DayZ 1.27
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◆ CanPutAsAttachment()

override bool SpawnItemOnLocation::CanPutAsAttachment ( EntityAI parent)
protected

См. определение в файле ItemBase.c строка 8824

8828{
8829 override bool CanPutAsAttachment(EntityAI parent)
8830 {
8831 return true;
8832 }
8833};
8834
8835//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8836
8837class ItemBase extends InventoryItem
8838{
8842
8844
8845 static int m_DebugActionsMask;
8847 // ============================================
8848 // Variable Manipulation System
8849 // ============================================
8850 // Quantity
8851
8852 float m_VarQuantity;
8853 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8855 int m_VarQuantityMin;
8856 int m_VarQuantityMax;
8857 int m_Count;
8858 float m_VarStackMax;
8859 float m_StoreLoadedQuantity = float.LOWEST;
8860 // Wet
8861 float m_VarWet;
8862 float m_VarWetPrev;//for client to know wetness changed during synchronization
8863 float m_VarWetInit;
8864 float m_VarWetMin;
8865 float m_VarWetMax;
8866 // Cleanness
8867 int m_Cleanness;
8868 int m_CleannessInit;
8869 int m_CleannessMin;
8870 int m_CleannessMax;
8871 // impact sounds
8873 bool m_CanPlayImpactSound = true;
8874 float m_ImpactSpeed;
8876 //
8877 float m_HeatIsolation;
8878 float m_ItemModelLength;
8879 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8881 int m_VarLiquidType;
8882 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8883 int m_QuickBarBonus;
8884 bool m_IsBeingPlaced;
8885 bool m_IsHologram;
8886 bool m_IsTakeable;
8887 bool m_ThrowItemOnDrop;
8890 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8891 bool can_this_be_combined; //Check if item can be combined
8892 bool m_CanThisBeSplit; //Check if item can be split
8893 bool m_IsStoreLoad = false;
8894 bool m_CanShowQuantity;
8895 bool m_HasQuantityBar;
8896 protected bool m_CanBeDigged;
8897 protected bool m_IsResultOfSplit
8898
8899 string m_SoundAttType;
8900 // items color variables
8905 //-------------------------------------------------------
8906
8907 // light source managing
8909
8913
8914 //==============================================
8915 // agent system
8916 private int m_AttachedAgents;
8917
8919 void TransferModifiers(PlayerBase reciever);
8920
8921
8922 // Weapons & suppressors particle effects
8927 static int m_LastRegisteredWeaponID = 0;
8928
8929 // Overheating effects
8931 float m_OverheatingShots;
8932 ref Timer m_CheckOverheating;
8933 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8934 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8935 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8936 ref array <ref OverheatingParticle> m_OverheatingParticles;
8937
8939 protected bool m_HideSelectionsBySlot;
8940
8941 // Admin Log
8942 PluginAdminLog m_AdminLog;
8943
8944 // misc
8945 ref Timer m_PhysDropTimer;
8946
8947 // Attachment Locking variables
8948 ref array<int> m_CompatibleLocks;
8949 protected int m_LockType;
8950 protected ref EffectSound m_LockingSound;
8951 protected string m_LockSoundSet;
8952
8953 // ItemSoundHandler
8954 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8955 protected int m_SoundSyncPlay; // id for sound to play
8956 protected int m_SoundSyncStop; // id for sound to stop
8958
8959 //temperature
8960 private float m_TemperaturePerQuantityWeight;
8961
8962 // -------------------------------------------------------------------------
8963 void ItemBase()
8964 {
8965 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8969
8970 if (!GetGame().IsDedicatedServer())
8971 {
8972 if (HasMuzzle())
8973 {
8975
8977 {
8979 }
8980 }
8981
8983 m_ActionsInitialize = false;
8984 }
8985
8986 m_OldLocation = null;
8987
8988 if (GetGame().IsServer())
8989 {
8990 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8991 }
8992
8993 if (ConfigIsExisting("headSelectionsToHide"))
8994 {
8996 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8997 }
8998
8999 m_HideSelectionsBySlot = false;
9000 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9001 {
9002 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9003 }
9004
9005 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9006
9007 m_IsResultOfSplit = false;
9008
9010 }
9011
9012 override void InitItemVariables()
9013 {
9014 super.InitItemVariables();
9015
9016 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9017 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9018 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9019 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9020 m_VarStackMax = ConfigGetFloat("varStackMax");
9021 m_Count = ConfigGetInt("count");
9022
9023 m_CanShowQuantity = ConfigGetBool("quantityShow");
9024 m_HasQuantityBar = ConfigGetBool("quantityBar");
9025
9026 m_CleannessInit = ConfigGetInt("varCleannessInit");
9028 m_CleannessMin = ConfigGetInt("varCleannessMin");
9029 m_CleannessMax = ConfigGetInt("varCleannessMax");
9030
9031 m_WantPlayImpactSound = false;
9032 m_ImpactSpeed = 0.0;
9033
9034 m_VarWetInit = ConfigGetFloat("varWetInit");
9036 m_VarWetMin = ConfigGetFloat("varWetMin");
9037 m_VarWetMax = ConfigGetFloat("varWetMax");
9038
9039 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9040 if (IsLiquidContainer() && GetQuantity() != 0)
9042 m_IsBeingPlaced = false;
9043 m_IsHologram = false;
9044 m_IsTakeable = true;
9045 m_CanBeMovedOverride = false;
9049 m_CanBeDigged = ConfigGetBool("canBeDigged");
9050
9051 m_CompatibleLocks = new array<int>();
9052 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9053 m_LockType = ConfigGetInt("lockType");
9054
9055 //Define if item can be split and set ability to be combined accordingly
9056 m_CanThisBeSplit = false;
9057 can_this_be_combined = false;
9058 if (ConfigIsExisting("canBeSplit"))
9059 {
9060 can_this_be_combined = ConfigGetBool("canBeSplit");
9062 }
9063
9064 m_ItemBehaviour = -1;
9065 if (ConfigIsExisting("itemBehaviour"))
9066 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9067
9068 //RegisterNetSyncVariableInt("m_VariablesMask");
9069 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9070 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9071 RegisterNetSyncVariableInt("m_VarLiquidType");
9072 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9073
9074 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9075 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9076 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9077
9078 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9079 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9080 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9081 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9082
9083 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9084 RegisterNetSyncVariableBool("m_IsTakeable");
9085 RegisterNetSyncVariableBool("m_IsHologram");
9086
9087 InitItemSounds();
9089 {
9090 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9091 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9092 }
9093
9094 m_LockSoundSet = ConfigGetString("lockSoundSet");
9095
9097 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9098 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9099
9100 }
9101
9102 override int GetQuickBarBonus()
9103 {
9104 return m_QuickBarBonus;
9105 }
9106
9107 void InitializeActions()
9108 {
9110 if (!m_InputActionMap)
9111 {
9113 m_InputActionMap = iam;
9114 SetActions();
9116 }
9117 }
9118
9119 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9120 {
9122 {
9123 m_ActionsInitialize = true;
9125 }
9126
9127 actions = m_InputActionMap.Get(action_input_type);
9128 }
9129
9130 void SetActions()
9131 {
9132 AddAction(ActionTakeItem);
9133 AddAction(ActionTakeItemToHands);
9134 AddAction(ActionWorldCraft);
9136 AddAction(ActionAttachWithSwitch);
9137 }
9138
9139 void SetActionAnimOverrides(); // Override action animation for specific item
9140
9141 void AddAction(typename actionName)
9142 {
9143 ActionBase action = ActionManagerBase.GetAction(actionName);
9144
9145 if (!action)
9146 {
9147 Debug.LogError("Action " + actionName + " dosn't exist!");
9148 return;
9149 }
9150
9151 typename ai = action.GetInputType();
9152 if (!ai)
9153 {
9154 m_ActionsInitialize = false;
9155 return;
9156 }
9157
9158 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9159 if (!action_array)
9160 {
9161 action_array = new array<ActionBase_Basic>;
9162 m_InputActionMap.Insert(ai, action_array);
9163 }
9164 if (LogManager.IsActionLogEnable())
9165 {
9166 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9167 }
9168
9169 if (action_array.Find(action) != -1)
9170 {
9171 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9172 }
9173 else
9174 {
9175 action_array.Insert(action);
9176 }
9177 }
9178
9179 void RemoveAction(typename actionName)
9180 {
9181 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9182 ActionBase action = player.GetActionManager().GetAction(actionName);
9183 typename ai = action.GetInputType();
9184 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9185
9186 if (action_array)
9187 {
9188 action_array.RemoveItem(action);
9189 }
9190 }
9191
9192 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9193 // Set -1 for params which should stay in default state
9194 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9195 {
9196 ActionOverrideData overrideData = new ActionOverrideData();
9197 overrideData.m_CommandUID = commandUID;
9198 overrideData.m_CommandUIDProne = commandUIDProne;
9199 overrideData.m_StanceMask = stanceMask;
9200
9201 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9202 if (!actionMap) // create new map of action > overidables map
9203 {
9204 actionMap = new TActionAnimOverrideMap();
9205 m_ItemActionOverrides.Insert(action, actionMap);
9206 }
9207
9208 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9209
9210 }
9211
9212 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9213
9214 ScriptedLightBase GetLight();
9215
9216 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9217 void LoadParticleConfigOnFire(int id)
9218 {
9219 if (!m_OnFireEffect)
9221
9224
9225 string config_to_search = "CfgVehicles";
9226 string muzzle_owner_config;
9227
9228 if (!m_OnFireEffect.Contains(id))
9229 {
9230 if (IsInherited(Weapon))
9231 config_to_search = "CfgWeapons";
9232
9233 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9234
9235 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9236
9237 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9238
9239 if (config_OnFire_subclass_count > 0)
9240 {
9241 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9242
9243 for (int i = 0; i < config_OnFire_subclass_count; i++)
9244 {
9245 string particle_class = "";
9246 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9247 string config_OnFire_entry = config_OnFire_class + particle_class;
9248 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9249 WPOF_array.Insert(WPOF);
9250 }
9251
9252
9253 m_OnFireEffect.Insert(id, WPOF_array);
9254 }
9255 }
9256
9257 if (!m_OnBulletCasingEjectEffect.Contains(id))
9258 {
9259 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9260 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9261
9262 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9263
9264 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9265
9266 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9267 {
9268 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9269
9270 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9271 {
9272 string particle_class2 = "";
9273 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9274 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9275 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9276 WPOBE_array.Insert(WPOBE);
9277 }
9278
9279
9280 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9281 }
9282 }
9283 }
9284
9285 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9287 {
9290
9291 if (!m_OnOverheatingEffect.Contains(id))
9292 {
9293 string config_to_search = "CfgVehicles";
9294
9295 if (IsInherited(Weapon))
9296 config_to_search = "CfgWeapons";
9297
9298 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9299 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9300
9301 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9302 {
9303
9304 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9305
9307 {
9308 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9309 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9310 Error(error);
9311 return;
9312 }
9313
9314 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9315 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9316
9317
9318
9319 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9320 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9321
9322 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9323 {
9324 string particle_class = "";
9325 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9326 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9327 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9328
9329 if (entry_type == CT_CLASS)
9330 {
9331 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9332 WPOOH_array.Insert(WPOF);
9333 }
9334 }
9335
9336
9337 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9338 }
9339 }
9340 }
9341
9342 float GetOverheatingValue()
9343 {
9344 return m_OverheatingShots;
9345 }
9346
9347 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9348 {
9349 if (m_MaxOverheatingValue > 0)
9350 {
9352
9353 if (!m_CheckOverheating)
9355
9357 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9358
9359 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9360 }
9361 }
9362
9363 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9364 {
9366 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9367
9369 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9370
9372 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9373
9375 {
9377 }
9378 }
9379
9381 {
9383 }
9384
9385 void OnOverheatingDecay()
9386 {
9387 if (m_MaxOverheatingValue > 0)
9388 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9389 else
9391
9392 if (m_OverheatingShots <= 0)
9393 {
9396 }
9397 else
9398 {
9399 if (!m_CheckOverheating)
9401
9403 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9404 }
9405
9406 CheckOverheating(this, "", this);
9407 }
9408
9409 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9410 {
9412 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9413 }
9414
9415 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9416 {
9418 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9420 }
9421
9422 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9423 {
9425 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9426 }
9427
9428 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9429 {
9431 m_OverheatingParticles = new array<ref OverheatingParticle>;
9432
9433 OverheatingParticle OP = new OverheatingParticle();
9434 OP.RegisterParticle(p);
9435 OP.SetOverheatingLimitMin(min_heat_coef);
9436 OP.SetOverheatingLimitMax(max_heat_coef);
9437 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9438
9439 m_OverheatingParticles.Insert(OP);
9440 }
9441
9442 float GetOverheatingCoef()
9443 {
9444 if (m_MaxOverheatingValue > 0)
9446
9447 return -1;
9448 }
9449
9451 {
9453 {
9454 float overheat_coef = GetOverheatingCoef();
9455 int count = m_OverheatingParticles.Count();
9456
9457 for (int i = count; i > 0; --i)
9458 {
9459 int id = i - 1;
9460 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9461 Particle p = OP.GetParticle();
9462
9463 float overheat_min = OP.GetOverheatingLimitMin();
9464 float overheat_max = OP.GetOverheatingLimitMax();
9465
9466 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9467 {
9468 if (p)
9469 {
9470 p.Stop();
9471 OP.RegisterParticle(null);
9472 }
9473 }
9474 }
9475 }
9476 }
9477
9479 {
9481 {
9482 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9483 {
9484 int id = i - 1;
9485 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9486
9487 if (OP)
9488 {
9489 Particle p = OP.GetParticle();
9490
9491 if (p)
9492 {
9493 p.Stop();
9494 }
9495
9496 delete OP;
9497 }
9498 }
9499
9500 m_OverheatingParticles.Clear();
9502 }
9503 }
9504
9506 float GetInfectionChance(int system = 0, Param param = null)
9507 {
9508 return 0.0;
9509 }
9510
9511
9512 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9513 {
9514 return 250;//default value
9515 }
9516
9517 float GetFilterDamageRatio()
9518 {
9519 return 0;
9520 }
9521
9523 bool HasMuzzle()
9524 {
9525 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9526 return true;
9527
9528 return false;
9529 }
9530
9532 int GetMuzzleID()
9533 {
9534 if (!m_WeaponTypeToID)
9536
9537 if (m_WeaponTypeToID.Contains(GetType()))
9538 {
9539 return m_WeaponTypeToID.Get(GetType());
9540 }
9541 else
9542 {
9543 // Register new weapon ID
9545 }
9546
9548 }
9549
9556 {
9557 return -1;
9558 }
9559
9560
9561
9562 // -------------------------------------------------------------------------
9563 void ~ItemBase()
9564 {
9565 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9566 {
9567 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9568 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9569
9570 if (r_index >= 0)
9571 {
9572 InventoryLocation r_il = new InventoryLocation;
9573 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9574
9575 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9576 int r_type = r_il.GetType();
9577 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9578 {
9579 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9580 }
9581 else if (r_type == InventoryLocationType.ATTACHMENT)
9582 {
9583 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9584 }
9585
9586 }
9587
9588 player.GetHumanInventory().ClearUserReservedLocation(this);
9589 }
9590
9591 if (m_LockingSound)
9592 SEffectManager.DestroyEffect(m_LockingSound);
9593 }
9594
9595
9596
9597 // -------------------------------------------------------------------------
9598 static int GetDebugActionsMask()
9599 {
9600 return ItemBase.m_DebugActionsMask;
9601 }
9602
9603 static bool HasDebugActionsMask(int mask)
9604 {
9605 return ItemBase.m_DebugActionsMask & mask;
9606 }
9607
9608 static void SetDebugActionsMask(int mask)
9609 {
9610 ItemBase.m_DebugActionsMask = mask;
9611 }
9612
9613 static void AddDebugActionsMask(int mask)
9614 {
9615 ItemBase.m_DebugActionsMask |= mask;
9616 }
9617
9618 static void RemoveDebugActionsMask(int mask)
9619 {
9620 ItemBase.m_DebugActionsMask &= ~mask;
9621 }
9622
9623 static void ToggleDebugActionsMask(int mask)
9624 {
9625 if (HasDebugActionsMask(mask))
9626 {
9628 }
9629 else
9630 {
9631 AddDebugActionsMask(mask);
9632 }
9633 }
9634
9635 // -------------------------------------------------------------------------
9636 void SetCEBasedQuantity()
9637 {
9638 if (GetEconomyProfile())
9639 {
9640 float q_max = GetEconomyProfile().GetQuantityMax();
9641 if (q_max > 0)
9642 {
9643 float q_min = GetEconomyProfile().GetQuantityMin();
9644 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9645
9646 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9647 {
9648 ComponentEnergyManager comp = GetCompEM();
9649 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9650 {
9651 comp.SetEnergy0To1(quantity_randomized);
9652 }
9653 }
9654 else if (HasQuantity())
9655 {
9656 SetQuantityNormalized(quantity_randomized, false);
9657 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9658 }
9659
9660 }
9661 }
9662 }
9663
9665 void LockToParent()
9666 {
9667 EntityAI parent = GetHierarchyParent();
9668
9669 if (parent)
9670 {
9671 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9672 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9673 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9674 }
9675 }
9676
9678 void UnlockFromParent()
9679 {
9680 EntityAI parent = GetHierarchyParent();
9681
9682 if (parent)
9683 {
9684 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9685 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9686 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9687 }
9688 }
9689
9690 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9691 {
9692 /*
9693 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9694 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9695 */
9696 ItemBase item2 = ItemBase.Cast(entity2);
9697
9698 if (GetGame().IsClient())
9699 {
9700 if (ScriptInputUserData.CanStoreInputUserData())
9701 {
9702 ScriptInputUserData ctx = new ScriptInputUserData;
9704 ctx.Write(-1);
9705 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9706 ctx.Write(i1);
9707 ctx.Write(item2);
9708 ctx.Write(use_stack_max);
9709 ctx.Write(-1);
9710 ctx.Send();
9711
9712 if (IsCombineAll(item2, use_stack_max))
9713 {
9714 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9715 }
9716 }
9717 }
9718 else if (!GetGame().IsMultiplayer())
9719 {
9720 CombineItems(item2, use_stack_max);
9721 }
9722 }
9723
9724 bool IsLiquidPresent()
9725 {
9726 return (GetLiquidType() != 0 && HasQuantity());
9727 }
9728
9729 bool IsLiquidContainer()
9730 {
9731 return m_LiquidContainerMask != 0;
9732 }
9733
9735 {
9736 return m_LiquidContainerMask;
9737 }
9738
9739 bool IsBloodContainer()
9740 {
9741 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9742 return false;
9743 }
9744
9745 bool IsNVG()
9746 {
9747 return false;
9748 }
9749
9752 bool IsExplosive()
9753 {
9754 return false;
9755 }
9756
9758 {
9759 return "";
9760 }
9761
9763
9764 bool IsLightSource()
9765 {
9766 return false;
9767 }
9768
9770 {
9771 return true;
9772 }
9773
9774 //--- ACTION CONDITIONS
9775 //direction
9776 bool IsFacingPlayer(PlayerBase player, string selection)
9777 {
9778 return true;
9779 }
9780
9781 bool IsPlayerInside(PlayerBase player, string selection)
9782 {
9783 return true;
9784 }
9785
9786 override bool CanObstruct()
9787 {
9788 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9789 return !player || !IsPlayerInside(player, "");
9790 }
9791
9792 override bool IsBeingPlaced()
9793 {
9794 return m_IsBeingPlaced;
9795 }
9796
9797 void SetIsBeingPlaced(bool is_being_placed)
9798 {
9799 m_IsBeingPlaced = is_being_placed;
9800 if (!is_being_placed)
9802 SetSynchDirty();
9803 }
9804
9805 //server-side
9806 void OnEndPlacement() {}
9807
9808 override bool IsHologram()
9809 {
9810 return m_IsHologram;
9811 }
9812
9813 bool CanBeDigged()
9814 {
9815 return m_CanBeDigged;
9816 }
9817
9819 {
9820 return 1;
9821 }
9822
9823 bool CanMakeGardenplot()
9824 {
9825 return false;
9826 }
9827
9828 void SetIsHologram(bool is_hologram)
9829 {
9830 m_IsHologram = is_hologram;
9831 SetSynchDirty();
9832 }
9833 /*
9834 protected float GetNutritionalEnergy()
9835 {
9836 Edible_Base edible = Edible_Base.Cast(this);
9837 return edible.GetFoodEnergy();
9838 }
9839
9840 protected float GetNutritionalWaterContent()
9841 {
9842 Edible_Base edible = Edible_Base.Cast(this);
9843 return edible.GetFoodWater();
9844 }
9845
9846 protected float GetNutritionalIndex()
9847 {
9848 Edible_Base edible = Edible_Base.Cast(this);
9849 return edible.GetFoodNutritionalIndex();
9850 }
9851
9852 protected float GetNutritionalFullnessIndex()
9853 {
9854 Edible_Base edible = Edible_Base.Cast(this);
9855 return edible.GetFoodTotalVolume();
9856 }
9857
9858 protected float GetNutritionalToxicity()
9859 {
9860 Edible_Base edible = Edible_Base.Cast(this);
9861 return edible.GetFoodToxicity();
9862
9863 }
9864 */
9865
9866
9867 // -------------------------------------------------------------------------
9868 override void OnMovedInsideCargo(EntityAI container)
9869 {
9870 super.OnMovedInsideCargo(container);
9871
9872 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9873 }
9874
9875 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9876 {
9877 super.EEItemLocationChanged(oldLoc,newLoc);
9878
9879 PlayerBase new_player = null;
9880 PlayerBase old_player = null;
9881
9882 if (newLoc.GetParent())
9883 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9884
9885 if (oldLoc.GetParent())
9886 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9887
9888 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9889 {
9890 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9891
9892 if (r_index >= 0)
9893 {
9894 InventoryLocation r_il = new InventoryLocation;
9895 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9896
9897 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9898 int r_type = r_il.GetType();
9899 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9900 {
9901 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9902 }
9903 else if (r_type == InventoryLocationType.ATTACHMENT)
9904 {
9905 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9906 }
9907
9908 }
9909 }
9910
9911 if (newLoc.GetType() == InventoryLocationType.HANDS)
9912 {
9913 if (new_player)
9914 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9915
9916 if (new_player == old_player)
9917 {
9918
9919 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9920 {
9921 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9922 {
9923 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9924 {
9925 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9926 }
9927 }
9928 else
9929 {
9930 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9931 }
9932 }
9933
9934 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9935 {
9936 int type = oldLoc.GetType();
9937 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9938 {
9939 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9940 }
9941 else if (type == InventoryLocationType.ATTACHMENT)
9942 {
9943 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9944 }
9945 }
9946 if (!m_OldLocation)
9947 {
9948 m_OldLocation = new InventoryLocation;
9949 }
9950 m_OldLocation.Copy(oldLoc);
9951 }
9952 else
9953 {
9954 if (m_OldLocation)
9955 {
9956 m_OldLocation.Reset();
9957 }
9958 }
9959
9961 }
9962 else
9963 {
9964 if (new_player)
9965 {
9966 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9967 if (res_index >= 0)
9968 {
9969 InventoryLocation il = new InventoryLocation;
9970 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9971 ItemBase it = ItemBase.Cast(il.GetItem());
9972 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9973 int rel_type = il.GetType();
9974 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9975 {
9976 il.GetParent().GetOnReleaseLock().Invoke(it);
9977 }
9978 else if (rel_type == InventoryLocationType.ATTACHMENT)
9979 {
9980 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9981 }
9982 //it.GetOnReleaseLock().Invoke(it);
9983 }
9984 }
9985 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9986 {
9987 //ThrowPhysically(old_player, vector.Zero);
9988 m_ThrowItemOnDrop = false;
9989 }
9990
9991 if (m_OldLocation)
9992 {
9993 m_OldLocation.Reset();
9994 }
9995 }
9996 }
9997
9998 override void EOnContact(IEntity other, Contact extra)
9999 {
10001 {
10002 int liquidType = -1;
10003 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10004 if (impactSpeed > 0.0)
10005 {
10006 m_ImpactSpeed = impactSpeed;
10007 #ifndef SERVER
10008 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10009 #else
10010 m_WantPlayImpactSound = true;
10011 SetSynchDirty();
10012 #endif
10013 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10014 }
10015 }
10016
10017 #ifdef SERVER
10018 if (GetCompEM() && GetCompEM().IsPlugged())
10019 {
10020 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10021 GetCompEM().UnplugThis();
10022 }
10023 #endif
10024 }
10025
10026 void RefreshPhysics();
10027
10028 override void OnCreatePhysics()
10029 {
10031 }
10032
10033 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10034 {
10035
10036 }
10037 // -------------------------------------------------------------------------
10038 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10039 {
10040 super.OnItemLocationChanged(old_owner, new_owner);
10041
10042 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10043 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10044
10045 if (!relatedPlayer && playerNew)
10046 relatedPlayer = playerNew;
10047
10048 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10049 {
10050 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10051 if (actionMgr)
10052 {
10053 ActionBase currentAction = actionMgr.GetRunningAction();
10054 if (currentAction)
10055 currentAction.OnItemLocationChanged(this);
10056 }
10057 }
10058
10059 Man ownerPlayerOld = null;
10060 Man ownerPlayerNew = null;
10061
10062 if (old_owner)
10063 {
10064 if (old_owner.IsMan())
10065 {
10066 ownerPlayerOld = Man.Cast(old_owner);
10067 }
10068 else
10069 {
10070 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10071 }
10072 }
10073 else
10074 {
10075 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10076 {
10077 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10078
10079 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10080 {
10081 GetCompEM().UnplugThis();
10082 }
10083 }
10084 }
10085
10086 if (new_owner)
10087 {
10088 if (new_owner.IsMan())
10089 {
10090 ownerPlayerNew = Man.Cast(new_owner);
10091 }
10092 else
10093 {
10094 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10095 }
10096 }
10097
10098 if (ownerPlayerOld != ownerPlayerNew)
10099 {
10100 if (ownerPlayerOld)
10101 {
10102 array<EntityAI> subItemsExit = new array<EntityAI>;
10103 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10104 for (int i = 0; i < subItemsExit.Count(); i++)
10105 {
10106 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10107 itemExit.OnInventoryExit(ownerPlayerOld);
10108 }
10109 }
10110
10111 if (ownerPlayerNew)
10112 {
10113 array<EntityAI> subItemsEnter = new array<EntityAI>;
10114 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10115 for (int j = 0; j < subItemsEnter.Count(); j++)
10116 {
10117 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10118 itemEnter.OnInventoryEnter(ownerPlayerNew);
10119 }
10120 }
10121 }
10122 else if (ownerPlayerNew != null)
10123 {
10124 PlayerBase nplayer;
10125 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10126 {
10127 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10128 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10129 for (int k = 0; k < subItemsUpdate.Count(); k++)
10130 {
10131 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10132 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10133 }
10134 }
10135 }
10136
10137 if (old_owner)
10138 old_owner.OnChildItemRemoved(this);
10139 if (new_owner)
10140 new_owner.OnChildItemReceived(this);
10141 }
10142
10143 // -------------------------------------------------------------------------------
10144 override void EEDelete(EntityAI parent)
10145 {
10146 super.EEDelete(parent);
10147 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10148 if (player)
10149 {
10150 OnInventoryExit(player);
10151
10152 if (player.IsAlive())
10153 {
10154 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10155 if (r_index >= 0)
10156 {
10157 InventoryLocation r_il = new InventoryLocation;
10158 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10159
10160 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10161 int r_type = r_il.GetType();
10162 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10163 {
10164 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10165 }
10166 else if (r_type == InventoryLocationType.ATTACHMENT)
10167 {
10168 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10169 }
10170
10171 }
10172
10173 player.RemoveQuickBarEntityShortcut(this);
10174 }
10175 }
10176 }
10177 // -------------------------------------------------------------------------------
10178 override void EEKilled(Object killer)
10179 {
10180 super.EEKilled(killer);
10181
10183 if (killer && killer.IsFireplace() && CanExplodeInFire())
10184 {
10185 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10186 {
10187 if (IsMagazine())
10188 {
10189 if (Magazine.Cast(this).GetAmmoCount() > 0)
10190 {
10191 ExplodeAmmo();
10192 }
10193 }
10194 else
10195 {
10196 Explode(DamageType.EXPLOSION);
10197 }
10198 }
10199 }
10200 }
10201
10202 override void OnWasAttached(EntityAI parent, int slot_id)
10203 {
10204 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10205
10206 super.OnWasAttached(parent, slot_id);
10207
10208 if (HasQuantity())
10209 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10210
10211 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10212 }
10213
10214 override void OnWasDetached(EntityAI parent, int slot_id)
10215 {
10216 super.OnWasDetached(parent, slot_id);
10217
10218 if (HasQuantity())
10219 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10220 }
10221
10222 override string ChangeIntoOnAttach(string slot)
10223 {
10224 int idx;
10225 TStringArray inventory_slots = new TStringArray;
10226 TStringArray attach_types = new TStringArray;
10227
10228 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10229 if (inventory_slots.Count() < 1) //is string
10230 {
10231 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10232 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10233 }
10234 else //is array
10235 {
10236 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10237 }
10238
10239 idx = inventory_slots.Find(slot);
10240 if (idx < 0)
10241 return "";
10242
10243 return attach_types.Get(idx);
10244 }
10245
10246 override string ChangeIntoOnDetach()
10247 {
10248 int idx = -1;
10249 string slot;
10250
10251 TStringArray inventory_slots = new TStringArray;
10252 TStringArray detach_types = new TStringArray;
10253
10254 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10255 if (inventory_slots.Count() < 1) //is string
10256 {
10257 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10258 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10259 }
10260 else //is array
10261 {
10262 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10263 if (detach_types.Count() < 1)
10264 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10265 }
10266
10267 for (int i = 0; i < inventory_slots.Count(); i++)
10268 {
10269 slot = inventory_slots.Get(i);
10270 }
10271
10272 if (slot != "")
10273 {
10274 if (detach_types.Count() == 1)
10275 idx = 0;
10276 else
10277 idx = inventory_slots.Find(slot);
10278 }
10279 if (idx < 0)
10280 return "";
10281
10282 return detach_types.Get(idx);
10283 }
10284
10285 void ExplodeAmmo()
10286 {
10287 //timer
10288 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10289
10290 //min/max time
10291 float min_time = 1;
10292 float max_time = 3;
10293 float delay = Math.RandomFloat(min_time, max_time);
10294
10295 explode_timer.Run(delay, this, "DoAmmoExplosion");
10296 }
10297
10298 void DoAmmoExplosion()
10299 {
10300 Magazine magazine = Magazine.Cast(this);
10301 int pop_sounds_count = 6;
10302 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10303
10304 //play sound
10305 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10306 string sound_name = pop_sounds[ sound_idx ];
10307 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10308
10309 //remove ammo count
10310 magazine.ServerAddAmmoCount(-1);
10311
10312 //if condition then repeat -> ExplodeAmmo
10313 float min_temp_to_explode = 100; //min temperature for item to explode
10314
10315 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10316 {
10317 ExplodeAmmo();
10318 }
10319 }
10320
10321 // -------------------------------------------------------------------------------
10322 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10323 {
10324 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10325
10326 const int CHANCE_DAMAGE_CARGO = 4;
10327 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10328 const int CHANCE_DAMAGE_NOTHING = 2;
10329
10330 if (IsClothing() || IsContainer() || IsItemTent())
10331 {
10332 float dmg = damageResult.GetDamage("","Health") * -0.5;
10333 int chances;
10334 int rnd;
10335
10336 if (GetInventory().GetCargo())
10337 {
10338 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10339 rnd = Math.RandomInt(0,chances);
10340
10341 if (rnd < CHANCE_DAMAGE_CARGO)
10342 {
10343 DamageItemInCargo(dmg);
10344 }
10345 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10346 {
10348 }
10349 }
10350 else
10351 {
10352 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10353 rnd = Math.RandomInt(0,chances);
10354
10355 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10356 {
10358 }
10359 }
10360 }
10361 }
10362
10363 bool DamageItemInCargo(float damage)
10364 {
10365 if (GetInventory().GetCargo())
10366 {
10367 int item_count = GetInventory().GetCargo().GetItemCount();
10368 if (item_count > 0)
10369 {
10370 int random_pick = Math.RandomInt(0, item_count);
10371 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10372 if (!item.IsExplosive())
10373 {
10374 item.AddHealth("","",damage);
10375 return true;
10376 }
10377 }
10378 }
10379 return false;
10380 }
10381
10382 bool DamageItemAttachments(float damage)
10383 {
10384 int attachment_count = GetInventory().AttachmentCount();
10385 if (attachment_count > 0)
10386 {
10387 int random_pick = Math.RandomInt(0, attachment_count);
10388 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10389 if (!attachment.IsExplosive())
10390 {
10391 attachment.AddHealth("","",damage);
10392 return true;
10393 }
10394 }
10395 return false;
10396 }
10397
10398 override bool IsSplitable()
10399 {
10400 return m_CanThisBeSplit;
10401 }
10402 //----------------
10403 override bool CanBeSplit()
10404 {
10405 if (IsSplitable() && (GetQuantity() > 1))
10406 return GetInventory().CanRemoveEntity();
10407
10408 return false;
10409 }
10410
10411 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10412 {
10413 if (!CanBeSplit())
10414 return;
10415
10416 if (GetGame().IsClient())
10417 {
10418 if (ScriptInputUserData.CanStoreInputUserData())
10419 {
10420 ScriptInputUserData ctx = new ScriptInputUserData;
10422 ctx.Write(1);
10423 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10424 ctx.Write(i1);
10425 ctx.Write(destination_entity);
10426 ctx.Write(true);
10427 ctx.Write(slot_id);
10428 ctx.Send();
10429 }
10430 }
10431 else if (!GetGame().IsMultiplayer())
10432 {
10433 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10434 }
10435 }
10436
10437 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10438 {
10439 if (!CanBeSplit())
10440 return;
10441
10442 float split_quantity_new;
10443 ref ItemBase new_item;
10444 float quantity = GetQuantity();
10445 float stack_max = GetTargetQuantityMax(slot_id);
10446 InventoryLocation loc = new InventoryLocation;
10447
10448 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10449 {
10450 if (stack_max <= GetQuantity())
10451 split_quantity_new = stack_max;
10452 else
10453 split_quantity_new = GetQuantity();
10454
10455 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10456 if (new_item)
10457 {
10458 new_item.SetResultOfSplit(true);
10459 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10460 AddQuantity(-split_quantity_new);
10461 new_item.SetQuantity(split_quantity_new);
10462 }
10463 }
10464 else if (destination_entity && slot_id == -1)
10465 {
10466 if (quantity > stack_max)
10467 split_quantity_new = stack_max;
10468 else
10469 split_quantity_new = quantity;
10470
10471 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10472 {
10473 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10474 new_item = ItemBase.Cast(o);
10475 }
10476
10477 if (new_item)
10478 {
10479 new_item.SetResultOfSplit(true);
10480 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10481 AddQuantity(-split_quantity_new);
10482 new_item.SetQuantity(split_quantity_new);
10483 }
10484 }
10485 else
10486 {
10487 if (stack_max != 0)
10488 {
10489 if (stack_max < GetQuantity())
10490 {
10491 split_quantity_new = GetQuantity() - stack_max;
10492 }
10493
10494 if (split_quantity_new == 0)
10495 {
10496 if (!GetGame().IsMultiplayer())
10497 player.PhysicalPredictiveDropItem(this);
10498 else
10499 player.ServerDropEntity(this);
10500 return;
10501 }
10502
10503 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10504
10505 if (new_item)
10506 {
10507 new_item.SetResultOfSplit(true);
10508 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10509 SetQuantity(split_quantity_new);
10510 new_item.SetQuantity(stack_max);
10511 new_item.PlaceOnSurface();
10512 }
10513 }
10514 }
10515 }
10516
10517 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10518 {
10519 if (!CanBeSplit())
10520 return;
10521
10522 float split_quantity_new;
10523 ref ItemBase new_item;
10524 float quantity = GetQuantity();
10525 float stack_max = GetTargetQuantityMax(slot_id);
10526 InventoryLocation loc = new InventoryLocation;
10527
10528 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10529 {
10530 if (stack_max <= GetQuantity())
10531 split_quantity_new = stack_max;
10532 else
10533 split_quantity_new = GetQuantity();
10534
10535 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10536 if (new_item)
10537 {
10538 new_item.SetResultOfSplit(true);
10539 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10540 AddQuantity(-split_quantity_new);
10541 new_item.SetQuantity(split_quantity_new);
10542 }
10543 }
10544 else if (destination_entity && slot_id == -1)
10545 {
10546 if (quantity > stack_max)
10547 split_quantity_new = stack_max;
10548 else
10549 split_quantity_new = quantity;
10550
10551 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10552 {
10553 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10554 new_item = ItemBase.Cast(o);
10555 }
10556
10557 if (new_item)
10558 {
10559 new_item.SetResultOfSplit(true);
10560 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10561 AddQuantity(-split_quantity_new);
10562 new_item.SetQuantity(split_quantity_new);
10563 }
10564 }
10565 else
10566 {
10567 if (stack_max != 0)
10568 {
10569 if (stack_max < GetQuantity())
10570 {
10571 split_quantity_new = GetQuantity() - stack_max;
10572 }
10573
10574 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10575
10576 if (new_item)
10577 {
10578 new_item.SetResultOfSplit(true);
10579 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10580 SetQuantity(split_quantity_new);
10581 new_item.SetQuantity(stack_max);
10582 new_item.PlaceOnSurface();
10583 }
10584 }
10585 }
10586 }
10587
10588 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10589 {
10590 if (!CanBeSplit())
10591 return;
10592
10593 if (GetGame().IsClient())
10594 {
10595 if (ScriptInputUserData.CanStoreInputUserData())
10596 {
10597 ScriptInputUserData ctx = new ScriptInputUserData;
10599 ctx.Write(4);
10600 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10601 ctx.Write(thiz);
10602 dst.WriteToContext(ctx);
10603 ctx.Send();
10604 }
10605 }
10606 else if (!GetGame().IsMultiplayer())
10607 {
10609 }
10610 }
10611
10612 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10613 {
10614 if (!CanBeSplit())
10615 return;
10616
10617 if (GetGame().IsClient())
10618 {
10619 if (ScriptInputUserData.CanStoreInputUserData())
10620 {
10621 ScriptInputUserData ctx = new ScriptInputUserData;
10623 ctx.Write(2);
10624 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10625 ctx.Write(dummy);
10626 ctx.Write(destination_entity);
10627 ctx.Write(true);
10628 ctx.Write(idx);
10629 ctx.Write(row);
10630 ctx.Write(col);
10631 ctx.Send();
10632 }
10633 }
10634 else if (!GetGame().IsMultiplayer())
10635 {
10636 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10637 }
10638 }
10639
10640 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10641 {
10643 }
10644
10645 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10646 {
10647 if (!CanBeSplit())
10648 return this;
10649
10650 float quantity = GetQuantity();
10651 float split_quantity_new;
10652 ItemBase new_item;
10653 if (dst.IsValid())
10654 {
10655 int slot_id = dst.GetSlot();
10656 float stack_max = GetTargetQuantityMax(slot_id);
10657
10658 if (quantity > stack_max)
10659 split_quantity_new = stack_max;
10660 else
10661 split_quantity_new = quantity;
10662
10663 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10664
10665 if (new_item)
10666 {
10667 new_item.SetResultOfSplit(true);
10668 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10669 AddQuantity(-split_quantity_new);
10670 new_item.SetQuantity(split_quantity_new);
10671 }
10672
10673 return new_item;
10674 }
10675
10676 return null;
10677 }
10678
10679 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10680 {
10681 if (!CanBeSplit())
10682 return;
10683
10684 float quantity = GetQuantity();
10685 float split_quantity_new;
10686 ref ItemBase new_item;
10687 if (destination_entity)
10688 {
10689 float stackable = GetTargetQuantityMax();
10690 if (quantity > stackable)
10691 split_quantity_new = stackable;
10692 else
10693 split_quantity_new = quantity;
10694
10695 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10696 if (new_item)
10697 {
10698 new_item.SetResultOfSplit(true);
10699 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10700 AddQuantity(-split_quantity_new);
10701 new_item.SetQuantity(split_quantity_new);
10702 }
10703 }
10704 }
10705
10706 void SplitIntoStackMaxHandsClient(PlayerBase player)
10707 {
10708 if (!CanBeSplit())
10709 return;
10710
10711 if (GetGame().IsClient())
10712 {
10713 if (ScriptInputUserData.CanStoreInputUserData())
10714 {
10715 ScriptInputUserData ctx = new ScriptInputUserData;
10717 ctx.Write(3);
10718 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10719 ctx.Write(i1);
10720 ItemBase destination_entity = this;
10721 ctx.Write(destination_entity);
10722 ctx.Write(true);
10723 ctx.Write(0);
10724 ctx.Send();
10725 }
10726 }
10727 else if (!GetGame().IsMultiplayer())
10728 {
10729 SplitIntoStackMaxHands(player);
10730 }
10731 }
10732
10733 void SplitIntoStackMaxHands(PlayerBase player)
10734 {
10735 if (!CanBeSplit())
10736 return;
10737
10738 float quantity = GetQuantity();
10739 float split_quantity_new;
10740 ref ItemBase new_item;
10741 if (player)
10742 {
10743 float stackable = GetTargetQuantityMax();
10744 if (quantity > stackable)
10745 split_quantity_new = stackable;
10746 else
10747 split_quantity_new = quantity;
10748
10749 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10750 new_item = ItemBase.Cast(in_hands);
10751 if (new_item)
10752 {
10753 new_item.SetResultOfSplit(true);
10754 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10755 AddQuantity(-split_quantity_new);
10756 new_item.SetQuantity(split_quantity_new);
10757 }
10758 }
10759 }
10760
10761 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10762 {
10763 if (!CanBeSplit())
10764 return;
10765
10766 float quantity = GetQuantity();
10767 float split_quantity_new = Math.Floor(quantity * 0.5);
10768
10769 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10770
10771 if (new_item)
10772 {
10773 if (new_item.GetQuantityMax() < split_quantity_new)
10774 {
10775 split_quantity_new = new_item.GetQuantityMax();
10776 }
10777
10778 new_item.SetResultOfSplit(true);
10779 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10780
10781 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10782 {
10783 AddQuantity(-1);
10784 new_item.SetQuantity(1);
10785 }
10786 else
10787 {
10788 AddQuantity(-split_quantity_new);
10789 new_item.SetQuantity(split_quantity_new);
10790 }
10791 }
10792 }
10793
10794 void SplitItem(PlayerBase player)
10795 {
10796 if (!CanBeSplit())
10797 return;
10798
10799 float quantity = GetQuantity();
10800 float split_quantity_new = Math.Floor(quantity / 2);
10801
10802 InventoryLocation invloc = new InventoryLocation;
10803 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10804
10805 ItemBase new_item;
10806 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10807
10808 if (new_item)
10809 {
10810 if (new_item.GetQuantityMax() < split_quantity_new)
10811 {
10812 split_quantity_new = new_item.GetQuantityMax();
10813 }
10814 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10815 {
10816 AddQuantity(-1);
10817 new_item.SetQuantity(1);
10818 }
10819 else
10820 {
10821 AddQuantity(-split_quantity_new);
10822 new_item.SetQuantity(split_quantity_new);
10823 }
10824 }
10825 }
10826
10828 void OnQuantityChanged(float delta)
10829 {
10830 SetWeightDirty();
10831 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10832
10833 if (parent)
10834 parent.OnAttachmentQuantityChangedEx(this, delta);
10835
10836 if (IsLiquidContainer())
10837 {
10838 if (GetQuantityNormalized() <= 0.0)
10839 {
10841 }
10842 else if (GetLiquidType() == LIQUID_NONE)
10843 {
10844 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10846 }
10847 }
10848
10849 }
10850
10853 {
10854 // insert code here
10855 }
10856
10858 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10859 {
10861 }
10862
10863 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10864 {
10865 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10866
10867 if (GetGame().IsServer())
10868 {
10869 if (newLevel == GameConstants.STATE_RUINED)
10870 {
10872 EntityAI parent = GetHierarchyParent();
10873 if (parent && parent.IsFireplace())
10874 {
10875 CargoBase cargo = GetInventory().GetCargo();
10876 if (cargo)
10877 {
10878 for (int i = 0; i < cargo.GetItemCount(); ++i)
10879 {
10880 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10881 }
10882 }
10883 }
10884 }
10885
10886 if (IsResultOfSplit())
10887 {
10888 // reset the splitting result flag, return to normal item behavior
10889 SetResultOfSplit(false);
10890 return;
10891 }
10892
10893 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10894 {
10895 SetCleanness(0);//unclean the item upon damage dealt
10896 }
10897 }
10898 }
10899
10900 // just the split? TODO: verify
10901 override void OnRightClick()
10902 {
10903 super.OnRightClick();
10904
10905 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10906 {
10907 if (GetGame().IsClient())
10908 {
10909 if (ScriptInputUserData.CanStoreInputUserData())
10910 {
10911 vector m4[4];
10912 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10913
10914 EntityAI root = GetHierarchyRoot();
10915
10916 InventoryLocation dst = new InventoryLocation;
10917 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10918 {
10919 if (root)
10920 {
10921 root.GetTransform(m4);
10922 dst.SetGround(this, m4);
10923 }
10924 else
10925 GetInventory().GetCurrentInventoryLocation(dst);
10926 }
10927 else
10928 {
10929 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10930 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10931 this shouldnt cause issues within this scope*/
10932 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10933 {
10934 if (root)
10935 {
10936 root.GetTransform(m4);
10937 dst.SetGround(this, m4);
10938 }
10939 else
10940 GetInventory().GetCurrentInventoryLocation(dst);
10941 }
10942 else
10943 {
10944 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10945 }
10946 }
10947
10948 ScriptInputUserData ctx = new ScriptInputUserData;
10950 ctx.Write(4);
10951 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10952 ctx.Write(thiz);
10953 dst.WriteToContext(ctx);
10954 ctx.Write(true); // dummy
10955 ctx.Send();
10956 }
10957 }
10958 else if (!GetGame().IsMultiplayer())
10959 {
10960 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10961 }
10962 }
10963 }
10964
10965 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10966 {
10967 //TODO: delete check zero quantity check after fix double posts hands fsm events
10968 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10969 return false;
10970
10971 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10972 return false;
10973
10974 //can_this_be_combined = ConfigGetBool("canBeSplit");
10976 return false;
10977
10978
10979 Magazine mag = Magazine.Cast(this);
10980 if (mag)
10981 {
10982 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10983 return false;
10984
10985 if (stack_max_limit)
10986 {
10987 Magazine other_mag = Magazine.Cast(other_item);
10988 if (other_item)
10989 {
10990 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10991 return false;
10992 }
10993
10994 }
10995 }
10996 else
10997 {
10998 //TODO: delete check zero quantity check after fix double posts hands fsm events
10999 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11000 return false;
11001
11002 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11003 return false;
11004 }
11005
11006 PlayerBase player = null;
11007 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11008 {
11009 if (player.GetInventory().HasAttachment(this))
11010 return false;
11011
11012 if (player.IsItemsToDelete())
11013 return false;
11014 }
11015
11016 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11017 return false;
11018
11019 int slotID;
11020 string slotName;
11021 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11022 return false;
11023
11024 return true;
11025 }
11026
11027 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11028 {
11029 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11030 }
11031
11032 bool IsResultOfSplit()
11033 {
11034 return m_IsResultOfSplit;
11035 }
11036
11037 void SetResultOfSplit(bool value)
11038 {
11039 m_IsResultOfSplit = value;
11040 }
11041
11042 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11043 {
11044 return ComputeQuantityUsedEx(other_item, use_stack_max);
11045 }
11046
11047 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11048 {
11049 float other_item_quantity = other_item.GetQuantity();
11050 float this_free_space;
11051
11052 float stack_max = GetQuantityMax();
11053
11054 this_free_space = stack_max - GetQuantity();
11055
11056 if (other_item_quantity > this_free_space)
11057 {
11058 return this_free_space;
11059 }
11060 else
11061 {
11062 return other_item_quantity;
11063 }
11064 }
11065
11066 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11067 {
11068 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11069 }
11070
11071 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11072 {
11073 if (!CanBeCombined(other_item, false))
11074 return;
11075
11076 if (!IsMagazine() && other_item)
11077 {
11078 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11079 if (quantity_used != 0)
11080 {
11081 float hp1 = GetHealth01("","");
11082 float hp2 = other_item.GetHealth01("","");
11083 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11084 hpResult = hpResult / (GetQuantity() + quantity_used);
11085
11086 hpResult *= GetMaxHealth();
11087 Math.Round(hpResult);
11088 SetHealth("", "Health", hpResult);
11089
11090 AddQuantity(quantity_used);
11091 other_item.AddQuantity(-quantity_used);
11092 }
11093 }
11094 OnCombine(other_item);
11095 }
11096
11097 void OnCombine(ItemBase other_item)
11098 {
11099 #ifdef SERVER
11100 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11101 GetHierarchyParent().IncreaseLifetimeUp();
11102 #endif
11103 };
11104
11105 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11106 {
11107 PlayerBase p = PlayerBase.Cast(player);
11108
11109 array<int> recipesIds = p.m_Recipes;
11110 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11111 if (moduleRecipesManager)
11112 {
11113 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11114 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11115 }
11116
11117 for (int i = 0;i < recipesIds.Count(); i++)
11118 {
11119 int key = recipesIds.Get(i);
11120 string recipeName = moduleRecipesManager.GetRecipeName(key);
11121 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11122 }
11123 }
11124
11125 // -------------------------------------------------------------------------
11126 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11127 {
11128 super.GetDebugActions(outputList);
11129
11130 //quantity
11131 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11133 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11134 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11135
11136 //health
11137 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11138 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11139 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11140 //temperature
11141 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11142 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11143 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11144
11145 //wet
11146 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11147 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11148
11149 //liquidtype
11150 if (IsLiquidContainer())
11151 {
11152 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11153 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11154 }
11155
11156 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11157 // watch
11158 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11159 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11160
11161 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11162 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11163 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11164 }
11165
11166 // -------------------------------------------------------------------------
11167 // -------------------------------------------------------------------------
11168 // -------------------------------------------------------------------------
11169 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11170 {
11171 super.OnAction(action_id, player, ctx);
11172 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11173 {
11174 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11175 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11176 PlayerBase p = PlayerBase.Cast(player);
11177 if (EActions.RECIPES_RANGE_START < 1000)
11178 {
11179 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11180 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11181 }
11182 }
11183 #ifndef SERVER
11184 else if (action_id == EActions.WATCH_PLAYER)
11185 {
11186 PluginDeveloper.SetDeveloperItemClientEx(player);
11187 }
11188 #endif
11189 if (GetGame().IsServer())
11190 {
11191 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11192 {
11193 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11194 OnDebugButtonPressServer(id + 1);
11195 }
11196
11197 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11198 {
11199 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11200 InsertAgent(agent_id,100);
11201 }
11202
11203 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11204 {
11205 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11206 RemoveAgent(agent_id2);
11207 }
11208
11209 else if (action_id == EActions.ADD_QUANTITY)
11210 {
11211 if (IsMagazine())
11212 {
11213 Magazine mag = Magazine.Cast(this);
11214 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11215 }
11216 else
11217 {
11218 AddQuantity(GetQuantityMax() * 0.2);
11219 }
11220
11221 if (m_EM)
11222 {
11223 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11224 }
11225 //PrintVariables();
11226 }
11227
11228 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11229 {
11230 if (IsMagazine())
11231 {
11232 Magazine mag2 = Magazine.Cast(this);
11233 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11234 }
11235 else
11236 {
11237 AddQuantity(- GetQuantityMax() * 0.2);
11238 }
11239 if (m_EM)
11240 {
11241 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11242 }
11243 //PrintVariables();
11244 }
11245
11246 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11247 {
11248 SetQuantity(0);
11249
11250 if (m_EM)
11251 {
11252 m_EM.SetEnergy(0);
11253 }
11254 }
11255
11256 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11257 {
11259
11260 if (m_EM)
11261 {
11262 m_EM.SetEnergy(m_EM.GetEnergyMax());
11263 }
11264 }
11265
11266 else if (action_id == EActions.ADD_HEALTH)
11267 {
11268 AddHealth("","",GetMaxHealth("","Health")/5);
11269 }
11270 else if (action_id == EActions.REMOVE_HEALTH)
11271 {
11272 AddHealth("","",-GetMaxHealth("","Health")/5);
11273 }
11274 else if (action_id == EActions.DESTROY_HEALTH)
11275 {
11276 SetHealth01("","",0);
11277 }
11278 else if (action_id == EActions.WATCH_ITEM)
11279 {
11281 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11282 #ifdef DEVELOPER
11283 SetDebugDeveloper_item(this);
11284 #endif
11285 }
11286
11287 else if (action_id == EActions.ADD_TEMPERATURE)
11288 {
11289 AddTemperature(20);
11290 //PrintVariables();
11291 }
11292
11293 else if (action_id == EActions.REMOVE_TEMPERATURE)
11294 {
11295 AddTemperature(-20);
11296 //PrintVariables();
11297 }
11298
11299 else if (action_id == EActions.FLIP_FROZEN)
11300 {
11301 SetFrozen(!GetIsFrozen());
11302 //PrintVariables();
11303 }
11304
11305 else if (action_id == EActions.ADD_WETNESS)
11306 {
11307 AddWet(GetWetMax()/5);
11308 //PrintVariables();
11309 }
11310
11311 else if (action_id == EActions.REMOVE_WETNESS)
11312 {
11313 AddWet(-GetWetMax()/5);
11314 //PrintVariables();
11315 }
11316
11317 else if (action_id == EActions.LIQUIDTYPE_UP)
11318 {
11319 int curr_type = GetLiquidType();
11320 SetLiquidType(curr_type * 2);
11321 //AddWet(1);
11322 //PrintVariables();
11323 }
11324
11325 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11326 {
11327 int curr_type2 = GetLiquidType();
11328 SetLiquidType(curr_type2 / 2);
11329 }
11330
11331 else if (action_id == EActions.MAKE_SPECIAL)
11332 {
11333 auto debugParams = DebugSpawnParams.WithPlayer(player);
11334 OnDebugSpawnEx(debugParams);
11335 }
11336
11337 else if (action_id == EActions.DELETE)
11338 {
11339 Delete();
11340 }
11341
11342 }
11343
11344
11345 return false;
11346 }
11347
11348 // -------------------------------------------------------------------------
11349
11350
11353 void OnActivatedByTripWire();
11354
11356 void OnActivatedByItem(notnull ItemBase item);
11357
11358 //----------------------------------------------------------------
11359 //returns true if item is able to explode when put in fire
11360 bool CanExplodeInFire()
11361 {
11362 return false;
11363 }
11364
11365 //----------------------------------------------------------------
11366 bool CanEat()
11367 {
11368 return true;
11369 }
11370
11371 //----------------------------------------------------------------
11372 override bool IsIgnoredByConstruction()
11373 {
11374 return true;
11375 }
11376
11377 //----------------------------------------------------------------
11378 //has FoodStages in config?
11379 bool HasFoodStage()
11380 {
11381 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11382 return GetGame().ConfigIsExisting(config_path);
11383 }
11384
11386 FoodStage GetFoodStage()
11387 {
11388 return null;
11389 }
11390
11391 bool CanBeCooked()
11392 {
11393 return false;
11394 }
11395
11396 bool CanBeCookedOnStick()
11397 {
11398 return false;
11399 }
11400
11402 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11404
11405 //----------------------------------------------------------------
11406 bool CanRepair(ItemBase item_repair_kit)
11407 {
11408 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11409 return module_repairing.CanRepair(this, item_repair_kit);
11410 }
11411
11412 //----------------------------------------------------------------
11413 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11414 {
11415 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11416 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11417 }
11418
11419 //----------------------------------------------------------------
11420 int GetItemSize()
11421 {
11422 /*
11423 vector v_size = this.ConfigGetVector("itemSize");
11424 int v_size_x = v_size[0];
11425 int v_size_y = v_size[1];
11426 int size = v_size_x * v_size_y;
11427 return size;
11428 */
11429
11430 return 1;
11431 }
11432
11433 //----------------------------------------------------------------
11434 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11435 bool CanBeMovedOverride()
11436 {
11437 return m_CanBeMovedOverride;
11438 }
11439
11440 //----------------------------------------------------------------
11441 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11442 void SetCanBeMovedOverride(bool setting)
11443 {
11444 m_CanBeMovedOverride = setting;
11445 }
11446
11447 //----------------------------------------------------------------
11455 void MessageToOwnerStatus(string text)
11456 {
11457 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11458
11459 if (player)
11460 {
11461 player.MessageStatus(text);
11462 }
11463 }
11464
11465 //----------------------------------------------------------------
11473 void MessageToOwnerAction(string text)
11474 {
11475 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11476
11477 if (player)
11478 {
11479 player.MessageAction(text);
11480 }
11481 }
11482
11483 //----------------------------------------------------------------
11491 void MessageToOwnerFriendly(string text)
11492 {
11493 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11494
11495 if (player)
11496 {
11497 player.MessageFriendly(text);
11498 }
11499 }
11500
11501 //----------------------------------------------------------------
11509 void MessageToOwnerImportant(string text)
11510 {
11511 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11512
11513 if (player)
11514 {
11515 player.MessageImportant(text);
11516 }
11517 }
11518
11519 override bool IsItemBase()
11520 {
11521 return true;
11522 }
11523
11524 // Checks if item is of questioned kind
11525 override bool KindOf(string tag)
11526 {
11527 bool found = false;
11528 string item_name = this.GetType();
11529 ref TStringArray item_tag_array = new TStringArray;
11530 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11531
11532 int array_size = item_tag_array.Count();
11533 for (int i = 0; i < array_size; i++)
11534 {
11535 if (item_tag_array.Get(i) == tag)
11536 {
11537 found = true;
11538 break;
11539 }
11540 }
11541 return found;
11542 }
11543
11544
11545 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11546 {
11547 //Debug.Log("OnRPC called");
11548 super.OnRPC(sender, rpc_type,ctx);
11549
11550 //Play soundset for attachment locking (ActionLockAttachment.c)
11551 switch (rpc_type)
11552 {
11553 #ifndef SERVER
11554 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11555 Param2<bool, string> p = new Param2<bool, string>(false, "");
11556
11557 if (!ctx.Read(p))
11558 return;
11559
11560 bool play = p.param1;
11561 string soundSet = p.param2;
11562
11563 if (play)
11564 {
11565 if (m_LockingSound)
11566 {
11568 {
11569 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11570 }
11571 }
11572 else
11573 {
11574 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11575 }
11576 }
11577 else
11578 {
11579 SEffectManager.DestroyEffect(m_LockingSound);
11580 }
11581
11582 break;
11583 #endif
11584
11585 }
11586
11587 if (GetWrittenNoteData())
11588 {
11589 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11590 }
11591 }
11592
11593 //-----------------------------
11594 // VARIABLE MANIPULATION SYSTEM
11595 //-----------------------------
11596 int NameToID(string name)
11597 {
11598 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11599 return plugin.GetID(name);
11600 }
11601
11602 string IDToName(int id)
11603 {
11604 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11605 return plugin.GetName(id);
11606 }
11607
11609 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11610 {
11611 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11612 //read the flags
11613 int varFlags;
11614 if (!ctx.Read(varFlags))
11615 return;
11616
11617 if (varFlags & ItemVariableFlags.FLOAT)
11618 {
11619 ReadVarsFromCTX(ctx);
11620 }
11621 }
11622
11623 override void SerializeNumericalVars(array<float> floats_out)
11624 {
11625 //some variables handled on EntityAI level already!
11626 super.SerializeNumericalVars(floats_out);
11627
11628 // the order of serialization must be the same as the order of de-serialization
11629 //--------------------------------------------
11630 if (IsVariableSet(VARIABLE_QUANTITY))
11631 {
11632 floats_out.Insert(m_VarQuantity);
11633 }
11634 //--------------------------------------------
11635 if (IsVariableSet(VARIABLE_WET))
11636 {
11637 floats_out.Insert(m_VarWet);
11638 }
11639 //--------------------------------------------
11640 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11641 {
11642 floats_out.Insert(m_VarLiquidType);
11643 }
11644 //--------------------------------------------
11645 if (IsVariableSet(VARIABLE_COLOR))
11646 {
11647 floats_out.Insert(m_ColorComponentR);
11648 floats_out.Insert(m_ColorComponentG);
11649 floats_out.Insert(m_ColorComponentB);
11650 floats_out.Insert(m_ColorComponentA);
11651 }
11652 //--------------------------------------------
11653 if (IsVariableSet(VARIABLE_CLEANNESS))
11654 {
11655 floats_out.Insert(m_Cleanness);
11656 }
11657 }
11658
11659 override void DeSerializeNumericalVars(array<float> floats)
11660 {
11661 //some variables handled on EntityAI level already!
11662 super.DeSerializeNumericalVars(floats);
11663
11664 // the order of serialization must be the same as the order of de-serialization
11665 int index = 0;
11666 int mask = Math.Round(floats.Get(index));
11667
11668 index++;
11669 //--------------------------------------------
11670 if (mask & VARIABLE_QUANTITY)
11671 {
11672 if (m_IsStoreLoad)
11673 {
11674 SetStoreLoadedQuantity(floats.Get(index));
11675 }
11676 else
11677 {
11678 float quantity = floats.Get(index);
11679 SetQuantity(quantity, true, false, false, false);
11680 }
11681 index++;
11682 }
11683 //--------------------------------------------
11684 if (mask & VARIABLE_WET)
11685 {
11686 float wet = floats.Get(index);
11687 SetWet(wet);
11688 index++;
11689 }
11690 //--------------------------------------------
11691 if (mask & VARIABLE_LIQUIDTYPE)
11692 {
11693 int liquidtype = Math.Round(floats.Get(index));
11694 SetLiquidType(liquidtype);
11695 index++;
11696 }
11697 //--------------------------------------------
11698 if (mask & VARIABLE_COLOR)
11699 {
11700 m_ColorComponentR = Math.Round(floats.Get(index));
11701 index++;
11702 m_ColorComponentG = Math.Round(floats.Get(index));
11703 index++;
11704 m_ColorComponentB = Math.Round(floats.Get(index));
11705 index++;
11706 m_ColorComponentA = Math.Round(floats.Get(index));
11707 index++;
11708 }
11709 //--------------------------------------------
11710 if (mask & VARIABLE_CLEANNESS)
11711 {
11712 int cleanness = Math.Round(floats.Get(index));
11713 SetCleanness(cleanness);
11714 index++;
11715 }
11716 }
11717
11718 override void WriteVarsToCTX(ParamsWriteContext ctx)
11719 {
11720 super.WriteVarsToCTX(ctx);
11721
11722 //--------------------------------------------
11723 if (IsVariableSet(VARIABLE_QUANTITY))
11724 {
11725 ctx.Write(GetQuantity());
11726 }
11727 //--------------------------------------------
11728 if (IsVariableSet(VARIABLE_WET))
11729 {
11730 ctx.Write(GetWet());
11731 }
11732 //--------------------------------------------
11733 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11734 {
11735 ctx.Write(GetLiquidType());
11736 }
11737 //--------------------------------------------
11738 if (IsVariableSet(VARIABLE_COLOR))
11739 {
11740 int r,g,b,a;
11741 GetColor(r,g,b,a);
11742 ctx.Write(r);
11743 ctx.Write(g);
11744 ctx.Write(b);
11745 ctx.Write(a);
11746 }
11747 //--------------------------------------------
11748 if (IsVariableSet(VARIABLE_CLEANNESS))
11749 {
11750 ctx.Write(GetCleanness());
11751 }
11752 }
11753
11754 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11755 {
11756 if (!super.ReadVarsFromCTX(ctx,version))
11757 return false;
11758
11759 int intValue;
11760 float value;
11761
11762 if (version < 140)
11763 {
11764 if (!ctx.Read(intValue))
11765 return false;
11766
11767 m_VariablesMask = intValue;
11768 }
11769
11770 if (m_VariablesMask & VARIABLE_QUANTITY)
11771 {
11772 if (!ctx.Read(value))
11773 return false;
11774
11775 if (IsStoreLoad())
11776 {
11778 }
11779 else
11780 {
11781 SetQuantity(value, true, false, false, false);
11782 }
11783 }
11784 //--------------------------------------------
11785 if (version < 140)
11786 {
11787 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11788 {
11789 if (!ctx.Read(value))
11790 return false;
11791 SetTemperatureDirect(value);
11792 }
11793 }
11794 //--------------------------------------------
11795 if (m_VariablesMask & VARIABLE_WET)
11796 {
11797 if (!ctx.Read(value))
11798 return false;
11799 SetWet(value);
11800 }
11801 //--------------------------------------------
11802 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11803 {
11804 if (!ctx.Read(intValue))
11805 return false;
11806 SetLiquidType(intValue);
11807 }
11808 //--------------------------------------------
11809 if (m_VariablesMask & VARIABLE_COLOR)
11810 {
11811 int r,g,b,a;
11812 if (!ctx.Read(r))
11813 return false;
11814 if (!ctx.Read(g))
11815 return false;
11816 if (!ctx.Read(b))
11817 return false;
11818 if (!ctx.Read(a))
11819 return false;
11820
11821 SetColor(r,g,b,a);
11822 }
11823 //--------------------------------------------
11824 if (m_VariablesMask & VARIABLE_CLEANNESS)
11825 {
11826 if (!ctx.Read(intValue))
11827 return false;
11828 SetCleanness(intValue);
11829 }
11830 //--------------------------------------------
11831 if (version >= 138 && version < 140)
11832 {
11833 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11834 {
11835 if (!ctx.Read(intValue))
11836 return false;
11837 SetFrozen(intValue);
11838 }
11839 }
11840
11841 return true;
11842 }
11843
11844 //----------------------------------------------------------------
11845 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11846 {
11847 m_IsStoreLoad = true;
11849 {
11850 m_FixDamageSystemInit = true;
11851 }
11852
11853 if (!super.OnStoreLoad(ctx, version))
11854 {
11855 m_IsStoreLoad = false;
11856 return false;
11857 }
11858
11859 if (version >= 114)
11860 {
11861 bool hasQuickBarIndexSaved;
11862
11863 if (!ctx.Read(hasQuickBarIndexSaved))
11864 {
11865 m_IsStoreLoad = false;
11866 return false;
11867 }
11868
11869 if (hasQuickBarIndexSaved)
11870 {
11871 int itmQBIndex;
11872
11873 //Load quickbar item bind
11874 if (!ctx.Read(itmQBIndex))
11875 {
11876 m_IsStoreLoad = false;
11877 return false;
11878 }
11879
11880 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11881 if (itmQBIndex != -1 && parentPlayer)
11882 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11883 }
11884 }
11885 else
11886 {
11887 // Backup of how it used to be
11888 PlayerBase player;
11889 int itemQBIndex;
11890 if (version == int.MAX)
11891 {
11892 if (!ctx.Read(itemQBIndex))
11893 {
11894 m_IsStoreLoad = false;
11895 return false;
11896 }
11897 }
11898 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11899 {
11900 //Load quickbar item bind
11901 if (!ctx.Read(itemQBIndex))
11902 {
11903 m_IsStoreLoad = false;
11904 return false;
11905 }
11906 if (itemQBIndex != -1 && player)
11907 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11908 }
11909 }
11910
11911 if (version < 140)
11912 {
11913 // variable management system
11914 if (!LoadVariables(ctx, version))
11915 {
11916 m_IsStoreLoad = false;
11917 return false;
11918 }
11919 }
11920
11921 //agent trasmission system
11922 if (!LoadAgents(ctx, version))
11923 {
11924 m_IsStoreLoad = false;
11925 return false;
11926 }
11927 if (version >= 132)
11928 {
11929 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11930 if (raib)
11931 {
11932 if (!raib.OnStoreLoad(ctx,version))
11933 {
11934 m_IsStoreLoad = false;
11935 return false;
11936 }
11937 }
11938 }
11939
11940 m_IsStoreLoad = false;
11941 return true;
11942 }
11943
11944 //----------------------------------------------------------------
11945
11946 override void OnStoreSave(ParamsWriteContext ctx)
11947 {
11948 super.OnStoreSave(ctx);
11949
11950 PlayerBase player;
11951 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11952 {
11953 ctx.Write(true); // Keep track of if we should actually read this in or not
11954 //Save quickbar item bind
11955 int itemQBIndex = -1;
11956 itemQBIndex = player.FindQuickBarEntityIndex(this);
11957 ctx.Write(itemQBIndex);
11958 }
11959 else
11960 {
11961 ctx.Write(false); // Keep track of if we should actually read this in or not
11962 }
11963
11964 SaveAgents(ctx);//agent trasmission system
11965
11966 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11967 if (raib)
11968 {
11969 raib.OnStoreSave(ctx);
11970 }
11971 }
11972 //----------------------------------------------------------------
11973
11974 override void AfterStoreLoad()
11975 {
11976 super.AfterStoreLoad();
11977
11979 {
11981 }
11982
11983 if (GetStoreLoadedQuantity() != float.LOWEST)
11984 {
11986 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11987 }
11988 }
11989
11990 override void EEOnAfterLoad()
11991 {
11992 super.EEOnAfterLoad();
11993
11995 {
11996 m_FixDamageSystemInit = false;
11997 }
11998
12001 }
12002
12003 bool CanBeDisinfected()
12004 {
12005 return false;
12006 }
12007
12008
12009 //----------------------------------------------------------------
12010 override void OnVariablesSynchronized()
12011 {
12012 if (m_Initialized)
12013 {
12014 #ifdef PLATFORM_CONSOLE
12015 //bruteforce it is
12016 if (IsSplitable())
12017 {
12018 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
12019 if (menu)
12020 {
12021 menu.Refresh();
12022 }
12023 }
12024 #endif
12025 }
12026
12028 {
12029 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12030 m_WantPlayImpactSound = false;
12031 }
12032
12034 {
12035 SetWeightDirty();
12037 }
12038 if (m_VarWet != m_VarWetPrev)
12039 {
12042 }
12043
12044 if (m_SoundSyncPlay != 0)
12045 {
12046 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
12047 m_SoundSyncPlay = 0;
12048 }
12049 if (m_SoundSyncStop != 0)
12050 {
12051 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12052 m_SoundSyncStop = 0;
12053 }
12054
12055 super.OnVariablesSynchronized();
12056 }
12057
12058 //------------------------- Quantity
12059 //----------------------------------------------------------------
12061 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12062 {
12063 if (!IsServerCheck(allow_client))
12064 return false;
12065
12066 if (!HasQuantity())
12067 return false;
12068
12069 float min = GetQuantityMin();
12070 float max = GetQuantityMax();
12071
12072 if (value <= (min + 0.001))
12073 value = min;
12074
12075 if (value == min)
12076 {
12077 if (destroy_config)
12078 {
12079 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12080 if (dstr)
12081 {
12082 m_VarQuantity = Math.Clamp(value, min, max);
12083 this.Delete();
12084 return true;
12085 }
12086 }
12087 else if (destroy_forced)
12088 {
12089 m_VarQuantity = Math.Clamp(value, min, max);
12090 this.Delete();
12091 return true;
12092 }
12093 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12094 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12095 }
12096
12097 float delta = m_VarQuantity;
12098 m_VarQuantity = Math.Clamp(value, min, max);
12099
12100 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12101 {
12102 delta = m_VarQuantity - delta;
12103
12104 if (delta)
12105 OnQuantityChanged(delta);
12106 }
12107
12108 SetVariableMask(VARIABLE_QUANTITY);
12109
12110 return false;
12111 }
12112
12113 //----------------------------------------------------------------
12115 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12116 {
12117 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12118 }
12119 //----------------------------------------------------------------
12120 void SetQuantityMax()
12121 {
12122 float max = GetQuantityMax();
12123 SetQuantity(max);
12124 }
12125
12126 override void SetQuantityToMinimum()
12127 {
12128 float min = GetQuantityMin();
12129 SetQuantity(min);
12130 }
12131 //----------------------------------------------------------------
12133 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12134 {
12135 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12136 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12137 SetQuantity(result, destroy_config, destroy_forced);
12138 }
12139
12140 //----------------------------------------------------------------
12142 override float GetQuantityNormalized()
12143 {
12144 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12145 }
12146
12148 {
12149 return GetQuantityNormalized();
12150 }
12151
12152 /*void SetAmmoNormalized(float value)
12153 {
12154 float value_clamped = Math.Clamp(value, 0, 1);
12155 Magazine this_mag = Magazine.Cast(this);
12156 int max_rounds = this_mag.GetAmmoMax();
12157 int result = value * max_rounds;//can the rounded if higher precision is required
12158 this_mag.SetAmmoCount(result);
12159 }*/
12160 //----------------------------------------------------------------
12161 override int GetQuantityMax()
12162 {
12163 int slot = -1;
12164 if (GetInventory())
12165 {
12166 InventoryLocation il = new InventoryLocation;
12167 GetInventory().GetCurrentInventoryLocation(il);
12168 slot = il.GetSlot();
12169 }
12170
12171 return GetTargetQuantityMax(slot);
12172 }
12173
12174 override int GetTargetQuantityMax(int attSlotID = -1)
12175 {
12176 float quantity_max = 0;
12177
12178 if (IsSplitable()) //only stackable/splitable items can check for stack size
12179 {
12180 if (attSlotID != -1)
12181 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12182
12183 if (quantity_max <= 0)
12184 quantity_max = m_VarStackMax;
12185 }
12186
12187 if (quantity_max <= 0)
12188 quantity_max = m_VarQuantityMax;
12189
12190 return quantity_max;
12191 }
12192 //----------------------------------------------------------------
12193 override int GetQuantityMin()
12194 {
12195 return m_VarQuantityMin;
12196 }
12197 //----------------------------------------------------------------
12198 int GetQuantityInit()
12199 {
12200 return m_VarQuantityInit;
12201 }
12202
12203 //----------------------------------------------------------------
12204 override bool HasQuantity()
12205 {
12206 return !(GetQuantityMax() - GetQuantityMin() == 0);
12207 }
12208
12209 override float GetQuantity()
12210 {
12211 return m_VarQuantity;
12212 }
12213
12214 bool IsFullQuantity()
12215 {
12216 return GetQuantity() >= GetQuantityMax();
12217 }
12218
12219 //Calculates weight of single item without attachments and cargo
12220 override float GetSingleInventoryItemWeightEx()
12221 {
12222 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12223 float weightEx = GetWeightEx();//overall weight of the item
12224 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12225 return weightEx - special;
12226 }
12227
12228 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12230 {
12232 }
12233
12234 override protected float GetWeightSpecialized(bool forceRecalc = false)
12235 {
12236 if (IsSplitable()) //quantity determines size of the stack
12237 {
12238 #ifdef DEVELOPER
12239 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12240 {
12241 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12242 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12243 }
12244 #endif
12245
12246 return GetQuantity() * GetConfigWeightModified();
12247 }
12248 else if (HasEnergyManager())// items with energy manager
12249 {
12250 #ifdef DEVELOPER
12251 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12252 {
12253 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12254 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12255 }
12256 #endif
12257 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12258 }
12259 else//everything else
12260 {
12261 #ifdef DEVELOPER
12262 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12263 {
12264 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12265 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12266 }
12267 #endif
12268 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12269 }
12270 }
12271
12273 int GetNumberOfItems()
12274 {
12275 int item_count = 0;
12276 ItemBase item;
12277
12278 if (GetInventory().GetCargo() != NULL)
12279 {
12280 item_count = GetInventory().GetCargo().GetItemCount();
12281 }
12282
12283 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12284 {
12285 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12286 if (item)
12287 item_count += item.GetNumberOfItems();
12288 }
12289 return item_count;
12290 }
12291
12293 float GetUnitWeight(bool include_wetness = true)
12294 {
12295 float weight = 0;
12296 float wetness = 1;
12297 if (include_wetness)
12298 wetness += GetWet();
12299 if (IsSplitable()) //quantity determines size of the stack
12300 {
12301 weight = wetness * m_ConfigWeight;
12302 }
12303 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12304 {
12305 weight = 1;
12306 }
12307 return weight;
12308 }
12309
12310 //-----------------------------------------------------------------
12311
12312 override void ClearInventory()
12313 {
12314 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12315 {
12316 GameInventory inv = GetInventory();
12317 array<EntityAI> items = new array<EntityAI>;
12318 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12319 for (int i = 0; i < items.Count(); i++)
12320 {
12321 ItemBase item = ItemBase.Cast(items.Get(i));
12322 if (item)
12323 {
12324 GetGame().ObjectDelete(item);
12325 }
12326 }
12327 }
12328 }
12329
12330 //------------------------- Energy
12331
12332 //----------------------------------------------------------------
12333 float GetEnergy()
12334 {
12335 float energy = 0;
12336 if (HasEnergyManager())
12337 {
12338 energy = GetCompEM().GetEnergy();
12339 }
12340 return energy;
12341 }
12342
12343
12344 override void OnEnergyConsumed()
12345 {
12346 super.OnEnergyConsumed();
12347
12349 }
12350
12351 override void OnEnergyAdded()
12352 {
12353 super.OnEnergyAdded();
12354
12356 }
12357
12358 // Converts energy (from Energy Manager) to quantity, if enabled.
12360 {
12361 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12362 {
12363 if (HasQuantity())
12364 {
12365 float energy_0to1 = GetCompEM().GetEnergy0To1();
12366 SetQuantityNormalized(energy_0to1);
12367 }
12368 }
12369 }
12370
12371 //----------------------------------------------------------------
12372 float GetHeatIsolationInit()
12373 {
12374 return ConfigGetFloat("heatIsolation");
12375 }
12376
12377 float GetHeatIsolation()
12378 {
12379 return m_HeatIsolation;
12380 }
12381
12382 float GetDryingIncrement(string pIncrementName)
12383 {
12384 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12385 if (GetGame().ConfigIsExisting(paramPath))
12386 return GetGame().ConfigGetFloat(paramPath);
12387
12388 return 0.0;
12389 }
12390
12391 float GetSoakingIncrement(string pIncrementName)
12392 {
12393 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12394 if (GetGame().ConfigIsExisting(paramPath))
12395 return GetGame().ConfigGetFloat(paramPath);
12396
12397 return 0.0;
12398 }
12399 //----------------------------------------------------------------
12400 override void SetWet(float value, bool allow_client = false)
12401 {
12402 if (!IsServerCheck(allow_client))
12403 return;
12404
12405 float min = GetWetMin();
12406 float max = GetWetMax();
12407
12408 float previousValue = m_VarWet;
12409
12410 m_VarWet = Math.Clamp(value, min, max);
12411
12412 if (previousValue != m_VarWet)
12413 {
12414 SetVariableMask(VARIABLE_WET);
12415 OnWetChanged(m_VarWet, previousValue);
12416 }
12417 }
12418 //----------------------------------------------------------------
12419 override void AddWet(float value)
12420 {
12421 SetWet(GetWet() + value);
12422 }
12423 //----------------------------------------------------------------
12424 override void SetWetMax()
12425 {
12427 }
12428 //----------------------------------------------------------------
12429 override float GetWet()
12430 {
12431 return m_VarWet;
12432 }
12433 //----------------------------------------------------------------
12434 override float GetWetMax()
12435 {
12436 return m_VarWetMax;
12437 }
12438 //----------------------------------------------------------------
12439 override float GetWetMin()
12440 {
12441 return m_VarWetMin;
12442 }
12443 //----------------------------------------------------------------
12444 override float GetWetInit()
12445 {
12446 return m_VarWetInit;
12447 }
12448 //----------------------------------------------------------------
12449 override void OnWetChanged(float newVal, float oldVal)
12450 {
12451 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12452 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12453 if (newLevel != oldLevel)
12454 {
12455 OnWetLevelChanged(newLevel,oldLevel);
12456 }
12457 }
12458
12459 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12460 {
12461 SetWeightDirty();
12462 }
12463
12464 override EWetnessLevel GetWetLevel()
12465 {
12466 return GetWetLevelInternal(m_VarWet);
12467 }
12468
12469 //----------------------------------------------------------------
12470
12471 override void SetStoreLoad(bool value)
12472 {
12473 m_IsStoreLoad = value;
12474 }
12475
12476 override bool IsStoreLoad()
12477 {
12478 return m_IsStoreLoad;
12479 }
12480
12481 override void SetStoreLoadedQuantity(float value)
12482 {
12483 m_StoreLoadedQuantity = value;
12484 }
12485
12486 override float GetStoreLoadedQuantity()
12487 {
12488 return m_StoreLoadedQuantity;
12489 }
12490
12491 //----------------------------------------------------------------
12492
12493 float GetItemModelLength()
12494 {
12495 if (ConfigIsExisting("itemModelLength"))
12496 {
12497 return ConfigGetFloat("itemModelLength");
12498 }
12499 return 0;
12500 }
12501
12502 float GetItemAttachOffset()
12503 {
12504 if (ConfigIsExisting("itemAttachOffset"))
12505 {
12506 return ConfigGetFloat("itemAttachOffset");
12507 }
12508 return 0;
12509 }
12510
12511 override void SetCleanness(int value, bool allow_client = false)
12512 {
12513 if (!IsServerCheck(allow_client))
12514 return;
12515
12516 int previousValue = m_Cleanness;
12517
12518 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12519
12520 if (previousValue != m_Cleanness)
12521 SetVariableMask(VARIABLE_CLEANNESS);
12522 }
12523
12524 override int GetCleanness()
12525 {
12526 return m_Cleanness;
12527 }
12528
12530 {
12531 return true;
12532 }
12533
12534 //----------------------------------------------------------------
12535 // ATTACHMENT LOCKING
12536 // Getters relevant to generic ActionLockAttachment
12537 int GetLockType()
12538 {
12539 return m_LockType;
12540 }
12541
12542 string GetLockSoundSet()
12543 {
12544 return m_LockSoundSet;
12545 }
12546
12547 //----------------------------------------------------------------
12548 //------------------------- Color
12549 // sets items color variable given color components
12550 override void SetColor(int r, int g, int b, int a)
12551 {
12556 SetVariableMask(VARIABLE_COLOR);
12557 }
12559 override void GetColor(out int r,out int g,out int b,out int a)
12560 {
12565 }
12566
12567 bool IsColorSet()
12568 {
12569 return IsVariableSet(VARIABLE_COLOR);
12570 }
12571
12573 string GetColorString()
12574 {
12575 int r,g,b,a;
12576 GetColor(r,g,b,a);
12577 r = r/255;
12578 g = g/255;
12579 b = b/255;
12580 a = a/255;
12581 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12582 }
12583 //----------------------------------------------------------------
12584 //------------------------- LiquidType
12585
12586 override void SetLiquidType(int value, bool allow_client = false)
12587 {
12588 if (!IsServerCheck(allow_client))
12589 return;
12590
12591 int old = m_VarLiquidType;
12592 m_VarLiquidType = value;
12593 OnLiquidTypeChanged(old,value);
12594 SetVariableMask(VARIABLE_LIQUIDTYPE);
12595 }
12596
12597 int GetLiquidTypeInit()
12598 {
12599 return ConfigGetInt("varLiquidTypeInit");
12600 }
12601
12602 override int GetLiquidType()
12603 {
12604 return m_VarLiquidType;
12605 }
12606
12607 protected void OnLiquidTypeChanged(int oldType, int newType)
12608 {
12609 if (newType == LIQUID_NONE && GetIsFrozen())
12610 SetFrozen(false);
12611 }
12612
12614 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12615 {
12616 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12617 }
12618
12619 // -------------------------------------------------------------------------
12621 void OnInventoryEnter(Man player)
12622 {
12623 PlayerBase nplayer;
12624 if (PlayerBase.CastTo(nplayer, player))
12625 {
12626 m_CanPlayImpactSound = true;
12627 //nplayer.OnItemInventoryEnter(this);
12628 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12629 }
12630 }
12631
12632 // -------------------------------------------------------------------------
12634 void OnInventoryExit(Man player)
12635 {
12636 PlayerBase nplayer;
12637 if (PlayerBase.CastTo(nplayer,player))
12638 {
12639 //nplayer.OnItemInventoryExit(this);
12640 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12641
12642 }
12643
12644 //if (!GetGame().IsDedicatedServer())
12645 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12646
12647
12648 if (HasEnergyManager())
12649 {
12650 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12651 }
12652 }
12653
12654 // ADVANCED PLACEMENT EVENTS
12655 override void OnPlacementStarted(Man player)
12656 {
12657 super.OnPlacementStarted(player);
12658
12659 SetTakeable(false);
12660 }
12661
12662 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12663 {
12664 if (m_AdminLog)
12665 {
12666 m_AdminLog.OnPlacementComplete(player, this);
12667 }
12668
12669 super.OnPlacementComplete(player, position, orientation);
12670 }
12671
12672 //-----------------------------
12673 // AGENT SYSTEM
12674 //-----------------------------
12675 //--------------------------------------------------------------------------
12676 bool ContainsAgent(int agent_id)
12677 {
12678 if (agent_id & m_AttachedAgents)
12679 {
12680 return true;
12681 }
12682 else
12683 {
12684 return false;
12685 }
12686 }
12687
12688 //--------------------------------------------------------------------------
12689 override void RemoveAgent(int agent_id)
12690 {
12691 if (ContainsAgent(agent_id))
12692 {
12693 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12694 }
12695 }
12696
12697 //--------------------------------------------------------------------------
12698 override void RemoveAllAgents()
12699 {
12700 m_AttachedAgents = 0;
12701 }
12702 //--------------------------------------------------------------------------
12703 override void RemoveAllAgentsExcept(int agent_to_keep)
12704 {
12705 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12706 }
12707 // -------------------------------------------------------------------------
12708 override void InsertAgent(int agent, float count = 1)
12709 {
12710 if (count < 1)
12711 return;
12712 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12714 }
12715
12717 void TransferAgents(int agents)
12718 {
12720 }
12721
12722 // -------------------------------------------------------------------------
12723 override int GetAgents()
12724 {
12725 return m_AttachedAgents;
12726 }
12727 //----------------------------------------------------------------------
12728
12729 /*int GetContaminationType()
12730 {
12731 int contamination_type;
12732
12733 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12734 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12735 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12736 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12737
12738 Edible_Base edible = Edible_Base.Cast(this);
12739 int agents = GetAgents();
12740 if (edible)
12741 {
12742 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12743 if (profile)
12744 {
12745 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12746 }
12747 }
12748 if (agents & CONTAMINATED_MASK)
12749 {
12750 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12751 }
12752 if (agents & POISONED_MASK)
12753 {
12754 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12755 }
12756 if (agents & NERVE_GAS_MASK)
12757 {
12758 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12759 }
12760 if (agents & DIRTY_MASK)
12761 {
12762 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12763 }
12764
12765 return agents;
12766 }*/
12767
12768 // -------------------------------------------------------------------------
12769 bool LoadAgents(ParamsReadContext ctx, int version)
12770 {
12771 if (!ctx.Read(m_AttachedAgents))
12772 return false;
12773 return true;
12774 }
12775 // -------------------------------------------------------------------------
12777 {
12778
12780 }
12781 // -------------------------------------------------------------------------
12782
12784 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12785 {
12786 super.CheckForRoofLimited(timeTresholdMS);
12787
12788 float time = GetGame().GetTime();
12789 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12790 {
12791 m_PreviousRoofTestTime = time;
12792 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12793 }
12794 }
12795
12796 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12797 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12798 {
12799 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12800 {
12801 return 0;
12802 }
12803
12804 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12805 {
12806 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12807 if (filter)
12808 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12809 else
12810 return 0;//otherwise return 0 when no filter attached
12811 }
12812
12813 string subclassPath, entryName;
12814
12815 switch (type)
12816 {
12817 case DEF_BIOLOGICAL:
12818 entryName = "biological";
12819 break;
12820 case DEF_CHEMICAL:
12821 entryName = "chemical";
12822 break;
12823 default:
12824 entryName = "biological";
12825 break;
12826 }
12827
12828 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12829
12830 return GetGame().ConfigGetFloat(subclassPath + entryName);
12831 }
12832
12833
12834
12836 override void EEOnCECreate()
12837 {
12838 if (!IsMagazine())
12840
12842 }
12843
12844
12845 //-------------------------
12846 // OPEN/CLOSE USER ACTIONS
12847 //-------------------------
12849 void Open();
12850 void Close();
12851 bool IsOpen()
12852 {
12853 return true;
12854 }
12855
12856 override bool CanDisplayCargo()
12857 {
12858 return IsOpen();
12859 }
12860
12861
12862 // ------------------------------------------------------------
12863 // CONDITIONS
12864 // ------------------------------------------------------------
12865 override bool CanPutInCargo(EntityAI parent)
12866 {
12867 if (parent)
12868 {
12869 if (parent.IsInherited(DayZInfected))
12870 return true;
12871
12872 if (!parent.IsRuined())
12873 return true;
12874 }
12875
12876 return true;
12877 }
12878
12879 override bool CanPutAsAttachment(EntityAI parent)
12880 {
12881 if (!super.CanPutAsAttachment(parent))
12882 {
12883 return false;
12884 }
12885
12886 if (!IsRuined() && !parent.IsRuined())
12887 {
12888 return true;
12889 }
12890
12891 return false;
12892 }
12893
12894 override bool CanReceiveItemIntoCargo(EntityAI item)
12895 {
12896 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12897 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12898 // return false;
12899
12900 return super.CanReceiveItemIntoCargo(item);
12901 }
12902
12903 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12904 {
12905 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12906 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12907 // return false;
12908
12909 GameInventory attachmentInv = attachment.GetInventory();
12910 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12911 {
12912 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12913 return false;
12914 }
12915
12916 InventoryLocation loc = new InventoryLocation();
12917 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12918 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12919 return false;
12920
12921 return super.CanReceiveAttachment(attachment, slotId);
12922 }
12923
12924 override bool CanReleaseAttachment(EntityAI attachment)
12925 {
12926 if (!super.CanReleaseAttachment(attachment))
12927 return false;
12928
12929 return GetInventory().AreChildrenAccessible();
12930 }
12931
12932 /*override bool CanLoadAttachment(EntityAI attachment)
12933 {
12934 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12935 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12936 // return false;
12937
12938 GameInventory attachmentInv = attachment.GetInventory();
12939 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12940 {
12941 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12942 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12943
12944 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12945 return false;
12946 }
12947
12948 return super.CanLoadAttachment(attachment);
12949 }*/
12950
12951 // Plays muzzle flash particle effects
12952 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12953 {
12954 int id = muzzle_owner.GetMuzzleID();
12955 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12956
12957 if (WPOF_array)
12958 {
12959 for (int i = 0; i < WPOF_array.Count(); i++)
12960 {
12961 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12962
12963 if (WPOF)
12964 {
12965 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12966 }
12967 }
12968 }
12969 }
12970
12971 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12972 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12973 {
12974 int id = muzzle_owner.GetMuzzleID();
12975 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12976
12977 if (WPOBE_array)
12978 {
12979 for (int i = 0; i < WPOBE_array.Count(); i++)
12980 {
12981 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12982
12983 if (WPOBE)
12984 {
12985 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12986 }
12987 }
12988 }
12989 }
12990
12991 // Plays all weapon overheating particles
12992 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12993 {
12994 int id = muzzle_owner.GetMuzzleID();
12995 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12996
12997 if (WPOOH_array)
12998 {
12999 for (int i = 0; i < WPOOH_array.Count(); i++)
13000 {
13001 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13002
13003 if (WPOOH)
13004 {
13005 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13006 }
13007 }
13008 }
13009 }
13010
13011 // Updates all weapon overheating particles
13012 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13013 {
13014 int id = muzzle_owner.GetMuzzleID();
13015 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13016
13017 if (WPOOH_array)
13018 {
13019 for (int i = 0; i < WPOOH_array.Count(); i++)
13020 {
13021 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13022
13023 if (WPOOH)
13024 {
13025 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13026 }
13027 }
13028 }
13029 }
13030
13031 // Stops overheating particles
13032 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13033 {
13034 int id = muzzle_owner.GetMuzzleID();
13035 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13036
13037 if (WPOOH_array)
13038 {
13039 for (int i = 0; i < WPOOH_array.Count(); i++)
13040 {
13041 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13042
13043 if (WPOOH)
13044 {
13045 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13046 }
13047 }
13048 }
13049 }
13050
13051 //----------------------------------------------------------------
13052 //Item Behaviour - unified approach
13053 override bool IsHeavyBehaviour()
13054 {
13055 if (m_ItemBehaviour == 0)
13056 {
13057 return true;
13058 }
13059
13060 return false;
13061 }
13062
13063 override bool IsOneHandedBehaviour()
13064 {
13065 if (m_ItemBehaviour == 1)
13066 {
13067 return true;
13068 }
13069
13070 return false;
13071 }
13072
13073 override bool IsTwoHandedBehaviour()
13074 {
13075 if (m_ItemBehaviour == 2)
13076 {
13077 return true;
13078 }
13079
13080 return false;
13081 }
13082
13083 bool IsDeployable()
13084 {
13085 return false;
13086 }
13087
13089 float GetDeployTime()
13090 {
13091 return UATimeSpent.DEFAULT_DEPLOY;
13092 }
13093
13094
13095 //----------------------------------------------------------------
13096 // Item Targeting (User Actions)
13097 override void SetTakeable(bool pState)
13098 {
13099 m_IsTakeable = pState;
13100 SetSynchDirty();
13101 }
13102
13103 override bool IsTakeable()
13104 {
13105 return m_IsTakeable;
13106 }
13107
13108 // For cases where we want to show object widget which cant be taken to hands
13110 {
13111 return false;
13112 }
13113
13115 protected void PreLoadSoundAttachmentType()
13116 {
13117 string att_type = "None";
13118
13119 if (ConfigIsExisting("soundAttType"))
13120 {
13121 att_type = ConfigGetString("soundAttType");
13122 }
13123
13124 m_SoundAttType = att_type;
13125 }
13126
13127 override string GetAttachmentSoundType()
13128 {
13129 return m_SoundAttType;
13130 }
13131
13132 //----------------------------------------------------------------
13133 //SOUNDS - ItemSoundHandler
13134 //----------------------------------------------------------------
13135
13136 string GetPlaceSoundset(); // played when deploy starts
13137 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13138 string GetDeploySoundset(); // played when deploy sucessfully finishes
13139
13141 {
13142 if (!m_ItemSoundHandler)
13144
13145 return m_ItemSoundHandler;
13146 }
13147
13148 // override to initialize sounds
13149 protected void InitItemSounds()
13150 {
13151 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13152 return;
13153
13155
13156 if (GetPlaceSoundset() != string.Empty)
13157 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13158
13159 if (GetDeploySoundset() != string.Empty)
13160 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13161
13162 SoundParameters params = new SoundParameters();
13163 params.m_Loop = true;
13164 if (GetLoopDeploySoundset() != string.Empty)
13165 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13166 }
13167
13168 // Start sound using ItemSoundHandler
13169 void StartItemSoundServer(int id)
13170 {
13171 if (!GetGame().IsServer())
13172 return;
13173
13174 m_SoundSyncPlay = id;
13175 SetSynchDirty();
13176
13177 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13179 }
13180
13181 // Stop sound using ItemSoundHandler
13182 void StopItemSoundServer(int id)
13183 {
13184 if (!GetGame().IsServer())
13185 return;
13186
13187 m_SoundSyncStop = id;
13188 SetSynchDirty();
13189
13190 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13192 }
13193
13194 protected void ClearStartItemSoundServer()
13195 {
13196 m_SoundSyncPlay = 0;
13197 }
13198
13199 protected void ClearStopItemSoundServer()
13200 {
13201 m_SoundSyncStop = 0;
13202 }
13203
13205 void PlayAttachSound(string slot_type)
13206 {
13207 if (!GetGame().IsDedicatedServer())
13208 {
13209 if (ConfigIsExisting("attachSoundSet"))
13210 {
13211 string cfg_path = "";
13212 string soundset = "";
13213 string type_name = GetType();
13214
13215 TStringArray cfg_soundset_array = new TStringArray;
13216 TStringArray cfg_slot_array = new TStringArray;
13217 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13218 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13219
13220 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13221 {
13222 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13223 {
13224 if (cfg_slot_array[i] == slot_type)
13225 {
13226 soundset = cfg_soundset_array[i];
13227 break;
13228 }
13229 }
13230 }
13231
13232 if (soundset != "")
13233 {
13234 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13235 sound.SetAutodestroy(true);
13236 }
13237 }
13238 }
13239 }
13240
13241 void PlayDetachSound(string slot_type)
13242 {
13243 //TODO - evaluate if needed and devise universal config structure if so
13244 }
13245
13246 void OnApply(PlayerBase player);
13247
13249 {
13250 return 1.0;
13251 };
13252 //returns applicable selection
13253 array<string> GetHeadHidingSelection()
13254 {
13256 }
13257
13259 {
13261 }
13262
13263 WrittenNoteData GetWrittenNoteData() {};
13264
13266 {
13267 SetDynamicPhysicsLifeTime(0.01);
13268 m_ItemBeingDroppedPhys = false;
13269 }
13270
13272 {
13273 array<string> zone_names = new array<string>;
13274 GetDamageZones(zone_names);
13275 for (int i = 0; i < zone_names.Count(); i++)
13276 {
13277 SetHealthMax(zone_names.Get(i),"Health");
13278 }
13279 SetHealthMax("","Health");
13280 }
13281
13283 void SetZoneDamageCEInit()
13284 {
13285 float global_health = GetHealth01("","Health");
13286 array<string> zones = new array<string>;
13287 GetDamageZones(zones);
13288 //set damage of all zones to match global health level
13289 for (int i = 0; i < zones.Count(); i++)
13290 {
13291 SetHealth01(zones.Get(i),"Health",global_health);
13292 }
13293 }
13294
13296 bool IsCoverFaceForShave(string slot_name)
13297 {
13298 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13299 }
13300
13301 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13302 {
13303 if (!hasRootAsPlayer)
13304 {
13305 if (refParentIB)
13306 {
13307 // parent is wet
13308 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13309 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13310 // parent has liquid inside
13311 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13312 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13313 // drying
13314 else if (m_VarWet > m_VarWetMin)
13315 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13316 }
13317 else
13318 {
13319 // drying on ground or inside non-itembase (car, ...)
13320 if (m_VarWet > m_VarWetMin)
13321 AddWet(-1 * delta * GetDryingIncrement("ground"));
13322 }
13323 }
13324 }
13325
13326 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13327 {
13329 {
13330 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13331 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13332 {
13333 float heatPermCoef = 1.0;
13334 EntityAI ent = this;
13335 while (ent)
13336 {
13337 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13338 ent = ent.GetHierarchyParent();
13339 }
13340
13341 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13342 }
13343 }
13344 }
13345
13346 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13347 {
13348 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13349 EntityAI parent = GetHierarchyParent();
13350 if (!parent)
13351 {
13352 hasParent = false;
13353 hasRootAsPlayer = false;
13354 }
13355 else
13356 {
13357 hasParent = true;
13358 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13359 refParentIB = ItemBase.Cast(parent);
13360 }
13361 }
13362
13363 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13364 {
13365 // this is stub, implemented on Edible_Base
13366 }
13367
13368 bool CanDecay()
13369 {
13370 // return true used on selected food clases so they can decay
13371 return false;
13372 }
13373
13374 protected bool CanProcessDecay()
13375 {
13376 // this is stub, implemented on Edible_Base class
13377 // used to determine whether it is still necessary for the food to decay
13378 return false;
13379 }
13380
13381 protected bool CanHaveWetness()
13382 {
13383 // return true used on selected items that have a wetness effect
13384 return false;
13385 }
13386
13388 bool CanBeConsumed(ConsumeConditionData data = null)
13389 {
13390 return !GetIsFrozen() && IsOpen();
13391 }
13392
13393 override void ProcessVariables()
13394 {
13395 bool hasParent = false, hasRootAsPlayer = false;
13396 ItemBase refParentIB;
13397
13398 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13399 bool foodDecay = g_Game.IsFoodDecayEnabled();
13400
13401 if (wwtu || foodDecay)
13402 {
13403 bool processWetness = wwtu && CanHaveWetness();
13404 bool processTemperature = wwtu && CanHaveTemperature();
13405 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13406
13407 if (processWetness || processTemperature || processDecay)
13408 {
13409 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13410
13411 if (processWetness)
13412 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13413
13414 if (processTemperature)
13415 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13416
13417 if (processDecay)
13418 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13419 }
13420 }
13421 }
13422
13425 {
13426 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13427 }
13428
13429 override float GetTemperatureFreezeThreshold()
13430 {
13432 return Liquid.GetFreezeThreshold(GetLiquidType());
13433
13434 return super.GetTemperatureFreezeThreshold();
13435 }
13436
13437 override float GetTemperatureThawThreshold()
13438 {
13440 return Liquid.GetThawThreshold(GetLiquidType());
13441
13442 return super.GetTemperatureThawThreshold();
13443 }
13444
13445 override float GetItemOverheatThreshold()
13446 {
13448 return Liquid.GetBoilThreshold(GetLiquidType());
13449
13450 return super.GetItemOverheatThreshold();
13451 }
13452
13453 override float GetTemperatureFreezeTime()
13454 {
13455 if (HasQuantity())
13456 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13457
13458 return super.GetTemperatureFreezeTime();
13459 }
13460
13461 override float GetTemperatureThawTime()
13462 {
13463 if (HasQuantity())
13464 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13465
13466 return super.GetTemperatureThawTime();
13467 }
13468
13470 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13472 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13473
13474 bool IsCargoException4x3(EntityAI item)
13475 {
13476 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13477 }
13478
13480 {
13481 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13482 }
13483
13485 void AddLightSourceItem(ItemBase lightsource)
13486 {
13487 m_LightSourceItem = lightsource;
13488 }
13489
13491 {
13492 m_LightSourceItem = null;
13493 }
13494
13496 {
13497 return m_LightSourceItem;
13498 }
13499
13501 array<int> GetValidFinishers()
13502 {
13503 return null;
13504 }
13505
13507 bool GetActionWidgetOverride(out typename name)
13508 {
13509 return false;
13510 }
13511
13512 bool PairWithDevice(notnull ItemBase otherDevice)
13513 {
13514 if (GetGame().IsServer())
13515 {
13516 ItemBase explosive = otherDevice;
13518 if (!trg)
13519 {
13520 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13521 explosive = this;
13522 }
13523
13524 explosive.PairRemote(trg);
13525 trg.SetControlledDevice(explosive);
13526
13527 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13528 trg.SetPersistentPairID(persistentID);
13529 explosive.SetPersistentPairID(persistentID);
13530
13531 return true;
13532 }
13533 return false;
13534 }
13535
13537 float GetBaitEffectivity()
13538 {
13539 float ret = 1.0;
13540 if (HasQuantity())
13541 ret *= GetQuantityNormalized();
13542 ret *= GetHealth01();
13543
13544 return ret;
13545 }
13546
13547 #ifdef DEVELOPER
13548 override void SetDebugItem()
13549 {
13550 super.SetDebugItem();
13551 _itemBase = this;
13552 }
13553
13554 override string GetDebugText()
13555 {
13556 string text = super.GetDebugText();
13557
13558 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13559 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13560
13561 return text;
13562 }
13563 #endif
13564
13565 bool CanBeUsedForSuicide()
13566 {
13567 return true;
13568 }
13569
13571 //DEPRECATED BELOW
13573 // Backwards compatibility
13574 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13575 {
13576 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13577 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13578 }
13579
13580 // replaced by ItemSoundHandler
13581 protected EffectSound m_SoundDeployFinish;
13582 protected EffectSound m_SoundPlace;
13583 protected EffectSound m_DeployLoopSoundEx;
13584 protected EffectSound m_SoundDeploy;
13585 bool m_IsPlaceSound;
13586 bool m_IsDeploySound;
13588
13589 string GetDeployFinishSoundset();
13590 void PlayDeploySound();
13591 void PlayDeployFinishSound();
13592 void PlayPlaceSound();
13593 void PlayDeployLoopSoundEx();
13594 void StopDeployLoopSoundEx();
13595 void SoundSynchRemoteReset();
13596 void SoundSynchRemote();
13597 bool UsesGlobalDeploy(){return false;}
13598 bool CanPlayDeployLoopSound(){return false;}
13600 bool IsPlaceSound(){return m_IsPlaceSound;}
13601 bool IsDeploySound(){return m_IsDeploySound;}
13602 void SetIsPlaceSound(bool is_place_sound);
13603 void SetIsDeploySound(bool is_deploy_sound);
13604}
13605
13606EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13607{
13608 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13609 if (entity)
13610 {
13611 bool is_item = entity.IsInherited(ItemBase);
13612 if (is_item && full_quantity)
13613 {
13614 ItemBase item = ItemBase.Cast(entity);
13615 item.SetQuantity(item.GetQuantityInit());
13616 }
13617 }
13618 else
13619 {
13620 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13621 return NULL;
13622 }
13623 return entity;
13624}
13625
13626void SetupSpawnedItem(ItemBase item, float health, float quantity)
13627{
13628 if (item)
13629 {
13630 if (health > 0)
13631 item.SetHealth("", "", health);
13632
13633 if (item.CanHaveTemperature())
13634 {
13635 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13636 if (item.CanFreeze())
13637 item.SetFrozen(false);
13638 }
13639
13640 if (item.HasEnergyManager())
13641 {
13642 if (quantity >= 0)
13643 {
13644 item.GetCompEM().SetEnergy0To1(quantity);
13645 }
13646 else
13647 {
13648 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13649 }
13650 }
13651 else if (item.IsMagazine())
13652 {
13653 Magazine mag = Magazine.Cast(item);
13654 if (quantity >= 0)
13655 {
13656 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13657 }
13658 else
13659 {
13660 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13661 }
13662
13663 }
13664 else
13665 {
13666 if (quantity >= 0)
13667 {
13668 item.SetQuantityNormalized(quantity, false);
13669 }
13670 else
13671 {
13672 item.SetQuantity(Math.AbsFloat(quantity));
13673 }
13674
13675 }
13676 }
13677}
13678
13679#ifdef DEVELOPER
13680ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13681#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()