DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetColorString()

string SpawnItemOnLocation::GetColorString ( )
protected

Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)".

См. определение в файле ItemBase.c строка 8765

8770{
8771 override bool CanPutAsAttachment(EntityAI parent)
8772 {
8773 return true;
8774 }
8775};
8776
8778{
8779
8780};
8781
8782//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8783
8784class ItemBase extends InventoryItem
8785{
8789
8791
8792 static int m_DebugActionsMask;
8794 // ============================================
8795 // Variable Manipulation System
8796 // ============================================
8797 // Quantity
8798
8799 float m_VarQuantity;
8800 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8802 int m_VarQuantityMin;
8803 int m_VarQuantityMax;
8804 int m_Count;
8805 float m_VarStackMax;
8806 float m_StoreLoadedQuantity = float.LOWEST;
8807 // Wet
8808 float m_VarWet;
8809 float m_VarWetPrev;//for client to know wetness changed during synchronization
8810 float m_VarWetInit;
8811 float m_VarWetMin;
8812 float m_VarWetMax;
8813 // Cleanness
8814 int m_Cleanness;
8815 int m_CleannessInit;
8816 int m_CleannessMin;
8817 int m_CleannessMax;
8818 // impact sounds
8820 bool m_CanPlayImpactSound = true;
8821 float m_ImpactSpeed;
8823 //
8824 float m_HeatIsolation;
8825 float m_ItemModelLength;
8826 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8828 int m_VarLiquidType;
8829 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8830 int m_QuickBarBonus;
8831 bool m_IsBeingPlaced;
8832 bool m_IsHologram;
8833 bool m_IsTakeable;
8834 bool m_ThrowItemOnDrop;
8837 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8838 bool can_this_be_combined; //Check if item can be combined
8839 bool m_CanThisBeSplit; //Check if item can be split
8840 bool m_IsStoreLoad = false;
8841 bool m_CanShowQuantity;
8842 bool m_HasQuantityBar;
8843 protected bool m_CanBeDigged;
8844 protected bool m_IsResultOfSplit
8845
8846 string m_SoundAttType;
8847 // items color variables
8852 //-------------------------------------------------------
8853
8854 // light source managing
8856
8860
8861 //==============================================
8862 // agent system
8863 private int m_AttachedAgents;
8864
8866 void TransferModifiers(PlayerBase reciever);
8867
8868
8869 // Weapons & suppressors particle effects
8873 ref static map<string, int> m_WeaponTypeToID;
8874 static int m_LastRegisteredWeaponID = 0;
8875
8876 // Overheating effects
8878 float m_OverheatingShots;
8879 ref Timer m_CheckOverheating;
8880 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8881 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8882 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8883 ref array <ref OverheatingParticle> m_OverheatingParticles;
8884
8886 protected bool m_HideSelectionsBySlot;
8887
8888 // Admin Log
8889 PluginAdminLog m_AdminLog;
8890
8891 // misc
8892 ref Timer m_PhysDropTimer;
8893
8894 // Attachment Locking variables
8895 ref array<int> m_CompatibleLocks;
8896 protected int m_LockType;
8897 protected ref EffectSound m_LockingSound;
8898 protected string m_LockSoundSet;
8899
8900 // ItemSoundHandler variables
8901 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8902 protected int m_SoundSyncPlay; // id for sound to play
8903 protected int m_SoundSyncStop; // id for sound to stop
8904 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8905
8907
8908 //temperature
8909 private float m_TemperaturePerQuantityWeight;
8910
8911 // -------------------------------------------------------------------------
8912 void ItemBase()
8913 {
8914 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8918
8919 if (!g_Game.IsDedicatedServer())
8920 {
8921 if (HasMuzzle())
8922 {
8924
8926 {
8928 }
8929 }
8930
8932 m_ActionsInitialize = false;
8933 }
8934
8935 m_OldLocation = null;
8936
8937 if (g_Game.IsServer())
8938 {
8939 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8940 }
8941
8942 if (ConfigIsExisting("headSelectionsToHide"))
8943 {
8945 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8946 }
8947
8948 m_HideSelectionsBySlot = false;
8949 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8950 {
8951 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8952 }
8953
8954 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8955
8956 m_IsResultOfSplit = false;
8957
8959 }
8960
8961 override void InitItemVariables()
8962 {
8963 super.InitItemVariables();
8964
8965 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8966 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8967 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8968 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8969 m_VarStackMax = ConfigGetFloat("varStackMax");
8970 m_Count = ConfigGetInt("count");
8971
8972 m_CanShowQuantity = ConfigGetBool("quantityShow");
8973 m_HasQuantityBar = ConfigGetBool("quantityBar");
8974
8975 m_CleannessInit = ConfigGetInt("varCleannessInit");
8977 m_CleannessMin = ConfigGetInt("varCleannessMin");
8978 m_CleannessMax = ConfigGetInt("varCleannessMax");
8979
8980 m_WantPlayImpactSound = false;
8981 m_ImpactSpeed = 0.0;
8982
8983 m_VarWetInit = ConfigGetFloat("varWetInit");
8985 m_VarWetMin = ConfigGetFloat("varWetMin");
8986 m_VarWetMax = ConfigGetFloat("varWetMax");
8987
8988 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8989 if (IsLiquidContainer() && GetQuantity() != 0)
8991 m_IsBeingPlaced = false;
8992 m_IsHologram = false;
8993 m_IsTakeable = true;
8994 m_CanBeMovedOverride = false;
8998 m_CanBeDigged = ConfigGetBool("canBeDigged");
8999
9000 m_CompatibleLocks = new array<int>();
9001 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9002 m_LockType = ConfigGetInt("lockType");
9003
9004 //Define if item can be split and set ability to be combined accordingly
9005 m_CanThisBeSplit = false;
9006 can_this_be_combined = false;
9007 if (ConfigIsExisting("canBeSplit"))
9008 {
9009 can_this_be_combined = ConfigGetBool("canBeSplit");
9011 }
9012
9013 m_ItemBehaviour = -1;
9014 if (ConfigIsExisting("itemBehaviour"))
9015 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9016
9017 //RegisterNetSyncVariableInt("m_VariablesMask");
9018 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9019 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9020 RegisterNetSyncVariableInt("m_VarLiquidType");
9021 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9022
9023 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9024 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9025 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9026
9027 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9028 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9029 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9030 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9031
9032 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9033 RegisterNetSyncVariableBool("m_IsTakeable");
9034 RegisterNetSyncVariableBool("m_IsHologram");
9035
9038 {
9039 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9040 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9041 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
9042 }
9043
9044 m_LockSoundSet = ConfigGetString("lockSoundSet");
9045
9047 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9048 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9049
9050 m_SoundSyncSlotID = -1;
9051 }
9052
9053 override int GetQuickBarBonus()
9054 {
9055 return m_QuickBarBonus;
9056 }
9057
9058 void InitializeActions()
9059 {
9061 if (!m_InputActionMap)
9062 {
9064 m_InputActionMap = iam;
9065 SetActions();
9067 }
9068 }
9069
9070 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9071 {
9073 {
9074 m_ActionsInitialize = true;
9076 }
9077
9078 actions = m_InputActionMap.Get(action_input_type);
9079 }
9080
9081 void SetActions()
9082 {
9083 AddAction(ActionTakeItem);
9084 AddAction(ActionTakeItemToHands);
9085 AddAction(ActionWorldCraft);
9087 AddAction(ActionAttachWithSwitch);
9088 }
9089
9090 void SetActionAnimOverrides(); // Override action animation for specific item
9091
9092 void AddAction(typename actionName)
9093 {
9094 ActionBase action = ActionManagerBase.GetAction(actionName);
9095
9096 if (!action)
9097 {
9098 Debug.LogError("Action " + actionName + " dosn't exist!");
9099 return;
9100 }
9101
9102 typename ai = action.GetInputType();
9103 if (!ai)
9104 {
9105 m_ActionsInitialize = false;
9106 return;
9107 }
9108
9109 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9110 if (!action_array)
9111 {
9112 action_array = new array<ActionBase_Basic>;
9113 m_InputActionMap.Insert(ai, action_array);
9114 }
9115 if (LogManager.IsActionLogEnable())
9116 {
9117 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9118 }
9119
9120 if (action_array.Find(action) != -1)
9121 {
9122 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9123 }
9124 else
9125 {
9126 action_array.Insert(action);
9127 }
9128 }
9129
9130 void RemoveAction(typename actionName)
9131 {
9132 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9133 ActionBase action = player.GetActionManager().GetAction(actionName);
9134 typename ai = action.GetInputType();
9135 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9136
9137 if (action_array)
9138 {
9139 action_array.RemoveItem(action);
9140 }
9141 }
9142
9143 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9144 // Set -1 for params which should stay in default state
9145 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9146 {
9147 ActionOverrideData overrideData = new ActionOverrideData();
9148 overrideData.m_CommandUID = commandUID;
9149 overrideData.m_CommandUIDProne = commandUIDProne;
9150 overrideData.m_StanceMask = stanceMask;
9151
9152 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9153 if (!actionMap) // create new map of action > overidables map
9154 {
9155 actionMap = new TActionAnimOverrideMap();
9156 m_ItemActionOverrides.Insert(action, actionMap);
9157 }
9158
9159 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9160
9161 }
9162
9163 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9164
9165 ScriptedLightBase GetLight();
9166
9167 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9168 void LoadParticleConfigOnFire(int id)
9169 {
9170 if (!m_OnFireEffect)
9172
9175
9176 string config_to_search = "CfgVehicles";
9177 string muzzle_owner_config;
9178
9179 if (!m_OnFireEffect.Contains(id))
9180 {
9181 if (IsInherited(Weapon))
9182 config_to_search = "CfgWeapons";
9183
9184 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9185
9186 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9187
9188 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9189
9190 if (config_OnFire_subclass_count > 0)
9191 {
9192 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9193
9194 for (int i = 0; i < config_OnFire_subclass_count; i++)
9195 {
9196 string particle_class = "";
9197 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9198 string config_OnFire_entry = config_OnFire_class + particle_class;
9199 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9200 WPOF_array.Insert(WPOF);
9201 }
9202
9203
9204 m_OnFireEffect.Insert(id, WPOF_array);
9205 }
9206 }
9207
9208 if (!m_OnBulletCasingEjectEffect.Contains(id))
9209 {
9210 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9211 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9212
9213 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9214
9215 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9216
9217 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9218 {
9219 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9220
9221 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9222 {
9223 string particle_class2 = "";
9224 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9225 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9226 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9227 WPOBE_array.Insert(WPOBE);
9228 }
9229
9230
9231 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9232 }
9233 }
9234 }
9235
9236 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9238 {
9241
9242 if (!m_OnOverheatingEffect.Contains(id))
9243 {
9244 string config_to_search = "CfgVehicles";
9245
9246 if (IsInherited(Weapon))
9247 config_to_search = "CfgWeapons";
9248
9249 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9250 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9251
9252 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9253 {
9254
9255 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9256
9258 {
9259 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9260 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9261 Error(error);
9262 return;
9263 }
9264
9265 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9266 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9267
9268
9269
9270 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9271 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9272
9273 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9274 {
9275 string particle_class = "";
9276 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9277 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9278 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9279
9280 if (entry_type == CT_CLASS)
9281 {
9282 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9283 WPOOH_array.Insert(WPOF);
9284 }
9285 }
9286
9287
9288 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9289 }
9290 }
9291 }
9292
9293 float GetOverheatingValue()
9294 {
9295 return m_OverheatingShots;
9296 }
9297
9298 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9299 {
9300 if (m_MaxOverheatingValue > 0)
9301 {
9303
9304 if (!m_CheckOverheating)
9306
9308 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9309
9310 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9311 }
9312 }
9313
9314 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9315 {
9317 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9318
9320 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9321
9323 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9324
9326 {
9328 }
9329 }
9330
9332 {
9334 }
9335
9336 void OnOverheatingDecay()
9337 {
9338 if (m_MaxOverheatingValue > 0)
9339 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9340 else
9342
9343 if (m_OverheatingShots <= 0)
9344 {
9347 }
9348 else
9349 {
9350 if (!m_CheckOverheating)
9352
9354 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9355 }
9356
9357 CheckOverheating(this, "", this);
9358 }
9359
9360 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9361 {
9363 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9364 }
9365
9366 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9367 {
9369 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9371 }
9372
9373 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9374 {
9376 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9377 }
9378
9379 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9380 {
9382 m_OverheatingParticles = new array<ref OverheatingParticle>;
9383
9384 OverheatingParticle OP = new OverheatingParticle();
9385 OP.RegisterParticle(p);
9386 OP.SetOverheatingLimitMin(min_heat_coef);
9387 OP.SetOverheatingLimitMax(max_heat_coef);
9388 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9389
9390 m_OverheatingParticles.Insert(OP);
9391 }
9392
9393 float GetOverheatingCoef()
9394 {
9395 if (m_MaxOverheatingValue > 0)
9397
9398 return -1;
9399 }
9400
9402 {
9404 {
9405 float overheat_coef = GetOverheatingCoef();
9406 int count = m_OverheatingParticles.Count();
9407
9408 for (int i = count; i > 0; --i)
9409 {
9410 int id = i - 1;
9411 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9412 Particle p = OP.GetParticle();
9413
9414 float overheat_min = OP.GetOverheatingLimitMin();
9415 float overheat_max = OP.GetOverheatingLimitMax();
9416
9417 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9418 {
9419 if (p)
9420 {
9421 p.Stop();
9422 OP.RegisterParticle(null);
9423 }
9424 }
9425 }
9426 }
9427 }
9428
9430 {
9432 {
9433 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9434 {
9435 int id = i - 1;
9436 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9437
9438 if (OP)
9439 {
9440 Particle p = OP.GetParticle();
9441
9442 if (p)
9443 {
9444 p.Stop();
9445 }
9446
9447 delete OP;
9448 }
9449 }
9450
9451 m_OverheatingParticles.Clear();
9453 }
9454 }
9455
9457 float GetInfectionChance(int system = 0, Param param = null)
9458 {
9459 return 0.0;
9460 }
9461
9462
9463 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9464 {
9465 return 250;//default value
9466 }
9467
9468 float GetFilterDamageRatio()
9469 {
9470 return 0;
9471 }
9472
9474 bool HasMuzzle()
9475 {
9476 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9477 return true;
9478
9479 return false;
9480 }
9481
9483 int GetMuzzleID()
9484 {
9485 if (!m_WeaponTypeToID)
9486 m_WeaponTypeToID = new map<string, int>;
9487
9488 if (m_WeaponTypeToID.Contains(GetType()))
9489 {
9490 return m_WeaponTypeToID.Get(GetType());
9491 }
9492 else
9493 {
9494 // Register new weapon ID
9496 }
9497
9499 }
9500
9507 {
9508 return -1;
9509 }
9510
9511
9512
9513 // -------------------------------------------------------------------------
9514 void ~ItemBase()
9515 {
9516 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9517 {
9518 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9519 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9520
9521 if (r_index >= 0)
9522 {
9523 InventoryLocation r_il = new InventoryLocation;
9524 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9525
9526 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9527 int r_type = r_il.GetType();
9528 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9529 {
9530 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9531 }
9532 else if (r_type == InventoryLocationType.ATTACHMENT)
9533 {
9534 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9535 }
9536
9537 }
9538
9539 player.GetHumanInventory().ClearUserReservedLocation(this);
9540 }
9541
9542 if (m_LockingSound)
9543 SEffectManager.DestroyEffect(m_LockingSound);
9544 }
9545
9546
9547
9548 // -------------------------------------------------------------------------
9549 static int GetDebugActionsMask()
9550 {
9551 return ItemBase.m_DebugActionsMask;
9552 }
9553
9554 static bool HasDebugActionsMask(int mask)
9555 {
9556 return ItemBase.m_DebugActionsMask & mask;
9557 }
9558
9559 static void SetDebugActionsMask(int mask)
9560 {
9561 ItemBase.m_DebugActionsMask = mask;
9562 }
9563
9564 static void AddDebugActionsMask(int mask)
9565 {
9566 ItemBase.m_DebugActionsMask |= mask;
9567 }
9568
9569 static void RemoveDebugActionsMask(int mask)
9570 {
9571 ItemBase.m_DebugActionsMask &= ~mask;
9572 }
9573
9574 static void ToggleDebugActionsMask(int mask)
9575 {
9576 if (HasDebugActionsMask(mask))
9577 {
9579 }
9580 else
9581 {
9582 AddDebugActionsMask(mask);
9583 }
9584 }
9585
9586 // -------------------------------------------------------------------------
9587 void SetCEBasedQuantity()
9588 {
9589 if (GetEconomyProfile())
9590 {
9591 float q_max = GetEconomyProfile().GetQuantityMax();
9592 if (q_max > 0)
9593 {
9594 float q_min = GetEconomyProfile().GetQuantityMin();
9595 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9596
9597 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9598 {
9599 ComponentEnergyManager comp = GetCompEM();
9600 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9601 {
9602 comp.SetEnergy0To1(quantity_randomized);
9603 }
9604 }
9605 else if (HasQuantity())
9606 {
9607 SetQuantityNormalized(quantity_randomized, false);
9608 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9609 }
9610
9611 }
9612 }
9613 }
9614
9616 void LockToParent()
9617 {
9618 EntityAI parent = GetHierarchyParent();
9619
9620 if (parent)
9621 {
9622 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9623 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9624 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9625 }
9626 }
9627
9629 void UnlockFromParent()
9630 {
9631 EntityAI parent = GetHierarchyParent();
9632
9633 if (parent)
9634 {
9635 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9636 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9637 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9638 }
9639 }
9640
9641 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9642 {
9643 /*
9644 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9645 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9646 */
9647 ItemBase item2 = ItemBase.Cast(entity2);
9648
9649 if (g_Game.IsClient())
9650 {
9651 if (ScriptInputUserData.CanStoreInputUserData())
9652 {
9653 ScriptInputUserData ctx = new ScriptInputUserData;
9655 ctx.Write(-1);
9656 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9657 ctx.Write(i1);
9658 ctx.Write(item2);
9659 ctx.Write(use_stack_max);
9660 ctx.Write(-1);
9661 ctx.Send();
9662
9663 if (IsCombineAll(item2, use_stack_max))
9664 {
9665 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9666 }
9667 }
9668 }
9669 else if (!g_Game.IsMultiplayer())
9670 {
9671 CombineItems(item2, use_stack_max);
9672 }
9673 }
9674
9675 bool IsLiquidPresent()
9676 {
9677 return (GetLiquidType() != 0 && HasQuantity());
9678 }
9679
9680 bool IsLiquidContainer()
9681 {
9682 return m_LiquidContainerMask != 0;
9683 }
9684
9686 {
9687 return m_LiquidContainerMask;
9688 }
9689
9690 bool IsBloodContainer()
9691 {
9692 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9693 return false;
9694 }
9695
9696 bool IsNVG()
9697 {
9698 return false;
9699 }
9700
9703 bool IsExplosive()
9704 {
9705 return false;
9706 }
9707
9709 {
9710 return "";
9711 }
9712
9714
9715 bool IsLightSource()
9716 {
9717 return false;
9718 }
9719
9721 {
9722 return true;
9723 }
9724
9725 //--- ACTION CONDITIONS
9726 //direction
9727 bool IsFacingPlayer(PlayerBase player, string selection)
9728 {
9729 return true;
9730 }
9731
9732 bool IsPlayerInside(PlayerBase player, string selection)
9733 {
9734 return true;
9735 }
9736
9737 override bool CanObstruct()
9738 {
9739 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9740 return !player || !IsPlayerInside(player, "");
9741 }
9742
9743 override bool IsBeingPlaced()
9744 {
9745 return m_IsBeingPlaced;
9746 }
9747
9748 void SetIsBeingPlaced(bool is_being_placed)
9749 {
9750 m_IsBeingPlaced = is_being_placed;
9751 if (!is_being_placed)
9753 SetSynchDirty();
9754 }
9755
9756 //server-side
9757 void OnEndPlacement() {}
9758
9759 override bool IsHologram()
9760 {
9761 return m_IsHologram;
9762 }
9763
9764 bool CanBeDigged()
9765 {
9766 return m_CanBeDigged;
9767 }
9768
9770 {
9771 return 1;
9772 }
9773
9774 bool CanMakeGardenplot()
9775 {
9776 return false;
9777 }
9778
9779 void SetIsHologram(bool is_hologram)
9780 {
9781 m_IsHologram = is_hologram;
9782 SetSynchDirty();
9783 }
9784 /*
9785 protected float GetNutritionalEnergy()
9786 {
9787 Edible_Base edible = Edible_Base.Cast(this);
9788 return edible.GetFoodEnergy();
9789 }
9790
9791 protected float GetNutritionalWaterContent()
9792 {
9793 Edible_Base edible = Edible_Base.Cast(this);
9794 return edible.GetFoodWater();
9795 }
9796
9797 protected float GetNutritionalIndex()
9798 {
9799 Edible_Base edible = Edible_Base.Cast(this);
9800 return edible.GetFoodNutritionalIndex();
9801 }
9802
9803 protected float GetNutritionalFullnessIndex()
9804 {
9805 Edible_Base edible = Edible_Base.Cast(this);
9806 return edible.GetFoodTotalVolume();
9807 }
9808
9809 protected float GetNutritionalToxicity()
9810 {
9811 Edible_Base edible = Edible_Base.Cast(this);
9812 return edible.GetFoodToxicity();
9813
9814 }
9815 */
9816
9817
9818 // -------------------------------------------------------------------------
9819 override void OnMovedInsideCargo(EntityAI container)
9820 {
9821 super.OnMovedInsideCargo(container);
9822
9823 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9824 }
9825
9826 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9827 {
9828 super.EEItemLocationChanged(oldLoc, newLoc);
9829
9830 PlayerBase newPlayer = null;
9831 PlayerBase oldPlayer = null;
9832
9833 if (newLoc.GetParent())
9834 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9835
9836 if (oldLoc.GetParent())
9837 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9838
9839 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9840 {
9841 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9842
9843 if (rIndex >= 0)
9844 {
9845 InventoryLocation rIl = new InventoryLocation;
9846 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9847
9848 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9849 int rType = rIl.GetType();
9850 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9851 {
9852 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9853 }
9854 else if (rType == InventoryLocationType.ATTACHMENT)
9855 {
9856 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9857 }
9858
9859 }
9860 }
9861
9862 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9863 {
9864 if (newPlayer)
9865 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9866
9867 if (newPlayer == oldPlayer)
9868 {
9869 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9870 {
9871 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9872 {
9873 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9874 {
9875 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9876 }
9877 }
9878 else
9879 {
9880 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9881 }
9882 }
9883
9884 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9885 {
9886 int type = oldLoc.GetType();
9887 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9888 {
9889 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9890 }
9891 else if (type == InventoryLocationType.ATTACHMENT)
9892 {
9893 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9894 }
9895 }
9896 if (!m_OldLocation)
9897 {
9898 m_OldLocation = new InventoryLocation;
9899 }
9900 m_OldLocation.Copy(oldLoc);
9901 }
9902 else
9903 {
9904 if (m_OldLocation)
9905 {
9906 m_OldLocation.Reset();
9907 }
9908 }
9909
9910 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9911 }
9912 else
9913 {
9914 if (newPlayer)
9915 {
9916 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9917 if (resIndex >= 0)
9918 {
9919 InventoryLocation il = new InventoryLocation;
9920 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9921 ItemBase it = ItemBase.Cast(il.GetItem());
9922 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9923 int rel_type = il.GetType();
9924 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9925 {
9926 il.GetParent().GetOnReleaseLock().Invoke(it);
9927 }
9928 else if (rel_type == InventoryLocationType.ATTACHMENT)
9929 {
9930 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9931 }
9932 //it.GetOnReleaseLock().Invoke(it);
9933 }
9934 }
9935 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9936 {
9937 //ThrowPhysically(oldPlayer, vector.Zero);
9938 m_ThrowItemOnDrop = false;
9939 }
9940
9941 if (m_OldLocation)
9942 {
9943 m_OldLocation.Reset();
9944 }
9945 }
9946
9947 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9948 {
9949 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9950 }
9951
9952 if (newLoc.GetType() == InventoryLocationType.TEMP)
9953 {
9954 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9955 }
9956 }
9957
9958 override void EOnContact(IEntity other, Contact extra)
9959 {
9961 {
9962 int liquidType = -1;
9963 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9964 if (impactSpeed > 0.0)
9965 {
9966 m_ImpactSpeed = impactSpeed;
9967 #ifndef SERVER
9968 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9969 #else
9970 m_WantPlayImpactSound = true;
9971 SetSynchDirty();
9972 #endif
9973 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9974 }
9975 }
9976
9977 #ifdef SERVER
9978 if (GetCompEM() && GetCompEM().IsPlugged())
9979 {
9980 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9981 GetCompEM().UnplugThis();
9982 }
9983 #endif
9984 }
9985
9986 void RefreshPhysics();
9987
9988 override void OnCreatePhysics()
9989 {
9991 }
9992
9993 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9994 {
9995
9996 }
9997 // -------------------------------------------------------------------------
9998 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9999 {
10000 super.OnItemLocationChanged(old_owner, new_owner);
10001
10002 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10003 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10004
10005 if (!relatedPlayer && playerNew)
10006 relatedPlayer = playerNew;
10007
10008 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10009 {
10010 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10011 if (actionMgr)
10012 {
10013 ActionBase currentAction = actionMgr.GetRunningAction();
10014 if (currentAction)
10015 currentAction.OnItemLocationChanged(this);
10016 }
10017 }
10018
10019 Man ownerPlayerOld = null;
10020 Man ownerPlayerNew = null;
10021
10022 if (old_owner)
10023 {
10024 if (old_owner.IsMan())
10025 {
10026 ownerPlayerOld = Man.Cast(old_owner);
10027 }
10028 else
10029 {
10030 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10031 }
10032 }
10033 else
10034 {
10035 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10036 {
10037 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10038
10039 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10040 {
10041 GetCompEM().UnplugThis();
10042 }
10043 }
10044 }
10045
10046 if (new_owner)
10047 {
10048 if (new_owner.IsMan())
10049 {
10050 ownerPlayerNew = Man.Cast(new_owner);
10051 }
10052 else
10053 {
10054 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10055 }
10056 }
10057
10058 if (ownerPlayerOld != ownerPlayerNew)
10059 {
10060 if (ownerPlayerOld)
10061 {
10062 array<EntityAI> subItemsExit = new array<EntityAI>;
10063 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10064 for (int i = 0; i < subItemsExit.Count(); i++)
10065 {
10066 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10067 itemExit.OnInventoryExit(ownerPlayerOld);
10068 }
10069 }
10070
10071 if (ownerPlayerNew)
10072 {
10073 array<EntityAI> subItemsEnter = new array<EntityAI>;
10074 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10075 for (int j = 0; j < subItemsEnter.Count(); j++)
10076 {
10077 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10078 itemEnter.OnInventoryEnter(ownerPlayerNew);
10079 }
10080 }
10081 }
10082 else if (ownerPlayerNew != null)
10083 {
10084 PlayerBase nplayer;
10085 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10086 {
10087 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10088 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10089 for (int k = 0; k < subItemsUpdate.Count(); k++)
10090 {
10091 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10092 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10093 }
10094 }
10095 }
10096
10097 if (old_owner)
10098 old_owner.OnChildItemRemoved(this);
10099 if (new_owner)
10100 new_owner.OnChildItemReceived(this);
10101 }
10102
10103 // -------------------------------------------------------------------------------
10104 override void EEDelete(EntityAI parent)
10105 {
10106 super.EEDelete(parent);
10107 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10108 if (player)
10109 {
10110 OnInventoryExit(player);
10111
10112 if (player.IsAlive())
10113 {
10114 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10115 if (r_index >= 0)
10116 {
10117 InventoryLocation r_il = new InventoryLocation;
10118 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10119
10120 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10121 int r_type = r_il.GetType();
10122 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10123 {
10124 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10125 }
10126 else if (r_type == InventoryLocationType.ATTACHMENT)
10127 {
10128 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10129 }
10130
10131 }
10132
10133 player.RemoveQuickBarEntityShortcut(this);
10134 }
10135 }
10136 }
10137 // -------------------------------------------------------------------------------
10138 override void EEKilled(Object killer)
10139 {
10140 super.EEKilled(killer);
10141
10143 if (killer && killer.IsFireplace() && CanExplodeInFire())
10144 {
10145 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10146 {
10147 if (IsMagazine())
10148 {
10149 if (Magazine.Cast(this).GetAmmoCount() > 0)
10150 {
10151 ExplodeAmmo();
10152 }
10153 }
10154 else
10155 {
10156 Explode(DamageType.EXPLOSION);
10157 }
10158 }
10159 }
10160 }
10161
10162 override void OnWasAttached(EntityAI parent, int slot_id)
10163 {
10164 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10165
10166 super.OnWasAttached(parent, slot_id);
10167
10168 if (HasQuantity())
10169 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10170
10171 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10172 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10173 }
10174
10175 override void OnWasDetached(EntityAI parent, int slot_id)
10176 {
10177 super.OnWasDetached(parent, slot_id);
10178
10179 if (HasQuantity())
10180 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10181
10182 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10183 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10184 }
10185
10186 override string ChangeIntoOnAttach(string slot)
10187 {
10188 int idx;
10189 TStringArray inventory_slots = new TStringArray;
10190 TStringArray attach_types = new TStringArray;
10191
10192 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10193 if (inventory_slots.Count() < 1) //is string
10194 {
10195 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10196 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10197 }
10198 else //is array
10199 {
10200 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10201 }
10202
10203 idx = inventory_slots.Find(slot);
10204 if (idx < 0)
10205 return "";
10206
10207 return attach_types.Get(idx);
10208 }
10209
10210 override string ChangeIntoOnDetach()
10211 {
10212 int idx = -1;
10213 string slot;
10214
10215 TStringArray inventory_slots = new TStringArray;
10216 TStringArray detach_types = new TStringArray;
10217
10218 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10219 if (inventory_slots.Count() < 1) //is string
10220 {
10221 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10222 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10223 }
10224 else //is array
10225 {
10226 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10227 if (detach_types.Count() < 1)
10228 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10229 }
10230
10231 for (int i = 0; i < inventory_slots.Count(); i++)
10232 {
10233 slot = inventory_slots.Get(i);
10234 }
10235
10236 if (slot != "")
10237 {
10238 if (detach_types.Count() == 1)
10239 idx = 0;
10240 else
10241 idx = inventory_slots.Find(slot);
10242 }
10243 if (idx < 0)
10244 return "";
10245
10246 return detach_types.Get(idx);
10247 }
10248
10249 void ExplodeAmmo()
10250 {
10251 //timer
10252 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10253
10254 //min/max time
10255 float min_time = 1;
10256 float max_time = 3;
10257 float delay = Math.RandomFloat(min_time, max_time);
10258
10259 explode_timer.Run(delay, this, "DoAmmoExplosion");
10260 }
10261
10262 void DoAmmoExplosion()
10263 {
10264 Magazine magazine = Magazine.Cast(this);
10265 int pop_sounds_count = 6;
10266 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10267
10268 //play sound
10269 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10270 string sound_name = pop_sounds[ sound_idx ];
10271 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10272
10273 //remove ammo count
10274 magazine.ServerAddAmmoCount(-1);
10275
10276 //if condition then repeat -> ExplodeAmmo
10277 float min_temp_to_explode = 100; //min temperature for item to explode
10278
10279 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10280 {
10281 ExplodeAmmo();
10282 }
10283 }
10284
10285 // -------------------------------------------------------------------------------
10286 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10287 {
10288 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10289
10290 const int CHANCE_DAMAGE_CARGO = 4;
10291 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10292 const int CHANCE_DAMAGE_NOTHING = 2;
10293
10294 if (IsClothing() || IsContainer() || IsItemTent())
10295 {
10296 float dmg = damageResult.GetDamage("","Health") * -0.5;
10297 int chances;
10298 int rnd;
10299
10300 if (GetInventory().GetCargo())
10301 {
10302 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10303 rnd = Math.RandomInt(0,chances);
10304
10305 if (rnd < CHANCE_DAMAGE_CARGO)
10306 {
10307 DamageItemInCargo(dmg);
10308 }
10309 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10310 {
10312 }
10313 }
10314 else
10315 {
10316 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10317 rnd = Math.RandomInt(0,chances);
10318
10319 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10320 {
10322 }
10323 }
10324 }
10325 }
10326
10327 bool DamageItemInCargo(float damage)
10328 {
10329 CargoBase cargo = GetInventory().GetCargo();
10330 if (cargo)
10331 {
10332 int item_count = cargo.GetItemCount();
10333 if (item_count > 0)
10334 {
10335 int random_pick = Math.RandomInt(0, item_count);
10336 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10337 if (!item.IsExplosive())
10338 {
10339 item.AddHealth("","",damage);
10340 return true;
10341 }
10342 }
10343 }
10344 return false;
10345 }
10346
10347 bool DamageItemAttachments(float damage)
10348 {
10349 GameInventory inventory = GetInventory();
10350 int attachment_count = inventory.AttachmentCount();
10351 if (attachment_count > 0)
10352 {
10353 int random_pick = Math.RandomInt(0, attachment_count);
10354 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10355 if (!attachment.IsExplosive())
10356 {
10357 attachment.AddHealth("","",damage);
10358 return true;
10359 }
10360 }
10361 return false;
10362 }
10363
10364 override bool IsSplitable()
10365 {
10366 return m_CanThisBeSplit;
10367 }
10368 //----------------
10369 override bool CanBeSplit()
10370 {
10371 if (IsSplitable() && (GetQuantity() > 1))
10372 return GetInventory().CanRemoveEntity();
10373
10374 return false;
10375 }
10376
10377 protected bool ShouldSplitQuantity(float quantity)
10378 {
10379 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10380 if (!IsSplitable())
10381 return false;
10382
10383 // nothing to split?
10384 if (GetQuantity() <= 1)
10385 return false;
10386
10387 // check if we should re-use the item instead of creating a new copy?
10388 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10389 int delta = GetQuantity() - quantity;
10390 if (delta == 0)
10391 return false;
10392
10393 // valid to split
10394 return true;
10395 }
10396
10397 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10398 {
10399 if (g_Game.IsClient())
10400 {
10401 if (ScriptInputUserData.CanStoreInputUserData())
10402 {
10403 ScriptInputUserData ctx = new ScriptInputUserData;
10405 ctx.Write(1);
10406 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10407 ctx.Write(i1);
10408 ctx.Write(destination_entity);
10409 ctx.Write(true);
10410 ctx.Write(slot_id);
10411 ctx.Send();
10412 }
10413 }
10414 else if (!g_Game.IsMultiplayer())
10415 {
10416 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10417 }
10418 }
10419
10420 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10421 {
10422 float split_quantity_new;
10423 ItemBase new_item;
10424 float quantity = GetQuantity();
10425 float stack_max = GetTargetQuantityMax(slot_id);
10426 InventoryLocation loc = new InventoryLocation;
10427
10428 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10429 {
10430 if (stack_max <= GetQuantity())
10431 split_quantity_new = stack_max;
10432 else
10433 split_quantity_new = GetQuantity();
10434
10435 if (ShouldSplitQuantity(split_quantity_new))
10436 {
10437 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10438 if (new_item)
10439 {
10440 new_item.SetResultOfSplit(true);
10441 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10442 AddQuantity(-split_quantity_new, false, true);
10443 new_item.SetQuantity(split_quantity_new, false, true);
10444 }
10445 }
10446 }
10447 else if (destination_entity && slot_id == -1)
10448 {
10449 if (quantity > stack_max)
10450 split_quantity_new = stack_max;
10451 else
10452 split_quantity_new = quantity;
10453
10454 if (ShouldSplitQuantity(split_quantity_new))
10455 {
10456 GameInventory destinationInventory = destination_entity.GetInventory();
10457 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10458 {
10459 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10460 new_item = ItemBase.Cast(o);
10461 }
10462
10463 if (new_item)
10464 {
10465 new_item.SetResultOfSplit(true);
10466 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10467 AddQuantity(-split_quantity_new, false, true);
10468 new_item.SetQuantity(split_quantity_new, false, true);
10469 }
10470 }
10471 }
10472 else
10473 {
10474 if (stack_max != 0)
10475 {
10476 if (stack_max < GetQuantity())
10477 {
10478 split_quantity_new = GetQuantity() - stack_max;
10479 }
10480
10481 if (split_quantity_new == 0)
10482 {
10483 if (!g_Game.IsMultiplayer())
10484 player.PhysicalPredictiveDropItem(this);
10485 else
10486 player.ServerDropEntity(this);
10487 return;
10488 }
10489
10490 if (ShouldSplitQuantity(split_quantity_new))
10491 {
10492 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10493
10494 if (new_item)
10495 {
10496 new_item.SetResultOfSplit(true);
10497 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10498 SetQuantity(split_quantity_new, false, true);
10499 new_item.SetQuantity(stack_max, false, true);
10500 new_item.PlaceOnSurface();
10501 }
10502 }
10503 }
10504 }
10505 }
10506
10507 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10508 {
10509 float split_quantity_new;
10510 ItemBase new_item;
10511 float quantity = GetQuantity();
10512 float stack_max = GetTargetQuantityMax(slot_id);
10513 InventoryLocation loc = new InventoryLocation;
10514
10515 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10516 {
10517 if (stack_max <= GetQuantity())
10518 split_quantity_new = stack_max;
10519 else
10520 split_quantity_new = GetQuantity();
10521
10522 if (ShouldSplitQuantity(split_quantity_new))
10523 {
10524 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10525 if (new_item)
10526 {
10527 new_item.SetResultOfSplit(true);
10528 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10529 AddQuantity(-split_quantity_new, false, true);
10530 new_item.SetQuantity(split_quantity_new, false, true);
10531 }
10532 }
10533 }
10534 else if (destination_entity && slot_id == -1)
10535 {
10536 if (quantity > stack_max)
10537 split_quantity_new = stack_max;
10538 else
10539 split_quantity_new = quantity;
10540
10541 if (ShouldSplitQuantity(split_quantity_new))
10542 {
10543 GameInventory destinationInventory = destination_entity.GetInventory();
10544 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10545 {
10546 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10547 new_item = ItemBase.Cast(o);
10548 }
10549
10550 if (new_item)
10551 {
10552 new_item.SetResultOfSplit(true);
10553 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10554 AddQuantity(-split_quantity_new, false, true);
10555 new_item.SetQuantity(split_quantity_new, false, true);
10556 }
10557 }
10558 }
10559 else
10560 {
10561 if (stack_max != 0)
10562 {
10563 if (stack_max < GetQuantity())
10564 {
10565 split_quantity_new = GetQuantity() - stack_max;
10566 }
10567
10568 if (ShouldSplitQuantity(split_quantity_new))
10569 {
10570 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10571
10572 if (new_item)
10573 {
10574 new_item.SetResultOfSplit(true);
10575 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10576 SetQuantity(split_quantity_new, false, true);
10577 new_item.SetQuantity(stack_max, false, true);
10578 new_item.PlaceOnSurface();
10579 }
10580 }
10581 }
10582 }
10583 }
10584
10585 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10586 {
10587 if (g_Game.IsClient())
10588 {
10589 if (ScriptInputUserData.CanStoreInputUserData())
10590 {
10591 ScriptInputUserData ctx = new ScriptInputUserData;
10593 ctx.Write(4);
10594 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10595 ctx.Write(thiz);
10596 dst.WriteToContext(ctx);
10597 ctx.Send();
10598 }
10599 }
10600 else if (!g_Game.IsMultiplayer())
10601 {
10603 }
10604 }
10605
10606 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10607 {
10608 if (g_Game.IsClient())
10609 {
10610 if (ScriptInputUserData.CanStoreInputUserData())
10611 {
10612 ScriptInputUserData ctx = new ScriptInputUserData;
10614 ctx.Write(2);
10615 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10616 ctx.Write(dummy);
10617 ctx.Write(destination_entity);
10618 ctx.Write(true);
10619 ctx.Write(idx);
10620 ctx.Write(row);
10621 ctx.Write(col);
10622 ctx.Send();
10623 }
10624 }
10625 else if (!g_Game.IsMultiplayer())
10626 {
10627 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10628 }
10629 }
10630
10631 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10632 {
10634 }
10635
10636 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10637 {
10638 float quantity = GetQuantity();
10639 float split_quantity_new;
10640 ItemBase new_item;
10641 if (dst.IsValid())
10642 {
10643 int slot_id = dst.GetSlot();
10644 float stack_max = GetTargetQuantityMax(slot_id);
10645
10646 if (quantity > stack_max)
10647 split_quantity_new = stack_max;
10648 else
10649 split_quantity_new = quantity;
10650
10651 if (ShouldSplitQuantity(split_quantity_new))
10652 {
10653 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10654
10655 if (new_item)
10656 {
10657 new_item.SetResultOfSplit(true);
10658 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10659 AddQuantity(-split_quantity_new, false, true);
10660 new_item.SetQuantity(split_quantity_new, false, true);
10661 }
10662
10663 return new_item;
10664 }
10665 }
10666
10667 return null;
10668 }
10669
10670 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10671 {
10672 float quantity = GetQuantity();
10673 float split_quantity_new;
10674 ItemBase new_item;
10675 if (destination_entity)
10676 {
10677 float stackable = GetTargetQuantityMax();
10678 if (quantity > stackable)
10679 split_quantity_new = stackable;
10680 else
10681 split_quantity_new = quantity;
10682
10683 if (ShouldSplitQuantity(split_quantity_new))
10684 {
10685 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10686 if (new_item)
10687 {
10688 new_item.SetResultOfSplit(true);
10689 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10690 AddQuantity(-split_quantity_new, false, true);
10691 new_item.SetQuantity(split_quantity_new, false, true);
10692 }
10693 }
10694 }
10695 }
10696
10697 void SplitIntoStackMaxHandsClient(PlayerBase player)
10698 {
10699 if (g_Game.IsClient())
10700 {
10701 if (ScriptInputUserData.CanStoreInputUserData())
10702 {
10703 ScriptInputUserData ctx = new ScriptInputUserData;
10705 ctx.Write(3);
10706 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10707 ctx.Write(i1);
10708 ItemBase destination_entity = this;
10709 ctx.Write(destination_entity);
10710 ctx.Write(true);
10711 ctx.Write(0);
10712 ctx.Send();
10713 }
10714 }
10715 else if (!g_Game.IsMultiplayer())
10716 {
10717 SplitIntoStackMaxHands(player);
10718 }
10719 }
10720
10721 void SplitIntoStackMaxHands(PlayerBase player)
10722 {
10723 float quantity = GetQuantity();
10724 float split_quantity_new;
10725 ref ItemBase new_item;
10726 if (player)
10727 {
10728 float stackable = GetTargetQuantityMax();
10729 if (quantity > stackable)
10730 split_quantity_new = stackable;
10731 else
10732 split_quantity_new = quantity;
10733
10734 if (ShouldSplitQuantity(split_quantity_new))
10735 {
10736 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10737 new_item = ItemBase.Cast(in_hands);
10738 if (new_item)
10739 {
10740 new_item.SetResultOfSplit(true);
10741 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10742 AddQuantity(-split_quantity_new, false, true);
10743 new_item.SetQuantity(split_quantity_new, false, true);
10744 }
10745 }
10746 }
10747 }
10748
10749 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10750 {
10751 float quantity = GetQuantity();
10752 float split_quantity_new = Math.Floor(quantity * 0.5);
10753
10754 if (!ShouldSplitQuantity(split_quantity_new))
10755 return;
10756
10757 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10758
10759 if (new_item)
10760 {
10761 if (new_item.GetQuantityMax() < split_quantity_new)
10762 {
10763 split_quantity_new = new_item.GetQuantityMax();
10764 }
10765
10766 new_item.SetResultOfSplit(true);
10767 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10768
10769 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10770 {
10771 AddQuantity(-1, false, true);
10772 new_item.SetQuantity(1, false, true);
10773 }
10774 else
10775 {
10776 AddQuantity(-split_quantity_new, false, true);
10777 new_item.SetQuantity(split_quantity_new, false, true);
10778 }
10779 }
10780 }
10781
10782 void SplitItem(PlayerBase player)
10783 {
10784 float quantity = GetQuantity();
10785 float split_quantity_new = Math.Floor(quantity / 2);
10786
10787 if (!ShouldSplitQuantity(split_quantity_new))
10788 return;
10789
10790 InventoryLocation invloc = new InventoryLocation;
10791 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10792
10793 ItemBase new_item;
10794 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10795
10796 if (new_item)
10797 {
10798 if (new_item.GetQuantityMax() < split_quantity_new)
10799 {
10800 split_quantity_new = new_item.GetQuantityMax();
10801 }
10802 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10803 {
10804 AddQuantity(-1, false, true);
10805 new_item.SetQuantity(1, false, true);
10806 }
10807 else if (split_quantity_new > 1)
10808 {
10809 AddQuantity(-split_quantity_new, false, true);
10810 new_item.SetQuantity(split_quantity_new, false, true);
10811 }
10812 }
10813 }
10814
10816 void OnQuantityChanged(float delta)
10817 {
10818 SetWeightDirty();
10819 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10820
10821 if (parent)
10822 parent.OnAttachmentQuantityChangedEx(this, delta);
10823
10824 if (IsLiquidContainer())
10825 {
10826 if (GetQuantityNormalized() <= 0.0)
10827 {
10829 }
10830 else if (GetLiquidType() == LIQUID_NONE)
10831 {
10832 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10834 }
10835 }
10836 }
10837
10840 {
10841 // insert code here
10842 }
10843
10845 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10846 {
10848 }
10849
10850 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10851 {
10852 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10853
10854 if (g_Game.IsServer())
10855 {
10856 if (newLevel == GameConstants.STATE_RUINED)
10857 {
10859 EntityAI parent = GetHierarchyParent();
10860 if (parent && parent.IsFireplace())
10861 {
10862 CargoBase cargo = GetInventory().GetCargo();
10863 if (cargo)
10864 {
10865 for (int i = 0; i < cargo.GetItemCount(); ++i)
10866 {
10867 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10868 }
10869 }
10870 }
10871 }
10872
10873 if (IsResultOfSplit())
10874 {
10875 // reset the splitting result flag, return to normal item behavior
10876 SetResultOfSplit(false);
10877 return;
10878 }
10879
10880 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10881 {
10882 SetCleanness(0);//unclean the item upon damage dealt
10883 }
10884 }
10885 }
10886
10887 // just the split? TODO: verify
10888 override void OnRightClick()
10889 {
10890 super.OnRightClick();
10891
10892 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10893 {
10894 if (g_Game.IsClient())
10895 {
10896 if (ScriptInputUserData.CanStoreInputUserData())
10897 {
10898 EntityAI root = GetHierarchyRoot();
10899 Man playerOwner = GetHierarchyRootPlayer();
10900 InventoryLocation dst = new InventoryLocation;
10901
10902 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10903 if (!playerOwner && root && root == this)
10904 {
10906 }
10907 else
10908 {
10909 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10910 GetInventory().GetCurrentInventoryLocation(dst);
10911 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10912 {
10913 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10914 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10915 {
10917 }
10918 else
10919 {
10920 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10921 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10922 this shouldnt cause issues within this scope*/
10923 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10924 {
10926 }
10927 else
10928 {
10929 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10930 }
10931 }
10932 }
10933 }
10934
10935 ScriptInputUserData ctx = new ScriptInputUserData;
10937 ctx.Write(4);
10938 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10939 ctx.Write(thiz);
10940 dst.WriteToContext(ctx);
10941 ctx.Write(true); // dummy
10942 ctx.Send();
10943 }
10944 }
10945 else if (!g_Game.IsMultiplayer())
10946 {
10947 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10948 }
10949 }
10950 }
10951
10952 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10953 {
10954 if (root)
10955 {
10956 vector m4[4];
10957 root.GetTransform(m4);
10958 dst.SetGround(this, m4);
10959 }
10960 else
10961 {
10962 GetInventory().GetCurrentInventoryLocation(dst);
10963 }
10964 }
10965
10966 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10967 {
10968 //TODO: delete check zero quantity check after fix double posts hands fsm events
10969 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10970 return false;
10971
10972 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10973 return false;
10974
10975 //can_this_be_combined = ConfigGetBool("canBeSplit");
10977 return false;
10978
10979
10980 Magazine mag = Magazine.Cast(this);
10981 if (mag)
10982 {
10983 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10984 return false;
10985
10986 if (stack_max_limit)
10987 {
10988 Magazine other_mag = Magazine.Cast(other_item);
10989 if (other_item)
10990 {
10991 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10992 return false;
10993 }
10994
10995 }
10996 }
10997 else
10998 {
10999 //TODO: delete check zero quantity check after fix double posts hands fsm events
11000 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11001 return false;
11002
11003 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11004 return false;
11005 }
11006
11007 PlayerBase player = null;
11008 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11009 {
11010 if (player.GetInventory().HasAttachment(this))
11011 return false;
11012
11013 if (player.IsItemsToDelete())
11014 return false;
11015 }
11016
11017 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11018 return false;
11019
11020 int slotID;
11021 string slotName;
11022 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11023 return false;
11024
11025 return true;
11026 }
11027
11028 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11029 {
11030 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11031 }
11032
11033 bool IsResultOfSplit()
11034 {
11035 return m_IsResultOfSplit;
11036 }
11037
11038 void SetResultOfSplit(bool value)
11039 {
11040 m_IsResultOfSplit = value;
11041 }
11042
11043 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11044 {
11045 return ComputeQuantityUsedEx(other_item, use_stack_max);
11046 }
11047
11048 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11049 {
11050 float other_item_quantity = other_item.GetQuantity();
11051 float this_free_space;
11052
11053 float stack_max = GetQuantityMax();
11054
11055 this_free_space = stack_max - GetQuantity();
11056
11057 if (other_item_quantity > this_free_space)
11058 {
11059 return this_free_space;
11060 }
11061 else
11062 {
11063 return other_item_quantity;
11064 }
11065 }
11066
11067 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11068 {
11069 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11070 }
11071
11072 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11073 {
11074 if (!CanBeCombined(other_item, false))
11075 return;
11076
11077 if (!IsMagazine() && other_item)
11078 {
11079 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11080 if (quantity_used != 0)
11081 {
11082 float hp1 = GetHealth01("","");
11083 float hp2 = other_item.GetHealth01("","");
11084 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11085 hpResult = hpResult / (GetQuantity() + quantity_used);
11086
11087 hpResult *= GetMaxHealth();
11088 Math.Round(hpResult);
11089 SetHealth("", "Health", hpResult);
11090
11091 AddQuantity(quantity_used);
11092 other_item.AddQuantity(-quantity_used);
11093 }
11094 }
11095 OnCombine(other_item);
11096 }
11097
11098 void OnCombine(ItemBase other_item)
11099 {
11100 #ifdef SERVER
11101 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11102 GetHierarchyParent().IncreaseLifetimeUp();
11103 #endif
11104 };
11105
11106 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11107 {
11108 PlayerBase p = PlayerBase.Cast(player);
11109
11110 array<int> recipesIds = p.m_Recipes;
11111 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11112 if (moduleRecipesManager)
11113 {
11114 EntityAI itemInHands = player.GetEntityInHands();
11115 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11116 }
11117
11118 for (int i = 0;i < recipesIds.Count(); i++)
11119 {
11120 int key = recipesIds.Get(i);
11121 string recipeName = moduleRecipesManager.GetRecipeName(key);
11122 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11123 }
11124 }
11125
11126 // -------------------------------------------------------------------------
11127 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11128 {
11129 super.GetDebugActions(outputList);
11130
11131 //quantity
11132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11133 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11134 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11135 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11136 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11137
11138 //health
11139 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11140 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11141 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11142 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11143 //temperature
11144 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11145 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11146 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11147 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11148
11149 //wet
11150 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11151 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11152 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11153
11154 //liquidtype
11155 if (IsLiquidContainer())
11156 {
11157 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11158 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11159 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11160 }
11161
11162 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11163 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11164
11165 // watch
11166 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11167 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11168 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11169
11170 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11171
11172 InventoryLocation loc = new InventoryLocation();
11173 GetInventory().GetCurrentInventoryLocation(loc);
11174 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11175 {
11176 if (Gizmo_IsSupported())
11177 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11178 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11179 }
11180
11181 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11182 }
11183
11184 // -------------------------------------------------------------------------
11185 // -------------------------------------------------------------------------
11186 // -------------------------------------------------------------------------
11187 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11188 {
11189 super.OnAction(action_id, player, ctx);
11190
11191 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11192 {
11193 switch (action_id)
11194 {
11195 case EActions.GIZMO_OBJECT:
11196 if (GetGizmoApi())
11197 GetGizmoApi().SelectObject(this);
11198 return true;
11199 case EActions.GIZMO_PHYSICS:
11200 if (GetGizmoApi())
11201 GetGizmoApi().SelectPhysics(GetPhysics());
11202 return true;
11203 }
11204 }
11205
11206 if (g_Game.IsServer())
11207 {
11208 switch (action_id)
11209 {
11210 case EActions.DELETE:
11211 Delete();
11212 return true;
11213 }
11214 }
11215
11216 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11217 {
11218 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11219 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11220 PlayerBase p = PlayerBase.Cast(player);
11221 if (EActions.RECIPES_RANGE_START < 1000)
11222 {
11223 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11224 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11225 }
11226 }
11227 #ifndef SERVER
11228 else if (action_id == EActions.WATCH_PLAYER)
11229 {
11230 PluginDeveloper.SetDeveloperItemClientEx(player);
11231 }
11232 #endif
11233 if (g_Game.IsServer())
11234 {
11235 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11236 {
11237 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11238 OnDebugButtonPressServer(id + 1);
11239 }
11240
11241 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11242 {
11243 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11244 InsertAgent(agent_id,100);
11245 }
11246
11247 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11248 {
11249 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11250 RemoveAgent(agent_id2);
11251 }
11252
11253 else if (action_id == EActions.ADD_QUANTITY)
11254 {
11255 if (IsMagazine())
11256 {
11257 Magazine mag = Magazine.Cast(this);
11258 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11259 }
11260 else
11261 {
11262 AddQuantity(GetQuantityMax() * 0.2);
11263 }
11264
11265 if (m_EM)
11266 {
11267 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11268 }
11269 //PrintVariables();
11270 }
11271
11272 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11273 {
11274 if (IsMagazine())
11275 {
11276 Magazine mag2 = Magazine.Cast(this);
11277 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11278 }
11279 else
11280 {
11281 AddQuantity(- GetQuantityMax() * 0.2);
11282 }
11283 if (m_EM)
11284 {
11285 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11286 }
11287 //PrintVariables();
11288 }
11289
11290 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11291 {
11292 SetQuantity(0);
11293
11294 if (m_EM)
11295 {
11296 m_EM.SetEnergy(0);
11297 }
11298 }
11299
11300 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11301 {
11303
11304 if (m_EM)
11305 {
11306 m_EM.SetEnergy(m_EM.GetEnergyMax());
11307 }
11308 }
11309
11310 else if (action_id == EActions.ADD_HEALTH)
11311 {
11312 AddHealth("","",GetMaxHealth("","Health")/5);
11313 }
11314 else if (action_id == EActions.REMOVE_HEALTH)
11315 {
11316 AddHealth("","",-GetMaxHealth("","Health")/5);
11317 }
11318 else if (action_id == EActions.DESTROY_HEALTH)
11319 {
11320 SetHealth01("","",0);
11321 }
11322 else if (action_id == EActions.WATCH_ITEM)
11323 {
11325 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11326 #ifdef DEVELOPER
11327 SetDebugDeveloper_item(this);
11328 #endif
11329 }
11330
11331 else if (action_id == EActions.ADD_TEMPERATURE)
11332 {
11333 AddTemperature(20);
11334 //PrintVariables();
11335 }
11336
11337 else if (action_id == EActions.REMOVE_TEMPERATURE)
11338 {
11339 AddTemperature(-20);
11340 //PrintVariables();
11341 }
11342
11343 else if (action_id == EActions.FLIP_FROZEN)
11344 {
11345 SetFrozen(!GetIsFrozen());
11346 //PrintVariables();
11347 }
11348
11349 else if (action_id == EActions.ADD_WETNESS)
11350 {
11351 AddWet(GetWetMax()/5);
11352 //PrintVariables();
11353 }
11354
11355 else if (action_id == EActions.REMOVE_WETNESS)
11356 {
11357 AddWet(-GetWetMax()/5);
11358 //PrintVariables();
11359 }
11360
11361 else if (action_id == EActions.LIQUIDTYPE_UP)
11362 {
11363 int curr_type = GetLiquidType();
11364 SetLiquidType(curr_type * 2);
11365 //AddWet(1);
11366 //PrintVariables();
11367 }
11368
11369 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11370 {
11371 int curr_type2 = GetLiquidType();
11372 SetLiquidType(curr_type2 / 2);
11373 }
11374
11375 else if (action_id == EActions.MAKE_SPECIAL)
11376 {
11377 auto debugParams = DebugSpawnParams.WithPlayer(player);
11378 OnDebugSpawnEx(debugParams);
11379 }
11380
11381 }
11382
11383
11384 return false;
11385 }
11386
11387 // -------------------------------------------------------------------------
11388
11389
11392 void OnActivatedByTripWire();
11393
11395 void OnActivatedByItem(notnull ItemBase item);
11396
11397 //----------------------------------------------------------------
11398 //returns true if item is able to explode when put in fire
11399 bool CanExplodeInFire()
11400 {
11401 return false;
11402 }
11403
11404 //----------------------------------------------------------------
11405 bool CanEat()
11406 {
11407 return true;
11408 }
11409
11410 //----------------------------------------------------------------
11411 override bool IsIgnoredByConstruction()
11412 {
11413 return true;
11414 }
11415
11416 //----------------------------------------------------------------
11417 //has FoodStages in config?
11418 bool HasFoodStage()
11419 {
11420 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11421 return g_Game.ConfigIsExisting(config_path);
11422 }
11423
11425 FoodStage GetFoodStage()
11426 {
11427 return null;
11428 }
11429
11430 bool CanBeCooked()
11431 {
11432 return false;
11433 }
11434
11435 bool CanBeCookedOnStick()
11436 {
11437 return false;
11438 }
11439
11441 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11443
11444 //----------------------------------------------------------------
11445 bool CanRepair(ItemBase item_repair_kit)
11446 {
11447 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11448 return module_repairing.CanRepair(this, item_repair_kit);
11449 }
11450
11451 //----------------------------------------------------------------
11452 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11453 {
11454 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11455 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11456 }
11457
11458 //----------------------------------------------------------------
11459 int GetItemSize()
11460 {
11461 /*
11462 vector v_size = this.ConfigGetVector("itemSize");
11463 int v_size_x = v_size[0];
11464 int v_size_y = v_size[1];
11465 int size = v_size_x * v_size_y;
11466 return size;
11467 */
11468
11469 return 1;
11470 }
11471
11472 //----------------------------------------------------------------
11473 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11474 bool CanBeMovedOverride()
11475 {
11476 return m_CanBeMovedOverride;
11477 }
11478
11479 //----------------------------------------------------------------
11480 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11481 void SetCanBeMovedOverride(bool setting)
11482 {
11483 m_CanBeMovedOverride = setting;
11484 }
11485
11486 //----------------------------------------------------------------
11494 void MessageToOwnerStatus(string text)
11495 {
11496 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11497
11498 if (player)
11499 {
11500 player.MessageStatus(text);
11501 }
11502 }
11503
11504 //----------------------------------------------------------------
11512 void MessageToOwnerAction(string text)
11513 {
11514 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11515
11516 if (player)
11517 {
11518 player.MessageAction(text);
11519 }
11520 }
11521
11522 //----------------------------------------------------------------
11530 void MessageToOwnerFriendly(string text)
11531 {
11532 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11533
11534 if (player)
11535 {
11536 player.MessageFriendly(text);
11537 }
11538 }
11539
11540 //----------------------------------------------------------------
11548 void MessageToOwnerImportant(string text)
11549 {
11550 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11551
11552 if (player)
11553 {
11554 player.MessageImportant(text);
11555 }
11556 }
11557
11558 override bool IsItemBase()
11559 {
11560 return true;
11561 }
11562
11563 // Checks if item is of questioned kind
11564 override bool KindOf(string tag)
11565 {
11566 bool found = false;
11567 string item_name = this.GetType();
11568 ref TStringArray item_tag_array = new TStringArray;
11569 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11570
11571 int array_size = item_tag_array.Count();
11572 for (int i = 0; i < array_size; i++)
11573 {
11574 if (item_tag_array.Get(i) == tag)
11575 {
11576 found = true;
11577 break;
11578 }
11579 }
11580 return found;
11581 }
11582
11583
11584 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11585 {
11586 //Debug.Log("OnRPC called");
11587 super.OnRPC(sender, rpc_type,ctx);
11588
11589 //Play soundset for attachment locking (ActionLockAttachment.c)
11590 switch (rpc_type)
11591 {
11592 #ifndef SERVER
11593 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11594 Param2<bool, string> p = new Param2<bool, string>(false, "");
11595
11596 if (!ctx.Read(p))
11597 return;
11598
11599 bool play = p.param1;
11600 string soundSet = p.param2;
11601
11602 if (play)
11603 {
11604 if (m_LockingSound)
11605 {
11607 {
11608 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11609 }
11610 }
11611 else
11612 {
11613 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11614 }
11615 }
11616 else
11617 {
11618 SEffectManager.DestroyEffect(m_LockingSound);
11619 }
11620
11621 break;
11622 #endif
11623
11624 }
11625
11626 if (GetWrittenNoteData())
11627 {
11628 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11629 }
11630 }
11631
11632 //-----------------------------
11633 // VARIABLE MANIPULATION SYSTEM
11634 //-----------------------------
11635 int NameToID(string name)
11636 {
11637 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11638 return plugin.GetID(name);
11639 }
11640
11641 string IDToName(int id)
11642 {
11643 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11644 return plugin.GetName(id);
11645 }
11646
11648 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11649 {
11650 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11651 //read the flags
11652 int varFlags;
11653 if (!ctx.Read(varFlags))
11654 return;
11655
11656 if (varFlags & ItemVariableFlags.FLOAT)
11657 {
11658 ReadVarsFromCTX(ctx);
11659 }
11660 }
11661
11662 override void SerializeNumericalVars(array<float> floats_out)
11663 {
11664 //some variables handled on EntityAI level already!
11665 super.SerializeNumericalVars(floats_out);
11666
11667 // the order of serialization must be the same as the order of de-serialization
11668 //--------------------------------------------
11669 if (IsVariableSet(VARIABLE_QUANTITY))
11670 {
11671 floats_out.Insert(m_VarQuantity);
11672 }
11673 //--------------------------------------------
11674 if (IsVariableSet(VARIABLE_WET))
11675 {
11676 floats_out.Insert(m_VarWet);
11677 }
11678 //--------------------------------------------
11679 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11680 {
11681 floats_out.Insert(m_VarLiquidType);
11682 }
11683 //--------------------------------------------
11684 if (IsVariableSet(VARIABLE_COLOR))
11685 {
11686 floats_out.Insert(m_ColorComponentR);
11687 floats_out.Insert(m_ColorComponentG);
11688 floats_out.Insert(m_ColorComponentB);
11689 floats_out.Insert(m_ColorComponentA);
11690 }
11691 //--------------------------------------------
11692 if (IsVariableSet(VARIABLE_CLEANNESS))
11693 {
11694 floats_out.Insert(m_Cleanness);
11695 }
11696 }
11697
11698 override void DeSerializeNumericalVars(array<float> floats)
11699 {
11700 //some variables handled on EntityAI level already!
11701 super.DeSerializeNumericalVars(floats);
11702
11703 // the order of serialization must be the same as the order of de-serialization
11704 int index = 0;
11705 int mask = Math.Round(floats.Get(index));
11706
11707 index++;
11708 //--------------------------------------------
11709 if (mask & VARIABLE_QUANTITY)
11710 {
11711 if (m_IsStoreLoad)
11712 {
11713 SetStoreLoadedQuantity(floats.Get(index));
11714 }
11715 else
11716 {
11717 float quantity = floats.Get(index);
11718 SetQuantity(quantity, true, false, false, false);
11719 }
11720 index++;
11721 }
11722 //--------------------------------------------
11723 if (mask & VARIABLE_WET)
11724 {
11725 float wet = floats.Get(index);
11726 SetWet(wet);
11727 index++;
11728 }
11729 //--------------------------------------------
11730 if (mask & VARIABLE_LIQUIDTYPE)
11731 {
11732 int liquidtype = Math.Round(floats.Get(index));
11733 SetLiquidType(liquidtype);
11734 index++;
11735 }
11736 //--------------------------------------------
11737 if (mask & VARIABLE_COLOR)
11738 {
11739 m_ColorComponentR = Math.Round(floats.Get(index));
11740 index++;
11741 m_ColorComponentG = Math.Round(floats.Get(index));
11742 index++;
11743 m_ColorComponentB = Math.Round(floats.Get(index));
11744 index++;
11745 m_ColorComponentA = Math.Round(floats.Get(index));
11746 index++;
11747 }
11748 //--------------------------------------------
11749 if (mask & VARIABLE_CLEANNESS)
11750 {
11751 int cleanness = Math.Round(floats.Get(index));
11752 SetCleanness(cleanness);
11753 index++;
11754 }
11755 }
11756
11757 override void WriteVarsToCTX(ParamsWriteContext ctx)
11758 {
11759 super.WriteVarsToCTX(ctx);
11760
11761 //--------------------------------------------
11762 if (IsVariableSet(VARIABLE_QUANTITY))
11763 {
11764 ctx.Write(GetQuantity());
11765 }
11766 //--------------------------------------------
11767 if (IsVariableSet(VARIABLE_WET))
11768 {
11769 ctx.Write(GetWet());
11770 }
11771 //--------------------------------------------
11772 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11773 {
11774 ctx.Write(GetLiquidType());
11775 }
11776 //--------------------------------------------
11777 if (IsVariableSet(VARIABLE_COLOR))
11778 {
11779 int r,g,b,a;
11780 GetColor(r,g,b,a);
11781 ctx.Write(r);
11782 ctx.Write(g);
11783 ctx.Write(b);
11784 ctx.Write(a);
11785 }
11786 //--------------------------------------------
11787 if (IsVariableSet(VARIABLE_CLEANNESS))
11788 {
11789 ctx.Write(GetCleanness());
11790 }
11791 }
11792
11793 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11794 {
11795 if (!super.ReadVarsFromCTX(ctx,version))
11796 return false;
11797
11798 int intValue;
11799 float value;
11800
11801 if (version < 140)
11802 {
11803 if (!ctx.Read(intValue))
11804 return false;
11805
11806 m_VariablesMask = intValue;
11807 }
11808
11809 if (m_VariablesMask & VARIABLE_QUANTITY)
11810 {
11811 if (!ctx.Read(value))
11812 return false;
11813
11814 if (IsStoreLoad())
11815 {
11817 }
11818 else
11819 {
11820 SetQuantity(value, true, false, false, false);
11821 }
11822 }
11823 //--------------------------------------------
11824 if (version < 140)
11825 {
11826 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11827 {
11828 if (!ctx.Read(value))
11829 return false;
11830 SetTemperatureDirect(value);
11831 }
11832 }
11833 //--------------------------------------------
11834 if (m_VariablesMask & VARIABLE_WET)
11835 {
11836 if (!ctx.Read(value))
11837 return false;
11838 SetWet(value);
11839 }
11840 //--------------------------------------------
11841 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11842 {
11843 if (!ctx.Read(intValue))
11844 return false;
11845 SetLiquidType(intValue);
11846 }
11847 //--------------------------------------------
11848 if (m_VariablesMask & VARIABLE_COLOR)
11849 {
11850 int r,g,b,a;
11851 if (!ctx.Read(r))
11852 return false;
11853 if (!ctx.Read(g))
11854 return false;
11855 if (!ctx.Read(b))
11856 return false;
11857 if (!ctx.Read(a))
11858 return false;
11859
11860 SetColor(r,g,b,a);
11861 }
11862 //--------------------------------------------
11863 if (m_VariablesMask & VARIABLE_CLEANNESS)
11864 {
11865 if (!ctx.Read(intValue))
11866 return false;
11867 SetCleanness(intValue);
11868 }
11869 //--------------------------------------------
11870 if (version >= 138 && version < 140)
11871 {
11872 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11873 {
11874 if (!ctx.Read(intValue))
11875 return false;
11876 SetFrozen(intValue);
11877 }
11878 }
11879
11880 return true;
11881 }
11882
11883 //----------------------------------------------------------------
11884 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11885 {
11886 m_IsStoreLoad = true;
11888 {
11889 m_FixDamageSystemInit = true;
11890 }
11891
11892 if (!super.OnStoreLoad(ctx, version))
11893 {
11894 m_IsStoreLoad = false;
11895 return false;
11896 }
11897
11898 if (version >= 114)
11899 {
11900 bool hasQuickBarIndexSaved;
11901
11902 if (!ctx.Read(hasQuickBarIndexSaved))
11903 {
11904 m_IsStoreLoad = false;
11905 return false;
11906 }
11907
11908 if (hasQuickBarIndexSaved)
11909 {
11910 int itmQBIndex;
11911
11912 //Load quickbar item bind
11913 if (!ctx.Read(itmQBIndex))
11914 {
11915 m_IsStoreLoad = false;
11916 return false;
11917 }
11918
11919 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11920 if (itmQBIndex != -1 && parentPlayer)
11921 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11922 }
11923 }
11924 else
11925 {
11926 // Backup of how it used to be
11927 PlayerBase player;
11928 int itemQBIndex;
11929 if (version == int.MAX)
11930 {
11931 if (!ctx.Read(itemQBIndex))
11932 {
11933 m_IsStoreLoad = false;
11934 return false;
11935 }
11936 }
11937 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11938 {
11939 //Load quickbar item bind
11940 if (!ctx.Read(itemQBIndex))
11941 {
11942 m_IsStoreLoad = false;
11943 return false;
11944 }
11945 if (itemQBIndex != -1 && player)
11946 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11947 }
11948 }
11949
11950 if (version < 140)
11951 {
11952 // variable management system
11953 if (!LoadVariables(ctx, version))
11954 {
11955 m_IsStoreLoad = false;
11956 return false;
11957 }
11958 }
11959
11960 //agent trasmission system
11961 if (!LoadAgents(ctx, version))
11962 {
11963 m_IsStoreLoad = false;
11964 return false;
11965 }
11966 if (version >= 132)
11967 {
11968 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11969 if (raib)
11970 {
11971 if (!raib.OnStoreLoad(ctx,version))
11972 {
11973 m_IsStoreLoad = false;
11974 return false;
11975 }
11976 }
11977 }
11978
11979 m_IsStoreLoad = false;
11980 return true;
11981 }
11982
11983 //----------------------------------------------------------------
11984
11985 override void OnStoreSave(ParamsWriteContext ctx)
11986 {
11987 super.OnStoreSave(ctx);
11988
11989 PlayerBase player;
11990 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11991 {
11992 ctx.Write(true); // Keep track of if we should actually read this in or not
11993 //Save quickbar item bind
11994 int itemQBIndex = -1;
11995 itemQBIndex = player.FindQuickBarEntityIndex(this);
11996 ctx.Write(itemQBIndex);
11997 }
11998 else
11999 {
12000 ctx.Write(false); // Keep track of if we should actually read this in or not
12001 }
12002
12003 SaveAgents(ctx);//agent trasmission system
12004
12005 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12006 if (raib)
12007 {
12008 raib.OnStoreSave(ctx);
12009 }
12010 }
12011 //----------------------------------------------------------------
12012
12013 override void AfterStoreLoad()
12014 {
12015 super.AfterStoreLoad();
12016
12018 {
12020 }
12021
12022 if (GetStoreLoadedQuantity() != float.LOWEST)
12023 {
12025 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12026 }
12027 }
12028
12029 override void EEOnAfterLoad()
12030 {
12031 super.EEOnAfterLoad();
12032
12034 {
12035 m_FixDamageSystemInit = false;
12036 }
12037
12040 }
12041
12042 bool CanBeDisinfected()
12043 {
12044 return false;
12045 }
12046
12047
12048 //----------------------------------------------------------------
12049 override void OnVariablesSynchronized()
12050 {
12051 if (m_Initialized)
12052 {
12053 #ifdef PLATFORM_CONSOLE
12054 //bruteforce it is
12055 if (IsSplitable())
12056 {
12057 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
12058 if (menu)
12059 {
12060 menu.Refresh();
12061 }
12062 }
12063 #endif
12064 }
12065
12067 {
12068 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12069 m_WantPlayImpactSound = false;
12070 }
12071
12073 {
12074 SetWeightDirty();
12076 }
12077 if (m_VarWet != m_VarWetPrev)
12078 {
12081 }
12082
12083 if (m_SoundSyncPlay != 0)
12084 {
12087
12088 m_SoundSyncPlay = 0;
12089 m_SoundSyncSlotID = -1;
12090 }
12091 if (m_SoundSyncStop != 0)
12092 {
12094 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12095 m_SoundSyncStop = 0;
12096 }
12097
12098 super.OnVariablesSynchronized();
12099 }
12100
12101 //------------------------- Quantity
12102 //----------------------------------------------------------------
12104 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12105 {
12106 if (!IsServerCheck(allow_client))
12107 return false;
12108
12109 if (!HasQuantity())
12110 return false;
12111
12112 float min = GetQuantityMin();
12113 float max = GetQuantityMax();
12114
12115 if (value <= (min + 0.001))
12116 value = min;
12117
12118 if (value == min)
12119 {
12120 if (destroy_config)
12121 {
12122 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12123 if (dstr)
12124 {
12125 m_VarQuantity = Math.Clamp(value, min, max);
12126 this.Delete();
12127 return true;
12128 }
12129 }
12130 else if (destroy_forced)
12131 {
12132 m_VarQuantity = Math.Clamp(value, min, max);
12133 this.Delete();
12134 return true;
12135 }
12136 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12137 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12138 }
12139
12140 float delta = m_VarQuantity;
12141 m_VarQuantity = Math.Clamp(value, min, max);
12142
12143 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12144 {
12145 EntityAI parent = GetHierarchyRoot();
12146 InventoryLocation iLoc = new InventoryLocation();
12147 GetInventory().GetCurrentInventoryLocation(iLoc);
12148 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12149 {
12150 int iLocSlot = iLoc.GetSlot();
12151 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12152 {
12153 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12154 }
12155 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12156 {
12157 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12158 }
12159 }
12160 }
12161
12162 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12163 {
12164 delta = m_VarQuantity - delta;
12165
12166 if (delta)
12167 OnQuantityChanged(delta);
12168 }
12169
12170 SetVariableMask(VARIABLE_QUANTITY);
12171
12172 return false;
12173 }
12174
12175 //----------------------------------------------------------------
12177 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12178 {
12179 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12180 }
12181 //----------------------------------------------------------------
12182 void SetQuantityMax()
12183 {
12184 float max = GetQuantityMax();
12185 SetQuantity(max);
12186 }
12187
12188 override void SetQuantityToMinimum()
12189 {
12190 float min = GetQuantityMin();
12191 SetQuantity(min);
12192 }
12193 //----------------------------------------------------------------
12195 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12196 {
12197 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12198 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12199 SetQuantity(result, destroy_config, destroy_forced);
12200 }
12201
12202 //----------------------------------------------------------------
12204 override float GetQuantityNormalized()
12205 {
12206 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12207 }
12208
12210 {
12211 return GetQuantityNormalized();
12212 }
12213
12214 /*void SetAmmoNormalized(float value)
12215 {
12216 float value_clamped = Math.Clamp(value, 0, 1);
12217 Magazine this_mag = Magazine.Cast(this);
12218 int max_rounds = this_mag.GetAmmoMax();
12219 int result = value * max_rounds;//can the rounded if higher precision is required
12220 this_mag.SetAmmoCount(result);
12221 }*/
12222 //----------------------------------------------------------------
12223 override int GetQuantityMax()
12224 {
12225 int slot = -1;
12226 GameInventory inventory = GetInventory();
12227 if (inventory)
12228 {
12229 InventoryLocation il = new InventoryLocation;
12230 inventory.GetCurrentInventoryLocation(il);
12231 slot = il.GetSlot();
12232 }
12233
12234 return GetTargetQuantityMax(slot);
12235 }
12236
12237 override int GetTargetQuantityMax(int attSlotID = -1)
12238 {
12239 float quantity_max = 0;
12240
12241 if (IsSplitable()) //only stackable/splitable items can check for stack size
12242 {
12243 if (attSlotID != -1)
12244 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12245
12246 if (quantity_max <= 0)
12247 quantity_max = m_VarStackMax;
12248 }
12249
12250 if (quantity_max <= 0)
12251 quantity_max = m_VarQuantityMax;
12252
12253 return quantity_max;
12254 }
12255 //----------------------------------------------------------------
12256 override int GetQuantityMin()
12257 {
12258 return m_VarQuantityMin;
12259 }
12260 //----------------------------------------------------------------
12261 int GetQuantityInit()
12262 {
12263 return m_VarQuantityInit;
12264 }
12265
12266 //----------------------------------------------------------------
12267 override bool HasQuantity()
12268 {
12269 return !(GetQuantityMax() - GetQuantityMin() == 0);
12270 }
12271
12272 override float GetQuantity()
12273 {
12274 return m_VarQuantity;
12275 }
12276
12277 bool IsFullQuantity()
12278 {
12279 return GetQuantity() >= GetQuantityMax();
12280 }
12281
12282 //Calculates weight of single item without attachments and cargo
12283 override float GetSingleInventoryItemWeightEx()
12284 {
12285 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12286 float weightEx = GetWeightEx();//overall weight of the item
12287 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12288 return weightEx - special;
12289 }
12290
12291 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12293 {
12295 }
12296
12297 override protected float GetWeightSpecialized(bool forceRecalc = false)
12298 {
12299 if (IsSplitable()) //quantity determines size of the stack
12300 {
12301 #ifdef DEVELOPER
12302 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12303 {
12304 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12305 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12306 }
12307 #endif
12308
12309 return GetQuantity() * GetConfigWeightModified();
12310 }
12311 else if (HasEnergyManager())// items with energy manager
12312 {
12313 #ifdef DEVELOPER
12314 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12315 {
12316 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12317 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12318 }
12319 #endif
12320 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12321 }
12322 else//everything else
12323 {
12324 #ifdef DEVELOPER
12325 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12326 {
12327 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12328 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12329 }
12330 #endif
12331 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12332 }
12333 }
12334
12336 int GetNumberOfItems()
12337 {
12338 int item_count = 0;
12339 ItemBase item;
12340
12341 GameInventory inventory = GetInventory();
12342 CargoBase cargo = inventory.GetCargo();
12343 if (cargo != NULL)
12344 {
12345 item_count = cargo.GetItemCount();
12346 }
12347
12348 int nAttachments = inventory.AttachmentCount();
12349 for (int i = 0; i < nAttachments; ++i)
12350 {
12351 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12352 if (item)
12353 item_count += item.GetNumberOfItems();
12354 }
12355 return item_count;
12356 }
12357
12359 float GetUnitWeight(bool include_wetness = true)
12360 {
12361 float weight = 0;
12362 float wetness = 1;
12363 if (include_wetness)
12364 wetness += GetWet();
12365 if (IsSplitable()) //quantity determines size of the stack
12366 {
12367 weight = wetness * m_ConfigWeight;
12368 }
12369 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12370 {
12371 weight = 1;
12372 }
12373 return weight;
12374 }
12375
12376 //-----------------------------------------------------------------
12377
12378 override void ClearInventory()
12379 {
12380 GameInventory inventory = GetInventory();
12381 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12382 {
12383 array<EntityAI> items = new array<EntityAI>;
12384 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12385 for (int i = 0; i < items.Count(); ++i)
12386 {
12387 ItemBase item = ItemBase.Cast(items.Get(i));
12388 if (item)
12389 {
12390 g_Game.ObjectDelete(item);
12391 }
12392 }
12393 }
12394 }
12395
12396 //------------------------- Energy
12397
12398 //----------------------------------------------------------------
12399 float GetEnergy()
12400 {
12401 float energy = 0;
12402 if (HasEnergyManager())
12403 {
12404 energy = GetCompEM().GetEnergy();
12405 }
12406 return energy;
12407 }
12408
12409
12410 override void OnEnergyConsumed()
12411 {
12412 super.OnEnergyConsumed();
12413
12415 }
12416
12417 override void OnEnergyAdded()
12418 {
12419 super.OnEnergyAdded();
12420
12422 }
12423
12424 // Converts energy (from Energy Manager) to quantity, if enabled.
12426 {
12427 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12428 {
12429 if (HasQuantity())
12430 {
12431 float energy_0to1 = GetCompEM().GetEnergy0To1();
12432 SetQuantityNormalized(energy_0to1);
12433 }
12434 }
12435 }
12436
12437 //----------------------------------------------------------------
12438 float GetHeatIsolationInit()
12439 {
12440 return ConfigGetFloat("heatIsolation");
12441 }
12442
12443 float GetHeatIsolation()
12444 {
12445 return m_HeatIsolation;
12446 }
12447
12448 float GetDryingIncrement(string pIncrementName)
12449 {
12450 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12451 if (g_Game.ConfigIsExisting(paramPath))
12452 return g_Game.ConfigGetFloat(paramPath);
12453
12454 return 0.0;
12455 }
12456
12457 float GetSoakingIncrement(string pIncrementName)
12458 {
12459 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12460 if (g_Game.ConfigIsExisting(paramPath))
12461 return g_Game.ConfigGetFloat(paramPath);
12462
12463 return 0.0;
12464 }
12465 //----------------------------------------------------------------
12466 override void SetWet(float value, bool allow_client = false)
12467 {
12468 if (!IsServerCheck(allow_client))
12469 return;
12470
12471 float min = GetWetMin();
12472 float max = GetWetMax();
12473
12474 float previousValue = m_VarWet;
12475
12476 m_VarWet = Math.Clamp(value, min, max);
12477
12478 if (previousValue != m_VarWet)
12479 {
12480 SetVariableMask(VARIABLE_WET);
12481 OnWetChanged(m_VarWet, previousValue);
12482 }
12483 }
12484 //----------------------------------------------------------------
12485 override void AddWet(float value)
12486 {
12487 SetWet(GetWet() + value);
12488 }
12489 //----------------------------------------------------------------
12490 override void SetWetMax()
12491 {
12493 }
12494 //----------------------------------------------------------------
12495 override float GetWet()
12496 {
12497 return m_VarWet;
12498 }
12499 //----------------------------------------------------------------
12500 override float GetWetMax()
12501 {
12502 return m_VarWetMax;
12503 }
12504 //----------------------------------------------------------------
12505 override float GetWetMin()
12506 {
12507 return m_VarWetMin;
12508 }
12509 //----------------------------------------------------------------
12510 override float GetWetInit()
12511 {
12512 return m_VarWetInit;
12513 }
12514 //----------------------------------------------------------------
12515 override void OnWetChanged(float newVal, float oldVal)
12516 {
12517 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12518 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12519 if (newLevel != oldLevel)
12520 {
12521 OnWetLevelChanged(newLevel,oldLevel);
12522 }
12523 }
12524
12525 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12526 {
12527 SetWeightDirty();
12528 }
12529
12530 override EWetnessLevel GetWetLevel()
12531 {
12532 return GetWetLevelInternal(m_VarWet);
12533 }
12534
12535 //----------------------------------------------------------------
12536
12537 override void SetStoreLoad(bool value)
12538 {
12539 m_IsStoreLoad = value;
12540 }
12541
12542 override bool IsStoreLoad()
12543 {
12544 return m_IsStoreLoad;
12545 }
12546
12547 override void SetStoreLoadedQuantity(float value)
12548 {
12549 m_StoreLoadedQuantity = value;
12550 }
12551
12552 override float GetStoreLoadedQuantity()
12553 {
12554 return m_StoreLoadedQuantity;
12555 }
12556
12557 //----------------------------------------------------------------
12558
12559 float GetItemModelLength()
12560 {
12561 if (ConfigIsExisting("itemModelLength"))
12562 {
12563 return ConfigGetFloat("itemModelLength");
12564 }
12565 return 0;
12566 }
12567
12568 float GetItemAttachOffset()
12569 {
12570 if (ConfigIsExisting("itemAttachOffset"))
12571 {
12572 return ConfigGetFloat("itemAttachOffset");
12573 }
12574 return 0;
12575 }
12576
12577 override void SetCleanness(int value, bool allow_client = false)
12578 {
12579 if (!IsServerCheck(allow_client))
12580 return;
12581
12582 int previousValue = m_Cleanness;
12583
12584 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12585
12586 if (previousValue != m_Cleanness)
12587 SetVariableMask(VARIABLE_CLEANNESS);
12588 }
12589
12590 override int GetCleanness()
12591 {
12592 return m_Cleanness;
12593 }
12594
12596 {
12597 return true;
12598 }
12599
12600 //----------------------------------------------------------------
12601 // ATTACHMENT LOCKING
12602 // Getters relevant to generic ActionLockAttachment
12603 int GetLockType()
12604 {
12605 return m_LockType;
12606 }
12607
12608 string GetLockSoundSet()
12609 {
12610 return m_LockSoundSet;
12611 }
12612
12613 //----------------------------------------------------------------
12614 //------------------------- Color
12615 // sets items color variable given color components
12616 override void SetColor(int r, int g, int b, int a)
12617 {
12622 SetVariableMask(VARIABLE_COLOR);
12623 }
12625 override void GetColor(out int r,out int g,out int b,out int a)
12626 {
12631 }
12632
12633 bool IsColorSet()
12634 {
12635 return IsVariableSet(VARIABLE_COLOR);
12636 }
12637
12639 string GetColorString()
12640 {
12641 int r,g,b,a;
12642 GetColor(r,g,b,a);
12643 r = r/255;
12644 g = g/255;
12645 b = b/255;
12646 a = a/255;
12647 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12648 }
12649 //----------------------------------------------------------------
12650 //------------------------- LiquidType
12651
12652 override void SetLiquidType(int value, bool allow_client = false)
12653 {
12654 if (!IsServerCheck(allow_client))
12655 return;
12656
12657 int old = m_VarLiquidType;
12658 m_VarLiquidType = value;
12659 OnLiquidTypeChanged(old,value);
12660 SetVariableMask(VARIABLE_LIQUIDTYPE);
12661 }
12662
12663 int GetLiquidTypeInit()
12664 {
12665 return ConfigGetInt("varLiquidTypeInit");
12666 }
12667
12668 override int GetLiquidType()
12669 {
12670 return m_VarLiquidType;
12671 }
12672
12673 protected void OnLiquidTypeChanged(int oldType, int newType)
12674 {
12675 if (newType == LIQUID_NONE && GetIsFrozen())
12676 SetFrozen(false);
12677 }
12678
12680 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12681 {
12682 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12683 }
12684
12685 // -------------------------------------------------------------------------
12687 void OnInventoryEnter(Man player)
12688 {
12689 PlayerBase nplayer;
12690 if (PlayerBase.CastTo(nplayer, player))
12691 {
12692 m_CanPlayImpactSound = true;
12693 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12694 }
12695 }
12696
12697 // -------------------------------------------------------------------------
12699 void OnInventoryExit(Man player)
12700 {
12701 PlayerBase nplayer;
12702 if (PlayerBase.CastTo(nplayer,player))
12703 {
12704 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12705 }
12706
12707 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12708
12709 if (HasEnergyManager())
12710 {
12711 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12712 }
12713 }
12714
12715 // ADVANCED PLACEMENT EVENTS
12716 override void OnPlacementStarted(Man player)
12717 {
12718 super.OnPlacementStarted(player);
12719
12720 SetTakeable(false);
12721 }
12722
12723 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12724 {
12725 if (m_AdminLog)
12726 {
12727 m_AdminLog.OnPlacementComplete(player, this);
12728 }
12729
12730 super.OnPlacementComplete(player, position, orientation);
12731 }
12732
12733 //-----------------------------
12734 // AGENT SYSTEM
12735 //-----------------------------
12736 //--------------------------------------------------------------------------
12737 bool ContainsAgent(int agent_id)
12738 {
12739 if (agent_id & m_AttachedAgents)
12740 {
12741 return true;
12742 }
12743 else
12744 {
12745 return false;
12746 }
12747 }
12748
12749 //--------------------------------------------------------------------------
12750 override void RemoveAgent(int agent_id)
12751 {
12752 if (ContainsAgent(agent_id))
12753 {
12754 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12755 }
12756 }
12757
12758 //--------------------------------------------------------------------------
12759 override void RemoveAllAgents()
12760 {
12761 m_AttachedAgents = 0;
12762 }
12763 //--------------------------------------------------------------------------
12764 override void RemoveAllAgentsExcept(int agent_to_keep)
12765 {
12766 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12767 }
12768 // -------------------------------------------------------------------------
12769 override void InsertAgent(int agent, float count = 1)
12770 {
12771 if (count < 1)
12772 return;
12773 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12775 }
12776
12778 void TransferAgents(int agents)
12779 {
12781 }
12782
12783 // -------------------------------------------------------------------------
12784 override int GetAgents()
12785 {
12786 return m_AttachedAgents;
12787 }
12788 //----------------------------------------------------------------------
12789
12790 /*int GetContaminationType()
12791 {
12792 int contamination_type;
12793
12794 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12795 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12796 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12797 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12798
12799 Edible_Base edible = Edible_Base.Cast(this);
12800 int agents = GetAgents();
12801 if (edible)
12802 {
12803 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12804 if (profile)
12805 {
12806 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12807 }
12808 }
12809 if (agents & CONTAMINATED_MASK)
12810 {
12811 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12812 }
12813 if (agents & POISONED_MASK)
12814 {
12815 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12816 }
12817 if (agents & NERVE_GAS_MASK)
12818 {
12819 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12820 }
12821 if (agents & DIRTY_MASK)
12822 {
12823 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12824 }
12825
12826 return agents;
12827 }*/
12828
12829 // -------------------------------------------------------------------------
12830 bool LoadAgents(ParamsReadContext ctx, int version)
12831 {
12832 if (!ctx.Read(m_AttachedAgents))
12833 return false;
12834 return true;
12835 }
12836 // -------------------------------------------------------------------------
12838 {
12839
12841 }
12842 // -------------------------------------------------------------------------
12843
12845 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12846 {
12847 super.CheckForRoofLimited(timeTresholdMS);
12848
12849 float time = g_Game.GetTime();
12850 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12851 {
12852 m_PreviousRoofTestTime = time;
12853 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12854 }
12855 }
12856
12857 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12858 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12859 {
12860 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12861 {
12862 return 0;
12863 }
12864
12865 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12866 {
12867 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12868 if (filter)
12869 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12870 else
12871 return 0;//otherwise return 0 when no filter attached
12872 }
12873
12874 string subclassPath, entryName;
12875
12876 switch (type)
12877 {
12878 case DEF_BIOLOGICAL:
12879 entryName = "biological";
12880 break;
12881 case DEF_CHEMICAL:
12882 entryName = "chemical";
12883 break;
12884 default:
12885 entryName = "biological";
12886 break;
12887 }
12888
12889 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12890
12891 return g_Game.ConfigGetFloat(subclassPath + entryName);
12892 }
12893
12894
12895
12897 override void EEOnCECreate()
12898 {
12899 if (!IsMagazine())
12901
12903 }
12904
12905
12906 //-------------------------
12907 // OPEN/CLOSE USER ACTIONS
12908 //-------------------------
12910 void Open();
12911 void Close();
12912 bool IsOpen()
12913 {
12914 return true;
12915 }
12916
12917 override bool CanDisplayCargo()
12918 {
12919 return IsOpen();
12920 }
12921
12922
12923 // ------------------------------------------------------------
12924 // CONDITIONS
12925 // ------------------------------------------------------------
12926 override bool CanPutInCargo(EntityAI parent)
12927 {
12928 if (parent)
12929 {
12930 if (parent.IsInherited(DayZInfected))
12931 return true;
12932
12933 if (!parent.IsRuined())
12934 return true;
12935 }
12936
12937 return true;
12938 }
12939
12940 override bool CanPutAsAttachment(EntityAI parent)
12941 {
12942 if (!super.CanPutAsAttachment(parent))
12943 {
12944 return false;
12945 }
12946
12947 if (!IsRuined() && !parent.IsRuined())
12948 {
12949 return true;
12950 }
12951
12952 return false;
12953 }
12954
12955 override bool CanReceiveItemIntoCargo(EntityAI item)
12956 {
12957 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12958 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12959 // return false;
12960
12961 return super.CanReceiveItemIntoCargo(item);
12962 }
12963
12964 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12965 {
12966 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12967 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12968 // return false;
12969
12970 GameInventory attachmentInv = attachment.GetInventory();
12971 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12972 {
12973 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12974 return false;
12975 }
12976
12977 InventoryLocation loc = new InventoryLocation();
12978 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12979 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12980 return false;
12981
12982 return super.CanReceiveAttachment(attachment, slotId);
12983 }
12984
12985 override bool CanReleaseAttachment(EntityAI attachment)
12986 {
12987 if (!super.CanReleaseAttachment(attachment))
12988 return false;
12989
12990 return GetInventory().AreChildrenAccessible();
12991 }
12992
12993 /*override bool CanLoadAttachment(EntityAI attachment)
12994 {
12995 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12996 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12997 // return false;
12998
12999 GameInventory attachmentInv = attachment.GetInventory();
13000 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13001 {
13002 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13003 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13004
13005 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13006 return false;
13007 }
13008
13009 return super.CanLoadAttachment(attachment);
13010 }*/
13011
13012 // Plays muzzle flash particle effects
13013 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13014 {
13015 int id = muzzle_owner.GetMuzzleID();
13016 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13017
13018 if (WPOF_array)
13019 {
13020 for (int i = 0; i < WPOF_array.Count(); i++)
13021 {
13022 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13023
13024 if (WPOF)
13025 {
13026 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13027 }
13028 }
13029 }
13030 }
13031
13032 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13033 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13034 {
13035 int id = muzzle_owner.GetMuzzleID();
13036 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13037
13038 if (WPOBE_array)
13039 {
13040 for (int i = 0; i < WPOBE_array.Count(); i++)
13041 {
13042 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13043
13044 if (WPOBE)
13045 {
13046 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13047 }
13048 }
13049 }
13050 }
13051
13052 // Plays all weapon overheating particles
13053 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13054 {
13055 int id = muzzle_owner.GetMuzzleID();
13056 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13057
13058 if (WPOOH_array)
13059 {
13060 for (int i = 0; i < WPOOH_array.Count(); i++)
13061 {
13062 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13063
13064 if (WPOOH)
13065 {
13066 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13067 }
13068 }
13069 }
13070 }
13071
13072 // Updates all weapon overheating particles
13073 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13074 {
13075 int id = muzzle_owner.GetMuzzleID();
13076 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13077
13078 if (WPOOH_array)
13079 {
13080 for (int i = 0; i < WPOOH_array.Count(); i++)
13081 {
13082 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13083
13084 if (WPOOH)
13085 {
13086 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13087 }
13088 }
13089 }
13090 }
13091
13092 // Stops overheating particles
13093 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13094 {
13095 int id = muzzle_owner.GetMuzzleID();
13096 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13097
13098 if (WPOOH_array)
13099 {
13100 for (int i = 0; i < WPOOH_array.Count(); i++)
13101 {
13102 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13103
13104 if (WPOOH)
13105 {
13106 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13107 }
13108 }
13109 }
13110 }
13111
13112 //----------------------------------------------------------------
13113 //Item Behaviour - unified approach
13114 override bool IsHeavyBehaviour()
13115 {
13116 if (m_ItemBehaviour == 0)
13117 {
13118 return true;
13119 }
13120
13121 return false;
13122 }
13123
13124 override bool IsOneHandedBehaviour()
13125 {
13126 if (m_ItemBehaviour == 1)
13127 {
13128 return true;
13129 }
13130
13131 return false;
13132 }
13133
13134 override bool IsTwoHandedBehaviour()
13135 {
13136 if (m_ItemBehaviour == 2)
13137 {
13138 return true;
13139 }
13140
13141 return false;
13142 }
13143
13144 bool IsDeployable()
13145 {
13146 return false;
13147 }
13148
13150 float GetDeployTime()
13151 {
13152 return UATimeSpent.DEFAULT_DEPLOY;
13153 }
13154
13155
13156 //----------------------------------------------------------------
13157 // Item Targeting (User Actions)
13158 override void SetTakeable(bool pState)
13159 {
13160 m_IsTakeable = pState;
13161 SetSynchDirty();
13162 }
13163
13164 override bool IsTakeable()
13165 {
13166 return m_IsTakeable;
13167 }
13168
13169 // For cases where we want to show object widget which cant be taken to hands
13171 {
13172 return false;
13173 }
13174
13176 protected void PreLoadSoundAttachmentType()
13177 {
13178 string att_type = "None";
13179
13180 if (ConfigIsExisting("soundAttType"))
13181 {
13182 att_type = ConfigGetString("soundAttType");
13183 }
13184
13185 m_SoundAttType = att_type;
13186 }
13187
13188 override string GetAttachmentSoundType()
13189 {
13190 return m_SoundAttType;
13191 }
13192
13193 //----------------------------------------------------------------
13194 //SOUNDS - ItemSoundHandler
13195 //----------------------------------------------------------------
13196
13197 string GetPlaceSoundset(); // played when deploy starts
13198 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13199 string GetDeploySoundset(); // played when deploy sucessfully finishes
13200 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13201 string GetFoldSoundset(); // played when fold sucessfully finishes
13202
13204 {
13205 if (!m_ItemSoundHandler)
13207
13208 return m_ItemSoundHandler;
13209 }
13210
13211 // override to initialize sounds
13212 protected void InitItemSounds()
13213 {
13214 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13215 return;
13216
13218
13219 if (GetPlaceSoundset() != string.Empty)
13220 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13221
13222 if (GetDeploySoundset() != string.Empty)
13223 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13224
13225 SoundParameters params = new SoundParameters();
13226 params.m_Loop = true;
13227 if (GetLoopDeploySoundset() != string.Empty)
13228 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13229 }
13230
13231 // Start sound using ItemSoundHandler
13232 void StartItemSoundServer(int id, int slotId)
13233 {
13234 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13235 {
13236 m_SoundSyncSlotID = slotId;
13237 m_SoundSyncPlay = id;
13238
13239 SetSynchDirty();
13240
13241 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13242 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13243 }
13244 }
13245
13246 void StartItemSoundServer(int id)
13247 {
13248 StartItemSoundServer(id, InventorySlots.INVALID);
13249 }
13250
13251 // Stop sound using ItemSoundHandler
13252 void StopItemSoundServer(int id)
13253 {
13254 if (!g_Game.IsServer())
13255 return;
13256
13257 m_SoundSyncStop = id;
13258 SetSynchDirty();
13259
13260 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13261 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13262 }
13263
13264 protected void ClearStartItemSoundServer()
13265 {
13266 m_SoundSyncPlay = 0;
13267 m_SoundSyncSlotID = InventorySlots.INVALID;
13268 }
13269
13270 protected void ClearStopItemSoundServer()
13271 {
13272 m_SoundSyncStop = 0;
13273 }
13274
13275 void OnApply(PlayerBase player);
13276
13278 {
13279 return 1.0;
13280 };
13281 //returns applicable selection
13282 array<string> GetHeadHidingSelection()
13283 {
13285 }
13286
13288 {
13290 }
13291
13292 WrittenNoteData GetWrittenNoteData() {};
13293
13295 {
13296 SetDynamicPhysicsLifeTime(0.01);
13297 m_ItemBeingDroppedPhys = false;
13298 }
13299
13301 {
13302 array<string> zone_names = new array<string>;
13303 GetDamageZones(zone_names);
13304 for (int i = 0; i < zone_names.Count(); i++)
13305 {
13306 SetHealthMax(zone_names.Get(i),"Health");
13307 }
13308 SetHealthMax("","Health");
13309 }
13310
13312 void SetZoneDamageCEInit()
13313 {
13314 float global_health = GetHealth01("","Health");
13315 array<string> zones = new array<string>;
13316 GetDamageZones(zones);
13317 //set damage of all zones to match global health level
13318 for (int i = 0; i < zones.Count(); i++)
13319 {
13320 SetHealth01(zones.Get(i),"Health",global_health);
13321 }
13322 }
13323
13325 bool IsCoverFaceForShave(string slot_name)
13326 {
13327 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13328 }
13329
13330 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13331 {
13332 if (!hasRootAsPlayer)
13333 {
13334 if (refParentIB)
13335 {
13336 // parent is wet
13337 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13338 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13339 // parent has liquid inside
13340 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13341 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13342 // drying
13343 else if (m_VarWet > m_VarWetMin)
13344 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13345 }
13346 else
13347 {
13348 // drying on ground or inside non-itembase (car, ...)
13349 if (m_VarWet > m_VarWetMin)
13350 AddWet(-1 * delta * GetDryingIncrement("ground"));
13351 }
13352 }
13353 }
13354
13355 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13356 {
13358 {
13359 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13360 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13361 {
13362 float heatPermCoef = 1.0;
13363 EntityAI ent = this;
13364 while (ent)
13365 {
13366 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13367 ent = ent.GetHierarchyParent();
13368 }
13369
13370 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13371 }
13372 }
13373 }
13374
13375 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13376 {
13377 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13378 EntityAI parent = GetHierarchyParent();
13379 if (!parent)
13380 {
13381 hasParent = false;
13382 hasRootAsPlayer = false;
13383 }
13384 else
13385 {
13386 hasParent = true;
13387 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13388 refParentIB = ItemBase.Cast(parent);
13389 }
13390 }
13391
13392 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13393 {
13394 // this is stub, implemented on Edible_Base
13395 }
13396
13397 bool CanDecay()
13398 {
13399 // return true used on selected food clases so they can decay
13400 return false;
13401 }
13402
13403 protected bool CanProcessDecay()
13404 {
13405 // this is stub, implemented on Edible_Base class
13406 // used to determine whether it is still necessary for the food to decay
13407 return false;
13408 }
13409
13410 protected bool CanHaveWetness()
13411 {
13412 // return true used on selected items that have a wetness effect
13413 return false;
13414 }
13415
13417 bool CanBeConsumed(ConsumeConditionData data = null)
13418 {
13419 return !GetIsFrozen() && IsOpen();
13420 }
13421
13422 override void ProcessVariables()
13423 {
13424 bool hasParent = false, hasRootAsPlayer = false;
13425 ItemBase refParentIB;
13426
13427 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13428 bool foodDecay = g_Game.IsFoodDecayEnabled();
13429
13430 if (wwtu || foodDecay)
13431 {
13432 bool processWetness = wwtu && CanHaveWetness();
13433 bool processTemperature = wwtu && CanHaveTemperature();
13434 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13435
13436 if (processWetness || processTemperature || processDecay)
13437 {
13438 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13439
13440 if (processWetness)
13441 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13442
13443 if (processTemperature)
13444 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13445
13446 if (processDecay)
13447 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13448 }
13449 }
13450 }
13451
13454 {
13455 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13456 }
13457
13458 override float GetTemperatureFreezeThreshold()
13459 {
13461 return Liquid.GetFreezeThreshold(GetLiquidType());
13462
13463 return super.GetTemperatureFreezeThreshold();
13464 }
13465
13466 override float GetTemperatureThawThreshold()
13467 {
13469 return Liquid.GetThawThreshold(GetLiquidType());
13470
13471 return super.GetTemperatureThawThreshold();
13472 }
13473
13474 override float GetItemOverheatThreshold()
13475 {
13477 return Liquid.GetBoilThreshold(GetLiquidType());
13478
13479 return super.GetItemOverheatThreshold();
13480 }
13481
13482 override float GetTemperatureFreezeTime()
13483 {
13484 if (HasQuantity())
13485 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13486
13487 return super.GetTemperatureFreezeTime();
13488 }
13489
13490 override float GetTemperatureThawTime()
13491 {
13492 if (HasQuantity())
13493 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13494
13495 return super.GetTemperatureThawTime();
13496 }
13497
13499 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13501 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13502
13503 bool IsCargoException4x3(EntityAI item)
13504 {
13505 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13506 }
13507
13509 {
13510 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13511 }
13512
13514 void AddLightSourceItem(ItemBase lightsource)
13515 {
13516 m_LightSourceItem = lightsource;
13517 }
13518
13520 {
13521 m_LightSourceItem = null;
13522 }
13523
13525 {
13526 return m_LightSourceItem;
13527 }
13528
13530 array<int> GetValidFinishers()
13531 {
13532 return null;
13533 }
13534
13536 bool GetActionWidgetOverride(out typename name)
13537 {
13538 return false;
13539 }
13540
13541 bool PairWithDevice(notnull ItemBase otherDevice)
13542 {
13543 if (g_Game.IsServer())
13544 {
13545 ItemBase explosive = otherDevice;
13547 if (!trg)
13548 {
13549 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13550 explosive = this;
13551 }
13552
13553 explosive.PairRemote(trg);
13554 trg.SetControlledDevice(explosive);
13555
13556 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13557 trg.SetPersistentPairID(persistentID);
13558 explosive.SetPersistentPairID(persistentID);
13559
13560 return true;
13561 }
13562 return false;
13563 }
13564
13566 float GetBaitEffectivity()
13567 {
13568 float ret = 1.0;
13569 if (HasQuantity())
13570 ret *= GetQuantityNormalized();
13571 ret *= GetHealth01();
13572
13573 return ret;
13574 }
13575
13576 #ifdef DEVELOPER
13577 override void SetDebugItem()
13578 {
13579 super.SetDebugItem();
13580 _itemBase = this;
13581 }
13582
13583 override string GetDebugText()
13584 {
13585 string text = super.GetDebugText();
13586
13587 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13588 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13589
13590 return text;
13591 }
13592 #endif
13593
13594 bool CanBeUsedForSuicide()
13595 {
13596 return true;
13597 }
13598
13600 //DEPRECATED BELOW
13602 // Backwards compatibility
13603 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13604 {
13605 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13606 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13607 }
13608
13609 // replaced by ItemSoundHandler
13610 protected EffectSound m_SoundDeployFinish;
13611 protected EffectSound m_SoundPlace;
13612 protected EffectSound m_DeployLoopSoundEx;
13613 protected EffectSound m_SoundDeploy;
13614 bool m_IsPlaceSound;
13615 bool m_IsDeploySound;
13617
13618 string GetDeployFinishSoundset();
13619 void PlayDeploySound();
13620 void PlayDeployFinishSound();
13621 void PlayPlaceSound();
13622 void PlayDeployLoopSoundEx();
13623 void StopDeployLoopSoundEx();
13624 void SoundSynchRemoteReset();
13625 void SoundSynchRemote();
13626 bool UsesGlobalDeploy(){return false;}
13627 bool CanPlayDeployLoopSound(){return false;}
13629 bool IsPlaceSound(){return m_IsPlaceSound;}
13630 bool IsDeploySound(){return m_IsDeploySound;}
13631 void SetIsPlaceSound(bool is_place_sound);
13632 void SetIsDeploySound(bool is_deploy_sound);
13633
13634 [Obsolete("Use ItemSoundHandler instead")]
13636 void PlayAttachSound(string slot_type)
13637 {
13638 if (!g_Game.IsDedicatedServer())
13639 {
13640 if (ConfigIsExisting("attachSoundSet"))
13641 {
13642 string cfg_path = "";
13643 string soundset = "";
13644 string type_name = GetType();
13645
13646 TStringArray cfg_soundset_array = new TStringArray;
13647 TStringArray cfg_slot_array = new TStringArray;
13648 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13649 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13650
13651 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13652 {
13653 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13654 {
13655 if (cfg_slot_array[i] == slot_type)
13656 {
13657 soundset = cfg_soundset_array[i];
13658 break;
13659 }
13660 }
13661 }
13662
13663 if (soundset != "")
13664 {
13665 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13666 sound.SetAutodestroy(true);
13667 }
13668 }
13669 }
13670 }
13671
13672 void PlayDetachSound(string slot_type) {}
13673}
13674
13675EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13676{
13677 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13678 if (entity)
13679 {
13680 bool is_item = entity.IsInherited(ItemBase);
13681 if (is_item && full_quantity)
13682 {
13683 ItemBase item = ItemBase.Cast(entity);
13684 item.SetQuantity(item.GetQuantityInit());
13685 }
13686 }
13687 else
13688 {
13689 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13690 return NULL;
13691 }
13692 return entity;
13693}
13694
13695void SetupSpawnedItem(ItemBase item, float health, float quantity)
13696{
13697 if (item)
13698 {
13699 if (health > 0)
13700 item.SetHealth("", "", health);
13701
13702 if (item.CanHaveTemperature())
13703 {
13704 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13705 if (item.CanFreeze())
13706 item.SetFrozen(false);
13707 }
13708
13709 if (item.HasEnergyManager())
13710 {
13711 if (quantity >= 0)
13712 {
13713 item.GetCompEM().SetEnergy0To1(quantity);
13714 }
13715 else
13716 {
13717 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13718 }
13719 }
13720 else if (item.IsMagazine())
13721 {
13722 Magazine mag = Magazine.Cast(item);
13723 if (quantity >= 0)
13724 {
13725 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13726 }
13727 else
13728 {
13729 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13730 }
13731
13732 }
13733 else
13734 {
13735 if (quantity >= 0)
13736 {
13737 item.SetQuantityNormalized(quantity, false);
13738 }
13739 else
13740 {
13741 item.SetQuantity(Math.AbsFloat(quantity));
13742 }
13743
13744 }
13745 }
13746}
13747
13748#ifdef DEVELOPER
13749ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13750#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()