Don't switch to falling command if unconscious Don't switch to falling command if being damaged
См. определение в файле PlayerBase.c строка 3357
3358 {
3359 if (super.IsAlreadyInFallingCommand(pCurrentCommandID))
3360 {
3361 return true;
3362 }
3363
3367 }
DayZPlayerConstants
defined in C++