DayZ 1.27
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◆ PairWithDevice()

bool SpawnItemOnLocation::PairWithDevice ( notnull ItemBase otherDevice)
protected

См. определение в файле ItemBase.c строка 9457

9461{
9462 override bool CanPutAsAttachment(EntityAI parent)
9463 {
9464 return true;
9465 }
9466};
9467
9468//const bool QUANTITY_DEBUG_REMOVE_ME = false;
9469
9470class ItemBase extends InventoryItem
9471{
9475
9477
9478 static int m_DebugActionsMask;
9480 // ============================================
9481 // Variable Manipulation System
9482 // ============================================
9483 // Quantity
9484
9485 float m_VarQuantity;
9486 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
9488 int m_VarQuantityMin;
9489 int m_VarQuantityMax;
9490 int m_Count;
9491 float m_VarStackMax;
9492 float m_StoreLoadedQuantity = float.LOWEST;
9493 // Wet
9494 float m_VarWet;
9495 float m_VarWetPrev;//for client to know wetness changed during synchronization
9496 float m_VarWetInit;
9497 float m_VarWetMin;
9498 float m_VarWetMax;
9499 // Cleanness
9500 int m_Cleanness;
9501 int m_CleannessInit;
9502 int m_CleannessMin;
9503 int m_CleannessMax;
9504 // impact sounds
9506 bool m_CanPlayImpactSound = true;
9507 float m_ImpactSpeed;
9509 //
9510 float m_HeatIsolation;
9511 float m_ItemModelLength;
9512 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9514 int m_VarLiquidType;
9515 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9516 int m_QuickBarBonus;
9517 bool m_IsBeingPlaced;
9518 bool m_IsHologram;
9519 bool m_IsTakeable;
9520 bool m_ThrowItemOnDrop;
9523 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9524 bool can_this_be_combined; //Check if item can be combined
9525 bool m_CanThisBeSplit; //Check if item can be split
9526 bool m_IsStoreLoad = false;
9527 bool m_CanShowQuantity;
9528 bool m_HasQuantityBar;
9529 protected bool m_CanBeDigged;
9530 protected bool m_IsResultOfSplit
9531
9532 string m_SoundAttType;
9533 // items color variables
9538 //-------------------------------------------------------
9539
9540 // light source managing
9542
9546
9547 //==============================================
9548 // agent system
9549 private int m_AttachedAgents;
9550
9552 void TransferModifiers(PlayerBase reciever);
9553
9554
9555 // Weapons & suppressors particle effects
9560 static int m_LastRegisteredWeaponID = 0;
9561
9562 // Overheating effects
9564 float m_OverheatingShots;
9565 ref Timer m_CheckOverheating;
9566 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9567 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9568 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9569 ref array <ref OverheatingParticle> m_OverheatingParticles;
9570
9572 protected bool m_HideSelectionsBySlot;
9573
9574 // Admin Log
9575 PluginAdminLog m_AdminLog;
9576
9577 // misc
9578 ref Timer m_PhysDropTimer;
9579
9580 // Attachment Locking variables
9581 ref array<int> m_CompatibleLocks;
9582 protected int m_LockType;
9583 protected ref EffectSound m_LockingSound;
9584 protected string m_LockSoundSet;
9585
9586 // ItemSoundHandler
9587 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9588 protected int m_SoundSyncPlay; // id for sound to play
9589 protected int m_SoundSyncStop; // id for sound to stop
9591
9592 //temperature
9593 private float m_TemperaturePerQuantityWeight;
9594
9595 // -------------------------------------------------------------------------
9596 void ItemBase()
9597 {
9598 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9602
9603 if (!GetGame().IsDedicatedServer())
9604 {
9605 if (HasMuzzle())
9606 {
9608
9610 {
9612 }
9613 }
9614
9616 m_ActionsInitialize = false;
9617 }
9618
9619 m_OldLocation = null;
9620
9621 if (GetGame().IsServer())
9622 {
9623 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9624 }
9625
9626 if (ConfigIsExisting("headSelectionsToHide"))
9627 {
9629 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9630 }
9631
9632 m_HideSelectionsBySlot = false;
9633 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9634 {
9635 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9636 }
9637
9638 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9639
9640 m_IsResultOfSplit = false;
9641
9643 }
9644
9645 override void InitItemVariables()
9646 {
9647 super.InitItemVariables();
9648
9649 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9650 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9651 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9652 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9653 m_VarStackMax = ConfigGetFloat("varStackMax");
9654 m_Count = ConfigGetInt("count");
9655
9656 m_CanShowQuantity = ConfigGetBool("quantityShow");
9657 m_HasQuantityBar = ConfigGetBool("quantityBar");
9658
9659 m_CleannessInit = ConfigGetInt("varCleannessInit");
9661 m_CleannessMin = ConfigGetInt("varCleannessMin");
9662 m_CleannessMax = ConfigGetInt("varCleannessMax");
9663
9664 m_WantPlayImpactSound = false;
9665 m_ImpactSpeed = 0.0;
9666
9667 m_VarWetInit = ConfigGetFloat("varWetInit");
9669 m_VarWetMin = ConfigGetFloat("varWetMin");
9670 m_VarWetMax = ConfigGetFloat("varWetMax");
9671
9672 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9673 if (IsLiquidContainer() && GetQuantity() != 0)
9675 m_IsBeingPlaced = false;
9676 m_IsHologram = false;
9677 m_IsTakeable = true;
9678 m_CanBeMovedOverride = false;
9682 m_CanBeDigged = ConfigGetBool("canBeDigged");
9683
9684 m_CompatibleLocks = new array<int>();
9685 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9686 m_LockType = ConfigGetInt("lockType");
9687
9688 //Define if item can be split and set ability to be combined accordingly
9689 m_CanThisBeSplit = false;
9690 can_this_be_combined = false;
9691 if (ConfigIsExisting("canBeSplit"))
9692 {
9693 can_this_be_combined = ConfigGetBool("canBeSplit");
9695 }
9696
9697 m_ItemBehaviour = -1;
9698 if (ConfigIsExisting("itemBehaviour"))
9699 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9700
9701 //RegisterNetSyncVariableInt("m_VariablesMask");
9702 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9703 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9704 RegisterNetSyncVariableInt("m_VarLiquidType");
9705 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9706
9707 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9708 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9709 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9710
9711 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9712 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9713 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9714 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9715
9716 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9717 RegisterNetSyncVariableBool("m_IsTakeable");
9718 RegisterNetSyncVariableBool("m_IsHologram");
9719
9720 InitItemSounds();
9722 {
9723 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9724 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9725 }
9726
9727 m_LockSoundSet = ConfigGetString("lockSoundSet");
9728
9730 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9731 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9732
9733 }
9734
9735 override int GetQuickBarBonus()
9736 {
9737 return m_QuickBarBonus;
9738 }
9739
9740 void InitializeActions()
9741 {
9743 if (!m_InputActionMap)
9744 {
9746 m_InputActionMap = iam;
9747 SetActions();
9749 }
9750 }
9751
9752 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9753 {
9755 {
9756 m_ActionsInitialize = true;
9758 }
9759
9760 actions = m_InputActionMap.Get(action_input_type);
9761 }
9762
9763 void SetActions()
9764 {
9765 AddAction(ActionTakeItem);
9766 AddAction(ActionTakeItemToHands);
9767 AddAction(ActionWorldCraft);
9769 AddAction(ActionAttachWithSwitch);
9770 }
9771
9772 void SetActionAnimOverrides(); // Override action animation for specific item
9773
9774 void AddAction(typename actionName)
9775 {
9776 ActionBase action = ActionManagerBase.GetAction(actionName);
9777
9778 if (!action)
9779 {
9780 Debug.LogError("Action " + actionName + " dosn't exist!");
9781 return;
9782 }
9783
9784 typename ai = action.GetInputType();
9785 if (!ai)
9786 {
9787 m_ActionsInitialize = false;
9788 return;
9789 }
9790
9791 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9792 if (!action_array)
9793 {
9794 action_array = new array<ActionBase_Basic>;
9795 m_InputActionMap.Insert(ai, action_array);
9796 }
9797 if (LogManager.IsActionLogEnable())
9798 {
9799 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9800 }
9801
9802 if (action_array.Find(action) != -1)
9803 {
9804 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9805 }
9806 else
9807 {
9808 action_array.Insert(action);
9809 }
9810 }
9811
9812 void RemoveAction(typename actionName)
9813 {
9814 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9815 ActionBase action = player.GetActionManager().GetAction(actionName);
9816 typename ai = action.GetInputType();
9817 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9818
9819 if (action_array)
9820 {
9821 action_array.RemoveItem(action);
9822 }
9823 }
9824
9825 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9826 // Set -1 for params which should stay in default state
9827 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9828 {
9829 ActionOverrideData overrideData = new ActionOverrideData();
9830 overrideData.m_CommandUID = commandUID;
9831 overrideData.m_CommandUIDProne = commandUIDProne;
9832 overrideData.m_StanceMask = stanceMask;
9833
9834 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9835 if (!actionMap) // create new map of action > overidables map
9836 {
9837 actionMap = new TActionAnimOverrideMap();
9838 m_ItemActionOverrides.Insert(action, actionMap);
9839 }
9840
9841 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9842
9843 }
9844
9845 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9846
9847 ScriptedLightBase GetLight();
9848
9849 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9850 void LoadParticleConfigOnFire(int id)
9851 {
9852 if (!m_OnFireEffect)
9854
9857
9858 string config_to_search = "CfgVehicles";
9859 string muzzle_owner_config;
9860
9861 if (!m_OnFireEffect.Contains(id))
9862 {
9863 if (IsInherited(Weapon))
9864 config_to_search = "CfgWeapons";
9865
9866 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9867
9868 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9869
9870 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9871
9872 if (config_OnFire_subclass_count > 0)
9873 {
9874 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9875
9876 for (int i = 0; i < config_OnFire_subclass_count; i++)
9877 {
9878 string particle_class = "";
9879 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9880 string config_OnFire_entry = config_OnFire_class + particle_class;
9881 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9882 WPOF_array.Insert(WPOF);
9883 }
9884
9885
9886 m_OnFireEffect.Insert(id, WPOF_array);
9887 }
9888 }
9889
9890 if (!m_OnBulletCasingEjectEffect.Contains(id))
9891 {
9892 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9893 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9894
9895 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9896
9897 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9898
9899 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9900 {
9901 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9902
9903 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9904 {
9905 string particle_class2 = "";
9906 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9907 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9908 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9909 WPOBE_array.Insert(WPOBE);
9910 }
9911
9912
9913 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9914 }
9915 }
9916 }
9917
9918 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9920 {
9923
9924 if (!m_OnOverheatingEffect.Contains(id))
9925 {
9926 string config_to_search = "CfgVehicles";
9927
9928 if (IsInherited(Weapon))
9929 config_to_search = "CfgWeapons";
9930
9931 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9932 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9933
9934 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9935 {
9936
9937 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9938
9940 {
9941 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9942 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9943 Error(error);
9944 return;
9945 }
9946
9947 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9948 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9949
9950
9951
9952 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9953 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9954
9955 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9956 {
9957 string particle_class = "";
9958 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9959 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9960 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9961
9962 if (entry_type == CT_CLASS)
9963 {
9964 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9965 WPOOH_array.Insert(WPOF);
9966 }
9967 }
9968
9969
9970 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9971 }
9972 }
9973 }
9974
9975 float GetOverheatingValue()
9976 {
9977 return m_OverheatingShots;
9978 }
9979
9980 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9981 {
9982 if (m_MaxOverheatingValue > 0)
9983 {
9985
9986 if (!m_CheckOverheating)
9988
9990 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9991
9992 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9993 }
9994 }
9995
9996 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9997 {
9999 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10000
10002 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10003
10005 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10006
10008 {
10010 }
10011 }
10012
10014 {
10016 }
10017
10018 void OnOverheatingDecay()
10019 {
10020 if (m_MaxOverheatingValue > 0)
10021 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
10022 else
10024
10025 if (m_OverheatingShots <= 0)
10026 {
10029 }
10030 else
10031 {
10032 if (!m_CheckOverheating)
10034
10036 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
10037 }
10038
10039 CheckOverheating(this, "", this);
10040 }
10041
10042 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
10043 {
10045 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
10046 }
10047
10048 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
10049 {
10051 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
10053 }
10054
10055 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
10056 {
10058 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10059 }
10060
10061 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
10062 {
10064 m_OverheatingParticles = new array<ref OverheatingParticle>;
10065
10066 OverheatingParticle OP = new OverheatingParticle();
10067 OP.RegisterParticle(p);
10068 OP.SetOverheatingLimitMin(min_heat_coef);
10069 OP.SetOverheatingLimitMax(max_heat_coef);
10070 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
10071
10072 m_OverheatingParticles.Insert(OP);
10073 }
10074
10075 float GetOverheatingCoef()
10076 {
10077 if (m_MaxOverheatingValue > 0)
10079
10080 return -1;
10081 }
10082
10084 {
10086 {
10087 float overheat_coef = GetOverheatingCoef();
10088 int count = m_OverheatingParticles.Count();
10089
10090 for (int i = count; i > 0; --i)
10091 {
10092 int id = i - 1;
10093 OverheatingParticle OP = m_OverheatingParticles.Get(id);
10094 Particle p = OP.GetParticle();
10095
10096 float overheat_min = OP.GetOverheatingLimitMin();
10097 float overheat_max = OP.GetOverheatingLimitMax();
10098
10099 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
10100 {
10101 if (p)
10102 {
10103 p.Stop();
10104 OP.RegisterParticle(null);
10105 }
10106 }
10107 }
10108 }
10109 }
10110
10112 {
10114 {
10115 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
10116 {
10117 int id = i - 1;
10118 OverheatingParticle OP = m_OverheatingParticles.Get(id);
10119
10120 if (OP)
10121 {
10122 Particle p = OP.GetParticle();
10123
10124 if (p)
10125 {
10126 p.Stop();
10127 }
10128
10129 delete OP;
10130 }
10131 }
10132
10133 m_OverheatingParticles.Clear();
10135 }
10136 }
10137
10139 float GetInfectionChance(int system = 0, Param param = null)
10140 {
10141 return 0.0;
10142 }
10143
10144
10145 float GetDisinfectQuantity(int system = 0, Param param1 = null)
10146 {
10147 return 250;//default value
10148 }
10149
10150 float GetFilterDamageRatio()
10151 {
10152 return 0;
10153 }
10154
10156 bool HasMuzzle()
10157 {
10158 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
10159 return true;
10160
10161 return false;
10162 }
10163
10165 int GetMuzzleID()
10166 {
10167 if (!m_WeaponTypeToID)
10169
10170 if (m_WeaponTypeToID.Contains(GetType()))
10171 {
10172 return m_WeaponTypeToID.Get(GetType());
10173 }
10174 else
10175 {
10176 // Register new weapon ID
10178 }
10179
10181 }
10182
10189 {
10190 return -1;
10191 }
10192
10193
10194
10195 // -------------------------------------------------------------------------
10196 void ~ItemBase()
10197 {
10198 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
10199 {
10200 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10201 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10202
10203 if (r_index >= 0)
10204 {
10205 InventoryLocation r_il = new InventoryLocation;
10206 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10207
10208 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10209 int r_type = r_il.GetType();
10210 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10211 {
10212 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10213 }
10214 else if (r_type == InventoryLocationType.ATTACHMENT)
10215 {
10216 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10217 }
10218
10219 }
10220
10221 player.GetHumanInventory().ClearUserReservedLocation(this);
10222 }
10223
10224 if (m_LockingSound)
10225 SEffectManager.DestroyEffect(m_LockingSound);
10226 }
10227
10228
10229
10230 // -------------------------------------------------------------------------
10231 static int GetDebugActionsMask()
10232 {
10233 return ItemBase.m_DebugActionsMask;
10234 }
10235
10236 static bool HasDebugActionsMask(int mask)
10237 {
10238 return ItemBase.m_DebugActionsMask & mask;
10239 }
10240
10241 static void SetDebugActionsMask(int mask)
10242 {
10243 ItemBase.m_DebugActionsMask = mask;
10244 }
10245
10246 static void AddDebugActionsMask(int mask)
10247 {
10248 ItemBase.m_DebugActionsMask |= mask;
10249 }
10250
10251 static void RemoveDebugActionsMask(int mask)
10252 {
10253 ItemBase.m_DebugActionsMask &= ~mask;
10254 }
10255
10256 static void ToggleDebugActionsMask(int mask)
10257 {
10258 if (HasDebugActionsMask(mask))
10259 {
10261 }
10262 else
10263 {
10264 AddDebugActionsMask(mask);
10265 }
10266 }
10267
10268 // -------------------------------------------------------------------------
10269 void SetCEBasedQuantity()
10270 {
10271 if (GetEconomyProfile())
10272 {
10273 float q_max = GetEconomyProfile().GetQuantityMax();
10274 if (q_max > 0)
10275 {
10276 float q_min = GetEconomyProfile().GetQuantityMin();
10277 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
10278
10279 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
10280 {
10281 ComponentEnergyManager comp = GetCompEM();
10282 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
10283 {
10284 comp.SetEnergy0To1(quantity_randomized);
10285 }
10286 }
10287 else if (HasQuantity())
10288 {
10289 SetQuantityNormalized(quantity_randomized, false);
10290 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
10291 }
10292
10293 }
10294 }
10295 }
10296
10298 void LockToParent()
10299 {
10300 EntityAI parent = GetHierarchyParent();
10301
10302 if (parent)
10303 {
10304 InventoryLocation inventory_location_to_lock = new InventoryLocation;
10305 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
10306 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
10307 }
10308 }
10309
10311 void UnlockFromParent()
10312 {
10313 EntityAI parent = GetHierarchyParent();
10314
10315 if (parent)
10316 {
10317 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
10318 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
10319 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
10320 }
10321 }
10322
10323 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
10324 {
10325 /*
10326 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
10327 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
10328 */
10329 ItemBase item2 = ItemBase.Cast(entity2);
10330
10331 if (GetGame().IsClient())
10332 {
10333 if (ScriptInputUserData.CanStoreInputUserData())
10334 {
10335 ScriptInputUserData ctx = new ScriptInputUserData;
10337 ctx.Write(-1);
10338 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10339 ctx.Write(i1);
10340 ctx.Write(item2);
10341 ctx.Write(use_stack_max);
10342 ctx.Write(-1);
10343 ctx.Send();
10344
10345 if (IsCombineAll(item2, use_stack_max))
10346 {
10347 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
10348 }
10349 }
10350 }
10351 else if (!GetGame().IsMultiplayer())
10352 {
10353 CombineItems(item2, use_stack_max);
10354 }
10355 }
10356
10357 bool IsLiquidPresent()
10358 {
10359 return (GetLiquidType() != 0 && HasQuantity());
10360 }
10361
10362 bool IsLiquidContainer()
10363 {
10364 return m_LiquidContainerMask != 0;
10365 }
10366
10368 {
10369 return m_LiquidContainerMask;
10370 }
10371
10372 bool IsBloodContainer()
10373 {
10374 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
10375 return false;
10376 }
10377
10378 bool IsNVG()
10379 {
10380 return false;
10381 }
10382
10385 bool IsExplosive()
10386 {
10387 return false;
10388 }
10389
10391 {
10392 return "";
10393 }
10394
10396
10397 bool IsLightSource()
10398 {
10399 return false;
10400 }
10401
10403 {
10404 return true;
10405 }
10406
10407 //--- ACTION CONDITIONS
10408 //direction
10409 bool IsFacingPlayer(PlayerBase player, string selection)
10410 {
10411 return true;
10412 }
10413
10414 bool IsPlayerInside(PlayerBase player, string selection)
10415 {
10416 return true;
10417 }
10418
10419 override bool CanObstruct()
10420 {
10421 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10422 return !player || !IsPlayerInside(player, "");
10423 }
10424
10425 override bool IsBeingPlaced()
10426 {
10427 return m_IsBeingPlaced;
10428 }
10429
10430 void SetIsBeingPlaced(bool is_being_placed)
10431 {
10432 m_IsBeingPlaced = is_being_placed;
10433 if (!is_being_placed)
10435 SetSynchDirty();
10436 }
10437
10438 //server-side
10439 void OnEndPlacement() {}
10440
10441 override bool IsHologram()
10442 {
10443 return m_IsHologram;
10444 }
10445
10446 bool CanBeDigged()
10447 {
10448 return m_CanBeDigged;
10449 }
10450
10452 {
10453 return 1;
10454 }
10455
10456 bool CanMakeGardenplot()
10457 {
10458 return false;
10459 }
10460
10461 void SetIsHologram(bool is_hologram)
10462 {
10463 m_IsHologram = is_hologram;
10464 SetSynchDirty();
10465 }
10466 /*
10467 protected float GetNutritionalEnergy()
10468 {
10469 Edible_Base edible = Edible_Base.Cast(this);
10470 return edible.GetFoodEnergy();
10471 }
10472
10473 protected float GetNutritionalWaterContent()
10474 {
10475 Edible_Base edible = Edible_Base.Cast(this);
10476 return edible.GetFoodWater();
10477 }
10478
10479 protected float GetNutritionalIndex()
10480 {
10481 Edible_Base edible = Edible_Base.Cast(this);
10482 return edible.GetFoodNutritionalIndex();
10483 }
10484
10485 protected float GetNutritionalFullnessIndex()
10486 {
10487 Edible_Base edible = Edible_Base.Cast(this);
10488 return edible.GetFoodTotalVolume();
10489 }
10490
10491 protected float GetNutritionalToxicity()
10492 {
10493 Edible_Base edible = Edible_Base.Cast(this);
10494 return edible.GetFoodToxicity();
10495
10496 }
10497 */
10498
10499
10500 // -------------------------------------------------------------------------
10501 override void OnMovedInsideCargo(EntityAI container)
10502 {
10503 super.OnMovedInsideCargo(container);
10504
10505 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10506 }
10507
10508 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10509 {
10510 super.EEItemLocationChanged(oldLoc,newLoc);
10511
10512 PlayerBase new_player = null;
10513 PlayerBase old_player = null;
10514
10515 if (newLoc.GetParent())
10516 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10517
10518 if (oldLoc.GetParent())
10519 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10520
10521 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
10522 {
10523 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
10524
10525 if (r_index >= 0)
10526 {
10527 InventoryLocation r_il = new InventoryLocation;
10528 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10529
10530 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10531 int r_type = r_il.GetType();
10532 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10533 {
10534 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10535 }
10536 else if (r_type == InventoryLocationType.ATTACHMENT)
10537 {
10538 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10539 }
10540
10541 }
10542 }
10543
10544 if (newLoc.GetType() == InventoryLocationType.HANDS)
10545 {
10546 if (new_player)
10547 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
10548
10549 if (new_player == old_player)
10550 {
10551
10552 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10553 {
10554 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10555 {
10556 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10557 {
10558 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10559 }
10560 }
10561 else
10562 {
10563 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10564 }
10565 }
10566
10567 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10568 {
10569 int type = oldLoc.GetType();
10570 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10571 {
10572 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10573 }
10574 else if (type == InventoryLocationType.ATTACHMENT)
10575 {
10576 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10577 }
10578 }
10579 if (!m_OldLocation)
10580 {
10581 m_OldLocation = new InventoryLocation;
10582 }
10583 m_OldLocation.Copy(oldLoc);
10584 }
10585 else
10586 {
10587 if (m_OldLocation)
10588 {
10589 m_OldLocation.Reset();
10590 }
10591 }
10592
10594 }
10595 else
10596 {
10597 if (new_player)
10598 {
10599 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10600 if (res_index >= 0)
10601 {
10602 InventoryLocation il = new InventoryLocation;
10603 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
10604 ItemBase it = ItemBase.Cast(il.GetItem());
10605 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
10606 int rel_type = il.GetType();
10607 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10608 {
10609 il.GetParent().GetOnReleaseLock().Invoke(it);
10610 }
10611 else if (rel_type == InventoryLocationType.ATTACHMENT)
10612 {
10613 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10614 }
10615 //it.GetOnReleaseLock().Invoke(it);
10616 }
10617 }
10618 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10619 {
10620 //ThrowPhysically(old_player, vector.Zero);
10621 m_ThrowItemOnDrop = false;
10622 }
10623
10624 if (m_OldLocation)
10625 {
10626 m_OldLocation.Reset();
10627 }
10628 }
10629 }
10630
10631 override void EOnContact(IEntity other, Contact extra)
10632 {
10634 {
10635 int liquidType = -1;
10636 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10637 if (impactSpeed > 0.0)
10638 {
10639 m_ImpactSpeed = impactSpeed;
10640 #ifndef SERVER
10641 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10642 #else
10643 m_WantPlayImpactSound = true;
10644 SetSynchDirty();
10645 #endif
10646 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10647 }
10648 }
10649
10650 #ifdef SERVER
10651 if (GetCompEM() && GetCompEM().IsPlugged())
10652 {
10653 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10654 GetCompEM().UnplugThis();
10655 }
10656 #endif
10657 }
10658
10659 void RefreshPhysics();
10660
10661 override void OnCreatePhysics()
10662 {
10664 }
10665
10666 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10667 {
10668
10669 }
10670 // -------------------------------------------------------------------------
10671 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10672 {
10673 super.OnItemLocationChanged(old_owner, new_owner);
10674
10675 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10676 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10677
10678 if (!relatedPlayer && playerNew)
10679 relatedPlayer = playerNew;
10680
10681 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10682 {
10683 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10684 if (actionMgr)
10685 {
10686 ActionBase currentAction = actionMgr.GetRunningAction();
10687 if (currentAction)
10688 currentAction.OnItemLocationChanged(this);
10689 }
10690 }
10691
10692 Man ownerPlayerOld = null;
10693 Man ownerPlayerNew = null;
10694
10695 if (old_owner)
10696 {
10697 if (old_owner.IsMan())
10698 {
10699 ownerPlayerOld = Man.Cast(old_owner);
10700 }
10701 else
10702 {
10703 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10704 }
10705 }
10706 else
10707 {
10708 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10709 {
10710 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10711
10712 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10713 {
10714 GetCompEM().UnplugThis();
10715 }
10716 }
10717 }
10718
10719 if (new_owner)
10720 {
10721 if (new_owner.IsMan())
10722 {
10723 ownerPlayerNew = Man.Cast(new_owner);
10724 }
10725 else
10726 {
10727 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10728 }
10729 }
10730
10731 if (ownerPlayerOld != ownerPlayerNew)
10732 {
10733 if (ownerPlayerOld)
10734 {
10735 array<EntityAI> subItemsExit = new array<EntityAI>;
10736 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10737 for (int i = 0; i < subItemsExit.Count(); i++)
10738 {
10739 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10740 itemExit.OnInventoryExit(ownerPlayerOld);
10741 }
10742 }
10743
10744 if (ownerPlayerNew)
10745 {
10746 array<EntityAI> subItemsEnter = new array<EntityAI>;
10747 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10748 for (int j = 0; j < subItemsEnter.Count(); j++)
10749 {
10750 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10751 itemEnter.OnInventoryEnter(ownerPlayerNew);
10752 }
10753 }
10754 }
10755 else if (ownerPlayerNew != null)
10756 {
10757 PlayerBase nplayer;
10758 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10759 {
10760 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10761 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10762 for (int k = 0; k < subItemsUpdate.Count(); k++)
10763 {
10764 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10765 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10766 }
10767 }
10768 }
10769
10770 if (old_owner)
10771 old_owner.OnChildItemRemoved(this);
10772 if (new_owner)
10773 new_owner.OnChildItemReceived(this);
10774 }
10775
10776 // -------------------------------------------------------------------------------
10777 override void EEDelete(EntityAI parent)
10778 {
10779 super.EEDelete(parent);
10780 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10781 if (player)
10782 {
10783 OnInventoryExit(player);
10784
10785 if (player.IsAlive())
10786 {
10787 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10788 if (r_index >= 0)
10789 {
10790 InventoryLocation r_il = new InventoryLocation;
10791 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10792
10793 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10794 int r_type = r_il.GetType();
10795 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10796 {
10797 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10798 }
10799 else if (r_type == InventoryLocationType.ATTACHMENT)
10800 {
10801 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10802 }
10803
10804 }
10805
10806 player.RemoveQuickBarEntityShortcut(this);
10807 }
10808 }
10809 }
10810 // -------------------------------------------------------------------------------
10811 override void EEKilled(Object killer)
10812 {
10813 super.EEKilled(killer);
10814
10816 if (killer && killer.IsFireplace() && CanExplodeInFire())
10817 {
10818 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10819 {
10820 if (IsMagazine())
10821 {
10822 if (Magazine.Cast(this).GetAmmoCount() > 0)
10823 {
10824 ExplodeAmmo();
10825 }
10826 }
10827 else
10828 {
10829 Explode(DamageType.EXPLOSION);
10830 }
10831 }
10832 }
10833 }
10834
10835 override void OnWasAttached(EntityAI parent, int slot_id)
10836 {
10837 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10838
10839 super.OnWasAttached(parent, slot_id);
10840
10841 if (HasQuantity())
10842 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10843
10844 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10845 }
10846
10847 override void OnWasDetached(EntityAI parent, int slot_id)
10848 {
10849 super.OnWasDetached(parent, slot_id);
10850
10851 if (HasQuantity())
10852 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10853 }
10854
10855 override string ChangeIntoOnAttach(string slot)
10856 {
10857 int idx;
10858 TStringArray inventory_slots = new TStringArray;
10859 TStringArray attach_types = new TStringArray;
10860
10861 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10862 if (inventory_slots.Count() < 1) //is string
10863 {
10864 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10865 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10866 }
10867 else //is array
10868 {
10869 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10870 }
10871
10872 idx = inventory_slots.Find(slot);
10873 if (idx < 0)
10874 return "";
10875
10876 return attach_types.Get(idx);
10877 }
10878
10879 override string ChangeIntoOnDetach()
10880 {
10881 int idx = -1;
10882 string slot;
10883
10884 TStringArray inventory_slots = new TStringArray;
10885 TStringArray detach_types = new TStringArray;
10886
10887 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10888 if (inventory_slots.Count() < 1) //is string
10889 {
10890 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10891 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10892 }
10893 else //is array
10894 {
10895 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10896 if (detach_types.Count() < 1)
10897 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10898 }
10899
10900 for (int i = 0; i < inventory_slots.Count(); i++)
10901 {
10902 slot = inventory_slots.Get(i);
10903 }
10904
10905 if (slot != "")
10906 {
10907 if (detach_types.Count() == 1)
10908 idx = 0;
10909 else
10910 idx = inventory_slots.Find(slot);
10911 }
10912 if (idx < 0)
10913 return "";
10914
10915 return detach_types.Get(idx);
10916 }
10917
10918 void ExplodeAmmo()
10919 {
10920 //timer
10921 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10922
10923 //min/max time
10924 float min_time = 1;
10925 float max_time = 3;
10926 float delay = Math.RandomFloat(min_time, max_time);
10927
10928 explode_timer.Run(delay, this, "DoAmmoExplosion");
10929 }
10930
10931 void DoAmmoExplosion()
10932 {
10933 Magazine magazine = Magazine.Cast(this);
10934 int pop_sounds_count = 6;
10935 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10936
10937 //play sound
10938 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10939 string sound_name = pop_sounds[ sound_idx ];
10940 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10941
10942 //remove ammo count
10943 magazine.ServerAddAmmoCount(-1);
10944
10945 //if condition then repeat -> ExplodeAmmo
10946 float min_temp_to_explode = 100; //min temperature for item to explode
10947
10948 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10949 {
10950 ExplodeAmmo();
10951 }
10952 }
10953
10954 // -------------------------------------------------------------------------------
10955 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10956 {
10957 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10958
10959 const int CHANCE_DAMAGE_CARGO = 4;
10960 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10961 const int CHANCE_DAMAGE_NOTHING = 2;
10962
10963 if (IsClothing() || IsContainer() || IsItemTent())
10964 {
10965 float dmg = damageResult.GetDamage("","Health") * -0.5;
10966 int chances;
10967 int rnd;
10968
10969 if (GetInventory().GetCargo())
10970 {
10971 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10972 rnd = Math.RandomInt(0,chances);
10973
10974 if (rnd < CHANCE_DAMAGE_CARGO)
10975 {
10976 DamageItemInCargo(dmg);
10977 }
10978 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10979 {
10981 }
10982 }
10983 else
10984 {
10985 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10986 rnd = Math.RandomInt(0,chances);
10987
10988 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10989 {
10991 }
10992 }
10993 }
10994 }
10995
10996 bool DamageItemInCargo(float damage)
10997 {
10998 if (GetInventory().GetCargo())
10999 {
11000 int item_count = GetInventory().GetCargo().GetItemCount();
11001 if (item_count > 0)
11002 {
11003 int random_pick = Math.RandomInt(0, item_count);
11004 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
11005 if (!item.IsExplosive())
11006 {
11007 item.AddHealth("","",damage);
11008 return true;
11009 }
11010 }
11011 }
11012 return false;
11013 }
11014
11015 bool DamageItemAttachments(float damage)
11016 {
11017 int attachment_count = GetInventory().AttachmentCount();
11018 if (attachment_count > 0)
11019 {
11020 int random_pick = Math.RandomInt(0, attachment_count);
11021 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
11022 if (!attachment.IsExplosive())
11023 {
11024 attachment.AddHealth("","",damage);
11025 return true;
11026 }
11027 }
11028 return false;
11029 }
11030
11031 override bool IsSplitable()
11032 {
11033 return m_CanThisBeSplit;
11034 }
11035 //----------------
11036 override bool CanBeSplit()
11037 {
11038 if (IsSplitable() && (GetQuantity() > 1))
11039 return GetInventory().CanRemoveEntity();
11040
11041 return false;
11042 }
11043
11044 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
11045 {
11046 if (!CanBeSplit())
11047 return;
11048
11049 if (GetGame().IsClient())
11050 {
11051 if (ScriptInputUserData.CanStoreInputUserData())
11052 {
11053 ScriptInputUserData ctx = new ScriptInputUserData;
11055 ctx.Write(1);
11056 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11057 ctx.Write(i1);
11058 ctx.Write(destination_entity);
11059 ctx.Write(true);
11060 ctx.Write(slot_id);
11061 ctx.Send();
11062 }
11063 }
11064 else if (!GetGame().IsMultiplayer())
11065 {
11066 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
11067 }
11068 }
11069
11070 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
11071 {
11072 if (!CanBeSplit())
11073 return;
11074
11075 float split_quantity_new;
11076 ref ItemBase new_item;
11077 float quantity = GetQuantity();
11078 float stack_max = GetTargetQuantityMax(slot_id);
11079 InventoryLocation loc = new InventoryLocation;
11080
11081 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
11082 {
11083 if (stack_max <= GetQuantity())
11084 split_quantity_new = stack_max;
11085 else
11086 split_quantity_new = GetQuantity();
11087
11088 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
11089 if (new_item)
11090 {
11091 new_item.SetResultOfSplit(true);
11092 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11093 AddQuantity(-split_quantity_new);
11094 new_item.SetQuantity(split_quantity_new);
11095 }
11096 }
11097 else if (destination_entity && slot_id == -1)
11098 {
11099 if (quantity > stack_max)
11100 split_quantity_new = stack_max;
11101 else
11102 split_quantity_new = quantity;
11103
11104 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
11105 {
11106 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
11107 new_item = ItemBase.Cast(o);
11108 }
11109
11110 if (new_item)
11111 {
11112 new_item.SetResultOfSplit(true);
11113 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11114 AddQuantity(-split_quantity_new);
11115 new_item.SetQuantity(split_quantity_new);
11116 }
11117 }
11118 else
11119 {
11120 if (stack_max != 0)
11121 {
11122 if (stack_max < GetQuantity())
11123 {
11124 split_quantity_new = GetQuantity() - stack_max;
11125 }
11126
11127 if (split_quantity_new == 0)
11128 {
11129 if (!GetGame().IsMultiplayer())
11130 player.PhysicalPredictiveDropItem(this);
11131 else
11132 player.ServerDropEntity(this);
11133 return;
11134 }
11135
11136 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
11137
11138 if (new_item)
11139 {
11140 new_item.SetResultOfSplit(true);
11141 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11142 SetQuantity(split_quantity_new);
11143 new_item.SetQuantity(stack_max);
11144 new_item.PlaceOnSurface();
11145 }
11146 }
11147 }
11148 }
11149
11150 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
11151 {
11152 if (!CanBeSplit())
11153 return;
11154
11155 float split_quantity_new;
11156 ref ItemBase new_item;
11157 float quantity = GetQuantity();
11158 float stack_max = GetTargetQuantityMax(slot_id);
11159 InventoryLocation loc = new InventoryLocation;
11160
11161 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
11162 {
11163 if (stack_max <= GetQuantity())
11164 split_quantity_new = stack_max;
11165 else
11166 split_quantity_new = GetQuantity();
11167
11168 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
11169 if (new_item)
11170 {
11171 new_item.SetResultOfSplit(true);
11172 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11173 AddQuantity(-split_quantity_new);
11174 new_item.SetQuantity(split_quantity_new);
11175 }
11176 }
11177 else if (destination_entity && slot_id == -1)
11178 {
11179 if (quantity > stack_max)
11180 split_quantity_new = stack_max;
11181 else
11182 split_quantity_new = quantity;
11183
11184 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
11185 {
11186 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
11187 new_item = ItemBase.Cast(o);
11188 }
11189
11190 if (new_item)
11191 {
11192 new_item.SetResultOfSplit(true);
11193 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11194 AddQuantity(-split_quantity_new);
11195 new_item.SetQuantity(split_quantity_new);
11196 }
11197 }
11198 else
11199 {
11200 if (stack_max != 0)
11201 {
11202 if (stack_max < GetQuantity())
11203 {
11204 split_quantity_new = GetQuantity() - stack_max;
11205 }
11206
11207 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
11208
11209 if (new_item)
11210 {
11211 new_item.SetResultOfSplit(true);
11212 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11213 SetQuantity(split_quantity_new);
11214 new_item.SetQuantity(stack_max);
11215 new_item.PlaceOnSurface();
11216 }
11217 }
11218 }
11219 }
11220
11221 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
11222 {
11223 if (!CanBeSplit())
11224 return;
11225
11226 if (GetGame().IsClient())
11227 {
11228 if (ScriptInputUserData.CanStoreInputUserData())
11229 {
11230 ScriptInputUserData ctx = new ScriptInputUserData;
11232 ctx.Write(4);
11233 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11234 ctx.Write(thiz);
11235 dst.WriteToContext(ctx);
11236 ctx.Send();
11237 }
11238 }
11239 else if (!GetGame().IsMultiplayer())
11240 {
11242 }
11243 }
11244
11245 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
11246 {
11247 if (!CanBeSplit())
11248 return;
11249
11250 if (GetGame().IsClient())
11251 {
11252 if (ScriptInputUserData.CanStoreInputUserData())
11253 {
11254 ScriptInputUserData ctx = new ScriptInputUserData;
11256 ctx.Write(2);
11257 ItemBase dummy = this; // @NOTE: workaround for correct serialization
11258 ctx.Write(dummy);
11259 ctx.Write(destination_entity);
11260 ctx.Write(true);
11261 ctx.Write(idx);
11262 ctx.Write(row);
11263 ctx.Write(col);
11264 ctx.Send();
11265 }
11266 }
11267 else if (!GetGame().IsMultiplayer())
11268 {
11269 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
11270 }
11271 }
11272
11273 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
11274 {
11276 }
11277
11278 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
11279 {
11280 if (!CanBeSplit())
11281 return this;
11282
11283 float quantity = GetQuantity();
11284 float split_quantity_new;
11285 ItemBase new_item;
11286 if (dst.IsValid())
11287 {
11288 int slot_id = dst.GetSlot();
11289 float stack_max = GetTargetQuantityMax(slot_id);
11290
11291 if (quantity > stack_max)
11292 split_quantity_new = stack_max;
11293 else
11294 split_quantity_new = quantity;
11295
11296 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11297
11298 if (new_item)
11299 {
11300 new_item.SetResultOfSplit(true);
11301 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11302 AddQuantity(-split_quantity_new);
11303 new_item.SetQuantity(split_quantity_new);
11304 }
11305
11306 return new_item;
11307 }
11308
11309 return null;
11310 }
11311
11312 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
11313 {
11314 if (!CanBeSplit())
11315 return;
11316
11317 float quantity = GetQuantity();
11318 float split_quantity_new;
11319 ref ItemBase new_item;
11320 if (destination_entity)
11321 {
11322 float stackable = GetTargetQuantityMax();
11323 if (quantity > stackable)
11324 split_quantity_new = stackable;
11325 else
11326 split_quantity_new = quantity;
11327
11328 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
11329 if (new_item)
11330 {
11331 new_item.SetResultOfSplit(true);
11332 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11333 AddQuantity(-split_quantity_new);
11334 new_item.SetQuantity(split_quantity_new);
11335 }
11336 }
11337 }
11338
11339 void SplitIntoStackMaxHandsClient(PlayerBase player)
11340 {
11341 if (!CanBeSplit())
11342 return;
11343
11344 if (GetGame().IsClient())
11345 {
11346 if (ScriptInputUserData.CanStoreInputUserData())
11347 {
11348 ScriptInputUserData ctx = new ScriptInputUserData;
11350 ctx.Write(3);
11351 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11352 ctx.Write(i1);
11353 ItemBase destination_entity = this;
11354 ctx.Write(destination_entity);
11355 ctx.Write(true);
11356 ctx.Write(0);
11357 ctx.Send();
11358 }
11359 }
11360 else if (!GetGame().IsMultiplayer())
11361 {
11362 SplitIntoStackMaxHands(player);
11363 }
11364 }
11365
11366 void SplitIntoStackMaxHands(PlayerBase player)
11367 {
11368 if (!CanBeSplit())
11369 return;
11370
11371 float quantity = GetQuantity();
11372 float split_quantity_new;
11373 ref ItemBase new_item;
11374 if (player)
11375 {
11376 float stackable = GetTargetQuantityMax();
11377 if (quantity > stackable)
11378 split_quantity_new = stackable;
11379 else
11380 split_quantity_new = quantity;
11381
11382 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
11383 new_item = ItemBase.Cast(in_hands);
11384 if (new_item)
11385 {
11386 new_item.SetResultOfSplit(true);
11387 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11388 AddQuantity(-split_quantity_new);
11389 new_item.SetQuantity(split_quantity_new);
11390 }
11391 }
11392 }
11393
11394 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
11395 {
11396 if (!CanBeSplit())
11397 return;
11398
11399 float quantity = GetQuantity();
11400 float split_quantity_new = Math.Floor(quantity * 0.5);
11401
11402 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11403
11404 if (new_item)
11405 {
11406 if (new_item.GetQuantityMax() < split_quantity_new)
11407 {
11408 split_quantity_new = new_item.GetQuantityMax();
11409 }
11410
11411 new_item.SetResultOfSplit(true);
11412 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11413
11414 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11415 {
11416 AddQuantity(-1);
11417 new_item.SetQuantity(1);
11418 }
11419 else
11420 {
11421 AddQuantity(-split_quantity_new);
11422 new_item.SetQuantity(split_quantity_new);
11423 }
11424 }
11425 }
11426
11427 void SplitItem(PlayerBase player)
11428 {
11429 if (!CanBeSplit())
11430 return;
11431
11432 float quantity = GetQuantity();
11433 float split_quantity_new = Math.Floor(quantity / 2);
11434
11435 InventoryLocation invloc = new InventoryLocation;
11436 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
11437
11438 ItemBase new_item;
11439 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
11440
11441 if (new_item)
11442 {
11443 if (new_item.GetQuantityMax() < split_quantity_new)
11444 {
11445 split_quantity_new = new_item.GetQuantityMax();
11446 }
11447 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11448 {
11449 AddQuantity(-1);
11450 new_item.SetQuantity(1);
11451 }
11452 else
11453 {
11454 AddQuantity(-split_quantity_new);
11455 new_item.SetQuantity(split_quantity_new);
11456 }
11457 }
11458 }
11459
11461 void OnQuantityChanged(float delta)
11462 {
11463 SetWeightDirty();
11464 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11465
11466 if (parent)
11467 parent.OnAttachmentQuantityChangedEx(this, delta);
11468
11469 if (IsLiquidContainer())
11470 {
11471 if (GetQuantityNormalized() <= 0.0)
11472 {
11474 }
11475 else if (GetLiquidType() == LIQUID_NONE)
11476 {
11477 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11479 }
11480 }
11481
11482 }
11483
11486 {
11487 // insert code here
11488 }
11489
11491 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11492 {
11494 }
11495
11496 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11497 {
11498 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11499
11500 if (GetGame().IsServer())
11501 {
11502 if (newLevel == GameConstants.STATE_RUINED)
11503 {
11505 EntityAI parent = GetHierarchyParent();
11506 if (parent && parent.IsFireplace())
11507 {
11508 CargoBase cargo = GetInventory().GetCargo();
11509 if (cargo)
11510 {
11511 for (int i = 0; i < cargo.GetItemCount(); ++i)
11512 {
11513 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11514 }
11515 }
11516 }
11517 }
11518
11519 if (IsResultOfSplit())
11520 {
11521 // reset the splitting result flag, return to normal item behavior
11522 SetResultOfSplit(false);
11523 return;
11524 }
11525
11526 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11527 {
11528 SetCleanness(0);//unclean the item upon damage dealt
11529 }
11530 }
11531 }
11532
11533 // just the split? TODO: verify
11534 override void OnRightClick()
11535 {
11536 super.OnRightClick();
11537
11538 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
11539 {
11540 if (GetGame().IsClient())
11541 {
11542 if (ScriptInputUserData.CanStoreInputUserData())
11543 {
11544 vector m4[4];
11545 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
11546
11547 EntityAI root = GetHierarchyRoot();
11548
11549 InventoryLocation dst = new InventoryLocation;
11550 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
11551 {
11552 if (root)
11553 {
11554 root.GetTransform(m4);
11555 dst.SetGround(this, m4);
11556 }
11557 else
11558 GetInventory().GetCurrentInventoryLocation(dst);
11559 }
11560 else
11561 {
11562 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11563 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11564 this shouldnt cause issues within this scope*/
11565 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11566 {
11567 if (root)
11568 {
11569 root.GetTransform(m4);
11570 dst.SetGround(this, m4);
11571 }
11572 else
11573 GetInventory().GetCurrentInventoryLocation(dst);
11574 }
11575 else
11576 {
11577 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11578 }
11579 }
11580
11581 ScriptInputUserData ctx = new ScriptInputUserData;
11583 ctx.Write(4);
11584 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11585 ctx.Write(thiz);
11586 dst.WriteToContext(ctx);
11587 ctx.Write(true); // dummy
11588 ctx.Send();
11589 }
11590 }
11591 else if (!GetGame().IsMultiplayer())
11592 {
11593 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
11594 }
11595 }
11596 }
11597
11598 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11599 {
11600 //TODO: delete check zero quantity check after fix double posts hands fsm events
11601 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11602 return false;
11603
11604 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11605 return false;
11606
11607 //can_this_be_combined = ConfigGetBool("canBeSplit");
11609 return false;
11610
11611
11612 Magazine mag = Magazine.Cast(this);
11613 if (mag)
11614 {
11615 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11616 return false;
11617
11618 if (stack_max_limit)
11619 {
11620 Magazine other_mag = Magazine.Cast(other_item);
11621 if (other_item)
11622 {
11623 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11624 return false;
11625 }
11626
11627 }
11628 }
11629 else
11630 {
11631 //TODO: delete check zero quantity check after fix double posts hands fsm events
11632 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11633 return false;
11634
11635 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11636 return false;
11637 }
11638
11639 PlayerBase player = null;
11640 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11641 {
11642 if (player.GetInventory().HasAttachment(this))
11643 return false;
11644
11645 if (player.IsItemsToDelete())
11646 return false;
11647 }
11648
11649 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11650 return false;
11651
11652 int slotID;
11653 string slotName;
11654 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11655 return false;
11656
11657 return true;
11658 }
11659
11660 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11661 {
11662 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11663 }
11664
11665 bool IsResultOfSplit()
11666 {
11667 return m_IsResultOfSplit;
11668 }
11669
11670 void SetResultOfSplit(bool value)
11671 {
11672 m_IsResultOfSplit = value;
11673 }
11674
11675 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11676 {
11677 return ComputeQuantityUsedEx(other_item, use_stack_max);
11678 }
11679
11680 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11681 {
11682 float other_item_quantity = other_item.GetQuantity();
11683 float this_free_space;
11684
11685 float stack_max = GetQuantityMax();
11686
11687 this_free_space = stack_max - GetQuantity();
11688
11689 if (other_item_quantity > this_free_space)
11690 {
11691 return this_free_space;
11692 }
11693 else
11694 {
11695 return other_item_quantity;
11696 }
11697 }
11698
11699 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11700 {
11701 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11702 }
11703
11704 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11705 {
11706 if (!CanBeCombined(other_item, false))
11707 return;
11708
11709 if (!IsMagazine() && other_item)
11710 {
11711 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11712 if (quantity_used != 0)
11713 {
11714 float hp1 = GetHealth01("","");
11715 float hp2 = other_item.GetHealth01("","");
11716 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11717 hpResult = hpResult / (GetQuantity() + quantity_used);
11718
11719 hpResult *= GetMaxHealth();
11720 Math.Round(hpResult);
11721 SetHealth("", "Health", hpResult);
11722
11723 AddQuantity(quantity_used);
11724 other_item.AddQuantity(-quantity_used);
11725 }
11726 }
11727 OnCombine(other_item);
11728 }
11729
11730 void OnCombine(ItemBase other_item)
11731 {
11732 #ifdef SERVER
11733 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11734 GetHierarchyParent().IncreaseLifetimeUp();
11735 #endif
11736 };
11737
11738 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11739 {
11740 PlayerBase p = PlayerBase.Cast(player);
11741
11742 array<int> recipesIds = p.m_Recipes;
11743 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11744 if (moduleRecipesManager)
11745 {
11746 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11747 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11748 }
11749
11750 for (int i = 0;i < recipesIds.Count(); i++)
11751 {
11752 int key = recipesIds.Get(i);
11753 string recipeName = moduleRecipesManager.GetRecipeName(key);
11754 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11755 }
11756 }
11757
11758 // -------------------------------------------------------------------------
11759 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11760 {
11761 super.GetDebugActions(outputList);
11762
11763 //quantity
11764 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11765 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11766 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11767 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11768
11769 //health
11770 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11771 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11772 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11773 //temperature
11774 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11775 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11776 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11777
11778 //wet
11779 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11780 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11781
11782 //liquidtype
11783 if (IsLiquidContainer())
11784 {
11785 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11786 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11787 }
11788
11789 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11790 // watch
11791 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11792 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11793
11794 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11795 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11796 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11797 }
11798
11799 // -------------------------------------------------------------------------
11800 // -------------------------------------------------------------------------
11801 // -------------------------------------------------------------------------
11802 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11803 {
11804 super.OnAction(action_id, player, ctx);
11805 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11806 {
11807 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11808 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11809 PlayerBase p = PlayerBase.Cast(player);
11810 if (EActions.RECIPES_RANGE_START < 1000)
11811 {
11812 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11813 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11814 }
11815 }
11816 #ifndef SERVER
11817 else if (action_id == EActions.WATCH_PLAYER)
11818 {
11819 PluginDeveloper.SetDeveloperItemClientEx(player);
11820 }
11821 #endif
11822 if (GetGame().IsServer())
11823 {
11824 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11825 {
11826 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11827 OnDebugButtonPressServer(id + 1);
11828 }
11829
11830 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11831 {
11832 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11833 InsertAgent(agent_id,100);
11834 }
11835
11836 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11837 {
11838 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11839 RemoveAgent(agent_id2);
11840 }
11841
11842 else if (action_id == EActions.ADD_QUANTITY)
11843 {
11844 if (IsMagazine())
11845 {
11846 Magazine mag = Magazine.Cast(this);
11847 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11848 }
11849 else
11850 {
11851 AddQuantity(GetQuantityMax() * 0.2);
11852 }
11853
11854 if (m_EM)
11855 {
11856 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11857 }
11858 //PrintVariables();
11859 }
11860
11861 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11862 {
11863 if (IsMagazine())
11864 {
11865 Magazine mag2 = Magazine.Cast(this);
11866 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11867 }
11868 else
11869 {
11870 AddQuantity(- GetQuantityMax() * 0.2);
11871 }
11872 if (m_EM)
11873 {
11874 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11875 }
11876 //PrintVariables();
11877 }
11878
11879 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11880 {
11881 SetQuantity(0);
11882
11883 if (m_EM)
11884 {
11885 m_EM.SetEnergy(0);
11886 }
11887 }
11888
11889 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11890 {
11892
11893 if (m_EM)
11894 {
11895 m_EM.SetEnergy(m_EM.GetEnergyMax());
11896 }
11897 }
11898
11899 else if (action_id == EActions.ADD_HEALTH)
11900 {
11901 AddHealth("","",GetMaxHealth("","Health")/5);
11902 }
11903 else if (action_id == EActions.REMOVE_HEALTH)
11904 {
11905 AddHealth("","",-GetMaxHealth("","Health")/5);
11906 }
11907 else if (action_id == EActions.DESTROY_HEALTH)
11908 {
11909 SetHealth01("","",0);
11910 }
11911 else if (action_id == EActions.WATCH_ITEM)
11912 {
11914 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11915 #ifdef DEVELOPER
11916 SetDebugDeveloper_item(this);
11917 #endif
11918 }
11919
11920 else if (action_id == EActions.ADD_TEMPERATURE)
11921 {
11922 AddTemperature(20);
11923 //PrintVariables();
11924 }
11925
11926 else if (action_id == EActions.REMOVE_TEMPERATURE)
11927 {
11928 AddTemperature(-20);
11929 //PrintVariables();
11930 }
11931
11932 else if (action_id == EActions.FLIP_FROZEN)
11933 {
11934 SetFrozen(!GetIsFrozen());
11935 //PrintVariables();
11936 }
11937
11938 else if (action_id == EActions.ADD_WETNESS)
11939 {
11940 AddWet(GetWetMax()/5);
11941 //PrintVariables();
11942 }
11943
11944 else if (action_id == EActions.REMOVE_WETNESS)
11945 {
11946 AddWet(-GetWetMax()/5);
11947 //PrintVariables();
11948 }
11949
11950 else if (action_id == EActions.LIQUIDTYPE_UP)
11951 {
11952 int curr_type = GetLiquidType();
11953 SetLiquidType(curr_type * 2);
11954 //AddWet(1);
11955 //PrintVariables();
11956 }
11957
11958 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11959 {
11960 int curr_type2 = GetLiquidType();
11961 SetLiquidType(curr_type2 / 2);
11962 }
11963
11964 else if (action_id == EActions.MAKE_SPECIAL)
11965 {
11966 auto debugParams = DebugSpawnParams.WithPlayer(player);
11967 OnDebugSpawnEx(debugParams);
11968 }
11969
11970 else if (action_id == EActions.DELETE)
11971 {
11972 Delete();
11973 }
11974
11975 }
11976
11977
11978 return false;
11979 }
11980
11981 // -------------------------------------------------------------------------
11982
11983
11986 void OnActivatedByTripWire();
11987
11989 void OnActivatedByItem(notnull ItemBase item);
11990
11991 //----------------------------------------------------------------
11992 //returns true if item is able to explode when put in fire
11993 bool CanExplodeInFire()
11994 {
11995 return false;
11996 }
11997
11998 //----------------------------------------------------------------
11999 bool CanEat()
12000 {
12001 return true;
12002 }
12003
12004 //----------------------------------------------------------------
12005 override bool IsIgnoredByConstruction()
12006 {
12007 return true;
12008 }
12009
12010 //----------------------------------------------------------------
12011 //has FoodStages in config?
12012 bool HasFoodStage()
12013 {
12014 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
12015 return GetGame().ConfigIsExisting(config_path);
12016 }
12017
12019 FoodStage GetFoodStage()
12020 {
12021 return null;
12022 }
12023
12024 bool CanBeCooked()
12025 {
12026 return false;
12027 }
12028
12029 bool CanBeCookedOnStick()
12030 {
12031 return false;
12032 }
12033
12035 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
12037
12038 //----------------------------------------------------------------
12039 bool CanRepair(ItemBase item_repair_kit)
12040 {
12041 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
12042 return module_repairing.CanRepair(this, item_repair_kit);
12043 }
12044
12045 //----------------------------------------------------------------
12046 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
12047 {
12048 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
12049 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
12050 }
12051
12052 //----------------------------------------------------------------
12053 int GetItemSize()
12054 {
12055 /*
12056 vector v_size = this.ConfigGetVector("itemSize");
12057 int v_size_x = v_size[0];
12058 int v_size_y = v_size[1];
12059 int size = v_size_x * v_size_y;
12060 return size;
12061 */
12062
12063 return 1;
12064 }
12065
12066 //----------------------------------------------------------------
12067 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
12068 bool CanBeMovedOverride()
12069 {
12070 return m_CanBeMovedOverride;
12071 }
12072
12073 //----------------------------------------------------------------
12074 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
12075 void SetCanBeMovedOverride(bool setting)
12076 {
12077 m_CanBeMovedOverride = setting;
12078 }
12079
12080 //----------------------------------------------------------------
12088 void MessageToOwnerStatus(string text)
12089 {
12090 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12091
12092 if (player)
12093 {
12094 player.MessageStatus(text);
12095 }
12096 }
12097
12098 //----------------------------------------------------------------
12106 void MessageToOwnerAction(string text)
12107 {
12108 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12109
12110 if (player)
12111 {
12112 player.MessageAction(text);
12113 }
12114 }
12115
12116 //----------------------------------------------------------------
12124 void MessageToOwnerFriendly(string text)
12125 {
12126 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12127
12128 if (player)
12129 {
12130 player.MessageFriendly(text);
12131 }
12132 }
12133
12134 //----------------------------------------------------------------
12142 void MessageToOwnerImportant(string text)
12143 {
12144 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12145
12146 if (player)
12147 {
12148 player.MessageImportant(text);
12149 }
12150 }
12151
12152 override bool IsItemBase()
12153 {
12154 return true;
12155 }
12156
12157 // Checks if item is of questioned kind
12158 override bool KindOf(string tag)
12159 {
12160 bool found = false;
12161 string item_name = this.GetType();
12162 ref TStringArray item_tag_array = new TStringArray;
12163 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
12164
12165 int array_size = item_tag_array.Count();
12166 for (int i = 0; i < array_size; i++)
12167 {
12168 if (item_tag_array.Get(i) == tag)
12169 {
12170 found = true;
12171 break;
12172 }
12173 }
12174 return found;
12175 }
12176
12177
12178 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
12179 {
12180 //Debug.Log("OnRPC called");
12181 super.OnRPC(sender, rpc_type,ctx);
12182
12183 //Play soundset for attachment locking (ActionLockAttachment.c)
12184 switch (rpc_type)
12185 {
12186 #ifndef SERVER
12187 case ERPCs.RPC_SOUND_LOCK_ATTACH:
12188 Param2<bool, string> p = new Param2<bool, string>(false, "");
12189
12190 if (!ctx.Read(p))
12191 return;
12192
12193 bool play = p.param1;
12194 string soundSet = p.param2;
12195
12196 if (play)
12197 {
12198 if (m_LockingSound)
12199 {
12201 {
12202 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
12203 }
12204 }
12205 else
12206 {
12207 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
12208 }
12209 }
12210 else
12211 {
12212 SEffectManager.DestroyEffect(m_LockingSound);
12213 }
12214
12215 break;
12216 #endif
12217
12218 }
12219
12220 if (GetWrittenNoteData())
12221 {
12222 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
12223 }
12224 }
12225
12226 //-----------------------------
12227 // VARIABLE MANIPULATION SYSTEM
12228 //-----------------------------
12229 int NameToID(string name)
12230 {
12231 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12232 return plugin.GetID(name);
12233 }
12234
12235 string IDToName(int id)
12236 {
12237 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12238 return plugin.GetName(id);
12239 }
12240
12242 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
12243 {
12244 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
12245 //read the flags
12246 int varFlags;
12247 if (!ctx.Read(varFlags))
12248 return;
12249
12250 if (varFlags & ItemVariableFlags.FLOAT)
12251 {
12252 ReadVarsFromCTX(ctx);
12253 }
12254 }
12255
12256 override void SerializeNumericalVars(array<float> floats_out)
12257 {
12258 //some variables handled on EntityAI level already!
12259 super.SerializeNumericalVars(floats_out);
12260
12261 // the order of serialization must be the same as the order of de-serialization
12262 //--------------------------------------------
12263 if (IsVariableSet(VARIABLE_QUANTITY))
12264 {
12265 floats_out.Insert(m_VarQuantity);
12266 }
12267 //--------------------------------------------
12268 if (IsVariableSet(VARIABLE_WET))
12269 {
12270 floats_out.Insert(m_VarWet);
12271 }
12272 //--------------------------------------------
12273 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12274 {
12275 floats_out.Insert(m_VarLiquidType);
12276 }
12277 //--------------------------------------------
12278 if (IsVariableSet(VARIABLE_COLOR))
12279 {
12280 floats_out.Insert(m_ColorComponentR);
12281 floats_out.Insert(m_ColorComponentG);
12282 floats_out.Insert(m_ColorComponentB);
12283 floats_out.Insert(m_ColorComponentA);
12284 }
12285 //--------------------------------------------
12286 if (IsVariableSet(VARIABLE_CLEANNESS))
12287 {
12288 floats_out.Insert(m_Cleanness);
12289 }
12290 }
12291
12292 override void DeSerializeNumericalVars(array<float> floats)
12293 {
12294 //some variables handled on EntityAI level already!
12295 super.DeSerializeNumericalVars(floats);
12296
12297 // the order of serialization must be the same as the order of de-serialization
12298 int index = 0;
12299 int mask = Math.Round(floats.Get(index));
12300
12301 index++;
12302 //--------------------------------------------
12303 if (mask & VARIABLE_QUANTITY)
12304 {
12305 if (m_IsStoreLoad)
12306 {
12307 SetStoreLoadedQuantity(floats.Get(index));
12308 }
12309 else
12310 {
12311 float quantity = floats.Get(index);
12312 SetQuantity(quantity, true, false, false, false);
12313 }
12314 index++;
12315 }
12316 //--------------------------------------------
12317 if (mask & VARIABLE_WET)
12318 {
12319 float wet = floats.Get(index);
12320 SetWet(wet);
12321 index++;
12322 }
12323 //--------------------------------------------
12324 if (mask & VARIABLE_LIQUIDTYPE)
12325 {
12326 int liquidtype = Math.Round(floats.Get(index));
12327 SetLiquidType(liquidtype);
12328 index++;
12329 }
12330 //--------------------------------------------
12331 if (mask & VARIABLE_COLOR)
12332 {
12333 m_ColorComponentR = Math.Round(floats.Get(index));
12334 index++;
12335 m_ColorComponentG = Math.Round(floats.Get(index));
12336 index++;
12337 m_ColorComponentB = Math.Round(floats.Get(index));
12338 index++;
12339 m_ColorComponentA = Math.Round(floats.Get(index));
12340 index++;
12341 }
12342 //--------------------------------------------
12343 if (mask & VARIABLE_CLEANNESS)
12344 {
12345 int cleanness = Math.Round(floats.Get(index));
12346 SetCleanness(cleanness);
12347 index++;
12348 }
12349 }
12350
12351 override void WriteVarsToCTX(ParamsWriteContext ctx)
12352 {
12353 super.WriteVarsToCTX(ctx);
12354
12355 //--------------------------------------------
12356 if (IsVariableSet(VARIABLE_QUANTITY))
12357 {
12358 ctx.Write(GetQuantity());
12359 }
12360 //--------------------------------------------
12361 if (IsVariableSet(VARIABLE_WET))
12362 {
12363 ctx.Write(GetWet());
12364 }
12365 //--------------------------------------------
12366 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12367 {
12368 ctx.Write(GetLiquidType());
12369 }
12370 //--------------------------------------------
12371 if (IsVariableSet(VARIABLE_COLOR))
12372 {
12373 int r,g,b,a;
12374 GetColor(r,g,b,a);
12375 ctx.Write(r);
12376 ctx.Write(g);
12377 ctx.Write(b);
12378 ctx.Write(a);
12379 }
12380 //--------------------------------------------
12381 if (IsVariableSet(VARIABLE_CLEANNESS))
12382 {
12383 ctx.Write(GetCleanness());
12384 }
12385 }
12386
12387 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
12388 {
12389 if (!super.ReadVarsFromCTX(ctx,version))
12390 return false;
12391
12392 int intValue;
12393 float value;
12394
12395 if (version < 140)
12396 {
12397 if (!ctx.Read(intValue))
12398 return false;
12399
12400 m_VariablesMask = intValue;
12401 }
12402
12403 if (m_VariablesMask & VARIABLE_QUANTITY)
12404 {
12405 if (!ctx.Read(value))
12406 return false;
12407
12408 if (IsStoreLoad())
12409 {
12411 }
12412 else
12413 {
12414 SetQuantity(value, true, false, false, false);
12415 }
12416 }
12417 //--------------------------------------------
12418 if (version < 140)
12419 {
12420 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12421 {
12422 if (!ctx.Read(value))
12423 return false;
12424 SetTemperatureDirect(value);
12425 }
12426 }
12427 //--------------------------------------------
12428 if (m_VariablesMask & VARIABLE_WET)
12429 {
12430 if (!ctx.Read(value))
12431 return false;
12432 SetWet(value);
12433 }
12434 //--------------------------------------------
12435 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12436 {
12437 if (!ctx.Read(intValue))
12438 return false;
12439 SetLiquidType(intValue);
12440 }
12441 //--------------------------------------------
12442 if (m_VariablesMask & VARIABLE_COLOR)
12443 {
12444 int r,g,b,a;
12445 if (!ctx.Read(r))
12446 return false;
12447 if (!ctx.Read(g))
12448 return false;
12449 if (!ctx.Read(b))
12450 return false;
12451 if (!ctx.Read(a))
12452 return false;
12453
12454 SetColor(r,g,b,a);
12455 }
12456 //--------------------------------------------
12457 if (m_VariablesMask & VARIABLE_CLEANNESS)
12458 {
12459 if (!ctx.Read(intValue))
12460 return false;
12461 SetCleanness(intValue);
12462 }
12463 //--------------------------------------------
12464 if (version >= 138 && version < 140)
12465 {
12466 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12467 {
12468 if (!ctx.Read(intValue))
12469 return false;
12470 SetFrozen(intValue);
12471 }
12472 }
12473
12474 return true;
12475 }
12476
12477 //----------------------------------------------------------------
12478 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12479 {
12480 m_IsStoreLoad = true;
12482 {
12483 m_FixDamageSystemInit = true;
12484 }
12485
12486 if (!super.OnStoreLoad(ctx, version))
12487 {
12488 m_IsStoreLoad = false;
12489 return false;
12490 }
12491
12492 if (version >= 114)
12493 {
12494 bool hasQuickBarIndexSaved;
12495
12496 if (!ctx.Read(hasQuickBarIndexSaved))
12497 {
12498 m_IsStoreLoad = false;
12499 return false;
12500 }
12501
12502 if (hasQuickBarIndexSaved)
12503 {
12504 int itmQBIndex;
12505
12506 //Load quickbar item bind
12507 if (!ctx.Read(itmQBIndex))
12508 {
12509 m_IsStoreLoad = false;
12510 return false;
12511 }
12512
12513 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12514 if (itmQBIndex != -1 && parentPlayer)
12515 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12516 }
12517 }
12518 else
12519 {
12520 // Backup of how it used to be
12521 PlayerBase player;
12522 int itemQBIndex;
12523 if (version == int.MAX)
12524 {
12525 if (!ctx.Read(itemQBIndex))
12526 {
12527 m_IsStoreLoad = false;
12528 return false;
12529 }
12530 }
12531 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12532 {
12533 //Load quickbar item bind
12534 if (!ctx.Read(itemQBIndex))
12535 {
12536 m_IsStoreLoad = false;
12537 return false;
12538 }
12539 if (itemQBIndex != -1 && player)
12540 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12541 }
12542 }
12543
12544 if (version < 140)
12545 {
12546 // variable management system
12547 if (!LoadVariables(ctx, version))
12548 {
12549 m_IsStoreLoad = false;
12550 return false;
12551 }
12552 }
12553
12554 //agent trasmission system
12555 if (!LoadAgents(ctx, version))
12556 {
12557 m_IsStoreLoad = false;
12558 return false;
12559 }
12560 if (version >= 132)
12561 {
12562 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12563 if (raib)
12564 {
12565 if (!raib.OnStoreLoad(ctx,version))
12566 {
12567 m_IsStoreLoad = false;
12568 return false;
12569 }
12570 }
12571 }
12572
12573 m_IsStoreLoad = false;
12574 return true;
12575 }
12576
12577 //----------------------------------------------------------------
12578
12579 override void OnStoreSave(ParamsWriteContext ctx)
12580 {
12581 super.OnStoreSave(ctx);
12582
12583 PlayerBase player;
12584 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12585 {
12586 ctx.Write(true); // Keep track of if we should actually read this in or not
12587 //Save quickbar item bind
12588 int itemQBIndex = -1;
12589 itemQBIndex = player.FindQuickBarEntityIndex(this);
12590 ctx.Write(itemQBIndex);
12591 }
12592 else
12593 {
12594 ctx.Write(false); // Keep track of if we should actually read this in or not
12595 }
12596
12597 SaveAgents(ctx);//agent trasmission system
12598
12599 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12600 if (raib)
12601 {
12602 raib.OnStoreSave(ctx);
12603 }
12604 }
12605 //----------------------------------------------------------------
12606
12607 override void AfterStoreLoad()
12608 {
12609 super.AfterStoreLoad();
12610
12612 {
12614 }
12615
12616 if (GetStoreLoadedQuantity() != float.LOWEST)
12617 {
12619 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12620 }
12621 }
12622
12623 override void EEOnAfterLoad()
12624 {
12625 super.EEOnAfterLoad();
12626
12628 {
12629 m_FixDamageSystemInit = false;
12630 }
12631
12634 }
12635
12636 bool CanBeDisinfected()
12637 {
12638 return false;
12639 }
12640
12641
12642 //----------------------------------------------------------------
12643 override void OnVariablesSynchronized()
12644 {
12645 if (m_Initialized)
12646 {
12647 #ifdef PLATFORM_CONSOLE
12648 //bruteforce it is
12649 if (IsSplitable())
12650 {
12651 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
12652 if (menu)
12653 {
12654 menu.Refresh();
12655 }
12656 }
12657 #endif
12658 }
12659
12661 {
12662 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12663 m_WantPlayImpactSound = false;
12664 }
12665
12667 {
12668 SetWeightDirty();
12670 }
12671 if (m_VarWet != m_VarWetPrev)
12672 {
12675 }
12676
12677 if (m_SoundSyncPlay != 0)
12678 {
12679 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
12680 m_SoundSyncPlay = 0;
12681 }
12682 if (m_SoundSyncStop != 0)
12683 {
12684 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12685 m_SoundSyncStop = 0;
12686 }
12687
12688 super.OnVariablesSynchronized();
12689 }
12690
12691 //------------------------- Quantity
12692 //----------------------------------------------------------------
12694 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12695 {
12696 if (!IsServerCheck(allow_client))
12697 return false;
12698
12699 if (!HasQuantity())
12700 return false;
12701
12702 float min = GetQuantityMin();
12703 float max = GetQuantityMax();
12704
12705 if (value <= (min + 0.001))
12706 value = min;
12707
12708 if (value == min)
12709 {
12710 if (destroy_config)
12711 {
12712 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12713 if (dstr)
12714 {
12715 m_VarQuantity = Math.Clamp(value, min, max);
12716 this.Delete();
12717 return true;
12718 }
12719 }
12720 else if (destroy_forced)
12721 {
12722 m_VarQuantity = Math.Clamp(value, min, max);
12723 this.Delete();
12724 return true;
12725 }
12726 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12727 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12728 }
12729
12730 float delta = m_VarQuantity;
12731 m_VarQuantity = Math.Clamp(value, min, max);
12732
12733 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12734 {
12735 delta = m_VarQuantity - delta;
12736
12737 if (delta)
12738 OnQuantityChanged(delta);
12739 }
12740
12741 SetVariableMask(VARIABLE_QUANTITY);
12742
12743 return false;
12744 }
12745
12746 //----------------------------------------------------------------
12748 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12749 {
12750 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12751 }
12752 //----------------------------------------------------------------
12753 void SetQuantityMax()
12754 {
12755 float max = GetQuantityMax();
12756 SetQuantity(max);
12757 }
12758
12759 override void SetQuantityToMinimum()
12760 {
12761 float min = GetQuantityMin();
12762 SetQuantity(min);
12763 }
12764 //----------------------------------------------------------------
12766 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12767 {
12768 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12769 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12770 SetQuantity(result, destroy_config, destroy_forced);
12771 }
12772
12773 //----------------------------------------------------------------
12775 override float GetQuantityNormalized()
12776 {
12777 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12778 }
12779
12781 {
12782 return GetQuantityNormalized();
12783 }
12784
12785 /*void SetAmmoNormalized(float value)
12786 {
12787 float value_clamped = Math.Clamp(value, 0, 1);
12788 Magazine this_mag = Magazine.Cast(this);
12789 int max_rounds = this_mag.GetAmmoMax();
12790 int result = value * max_rounds;//can the rounded if higher precision is required
12791 this_mag.SetAmmoCount(result);
12792 }*/
12793 //----------------------------------------------------------------
12794 override int GetQuantityMax()
12795 {
12796 int slot = -1;
12797 if (GetInventory())
12798 {
12799 InventoryLocation il = new InventoryLocation;
12800 GetInventory().GetCurrentInventoryLocation(il);
12801 slot = il.GetSlot();
12802 }
12803
12804 return GetTargetQuantityMax(slot);
12805 }
12806
12807 override int GetTargetQuantityMax(int attSlotID = -1)
12808 {
12809 float quantity_max = 0;
12810
12811 if (IsSplitable()) //only stackable/splitable items can check for stack size
12812 {
12813 if (attSlotID != -1)
12814 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12815
12816 if (quantity_max <= 0)
12817 quantity_max = m_VarStackMax;
12818 }
12819
12820 if (quantity_max <= 0)
12821 quantity_max = m_VarQuantityMax;
12822
12823 return quantity_max;
12824 }
12825 //----------------------------------------------------------------
12826 override int GetQuantityMin()
12827 {
12828 return m_VarQuantityMin;
12829 }
12830 //----------------------------------------------------------------
12831 int GetQuantityInit()
12832 {
12833 return m_VarQuantityInit;
12834 }
12835
12836 //----------------------------------------------------------------
12837 override bool HasQuantity()
12838 {
12839 return !(GetQuantityMax() - GetQuantityMin() == 0);
12840 }
12841
12842 override float GetQuantity()
12843 {
12844 return m_VarQuantity;
12845 }
12846
12847 bool IsFullQuantity()
12848 {
12849 return GetQuantity() >= GetQuantityMax();
12850 }
12851
12852 //Calculates weight of single item without attachments and cargo
12853 override float GetSingleInventoryItemWeightEx()
12854 {
12855 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12856 float weightEx = GetWeightEx();//overall weight of the item
12857 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12858 return weightEx - special;
12859 }
12860
12861 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12863 {
12865 }
12866
12867 override protected float GetWeightSpecialized(bool forceRecalc = false)
12868 {
12869 if (IsSplitable()) //quantity determines size of the stack
12870 {
12871 #ifdef DEVELOPER
12872 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12873 {
12874 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12875 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12876 }
12877 #endif
12878
12879 return GetQuantity() * GetConfigWeightModified();
12880 }
12881 else if (HasEnergyManager())// items with energy manager
12882 {
12883 #ifdef DEVELOPER
12884 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12885 {
12886 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12887 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12888 }
12889 #endif
12890 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12891 }
12892 else//everything else
12893 {
12894 #ifdef DEVELOPER
12895 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12896 {
12897 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12898 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12899 }
12900 #endif
12901 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12902 }
12903 }
12904
12906 int GetNumberOfItems()
12907 {
12908 int item_count = 0;
12909 ItemBase item;
12910
12911 if (GetInventory().GetCargo() != NULL)
12912 {
12913 item_count = GetInventory().GetCargo().GetItemCount();
12914 }
12915
12916 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12917 {
12918 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12919 if (item)
12920 item_count += item.GetNumberOfItems();
12921 }
12922 return item_count;
12923 }
12924
12926 float GetUnitWeight(bool include_wetness = true)
12927 {
12928 float weight = 0;
12929 float wetness = 1;
12930 if (include_wetness)
12931 wetness += GetWet();
12932 if (IsSplitable()) //quantity determines size of the stack
12933 {
12934 weight = wetness * m_ConfigWeight;
12935 }
12936 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12937 {
12938 weight = 1;
12939 }
12940 return weight;
12941 }
12942
12943 //-----------------------------------------------------------------
12944
12945 override void ClearInventory()
12946 {
12947 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12948 {
12949 GameInventory inv = GetInventory();
12950 array<EntityAI> items = new array<EntityAI>;
12951 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12952 for (int i = 0; i < items.Count(); i++)
12953 {
12954 ItemBase item = ItemBase.Cast(items.Get(i));
12955 if (item)
12956 {
12957 GetGame().ObjectDelete(item);
12958 }
12959 }
12960 }
12961 }
12962
12963 //------------------------- Energy
12964
12965 //----------------------------------------------------------------
12966 float GetEnergy()
12967 {
12968 float energy = 0;
12969 if (HasEnergyManager())
12970 {
12971 energy = GetCompEM().GetEnergy();
12972 }
12973 return energy;
12974 }
12975
12976
12977 override void OnEnergyConsumed()
12978 {
12979 super.OnEnergyConsumed();
12980
12982 }
12983
12984 override void OnEnergyAdded()
12985 {
12986 super.OnEnergyAdded();
12987
12989 }
12990
12991 // Converts energy (from Energy Manager) to quantity, if enabled.
12993 {
12994 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12995 {
12996 if (HasQuantity())
12997 {
12998 float energy_0to1 = GetCompEM().GetEnergy0To1();
12999 SetQuantityNormalized(energy_0to1);
13000 }
13001 }
13002 }
13003
13004 //----------------------------------------------------------------
13005 float GetHeatIsolationInit()
13006 {
13007 return ConfigGetFloat("heatIsolation");
13008 }
13009
13010 float GetHeatIsolation()
13011 {
13012 return m_HeatIsolation;
13013 }
13014
13015 float GetDryingIncrement(string pIncrementName)
13016 {
13017 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
13018 if (GetGame().ConfigIsExisting(paramPath))
13019 return GetGame().ConfigGetFloat(paramPath);
13020
13021 return 0.0;
13022 }
13023
13024 float GetSoakingIncrement(string pIncrementName)
13025 {
13026 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
13027 if (GetGame().ConfigIsExisting(paramPath))
13028 return GetGame().ConfigGetFloat(paramPath);
13029
13030 return 0.0;
13031 }
13032 //----------------------------------------------------------------
13033 override void SetWet(float value, bool allow_client = false)
13034 {
13035 if (!IsServerCheck(allow_client))
13036 return;
13037
13038 float min = GetWetMin();
13039 float max = GetWetMax();
13040
13041 float previousValue = m_VarWet;
13042
13043 m_VarWet = Math.Clamp(value, min, max);
13044
13045 if (previousValue != m_VarWet)
13046 {
13047 SetVariableMask(VARIABLE_WET);
13048 OnWetChanged(m_VarWet, previousValue);
13049 }
13050 }
13051 //----------------------------------------------------------------
13052 override void AddWet(float value)
13053 {
13054 SetWet(GetWet() + value);
13055 }
13056 //----------------------------------------------------------------
13057 override void SetWetMax()
13058 {
13060 }
13061 //----------------------------------------------------------------
13062 override float GetWet()
13063 {
13064 return m_VarWet;
13065 }
13066 //----------------------------------------------------------------
13067 override float GetWetMax()
13068 {
13069 return m_VarWetMax;
13070 }
13071 //----------------------------------------------------------------
13072 override float GetWetMin()
13073 {
13074 return m_VarWetMin;
13075 }
13076 //----------------------------------------------------------------
13077 override float GetWetInit()
13078 {
13079 return m_VarWetInit;
13080 }
13081 //----------------------------------------------------------------
13082 override void OnWetChanged(float newVal, float oldVal)
13083 {
13084 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
13085 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
13086 if (newLevel != oldLevel)
13087 {
13088 OnWetLevelChanged(newLevel,oldLevel);
13089 }
13090 }
13091
13092 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
13093 {
13094 SetWeightDirty();
13095 }
13096
13097 override EWetnessLevel GetWetLevel()
13098 {
13099 return GetWetLevelInternal(m_VarWet);
13100 }
13101
13102 //----------------------------------------------------------------
13103
13104 override void SetStoreLoad(bool value)
13105 {
13106 m_IsStoreLoad = value;
13107 }
13108
13109 override bool IsStoreLoad()
13110 {
13111 return m_IsStoreLoad;
13112 }
13113
13114 override void SetStoreLoadedQuantity(float value)
13115 {
13116 m_StoreLoadedQuantity = value;
13117 }
13118
13119 override float GetStoreLoadedQuantity()
13120 {
13121 return m_StoreLoadedQuantity;
13122 }
13123
13124 //----------------------------------------------------------------
13125
13126 float GetItemModelLength()
13127 {
13128 if (ConfigIsExisting("itemModelLength"))
13129 {
13130 return ConfigGetFloat("itemModelLength");
13131 }
13132 return 0;
13133 }
13134
13135 float GetItemAttachOffset()
13136 {
13137 if (ConfigIsExisting("itemAttachOffset"))
13138 {
13139 return ConfigGetFloat("itemAttachOffset");
13140 }
13141 return 0;
13142 }
13143
13144 override void SetCleanness(int value, bool allow_client = false)
13145 {
13146 if (!IsServerCheck(allow_client))
13147 return;
13148
13149 int previousValue = m_Cleanness;
13150
13151 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
13152
13153 if (previousValue != m_Cleanness)
13154 SetVariableMask(VARIABLE_CLEANNESS);
13155 }
13156
13157 override int GetCleanness()
13158 {
13159 return m_Cleanness;
13160 }
13161
13163 {
13164 return true;
13165 }
13166
13167 //----------------------------------------------------------------
13168 // ATTACHMENT LOCKING
13169 // Getters relevant to generic ActionLockAttachment
13170 int GetLockType()
13171 {
13172 return m_LockType;
13173 }
13174
13175 string GetLockSoundSet()
13176 {
13177 return m_LockSoundSet;
13178 }
13179
13180 //----------------------------------------------------------------
13181 //------------------------- Color
13182 // sets items color variable given color components
13183 override void SetColor(int r, int g, int b, int a)
13184 {
13189 SetVariableMask(VARIABLE_COLOR);
13190 }
13192 override void GetColor(out int r,out int g,out int b,out int a)
13193 {
13198 }
13199
13200 bool IsColorSet()
13201 {
13202 return IsVariableSet(VARIABLE_COLOR);
13203 }
13204
13206 string GetColorString()
13207 {
13208 int r,g,b,a;
13209 GetColor(r,g,b,a);
13210 r = r/255;
13211 g = g/255;
13212 b = b/255;
13213 a = a/255;
13214 return MiscGameplayFunctions.GetColorString(r, g, b, a);
13215 }
13216 //----------------------------------------------------------------
13217 //------------------------- LiquidType
13218
13219 override void SetLiquidType(int value, bool allow_client = false)
13220 {
13221 if (!IsServerCheck(allow_client))
13222 return;
13223
13224 int old = m_VarLiquidType;
13225 m_VarLiquidType = value;
13226 OnLiquidTypeChanged(old,value);
13227 SetVariableMask(VARIABLE_LIQUIDTYPE);
13228 }
13229
13230 int GetLiquidTypeInit()
13231 {
13232 return ConfigGetInt("varLiquidTypeInit");
13233 }
13234
13235 override int GetLiquidType()
13236 {
13237 return m_VarLiquidType;
13238 }
13239
13240 protected void OnLiquidTypeChanged(int oldType, int newType)
13241 {
13242 if (newType == LIQUID_NONE && GetIsFrozen())
13243 SetFrozen(false);
13244 }
13245
13247 void UpdateQuickbarShortcutVisibility(PlayerBase player)
13248 {
13249 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13250 }
13251
13252 // -------------------------------------------------------------------------
13254 void OnInventoryEnter(Man player)
13255 {
13256 PlayerBase nplayer;
13257 if (PlayerBase.CastTo(nplayer, player))
13258 {
13259 m_CanPlayImpactSound = true;
13260 //nplayer.OnItemInventoryEnter(this);
13261 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13262 }
13263 }
13264
13265 // -------------------------------------------------------------------------
13267 void OnInventoryExit(Man player)
13268 {
13269 PlayerBase nplayer;
13270 if (PlayerBase.CastTo(nplayer,player))
13271 {
13272 //nplayer.OnItemInventoryExit(this);
13273 nplayer.SetEnableQuickBarEntityShortcut(this,false);
13274
13275 }
13276
13277 //if (!GetGame().IsDedicatedServer())
13278 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
13279
13280
13281 if (HasEnergyManager())
13282 {
13283 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
13284 }
13285 }
13286
13287 // ADVANCED PLACEMENT EVENTS
13288 override void OnPlacementStarted(Man player)
13289 {
13290 super.OnPlacementStarted(player);
13291
13292 SetTakeable(false);
13293 }
13294
13295 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
13296 {
13297 if (m_AdminLog)
13298 {
13299 m_AdminLog.OnPlacementComplete(player, this);
13300 }
13301
13302 super.OnPlacementComplete(player, position, orientation);
13303 }
13304
13305 //-----------------------------
13306 // AGENT SYSTEM
13307 //-----------------------------
13308 //--------------------------------------------------------------------------
13309 bool ContainsAgent(int agent_id)
13310 {
13311 if (agent_id & m_AttachedAgents)
13312 {
13313 return true;
13314 }
13315 else
13316 {
13317 return false;
13318 }
13319 }
13320
13321 //--------------------------------------------------------------------------
13322 override void RemoveAgent(int agent_id)
13323 {
13324 if (ContainsAgent(agent_id))
13325 {
13326 m_AttachedAgents = ~agent_id & m_AttachedAgents;
13327 }
13328 }
13329
13330 //--------------------------------------------------------------------------
13331 override void RemoveAllAgents()
13332 {
13333 m_AttachedAgents = 0;
13334 }
13335 //--------------------------------------------------------------------------
13336 override void RemoveAllAgentsExcept(int agent_to_keep)
13337 {
13338 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
13339 }
13340 // -------------------------------------------------------------------------
13341 override void InsertAgent(int agent, float count = 1)
13342 {
13343 if (count < 1)
13344 return;
13345 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
13347 }
13348
13350 void TransferAgents(int agents)
13351 {
13353 }
13354
13355 // -------------------------------------------------------------------------
13356 override int GetAgents()
13357 {
13358 return m_AttachedAgents;
13359 }
13360 //----------------------------------------------------------------------
13361
13362 /*int GetContaminationType()
13363 {
13364 int contamination_type;
13365
13366 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
13367 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
13368 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
13369 const int DIRTY_MASK = eAgents.WOUND_AGENT;
13370
13371 Edible_Base edible = Edible_Base.Cast(this);
13372 int agents = GetAgents();
13373 if (edible)
13374 {
13375 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
13376 if (profile)
13377 {
13378 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
13379 }
13380 }
13381 if (agents & CONTAMINATED_MASK)
13382 {
13383 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
13384 }
13385 if (agents & POISONED_MASK)
13386 {
13387 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
13388 }
13389 if (agents & NERVE_GAS_MASK)
13390 {
13391 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
13392 }
13393 if (agents & DIRTY_MASK)
13394 {
13395 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
13396 }
13397
13398 return agents;
13399 }*/
13400
13401 // -------------------------------------------------------------------------
13402 bool LoadAgents(ParamsReadContext ctx, int version)
13403 {
13404 if (!ctx.Read(m_AttachedAgents))
13405 return false;
13406 return true;
13407 }
13408 // -------------------------------------------------------------------------
13410 {
13411
13413 }
13414 // -------------------------------------------------------------------------
13415
13417 override void CheckForRoofLimited(float timeTresholdMS = 3000)
13418 {
13419 super.CheckForRoofLimited(timeTresholdMS);
13420
13421 float time = GetGame().GetTime();
13422 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
13423 {
13424 m_PreviousRoofTestTime = time;
13425 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
13426 }
13427 }
13428
13429 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13430 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13431 {
13432 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13433 {
13434 return 0;
13435 }
13436
13437 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13438 {
13439 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13440 if (filter)
13441 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13442 else
13443 return 0;//otherwise return 0 when no filter attached
13444 }
13445
13446 string subclassPath, entryName;
13447
13448 switch (type)
13449 {
13450 case DEF_BIOLOGICAL:
13451 entryName = "biological";
13452 break;
13453 case DEF_CHEMICAL:
13454 entryName = "chemical";
13455 break;
13456 default:
13457 entryName = "biological";
13458 break;
13459 }
13460
13461 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13462
13463 return GetGame().ConfigGetFloat(subclassPath + entryName);
13464 }
13465
13466
13467
13469 override void EEOnCECreate()
13470 {
13471 if (!IsMagazine())
13473
13475 }
13476
13477
13478 //-------------------------
13479 // OPEN/CLOSE USER ACTIONS
13480 //-------------------------
13482 void Open();
13483 void Close();
13484 bool IsOpen()
13485 {
13486 return true;
13487 }
13488
13489 override bool CanDisplayCargo()
13490 {
13491 return IsOpen();
13492 }
13493
13494
13495 // ------------------------------------------------------------
13496 // CONDITIONS
13497 // ------------------------------------------------------------
13498 override bool CanPutInCargo(EntityAI parent)
13499 {
13500 if (parent)
13501 {
13502 if (parent.IsInherited(DayZInfected))
13503 return true;
13504
13505 if (!parent.IsRuined())
13506 return true;
13507 }
13508
13509 return true;
13510 }
13511
13512 override bool CanPutAsAttachment(EntityAI parent)
13513 {
13514 if (!super.CanPutAsAttachment(parent))
13515 {
13516 return false;
13517 }
13518
13519 if (!IsRuined() && !parent.IsRuined())
13520 {
13521 return true;
13522 }
13523
13524 return false;
13525 }
13526
13527 override bool CanReceiveItemIntoCargo(EntityAI item)
13528 {
13529 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13530 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13531 // return false;
13532
13533 return super.CanReceiveItemIntoCargo(item);
13534 }
13535
13536 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13537 {
13538 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13539 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13540 // return false;
13541
13542 GameInventory attachmentInv = attachment.GetInventory();
13543 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13544 {
13545 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13546 return false;
13547 }
13548
13549 InventoryLocation loc = new InventoryLocation();
13550 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13551 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13552 return false;
13553
13554 return super.CanReceiveAttachment(attachment, slotId);
13555 }
13556
13557 override bool CanReleaseAttachment(EntityAI attachment)
13558 {
13559 if (!super.CanReleaseAttachment(attachment))
13560 return false;
13561
13562 return GetInventory().AreChildrenAccessible();
13563 }
13564
13565 /*override bool CanLoadAttachment(EntityAI attachment)
13566 {
13567 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13568 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13569 // return false;
13570
13571 GameInventory attachmentInv = attachment.GetInventory();
13572 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13573 {
13574 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13575 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13576
13577 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13578 return false;
13579 }
13580
13581 return super.CanLoadAttachment(attachment);
13582 }*/
13583
13584 // Plays muzzle flash particle effects
13585 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13586 {
13587 int id = muzzle_owner.GetMuzzleID();
13588 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13589
13590 if (WPOF_array)
13591 {
13592 for (int i = 0; i < WPOF_array.Count(); i++)
13593 {
13594 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13595
13596 if (WPOF)
13597 {
13598 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13599 }
13600 }
13601 }
13602 }
13603
13604 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13605 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13606 {
13607 int id = muzzle_owner.GetMuzzleID();
13608 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13609
13610 if (WPOBE_array)
13611 {
13612 for (int i = 0; i < WPOBE_array.Count(); i++)
13613 {
13614 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13615
13616 if (WPOBE)
13617 {
13618 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13619 }
13620 }
13621 }
13622 }
13623
13624 // Plays all weapon overheating particles
13625 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13626 {
13627 int id = muzzle_owner.GetMuzzleID();
13628 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13629
13630 if (WPOOH_array)
13631 {
13632 for (int i = 0; i < WPOOH_array.Count(); i++)
13633 {
13634 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13635
13636 if (WPOOH)
13637 {
13638 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13639 }
13640 }
13641 }
13642 }
13643
13644 // Updates all weapon overheating particles
13645 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13646 {
13647 int id = muzzle_owner.GetMuzzleID();
13648 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13649
13650 if (WPOOH_array)
13651 {
13652 for (int i = 0; i < WPOOH_array.Count(); i++)
13653 {
13654 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13655
13656 if (WPOOH)
13657 {
13658 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13659 }
13660 }
13661 }
13662 }
13663
13664 // Stops overheating particles
13665 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13666 {
13667 int id = muzzle_owner.GetMuzzleID();
13668 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13669
13670 if (WPOOH_array)
13671 {
13672 for (int i = 0; i < WPOOH_array.Count(); i++)
13673 {
13674 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13675
13676 if (WPOOH)
13677 {
13678 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13679 }
13680 }
13681 }
13682 }
13683
13684 //----------------------------------------------------------------
13685 //Item Behaviour - unified approach
13686 override bool IsHeavyBehaviour()
13687 {
13688 if (m_ItemBehaviour == 0)
13689 {
13690 return true;
13691 }
13692
13693 return false;
13694 }
13695
13696 override bool IsOneHandedBehaviour()
13697 {
13698 if (m_ItemBehaviour == 1)
13699 {
13700 return true;
13701 }
13702
13703 return false;
13704 }
13705
13706 override bool IsTwoHandedBehaviour()
13707 {
13708 if (m_ItemBehaviour == 2)
13709 {
13710 return true;
13711 }
13712
13713 return false;
13714 }
13715
13716 bool IsDeployable()
13717 {
13718 return false;
13719 }
13720
13722 float GetDeployTime()
13723 {
13724 return UATimeSpent.DEFAULT_DEPLOY;
13725 }
13726
13727
13728 //----------------------------------------------------------------
13729 // Item Targeting (User Actions)
13730 override void SetTakeable(bool pState)
13731 {
13732 m_IsTakeable = pState;
13733 SetSynchDirty();
13734 }
13735
13736 override bool IsTakeable()
13737 {
13738 return m_IsTakeable;
13739 }
13740
13741 // For cases where we want to show object widget which cant be taken to hands
13743 {
13744 return false;
13745 }
13746
13748 protected void PreLoadSoundAttachmentType()
13749 {
13750 string att_type = "None";
13751
13752 if (ConfigIsExisting("soundAttType"))
13753 {
13754 att_type = ConfigGetString("soundAttType");
13755 }
13756
13757 m_SoundAttType = att_type;
13758 }
13759
13760 override string GetAttachmentSoundType()
13761 {
13762 return m_SoundAttType;
13763 }
13764
13765 //----------------------------------------------------------------
13766 //SOUNDS - ItemSoundHandler
13767 //----------------------------------------------------------------
13768
13769 string GetPlaceSoundset(); // played when deploy starts
13770 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13771 string GetDeploySoundset(); // played when deploy sucessfully finishes
13772
13774 {
13775 if (!m_ItemSoundHandler)
13777
13778 return m_ItemSoundHandler;
13779 }
13780
13781 // override to initialize sounds
13782 protected void InitItemSounds()
13783 {
13784 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13785 return;
13786
13788
13789 if (GetPlaceSoundset() != string.Empty)
13790 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13791
13792 if (GetDeploySoundset() != string.Empty)
13793 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13794
13795 SoundParameters params = new SoundParameters();
13796 params.m_Loop = true;
13797 if (GetLoopDeploySoundset() != string.Empty)
13798 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13799 }
13800
13801 // Start sound using ItemSoundHandler
13802 void StartItemSoundServer(int id)
13803 {
13804 if (!GetGame().IsServer())
13805 return;
13806
13807 m_SoundSyncPlay = id;
13808 SetSynchDirty();
13809
13810 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13812 }
13813
13814 // Stop sound using ItemSoundHandler
13815 void StopItemSoundServer(int id)
13816 {
13817 if (!GetGame().IsServer())
13818 return;
13819
13820 m_SoundSyncStop = id;
13821 SetSynchDirty();
13822
13823 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13825 }
13826
13827 protected void ClearStartItemSoundServer()
13828 {
13829 m_SoundSyncPlay = 0;
13830 }
13831
13832 protected void ClearStopItemSoundServer()
13833 {
13834 m_SoundSyncStop = 0;
13835 }
13836
13838 void PlayAttachSound(string slot_type)
13839 {
13840 if (!GetGame().IsDedicatedServer())
13841 {
13842 if (ConfigIsExisting("attachSoundSet"))
13843 {
13844 string cfg_path = "";
13845 string soundset = "";
13846 string type_name = GetType();
13847
13848 TStringArray cfg_soundset_array = new TStringArray;
13849 TStringArray cfg_slot_array = new TStringArray;
13850 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13851 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13852
13853 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13854 {
13855 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13856 {
13857 if (cfg_slot_array[i] == slot_type)
13858 {
13859 soundset = cfg_soundset_array[i];
13860 break;
13861 }
13862 }
13863 }
13864
13865 if (soundset != "")
13866 {
13867 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13868 sound.SetAutodestroy(true);
13869 }
13870 }
13871 }
13872 }
13873
13874 void PlayDetachSound(string slot_type)
13875 {
13876 //TODO - evaluate if needed and devise universal config structure if so
13877 }
13878
13879 void OnApply(PlayerBase player);
13880
13882 {
13883 return 1.0;
13884 };
13885 //returns applicable selection
13886 array<string> GetHeadHidingSelection()
13887 {
13889 }
13890
13892 {
13894 }
13895
13896 WrittenNoteData GetWrittenNoteData() {};
13897
13899 {
13900 SetDynamicPhysicsLifeTime(0.01);
13901 m_ItemBeingDroppedPhys = false;
13902 }
13903
13905 {
13906 array<string> zone_names = new array<string>;
13907 GetDamageZones(zone_names);
13908 for (int i = 0; i < zone_names.Count(); i++)
13909 {
13910 SetHealthMax(zone_names.Get(i),"Health");
13911 }
13912 SetHealthMax("","Health");
13913 }
13914
13916 void SetZoneDamageCEInit()
13917 {
13918 float global_health = GetHealth01("","Health");
13919 array<string> zones = new array<string>;
13920 GetDamageZones(zones);
13921 //set damage of all zones to match global health level
13922 for (int i = 0; i < zones.Count(); i++)
13923 {
13924 SetHealth01(zones.Get(i),"Health",global_health);
13925 }
13926 }
13927
13929 bool IsCoverFaceForShave(string slot_name)
13930 {
13931 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13932 }
13933
13934 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13935 {
13936 if (!hasRootAsPlayer)
13937 {
13938 if (refParentIB)
13939 {
13940 // parent is wet
13941 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13942 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13943 // parent has liquid inside
13944 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13945 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13946 // drying
13947 else if (m_VarWet > m_VarWetMin)
13948 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13949 }
13950 else
13951 {
13952 // drying on ground or inside non-itembase (car, ...)
13953 if (m_VarWet > m_VarWetMin)
13954 AddWet(-1 * delta * GetDryingIncrement("ground"));
13955 }
13956 }
13957 }
13958
13959 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13960 {
13962 {
13963 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13964 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13965 {
13966 float heatPermCoef = 1.0;
13967 EntityAI ent = this;
13968 while (ent)
13969 {
13970 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13971 ent = ent.GetHierarchyParent();
13972 }
13973
13974 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13975 }
13976 }
13977 }
13978
13979 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13980 {
13981 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13982 EntityAI parent = GetHierarchyParent();
13983 if (!parent)
13984 {
13985 hasParent = false;
13986 hasRootAsPlayer = false;
13987 }
13988 else
13989 {
13990 hasParent = true;
13991 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13992 refParentIB = ItemBase.Cast(parent);
13993 }
13994 }
13995
13996 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13997 {
13998 // this is stub, implemented on Edible_Base
13999 }
14000
14001 bool CanDecay()
14002 {
14003 // return true used on selected food clases so they can decay
14004 return false;
14005 }
14006
14007 protected bool CanProcessDecay()
14008 {
14009 // this is stub, implemented on Edible_Base class
14010 // used to determine whether it is still necessary for the food to decay
14011 return false;
14012 }
14013
14014 protected bool CanHaveWetness()
14015 {
14016 // return true used on selected items that have a wetness effect
14017 return false;
14018 }
14019
14021 bool CanBeConsumed(ConsumeConditionData data = null)
14022 {
14023 return !GetIsFrozen() && IsOpen();
14024 }
14025
14026 override void ProcessVariables()
14027 {
14028 bool hasParent = false, hasRootAsPlayer = false;
14029 ItemBase refParentIB;
14030
14031 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
14032 bool foodDecay = g_Game.IsFoodDecayEnabled();
14033
14034 if (wwtu || foodDecay)
14035 {
14036 bool processWetness = wwtu && CanHaveWetness();
14037 bool processTemperature = wwtu && CanHaveTemperature();
14038 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
14039
14040 if (processWetness || processTemperature || processDecay)
14041 {
14042 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
14043
14044 if (processWetness)
14045 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
14046
14047 if (processTemperature)
14048 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
14049
14050 if (processDecay)
14051 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
14052 }
14053 }
14054 }
14055
14058 {
14059 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
14060 }
14061
14062 override float GetTemperatureFreezeThreshold()
14063 {
14065 return Liquid.GetFreezeThreshold(GetLiquidType());
14066
14067 return super.GetTemperatureFreezeThreshold();
14068 }
14069
14070 override float GetTemperatureThawThreshold()
14071 {
14073 return Liquid.GetThawThreshold(GetLiquidType());
14074
14075 return super.GetTemperatureThawThreshold();
14076 }
14077
14078 override float GetItemOverheatThreshold()
14079 {
14081 return Liquid.GetBoilThreshold(GetLiquidType());
14082
14083 return super.GetItemOverheatThreshold();
14084 }
14085
14086 override float GetTemperatureFreezeTime()
14087 {
14088 if (HasQuantity())
14089 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
14090
14091 return super.GetTemperatureFreezeTime();
14092 }
14093
14094 override float GetTemperatureThawTime()
14095 {
14096 if (HasQuantity())
14097 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
14098
14099 return super.GetTemperatureThawTime();
14100 }
14101
14103 void AffectLiquidContainerOnFill(int liquid_type, float amount);
14105 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
14106
14107 bool IsCargoException4x3(EntityAI item)
14108 {
14109 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
14110 }
14111
14113 {
14114 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
14115 }
14116
14118 void AddLightSourceItem(ItemBase lightsource)
14119 {
14120 m_LightSourceItem = lightsource;
14121 }
14122
14124 {
14125 m_LightSourceItem = null;
14126 }
14127
14129 {
14130 return m_LightSourceItem;
14131 }
14132
14134 array<int> GetValidFinishers()
14135 {
14136 return null;
14137 }
14138
14140 bool GetActionWidgetOverride(out typename name)
14141 {
14142 return false;
14143 }
14144
14145 bool PairWithDevice(notnull ItemBase otherDevice)
14146 {
14147 if (GetGame().IsServer())
14148 {
14149 ItemBase explosive = otherDevice;
14151 if (!trg)
14152 {
14153 trg = RemoteDetonatorTrigger.Cast(otherDevice);
14154 explosive = this;
14155 }
14156
14157 explosive.PairRemote(trg);
14158 trg.SetControlledDevice(explosive);
14159
14160 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
14161 trg.SetPersistentPairID(persistentID);
14162 explosive.SetPersistentPairID(persistentID);
14163
14164 return true;
14165 }
14166 return false;
14167 }
14168
14170 float GetBaitEffectivity()
14171 {
14172 float ret = 1.0;
14173 if (HasQuantity())
14174 ret *= GetQuantityNormalized();
14175 ret *= GetHealth01();
14176
14177 return ret;
14178 }
14179
14180 #ifdef DEVELOPER
14181 override void SetDebugItem()
14182 {
14183 super.SetDebugItem();
14184 _itemBase = this;
14185 }
14186
14187 override string GetDebugText()
14188 {
14189 string text = super.GetDebugText();
14190
14191 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
14192 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
14193
14194 return text;
14195 }
14196 #endif
14197
14198 bool CanBeUsedForSuicide()
14199 {
14200 return true;
14201 }
14202
14204 //DEPRECATED BELOW
14206 // Backwards compatibility
14207 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
14208 {
14209 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
14210 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
14211 }
14212
14213 // replaced by ItemSoundHandler
14214 protected EffectSound m_SoundDeployFinish;
14215 protected EffectSound m_SoundPlace;
14216 protected EffectSound m_DeployLoopSoundEx;
14217 protected EffectSound m_SoundDeploy;
14218 bool m_IsPlaceSound;
14219 bool m_IsDeploySound;
14221
14222 string GetDeployFinishSoundset();
14223 void PlayDeploySound();
14224 void PlayDeployFinishSound();
14225 void PlayPlaceSound();
14226 void PlayDeployLoopSoundEx();
14227 void StopDeployLoopSoundEx();
14228 void SoundSynchRemoteReset();
14229 void SoundSynchRemote();
14230 bool UsesGlobalDeploy(){return false;}
14231 bool CanPlayDeployLoopSound(){return false;}
14233 bool IsPlaceSound(){return m_IsPlaceSound;}
14234 bool IsDeploySound(){return m_IsDeploySound;}
14235 void SetIsPlaceSound(bool is_place_sound);
14236 void SetIsDeploySound(bool is_deploy_sound);
14237}
14238
14239EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
14240{
14241 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
14242 if (entity)
14243 {
14244 bool is_item = entity.IsInherited(ItemBase);
14245 if (is_item && full_quantity)
14246 {
14247 ItemBase item = ItemBase.Cast(entity);
14248 item.SetQuantity(item.GetQuantityInit());
14249 }
14250 }
14251 else
14252 {
14253 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
14254 return NULL;
14255 }
14256 return entity;
14257}
14258
14259void SetupSpawnedItem(ItemBase item, float health, float quantity)
14260{
14261 if (item)
14262 {
14263 if (health > 0)
14264 item.SetHealth("", "", health);
14265
14266 if (item.CanHaveTemperature())
14267 {
14268 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
14269 if (item.CanFreeze())
14270 item.SetFrozen(false);
14271 }
14272
14273 if (item.HasEnergyManager())
14274 {
14275 if (quantity >= 0)
14276 {
14277 item.GetCompEM().SetEnergy0To1(quantity);
14278 }
14279 else
14280 {
14281 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
14282 }
14283 }
14284 else if (item.IsMagazine())
14285 {
14286 Magazine mag = Magazine.Cast(item);
14287 if (quantity >= 0)
14288 {
14289 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
14290 }
14291 else
14292 {
14293 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
14294 }
14295
14296 }
14297 else
14298 {
14299 if (quantity >= 0)
14300 {
14301 item.SetQuantityNormalized(quantity, false);
14302 }
14303 else
14304 {
14305 item.SetQuantity(Math.AbsFloat(quantity));
14306 }
14307
14308 }
14309 }
14310}
14311
14312#ifdef DEVELOPER
14313ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
14314#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в ClaymoreMine::OnDebugSpawn() и ClaymoreMine::OnPlacementComplete().