Handle fall damage for unconscious
No fall damage for players currently being damaged, animation is temporary
См. определение в файле PlayerBase.c строка 3457
3458 {
3459 if (super.IsLanded(pCurrentCommandID))
3460 {
3461 return true;
3462 }
3463
3466 {
3467 bool wasFalling = m_IsUnconsciousFalling;
3468 m_IsUnconsciousFalling = PhysicsIsFalling(false);
3469 return wasFalling && !m_IsUnconsciousFalling;
3470 }
3471
3473
3474 return false;
3475 }
DayZPlayerConstants
defined in C++