7283 {
7285 if (IsControlledPlayer())
7286 {
7287 if (!
GetGame().IsDedicatedServer())
7288 {
7289 DisplayElementBadge dis_elm = DisplayElementBadge.Cast(
GetVirtualHud().
GetElement(eDisplayElements.DELM_BADGE_BLEEDING));
7290 if (dis_elm)
7291 {
7293 }
7294
7295
7296
7297 SEffectManager.PlaySoundOnObject("bleeding_SoundSet", this);
7298 }
7299 }
7300 }
DisplayElementBase GetElement(eDisplayElements element_id)
VirtualHud GetVirtualHud()
int GetBleedingSourceCount()
int m_BleedingSourceCount
proto native CGame GetGame()