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returns item of current inventory location
Item can be null if and only if this is a query for location of item that is about to be created (new spawn).
Используется в CheckForRope(), ActionBase::ClearActionJuncture(), ClearInventoryReservation(), ActionBase::ClearInventoryReservationEx(), HumanInventory::ClearUserReservedLocationAtIndexSynced(), DumpToString(), InventoryItem::EEItemLocationChanged(), HandGuardBase::GuardCondition(), HandleHandEvent(), HandleSwapEntities(), WeaponManager::InventoryReservation(), GameInventory::LocalDestroyEntity(), ActionTakeArrow::OnExecute(), ActionTakeArrowToHands::OnExecute(), WeaponManager::OnInputUserDataProcess(), OnInventoryJunctureFailureFromServer(), GameInventory::OnServerInventoryCommandStatic(), ActionBase::RefreshActionJuncture(), ActionBase::RefreshReservations(), ReserveInventory(), SendServerHandEventViaJuncture(), SlotToAnimType(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), HumanInventory::Update(), ValidateDestroy(), ValidateSwap(), ValidateSyncMove() и WriteToContext().