DayZ 1.28
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◆ LoadParticleConfigOnOverheating()

void SpawnItemOnLocation::LoadParticleConfigOnOverheating ( int id)
private

См. определение в файле ItemBase.c строка 5303

5307{
5308 override bool CanPutAsAttachment(EntityAI parent)
5309 {
5310 return true;
5311 }
5312};
5313
5314//const bool QUANTITY_DEBUG_REMOVE_ME = false;
5315
5316class ItemBase extends InventoryItem
5317{
5321
5323
5324 static int m_DebugActionsMask;
5326 // ============================================
5327 // Variable Manipulation System
5328 // ============================================
5329 // Quantity
5330
5331 float m_VarQuantity;
5332 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
5334 int m_VarQuantityMin;
5335 int m_VarQuantityMax;
5336 int m_Count;
5337 float m_VarStackMax;
5338 float m_StoreLoadedQuantity = float.LOWEST;
5339 // Wet
5340 float m_VarWet;
5341 float m_VarWetPrev;//for client to know wetness changed during synchronization
5342 float m_VarWetInit;
5343 float m_VarWetMin;
5344 float m_VarWetMax;
5345 // Cleanness
5346 int m_Cleanness;
5347 int m_CleannessInit;
5348 int m_CleannessMin;
5349 int m_CleannessMax;
5350 // impact sounds
5352 bool m_CanPlayImpactSound = true;
5353 float m_ImpactSpeed;
5355 //
5356 float m_HeatIsolation;
5357 float m_ItemModelLength;
5358 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
5360 int m_VarLiquidType;
5361 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
5362 int m_QuickBarBonus;
5363 bool m_IsBeingPlaced;
5364 bool m_IsHologram;
5365 bool m_IsTakeable;
5366 bool m_ThrowItemOnDrop;
5369 bool m_FixDamageSystemInit = false; //can be changed on storage version check
5370 bool can_this_be_combined; //Check if item can be combined
5371 bool m_CanThisBeSplit; //Check if item can be split
5372 bool m_IsStoreLoad = false;
5373 bool m_CanShowQuantity;
5374 bool m_HasQuantityBar;
5375 protected bool m_CanBeDigged;
5376 protected bool m_IsResultOfSplit
5377
5378 string m_SoundAttType;
5379 // items color variables
5384 //-------------------------------------------------------
5385
5386 // light source managing
5388
5392
5393 //==============================================
5394 // agent system
5395 private int m_AttachedAgents;
5396
5398 void TransferModifiers(PlayerBase reciever);
5399
5400
5401 // Weapons & suppressors particle effects
5406 static int m_LastRegisteredWeaponID = 0;
5407
5408 // Overheating effects
5410 float m_OverheatingShots;
5411 ref Timer m_CheckOverheating;
5412 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
5413 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
5414 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
5415 ref array <ref OverheatingParticle> m_OverheatingParticles;
5416
5418 protected bool m_HideSelectionsBySlot;
5419
5420 // Admin Log
5421 PluginAdminLog m_AdminLog;
5422
5423 // misc
5424 ref Timer m_PhysDropTimer;
5425
5426 // Attachment Locking variables
5427 ref array<int> m_CompatibleLocks;
5428 protected int m_LockType;
5429 protected ref EffectSound m_LockingSound;
5430 protected string m_LockSoundSet;
5431
5432 // ItemSoundHandler
5433 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
5434 protected int m_SoundSyncPlay; // id for sound to play
5435 protected int m_SoundSyncStop; // id for sound to stop
5437
5438 //temperature
5439 private float m_TemperaturePerQuantityWeight;
5440
5441 // -------------------------------------------------------------------------
5442 void ItemBase()
5443 {
5444 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
5448
5449 if (!GetGame().IsDedicatedServer())
5450 {
5451 if (HasMuzzle())
5452 {
5454
5456 {
5458 }
5459 }
5460
5462 m_ActionsInitialize = false;
5463 }
5464
5465 m_OldLocation = null;
5466
5467 if (GetGame().IsServer())
5468 {
5469 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
5470 }
5471
5472 if (ConfigIsExisting("headSelectionsToHide"))
5473 {
5475 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
5476 }
5477
5478 m_HideSelectionsBySlot = false;
5479 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
5480 {
5481 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
5482 }
5483
5484 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
5485
5486 m_IsResultOfSplit = false;
5487
5489 }
5490
5491 override void InitItemVariables()
5492 {
5493 super.InitItemVariables();
5494
5495 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
5496 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
5497 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
5498 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
5499 m_VarStackMax = ConfigGetFloat("varStackMax");
5500 m_Count = ConfigGetInt("count");
5501
5502 m_CanShowQuantity = ConfigGetBool("quantityShow");
5503 m_HasQuantityBar = ConfigGetBool("quantityBar");
5504
5505 m_CleannessInit = ConfigGetInt("varCleannessInit");
5507 m_CleannessMin = ConfigGetInt("varCleannessMin");
5508 m_CleannessMax = ConfigGetInt("varCleannessMax");
5509
5510 m_WantPlayImpactSound = false;
5511 m_ImpactSpeed = 0.0;
5512
5513 m_VarWetInit = ConfigGetFloat("varWetInit");
5515 m_VarWetMin = ConfigGetFloat("varWetMin");
5516 m_VarWetMax = ConfigGetFloat("varWetMax");
5517
5518 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
5519 if (IsLiquidContainer() && GetQuantity() != 0)
5521 m_IsBeingPlaced = false;
5522 m_IsHologram = false;
5523 m_IsTakeable = true;
5524 m_CanBeMovedOverride = false;
5528 m_CanBeDigged = ConfigGetBool("canBeDigged");
5529
5530 m_CompatibleLocks = new array<int>();
5531 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
5532 m_LockType = ConfigGetInt("lockType");
5533
5534 //Define if item can be split and set ability to be combined accordingly
5535 m_CanThisBeSplit = false;
5536 can_this_be_combined = false;
5537 if (ConfigIsExisting("canBeSplit"))
5538 {
5539 can_this_be_combined = ConfigGetBool("canBeSplit");
5541 }
5542
5543 m_ItemBehaviour = -1;
5544 if (ConfigIsExisting("itemBehaviour"))
5545 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
5546
5547 //RegisterNetSyncVariableInt("m_VariablesMask");
5548 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
5549 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
5550 RegisterNetSyncVariableInt("m_VarLiquidType");
5551 RegisterNetSyncVariableInt("m_Cleanness",0,1);
5552
5553 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
5554 RegisterNetSyncVariableFloat("m_ImpactSpeed");
5555 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
5556
5557 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
5558 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
5559 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
5560 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
5561
5562 RegisterNetSyncVariableBool("m_IsBeingPlaced");
5563 RegisterNetSyncVariableBool("m_IsTakeable");
5564 RegisterNetSyncVariableBool("m_IsHologram");
5565
5566 InitItemSounds();
5568 {
5569 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
5570 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
5571 }
5572
5573 m_LockSoundSet = ConfigGetString("lockSoundSet");
5574
5576 if (ConfigIsExisting("temperaturePerQuantityWeight"))
5577 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
5578
5579 }
5580
5581 override int GetQuickBarBonus()
5582 {
5583 return m_QuickBarBonus;
5584 }
5585
5586 void InitializeActions()
5587 {
5589 if (!m_InputActionMap)
5590 {
5592 m_InputActionMap = iam;
5593 SetActions();
5595 }
5596 }
5597
5598 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
5599 {
5601 {
5602 m_ActionsInitialize = true;
5604 }
5605
5606 actions = m_InputActionMap.Get(action_input_type);
5607 }
5608
5609 void SetActions()
5610 {
5611 AddAction(ActionTakeItem);
5612 AddAction(ActionTakeItemToHands);
5613 AddAction(ActionWorldCraft);
5615 AddAction(ActionAttachWithSwitch);
5616 }
5617
5618 void SetActionAnimOverrides(); // Override action animation for specific item
5619
5620 void AddAction(typename actionName)
5621 {
5622 ActionBase action = ActionManagerBase.GetAction(actionName);
5623
5624 if (!action)
5625 {
5626 Debug.LogError("Action " + actionName + " dosn't exist!");
5627 return;
5628 }
5629
5630 typename ai = action.GetInputType();
5631 if (!ai)
5632 {
5633 m_ActionsInitialize = false;
5634 return;
5635 }
5636
5637 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
5638 if (!action_array)
5639 {
5640 action_array = new array<ActionBase_Basic>;
5641 m_InputActionMap.Insert(ai, action_array);
5642 }
5643 if (LogManager.IsActionLogEnable())
5644 {
5645 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
5646 }
5647
5648 if (action_array.Find(action) != -1)
5649 {
5650 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
5651 }
5652 else
5653 {
5654 action_array.Insert(action);
5655 }
5656 }
5657
5658 void RemoveAction(typename actionName)
5659 {
5660 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
5661 ActionBase action = player.GetActionManager().GetAction(actionName);
5662 typename ai = action.GetInputType();
5663 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
5664
5665 if (action_array)
5666 {
5667 action_array.RemoveItem(action);
5668 }
5669 }
5670
5671 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
5672 // Set -1 for params which should stay in default state
5673 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
5674 {
5675 ActionOverrideData overrideData = new ActionOverrideData();
5676 overrideData.m_CommandUID = commandUID;
5677 overrideData.m_CommandUIDProne = commandUIDProne;
5678 overrideData.m_StanceMask = stanceMask;
5679
5680 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
5681 if (!actionMap) // create new map of action > overidables map
5682 {
5683 actionMap = new TActionAnimOverrideMap();
5684 m_ItemActionOverrides.Insert(action, actionMap);
5685 }
5686
5687 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
5688
5689 }
5690
5691 void OnItemInHandsPlayerSwimStart(PlayerBase player);
5692
5693 ScriptedLightBase GetLight();
5694
5695 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
5696 void LoadParticleConfigOnFire(int id)
5697 {
5698 if (!m_OnFireEffect)
5700
5703
5704 string config_to_search = "CfgVehicles";
5705 string muzzle_owner_config;
5706
5707 if (!m_OnFireEffect.Contains(id))
5708 {
5709 if (IsInherited(Weapon))
5710 config_to_search = "CfgWeapons";
5711
5712 muzzle_owner_config = config_to_search + " " + GetType() + " ";
5713
5714 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
5715
5716 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
5717
5718 if (config_OnFire_subclass_count > 0)
5719 {
5720 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
5721
5722 for (int i = 0; i < config_OnFire_subclass_count; i++)
5723 {
5724 string particle_class = "";
5725 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
5726 string config_OnFire_entry = config_OnFire_class + particle_class;
5727 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
5728 WPOF_array.Insert(WPOF);
5729 }
5730
5731
5732 m_OnFireEffect.Insert(id, WPOF_array);
5733 }
5734 }
5735
5736 if (!m_OnBulletCasingEjectEffect.Contains(id))
5737 {
5738 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
5739 muzzle_owner_config = config_to_search + " " + GetType() + " ";
5740
5741 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
5742
5743 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
5744
5745 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
5746 {
5747 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
5748
5749 for (i = 0; i < config_OnBulletCasingEject_count; i++)
5750 {
5751 string particle_class2 = "";
5752 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
5753 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
5754 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
5755 WPOBE_array.Insert(WPOBE);
5756 }
5757
5758
5759 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
5760 }
5761 }
5762 }
5763
5764 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
5766 {
5769
5770 if (!m_OnOverheatingEffect.Contains(id))
5771 {
5772 string config_to_search = "CfgVehicles";
5773
5774 if (IsInherited(Weapon))
5775 config_to_search = "CfgWeapons";
5776
5777 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
5778 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
5779
5780 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
5781 {
5782
5783 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
5784
5786 {
5787 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
5788 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
5789 Error(error);
5790 return;
5791 }
5792
5793 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
5794 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
5795
5796
5797
5798 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
5799 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
5800
5801 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
5802 {
5803 string particle_class = "";
5804 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
5805 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
5806 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
5807
5808 if (entry_type == CT_CLASS)
5809 {
5810 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
5811 WPOOH_array.Insert(WPOF);
5812 }
5813 }
5814
5815
5816 m_OnOverheatingEffect.Insert(id, WPOOH_array);
5817 }
5818 }
5819 }
5820
5821 float GetOverheatingValue()
5822 {
5823 return m_OverheatingShots;
5824 }
5825
5826 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
5827 {
5828 if (m_MaxOverheatingValue > 0)
5829 {
5831
5832 if (!m_CheckOverheating)
5834
5836 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
5837
5838 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5839 }
5840 }
5841
5842 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
5843 {
5845 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5846
5848 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5849
5851 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5852
5854 {
5856 }
5857 }
5858
5860 {
5862 }
5863
5864 void OnOverheatingDecay()
5865 {
5866 if (m_MaxOverheatingValue > 0)
5867 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
5868 else
5870
5871 if (m_OverheatingShots <= 0)
5872 {
5875 }
5876 else
5877 {
5878 if (!m_CheckOverheating)
5880
5882 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
5883 }
5884
5885 CheckOverheating(this, "", this);
5886 }
5887
5888 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
5889 {
5891 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
5892 }
5893
5894 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
5895 {
5897 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
5899 }
5900
5901 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
5902 {
5904 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5905 }
5906
5907 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
5908 {
5910 m_OverheatingParticles = new array<ref OverheatingParticle>;
5911
5912 OverheatingParticle OP = new OverheatingParticle();
5913 OP.RegisterParticle(p);
5914 OP.SetOverheatingLimitMin(min_heat_coef);
5915 OP.SetOverheatingLimitMax(max_heat_coef);
5916 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
5917
5918 m_OverheatingParticles.Insert(OP);
5919 }
5920
5921 float GetOverheatingCoef()
5922 {
5923 if (m_MaxOverheatingValue > 0)
5925
5926 return -1;
5927 }
5928
5930 {
5932 {
5933 float overheat_coef = GetOverheatingCoef();
5934 int count = m_OverheatingParticles.Count();
5935
5936 for (int i = count; i > 0; --i)
5937 {
5938 int id = i - 1;
5939 OverheatingParticle OP = m_OverheatingParticles.Get(id);
5940 Particle p = OP.GetParticle();
5941
5942 float overheat_min = OP.GetOverheatingLimitMin();
5943 float overheat_max = OP.GetOverheatingLimitMax();
5944
5945 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
5946 {
5947 if (p)
5948 {
5949 p.Stop();
5950 OP.RegisterParticle(null);
5951 }
5952 }
5953 }
5954 }
5955 }
5956
5958 {
5960 {
5961 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
5962 {
5963 int id = i - 1;
5964 OverheatingParticle OP = m_OverheatingParticles.Get(id);
5965
5966 if (OP)
5967 {
5968 Particle p = OP.GetParticle();
5969
5970 if (p)
5971 {
5972 p.Stop();
5973 }
5974
5975 delete OP;
5976 }
5977 }
5978
5979 m_OverheatingParticles.Clear();
5981 }
5982 }
5983
5985 float GetInfectionChance(int system = 0, Param param = null)
5986 {
5987 return 0.0;
5988 }
5989
5990
5991 float GetDisinfectQuantity(int system = 0, Param param1 = null)
5992 {
5993 return 250;//default value
5994 }
5995
5996 float GetFilterDamageRatio()
5997 {
5998 return 0;
5999 }
6000
6002 bool HasMuzzle()
6003 {
6004 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
6005 return true;
6006
6007 return false;
6008 }
6009
6011 int GetMuzzleID()
6012 {
6013 if (!m_WeaponTypeToID)
6015
6016 if (m_WeaponTypeToID.Contains(GetType()))
6017 {
6018 return m_WeaponTypeToID.Get(GetType());
6019 }
6020 else
6021 {
6022 // Register new weapon ID
6024 }
6025
6027 }
6028
6035 {
6036 return -1;
6037 }
6038
6039
6040
6041 // -------------------------------------------------------------------------
6042 void ~ItemBase()
6043 {
6044 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
6045 {
6046 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
6047 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
6048
6049 if (r_index >= 0)
6050 {
6051 InventoryLocation r_il = new InventoryLocation;
6052 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6053
6054 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6055 int r_type = r_il.GetType();
6056 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
6057 {
6058 r_il.GetParent().GetOnReleaseLock().Invoke(this);
6059 }
6060 else if (r_type == InventoryLocationType.ATTACHMENT)
6061 {
6062 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
6063 }
6064
6065 }
6066
6067 player.GetHumanInventory().ClearUserReservedLocation(this);
6068 }
6069
6070 if (m_LockingSound)
6071 SEffectManager.DestroyEffect(m_LockingSound);
6072 }
6073
6074
6075
6076 // -------------------------------------------------------------------------
6077 static int GetDebugActionsMask()
6078 {
6079 return ItemBase.m_DebugActionsMask;
6080 }
6081
6082 static bool HasDebugActionsMask(int mask)
6083 {
6084 return ItemBase.m_DebugActionsMask & mask;
6085 }
6086
6087 static void SetDebugActionsMask(int mask)
6088 {
6089 ItemBase.m_DebugActionsMask = mask;
6090 }
6091
6092 static void AddDebugActionsMask(int mask)
6093 {
6094 ItemBase.m_DebugActionsMask |= mask;
6095 }
6096
6097 static void RemoveDebugActionsMask(int mask)
6098 {
6099 ItemBase.m_DebugActionsMask &= ~mask;
6100 }
6101
6102 static void ToggleDebugActionsMask(int mask)
6103 {
6104 if (HasDebugActionsMask(mask))
6105 {
6107 }
6108 else
6109 {
6110 AddDebugActionsMask(mask);
6111 }
6112 }
6113
6114 // -------------------------------------------------------------------------
6115 void SetCEBasedQuantity()
6116 {
6117 if (GetEconomyProfile())
6118 {
6119 float q_max = GetEconomyProfile().GetQuantityMax();
6120 if (q_max > 0)
6121 {
6122 float q_min = GetEconomyProfile().GetQuantityMin();
6123 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
6124
6125 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
6126 {
6127 ComponentEnergyManager comp = GetCompEM();
6128 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
6129 {
6130 comp.SetEnergy0To1(quantity_randomized);
6131 }
6132 }
6133 else if (HasQuantity())
6134 {
6135 SetQuantityNormalized(quantity_randomized, false);
6136 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
6137 }
6138
6139 }
6140 }
6141 }
6142
6144 void LockToParent()
6145 {
6146 EntityAI parent = GetHierarchyParent();
6147
6148 if (parent)
6149 {
6150 InventoryLocation inventory_location_to_lock = new InventoryLocation;
6151 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
6152 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
6153 }
6154 }
6155
6157 void UnlockFromParent()
6158 {
6159 EntityAI parent = GetHierarchyParent();
6160
6161 if (parent)
6162 {
6163 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
6164 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
6165 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
6166 }
6167 }
6168
6169 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
6170 {
6171 /*
6172 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
6173 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
6174 */
6175 ItemBase item2 = ItemBase.Cast(entity2);
6176
6177 if (GetGame().IsClient())
6178 {
6179 if (ScriptInputUserData.CanStoreInputUserData())
6180 {
6181 ScriptInputUserData ctx = new ScriptInputUserData;
6183 ctx.Write(-1);
6184 ItemBase i1 = this; // @NOTE: workaround for correct serialization
6185 ctx.Write(i1);
6186 ctx.Write(item2);
6187 ctx.Write(use_stack_max);
6188 ctx.Write(-1);
6189 ctx.Send();
6190
6191 if (IsCombineAll(item2, use_stack_max))
6192 {
6193 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
6194 }
6195 }
6196 }
6197 else if (!GetGame().IsMultiplayer())
6198 {
6199 CombineItems(item2, use_stack_max);
6200 }
6201 }
6202
6203 bool IsLiquidPresent()
6204 {
6205 return (GetLiquidType() != 0 && HasQuantity());
6206 }
6207
6208 bool IsLiquidContainer()
6209 {
6210 return m_LiquidContainerMask != 0;
6211 }
6212
6214 {
6215 return m_LiquidContainerMask;
6216 }
6217
6218 bool IsBloodContainer()
6219 {
6220 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
6221 return false;
6222 }
6223
6224 bool IsNVG()
6225 {
6226 return false;
6227 }
6228
6231 bool IsExplosive()
6232 {
6233 return false;
6234 }
6235
6237 {
6238 return "";
6239 }
6240
6242
6243 bool IsLightSource()
6244 {
6245 return false;
6246 }
6247
6249 {
6250 return true;
6251 }
6252
6253 //--- ACTION CONDITIONS
6254 //direction
6255 bool IsFacingPlayer(PlayerBase player, string selection)
6256 {
6257 return true;
6258 }
6259
6260 bool IsPlayerInside(PlayerBase player, string selection)
6261 {
6262 return true;
6263 }
6264
6265 override bool CanObstruct()
6266 {
6267 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
6268 return !player || !IsPlayerInside(player, "");
6269 }
6270
6271 override bool IsBeingPlaced()
6272 {
6273 return m_IsBeingPlaced;
6274 }
6275
6276 void SetIsBeingPlaced(bool is_being_placed)
6277 {
6278 m_IsBeingPlaced = is_being_placed;
6279 if (!is_being_placed)
6281 SetSynchDirty();
6282 }
6283
6284 //server-side
6285 void OnEndPlacement() {}
6286
6287 override bool IsHologram()
6288 {
6289 return m_IsHologram;
6290 }
6291
6292 bool CanBeDigged()
6293 {
6294 return m_CanBeDigged;
6295 }
6296
6298 {
6299 return 1;
6300 }
6301
6302 bool CanMakeGardenplot()
6303 {
6304 return false;
6305 }
6306
6307 void SetIsHologram(bool is_hologram)
6308 {
6309 m_IsHologram = is_hologram;
6310 SetSynchDirty();
6311 }
6312 /*
6313 protected float GetNutritionalEnergy()
6314 {
6315 Edible_Base edible = Edible_Base.Cast(this);
6316 return edible.GetFoodEnergy();
6317 }
6318
6319 protected float GetNutritionalWaterContent()
6320 {
6321 Edible_Base edible = Edible_Base.Cast(this);
6322 return edible.GetFoodWater();
6323 }
6324
6325 protected float GetNutritionalIndex()
6326 {
6327 Edible_Base edible = Edible_Base.Cast(this);
6328 return edible.GetFoodNutritionalIndex();
6329 }
6330
6331 protected float GetNutritionalFullnessIndex()
6332 {
6333 Edible_Base edible = Edible_Base.Cast(this);
6334 return edible.GetFoodTotalVolume();
6335 }
6336
6337 protected float GetNutritionalToxicity()
6338 {
6339 Edible_Base edible = Edible_Base.Cast(this);
6340 return edible.GetFoodToxicity();
6341
6342 }
6343 */
6344
6345
6346 // -------------------------------------------------------------------------
6347 override void OnMovedInsideCargo(EntityAI container)
6348 {
6349 super.OnMovedInsideCargo(container);
6350
6351 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
6352 }
6353
6354 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
6355 {
6356 super.EEItemLocationChanged(oldLoc,newLoc);
6357
6358 PlayerBase new_player = null;
6359 PlayerBase old_player = null;
6360
6361 if (newLoc.GetParent())
6362 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
6363
6364 if (oldLoc.GetParent())
6365 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
6366
6367 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
6368 {
6369 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
6370
6371 if (r_index >= 0)
6372 {
6373 InventoryLocation r_il = new InventoryLocation;
6374 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6375
6376 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6377 int r_type = r_il.GetType();
6378 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
6379 {
6380 r_il.GetParent().GetOnReleaseLock().Invoke(this);
6381 }
6382 else if (r_type == InventoryLocationType.ATTACHMENT)
6383 {
6384 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
6385 }
6386
6387 }
6388 }
6389
6390 if (newLoc.GetType() == InventoryLocationType.HANDS)
6391 {
6392 if (new_player)
6393 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
6394
6395 if (new_player == old_player)
6396 {
6397
6398 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
6399 {
6400 if (oldLoc.GetType() == InventoryLocationType.CARGO)
6401 {
6402 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
6403 {
6404 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
6405 }
6406 }
6407 else
6408 {
6409 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
6410 }
6411 }
6412
6413 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
6414 {
6415 int type = oldLoc.GetType();
6416 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
6417 {
6418 oldLoc.GetParent().GetOnSetLock().Invoke(this);
6419 }
6420 else if (type == InventoryLocationType.ATTACHMENT)
6421 {
6422 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
6423 }
6424 }
6425 if (!m_OldLocation)
6426 {
6427 m_OldLocation = new InventoryLocation;
6428 }
6429 m_OldLocation.Copy(oldLoc);
6430 }
6431 else
6432 {
6433 if (m_OldLocation)
6434 {
6435 m_OldLocation.Reset();
6436 }
6437 }
6438
6440 }
6441 else
6442 {
6443 if (new_player)
6444 {
6445 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
6446 if (res_index >= 0)
6447 {
6448 InventoryLocation il = new InventoryLocation;
6449 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
6450 ItemBase it = ItemBase.Cast(il.GetItem());
6451 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
6452 int rel_type = il.GetType();
6453 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
6454 {
6455 il.GetParent().GetOnReleaseLock().Invoke(it);
6456 }
6457 else if (rel_type == InventoryLocationType.ATTACHMENT)
6458 {
6459 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
6460 }
6461 //it.GetOnReleaseLock().Invoke(it);
6462 }
6463 }
6464 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
6465 {
6466 //ThrowPhysically(old_player, vector.Zero);
6467 m_ThrowItemOnDrop = false;
6468 }
6469
6470 if (m_OldLocation)
6471 {
6472 m_OldLocation.Reset();
6473 }
6474 }
6475 }
6476
6477 override void EOnContact(IEntity other, Contact extra)
6478 {
6480 {
6481 int liquidType = -1;
6482 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
6483 if (impactSpeed > 0.0)
6484 {
6485 m_ImpactSpeed = impactSpeed;
6486 #ifndef SERVER
6487 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
6488 #else
6489 m_WantPlayImpactSound = true;
6490 SetSynchDirty();
6491 #endif
6492 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
6493 }
6494 }
6495
6496 #ifdef SERVER
6497 if (GetCompEM() && GetCompEM().IsPlugged())
6498 {
6499 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
6500 GetCompEM().UnplugThis();
6501 }
6502 #endif
6503 }
6504
6505 void RefreshPhysics();
6506
6507 override void OnCreatePhysics()
6508 {
6510 }
6511
6512 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
6513 {
6514
6515 }
6516 // -------------------------------------------------------------------------
6517 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
6518 {
6519 super.OnItemLocationChanged(old_owner, new_owner);
6520
6521 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
6522 PlayerBase playerNew = PlayerBase.Cast(new_owner);
6523
6524 if (!relatedPlayer && playerNew)
6525 relatedPlayer = playerNew;
6526
6527 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
6528 {
6529 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
6530 if (actionMgr)
6531 {
6532 ActionBase currentAction = actionMgr.GetRunningAction();
6533 if (currentAction)
6534 currentAction.OnItemLocationChanged(this);
6535 }
6536 }
6537
6538 Man ownerPlayerOld = null;
6539 Man ownerPlayerNew = null;
6540
6541 if (old_owner)
6542 {
6543 if (old_owner.IsMan())
6544 {
6545 ownerPlayerOld = Man.Cast(old_owner);
6546 }
6547 else
6548 {
6549 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
6550 }
6551 }
6552 else
6553 {
6554 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
6555 {
6556 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
6557
6558 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
6559 {
6560 GetCompEM().UnplugThis();
6561 }
6562 }
6563 }
6564
6565 if (new_owner)
6566 {
6567 if (new_owner.IsMan())
6568 {
6569 ownerPlayerNew = Man.Cast(new_owner);
6570 }
6571 else
6572 {
6573 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
6574 }
6575 }
6576
6577 if (ownerPlayerOld != ownerPlayerNew)
6578 {
6579 if (ownerPlayerOld)
6580 {
6581 array<EntityAI> subItemsExit = new array<EntityAI>;
6582 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
6583 for (int i = 0; i < subItemsExit.Count(); i++)
6584 {
6585 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
6586 itemExit.OnInventoryExit(ownerPlayerOld);
6587 }
6588 }
6589
6590 if (ownerPlayerNew)
6591 {
6592 array<EntityAI> subItemsEnter = new array<EntityAI>;
6593 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
6594 for (int j = 0; j < subItemsEnter.Count(); j++)
6595 {
6596 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
6597 itemEnter.OnInventoryEnter(ownerPlayerNew);
6598 }
6599 }
6600 }
6601 else if (ownerPlayerNew != null)
6602 {
6603 PlayerBase nplayer;
6604 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
6605 {
6606 array<EntityAI> subItemsUpdate = new array<EntityAI>;
6607 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
6608 for (int k = 0; k < subItemsUpdate.Count(); k++)
6609 {
6610 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
6611 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
6612 }
6613 }
6614 }
6615
6616 if (old_owner)
6617 old_owner.OnChildItemRemoved(this);
6618 if (new_owner)
6619 new_owner.OnChildItemReceived(this);
6620 }
6621
6622 // -------------------------------------------------------------------------------
6623 override void EEDelete(EntityAI parent)
6624 {
6625 super.EEDelete(parent);
6626 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
6627 if (player)
6628 {
6629 OnInventoryExit(player);
6630
6631 if (player.IsAlive())
6632 {
6633 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
6634 if (r_index >= 0)
6635 {
6636 InventoryLocation r_il = new InventoryLocation;
6637 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6638
6639 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6640 int r_type = r_il.GetType();
6641 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
6642 {
6643 r_il.GetParent().GetOnReleaseLock().Invoke(this);
6644 }
6645 else if (r_type == InventoryLocationType.ATTACHMENT)
6646 {
6647 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
6648 }
6649
6650 }
6651
6652 player.RemoveQuickBarEntityShortcut(this);
6653 }
6654 }
6655 }
6656 // -------------------------------------------------------------------------------
6657 override void EEKilled(Object killer)
6658 {
6659 super.EEKilled(killer);
6660
6662 if (killer && killer.IsFireplace() && CanExplodeInFire())
6663 {
6664 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
6665 {
6666 if (IsMagazine())
6667 {
6668 if (Magazine.Cast(this).GetAmmoCount() > 0)
6669 {
6670 ExplodeAmmo();
6671 }
6672 }
6673 else
6674 {
6675 Explode(DamageType.EXPLOSION);
6676 }
6677 }
6678 }
6679 }
6680
6681 override void OnWasAttached(EntityAI parent, int slot_id)
6682 {
6683 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
6684
6685 super.OnWasAttached(parent, slot_id);
6686
6687 if (HasQuantity())
6688 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
6689
6690 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
6691 }
6692
6693 override void OnWasDetached(EntityAI parent, int slot_id)
6694 {
6695 super.OnWasDetached(parent, slot_id);
6696
6697 if (HasQuantity())
6698 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
6699 }
6700
6701 override string ChangeIntoOnAttach(string slot)
6702 {
6703 int idx;
6704 TStringArray inventory_slots = new TStringArray;
6705 TStringArray attach_types = new TStringArray;
6706
6707 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
6708 if (inventory_slots.Count() < 1) //is string
6709 {
6710 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
6711 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
6712 }
6713 else //is array
6714 {
6715 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
6716 }
6717
6718 idx = inventory_slots.Find(slot);
6719 if (idx < 0)
6720 return "";
6721
6722 return attach_types.Get(idx);
6723 }
6724
6725 override string ChangeIntoOnDetach()
6726 {
6727 int idx = -1;
6728 string slot;
6729
6730 TStringArray inventory_slots = new TStringArray;
6731 TStringArray detach_types = new TStringArray;
6732
6733 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
6734 if (inventory_slots.Count() < 1) //is string
6735 {
6736 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
6737 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
6738 }
6739 else //is array
6740 {
6741 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
6742 if (detach_types.Count() < 1)
6743 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
6744 }
6745
6746 for (int i = 0; i < inventory_slots.Count(); i++)
6747 {
6748 slot = inventory_slots.Get(i);
6749 }
6750
6751 if (slot != "")
6752 {
6753 if (detach_types.Count() == 1)
6754 idx = 0;
6755 else
6756 idx = inventory_slots.Find(slot);
6757 }
6758 if (idx < 0)
6759 return "";
6760
6761 return detach_types.Get(idx);
6762 }
6763
6764 void ExplodeAmmo()
6765 {
6766 //timer
6767 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
6768
6769 //min/max time
6770 float min_time = 1;
6771 float max_time = 3;
6772 float delay = Math.RandomFloat(min_time, max_time);
6773
6774 explode_timer.Run(delay, this, "DoAmmoExplosion");
6775 }
6776
6777 void DoAmmoExplosion()
6778 {
6779 Magazine magazine = Magazine.Cast(this);
6780 int pop_sounds_count = 6;
6781 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
6782
6783 //play sound
6784 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
6785 string sound_name = pop_sounds[ sound_idx ];
6786 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
6787
6788 //remove ammo count
6789 magazine.ServerAddAmmoCount(-1);
6790
6791 //if condition then repeat -> ExplodeAmmo
6792 float min_temp_to_explode = 100; //min temperature for item to explode
6793
6794 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
6795 {
6796 ExplodeAmmo();
6797 }
6798 }
6799
6800 // -------------------------------------------------------------------------------
6801 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
6802 {
6803 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
6804
6805 const int CHANCE_DAMAGE_CARGO = 4;
6806 const int CHANCE_DAMAGE_ATTACHMENT = 1;
6807 const int CHANCE_DAMAGE_NOTHING = 2;
6808
6809 if (IsClothing() || IsContainer() || IsItemTent())
6810 {
6811 float dmg = damageResult.GetDamage("","Health") * -0.5;
6812 int chances;
6813 int rnd;
6814
6815 if (GetInventory().GetCargo())
6816 {
6817 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
6818 rnd = Math.RandomInt(0,chances);
6819
6820 if (rnd < CHANCE_DAMAGE_CARGO)
6821 {
6822 DamageItemInCargo(dmg);
6823 }
6824 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
6825 {
6827 }
6828 }
6829 else
6830 {
6831 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
6832 rnd = Math.RandomInt(0,chances);
6833
6834 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
6835 {
6837 }
6838 }
6839 }
6840 }
6841
6842 bool DamageItemInCargo(float damage)
6843 {
6844 if (GetInventory().GetCargo())
6845 {
6846 int item_count = GetInventory().GetCargo().GetItemCount();
6847 if (item_count > 0)
6848 {
6849 int random_pick = Math.RandomInt(0, item_count);
6850 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
6851 if (!item.IsExplosive())
6852 {
6853 item.AddHealth("","",damage);
6854 return true;
6855 }
6856 }
6857 }
6858 return false;
6859 }
6860
6861 bool DamageItemAttachments(float damage)
6862 {
6863 int attachment_count = GetInventory().AttachmentCount();
6864 if (attachment_count > 0)
6865 {
6866 int random_pick = Math.RandomInt(0, attachment_count);
6867 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
6868 if (!attachment.IsExplosive())
6869 {
6870 attachment.AddHealth("","",damage);
6871 return true;
6872 }
6873 }
6874 return false;
6875 }
6876
6877 override bool IsSplitable()
6878 {
6879 return m_CanThisBeSplit;
6880 }
6881 //----------------
6882 override bool CanBeSplit()
6883 {
6884 if (IsSplitable() && (GetQuantity() > 1))
6885 return GetInventory().CanRemoveEntity();
6886
6887 return false;
6888 }
6889
6890 protected bool ShouldSplitQuantity(float quantity)
6891 {
6892 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
6893 if (!IsSplitable())
6894 return false;
6895
6896 // nothing to split?
6897 if (GetQuantity() <= 1)
6898 return false;
6899
6900 // check if we should re-use the item instead of creating a new copy?
6901 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
6902 int delta = GetQuantity() - quantity;
6903 if (delta == 0)
6904 return false;
6905
6906 // valid to split
6907 return true;
6908 }
6909
6910 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
6911 {
6912 if (GetGame().IsClient())
6913 {
6914 if (ScriptInputUserData.CanStoreInputUserData())
6915 {
6916 ScriptInputUserData ctx = new ScriptInputUserData;
6918 ctx.Write(1);
6919 ItemBase i1 = this; // @NOTE: workaround for correct serialization
6920 ctx.Write(i1);
6921 ctx.Write(destination_entity);
6922 ctx.Write(true);
6923 ctx.Write(slot_id);
6924 ctx.Send();
6925 }
6926 }
6927 else if (!GetGame().IsMultiplayer())
6928 {
6929 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
6930 }
6931 }
6932
6933 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
6934 {
6935 float split_quantity_new;
6936 ItemBase new_item;
6937 float quantity = GetQuantity();
6938 float stack_max = GetTargetQuantityMax(slot_id);
6939 InventoryLocation loc = new InventoryLocation;
6940
6941 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
6942 {
6943 if (stack_max <= GetQuantity())
6944 split_quantity_new = stack_max;
6945 else
6946 split_quantity_new = GetQuantity();
6947
6948 if (ShouldSplitQuantity(split_quantity_new))
6949 {
6950 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
6951 if (new_item)
6952 {
6953 new_item.SetResultOfSplit(true);
6954 MiscGameplayFunctions.TransferItemProperties(this, new_item);
6955 AddQuantity(-split_quantity_new, false, true);
6956 new_item.SetQuantity(split_quantity_new, false, true);
6957 }
6958 }
6959 }
6960 else if (destination_entity && slot_id == -1)
6961 {
6962 if (quantity > stack_max)
6963 split_quantity_new = stack_max;
6964 else
6965 split_quantity_new = quantity;
6966
6967 if (ShouldSplitQuantity(split_quantity_new))
6968 {
6969 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
6970 {
6971 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
6972 new_item = ItemBase.Cast(o);
6973 }
6974
6975 if (new_item)
6976 {
6977 new_item.SetResultOfSplit(true);
6978 MiscGameplayFunctions.TransferItemProperties(this, new_item);
6979 AddQuantity(-split_quantity_new, false, true);
6980 new_item.SetQuantity(split_quantity_new, false, true);
6981 }
6982 }
6983 }
6984 else
6985 {
6986 if (stack_max != 0)
6987 {
6988 if (stack_max < GetQuantity())
6989 {
6990 split_quantity_new = GetQuantity() - stack_max;
6991 }
6992
6993 if (split_quantity_new == 0)
6994 {
6995 if (!GetGame().IsMultiplayer())
6996 player.PhysicalPredictiveDropItem(this);
6997 else
6998 player.ServerDropEntity(this);
6999 return;
7000 }
7001
7002 if (ShouldSplitQuantity(split_quantity_new))
7003 {
7004 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
7005
7006 if (new_item)
7007 {
7008 new_item.SetResultOfSplit(true);
7009 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7010 SetQuantity(split_quantity_new, false, true);
7011 new_item.SetQuantity(stack_max, false, true);
7012 new_item.PlaceOnSurface();
7013 }
7014 }
7015 }
7016 }
7017 }
7018
7019 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
7020 {
7021 float split_quantity_new;
7022 ItemBase new_item;
7023 float quantity = GetQuantity();
7024 float stack_max = GetTargetQuantityMax(slot_id);
7025 InventoryLocation loc = new InventoryLocation;
7026
7027 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
7028 {
7029 if (stack_max <= GetQuantity())
7030 split_quantity_new = stack_max;
7031 else
7032 split_quantity_new = GetQuantity();
7033
7034 if (ShouldSplitQuantity(split_quantity_new))
7035 {
7036 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
7037 if (new_item)
7038 {
7039 new_item.SetResultOfSplit(true);
7040 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7041 AddQuantity(-split_quantity_new, false, true);
7042 new_item.SetQuantity(split_quantity_new, false, true);
7043 }
7044 }
7045 }
7046 else if (destination_entity && slot_id == -1)
7047 {
7048 if (quantity > stack_max)
7049 split_quantity_new = stack_max;
7050 else
7051 split_quantity_new = quantity;
7052
7053 if (ShouldSplitQuantity(split_quantity_new))
7054 {
7055 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
7056 {
7057 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
7058 new_item = ItemBase.Cast(o);
7059 }
7060
7061 if (new_item)
7062 {
7063 new_item.SetResultOfSplit(true);
7064 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7065 AddQuantity(-split_quantity_new, false, true);
7066 new_item.SetQuantity(split_quantity_new, false, true);
7067 }
7068 }
7069 }
7070 else
7071 {
7072 if (stack_max != 0)
7073 {
7074 if (stack_max < GetQuantity())
7075 {
7076 split_quantity_new = GetQuantity() - stack_max;
7077 }
7078
7079 if (ShouldSplitQuantity(split_quantity_new))
7080 {
7081 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
7082
7083 if (new_item)
7084 {
7085 new_item.SetResultOfSplit(true);
7086 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7087 SetQuantity(split_quantity_new, false, true);
7088 new_item.SetQuantity(stack_max, false, true);
7089 new_item.PlaceOnSurface();
7090 }
7091 }
7092 }
7093 }
7094 }
7095
7096 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
7097 {
7098 if (GetGame().IsClient())
7099 {
7100 if (ScriptInputUserData.CanStoreInputUserData())
7101 {
7102 ScriptInputUserData ctx = new ScriptInputUserData;
7104 ctx.Write(4);
7105 ItemBase thiz = this; // @NOTE: workaround for correct serialization
7106 ctx.Write(thiz);
7107 dst.WriteToContext(ctx);
7108 ctx.Send();
7109 }
7110 }
7111 else if (!GetGame().IsMultiplayer())
7112 {
7114 }
7115 }
7116
7117 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
7118 {
7119 if (GetGame().IsClient())
7120 {
7121 if (ScriptInputUserData.CanStoreInputUserData())
7122 {
7123 ScriptInputUserData ctx = new ScriptInputUserData;
7125 ctx.Write(2);
7126 ItemBase dummy = this; // @NOTE: workaround for correct serialization
7127 ctx.Write(dummy);
7128 ctx.Write(destination_entity);
7129 ctx.Write(true);
7130 ctx.Write(idx);
7131 ctx.Write(row);
7132 ctx.Write(col);
7133 ctx.Send();
7134 }
7135 }
7136 else if (!GetGame().IsMultiplayer())
7137 {
7138 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
7139 }
7140 }
7141
7142 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
7143 {
7145 }
7146
7147 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
7148 {
7149 float quantity = GetQuantity();
7150 float split_quantity_new;
7151 ItemBase new_item;
7152 if (dst.IsValid())
7153 {
7154 int slot_id = dst.GetSlot();
7155 float stack_max = GetTargetQuantityMax(slot_id);
7156
7157 if (quantity > stack_max)
7158 split_quantity_new = stack_max;
7159 else
7160 split_quantity_new = quantity;
7161
7162 if (ShouldSplitQuantity(split_quantity_new))
7163 {
7164 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
7165
7166 if (new_item)
7167 {
7168 new_item.SetResultOfSplit(true);
7169 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7170 AddQuantity(-split_quantity_new, false, true);
7171 new_item.SetQuantity(split_quantity_new, false, true);
7172 }
7173
7174 return new_item;
7175 }
7176 }
7177
7178 return null;
7179 }
7180
7181 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
7182 {
7183 float quantity = GetQuantity();
7184 float split_quantity_new;
7185 ItemBase new_item;
7186 if (destination_entity)
7187 {
7188 float stackable = GetTargetQuantityMax();
7189 if (quantity > stackable)
7190 split_quantity_new = stackable;
7191 else
7192 split_quantity_new = quantity;
7193
7194 if (ShouldSplitQuantity(split_quantity_new))
7195 {
7196 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
7197 if (new_item)
7198 {
7199 new_item.SetResultOfSplit(true);
7200 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7201 AddQuantity(-split_quantity_new, false, true);
7202 new_item.SetQuantity(split_quantity_new, false, true);
7203 }
7204 }
7205 }
7206 }
7207
7208 void SplitIntoStackMaxHandsClient(PlayerBase player)
7209 {
7210 if (GetGame().IsClient())
7211 {
7212 if (ScriptInputUserData.CanStoreInputUserData())
7213 {
7214 ScriptInputUserData ctx = new ScriptInputUserData;
7216 ctx.Write(3);
7217 ItemBase i1 = this; // @NOTE: workaround for correct serialization
7218 ctx.Write(i1);
7219 ItemBase destination_entity = this;
7220 ctx.Write(destination_entity);
7221 ctx.Write(true);
7222 ctx.Write(0);
7223 ctx.Send();
7224 }
7225 }
7226 else if (!GetGame().IsMultiplayer())
7227 {
7228 SplitIntoStackMaxHands(player);
7229 }
7230 }
7231
7232 void SplitIntoStackMaxHands(PlayerBase player)
7233 {
7234 float quantity = GetQuantity();
7235 float split_quantity_new;
7236 ref ItemBase new_item;
7237 if (player)
7238 {
7239 float stackable = GetTargetQuantityMax();
7240 if (quantity > stackable)
7241 split_quantity_new = stackable;
7242 else
7243 split_quantity_new = quantity;
7244
7245 if (ShouldSplitQuantity(split_quantity_new))
7246 {
7247 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
7248 new_item = ItemBase.Cast(in_hands);
7249 if (new_item)
7250 {
7251 new_item.SetResultOfSplit(true);
7252 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7253 AddQuantity(-split_quantity_new, false, true);
7254 new_item.SetQuantity(split_quantity_new, false, true);
7255 }
7256 }
7257 }
7258 }
7259
7260 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
7261 {
7262 float quantity = GetQuantity();
7263 float split_quantity_new = Math.Floor(quantity * 0.5);
7264
7265 if (!ShouldSplitQuantity(split_quantity_new))
7266 return;
7267
7268 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
7269
7270 if (new_item)
7271 {
7272 if (new_item.GetQuantityMax() < split_quantity_new)
7273 {
7274 split_quantity_new = new_item.GetQuantityMax();
7275 }
7276
7277 new_item.SetResultOfSplit(true);
7278 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7279
7280 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
7281 {
7282 AddQuantity(-1, false, true);
7283 new_item.SetQuantity(1, false, true);
7284 }
7285 else
7286 {
7287 AddQuantity(-split_quantity_new, false, true);
7288 new_item.SetQuantity(split_quantity_new, false, true);
7289 }
7290 }
7291 }
7292
7293 void SplitItem(PlayerBase player)
7294 {
7295 float quantity = GetQuantity();
7296 float split_quantity_new = Math.Floor(quantity / 2);
7297
7298 if (!ShouldSplitQuantity(split_quantity_new))
7299 return;
7300
7301 InventoryLocation invloc = new InventoryLocation;
7302 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
7303
7304 ItemBase new_item;
7305 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
7306
7307 if (new_item)
7308 {
7309 if (new_item.GetQuantityMax() < split_quantity_new)
7310 {
7311 split_quantity_new = new_item.GetQuantityMax();
7312 }
7313 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
7314 {
7315 AddQuantity(-1, false, true);
7316 new_item.SetQuantity(1, false, true);
7317 }
7318 else if (split_quantity_new > 1)
7319 {
7320 AddQuantity(-split_quantity_new, false, true);
7321 new_item.SetQuantity(split_quantity_new, false, true);
7322 }
7323 }
7324 }
7325
7327 void OnQuantityChanged(float delta)
7328 {
7329 SetWeightDirty();
7330 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
7331
7332 if (parent)
7333 parent.OnAttachmentQuantityChangedEx(this, delta);
7334
7335 if (IsLiquidContainer())
7336 {
7337 if (GetQuantityNormalized() <= 0.0)
7338 {
7340 }
7341 else if (GetLiquidType() == LIQUID_NONE)
7342 {
7343 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
7345 }
7346 }
7347
7348 }
7349
7352 {
7353 // insert code here
7354 }
7355
7357 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
7358 {
7360 }
7361
7362 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
7363 {
7364 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
7365
7366 if (GetGame().IsServer())
7367 {
7368 if (newLevel == GameConstants.STATE_RUINED)
7369 {
7371 EntityAI parent = GetHierarchyParent();
7372 if (parent && parent.IsFireplace())
7373 {
7374 CargoBase cargo = GetInventory().GetCargo();
7375 if (cargo)
7376 {
7377 for (int i = 0; i < cargo.GetItemCount(); ++i)
7378 {
7379 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
7380 }
7381 }
7382 }
7383 }
7384
7385 if (IsResultOfSplit())
7386 {
7387 // reset the splitting result flag, return to normal item behavior
7388 SetResultOfSplit(false);
7389 return;
7390 }
7391
7392 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
7393 {
7394 SetCleanness(0);//unclean the item upon damage dealt
7395 }
7396 }
7397 }
7398
7399 // just the split? TODO: verify
7400 override void OnRightClick()
7401 {
7402 super.OnRightClick();
7403
7404 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
7405 {
7406 if (GetGame().IsClient())
7407 {
7408 if (ScriptInputUserData.CanStoreInputUserData())
7409 {
7410 EntityAI root = GetHierarchyRoot();
7411 Man playerOwner = GetHierarchyRootPlayer();
7412 InventoryLocation dst = new InventoryLocation;
7413
7414 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
7415 if (!playerOwner && root && root == this)
7416 {
7418 }
7419 else
7420 {
7421 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
7422 GetInventory().GetCurrentInventoryLocation(dst);
7423 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
7424 {
7425 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
7426 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
7427 {
7429 }
7430 else
7431 {
7432 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
7433 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
7434 this shouldnt cause issues within this scope*/
7435 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
7436 {
7438 }
7439 else
7440 {
7441 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
7442 }
7443 }
7444 }
7445 }
7446
7447 ScriptInputUserData ctx = new ScriptInputUserData;
7449 ctx.Write(4);
7450 ItemBase thiz = this; // @NOTE: workaround for correct serialization
7451 ctx.Write(thiz);
7452 dst.WriteToContext(ctx);
7453 ctx.Write(true); // dummy
7454 ctx.Send();
7455 }
7456 }
7457 else if (!GetGame().IsMultiplayer())
7458 {
7459 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
7460 }
7461 }
7462 }
7463
7464 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
7465 {
7466 if (root)
7467 {
7468 vector m4[4];
7469 root.GetTransform(m4);
7470 dst.SetGround(this, m4);
7471 }
7472 else
7473 {
7474 GetInventory().GetCurrentInventoryLocation(dst);
7475 }
7476 }
7477
7478 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
7479 {
7480 //TODO: delete check zero quantity check after fix double posts hands fsm events
7481 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
7482 return false;
7483
7484 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
7485 return false;
7486
7487 //can_this_be_combined = ConfigGetBool("canBeSplit");
7489 return false;
7490
7491
7492 Magazine mag = Magazine.Cast(this);
7493 if (mag)
7494 {
7495 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
7496 return false;
7497
7498 if (stack_max_limit)
7499 {
7500 Magazine other_mag = Magazine.Cast(other_item);
7501 if (other_item)
7502 {
7503 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
7504 return false;
7505 }
7506
7507 }
7508 }
7509 else
7510 {
7511 //TODO: delete check zero quantity check after fix double posts hands fsm events
7512 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
7513 return false;
7514
7515 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
7516 return false;
7517 }
7518
7519 PlayerBase player = null;
7520 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
7521 {
7522 if (player.GetInventory().HasAttachment(this))
7523 return false;
7524
7525 if (player.IsItemsToDelete())
7526 return false;
7527 }
7528
7529 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
7530 return false;
7531
7532 int slotID;
7533 string slotName;
7534 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
7535 return false;
7536
7537 return true;
7538 }
7539
7540 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
7541 {
7542 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
7543 }
7544
7545 bool IsResultOfSplit()
7546 {
7547 return m_IsResultOfSplit;
7548 }
7549
7550 void SetResultOfSplit(bool value)
7551 {
7552 m_IsResultOfSplit = value;
7553 }
7554
7555 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
7556 {
7557 return ComputeQuantityUsedEx(other_item, use_stack_max);
7558 }
7559
7560 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
7561 {
7562 float other_item_quantity = other_item.GetQuantity();
7563 float this_free_space;
7564
7565 float stack_max = GetQuantityMax();
7566
7567 this_free_space = stack_max - GetQuantity();
7568
7569 if (other_item_quantity > this_free_space)
7570 {
7571 return this_free_space;
7572 }
7573 else
7574 {
7575 return other_item_quantity;
7576 }
7577 }
7578
7579 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
7580 {
7581 CombineItems(ItemBase.Cast(entity2),use_stack_max);
7582 }
7583
7584 void CombineItems(ItemBase other_item, bool use_stack_max = true)
7585 {
7586 if (!CanBeCombined(other_item, false))
7587 return;
7588
7589 if (!IsMagazine() && other_item)
7590 {
7591 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
7592 if (quantity_used != 0)
7593 {
7594 float hp1 = GetHealth01("","");
7595 float hp2 = other_item.GetHealth01("","");
7596 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
7597 hpResult = hpResult / (GetQuantity() + quantity_used);
7598
7599 hpResult *= GetMaxHealth();
7600 Math.Round(hpResult);
7601 SetHealth("", "Health", hpResult);
7602
7603 AddQuantity(quantity_used);
7604 other_item.AddQuantity(-quantity_used);
7605 }
7606 }
7607 OnCombine(other_item);
7608 }
7609
7610 void OnCombine(ItemBase other_item)
7611 {
7612 #ifdef SERVER
7613 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
7614 GetHierarchyParent().IncreaseLifetimeUp();
7615 #endif
7616 };
7617
7618 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
7619 {
7620 PlayerBase p = PlayerBase.Cast(player);
7621
7622 array<int> recipesIds = p.m_Recipes;
7623 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
7624 if (moduleRecipesManager)
7625 {
7626 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
7627 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
7628 }
7629
7630 for (int i = 0;i < recipesIds.Count(); i++)
7631 {
7632 int key = recipesIds.Get(i);
7633 string recipeName = moduleRecipesManager.GetRecipeName(key);
7634 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
7635 }
7636 }
7637
7638 // -------------------------------------------------------------------------
7639 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
7640 {
7641 super.GetDebugActions(outputList);
7642
7643 //quantity
7644 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
7645 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
7646 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
7647 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
7648 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
7649
7650 //health
7651 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
7652 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
7653 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
7654 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
7655 //temperature
7656 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
7657 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
7658 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
7659 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
7660
7661 //wet
7662 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
7663 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
7664 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
7665
7666 //liquidtype
7667 if (IsLiquidContainer())
7668 {
7669 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
7670 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
7671 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
7672 }
7673
7674 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
7675 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
7676
7677 // watch
7678 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
7679 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
7680 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
7681
7682 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
7683
7684 InventoryLocation loc = new InventoryLocation();
7685 GetInventory().GetCurrentInventoryLocation(loc);
7686 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
7687 {
7688 if (Gizmo_IsSupported())
7689 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
7690 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
7691 }
7692
7693 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
7694 }
7695
7696 // -------------------------------------------------------------------------
7697 // -------------------------------------------------------------------------
7698 // -------------------------------------------------------------------------
7699 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
7700 {
7701 super.OnAction(action_id, player, ctx);
7702
7703 if (GetGame().IsClient() || !GetGame().IsMultiplayer())
7704 {
7705 switch (action_id)
7706 {
7707 case EActions.GIZMO_OBJECT:
7708 GetGame().GizmoSelectObject(this);
7709 return true;
7710 case EActions.GIZMO_PHYSICS:
7711 GetGame().GizmoSelectPhysics(GetPhysics());
7712 return true;
7713 }
7714 }
7715
7716 if (GetGame().IsServer())
7717 {
7718 switch (action_id)
7719 {
7720 case EActions.DELETE:
7721 Delete();
7722 return true;
7723 }
7724 }
7725
7726 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
7727 {
7728 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
7729 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
7730 PlayerBase p = PlayerBase.Cast(player);
7731 if (EActions.RECIPES_RANGE_START < 1000)
7732 {
7733 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
7734 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
7735 }
7736 }
7737 #ifndef SERVER
7738 else if (action_id == EActions.WATCH_PLAYER)
7739 {
7740 PluginDeveloper.SetDeveloperItemClientEx(player);
7741 }
7742 #endif
7743 if (GetGame().IsServer())
7744 {
7745 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
7746 {
7747 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
7748 OnDebugButtonPressServer(id + 1);
7749 }
7750
7751 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
7752 {
7753 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
7754 InsertAgent(agent_id,100);
7755 }
7756
7757 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
7758 {
7759 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
7760 RemoveAgent(agent_id2);
7761 }
7762
7763 else if (action_id == EActions.ADD_QUANTITY)
7764 {
7765 if (IsMagazine())
7766 {
7767 Magazine mag = Magazine.Cast(this);
7768 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
7769 }
7770 else
7771 {
7772 AddQuantity(GetQuantityMax() * 0.2);
7773 }
7774
7775 if (m_EM)
7776 {
7777 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
7778 }
7779 //PrintVariables();
7780 }
7781
7782 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
7783 {
7784 if (IsMagazine())
7785 {
7786 Magazine mag2 = Magazine.Cast(this);
7787 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
7788 }
7789 else
7790 {
7791 AddQuantity(- GetQuantityMax() * 0.2);
7792 }
7793 if (m_EM)
7794 {
7795 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
7796 }
7797 //PrintVariables();
7798 }
7799
7800 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
7801 {
7802 SetQuantity(0);
7803
7804 if (m_EM)
7805 {
7806 m_EM.SetEnergy(0);
7807 }
7808 }
7809
7810 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
7811 {
7813
7814 if (m_EM)
7815 {
7816 m_EM.SetEnergy(m_EM.GetEnergyMax());
7817 }
7818 }
7819
7820 else if (action_id == EActions.ADD_HEALTH)
7821 {
7822 AddHealth("","",GetMaxHealth("","Health")/5);
7823 }
7824 else if (action_id == EActions.REMOVE_HEALTH)
7825 {
7826 AddHealth("","",-GetMaxHealth("","Health")/5);
7827 }
7828 else if (action_id == EActions.DESTROY_HEALTH)
7829 {
7830 SetHealth01("","",0);
7831 }
7832 else if (action_id == EActions.WATCH_ITEM)
7833 {
7835 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
7836 #ifdef DEVELOPER
7837 SetDebugDeveloper_item(this);
7838 #endif
7839 }
7840
7841 else if (action_id == EActions.ADD_TEMPERATURE)
7842 {
7843 AddTemperature(20);
7844 //PrintVariables();
7845 }
7846
7847 else if (action_id == EActions.REMOVE_TEMPERATURE)
7848 {
7849 AddTemperature(-20);
7850 //PrintVariables();
7851 }
7852
7853 else if (action_id == EActions.FLIP_FROZEN)
7854 {
7855 SetFrozen(!GetIsFrozen());
7856 //PrintVariables();
7857 }
7858
7859 else if (action_id == EActions.ADD_WETNESS)
7860 {
7861 AddWet(GetWetMax()/5);
7862 //PrintVariables();
7863 }
7864
7865 else if (action_id == EActions.REMOVE_WETNESS)
7866 {
7867 AddWet(-GetWetMax()/5);
7868 //PrintVariables();
7869 }
7870
7871 else if (action_id == EActions.LIQUIDTYPE_UP)
7872 {
7873 int curr_type = GetLiquidType();
7874 SetLiquidType(curr_type * 2);
7875 //AddWet(1);
7876 //PrintVariables();
7877 }
7878
7879 else if (action_id == EActions.LIQUIDTYPE_DOWN)
7880 {
7881 int curr_type2 = GetLiquidType();
7882 SetLiquidType(curr_type2 / 2);
7883 }
7884
7885 else if (action_id == EActions.MAKE_SPECIAL)
7886 {
7887 auto debugParams = DebugSpawnParams.WithPlayer(player);
7888 OnDebugSpawnEx(debugParams);
7889 }
7890
7891 }
7892
7893
7894 return false;
7895 }
7896
7897 // -------------------------------------------------------------------------
7898
7899
7902 void OnActivatedByTripWire();
7903
7905 void OnActivatedByItem(notnull ItemBase item);
7906
7907 //----------------------------------------------------------------
7908 //returns true if item is able to explode when put in fire
7909 bool CanExplodeInFire()
7910 {
7911 return false;
7912 }
7913
7914 //----------------------------------------------------------------
7915 bool CanEat()
7916 {
7917 return true;
7918 }
7919
7920 //----------------------------------------------------------------
7921 override bool IsIgnoredByConstruction()
7922 {
7923 return true;
7924 }
7925
7926 //----------------------------------------------------------------
7927 //has FoodStages in config?
7928 bool HasFoodStage()
7929 {
7930 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
7931 return GetGame().ConfigIsExisting(config_path);
7932 }
7933
7935 FoodStage GetFoodStage()
7936 {
7937 return null;
7938 }
7939
7940 bool CanBeCooked()
7941 {
7942 return false;
7943 }
7944
7945 bool CanBeCookedOnStick()
7946 {
7947 return false;
7948 }
7949
7951 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
7953
7954 //----------------------------------------------------------------
7955 bool CanRepair(ItemBase item_repair_kit)
7956 {
7957 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
7958 return module_repairing.CanRepair(this, item_repair_kit);
7959 }
7960
7961 //----------------------------------------------------------------
7962 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
7963 {
7964 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
7965 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
7966 }
7967
7968 //----------------------------------------------------------------
7969 int GetItemSize()
7970 {
7971 /*
7972 vector v_size = this.ConfigGetVector("itemSize");
7973 int v_size_x = v_size[0];
7974 int v_size_y = v_size[1];
7975 int size = v_size_x * v_size_y;
7976 return size;
7977 */
7978
7979 return 1;
7980 }
7981
7982 //----------------------------------------------------------------
7983 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
7984 bool CanBeMovedOverride()
7985 {
7986 return m_CanBeMovedOverride;
7987 }
7988
7989 //----------------------------------------------------------------
7990 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
7991 void SetCanBeMovedOverride(bool setting)
7992 {
7993 m_CanBeMovedOverride = setting;
7994 }
7995
7996 //----------------------------------------------------------------
8004 void MessageToOwnerStatus(string text)
8005 {
8006 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8007
8008 if (player)
8009 {
8010 player.MessageStatus(text);
8011 }
8012 }
8013
8014 //----------------------------------------------------------------
8022 void MessageToOwnerAction(string text)
8023 {
8024 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8025
8026 if (player)
8027 {
8028 player.MessageAction(text);
8029 }
8030 }
8031
8032 //----------------------------------------------------------------
8040 void MessageToOwnerFriendly(string text)
8041 {
8042 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8043
8044 if (player)
8045 {
8046 player.MessageFriendly(text);
8047 }
8048 }
8049
8050 //----------------------------------------------------------------
8058 void MessageToOwnerImportant(string text)
8059 {
8060 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8061
8062 if (player)
8063 {
8064 player.MessageImportant(text);
8065 }
8066 }
8067
8068 override bool IsItemBase()
8069 {
8070 return true;
8071 }
8072
8073 // Checks if item is of questioned kind
8074 override bool KindOf(string tag)
8075 {
8076 bool found = false;
8077 string item_name = this.GetType();
8078 ref TStringArray item_tag_array = new TStringArray;
8079 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
8080
8081 int array_size = item_tag_array.Count();
8082 for (int i = 0; i < array_size; i++)
8083 {
8084 if (item_tag_array.Get(i) == tag)
8085 {
8086 found = true;
8087 break;
8088 }
8089 }
8090 return found;
8091 }
8092
8093
8094 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
8095 {
8096 //Debug.Log("OnRPC called");
8097 super.OnRPC(sender, rpc_type,ctx);
8098
8099 //Play soundset for attachment locking (ActionLockAttachment.c)
8100 switch (rpc_type)
8101 {
8102 #ifndef SERVER
8103 case ERPCs.RPC_SOUND_LOCK_ATTACH:
8104 Param2<bool, string> p = new Param2<bool, string>(false, "");
8105
8106 if (!ctx.Read(p))
8107 return;
8108
8109 bool play = p.param1;
8110 string soundSet = p.param2;
8111
8112 if (play)
8113 {
8114 if (m_LockingSound)
8115 {
8117 {
8118 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
8119 }
8120 }
8121 else
8122 {
8123 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
8124 }
8125 }
8126 else
8127 {
8128 SEffectManager.DestroyEffect(m_LockingSound);
8129 }
8130
8131 break;
8132 #endif
8133
8134 }
8135
8136 if (GetWrittenNoteData())
8137 {
8138 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
8139 }
8140 }
8141
8142 //-----------------------------
8143 // VARIABLE MANIPULATION SYSTEM
8144 //-----------------------------
8145 int NameToID(string name)
8146 {
8147 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
8148 return plugin.GetID(name);
8149 }
8150
8151 string IDToName(int id)
8152 {
8153 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
8154 return plugin.GetName(id);
8155 }
8156
8158 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
8159 {
8160 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
8161 //read the flags
8162 int varFlags;
8163 if (!ctx.Read(varFlags))
8164 return;
8165
8166 if (varFlags & ItemVariableFlags.FLOAT)
8167 {
8168 ReadVarsFromCTX(ctx);
8169 }
8170 }
8171
8172 override void SerializeNumericalVars(array<float> floats_out)
8173 {
8174 //some variables handled on EntityAI level already!
8175 super.SerializeNumericalVars(floats_out);
8176
8177 // the order of serialization must be the same as the order of de-serialization
8178 //--------------------------------------------
8179 if (IsVariableSet(VARIABLE_QUANTITY))
8180 {
8181 floats_out.Insert(m_VarQuantity);
8182 }
8183 //--------------------------------------------
8184 if (IsVariableSet(VARIABLE_WET))
8185 {
8186 floats_out.Insert(m_VarWet);
8187 }
8188 //--------------------------------------------
8189 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
8190 {
8191 floats_out.Insert(m_VarLiquidType);
8192 }
8193 //--------------------------------------------
8194 if (IsVariableSet(VARIABLE_COLOR))
8195 {
8196 floats_out.Insert(m_ColorComponentR);
8197 floats_out.Insert(m_ColorComponentG);
8198 floats_out.Insert(m_ColorComponentB);
8199 floats_out.Insert(m_ColorComponentA);
8200 }
8201 //--------------------------------------------
8202 if (IsVariableSet(VARIABLE_CLEANNESS))
8203 {
8204 floats_out.Insert(m_Cleanness);
8205 }
8206 }
8207
8208 override void DeSerializeNumericalVars(array<float> floats)
8209 {
8210 //some variables handled on EntityAI level already!
8211 super.DeSerializeNumericalVars(floats);
8212
8213 // the order of serialization must be the same as the order of de-serialization
8214 int index = 0;
8215 int mask = Math.Round(floats.Get(index));
8216
8217 index++;
8218 //--------------------------------------------
8219 if (mask & VARIABLE_QUANTITY)
8220 {
8221 if (m_IsStoreLoad)
8222 {
8223 SetStoreLoadedQuantity(floats.Get(index));
8224 }
8225 else
8226 {
8227 float quantity = floats.Get(index);
8228 SetQuantity(quantity, true, false, false, false);
8229 }
8230 index++;
8231 }
8232 //--------------------------------------------
8233 if (mask & VARIABLE_WET)
8234 {
8235 float wet = floats.Get(index);
8236 SetWet(wet);
8237 index++;
8238 }
8239 //--------------------------------------------
8240 if (mask & VARIABLE_LIQUIDTYPE)
8241 {
8242 int liquidtype = Math.Round(floats.Get(index));
8243 SetLiquidType(liquidtype);
8244 index++;
8245 }
8246 //--------------------------------------------
8247 if (mask & VARIABLE_COLOR)
8248 {
8249 m_ColorComponentR = Math.Round(floats.Get(index));
8250 index++;
8251 m_ColorComponentG = Math.Round(floats.Get(index));
8252 index++;
8253 m_ColorComponentB = Math.Round(floats.Get(index));
8254 index++;
8255 m_ColorComponentA = Math.Round(floats.Get(index));
8256 index++;
8257 }
8258 //--------------------------------------------
8259 if (mask & VARIABLE_CLEANNESS)
8260 {
8261 int cleanness = Math.Round(floats.Get(index));
8262 SetCleanness(cleanness);
8263 index++;
8264 }
8265 }
8266
8267 override void WriteVarsToCTX(ParamsWriteContext ctx)
8268 {
8269 super.WriteVarsToCTX(ctx);
8270
8271 //--------------------------------------------
8272 if (IsVariableSet(VARIABLE_QUANTITY))
8273 {
8274 ctx.Write(GetQuantity());
8275 }
8276 //--------------------------------------------
8277 if (IsVariableSet(VARIABLE_WET))
8278 {
8279 ctx.Write(GetWet());
8280 }
8281 //--------------------------------------------
8282 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
8283 {
8284 ctx.Write(GetLiquidType());
8285 }
8286 //--------------------------------------------
8287 if (IsVariableSet(VARIABLE_COLOR))
8288 {
8289 int r,g,b,a;
8290 GetColor(r,g,b,a);
8291 ctx.Write(r);
8292 ctx.Write(g);
8293 ctx.Write(b);
8294 ctx.Write(a);
8295 }
8296 //--------------------------------------------
8297 if (IsVariableSet(VARIABLE_CLEANNESS))
8298 {
8299 ctx.Write(GetCleanness());
8300 }
8301 }
8302
8303 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
8304 {
8305 if (!super.ReadVarsFromCTX(ctx,version))
8306 return false;
8307
8308 int intValue;
8309 float value;
8310
8311 if (version < 140)
8312 {
8313 if (!ctx.Read(intValue))
8314 return false;
8315
8316 m_VariablesMask = intValue;
8317 }
8318
8319 if (m_VariablesMask & VARIABLE_QUANTITY)
8320 {
8321 if (!ctx.Read(value))
8322 return false;
8323
8324 if (IsStoreLoad())
8325 {
8327 }
8328 else
8329 {
8330 SetQuantity(value, true, false, false, false);
8331 }
8332 }
8333 //--------------------------------------------
8334 if (version < 140)
8335 {
8336 if (m_VariablesMask & VARIABLE_TEMPERATURE)
8337 {
8338 if (!ctx.Read(value))
8339 return false;
8340 SetTemperatureDirect(value);
8341 }
8342 }
8343 //--------------------------------------------
8344 if (m_VariablesMask & VARIABLE_WET)
8345 {
8346 if (!ctx.Read(value))
8347 return false;
8348 SetWet(value);
8349 }
8350 //--------------------------------------------
8351 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
8352 {
8353 if (!ctx.Read(intValue))
8354 return false;
8355 SetLiquidType(intValue);
8356 }
8357 //--------------------------------------------
8358 if (m_VariablesMask & VARIABLE_COLOR)
8359 {
8360 int r,g,b,a;
8361 if (!ctx.Read(r))
8362 return false;
8363 if (!ctx.Read(g))
8364 return false;
8365 if (!ctx.Read(b))
8366 return false;
8367 if (!ctx.Read(a))
8368 return false;
8369
8370 SetColor(r,g,b,a);
8371 }
8372 //--------------------------------------------
8373 if (m_VariablesMask & VARIABLE_CLEANNESS)
8374 {
8375 if (!ctx.Read(intValue))
8376 return false;
8377 SetCleanness(intValue);
8378 }
8379 //--------------------------------------------
8380 if (version >= 138 && version < 140)
8381 {
8382 if (m_VariablesMask & VARIABLE_TEMPERATURE)
8383 {
8384 if (!ctx.Read(intValue))
8385 return false;
8386 SetFrozen(intValue);
8387 }
8388 }
8389
8390 return true;
8391 }
8392
8393 //----------------------------------------------------------------
8394 override bool OnStoreLoad(ParamsReadContext ctx, int version)
8395 {
8396 m_IsStoreLoad = true;
8398 {
8399 m_FixDamageSystemInit = true;
8400 }
8401
8402 if (!super.OnStoreLoad(ctx, version))
8403 {
8404 m_IsStoreLoad = false;
8405 return false;
8406 }
8407
8408 if (version >= 114)
8409 {
8410 bool hasQuickBarIndexSaved;
8411
8412 if (!ctx.Read(hasQuickBarIndexSaved))
8413 {
8414 m_IsStoreLoad = false;
8415 return false;
8416 }
8417
8418 if (hasQuickBarIndexSaved)
8419 {
8420 int itmQBIndex;
8421
8422 //Load quickbar item bind
8423 if (!ctx.Read(itmQBIndex))
8424 {
8425 m_IsStoreLoad = false;
8426 return false;
8427 }
8428
8429 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
8430 if (itmQBIndex != -1 && parentPlayer)
8431 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
8432 }
8433 }
8434 else
8435 {
8436 // Backup of how it used to be
8437 PlayerBase player;
8438 int itemQBIndex;
8439 if (version == int.MAX)
8440 {
8441 if (!ctx.Read(itemQBIndex))
8442 {
8443 m_IsStoreLoad = false;
8444 return false;
8445 }
8446 }
8447 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
8448 {
8449 //Load quickbar item bind
8450 if (!ctx.Read(itemQBIndex))
8451 {
8452 m_IsStoreLoad = false;
8453 return false;
8454 }
8455 if (itemQBIndex != -1 && player)
8456 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
8457 }
8458 }
8459
8460 if (version < 140)
8461 {
8462 // variable management system
8463 if (!LoadVariables(ctx, version))
8464 {
8465 m_IsStoreLoad = false;
8466 return false;
8467 }
8468 }
8469
8470 //agent trasmission system
8471 if (!LoadAgents(ctx, version))
8472 {
8473 m_IsStoreLoad = false;
8474 return false;
8475 }
8476 if (version >= 132)
8477 {
8478 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
8479 if (raib)
8480 {
8481 if (!raib.OnStoreLoad(ctx,version))
8482 {
8483 m_IsStoreLoad = false;
8484 return false;
8485 }
8486 }
8487 }
8488
8489 m_IsStoreLoad = false;
8490 return true;
8491 }
8492
8493 //----------------------------------------------------------------
8494
8495 override void OnStoreSave(ParamsWriteContext ctx)
8496 {
8497 super.OnStoreSave(ctx);
8498
8499 PlayerBase player;
8500 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
8501 {
8502 ctx.Write(true); // Keep track of if we should actually read this in or not
8503 //Save quickbar item bind
8504 int itemQBIndex = -1;
8505 itemQBIndex = player.FindQuickBarEntityIndex(this);
8506 ctx.Write(itemQBIndex);
8507 }
8508 else
8509 {
8510 ctx.Write(false); // Keep track of if we should actually read this in or not
8511 }
8512
8513 SaveAgents(ctx);//agent trasmission system
8514
8515 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
8516 if (raib)
8517 {
8518 raib.OnStoreSave(ctx);
8519 }
8520 }
8521 //----------------------------------------------------------------
8522
8523 override void AfterStoreLoad()
8524 {
8525 super.AfterStoreLoad();
8526
8528 {
8530 }
8531
8532 if (GetStoreLoadedQuantity() != float.LOWEST)
8533 {
8535 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
8536 }
8537 }
8538
8539 override void EEOnAfterLoad()
8540 {
8541 super.EEOnAfterLoad();
8542
8544 {
8545 m_FixDamageSystemInit = false;
8546 }
8547
8550 }
8551
8552 bool CanBeDisinfected()
8553 {
8554 return false;
8555 }
8556
8557
8558 //----------------------------------------------------------------
8559 override void OnVariablesSynchronized()
8560 {
8561 if (m_Initialized)
8562 {
8563 #ifdef PLATFORM_CONSOLE
8564 //bruteforce it is
8565 if (IsSplitable())
8566 {
8567 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
8568 if (menu)
8569 {
8570 menu.Refresh();
8571 }
8572 }
8573 #endif
8574 }
8575
8577 {
8578 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
8579 m_WantPlayImpactSound = false;
8580 }
8581
8583 {
8584 SetWeightDirty();
8586 }
8587 if (m_VarWet != m_VarWetPrev)
8588 {
8591 }
8592
8593 if (m_SoundSyncPlay != 0)
8594 {
8595 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
8596 m_SoundSyncPlay = 0;
8597 }
8598 if (m_SoundSyncStop != 0)
8599 {
8600 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
8601 m_SoundSyncStop = 0;
8602 }
8603
8604 super.OnVariablesSynchronized();
8605 }
8606
8607 //------------------------- Quantity
8608 //----------------------------------------------------------------
8610 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
8611 {
8612 if (!IsServerCheck(allow_client))
8613 return false;
8614
8615 if (!HasQuantity())
8616 return false;
8617
8618 float min = GetQuantityMin();
8619 float max = GetQuantityMax();
8620
8621 if (value <= (min + 0.001))
8622 value = min;
8623
8624 if (value == min)
8625 {
8626 if (destroy_config)
8627 {
8628 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
8629 if (dstr)
8630 {
8631 m_VarQuantity = Math.Clamp(value, min, max);
8632 this.Delete();
8633 return true;
8634 }
8635 }
8636 else if (destroy_forced)
8637 {
8638 m_VarQuantity = Math.Clamp(value, min, max);
8639 this.Delete();
8640 return true;
8641 }
8642 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
8643 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
8644 }
8645
8646 float delta = m_VarQuantity;
8647 m_VarQuantity = Math.Clamp(value, min, max);
8648
8649 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
8650 {
8651 delta = m_VarQuantity - delta;
8652
8653 if (delta)
8654 OnQuantityChanged(delta);
8655 }
8656
8657 SetVariableMask(VARIABLE_QUANTITY);
8658
8659 return false;
8660 }
8661
8662 //----------------------------------------------------------------
8664 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
8665 {
8666 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
8667 }
8668 //----------------------------------------------------------------
8669 void SetQuantityMax()
8670 {
8671 float max = GetQuantityMax();
8672 SetQuantity(max);
8673 }
8674
8675 override void SetQuantityToMinimum()
8676 {
8677 float min = GetQuantityMin();
8678 SetQuantity(min);
8679 }
8680 //----------------------------------------------------------------
8682 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
8683 {
8684 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
8685 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
8686 SetQuantity(result, destroy_config, destroy_forced);
8687 }
8688
8689 //----------------------------------------------------------------
8691 override float GetQuantityNormalized()
8692 {
8693 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
8694 }
8695
8697 {
8698 return GetQuantityNormalized();
8699 }
8700
8701 /*void SetAmmoNormalized(float value)
8702 {
8703 float value_clamped = Math.Clamp(value, 0, 1);
8704 Magazine this_mag = Magazine.Cast(this);
8705 int max_rounds = this_mag.GetAmmoMax();
8706 int result = value * max_rounds;//can the rounded if higher precision is required
8707 this_mag.SetAmmoCount(result);
8708 }*/
8709 //----------------------------------------------------------------
8710 override int GetQuantityMax()
8711 {
8712 int slot = -1;
8713 if (GetInventory())
8714 {
8715 InventoryLocation il = new InventoryLocation;
8716 GetInventory().GetCurrentInventoryLocation(il);
8717 slot = il.GetSlot();
8718 }
8719
8720 return GetTargetQuantityMax(slot);
8721 }
8722
8723 override int GetTargetQuantityMax(int attSlotID = -1)
8724 {
8725 float quantity_max = 0;
8726
8727 if (IsSplitable()) //only stackable/splitable items can check for stack size
8728 {
8729 if (attSlotID != -1)
8730 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
8731
8732 if (quantity_max <= 0)
8733 quantity_max = m_VarStackMax;
8734 }
8735
8736 if (quantity_max <= 0)
8737 quantity_max = m_VarQuantityMax;
8738
8739 return quantity_max;
8740 }
8741 //----------------------------------------------------------------
8742 override int GetQuantityMin()
8743 {
8744 return m_VarQuantityMin;
8745 }
8746 //----------------------------------------------------------------
8747 int GetQuantityInit()
8748 {
8749 return m_VarQuantityInit;
8750 }
8751
8752 //----------------------------------------------------------------
8753 override bool HasQuantity()
8754 {
8755 return !(GetQuantityMax() - GetQuantityMin() == 0);
8756 }
8757
8758 override float GetQuantity()
8759 {
8760 return m_VarQuantity;
8761 }
8762
8763 bool IsFullQuantity()
8764 {
8765 return GetQuantity() >= GetQuantityMax();
8766 }
8767
8768 //Calculates weight of single item without attachments and cargo
8769 override float GetSingleInventoryItemWeightEx()
8770 {
8771 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
8772 float weightEx = GetWeightEx();//overall weight of the item
8773 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
8774 return weightEx - special;
8775 }
8776
8777 // Obsolete, use GetSingleInventoryItemWeightEx() instead
8779 {
8781 }
8782
8783 override protected float GetWeightSpecialized(bool forceRecalc = false)
8784 {
8785 if (IsSplitable()) //quantity determines size of the stack
8786 {
8787 #ifdef DEVELOPER
8788 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8789 {
8790 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
8791 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
8792 }
8793 #endif
8794
8795 return GetQuantity() * GetConfigWeightModified();
8796 }
8797 else if (HasEnergyManager())// items with energy manager
8798 {
8799 #ifdef DEVELOPER
8800 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8801 {
8802 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
8803 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
8804 }
8805 #endif
8806 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
8807 }
8808 else//everything else
8809 {
8810 #ifdef DEVELOPER
8811 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8812 {
8813 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
8814 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
8815 }
8816 #endif
8817 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
8818 }
8819 }
8820
8822 int GetNumberOfItems()
8823 {
8824 int item_count = 0;
8825 ItemBase item;
8826
8827 if (GetInventory().GetCargo() != NULL)
8828 {
8829 item_count = GetInventory().GetCargo().GetItemCount();
8830 }
8831
8832 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
8833 {
8834 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
8835 if (item)
8836 item_count += item.GetNumberOfItems();
8837 }
8838 return item_count;
8839 }
8840
8842 float GetUnitWeight(bool include_wetness = true)
8843 {
8844 float weight = 0;
8845 float wetness = 1;
8846 if (include_wetness)
8847 wetness += GetWet();
8848 if (IsSplitable()) //quantity determines size of the stack
8849 {
8850 weight = wetness * m_ConfigWeight;
8851 }
8852 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
8853 {
8854 weight = 1;
8855 }
8856 return weight;
8857 }
8858
8859 //-----------------------------------------------------------------
8860
8861 override void ClearInventory()
8862 {
8863 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
8864 {
8865 GameInventory inv = GetInventory();
8866 array<EntityAI> items = new array<EntityAI>;
8867 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
8868 for (int i = 0; i < items.Count(); i++)
8869 {
8870 ItemBase item = ItemBase.Cast(items.Get(i));
8871 if (item)
8872 {
8873 GetGame().ObjectDelete(item);
8874 }
8875 }
8876 }
8877 }
8878
8879 //------------------------- Energy
8880
8881 //----------------------------------------------------------------
8882 float GetEnergy()
8883 {
8884 float energy = 0;
8885 if (HasEnergyManager())
8886 {
8887 energy = GetCompEM().GetEnergy();
8888 }
8889 return energy;
8890 }
8891
8892
8893 override void OnEnergyConsumed()
8894 {
8895 super.OnEnergyConsumed();
8896
8898 }
8899
8900 override void OnEnergyAdded()
8901 {
8902 super.OnEnergyAdded();
8903
8905 }
8906
8907 // Converts energy (from Energy Manager) to quantity, if enabled.
8909 {
8910 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
8911 {
8912 if (HasQuantity())
8913 {
8914 float energy_0to1 = GetCompEM().GetEnergy0To1();
8915 SetQuantityNormalized(energy_0to1);
8916 }
8917 }
8918 }
8919
8920 //----------------------------------------------------------------
8921 float GetHeatIsolationInit()
8922 {
8923 return ConfigGetFloat("heatIsolation");
8924 }
8925
8926 float GetHeatIsolation()
8927 {
8928 return m_HeatIsolation;
8929 }
8930
8931 float GetDryingIncrement(string pIncrementName)
8932 {
8933 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
8934 if (GetGame().ConfigIsExisting(paramPath))
8935 return GetGame().ConfigGetFloat(paramPath);
8936
8937 return 0.0;
8938 }
8939
8940 float GetSoakingIncrement(string pIncrementName)
8941 {
8942 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
8943 if (GetGame().ConfigIsExisting(paramPath))
8944 return GetGame().ConfigGetFloat(paramPath);
8945
8946 return 0.0;
8947 }
8948 //----------------------------------------------------------------
8949 override void SetWet(float value, bool allow_client = false)
8950 {
8951 if (!IsServerCheck(allow_client))
8952 return;
8953
8954 float min = GetWetMin();
8955 float max = GetWetMax();
8956
8957 float previousValue = m_VarWet;
8958
8959 m_VarWet = Math.Clamp(value, min, max);
8960
8961 if (previousValue != m_VarWet)
8962 {
8963 SetVariableMask(VARIABLE_WET);
8964 OnWetChanged(m_VarWet, previousValue);
8965 }
8966 }
8967 //----------------------------------------------------------------
8968 override void AddWet(float value)
8969 {
8970 SetWet(GetWet() + value);
8971 }
8972 //----------------------------------------------------------------
8973 override void SetWetMax()
8974 {
8976 }
8977 //----------------------------------------------------------------
8978 override float GetWet()
8979 {
8980 return m_VarWet;
8981 }
8982 //----------------------------------------------------------------
8983 override float GetWetMax()
8984 {
8985 return m_VarWetMax;
8986 }
8987 //----------------------------------------------------------------
8988 override float GetWetMin()
8989 {
8990 return m_VarWetMin;
8991 }
8992 //----------------------------------------------------------------
8993 override float GetWetInit()
8994 {
8995 return m_VarWetInit;
8996 }
8997 //----------------------------------------------------------------
8998 override void OnWetChanged(float newVal, float oldVal)
8999 {
9000 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
9001 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
9002 if (newLevel != oldLevel)
9003 {
9004 OnWetLevelChanged(newLevel,oldLevel);
9005 }
9006 }
9007
9008 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
9009 {
9010 SetWeightDirty();
9011 }
9012
9013 override EWetnessLevel GetWetLevel()
9014 {
9015 return GetWetLevelInternal(m_VarWet);
9016 }
9017
9018 //----------------------------------------------------------------
9019
9020 override void SetStoreLoad(bool value)
9021 {
9022 m_IsStoreLoad = value;
9023 }
9024
9025 override bool IsStoreLoad()
9026 {
9027 return m_IsStoreLoad;
9028 }
9029
9030 override void SetStoreLoadedQuantity(float value)
9031 {
9032 m_StoreLoadedQuantity = value;
9033 }
9034
9035 override float GetStoreLoadedQuantity()
9036 {
9037 return m_StoreLoadedQuantity;
9038 }
9039
9040 //----------------------------------------------------------------
9041
9042 float GetItemModelLength()
9043 {
9044 if (ConfigIsExisting("itemModelLength"))
9045 {
9046 return ConfigGetFloat("itemModelLength");
9047 }
9048 return 0;
9049 }
9050
9051 float GetItemAttachOffset()
9052 {
9053 if (ConfigIsExisting("itemAttachOffset"))
9054 {
9055 return ConfigGetFloat("itemAttachOffset");
9056 }
9057 return 0;
9058 }
9059
9060 override void SetCleanness(int value, bool allow_client = false)
9061 {
9062 if (!IsServerCheck(allow_client))
9063 return;
9064
9065 int previousValue = m_Cleanness;
9066
9067 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
9068
9069 if (previousValue != m_Cleanness)
9070 SetVariableMask(VARIABLE_CLEANNESS);
9071 }
9072
9073 override int GetCleanness()
9074 {
9075 return m_Cleanness;
9076 }
9077
9079 {
9080 return true;
9081 }
9082
9083 //----------------------------------------------------------------
9084 // ATTACHMENT LOCKING
9085 // Getters relevant to generic ActionLockAttachment
9086 int GetLockType()
9087 {
9088 return m_LockType;
9089 }
9090
9091 string GetLockSoundSet()
9092 {
9093 return m_LockSoundSet;
9094 }
9095
9096 //----------------------------------------------------------------
9097 //------------------------- Color
9098 // sets items color variable given color components
9099 override void SetColor(int r, int g, int b, int a)
9100 {
9105 SetVariableMask(VARIABLE_COLOR);
9106 }
9108 override void GetColor(out int r,out int g,out int b,out int a)
9109 {
9114 }
9115
9116 bool IsColorSet()
9117 {
9118 return IsVariableSet(VARIABLE_COLOR);
9119 }
9120
9122 string GetColorString()
9123 {
9124 int r,g,b,a;
9125 GetColor(r,g,b,a);
9126 r = r/255;
9127 g = g/255;
9128 b = b/255;
9129 a = a/255;
9130 return MiscGameplayFunctions.GetColorString(r, g, b, a);
9131 }
9132 //----------------------------------------------------------------
9133 //------------------------- LiquidType
9134
9135 override void SetLiquidType(int value, bool allow_client = false)
9136 {
9137 if (!IsServerCheck(allow_client))
9138 return;
9139
9140 int old = m_VarLiquidType;
9141 m_VarLiquidType = value;
9142 OnLiquidTypeChanged(old,value);
9143 SetVariableMask(VARIABLE_LIQUIDTYPE);
9144 }
9145
9146 int GetLiquidTypeInit()
9147 {
9148 return ConfigGetInt("varLiquidTypeInit");
9149 }
9150
9151 override int GetLiquidType()
9152 {
9153 return m_VarLiquidType;
9154 }
9155
9156 protected void OnLiquidTypeChanged(int oldType, int newType)
9157 {
9158 if (newType == LIQUID_NONE && GetIsFrozen())
9159 SetFrozen(false);
9160 }
9161
9163 void UpdateQuickbarShortcutVisibility(PlayerBase player)
9164 {
9165 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
9166 }
9167
9168 // -------------------------------------------------------------------------
9170 void OnInventoryEnter(Man player)
9171 {
9172 PlayerBase nplayer;
9173 if (PlayerBase.CastTo(nplayer, player))
9174 {
9175 m_CanPlayImpactSound = true;
9176 //nplayer.OnItemInventoryEnter(this);
9177 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
9178 }
9179 }
9180
9181 // -------------------------------------------------------------------------
9183 void OnInventoryExit(Man player)
9184 {
9185 PlayerBase nplayer;
9186 if (PlayerBase.CastTo(nplayer,player))
9187 {
9188 //nplayer.OnItemInventoryExit(this);
9189 nplayer.SetEnableQuickBarEntityShortcut(this,false);
9190
9191 }
9192
9193 //if (!GetGame().IsDedicatedServer())
9194 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
9195
9196
9197 if (HasEnergyManager())
9198 {
9199 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
9200 }
9201 }
9202
9203 // ADVANCED PLACEMENT EVENTS
9204 override void OnPlacementStarted(Man player)
9205 {
9206 super.OnPlacementStarted(player);
9207
9208 SetTakeable(false);
9209 }
9210
9211 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
9212 {
9213 if (m_AdminLog)
9214 {
9215 m_AdminLog.OnPlacementComplete(player, this);
9216 }
9217
9218 super.OnPlacementComplete(player, position, orientation);
9219 }
9220
9221 //-----------------------------
9222 // AGENT SYSTEM
9223 //-----------------------------
9224 //--------------------------------------------------------------------------
9225 bool ContainsAgent(int agent_id)
9226 {
9227 if (agent_id & m_AttachedAgents)
9228 {
9229 return true;
9230 }
9231 else
9232 {
9233 return false;
9234 }
9235 }
9236
9237 //--------------------------------------------------------------------------
9238 override void RemoveAgent(int agent_id)
9239 {
9240 if (ContainsAgent(agent_id))
9241 {
9242 m_AttachedAgents = ~agent_id & m_AttachedAgents;
9243 }
9244 }
9245
9246 //--------------------------------------------------------------------------
9247 override void RemoveAllAgents()
9248 {
9249 m_AttachedAgents = 0;
9250 }
9251 //--------------------------------------------------------------------------
9252 override void RemoveAllAgentsExcept(int agent_to_keep)
9253 {
9254 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
9255 }
9256 // -------------------------------------------------------------------------
9257 override void InsertAgent(int agent, float count = 1)
9258 {
9259 if (count < 1)
9260 return;
9261 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
9263 }
9264
9266 void TransferAgents(int agents)
9267 {
9269 }
9270
9271 // -------------------------------------------------------------------------
9272 override int GetAgents()
9273 {
9274 return m_AttachedAgents;
9275 }
9276 //----------------------------------------------------------------------
9277
9278 /*int GetContaminationType()
9279 {
9280 int contamination_type;
9281
9282 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
9283 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
9284 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
9285 const int DIRTY_MASK = eAgents.WOUND_AGENT;
9286
9287 Edible_Base edible = Edible_Base.Cast(this);
9288 int agents = GetAgents();
9289 if (edible)
9290 {
9291 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
9292 if (profile)
9293 {
9294 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
9295 }
9296 }
9297 if (agents & CONTAMINATED_MASK)
9298 {
9299 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
9300 }
9301 if (agents & POISONED_MASK)
9302 {
9303 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
9304 }
9305 if (agents & NERVE_GAS_MASK)
9306 {
9307 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
9308 }
9309 if (agents & DIRTY_MASK)
9310 {
9311 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
9312 }
9313
9314 return agents;
9315 }*/
9316
9317 // -------------------------------------------------------------------------
9318 bool LoadAgents(ParamsReadContext ctx, int version)
9319 {
9320 if (!ctx.Read(m_AttachedAgents))
9321 return false;
9322 return true;
9323 }
9324 // -------------------------------------------------------------------------
9326 {
9327
9329 }
9330 // -------------------------------------------------------------------------
9331
9333 override void CheckForRoofLimited(float timeTresholdMS = 3000)
9334 {
9335 super.CheckForRoofLimited(timeTresholdMS);
9336
9337 float time = GetGame().GetTime();
9338 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
9339 {
9340 m_PreviousRoofTestTime = time;
9341 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
9342 }
9343 }
9344
9345 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
9346 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
9347 {
9348 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
9349 {
9350 return 0;
9351 }
9352
9353 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
9354 {
9355 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
9356 if (filter)
9357 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
9358 else
9359 return 0;//otherwise return 0 when no filter attached
9360 }
9361
9362 string subclassPath, entryName;
9363
9364 switch (type)
9365 {
9366 case DEF_BIOLOGICAL:
9367 entryName = "biological";
9368 break;
9369 case DEF_CHEMICAL:
9370 entryName = "chemical";
9371 break;
9372 default:
9373 entryName = "biological";
9374 break;
9375 }
9376
9377 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
9378
9379 return GetGame().ConfigGetFloat(subclassPath + entryName);
9380 }
9381
9382
9383
9385 override void EEOnCECreate()
9386 {
9387 if (!IsMagazine())
9389
9391 }
9392
9393
9394 //-------------------------
9395 // OPEN/CLOSE USER ACTIONS
9396 //-------------------------
9398 void Open();
9399 void Close();
9400 bool IsOpen()
9401 {
9402 return true;
9403 }
9404
9405 override bool CanDisplayCargo()
9406 {
9407 return IsOpen();
9408 }
9409
9410
9411 // ------------------------------------------------------------
9412 // CONDITIONS
9413 // ------------------------------------------------------------
9414 override bool CanPutInCargo(EntityAI parent)
9415 {
9416 if (parent)
9417 {
9418 if (parent.IsInherited(DayZInfected))
9419 return true;
9420
9421 if (!parent.IsRuined())
9422 return true;
9423 }
9424
9425 return true;
9426 }
9427
9428 override bool CanPutAsAttachment(EntityAI parent)
9429 {
9430 if (!super.CanPutAsAttachment(parent))
9431 {
9432 return false;
9433 }
9434
9435 if (!IsRuined() && !parent.IsRuined())
9436 {
9437 return true;
9438 }
9439
9440 return false;
9441 }
9442
9443 override bool CanReceiveItemIntoCargo(EntityAI item)
9444 {
9445 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9446 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9447 // return false;
9448
9449 return super.CanReceiveItemIntoCargo(item);
9450 }
9451
9452 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
9453 {
9454 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9455 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9456 // return false;
9457
9458 GameInventory attachmentInv = attachment.GetInventory();
9459 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
9460 {
9461 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
9462 return false;
9463 }
9464
9465 InventoryLocation loc = new InventoryLocation();
9466 attachment.GetInventory().GetCurrentInventoryLocation(loc);
9467 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
9468 return false;
9469
9470 return super.CanReceiveAttachment(attachment, slotId);
9471 }
9472
9473 override bool CanReleaseAttachment(EntityAI attachment)
9474 {
9475 if (!super.CanReleaseAttachment(attachment))
9476 return false;
9477
9478 return GetInventory().AreChildrenAccessible();
9479 }
9480
9481 /*override bool CanLoadAttachment(EntityAI attachment)
9482 {
9483 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9484 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9485 // return false;
9486
9487 GameInventory attachmentInv = attachment.GetInventory();
9488 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
9489 {
9490 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
9491 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
9492
9493 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
9494 return false;
9495 }
9496
9497 return super.CanLoadAttachment(attachment);
9498 }*/
9499
9500 // Plays muzzle flash particle effects
9501 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9502 {
9503 int id = muzzle_owner.GetMuzzleID();
9504 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
9505
9506 if (WPOF_array)
9507 {
9508 for (int i = 0; i < WPOF_array.Count(); i++)
9509 {
9510 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
9511
9512 if (WPOF)
9513 {
9514 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
9515 }
9516 }
9517 }
9518 }
9519
9520 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
9521 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9522 {
9523 int id = muzzle_owner.GetMuzzleID();
9524 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
9525
9526 if (WPOBE_array)
9527 {
9528 for (int i = 0; i < WPOBE_array.Count(); i++)
9529 {
9530 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
9531
9532 if (WPOBE)
9533 {
9534 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
9535 }
9536 }
9537 }
9538 }
9539
9540 // Plays all weapon overheating particles
9541 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9542 {
9543 int id = muzzle_owner.GetMuzzleID();
9544 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9545
9546 if (WPOOH_array)
9547 {
9548 for (int i = 0; i < WPOOH_array.Count(); i++)
9549 {
9550 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9551
9552 if (WPOOH)
9553 {
9554 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
9555 }
9556 }
9557 }
9558 }
9559
9560 // Updates all weapon overheating particles
9561 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9562 {
9563 int id = muzzle_owner.GetMuzzleID();
9564 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9565
9566 if (WPOOH_array)
9567 {
9568 for (int i = 0; i < WPOOH_array.Count(); i++)
9569 {
9570 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9571
9572 if (WPOOH)
9573 {
9574 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9575 }
9576 }
9577 }
9578 }
9579
9580 // Stops overheating particles
9581 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9582 {
9583 int id = muzzle_owner.GetMuzzleID();
9584 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9585
9586 if (WPOOH_array)
9587 {
9588 for (int i = 0; i < WPOOH_array.Count(); i++)
9589 {
9590 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9591
9592 if (WPOOH)
9593 {
9594 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9595 }
9596 }
9597 }
9598 }
9599
9600 //----------------------------------------------------------------
9601 //Item Behaviour - unified approach
9602 override bool IsHeavyBehaviour()
9603 {
9604 if (m_ItemBehaviour == 0)
9605 {
9606 return true;
9607 }
9608
9609 return false;
9610 }
9611
9612 override bool IsOneHandedBehaviour()
9613 {
9614 if (m_ItemBehaviour == 1)
9615 {
9616 return true;
9617 }
9618
9619 return false;
9620 }
9621
9622 override bool IsTwoHandedBehaviour()
9623 {
9624 if (m_ItemBehaviour == 2)
9625 {
9626 return true;
9627 }
9628
9629 return false;
9630 }
9631
9632 bool IsDeployable()
9633 {
9634 return false;
9635 }
9636
9638 float GetDeployTime()
9639 {
9640 return UATimeSpent.DEFAULT_DEPLOY;
9641 }
9642
9643
9644 //----------------------------------------------------------------
9645 // Item Targeting (User Actions)
9646 override void SetTakeable(bool pState)
9647 {
9648 m_IsTakeable = pState;
9649 SetSynchDirty();
9650 }
9651
9652 override bool IsTakeable()
9653 {
9654 return m_IsTakeable;
9655 }
9656
9657 // For cases where we want to show object widget which cant be taken to hands
9659 {
9660 return false;
9661 }
9662
9664 protected void PreLoadSoundAttachmentType()
9665 {
9666 string att_type = "None";
9667
9668 if (ConfigIsExisting("soundAttType"))
9669 {
9670 att_type = ConfigGetString("soundAttType");
9671 }
9672
9673 m_SoundAttType = att_type;
9674 }
9675
9676 override string GetAttachmentSoundType()
9677 {
9678 return m_SoundAttType;
9679 }
9680
9681 //----------------------------------------------------------------
9682 //SOUNDS - ItemSoundHandler
9683 //----------------------------------------------------------------
9684
9685 string GetPlaceSoundset(); // played when deploy starts
9686 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
9687 string GetDeploySoundset(); // played when deploy sucessfully finishes
9688 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
9689 string GetFoldSoundset(); // played when fold sucessfully finishes
9690
9692 {
9693 if (!m_ItemSoundHandler)
9695
9696 return m_ItemSoundHandler;
9697 }
9698
9699 // override to initialize sounds
9700 protected void InitItemSounds()
9701 {
9702 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
9703 return;
9704
9706
9707 if (GetPlaceSoundset() != string.Empty)
9708 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
9709
9710 if (GetDeploySoundset() != string.Empty)
9711 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
9712
9713 SoundParameters params = new SoundParameters();
9714 params.m_Loop = true;
9715 if (GetLoopDeploySoundset() != string.Empty)
9716 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
9717 }
9718
9719 // Start sound using ItemSoundHandler
9720 void StartItemSoundServer(int id)
9721 {
9722 if (!GetGame().IsServer())
9723 return;
9724
9725 m_SoundSyncPlay = id;
9726 SetSynchDirty();
9727
9728 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
9730 }
9731
9732 // Stop sound using ItemSoundHandler
9733 void StopItemSoundServer(int id)
9734 {
9735 if (!GetGame().IsServer())
9736 return;
9737
9738 m_SoundSyncStop = id;
9739 SetSynchDirty();
9740
9741 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
9743 }
9744
9745 protected void ClearStartItemSoundServer()
9746 {
9747 m_SoundSyncPlay = 0;
9748 }
9749
9750 protected void ClearStopItemSoundServer()
9751 {
9752 m_SoundSyncStop = 0;
9753 }
9754
9756 void PlayAttachSound(string slot_type)
9757 {
9758 if (!GetGame().IsDedicatedServer())
9759 {
9760 if (ConfigIsExisting("attachSoundSet"))
9761 {
9762 string cfg_path = "";
9763 string soundset = "";
9764 string type_name = GetType();
9765
9766 TStringArray cfg_soundset_array = new TStringArray;
9767 TStringArray cfg_slot_array = new TStringArray;
9768 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
9769 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
9770
9771 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
9772 {
9773 for (int i = 0; i < cfg_soundset_array.Count(); i++)
9774 {
9775 if (cfg_slot_array[i] == slot_type)
9776 {
9777 soundset = cfg_soundset_array[i];
9778 break;
9779 }
9780 }
9781 }
9782
9783 if (soundset != "")
9784 {
9785 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
9786 sound.SetAutodestroy(true);
9787 }
9788 }
9789 }
9790 }
9791
9792 void PlayDetachSound(string slot_type)
9793 {
9794 //TODO - evaluate if needed and devise universal config structure if so
9795 }
9796
9797 void OnApply(PlayerBase player);
9798
9800 {
9801 return 1.0;
9802 };
9803 //returns applicable selection
9804 array<string> GetHeadHidingSelection()
9805 {
9807 }
9808
9810 {
9812 }
9813
9814 WrittenNoteData GetWrittenNoteData() {};
9815
9817 {
9818 SetDynamicPhysicsLifeTime(0.01);
9819 m_ItemBeingDroppedPhys = false;
9820 }
9821
9823 {
9824 array<string> zone_names = new array<string>;
9825 GetDamageZones(zone_names);
9826 for (int i = 0; i < zone_names.Count(); i++)
9827 {
9828 SetHealthMax(zone_names.Get(i),"Health");
9829 }
9830 SetHealthMax("","Health");
9831 }
9832
9834 void SetZoneDamageCEInit()
9835 {
9836 float global_health = GetHealth01("","Health");
9837 array<string> zones = new array<string>;
9838 GetDamageZones(zones);
9839 //set damage of all zones to match global health level
9840 for (int i = 0; i < zones.Count(); i++)
9841 {
9842 SetHealth01(zones.Get(i),"Health",global_health);
9843 }
9844 }
9845
9847 bool IsCoverFaceForShave(string slot_name)
9848 {
9849 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
9850 }
9851
9852 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
9853 {
9854 if (!hasRootAsPlayer)
9855 {
9856 if (refParentIB)
9857 {
9858 // parent is wet
9859 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
9860 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
9861 // parent has liquid inside
9862 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
9863 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
9864 // drying
9865 else if (m_VarWet > m_VarWetMin)
9866 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
9867 }
9868 else
9869 {
9870 // drying on ground or inside non-itembase (car, ...)
9871 if (m_VarWet > m_VarWetMin)
9872 AddWet(-1 * delta * GetDryingIncrement("ground"));
9873 }
9874 }
9875 }
9876
9877 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
9878 {
9880 {
9881 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
9882 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
9883 {
9884 float heatPermCoef = 1.0;
9885 EntityAI ent = this;
9886 while (ent)
9887 {
9888 heatPermCoef *= ent.GetHeatPermeabilityCoef();
9889 ent = ent.GetHierarchyParent();
9890 }
9891
9892 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
9893 }
9894 }
9895 }
9896
9897 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
9898 {
9899 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
9900 EntityAI parent = GetHierarchyParent();
9901 if (!parent)
9902 {
9903 hasParent = false;
9904 hasRootAsPlayer = false;
9905 }
9906 else
9907 {
9908 hasParent = true;
9909 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
9910 refParentIB = ItemBase.Cast(parent);
9911 }
9912 }
9913
9914 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
9915 {
9916 // this is stub, implemented on Edible_Base
9917 }
9918
9919 bool CanDecay()
9920 {
9921 // return true used on selected food clases so they can decay
9922 return false;
9923 }
9924
9925 protected bool CanProcessDecay()
9926 {
9927 // this is stub, implemented on Edible_Base class
9928 // used to determine whether it is still necessary for the food to decay
9929 return false;
9930 }
9931
9932 protected bool CanHaveWetness()
9933 {
9934 // return true used on selected items that have a wetness effect
9935 return false;
9936 }
9937
9939 bool CanBeConsumed(ConsumeConditionData data = null)
9940 {
9941 return !GetIsFrozen() && IsOpen();
9942 }
9943
9944 override void ProcessVariables()
9945 {
9946 bool hasParent = false, hasRootAsPlayer = false;
9947 ItemBase refParentIB;
9948
9949 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
9950 bool foodDecay = g_Game.IsFoodDecayEnabled();
9951
9952 if (wwtu || foodDecay)
9953 {
9954 bool processWetness = wwtu && CanHaveWetness();
9955 bool processTemperature = wwtu && CanHaveTemperature();
9956 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
9957
9958 if (processWetness || processTemperature || processDecay)
9959 {
9960 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
9961
9962 if (processWetness)
9963 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
9964
9965 if (processTemperature)
9966 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
9967
9968 if (processDecay)
9969 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
9970 }
9971 }
9972 }
9973
9976 {
9977 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
9978 }
9979
9980 override float GetTemperatureFreezeThreshold()
9981 {
9983 return Liquid.GetFreezeThreshold(GetLiquidType());
9984
9985 return super.GetTemperatureFreezeThreshold();
9986 }
9987
9988 override float GetTemperatureThawThreshold()
9989 {
9991 return Liquid.GetThawThreshold(GetLiquidType());
9992
9993 return super.GetTemperatureThawThreshold();
9994 }
9995
9996 override float GetItemOverheatThreshold()
9997 {
9999 return Liquid.GetBoilThreshold(GetLiquidType());
10000
10001 return super.GetItemOverheatThreshold();
10002 }
10003
10004 override float GetTemperatureFreezeTime()
10005 {
10006 if (HasQuantity())
10007 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
10008
10009 return super.GetTemperatureFreezeTime();
10010 }
10011
10012 override float GetTemperatureThawTime()
10013 {
10014 if (HasQuantity())
10015 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
10016
10017 return super.GetTemperatureThawTime();
10018 }
10019
10021 void AffectLiquidContainerOnFill(int liquid_type, float amount);
10023 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
10024
10025 bool IsCargoException4x3(EntityAI item)
10026 {
10027 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
10028 }
10029
10031 {
10032 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
10033 }
10034
10036 void AddLightSourceItem(ItemBase lightsource)
10037 {
10038 m_LightSourceItem = lightsource;
10039 }
10040
10042 {
10043 m_LightSourceItem = null;
10044 }
10045
10047 {
10048 return m_LightSourceItem;
10049 }
10050
10052 array<int> GetValidFinishers()
10053 {
10054 return null;
10055 }
10056
10058 bool GetActionWidgetOverride(out typename name)
10059 {
10060 return false;
10061 }
10062
10063 bool PairWithDevice(notnull ItemBase otherDevice)
10064 {
10065 if (GetGame().IsServer())
10066 {
10067 ItemBase explosive = otherDevice;
10069 if (!trg)
10070 {
10071 trg = RemoteDetonatorTrigger.Cast(otherDevice);
10072 explosive = this;
10073 }
10074
10075 explosive.PairRemote(trg);
10076 trg.SetControlledDevice(explosive);
10077
10078 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
10079 trg.SetPersistentPairID(persistentID);
10080 explosive.SetPersistentPairID(persistentID);
10081
10082 return true;
10083 }
10084 return false;
10085 }
10086
10088 float GetBaitEffectivity()
10089 {
10090 float ret = 1.0;
10091 if (HasQuantity())
10092 ret *= GetQuantityNormalized();
10093 ret *= GetHealth01();
10094
10095 return ret;
10096 }
10097
10098 #ifdef DEVELOPER
10099 override void SetDebugItem()
10100 {
10101 super.SetDebugItem();
10102 _itemBase = this;
10103 }
10104
10105 override string GetDebugText()
10106 {
10107 string text = super.GetDebugText();
10108
10109 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
10110 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
10111
10112 return text;
10113 }
10114 #endif
10115
10116 bool CanBeUsedForSuicide()
10117 {
10118 return true;
10119 }
10120
10122 //DEPRECATED BELOW
10124 // Backwards compatibility
10125 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
10126 {
10127 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
10128 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
10129 }
10130
10131 // replaced by ItemSoundHandler
10132 protected EffectSound m_SoundDeployFinish;
10133 protected EffectSound m_SoundPlace;
10134 protected EffectSound m_DeployLoopSoundEx;
10135 protected EffectSound m_SoundDeploy;
10136 bool m_IsPlaceSound;
10137 bool m_IsDeploySound;
10139
10140 string GetDeployFinishSoundset();
10141 void PlayDeploySound();
10142 void PlayDeployFinishSound();
10143 void PlayPlaceSound();
10144 void PlayDeployLoopSoundEx();
10145 void StopDeployLoopSoundEx();
10146 void SoundSynchRemoteReset();
10147 void SoundSynchRemote();
10148 bool UsesGlobalDeploy(){return false;}
10149 bool CanPlayDeployLoopSound(){return false;}
10151 bool IsPlaceSound(){return m_IsPlaceSound;}
10152 bool IsDeploySound(){return m_IsDeploySound;}
10153 void SetIsPlaceSound(bool is_place_sound);
10154 void SetIsDeploySound(bool is_deploy_sound);
10155}
10156
10157EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
10158{
10159 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
10160 if (entity)
10161 {
10162 bool is_item = entity.IsInherited(ItemBase);
10163 if (is_item && full_quantity)
10164 {
10165 ItemBase item = ItemBase.Cast(entity);
10166 item.SetQuantity(item.GetQuantityInit());
10167 }
10168 }
10169 else
10170 {
10171 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
10172 return NULL;
10173 }
10174 return entity;
10175}
10176
10177void SetupSpawnedItem(ItemBase item, float health, float quantity)
10178{
10179 if (item)
10180 {
10181 if (health > 0)
10182 item.SetHealth("", "", health);
10183
10184 if (item.CanHaveTemperature())
10185 {
10186 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
10187 if (item.CanFreeze())
10188 item.SetFrozen(false);
10189 }
10190
10191 if (item.HasEnergyManager())
10192 {
10193 if (quantity >= 0)
10194 {
10195 item.GetCompEM().SetEnergy0To1(quantity);
10196 }
10197 else
10198 {
10199 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
10200 }
10201 }
10202 else if (item.IsMagazine())
10203 {
10204 Magazine mag = Magazine.Cast(item);
10205 if (quantity >= 0)
10206 {
10207 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
10208 }
10209 else
10210 {
10211 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
10212 }
10213
10214 }
10215 else
10216 {
10217 if (quantity >= 0)
10218 {
10219 item.SetQuantityNormalized(quantity, false);
10220 }
10221 else
10222 {
10223 item.SetQuantity(Math.AbsFloat(quantity));
10224 }
10225
10226 }
10227 }
10228}
10229
10230#ifdef DEVELOPER
10231ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
10232#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/Entities/EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
int GetLiquidType()
Определения CCTWaterSurface.c:129
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:497
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6380
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5620
bool HidesSelectionBySlot()
Определения ItemBase.c:9347
float m_VarWetMin
Определения ItemBase.c:4881
void SplitItem(PlayerBase player)
Определения ItemBase.c:6831
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9568
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8229
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5625
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8938
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6798
override bool IsHeavyBehaviour()
Определения ItemBase.c:9140
override void SetWetMax()
Определения ItemBase.c:8511
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9385
void ClearStartItemSoundServer()
Определения ItemBase.c:9283
float m_VarWet
Определения ItemBase.c:4878
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9415
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4941
bool CanBeMovedOverride()
Определения ItemBase.c:7522
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8487
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4927
override void ProcessVariables()
Определения ItemBase.c:9482
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4955
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8321
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8856
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8701
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5211
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4953
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9518
bool m_IsSoundSynchRemote
Определения ItemBase.c:9676
float m_OverheatingShots
Определения ItemBase.c:4948
void StopItemSoundServer(int id)
Определения ItemBase.c:9271
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5640
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5364
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9542
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4965
bool CanBeCooked()
Определения ItemBase.c:7478
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5707
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4977
bool m_RecipesInitialized
Определения ItemBase.c:4863
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6471
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9526
override void OnEnergyConsumed()
Определения ItemBase.c:8431
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8360
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8551
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8316
ref TIntArray m_InteractActions
Определения ItemBase.c:4929
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7542
float m_VarQuantity
Определения ItemBase.c:4869
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9687
override float GetWetMax()
Определения ItemBase.c:8521
bool CanBeUsedForSuicide()
Определения ItemBase.c:9654
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7117
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5845
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7696
void StartItemSoundServer(int id)
Определения ItemBase.c:9258
void DoAmmoExplosion()
Определения ItemBase.c:6315
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4940
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6655
int GetItemSize()
Определения ItemBase.c:7507
bool m_CanBeMovedOverride
Определения ItemBase.c:4906
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6239
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5432
bool CanDecay()
Определения ItemBase.c:9457
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
void SetQuantityMax()
Определения ItemBase.c:8207
override float GetQuantity()
Определения ItemBase.c:8296
int m_ColorComponentR
Определения ItemBase.c:4918
int m_ShotsToStartOverheating
Определения ItemBase.c:4950
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8536
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5439
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9039
void OnOverheatingDecay()
Определения ItemBase.c:5402
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8469
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4884
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5540
bool UsesGlobalDeploy()
Определения ItemBase.c:9686
int m_ItemBehaviour
Определения ItemBase.c:4899
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9011
float m_HeatIsolation
Определения ItemBase.c:4894
float m_VarWetInit
Определения ItemBase.c:4880
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5885
void SetCEBasedQuantity()
Определения ItemBase.c:5653
bool m_CanPlayImpactSound
Определения ItemBase.c:4890
override string GetAttachmentSoundType()
Определения ItemBase.c:9214
float GetOverheatingCoef()
Определения ItemBase.c:5459
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9342
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9294
override bool IsStoreLoad()
Определения ItemBase.c:8563
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7093
bool IsLightSource()
Определения ItemBase.c:5781
bool m_HasQuantityBar
Определения ItemBase.c:4912
void SetResultOfSplit(bool value)
Определения ItemBase.c:7088
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6719
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6889
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5467
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8478
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9119
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8573
int m_LockType
Определения ItemBase.c:4966
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4971
bool m_CanBeDigged
Определения ItemBase.c:4913
float m_ItemAttachOffset
Определения ItemBase.c:4896
float GetItemModelLength()
Определения ItemBase.c:8580
bool m_ThrowItemOnDrop
Определения ItemBase.c:4904
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7841
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8871
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8464
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7122
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9513
bool CanHaveWetness()
Определения ItemBase.c:9470
int m_CleannessMin
Определения ItemBase.c:4886
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8804
string IDToName(int id)
Определения ItemBase.c:7689
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9477
float GetHeatIsolationInit()
Определения ItemBase.c:8459
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7529
override bool HasQuantity()
Определения ItemBase.c:8291
float m_VarWetPrev
Определения ItemBase.c:4879
int m_SoundSyncStop
Определения ItemBase.c:4973
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9563
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4928
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5549
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5234
int m_VarLiquidType
Определения ItemBase.c:4898
int m_QuickBarBonus
Определения ItemBase.c:4900
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9202
override float GetWetInit()
Определения ItemBase.c:8531
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4892
int m_SoundSyncPlay
Определения ItemBase.c:4972
int m_MaxOverheatingValue
Определения ItemBase.c:4951
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4875
bool m_IsTakeable
Определения ItemBase.c:4903
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6428
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4943
string GetLockSoundSet()
Определения ItemBase.c:8629
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8660
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9590
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6895
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4855
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9229
override int GetQuantityMin()
Определения ItemBase.c:8280
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6634
override int GetQuickBarBonus()
Определения ItemBase.c:5119
override void SetTakeable(bool pState)
Определения ItemBase.c:9184
float m_OverheatingDecayInterval
Определения ItemBase.c:4952
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6448
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9435
bool CanProcessDecay()
Определения ItemBase.c:9463
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5630
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9579
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7493
bool can_this_be_combined
Определения ItemBase.c:4908
EffectSound m_SoundDeploy
Определения ItemBase.c:9673
int m_Count
Определения ItemBase.c:4874
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9626
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9176
override bool IsSplitable()
Определения ItemBase.c:6415
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6399
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7805
void ConvertEnergyToQuantity()
Определения ItemBase.c:8446
override void RemoveAllAgents()
Определения ItemBase.c:8785
override void SetQuantityToMinimum()
Определения ItemBase.c:8213
bool m_WantPlayImpactSound
Определения ItemBase.c:4889
override float GetTemperatureThawTime()
Определения ItemBase.c:9550
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4942
int m_ColorComponentG
Определения ItemBase.c:4919
float m_StoreLoadedQuantity
Определения ItemBase.c:4876
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7560
int m_ColorComponentA
Определения ItemBase.c:4921
int m_VarQuantityInit
Определения ItemBase.c:4871
float GetFilterDamageRatio()
Определения ItemBase.c:5534
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8673
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6865
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8220
bool m_HideSelectionsBySlot
Определения ItemBase.c:4956
bool IsOverheatingEffectActive()
Определения ItemBase.c:5397
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5814
int GetLiquidContainerMask()
Определения ItemBase.c:5751
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7002
ref Timer m_CheckOverheating
Определения ItemBase.c:4949
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5445
float GetEnergy()
Определения ItemBase.c:8420
bool CanBeDigged()
Определения ItemBase.c:5830
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9596
bool IsNVG()
Определения ItemBase.c:5762
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8380
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9372
bool m_IsDeploySound
Определения ItemBase.c:9675
bool CanEat()
Определения ItemBase.c:7453
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9079
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9150
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9574
bool IsLiquidContainer()
Определения ItemBase.c:5746
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7473
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8307
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8863
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8261
int m_CleannessInit
Определения ItemBase.c:4885
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5529
override int GetAgents()
Определения ItemBase.c:8810
int m_VarQuantityMax
Определения ItemBase.c:4873
override bool IsHologram()
Определения ItemBase.c:5825
float GetItemAttachOffset()
Определения ItemBase.c:8589
bool IsPlaceSound()
Определения ItemBase.c:9689
static int GetDebugActionsMask()
Определения ItemBase.c:5615
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9452
override bool IsItemBase()
Определения ItemBase.c:7606
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9160
void ExplodeAmmo()
Определения ItemBase.c:6302
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7078
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8884
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9059
override void OnEnergyAdded()
Определения ItemBase.c:8438
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5774
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9672
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7746
void StopItemDynamicPhysics()
Определения ItemBase.c:9354
bool HasFoodStage()
Определения ItemBase.c:7466
override void SetStoreLoad(bool value)
Определения ItemBase.c:8558
float GetOverheatingValue()
Определения ItemBase.c:5359
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8763
override void AddWet(float value)
Определения ItemBase.c:8506
bool IsLiquidPresent()
Определения ItemBase.c:5741
bool IsFullQuantity()
Определения ItemBase.c:8301
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6015
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6770
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6746
int m_CleannessMax
Определения ItemBase.c:4887
float m_VarStackMax
Определения ItemBase.c:4875
ref Timer m_PhysDropTimer
Определения ItemBase.c:4962
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7578
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8568
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4916
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5380
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5695
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7500
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8694
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5426
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8616
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4947
int m_LiquidContainerMask
Определения ItemBase.c:4897
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9390
override int GetCleanness()
Определения ItemBase.c:8611
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9601
bool IsDeploySound()
Определения ItemBase.c:9690
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5635
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9099
int m_VarQuantityMin
Определения ItemBase.c:4872
void PerformDamageSystemReinit()
Определения ItemBase.c:9360
override void ClearInventory()
Определения ItemBase.c:8399
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4944
ItemBase GetLightSourceItem()
Определения ItemBase.c:9584
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7596
override float GetItemOverheatThreshold()
Определения ItemBase.c:9534
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4909
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7710
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6685
float m_ItemModelLength
Определения ItemBase.c:4895
bool m_IsHologram
Определения ItemBase.c:4902
static int m_DebugActionsMask
Определения ItemBase.c:4862
void KillAllOverheatingParticles()
Определения ItemBase.c:5495
bool CanBeCookedOnStick()
Определения ItemBase.c:7483
override int GetQuantityMax()
Определения ItemBase.c:8248
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7156
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8654
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8776
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4905
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8966
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9330
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4856
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9663
override bool IsBeingPlaced()
Определения ItemBase.c:5809
int GetQuantityInit()
Определения ItemBase.c:8285
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7098
bool IsResultOfSplit()
Определения ItemBase.c:7083
bool m_FixDamageSystemInit
Определения ItemBase.c:4907
float m_ImpactSpeed
Определения ItemBase.c:4891
bool m_IsStoreLoad
Определения ItemBase.c:4910
int GetLiquidTypeInit()
Определения ItemBase.c:8684
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4925
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5682
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6557
int m_AttachedAgents
Определения ItemBase.c:4933
string m_LockSoundSet
Определения ItemBase.c:4968
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5303
float m_VarQuantityPrev
Определения ItemBase.c:4870
bool IsSoundSynchRemote()
Определения ItemBase.c:9688
bool m_CanShowQuantity
Определения ItemBase.c:4911
override void OnRightClick()
Определения ItemBase.c:6938
int m_ColorComponentB
Определения ItemBase.c:4920
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4858
bool IsActionTargetVisible()
Определения ItemBase.c:9196
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6050
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6339
bool m_IsBeingPlaced
Определения ItemBase.c:4901
int NameToID(string name)
Определения ItemBase.c:7683
void ~ItemBase()
Определения ItemBase.c:5580
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8546
void ClearStopItemSoundServer()
Определения ItemBase.c:9288
override string ChangeIntoOnDetach()
Определения ItemBase.c:6263
float m_VarWetMax
Определения ItemBase.c:4882
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6680
int GetLockType()
Определения ItemBase.c:8624
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9670
override float GetWet()
Определения ItemBase.c:8516
EffectSound m_SoundPlace
Определения ItemBase.c:9671
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8234
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8598
bool m_IsPlaceSound
Определения ItemBase.c:9674
override float GetWetMin()
Определения ItemBase.c:8526
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4974
override bool KindOf(string tag)
Определения ItemBase.c:7612
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1360
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:998
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native void GizmoSelectObject(Object object)
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto native void GizmoSelectPhysics(Physics physics)
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Global/game.c:1568
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/Entities/Man.c:44
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/tools/Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/constants.c:512
const int DEF_CHEMICAL
Определения 3_Game/constants.c:513
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:709
array< int > TIntArray
Определения EnScript.c:711
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/constants.c:808
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/constants.c:632
const int VARIABLE_CLEANNESS
Определения 3_Game/constants.c:635
const int VARIABLE_COLOR
Определения 3_Game/constants.c:634
const int VARIABLE_TEMPERATURE
Определения 3_Game/constants.c:630
const int VARIABLE_QUANTITY
Определения 3_Game/constants.c:628
const int VARIABLE_WET
Определения 3_Game/constants.c:631
const int LIQUID_NONE
Определения 3_Game/constants.c:529
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/constants.c:453
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::ItemBase().