7875 {
7877 if (IsControlledPlayer())
7878 {
7879 if (!
g_Game.IsHeadlessOrDedicatedServer())
7880 {
7881 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(
GetVirtualHud().
GetElement(eDisplayElements.DELM_BADGE_BLEEDING));
7882 if (dis_elm)
7883 {
7885 }
7886
7887
7888
7889 SEffectManager.PlaySoundOnObject("bleeding_SoundSet", this);
7890 }
7891 }
7892 }
DisplayElementBase GetElement(eDisplayElements element_id)
VirtualHud GetVirtualHud()
int GetBleedingSourceCount()
int m_BleedingSourceCount