Don't switch to falling command if unconscious Don't switch to falling command if being damaged
См. определение в файле PlayerBase.c строка 3744
3745 {
3746 if (super.IsAlreadyInFallingCommand(pCurrentCommandID))
3747 {
3748 return true;
3749 }
3750
3754 }
DayZPlayerConstants
defined in C++