DayZ 1.28
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◆ IsAlreadyInFallingCommand()

override bool ManBase::IsAlreadyInFallingCommand ( int pCurrentCommandID)
inlineprotected

Don't switch to falling command if unconscious Don't switch to falling command if being damaged

См. определение в файле PlayerBase.c строка 3357

3358 {
3359 if (super.IsAlreadyInFallingCommand(pCurrentCommandID))
3360 {
3361 return true;
3362 }
3363
3366 return pCurrentCommandID == DayZPlayerConstants.COMMANDID_UNCONSCIOUS || pCurrentCommandID == DayZPlayerConstants.COMMANDID_DAMAGE;
3367 }
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602