8828{
8830 {
8831 return true;
8832 }
8833};
8834
8835
8836
8838{
8842
8844
8847
8848
8849
8850
8851
8860
8866
8871
8876
8897 protected bool m_IsResultOfSplit
8898
8900
8905
8906
8907
8909
8913
8914
8915
8917
8920
8921
8922
8928
8929
8937
8940
8941
8943
8944
8946
8947
8952
8953
8958
8959
8961
8962
8964 {
8969
8970 if (!
GetGame().IsDedicatedServer())
8971 {
8973 {
8975
8977 {
8979 }
8980 }
8981
8984 }
8985
8986 m_OldLocation = null;
8987
8989 {
8991 }
8992
8993 if (ConfigIsExisting("headSelectionsToHide"))
8994 {
8997 }
8998
9000 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9001 {
9003 }
9004
9006
9007 m_IsResultOfSplit = false;
9008
9010 }
9011
9013 {
9014 super.InitItemVariables();
9015
9021 m_Count = ConfigGetInt(
"count");
9022
9025
9030
9033
9038
9050
9054
9055
9058 if (ConfigIsExisting("canBeSplit"))
9059 {
9062 }
9063
9065 if (ConfigIsExisting("itemBehaviour"))
9067
9068
9071 RegisterNetSyncVariableInt("m_VarLiquidType");
9072 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9073
9074 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9075 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9076 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9077
9078 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9079 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9080 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9081 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9082
9083 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9084 RegisterNetSyncVariableBool("m_IsTakeable");
9085 RegisterNetSyncVariableBool("m_IsHologram");
9086
9089 {
9092 }
9093
9095
9097 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9099
9100 }
9101
9103 {
9105 }
9106
9108 {
9111 {
9116 }
9117 }
9118
9119 override void GetActions(
typename action_input_type, out array<ActionBase_Basic> actions)
9120 {
9122 {
9125 }
9126
9128 }
9129
9131 {
9137 }
9138
9140
9142 {
9144
9145 if (!action)
9146 {
9147 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
9148 return;
9149 }
9150
9152 if (!ai)
9153 {
9155 return;
9156 }
9157
9159 if (!action_array)
9160 {
9161 action_array = new array<ActionBase_Basic>;
9163 }
9164 if (LogManager.IsActionLogEnable())
9165 {
9166 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action");
9167 }
9168
9169 if (action_array.Find(action) != -1)
9170 {
9171 Debug.Log(
"Action " + action.Type() +
" already added to " +
this +
", skipping!");
9172 }
9173 else
9174 {
9175 action_array.Insert(action);
9176 }
9177 }
9178
9180 {
9182 ActionBase action = player.GetActionManager().GetAction(actionName);
9185
9186 if (action_array)
9187 {
9188 action_array.RemoveItem(action);
9189 }
9190 }
9191
9192
9193
9195 {
9196 ActionOverrideData overrideData = new ActionOverrideData();
9200
9202 if (!actionMap)
9203 {
9206 }
9207
9208 actionMap.Insert(this.
Type(), overrideData);
9209
9210 }
9211
9213
9215
9216
9218 {
9221
9224
9225 string config_to_search = "CfgVehicles";
9226 string muzzle_owner_config;
9227
9229 {
9230 if (IsInherited(Weapon))
9231 config_to_search = "CfgWeapons";
9232
9233 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9234
9235 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9236
9238
9239 if (config_OnFire_subclass_count > 0)
9240 {
9241 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9242
9243 for (int i = 0; i < config_OnFire_subclass_count; i++)
9244 {
9245 string particle_class = "";
9247 string config_OnFire_entry = config_OnFire_class + particle_class;
9248 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9249 WPOF_array.Insert(WPOF);
9250 }
9251
9252
9254 }
9255 }
9256
9258 {
9259 config_to_search = "CfgWeapons";
9260 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9261
9262 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9263
9265
9266 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9267 {
9268 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9269
9270 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9271 {
9272 string particle_class2 = "";
9274 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9275 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9276 WPOBE_array.Insert(WPOBE);
9277 }
9278
9279
9281 }
9282 }
9283 }
9284
9285
9287 {
9290
9292 {
9293 string config_to_search = "CfgVehicles";
9294
9295 if (IsInherited(Weapon))
9296 config_to_search = "CfgWeapons";
9297
9298 string muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9299 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9300
9301 if (
GetGame().ConfigIsExisting(config_OnOverheating_class))
9302 {
9303
9305
9307 {
9309 string error =
"Error reading config " +
GetType() +
">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9311 return;
9312 }
9313
9316
9317
9318
9320 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9321
9322 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9323 {
9324 string particle_class = "";
9326 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9328
9329 if (entry_type == CT_CLASS)
9330 {
9331 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9332 WPOOH_array.Insert(WPOF);
9333 }
9334 }
9335
9336
9338 }
9339 }
9340 }
9341
9343 {
9345 }
9346
9348 {
9350 {
9352
9355
9358
9359 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9360 }
9361 }
9362
9364 {
9366 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9367
9369 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9370
9372 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9373
9375 {
9377 }
9378 }
9379
9381 {
9383 }
9384
9386 {
9389 else
9391
9393 {
9396 }
9397 else
9398 {
9401
9404 }
9405
9407 }
9408
9410 {
9412 ItemBase.PlayOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9413 }
9414
9416 {
9418 ItemBase.UpdateOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9420 }
9421
9423 {
9425 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9426 }
9427
9429 {
9432
9433 OverheatingParticle OP = new OverheatingParticle();
9438
9440 }
9441
9443 {
9446
9447 return -1;
9448 }
9449
9451 {
9453 {
9456
9457 for (int i = count; i > 0; --i)
9458 {
9459 int id = i - 1;
9462
9465
9466 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9467 {
9468 if (p)
9469 {
9472 }
9473 }
9474 }
9475 }
9476 }
9477
9479 {
9481 {
9483 {
9484 int id = i - 1;
9486
9487 if (OP)
9488 {
9490
9491 if (p)
9492 {
9494 }
9495
9496 delete OP;
9497 }
9498 }
9499
9502 }
9503 }
9504
9507 {
9508 return 0.0;
9509 }
9510
9511
9513 {
9514 return 250;
9515 }
9516
9518 {
9519 return 0;
9520 }
9521
9524 {
9526 return true;
9527
9528 return false;
9529 }
9530
9533 {
9536
9538 {
9540 }
9541 else
9542 {
9543
9545 }
9546
9548 }
9549
9556 {
9557 return -1;
9558 }
9559
9560
9561
9562
9564 {
9566 {
9568 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9569
9570 if (r_index >= 0)
9571 {
9572 InventoryLocation r_il = new InventoryLocation;
9573 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9574
9575 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9578 {
9579 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9580 }
9582 {
9583 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9584 }
9585
9586 }
9587
9588 player.GetHumanInventory().ClearUserReservedLocation(this);
9589 }
9590
9593 }
9594
9595
9596
9597
9599 {
9600 return ItemBase.m_DebugActionsMask;
9601 }
9602
9604 {
9605 return ItemBase.m_DebugActionsMask & mask;
9606 }
9607
9609 {
9610 ItemBase.m_DebugActionsMask = mask;
9611 }
9612
9614 {
9615 ItemBase.m_DebugActionsMask |= mask;
9616 }
9617
9619 {
9620 ItemBase.m_DebugActionsMask &= ~mask;
9621 }
9622
9624 {
9626 {
9628 }
9629 else
9630 {
9632 }
9633 }
9634
9635
9637 {
9638 if (GetEconomyProfile())
9639 {
9640 float q_max = GetEconomyProfile().GetQuantityMax();
9641 if (q_max > 0)
9642 {
9643 float q_min = GetEconomyProfile().GetQuantityMin();
9644 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9645
9647 {
9648 ComponentEnergyManager comp = GetCompEM();
9650 {
9652 }
9653 }
9655 {
9657
9658 }
9659
9660 }
9661 }
9662 }
9663
9666 {
9667 EntityAI parent = GetHierarchyParent();
9668
9669 if (parent)
9670 {
9671 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9672 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9673 parent.GetInventory().SetSlotLock(inventory_location_to_lock.
GetSlot(),
true);
9674 }
9675 }
9676
9679 {
9680 EntityAI parent = GetHierarchyParent();
9681
9682 if (parent)
9683 {
9684 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9685 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9686 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.
GetSlot(),
false);
9687 }
9688 }
9689
9691 {
9692
9693
9694
9695
9697
9699 {
9700 if (ScriptInputUserData.CanStoreInputUserData())
9701 {
9702 ScriptInputUserData ctx = new ScriptInputUserData;
9708 ctx.
Write(use_stack_max);
9711
9713 {
9714 GetGame().
GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9715 }
9716 }
9717 }
9718 else if (!
GetGame().IsMultiplayer())
9719 {
9721 }
9722 }
9723
9725 {
9727 }
9728
9730 {
9732 }
9733
9735 {
9737 }
9738
9740 {
9741
9742 return false;
9743 }
9744
9746 {
9747 return false;
9748 }
9749
9753 {
9754 return false;
9755 }
9756
9758 {
9759 return "";
9760 }
9761
9763
9765 {
9766 return false;
9767 }
9768
9770 {
9771 return true;
9772 }
9773
9774
9775
9777 {
9778 return true;
9779 }
9780
9782 {
9783 return true;
9784 }
9785
9787 {
9788 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9790 }
9791
9793 {
9795 }
9796
9798 {
9800 if (!is_being_placed)
9802 SetSynchDirty();
9803 }
9804
9805
9807
9809 {
9811 }
9812
9814 {
9816 }
9817
9819 {
9820 return 1;
9821 }
9822
9824 {
9825 return false;
9826 }
9827
9829 {
9831 SetSynchDirty();
9832 }
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9869 {
9870 super.OnMovedInsideCargo(container);
9871
9872 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9873 }
9874
9875 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9876 {
9877 super.EEItemLocationChanged(oldLoc,newLoc);
9878
9879 PlayerBase new_player = null;
9880 PlayerBase old_player = null;
9881
9882 if (newLoc.GetParent())
9883 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9884
9885 if (oldLoc.GetParent())
9886 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9887
9889 {
9890 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9891
9892 if (r_index >= 0)
9893 {
9894 InventoryLocation r_il = new InventoryLocation;
9895 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9896
9897 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9900 {
9901 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9902 }
9904 {
9905 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9906 }
9907
9908 }
9909 }
9910
9912 {
9913 if (new_player)
9914 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9915
9916 if (new_player == old_player)
9917 {
9918
9919 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9920 {
9922 {
9923 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9924 {
9925 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9926 }
9927 }
9928 else
9929 {
9930 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9931 }
9932 }
9933
9934 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9935 {
9936 int type = oldLoc.GetType();
9938 {
9939 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9940 }
9942 {
9943 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9944 }
9945 }
9946 if (!m_OldLocation)
9947 {
9948 m_OldLocation = new InventoryLocation;
9949 }
9950 m_OldLocation.Copy(oldLoc);
9951 }
9952 else
9953 {
9954 if (m_OldLocation)
9955 {
9956 m_OldLocation.Reset();
9957 }
9958 }
9959
9961 }
9962 else
9963 {
9964 if (new_player)
9965 {
9966 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9967 if (res_index >= 0)
9968 {
9969 InventoryLocation il = new InventoryLocation;
9970 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9972 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9975 {
9976 il.
GetParent().GetOnReleaseLock().Invoke(it);
9977 }
9979 {
9981 }
9982
9983 }
9984 }
9986 {
9987
9989 }
9990
9991 if (m_OldLocation)
9992 {
9993 m_OldLocation.Reset();
9994 }
9995 }
9996 }
9997
9998 override void EOnContact(IEntity other, Contact extra)
9999 {
10001 {
10002 int liquidType = -1;
10004 if (impactSpeed > 0.0)
10005 {
10007 #ifndef SERVER
10009 #else
10011 SetSynchDirty();
10012 #endif
10014 }
10015 }
10016
10017 #ifdef SERVER
10018 if (GetCompEM() && GetCompEM().IsPlugged())
10019 {
10020 if (GetCompEM().GetCordLength() < vector.Distance(
GetPosition(), GetCompEM().GetEnergySource().
GetPosition()))
10021 GetCompEM().UnplugThis();
10022 }
10023 #endif
10024 }
10025
10027
10029 {
10031 }
10032
10034 {
10035
10036 }
10037
10039 {
10040 super.OnItemLocationChanged(old_owner, new_owner);
10041
10042 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10043 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10044
10045 if (!relatedPlayer && playerNew)
10046 relatedPlayer = playerNew;
10047
10048 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10049 {
10051 if (actionMgr)
10052 {
10053 ActionBase currentAction = actionMgr.GetRunningAction();
10054 if (currentAction)
10056 }
10057 }
10058
10059 Man ownerPlayerOld = null;
10060 Man ownerPlayerNew = null;
10061
10062 if (old_owner)
10063 {
10064 if (old_owner.
IsMan())
10065 {
10066 ownerPlayerOld = Man.Cast(old_owner);
10067 }
10068 else
10069 {
10070 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10071 }
10072 }
10073 else
10074 {
10076 {
10078
10079 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.
GetID())
10080 {
10081 GetCompEM().UnplugThis();
10082 }
10083 }
10084 }
10085
10086 if (new_owner)
10087 {
10088 if (new_owner.
IsMan())
10089 {
10090 ownerPlayerNew = Man.Cast(new_owner);
10091 }
10092 else
10093 {
10094 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10095 }
10096 }
10097
10098 if (ownerPlayerOld != ownerPlayerNew)
10099 {
10100 if (ownerPlayerOld)
10101 {
10102 array<EntityAI> subItemsExit = new array<EntityAI>;
10104 for (int i = 0; i < subItemsExit.Count(); i++)
10105 {
10108 }
10109 }
10110
10111 if (ownerPlayerNew)
10112 {
10113 array<EntityAI> subItemsEnter = new array<EntityAI>;
10115 for (int j = 0; j < subItemsEnter.Count(); j++)
10116 {
10119 }
10120 }
10121 }
10122 else if (ownerPlayerNew != null)
10123 {
10124 PlayerBase nplayer;
10125 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10126 {
10127 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10129 for (int k = 0; k < subItemsUpdate.Count(); k++)
10130 {
10132 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10133 }
10134 }
10135 }
10136
10137 if (old_owner)
10138 old_owner.OnChildItemRemoved(this);
10139 if (new_owner)
10140 new_owner.OnChildItemReceived(this);
10141 }
10142
10143
10145 {
10146 super.EEDelete(parent);
10147 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10148 if (player)
10149 {
10151
10152 if (player.IsAlive())
10153 {
10154 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10155 if (r_index >= 0)
10156 {
10157 InventoryLocation r_il = new InventoryLocation;
10158 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10159
10160 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10163 {
10164 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
10165 }
10167 {
10168 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
10169 }
10170
10171 }
10172
10173 player.RemoveQuickBarEntityShortcut(this);
10174 }
10175 }
10176 }
10177
10179 {
10180 super.EEKilled(killer);
10181
10184 {
10185 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10186 {
10187 if (IsMagazine())
10188 {
10189 if (Magazine.Cast(this).GetAmmoCount() > 0)
10190 {
10192 }
10193 }
10194 else
10195 {
10197 }
10198 }
10199 }
10200 }
10201
10203 {
10204 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10205
10206 super.OnWasAttached(parent, slot_id);
10207
10210
10212 }
10213
10215 {
10216 super.OnWasDetached(parent, slot_id);
10217
10220 }
10221
10223 {
10224 int idx;
10227
10228 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10229 if (inventory_slots.Count() < 1)
10230 {
10231 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10232 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10233 }
10234 else
10235 {
10236 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10237 }
10238
10239 idx = inventory_slots.Find(slot);
10240 if (idx < 0)
10241 return "";
10242
10243 return attach_types.Get(idx);
10244 }
10245
10247 {
10248 int idx = -1;
10249 string slot;
10250
10253
10254 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10255 if (inventory_slots.Count() < 1)
10256 {
10257 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10258 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10259 }
10260 else
10261 {
10262 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10263 if (detach_types.Count() < 1)
10264 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10265 }
10266
10267 for (int i = 0; i < inventory_slots.Count(); i++)
10268 {
10269 slot = inventory_slots.Get(i);
10270 }
10271
10272 if (slot != "")
10273 {
10274 if (detach_types.Count() == 1)
10275 idx = 0;
10276 else
10277 idx = inventory_slots.Find(slot);
10278 }
10279 if (idx < 0)
10280 return "";
10281
10282 return detach_types.Get(idx);
10283 }
10284
10286 {
10287
10289
10290
10291 float min_time = 1;
10292 float max_time = 3;
10293 float delay = Math.RandomFloat(min_time, max_time);
10294
10295 explode_timer.Run(delay, this, "DoAmmoExplosion");
10296 }
10297
10299 {
10300 Magazine magazine = Magazine.Cast(this);
10301 int pop_sounds_count = 6;
10302 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10303
10304
10305 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10306 string sound_name = pop_sounds[ sound_idx ];
10308
10309
10310 magazine.ServerAddAmmoCount(-1);
10311
10312
10313 float min_temp_to_explode = 100;
10314
10315 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode)
10316 {
10318 }
10319 }
10320
10321
10322 override void EEHitBy(TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo, vector modelPos,
float speedCoef)
10323 {
10324 super.EEHitBy(damageResult, damageType, source,
component, dmgZone, ammo, modelPos, speedCoef);
10325
10326 const int CHANCE_DAMAGE_CARGO = 4;
10327 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10328 const int CHANCE_DAMAGE_NOTHING = 2;
10329
10331 {
10332 float dmg = damageResult.
GetDamage(
"",
"Health") * -0.5;
10333 int chances;
10334 int rnd;
10335
10336 if (GetInventory().GetCargo())
10337 {
10338 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10339 rnd = Math.RandomInt(0,chances);
10340
10341 if (rnd < CHANCE_DAMAGE_CARGO)
10342 {
10344 }
10345 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10346 {
10348 }
10349 }
10350 else
10351 {
10352 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10353 rnd = Math.RandomInt(0,chances);
10354
10355 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10356 {
10358 }
10359 }
10360 }
10361 }
10362
10364 {
10365 if (GetInventory().GetCargo())
10366 {
10367 int item_count = GetInventory().GetCargo().GetItemCount();
10368 if (item_count > 0)
10369 {
10370 int random_pick = Math.RandomInt(0, item_count);
10372 if (!item.IsExplosive())
10373 {
10374 item.AddHealth("","",damage);
10375 return true;
10376 }
10377 }
10378 }
10379 return false;
10380 }
10381
10383 {
10384 int attachment_count = GetInventory().AttachmentCount();
10385 if (attachment_count > 0)
10386 {
10387 int random_pick = Math.RandomInt(0, attachment_count);
10388 ItemBase attachment =
ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10389 if (!attachment.IsExplosive())
10390 {
10391 attachment.AddHealth("","",damage);
10392 return true;
10393 }
10394 }
10395 return false;
10396 }
10397
10399 {
10401 }
10402
10404 {
10406 return GetInventory().CanRemoveEntity();
10407
10408 return false;
10409 }
10410
10412 {
10414 return;
10415
10417 {
10418 if (ScriptInputUserData.CanStoreInputUserData())
10419 {
10420 ScriptInputUserData ctx = new ScriptInputUserData;
10425 ctx.
Write(destination_entity);
10427 ctx.
Write(slot_id);
10429 }
10430 }
10431 else if (!
GetGame().IsMultiplayer())
10432 {
10434 }
10435 }
10436
10438 {
10440 return;
10441
10442 float split_quantity_new;
10446 InventoryLocation loc = new InventoryLocation;
10447
10448 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10449 {
10451 split_quantity_new = stack_max;
10452 else
10454
10455 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10456 if (new_item)
10457 {
10458 new_item.SetResultOfSplit(true);
10459 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10461 new_item.SetQuantity(split_quantity_new);
10462 }
10463 }
10464 else if (destination_entity && slot_id == -1)
10465 {
10466 if (quantity > stack_max)
10467 split_quantity_new = stack_max;
10468 else
10469 split_quantity_new = quantity;
10470
10472 {
10475 }
10476
10477 if (new_item)
10478 {
10479 new_item.SetResultOfSplit(true);
10480 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10482 new_item.SetQuantity(split_quantity_new);
10483 }
10484 }
10485 else
10486 {
10487 if (stack_max != 0)
10488 {
10490 {
10492 }
10493
10494 if (split_quantity_new == 0)
10495 {
10496 if (!
GetGame().IsMultiplayer())
10497 player.PhysicalPredictiveDropItem(this);
10498 else
10499 player.ServerDropEntity(this);
10500 return;
10501 }
10502
10504
10505 if (new_item)
10506 {
10507 new_item.SetResultOfSplit(true);
10508 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10510 new_item.SetQuantity(stack_max);
10511 new_item.PlaceOnSurface();
10512 }
10513 }
10514 }
10515 }
10516
10518 {
10520 return;
10521
10522 float split_quantity_new;
10526 InventoryLocation loc = new InventoryLocation;
10527
10528 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10529 {
10531 split_quantity_new = stack_max;
10532 else
10534
10535 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10536 if (new_item)
10537 {
10538 new_item.SetResultOfSplit(true);
10539 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10541 new_item.SetQuantity(split_quantity_new);
10542 }
10543 }
10544 else if (destination_entity && slot_id == -1)
10545 {
10546 if (quantity > stack_max)
10547 split_quantity_new = stack_max;
10548 else
10549 split_quantity_new = quantity;
10550
10552 {
10555 }
10556
10557 if (new_item)
10558 {
10559 new_item.SetResultOfSplit(true);
10560 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10562 new_item.SetQuantity(split_quantity_new);
10563 }
10564 }
10565 else
10566 {
10567 if (stack_max != 0)
10568 {
10570 {
10572 }
10573
10575
10576 if (new_item)
10577 {
10578 new_item.SetResultOfSplit(true);
10579 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10581 new_item.SetQuantity(stack_max);
10582 new_item.PlaceOnSurface();
10583 }
10584 }
10585 }
10586 }
10587
10589 {
10591 return;
10592
10594 {
10595 if (ScriptInputUserData.CanStoreInputUserData())
10596 {
10597 ScriptInputUserData ctx = new ScriptInputUserData;
10602 dst.WriteToContext(ctx);
10604 }
10605 }
10606 else if (!
GetGame().IsMultiplayer())
10607 {
10609 }
10610 }
10611
10613 {
10615 return;
10616
10618 {
10619 if (ScriptInputUserData.CanStoreInputUserData())
10620 {
10621 ScriptInputUserData ctx = new ScriptInputUserData;
10626 ctx.
Write(destination_entity);
10632 }
10633 }
10634 else if (!
GetGame().IsMultiplayer())
10635 {
10637 }
10638 }
10639
10641 {
10643 }
10644
10646 {
10648 return this;
10649
10651 float split_quantity_new;
10653 if (dst.IsValid())
10654 {
10655 int slot_id = dst.GetSlot();
10657
10658 if (quantity > stack_max)
10659 split_quantity_new = stack_max;
10660 else
10661 split_quantity_new = quantity;
10662
10664
10665 if (new_item)
10666 {
10667 new_item.SetResultOfSplit(true);
10668 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10671 }
10672
10673 return new_item;
10674 }
10675
10676 return null;
10677 }
10678
10680 {
10682 return;
10683
10685 float split_quantity_new;
10687 if (destination_entity)
10688 {
10690 if (quantity > stackable)
10691 split_quantity_new = stackable;
10692 else
10693 split_quantity_new = quantity;
10694
10695 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(
this.GetType(), idx, row, col,
false));
10696 if (new_item)
10697 {
10698 new_item.SetResultOfSplit(true);
10699 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10701 new_item.SetQuantity(split_quantity_new);
10702 }
10703 }
10704 }
10705
10707 {
10709 return;
10710
10712 {
10713 if (ScriptInputUserData.CanStoreInputUserData())
10714 {
10715 ScriptInputUserData ctx = new ScriptInputUserData;
10720 ItemBase destination_entity =
this;
10721 ctx.
Write(destination_entity);
10725 }
10726 }
10727 else if (!
GetGame().IsMultiplayer())
10728 {
10730 }
10731 }
10732
10734 {
10736 return;
10737
10739 float split_quantity_new;
10741 if (player)
10742 {
10744 if (quantity > stackable)
10745 split_quantity_new = stackable;
10746 else
10747 split_quantity_new = quantity;
10748
10749 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.
GetType());
10750 new_item =
ItemBase.Cast(in_hands);
10751 if (new_item)
10752 {
10753 new_item.SetResultOfSplit(true);
10754 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10756 new_item.SetQuantity(split_quantity_new);
10757 }
10758 }
10759 }
10760
10762 {
10764 return;
10765
10767 float split_quantity_new = Math.Floor(quantity * 0.5);
10768
10770
10771 if (new_item)
10772 {
10773 if (new_item.GetQuantityMax() < split_quantity_new)
10774 {
10775 split_quantity_new = new_item.GetQuantityMax();
10776 }
10777
10778 new_item.SetResultOfSplit(true);
10779 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10780
10782 {
10785 }
10786 else
10787 {
10790 }
10791 }
10792 }
10793
10795 {
10797 return;
10798
10800 float split_quantity_new = Math.Floor(quantity / 2);
10801
10802 InventoryLocation invloc = new InventoryLocation;
10804
10806 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10807
10808 if (new_item)
10809 {
10810 if (new_item.GetQuantityMax() < split_quantity_new)
10811 {
10812 split_quantity_new = new_item.GetQuantityMax();
10813 }
10815 {
10818 }
10819 else
10820 {
10823 }
10824 }
10825 }
10826
10829 {
10830 SetWeightDirty();
10832
10833 if (parent)
10834 parent.OnAttachmentQuantityChangedEx(this, delta);
10835
10837 {
10839 {
10841 }
10843 {
10844 ErrorEx(
"Undefined liquid type quantity changed, please define liquid type first! Using init value.",
ErrorExSeverity.INFO);
10846 }
10847 }
10848
10849 }
10850
10853 {
10854
10855 }
10856
10859 {
10861 }
10862
10864 {
10865 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10866
10868 {
10869 if (newLevel == GameConstants.STATE_RUINED)
10870 {
10872 EntityAI parent = GetHierarchyParent();
10873 if (parent && parent.IsFireplace())
10874 {
10875 CargoBase cargo = GetInventory().GetCargo();
10876 if (cargo)
10877 {
10879 {
10881 }
10882 }
10883 }
10884 }
10885
10887 {
10888
10890 return;
10891 }
10892
10893 if (
m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10894 {
10896 }
10897 }
10898 }
10899
10900
10902 {
10903 super.OnRightClick();
10904
10906 {
10908 {
10909 if (ScriptInputUserData.CanStoreInputUserData())
10910 {
10911 vector m4[4];
10913
10914 EntityAI root = GetHierarchyRoot();
10915
10916 InventoryLocation dst = new InventoryLocation;
10918 {
10919 if (root)
10920 {
10921 root.GetTransform(m4);
10923 }
10924 else
10925 GetInventory().GetCurrentInventoryLocation(dst);
10926 }
10927 else
10928 {
10930
10931
10932 if (
GetGame().
GetPlayer().GetInventory().HasInventoryReservation(
this, dst))
10933 {
10934 if (root)
10935 {
10936 root.GetTransform(m4);
10938 }
10939 else
10940 GetInventory().GetCurrentInventoryLocation(dst);
10941 }
10942 else
10943 {
10944 GetGame().
GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10945 }
10946 }
10947
10948 ScriptInputUserData ctx = new ScriptInputUserData;
10956 }
10957 }
10958 else if (!
GetGame().IsMultiplayer())
10959 {
10961 }
10962 }
10963 }
10964
10965 override bool CanBeCombined(
EntityAI other_item,
bool reservation_check =
true,
bool stack_max_limit =
false)
10966 {
10967
10968 if (!other_item ||
GetType() != other_item.GetType() || (
IsFullQuantity() && other_item.GetQuantity() > 0) || other_item ==
this)
10969 return false;
10970
10971 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10972 return false;
10973
10974
10976 return false;
10977
10978
10979 Magazine mag = Magazine.Cast(this);
10980 if (mag)
10981 {
10982 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10983 return false;
10984
10985 if (stack_max_limit)
10986 {
10987 Magazine other_mag = Magazine.Cast(other_item);
10988 if (other_item)
10989 {
10990 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10991 return false;
10992 }
10993
10994 }
10995 }
10996 else
10997 {
10998
11000 return false;
11001
11003 return false;
11004 }
11005
11006 PlayerBase player = null;
11007 if (CastTo(player, GetHierarchyRootPlayer()))
11008 {
11009 if (player.GetInventory().HasAttachment(this))
11010 return false;
11011
11012 if (player.IsItemsToDelete())
11013 return false;
11014 }
11015
11016 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11017 return false;
11018
11019 int slotID;
11021 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,
slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11022 return false;
11023
11024 return true;
11025 }
11026
11028 {
11030 }
11031
11033 {
11034 return m_IsResultOfSplit;
11035 }
11036
11038 {
11039 m_IsResultOfSplit = value;
11040 }
11041
11043 {
11045 }
11046
11048 {
11049 float other_item_quantity = other_item.GetQuantity();
11050 float this_free_space;
11051
11053
11055
11056 if (other_item_quantity > this_free_space)
11057 {
11058 return this_free_space;
11059 }
11060 else
11061 {
11062 return other_item_quantity;
11063 }
11064 }
11065
11067 {
11069 }
11070
11072 {
11074 return;
11075
11076 if (!IsMagazine() && other_item)
11077 {
11079 if (quantity_used != 0)
11080 {
11081 float hp1 = GetHealth01("","");
11082 float hp2 = other_item.GetHealth01("","");
11083 float hpResult = ((hp1*
GetQuantity()) + (hp2*quantity_used));
11084 hpResult = hpResult / (
GetQuantity() + quantity_used);
11085
11086 hpResult *= GetMaxHealth();
11087 Math.Round(hpResult);
11088 SetHealth("", "Health", hpResult);
11089
11091 other_item.AddQuantity(-quantity_used);
11092 }
11093 }
11095 }
11096
11098 {
11099 #ifdef SERVER
11100 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11101 GetHierarchyParent().IncreaseLifetimeUp();
11102 #endif
11103 };
11104
11106 {
11107 PlayerBase p = PlayerBase.Cast(player);
11108
11109 array<int> recipesIds = p.m_Recipes;
11110 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
11111 if (moduleRecipesManager)
11112 {
11113 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11114 moduleRecipesManager.GetValidRecipes(
ItemBase.Cast(
this),
ItemBase.Cast(itemInHands), recipesIds, p);
11115 }
11116
11117 for (int i = 0;i < recipesIds.Count(); i++)
11118 {
11119 int key = recipesIds.Get(i);
11120 string recipeName = moduleRecipesManager.GetRecipeName(key);
11122 }
11123 }
11124
11125
11126 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11127 {
11128 super.GetDebugActions(outputList);
11129
11130
11135
11136
11140
11144
11145
11148
11149
11151 {
11154 }
11155
11157
11160
11164 }
11165
11166
11167
11168
11170 {
11171 super.OnAction(action_id, player, ctx);
11172 if (action_id >=
EActions.RECIPES_RANGE_START && action_id <
EActions.RECIPES_RANGE_END)
11173 {
11174 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
11175 int idWithoutOffset = action_id -
EActions.RECIPES_RANGE_START;
11176 PlayerBase p = PlayerBase.Cast(player);
11177 if (
EActions.RECIPES_RANGE_START < 1000)
11178 {
11179 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11180 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11181 }
11182 }
11183 #ifndef SERVER
11184 else if (action_id ==
EActions.WATCH_PLAYER)
11185 {
11186 PluginDeveloper.SetDeveloperItemClientEx(player);
11187 }
11188 #endif
11190 {
11191 if (action_id >=
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id <
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11192 {
11193 int id = action_id -
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11194 OnDebugButtonPressServer(id + 1);
11195 }
11196
11197 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id <
EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11198 {
11199 int agent_id = action_id -
EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11201 }
11202
11203 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id <
EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11204 {
11205 int agent_id2 = action_id -
EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11207 }
11208
11209 else if (action_id ==
EActions.ADD_QUANTITY)
11210 {
11211 if (IsMagazine())
11212 {
11213 Magazine mag = Magazine.Cast(this);
11214 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11215 }
11216 else
11217 {
11219 }
11220
11221 if (m_EM)
11222 {
11223 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11224 }
11225
11226 }
11227
11228 else if (action_id ==
EActions.REMOVE_QUANTITY)
11229 {
11230 if (IsMagazine())
11231 {
11232 Magazine mag2 = Magazine.Cast(this);
11233 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11234 }
11235 else
11236 {
11238 }
11239 if (m_EM)
11240 {
11241 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11242 }
11243
11244 }
11245
11246 else if (action_id ==
EActions.SET_QUANTITY_0)
11247 {
11249
11250 if (m_EM)
11251 {
11252 m_EM.SetEnergy(0);
11253 }
11254 }
11255
11256 else if (action_id ==
EActions.SET_MAX_QUANTITY)
11257 {
11259
11260 if (m_EM)
11261 {
11262 m_EM.SetEnergy(m_EM.GetEnergyMax());
11263 }
11264 }
11265
11266 else if (action_id ==
EActions.ADD_HEALTH)
11267 {
11268 AddHealth("","",GetMaxHealth("","Health")/5);
11269 }
11270 else if (action_id ==
EActions.REMOVE_HEALTH)
11271 {
11272 AddHealth("","",-GetMaxHealth("","Health")/5);
11273 }
11274 else if (action_id ==
EActions.DESTROY_HEALTH)
11275 {
11276 SetHealth01("","",0);
11277 }
11278 else if (action_id ==
EActions.WATCH_ITEM)
11279 {
11281 mid.RegisterDebugItem(
ItemBase.Cast(
this), PlayerBase.Cast(player));
11282 #ifdef DEVELOPER
11283 SetDebugDeveloper_item(this);
11284 #endif
11285 }
11286
11287 else if (action_id ==
EActions.ADD_TEMPERATURE)
11288 {
11289 AddTemperature(20);
11290
11291 }
11292
11293 else if (action_id ==
EActions.REMOVE_TEMPERATURE)
11294 {
11295 AddTemperature(-20);
11296
11297 }
11298
11299 else if (action_id ==
EActions.FLIP_FROZEN)
11300 {
11301 SetFrozen(!GetIsFrozen());
11302
11303 }
11304
11305 else if (action_id ==
EActions.ADD_WETNESS)
11306 {
11308
11309 }
11310
11311 else if (action_id ==
EActions.REMOVE_WETNESS)
11312 {
11314
11315 }
11316
11317 else if (action_id ==
EActions.LIQUIDTYPE_UP)
11318 {
11321
11322
11323 }
11324
11325 else if (action_id ==
EActions.LIQUIDTYPE_DOWN)
11326 {
11329 }
11330
11331 else if (action_id ==
EActions.MAKE_SPECIAL)
11332 {
11333 auto debugParams = DebugSpawnParams.WithPlayer(player);
11334 OnDebugSpawnEx(debugParams);
11335 }
11336
11337 else if (action_id ==
EActions.DELETE)
11338 {
11339 Delete();
11340 }
11341
11342 }
11343
11344
11345 return false;
11346 }
11347
11348
11349
11350
11354
11357
11358
11359
11361 {
11362 return false;
11363 }
11364
11365
11367 {
11368 return true;
11369 }
11370
11371
11373 {
11374 return true;
11375 }
11376
11377
11378
11380 {
11381 string config_path =
string.Format(
"CfgVehicles %1 Food FoodStages",
GetType());
11383 }
11384
11387 {
11388 return null;
11389 }
11390
11392 {
11393 return false;
11394 }
11395
11397 {
11398 return false;
11399 }
11400
11404
11405
11407 {
11408 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11409 return module_repairing.CanRepair(this, item_repair_kit);
11410 }
11411
11412
11413 bool Repair(PlayerBase player,
ItemBase item_repair_kit,
float specialty_weight)
11414 {
11415 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11416 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11417 }
11418
11419
11421 {
11422
11423
11424
11425
11426
11427
11428
11429
11430 return 1;
11431 }
11432
11433
11434
11436 {
11438 }
11439
11440
11441
11443 {
11445 }
11446
11447
11456 {
11457 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11458
11459 if (player)
11460 {
11461 player.MessageStatus(text);
11462 }
11463 }
11464
11465
11474 {
11475 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11476
11477 if (player)
11478 {
11479 player.MessageAction(text);
11480 }
11481 }
11482
11483
11492 {
11493 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11494
11495 if (player)
11496 {
11497 player.MessageFriendly(text);
11498 }
11499 }
11500
11501
11510 {
11511 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11512
11513 if (player)
11514 {
11515 player.MessageImportant(text);
11516 }
11517 }
11518
11520 {
11521 return true;
11522 }
11523
11524
11525 override bool KindOf(
string tag)
11526 {
11527 bool found = false;
11528 string item_name = this.
GetType();
11531
11532 int array_size = item_tag_array.Count();
11533 for (int i = 0; i < array_size; i++)
11534 {
11535 if (item_tag_array.Get(i) == tag)
11536 {
11537 found = true;
11538 break;
11539 }
11540 }
11541 return found;
11542 }
11543
11544
11546 {
11547
11548 super.OnRPC(sender, rpc_type,ctx);
11549
11550
11551 switch (rpc_type)
11552 {
11553 #ifndef SERVER
11554 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11555 Param2<bool, string> p = new Param2<bool, string>(false, "");
11556
11558 return;
11559
11560 bool play = p.param1;
11561 string soundSet = p.param2;
11562
11563 if (play)
11564 {
11566 {
11568 {
11570 }
11571 }
11572 else
11573 {
11575 }
11576 }
11577 else
11578 {
11580 }
11581
11582 break;
11583 #endif
11584
11585 }
11586
11588 {
11590 }
11591 }
11592
11593
11594
11595
11597 {
11598 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11599 return plugin.GetID(
name);
11600 }
11601
11603 {
11604 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11605 return plugin.GetName(id);
11606 }
11607
11610 {
11611
11612
11613 int varFlags;
11614 if (!ctx.
Read(varFlags))
11615 return;
11616
11617 if (varFlags & ItemVariableFlags.FLOAT)
11618 {
11620 }
11621 }
11622
11624 {
11625
11626 super.SerializeNumericalVars(floats_out);
11627
11628
11629
11631 {
11633 }
11634
11636 {
11638 }
11639
11641 {
11643 }
11644
11646 {
11651 }
11652
11654 {
11656 }
11657 }
11658
11660 {
11661
11662 super.DeSerializeNumericalVars(floats);
11663
11664
11665 int index = 0;
11666 int mask = Math.Round(floats.Get(index));
11667
11668 index++;
11669
11671 {
11673 {
11675 }
11676 else
11677 {
11678 float quantity = floats.Get(index);
11679 SetQuantity(quantity,
true,
false,
false,
false);
11680 }
11681 index++;
11682 }
11683
11685 {
11686 float wet = floats.Get(index);
11688 index++;
11689 }
11690
11692 {
11693 int liquidtype = Math.Round(floats.Get(index));
11695 index++;
11696 }
11697
11699 {
11701 index++;
11703 index++;
11705 index++;
11707 index++;
11708 }
11709
11711 {
11712 int cleanness = Math.Round(floats.Get(index));
11714 index++;
11715 }
11716 }
11717
11719 {
11720 super.WriteVarsToCTX(ctx);
11721
11722
11724 {
11726 }
11727
11729 {
11731 }
11732
11734 {
11736 }
11737
11739 {
11740 int r,g,b,a;
11746 }
11747
11749 {
11751 }
11752 }
11753
11755 {
11756 if (!super.ReadVarsFromCTX(ctx,version))
11757 return false;
11758
11759 int intValue;
11760 float value;
11761
11762 if (version < 140)
11763 {
11764 if (!ctx.
Read(intValue))
11765 return false;
11766
11767 m_VariablesMask = intValue;
11768 }
11769
11771 {
11772 if (!ctx.
Read(value))
11773 return false;
11774
11776 {
11778 }
11779 else
11780 {
11782 }
11783 }
11784
11785 if (version < 140)
11786 {
11788 {
11789 if (!ctx.
Read(value))
11790 return false;
11791 SetTemperatureDirect(value);
11792 }
11793 }
11794
11796 {
11797 if (!ctx.
Read(value))
11798 return false;
11800 }
11801
11803 {
11804 if (!ctx.
Read(intValue))
11805 return false;
11807 }
11808
11810 {
11811 int r,g,b,a;
11813 return false;
11815 return false;
11817 return false;
11819 return false;
11820
11822 }
11823
11825 {
11826 if (!ctx.
Read(intValue))
11827 return false;
11829 }
11830
11831 if (version >= 138 && version < 140)
11832 {
11834 {
11835 if (!ctx.
Read(intValue))
11836 return false;
11837 SetFrozen(intValue);
11838 }
11839 }
11840
11841 return true;
11842 }
11843
11844
11846 {
11849 {
11851 }
11852
11853 if (!super.OnStoreLoad(ctx, version))
11854 {
11856 return false;
11857 }
11858
11859 if (version >= 114)
11860 {
11861 bool hasQuickBarIndexSaved;
11862
11863 if (!ctx.
Read(hasQuickBarIndexSaved))
11864 {
11866 return false;
11867 }
11868
11869 if (hasQuickBarIndexSaved)
11870 {
11871 int itmQBIndex;
11872
11873
11874 if (!ctx.
Read(itmQBIndex))
11875 {
11877 return false;
11878 }
11879
11880 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11881 if (itmQBIndex != -1 && parentPlayer)
11882 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11883 }
11884 }
11885 else
11886 {
11887
11888 PlayerBase player;
11889 int itemQBIndex;
11890 if (version ==
int.
MAX)
11891 {
11892 if (!ctx.
Read(itemQBIndex))
11893 {
11895 return false;
11896 }
11897 }
11898 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11899 {
11900
11901 if (!ctx.
Read(itemQBIndex))
11902 {
11904 return false;
11905 }
11906 if (itemQBIndex != -1 && player)
11907 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11908 }
11909 }
11910
11911 if (version < 140)
11912 {
11913
11914 if (!LoadVariables(ctx, version))
11915 {
11917 return false;
11918 }
11919 }
11920
11921
11923 {
11925 return false;
11926 }
11927 if (version >= 132)
11928 {
11930 if (raib)
11931 {
11933 {
11935 return false;
11936 }
11937 }
11938 }
11939
11941 return true;
11942 }
11943
11944
11945
11947 {
11948 super.OnStoreSave(ctx);
11949
11950 PlayerBase player;
11951 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11952 {
11954
11955 int itemQBIndex = -1;
11956 itemQBIndex = player.FindQuickBarEntityIndex(this);
11957 ctx.
Write(itemQBIndex);
11958 }
11959 else
11960 {
11962 }
11963
11965
11967 if (raib)
11968 {
11970 }
11971 }
11972
11973
11975 {
11976 super.AfterStoreLoad();
11977
11979 {
11981 }
11982
11984 {
11987 }
11988 }
11989
11991 {
11992 super.EEOnAfterLoad();
11993
11995 {
11997 }
11998
12001 }
12002
12004 {
12005 return false;
12006 }
12007
12008
12009
12011 {
12013 {
12014 #ifdef PLATFORM_CONSOLE
12015
12017 {
12019 if (menu)
12020 {
12022 }
12023 }
12024 #endif
12025 }
12026
12028 {
12031 }
12032
12034 {
12035 SetWeightDirty();
12037 }
12039 {
12042 }
12043
12045 {
12048 }
12050 {
12053 }
12054
12055 super.OnVariablesSynchronized();
12056 }
12057
12058
12059
12061 override bool SetQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false,
bool allow_client =
false,
bool clamp_to_stack_max =
true)
12062 {
12063 if (!IsServerCheck(allow_client))
12064 return false;
12065
12067 return false;
12068
12071
12072 if (value <= (min + 0.001))
12073 value = min;
12074
12075 if (value == min)
12076 {
12077 if (destroy_config)
12078 {
12079 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12080 if (dstr)
12081 {
12083 this.Delete();
12084 return true;
12085 }
12086 }
12087 else if (destroy_forced)
12088 {
12090 this.Delete();
12091 return true;
12092 }
12093
12095 }
12096
12099
12101 {
12103
12104 if (delta)
12106 }
12107
12109
12110 return false;
12111 }
12112
12113
12115 bool AddQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
12116 {
12118 }
12119
12121 {
12124 }
12125
12127 {
12130 }
12131
12134 {
12135 float value_clamped = Math.Clamp(value, 0, 1);
12137 SetQuantity(result, destroy_config, destroy_forced);
12138 }
12139
12140
12143 {
12145 }
12146
12148 {
12150 }
12151
12152
12153
12154
12155
12156
12157
12158
12159
12160
12162 {
12163 int slot = -1;
12164 if (GetInventory())
12165 {
12166 InventoryLocation il = new InventoryLocation;
12167 GetInventory().GetCurrentInventoryLocation(il);
12169 }
12170
12172 }
12173
12175 {
12176 float quantity_max = 0;
12177
12179 {
12180 if (attSlotID != -1)
12181 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12182
12183 if (quantity_max <= 0)
12185 }
12186
12187 if (quantity_max <= 0)
12189
12190 return quantity_max;
12191 }
12192
12194 {
12196 }
12197
12199 {
12201 }
12202
12203
12205 {
12207 }
12208
12210 {
12212 }
12213
12215 {
12217 }
12218
12219
12221 {
12222
12223 float weightEx = GetWeightEx();
12224 float special = GetInventoryAndCargoWeight();
12225 return weightEx - special;
12226 }
12227
12228
12230 {
12232 }
12233
12235 {
12237 {
12238 #ifdef DEVELOPER
12239 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12240 {
12241 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12243 }
12244 #endif
12245
12246 return GetQuantity() * GetConfigWeightModified();
12247 }
12248 else if (HasEnergyManager())
12249 {
12250 #ifdef DEVELOPER
12251 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12252 {
12253 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12254 data2.
SetCalcDetails(
"TIB2: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " + GetCompEM().
GetEnergy()+
"(energy) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit)");
12255 }
12256 #endif
12257 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12258 }
12259 else
12260 {
12261 #ifdef DEVELOPER
12262 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12263 {
12264 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12265 data3.
SetCalcDetails(
"TIB3: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " +
GetQuantity()+
"(quantity) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit))");
12266 }
12267 #endif
12268 return super.GetWeightSpecialized(forceRecalc) + (
GetQuantity() * ConfigGetFloat(
"weightPerQuantityUnit")) + GetConfigWeightModified());
12269 }
12270 }
12271
12274 {
12275 int item_count = 0;
12277
12278 if (GetInventory().GetCargo() != NULL)
12279 {
12280 item_count = GetInventory().GetCargo().GetItemCount();
12281 }
12282
12283 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12284 {
12285 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12286 if (item)
12287 item_count += item.GetNumberOfItems();
12288 }
12289 return item_count;
12290 }
12291
12294 {
12295 float weight = 0;
12296 float wetness = 1;
12297 if (include_wetness)
12300 {
12301 weight = wetness * m_ConfigWeight;
12302 }
12304 {
12305 weight = 1;
12306 }
12307 return weight;
12308 }
12309
12310
12311
12313 {
12314 if ((
GetGame().IsServer() || !
GetGame().IsMultiplayer()) && GetInventory())
12315 {
12316 GameInventory inv = GetInventory();
12317 array<EntityAI> items = new array<EntityAI>;
12319 for (int i = 0; i < items.Count(); i++)
12320 {
12322 if (item)
12323 {
12325 }
12326 }
12327 }
12328 }
12329
12330
12331
12332
12334 {
12335 float energy = 0;
12336 if (HasEnergyManager())
12337 {
12338 energy = GetCompEM().GetEnergy();
12339 }
12340 return energy;
12341 }
12342
12343
12345 {
12346 super.OnEnergyConsumed();
12347
12349 }
12350
12352 {
12353 super.OnEnergyAdded();
12354
12356 }
12357
12358
12360 {
12361 if (
GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12362 {
12364 {
12365 float energy_0to1 = GetCompEM().GetEnergy0To1();
12367 }
12368 }
12369 }
12370
12371
12373 {
12374 return ConfigGetFloat("heatIsolation");
12375 }
12376
12378 {
12380 }
12381
12383 {
12384 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
12385 if (
GetGame().ConfigIsExisting(paramPath))
12387
12388 return 0.0;
12389 }
12390
12392 {
12393 string paramPath =
string.
Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
12394 if (
GetGame().ConfigIsExisting(paramPath))
12396
12397 return 0.0;
12398 }
12399
12400 override void SetWet(
float value,
bool allow_client =
false)
12401 {
12402 if (!IsServerCheck(allow_client))
12403 return;
12404
12407
12409
12410 m_VarWet = Math.Clamp(value, min, max);
12411
12413 {
12416 }
12417 }
12418
12419 override void AddWet(
float value)
12420 {
12422 }
12423
12425 {
12427 }
12428
12430 {
12432 }
12433
12435 {
12437 }
12438
12440 {
12442 }
12443
12445 {
12447 }
12448
12449 override void OnWetChanged(
float newVal,
float oldVal)
12450 {
12453 if (newLevel != oldLevel)
12454 {
12456 }
12457 }
12458
12460 {
12461 SetWeightDirty();
12462 }
12463
12465 {
12466 return GetWetLevelInternal(
m_VarWet);
12467 }
12468
12469
12470
12472 {
12474 }
12475
12477 {
12479 }
12480
12482 {
12484 }
12485
12487 {
12489 }
12490
12491
12492
12494 {
12495 if (ConfigIsExisting("itemModelLength"))
12496 {
12497 return ConfigGetFloat("itemModelLength");
12498 }
12499 return 0;
12500 }
12501
12503 {
12504 if (ConfigIsExisting("itemAttachOffset"))
12505 {
12506 return ConfigGetFloat("itemAttachOffset");
12507 }
12508 return 0;
12509 }
12510
12511 override void SetCleanness(
int value,
bool allow_client =
false)
12512 {
12513 if (!IsServerCheck(allow_client))
12514 return;
12515
12517
12519
12522 }
12523
12525 {
12527 }
12528
12530 {
12531 return true;
12532 }
12533
12534
12535
12536
12538 {
12540 }
12541
12543 {
12545 }
12546
12547
12548
12549
12550 override void SetColor(
int r,
int g,
int b,
int a)
12551 {
12557 }
12559 override void GetColor(out
int r,out
int g,out
int b,out
int a)
12560 {
12565 }
12566
12568 {
12570 }
12571
12574 {
12575 int r,g,b,a;
12577 r = r/255;
12578 g = g/255;
12579 b = b/255;
12580 a = a/255;
12581 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12582 }
12583
12584
12585
12586 override void SetLiquidType(
int value,
bool allow_client =
false)
12587 {
12588 if (!IsServerCheck(allow_client))
12589 return;
12590
12595 }
12596
12598 {
12599 return ConfigGetInt("varLiquidTypeInit");
12600 }
12601
12603 {
12605 }
12606
12608 {
12610 SetFrozen(false);
12611 }
12612
12615 {
12616 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12617 }
12618
12619
12622 {
12623 PlayerBase nplayer;
12624 if (PlayerBase.CastTo(nplayer, player))
12625 {
12627
12628 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12629 }
12630 }
12631
12632
12635 {
12636 PlayerBase nplayer;
12637 if (PlayerBase.CastTo(nplayer,player))
12638 {
12639
12640 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12641
12642 }
12643
12644
12645 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12646
12647
12648 if (HasEnergyManager())
12649 {
12650 GetCompEM().UpdatePlugState();
12651 }
12652 }
12653
12654
12656 {
12657 super.OnPlacementStarted(player);
12658
12660 }
12661
12662 override void OnPlacementComplete(Man player, vector position =
"0 0 0", vector orientation =
"0 0 0")
12663 {
12665 {
12666 m_AdminLog.OnPlacementComplete(player,
this);
12667 }
12668
12669 super.OnPlacementComplete(player, position, orientation);
12670 }
12671
12672
12673
12674
12675
12677 {
12679 {
12680 return true;
12681 }
12682 else
12683 {
12684 return false;
12685 }
12686 }
12687
12688
12690 {
12692 {
12694 }
12695 }
12696
12697
12699 {
12701 }
12702
12704 {
12706 }
12707
12708 override void InsertAgent(
int agent,
float count = 1)
12709 {
12710 if (count < 1)
12711 return;
12712
12714 }
12715
12718 {
12720 }
12721
12722
12724 {
12726 }
12727
12728
12729
12730
12731
12732
12733
12734
12735
12736
12737
12738
12739
12740
12741
12742
12743
12744
12745
12746
12747
12748
12749
12750
12751
12752
12753
12754
12755
12756
12757
12758
12759
12760
12761
12762
12763
12764
12765
12766
12767
12768
12770 {
12772 return false;
12773 return true;
12774 }
12775
12777 {
12778
12780 }
12781
12782
12785 {
12786 super.CheckForRoofLimited(timeTresholdMS);
12787
12789 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12790 {
12791 m_PreviousRoofTestTime = time;
12792 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12793 }
12794 }
12795
12796
12798 {
12800 {
12801 return 0;
12802 }
12803
12804 if (GetInventory().GetAttachmentSlotsCount() != 0)
12805 {
12806 ItemBase filter =
ItemBase.Cast(FindAttachmentBySlotName(
"GasMaskFilter"));
12807 if (filter)
12808 return filter.GetProtectionLevel(type, false, system);
12809 else
12810 return 0;
12811 }
12812
12813 string subclassPath, entryName;
12814
12815 switch (type)
12816 {
12818 entryName = "biological";
12819 break;
12821 entryName = "chemical";
12822 break;
12823 default:
12824 entryName = "biological";
12825 break;
12826 }
12827
12828 subclassPath =
"CfgVehicles " + this.
GetType() +
" Protection ";
12829
12831 }
12832
12833
12834
12837 {
12838 if (!IsMagazine())
12840
12842 }
12843
12844
12845
12846
12847
12852 {
12853 return true;
12854 }
12855
12857 {
12859 }
12860
12861
12862
12863
12864
12866 {
12867 if (parent)
12868 {
12869 if (parent.IsInherited(DayZInfected))
12870 return true;
12871
12872 if (!parent.IsRuined())
12873 return true;
12874 }
12875
12876 return true;
12877 }
12878
12880 {
12881 if (!super.CanPutAsAttachment(parent))
12882 {
12883 return false;
12884 }
12885
12886 if (!IsRuined() && !parent.IsRuined())
12887 {
12888 return true;
12889 }
12890
12891 return false;
12892 }
12893
12895 {
12896
12897
12898
12899
12900 return super.CanReceiveItemIntoCargo(item);
12901 }
12902
12904 {
12905
12906
12907
12908
12909 GameInventory attachmentInv = attachment.GetInventory();
12911 {
12912 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12913 return false;
12914 }
12915
12916 InventoryLocation loc = new InventoryLocation();
12917 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12918 if (loc && loc.
IsValid() && !GetInventory().AreChildrenAccessible())
12919 return false;
12920
12921 return super.CanReceiveAttachment(attachment, slotId);
12922 }
12923
12925 {
12926 if (!super.CanReleaseAttachment(attachment))
12927 return false;
12928
12929 return GetInventory().AreChildrenAccessible();
12930 }
12931
12932
12933
12934
12935
12936
12937
12938
12939
12940
12941
12942
12943
12944
12945
12946
12947
12948
12949
12950
12951
12953 {
12954 int id = muzzle_owner.GetMuzzleID();
12955 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
12956
12957 if (WPOF_array)
12958 {
12959 for (int i = 0; i < WPOF_array.Count(); i++)
12960 {
12961 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12962
12963 if (WPOF)
12964 {
12965 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12966 }
12967 }
12968 }
12969 }
12970
12971
12973 {
12974 int id = muzzle_owner.GetMuzzleID();
12976
12977 if (WPOBE_array)
12978 {
12979 for (int i = 0; i < WPOBE_array.Count(); i++)
12980 {
12981 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12982
12983 if (WPOBE)
12984 {
12985 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12986 }
12987 }
12988 }
12989 }
12990
12991
12993 {
12994 int id = muzzle_owner.GetMuzzleID();
12995 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12996
12997 if (WPOOH_array)
12998 {
12999 for (int i = 0; i < WPOOH_array.Count(); i++)
13000 {
13001 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13002
13003 if (WPOOH)
13004 {
13005 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13006 }
13007 }
13008 }
13009 }
13010
13011
13013 {
13014 int id = muzzle_owner.GetMuzzleID();
13015 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13016
13017 if (WPOOH_array)
13018 {
13019 for (int i = 0; i < WPOOH_array.Count(); i++)
13020 {
13021 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13022
13023 if (WPOOH)
13024 {
13025 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13026 }
13027 }
13028 }
13029 }
13030
13031
13033 {
13034 int id = muzzle_owner.GetMuzzleID();
13035 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13036
13037 if (WPOOH_array)
13038 {
13039 for (int i = 0; i < WPOOH_array.Count(); i++)
13040 {
13041 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13042
13043 if (WPOOH)
13044 {
13045 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13046 }
13047 }
13048 }
13049 }
13050
13051
13052
13054 {
13056 {
13057 return true;
13058 }
13059
13060 return false;
13061 }
13062
13064 {
13066 {
13067 return true;
13068 }
13069
13070 return false;
13071 }
13072
13074 {
13076 {
13077 return true;
13078 }
13079
13080 return false;
13081 }
13082
13084 {
13085 return false;
13086 }
13087
13090 {
13091 return UATimeSpent.DEFAULT_DEPLOY;
13092 }
13093
13094
13095
13096
13098 {
13100 SetSynchDirty();
13101 }
13102
13104 {
13106 }
13107
13108
13110 {
13111 return false;
13112 }
13113
13116 {
13117 string att_type = "None";
13118
13119 if (ConfigIsExisting("soundAttType"))
13120 {
13121 att_type = ConfigGetString("soundAttType");
13122 }
13123
13125 }
13126
13128 {
13130 }
13131
13132
13133
13134
13135
13139
13141 {
13144
13146 }
13147
13148
13150 {
13152 return;
13153
13155
13158
13161
13162 SoundParameters params = new SoundParameters();
13166 }
13167
13168
13170 {
13172 return;
13173
13175 SetSynchDirty();
13176
13179 }
13180
13181
13183 {
13185 return;
13186
13188 SetSynchDirty();
13189
13192 }
13193
13195 {
13197 }
13198
13200 {
13202 }
13203
13206 {
13207 if (!
GetGame().IsDedicatedServer())
13208 {
13209 if (ConfigIsExisting("attachSoundSet"))
13210 {
13211 string cfg_path = "";
13212 string soundset = "";
13213 string type_name =
GetType();
13214
13217 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13218 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13219
13220 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13221 {
13222 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13223 {
13224 if (cfg_slot_array[i] == slot_type)
13225 {
13226 soundset = cfg_soundset_array[i];
13227 break;
13228 }
13229 }
13230 }
13231
13232 if (soundset != "")
13233 {
13234 EffectSound sound = SEffectManager.PlaySound(soundset,
GetPosition());
13236 }
13237 }
13238 }
13239 }
13240
13242 {
13243
13244 }
13245
13246 void OnApply(PlayerBase player);
13247
13249 {
13250 return 1.0;
13251 };
13252
13254 {
13256 }
13257
13259 {
13261 }
13262
13264
13266 {
13267 SetDynamicPhysicsLifeTime(0.01);
13269 }
13270
13272 {
13273 array<string> zone_names = new array<string>;
13274 GetDamageZones(zone_names);
13275 for (int i = 0; i < zone_names.Count(); i++)
13276 {
13277 SetHealthMax(zone_names.Get(i),"Health");
13278 }
13279 SetHealthMax("","Health");
13280 }
13281
13284 {
13285 float global_health = GetHealth01("","Health");
13286 array<string> zones = new array<string>;
13287 GetDamageZones(zones);
13288
13289 for (int i = 0; i < zones.Count(); i++)
13290 {
13291 SetHealth01(zones.Get(i),"Health",global_health);
13292 }
13293 }
13294
13297 {
13298 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13299 }
13300
13302 {
13303 if (!hasRootAsPlayer)
13304 {
13305 if (refParentIB)
13306 {
13307
13308 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (
m_VarWet <
m_VarWetMax))
13309 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13310
13311 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (
m_VarWet <
m_VarWetMax))
13312 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13313
13316 }
13317 else
13318 {
13319
13322 }
13323 }
13324 }
13325
13327 {
13329 {
13330 float target =
g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(
this);
13331 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13332 {
13333 float heatPermCoef = 1.0;
13335 while (ent)
13336 {
13337 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13338 ent = ent.GetHierarchyParent();
13339 }
13340
13341 SetTemperatureEx(
new TemperatureDataInterpolated(target,
ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13342 }
13343 }
13344 }
13345
13347 {
13348
13349 EntityAI parent = GetHierarchyParent();
13350 if (!parent)
13351 {
13352 hasParent = false;
13353 hasRootAsPlayer = false;
13354 }
13355 else
13356 {
13357 hasParent = true;
13358 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13359 refParentIB =
ItemBase.Cast(parent);
13360 }
13361 }
13362
13363 protected void ProcessDecay(
float delta,
bool hasRootAsPlayer)
13364 {
13365
13366 }
13367
13369 {
13370
13371 return false;
13372 }
13373
13375 {
13376
13377
13378 return false;
13379 }
13380
13382 {
13383
13384 return false;
13385 }
13386
13389 {
13390 return !GetIsFrozen() &&
IsOpen();
13391 }
13392
13394 {
13395 bool hasParent = false, hasRootAsPlayer = false;
13397
13398 bool wwtu =
g_Game.IsWorldWetTempUpdateEnabled();
13399 bool foodDecay =
g_Game.IsFoodDecayEnabled();
13400
13401 if (wwtu || foodDecay)
13402 {
13406
13407 if (processWetness || processTemperature || processDecay)
13408 {
13410
13411 if (processWetness)
13412 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13413
13414 if (processTemperature)
13416
13417 if (processDecay)
13418 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13419 }
13420 }
13421 }
13422
13425 {
13427 }
13428
13430 {
13433
13434 return super.GetTemperatureFreezeThreshold();
13435 }
13436
13438 {
13441
13442 return super.GetTemperatureThawThreshold();
13443 }
13444
13446 {
13449
13450 return super.GetItemOverheatThreshold();
13451 }
13452
13454 {
13456 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
13457
13458 return super.GetTemperatureFreezeTime();
13459 }
13460
13462 {
13464 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),
GetQuantityNormalized());
13465
13466 return super.GetTemperatureThawTime();
13467 }
13468
13473
13475 {
13476 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13477 }
13478
13480 {
13481 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13482 }
13483
13486 {
13488 }
13489
13491 {
13493 }
13494
13496 {
13498 }
13499
13502 {
13503 return null;
13504 }
13505
13508 {
13509 return false;
13510 }
13511
13513 {
13515 {
13518 if (!trg)
13519 {
13521 explosive = this;
13522 }
13523
13524 explosive.PairRemote(trg);
13526
13527 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13528 trg.SetPersistentPairID(persistentID);
13529 explosive.SetPersistentPairID(persistentID);
13530
13531 return true;
13532 }
13533 return false;
13534 }
13535
13538 {
13539 float ret = 1.0;
13542 ret *= GetHealth01();
13543
13544 return ret;
13545 }
13546
13547 #ifdef DEVELOPER
13548 override void SetDebugItem()
13549 {
13550 super.SetDebugItem();
13551 _itemBase = this;
13552 }
13553
13555 {
13556 string text = super.GetDebugText();
13557
13559 text +=
string.
Format(
"Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(
this));
13560
13561 return text;
13562 }
13563 #endif
13564
13566 {
13567 return true;
13568 }
13569
13571
13573
13575 {
13578 }
13579
13580
13588
13604}
13605
13607{
13609 if (entity)
13610 {
13611 bool is_item = entity.IsInherited(
ItemBase);
13612 if (is_item && full_quantity)
13613 {
13616 }
13617 }
13618 else
13619 {
13621 return NULL;
13622 }
13623 return entity;
13624}
13625
13627{
13628 if (item)
13629 {
13630 if (health > 0)
13631 item.SetHealth("", "", health);
13632
13633 if (item.CanHaveTemperature())
13634 {
13636 if (item.CanFreeze())
13637 item.SetFrozen(false);
13638 }
13639
13640 if (item.HasEnergyManager())
13641 {
13642 if (quantity >= 0)
13643 {
13644 item.GetCompEM().SetEnergy0To1(quantity);
13645 }
13646 else
13647 {
13649 }
13650 }
13651 else if (item.IsMagazine())
13652 {
13653 Magazine mag = Magazine.Cast(item);
13654 if (quantity >= 0)
13655 {
13656 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13657 }
13658 else
13659 {
13661 }
13662
13663 }
13664 else
13665 {
13666 if (quantity >= 0)
13667 {
13668 item.SetQuantityNormalized(quantity, false);
13669 }
13670 else
13671 {
13673 }
13674
13675 }
13676 }
13677}
13678
13679#ifdef DEVELOPER
13681#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionManagerBase(PlayerBase player)
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
void RemoveAction(typename actionName)
TInputActionMap m_InputActionMap
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
const int ECE_PLACE_ON_SURFACE
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
DamageType
exposed from C++ (do not change)
PluginAdminLog m_AdminLog
override bool IsExplosive()
override bool CanHaveTemperature()
class GP5GasMask extends MaskBase ItemBase
FindInventoryLocationType
flags for searching locations in inventory
InventoryLocationType
types of Inventory Location
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
static bool HasDebugActionsMask(int mask)
bool HidesSelectionBySlot()
void SplitItem(PlayerBase player)
void CopyScriptPropertiesFrom(EntityAI oldItem)
override void InsertAgent(int agent, float count=1)
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
static void SetDebugActionsMask(int mask)
void SetIsDeploySound(bool is_deploy_sound)
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
override bool IsHeavyBehaviour()
override void SetWetMax()
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
void ClearStartItemSoundServer()
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
override void RemoveAllAgentsExcept(int agent_to_keep)
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
bool CanBeMovedOverride()
override void SetWet(float value, bool allow_client=false)
ref TIntArray m_SingleUseActions
override void ProcessVariables()
ref TStringArray m_HeadHidingSelections
float GetWeightSpecialized(bool forceRecalc=false)
bool LoadAgents(ParamsReadContext ctx, int version)
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
ref array< ref OverheatingParticle > m_OverheatingParticles
override float GetTemperatureFreezeThreshold()
bool m_IsSoundSynchRemote
void StopItemSoundServer(int id)
static void ToggleDebugActionsMask(int mask)
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetTemperatureFreezeTime()
ref array< int > m_CompatibleLocks
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
float m_TemperaturePerQuantityWeight
bool m_RecipesInitialized
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
override float GetTemperatureThawThreshold()
override void OnEnergyConsumed()
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
override EWetnessLevel GetWetLevel()
float GetSingleInventoryItemWeight()
ref TIntArray m_InteractActions
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
bool CanPlayDeployLoopSound()
override float GetWetMax()
bool CanBeUsedForSuicide()
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
void StartItemSoundServer(int id)
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
bool m_CanBeMovedOverride
override string ChangeIntoOnAttach(string slot)
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
int m_ShotsToStartOverheating
override void OnWetChanged(float newVal, float oldVal)
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void OnOverheatingDecay()
float GetDryingIncrement(string pIncrementName)
void SoundSynchRemoteReset()
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
override bool CanReleaseAttachment(EntityAI attachment)
override void OnMovedInsideCargo(EntityAI container)
void SetCEBasedQuantity()
bool m_CanPlayImpactSound
override string GetAttachmentSoundType()
float GetOverheatingCoef()
array< string > GetHeadHidingSelection()
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
override bool IsStoreLoad()
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
void SetResultOfSplit(bool value)
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
void UpdateAllOverheatingParticles()
float GetSoakingIncrement(string pIncrementName)
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetStoreLoadedQuantity()
const int ITEM_SOUNDS_MAX
float GetItemModelLength()
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
void CombineItems(ItemBase other_item, bool use_stack_max=true)
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
void TransferAgents(int agents)
transfer agents from another item
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
float GetHeatIsolationInit()
void SetCanBeMovedOverride(bool setting)
override bool HasQuantity()
bool IsCargoException4x3(EntityAI item)
ref TIntArray m_ContinuousActions
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
void LoadParticleConfigOnFire(int id)
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
override float GetWetInit()
int m_ImpactSoundSurfaceHash
int m_MaxOverheatingValue
void SetupSpawnedItem(ItemBase item, float health, float quantity)
static ref map< string, int > m_WeaponTypeToID
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
array< int > GetValidFinishers()
returns an array of possible finishers
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
ItemSoundHandler GetItemSoundHandler()
override int GetQuantityMin()
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
override int GetQuickBarBonus()
override void SetTakeable(bool pState)
float m_OverheatingDecayInterval
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
void RemoveAudioVisualsOnClient()
static void AddDebugActionsMask(int mask)
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
bool CanRepair(ItemBase item_repair_kit)
bool can_this_be_combined
EffectSound m_SoundDeploy
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
float GetDeployTime()
how long it takes to deploy this item in seconds
override bool IsSplitable()
bool DamageItemAttachments(float damage)
override void WriteVarsToCTX(ParamsWriteContext ctx)
void ConvertEnergyToQuantity()
override void RemoveAllAgents()
override void SetQuantityToMinimum()
bool m_WantPlayImpactSound
override float GetTemperatureThawTime()
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
float m_StoreLoadedQuantity
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
float GetFilterDamageRatio()
override void SetLiquidType(int value, bool allow_client=false)
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
bool IsOverheatingEffectActive()
void SetIsBeingPlaced(bool is_being_placed)
int GetLiquidContainerMask()
ref Timer m_CheckOverheating
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override bool IsOneHandedBehaviour()
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
override float GetSingleInventoryItemWeightEx()
void SaveAgents(ParamsWriteContext ctx)
override int GetTargetQuantityMax(int attSlotID=-1)
float GetDisinfectQuantity(int system=0, Param param1=null)
override bool IsHologram()
float GetItemAttachOffset()
static int GetDebugActionsMask()
override int GetLiquidType()
void ProcessDecay(float delta, bool hasRootAsPlayer)
override bool IsItemBase()
override bool IsTwoHandedBehaviour()
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override void OnEnergyAdded()
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
EffectSound m_DeployLoopSoundEx
override void DeSerializeNumericalVars(array< float > floats)
void StopItemDynamicPhysics()
override void SetStoreLoad(bool value)
float GetOverheatingValue()
bool ContainsAgent(int agent_id)
override void AddWet(float value)
override void EOnContact(IEntity other, Contact extra)
void SplitIntoStackMaxHands(PlayerBase player)
void SplitIntoStackMaxHandsClient(PlayerBase player)
ref Timer m_PhysDropTimer
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
override void SetStoreLoadedQuantity(float value)
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
void OnLiquidTypeChanged(int oldType, int newType)
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void PlayDeployFinishSound()
bool AllowFoodConsumption()
bool m_IsOverheatingEffectActive
int m_LiquidContainerMask
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override int GetCleanness()
bool PairWithDevice(notnull ItemBase otherDevice)
static void RemoveDebugActionsMask(int mask)
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void PerformDamageSystemReinit()
override void ClearInventory()
static int m_LastRegisteredWeaponID
ItemBase GetLightSourceItem()
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
override float GetItemOverheatThreshold()
void StopDeployLoopSoundEx()
override void SerializeNumericalVars(array< float > floats_out)
void Open()
Implementations only.
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
static int m_DebugActionsMask
void KillAllOverheatingParticles()
bool CanBeCookedOnStick()
override int GetQuantityMax()
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
void OnActivatedByTripWire()
override void RemoveAgent(int agent_id)
bool m_ItemBeingDroppedPhys
override bool CanPutAsAttachment(EntityAI parent)
void PlayDetachSound(string slot_type)
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override bool IsBeingPlaced()
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
bool m_FixDamageSystemInit
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
void LoadParticleConfigOnOverheating(int id)
bool IsSoundSynchRemote()
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
override void OnRightClick()
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
bool IsActionTargetVisible()
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
int NameToID(string name)
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
void ClearStopItemSoundServer()
override string ChangeIntoOnDetach()
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
EffectSound m_SoundDeployFinish
float GetQuantityNormalizedScripted()
override void SetCleanness(int value, bool allow_client=false)
override float GetWetMin()
ref ItemSoundHandler m_ItemSoundHandler
override bool KindOf(string tag)
void ItemSoundHandler(ItemBase parent)
EffectSound m_LockingSound
void PluginItemDiagnostic()
PluginBase GetPlugin(typename plugin_type)
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
void RemoteDetonatorTrigger()
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
override void Explode(int damageType, string ammoType="")
void OnItemLocationChanged(ItemBase item)
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
override bool CanDisplayCargo()
override void OnInventoryEnter(Man player)
override bool CanPutAsAttachment(EntityAI parent)
override bool CanReceiveItemIntoCargo(EntityAI item)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
override void EEDelete(EntityAI parent)
override bool CanBeRepairedByCrafting()
override void OnPlacementStarted(Man player)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override bool IsElectricAppliance()
override bool IsItemTent()
override void SetActions()
override bool CanMakeGardenplot()
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override WrittenNoteData GetWrittenNoteData()
override int GetDamageSystemVersionChange()
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override void InitItemVariables()
override void SetActionAnimOverrides()
override void OnCreatePhysics()
override string GetDeploySoundset()
override float GetBandagingEffectivity()
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override int GetOnDigWormsAmount()
override bool IsSelfAdjustingTemperature()
override bool IsPlayerInside(PlayerBase player, string selection)
override void OnVariablesSynchronized()
override void RefreshPhysics()
override bool CanObstruct()
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool CanPutInCargo(EntityAI parent)
override string GetLoopDeploySoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnInventoryExit(Man player)
override bool IsTakeable()
override bool IsIgnoredByConstruction()
override void InitItemSounds()
override void EEKilled(Object killer)
override void OnCombine(ItemBase other_item)
override bool CanExplodeInFire()
override bool IsFacingPlayer(PlayerBase player, string selection)
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
override bool IsBloodContainer()
override bool IsClothing()
override bool CanBeSplit()
override bool IsDeployable()
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
override bool CanBeDisinfected()
override float GetInfectionChance(int system=0, Param param=null)
override void OnEndPlacement()
float GetOverheatingLimitMax()
void SetOverheatingLimitMax(float max)
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
float GetOverheatingLimitMin()
void SetOverheatingLimitMin(float min)
void RegisterParticle(Particle p)
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
void SetControlledDevice(EntityAI pDevice)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
void SetCalcDetails(string details)
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Serializer ParamsReadContext
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
proto native CGame GetGame()
Serializer ParamsWriteContext
const int COMP_TYPE_ENERGY_MANAGER
void Error(string err)
Messagebox with error message.
proto native void SetColor(int color)
array< string > TStringArray
EntityEvent
Entity events for event-mask, or throwing event from code.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_TEMPERATURE
const int VARIABLE_QUANTITY
static proto float AbsFloat(float f)
Returns absolute value.
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_DEBUG_ACTION
class JsonUndergroundAreaTriggerData GetPosition
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.