DayZ 1.29
DayZ Explorer by KGB
 
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◆ LoadAgents()

bool SpawnItemOnLocation::LoadAgents ( ParamsReadContext ctx,
int version )
protected

См. определение в файле ItemBase.c строка 8956

8961{
8962 override bool CanPutAsAttachment(EntityAI parent)
8963 {
8964 return true;
8965 }
8966};
8967
8969{
8970
8971};
8972
8973//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8974
8975class ItemBase extends InventoryItem
8976{
8980
8982
8983 static int m_DebugActionsMask;
8985 // ============================================
8986 // Variable Manipulation System
8987 // ============================================
8988 // Quantity
8989
8990 float m_VarQuantity;
8991 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8993 int m_VarQuantityMin;
8994 int m_VarQuantityMax;
8995 int m_Count;
8996 float m_VarStackMax;
8997 float m_StoreLoadedQuantity = float.LOWEST;
8998 // Wet
8999 float m_VarWet;
9000 float m_VarWetPrev;//for client to know wetness changed during synchronization
9001 float m_VarWetInit;
9002 float m_VarWetMin;
9003 float m_VarWetMax;
9004 // Cleanness
9005 int m_Cleanness;
9006 int m_CleannessInit;
9007 int m_CleannessMin;
9008 int m_CleannessMax;
9009 // impact sounds
9011 bool m_CanPlayImpactSound = true;
9012 float m_ImpactSpeed;
9014 //
9015 float m_HeatIsolation;
9016 float m_ItemModelLength;
9017 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9019 int m_VarLiquidType;
9020 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9021 int m_QuickBarBonus;
9022 bool m_IsBeingPlaced;
9023 bool m_IsHologram;
9024 bool m_IsTakeable;
9025 bool m_ThrowItemOnDrop;
9028 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9029 bool can_this_be_combined; //Check if item can be combined
9030 bool m_CanThisBeSplit; //Check if item can be split
9031 bool m_IsStoreLoad = false;
9032 bool m_CanShowQuantity;
9033 bool m_HasQuantityBar;
9034 protected bool m_CanBeDigged;
9035 protected bool m_IsResultOfSplit
9036
9037 string m_SoundAttType;
9038 // items color variables
9043 //-------------------------------------------------------
9044
9045 // light source managing
9047
9051
9052 //==============================================
9053 // agent system
9054 private int m_AttachedAgents;
9055
9057 void TransferModifiers(PlayerBase reciever);
9058
9059
9060 // Weapons & suppressors particle effects
9064 ref static map<string, int> m_WeaponTypeToID;
9065 static int m_LastRegisteredWeaponID = 0;
9066
9067 // Overheating effects
9069 float m_OverheatingShots;
9070 ref Timer m_CheckOverheating;
9071 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9072 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9073 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9074 ref array <ref OverheatingParticle> m_OverheatingParticles;
9075
9077 protected bool m_HideSelectionsBySlot;
9078
9079 // Admin Log
9080 PluginAdminLog m_AdminLog;
9081
9082 // misc
9083 ref Timer m_PhysDropTimer;
9084
9085 // Attachment Locking variables
9086 ref array<int> m_CompatibleLocks;
9087 protected int m_LockType;
9088 protected ref EffectSound m_LockingSound;
9089 protected string m_LockSoundSet;
9090
9091 // ItemSoundHandler variables
9092 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9093 protected int m_SoundSyncPlay; // id for sound to play
9094 protected int m_SoundSyncStop; // id for sound to stop
9095 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
9096
9098
9099 //temperature
9100 private float m_TemperaturePerQuantityWeight;
9101
9102 // -------------------------------------------------------------------------
9103 void ItemBase()
9104 {
9105 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9109
9110 if (!g_Game.IsDedicatedServer())
9111 {
9112 if (HasMuzzle())
9113 {
9115
9117 {
9119 }
9120 }
9121
9123 m_ActionsInitialize = false;
9124 }
9125
9126 m_OldLocation = null;
9127
9128 if (g_Game.IsServer())
9129 {
9130 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9131 }
9132
9133 if (ConfigIsExisting("headSelectionsToHide"))
9134 {
9136 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9137 }
9138
9139 m_HideSelectionsBySlot = false;
9140 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9141 {
9142 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9143 }
9144
9145 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9146
9147 m_IsResultOfSplit = false;
9148
9150 }
9151
9152 override void InitItemVariables()
9153 {
9154 super.InitItemVariables();
9155
9156 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9157 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9158 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9159 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9160 m_VarStackMax = ConfigGetFloat("varStackMax");
9161 m_Count = ConfigGetInt("count");
9162
9163 m_CanShowQuantity = ConfigGetBool("quantityShow");
9164 m_HasQuantityBar = ConfigGetBool("quantityBar");
9165
9166 m_CleannessInit = ConfigGetInt("varCleannessInit");
9168 m_CleannessMin = ConfigGetInt("varCleannessMin");
9169 m_CleannessMax = ConfigGetInt("varCleannessMax");
9170
9171 m_WantPlayImpactSound = false;
9172 m_ImpactSpeed = 0.0;
9173
9174 m_VarWetInit = ConfigGetFloat("varWetInit");
9176 m_VarWetMin = ConfigGetFloat("varWetMin");
9177 m_VarWetMax = ConfigGetFloat("varWetMax");
9178
9179 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9180 if (IsLiquidContainer() && GetQuantity() != 0)
9182 m_IsBeingPlaced = false;
9183 m_IsHologram = false;
9184 m_IsTakeable = true;
9185 m_CanBeMovedOverride = false;
9189 m_CanBeDigged = ConfigGetBool("canBeDigged");
9190
9191 m_CompatibleLocks = new array<int>();
9192 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9193 m_LockType = ConfigGetInt("lockType");
9194
9195 //Define if item can be split and set ability to be combined accordingly
9196 m_CanThisBeSplit = false;
9197 can_this_be_combined = false;
9198 if (ConfigIsExisting("canBeSplit"))
9199 {
9200 can_this_be_combined = ConfigGetBool("canBeSplit");
9202 }
9203
9204 m_ItemBehaviour = -1;
9205 if (ConfigIsExisting("itemBehaviour"))
9206 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9207
9208 //RegisterNetSyncVariableInt("m_VariablesMask");
9209 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9210 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9211 RegisterNetSyncVariableInt("m_VarLiquidType");
9212 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9213
9214 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9215 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9216 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9217
9218 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9219 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9220 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9221 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9222
9223 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9224 RegisterNetSyncVariableBool("m_IsTakeable");
9225 RegisterNetSyncVariableBool("m_IsHologram");
9226
9229 {
9230 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9231 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9232 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
9233 }
9234
9235 m_LockSoundSet = ConfigGetString("lockSoundSet");
9236
9238 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9239 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9240
9241 m_SoundSyncSlotID = -1;
9242 }
9243
9244 override int GetQuickBarBonus()
9245 {
9246 return m_QuickBarBonus;
9247 }
9248
9249 void InitializeActions()
9250 {
9252 if (!m_InputActionMap)
9253 {
9255 m_InputActionMap = iam;
9256 SetActions();
9258 }
9259 }
9260
9261 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9262 {
9264 {
9265 m_ActionsInitialize = true;
9267 }
9268
9269 actions = m_InputActionMap.Get(action_input_type);
9270 }
9271
9272 void SetActions()
9273 {
9274 AddAction(ActionTakeItem);
9275 AddAction(ActionTakeItemToHands);
9276 AddAction(ActionWorldCraft);
9278 AddAction(ActionAttachWithSwitch);
9279 }
9280
9281 void SetActionAnimOverrides(); // Override action animation for specific item
9282
9283 void AddAction(typename actionName)
9284 {
9285 ActionBase action = ActionManagerBase.GetAction(actionName);
9286
9287 if (!action)
9288 {
9289 Debug.LogError("Action " + actionName + " dosn't exist!");
9290 return;
9291 }
9292
9293 typename ai = action.GetInputType();
9294 if (!ai)
9295 {
9296 m_ActionsInitialize = false;
9297 return;
9298 }
9299
9300 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9301 if (!action_array)
9302 {
9303 action_array = new array<ActionBase_Basic>;
9304 m_InputActionMap.Insert(ai, action_array);
9305 }
9306 if (LogManager.IsActionLogEnable())
9307 {
9308 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9309 }
9310
9311 if (action_array.Find(action) != -1)
9312 {
9313 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9314 }
9315 else
9316 {
9317 action_array.Insert(action);
9318 }
9319 }
9320
9321 void RemoveAction(typename actionName)
9322 {
9323 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9324 ActionBase action = player.GetActionManager().GetAction(actionName);
9325 typename ai = action.GetInputType();
9326 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9327
9328 if (action_array)
9329 {
9330 action_array.RemoveItem(action);
9331 }
9332 }
9333
9334 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9335 // Set -1 for params which should stay in default state
9336 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9337 {
9338 ActionOverrideData overrideData = new ActionOverrideData();
9339 overrideData.m_CommandUID = commandUID;
9340 overrideData.m_CommandUIDProne = commandUIDProne;
9341 overrideData.m_StanceMask = stanceMask;
9342
9343 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9344 if (!actionMap) // create new map of action > overidables map
9345 {
9346 actionMap = new TActionAnimOverrideMap();
9347 m_ItemActionOverrides.Insert(action, actionMap);
9348 }
9349
9350 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9351
9352 }
9353
9354 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9355
9356 ScriptedLightBase GetLight();
9357
9358 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9359 void LoadParticleConfigOnFire(int id)
9360 {
9361 if (!m_OnFireEffect)
9363
9366
9367 string config_to_search = "CfgVehicles";
9368 string muzzle_owner_config;
9369
9370 if (!m_OnFireEffect.Contains(id))
9371 {
9372 if (IsInherited(Weapon))
9373 config_to_search = "CfgWeapons";
9374
9375 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9376
9377 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9378
9379 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9380
9381 if (config_OnFire_subclass_count > 0)
9382 {
9383 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9384
9385 for (int i = 0; i < config_OnFire_subclass_count; i++)
9386 {
9387 string particle_class = "";
9388 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9389 string config_OnFire_entry = config_OnFire_class + particle_class;
9390 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9391 WPOF_array.Insert(WPOF);
9392 }
9393
9394
9395 m_OnFireEffect.Insert(id, WPOF_array);
9396 }
9397 }
9398
9399 if (!m_OnBulletCasingEjectEffect.Contains(id))
9400 {
9401 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9402 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9403
9404 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9405
9406 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9407
9408 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9409 {
9410 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9411
9412 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9413 {
9414 string particle_class2 = "";
9415 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9416 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9417 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9418 WPOBE_array.Insert(WPOBE);
9419 }
9420
9421
9422 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9423 }
9424 }
9425 }
9426
9427 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9429 {
9432
9433 if (!m_OnOverheatingEffect.Contains(id))
9434 {
9435 string config_to_search = "CfgVehicles";
9436
9437 if (IsInherited(Weapon))
9438 config_to_search = "CfgWeapons";
9439
9440 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9441 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9442
9443 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9444 {
9445
9446 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9447
9449 {
9450 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9451 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9452 Error(error);
9453 return;
9454 }
9455
9456 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9457 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9458
9459
9460
9461 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9462 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9463
9464 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9465 {
9466 string particle_class = "";
9467 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9468 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9469 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9470
9471 if (entry_type == CT_CLASS)
9472 {
9473 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9474 WPOOH_array.Insert(WPOF);
9475 }
9476 }
9477
9478
9479 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9480 }
9481 }
9482 }
9483
9484 float GetOverheatingValue()
9485 {
9486 return m_OverheatingShots;
9487 }
9488
9489 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9490 {
9491 if (m_MaxOverheatingValue > 0)
9492 {
9494
9495 if (!m_CheckOverheating)
9497
9499 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9500
9501 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9502 }
9503 }
9504
9505 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9506 {
9508 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9509
9511 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9512
9514 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9515
9517 {
9519 }
9520 }
9521
9523 {
9525 }
9526
9527 void OnOverheatingDecay()
9528 {
9529 if (m_MaxOverheatingValue > 0)
9530 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9531 else
9533
9534 if (m_OverheatingShots <= 0)
9535 {
9538 }
9539 else
9540 {
9541 if (!m_CheckOverheating)
9543
9545 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9546 }
9547
9548 CheckOverheating(this, "", this);
9549 }
9550
9551 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9552 {
9554 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9555 }
9556
9557 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9558 {
9560 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9562 }
9563
9564 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9565 {
9567 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9568 }
9569
9570 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9571 {
9573 m_OverheatingParticles = new array<ref OverheatingParticle>;
9574
9575 OverheatingParticle OP = new OverheatingParticle();
9576 OP.RegisterParticle(p);
9577 OP.SetOverheatingLimitMin(min_heat_coef);
9578 OP.SetOverheatingLimitMax(max_heat_coef);
9579 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9580
9581 m_OverheatingParticles.Insert(OP);
9582 }
9583
9584 float GetOverheatingCoef()
9585 {
9586 if (m_MaxOverheatingValue > 0)
9588
9589 return -1;
9590 }
9591
9593 {
9595 {
9596 float overheat_coef = GetOverheatingCoef();
9597 int count = m_OverheatingParticles.Count();
9598
9599 for (int i = count; i > 0; --i)
9600 {
9601 int id = i - 1;
9602 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9603 Particle p = OP.GetParticle();
9604
9605 float overheat_min = OP.GetOverheatingLimitMin();
9606 float overheat_max = OP.GetOverheatingLimitMax();
9607
9608 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9609 {
9610 if (p)
9611 {
9612 p.Stop();
9613 OP.RegisterParticle(null);
9614 }
9615 }
9616 }
9617 }
9618 }
9619
9621 {
9623 {
9624 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9625 {
9626 int id = i - 1;
9627 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9628
9629 if (OP)
9630 {
9631 Particle p = OP.GetParticle();
9632
9633 if (p)
9634 {
9635 p.Stop();
9636 }
9637
9638 delete OP;
9639 }
9640 }
9641
9642 m_OverheatingParticles.Clear();
9644 }
9645 }
9646
9648 float GetInfectionChance(int system = 0, Param param = null)
9649 {
9650 return 0.0;
9651 }
9652
9653
9654 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9655 {
9656 return 250;//default value
9657 }
9658
9659 float GetFilterDamageRatio()
9660 {
9661 return 0;
9662 }
9663
9665 bool HasMuzzle()
9666 {
9667 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9668 return true;
9669
9670 return false;
9671 }
9672
9674 int GetMuzzleID()
9675 {
9676 if (!m_WeaponTypeToID)
9677 m_WeaponTypeToID = new map<string, int>;
9678
9679 if (m_WeaponTypeToID.Contains(GetType()))
9680 {
9681 return m_WeaponTypeToID.Get(GetType());
9682 }
9683 else
9684 {
9685 // Register new weapon ID
9687 }
9688
9690 }
9691
9698 {
9699 return -1;
9700 }
9701
9702
9703
9704 // -------------------------------------------------------------------------
9705 void ~ItemBase()
9706 {
9707 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9708 {
9709 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9710 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9711
9712 if (r_index >= 0)
9713 {
9714 InventoryLocation r_il = new InventoryLocation;
9715 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9716
9717 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9718 int r_type = r_il.GetType();
9719 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9720 {
9721 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9722 }
9723 else if (r_type == InventoryLocationType.ATTACHMENT)
9724 {
9725 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9726 }
9727
9728 }
9729
9730 player.GetHumanInventory().ClearUserReservedLocation(this);
9731 }
9732
9733 if (m_LockingSound)
9734 SEffectManager.DestroyEffect(m_LockingSound);
9735 }
9736
9737
9738
9739 // -------------------------------------------------------------------------
9740 static int GetDebugActionsMask()
9741 {
9742 return ItemBase.m_DebugActionsMask;
9743 }
9744
9745 static bool HasDebugActionsMask(int mask)
9746 {
9747 return ItemBase.m_DebugActionsMask & mask;
9748 }
9749
9750 static void SetDebugActionsMask(int mask)
9751 {
9752 ItemBase.m_DebugActionsMask = mask;
9753 }
9754
9755 static void AddDebugActionsMask(int mask)
9756 {
9757 ItemBase.m_DebugActionsMask |= mask;
9758 }
9759
9760 static void RemoveDebugActionsMask(int mask)
9761 {
9762 ItemBase.m_DebugActionsMask &= ~mask;
9763 }
9764
9765 static void ToggleDebugActionsMask(int mask)
9766 {
9767 if (HasDebugActionsMask(mask))
9768 {
9770 }
9771 else
9772 {
9773 AddDebugActionsMask(mask);
9774 }
9775 }
9776
9777 // -------------------------------------------------------------------------
9778 void SetCEBasedQuantity()
9779 {
9780 if (GetEconomyProfile())
9781 {
9782 float q_max = GetEconomyProfile().GetQuantityMax();
9783 if (q_max > 0)
9784 {
9785 float q_min = GetEconomyProfile().GetQuantityMin();
9786 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9787
9788 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9789 {
9790 ComponentEnergyManager comp = GetCompEM();
9791 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9792 {
9793 comp.SetEnergy0To1(quantity_randomized);
9794 }
9795 }
9796 else if (HasQuantity())
9797 {
9798 SetQuantityNormalized(quantity_randomized, false);
9799 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9800 }
9801
9802 }
9803 }
9804 }
9805
9807 void LockToParent()
9808 {
9809 EntityAI parent = GetHierarchyParent();
9810
9811 if (parent)
9812 {
9813 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9814 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9815 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9816 }
9817 }
9818
9820 void UnlockFromParent()
9821 {
9822 EntityAI parent = GetHierarchyParent();
9823
9824 if (parent)
9825 {
9826 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9827 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9828 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9829 }
9830 }
9831
9832 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9833 {
9834 /*
9835 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9836 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9837 */
9838 ItemBase item2 = ItemBase.Cast(entity2);
9839
9840 if (g_Game.IsClient())
9841 {
9842 if (ScriptInputUserData.CanStoreInputUserData())
9843 {
9844 ScriptInputUserData ctx = new ScriptInputUserData;
9846 ctx.Write(-1);
9847 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9848 ctx.Write(i1);
9849 ctx.Write(item2);
9850 ctx.Write(use_stack_max);
9851 ctx.Write(-1);
9852 ctx.Send();
9853
9854 if (IsCombineAll(item2, use_stack_max))
9855 {
9856 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9857 }
9858 }
9859 }
9860 else if (!g_Game.IsMultiplayer())
9861 {
9862 CombineItems(item2, use_stack_max);
9863 }
9864 }
9865
9866 bool IsLiquidPresent()
9867 {
9868 return (GetLiquidType() != 0 && HasQuantity());
9869 }
9870
9871 bool IsLiquidContainer()
9872 {
9873 return m_LiquidContainerMask != 0;
9874 }
9875
9877 {
9878 return m_LiquidContainerMask;
9879 }
9880
9881 bool IsBloodContainer()
9882 {
9883 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9884 return false;
9885 }
9886
9887 bool IsNVG()
9888 {
9889 return false;
9890 }
9891
9894 bool IsExplosive()
9895 {
9896 return false;
9897 }
9898
9900 {
9901 return "";
9902 }
9903
9905
9906 bool IsLightSource()
9907 {
9908 return false;
9909 }
9910
9912 {
9913 return true;
9914 }
9915
9916 //--- ACTION CONDITIONS
9917 //direction
9918 bool IsFacingPlayer(PlayerBase player, string selection)
9919 {
9920 return true;
9921 }
9922
9923 bool IsPlayerInside(PlayerBase player, string selection)
9924 {
9925 return true;
9926 }
9927
9928 override bool CanObstruct()
9929 {
9930 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9931 return !player || !IsPlayerInside(player, "");
9932 }
9933
9934 override bool IsBeingPlaced()
9935 {
9936 return m_IsBeingPlaced;
9937 }
9938
9939 void SetIsBeingPlaced(bool is_being_placed)
9940 {
9941 m_IsBeingPlaced = is_being_placed;
9942 if (!is_being_placed)
9944 SetSynchDirty();
9945 }
9946
9947 //server-side
9948 void OnEndPlacement() {}
9949
9950 override bool IsHologram()
9951 {
9952 return m_IsHologram;
9953 }
9954
9955 bool CanBeDigged()
9956 {
9957 return m_CanBeDigged;
9958 }
9959
9961 {
9962 return 1;
9963 }
9964
9965 bool CanMakeGardenplot()
9966 {
9967 return false;
9968 }
9969
9970 void SetIsHologram(bool is_hologram)
9971 {
9972 m_IsHologram = is_hologram;
9973 SetSynchDirty();
9974 }
9975 /*
9976 protected float GetNutritionalEnergy()
9977 {
9978 Edible_Base edible = Edible_Base.Cast(this);
9979 return edible.GetFoodEnergy();
9980 }
9981
9982 protected float GetNutritionalWaterContent()
9983 {
9984 Edible_Base edible = Edible_Base.Cast(this);
9985 return edible.GetFoodWater();
9986 }
9987
9988 protected float GetNutritionalIndex()
9989 {
9990 Edible_Base edible = Edible_Base.Cast(this);
9991 return edible.GetFoodNutritionalIndex();
9992 }
9993
9994 protected float GetNutritionalFullnessIndex()
9995 {
9996 Edible_Base edible = Edible_Base.Cast(this);
9997 return edible.GetFoodTotalVolume();
9998 }
9999
10000 protected float GetNutritionalToxicity()
10001 {
10002 Edible_Base edible = Edible_Base.Cast(this);
10003 return edible.GetFoodToxicity();
10004
10005 }
10006 */
10007
10008
10009 // -------------------------------------------------------------------------
10010 override void OnMovedInsideCargo(EntityAI container)
10011 {
10012 super.OnMovedInsideCargo(container);
10013
10014 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10015 }
10016
10017 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10018 {
10019 super.EEItemLocationChanged(oldLoc, newLoc);
10020
10021 PlayerBase newPlayer = null;
10022 PlayerBase oldPlayer = null;
10023
10024 if (newLoc.GetParent())
10025 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10026
10027 if (oldLoc.GetParent())
10028 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10029
10030 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
10031 {
10032 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
10033
10034 if (rIndex >= 0)
10035 {
10036 InventoryLocation rIl = new InventoryLocation;
10037 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
10038
10039 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
10040 int rType = rIl.GetType();
10041 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
10042 {
10043 rIl.GetParent().GetOnReleaseLock().Invoke(this);
10044 }
10045 else if (rType == InventoryLocationType.ATTACHMENT)
10046 {
10047 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
10048 }
10049
10050 }
10051 }
10052
10053 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
10054 {
10055 if (newPlayer)
10056 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
10057
10058 if (newPlayer == oldPlayer)
10059 {
10060 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10061 {
10062 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10063 {
10064 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10065 {
10066 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10067 }
10068 }
10069 else
10070 {
10071 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10072 }
10073 }
10074
10075 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10076 {
10077 int type = oldLoc.GetType();
10078 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10079 {
10080 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10081 }
10082 else if (type == InventoryLocationType.ATTACHMENT)
10083 {
10084 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10085 }
10086 }
10087 if (!m_OldLocation)
10088 {
10089 m_OldLocation = new InventoryLocation;
10090 }
10091 m_OldLocation.Copy(oldLoc);
10092 }
10093 else
10094 {
10095 if (m_OldLocation)
10096 {
10097 m_OldLocation.Reset();
10098 }
10099 }
10100
10101 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
10102 }
10103 else
10104 {
10105 if (newPlayer)
10106 {
10107 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10108 if (resIndex >= 0)
10109 {
10110 InventoryLocation il = new InventoryLocation;
10111 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
10112 ItemBase it = ItemBase.Cast(il.GetItem());
10113 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
10114 int rel_type = il.GetType();
10115 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10116 {
10117 il.GetParent().GetOnReleaseLock().Invoke(it);
10118 }
10119 else if (rel_type == InventoryLocationType.ATTACHMENT)
10120 {
10121 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10122 }
10123 //it.GetOnReleaseLock().Invoke(it);
10124 }
10125 }
10126 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10127 {
10128 //ThrowPhysically(oldPlayer, vector.Zero);
10129 m_ThrowItemOnDrop = false;
10130 }
10131
10132 if (m_OldLocation)
10133 {
10134 m_OldLocation.Reset();
10135 }
10136 }
10137
10138 if (oldLoc.GetType() == InventoryLocationType.TEMP)
10139 {
10140 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
10141 }
10142
10143 if (newLoc.GetType() == InventoryLocationType.TEMP)
10144 {
10145 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
10146 }
10147 }
10148
10149 override void EOnContact(IEntity other, Contact extra)
10150 {
10152 {
10153 int liquidType = -1;
10154 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10155 if (impactSpeed > 0.0)
10156 {
10157 m_ImpactSpeed = impactSpeed;
10158 #ifndef SERVER
10159 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10160 #else
10161 m_WantPlayImpactSound = true;
10162 SetSynchDirty();
10163 #endif
10164 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10165 }
10166 }
10167
10168 #ifdef SERVER
10169 if (GetCompEM() && GetCompEM().IsPlugged())
10170 {
10171 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10172 GetCompEM().UnplugThis();
10173 }
10174 #endif
10175 }
10176
10177 void RefreshPhysics();
10178
10179 override void OnCreatePhysics()
10180 {
10182 }
10183
10184 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10185 {
10186
10187 }
10188 // -------------------------------------------------------------------------
10189 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10190 {
10191 super.OnItemLocationChanged(old_owner, new_owner);
10192
10193 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10194 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10195
10196 if (!relatedPlayer && playerNew)
10197 relatedPlayer = playerNew;
10198
10199 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10200 {
10201 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10202 if (actionMgr)
10203 {
10204 ActionBase currentAction = actionMgr.GetRunningAction();
10205 if (currentAction)
10206 currentAction.OnItemLocationChanged(this);
10207 }
10208 }
10209
10210 Man ownerPlayerOld = null;
10211 Man ownerPlayerNew = null;
10212
10213 if (old_owner)
10214 {
10215 if (old_owner.IsMan())
10216 {
10217 ownerPlayerOld = Man.Cast(old_owner);
10218 }
10219 else
10220 {
10221 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10222 }
10223 }
10224 else
10225 {
10226 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10227 {
10228 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10229
10230 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10231 {
10232 GetCompEM().UnplugThis();
10233 }
10234 }
10235 }
10236
10237 if (new_owner)
10238 {
10239 if (new_owner.IsMan())
10240 {
10241 ownerPlayerNew = Man.Cast(new_owner);
10242 }
10243 else
10244 {
10245 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10246 }
10247 }
10248
10249 if (ownerPlayerOld != ownerPlayerNew)
10250 {
10251 if (ownerPlayerOld)
10252 {
10253 array<EntityAI> subItemsExit = new array<EntityAI>;
10254 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10255 for (int i = 0; i < subItemsExit.Count(); i++)
10256 {
10257 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10258 itemExit.OnInventoryExit(ownerPlayerOld);
10259 }
10260 }
10261
10262 if (ownerPlayerNew)
10263 {
10264 array<EntityAI> subItemsEnter = new array<EntityAI>;
10265 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10266 for (int j = 0; j < subItemsEnter.Count(); j++)
10267 {
10268 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10269 itemEnter.OnInventoryEnter(ownerPlayerNew);
10270 }
10271 }
10272 }
10273 else if (ownerPlayerNew != null)
10274 {
10275 PlayerBase nplayer;
10276 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10277 {
10278 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10279 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10280 for (int k = 0; k < subItemsUpdate.Count(); k++)
10281 {
10282 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10283 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10284 }
10285 }
10286 }
10287
10288 if (old_owner)
10289 old_owner.OnChildItemRemoved(this);
10290 if (new_owner)
10291 new_owner.OnChildItemReceived(this);
10292 }
10293
10294 // -------------------------------------------------------------------------------
10295 override void EEDelete(EntityAI parent)
10296 {
10297 super.EEDelete(parent);
10298 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10299 if (player)
10300 {
10301 OnInventoryExit(player);
10302
10303 if (player.IsAlive())
10304 {
10305 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10306 if (r_index >= 0)
10307 {
10308 InventoryLocation r_il = new InventoryLocation;
10309 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10310
10311 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10312 int r_type = r_il.GetType();
10313 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10314 {
10315 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10316 }
10317 else if (r_type == InventoryLocationType.ATTACHMENT)
10318 {
10319 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10320 }
10321
10322 }
10323
10324 player.RemoveQuickBarEntityShortcut(this);
10325 }
10326 }
10327 }
10328 // -------------------------------------------------------------------------------
10329 override void EEKilled(Object killer)
10330 {
10331 super.EEKilled(killer);
10332
10334 if (killer && killer.IsFireplace() && CanExplodeInFire())
10335 {
10336 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10337 {
10338 if (IsMagazine())
10339 {
10340 if (Magazine.Cast(this).GetAmmoCount() > 0)
10341 {
10342 ExplodeAmmo();
10343 }
10344 }
10345 else
10346 {
10347 Explode(DamageType.EXPLOSION);
10348 }
10349 }
10350 }
10351 }
10352
10353 override void OnWasAttached(EntityAI parent, int slot_id)
10354 {
10355 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10356
10357 super.OnWasAttached(parent, slot_id);
10358
10359 if (HasQuantity())
10360 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10361
10362 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10363 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10364 }
10365
10366 override void OnWasDetached(EntityAI parent, int slot_id)
10367 {
10368 super.OnWasDetached(parent, slot_id);
10369
10370 if (HasQuantity())
10371 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10372
10373 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10374 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10375 }
10376
10377 override string ChangeIntoOnAttach(string slot)
10378 {
10379 int idx;
10380 TStringArray inventory_slots = new TStringArray;
10381 TStringArray attach_types = new TStringArray;
10382
10383 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10384 if (inventory_slots.Count() < 1) //is string
10385 {
10386 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10387 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10388 }
10389 else //is array
10390 {
10391 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10392 }
10393
10394 idx = inventory_slots.Find(slot);
10395 if (idx < 0)
10396 return "";
10397
10398 return attach_types.Get(idx);
10399 }
10400
10401 override string ChangeIntoOnDetach()
10402 {
10403 int idx = -1;
10404 string slot;
10405
10406 TStringArray inventory_slots = new TStringArray;
10407 TStringArray detach_types = new TStringArray;
10408
10409 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10410 if (inventory_slots.Count() < 1) //is string
10411 {
10412 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10413 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10414 }
10415 else //is array
10416 {
10417 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10418 if (detach_types.Count() < 1)
10419 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10420 }
10421
10422 for (int i = 0; i < inventory_slots.Count(); i++)
10423 {
10424 slot = inventory_slots.Get(i);
10425 }
10426
10427 if (slot != "")
10428 {
10429 if (detach_types.Count() == 1)
10430 idx = 0;
10431 else
10432 idx = inventory_slots.Find(slot);
10433 }
10434 if (idx < 0)
10435 return "";
10436
10437 return detach_types.Get(idx);
10438 }
10439
10440 void ExplodeAmmo()
10441 {
10442 //timer
10443 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10444
10445 //min/max time
10446 float min_time = 1;
10447 float max_time = 3;
10448 float delay = Math.RandomFloat(min_time, max_time);
10449
10450 explode_timer.Run(delay, this, "DoAmmoExplosion");
10451 }
10452
10453 void DoAmmoExplosion()
10454 {
10455 Magazine magazine = Magazine.Cast(this);
10456 int pop_sounds_count = 6;
10457 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10458
10459 //play sound
10460 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10461 string sound_name = pop_sounds[ sound_idx ];
10462 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10463
10464 //remove ammo count
10465 magazine.ServerAddAmmoCount(-1);
10466
10467 //if condition then repeat -> ExplodeAmmo
10468 float min_temp_to_explode = 100; //min temperature for item to explode
10469
10470 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10471 {
10472 ExplodeAmmo();
10473 }
10474 }
10475
10476 // -------------------------------------------------------------------------------
10477 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10478 {
10479 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10480
10481 const int CHANCE_DAMAGE_CARGO = 4;
10482 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10483 const int CHANCE_DAMAGE_NOTHING = 2;
10484
10485 if (IsClothing() || IsContainer() || IsItemTent())
10486 {
10487 float dmg = damageResult.GetDamage("","Health") * -0.5;
10488 int chances;
10489 int rnd;
10490
10491 if (GetInventory().GetCargo())
10492 {
10493 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10494 rnd = Math.RandomInt(0,chances);
10495
10496 if (rnd < CHANCE_DAMAGE_CARGO)
10497 {
10498 DamageItemInCargo(dmg);
10499 }
10500 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10501 {
10503 }
10504 }
10505 else
10506 {
10507 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10508 rnd = Math.RandomInt(0,chances);
10509
10510 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10511 {
10513 }
10514 }
10515 }
10516 }
10517
10518 bool DamageItemInCargo(float damage)
10519 {
10520 CargoBase cargo = GetInventory().GetCargo();
10521 if (cargo)
10522 {
10523 int item_count = cargo.GetItemCount();
10524 if (item_count > 0)
10525 {
10526 int random_pick = Math.RandomInt(0, item_count);
10527 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10528 if (!item.IsExplosive())
10529 {
10530 item.AddHealth("","",damage);
10531 return true;
10532 }
10533 }
10534 }
10535 return false;
10536 }
10537
10538 bool DamageItemAttachments(float damage)
10539 {
10540 GameInventory inventory = GetInventory();
10541 int attachment_count = inventory.AttachmentCount();
10542 if (attachment_count > 0)
10543 {
10544 int random_pick = Math.RandomInt(0, attachment_count);
10545 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10546 if (!attachment.IsExplosive())
10547 {
10548 attachment.AddHealth("","",damage);
10549 return true;
10550 }
10551 }
10552 return false;
10553 }
10554
10555 override bool IsSplitable()
10556 {
10557 return m_CanThisBeSplit;
10558 }
10559 //----------------
10560 override bool CanBeSplit()
10561 {
10562 if (IsSplitable() && (GetQuantity() > 1))
10563 return GetInventory().CanRemoveEntity();
10564
10565 return false;
10566 }
10567
10568 protected bool ShouldSplitQuantity(float quantity)
10569 {
10570 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10571 if (!IsSplitable())
10572 return false;
10573
10574 // nothing to split?
10575 if (GetQuantity() <= 1)
10576 return false;
10577
10578 // check if we should re-use the item instead of creating a new copy?
10579 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10580 int delta = GetQuantity() - quantity;
10581 if (delta == 0)
10582 return false;
10583
10584 // valid to split
10585 return true;
10586 }
10587
10588 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10589 {
10590 if (g_Game.IsClient())
10591 {
10592 if (ScriptInputUserData.CanStoreInputUserData())
10593 {
10594 ScriptInputUserData ctx = new ScriptInputUserData;
10596 ctx.Write(1);
10597 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10598 ctx.Write(i1);
10599 ctx.Write(destination_entity);
10600 ctx.Write(true);
10601 ctx.Write(slot_id);
10602 ctx.Send();
10603 }
10604 }
10605 else if (!g_Game.IsMultiplayer())
10606 {
10607 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10608 }
10609 }
10610
10611 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10612 {
10613 float split_quantity_new;
10614 ItemBase new_item;
10615 float quantity = GetQuantity();
10616 float stack_max = GetTargetQuantityMax(slot_id);
10617 InventoryLocation loc = new InventoryLocation;
10618
10619 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10620 {
10621 if (stack_max <= GetQuantity())
10622 split_quantity_new = stack_max;
10623 else
10624 split_quantity_new = GetQuantity();
10625
10626 if (ShouldSplitQuantity(split_quantity_new))
10627 {
10628 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10629 if (new_item)
10630 {
10631 new_item.SetResultOfSplit(true);
10632 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10633 AddQuantity(-split_quantity_new, false, true);
10634 new_item.SetQuantity(split_quantity_new, false, true);
10635 }
10636 }
10637 }
10638 else if (destination_entity && slot_id == -1)
10639 {
10640 if (quantity > stack_max)
10641 split_quantity_new = stack_max;
10642 else
10643 split_quantity_new = quantity;
10644
10645 if (ShouldSplitQuantity(split_quantity_new))
10646 {
10647 GameInventory destinationInventory = destination_entity.GetInventory();
10648 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10649 {
10650 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10651 new_item = ItemBase.Cast(o);
10652 }
10653
10654 if (new_item)
10655 {
10656 new_item.SetResultOfSplit(true);
10657 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10658 AddQuantity(-split_quantity_new, false, true);
10659 new_item.SetQuantity(split_quantity_new, false, true);
10660 }
10661 }
10662 }
10663 else
10664 {
10665 if (stack_max != 0)
10666 {
10667 if (stack_max < GetQuantity())
10668 {
10669 split_quantity_new = GetQuantity() - stack_max;
10670 }
10671
10672 if (split_quantity_new == 0)
10673 {
10674 if (!g_Game.IsMultiplayer())
10675 player.PhysicalPredictiveDropItem(this);
10676 else
10677 player.ServerDropEntity(this);
10678 return;
10679 }
10680
10681 if (ShouldSplitQuantity(split_quantity_new))
10682 {
10683 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10684
10685 if (new_item)
10686 {
10687 new_item.SetResultOfSplit(true);
10688 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10689 SetQuantity(split_quantity_new, false, true);
10690 new_item.SetQuantity(stack_max, false, true);
10691 new_item.PlaceOnSurface();
10692 }
10693 }
10694 }
10695 }
10696 }
10697
10698 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10699 {
10700 float split_quantity_new;
10701 ItemBase new_item;
10702 float quantity = GetQuantity();
10703 float stack_max = GetTargetQuantityMax(slot_id);
10704 InventoryLocation loc = new InventoryLocation;
10705
10706 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10707 {
10708 if (stack_max <= GetQuantity())
10709 split_quantity_new = stack_max;
10710 else
10711 split_quantity_new = GetQuantity();
10712
10713 if (ShouldSplitQuantity(split_quantity_new))
10714 {
10715 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10716 if (new_item)
10717 {
10718 new_item.SetResultOfSplit(true);
10719 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10720 AddQuantity(-split_quantity_new, false, true);
10721 new_item.SetQuantity(split_quantity_new, false, true);
10722 }
10723 }
10724 }
10725 else if (destination_entity && slot_id == -1)
10726 {
10727 if (quantity > stack_max)
10728 split_quantity_new = stack_max;
10729 else
10730 split_quantity_new = quantity;
10731
10732 if (ShouldSplitQuantity(split_quantity_new))
10733 {
10734 GameInventory destinationInventory = destination_entity.GetInventory();
10735 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10736 {
10737 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10738 new_item = ItemBase.Cast(o);
10739 }
10740
10741 if (new_item)
10742 {
10743 new_item.SetResultOfSplit(true);
10744 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10745 AddQuantity(-split_quantity_new, false, true);
10746 new_item.SetQuantity(split_quantity_new, false, true);
10747 }
10748 }
10749 }
10750 else
10751 {
10752 if (stack_max != 0)
10753 {
10754 if (stack_max < GetQuantity())
10755 {
10756 split_quantity_new = GetQuantity() - stack_max;
10757 }
10758
10759 if (ShouldSplitQuantity(split_quantity_new))
10760 {
10761 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10762
10763 if (new_item)
10764 {
10765 new_item.SetResultOfSplit(true);
10766 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10767 SetQuantity(split_quantity_new, false, true);
10768 new_item.SetQuantity(stack_max, false, true);
10769 new_item.PlaceOnSurface();
10770 }
10771 }
10772 }
10773 }
10774 }
10775
10776 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10777 {
10778 if (g_Game.IsClient())
10779 {
10780 if (ScriptInputUserData.CanStoreInputUserData())
10781 {
10782 ScriptInputUserData ctx = new ScriptInputUserData;
10784 ctx.Write(4);
10785 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10786 ctx.Write(thiz);
10787 dst.WriteToContext(ctx);
10788 ctx.Send();
10789 }
10790 }
10791 else if (!g_Game.IsMultiplayer())
10792 {
10794 }
10795 }
10796
10797 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10798 {
10799 if (g_Game.IsClient())
10800 {
10801 if (ScriptInputUserData.CanStoreInputUserData())
10802 {
10803 ScriptInputUserData ctx = new ScriptInputUserData;
10805 ctx.Write(2);
10806 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10807 ctx.Write(dummy);
10808 ctx.Write(destination_entity);
10809 ctx.Write(true);
10810 ctx.Write(idx);
10811 ctx.Write(row);
10812 ctx.Write(col);
10813 ctx.Send();
10814 }
10815 }
10816 else if (!g_Game.IsMultiplayer())
10817 {
10818 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10819 }
10820 }
10821
10822 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10823 {
10825 }
10826
10827 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10828 {
10829 float quantity = GetQuantity();
10830 float split_quantity_new;
10831 ItemBase new_item;
10832 if (dst.IsValid())
10833 {
10834 int slot_id = dst.GetSlot();
10835 float stack_max = GetTargetQuantityMax(slot_id);
10836
10837 if (quantity > stack_max)
10838 split_quantity_new = stack_max;
10839 else
10840 split_quantity_new = quantity;
10841
10842 if (ShouldSplitQuantity(split_quantity_new))
10843 {
10844 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10845
10846 if (new_item)
10847 {
10848 new_item.SetResultOfSplit(true);
10849 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10850 AddQuantity(-split_quantity_new, false, true);
10851 new_item.SetQuantity(split_quantity_new, false, true);
10852 }
10853
10854 return new_item;
10855 }
10856 }
10857
10858 return null;
10859 }
10860
10861 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10862 {
10863 float quantity = GetQuantity();
10864 float split_quantity_new;
10865 ItemBase new_item;
10866 if (destination_entity)
10867 {
10868 float stackable = GetTargetQuantityMax();
10869 if (quantity > stackable)
10870 split_quantity_new = stackable;
10871 else
10872 split_quantity_new = quantity;
10873
10874 if (ShouldSplitQuantity(split_quantity_new))
10875 {
10876 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10877 if (new_item)
10878 {
10879 new_item.SetResultOfSplit(true);
10880 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10881 AddQuantity(-split_quantity_new, false, true);
10882 new_item.SetQuantity(split_quantity_new, false, true);
10883 }
10884 }
10885 }
10886 }
10887
10888 void SplitIntoStackMaxHandsClient(PlayerBase player)
10889 {
10890 if (g_Game.IsClient())
10891 {
10892 if (ScriptInputUserData.CanStoreInputUserData())
10893 {
10894 ScriptInputUserData ctx = new ScriptInputUserData;
10896 ctx.Write(3);
10897 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10898 ctx.Write(i1);
10899 ItemBase destination_entity = this;
10900 ctx.Write(destination_entity);
10901 ctx.Write(true);
10902 ctx.Write(0);
10903 ctx.Send();
10904 }
10905 }
10906 else if (!g_Game.IsMultiplayer())
10907 {
10908 SplitIntoStackMaxHands(player);
10909 }
10910 }
10911
10912 void SplitIntoStackMaxHands(PlayerBase player)
10913 {
10914 float quantity = GetQuantity();
10915 float split_quantity_new;
10916 ref ItemBase new_item;
10917 if (player)
10918 {
10919 float stackable = GetTargetQuantityMax();
10920 if (quantity > stackable)
10921 split_quantity_new = stackable;
10922 else
10923 split_quantity_new = quantity;
10924
10925 if (ShouldSplitQuantity(split_quantity_new))
10926 {
10927 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10928 new_item = ItemBase.Cast(in_hands);
10929 if (new_item)
10930 {
10931 new_item.SetResultOfSplit(true);
10932 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10933 AddQuantity(-split_quantity_new, false, true);
10934 new_item.SetQuantity(split_quantity_new, false, true);
10935 }
10936 }
10937 }
10938 }
10939
10940 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10941 {
10942 float quantity = GetQuantity();
10943 float split_quantity_new = Math.Floor(quantity * 0.5);
10944
10945 if (!ShouldSplitQuantity(split_quantity_new))
10946 return;
10947
10948 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10949
10950 if (new_item)
10951 {
10952 if (new_item.GetQuantityMax() < split_quantity_new)
10953 {
10954 split_quantity_new = new_item.GetQuantityMax();
10955 }
10956
10957 new_item.SetResultOfSplit(true);
10958 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10959
10960 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10961 {
10962 AddQuantity(-1, false, true);
10963 new_item.SetQuantity(1, false, true);
10964 }
10965 else
10966 {
10967 AddQuantity(-split_quantity_new, false, true);
10968 new_item.SetQuantity(split_quantity_new, false, true);
10969 }
10970 }
10971 }
10972
10973 void SplitItem(PlayerBase player)
10974 {
10975 float quantity = GetQuantity();
10976 float split_quantity_new = Math.Floor(quantity / 2);
10977
10978 if (!ShouldSplitQuantity(split_quantity_new))
10979 return;
10980
10981 InventoryLocation invloc = new InventoryLocation;
10982 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10983
10984 ItemBase new_item;
10985 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10986
10987 if (new_item)
10988 {
10989 if (new_item.GetQuantityMax() < split_quantity_new)
10990 {
10991 split_quantity_new = new_item.GetQuantityMax();
10992 }
10993 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10994 {
10995 AddQuantity(-1, false, true);
10996 new_item.SetQuantity(1, false, true);
10997 }
10998 else if (split_quantity_new > 1)
10999 {
11000 AddQuantity(-split_quantity_new, false, true);
11001 new_item.SetQuantity(split_quantity_new, false, true);
11002 }
11003 }
11004 }
11005
11007 void OnQuantityChanged(float delta)
11008 {
11009 SetWeightDirty();
11010 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11011
11012 if (parent)
11013 parent.OnAttachmentQuantityChangedEx(this, delta);
11014
11015 if (IsLiquidContainer())
11016 {
11017 if (GetQuantityNormalized() <= 0.0)
11018 {
11020 }
11021 else if (GetLiquidType() == LIQUID_NONE)
11022 {
11023 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11025 }
11026 }
11027 }
11028
11031 {
11032 // insert code here
11033 }
11034
11036 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11037 {
11039 }
11040
11041 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11042 {
11043 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11044
11045 if (g_Game.IsServer())
11046 {
11047 if (newLevel == GameConstants.STATE_RUINED)
11048 {
11050 EntityAI parent = GetHierarchyParent();
11051 if (parent && parent.IsFireplace())
11052 {
11053 CargoBase cargo = GetInventory().GetCargo();
11054 if (cargo)
11055 {
11056 for (int i = 0; i < cargo.GetItemCount(); ++i)
11057 {
11058 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11059 }
11060 }
11061 }
11062 }
11063
11064 if (IsResultOfSplit())
11065 {
11066 // reset the splitting result flag, return to normal item behavior
11067 SetResultOfSplit(false);
11068 return;
11069 }
11070
11071 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11072 {
11073 SetCleanness(0);//unclean the item upon damage dealt
11074 }
11075 }
11076 }
11077
11078 // just the split? TODO: verify
11079 override void OnRightClick()
11080 {
11081 super.OnRightClick();
11082
11083 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
11084 {
11085 if (g_Game.IsClient())
11086 {
11087 if (ScriptInputUserData.CanStoreInputUserData())
11088 {
11089 EntityAI root = GetHierarchyRoot();
11090 Man playerOwner = GetHierarchyRootPlayer();
11091 InventoryLocation dst = new InventoryLocation;
11092
11093 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
11094 if (!playerOwner && root && root == this)
11095 {
11097 }
11098 else
11099 {
11100 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
11101 GetInventory().GetCurrentInventoryLocation(dst);
11102 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
11103 {
11104 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
11105 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
11106 {
11108 }
11109 else
11110 {
11111 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11112 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11113 this shouldnt cause issues within this scope*/
11114 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11115 {
11117 }
11118 else
11119 {
11120 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11121 }
11122 }
11123 }
11124 }
11125
11126 ScriptInputUserData ctx = new ScriptInputUserData;
11128 ctx.Write(4);
11129 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11130 ctx.Write(thiz);
11131 dst.WriteToContext(ctx);
11132 ctx.Write(true); // dummy
11133 ctx.Send();
11134 }
11135 }
11136 else if (!g_Game.IsMultiplayer())
11137 {
11138 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
11139 }
11140 }
11141 }
11142
11143 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
11144 {
11145 if (root)
11146 {
11147 vector m4[4];
11148 root.GetTransform(m4);
11149 dst.SetGround(this, m4);
11150 }
11151 else
11152 {
11153 GetInventory().GetCurrentInventoryLocation(dst);
11154 }
11155 }
11156
11157 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11158 {
11159 //TODO: delete check zero quantity check after fix double posts hands fsm events
11160 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11161 return false;
11162
11163 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11164 return false;
11165
11166 //can_this_be_combined = ConfigGetBool("canBeSplit");
11168 return false;
11169
11170
11171 Magazine mag = Magazine.Cast(this);
11172 if (mag)
11173 {
11174 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11175 return false;
11176
11177 if (stack_max_limit)
11178 {
11179 Magazine other_mag = Magazine.Cast(other_item);
11180 if (other_item)
11181 {
11182 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11183 return false;
11184 }
11185
11186 }
11187 }
11188 else
11189 {
11190 //TODO: delete check zero quantity check after fix double posts hands fsm events
11191 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11192 return false;
11193
11194 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11195 return false;
11196 }
11197
11198 PlayerBase player = null;
11199 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11200 {
11201 if (player.GetInventory().HasAttachment(this))
11202 return false;
11203
11204 if (player.IsItemsToDelete())
11205 return false;
11206 }
11207
11208 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11209 return false;
11210
11211 int slotID;
11212 string slotName;
11213 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11214 return false;
11215
11216 return true;
11217 }
11218
11219 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11220 {
11221 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11222 }
11223
11224 bool IsResultOfSplit()
11225 {
11226 return m_IsResultOfSplit;
11227 }
11228
11229 void SetResultOfSplit(bool value)
11230 {
11231 m_IsResultOfSplit = value;
11232 }
11233
11234 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11235 {
11236 return ComputeQuantityUsedEx(other_item, use_stack_max);
11237 }
11238
11239 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11240 {
11241 float other_item_quantity = other_item.GetQuantity();
11242 float this_free_space;
11243
11244 float stack_max = GetQuantityMax();
11245
11246 this_free_space = stack_max - GetQuantity();
11247
11248 if (other_item_quantity > this_free_space)
11249 {
11250 return this_free_space;
11251 }
11252 else
11253 {
11254 return other_item_quantity;
11255 }
11256 }
11257
11258 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11259 {
11260 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11261 }
11262
11263 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11264 {
11265 if (!CanBeCombined(other_item, false))
11266 return;
11267
11268 if (!IsMagazine() && other_item)
11269 {
11270 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11271 if (quantity_used != 0)
11272 {
11273 float hp1 = GetHealth01("","");
11274 float hp2 = other_item.GetHealth01("","");
11275 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11276 hpResult = hpResult / (GetQuantity() + quantity_used);
11277
11278 hpResult *= GetMaxHealth();
11279 Math.Round(hpResult);
11280 SetHealth("", "Health", hpResult);
11281
11282 AddQuantity(quantity_used);
11283 other_item.AddQuantity(-quantity_used);
11284 }
11285 }
11286 OnCombine(other_item);
11287 }
11288
11289 void OnCombine(ItemBase other_item)
11290 {
11291 #ifdef SERVER
11292 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11293 GetHierarchyParent().IncreaseLifetimeUp();
11294 #endif
11295 };
11296
11297 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11298 {
11299 PlayerBase p = PlayerBase.Cast(player);
11300
11301 array<int> recipesIds = p.m_Recipes;
11302 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11303 if (moduleRecipesManager)
11304 {
11305 EntityAI itemInHands = player.GetEntityInHands();
11306 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11307 }
11308
11309 for (int i = 0;i < recipesIds.Count(); i++)
11310 {
11311 int key = recipesIds.Get(i);
11312 string recipeName = moduleRecipesManager.GetRecipeName(key);
11313 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11314 }
11315 }
11316
11317 // -------------------------------------------------------------------------
11318 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11319 {
11320 super.GetDebugActions(outputList);
11321
11322 //quantity
11323 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11324 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11325 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11326 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11327 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11328
11329 //health
11330 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11331 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11332 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11333 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11334 //temperature
11335 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11336 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11337 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11338 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11339
11340 //wet
11341 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11342 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11343 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11344
11345 //liquidtype
11346 if (IsLiquidContainer())
11347 {
11348 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11349 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11350 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11351 }
11352
11353 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11354 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11355
11356 // watch
11357 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11358 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11359 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11360
11361 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11362
11363 InventoryLocation loc = new InventoryLocation();
11364 GetInventory().GetCurrentInventoryLocation(loc);
11365 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11366 {
11367 if (Gizmo_IsSupported())
11368 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11369 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11370 }
11371
11372 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11373 }
11374
11375 // -------------------------------------------------------------------------
11376 // -------------------------------------------------------------------------
11377 // -------------------------------------------------------------------------
11378 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11379 {
11380 super.OnAction(action_id, player, ctx);
11381
11382 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11383 {
11384 switch (action_id)
11385 {
11386 case EActions.GIZMO_OBJECT:
11387 if (GetGizmoApi())
11388 GetGizmoApi().SelectObject(this);
11389 return true;
11390 case EActions.GIZMO_PHYSICS:
11391 if (GetGizmoApi())
11392 GetGizmoApi().SelectPhysics(GetPhysics());
11393 return true;
11394 }
11395 }
11396
11397 if (g_Game.IsServer())
11398 {
11399 switch (action_id)
11400 {
11401 case EActions.DELETE:
11402 Delete();
11403 return true;
11404 }
11405 }
11406
11407 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11408 {
11409 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11410 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11411 PlayerBase p = PlayerBase.Cast(player);
11412 if (EActions.RECIPES_RANGE_START < 1000)
11413 {
11414 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11415 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11416 }
11417 }
11418 #ifndef SERVER
11419 else if (action_id == EActions.WATCH_PLAYER)
11420 {
11421 PluginDeveloper.SetDeveloperItemClientEx(player);
11422 }
11423 #endif
11424 if (g_Game.IsServer())
11425 {
11426 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11427 {
11428 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11429 OnDebugButtonPressServer(id + 1);
11430 }
11431
11432 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11433 {
11434 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11435 InsertAgent(agent_id,100);
11436 }
11437
11438 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11439 {
11440 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11441 RemoveAgent(agent_id2);
11442 }
11443
11444 else if (action_id == EActions.ADD_QUANTITY)
11445 {
11446 if (IsMagazine())
11447 {
11448 Magazine mag = Magazine.Cast(this);
11449 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11450 }
11451 else
11452 {
11453 AddQuantity(GetQuantityMax() * 0.2);
11454 }
11455
11456 if (m_EM)
11457 {
11458 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11459 }
11460 //PrintVariables();
11461 }
11462
11463 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11464 {
11465 if (IsMagazine())
11466 {
11467 Magazine mag2 = Magazine.Cast(this);
11468 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11469 }
11470 else
11471 {
11472 AddQuantity(- GetQuantityMax() * 0.2);
11473 }
11474 if (m_EM)
11475 {
11476 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11477 }
11478 //PrintVariables();
11479 }
11480
11481 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11482 {
11483 SetQuantity(0);
11484
11485 if (m_EM)
11486 {
11487 m_EM.SetEnergy(0);
11488 }
11489 }
11490
11491 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11492 {
11494
11495 if (m_EM)
11496 {
11497 m_EM.SetEnergy(m_EM.GetEnergyMax());
11498 }
11499 }
11500
11501 else if (action_id == EActions.ADD_HEALTH)
11502 {
11503 AddHealth("","",GetMaxHealth("","Health")/5);
11504 }
11505 else if (action_id == EActions.REMOVE_HEALTH)
11506 {
11507 AddHealth("","",-GetMaxHealth("","Health")/5);
11508 }
11509 else if (action_id == EActions.DESTROY_HEALTH)
11510 {
11511 SetHealth01("","",0);
11512 }
11513 else if (action_id == EActions.WATCH_ITEM)
11514 {
11516 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11517 #ifdef DEVELOPER
11518 SetDebugDeveloper_item(this);
11519 #endif
11520 }
11521
11522 else if (action_id == EActions.ADD_TEMPERATURE)
11523 {
11524 AddTemperature(20);
11525 //PrintVariables();
11526 }
11527
11528 else if (action_id == EActions.REMOVE_TEMPERATURE)
11529 {
11530 AddTemperature(-20);
11531 //PrintVariables();
11532 }
11533
11534 else if (action_id == EActions.FLIP_FROZEN)
11535 {
11536 SetFrozen(!GetIsFrozen());
11537 //PrintVariables();
11538 }
11539
11540 else if (action_id == EActions.ADD_WETNESS)
11541 {
11542 AddWet(GetWetMax()/5);
11543 //PrintVariables();
11544 }
11545
11546 else if (action_id == EActions.REMOVE_WETNESS)
11547 {
11548 AddWet(-GetWetMax()/5);
11549 //PrintVariables();
11550 }
11551
11552 else if (action_id == EActions.LIQUIDTYPE_UP)
11553 {
11554 int curr_type = GetLiquidType();
11555 SetLiquidType(curr_type * 2);
11556 //AddWet(1);
11557 //PrintVariables();
11558 }
11559
11560 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11561 {
11562 int curr_type2 = GetLiquidType();
11563 SetLiquidType(curr_type2 / 2);
11564 }
11565
11566 else if (action_id == EActions.MAKE_SPECIAL)
11567 {
11568 auto debugParams = DebugSpawnParams.WithPlayer(player);
11569 OnDebugSpawnEx(debugParams);
11570 }
11571
11572 }
11573
11574
11575 return false;
11576 }
11577
11578 // -------------------------------------------------------------------------
11579
11580
11583 void OnActivatedByTripWire();
11584
11586 void OnActivatedByItem(notnull ItemBase item);
11587
11588 //----------------------------------------------------------------
11589 //returns true if item is able to explode when put in fire
11590 bool CanExplodeInFire()
11591 {
11592 return false;
11593 }
11594
11595 //----------------------------------------------------------------
11596 bool CanEat()
11597 {
11598 return true;
11599 }
11600
11601 //----------------------------------------------------------------
11602 override bool IsIgnoredByConstruction()
11603 {
11604 return true;
11605 }
11606
11607 //----------------------------------------------------------------
11608 //has FoodStages in config?
11609 bool HasFoodStage()
11610 {
11611 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11612 return g_Game.ConfigIsExisting(config_path);
11613 }
11614
11616 FoodStage GetFoodStage()
11617 {
11618 return null;
11619 }
11620
11621 bool CanBeCooked()
11622 {
11623 return false;
11624 }
11625
11626 bool CanBeCookedOnStick()
11627 {
11628 return false;
11629 }
11630
11632 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11634
11635 //----------------------------------------------------------------
11636 bool CanRepair(ItemBase item_repair_kit)
11637 {
11638 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11639 return module_repairing.CanRepair(this, item_repair_kit);
11640 }
11641
11642 //----------------------------------------------------------------
11643 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11644 {
11645 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11646 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11647 }
11648
11649 //----------------------------------------------------------------
11650 int GetItemSize()
11651 {
11652 /*
11653 vector v_size = this.ConfigGetVector("itemSize");
11654 int v_size_x = v_size[0];
11655 int v_size_y = v_size[1];
11656 int size = v_size_x * v_size_y;
11657 return size;
11658 */
11659
11660 return 1;
11661 }
11662
11663 //----------------------------------------------------------------
11664 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11665 bool CanBeMovedOverride()
11666 {
11667 return m_CanBeMovedOverride;
11668 }
11669
11670 //----------------------------------------------------------------
11671 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11672 void SetCanBeMovedOverride(bool setting)
11673 {
11674 m_CanBeMovedOverride = setting;
11675 }
11676
11677 //----------------------------------------------------------------
11685 void MessageToOwnerStatus(string text)
11686 {
11687 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11688
11689 if (player)
11690 {
11691 player.MessageStatus(text);
11692 }
11693 }
11694
11695 //----------------------------------------------------------------
11703 void MessageToOwnerAction(string text)
11704 {
11705 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11706
11707 if (player)
11708 {
11709 player.MessageAction(text);
11710 }
11711 }
11712
11713 //----------------------------------------------------------------
11721 void MessageToOwnerFriendly(string text)
11722 {
11723 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11724
11725 if (player)
11726 {
11727 player.MessageFriendly(text);
11728 }
11729 }
11730
11731 //----------------------------------------------------------------
11739 void MessageToOwnerImportant(string text)
11740 {
11741 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11742
11743 if (player)
11744 {
11745 player.MessageImportant(text);
11746 }
11747 }
11748
11749 override bool IsItemBase()
11750 {
11751 return true;
11752 }
11753
11754 // Checks if item is of questioned kind
11755 override bool KindOf(string tag)
11756 {
11757 bool found = false;
11758 string item_name = this.GetType();
11759 ref TStringArray item_tag_array = new TStringArray;
11760 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11761
11762 int array_size = item_tag_array.Count();
11763 for (int i = 0; i < array_size; i++)
11764 {
11765 if (item_tag_array.Get(i) == tag)
11766 {
11767 found = true;
11768 break;
11769 }
11770 }
11771 return found;
11772 }
11773
11774
11775 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11776 {
11777 //Debug.Log("OnRPC called");
11778 super.OnRPC(sender, rpc_type,ctx);
11779
11780 //Play soundset for attachment locking (ActionLockAttachment.c)
11781 switch (rpc_type)
11782 {
11783 #ifndef SERVER
11784 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11785 Param2<bool, string> p = new Param2<bool, string>(false, "");
11786
11787 if (!ctx.Read(p))
11788 return;
11789
11790 bool play = p.param1;
11791 string soundSet = p.param2;
11792
11793 if (play)
11794 {
11795 if (m_LockingSound)
11796 {
11798 {
11799 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11800 }
11801 }
11802 else
11803 {
11804 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11805 }
11806 }
11807 else
11808 {
11809 SEffectManager.DestroyEffect(m_LockingSound);
11810 }
11811
11812 break;
11813 #endif
11814
11815 }
11816
11817 if (GetWrittenNoteData())
11818 {
11819 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11820 }
11821 }
11822
11823 //-----------------------------
11824 // VARIABLE MANIPULATION SYSTEM
11825 //-----------------------------
11826 int NameToID(string name)
11827 {
11828 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11829 return plugin.GetID(name);
11830 }
11831
11832 string IDToName(int id)
11833 {
11834 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11835 return plugin.GetName(id);
11836 }
11837
11839 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11840 {
11841 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11842 //read the flags
11843 int varFlags;
11844 if (!ctx.Read(varFlags))
11845 return;
11846
11847 if (varFlags & ItemVariableFlags.FLOAT)
11848 {
11849 ReadVarsFromCTX(ctx);
11850 }
11851 }
11852
11853 override void SerializeNumericalVars(array<float> floats_out)
11854 {
11855 //some variables handled on EntityAI level already!
11856 super.SerializeNumericalVars(floats_out);
11857
11858 // the order of serialization must be the same as the order of de-serialization
11859 //--------------------------------------------
11860 if (IsVariableSet(VARIABLE_QUANTITY))
11861 {
11862 floats_out.Insert(m_VarQuantity);
11863 }
11864 //--------------------------------------------
11865 if (IsVariableSet(VARIABLE_WET))
11866 {
11867 floats_out.Insert(m_VarWet);
11868 }
11869 //--------------------------------------------
11870 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11871 {
11872 floats_out.Insert(m_VarLiquidType);
11873 }
11874 //--------------------------------------------
11875 if (IsVariableSet(VARIABLE_COLOR))
11876 {
11877 floats_out.Insert(m_ColorComponentR);
11878 floats_out.Insert(m_ColorComponentG);
11879 floats_out.Insert(m_ColorComponentB);
11880 floats_out.Insert(m_ColorComponentA);
11881 }
11882 //--------------------------------------------
11883 if (IsVariableSet(VARIABLE_CLEANNESS))
11884 {
11885 floats_out.Insert(m_Cleanness);
11886 }
11887 }
11888
11889 override void DeSerializeNumericalVars(array<float> floats)
11890 {
11891 //some variables handled on EntityAI level already!
11892 super.DeSerializeNumericalVars(floats);
11893
11894 // the order of serialization must be the same as the order of de-serialization
11895 int index = 0;
11896 int mask = Math.Round(floats.Get(index));
11897
11898 index++;
11899 //--------------------------------------------
11900 if (mask & VARIABLE_QUANTITY)
11901 {
11902 if (m_IsStoreLoad)
11903 {
11904 SetStoreLoadedQuantity(floats.Get(index));
11905 }
11906 else
11907 {
11908 float quantity = floats.Get(index);
11909 SetQuantity(quantity, true, false, false, false);
11910 }
11911 index++;
11912 }
11913 //--------------------------------------------
11914 if (mask & VARIABLE_WET)
11915 {
11916 float wet = floats.Get(index);
11917 SetWet(wet);
11918 index++;
11919 }
11920 //--------------------------------------------
11921 if (mask & VARIABLE_LIQUIDTYPE)
11922 {
11923 int liquidtype = Math.Round(floats.Get(index));
11924 SetLiquidType(liquidtype);
11925 index++;
11926 }
11927 //--------------------------------------------
11928 if (mask & VARIABLE_COLOR)
11929 {
11930 m_ColorComponentR = Math.Round(floats.Get(index));
11931 index++;
11932 m_ColorComponentG = Math.Round(floats.Get(index));
11933 index++;
11934 m_ColorComponentB = Math.Round(floats.Get(index));
11935 index++;
11936 m_ColorComponentA = Math.Round(floats.Get(index));
11937 index++;
11938 }
11939 //--------------------------------------------
11940 if (mask & VARIABLE_CLEANNESS)
11941 {
11942 int cleanness = Math.Round(floats.Get(index));
11943 SetCleanness(cleanness);
11944 index++;
11945 }
11946 }
11947
11948 override void WriteVarsToCTX(ParamsWriteContext ctx)
11949 {
11950 super.WriteVarsToCTX(ctx);
11951
11952 //--------------------------------------------
11953 if (IsVariableSet(VARIABLE_QUANTITY))
11954 {
11955 ctx.Write(GetQuantity());
11956 }
11957 //--------------------------------------------
11958 if (IsVariableSet(VARIABLE_WET))
11959 {
11960 ctx.Write(GetWet());
11961 }
11962 //--------------------------------------------
11963 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11964 {
11965 ctx.Write(GetLiquidType());
11966 }
11967 //--------------------------------------------
11968 if (IsVariableSet(VARIABLE_COLOR))
11969 {
11970 int r,g,b,a;
11971 GetColor(r,g,b,a);
11972 ctx.Write(r);
11973 ctx.Write(g);
11974 ctx.Write(b);
11975 ctx.Write(a);
11976 }
11977 //--------------------------------------------
11978 if (IsVariableSet(VARIABLE_CLEANNESS))
11979 {
11980 ctx.Write(GetCleanness());
11981 }
11982 }
11983
11984 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11985 {
11986 if (!super.ReadVarsFromCTX(ctx,version))
11987 return false;
11988
11989 int intValue;
11990 float value;
11991
11992 if (version < 140)
11993 {
11994 if (!ctx.Read(intValue))
11995 return false;
11996
11997 m_VariablesMask = intValue;
11998 }
11999
12000 if (m_VariablesMask & VARIABLE_QUANTITY)
12001 {
12002 if (!ctx.Read(value))
12003 return false;
12004
12005 if (IsStoreLoad())
12006 {
12008 }
12009 else
12010 {
12011 SetQuantity(value, true, false, false, false);
12012 }
12013 }
12014 //--------------------------------------------
12015 if (version < 140)
12016 {
12017 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12018 {
12019 if (!ctx.Read(value))
12020 return false;
12021 SetTemperatureDirect(value);
12022 }
12023 }
12024 //--------------------------------------------
12025 if (m_VariablesMask & VARIABLE_WET)
12026 {
12027 if (!ctx.Read(value))
12028 return false;
12029 SetWet(value);
12030 }
12031 //--------------------------------------------
12032 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12033 {
12034 if (!ctx.Read(intValue))
12035 return false;
12036 SetLiquidType(intValue);
12037 }
12038 //--------------------------------------------
12039 if (m_VariablesMask & VARIABLE_COLOR)
12040 {
12041 int r,g,b,a;
12042 if (!ctx.Read(r))
12043 return false;
12044 if (!ctx.Read(g))
12045 return false;
12046 if (!ctx.Read(b))
12047 return false;
12048 if (!ctx.Read(a))
12049 return false;
12050
12051 SetColor(r,g,b,a);
12052 }
12053 //--------------------------------------------
12054 if (m_VariablesMask & VARIABLE_CLEANNESS)
12055 {
12056 if (!ctx.Read(intValue))
12057 return false;
12058 SetCleanness(intValue);
12059 }
12060 //--------------------------------------------
12061 if (version >= 138 && version < 140)
12062 {
12063 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12064 {
12065 if (!ctx.Read(intValue))
12066 return false;
12067 SetFrozen(intValue);
12068 }
12069 }
12070
12071 return true;
12072 }
12073
12074 //----------------------------------------------------------------
12075 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12076 {
12077 m_IsStoreLoad = true;
12079 {
12080 m_FixDamageSystemInit = true;
12081 }
12082
12083 if (!super.OnStoreLoad(ctx, version))
12084 {
12085 m_IsStoreLoad = false;
12086 return false;
12087 }
12088
12089 if (version >= 114)
12090 {
12091 bool hasQuickBarIndexSaved;
12092
12093 if (!ctx.Read(hasQuickBarIndexSaved))
12094 {
12095 m_IsStoreLoad = false;
12096 return false;
12097 }
12098
12099 if (hasQuickBarIndexSaved)
12100 {
12101 int itmQBIndex;
12102
12103 //Load quickbar item bind
12104 if (!ctx.Read(itmQBIndex))
12105 {
12106 m_IsStoreLoad = false;
12107 return false;
12108 }
12109
12110 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12111 if (itmQBIndex != -1 && parentPlayer)
12112 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12113 }
12114 }
12115 else
12116 {
12117 // Backup of how it used to be
12118 PlayerBase player;
12119 int itemQBIndex;
12120 if (version == int.MAX)
12121 {
12122 if (!ctx.Read(itemQBIndex))
12123 {
12124 m_IsStoreLoad = false;
12125 return false;
12126 }
12127 }
12128 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12129 {
12130 //Load quickbar item bind
12131 if (!ctx.Read(itemQBIndex))
12132 {
12133 m_IsStoreLoad = false;
12134 return false;
12135 }
12136 if (itemQBIndex != -1 && player)
12137 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12138 }
12139 }
12140
12141 if (version < 140)
12142 {
12143 // variable management system
12144 if (!LoadVariables(ctx, version))
12145 {
12146 m_IsStoreLoad = false;
12147 return false;
12148 }
12149 }
12150
12151 //agent trasmission system
12152 if (!LoadAgents(ctx, version))
12153 {
12154 m_IsStoreLoad = false;
12155 return false;
12156 }
12157 if (version >= 132)
12158 {
12159 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12160 if (raib)
12161 {
12162 if (!raib.OnStoreLoad(ctx,version))
12163 {
12164 m_IsStoreLoad = false;
12165 return false;
12166 }
12167 }
12168 }
12169
12170 m_IsStoreLoad = false;
12171 return true;
12172 }
12173
12174 //----------------------------------------------------------------
12175
12176 override void OnStoreSave(ParamsWriteContext ctx)
12177 {
12178 super.OnStoreSave(ctx);
12179
12180 PlayerBase player;
12181 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12182 {
12183 ctx.Write(true); // Keep track of if we should actually read this in or not
12184 //Save quickbar item bind
12185 int itemQBIndex = -1;
12186 itemQBIndex = player.FindQuickBarEntityIndex(this);
12187 ctx.Write(itemQBIndex);
12188 }
12189 else
12190 {
12191 ctx.Write(false); // Keep track of if we should actually read this in or not
12192 }
12193
12194 SaveAgents(ctx);//agent trasmission system
12195
12196 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12197 if (raib)
12198 {
12199 raib.OnStoreSave(ctx);
12200 }
12201 }
12202 //----------------------------------------------------------------
12203
12204 override void AfterStoreLoad()
12205 {
12206 super.AfterStoreLoad();
12207
12209 {
12211 }
12212
12213 if (GetStoreLoadedQuantity() != float.LOWEST)
12214 {
12216 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12217 }
12218 }
12219
12220 override void EEOnAfterLoad()
12221 {
12222 super.EEOnAfterLoad();
12223
12225 {
12226 m_FixDamageSystemInit = false;
12227 }
12228
12231 }
12232
12233 bool CanBeDisinfected()
12234 {
12235 return false;
12236 }
12237
12238
12239 //----------------------------------------------------------------
12240 override void OnVariablesSynchronized()
12241 {
12242 if (m_Initialized)
12243 {
12244 #ifdef PLATFORM_CONSOLE
12245 //bruteforce it is
12246 if (IsSplitable())
12247 {
12248 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
12249 if (menu)
12250 {
12251 menu.Refresh();
12252 }
12253 }
12254 #endif
12255 }
12256
12258 {
12259 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12260 m_WantPlayImpactSound = false;
12261 }
12262
12264 {
12265 SetWeightDirty();
12267 }
12268 if (m_VarWet != m_VarWetPrev)
12269 {
12272 }
12273
12274 if (m_SoundSyncPlay != 0)
12275 {
12278
12279 m_SoundSyncPlay = 0;
12280 m_SoundSyncSlotID = -1;
12281 }
12282 if (m_SoundSyncStop != 0)
12283 {
12285 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12286 m_SoundSyncStop = 0;
12287 }
12288
12289 super.OnVariablesSynchronized();
12290 }
12291
12292 //------------------------- Quantity
12293 //----------------------------------------------------------------
12295 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12296 {
12297 if (!IsServerCheck(allow_client))
12298 return false;
12299
12300 if (!HasQuantity())
12301 return false;
12302
12303 float min = GetQuantityMin();
12304 float max = GetQuantityMax();
12305
12306 if (value <= (min + 0.001))
12307 value = min;
12308
12309 if (value == min)
12310 {
12311 if (destroy_config)
12312 {
12313 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12314 if (dstr)
12315 {
12316 m_VarQuantity = Math.Clamp(value, min, max);
12317 this.Delete();
12318 return true;
12319 }
12320 }
12321 else if (destroy_forced)
12322 {
12323 m_VarQuantity = Math.Clamp(value, min, max);
12324 this.Delete();
12325 return true;
12326 }
12327 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12328 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12329 }
12330
12331 float delta = m_VarQuantity;
12332 m_VarQuantity = Math.Clamp(value, min, max);
12333
12334 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12335 {
12336 EntityAI parent = GetHierarchyRoot();
12337 InventoryLocation iLoc = new InventoryLocation();
12338 GetInventory().GetCurrentInventoryLocation(iLoc);
12339 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12340 {
12341 int iLocSlot = iLoc.GetSlot();
12342 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12343 {
12344 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12345 }
12346 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12347 {
12348 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12349 }
12350 }
12351 }
12352
12353 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12354 {
12355 delta = m_VarQuantity - delta;
12356
12357 if (delta)
12358 OnQuantityChanged(delta);
12359 }
12360
12361 SetVariableMask(VARIABLE_QUANTITY);
12362
12363 return false;
12364 }
12365
12366 //----------------------------------------------------------------
12368 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12369 {
12370 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12371 }
12372 //----------------------------------------------------------------
12373 void SetQuantityMax()
12374 {
12375 float max = GetQuantityMax();
12376 SetQuantity(max);
12377 }
12378
12379 override void SetQuantityToMinimum()
12380 {
12381 float min = GetQuantityMin();
12382 SetQuantity(min);
12383 }
12384 //----------------------------------------------------------------
12386 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12387 {
12388 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12389 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12390 SetQuantity(result, destroy_config, destroy_forced);
12391 }
12392
12393 //----------------------------------------------------------------
12395 override float GetQuantityNormalized()
12396 {
12397 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12398 }
12399
12401 {
12402 return GetQuantityNormalized();
12403 }
12404
12405 /*void SetAmmoNormalized(float value)
12406 {
12407 float value_clamped = Math.Clamp(value, 0, 1);
12408 Magazine this_mag = Magazine.Cast(this);
12409 int max_rounds = this_mag.GetAmmoMax();
12410 int result = value * max_rounds;//can the rounded if higher precision is required
12411 this_mag.SetAmmoCount(result);
12412 }*/
12413 //----------------------------------------------------------------
12414 override int GetQuantityMax()
12415 {
12416 int slot = -1;
12417 GameInventory inventory = GetInventory();
12418 if (inventory)
12419 {
12420 InventoryLocation il = new InventoryLocation;
12421 inventory.GetCurrentInventoryLocation(il);
12422 slot = il.GetSlot();
12423 }
12424
12425 return GetTargetQuantityMax(slot);
12426 }
12427
12428 override int GetTargetQuantityMax(int attSlotID = -1)
12429 {
12430 float quantity_max = 0;
12431
12432 if (IsSplitable()) //only stackable/splitable items can check for stack size
12433 {
12434 if (attSlotID != -1)
12435 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12436
12437 if (quantity_max <= 0)
12438 quantity_max = m_VarStackMax;
12439 }
12440
12441 if (quantity_max <= 0)
12442 quantity_max = m_VarQuantityMax;
12443
12444 return quantity_max;
12445 }
12446 //----------------------------------------------------------------
12447 override int GetQuantityMin()
12448 {
12449 return m_VarQuantityMin;
12450 }
12451 //----------------------------------------------------------------
12452 int GetQuantityInit()
12453 {
12454 return m_VarQuantityInit;
12455 }
12456
12457 //----------------------------------------------------------------
12458 override bool HasQuantity()
12459 {
12460 return !(GetQuantityMax() - GetQuantityMin() == 0);
12461 }
12462
12463 override float GetQuantity()
12464 {
12465 return m_VarQuantity;
12466 }
12467
12468 bool IsFullQuantity()
12469 {
12470 return GetQuantity() >= GetQuantityMax();
12471 }
12472
12473 //Calculates weight of single item without attachments and cargo
12474 override float GetSingleInventoryItemWeightEx()
12475 {
12476 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12477 float weightEx = GetWeightEx();//overall weight of the item
12478 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12479 return weightEx - special;
12480 }
12481
12482 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12484 {
12486 }
12487
12488 override protected float GetWeightSpecialized(bool forceRecalc = false)
12489 {
12490 if (IsSplitable()) //quantity determines size of the stack
12491 {
12492 #ifdef DEVELOPER
12493 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12494 {
12495 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12496 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12497 }
12498 #endif
12499
12500 return GetQuantity() * GetConfigWeightModified();
12501 }
12502 else if (HasEnergyManager())// items with energy manager
12503 {
12504 #ifdef DEVELOPER
12505 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12506 {
12507 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12508 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12509 }
12510 #endif
12511 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12512 }
12513 else//everything else
12514 {
12515 #ifdef DEVELOPER
12516 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12517 {
12518 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12519 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12520 }
12521 #endif
12522 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12523 }
12524 }
12525
12527 int GetNumberOfItems()
12528 {
12529 int item_count = 0;
12530 ItemBase item;
12531
12532 GameInventory inventory = GetInventory();
12533 CargoBase cargo = inventory.GetCargo();
12534 if (cargo != NULL)
12535 {
12536 item_count = cargo.GetItemCount();
12537 }
12538
12539 int nAttachments = inventory.AttachmentCount();
12540 for (int i = 0; i < nAttachments; ++i)
12541 {
12542 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12543 if (item)
12544 item_count += item.GetNumberOfItems();
12545 }
12546 return item_count;
12547 }
12548
12550 float GetUnitWeight(bool include_wetness = true)
12551 {
12552 float weight = 0;
12553 float wetness = 1;
12554 if (include_wetness)
12555 wetness += GetWet();
12556 if (IsSplitable()) //quantity determines size of the stack
12557 {
12558 weight = wetness * m_ConfigWeight;
12559 }
12560 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12561 {
12562 weight = 1;
12563 }
12564 return weight;
12565 }
12566
12567 //-----------------------------------------------------------------
12568
12569 override void ClearInventory()
12570 {
12571 GameInventory inventory = GetInventory();
12572 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12573 {
12574 array<EntityAI> items = new array<EntityAI>;
12575 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12576 for (int i = 0; i < items.Count(); ++i)
12577 {
12578 ItemBase item = ItemBase.Cast(items.Get(i));
12579 if (item)
12580 {
12581 g_Game.ObjectDelete(item);
12582 }
12583 }
12584 }
12585 }
12586
12587 //------------------------- Energy
12588
12589 //----------------------------------------------------------------
12590 float GetEnergy()
12591 {
12592 float energy = 0;
12593 if (HasEnergyManager())
12594 {
12595 energy = GetCompEM().GetEnergy();
12596 }
12597 return energy;
12598 }
12599
12600
12601 override void OnEnergyConsumed()
12602 {
12603 super.OnEnergyConsumed();
12604
12606 }
12607
12608 override void OnEnergyAdded()
12609 {
12610 super.OnEnergyAdded();
12611
12613 }
12614
12615 // Converts energy (from Energy Manager) to quantity, if enabled.
12617 {
12618 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12619 {
12620 if (HasQuantity())
12621 {
12622 float energy_0to1 = GetCompEM().GetEnergy0To1();
12623 SetQuantityNormalized(energy_0to1);
12624 }
12625 }
12626 }
12627
12628 //----------------------------------------------------------------
12629 float GetHeatIsolationInit()
12630 {
12631 return ConfigGetFloat("heatIsolation");
12632 }
12633
12634 float GetHeatIsolation()
12635 {
12636 return m_HeatIsolation;
12637 }
12638
12639 float GetDryingIncrement(string pIncrementName)
12640 {
12641 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12642 if (g_Game.ConfigIsExisting(paramPath))
12643 return g_Game.ConfigGetFloat(paramPath);
12644
12645 return 0.0;
12646 }
12647
12648 float GetSoakingIncrement(string pIncrementName)
12649 {
12650 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12651 if (g_Game.ConfigIsExisting(paramPath))
12652 return g_Game.ConfigGetFloat(paramPath);
12653
12654 return 0.0;
12655 }
12656 //----------------------------------------------------------------
12657 override void SetWet(float value, bool allow_client = false)
12658 {
12659 if (!IsServerCheck(allow_client))
12660 return;
12661
12662 float min = GetWetMin();
12663 float max = GetWetMax();
12664
12665 float previousValue = m_VarWet;
12666
12667 m_VarWet = Math.Clamp(value, min, max);
12668
12669 if (previousValue != m_VarWet)
12670 {
12671 SetVariableMask(VARIABLE_WET);
12672 OnWetChanged(m_VarWet, previousValue);
12673 }
12674 }
12675 //----------------------------------------------------------------
12676 override void AddWet(float value)
12677 {
12678 SetWet(GetWet() + value);
12679 }
12680 //----------------------------------------------------------------
12681 override void SetWetMax()
12682 {
12684 }
12685 //----------------------------------------------------------------
12686 override float GetWet()
12687 {
12688 return m_VarWet;
12689 }
12690 //----------------------------------------------------------------
12691 override float GetWetMax()
12692 {
12693 return m_VarWetMax;
12694 }
12695 //----------------------------------------------------------------
12696 override float GetWetMin()
12697 {
12698 return m_VarWetMin;
12699 }
12700 //----------------------------------------------------------------
12701 override float GetWetInit()
12702 {
12703 return m_VarWetInit;
12704 }
12705 //----------------------------------------------------------------
12706 override void OnWetChanged(float newVal, float oldVal)
12707 {
12708 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12709 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12710 if (newLevel != oldLevel)
12711 {
12712 OnWetLevelChanged(newLevel,oldLevel);
12713 }
12714 }
12715
12716 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12717 {
12718 SetWeightDirty();
12719 }
12720
12721 override EWetnessLevel GetWetLevel()
12722 {
12723 return GetWetLevelInternal(m_VarWet);
12724 }
12725
12726 //----------------------------------------------------------------
12727
12728 override void SetStoreLoad(bool value)
12729 {
12730 m_IsStoreLoad = value;
12731 }
12732
12733 override bool IsStoreLoad()
12734 {
12735 return m_IsStoreLoad;
12736 }
12737
12738 override void SetStoreLoadedQuantity(float value)
12739 {
12740 m_StoreLoadedQuantity = value;
12741 }
12742
12743 override float GetStoreLoadedQuantity()
12744 {
12745 return m_StoreLoadedQuantity;
12746 }
12747
12748 //----------------------------------------------------------------
12749
12750 float GetItemModelLength()
12751 {
12752 if (ConfigIsExisting("itemModelLength"))
12753 {
12754 return ConfigGetFloat("itemModelLength");
12755 }
12756 return 0;
12757 }
12758
12759 float GetItemAttachOffset()
12760 {
12761 if (ConfigIsExisting("itemAttachOffset"))
12762 {
12763 return ConfigGetFloat("itemAttachOffset");
12764 }
12765 return 0;
12766 }
12767
12768 override void SetCleanness(int value, bool allow_client = false)
12769 {
12770 if (!IsServerCheck(allow_client))
12771 return;
12772
12773 int previousValue = m_Cleanness;
12774
12775 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12776
12777 if (previousValue != m_Cleanness)
12778 SetVariableMask(VARIABLE_CLEANNESS);
12779 }
12780
12781 override int GetCleanness()
12782 {
12783 return m_Cleanness;
12784 }
12785
12787 {
12788 return true;
12789 }
12790
12791 //----------------------------------------------------------------
12792 // ATTACHMENT LOCKING
12793 // Getters relevant to generic ActionLockAttachment
12794 int GetLockType()
12795 {
12796 return m_LockType;
12797 }
12798
12799 string GetLockSoundSet()
12800 {
12801 return m_LockSoundSet;
12802 }
12803
12804 //----------------------------------------------------------------
12805 //------------------------- Color
12806 // sets items color variable given color components
12807 override void SetColor(int r, int g, int b, int a)
12808 {
12813 SetVariableMask(VARIABLE_COLOR);
12814 }
12816 override void GetColor(out int r,out int g,out int b,out int a)
12817 {
12822 }
12823
12824 bool IsColorSet()
12825 {
12826 return IsVariableSet(VARIABLE_COLOR);
12827 }
12828
12830 string GetColorString()
12831 {
12832 int r,g,b,a;
12833 GetColor(r,g,b,a);
12834 r = r/255;
12835 g = g/255;
12836 b = b/255;
12837 a = a/255;
12838 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12839 }
12840 //----------------------------------------------------------------
12841 //------------------------- LiquidType
12842
12843 override void SetLiquidType(int value, bool allow_client = false)
12844 {
12845 if (!IsServerCheck(allow_client))
12846 return;
12847
12848 int old = m_VarLiquidType;
12849 m_VarLiquidType = value;
12850 OnLiquidTypeChanged(old,value);
12851 SetVariableMask(VARIABLE_LIQUIDTYPE);
12852 }
12853
12854 int GetLiquidTypeInit()
12855 {
12856 return ConfigGetInt("varLiquidTypeInit");
12857 }
12858
12859 override int GetLiquidType()
12860 {
12861 return m_VarLiquidType;
12862 }
12863
12864 protected void OnLiquidTypeChanged(int oldType, int newType)
12865 {
12866 if (newType == LIQUID_NONE && GetIsFrozen())
12867 SetFrozen(false);
12868 }
12869
12871 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12872 {
12873 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12874 }
12875
12876 // -------------------------------------------------------------------------
12878 void OnInventoryEnter(Man player)
12879 {
12880 PlayerBase nplayer;
12881 if (PlayerBase.CastTo(nplayer, player))
12882 {
12883 m_CanPlayImpactSound = true;
12884 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12885 }
12886 }
12887
12888 // -------------------------------------------------------------------------
12890 void OnInventoryExit(Man player)
12891 {
12892 PlayerBase nplayer;
12893 if (PlayerBase.CastTo(nplayer,player))
12894 {
12895 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12896 }
12897
12898 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12899
12900 if (HasEnergyManager())
12901 {
12902 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12903 }
12904 }
12905
12906 // ADVANCED PLACEMENT EVENTS
12907 override void OnPlacementStarted(Man player)
12908 {
12909 super.OnPlacementStarted(player);
12910
12911 SetTakeable(false);
12912 }
12913
12914 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12915 {
12916 if (m_AdminLog)
12917 {
12918 m_AdminLog.OnPlacementComplete(player, this);
12919 }
12920
12921 super.OnPlacementComplete(player, position, orientation);
12922 }
12923
12924 //-----------------------------
12925 // AGENT SYSTEM
12926 //-----------------------------
12927 //--------------------------------------------------------------------------
12928 bool ContainsAgent(int agent_id)
12929 {
12930 if (agent_id & m_AttachedAgents)
12931 {
12932 return true;
12933 }
12934 else
12935 {
12936 return false;
12937 }
12938 }
12939
12940 //--------------------------------------------------------------------------
12941 override void RemoveAgent(int agent_id)
12942 {
12943 if (ContainsAgent(agent_id))
12944 {
12945 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12946 }
12947 }
12948
12949 //--------------------------------------------------------------------------
12950 override void RemoveAllAgents()
12951 {
12952 m_AttachedAgents = 0;
12953 }
12954 //--------------------------------------------------------------------------
12955 override void RemoveAllAgentsExcept(int agent_to_keep)
12956 {
12957 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12958 }
12959 // -------------------------------------------------------------------------
12960 override void InsertAgent(int agent, float count = 1)
12961 {
12962 if (count < 1)
12963 return;
12964 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12966 }
12967
12969 void TransferAgents(int agents)
12970 {
12972 }
12973
12974 // -------------------------------------------------------------------------
12975 override int GetAgents()
12976 {
12977 return m_AttachedAgents;
12978 }
12979 //----------------------------------------------------------------------
12980
12981 /*int GetContaminationType()
12982 {
12983 int contamination_type;
12984
12985 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12986 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12987 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12988 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12989
12990 Edible_Base edible = Edible_Base.Cast(this);
12991 int agents = GetAgents();
12992 if (edible)
12993 {
12994 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12995 if (profile)
12996 {
12997 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12998 }
12999 }
13000 if (agents & CONTAMINATED_MASK)
13001 {
13002 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
13003 }
13004 if (agents & POISONED_MASK)
13005 {
13006 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
13007 }
13008 if (agents & NERVE_GAS_MASK)
13009 {
13010 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
13011 }
13012 if (agents & DIRTY_MASK)
13013 {
13014 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
13015 }
13016
13017 return agents;
13018 }*/
13019
13020 // -------------------------------------------------------------------------
13021 bool LoadAgents(ParamsReadContext ctx, int version)
13022 {
13023 if (!ctx.Read(m_AttachedAgents))
13024 return false;
13025 return true;
13026 }
13027 // -------------------------------------------------------------------------
13029 {
13030
13032 }
13033 // -------------------------------------------------------------------------
13034
13036 override void CheckForRoofLimited(float timeTresholdMS = 3000)
13037 {
13038 super.CheckForRoofLimited(timeTresholdMS);
13039
13040 float time = g_Game.GetTime();
13041 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
13042 {
13043 m_PreviousRoofTestTime = time;
13044 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
13045 }
13046 }
13047
13048 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13049 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13050 {
13051 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13052 {
13053 return 0;
13054 }
13055
13056 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13057 {
13058 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13059 if (filter)
13060 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13061 else
13062 return 0;//otherwise return 0 when no filter attached
13063 }
13064
13065 string subclassPath, entryName;
13066
13067 switch (type)
13068 {
13069 case DEF_BIOLOGICAL:
13070 entryName = "biological";
13071 break;
13072 case DEF_CHEMICAL:
13073 entryName = "chemical";
13074 break;
13075 default:
13076 entryName = "biological";
13077 break;
13078 }
13079
13080 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13081
13082 return g_Game.ConfigGetFloat(subclassPath + entryName);
13083 }
13084
13085
13086
13088 override void EEOnCECreate()
13089 {
13090 if (!IsMagazine())
13092
13094 }
13095
13096
13097 //-------------------------
13098 // OPEN/CLOSE USER ACTIONS
13099 //-------------------------
13101 void Open();
13102 void Close();
13103 bool IsOpen()
13104 {
13105 return true;
13106 }
13107
13108 override bool CanDisplayCargo()
13109 {
13110 return IsOpen();
13111 }
13112
13113
13114 // ------------------------------------------------------------
13115 // CONDITIONS
13116 // ------------------------------------------------------------
13117 override bool CanPutInCargo(EntityAI parent)
13118 {
13119 if (parent)
13120 {
13121 if (parent.IsInherited(DayZInfected))
13122 return true;
13123
13124 if (!parent.IsRuined())
13125 return true;
13126 }
13127
13128 return true;
13129 }
13130
13131 override bool CanPutAsAttachment(EntityAI parent)
13132 {
13133 if (!super.CanPutAsAttachment(parent))
13134 {
13135 return false;
13136 }
13137
13138 if (!IsRuined() && !parent.IsRuined())
13139 {
13140 return true;
13141 }
13142
13143 return false;
13144 }
13145
13146 override bool CanReceiveItemIntoCargo(EntityAI item)
13147 {
13148 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13149 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13150 // return false;
13151
13152 return super.CanReceiveItemIntoCargo(item);
13153 }
13154
13155 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13156 {
13157 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13158 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13159 // return false;
13160
13161 GameInventory attachmentInv = attachment.GetInventory();
13162 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13163 {
13164 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13165 return false;
13166 }
13167
13168 InventoryLocation loc = new InventoryLocation();
13169 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13170 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13171 return false;
13172
13173 return super.CanReceiveAttachment(attachment, slotId);
13174 }
13175
13176 override bool CanReleaseAttachment(EntityAI attachment)
13177 {
13178 if (!super.CanReleaseAttachment(attachment))
13179 return false;
13180
13181 return GetInventory().AreChildrenAccessible();
13182 }
13183
13184 /*override bool CanLoadAttachment(EntityAI attachment)
13185 {
13186 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13187 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13188 // return false;
13189
13190 GameInventory attachmentInv = attachment.GetInventory();
13191 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13192 {
13193 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13194 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13195
13196 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13197 return false;
13198 }
13199
13200 return super.CanLoadAttachment(attachment);
13201 }*/
13202
13203 // Plays muzzle flash particle effects
13204 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13205 {
13206 int id = muzzle_owner.GetMuzzleID();
13207 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13208
13209 if (WPOF_array)
13210 {
13211 for (int i = 0; i < WPOF_array.Count(); i++)
13212 {
13213 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13214
13215 if (WPOF)
13216 {
13217 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13218 }
13219 }
13220 }
13221 }
13222
13223 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13224 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13225 {
13226 int id = muzzle_owner.GetMuzzleID();
13227 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13228
13229 if (WPOBE_array)
13230 {
13231 for (int i = 0; i < WPOBE_array.Count(); i++)
13232 {
13233 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13234
13235 if (WPOBE)
13236 {
13237 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13238 }
13239 }
13240 }
13241 }
13242
13243 // Plays all weapon overheating particles
13244 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13245 {
13246 int id = muzzle_owner.GetMuzzleID();
13247 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13248
13249 if (WPOOH_array)
13250 {
13251 for (int i = 0; i < WPOOH_array.Count(); i++)
13252 {
13253 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13254
13255 if (WPOOH)
13256 {
13257 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13258 }
13259 }
13260 }
13261 }
13262
13263 // Updates all weapon overheating particles
13264 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13265 {
13266 int id = muzzle_owner.GetMuzzleID();
13267 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13268
13269 if (WPOOH_array)
13270 {
13271 for (int i = 0; i < WPOOH_array.Count(); i++)
13272 {
13273 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13274
13275 if (WPOOH)
13276 {
13277 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13278 }
13279 }
13280 }
13281 }
13282
13283 // Stops overheating particles
13284 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13285 {
13286 int id = muzzle_owner.GetMuzzleID();
13287 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13288
13289 if (WPOOH_array)
13290 {
13291 for (int i = 0; i < WPOOH_array.Count(); i++)
13292 {
13293 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13294
13295 if (WPOOH)
13296 {
13297 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13298 }
13299 }
13300 }
13301 }
13302
13303 //----------------------------------------------------------------
13304 //Item Behaviour - unified approach
13305 override bool IsHeavyBehaviour()
13306 {
13307 if (m_ItemBehaviour == 0)
13308 {
13309 return true;
13310 }
13311
13312 return false;
13313 }
13314
13315 override bool IsOneHandedBehaviour()
13316 {
13317 if (m_ItemBehaviour == 1)
13318 {
13319 return true;
13320 }
13321
13322 return false;
13323 }
13324
13325 override bool IsTwoHandedBehaviour()
13326 {
13327 if (m_ItemBehaviour == 2)
13328 {
13329 return true;
13330 }
13331
13332 return false;
13333 }
13334
13335 bool IsDeployable()
13336 {
13337 return false;
13338 }
13339
13341 float GetDeployTime()
13342 {
13343 return UATimeSpent.DEFAULT_DEPLOY;
13344 }
13345
13346
13347 //----------------------------------------------------------------
13348 // Item Targeting (User Actions)
13349 override void SetTakeable(bool pState)
13350 {
13351 m_IsTakeable = pState;
13352 SetSynchDirty();
13353 }
13354
13355 override bool IsTakeable()
13356 {
13357 return m_IsTakeable;
13358 }
13359
13360 // For cases where we want to show object widget which cant be taken to hands
13362 {
13363 return false;
13364 }
13365
13367 protected void PreLoadSoundAttachmentType()
13368 {
13369 string att_type = "None";
13370
13371 if (ConfigIsExisting("soundAttType"))
13372 {
13373 att_type = ConfigGetString("soundAttType");
13374 }
13375
13376 m_SoundAttType = att_type;
13377 }
13378
13379 override string GetAttachmentSoundType()
13380 {
13381 return m_SoundAttType;
13382 }
13383
13384 //----------------------------------------------------------------
13385 //SOUNDS - ItemSoundHandler
13386 //----------------------------------------------------------------
13387
13388 string GetPlaceSoundset(); // played when deploy starts
13389 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13390 string GetDeploySoundset(); // played when deploy sucessfully finishes
13391 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13392 string GetFoldSoundset(); // played when fold sucessfully finishes
13393
13395 {
13396 if (!m_ItemSoundHandler)
13398
13399 return m_ItemSoundHandler;
13400 }
13401
13402 // override to initialize sounds
13403 protected void InitItemSounds()
13404 {
13405 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13406 return;
13407
13409
13410 if (GetPlaceSoundset() != string.Empty)
13411 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13412
13413 if (GetDeploySoundset() != string.Empty)
13414 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13415
13416 SoundParameters params = new SoundParameters();
13417 params.m_Loop = true;
13418 if (GetLoopDeploySoundset() != string.Empty)
13419 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13420 }
13421
13422 // Start sound using ItemSoundHandler
13423 void StartItemSoundServer(int id, int slotId)
13424 {
13425 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13426 {
13427 m_SoundSyncSlotID = slotId;
13428 m_SoundSyncPlay = id;
13429
13430 SetSynchDirty();
13431
13432 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13433 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13434 }
13435 }
13436
13437 void StartItemSoundServer(int id)
13438 {
13439 StartItemSoundServer(id, InventorySlots.INVALID);
13440 }
13441
13442 // Stop sound using ItemSoundHandler
13443 void StopItemSoundServer(int id)
13444 {
13445 if (!g_Game.IsServer())
13446 return;
13447
13448 m_SoundSyncStop = id;
13449 SetSynchDirty();
13450
13451 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13452 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13453 }
13454
13455 protected void ClearStartItemSoundServer()
13456 {
13457 m_SoundSyncPlay = 0;
13458 m_SoundSyncSlotID = InventorySlots.INVALID;
13459 }
13460
13461 protected void ClearStopItemSoundServer()
13462 {
13463 m_SoundSyncStop = 0;
13464 }
13465
13466 void OnApply(PlayerBase player);
13467
13469 {
13470 return 1.0;
13471 };
13472 //returns applicable selection
13473 array<string> GetHeadHidingSelection()
13474 {
13476 }
13477
13479 {
13481 }
13482
13483 WrittenNoteData GetWrittenNoteData() {};
13484
13486 {
13487 SetDynamicPhysicsLifeTime(0.01);
13488 m_ItemBeingDroppedPhys = false;
13489 }
13490
13492 {
13493 array<string> zone_names = new array<string>;
13494 GetDamageZones(zone_names);
13495 for (int i = 0; i < zone_names.Count(); i++)
13496 {
13497 SetHealthMax(zone_names.Get(i),"Health");
13498 }
13499 SetHealthMax("","Health");
13500 }
13501
13503 void SetZoneDamageCEInit()
13504 {
13505 float global_health = GetHealth01("","Health");
13506 array<string> zones = new array<string>;
13507 GetDamageZones(zones);
13508 //set damage of all zones to match global health level
13509 for (int i = 0; i < zones.Count(); i++)
13510 {
13511 SetHealth01(zones.Get(i),"Health",global_health);
13512 }
13513 }
13514
13516 bool IsCoverFaceForShave(string slot_name)
13517 {
13518 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13519 }
13520
13521 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13522 {
13523 if (!hasRootAsPlayer)
13524 {
13525 if (refParentIB)
13526 {
13527 // parent is wet
13528 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13529 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13530 // parent has liquid inside
13531 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13532 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13533 // drying
13534 else if (m_VarWet > m_VarWetMin)
13535 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13536 }
13537 else
13538 {
13539 // drying on ground or inside non-itembase (car, ...)
13540 if (m_VarWet > m_VarWetMin)
13541 AddWet(-1 * delta * GetDryingIncrement("ground"));
13542 }
13543 }
13544 }
13545
13546 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13547 {
13549 {
13550 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13551 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13552 {
13553 float heatPermCoef = 1.0;
13554 EntityAI ent = this;
13555 while (ent)
13556 {
13557 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13558 ent = ent.GetHierarchyParent();
13559 }
13560
13561 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13562 }
13563 }
13564 }
13565
13566 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13567 {
13568 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13569 EntityAI parent = GetHierarchyParent();
13570 if (!parent)
13571 {
13572 hasParent = false;
13573 hasRootAsPlayer = false;
13574 }
13575 else
13576 {
13577 hasParent = true;
13578 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13579 refParentIB = ItemBase.Cast(parent);
13580 }
13581 }
13582
13583 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13584 {
13585 // this is stub, implemented on Edible_Base
13586 }
13587
13588 bool CanDecay()
13589 {
13590 // return true used on selected food clases so they can decay
13591 return false;
13592 }
13593
13594 protected bool CanProcessDecay()
13595 {
13596 // this is stub, implemented on Edible_Base class
13597 // used to determine whether it is still necessary for the food to decay
13598 return false;
13599 }
13600
13601 protected bool CanHaveWetness()
13602 {
13603 // return true used on selected items that have a wetness effect
13604 return false;
13605 }
13606
13608 bool CanBeConsumed(ConsumeConditionData data = null)
13609 {
13610 return !GetIsFrozen() && IsOpen();
13611 }
13612
13613 override void ProcessVariables()
13614 {
13615 bool hasParent = false, hasRootAsPlayer = false;
13616 ItemBase refParentIB;
13617
13618 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13619 bool foodDecay = g_Game.IsFoodDecayEnabled();
13620
13621 if (wwtu || foodDecay)
13622 {
13623 bool processWetness = wwtu && CanHaveWetness();
13624 bool processTemperature = wwtu && CanHaveTemperature();
13625 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13626
13627 if (processWetness || processTemperature || processDecay)
13628 {
13629 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13630
13631 if (processWetness)
13632 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13633
13634 if (processTemperature)
13635 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13636
13637 if (processDecay)
13638 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13639 }
13640 }
13641 }
13642
13645 {
13646 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13647 }
13648
13649 override float GetTemperatureFreezeThreshold()
13650 {
13652 return Liquid.GetFreezeThreshold(GetLiquidType());
13653
13654 return super.GetTemperatureFreezeThreshold();
13655 }
13656
13657 override float GetTemperatureThawThreshold()
13658 {
13660 return Liquid.GetThawThreshold(GetLiquidType());
13661
13662 return super.GetTemperatureThawThreshold();
13663 }
13664
13665 override float GetItemOverheatThreshold()
13666 {
13668 return Liquid.GetBoilThreshold(GetLiquidType());
13669
13670 return super.GetItemOverheatThreshold();
13671 }
13672
13673 override float GetTemperatureFreezeTime()
13674 {
13675 if (HasQuantity())
13676 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13677
13678 return super.GetTemperatureFreezeTime();
13679 }
13680
13681 override float GetTemperatureThawTime()
13682 {
13683 if (HasQuantity())
13684 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13685
13686 return super.GetTemperatureThawTime();
13687 }
13688
13690 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13692 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13693
13694 bool IsCargoException4x3(EntityAI item)
13695 {
13696 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13697 }
13698
13700 {
13701 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13702 }
13703
13705 void AddLightSourceItem(ItemBase lightsource)
13706 {
13707 m_LightSourceItem = lightsource;
13708 }
13709
13711 {
13712 m_LightSourceItem = null;
13713 }
13714
13716 {
13717 return m_LightSourceItem;
13718 }
13719
13721 array<int> GetValidFinishers()
13722 {
13723 return null;
13724 }
13725
13727 bool GetActionWidgetOverride(out typename name)
13728 {
13729 return false;
13730 }
13731
13732 bool PairWithDevice(notnull ItemBase otherDevice)
13733 {
13734 if (g_Game.IsServer())
13735 {
13736 ItemBase explosive = otherDevice;
13738 if (!trg)
13739 {
13740 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13741 explosive = this;
13742 }
13743
13744 explosive.PairRemote(trg);
13745 trg.SetControlledDevice(explosive);
13746
13747 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13748 trg.SetPersistentPairID(persistentID);
13749 explosive.SetPersistentPairID(persistentID);
13750
13751 return true;
13752 }
13753 return false;
13754 }
13755
13757 float GetBaitEffectivity()
13758 {
13759 float ret = 1.0;
13760 if (HasQuantity())
13761 ret *= GetQuantityNormalized();
13762 ret *= GetHealth01();
13763
13764 return ret;
13765 }
13766
13767 #ifdef DEVELOPER
13768 override void SetDebugItem()
13769 {
13770 super.SetDebugItem();
13771 _itemBase = this;
13772 }
13773
13774 override string GetDebugText()
13775 {
13776 string text = super.GetDebugText();
13777
13778 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13779 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13780
13781 return text;
13782 }
13783 #endif
13784
13785 bool CanBeUsedForSuicide()
13786 {
13787 return true;
13788 }
13789
13791 //DEPRECATED BELOW
13793 // Backwards compatibility
13794 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13795 {
13796 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13797 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13798 }
13799
13800 // replaced by ItemSoundHandler
13801 protected EffectSound m_SoundDeployFinish;
13802 protected EffectSound m_SoundPlace;
13803 protected EffectSound m_DeployLoopSoundEx;
13804 protected EffectSound m_SoundDeploy;
13805 bool m_IsPlaceSound;
13806 bool m_IsDeploySound;
13808
13809 string GetDeployFinishSoundset();
13810 void PlayDeploySound();
13811 void PlayDeployFinishSound();
13812 void PlayPlaceSound();
13813 void PlayDeployLoopSoundEx();
13814 void StopDeployLoopSoundEx();
13815 void SoundSynchRemoteReset();
13816 void SoundSynchRemote();
13817 bool UsesGlobalDeploy(){return false;}
13818 bool CanPlayDeployLoopSound(){return false;}
13820 bool IsPlaceSound(){return m_IsPlaceSound;}
13821 bool IsDeploySound(){return m_IsDeploySound;}
13822 void SetIsPlaceSound(bool is_place_sound);
13823 void SetIsDeploySound(bool is_deploy_sound);
13824
13825 [Obsolete("Use ItemSoundHandler instead")]
13827 void PlayAttachSound(string slot_type)
13828 {
13829 if (!g_Game.IsDedicatedServer())
13830 {
13831 if (ConfigIsExisting("attachSoundSet"))
13832 {
13833 string cfg_path = "";
13834 string soundset = "";
13835 string type_name = GetType();
13836
13837 TStringArray cfg_soundset_array = new TStringArray;
13838 TStringArray cfg_slot_array = new TStringArray;
13839 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13840 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13841
13842 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13843 {
13844 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13845 {
13846 if (cfg_slot_array[i] == slot_type)
13847 {
13848 soundset = cfg_soundset_array[i];
13849 break;
13850 }
13851 }
13852 }
13853
13854 if (soundset != "")
13855 {
13856 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13857 sound.SetAutodestroy(true);
13858 }
13859 }
13860 }
13861 }
13862
13863 void PlayDetachSound(string slot_type) {}
13864}
13865
13866EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13867{
13868 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13869 if (entity)
13870 {
13871 bool is_item = entity.IsInherited(ItemBase);
13872 if (is_item && full_quantity)
13873 {
13874 ItemBase item = ItemBase.Cast(entity);
13875 item.SetQuantity(item.GetQuantityInit());
13876 }
13877 }
13878 else
13879 {
13880 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13881 return NULL;
13882 }
13883 return entity;
13884}
13885
13886void SetupSpawnedItem(ItemBase item, float health, float quantity)
13887{
13888 if (item)
13889 {
13890 if (health > 0)
13891 item.SetHealth("", "", health);
13892
13893 if (item.CanHaveTemperature())
13894 {
13895 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13896 if (item.CanFreeze())
13897 item.SetFrozen(false);
13898 }
13899
13900 if (item.HasEnergyManager())
13901 {
13902 if (quantity >= 0)
13903 {
13904 item.GetCompEM().SetEnergy0To1(quantity);
13905 }
13906 else
13907 {
13908 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13909 }
13910 }
13911 else if (item.IsMagazine())
13912 {
13913 Magazine mag = Magazine.Cast(item);
13914 if (quantity >= 0)
13915 {
13916 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13917 }
13918 else
13919 {
13920 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13921 }
13922
13923 }
13924 else
13925 {
13926 if (quantity >= 0)
13927 {
13928 item.SetQuantityNormalized(quantity, false);
13929 }
13930 else
13931 {
13932 item.SetQuantity(Math.AbsFloat(quantity));
13933 }
13934
13935 }
13936 }
13937}
13938
13939#ifdef DEVELOPER
13940ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13941#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::OnStoreLoad().