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См. определение в файле DayZGame.c строка 1187
Перекрестные ссылки m_callQueue.
Используется в MissionBase::AbortMission(), Ammo_40mm_Smoke_ColorBase::Activate(), Grenade_Base::ActivateRandomTime(), UIScriptedMenu::Cancel(), CancelLoginTimeCountdown(), BaseBuildingBase::CheckFenceClosed(), BaseBuildingBase::CheckFenceOpened(), Entity::CheckForDestroy(), BoatScript::ClearWaterEffects(), BaseBuildingBase::CloseFence(), UIManager::CloseWindow(), ScriptConsoleEnfScriptTab::ColorRunButton(), CommitSuicide(), DayZIntroSceneXbox::CreateRandomCharacter(), CreateTrigger(), DayZGame(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), Component::DebugBBoxDelete(), Component::DebugBBoxDraw(), Component::DebugDirectionDelete(), Component::DebugDirectionDraw(), IEntity::DecreaseHealth(), IEntity::Delete(), Entity::DeleteOnClient(), Destroy(), VicinitySlotsContainer::DoubleClick(), DynamicArea_Flare::DynamicArea_Flare(), Clothing_Base::EEHealthLevelChanged(), ManBase::EEHealthLevelChanged(), EEHitBy(), EEInit(), ItemBase::EEInit(), Weapon::EEInit(), ManBase::EEItemAttached(), FlammableBase::EEItemDetached(), ManBase::EEItemDetached(), ManBase::EEItemOutOfHands(), Ammo_40mm_Explosive::EEKilled(), Entity::EEKilled(), ItemBase::EEOnAfterLoad(), EndLoading(), Entity::EntityAI(), EOnFrame(), UIScriptedMenu::Exit(), TerritoryFlag::FullyBuild(), UIScriptedMenu::GameRespawn(), UIScriptedMenu::GameRetry(), HandleEngineSound(), HandleSoundEffectsPipeCreaking(), Init(), ManBase::Init(), UIScriptedMenu::Init(), InitZoneServer(), MissionBase::InputBufferCheck(), Interact(), Land_Underground_EntranceBase::Land_Underground_EntranceBase(), ScriptedWidgetEventHandler::LoadVideo(), MissionBase::MissionServer(), DrowningMdfr::OnActivate(), OnActivate(), ImprovisedExplosive::OnActivatedByItem(), ClaymoreMine::OnArmed(), ScriptConsoleGeneralTab::OnClick(), UIScriptedMenu::OnClick(), UIScriptedMenu::OnClick_Continue(), UIScriptedMenu::OnClick_Exit(), UIScriptedMenu::OnClick_Respawn(), UIScriptedMenu::OnClick_Restart(), MissionBase::OnClientDisconnectedEvent(), Grenade_ChemGas::OnDamageDestroyed(), ZombieMaleBase::OnDamageDestroyed(), ManBase::OnDrowningEnd(), OnEndServer(), BoatScript::OnEngineStop(), OnEvent(), FireworksLauncherClientEvent::OnExplode(), OnExplode(), ActionDestroyCombinationLock::OnFinishProgressServer(), OnFinishProgressServer(), FireworksLauncher::OnFuseIgnitedServer(), BiosSessionService::OnGetSessionError(), DestructionEffectBase::OnHealthLevelChanged(), FireplaceBase::OnIgnitedThis(), MissionBase::OnInputBufferEvent(), OnItemLocationChanged(), OnLoginTimeEvent(), UIScriptedMenu::OnModalResult(), ScriptedWidgetEventHandler::OnMouseButtonDown(), Land_Underground_Panel_Lever::OnPanelUsedSynchronized(), ItemBase::OnPartBuiltServer(), ItemBase::OnPartDestroyedServer(), ItemBase::OnPartDismantledServer(), ItemBase::OnPlacementComplete(), OnPlacementComplete(), ScriptedWidgetEventHandler::OnPlaybackStart(), ScriptedWidgetEventHandler::OnPlaybackStop(), ManBase::OnPlayerLoaded(), MissionBase::OnPlayerRespawned(), OnRespawnEvent(), OnRPC(), ManBase::OnRPC(), PluginBase::OnRPCSyncSceneObject(), ManBase::OnSelectPlayer(), OnShow(), OnStartServer(), PluginBase::OnUIEditorOpened(), OnUpdate(), ItemBase::OnVariablesSynchronized(), Torch_Video::OnWorkStart(), Torch_Video::OnWorkStop(), BaseBuildingBase::OpenFence(), ScriptedWidgetEventHandler::OptionsMenuControls(), OutdoorThermometer(), UIScriptedMenu::PerformSetToDefaultsExt(), Play(), UIScriptedMenu::Play(), MissionBase::PlayerDisconnected(), ItemBase::Refresh(), RefreshFireplaceVisuals(), ManBase::RefreshHandAnimationState(), ItemBase::RegenerateNavmesh(), UndergroundTriggerCarrierBase::RequestDelayedTriggerSpawn(), Land_Underground_EntranceBase::RequestLatentTransition(), FireworksLauncherClientEvent::RequestSecondaryExplosion(), UniversalTemperatureSourceDebug::SetDefferedActive(), DayZPlayer::ShowDeadScreen(), ManBase::SpawnDrowningBubbles(), PluginBase::SpawnEntityInPlayerInventory(), CrashBase::SpawnRandomDeerLater(), StartFire(), InventoryItem::StartItemSoundServer(), MissionBase::StartLogoutMenu(), Stop(), StopFire(), InventoryItem::StopItemSoundServer(), Synchronize(), ToggleDebugWindowEvent(), VicinitySlotsContainer::TransferItem(), Entity::TryDelete(), UIScriptedMenu::Update(), UpdateInputDeviceDisconnectWarning(), ItemBase::UpdateNavmesh(), ItemBase::UpdatePhysics(), ScriptedWidgetEventHandler::UpdateTotalTime(), UpdateVisuals() и MissionBase::~MissionServer().