DayZ 1.27
DayZ Explorer by KGB
 
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◆ ConfigGetChildrenCount()

proto native int CGame::ConfigGetChildrenCount ( string path)
private

Get count of subclasses in config class on path.

Аргументы
pathof value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name.
indexof parameter in class
nameoutput
Возвращает
true on success, false if path or child is not found

Перекрестные ссылки path.

Используется в BaseBuildingBase::CanReceiveAttachment(), ScriptConsoleItemsTab::ChangeFilter(), ScriptConsoleSoundsTab::ChangeFilter(), ConfigFindClassIndex(), PluginBase::ContainsFirstClass(), AttachmentsOutOfReach::CreateAttachmentPosition(), DayZGame(), DayZPlayerTypeSoundTableImpl(), DayZPlayerTypeStepSoundLookupTable::DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTable::DayZPlayerTypeVoiceSoundLookupTableImpl(), DestroyMaterialsServer(), DropNonUsableMaterialsServer(), ScriptConsoleConfigTab::DumpParam(), ComponentEnergyManager::Event_OnAwake(), PluginRecipesManagerBase::GenerateRecipeCache(), AttachmentCategoriesContainer::GetAttachmentCategoriesCount(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), PluginBase::GetConfig(), PluginBase::GetConfigRecursive(), Debug::GetFiltredConfigClasses(), DayZPlayer::HandleView(), HasMaterials(), ItemBase::HideAllAnimationsAndProxyPhysics(), Entity::HideAllSelections(), SoundSetMap::Init(), InitData(), DayZCreatureAIType::LoadAnimDamageEvents(), DayZCreatureAIType::LoadAnimSoundEvents(), DayZCreatureAIType::LoadAnimSoundVoiceEvents(), DayZCreatureAIType::LoadAnimStepEvents(), LoadFromCfg(), PluginBase::LoadFromCfg(), ModLoader::LoadMods(), InventoryItem::LoadParticleConfigOnFire(), InventoryItem::LoadParticleConfigOnOverheating(), InventoryItemType::LoadSoundEvents(), LoadSoundWeaponEvent(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), MaterialIsRuined(), Entity::OnDebugSpawn(), ActionUnpackBox::OnFinishProgressServer(), SetLockOnAttachedMaterials(), Entity::ShowAllSelections(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), TakeMaterialsServer() и UpdateConstructionParts().