7275 {
7277 if (IsControlledPlayer())
7278 {
7279 if (!
GetGame().IsDedicatedServer())
7280 {
7281 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(
GetVirtualHud().
GetElement(eDisplayElements.DELM_BADGE_BLEEDING));
7282 if (dis_elm)
7283 {
7285 }
7286
7287
7288
7289 SEffectManager.PlaySoundOnObject("bleeding_SoundSet", this);
7290 }
7291 }
7292 }
DisplayElementBase GetElement(eDisplayElements element_id)
VirtualHud GetVirtualHud()
int GetBleedingSourceCount()
int m_BleedingSourceCount
proto native CGame GetGame()