Remotely Activated Item Behaviour refresh on item is in hands
См. определение в файле PlayerBase.c строка 6170
6171 {
6172 super.OnVariablesSynchronized();
6173
6175 {
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6182 }
6183 }
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6186
6188 {
6190 }
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6193 {
6195 }
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6198 {
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6203 {
6205 {
6207 }
6208 else
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6226 else
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6229 }
6230
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6234 }
6235
6236
6238
6241 if (itemHands)
6242 {
6243 RemotelyActivatedItemBehaviour raib = itemHands.GetRemotelyActivatedItemBehaviour();
6244 if (raib)
6246 }
6247
6248
6250 {
6253 }
6254
6256 {
6259 }
6260 }
class GP5GasMask extends MaskBase ItemBase
void UpdateHairSelectionVisibility(bool was_debug=false)
void RefreshHandAnimationState(int delay=0)
int m_SyncedModifiersPrev
bool m_InsideEffectAreaPrev
void HandleBrokenLegsSync()
bool m_IsRestrainStartedLocal
int m_RefreshAnimStateIdx
void OnPlayerIsNowInsideEffectAreaEndClient()
bool m_HasBloodTypeVisible
void OnPlayerIsNowInsideEffectAreaBeginClient()
BleedingSourcesManagerRemote GetBleedingManagerRemote()
ItemBase GetItemInHands()
void SetDrowning(bool enable)
PluginLifespan m_ModuleLifespan
void OnRestrainChangeClient()
int m_HasBloodyHandsVisible
int m_LocalRefreshAnimStateIdx
void OnRestrainStartedChangeClient()
void OnVariableSynchronized()
Перекрестные ссылки CheckSoundEvent(), GetBleedingBits(), GetBleedingManagerRemote(), GetItemInHands(), HandleBrokenLegsSync(), IsPlayerLoaded(), m_BloodType, m_CorpseState, m_CorpseStateLocal, m_HasBloodTypeVisible, m_HasBloodyHandsVisible, m_InsideEffectArea, m_InsideEffectAreaPrev, m_IsRestrained, m_IsRestrainedLocal, m_IsRestrainStarted, m_IsRestrainStartedLocal, m_LifespanLevelLocal, m_LifeSpanState, m_LocalRefreshAnimStateIdx, m_ModuleLifespan, m_RefreshAnimStateIdx, m_SyncedModifiers, m_SyncedModifiersPrev, OnPlayerIsNowInsideEffectAreaBeginClient(), OnPlayerIsNowInsideEffectAreaEndClient(), OnRestrainChangeClient(), OnRestrainStartedChangeClient(), RemotelyActivatedItemBehaviour::OnVariableSynchronized(), RefreshHandAnimationState(), SetDrowning(), UpdateCorpseState() и UpdateHairSelectionVisibility().