Don't switch to falling command if unconscious Don't switch to falling command if being damaged
См. определение в файле PlayerBase.c строка 3490
3491 {
3492 if (super.IsAlreadyInFallingCommand(pCurrentCommandID))
3493 {
3494 return true;
3495 }
3496
3500 }
DayZPlayerConstants
defined in C++