1435 {
1436 super.SwitchItemSelectionTexture(item,slot_name);
1437
1438
1439 EntityAI armband = FindAttachmentBySlotName(
"Armband");
1440 if (slot_name == "Body" && armband)
1441 {
1442 Param1<PlayerBase> p = new Param1<PlayerBase>(this);
1443 armband.SwitchItemSelectionTextureEx(EItemManipulationContext.UPDATE,p);
1444 }
1445 }