1613 {
1614 super.SwitchItemSelectionTexture(item,slot_name);
1615
1616
1617 EntityAI armband = FindAttachmentBySlotName(
"Armband");
1618 if (slot_name == "Body" && armband)
1619 {
1620 Param1<PlayerBase> p = new Param1<PlayerBase>(this);
1621 armband.SwitchItemSelectionTextureEx(EItemManipulationContext.UPDATE,p);
1622 }
1623 }