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returns item of current inventory location
Item can be null if and only if this is a query for location of item that is about to be created (new spawn).
Используется в CheckForRope(), ClearActionJuncture(), ClearInventoryReservation(), ClearInventoryReservationEx(), HumanInventory::ClearUserReservedLocationAtIndexSynced(), DumpToString(), EEItemLocationChanged(), ExecuteSyncMoveCommandClient(), ExecuteSyncMoveCommandRemote(), ExecuteSyncMoveCommandServer(), HandGuardBase::GuardCondition(), HandleHandEvent(), HandleSwapEntities(), WeaponManager::InventoryReservation(), GameInventory::LocalDestroyEntity(), PluginBase::MoveItemToCorrectPosition(), ActionTakeArrow::OnExecute(), ActionTakeArrowToHands::OnExecute(), WeaponManager::OnInputUserDataProcess(), OnInventoryCheck(), OnInventoryJunctureFailureFromServer(), GameInventory::OnServerInventoryCommandStatic(), RefreshActionJuncture(), RefreshReservations(), ReserveInventory(), SendServerHandEventViaJuncture(), SlotToAnimType(), StaticConstructionMethods::SpawnConstructionMaterialPilesEx(), HumanInventory::Update(), ValidateDestroy(), ValidateSyncMove(), ValidateSyncMoveServer() и WriteToContext().