DayZ 1.27
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◆ IsFacingPlayer()

bool SpawnItemOnLocation::IsFacingPlayer ( PlayerBase player,
string selection )
private

См. определение в файле ItemBase.c строка 5721

5725{
5726 override bool CanPutAsAttachment(EntityAI parent)
5727 {
5728 return true;
5729 }
5730};
5731
5732//const bool QUANTITY_DEBUG_REMOVE_ME = false;
5733
5734class ItemBase extends InventoryItem
5735{
5739
5741
5742 static int m_DebugActionsMask;
5744 // ============================================
5745 // Variable Manipulation System
5746 // ============================================
5747 // Quantity
5748
5749 float m_VarQuantity;
5750 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
5752 int m_VarQuantityMin;
5753 int m_VarQuantityMax;
5754 int m_Count;
5755 float m_VarStackMax;
5756 float m_StoreLoadedQuantity = float.LOWEST;
5757 // Wet
5758 float m_VarWet;
5759 float m_VarWetPrev;//for client to know wetness changed during synchronization
5760 float m_VarWetInit;
5761 float m_VarWetMin;
5762 float m_VarWetMax;
5763 // Cleanness
5764 int m_Cleanness;
5765 int m_CleannessInit;
5766 int m_CleannessMin;
5767 int m_CleannessMax;
5768 // impact sounds
5770 bool m_CanPlayImpactSound = true;
5771 float m_ImpactSpeed;
5773 //
5774 float m_HeatIsolation;
5775 float m_ItemModelLength;
5776 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
5778 int m_VarLiquidType;
5779 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
5780 int m_QuickBarBonus;
5781 bool m_IsBeingPlaced;
5782 bool m_IsHologram;
5783 bool m_IsTakeable;
5784 bool m_ThrowItemOnDrop;
5787 bool m_FixDamageSystemInit = false; //can be changed on storage version check
5788 bool can_this_be_combined; //Check if item can be combined
5789 bool m_CanThisBeSplit; //Check if item can be split
5790 bool m_IsStoreLoad = false;
5791 bool m_CanShowQuantity;
5792 bool m_HasQuantityBar;
5793 protected bool m_CanBeDigged;
5794 protected bool m_IsResultOfSplit
5795
5796 string m_SoundAttType;
5797 // items color variables
5802 //-------------------------------------------------------
5803
5804 // light source managing
5806
5810
5811 //==============================================
5812 // agent system
5813 private int m_AttachedAgents;
5814
5816 void TransferModifiers(PlayerBase reciever);
5817
5818
5819 // Weapons & suppressors particle effects
5824 static int m_LastRegisteredWeaponID = 0;
5825
5826 // Overheating effects
5828 float m_OverheatingShots;
5829 ref Timer m_CheckOverheating;
5830 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
5831 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
5832 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
5833 ref array <ref OverheatingParticle> m_OverheatingParticles;
5834
5836 protected bool m_HideSelectionsBySlot;
5837
5838 // Admin Log
5839 PluginAdminLog m_AdminLog;
5840
5841 // misc
5842 ref Timer m_PhysDropTimer;
5843
5844 // Attachment Locking variables
5845 ref array<int> m_CompatibleLocks;
5846 protected int m_LockType;
5847 protected ref EffectSound m_LockingSound;
5848 protected string m_LockSoundSet;
5849
5850 // ItemSoundHandler
5851 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
5852 protected int m_SoundSyncPlay; // id for sound to play
5853 protected int m_SoundSyncStop; // id for sound to stop
5855
5856 //temperature
5857 private float m_TemperaturePerQuantityWeight;
5858
5859 // -------------------------------------------------------------------------
5860 void ItemBase()
5861 {
5862 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
5866
5867 if (!GetGame().IsDedicatedServer())
5868 {
5869 if (HasMuzzle())
5870 {
5872
5874 {
5876 }
5877 }
5878
5880 m_ActionsInitialize = false;
5881 }
5882
5883 m_OldLocation = null;
5884
5885 if (GetGame().IsServer())
5886 {
5887 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
5888 }
5889
5890 if (ConfigIsExisting("headSelectionsToHide"))
5891 {
5893 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
5894 }
5895
5896 m_HideSelectionsBySlot = false;
5897 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
5898 {
5899 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
5900 }
5901
5902 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
5903
5904 m_IsResultOfSplit = false;
5905
5907 }
5908
5909 override void InitItemVariables()
5910 {
5911 super.InitItemVariables();
5912
5913 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
5914 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
5915 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
5916 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
5917 m_VarStackMax = ConfigGetFloat("varStackMax");
5918 m_Count = ConfigGetInt("count");
5919
5920 m_CanShowQuantity = ConfigGetBool("quantityShow");
5921 m_HasQuantityBar = ConfigGetBool("quantityBar");
5922
5923 m_CleannessInit = ConfigGetInt("varCleannessInit");
5925 m_CleannessMin = ConfigGetInt("varCleannessMin");
5926 m_CleannessMax = ConfigGetInt("varCleannessMax");
5927
5928 m_WantPlayImpactSound = false;
5929 m_ImpactSpeed = 0.0;
5930
5931 m_VarWetInit = ConfigGetFloat("varWetInit");
5933 m_VarWetMin = ConfigGetFloat("varWetMin");
5934 m_VarWetMax = ConfigGetFloat("varWetMax");
5935
5936 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
5937 if (IsLiquidContainer() && GetQuantity() != 0)
5939 m_IsBeingPlaced = false;
5940 m_IsHologram = false;
5941 m_IsTakeable = true;
5942 m_CanBeMovedOverride = false;
5946 m_CanBeDigged = ConfigGetBool("canBeDigged");
5947
5948 m_CompatibleLocks = new array<int>();
5949 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
5950 m_LockType = ConfigGetInt("lockType");
5951
5952 //Define if item can be split and set ability to be combined accordingly
5953 m_CanThisBeSplit = false;
5954 can_this_be_combined = false;
5955 if (ConfigIsExisting("canBeSplit"))
5956 {
5957 can_this_be_combined = ConfigGetBool("canBeSplit");
5959 }
5960
5961 m_ItemBehaviour = -1;
5962 if (ConfigIsExisting("itemBehaviour"))
5963 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
5964
5965 //RegisterNetSyncVariableInt("m_VariablesMask");
5966 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
5967 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
5968 RegisterNetSyncVariableInt("m_VarLiquidType");
5969 RegisterNetSyncVariableInt("m_Cleanness",0,1);
5970
5971 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
5972 RegisterNetSyncVariableFloat("m_ImpactSpeed");
5973 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
5974
5975 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
5976 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
5977 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
5978 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
5979
5980 RegisterNetSyncVariableBool("m_IsBeingPlaced");
5981 RegisterNetSyncVariableBool("m_IsTakeable");
5982 RegisterNetSyncVariableBool("m_IsHologram");
5983
5984 InitItemSounds();
5986 {
5987 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
5988 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
5989 }
5990
5991 m_LockSoundSet = ConfigGetString("lockSoundSet");
5992
5994 if (ConfigIsExisting("temperaturePerQuantityWeight"))
5995 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
5996
5997 }
5998
5999 override int GetQuickBarBonus()
6000 {
6001 return m_QuickBarBonus;
6002 }
6003
6004 void InitializeActions()
6005 {
6007 if (!m_InputActionMap)
6008 {
6010 m_InputActionMap = iam;
6011 SetActions();
6013 }
6014 }
6015
6016 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
6017 {
6019 {
6020 m_ActionsInitialize = true;
6022 }
6023
6024 actions = m_InputActionMap.Get(action_input_type);
6025 }
6026
6027 void SetActions()
6028 {
6029 AddAction(ActionTakeItem);
6030 AddAction(ActionTakeItemToHands);
6031 AddAction(ActionWorldCraft);
6033 AddAction(ActionAttachWithSwitch);
6034 }
6035
6036 void SetActionAnimOverrides(); // Override action animation for specific item
6037
6038 void AddAction(typename actionName)
6039 {
6040 ActionBase action = ActionManagerBase.GetAction(actionName);
6041
6042 if (!action)
6043 {
6044 Debug.LogError("Action " + actionName + " dosn't exist!");
6045 return;
6046 }
6047
6048 typename ai = action.GetInputType();
6049 if (!ai)
6050 {
6051 m_ActionsInitialize = false;
6052 return;
6053 }
6054
6055 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
6056 if (!action_array)
6057 {
6058 action_array = new array<ActionBase_Basic>;
6059 m_InputActionMap.Insert(ai, action_array);
6060 }
6061 if (LogManager.IsActionLogEnable())
6062 {
6063 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
6064 }
6065
6066 if (action_array.Find(action) != -1)
6067 {
6068 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
6069 }
6070 else
6071 {
6072 action_array.Insert(action);
6073 }
6074 }
6075
6076 void RemoveAction(typename actionName)
6077 {
6078 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
6079 ActionBase action = player.GetActionManager().GetAction(actionName);
6080 typename ai = action.GetInputType();
6081 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
6082
6083 if (action_array)
6084 {
6085 action_array.RemoveItem(action);
6086 }
6087 }
6088
6089 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
6090 // Set -1 for params which should stay in default state
6091 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
6092 {
6093 ActionOverrideData overrideData = new ActionOverrideData();
6094 overrideData.m_CommandUID = commandUID;
6095 overrideData.m_CommandUIDProne = commandUIDProne;
6096 overrideData.m_StanceMask = stanceMask;
6097
6098 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
6099 if (!actionMap) // create new map of action > overidables map
6100 {
6101 actionMap = new TActionAnimOverrideMap();
6102 m_ItemActionOverrides.Insert(action, actionMap);
6103 }
6104
6105 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
6106
6107 }
6108
6109 void OnItemInHandsPlayerSwimStart(PlayerBase player);
6110
6111 ScriptedLightBase GetLight();
6112
6113 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
6114 void LoadParticleConfigOnFire(int id)
6115 {
6116 if (!m_OnFireEffect)
6118
6121
6122 string config_to_search = "CfgVehicles";
6123 string muzzle_owner_config;
6124
6125 if (!m_OnFireEffect.Contains(id))
6126 {
6127 if (IsInherited(Weapon))
6128 config_to_search = "CfgWeapons";
6129
6130 muzzle_owner_config = config_to_search + " " + GetType() + " ";
6131
6132 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
6133
6134 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
6135
6136 if (config_OnFire_subclass_count > 0)
6137 {
6138 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
6139
6140 for (int i = 0; i < config_OnFire_subclass_count; i++)
6141 {
6142 string particle_class = "";
6143 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
6144 string config_OnFire_entry = config_OnFire_class + particle_class;
6145 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
6146 WPOF_array.Insert(WPOF);
6147 }
6148
6149
6150 m_OnFireEffect.Insert(id, WPOF_array);
6151 }
6152 }
6153
6154 if (!m_OnBulletCasingEjectEffect.Contains(id))
6155 {
6156 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
6157 muzzle_owner_config = config_to_search + " " + GetType() + " ";
6158
6159 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
6160
6161 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
6162
6163 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
6164 {
6165 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
6166
6167 for (i = 0; i < config_OnBulletCasingEject_count; i++)
6168 {
6169 string particle_class2 = "";
6170 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
6171 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
6172 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
6173 WPOBE_array.Insert(WPOBE);
6174 }
6175
6176
6177 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
6178 }
6179 }
6180 }
6181
6182 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
6184 {
6187
6188 if (!m_OnOverheatingEffect.Contains(id))
6189 {
6190 string config_to_search = "CfgVehicles";
6191
6192 if (IsInherited(Weapon))
6193 config_to_search = "CfgWeapons";
6194
6195 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
6196 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
6197
6198 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
6199 {
6200
6201 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
6202
6204 {
6205 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
6206 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
6207 Error(error);
6208 return;
6209 }
6210
6211 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
6212 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
6213
6214
6215
6216 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
6217 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
6218
6219 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
6220 {
6221 string particle_class = "";
6222 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
6223 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
6224 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
6225
6226 if (entry_type == CT_CLASS)
6227 {
6228 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
6229 WPOOH_array.Insert(WPOF);
6230 }
6231 }
6232
6233
6234 m_OnOverheatingEffect.Insert(id, WPOOH_array);
6235 }
6236 }
6237 }
6238
6239 float GetOverheatingValue()
6240 {
6241 return m_OverheatingShots;
6242 }
6243
6244 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
6245 {
6246 if (m_MaxOverheatingValue > 0)
6247 {
6249
6250 if (!m_CheckOverheating)
6252
6254 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
6255
6256 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
6257 }
6258 }
6259
6260 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
6261 {
6263 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
6264
6266 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
6267
6269 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
6270
6272 {
6274 }
6275 }
6276
6278 {
6280 }
6281
6282 void OnOverheatingDecay()
6283 {
6284 if (m_MaxOverheatingValue > 0)
6285 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
6286 else
6288
6289 if (m_OverheatingShots <= 0)
6290 {
6293 }
6294 else
6295 {
6296 if (!m_CheckOverheating)
6298
6300 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
6301 }
6302
6303 CheckOverheating(this, "", this);
6304 }
6305
6306 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
6307 {
6309 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
6310 }
6311
6312 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
6313 {
6315 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
6317 }
6318
6319 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
6320 {
6322 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
6323 }
6324
6325 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
6326 {
6328 m_OverheatingParticles = new array<ref OverheatingParticle>;
6329
6330 OverheatingParticle OP = new OverheatingParticle();
6331 OP.RegisterParticle(p);
6332 OP.SetOverheatingLimitMin(min_heat_coef);
6333 OP.SetOverheatingLimitMax(max_heat_coef);
6334 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
6335
6336 m_OverheatingParticles.Insert(OP);
6337 }
6338
6339 float GetOverheatingCoef()
6340 {
6341 if (m_MaxOverheatingValue > 0)
6343
6344 return -1;
6345 }
6346
6348 {
6350 {
6351 float overheat_coef = GetOverheatingCoef();
6352 int count = m_OverheatingParticles.Count();
6353
6354 for (int i = count; i > 0; --i)
6355 {
6356 int id = i - 1;
6357 OverheatingParticle OP = m_OverheatingParticles.Get(id);
6358 Particle p = OP.GetParticle();
6359
6360 float overheat_min = OP.GetOverheatingLimitMin();
6361 float overheat_max = OP.GetOverheatingLimitMax();
6362
6363 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
6364 {
6365 if (p)
6366 {
6367 p.Stop();
6368 OP.RegisterParticle(null);
6369 }
6370 }
6371 }
6372 }
6373 }
6374
6376 {
6378 {
6379 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
6380 {
6381 int id = i - 1;
6382 OverheatingParticle OP = m_OverheatingParticles.Get(id);
6383
6384 if (OP)
6385 {
6386 Particle p = OP.GetParticle();
6387
6388 if (p)
6389 {
6390 p.Stop();
6391 }
6392
6393 delete OP;
6394 }
6395 }
6396
6397 m_OverheatingParticles.Clear();
6399 }
6400 }
6401
6403 float GetInfectionChance(int system = 0, Param param = null)
6404 {
6405 return 0.0;
6406 }
6407
6408
6409 float GetDisinfectQuantity(int system = 0, Param param1 = null)
6410 {
6411 return 250;//default value
6412 }
6413
6414 float GetFilterDamageRatio()
6415 {
6416 return 0;
6417 }
6418
6420 bool HasMuzzle()
6421 {
6422 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
6423 return true;
6424
6425 return false;
6426 }
6427
6429 int GetMuzzleID()
6430 {
6431 if (!m_WeaponTypeToID)
6433
6434 if (m_WeaponTypeToID.Contains(GetType()))
6435 {
6436 return m_WeaponTypeToID.Get(GetType());
6437 }
6438 else
6439 {
6440 // Register new weapon ID
6442 }
6443
6445 }
6446
6453 {
6454 return -1;
6455 }
6456
6457
6458
6459 // -------------------------------------------------------------------------
6460 void ~ItemBase()
6461 {
6462 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
6463 {
6464 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
6465 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
6466
6467 if (r_index >= 0)
6468 {
6469 InventoryLocation r_il = new InventoryLocation;
6470 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6471
6472 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6473 int r_type = r_il.GetType();
6474 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
6475 {
6476 r_il.GetParent().GetOnReleaseLock().Invoke(this);
6477 }
6478 else if (r_type == InventoryLocationType.ATTACHMENT)
6479 {
6480 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
6481 }
6482
6483 }
6484
6485 player.GetHumanInventory().ClearUserReservedLocation(this);
6486 }
6487
6488 if (m_LockingSound)
6489 SEffectManager.DestroyEffect(m_LockingSound);
6490 }
6491
6492
6493
6494 // -------------------------------------------------------------------------
6495 static int GetDebugActionsMask()
6496 {
6497 return ItemBase.m_DebugActionsMask;
6498 }
6499
6500 static bool HasDebugActionsMask(int mask)
6501 {
6502 return ItemBase.m_DebugActionsMask & mask;
6503 }
6504
6505 static void SetDebugActionsMask(int mask)
6506 {
6507 ItemBase.m_DebugActionsMask = mask;
6508 }
6509
6510 static void AddDebugActionsMask(int mask)
6511 {
6512 ItemBase.m_DebugActionsMask |= mask;
6513 }
6514
6515 static void RemoveDebugActionsMask(int mask)
6516 {
6517 ItemBase.m_DebugActionsMask &= ~mask;
6518 }
6519
6520 static void ToggleDebugActionsMask(int mask)
6521 {
6522 if (HasDebugActionsMask(mask))
6523 {
6525 }
6526 else
6527 {
6528 AddDebugActionsMask(mask);
6529 }
6530 }
6531
6532 // -------------------------------------------------------------------------
6533 void SetCEBasedQuantity()
6534 {
6535 if (GetEconomyProfile())
6536 {
6537 float q_max = GetEconomyProfile().GetQuantityMax();
6538 if (q_max > 0)
6539 {
6540 float q_min = GetEconomyProfile().GetQuantityMin();
6541 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
6542
6543 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
6544 {
6545 ComponentEnergyManager comp = GetCompEM();
6546 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
6547 {
6548 comp.SetEnergy0To1(quantity_randomized);
6549 }
6550 }
6551 else if (HasQuantity())
6552 {
6553 SetQuantityNormalized(quantity_randomized, false);
6554 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
6555 }
6556
6557 }
6558 }
6559 }
6560
6562 void LockToParent()
6563 {
6564 EntityAI parent = GetHierarchyParent();
6565
6566 if (parent)
6567 {
6568 InventoryLocation inventory_location_to_lock = new InventoryLocation;
6569 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
6570 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
6571 }
6572 }
6573
6575 void UnlockFromParent()
6576 {
6577 EntityAI parent = GetHierarchyParent();
6578
6579 if (parent)
6580 {
6581 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
6582 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
6583 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
6584 }
6585 }
6586
6587 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
6588 {
6589 /*
6590 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
6591 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
6592 */
6593 ItemBase item2 = ItemBase.Cast(entity2);
6594
6595 if (GetGame().IsClient())
6596 {
6597 if (ScriptInputUserData.CanStoreInputUserData())
6598 {
6599 ScriptInputUserData ctx = new ScriptInputUserData;
6601 ctx.Write(-1);
6602 ItemBase i1 = this; // @NOTE: workaround for correct serialization
6603 ctx.Write(i1);
6604 ctx.Write(item2);
6605 ctx.Write(use_stack_max);
6606 ctx.Write(-1);
6607 ctx.Send();
6608
6609 if (IsCombineAll(item2, use_stack_max))
6610 {
6611 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
6612 }
6613 }
6614 }
6615 else if (!GetGame().IsMultiplayer())
6616 {
6617 CombineItems(item2, use_stack_max);
6618 }
6619 }
6620
6621 bool IsLiquidPresent()
6622 {
6623 return (GetLiquidType() != 0 && HasQuantity());
6624 }
6625
6626 bool IsLiquidContainer()
6627 {
6628 return m_LiquidContainerMask != 0;
6629 }
6630
6632 {
6633 return m_LiquidContainerMask;
6634 }
6635
6636 bool IsBloodContainer()
6637 {
6638 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
6639 return false;
6640 }
6641
6642 bool IsNVG()
6643 {
6644 return false;
6645 }
6646
6649 bool IsExplosive()
6650 {
6651 return false;
6652 }
6653
6655 {
6656 return "";
6657 }
6658
6660
6661 bool IsLightSource()
6662 {
6663 return false;
6664 }
6665
6667 {
6668 return true;
6669 }
6670
6671 //--- ACTION CONDITIONS
6672 //direction
6673 bool IsFacingPlayer(PlayerBase player, string selection)
6674 {
6675 return true;
6676 }
6677
6678 bool IsPlayerInside(PlayerBase player, string selection)
6679 {
6680 return true;
6681 }
6682
6683 override bool CanObstruct()
6684 {
6685 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
6686 return !player || !IsPlayerInside(player, "");
6687 }
6688
6689 override bool IsBeingPlaced()
6690 {
6691 return m_IsBeingPlaced;
6692 }
6693
6694 void SetIsBeingPlaced(bool is_being_placed)
6695 {
6696 m_IsBeingPlaced = is_being_placed;
6697 if (!is_being_placed)
6699 SetSynchDirty();
6700 }
6701
6702 //server-side
6703 void OnEndPlacement() {}
6704
6705 override bool IsHologram()
6706 {
6707 return m_IsHologram;
6708 }
6709
6710 bool CanBeDigged()
6711 {
6712 return m_CanBeDigged;
6713 }
6714
6716 {
6717 return 1;
6718 }
6719
6720 bool CanMakeGardenplot()
6721 {
6722 return false;
6723 }
6724
6725 void SetIsHologram(bool is_hologram)
6726 {
6727 m_IsHologram = is_hologram;
6728 SetSynchDirty();
6729 }
6730 /*
6731 protected float GetNutritionalEnergy()
6732 {
6733 Edible_Base edible = Edible_Base.Cast(this);
6734 return edible.GetFoodEnergy();
6735 }
6736
6737 protected float GetNutritionalWaterContent()
6738 {
6739 Edible_Base edible = Edible_Base.Cast(this);
6740 return edible.GetFoodWater();
6741 }
6742
6743 protected float GetNutritionalIndex()
6744 {
6745 Edible_Base edible = Edible_Base.Cast(this);
6746 return edible.GetFoodNutritionalIndex();
6747 }
6748
6749 protected float GetNutritionalFullnessIndex()
6750 {
6751 Edible_Base edible = Edible_Base.Cast(this);
6752 return edible.GetFoodTotalVolume();
6753 }
6754
6755 protected float GetNutritionalToxicity()
6756 {
6757 Edible_Base edible = Edible_Base.Cast(this);
6758 return edible.GetFoodToxicity();
6759
6760 }
6761 */
6762
6763
6764 // -------------------------------------------------------------------------
6765 override void OnMovedInsideCargo(EntityAI container)
6766 {
6767 super.OnMovedInsideCargo(container);
6768
6769 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
6770 }
6771
6772 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
6773 {
6774 super.EEItemLocationChanged(oldLoc,newLoc);
6775
6776 PlayerBase new_player = null;
6777 PlayerBase old_player = null;
6778
6779 if (newLoc.GetParent())
6780 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
6781
6782 if (oldLoc.GetParent())
6783 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
6784
6785 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
6786 {
6787 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
6788
6789 if (r_index >= 0)
6790 {
6791 InventoryLocation r_il = new InventoryLocation;
6792 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6793
6794 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6795 int r_type = r_il.GetType();
6796 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
6797 {
6798 r_il.GetParent().GetOnReleaseLock().Invoke(this);
6799 }
6800 else if (r_type == InventoryLocationType.ATTACHMENT)
6801 {
6802 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
6803 }
6804
6805 }
6806 }
6807
6808 if (newLoc.GetType() == InventoryLocationType.HANDS)
6809 {
6810 if (new_player)
6811 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
6812
6813 if (new_player == old_player)
6814 {
6815
6816 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
6817 {
6818 if (oldLoc.GetType() == InventoryLocationType.CARGO)
6819 {
6820 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
6821 {
6822 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
6823 }
6824 }
6825 else
6826 {
6827 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
6828 }
6829 }
6830
6831 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
6832 {
6833 int type = oldLoc.GetType();
6834 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
6835 {
6836 oldLoc.GetParent().GetOnSetLock().Invoke(this);
6837 }
6838 else if (type == InventoryLocationType.ATTACHMENT)
6839 {
6840 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
6841 }
6842 }
6843 if (!m_OldLocation)
6844 {
6845 m_OldLocation = new InventoryLocation;
6846 }
6847 m_OldLocation.Copy(oldLoc);
6848 }
6849 else
6850 {
6851 if (m_OldLocation)
6852 {
6853 m_OldLocation.Reset();
6854 }
6855 }
6856
6858 }
6859 else
6860 {
6861 if (new_player)
6862 {
6863 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
6864 if (res_index >= 0)
6865 {
6866 InventoryLocation il = new InventoryLocation;
6867 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
6868 ItemBase it = ItemBase.Cast(il.GetItem());
6869 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
6870 int rel_type = il.GetType();
6871 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
6872 {
6873 il.GetParent().GetOnReleaseLock().Invoke(it);
6874 }
6875 else if (rel_type == InventoryLocationType.ATTACHMENT)
6876 {
6877 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
6878 }
6879 //it.GetOnReleaseLock().Invoke(it);
6880 }
6881 }
6882 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
6883 {
6884 //ThrowPhysically(old_player, vector.Zero);
6885 m_ThrowItemOnDrop = false;
6886 }
6887
6888 if (m_OldLocation)
6889 {
6890 m_OldLocation.Reset();
6891 }
6892 }
6893 }
6894
6895 override void EOnContact(IEntity other, Contact extra)
6896 {
6898 {
6899 int liquidType = -1;
6900 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
6901 if (impactSpeed > 0.0)
6902 {
6903 m_ImpactSpeed = impactSpeed;
6904 #ifndef SERVER
6905 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
6906 #else
6907 m_WantPlayImpactSound = true;
6908 SetSynchDirty();
6909 #endif
6910 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
6911 }
6912 }
6913
6914 #ifdef SERVER
6915 if (GetCompEM() && GetCompEM().IsPlugged())
6916 {
6917 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
6918 GetCompEM().UnplugThis();
6919 }
6920 #endif
6921 }
6922
6923 void RefreshPhysics();
6924
6925 override void OnCreatePhysics()
6926 {
6928 }
6929
6930 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
6931 {
6932
6933 }
6934 // -------------------------------------------------------------------------
6935 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
6936 {
6937 super.OnItemLocationChanged(old_owner, new_owner);
6938
6939 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
6940 PlayerBase playerNew = PlayerBase.Cast(new_owner);
6941
6942 if (!relatedPlayer && playerNew)
6943 relatedPlayer = playerNew;
6944
6945 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
6946 {
6947 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
6948 if (actionMgr)
6949 {
6950 ActionBase currentAction = actionMgr.GetRunningAction();
6951 if (currentAction)
6952 currentAction.OnItemLocationChanged(this);
6953 }
6954 }
6955
6956 Man ownerPlayerOld = null;
6957 Man ownerPlayerNew = null;
6958
6959 if (old_owner)
6960 {
6961 if (old_owner.IsMan())
6962 {
6963 ownerPlayerOld = Man.Cast(old_owner);
6964 }
6965 else
6966 {
6967 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
6968 }
6969 }
6970 else
6971 {
6972 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
6973 {
6974 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
6975
6976 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
6977 {
6978 GetCompEM().UnplugThis();
6979 }
6980 }
6981 }
6982
6983 if (new_owner)
6984 {
6985 if (new_owner.IsMan())
6986 {
6987 ownerPlayerNew = Man.Cast(new_owner);
6988 }
6989 else
6990 {
6991 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
6992 }
6993 }
6994
6995 if (ownerPlayerOld != ownerPlayerNew)
6996 {
6997 if (ownerPlayerOld)
6998 {
6999 array<EntityAI> subItemsExit = new array<EntityAI>;
7000 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
7001 for (int i = 0; i < subItemsExit.Count(); i++)
7002 {
7003 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
7004 itemExit.OnInventoryExit(ownerPlayerOld);
7005 }
7006 }
7007
7008 if (ownerPlayerNew)
7009 {
7010 array<EntityAI> subItemsEnter = new array<EntityAI>;
7011 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
7012 for (int j = 0; j < subItemsEnter.Count(); j++)
7013 {
7014 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
7015 itemEnter.OnInventoryEnter(ownerPlayerNew);
7016 }
7017 }
7018 }
7019 else if (ownerPlayerNew != null)
7020 {
7021 PlayerBase nplayer;
7022 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
7023 {
7024 array<EntityAI> subItemsUpdate = new array<EntityAI>;
7025 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
7026 for (int k = 0; k < subItemsUpdate.Count(); k++)
7027 {
7028 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
7029 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
7030 }
7031 }
7032 }
7033
7034 if (old_owner)
7035 old_owner.OnChildItemRemoved(this);
7036 if (new_owner)
7037 new_owner.OnChildItemReceived(this);
7038 }
7039
7040 // -------------------------------------------------------------------------------
7041 override void EEDelete(EntityAI parent)
7042 {
7043 super.EEDelete(parent);
7044 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
7045 if (player)
7046 {
7047 OnInventoryExit(player);
7048
7049 if (player.IsAlive())
7050 {
7051 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
7052 if (r_index >= 0)
7053 {
7054 InventoryLocation r_il = new InventoryLocation;
7055 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
7056
7057 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
7058 int r_type = r_il.GetType();
7059 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
7060 {
7061 r_il.GetParent().GetOnReleaseLock().Invoke(this);
7062 }
7063 else if (r_type == InventoryLocationType.ATTACHMENT)
7064 {
7065 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
7066 }
7067
7068 }
7069
7070 player.RemoveQuickBarEntityShortcut(this);
7071 }
7072 }
7073 }
7074 // -------------------------------------------------------------------------------
7075 override void EEKilled(Object killer)
7076 {
7077 super.EEKilled(killer);
7078
7080 if (killer && killer.IsFireplace() && CanExplodeInFire())
7081 {
7082 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
7083 {
7084 if (IsMagazine())
7085 {
7086 if (Magazine.Cast(this).GetAmmoCount() > 0)
7087 {
7088 ExplodeAmmo();
7089 }
7090 }
7091 else
7092 {
7093 Explode(DamageType.EXPLOSION);
7094 }
7095 }
7096 }
7097 }
7098
7099 override void OnWasAttached(EntityAI parent, int slot_id)
7100 {
7101 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
7102
7103 super.OnWasAttached(parent, slot_id);
7104
7105 if (HasQuantity())
7106 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
7107
7108 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
7109 }
7110
7111 override void OnWasDetached(EntityAI parent, int slot_id)
7112 {
7113 super.OnWasDetached(parent, slot_id);
7114
7115 if (HasQuantity())
7116 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
7117 }
7118
7119 override string ChangeIntoOnAttach(string slot)
7120 {
7121 int idx;
7122 TStringArray inventory_slots = new TStringArray;
7123 TStringArray attach_types = new TStringArray;
7124
7125 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
7126 if (inventory_slots.Count() < 1) //is string
7127 {
7128 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
7129 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
7130 }
7131 else //is array
7132 {
7133 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
7134 }
7135
7136 idx = inventory_slots.Find(slot);
7137 if (idx < 0)
7138 return "";
7139
7140 return attach_types.Get(idx);
7141 }
7142
7143 override string ChangeIntoOnDetach()
7144 {
7145 int idx = -1;
7146 string slot;
7147
7148 TStringArray inventory_slots = new TStringArray;
7149 TStringArray detach_types = new TStringArray;
7150
7151 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
7152 if (inventory_slots.Count() < 1) //is string
7153 {
7154 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
7155 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
7156 }
7157 else //is array
7158 {
7159 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
7160 if (detach_types.Count() < 1)
7161 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
7162 }
7163
7164 for (int i = 0; i < inventory_slots.Count(); i++)
7165 {
7166 slot = inventory_slots.Get(i);
7167 }
7168
7169 if (slot != "")
7170 {
7171 if (detach_types.Count() == 1)
7172 idx = 0;
7173 else
7174 idx = inventory_slots.Find(slot);
7175 }
7176 if (idx < 0)
7177 return "";
7178
7179 return detach_types.Get(idx);
7180 }
7181
7182 void ExplodeAmmo()
7183 {
7184 //timer
7185 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
7186
7187 //min/max time
7188 float min_time = 1;
7189 float max_time = 3;
7190 float delay = Math.RandomFloat(min_time, max_time);
7191
7192 explode_timer.Run(delay, this, "DoAmmoExplosion");
7193 }
7194
7195 void DoAmmoExplosion()
7196 {
7197 Magazine magazine = Magazine.Cast(this);
7198 int pop_sounds_count = 6;
7199 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
7200
7201 //play sound
7202 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
7203 string sound_name = pop_sounds[ sound_idx ];
7204 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
7205
7206 //remove ammo count
7207 magazine.ServerAddAmmoCount(-1);
7208
7209 //if condition then repeat -> ExplodeAmmo
7210 float min_temp_to_explode = 100; //min temperature for item to explode
7211
7212 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
7213 {
7214 ExplodeAmmo();
7215 }
7216 }
7217
7218 // -------------------------------------------------------------------------------
7219 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
7220 {
7221 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
7222
7223 const int CHANCE_DAMAGE_CARGO = 4;
7224 const int CHANCE_DAMAGE_ATTACHMENT = 1;
7225 const int CHANCE_DAMAGE_NOTHING = 2;
7226
7227 if (IsClothing() || IsContainer() || IsItemTent())
7228 {
7229 float dmg = damageResult.GetDamage("","Health") * -0.5;
7230 int chances;
7231 int rnd;
7232
7233 if (GetInventory().GetCargo())
7234 {
7235 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
7236 rnd = Math.RandomInt(0,chances);
7237
7238 if (rnd < CHANCE_DAMAGE_CARGO)
7239 {
7240 DamageItemInCargo(dmg);
7241 }
7242 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
7243 {
7245 }
7246 }
7247 else
7248 {
7249 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
7250 rnd = Math.RandomInt(0,chances);
7251
7252 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
7253 {
7255 }
7256 }
7257 }
7258 }
7259
7260 bool DamageItemInCargo(float damage)
7261 {
7262 if (GetInventory().GetCargo())
7263 {
7264 int item_count = GetInventory().GetCargo().GetItemCount();
7265 if (item_count > 0)
7266 {
7267 int random_pick = Math.RandomInt(0, item_count);
7268 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
7269 if (!item.IsExplosive())
7270 {
7271 item.AddHealth("","",damage);
7272 return true;
7273 }
7274 }
7275 }
7276 return false;
7277 }
7278
7279 bool DamageItemAttachments(float damage)
7280 {
7281 int attachment_count = GetInventory().AttachmentCount();
7282 if (attachment_count > 0)
7283 {
7284 int random_pick = Math.RandomInt(0, attachment_count);
7285 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
7286 if (!attachment.IsExplosive())
7287 {
7288 attachment.AddHealth("","",damage);
7289 return true;
7290 }
7291 }
7292 return false;
7293 }
7294
7295 override bool IsSplitable()
7296 {
7297 return m_CanThisBeSplit;
7298 }
7299 //----------------
7300 override bool CanBeSplit()
7301 {
7302 if (IsSplitable() && (GetQuantity() > 1))
7303 return GetInventory().CanRemoveEntity();
7304
7305 return false;
7306 }
7307
7308 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
7309 {
7310 if (!CanBeSplit())
7311 return;
7312
7313 if (GetGame().IsClient())
7314 {
7315 if (ScriptInputUserData.CanStoreInputUserData())
7316 {
7317 ScriptInputUserData ctx = new ScriptInputUserData;
7319 ctx.Write(1);
7320 ItemBase i1 = this; // @NOTE: workaround for correct serialization
7321 ctx.Write(i1);
7322 ctx.Write(destination_entity);
7323 ctx.Write(true);
7324 ctx.Write(slot_id);
7325 ctx.Send();
7326 }
7327 }
7328 else if (!GetGame().IsMultiplayer())
7329 {
7330 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
7331 }
7332 }
7333
7334 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
7335 {
7336 if (!CanBeSplit())
7337 return;
7338
7339 float split_quantity_new;
7340 ref ItemBase new_item;
7341 float quantity = GetQuantity();
7342 float stack_max = GetTargetQuantityMax(slot_id);
7343 InventoryLocation loc = new InventoryLocation;
7344
7345 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
7346 {
7347 if (stack_max <= GetQuantity())
7348 split_quantity_new = stack_max;
7349 else
7350 split_quantity_new = GetQuantity();
7351
7352 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
7353 if (new_item)
7354 {
7355 new_item.SetResultOfSplit(true);
7356 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7357 AddQuantity(-split_quantity_new);
7358 new_item.SetQuantity(split_quantity_new);
7359 }
7360 }
7361 else if (destination_entity && slot_id == -1)
7362 {
7363 if (quantity > stack_max)
7364 split_quantity_new = stack_max;
7365 else
7366 split_quantity_new = quantity;
7367
7368 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
7369 {
7370 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
7371 new_item = ItemBase.Cast(o);
7372 }
7373
7374 if (new_item)
7375 {
7376 new_item.SetResultOfSplit(true);
7377 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7378 AddQuantity(-split_quantity_new);
7379 new_item.SetQuantity(split_quantity_new);
7380 }
7381 }
7382 else
7383 {
7384 if (stack_max != 0)
7385 {
7386 if (stack_max < GetQuantity())
7387 {
7388 split_quantity_new = GetQuantity() - stack_max;
7389 }
7390
7391 if (split_quantity_new == 0)
7392 {
7393 if (!GetGame().IsMultiplayer())
7394 player.PhysicalPredictiveDropItem(this);
7395 else
7396 player.ServerDropEntity(this);
7397 return;
7398 }
7399
7400 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
7401
7402 if (new_item)
7403 {
7404 new_item.SetResultOfSplit(true);
7405 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7406 SetQuantity(split_quantity_new);
7407 new_item.SetQuantity(stack_max);
7408 new_item.PlaceOnSurface();
7409 }
7410 }
7411 }
7412 }
7413
7414 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
7415 {
7416 if (!CanBeSplit())
7417 return;
7418
7419 float split_quantity_new;
7420 ref ItemBase new_item;
7421 float quantity = GetQuantity();
7422 float stack_max = GetTargetQuantityMax(slot_id);
7423 InventoryLocation loc = new InventoryLocation;
7424
7425 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
7426 {
7427 if (stack_max <= GetQuantity())
7428 split_quantity_new = stack_max;
7429 else
7430 split_quantity_new = GetQuantity();
7431
7432 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
7433 if (new_item)
7434 {
7435 new_item.SetResultOfSplit(true);
7436 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7437 AddQuantity(-split_quantity_new);
7438 new_item.SetQuantity(split_quantity_new);
7439 }
7440 }
7441 else if (destination_entity && slot_id == -1)
7442 {
7443 if (quantity > stack_max)
7444 split_quantity_new = stack_max;
7445 else
7446 split_quantity_new = quantity;
7447
7448 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
7449 {
7450 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
7451 new_item = ItemBase.Cast(o);
7452 }
7453
7454 if (new_item)
7455 {
7456 new_item.SetResultOfSplit(true);
7457 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7458 AddQuantity(-split_quantity_new);
7459 new_item.SetQuantity(split_quantity_new);
7460 }
7461 }
7462 else
7463 {
7464 if (stack_max != 0)
7465 {
7466 if (stack_max < GetQuantity())
7467 {
7468 split_quantity_new = GetQuantity() - stack_max;
7469 }
7470
7471 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
7472
7473 if (new_item)
7474 {
7475 new_item.SetResultOfSplit(true);
7476 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7477 SetQuantity(split_quantity_new);
7478 new_item.SetQuantity(stack_max);
7479 new_item.PlaceOnSurface();
7480 }
7481 }
7482 }
7483 }
7484
7485 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
7486 {
7487 if (!CanBeSplit())
7488 return;
7489
7490 if (GetGame().IsClient())
7491 {
7492 if (ScriptInputUserData.CanStoreInputUserData())
7493 {
7494 ScriptInputUserData ctx = new ScriptInputUserData;
7496 ctx.Write(4);
7497 ItemBase thiz = this; // @NOTE: workaround for correct serialization
7498 ctx.Write(thiz);
7499 dst.WriteToContext(ctx);
7500 ctx.Send();
7501 }
7502 }
7503 else if (!GetGame().IsMultiplayer())
7504 {
7506 }
7507 }
7508
7509 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
7510 {
7511 if (!CanBeSplit())
7512 return;
7513
7514 if (GetGame().IsClient())
7515 {
7516 if (ScriptInputUserData.CanStoreInputUserData())
7517 {
7518 ScriptInputUserData ctx = new ScriptInputUserData;
7520 ctx.Write(2);
7521 ItemBase dummy = this; // @NOTE: workaround for correct serialization
7522 ctx.Write(dummy);
7523 ctx.Write(destination_entity);
7524 ctx.Write(true);
7525 ctx.Write(idx);
7526 ctx.Write(row);
7527 ctx.Write(col);
7528 ctx.Send();
7529 }
7530 }
7531 else if (!GetGame().IsMultiplayer())
7532 {
7533 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
7534 }
7535 }
7536
7537 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
7538 {
7540 }
7541
7542 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
7543 {
7544 if (!CanBeSplit())
7545 return this;
7546
7547 float quantity = GetQuantity();
7548 float split_quantity_new;
7549 ItemBase new_item;
7550 if (dst.IsValid())
7551 {
7552 int slot_id = dst.GetSlot();
7553 float stack_max = GetTargetQuantityMax(slot_id);
7554
7555 if (quantity > stack_max)
7556 split_quantity_new = stack_max;
7557 else
7558 split_quantity_new = quantity;
7559
7560 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
7561
7562 if (new_item)
7563 {
7564 new_item.SetResultOfSplit(true);
7565 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7566 AddQuantity(-split_quantity_new);
7567 new_item.SetQuantity(split_quantity_new);
7568 }
7569
7570 return new_item;
7571 }
7572
7573 return null;
7574 }
7575
7576 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
7577 {
7578 if (!CanBeSplit())
7579 return;
7580
7581 float quantity = GetQuantity();
7582 float split_quantity_new;
7583 ref ItemBase new_item;
7584 if (destination_entity)
7585 {
7586 float stackable = GetTargetQuantityMax();
7587 if (quantity > stackable)
7588 split_quantity_new = stackable;
7589 else
7590 split_quantity_new = quantity;
7591
7592 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
7593 if (new_item)
7594 {
7595 new_item.SetResultOfSplit(true);
7596 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7597 AddQuantity(-split_quantity_new);
7598 new_item.SetQuantity(split_quantity_new);
7599 }
7600 }
7601 }
7602
7603 void SplitIntoStackMaxHandsClient(PlayerBase player)
7604 {
7605 if (!CanBeSplit())
7606 return;
7607
7608 if (GetGame().IsClient())
7609 {
7610 if (ScriptInputUserData.CanStoreInputUserData())
7611 {
7612 ScriptInputUserData ctx = new ScriptInputUserData;
7614 ctx.Write(3);
7615 ItemBase i1 = this; // @NOTE: workaround for correct serialization
7616 ctx.Write(i1);
7617 ItemBase destination_entity = this;
7618 ctx.Write(destination_entity);
7619 ctx.Write(true);
7620 ctx.Write(0);
7621 ctx.Send();
7622 }
7623 }
7624 else if (!GetGame().IsMultiplayer())
7625 {
7626 SplitIntoStackMaxHands(player);
7627 }
7628 }
7629
7630 void SplitIntoStackMaxHands(PlayerBase player)
7631 {
7632 if (!CanBeSplit())
7633 return;
7634
7635 float quantity = GetQuantity();
7636 float split_quantity_new;
7637 ref ItemBase new_item;
7638 if (player)
7639 {
7640 float stackable = GetTargetQuantityMax();
7641 if (quantity > stackable)
7642 split_quantity_new = stackable;
7643 else
7644 split_quantity_new = quantity;
7645
7646 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
7647 new_item = ItemBase.Cast(in_hands);
7648 if (new_item)
7649 {
7650 new_item.SetResultOfSplit(true);
7651 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7652 AddQuantity(-split_quantity_new);
7653 new_item.SetQuantity(split_quantity_new);
7654 }
7655 }
7656 }
7657
7658 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
7659 {
7660 if (!CanBeSplit())
7661 return;
7662
7663 float quantity = GetQuantity();
7664 float split_quantity_new = Math.Floor(quantity * 0.5);
7665
7666 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
7667
7668 if (new_item)
7669 {
7670 if (new_item.GetQuantityMax() < split_quantity_new)
7671 {
7672 split_quantity_new = new_item.GetQuantityMax();
7673 }
7674
7675 new_item.SetResultOfSplit(true);
7676 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7677
7678 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
7679 {
7680 AddQuantity(-1);
7681 new_item.SetQuantity(1);
7682 }
7683 else
7684 {
7685 AddQuantity(-split_quantity_new);
7686 new_item.SetQuantity(split_quantity_new);
7687 }
7688 }
7689 }
7690
7691 void SplitItem(PlayerBase player)
7692 {
7693 if (!CanBeSplit())
7694 return;
7695
7696 float quantity = GetQuantity();
7697 float split_quantity_new = Math.Floor(quantity / 2);
7698
7699 InventoryLocation invloc = new InventoryLocation;
7700 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
7701
7702 ItemBase new_item;
7703 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
7704
7705 if (new_item)
7706 {
7707 if (new_item.GetQuantityMax() < split_quantity_new)
7708 {
7709 split_quantity_new = new_item.GetQuantityMax();
7710 }
7711 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
7712 {
7713 AddQuantity(-1);
7714 new_item.SetQuantity(1);
7715 }
7716 else
7717 {
7718 AddQuantity(-split_quantity_new);
7719 new_item.SetQuantity(split_quantity_new);
7720 }
7721 }
7722 }
7723
7725 void OnQuantityChanged(float delta)
7726 {
7727 SetWeightDirty();
7728 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
7729
7730 if (parent)
7731 parent.OnAttachmentQuantityChangedEx(this, delta);
7732
7733 if (IsLiquidContainer())
7734 {
7735 if (GetQuantityNormalized() <= 0.0)
7736 {
7738 }
7739 else if (GetLiquidType() == LIQUID_NONE)
7740 {
7741 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
7743 }
7744 }
7745
7746 }
7747
7750 {
7751 // insert code here
7752 }
7753
7755 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
7756 {
7758 }
7759
7760 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
7761 {
7762 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
7763
7764 if (GetGame().IsServer())
7765 {
7766 if (newLevel == GameConstants.STATE_RUINED)
7767 {
7769 EntityAI parent = GetHierarchyParent();
7770 if (parent && parent.IsFireplace())
7771 {
7772 CargoBase cargo = GetInventory().GetCargo();
7773 if (cargo)
7774 {
7775 for (int i = 0; i < cargo.GetItemCount(); ++i)
7776 {
7777 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
7778 }
7779 }
7780 }
7781 }
7782
7783 if (IsResultOfSplit())
7784 {
7785 // reset the splitting result flag, return to normal item behavior
7786 SetResultOfSplit(false);
7787 return;
7788 }
7789
7790 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
7791 {
7792 SetCleanness(0);//unclean the item upon damage dealt
7793 }
7794 }
7795 }
7796
7797 // just the split? TODO: verify
7798 override void OnRightClick()
7799 {
7800 super.OnRightClick();
7801
7802 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
7803 {
7804 if (GetGame().IsClient())
7805 {
7806 if (ScriptInputUserData.CanStoreInputUserData())
7807 {
7808 vector m4[4];
7809 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
7810
7811 EntityAI root = GetHierarchyRoot();
7812
7813 InventoryLocation dst = new InventoryLocation;
7814 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
7815 {
7816 if (root)
7817 {
7818 root.GetTransform(m4);
7819 dst.SetGround(this, m4);
7820 }
7821 else
7822 GetInventory().GetCurrentInventoryLocation(dst);
7823 }
7824 else
7825 {
7826 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
7827 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
7828 this shouldnt cause issues within this scope*/
7829 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
7830 {
7831 if (root)
7832 {
7833 root.GetTransform(m4);
7834 dst.SetGround(this, m4);
7835 }
7836 else
7837 GetInventory().GetCurrentInventoryLocation(dst);
7838 }
7839 else
7840 {
7841 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
7842 }
7843 }
7844
7845 ScriptInputUserData ctx = new ScriptInputUserData;
7847 ctx.Write(4);
7848 ItemBase thiz = this; // @NOTE: workaround for correct serialization
7849 ctx.Write(thiz);
7850 dst.WriteToContext(ctx);
7851 ctx.Write(true); // dummy
7852 ctx.Send();
7853 }
7854 }
7855 else if (!GetGame().IsMultiplayer())
7856 {
7857 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
7858 }
7859 }
7860 }
7861
7862 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
7863 {
7864 //TODO: delete check zero quantity check after fix double posts hands fsm events
7865 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
7866 return false;
7867
7868 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
7869 return false;
7870
7871 //can_this_be_combined = ConfigGetBool("canBeSplit");
7873 return false;
7874
7875
7876 Magazine mag = Magazine.Cast(this);
7877 if (mag)
7878 {
7879 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
7880 return false;
7881
7882 if (stack_max_limit)
7883 {
7884 Magazine other_mag = Magazine.Cast(other_item);
7885 if (other_item)
7886 {
7887 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
7888 return false;
7889 }
7890
7891 }
7892 }
7893 else
7894 {
7895 //TODO: delete check zero quantity check after fix double posts hands fsm events
7896 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
7897 return false;
7898
7899 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
7900 return false;
7901 }
7902
7903 PlayerBase player = null;
7904 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
7905 {
7906 if (player.GetInventory().HasAttachment(this))
7907 return false;
7908
7909 if (player.IsItemsToDelete())
7910 return false;
7911 }
7912
7913 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
7914 return false;
7915
7916 int slotID;
7917 string slotName;
7918 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
7919 return false;
7920
7921 return true;
7922 }
7923
7924 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
7925 {
7926 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
7927 }
7928
7929 bool IsResultOfSplit()
7930 {
7931 return m_IsResultOfSplit;
7932 }
7933
7934 void SetResultOfSplit(bool value)
7935 {
7936 m_IsResultOfSplit = value;
7937 }
7938
7939 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
7940 {
7941 return ComputeQuantityUsedEx(other_item, use_stack_max);
7942 }
7943
7944 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
7945 {
7946 float other_item_quantity = other_item.GetQuantity();
7947 float this_free_space;
7948
7949 float stack_max = GetQuantityMax();
7950
7951 this_free_space = stack_max - GetQuantity();
7952
7953 if (other_item_quantity > this_free_space)
7954 {
7955 return this_free_space;
7956 }
7957 else
7958 {
7959 return other_item_quantity;
7960 }
7961 }
7962
7963 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
7964 {
7965 CombineItems(ItemBase.Cast(entity2),use_stack_max);
7966 }
7967
7968 void CombineItems(ItemBase other_item, bool use_stack_max = true)
7969 {
7970 if (!CanBeCombined(other_item, false))
7971 return;
7972
7973 if (!IsMagazine() && other_item)
7974 {
7975 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
7976 if (quantity_used != 0)
7977 {
7978 float hp1 = GetHealth01("","");
7979 float hp2 = other_item.GetHealth01("","");
7980 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
7981 hpResult = hpResult / (GetQuantity() + quantity_used);
7982
7983 hpResult *= GetMaxHealth();
7984 Math.Round(hpResult);
7985 SetHealth("", "Health", hpResult);
7986
7987 AddQuantity(quantity_used);
7988 other_item.AddQuantity(-quantity_used);
7989 }
7990 }
7991 OnCombine(other_item);
7992 }
7993
7994 void OnCombine(ItemBase other_item)
7995 {
7996 #ifdef SERVER
7997 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
7998 GetHierarchyParent().IncreaseLifetimeUp();
7999 #endif
8000 };
8001
8002 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
8003 {
8004 PlayerBase p = PlayerBase.Cast(player);
8005
8006 array<int> recipesIds = p.m_Recipes;
8007 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
8008 if (moduleRecipesManager)
8009 {
8010 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
8011 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
8012 }
8013
8014 for (int i = 0;i < recipesIds.Count(); i++)
8015 {
8016 int key = recipesIds.Get(i);
8017 string recipeName = moduleRecipesManager.GetRecipeName(key);
8018 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
8019 }
8020 }
8021
8022 // -------------------------------------------------------------------------
8023 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
8024 {
8025 super.GetDebugActions(outputList);
8026
8027 //quantity
8028 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
8029 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
8030 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
8031 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
8032
8033 //health
8034 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
8035 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
8036 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
8037 //temperature
8038 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
8039 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
8040 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
8041
8042 //wet
8043 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
8044 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
8045
8046 //liquidtype
8047 if (IsLiquidContainer())
8048 {
8049 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
8050 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
8051 }
8052
8053 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
8054 // watch
8055 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
8056 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
8057
8058 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
8059 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
8060 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
8061 }
8062
8063 // -------------------------------------------------------------------------
8064 // -------------------------------------------------------------------------
8065 // -------------------------------------------------------------------------
8066 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
8067 {
8068 super.OnAction(action_id, player, ctx);
8069 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
8070 {
8071 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
8072 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
8073 PlayerBase p = PlayerBase.Cast(player);
8074 if (EActions.RECIPES_RANGE_START < 1000)
8075 {
8076 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
8077 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
8078 }
8079 }
8080 #ifndef SERVER
8081 else if (action_id == EActions.WATCH_PLAYER)
8082 {
8083 PluginDeveloper.SetDeveloperItemClientEx(player);
8084 }
8085 #endif
8086 if (GetGame().IsServer())
8087 {
8088 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
8089 {
8090 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
8091 OnDebugButtonPressServer(id + 1);
8092 }
8093
8094 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
8095 {
8096 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
8097 InsertAgent(agent_id,100);
8098 }
8099
8100 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
8101 {
8102 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
8103 RemoveAgent(agent_id2);
8104 }
8105
8106 else if (action_id == EActions.ADD_QUANTITY)
8107 {
8108 if (IsMagazine())
8109 {
8110 Magazine mag = Magazine.Cast(this);
8111 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
8112 }
8113 else
8114 {
8115 AddQuantity(GetQuantityMax() * 0.2);
8116 }
8117
8118 if (m_EM)
8119 {
8120 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
8121 }
8122 //PrintVariables();
8123 }
8124
8125 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
8126 {
8127 if (IsMagazine())
8128 {
8129 Magazine mag2 = Magazine.Cast(this);
8130 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
8131 }
8132 else
8133 {
8134 AddQuantity(- GetQuantityMax() * 0.2);
8135 }
8136 if (m_EM)
8137 {
8138 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
8139 }
8140 //PrintVariables();
8141 }
8142
8143 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
8144 {
8145 SetQuantity(0);
8146
8147 if (m_EM)
8148 {
8149 m_EM.SetEnergy(0);
8150 }
8151 }
8152
8153 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
8154 {
8156
8157 if (m_EM)
8158 {
8159 m_EM.SetEnergy(m_EM.GetEnergyMax());
8160 }
8161 }
8162
8163 else if (action_id == EActions.ADD_HEALTH)
8164 {
8165 AddHealth("","",GetMaxHealth("","Health")/5);
8166 }
8167 else if (action_id == EActions.REMOVE_HEALTH)
8168 {
8169 AddHealth("","",-GetMaxHealth("","Health")/5);
8170 }
8171 else if (action_id == EActions.DESTROY_HEALTH)
8172 {
8173 SetHealth01("","",0);
8174 }
8175 else if (action_id == EActions.WATCH_ITEM)
8176 {
8178 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
8179 #ifdef DEVELOPER
8180 SetDebugDeveloper_item(this);
8181 #endif
8182 }
8183
8184 else if (action_id == EActions.ADD_TEMPERATURE)
8185 {
8186 AddTemperature(20);
8187 //PrintVariables();
8188 }
8189
8190 else if (action_id == EActions.REMOVE_TEMPERATURE)
8191 {
8192 AddTemperature(-20);
8193 //PrintVariables();
8194 }
8195
8196 else if (action_id == EActions.FLIP_FROZEN)
8197 {
8198 SetFrozen(!GetIsFrozen());
8199 //PrintVariables();
8200 }
8201
8202 else if (action_id == EActions.ADD_WETNESS)
8203 {
8204 AddWet(GetWetMax()/5);
8205 //PrintVariables();
8206 }
8207
8208 else if (action_id == EActions.REMOVE_WETNESS)
8209 {
8210 AddWet(-GetWetMax()/5);
8211 //PrintVariables();
8212 }
8213
8214 else if (action_id == EActions.LIQUIDTYPE_UP)
8215 {
8216 int curr_type = GetLiquidType();
8217 SetLiquidType(curr_type * 2);
8218 //AddWet(1);
8219 //PrintVariables();
8220 }
8221
8222 else if (action_id == EActions.LIQUIDTYPE_DOWN)
8223 {
8224 int curr_type2 = GetLiquidType();
8225 SetLiquidType(curr_type2 / 2);
8226 }
8227
8228 else if (action_id == EActions.MAKE_SPECIAL)
8229 {
8230 auto debugParams = DebugSpawnParams.WithPlayer(player);
8231 OnDebugSpawnEx(debugParams);
8232 }
8233
8234 else if (action_id == EActions.DELETE)
8235 {
8236 Delete();
8237 }
8238
8239 }
8240
8241
8242 return false;
8243 }
8244
8245 // -------------------------------------------------------------------------
8246
8247
8250 void OnActivatedByTripWire();
8251
8253 void OnActivatedByItem(notnull ItemBase item);
8254
8255 //----------------------------------------------------------------
8256 //returns true if item is able to explode when put in fire
8257 bool CanExplodeInFire()
8258 {
8259 return false;
8260 }
8261
8262 //----------------------------------------------------------------
8263 bool CanEat()
8264 {
8265 return true;
8266 }
8267
8268 //----------------------------------------------------------------
8269 override bool IsIgnoredByConstruction()
8270 {
8271 return true;
8272 }
8273
8274 //----------------------------------------------------------------
8275 //has FoodStages in config?
8276 bool HasFoodStage()
8277 {
8278 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
8279 return GetGame().ConfigIsExisting(config_path);
8280 }
8281
8283 FoodStage GetFoodStage()
8284 {
8285 return null;
8286 }
8287
8288 bool CanBeCooked()
8289 {
8290 return false;
8291 }
8292
8293 bool CanBeCookedOnStick()
8294 {
8295 return false;
8296 }
8297
8299 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
8301
8302 //----------------------------------------------------------------
8303 bool CanRepair(ItemBase item_repair_kit)
8304 {
8305 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
8306 return module_repairing.CanRepair(this, item_repair_kit);
8307 }
8308
8309 //----------------------------------------------------------------
8310 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
8311 {
8312 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
8313 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
8314 }
8315
8316 //----------------------------------------------------------------
8317 int GetItemSize()
8318 {
8319 /*
8320 vector v_size = this.ConfigGetVector("itemSize");
8321 int v_size_x = v_size[0];
8322 int v_size_y = v_size[1];
8323 int size = v_size_x * v_size_y;
8324 return size;
8325 */
8326
8327 return 1;
8328 }
8329
8330 //----------------------------------------------------------------
8331 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
8332 bool CanBeMovedOverride()
8333 {
8334 return m_CanBeMovedOverride;
8335 }
8336
8337 //----------------------------------------------------------------
8338 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
8339 void SetCanBeMovedOverride(bool setting)
8340 {
8341 m_CanBeMovedOverride = setting;
8342 }
8343
8344 //----------------------------------------------------------------
8352 void MessageToOwnerStatus(string text)
8353 {
8354 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8355
8356 if (player)
8357 {
8358 player.MessageStatus(text);
8359 }
8360 }
8361
8362 //----------------------------------------------------------------
8370 void MessageToOwnerAction(string text)
8371 {
8372 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8373
8374 if (player)
8375 {
8376 player.MessageAction(text);
8377 }
8378 }
8379
8380 //----------------------------------------------------------------
8388 void MessageToOwnerFriendly(string text)
8389 {
8390 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8391
8392 if (player)
8393 {
8394 player.MessageFriendly(text);
8395 }
8396 }
8397
8398 //----------------------------------------------------------------
8406 void MessageToOwnerImportant(string text)
8407 {
8408 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8409
8410 if (player)
8411 {
8412 player.MessageImportant(text);
8413 }
8414 }
8415
8416 override bool IsItemBase()
8417 {
8418 return true;
8419 }
8420
8421 // Checks if item is of questioned kind
8422 override bool KindOf(string tag)
8423 {
8424 bool found = false;
8425 string item_name = this.GetType();
8426 ref TStringArray item_tag_array = new TStringArray;
8427 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
8428
8429 int array_size = item_tag_array.Count();
8430 for (int i = 0; i < array_size; i++)
8431 {
8432 if (item_tag_array.Get(i) == tag)
8433 {
8434 found = true;
8435 break;
8436 }
8437 }
8438 return found;
8439 }
8440
8441
8442 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
8443 {
8444 //Debug.Log("OnRPC called");
8445 super.OnRPC(sender, rpc_type,ctx);
8446
8447 //Play soundset for attachment locking (ActionLockAttachment.c)
8448 switch (rpc_type)
8449 {
8450 #ifndef SERVER
8451 case ERPCs.RPC_SOUND_LOCK_ATTACH:
8452 Param2<bool, string> p = new Param2<bool, string>(false, "");
8453
8454 if (!ctx.Read(p))
8455 return;
8456
8457 bool play = p.param1;
8458 string soundSet = p.param2;
8459
8460 if (play)
8461 {
8462 if (m_LockingSound)
8463 {
8465 {
8466 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
8467 }
8468 }
8469 else
8470 {
8471 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
8472 }
8473 }
8474 else
8475 {
8476 SEffectManager.DestroyEffect(m_LockingSound);
8477 }
8478
8479 break;
8480 #endif
8481
8482 }
8483
8484 if (GetWrittenNoteData())
8485 {
8486 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
8487 }
8488 }
8489
8490 //-----------------------------
8491 // VARIABLE MANIPULATION SYSTEM
8492 //-----------------------------
8493 int NameToID(string name)
8494 {
8495 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
8496 return plugin.GetID(name);
8497 }
8498
8499 string IDToName(int id)
8500 {
8501 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
8502 return plugin.GetName(id);
8503 }
8504
8506 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
8507 {
8508 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
8509 //read the flags
8510 int varFlags;
8511 if (!ctx.Read(varFlags))
8512 return;
8513
8514 if (varFlags & ItemVariableFlags.FLOAT)
8515 {
8516 ReadVarsFromCTX(ctx);
8517 }
8518 }
8519
8520 override void SerializeNumericalVars(array<float> floats_out)
8521 {
8522 //some variables handled on EntityAI level already!
8523 super.SerializeNumericalVars(floats_out);
8524
8525 // the order of serialization must be the same as the order of de-serialization
8526 //--------------------------------------------
8527 if (IsVariableSet(VARIABLE_QUANTITY))
8528 {
8529 floats_out.Insert(m_VarQuantity);
8530 }
8531 //--------------------------------------------
8532 if (IsVariableSet(VARIABLE_WET))
8533 {
8534 floats_out.Insert(m_VarWet);
8535 }
8536 //--------------------------------------------
8537 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
8538 {
8539 floats_out.Insert(m_VarLiquidType);
8540 }
8541 //--------------------------------------------
8542 if (IsVariableSet(VARIABLE_COLOR))
8543 {
8544 floats_out.Insert(m_ColorComponentR);
8545 floats_out.Insert(m_ColorComponentG);
8546 floats_out.Insert(m_ColorComponentB);
8547 floats_out.Insert(m_ColorComponentA);
8548 }
8549 //--------------------------------------------
8550 if (IsVariableSet(VARIABLE_CLEANNESS))
8551 {
8552 floats_out.Insert(m_Cleanness);
8553 }
8554 }
8555
8556 override void DeSerializeNumericalVars(array<float> floats)
8557 {
8558 //some variables handled on EntityAI level already!
8559 super.DeSerializeNumericalVars(floats);
8560
8561 // the order of serialization must be the same as the order of de-serialization
8562 int index = 0;
8563 int mask = Math.Round(floats.Get(index));
8564
8565 index++;
8566 //--------------------------------------------
8567 if (mask & VARIABLE_QUANTITY)
8568 {
8569 if (m_IsStoreLoad)
8570 {
8571 SetStoreLoadedQuantity(floats.Get(index));
8572 }
8573 else
8574 {
8575 float quantity = floats.Get(index);
8576 SetQuantity(quantity, true, false, false, false);
8577 }
8578 index++;
8579 }
8580 //--------------------------------------------
8581 if (mask & VARIABLE_WET)
8582 {
8583 float wet = floats.Get(index);
8584 SetWet(wet);
8585 index++;
8586 }
8587 //--------------------------------------------
8588 if (mask & VARIABLE_LIQUIDTYPE)
8589 {
8590 int liquidtype = Math.Round(floats.Get(index));
8591 SetLiquidType(liquidtype);
8592 index++;
8593 }
8594 //--------------------------------------------
8595 if (mask & VARIABLE_COLOR)
8596 {
8597 m_ColorComponentR = Math.Round(floats.Get(index));
8598 index++;
8599 m_ColorComponentG = Math.Round(floats.Get(index));
8600 index++;
8601 m_ColorComponentB = Math.Round(floats.Get(index));
8602 index++;
8603 m_ColorComponentA = Math.Round(floats.Get(index));
8604 index++;
8605 }
8606 //--------------------------------------------
8607 if (mask & VARIABLE_CLEANNESS)
8608 {
8609 int cleanness = Math.Round(floats.Get(index));
8610 SetCleanness(cleanness);
8611 index++;
8612 }
8613 }
8614
8615 override void WriteVarsToCTX(ParamsWriteContext ctx)
8616 {
8617 super.WriteVarsToCTX(ctx);
8618
8619 //--------------------------------------------
8620 if (IsVariableSet(VARIABLE_QUANTITY))
8621 {
8622 ctx.Write(GetQuantity());
8623 }
8624 //--------------------------------------------
8625 if (IsVariableSet(VARIABLE_WET))
8626 {
8627 ctx.Write(GetWet());
8628 }
8629 //--------------------------------------------
8630 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
8631 {
8632 ctx.Write(GetLiquidType());
8633 }
8634 //--------------------------------------------
8635 if (IsVariableSet(VARIABLE_COLOR))
8636 {
8637 int r,g,b,a;
8638 GetColor(r,g,b,a);
8639 ctx.Write(r);
8640 ctx.Write(g);
8641 ctx.Write(b);
8642 ctx.Write(a);
8643 }
8644 //--------------------------------------------
8645 if (IsVariableSet(VARIABLE_CLEANNESS))
8646 {
8647 ctx.Write(GetCleanness());
8648 }
8649 }
8650
8651 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
8652 {
8653 if (!super.ReadVarsFromCTX(ctx,version))
8654 return false;
8655
8656 int intValue;
8657 float value;
8658
8659 if (version < 140)
8660 {
8661 if (!ctx.Read(intValue))
8662 return false;
8663
8664 m_VariablesMask = intValue;
8665 }
8666
8667 if (m_VariablesMask & VARIABLE_QUANTITY)
8668 {
8669 if (!ctx.Read(value))
8670 return false;
8671
8672 if (IsStoreLoad())
8673 {
8675 }
8676 else
8677 {
8678 SetQuantity(value, true, false, false, false);
8679 }
8680 }
8681 //--------------------------------------------
8682 if (version < 140)
8683 {
8684 if (m_VariablesMask & VARIABLE_TEMPERATURE)
8685 {
8686 if (!ctx.Read(value))
8687 return false;
8688 SetTemperatureDirect(value);
8689 }
8690 }
8691 //--------------------------------------------
8692 if (m_VariablesMask & VARIABLE_WET)
8693 {
8694 if (!ctx.Read(value))
8695 return false;
8696 SetWet(value);
8697 }
8698 //--------------------------------------------
8699 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
8700 {
8701 if (!ctx.Read(intValue))
8702 return false;
8703 SetLiquidType(intValue);
8704 }
8705 //--------------------------------------------
8706 if (m_VariablesMask & VARIABLE_COLOR)
8707 {
8708 int r,g,b,a;
8709 if (!ctx.Read(r))
8710 return false;
8711 if (!ctx.Read(g))
8712 return false;
8713 if (!ctx.Read(b))
8714 return false;
8715 if (!ctx.Read(a))
8716 return false;
8717
8718 SetColor(r,g,b,a);
8719 }
8720 //--------------------------------------------
8721 if (m_VariablesMask & VARIABLE_CLEANNESS)
8722 {
8723 if (!ctx.Read(intValue))
8724 return false;
8725 SetCleanness(intValue);
8726 }
8727 //--------------------------------------------
8728 if (version >= 138 && version < 140)
8729 {
8730 if (m_VariablesMask & VARIABLE_TEMPERATURE)
8731 {
8732 if (!ctx.Read(intValue))
8733 return false;
8734 SetFrozen(intValue);
8735 }
8736 }
8737
8738 return true;
8739 }
8740
8741 //----------------------------------------------------------------
8742 override bool OnStoreLoad(ParamsReadContext ctx, int version)
8743 {
8744 m_IsStoreLoad = true;
8746 {
8747 m_FixDamageSystemInit = true;
8748 }
8749
8750 if (!super.OnStoreLoad(ctx, version))
8751 {
8752 m_IsStoreLoad = false;
8753 return false;
8754 }
8755
8756 if (version >= 114)
8757 {
8758 bool hasQuickBarIndexSaved;
8759
8760 if (!ctx.Read(hasQuickBarIndexSaved))
8761 {
8762 m_IsStoreLoad = false;
8763 return false;
8764 }
8765
8766 if (hasQuickBarIndexSaved)
8767 {
8768 int itmQBIndex;
8769
8770 //Load quickbar item bind
8771 if (!ctx.Read(itmQBIndex))
8772 {
8773 m_IsStoreLoad = false;
8774 return false;
8775 }
8776
8777 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
8778 if (itmQBIndex != -1 && parentPlayer)
8779 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
8780 }
8781 }
8782 else
8783 {
8784 // Backup of how it used to be
8785 PlayerBase player;
8786 int itemQBIndex;
8787 if (version == int.MAX)
8788 {
8789 if (!ctx.Read(itemQBIndex))
8790 {
8791 m_IsStoreLoad = false;
8792 return false;
8793 }
8794 }
8795 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
8796 {
8797 //Load quickbar item bind
8798 if (!ctx.Read(itemQBIndex))
8799 {
8800 m_IsStoreLoad = false;
8801 return false;
8802 }
8803 if (itemQBIndex != -1 && player)
8804 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
8805 }
8806 }
8807
8808 if (version < 140)
8809 {
8810 // variable management system
8811 if (!LoadVariables(ctx, version))
8812 {
8813 m_IsStoreLoad = false;
8814 return false;
8815 }
8816 }
8817
8818 //agent trasmission system
8819 if (!LoadAgents(ctx, version))
8820 {
8821 m_IsStoreLoad = false;
8822 return false;
8823 }
8824 if (version >= 132)
8825 {
8826 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
8827 if (raib)
8828 {
8829 if (!raib.OnStoreLoad(ctx,version))
8830 {
8831 m_IsStoreLoad = false;
8832 return false;
8833 }
8834 }
8835 }
8836
8837 m_IsStoreLoad = false;
8838 return true;
8839 }
8840
8841 //----------------------------------------------------------------
8842
8843 override void OnStoreSave(ParamsWriteContext ctx)
8844 {
8845 super.OnStoreSave(ctx);
8846
8847 PlayerBase player;
8848 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
8849 {
8850 ctx.Write(true); // Keep track of if we should actually read this in or not
8851 //Save quickbar item bind
8852 int itemQBIndex = -1;
8853 itemQBIndex = player.FindQuickBarEntityIndex(this);
8854 ctx.Write(itemQBIndex);
8855 }
8856 else
8857 {
8858 ctx.Write(false); // Keep track of if we should actually read this in or not
8859 }
8860
8861 SaveAgents(ctx);//agent trasmission system
8862
8863 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
8864 if (raib)
8865 {
8866 raib.OnStoreSave(ctx);
8867 }
8868 }
8869 //----------------------------------------------------------------
8870
8871 override void AfterStoreLoad()
8872 {
8873 super.AfterStoreLoad();
8874
8876 {
8878 }
8879
8880 if (GetStoreLoadedQuantity() != float.LOWEST)
8881 {
8883 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
8884 }
8885 }
8886
8887 override void EEOnAfterLoad()
8888 {
8889 super.EEOnAfterLoad();
8890
8892 {
8893 m_FixDamageSystemInit = false;
8894 }
8895
8898 }
8899
8900 bool CanBeDisinfected()
8901 {
8902 return false;
8903 }
8904
8905
8906 //----------------------------------------------------------------
8907 override void OnVariablesSynchronized()
8908 {
8909 if (m_Initialized)
8910 {
8911 #ifdef PLATFORM_CONSOLE
8912 //bruteforce it is
8913 if (IsSplitable())
8914 {
8915 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
8916 if (menu)
8917 {
8918 menu.Refresh();
8919 }
8920 }
8921 #endif
8922 }
8923
8925 {
8926 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
8927 m_WantPlayImpactSound = false;
8928 }
8929
8931 {
8932 SetWeightDirty();
8934 }
8935 if (m_VarWet != m_VarWetPrev)
8936 {
8939 }
8940
8941 if (m_SoundSyncPlay != 0)
8942 {
8943 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
8944 m_SoundSyncPlay = 0;
8945 }
8946 if (m_SoundSyncStop != 0)
8947 {
8948 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
8949 m_SoundSyncStop = 0;
8950 }
8951
8952 super.OnVariablesSynchronized();
8953 }
8954
8955 //------------------------- Quantity
8956 //----------------------------------------------------------------
8958 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
8959 {
8960 if (!IsServerCheck(allow_client))
8961 return false;
8962
8963 if (!HasQuantity())
8964 return false;
8965
8966 float min = GetQuantityMin();
8967 float max = GetQuantityMax();
8968
8969 if (value <= (min + 0.001))
8970 value = min;
8971
8972 if (value == min)
8973 {
8974 if (destroy_config)
8975 {
8976 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
8977 if (dstr)
8978 {
8979 m_VarQuantity = Math.Clamp(value, min, max);
8980 this.Delete();
8981 return true;
8982 }
8983 }
8984 else if (destroy_forced)
8985 {
8986 m_VarQuantity = Math.Clamp(value, min, max);
8987 this.Delete();
8988 return true;
8989 }
8990 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
8991 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
8992 }
8993
8994 float delta = m_VarQuantity;
8995 m_VarQuantity = Math.Clamp(value, min, max);
8996
8997 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
8998 {
8999 delta = m_VarQuantity - delta;
9000
9001 if (delta)
9002 OnQuantityChanged(delta);
9003 }
9004
9005 SetVariableMask(VARIABLE_QUANTITY);
9006
9007 return false;
9008 }
9009
9010 //----------------------------------------------------------------
9012 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
9013 {
9014 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
9015 }
9016 //----------------------------------------------------------------
9017 void SetQuantityMax()
9018 {
9019 float max = GetQuantityMax();
9020 SetQuantity(max);
9021 }
9022
9023 override void SetQuantityToMinimum()
9024 {
9025 float min = GetQuantityMin();
9026 SetQuantity(min);
9027 }
9028 //----------------------------------------------------------------
9030 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
9031 {
9032 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
9033 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
9034 SetQuantity(result, destroy_config, destroy_forced);
9035 }
9036
9037 //----------------------------------------------------------------
9039 override float GetQuantityNormalized()
9040 {
9041 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
9042 }
9043
9045 {
9046 return GetQuantityNormalized();
9047 }
9048
9049 /*void SetAmmoNormalized(float value)
9050 {
9051 float value_clamped = Math.Clamp(value, 0, 1);
9052 Magazine this_mag = Magazine.Cast(this);
9053 int max_rounds = this_mag.GetAmmoMax();
9054 int result = value * max_rounds;//can the rounded if higher precision is required
9055 this_mag.SetAmmoCount(result);
9056 }*/
9057 //----------------------------------------------------------------
9058 override int GetQuantityMax()
9059 {
9060 int slot = -1;
9061 if (GetInventory())
9062 {
9063 InventoryLocation il = new InventoryLocation;
9064 GetInventory().GetCurrentInventoryLocation(il);
9065 slot = il.GetSlot();
9066 }
9067
9068 return GetTargetQuantityMax(slot);
9069 }
9070
9071 override int GetTargetQuantityMax(int attSlotID = -1)
9072 {
9073 float quantity_max = 0;
9074
9075 if (IsSplitable()) //only stackable/splitable items can check for stack size
9076 {
9077 if (attSlotID != -1)
9078 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
9079
9080 if (quantity_max <= 0)
9081 quantity_max = m_VarStackMax;
9082 }
9083
9084 if (quantity_max <= 0)
9085 quantity_max = m_VarQuantityMax;
9086
9087 return quantity_max;
9088 }
9089 //----------------------------------------------------------------
9090 override int GetQuantityMin()
9091 {
9092 return m_VarQuantityMin;
9093 }
9094 //----------------------------------------------------------------
9095 int GetQuantityInit()
9096 {
9097 return m_VarQuantityInit;
9098 }
9099
9100 //----------------------------------------------------------------
9101 override bool HasQuantity()
9102 {
9103 return !(GetQuantityMax() - GetQuantityMin() == 0);
9104 }
9105
9106 override float GetQuantity()
9107 {
9108 return m_VarQuantity;
9109 }
9110
9111 bool IsFullQuantity()
9112 {
9113 return GetQuantity() >= GetQuantityMax();
9114 }
9115
9116 //Calculates weight of single item without attachments and cargo
9117 override float GetSingleInventoryItemWeightEx()
9118 {
9119 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
9120 float weightEx = GetWeightEx();//overall weight of the item
9121 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
9122 return weightEx - special;
9123 }
9124
9125 // Obsolete, use GetSingleInventoryItemWeightEx() instead
9127 {
9129 }
9130
9131 override protected float GetWeightSpecialized(bool forceRecalc = false)
9132 {
9133 if (IsSplitable()) //quantity determines size of the stack
9134 {
9135 #ifdef DEVELOPER
9136 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
9137 {
9138 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
9139 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
9140 }
9141 #endif
9142
9143 return GetQuantity() * GetConfigWeightModified();
9144 }
9145 else if (HasEnergyManager())// items with energy manager
9146 {
9147 #ifdef DEVELOPER
9148 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
9149 {
9150 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
9151 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
9152 }
9153 #endif
9154 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
9155 }
9156 else//everything else
9157 {
9158 #ifdef DEVELOPER
9159 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
9160 {
9161 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
9162 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
9163 }
9164 #endif
9165 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
9166 }
9167 }
9168
9170 int GetNumberOfItems()
9171 {
9172 int item_count = 0;
9173 ItemBase item;
9174
9175 if (GetInventory().GetCargo() != NULL)
9176 {
9177 item_count = GetInventory().GetCargo().GetItemCount();
9178 }
9179
9180 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
9181 {
9182 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
9183 if (item)
9184 item_count += item.GetNumberOfItems();
9185 }
9186 return item_count;
9187 }
9188
9190 float GetUnitWeight(bool include_wetness = true)
9191 {
9192 float weight = 0;
9193 float wetness = 1;
9194 if (include_wetness)
9195 wetness += GetWet();
9196 if (IsSplitable()) //quantity determines size of the stack
9197 {
9198 weight = wetness * m_ConfigWeight;
9199 }
9200 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
9201 {
9202 weight = 1;
9203 }
9204 return weight;
9205 }
9206
9207 //-----------------------------------------------------------------
9208
9209 override void ClearInventory()
9210 {
9211 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
9212 {
9213 GameInventory inv = GetInventory();
9214 array<EntityAI> items = new array<EntityAI>;
9215 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
9216 for (int i = 0; i < items.Count(); i++)
9217 {
9218 ItemBase item = ItemBase.Cast(items.Get(i));
9219 if (item)
9220 {
9221 GetGame().ObjectDelete(item);
9222 }
9223 }
9224 }
9225 }
9226
9227 //------------------------- Energy
9228
9229 //----------------------------------------------------------------
9230 float GetEnergy()
9231 {
9232 float energy = 0;
9233 if (HasEnergyManager())
9234 {
9235 energy = GetCompEM().GetEnergy();
9236 }
9237 return energy;
9238 }
9239
9240
9241 override void OnEnergyConsumed()
9242 {
9243 super.OnEnergyConsumed();
9244
9246 }
9247
9248 override void OnEnergyAdded()
9249 {
9250 super.OnEnergyAdded();
9251
9253 }
9254
9255 // Converts energy (from Energy Manager) to quantity, if enabled.
9257 {
9258 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
9259 {
9260 if (HasQuantity())
9261 {
9262 float energy_0to1 = GetCompEM().GetEnergy0To1();
9263 SetQuantityNormalized(energy_0to1);
9264 }
9265 }
9266 }
9267
9268 //----------------------------------------------------------------
9269 float GetHeatIsolationInit()
9270 {
9271 return ConfigGetFloat("heatIsolation");
9272 }
9273
9274 float GetHeatIsolation()
9275 {
9276 return m_HeatIsolation;
9277 }
9278
9279 float GetDryingIncrement(string pIncrementName)
9280 {
9281 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
9282 if (GetGame().ConfigIsExisting(paramPath))
9283 return GetGame().ConfigGetFloat(paramPath);
9284
9285 return 0.0;
9286 }
9287
9288 float GetSoakingIncrement(string pIncrementName)
9289 {
9290 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
9291 if (GetGame().ConfigIsExisting(paramPath))
9292 return GetGame().ConfigGetFloat(paramPath);
9293
9294 return 0.0;
9295 }
9296 //----------------------------------------------------------------
9297 override void SetWet(float value, bool allow_client = false)
9298 {
9299 if (!IsServerCheck(allow_client))
9300 return;
9301
9302 float min = GetWetMin();
9303 float max = GetWetMax();
9304
9305 float previousValue = m_VarWet;
9306
9307 m_VarWet = Math.Clamp(value, min, max);
9308
9309 if (previousValue != m_VarWet)
9310 {
9311 SetVariableMask(VARIABLE_WET);
9312 OnWetChanged(m_VarWet, previousValue);
9313 }
9314 }
9315 //----------------------------------------------------------------
9316 override void AddWet(float value)
9317 {
9318 SetWet(GetWet() + value);
9319 }
9320 //----------------------------------------------------------------
9321 override void SetWetMax()
9322 {
9324 }
9325 //----------------------------------------------------------------
9326 override float GetWet()
9327 {
9328 return m_VarWet;
9329 }
9330 //----------------------------------------------------------------
9331 override float GetWetMax()
9332 {
9333 return m_VarWetMax;
9334 }
9335 //----------------------------------------------------------------
9336 override float GetWetMin()
9337 {
9338 return m_VarWetMin;
9339 }
9340 //----------------------------------------------------------------
9341 override float GetWetInit()
9342 {
9343 return m_VarWetInit;
9344 }
9345 //----------------------------------------------------------------
9346 override void OnWetChanged(float newVal, float oldVal)
9347 {
9348 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
9349 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
9350 if (newLevel != oldLevel)
9351 {
9352 OnWetLevelChanged(newLevel,oldLevel);
9353 }
9354 }
9355
9356 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
9357 {
9358 SetWeightDirty();
9359 }
9360
9361 override EWetnessLevel GetWetLevel()
9362 {
9363 return GetWetLevelInternal(m_VarWet);
9364 }
9365
9366 //----------------------------------------------------------------
9367
9368 override void SetStoreLoad(bool value)
9369 {
9370 m_IsStoreLoad = value;
9371 }
9372
9373 override bool IsStoreLoad()
9374 {
9375 return m_IsStoreLoad;
9376 }
9377
9378 override void SetStoreLoadedQuantity(float value)
9379 {
9380 m_StoreLoadedQuantity = value;
9381 }
9382
9383 override float GetStoreLoadedQuantity()
9384 {
9385 return m_StoreLoadedQuantity;
9386 }
9387
9388 //----------------------------------------------------------------
9389
9390 float GetItemModelLength()
9391 {
9392 if (ConfigIsExisting("itemModelLength"))
9393 {
9394 return ConfigGetFloat("itemModelLength");
9395 }
9396 return 0;
9397 }
9398
9399 float GetItemAttachOffset()
9400 {
9401 if (ConfigIsExisting("itemAttachOffset"))
9402 {
9403 return ConfigGetFloat("itemAttachOffset");
9404 }
9405 return 0;
9406 }
9407
9408 override void SetCleanness(int value, bool allow_client = false)
9409 {
9410 if (!IsServerCheck(allow_client))
9411 return;
9412
9413 int previousValue = m_Cleanness;
9414
9415 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
9416
9417 if (previousValue != m_Cleanness)
9418 SetVariableMask(VARIABLE_CLEANNESS);
9419 }
9420
9421 override int GetCleanness()
9422 {
9423 return m_Cleanness;
9424 }
9425
9427 {
9428 return true;
9429 }
9430
9431 //----------------------------------------------------------------
9432 // ATTACHMENT LOCKING
9433 // Getters relevant to generic ActionLockAttachment
9434 int GetLockType()
9435 {
9436 return m_LockType;
9437 }
9438
9439 string GetLockSoundSet()
9440 {
9441 return m_LockSoundSet;
9442 }
9443
9444 //----------------------------------------------------------------
9445 //------------------------- Color
9446 // sets items color variable given color components
9447 override void SetColor(int r, int g, int b, int a)
9448 {
9453 SetVariableMask(VARIABLE_COLOR);
9454 }
9456 override void GetColor(out int r,out int g,out int b,out int a)
9457 {
9462 }
9463
9464 bool IsColorSet()
9465 {
9466 return IsVariableSet(VARIABLE_COLOR);
9467 }
9468
9470 string GetColorString()
9471 {
9472 int r,g,b,a;
9473 GetColor(r,g,b,a);
9474 r = r/255;
9475 g = g/255;
9476 b = b/255;
9477 a = a/255;
9478 return MiscGameplayFunctions.GetColorString(r, g, b, a);
9479 }
9480 //----------------------------------------------------------------
9481 //------------------------- LiquidType
9482
9483 override void SetLiquidType(int value, bool allow_client = false)
9484 {
9485 if (!IsServerCheck(allow_client))
9486 return;
9487
9488 int old = m_VarLiquidType;
9489 m_VarLiquidType = value;
9490 OnLiquidTypeChanged(old,value);
9491 SetVariableMask(VARIABLE_LIQUIDTYPE);
9492 }
9493
9494 int GetLiquidTypeInit()
9495 {
9496 return ConfigGetInt("varLiquidTypeInit");
9497 }
9498
9499 override int GetLiquidType()
9500 {
9501 return m_VarLiquidType;
9502 }
9503
9504 protected void OnLiquidTypeChanged(int oldType, int newType)
9505 {
9506 if (newType == LIQUID_NONE && GetIsFrozen())
9507 SetFrozen(false);
9508 }
9509
9511 void UpdateQuickbarShortcutVisibility(PlayerBase player)
9512 {
9513 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
9514 }
9515
9516 // -------------------------------------------------------------------------
9518 void OnInventoryEnter(Man player)
9519 {
9520 PlayerBase nplayer;
9521 if (PlayerBase.CastTo(nplayer, player))
9522 {
9523 m_CanPlayImpactSound = true;
9524 //nplayer.OnItemInventoryEnter(this);
9525 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
9526 }
9527 }
9528
9529 // -------------------------------------------------------------------------
9531 void OnInventoryExit(Man player)
9532 {
9533 PlayerBase nplayer;
9534 if (PlayerBase.CastTo(nplayer,player))
9535 {
9536 //nplayer.OnItemInventoryExit(this);
9537 nplayer.SetEnableQuickBarEntityShortcut(this,false);
9538
9539 }
9540
9541 //if (!GetGame().IsDedicatedServer())
9542 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
9543
9544
9545 if (HasEnergyManager())
9546 {
9547 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
9548 }
9549 }
9550
9551 // ADVANCED PLACEMENT EVENTS
9552 override void OnPlacementStarted(Man player)
9553 {
9554 super.OnPlacementStarted(player);
9555
9556 SetTakeable(false);
9557 }
9558
9559 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
9560 {
9561 if (m_AdminLog)
9562 {
9563 m_AdminLog.OnPlacementComplete(player, this);
9564 }
9565
9566 super.OnPlacementComplete(player, position, orientation);
9567 }
9568
9569 //-----------------------------
9570 // AGENT SYSTEM
9571 //-----------------------------
9572 //--------------------------------------------------------------------------
9573 bool ContainsAgent(int agent_id)
9574 {
9575 if (agent_id & m_AttachedAgents)
9576 {
9577 return true;
9578 }
9579 else
9580 {
9581 return false;
9582 }
9583 }
9584
9585 //--------------------------------------------------------------------------
9586 override void RemoveAgent(int agent_id)
9587 {
9588 if (ContainsAgent(agent_id))
9589 {
9590 m_AttachedAgents = ~agent_id & m_AttachedAgents;
9591 }
9592 }
9593
9594 //--------------------------------------------------------------------------
9595 override void RemoveAllAgents()
9596 {
9597 m_AttachedAgents = 0;
9598 }
9599 //--------------------------------------------------------------------------
9600 override void RemoveAllAgentsExcept(int agent_to_keep)
9601 {
9602 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
9603 }
9604 // -------------------------------------------------------------------------
9605 override void InsertAgent(int agent, float count = 1)
9606 {
9607 if (count < 1)
9608 return;
9609 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
9611 }
9612
9614 void TransferAgents(int agents)
9615 {
9617 }
9618
9619 // -------------------------------------------------------------------------
9620 override int GetAgents()
9621 {
9622 return m_AttachedAgents;
9623 }
9624 //----------------------------------------------------------------------
9625
9626 /*int GetContaminationType()
9627 {
9628 int contamination_type;
9629
9630 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
9631 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
9632 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
9633 const int DIRTY_MASK = eAgents.WOUND_AGENT;
9634
9635 Edible_Base edible = Edible_Base.Cast(this);
9636 int agents = GetAgents();
9637 if (edible)
9638 {
9639 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
9640 if (profile)
9641 {
9642 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
9643 }
9644 }
9645 if (agents & CONTAMINATED_MASK)
9646 {
9647 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
9648 }
9649 if (agents & POISONED_MASK)
9650 {
9651 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
9652 }
9653 if (agents & NERVE_GAS_MASK)
9654 {
9655 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
9656 }
9657 if (agents & DIRTY_MASK)
9658 {
9659 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
9660 }
9661
9662 return agents;
9663 }*/
9664
9665 // -------------------------------------------------------------------------
9666 bool LoadAgents(ParamsReadContext ctx, int version)
9667 {
9668 if (!ctx.Read(m_AttachedAgents))
9669 return false;
9670 return true;
9671 }
9672 // -------------------------------------------------------------------------
9674 {
9675
9677 }
9678 // -------------------------------------------------------------------------
9679
9681 override void CheckForRoofLimited(float timeTresholdMS = 3000)
9682 {
9683 super.CheckForRoofLimited(timeTresholdMS);
9684
9685 float time = GetGame().GetTime();
9686 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
9687 {
9688 m_PreviousRoofTestTime = time;
9689 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
9690 }
9691 }
9692
9693 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
9694 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
9695 {
9696 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
9697 {
9698 return 0;
9699 }
9700
9701 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
9702 {
9703 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
9704 if (filter)
9705 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
9706 else
9707 return 0;//otherwise return 0 when no filter attached
9708 }
9709
9710 string subclassPath, entryName;
9711
9712 switch (type)
9713 {
9714 case DEF_BIOLOGICAL:
9715 entryName = "biological";
9716 break;
9717 case DEF_CHEMICAL:
9718 entryName = "chemical";
9719 break;
9720 default:
9721 entryName = "biological";
9722 break;
9723 }
9724
9725 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
9726
9727 return GetGame().ConfigGetFloat(subclassPath + entryName);
9728 }
9729
9730
9731
9733 override void EEOnCECreate()
9734 {
9735 if (!IsMagazine())
9737
9739 }
9740
9741
9742 //-------------------------
9743 // OPEN/CLOSE USER ACTIONS
9744 //-------------------------
9746 void Open();
9747 void Close();
9748 bool IsOpen()
9749 {
9750 return true;
9751 }
9752
9753 override bool CanDisplayCargo()
9754 {
9755 return IsOpen();
9756 }
9757
9758
9759 // ------------------------------------------------------------
9760 // CONDITIONS
9761 // ------------------------------------------------------------
9762 override bool CanPutInCargo(EntityAI parent)
9763 {
9764 if (parent)
9765 {
9766 if (parent.IsInherited(DayZInfected))
9767 return true;
9768
9769 if (!parent.IsRuined())
9770 return true;
9771 }
9772
9773 return true;
9774 }
9775
9776 override bool CanPutAsAttachment(EntityAI parent)
9777 {
9778 if (!super.CanPutAsAttachment(parent))
9779 {
9780 return false;
9781 }
9782
9783 if (!IsRuined() && !parent.IsRuined())
9784 {
9785 return true;
9786 }
9787
9788 return false;
9789 }
9790
9791 override bool CanReceiveItemIntoCargo(EntityAI item)
9792 {
9793 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9794 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9795 // return false;
9796
9797 return super.CanReceiveItemIntoCargo(item);
9798 }
9799
9800 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
9801 {
9802 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9803 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9804 // return false;
9805
9806 GameInventory attachmentInv = attachment.GetInventory();
9807 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
9808 {
9809 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
9810 return false;
9811 }
9812
9813 InventoryLocation loc = new InventoryLocation();
9814 attachment.GetInventory().GetCurrentInventoryLocation(loc);
9815 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
9816 return false;
9817
9818 return super.CanReceiveAttachment(attachment, slotId);
9819 }
9820
9821 override bool CanReleaseAttachment(EntityAI attachment)
9822 {
9823 if (!super.CanReleaseAttachment(attachment))
9824 return false;
9825
9826 return GetInventory().AreChildrenAccessible();
9827 }
9828
9829 /*override bool CanLoadAttachment(EntityAI attachment)
9830 {
9831 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9832 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9833 // return false;
9834
9835 GameInventory attachmentInv = attachment.GetInventory();
9836 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
9837 {
9838 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
9839 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
9840
9841 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
9842 return false;
9843 }
9844
9845 return super.CanLoadAttachment(attachment);
9846 }*/
9847
9848 // Plays muzzle flash particle effects
9849 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9850 {
9851 int id = muzzle_owner.GetMuzzleID();
9852 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
9853
9854 if (WPOF_array)
9855 {
9856 for (int i = 0; i < WPOF_array.Count(); i++)
9857 {
9858 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
9859
9860 if (WPOF)
9861 {
9862 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
9863 }
9864 }
9865 }
9866 }
9867
9868 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
9869 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9870 {
9871 int id = muzzle_owner.GetMuzzleID();
9872 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
9873
9874 if (WPOBE_array)
9875 {
9876 for (int i = 0; i < WPOBE_array.Count(); i++)
9877 {
9878 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
9879
9880 if (WPOBE)
9881 {
9882 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
9883 }
9884 }
9885 }
9886 }
9887
9888 // Plays all weapon overheating particles
9889 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9890 {
9891 int id = muzzle_owner.GetMuzzleID();
9892 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9893
9894 if (WPOOH_array)
9895 {
9896 for (int i = 0; i < WPOOH_array.Count(); i++)
9897 {
9898 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9899
9900 if (WPOOH)
9901 {
9902 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
9903 }
9904 }
9905 }
9906 }
9907
9908 // Updates all weapon overheating particles
9909 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9910 {
9911 int id = muzzle_owner.GetMuzzleID();
9912 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9913
9914 if (WPOOH_array)
9915 {
9916 for (int i = 0; i < WPOOH_array.Count(); i++)
9917 {
9918 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9919
9920 if (WPOOH)
9921 {
9922 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9923 }
9924 }
9925 }
9926 }
9927
9928 // Stops overheating particles
9929 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9930 {
9931 int id = muzzle_owner.GetMuzzleID();
9932 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9933
9934 if (WPOOH_array)
9935 {
9936 for (int i = 0; i < WPOOH_array.Count(); i++)
9937 {
9938 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9939
9940 if (WPOOH)
9941 {
9942 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9943 }
9944 }
9945 }
9946 }
9947
9948 //----------------------------------------------------------------
9949 //Item Behaviour - unified approach
9950 override bool IsHeavyBehaviour()
9951 {
9952 if (m_ItemBehaviour == 0)
9953 {
9954 return true;
9955 }
9956
9957 return false;
9958 }
9959
9960 override bool IsOneHandedBehaviour()
9961 {
9962 if (m_ItemBehaviour == 1)
9963 {
9964 return true;
9965 }
9966
9967 return false;
9968 }
9969
9970 override bool IsTwoHandedBehaviour()
9971 {
9972 if (m_ItemBehaviour == 2)
9973 {
9974 return true;
9975 }
9976
9977 return false;
9978 }
9979
9980 bool IsDeployable()
9981 {
9982 return false;
9983 }
9984
9986 float GetDeployTime()
9987 {
9988 return UATimeSpent.DEFAULT_DEPLOY;
9989 }
9990
9991
9992 //----------------------------------------------------------------
9993 // Item Targeting (User Actions)
9994 override void SetTakeable(bool pState)
9995 {
9996 m_IsTakeable = pState;
9997 SetSynchDirty();
9998 }
9999
10000 override bool IsTakeable()
10001 {
10002 return m_IsTakeable;
10003 }
10004
10005 // For cases where we want to show object widget which cant be taken to hands
10007 {
10008 return false;
10009 }
10010
10012 protected void PreLoadSoundAttachmentType()
10013 {
10014 string att_type = "None";
10015
10016 if (ConfigIsExisting("soundAttType"))
10017 {
10018 att_type = ConfigGetString("soundAttType");
10019 }
10020
10021 m_SoundAttType = att_type;
10022 }
10023
10024 override string GetAttachmentSoundType()
10025 {
10026 return m_SoundAttType;
10027 }
10028
10029 //----------------------------------------------------------------
10030 //SOUNDS - ItemSoundHandler
10031 //----------------------------------------------------------------
10032
10033 string GetPlaceSoundset(); // played when deploy starts
10034 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
10035 string GetDeploySoundset(); // played when deploy sucessfully finishes
10036
10038 {
10039 if (!m_ItemSoundHandler)
10041
10042 return m_ItemSoundHandler;
10043 }
10044
10045 // override to initialize sounds
10046 protected void InitItemSounds()
10047 {
10048 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
10049 return;
10050
10052
10053 if (GetPlaceSoundset() != string.Empty)
10054 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
10055
10056 if (GetDeploySoundset() != string.Empty)
10057 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
10058
10059 SoundParameters params = new SoundParameters();
10060 params.m_Loop = true;
10061 if (GetLoopDeploySoundset() != string.Empty)
10062 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
10063 }
10064
10065 // Start sound using ItemSoundHandler
10066 void StartItemSoundServer(int id)
10067 {
10068 if (!GetGame().IsServer())
10069 return;
10070
10071 m_SoundSyncPlay = id;
10072 SetSynchDirty();
10073
10074 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
10076 }
10077
10078 // Stop sound using ItemSoundHandler
10079 void StopItemSoundServer(int id)
10080 {
10081 if (!GetGame().IsServer())
10082 return;
10083
10084 m_SoundSyncStop = id;
10085 SetSynchDirty();
10086
10087 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
10089 }
10090
10091 protected void ClearStartItemSoundServer()
10092 {
10093 m_SoundSyncPlay = 0;
10094 }
10095
10096 protected void ClearStopItemSoundServer()
10097 {
10098 m_SoundSyncStop = 0;
10099 }
10100
10102 void PlayAttachSound(string slot_type)
10103 {
10104 if (!GetGame().IsDedicatedServer())
10105 {
10106 if (ConfigIsExisting("attachSoundSet"))
10107 {
10108 string cfg_path = "";
10109 string soundset = "";
10110 string type_name = GetType();
10111
10112 TStringArray cfg_soundset_array = new TStringArray;
10113 TStringArray cfg_slot_array = new TStringArray;
10114 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
10115 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
10116
10117 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
10118 {
10119 for (int i = 0; i < cfg_soundset_array.Count(); i++)
10120 {
10121 if (cfg_slot_array[i] == slot_type)
10122 {
10123 soundset = cfg_soundset_array[i];
10124 break;
10125 }
10126 }
10127 }
10128
10129 if (soundset != "")
10130 {
10131 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
10132 sound.SetAutodestroy(true);
10133 }
10134 }
10135 }
10136 }
10137
10138 void PlayDetachSound(string slot_type)
10139 {
10140 //TODO - evaluate if needed and devise universal config structure if so
10141 }
10142
10143 void OnApply(PlayerBase player);
10144
10146 {
10147 return 1.0;
10148 };
10149 //returns applicable selection
10150 array<string> GetHeadHidingSelection()
10151 {
10153 }
10154
10156 {
10158 }
10159
10160 WrittenNoteData GetWrittenNoteData() {};
10161
10163 {
10164 SetDynamicPhysicsLifeTime(0.01);
10165 m_ItemBeingDroppedPhys = false;
10166 }
10167
10169 {
10170 array<string> zone_names = new array<string>;
10171 GetDamageZones(zone_names);
10172 for (int i = 0; i < zone_names.Count(); i++)
10173 {
10174 SetHealthMax(zone_names.Get(i),"Health");
10175 }
10176 SetHealthMax("","Health");
10177 }
10178
10180 void SetZoneDamageCEInit()
10181 {
10182 float global_health = GetHealth01("","Health");
10183 array<string> zones = new array<string>;
10184 GetDamageZones(zones);
10185 //set damage of all zones to match global health level
10186 for (int i = 0; i < zones.Count(); i++)
10187 {
10188 SetHealth01(zones.Get(i),"Health",global_health);
10189 }
10190 }
10191
10193 bool IsCoverFaceForShave(string slot_name)
10194 {
10195 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
10196 }
10197
10198 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
10199 {
10200 if (!hasRootAsPlayer)
10201 {
10202 if (refParentIB)
10203 {
10204 // parent is wet
10205 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
10206 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
10207 // parent has liquid inside
10208 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
10209 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
10210 // drying
10211 else if (m_VarWet > m_VarWetMin)
10212 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
10213 }
10214 else
10215 {
10216 // drying on ground or inside non-itembase (car, ...)
10217 if (m_VarWet > m_VarWetMin)
10218 AddWet(-1 * delta * GetDryingIncrement("ground"));
10219 }
10220 }
10221 }
10222
10223 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
10224 {
10226 {
10227 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
10228 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
10229 {
10230 float heatPermCoef = 1.0;
10231 EntityAI ent = this;
10232 while (ent)
10233 {
10234 heatPermCoef *= ent.GetHeatPermeabilityCoef();
10235 ent = ent.GetHierarchyParent();
10236 }
10237
10238 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
10239 }
10240 }
10241 }
10242
10243 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
10244 {
10245 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
10246 EntityAI parent = GetHierarchyParent();
10247 if (!parent)
10248 {
10249 hasParent = false;
10250 hasRootAsPlayer = false;
10251 }
10252 else
10253 {
10254 hasParent = true;
10255 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
10256 refParentIB = ItemBase.Cast(parent);
10257 }
10258 }
10259
10260 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
10261 {
10262 // this is stub, implemented on Edible_Base
10263 }
10264
10265 bool CanDecay()
10266 {
10267 // return true used on selected food clases so they can decay
10268 return false;
10269 }
10270
10271 protected bool CanProcessDecay()
10272 {
10273 // this is stub, implemented on Edible_Base class
10274 // used to determine whether it is still necessary for the food to decay
10275 return false;
10276 }
10277
10278 protected bool CanHaveWetness()
10279 {
10280 // return true used on selected items that have a wetness effect
10281 return false;
10282 }
10283
10285 bool CanBeConsumed(ConsumeConditionData data = null)
10286 {
10287 return !GetIsFrozen() && IsOpen();
10288 }
10289
10290 override void ProcessVariables()
10291 {
10292 bool hasParent = false, hasRootAsPlayer = false;
10293 ItemBase refParentIB;
10294
10295 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
10296 bool foodDecay = g_Game.IsFoodDecayEnabled();
10297
10298 if (wwtu || foodDecay)
10299 {
10300 bool processWetness = wwtu && CanHaveWetness();
10301 bool processTemperature = wwtu && CanHaveTemperature();
10302 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
10303
10304 if (processWetness || processTemperature || processDecay)
10305 {
10306 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
10307
10308 if (processWetness)
10309 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
10310
10311 if (processTemperature)
10312 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
10313
10314 if (processDecay)
10315 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
10316 }
10317 }
10318 }
10319
10322 {
10323 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
10324 }
10325
10326 override float GetTemperatureFreezeThreshold()
10327 {
10329 return Liquid.GetFreezeThreshold(GetLiquidType());
10330
10331 return super.GetTemperatureFreezeThreshold();
10332 }
10333
10334 override float GetTemperatureThawThreshold()
10335 {
10337 return Liquid.GetThawThreshold(GetLiquidType());
10338
10339 return super.GetTemperatureThawThreshold();
10340 }
10341
10342 override float GetItemOverheatThreshold()
10343 {
10345 return Liquid.GetBoilThreshold(GetLiquidType());
10346
10347 return super.GetItemOverheatThreshold();
10348 }
10349
10350 override float GetTemperatureFreezeTime()
10351 {
10352 if (HasQuantity())
10353 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
10354
10355 return super.GetTemperatureFreezeTime();
10356 }
10357
10358 override float GetTemperatureThawTime()
10359 {
10360 if (HasQuantity())
10361 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
10362
10363 return super.GetTemperatureThawTime();
10364 }
10365
10367 void AffectLiquidContainerOnFill(int liquid_type, float amount);
10369 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
10370
10371 bool IsCargoException4x3(EntityAI item)
10372 {
10373 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
10374 }
10375
10377 {
10378 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
10379 }
10380
10382 void AddLightSourceItem(ItemBase lightsource)
10383 {
10384 m_LightSourceItem = lightsource;
10385 }
10386
10388 {
10389 m_LightSourceItem = null;
10390 }
10391
10393 {
10394 return m_LightSourceItem;
10395 }
10396
10398 array<int> GetValidFinishers()
10399 {
10400 return null;
10401 }
10402
10404 bool GetActionWidgetOverride(out typename name)
10405 {
10406 return false;
10407 }
10408
10409 bool PairWithDevice(notnull ItemBase otherDevice)
10410 {
10411 if (GetGame().IsServer())
10412 {
10413 ItemBase explosive = otherDevice;
10415 if (!trg)
10416 {
10417 trg = RemoteDetonatorTrigger.Cast(otherDevice);
10418 explosive = this;
10419 }
10420
10421 explosive.PairRemote(trg);
10422 trg.SetControlledDevice(explosive);
10423
10424 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
10425 trg.SetPersistentPairID(persistentID);
10426 explosive.SetPersistentPairID(persistentID);
10427
10428 return true;
10429 }
10430 return false;
10431 }
10432
10434 float GetBaitEffectivity()
10435 {
10436 float ret = 1.0;
10437 if (HasQuantity())
10438 ret *= GetQuantityNormalized();
10439 ret *= GetHealth01();
10440
10441 return ret;
10442 }
10443
10444 #ifdef DEVELOPER
10445 override void SetDebugItem()
10446 {
10447 super.SetDebugItem();
10448 _itemBase = this;
10449 }
10450
10451 override string GetDebugText()
10452 {
10453 string text = super.GetDebugText();
10454
10455 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
10456 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
10457
10458 return text;
10459 }
10460 #endif
10461
10462 bool CanBeUsedForSuicide()
10463 {
10464 return true;
10465 }
10466
10468 //DEPRECATED BELOW
10470 // Backwards compatibility
10471 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
10472 {
10473 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
10474 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
10475 }
10476
10477 // replaced by ItemSoundHandler
10478 protected EffectSound m_SoundDeployFinish;
10479 protected EffectSound m_SoundPlace;
10480 protected EffectSound m_DeployLoopSoundEx;
10481 protected EffectSound m_SoundDeploy;
10482 bool m_IsPlaceSound;
10483 bool m_IsDeploySound;
10485
10486 string GetDeployFinishSoundset();
10487 void PlayDeploySound();
10488 void PlayDeployFinishSound();
10489 void PlayPlaceSound();
10490 void PlayDeployLoopSoundEx();
10491 void StopDeployLoopSoundEx();
10492 void SoundSynchRemoteReset();
10493 void SoundSynchRemote();
10494 bool UsesGlobalDeploy(){return false;}
10495 bool CanPlayDeployLoopSound(){return false;}
10497 bool IsPlaceSound(){return m_IsPlaceSound;}
10498 bool IsDeploySound(){return m_IsDeploySound;}
10499 void SetIsPlaceSound(bool is_place_sound);
10500 void SetIsDeploySound(bool is_deploy_sound);
10501}
10502
10503EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
10504{
10505 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
10506 if (entity)
10507 {
10508 bool is_item = entity.IsInherited(ItemBase);
10509 if (is_item && full_quantity)
10510 {
10511 ItemBase item = ItemBase.Cast(entity);
10512 item.SetQuantity(item.GetQuantityInit());
10513 }
10514 }
10515 else
10516 {
10517 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
10518 return NULL;
10519 }
10520 return entity;
10521}
10522
10523void SetupSpawnedItem(ItemBase item, float health, float quantity)
10524{
10525 if (item)
10526 {
10527 if (health > 0)
10528 item.SetHealth("", "", health);
10529
10530 if (item.CanHaveTemperature())
10531 {
10532 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
10533 if (item.CanFreeze())
10534 item.SetFrozen(false);
10535 }
10536
10537 if (item.HasEnergyManager())
10538 {
10539 if (quantity >= 0)
10540 {
10541 item.GetCompEM().SetEnergy0To1(quantity);
10542 }
10543 else
10544 {
10545 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
10546 }
10547 }
10548 else if (item.IsMagazine())
10549 {
10550 Magazine mag = Magazine.Cast(item);
10551 if (quantity >= 0)
10552 {
10553 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
10554 }
10555 else
10556 {
10557 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
10558 }
10559
10560 }
10561 else
10562 {
10563 if (quantity >= 0)
10564 {
10565 item.SetQuantityNormalized(quantity, false);
10566 }
10567 else
10568 {
10569 item.SetQuantity(Math.AbsFloat(quantity));
10570 }
10571
10572 }
10573 }
10574}
10575
10576#ifdef DEVELOPER
10577ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
10578#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()