Закрытые члены | |
| void | DebugMonitorValues (PlayerBase player) |
| void | Init () |
| void | OnScheduledTick (float deltatime) |
| void | CheckValues () |
| float | GetBlood () |
| float | GetHealth () |
| string | GetLastDamage () |
| void | SetLastDamage (string value) |
| void | CheckHealth () |
| void | CheckBlood () |
| void | CheckLastDamage () |
| void | SendValue (int value_type, Param param) |
| void | ReceiveValue (int value_type, Param param) |
| void | OnRPCFloat (ParamsReadContext ctx) |
| void | OnRPCString (ParamsReadContext ctx) |
Закрытые данные | |
| const int | TYPE_HEALTH = 1 |
| const int | TYPE_BLOOD = 2 |
| const int | TYPE_BODY_TEMP = 3 |
| const int | TYPE_POSITION = 4 |
| const int | TYPE_LAST_DAMAGE = 5 |
| const int | LAST_DAMAGE_FALL = 1 |
| const int | LAST_DAMAGE_HIT = 2 |
| const float | VALUE_CHECK_INTERVAL = 1 |
| const float | SENSITIVTY_PERCENTAGE = 1 |
| PlayerBase | m_Player |
| float | m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1 |
| string | m_CurrentLastDamage |
| float | m_LastHealthUpdate |
| float | m_LastBloodUpdate |
| string | m_lastDamageUpdate |
| float | m_HealthMaxValue |
| float | m_BloodMaxValue |
| float | m_BloodClient |
| float | m_HealthClient |
| string | m_LastDamageClient |
См. определение в файле DebugMonitorValues.c строка 1