|
| void | InitImpactSoundData () |
| |
| AbstractWave | PlaySound (SoundObject so, SoundObjectBuilder sob) |
| |
| void | PlaySoundByAnimEvent (EAnimSoundEventID id) |
| |
| string | GetImpactSurfaceType (IEntity other, Contact impact) |
| |
| string | GetImpactSurfaceTypeEx (IEntity other, Contact impact, out int liquid) |
| |
| string | GetRuinedMeleeAmmoType () |
| | returns ammo (projectile) used in melee if the item is destroyed. Override higher for specific use
|
| |
| float | ProcessImpactSound (IEntity other, Contact extra, float weight, out int surfaceHash) |
| |
| float | ProcessImpactSoundEx (IEntity other, Contact extra, float weight, out int surfaceHash, out int liquidType) |
| |
| override bool | CanDropEntity (notnull EntityAI item) |
| |
| void | OnItemInHandsChanged () |
| |
| bool | NeedInventoryJunctureFromServer (notnull EntityAI item, EntityAI currParent, EntityAI newParent) |
| |
| void | LocalDestroyEntityInHands () |
| |
| void | PredictiveMoveItemFromHandsToInventory () |
| | ToDo: Old system method. Might should be adjusted to new system at some point.
|
| |
| void | JunctureDeleteItem (EntityAI item) |
| |
| override bool | CanBeSkinned () |
| |
| override bool | DisableVicinityIcon () |
| |
| void | UpdateInventoryMenu () |
| |
| bool | IsInventorySoftLocked () |
| |
| void | SetInventorySoftLock (bool status) |
| |
| bool | IsInTransport () |
| | returns true if man is in transport, false otherwise
|
| |
| void | StopDeathDarkeningEffect () |
| |
| bool | PhysicalPredictiveDropItem (EntityAI entity, bool heavy_item_only=true) |
| |
| void | SetProcessUIWarning (bool state) |
| |
| void | OnGameplayDataHandlerSync () |
| |
| bool | CanPlaceItem (EntityAI item) |
| |
| array< InventoryItem > | OnDrawOptics2D () |
| |
| void | Transport () |
| |
| override void | EEHitBy (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| |
| override int | GetMeleeTargetType () |
| |
| override event | GetOwnerStateType () |
| |
| override event | GetMoveType () |
| |
| proto native void | Synchronize () |
| | Synchronizes car's state in case the simulation is not running.
|
| |
| proto native int | CrewSize () |
| | Returns crew capacity of this vehicle.
|
| |
| proto native int | CrewPositionIndex (int componentIdx) |
| |
| proto native int | CrewMemberIndex (Human player) |
| |
| proto native Human | CrewMember (int posIdx) |
| |
| proto native Human | CrewDriver () |
| |
| proto void | CrewEntry (int posIdx, out vector pos, out vector dir) |
| | Reads entry point and direction into vehicle on given position in model space.
|
| |
| proto void | CrewEntryWS (int posIdx, out vector pos, out vector dir) |
| | Reads entry point and direction into vehicle on given position in world space.
|
| |
| proto void | CrewTransform (int posIdx, out vector mat[4]) |
| | Returns crew transformation indside vehicle in model space.
|
| |
| proto void | CrewTransformWS (int posIdx, out vector mat[4]) |
| | Returns crew transformation indside vehicle in world space.
|
| |
| proto native void | CrewGetIn (Human player, int posIdx) |
| | Performs transfer of player from world into vehicle on given position.
|
| |
| proto native Human | CrewGetOut (int posIdx) |
| | Performs transfer of player from vehicle into world from given position.
|
| |
| proto native void | CrewDeath (int posIdx) |
| | Handles death of player in vehicle and awakes its physics if needed.
|
| |
| void | OnDriverEnter (Human player) |
| |
| void | OnDriverExit (Human player) |
| |
| proto native int | Random () |
| | -------------— deterministic random numbers ---------------------—
|
| |
| proto native float | RandomRange (int pRange) |
| | Random number in range of <0,pRange-1> - !!! use this only during deterministic simulation (EOnSimulate/EOnPostSimulate)
|
| |
| proto native float | Random01 () |
| | Random number in range of <0,1> - !!! use this only during deterministic simulation (EOnSimulate/EOnPostSimulate)
|
| |
| float | RandomFloat (float min, float max) |
| | Random number in range of <min,max> - !!! use this only during deterministic simulation (EOnSimulate/EOnPostSimulate)
|
| |
| void | OnContact (string zoneName, vector localPos, IEntity other, Contact data) |
| |
| void | OnInput (float dt) |
| |
| void | OnUpdate (float dt) |
| |
| override bool | IsTransport () |
| |
| override bool | IsIgnoredByConstruction () |
| |
| override bool | IsHealthVisible () |
| |
| override bool | ShowZonesHealth () |
| |
| override int | GetHideIconMask () |
| |
| float | GetMomentum () |
| |
| bool | IsVitalSparkPlug () |
| |
| string | GetVehicleType () |
| |
| string | GetActionCompNameFuel () |
| |
| float | GetActionDistanceFuel () |
| |
| vector | GetRefillPointPosWS () |
| |
| VehicleFlippedContext | GetFlipContext () |
| |
| bool | DetectFlippedUsingSurface (VehicleFlippedContext ctx, float angleTolerance) |
| |
| bool | DetectFlipped (VehicleFlippedContext ctx) |
| | Override based on vehicle implementation (Car, Boat, modded, etc.)
|
| |
| bool | IsFlipped () |
| | Don't override, may change to native for caching 'DetectFlipped' in the future based on active-ness (i.e. only updated when vehicle changes active state)
|
| |
| bool | IsActionFlipped (Man player) |
| | Don't override, may change to native for caching 'DetectFlipped' in the future based on active-ness (i.e. only updated when vehicle changes active state)
|
| |
| bool | IsAnyCrewPresent () |
| |
| float | GetTransportCameraDistance () |
| |
| void | MarkCrewMemberUnconscious (int crewMemberIndex) |
| |
| void | MarkCrewMemberDead (int crewMemberIndex) |
| |
| vector | GetTransportCameraOffset () |
| |
| int | GetAnimInstance () |
| |
| int | GetSeatAnimationType (int posIdx) |
| |
| int | Get3rdPersonCameraType () |
| |
| bool | CrewCanGetThrough (int posIdx) |
| |
| bool | CanReachSeatFromSeat (int currentSeat, int nextSeat) |
| |
| bool | CanReachSeatFromDoors (string pSeatSelection, vector pFromPos, float pDistance=1.0) |
| |
| bool | CanReachDoorsFromSeat (string pDoorsSelection, int pCurrentSeat) |
| |
| int | GetSeatIndexFromDoor (string pDoorSelection) |
| |
| bool | IsIgnoredObject (Object o) |
| |
| void | SetEngineZoneReceivedHit (bool pState) |
| |
| bool | HasEngineZoneReceivedHit () |
| |
| override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
| |
| override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
| |
| bool | IsAreaAtDoorFree (int currentSeat, float maxAllowedObjHeight, inout vector extents, out vector transform[4]) |
| |
| bool | IsAreaAtDoorFree (int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7) |
| |
| Shape | DebugFreeAreaAtDoor (int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7) |
| |
|
| void | JunctureTakeEntityToHands (notnull EntityAI item) |
| | hand juncture
|
| |
| void | PredictiveTakeEntityToHands (EntityAI item) |
| |
| void | LocalTakeEntityToHands (EntityAI item) |
| |
| void | ServerTakeEntityToHands (EntityAI item) |
| |
| void | TakeEntityToHandsImpl (InventoryMode mode, EntityAI item) |
| |
|
| bool | ReplaceItemWithNewImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
| | !hand -> !hand replace
|
| |
| bool | LocalReplaceItemWithNew (ReplaceItemWithNewLambdaBase lambda) |
| |
| bool | ServerReplaceItemWithNew (ReplaceItemWithNewLambdaBase lambda) |
| |
|
| bool | ReplaceItemElsewhereWithNewInHandsImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
| | !hand replace -> hand
|
| |
| bool | LocalReplaceItemElsewhereWithNewInHands (ReplaceItemWithNewLambdaBase lambda) |
| |
| bool | ServerReplaceItemElsewhereWithNewInHands (ReplaceItemWithNewLambdaBase lambda) |
| |
|
| bool | ReplaceItemInHandsWithNewImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
| | hand replace
|
| |
| bool | LocalReplaceItemInHandsWithNew (ReplaceItemWithNewLambdaBase lambda) |
| |
| bool | ServerReplaceItemInHandsWithNew (ReplaceItemWithNewLambdaBase lambda) |
| |
|
| bool | ReplaceItemInHandsWithNewElsewhereImpl (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
| | hand replace2
|
| |
| bool | LocalReplaceItemInHandsWithNewElsewhere (ReplaceItemWithNewLambdaBase lambda) |
| |
| bool | ServerReplaceItemInHandsWithNewElsewhere (ReplaceItemWithNewLambdaBase lambda) |
| |
|
| bool | JunctureTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
| | to inv juncture
|
| |
| override bool | PredictiveTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
| |
| override bool | LocalTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
| |
| override bool | ServerTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
| |
| bool | TakeEntityToInventoryImpl (InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item) |
| |
|
| bool | JunctureTakeEntityToCargo (notnull EntityAI item) |
| | to cgo juncture
|
| |
| override bool | PredictiveTakeEntityToCargo (notnull EntityAI item) |
| |
| override bool | LocalTakeEntityToCargo (notnull EntityAI item) |
| |
| override bool | ServerTakeEntityToCargo (notnull EntityAI item) |
| |
| bool | TakeEntityToCargoImpl (InventoryMode mode, notnull EntityAI item) |
| |
|
| bool | JunctureTakeEntityAsAttachment (notnull EntityAI item) |
| | as att juncture
|
| |
| override bool | PredictiveTakeEntityAsAttachment (notnull EntityAI item) |
| |
| override bool | LocalTakeEntityAsAttachment (notnull EntityAI item) |
| |
| override bool | ServerTakeEntityAsAttachment (notnull EntityAI item) |
| |
| bool | TakeEntityAsAttachmentImpl (InventoryMode mode, notnull EntityAI item) |
| |
|
| bool | JunctureTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
| | as att ex juncture
|
| |
| override bool | PredictiveTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
| |
| override bool | LocalTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
| |
| override bool | ServerTakeEntityAsAttachmentEx (notnull EntityAI item, int slot) |
| |
| bool | TakeEntityAsAttachmentExImpl (InventoryMode mode, notnull EntityAI item, int slot) |
| |
|
| bool | JunctureSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
| | swap juncture
|
| |
| bool | PredictiveSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
| |
| bool | LocalSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
| |
| bool | ServerSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
| |
| bool | SwapEntitiesImpl (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2) |
| |
|
| bool | JunctureForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
| | ForceSwap juncture.
|
| |
| bool | PredictiveForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
| |
| bool | LocalForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
| |
| bool | ServerForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
| |
| bool | ForceSwapEntitiesImpl (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
| |
|
| bool | JunctureTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
| | to target inv juncture
|
| |
| override bool | PredictiveTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
| |
| bool | PredictiveTakeOrSwapAttachment (notnull EntityAI item) |
| |
| override bool | LocalTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
| |
| bool | TakeEntityToTargetInventoryImpl (InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
| |
|
| bool | JunctureTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
| | to target cgo ex juncture
|
| |
| override bool | PredictiveTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
| |
| override bool | LocalTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
| |
| override bool | ServerTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
| |
| bool | TakeEntityToTargetCargoExImpl (InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
| |
|
| bool | JunctureTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
| | to target cgo juncture
|
| |
| override bool | PredictiveTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
| |
| override bool | LocalTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
| |
| override bool | ServerTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
| |
| bool | TakeEntityToTargetCargoImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item) |
| |
|
| bool | JunctureTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
| | to target att ex juncture
|
| |
| override bool | PredictiveTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
| |
| override bool | LocalTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
| |
| override bool | ServerTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
| |
| bool | TakeEntityToTargetAttachmentExImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot) |
| |
|
| bool | JunctureTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
| | to target att juncture
|
| |
| override bool | PredictiveTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
| |
| override bool | LocalTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
| |
| override bool | ServerTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
| |
| bool | TakeEntityToTargetAttachmentImpl (InventoryMode mode, notnull EntityAI target, notnull EntityAI item) |
| |
|
| bool | JunctureTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
| | to dst juncture
|
| |
| override bool | PredictiveTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
| |
| override bool | LocalTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
| |
| override bool | ServerTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
| |
| bool | TakeToDstImpl (InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst) |
| |
|
| proto native bool | StatRegister (string name) |
| |
| proto native float | StatGet (string name) |
| | Gets counter value of the specified stat type.
|
| |
| proto void | StatGetCounter (string name, out string value) |
| | Gets counter value as string of the specified stat type.
|
| |
| proto void | StatGetAsTime (string name, out string value) |
| | Gets counter value as formatted time string of the specified stat type.
|
| |
| proto native void | StatUpdate (string name, float value) |
| | Updates stat counter with given value.
|
| |
| proto native void | StatUpdateByTime (string name) |
| | Updates stat counter by time.
|
| |
| proto native void | StatUpdateByPosition (string name) |
| | Updates stat counter by player's actual position.
|
| |
| proto native void | StatUpdateByGivenPos (string name, vector pos) |
| | Updates stat counter by given position.
|
| |
| proto native void | StatInvokeUpdate () |
| |
| proto native void | StatSyncToClient () |
| |
|
| proto native int | GetLaddersCount () |
| |
| proto native vector | GetLadderPosTop (int ladderIndex) |
| |
| proto native vector | GetLadderPosBottom (int ladderIndex) |
| |
| proto native int | GetDoorIndex (int componentIndex) |
| | Gets the index of the door based on the view geometry component index.
|
| |
| proto native int | GetDoorCount () |
| | Returns the number of the doors in the building.
|
| |
| proto native bool | IsDoorOpen (int index) |
| | When the door is requested to be fully open (animation wanted phase is greater than 0.5)
|
| |
| proto native bool | IsDoorOpening (int index) |
| | When the wanted phase is at the open phase target (1.0)
|
| |
| proto native bool | IsDoorOpeningAjar (int index) |
| | When the wanted phase is at the ajar phase target (0.2)
|
| |
| proto native bool | IsDoorClosing (int index) |
| | When the wanted phase is at the close phase target (0.0)
|
| |
| proto native bool | IsDoorOpened (int index) |
| | When the phase is at the open phase target (1.0)
|
| |
| proto native bool | IsDoorOpenedAjar (int index) |
| | When the phase is at the ajar phase target (0.2)
|
| |
| proto native bool | IsDoorClosed (int index) |
| | When the phase is at the close phase target (0.0)
|
| |
| proto native bool | IsDoorLocked (int index) |
| | When the door is locked.
|
| |
| proto native void | PlayDoorSound (int index) |
| | Plays the appropriate sound at the door, based on animation phase and state.
|
| |
| proto native void | OpenDoor (int index) |
| | Attempts to open the door.
|
| |
| proto native void | CloseDoor (int index) |
| | Attempts to close the door.
|
| |
| proto native void | LockDoor (int index, bool force=false) |
| | Locks the door if not already locked, resets the door health. 'force = true' will close the door if open.
|
| |
| proto native void | UnlockDoor (int index, bool animate=true) |
| | Unlocks the door if locked, AJAR animation optional.
|
| |
| proto native vector | GetDoorSoundPos (int index) |
| | Position in world space for where the door sounds are played from.
|
| |
| proto native float | GetDoorSoundDistance (int index) |
| | Audible distance for the door sound.
|
| |
| proto native void | OutputDoorLog () |
| | Requires special build as logging is disabled even on internal builds due to memory usage. Used for checking of possible causes of navmesh desync.
|
| |
| int | GetNearestDoorBySoundPos (vector position) |
| | Gets the nearest door based on the sound position (quick and dirty function for debugging)
|
| |
| void | OnDoorOpenStart (DoorStartParams params) |
| | Event for when the door starts opening.
|
| |
| void | OnDoorOpenFinish (DoorFinishParams params) |
| | Event for when the door finishes opening.
|
| |
| void | OnDoorOpenAjarStart (DoorStartParams params) |
| | Event for when the door starts opening ajarred (usually after unlock)
|
| |
| void | OnDoorOpenAjarFinish (DoorFinishParams params) |
| | Event for when the door finishes opening ajarred (usually after unlock)
|
| |
| void | OnDoorCloseStart (DoorStartParams params) |
| | Event for when the door starts closing.
|
| |
| void | OnDoorCloseFinish (DoorFinishParams params) |
| | Event for when the door finishes closing.
|
| |
| void | OnDoorLocked (DoorLockParams params) |
| | Event for when the door is locked.
|
| |
| void | OnDoorUnlocked (DoorLockParams params) |
| | Event for when the door is unlocked.
|
| |
| bool | CanDoorBeOpened (int doorIndex, bool checkIfLocked=false) |
| |
| bool | CanDoorBeClosed (int doorIndex) |
| |
| bool | CanDoorBeLocked (int doorIndex) |
| | Check if the door is closed and if the door is unlocked.
|
| |
| int | GetLockCompatibilityType (int doorIdx) |
| | Which door is compatible with which key (door idx supplied). Bitwise.
|
| |
| override void | GetDebugActions (out TSelectableActionInfoArrayEx outputList) |
| |
| override bool | OnAction (int action_id, Man player, ParamsReadContext ctx) |
| |
| override bool | IsBuilding () |
| |
| override bool | CanObstruct () |
| |
| override bool | IsHealthVisible () |
| |
| void | Building () |
| |
| override bool | IsInventoryVisible () |
| |
| override int | GetMeleeTargetType () |
| |
| proto native InventoryItemType | GetInventoryItemType () |
| |
| proto native void | SwitchOn (bool onOff) |
| | Some inventoryItem devices can be switched on/off (radios, transmitters)
|
| |
| proto native bool | IsOn () |
| | Some inventoryItem devices can be switched on/off (radios, transmitters)
|
| |
| proto native void | EnableCollisionsWithCharacter (bool state) |
| | collisions with character
|
| |
| proto native bool | HasCollisionsWithCharacter () |
| |
| proto native MeleeCombatData | GetMeleeCombatData () |
| |
| proto native void | ThrowPhysically (DayZPlayer player, vector force, bool collideWithCharacters=true) |
| |
| proto native void | ForceFarBubble (bool state) |
| | Sets the item to use the server configured 'networkRangeFar' instead of 'networkRangeNear'.
|
| |
| void | InventoryItem () |
| |
| void | OnRightClick () |
| |
| event bool | OnUseFromInventory (Man owner) |
| |
| string | GetTooltip () |
| | Get tooltip text.
|
| |
| override bool | IsInventoryItem () |
| |
| int | GetMeleeMode () |
| |
| int | GetMeleeHeavyMode () |
| |
| int | GetMeleeSprintMode () |
| |
| override bool | IsMeleeWeapon () |
| |
| bool | IsMeleeFinisher () |
| |
| void | PlayImpactSound (float weight, float velocity, int surfaceHash) |
| |
| proto native UAInterface | GetInputInterface () |
| | Returns player's input interface.
|
| |
| proto native PlayerIdentity | GetIdentity () |
| | Returns player's identity.
|
| |
| proto native EntityAI | GetDrivingVehicle () |
| | Returns vehicle which this Man object is driving. If this Man object isn't as driver of any vehicle it will return NULL.
|
| |
| proto native owned string | GetCurrentWeaponMode () |
| |
| proto native void | SetSpeechRestricted (bool state) |
| | Set speech restriction.
|
| |
| proto native bool | IsSpeechRestricted () |
| | Check if player has resctricted speech.
|
| |
| proto native void | SetFaceTexture (string texture_name) |
| | Texture that is used on the Man's face and hands.
|
| |
| proto native void | SetFaceMaterial (string material_name) |
| | Material that is used on the Man's face and hands.
|
| |
| proto native bool | IsSoundInsideBuilding () |
| |
| proto native bool | IsCameraInsideVehicle () |
| |
| proto native owned string | GetMasterAttenuation () |
| |
| proto native void | SetMasterAttenuation (string masterAttenuation) |
| |
| void | Man () |
| |
| override bool | IsMan () |
| |
| override bool | IsHealthVisible () |
| |
| override bool | HasFixedActionTargetCursorPosition () |
| |
| bool | IsUnconscious () |
| |
| bool | IsUnconsciousStateOnly () |
| | uncon command might be still in progress but state already changed (for simple checks only - eg.: UI)
|
| |
| int | GetPlayerState () |
| |
| void | AddItemToDelete (EntityAI item) |
| |
| void | AdvancedCommunication () |
| |
| void | TurnOnTransmitter () |
| |
| void | TurnOffTransmitter () |
| |
| void | InitializeActions () |
| |
| override void | GetActions (typename action_input_type, out array< ActionBase_Basic > actions) |
| |
| void | SetActions () |
| |
| void | AddAction (typename actionName) |
| |
| void | RemoveAction (typename actionName) |
| |