Remotely Activated Item Behaviour refresh on item is in hands
См. определение в файле PlayerBase.c строка 5886
5887 {
5888 super.OnVariablesSynchronized();
5889
5891 {
5893
5895 {
5898 }
5899 }
5900
5902
5904 {
5906 }
5907
5909 {
5911 }
5912
5914 {
5917 }
5919 {
5921 {
5923 }
5924 else
5925 {
5927 }
5929 }
5930
5931
5933 {
5935
5937 {
5939 {
5941 }
5942 else
5943 {
5945 }
5946
5947 }
5948
5950 }
5951
5952
5954
5957 if (itemHands)
5958 {
5959 RemotelyActivatedItemBehaviour raib = itemHands.GetRemotelyActivatedItemBehaviour();
5960 if (raib)
5962 }
5963
5964
5966 {
5969 }
5970
5972 {
5975 }
5976 }
class GP5GasMask extends MaskBase ItemBase
void UpdateHairSelectionVisibility(bool was_debug=false)
void RefreshHandAnimationState(int delay=0)
int m_SyncedModifiersPrev
bool m_InsideEffectAreaPrev
void HandleBrokenLegsSync()
bool m_IsRestrainStartedLocal
int m_RefreshAnimStateIdx
void OnPlayerIsNowInsideEffectAreaEndClient()
bool m_HasBloodTypeVisible
void OnPlayerIsNowInsideEffectAreaBeginClient()
BleedingSourcesManagerRemote GetBleedingManagerRemote()
ItemBase GetItemInHands()
void SetDrowning(bool enable)
PluginLifespan m_ModuleLifespan
void OnRestrainChangeClient()
int m_HasBloodyHandsVisible
int m_LocalRefreshAnimStateIdx
void OnRestrainStartedChangeClient()
void OnVariableSynchronized()
Перекрестные ссылки CheckSoundEvent(), GetBleedingBits(), GetBleedingManagerRemote(), GetItemInHands(), HandleBrokenLegsSync(), IsPlayerLoaded(), m_BloodType, m_CorpseState, m_CorpseStateLocal, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_InsideEffectArea, m_InsideEffectAreaPrev, m_IsRestrained, m_IsRestrainedLocal, m_IsRestrainStarted, m_IsRestrainStartedLocal, m_LifespanLevelLocal, m_LifeSpanState, m_LocalRefreshAnimStateIdx, m_ModuleLifespan, m_RefreshAnimStateIdx, m_SyncedModifiers, m_SyncedModifiersPrev, OnPlayerIsNowInsideEffectAreaBeginClient(), OnPlayerIsNowInsideEffectAreaEndClient(), OnRestrainChangeClient(), OnRestrainStartedChangeClient(), RemotelyActivatedItemBehaviour::OnVariableSynchronized(), RefreshHandAnimationState(), SetDrowning(), UpdateCorpseState() и UpdateHairSelectionVisibility().