const int MENU_INVENTORY = 11 |
См. определение в файле constants.c строка 180
Используется в LayoutHolder::AddItemToQuickbarRadial(), AddQuickbarItem(), CanPlayEmoteClientCheck(), ManBase::CloseInventoryMenu(), MissionBaseWorld::CreateScriptedMenu(), Icon::DestroyWhiteBackground(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), MissionBase::InitInventory(), MissionBase::InputBufferCheck(), ScriptedWidgetEventHandler::InspectItem(), CGame::IsInventoryOpen(), PlayerContainer::OnDropReceivedFromGhostArea(), VicinityContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), MissionBase::OnInputBufferEvent(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), ManBase::OnRestrainChangeClient(), ManBase::OnRestrainStartedChangeClient(), MissionBase::OnUpdate(), InventoryItem::OnVariablesSynchronized(), HeadGear_Base::OnWasAttached(), Hud::RefreshQuickbar(), Icon::RefreshQuickbar(), MissionBase::ShowInventory() и ActionManagerClient::Update().