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void | DamageSoundEvents () |
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override bool | CanPlay (PlayerBase player) |
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override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
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void | DrowningEvents () |
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override bool | CanPlay (PlayerBase player) |
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override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
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void | HeatComfortEventsBase () |
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override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
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void | HoldBreathSoundEventBase () |
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override bool | HasHoldBreathException () |
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void | InjurySoundEvents () |
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override bool | CanPlay (PlayerBase player) |
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override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
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override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
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override bool | CanPlay (PlayerBase player) |
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override void | OnPlay (PlayerBase player) |
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override void | OnEnd () |
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void | MeleeAttackSoundEvents () |
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override bool | CanPlay (PlayerBase player) |
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override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
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override void | OnEnd () |
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void | PickupHeavySoundEvent () |
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void | ForceConsumeSoundEvent () |
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void | StaminaSoundEventBase () |
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override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
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override void | OnPlay (PlayerBase player) |
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void | SymptomSoundEventBase () |
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override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
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См. определение в файле DamageEvents.c строка 1