DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetCleanness()

override int SpawnItemOnLocation::GetCleanness ( )
protected

См. определение в файле ItemBase.c строка 8469

8473{
8474 override bool CanPutAsAttachment(EntityAI parent)
8475 {
8476 return true;
8477 }
8478};
8479
8480//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8481
8482class ItemBase extends InventoryItem
8483{
8487
8489
8490 static int m_DebugActionsMask;
8492 // ============================================
8493 // Variable Manipulation System
8494 // ============================================
8495 // Quantity
8496
8497 float m_VarQuantity;
8498 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8500 int m_VarQuantityMin;
8501 int m_VarQuantityMax;
8502 int m_Count;
8503 float m_VarStackMax;
8504 float m_StoreLoadedQuantity = float.LOWEST;
8505 // Wet
8506 float m_VarWet;
8507 float m_VarWetPrev;//for client to know wetness changed during synchronization
8508 float m_VarWetInit;
8509 float m_VarWetMin;
8510 float m_VarWetMax;
8511 // Cleanness
8512 int m_Cleanness;
8513 int m_CleannessInit;
8514 int m_CleannessMin;
8515 int m_CleannessMax;
8516 // impact sounds
8518 bool m_CanPlayImpactSound = true;
8519 float m_ImpactSpeed;
8521 //
8522 float m_HeatIsolation;
8523 float m_ItemModelLength;
8524 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8526 int m_VarLiquidType;
8527 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8528 int m_QuickBarBonus;
8529 bool m_IsBeingPlaced;
8530 bool m_IsHologram;
8531 bool m_IsTakeable;
8532 bool m_ThrowItemOnDrop;
8535 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8536 bool can_this_be_combined; //Check if item can be combined
8537 bool m_CanThisBeSplit; //Check if item can be split
8538 bool m_IsStoreLoad = false;
8539 bool m_CanShowQuantity;
8540 bool m_HasQuantityBar;
8541 protected bool m_CanBeDigged;
8542 protected bool m_IsResultOfSplit
8543
8544 string m_SoundAttType;
8545 // items color variables
8550 //-------------------------------------------------------
8551
8552 // light source managing
8554
8558
8559 //==============================================
8560 // agent system
8561 private int m_AttachedAgents;
8562
8564 void TransferModifiers(PlayerBase reciever);
8565
8566
8567 // Weapons & suppressors particle effects
8572 static int m_LastRegisteredWeaponID = 0;
8573
8574 // Overheating effects
8576 float m_OverheatingShots;
8577 ref Timer m_CheckOverheating;
8578 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8579 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8580 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8581 ref array <ref OverheatingParticle> m_OverheatingParticles;
8582
8584 protected bool m_HideSelectionsBySlot;
8585
8586 // Admin Log
8587 PluginAdminLog m_AdminLog;
8588
8589 // misc
8590 ref Timer m_PhysDropTimer;
8591
8592 // Attachment Locking variables
8593 ref array<int> m_CompatibleLocks;
8594 protected int m_LockType;
8595 protected ref EffectSound m_LockingSound;
8596 protected string m_LockSoundSet;
8597
8598 // ItemSoundHandler
8599 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8600 protected int m_SoundSyncPlay; // id for sound to play
8601 protected int m_SoundSyncStop; // id for sound to stop
8603
8604 //temperature
8605 private float m_TemperaturePerQuantityWeight;
8606
8607 // -------------------------------------------------------------------------
8608 void ItemBase()
8609 {
8610 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8614
8615 if (!GetGame().IsDedicatedServer())
8616 {
8617 if (HasMuzzle())
8618 {
8620
8622 {
8624 }
8625 }
8626
8628 m_ActionsInitialize = false;
8629 }
8630
8631 m_OldLocation = null;
8632
8633 if (GetGame().IsServer())
8634 {
8635 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8636 }
8637
8638 if (ConfigIsExisting("headSelectionsToHide"))
8639 {
8641 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8642 }
8643
8644 m_HideSelectionsBySlot = false;
8645 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8646 {
8647 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8648 }
8649
8650 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8651
8652 m_IsResultOfSplit = false;
8653
8655 }
8656
8657 override void InitItemVariables()
8658 {
8659 super.InitItemVariables();
8660
8661 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8662 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8663 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8664 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8665 m_VarStackMax = ConfigGetFloat("varStackMax");
8666 m_Count = ConfigGetInt("count");
8667
8668 m_CanShowQuantity = ConfigGetBool("quantityShow");
8669 m_HasQuantityBar = ConfigGetBool("quantityBar");
8670
8671 m_CleannessInit = ConfigGetInt("varCleannessInit");
8673 m_CleannessMin = ConfigGetInt("varCleannessMin");
8674 m_CleannessMax = ConfigGetInt("varCleannessMax");
8675
8676 m_WantPlayImpactSound = false;
8677 m_ImpactSpeed = 0.0;
8678
8679 m_VarWetInit = ConfigGetFloat("varWetInit");
8681 m_VarWetMin = ConfigGetFloat("varWetMin");
8682 m_VarWetMax = ConfigGetFloat("varWetMax");
8683
8684 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8685 if (IsLiquidContainer() && GetQuantity() != 0)
8687 m_IsBeingPlaced = false;
8688 m_IsHologram = false;
8689 m_IsTakeable = true;
8690 m_CanBeMovedOverride = false;
8694 m_CanBeDigged = ConfigGetBool("canBeDigged");
8695
8696 m_CompatibleLocks = new array<int>();
8697 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8698 m_LockType = ConfigGetInt("lockType");
8699
8700 //Define if item can be split and set ability to be combined accordingly
8701 m_CanThisBeSplit = false;
8702 can_this_be_combined = false;
8703 if (ConfigIsExisting("canBeSplit"))
8704 {
8705 can_this_be_combined = ConfigGetBool("canBeSplit");
8707 }
8708
8709 m_ItemBehaviour = -1;
8710 if (ConfigIsExisting("itemBehaviour"))
8711 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8712
8713 //RegisterNetSyncVariableInt("m_VariablesMask");
8714 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8715 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8716 RegisterNetSyncVariableInt("m_VarLiquidType");
8717 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8718
8719 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8720 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8721 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8722
8723 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8724 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8725 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8726 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8727
8728 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8729 RegisterNetSyncVariableBool("m_IsTakeable");
8730 RegisterNetSyncVariableBool("m_IsHologram");
8731
8732 InitItemSounds();
8734 {
8735 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8736 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8737 }
8738
8739 m_LockSoundSet = ConfigGetString("lockSoundSet");
8740
8742 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8743 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8744
8745 }
8746
8747 override int GetQuickBarBonus()
8748 {
8749 return m_QuickBarBonus;
8750 }
8751
8752 void InitializeActions()
8753 {
8755 if (!m_InputActionMap)
8756 {
8758 m_InputActionMap = iam;
8759 SetActions();
8761 }
8762 }
8763
8764 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8765 {
8767 {
8768 m_ActionsInitialize = true;
8770 }
8771
8772 actions = m_InputActionMap.Get(action_input_type);
8773 }
8774
8775 void SetActions()
8776 {
8777 AddAction(ActionTakeItem);
8778 AddAction(ActionTakeItemToHands);
8779 AddAction(ActionWorldCraft);
8781 AddAction(ActionAttachWithSwitch);
8782 }
8783
8784 void SetActionAnimOverrides(); // Override action animation for specific item
8785
8786 void AddAction(typename actionName)
8787 {
8788 ActionBase action = ActionManagerBase.GetAction(actionName);
8789
8790 if (!action)
8791 {
8792 Debug.LogError("Action " + actionName + " dosn't exist!");
8793 return;
8794 }
8795
8796 typename ai = action.GetInputType();
8797 if (!ai)
8798 {
8799 m_ActionsInitialize = false;
8800 return;
8801 }
8802
8803 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8804 if (!action_array)
8805 {
8806 action_array = new array<ActionBase_Basic>;
8807 m_InputActionMap.Insert(ai, action_array);
8808 }
8809 if (LogManager.IsActionLogEnable())
8810 {
8811 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8812 }
8813
8814 if (action_array.Find(action) != -1)
8815 {
8816 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8817 }
8818 else
8819 {
8820 action_array.Insert(action);
8821 }
8822 }
8823
8824 void RemoveAction(typename actionName)
8825 {
8826 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8827 ActionBase action = player.GetActionManager().GetAction(actionName);
8828 typename ai = action.GetInputType();
8829 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8830
8831 if (action_array)
8832 {
8833 action_array.RemoveItem(action);
8834 }
8835 }
8836
8837 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8838 // Set -1 for params which should stay in default state
8839 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8840 {
8841 ActionOverrideData overrideData = new ActionOverrideData();
8842 overrideData.m_CommandUID = commandUID;
8843 overrideData.m_CommandUIDProne = commandUIDProne;
8844 overrideData.m_StanceMask = stanceMask;
8845
8846 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8847 if (!actionMap) // create new map of action > overidables map
8848 {
8849 actionMap = new TActionAnimOverrideMap();
8850 m_ItemActionOverrides.Insert(action, actionMap);
8851 }
8852
8853 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8854
8855 }
8856
8857 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8858
8859 ScriptedLightBase GetLight();
8860
8861 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8862 void LoadParticleConfigOnFire(int id)
8863 {
8864 if (!m_OnFireEffect)
8866
8869
8870 string config_to_search = "CfgVehicles";
8871 string muzzle_owner_config;
8872
8873 if (!m_OnFireEffect.Contains(id))
8874 {
8875 if (IsInherited(Weapon))
8876 config_to_search = "CfgWeapons";
8877
8878 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8879
8880 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8881
8882 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8883
8884 if (config_OnFire_subclass_count > 0)
8885 {
8886 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8887
8888 for (int i = 0; i < config_OnFire_subclass_count; i++)
8889 {
8890 string particle_class = "";
8891 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8892 string config_OnFire_entry = config_OnFire_class + particle_class;
8893 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8894 WPOF_array.Insert(WPOF);
8895 }
8896
8897
8898 m_OnFireEffect.Insert(id, WPOF_array);
8899 }
8900 }
8901
8902 if (!m_OnBulletCasingEjectEffect.Contains(id))
8903 {
8904 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8905 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8906
8907 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8908
8909 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8910
8911 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8912 {
8913 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8914
8915 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8916 {
8917 string particle_class2 = "";
8918 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8919 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8920 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8921 WPOBE_array.Insert(WPOBE);
8922 }
8923
8924
8925 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8926 }
8927 }
8928 }
8929
8930 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8932 {
8935
8936 if (!m_OnOverheatingEffect.Contains(id))
8937 {
8938 string config_to_search = "CfgVehicles";
8939
8940 if (IsInherited(Weapon))
8941 config_to_search = "CfgWeapons";
8942
8943 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8944 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8945
8946 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
8947 {
8948
8949 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8950
8952 {
8953 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8954 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8955 Error(error);
8956 return;
8957 }
8958
8959 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8960 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8961
8962
8963
8964 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
8965 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8966
8967 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8968 {
8969 string particle_class = "";
8970 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8971 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8972 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
8973
8974 if (entry_type == CT_CLASS)
8975 {
8976 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8977 WPOOH_array.Insert(WPOF);
8978 }
8979 }
8980
8981
8982 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8983 }
8984 }
8985 }
8986
8987 float GetOverheatingValue()
8988 {
8989 return m_OverheatingShots;
8990 }
8991
8992 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8993 {
8994 if (m_MaxOverheatingValue > 0)
8995 {
8997
8998 if (!m_CheckOverheating)
9000
9002 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9003
9004 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9005 }
9006 }
9007
9008 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9009 {
9011 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9012
9014 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9015
9017 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9018
9020 {
9022 }
9023 }
9024
9026 {
9028 }
9029
9030 void OnOverheatingDecay()
9031 {
9032 if (m_MaxOverheatingValue > 0)
9033 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9034 else
9036
9037 if (m_OverheatingShots <= 0)
9038 {
9041 }
9042 else
9043 {
9044 if (!m_CheckOverheating)
9046
9048 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9049 }
9050
9051 CheckOverheating(this, "", this);
9052 }
9053
9054 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9055 {
9057 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9058 }
9059
9060 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9061 {
9063 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9065 }
9066
9067 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9068 {
9070 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9071 }
9072
9073 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9074 {
9076 m_OverheatingParticles = new array<ref OverheatingParticle>;
9077
9078 OverheatingParticle OP = new OverheatingParticle();
9079 OP.RegisterParticle(p);
9080 OP.SetOverheatingLimitMin(min_heat_coef);
9081 OP.SetOverheatingLimitMax(max_heat_coef);
9082 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9083
9084 m_OverheatingParticles.Insert(OP);
9085 }
9086
9087 float GetOverheatingCoef()
9088 {
9089 if (m_MaxOverheatingValue > 0)
9091
9092 return -1;
9093 }
9094
9096 {
9098 {
9099 float overheat_coef = GetOverheatingCoef();
9100 int count = m_OverheatingParticles.Count();
9101
9102 for (int i = count; i > 0; --i)
9103 {
9104 int id = i - 1;
9105 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9106 Particle p = OP.GetParticle();
9107
9108 float overheat_min = OP.GetOverheatingLimitMin();
9109 float overheat_max = OP.GetOverheatingLimitMax();
9110
9111 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9112 {
9113 if (p)
9114 {
9115 p.Stop();
9116 OP.RegisterParticle(null);
9117 }
9118 }
9119 }
9120 }
9121 }
9122
9124 {
9126 {
9127 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9128 {
9129 int id = i - 1;
9130 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9131
9132 if (OP)
9133 {
9134 Particle p = OP.GetParticle();
9135
9136 if (p)
9137 {
9138 p.Stop();
9139 }
9140
9141 delete OP;
9142 }
9143 }
9144
9145 m_OverheatingParticles.Clear();
9147 }
9148 }
9149
9151 float GetInfectionChance(int system = 0, Param param = null)
9152 {
9153 return 0.0;
9154 }
9155
9156
9157 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9158 {
9159 return 250;//default value
9160 }
9161
9162 float GetFilterDamageRatio()
9163 {
9164 return 0;
9165 }
9166
9168 bool HasMuzzle()
9169 {
9170 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9171 return true;
9172
9173 return false;
9174 }
9175
9177 int GetMuzzleID()
9178 {
9179 if (!m_WeaponTypeToID)
9181
9182 if (m_WeaponTypeToID.Contains(GetType()))
9183 {
9184 return m_WeaponTypeToID.Get(GetType());
9185 }
9186 else
9187 {
9188 // Register new weapon ID
9190 }
9191
9193 }
9194
9201 {
9202 return -1;
9203 }
9204
9205
9206
9207 // -------------------------------------------------------------------------
9208 void ~ItemBase()
9209 {
9210 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9211 {
9212 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9213 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9214
9215 if (r_index >= 0)
9216 {
9217 InventoryLocation r_il = new InventoryLocation;
9218 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9219
9220 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9221 int r_type = r_il.GetType();
9222 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9223 {
9224 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9225 }
9226 else if (r_type == InventoryLocationType.ATTACHMENT)
9227 {
9228 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9229 }
9230
9231 }
9232
9233 player.GetHumanInventory().ClearUserReservedLocation(this);
9234 }
9235
9236 if (m_LockingSound)
9237 SEffectManager.DestroyEffect(m_LockingSound);
9238 }
9239
9240
9241
9242 // -------------------------------------------------------------------------
9243 static int GetDebugActionsMask()
9244 {
9245 return ItemBase.m_DebugActionsMask;
9246 }
9247
9248 static bool HasDebugActionsMask(int mask)
9249 {
9250 return ItemBase.m_DebugActionsMask & mask;
9251 }
9252
9253 static void SetDebugActionsMask(int mask)
9254 {
9255 ItemBase.m_DebugActionsMask = mask;
9256 }
9257
9258 static void AddDebugActionsMask(int mask)
9259 {
9260 ItemBase.m_DebugActionsMask |= mask;
9261 }
9262
9263 static void RemoveDebugActionsMask(int mask)
9264 {
9265 ItemBase.m_DebugActionsMask &= ~mask;
9266 }
9267
9268 static void ToggleDebugActionsMask(int mask)
9269 {
9270 if (HasDebugActionsMask(mask))
9271 {
9273 }
9274 else
9275 {
9276 AddDebugActionsMask(mask);
9277 }
9278 }
9279
9280 // -------------------------------------------------------------------------
9281 void SetCEBasedQuantity()
9282 {
9283 if (GetEconomyProfile())
9284 {
9285 float q_max = GetEconomyProfile().GetQuantityMax();
9286 if (q_max > 0)
9287 {
9288 float q_min = GetEconomyProfile().GetQuantityMin();
9289 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9290
9291 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9292 {
9293 ComponentEnergyManager comp = GetCompEM();
9294 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9295 {
9296 comp.SetEnergy0To1(quantity_randomized);
9297 }
9298 }
9299 else if (HasQuantity())
9300 {
9301 SetQuantityNormalized(quantity_randomized, false);
9302 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9303 }
9304
9305 }
9306 }
9307 }
9308
9310 void LockToParent()
9311 {
9312 EntityAI parent = GetHierarchyParent();
9313
9314 if (parent)
9315 {
9316 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9317 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9318 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9319 }
9320 }
9321
9323 void UnlockFromParent()
9324 {
9325 EntityAI parent = GetHierarchyParent();
9326
9327 if (parent)
9328 {
9329 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9330 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9331 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9332 }
9333 }
9334
9335 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9336 {
9337 /*
9338 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9339 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9340 */
9341 ItemBase item2 = ItemBase.Cast(entity2);
9342
9343 if (GetGame().IsClient())
9344 {
9345 if (ScriptInputUserData.CanStoreInputUserData())
9346 {
9347 ScriptInputUserData ctx = new ScriptInputUserData;
9349 ctx.Write(-1);
9350 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9351 ctx.Write(i1);
9352 ctx.Write(item2);
9353 ctx.Write(use_stack_max);
9354 ctx.Write(-1);
9355 ctx.Send();
9356
9357 if (IsCombineAll(item2, use_stack_max))
9358 {
9359 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9360 }
9361 }
9362 }
9363 else if (!GetGame().IsMultiplayer())
9364 {
9365 CombineItems(item2, use_stack_max);
9366 }
9367 }
9368
9369 bool IsLiquidPresent()
9370 {
9371 return (GetLiquidType() != 0 && HasQuantity());
9372 }
9373
9374 bool IsLiquidContainer()
9375 {
9376 return m_LiquidContainerMask != 0;
9377 }
9378
9380 {
9381 return m_LiquidContainerMask;
9382 }
9383
9384 bool IsBloodContainer()
9385 {
9386 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9387 return false;
9388 }
9389
9390 bool IsNVG()
9391 {
9392 return false;
9393 }
9394
9397 bool IsExplosive()
9398 {
9399 return false;
9400 }
9401
9403 {
9404 return "";
9405 }
9406
9408
9409 bool IsLightSource()
9410 {
9411 return false;
9412 }
9413
9415 {
9416 return true;
9417 }
9418
9419 //--- ACTION CONDITIONS
9420 //direction
9421 bool IsFacingPlayer(PlayerBase player, string selection)
9422 {
9423 return true;
9424 }
9425
9426 bool IsPlayerInside(PlayerBase player, string selection)
9427 {
9428 return true;
9429 }
9430
9431 override bool CanObstruct()
9432 {
9433 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9434 return !player || !IsPlayerInside(player, "");
9435 }
9436
9437 override bool IsBeingPlaced()
9438 {
9439 return m_IsBeingPlaced;
9440 }
9441
9442 void SetIsBeingPlaced(bool is_being_placed)
9443 {
9444 m_IsBeingPlaced = is_being_placed;
9445 if (!is_being_placed)
9447 SetSynchDirty();
9448 }
9449
9450 //server-side
9451 void OnEndPlacement() {}
9452
9453 override bool IsHologram()
9454 {
9455 return m_IsHologram;
9456 }
9457
9458 bool CanBeDigged()
9459 {
9460 return m_CanBeDigged;
9461 }
9462
9464 {
9465 return 1;
9466 }
9467
9468 bool CanMakeGardenplot()
9469 {
9470 return false;
9471 }
9472
9473 void SetIsHologram(bool is_hologram)
9474 {
9475 m_IsHologram = is_hologram;
9476 SetSynchDirty();
9477 }
9478 /*
9479 protected float GetNutritionalEnergy()
9480 {
9481 Edible_Base edible = Edible_Base.Cast(this);
9482 return edible.GetFoodEnergy();
9483 }
9484
9485 protected float GetNutritionalWaterContent()
9486 {
9487 Edible_Base edible = Edible_Base.Cast(this);
9488 return edible.GetFoodWater();
9489 }
9490
9491 protected float GetNutritionalIndex()
9492 {
9493 Edible_Base edible = Edible_Base.Cast(this);
9494 return edible.GetFoodNutritionalIndex();
9495 }
9496
9497 protected float GetNutritionalFullnessIndex()
9498 {
9499 Edible_Base edible = Edible_Base.Cast(this);
9500 return edible.GetFoodTotalVolume();
9501 }
9502
9503 protected float GetNutritionalToxicity()
9504 {
9505 Edible_Base edible = Edible_Base.Cast(this);
9506 return edible.GetFoodToxicity();
9507
9508 }
9509 */
9510
9511
9512 // -------------------------------------------------------------------------
9513 override void OnMovedInsideCargo(EntityAI container)
9514 {
9515 super.OnMovedInsideCargo(container);
9516
9517 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9518 }
9519
9520 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9521 {
9522 super.EEItemLocationChanged(oldLoc,newLoc);
9523
9524 PlayerBase new_player = null;
9525 PlayerBase old_player = null;
9526
9527 if (newLoc.GetParent())
9528 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9529
9530 if (oldLoc.GetParent())
9531 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9532
9533 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9534 {
9535 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9536
9537 if (r_index >= 0)
9538 {
9539 InventoryLocation r_il = new InventoryLocation;
9540 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9541
9542 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9543 int r_type = r_il.GetType();
9544 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9545 {
9546 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9547 }
9548 else if (r_type == InventoryLocationType.ATTACHMENT)
9549 {
9550 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9551 }
9552
9553 }
9554 }
9555
9556 if (newLoc.GetType() == InventoryLocationType.HANDS)
9557 {
9558 if (new_player)
9559 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9560
9561 if (new_player == old_player)
9562 {
9563
9564 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9565 {
9566 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9567 {
9568 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9569 {
9570 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9571 }
9572 }
9573 else
9574 {
9575 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9576 }
9577 }
9578
9579 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9580 {
9581 int type = oldLoc.GetType();
9582 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9583 {
9584 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9585 }
9586 else if (type == InventoryLocationType.ATTACHMENT)
9587 {
9588 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9589 }
9590 }
9591 if (!m_OldLocation)
9592 {
9593 m_OldLocation = new InventoryLocation;
9594 }
9595 m_OldLocation.Copy(oldLoc);
9596 }
9597 else
9598 {
9599 if (m_OldLocation)
9600 {
9601 m_OldLocation.Reset();
9602 }
9603 }
9604
9606 }
9607 else
9608 {
9609 if (new_player)
9610 {
9611 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9612 if (res_index >= 0)
9613 {
9614 InventoryLocation il = new InventoryLocation;
9615 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9616 ItemBase it = ItemBase.Cast(il.GetItem());
9617 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9618 int rel_type = il.GetType();
9619 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9620 {
9621 il.GetParent().GetOnReleaseLock().Invoke(it);
9622 }
9623 else if (rel_type == InventoryLocationType.ATTACHMENT)
9624 {
9625 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9626 }
9627 //it.GetOnReleaseLock().Invoke(it);
9628 }
9629 }
9630 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9631 {
9632 //ThrowPhysically(old_player, vector.Zero);
9633 m_ThrowItemOnDrop = false;
9634 }
9635
9636 if (m_OldLocation)
9637 {
9638 m_OldLocation.Reset();
9639 }
9640 }
9641 }
9642
9643 override void EOnContact(IEntity other, Contact extra)
9644 {
9646 {
9647 int liquidType = -1;
9648 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9649 if (impactSpeed > 0.0)
9650 {
9651 m_ImpactSpeed = impactSpeed;
9652 #ifndef SERVER
9653 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9654 #else
9655 m_WantPlayImpactSound = true;
9656 SetSynchDirty();
9657 #endif
9658 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9659 }
9660 }
9661
9662 #ifdef SERVER
9663 if (GetCompEM() && GetCompEM().IsPlugged())
9664 {
9665 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9666 GetCompEM().UnplugThis();
9667 }
9668 #endif
9669 }
9670
9671 void RefreshPhysics();
9672
9673 override void OnCreatePhysics()
9674 {
9676 }
9677
9678 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9679 {
9680
9681 }
9682 // -------------------------------------------------------------------------
9683 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9684 {
9685 super.OnItemLocationChanged(old_owner, new_owner);
9686
9687 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9688 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9689
9690 if (!relatedPlayer && playerNew)
9691 relatedPlayer = playerNew;
9692
9693 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9694 {
9695 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9696 if (actionMgr)
9697 {
9698 ActionBase currentAction = actionMgr.GetRunningAction();
9699 if (currentAction)
9700 currentAction.OnItemLocationChanged(this);
9701 }
9702 }
9703
9704 Man ownerPlayerOld = null;
9705 Man ownerPlayerNew = null;
9706
9707 if (old_owner)
9708 {
9709 if (old_owner.IsMan())
9710 {
9711 ownerPlayerOld = Man.Cast(old_owner);
9712 }
9713 else
9714 {
9715 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9716 }
9717 }
9718 else
9719 {
9720 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9721 {
9722 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9723
9724 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9725 {
9726 GetCompEM().UnplugThis();
9727 }
9728 }
9729 }
9730
9731 if (new_owner)
9732 {
9733 if (new_owner.IsMan())
9734 {
9735 ownerPlayerNew = Man.Cast(new_owner);
9736 }
9737 else
9738 {
9739 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9740 }
9741 }
9742
9743 if (ownerPlayerOld != ownerPlayerNew)
9744 {
9745 if (ownerPlayerOld)
9746 {
9747 array<EntityAI> subItemsExit = new array<EntityAI>;
9748 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9749 for (int i = 0; i < subItemsExit.Count(); i++)
9750 {
9751 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9752 itemExit.OnInventoryExit(ownerPlayerOld);
9753 }
9754 }
9755
9756 if (ownerPlayerNew)
9757 {
9758 array<EntityAI> subItemsEnter = new array<EntityAI>;
9759 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9760 for (int j = 0; j < subItemsEnter.Count(); j++)
9761 {
9762 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9763 itemEnter.OnInventoryEnter(ownerPlayerNew);
9764 }
9765 }
9766 }
9767 else if (ownerPlayerNew != null)
9768 {
9769 PlayerBase nplayer;
9770 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9771 {
9772 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9773 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9774 for (int k = 0; k < subItemsUpdate.Count(); k++)
9775 {
9776 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9777 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9778 }
9779 }
9780 }
9781
9782 if (old_owner)
9783 old_owner.OnChildItemRemoved(this);
9784 if (new_owner)
9785 new_owner.OnChildItemReceived(this);
9786 }
9787
9788 // -------------------------------------------------------------------------------
9789 override void EEDelete(EntityAI parent)
9790 {
9791 super.EEDelete(parent);
9792 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9793 if (player)
9794 {
9795 OnInventoryExit(player);
9796
9797 if (player.IsAlive())
9798 {
9799 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9800 if (r_index >= 0)
9801 {
9802 InventoryLocation r_il = new InventoryLocation;
9803 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9804
9805 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9806 int r_type = r_il.GetType();
9807 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9808 {
9809 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9810 }
9811 else if (r_type == InventoryLocationType.ATTACHMENT)
9812 {
9813 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9814 }
9815
9816 }
9817
9818 player.RemoveQuickBarEntityShortcut(this);
9819 }
9820 }
9821 }
9822 // -------------------------------------------------------------------------------
9823 override void EEKilled(Object killer)
9824 {
9825 super.EEKilled(killer);
9826
9828 if (killer && killer.IsFireplace() && CanExplodeInFire())
9829 {
9830 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9831 {
9832 if (IsMagazine())
9833 {
9834 if (Magazine.Cast(this).GetAmmoCount() > 0)
9835 {
9836 ExplodeAmmo();
9837 }
9838 }
9839 else
9840 {
9841 Explode(DamageType.EXPLOSION);
9842 }
9843 }
9844 }
9845 }
9846
9847 override void OnWasAttached(EntityAI parent, int slot_id)
9848 {
9849 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9850
9851 super.OnWasAttached(parent, slot_id);
9852
9853 if (HasQuantity())
9854 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9855
9856 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9857 }
9858
9859 override void OnWasDetached(EntityAI parent, int slot_id)
9860 {
9861 super.OnWasDetached(parent, slot_id);
9862
9863 if (HasQuantity())
9864 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9865 }
9866
9867 override string ChangeIntoOnAttach(string slot)
9868 {
9869 int idx;
9870 TStringArray inventory_slots = new TStringArray;
9871 TStringArray attach_types = new TStringArray;
9872
9873 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9874 if (inventory_slots.Count() < 1) //is string
9875 {
9876 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9877 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9878 }
9879 else //is array
9880 {
9881 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9882 }
9883
9884 idx = inventory_slots.Find(slot);
9885 if (idx < 0)
9886 return "";
9887
9888 return attach_types.Get(idx);
9889 }
9890
9891 override string ChangeIntoOnDetach()
9892 {
9893 int idx = -1;
9894 string slot;
9895
9896 TStringArray inventory_slots = new TStringArray;
9897 TStringArray detach_types = new TStringArray;
9898
9899 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9900 if (inventory_slots.Count() < 1) //is string
9901 {
9902 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9903 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9904 }
9905 else //is array
9906 {
9907 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9908 if (detach_types.Count() < 1)
9909 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9910 }
9911
9912 for (int i = 0; i < inventory_slots.Count(); i++)
9913 {
9914 slot = inventory_slots.Get(i);
9915 }
9916
9917 if (slot != "")
9918 {
9919 if (detach_types.Count() == 1)
9920 idx = 0;
9921 else
9922 idx = inventory_slots.Find(slot);
9923 }
9924 if (idx < 0)
9925 return "";
9926
9927 return detach_types.Get(idx);
9928 }
9929
9930 void ExplodeAmmo()
9931 {
9932 //timer
9933 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9934
9935 //min/max time
9936 float min_time = 1;
9937 float max_time = 3;
9938 float delay = Math.RandomFloat(min_time, max_time);
9939
9940 explode_timer.Run(delay, this, "DoAmmoExplosion");
9941 }
9942
9943 void DoAmmoExplosion()
9944 {
9945 Magazine magazine = Magazine.Cast(this);
9946 int pop_sounds_count = 6;
9947 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9948
9949 //play sound
9950 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9951 string sound_name = pop_sounds[ sound_idx ];
9952 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
9953
9954 //remove ammo count
9955 magazine.ServerAddAmmoCount(-1);
9956
9957 //if condition then repeat -> ExplodeAmmo
9958 float min_temp_to_explode = 100; //min temperature for item to explode
9959
9960 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9961 {
9962 ExplodeAmmo();
9963 }
9964 }
9965
9966 // -------------------------------------------------------------------------------
9967 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9968 {
9969 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9970
9971 const int CHANCE_DAMAGE_CARGO = 4;
9972 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9973 const int CHANCE_DAMAGE_NOTHING = 2;
9974
9975 if (IsClothing() || IsContainer() || IsItemTent())
9976 {
9977 float dmg = damageResult.GetDamage("","Health") * -0.5;
9978 int chances;
9979 int rnd;
9980
9981 if (GetInventory().GetCargo())
9982 {
9983 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9984 rnd = Math.RandomInt(0,chances);
9985
9986 if (rnd < CHANCE_DAMAGE_CARGO)
9987 {
9988 DamageItemInCargo(dmg);
9989 }
9990 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9991 {
9993 }
9994 }
9995 else
9996 {
9997 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9998 rnd = Math.RandomInt(0,chances);
9999
10000 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10001 {
10003 }
10004 }
10005 }
10006 }
10007
10008 bool DamageItemInCargo(float damage)
10009 {
10010 if (GetInventory().GetCargo())
10011 {
10012 int item_count = GetInventory().GetCargo().GetItemCount();
10013 if (item_count > 0)
10014 {
10015 int random_pick = Math.RandomInt(0, item_count);
10016 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10017 if (!item.IsExplosive())
10018 {
10019 item.AddHealth("","",damage);
10020 return true;
10021 }
10022 }
10023 }
10024 return false;
10025 }
10026
10027 bool DamageItemAttachments(float damage)
10028 {
10029 int attachment_count = GetInventory().AttachmentCount();
10030 if (attachment_count > 0)
10031 {
10032 int random_pick = Math.RandomInt(0, attachment_count);
10033 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10034 if (!attachment.IsExplosive())
10035 {
10036 attachment.AddHealth("","",damage);
10037 return true;
10038 }
10039 }
10040 return false;
10041 }
10042
10043 override bool IsSplitable()
10044 {
10045 return m_CanThisBeSplit;
10046 }
10047 //----------------
10048 override bool CanBeSplit()
10049 {
10050 if (IsSplitable() && (GetQuantity() > 1))
10051 return GetInventory().CanRemoveEntity();
10052
10053 return false;
10054 }
10055
10056 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10057 {
10058 if (!CanBeSplit())
10059 return;
10060
10061 if (GetGame().IsClient())
10062 {
10063 if (ScriptInputUserData.CanStoreInputUserData())
10064 {
10065 ScriptInputUserData ctx = new ScriptInputUserData;
10067 ctx.Write(1);
10068 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10069 ctx.Write(i1);
10070 ctx.Write(destination_entity);
10071 ctx.Write(true);
10072 ctx.Write(slot_id);
10073 ctx.Send();
10074 }
10075 }
10076 else if (!GetGame().IsMultiplayer())
10077 {
10078 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10079 }
10080 }
10081
10082 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10083 {
10084 if (!CanBeSplit())
10085 return;
10086
10087 float split_quantity_new;
10088 ref ItemBase new_item;
10089 float quantity = GetQuantity();
10090 float stack_max = GetTargetQuantityMax(slot_id);
10091 InventoryLocation loc = new InventoryLocation;
10092
10093 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10094 {
10095 if (stack_max <= GetQuantity())
10096 split_quantity_new = stack_max;
10097 else
10098 split_quantity_new = GetQuantity();
10099
10100 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10101 if (new_item)
10102 {
10103 new_item.SetResultOfSplit(true);
10104 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10105 AddQuantity(-split_quantity_new);
10106 new_item.SetQuantity(split_quantity_new);
10107 }
10108 }
10109 else if (destination_entity && slot_id == -1)
10110 {
10111 if (quantity > stack_max)
10112 split_quantity_new = stack_max;
10113 else
10114 split_quantity_new = quantity;
10115
10116 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10117 {
10118 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10119 new_item = ItemBase.Cast(o);
10120 }
10121
10122 if (new_item)
10123 {
10124 new_item.SetResultOfSplit(true);
10125 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10126 AddQuantity(-split_quantity_new);
10127 new_item.SetQuantity(split_quantity_new);
10128 }
10129 }
10130 else
10131 {
10132 if (stack_max != 0)
10133 {
10134 if (stack_max < GetQuantity())
10135 {
10136 split_quantity_new = GetQuantity() - stack_max;
10137 }
10138
10139 if (split_quantity_new == 0)
10140 {
10141 if (!GetGame().IsMultiplayer())
10142 player.PhysicalPredictiveDropItem(this);
10143 else
10144 player.ServerDropEntity(this);
10145 return;
10146 }
10147
10148 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10149
10150 if (new_item)
10151 {
10152 new_item.SetResultOfSplit(true);
10153 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10154 SetQuantity(split_quantity_new);
10155 new_item.SetQuantity(stack_max);
10156 new_item.PlaceOnSurface();
10157 }
10158 }
10159 }
10160 }
10161
10162 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10163 {
10164 if (!CanBeSplit())
10165 return;
10166
10167 float split_quantity_new;
10168 ref ItemBase new_item;
10169 float quantity = GetQuantity();
10170 float stack_max = GetTargetQuantityMax(slot_id);
10171 InventoryLocation loc = new InventoryLocation;
10172
10173 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10174 {
10175 if (stack_max <= GetQuantity())
10176 split_quantity_new = stack_max;
10177 else
10178 split_quantity_new = GetQuantity();
10179
10180 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10181 if (new_item)
10182 {
10183 new_item.SetResultOfSplit(true);
10184 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10185 AddQuantity(-split_quantity_new);
10186 new_item.SetQuantity(split_quantity_new);
10187 }
10188 }
10189 else if (destination_entity && slot_id == -1)
10190 {
10191 if (quantity > stack_max)
10192 split_quantity_new = stack_max;
10193 else
10194 split_quantity_new = quantity;
10195
10196 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10197 {
10198 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10199 new_item = ItemBase.Cast(o);
10200 }
10201
10202 if (new_item)
10203 {
10204 new_item.SetResultOfSplit(true);
10205 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10206 AddQuantity(-split_quantity_new);
10207 new_item.SetQuantity(split_quantity_new);
10208 }
10209 }
10210 else
10211 {
10212 if (stack_max != 0)
10213 {
10214 if (stack_max < GetQuantity())
10215 {
10216 split_quantity_new = GetQuantity() - stack_max;
10217 }
10218
10219 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10220
10221 if (new_item)
10222 {
10223 new_item.SetResultOfSplit(true);
10224 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10225 SetQuantity(split_quantity_new);
10226 new_item.SetQuantity(stack_max);
10227 new_item.PlaceOnSurface();
10228 }
10229 }
10230 }
10231 }
10232
10233 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10234 {
10235 if (!CanBeSplit())
10236 return;
10237
10238 if (GetGame().IsClient())
10239 {
10240 if (ScriptInputUserData.CanStoreInputUserData())
10241 {
10242 ScriptInputUserData ctx = new ScriptInputUserData;
10244 ctx.Write(4);
10245 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10246 ctx.Write(thiz);
10247 dst.WriteToContext(ctx);
10248 ctx.Send();
10249 }
10250 }
10251 else if (!GetGame().IsMultiplayer())
10252 {
10254 }
10255 }
10256
10257 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10258 {
10259 if (!CanBeSplit())
10260 return;
10261
10262 if (GetGame().IsClient())
10263 {
10264 if (ScriptInputUserData.CanStoreInputUserData())
10265 {
10266 ScriptInputUserData ctx = new ScriptInputUserData;
10268 ctx.Write(2);
10269 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10270 ctx.Write(dummy);
10271 ctx.Write(destination_entity);
10272 ctx.Write(true);
10273 ctx.Write(idx);
10274 ctx.Write(row);
10275 ctx.Write(col);
10276 ctx.Send();
10277 }
10278 }
10279 else if (!GetGame().IsMultiplayer())
10280 {
10281 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10282 }
10283 }
10284
10285 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10286 {
10288 }
10289
10290 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10291 {
10292 if (!CanBeSplit())
10293 return this;
10294
10295 float quantity = GetQuantity();
10296 float split_quantity_new;
10297 ItemBase new_item;
10298 if (dst.IsValid())
10299 {
10300 int slot_id = dst.GetSlot();
10301 float stack_max = GetTargetQuantityMax(slot_id);
10302
10303 if (quantity > stack_max)
10304 split_quantity_new = stack_max;
10305 else
10306 split_quantity_new = quantity;
10307
10308 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10309
10310 if (new_item)
10311 {
10312 new_item.SetResultOfSplit(true);
10313 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10314 AddQuantity(-split_quantity_new);
10315 new_item.SetQuantity(split_quantity_new);
10316 }
10317
10318 return new_item;
10319 }
10320
10321 return null;
10322 }
10323
10324 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10325 {
10326 if (!CanBeSplit())
10327 return;
10328
10329 float quantity = GetQuantity();
10330 float split_quantity_new;
10331 ref ItemBase new_item;
10332 if (destination_entity)
10333 {
10334 float stackable = GetTargetQuantityMax();
10335 if (quantity > stackable)
10336 split_quantity_new = stackable;
10337 else
10338 split_quantity_new = quantity;
10339
10340 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10341 if (new_item)
10342 {
10343 new_item.SetResultOfSplit(true);
10344 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10345 AddQuantity(-split_quantity_new);
10346 new_item.SetQuantity(split_quantity_new);
10347 }
10348 }
10349 }
10350
10351 void SplitIntoStackMaxHandsClient(PlayerBase player)
10352 {
10353 if (!CanBeSplit())
10354 return;
10355
10356 if (GetGame().IsClient())
10357 {
10358 if (ScriptInputUserData.CanStoreInputUserData())
10359 {
10360 ScriptInputUserData ctx = new ScriptInputUserData;
10362 ctx.Write(3);
10363 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10364 ctx.Write(i1);
10365 ItemBase destination_entity = this;
10366 ctx.Write(destination_entity);
10367 ctx.Write(true);
10368 ctx.Write(0);
10369 ctx.Send();
10370 }
10371 }
10372 else if (!GetGame().IsMultiplayer())
10373 {
10374 SplitIntoStackMaxHands(player);
10375 }
10376 }
10377
10378 void SplitIntoStackMaxHands(PlayerBase player)
10379 {
10380 if (!CanBeSplit())
10381 return;
10382
10383 float quantity = GetQuantity();
10384 float split_quantity_new;
10385 ref ItemBase new_item;
10386 if (player)
10387 {
10388 float stackable = GetTargetQuantityMax();
10389 if (quantity > stackable)
10390 split_quantity_new = stackable;
10391 else
10392 split_quantity_new = quantity;
10393
10394 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10395 new_item = ItemBase.Cast(in_hands);
10396 if (new_item)
10397 {
10398 new_item.SetResultOfSplit(true);
10399 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10400 AddQuantity(-split_quantity_new);
10401 new_item.SetQuantity(split_quantity_new);
10402 }
10403 }
10404 }
10405
10406 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10407 {
10408 if (!CanBeSplit())
10409 return;
10410
10411 float quantity = GetQuantity();
10412 float split_quantity_new = Math.Floor(quantity * 0.5);
10413
10414 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10415
10416 if (new_item)
10417 {
10418 if (new_item.GetQuantityMax() < split_quantity_new)
10419 {
10420 split_quantity_new = new_item.GetQuantityMax();
10421 }
10422
10423 new_item.SetResultOfSplit(true);
10424 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10425
10426 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10427 {
10428 AddQuantity(-1);
10429 new_item.SetQuantity(1);
10430 }
10431 else
10432 {
10433 AddQuantity(-split_quantity_new);
10434 new_item.SetQuantity(split_quantity_new);
10435 }
10436 }
10437 }
10438
10439 void SplitItem(PlayerBase player)
10440 {
10441 if (!CanBeSplit())
10442 return;
10443
10444 float quantity = GetQuantity();
10445 float split_quantity_new = Math.Floor(quantity / 2);
10446
10447 InventoryLocation invloc = new InventoryLocation;
10448 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10449
10450 ItemBase new_item;
10451 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10452
10453 if (new_item)
10454 {
10455 if (new_item.GetQuantityMax() < split_quantity_new)
10456 {
10457 split_quantity_new = new_item.GetQuantityMax();
10458 }
10459 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10460 {
10461 AddQuantity(-1);
10462 new_item.SetQuantity(1);
10463 }
10464 else
10465 {
10466 AddQuantity(-split_quantity_new);
10467 new_item.SetQuantity(split_quantity_new);
10468 }
10469 }
10470 }
10471
10473 void OnQuantityChanged(float delta)
10474 {
10475 SetWeightDirty();
10476 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10477
10478 if (parent)
10479 parent.OnAttachmentQuantityChangedEx(this, delta);
10480
10481 if (IsLiquidContainer())
10482 {
10483 if (GetQuantityNormalized() <= 0.0)
10484 {
10486 }
10487 else if (GetLiquidType() == LIQUID_NONE)
10488 {
10489 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10491 }
10492 }
10493
10494 }
10495
10498 {
10499 // insert code here
10500 }
10501
10503 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10504 {
10506 }
10507
10508 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10509 {
10510 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10511
10512 if (GetGame().IsServer())
10513 {
10514 if (newLevel == GameConstants.STATE_RUINED)
10515 {
10517 EntityAI parent = GetHierarchyParent();
10518 if (parent && parent.IsFireplace())
10519 {
10520 CargoBase cargo = GetInventory().GetCargo();
10521 if (cargo)
10522 {
10523 for (int i = 0; i < cargo.GetItemCount(); ++i)
10524 {
10525 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10526 }
10527 }
10528 }
10529 }
10530
10531 if (IsResultOfSplit())
10532 {
10533 // reset the splitting result flag, return to normal item behavior
10534 SetResultOfSplit(false);
10535 return;
10536 }
10537
10538 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10539 {
10540 SetCleanness(0);//unclean the item upon damage dealt
10541 }
10542 }
10543 }
10544
10545 // just the split? TODO: verify
10546 override void OnRightClick()
10547 {
10548 super.OnRightClick();
10549
10550 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10551 {
10552 if (GetGame().IsClient())
10553 {
10554 if (ScriptInputUserData.CanStoreInputUserData())
10555 {
10556 vector m4[4];
10557 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10558
10559 EntityAI root = GetHierarchyRoot();
10560
10561 InventoryLocation dst = new InventoryLocation;
10562 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10563 {
10564 if (root)
10565 {
10566 root.GetTransform(m4);
10567 dst.SetGround(this, m4);
10568 }
10569 else
10570 GetInventory().GetCurrentInventoryLocation(dst);
10571 }
10572 else
10573 {
10574 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10575 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10576 this shouldnt cause issues within this scope*/
10577 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10578 {
10579 if (root)
10580 {
10581 root.GetTransform(m4);
10582 dst.SetGround(this, m4);
10583 }
10584 else
10585 GetInventory().GetCurrentInventoryLocation(dst);
10586 }
10587 else
10588 {
10589 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10590 }
10591 }
10592
10593 ScriptInputUserData ctx = new ScriptInputUserData;
10595 ctx.Write(4);
10596 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10597 ctx.Write(thiz);
10598 dst.WriteToContext(ctx);
10599 ctx.Write(true); // dummy
10600 ctx.Send();
10601 }
10602 }
10603 else if (!GetGame().IsMultiplayer())
10604 {
10605 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10606 }
10607 }
10608 }
10609
10610 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10611 {
10612 //TODO: delete check zero quantity check after fix double posts hands fsm events
10613 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10614 return false;
10615
10616 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10617 return false;
10618
10619 //can_this_be_combined = ConfigGetBool("canBeSplit");
10621 return false;
10622
10623
10624 Magazine mag = Magazine.Cast(this);
10625 if (mag)
10626 {
10627 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10628 return false;
10629
10630 if (stack_max_limit)
10631 {
10632 Magazine other_mag = Magazine.Cast(other_item);
10633 if (other_item)
10634 {
10635 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10636 return false;
10637 }
10638
10639 }
10640 }
10641 else
10642 {
10643 //TODO: delete check zero quantity check after fix double posts hands fsm events
10644 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10645 return false;
10646
10647 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10648 return false;
10649 }
10650
10651 PlayerBase player = null;
10652 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10653 {
10654 if (player.GetInventory().HasAttachment(this))
10655 return false;
10656
10657 if (player.IsItemsToDelete())
10658 return false;
10659 }
10660
10661 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10662 return false;
10663
10664 int slotID;
10665 string slotName;
10666 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10667 return false;
10668
10669 return true;
10670 }
10671
10672 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10673 {
10674 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10675 }
10676
10677 bool IsResultOfSplit()
10678 {
10679 return m_IsResultOfSplit;
10680 }
10681
10682 void SetResultOfSplit(bool value)
10683 {
10684 m_IsResultOfSplit = value;
10685 }
10686
10687 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10688 {
10689 return ComputeQuantityUsedEx(other_item, use_stack_max);
10690 }
10691
10692 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10693 {
10694 float other_item_quantity = other_item.GetQuantity();
10695 float this_free_space;
10696
10697 float stack_max = GetQuantityMax();
10698
10699 this_free_space = stack_max - GetQuantity();
10700
10701 if (other_item_quantity > this_free_space)
10702 {
10703 return this_free_space;
10704 }
10705 else
10706 {
10707 return other_item_quantity;
10708 }
10709 }
10710
10711 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10712 {
10713 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10714 }
10715
10716 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10717 {
10718 if (!CanBeCombined(other_item, false))
10719 return;
10720
10721 if (!IsMagazine() && other_item)
10722 {
10723 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10724 if (quantity_used != 0)
10725 {
10726 float hp1 = GetHealth01("","");
10727 float hp2 = other_item.GetHealth01("","");
10728 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10729 hpResult = hpResult / (GetQuantity() + quantity_used);
10730
10731 hpResult *= GetMaxHealth();
10732 Math.Round(hpResult);
10733 SetHealth("", "Health", hpResult);
10734
10735 AddQuantity(quantity_used);
10736 other_item.AddQuantity(-quantity_used);
10737 }
10738 }
10739 OnCombine(other_item);
10740 }
10741
10742 void OnCombine(ItemBase other_item)
10743 {
10744 #ifdef SERVER
10745 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10746 GetHierarchyParent().IncreaseLifetimeUp();
10747 #endif
10748 };
10749
10750 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10751 {
10752 PlayerBase p = PlayerBase.Cast(player);
10753
10754 array<int> recipesIds = p.m_Recipes;
10755 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10756 if (moduleRecipesManager)
10757 {
10758 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10759 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10760 }
10761
10762 for (int i = 0;i < recipesIds.Count(); i++)
10763 {
10764 int key = recipesIds.Get(i);
10765 string recipeName = moduleRecipesManager.GetRecipeName(key);
10766 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10767 }
10768 }
10769
10770 // -------------------------------------------------------------------------
10771 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10772 {
10773 super.GetDebugActions(outputList);
10774
10775 //quantity
10776 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10777 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10778 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10779 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10780
10781 //health
10782 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10783 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10784 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10785 //temperature
10786 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10787 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10788 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10789
10790 //wet
10791 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10792 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10793
10794 //liquidtype
10795 if (IsLiquidContainer())
10796 {
10797 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10798 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10799 }
10800
10801 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10802 // watch
10803 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10804 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10805
10806 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10807 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10808 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10809 }
10810
10811 // -------------------------------------------------------------------------
10812 // -------------------------------------------------------------------------
10813 // -------------------------------------------------------------------------
10814 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10815 {
10816 super.OnAction(action_id, player, ctx);
10817 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10818 {
10819 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10820 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10821 PlayerBase p = PlayerBase.Cast(player);
10822 if (EActions.RECIPES_RANGE_START < 1000)
10823 {
10824 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10825 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10826 }
10827 }
10828 #ifndef SERVER
10829 else if (action_id == EActions.WATCH_PLAYER)
10830 {
10831 PluginDeveloper.SetDeveloperItemClientEx(player);
10832 }
10833 #endif
10834 if (GetGame().IsServer())
10835 {
10836 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10837 {
10838 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10839 OnDebugButtonPressServer(id + 1);
10840 }
10841
10842 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10843 {
10844 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10845 InsertAgent(agent_id,100);
10846 }
10847
10848 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10849 {
10850 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10851 RemoveAgent(agent_id2);
10852 }
10853
10854 else if (action_id == EActions.ADD_QUANTITY)
10855 {
10856 if (IsMagazine())
10857 {
10858 Magazine mag = Magazine.Cast(this);
10859 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10860 }
10861 else
10862 {
10863 AddQuantity(GetQuantityMax() * 0.2);
10864 }
10865
10866 if (m_EM)
10867 {
10868 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10869 }
10870 //PrintVariables();
10871 }
10872
10873 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10874 {
10875 if (IsMagazine())
10876 {
10877 Magazine mag2 = Magazine.Cast(this);
10878 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10879 }
10880 else
10881 {
10882 AddQuantity(- GetQuantityMax() * 0.2);
10883 }
10884 if (m_EM)
10885 {
10886 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10887 }
10888 //PrintVariables();
10889 }
10890
10891 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10892 {
10893 SetQuantity(0);
10894
10895 if (m_EM)
10896 {
10897 m_EM.SetEnergy(0);
10898 }
10899 }
10900
10901 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10902 {
10904
10905 if (m_EM)
10906 {
10907 m_EM.SetEnergy(m_EM.GetEnergyMax());
10908 }
10909 }
10910
10911 else if (action_id == EActions.ADD_HEALTH)
10912 {
10913 AddHealth("","",GetMaxHealth("","Health")/5);
10914 }
10915 else if (action_id == EActions.REMOVE_HEALTH)
10916 {
10917 AddHealth("","",-GetMaxHealth("","Health")/5);
10918 }
10919 else if (action_id == EActions.DESTROY_HEALTH)
10920 {
10921 SetHealth01("","",0);
10922 }
10923 else if (action_id == EActions.WATCH_ITEM)
10924 {
10926 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10927 #ifdef DEVELOPER
10928 SetDebugDeveloper_item(this);
10929 #endif
10930 }
10931
10932 else if (action_id == EActions.ADD_TEMPERATURE)
10933 {
10934 AddTemperature(20);
10935 //PrintVariables();
10936 }
10937
10938 else if (action_id == EActions.REMOVE_TEMPERATURE)
10939 {
10940 AddTemperature(-20);
10941 //PrintVariables();
10942 }
10943
10944 else if (action_id == EActions.FLIP_FROZEN)
10945 {
10946 SetFrozen(!GetIsFrozen());
10947 //PrintVariables();
10948 }
10949
10950 else if (action_id == EActions.ADD_WETNESS)
10951 {
10952 AddWet(GetWetMax()/5);
10953 //PrintVariables();
10954 }
10955
10956 else if (action_id == EActions.REMOVE_WETNESS)
10957 {
10958 AddWet(-GetWetMax()/5);
10959 //PrintVariables();
10960 }
10961
10962 else if (action_id == EActions.LIQUIDTYPE_UP)
10963 {
10964 int curr_type = GetLiquidType();
10965 SetLiquidType(curr_type * 2);
10966 //AddWet(1);
10967 //PrintVariables();
10968 }
10969
10970 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10971 {
10972 int curr_type2 = GetLiquidType();
10973 SetLiquidType(curr_type2 / 2);
10974 }
10975
10976 else if (action_id == EActions.MAKE_SPECIAL)
10977 {
10978 auto debugParams = DebugSpawnParams.WithPlayer(player);
10979 OnDebugSpawnEx(debugParams);
10980 }
10981
10982 else if (action_id == EActions.DELETE)
10983 {
10984 Delete();
10985 }
10986
10987 }
10988
10989
10990 return false;
10991 }
10992
10993 // -------------------------------------------------------------------------
10994
10995
10998 void OnActivatedByTripWire();
10999
11001 void OnActivatedByItem(notnull ItemBase item);
11002
11003 //----------------------------------------------------------------
11004 //returns true if item is able to explode when put in fire
11005 bool CanExplodeInFire()
11006 {
11007 return false;
11008 }
11009
11010 //----------------------------------------------------------------
11011 bool CanEat()
11012 {
11013 return true;
11014 }
11015
11016 //----------------------------------------------------------------
11017 override bool IsIgnoredByConstruction()
11018 {
11019 return true;
11020 }
11021
11022 //----------------------------------------------------------------
11023 //has FoodStages in config?
11024 bool HasFoodStage()
11025 {
11026 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11027 return GetGame().ConfigIsExisting(config_path);
11028 }
11029
11031 FoodStage GetFoodStage()
11032 {
11033 return null;
11034 }
11035
11036 bool CanBeCooked()
11037 {
11038 return false;
11039 }
11040
11041 bool CanBeCookedOnStick()
11042 {
11043 return false;
11044 }
11045
11047 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11049
11050 //----------------------------------------------------------------
11051 bool CanRepair(ItemBase item_repair_kit)
11052 {
11053 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11054 return module_repairing.CanRepair(this, item_repair_kit);
11055 }
11056
11057 //----------------------------------------------------------------
11058 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11059 {
11060 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11061 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11062 }
11063
11064 //----------------------------------------------------------------
11065 int GetItemSize()
11066 {
11067 /*
11068 vector v_size = this.ConfigGetVector("itemSize");
11069 int v_size_x = v_size[0];
11070 int v_size_y = v_size[1];
11071 int size = v_size_x * v_size_y;
11072 return size;
11073 */
11074
11075 return 1;
11076 }
11077
11078 //----------------------------------------------------------------
11079 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11080 bool CanBeMovedOverride()
11081 {
11082 return m_CanBeMovedOverride;
11083 }
11084
11085 //----------------------------------------------------------------
11086 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11087 void SetCanBeMovedOverride(bool setting)
11088 {
11089 m_CanBeMovedOverride = setting;
11090 }
11091
11092 //----------------------------------------------------------------
11100 void MessageToOwnerStatus(string text)
11101 {
11102 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11103
11104 if (player)
11105 {
11106 player.MessageStatus(text);
11107 }
11108 }
11109
11110 //----------------------------------------------------------------
11118 void MessageToOwnerAction(string text)
11119 {
11120 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11121
11122 if (player)
11123 {
11124 player.MessageAction(text);
11125 }
11126 }
11127
11128 //----------------------------------------------------------------
11136 void MessageToOwnerFriendly(string text)
11137 {
11138 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11139
11140 if (player)
11141 {
11142 player.MessageFriendly(text);
11143 }
11144 }
11145
11146 //----------------------------------------------------------------
11154 void MessageToOwnerImportant(string text)
11155 {
11156 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11157
11158 if (player)
11159 {
11160 player.MessageImportant(text);
11161 }
11162 }
11163
11164 override bool IsItemBase()
11165 {
11166 return true;
11167 }
11168
11169 // Checks if item is of questioned kind
11170 override bool KindOf(string tag)
11171 {
11172 bool found = false;
11173 string item_name = this.GetType();
11174 ref TStringArray item_tag_array = new TStringArray;
11175 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11176
11177 int array_size = item_tag_array.Count();
11178 for (int i = 0; i < array_size; i++)
11179 {
11180 if (item_tag_array.Get(i) == tag)
11181 {
11182 found = true;
11183 break;
11184 }
11185 }
11186 return found;
11187 }
11188
11189
11190 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11191 {
11192 //Debug.Log("OnRPC called");
11193 super.OnRPC(sender, rpc_type,ctx);
11194
11195 //Play soundset for attachment locking (ActionLockAttachment.c)
11196 switch (rpc_type)
11197 {
11198 #ifndef SERVER
11199 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11200 Param2<bool, string> p = new Param2<bool, string>(false, "");
11201
11202 if (!ctx.Read(p))
11203 return;
11204
11205 bool play = p.param1;
11206 string soundSet = p.param2;
11207
11208 if (play)
11209 {
11210 if (m_LockingSound)
11211 {
11213 {
11214 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11215 }
11216 }
11217 else
11218 {
11219 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11220 }
11221 }
11222 else
11223 {
11224 SEffectManager.DestroyEffect(m_LockingSound);
11225 }
11226
11227 break;
11228 #endif
11229
11230 }
11231
11232 if (GetWrittenNoteData())
11233 {
11234 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11235 }
11236 }
11237
11238 //-----------------------------
11239 // VARIABLE MANIPULATION SYSTEM
11240 //-----------------------------
11241 int NameToID(string name)
11242 {
11243 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11244 return plugin.GetID(name);
11245 }
11246
11247 string IDToName(int id)
11248 {
11249 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11250 return plugin.GetName(id);
11251 }
11252
11254 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11255 {
11256 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11257 //read the flags
11258 int varFlags;
11259 if (!ctx.Read(varFlags))
11260 return;
11261
11262 if (varFlags & ItemVariableFlags.FLOAT)
11263 {
11264 ReadVarsFromCTX(ctx);
11265 }
11266 }
11267
11268 override void SerializeNumericalVars(array<float> floats_out)
11269 {
11270 //some variables handled on EntityAI level already!
11271 super.SerializeNumericalVars(floats_out);
11272
11273 // the order of serialization must be the same as the order of de-serialization
11274 //--------------------------------------------
11275 if (IsVariableSet(VARIABLE_QUANTITY))
11276 {
11277 floats_out.Insert(m_VarQuantity);
11278 }
11279 //--------------------------------------------
11280 if (IsVariableSet(VARIABLE_WET))
11281 {
11282 floats_out.Insert(m_VarWet);
11283 }
11284 //--------------------------------------------
11285 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11286 {
11287 floats_out.Insert(m_VarLiquidType);
11288 }
11289 //--------------------------------------------
11290 if (IsVariableSet(VARIABLE_COLOR))
11291 {
11292 floats_out.Insert(m_ColorComponentR);
11293 floats_out.Insert(m_ColorComponentG);
11294 floats_out.Insert(m_ColorComponentB);
11295 floats_out.Insert(m_ColorComponentA);
11296 }
11297 //--------------------------------------------
11298 if (IsVariableSet(VARIABLE_CLEANNESS))
11299 {
11300 floats_out.Insert(m_Cleanness);
11301 }
11302 }
11303
11304 override void DeSerializeNumericalVars(array<float> floats)
11305 {
11306 //some variables handled on EntityAI level already!
11307 super.DeSerializeNumericalVars(floats);
11308
11309 // the order of serialization must be the same as the order of de-serialization
11310 int index = 0;
11311 int mask = Math.Round(floats.Get(index));
11312
11313 index++;
11314 //--------------------------------------------
11315 if (mask & VARIABLE_QUANTITY)
11316 {
11317 if (m_IsStoreLoad)
11318 {
11319 SetStoreLoadedQuantity(floats.Get(index));
11320 }
11321 else
11322 {
11323 float quantity = floats.Get(index);
11324 SetQuantity(quantity, true, false, false, false);
11325 }
11326 index++;
11327 }
11328 //--------------------------------------------
11329 if (mask & VARIABLE_WET)
11330 {
11331 float wet = floats.Get(index);
11332 SetWet(wet);
11333 index++;
11334 }
11335 //--------------------------------------------
11336 if (mask & VARIABLE_LIQUIDTYPE)
11337 {
11338 int liquidtype = Math.Round(floats.Get(index));
11339 SetLiquidType(liquidtype);
11340 index++;
11341 }
11342 //--------------------------------------------
11343 if (mask & VARIABLE_COLOR)
11344 {
11345 m_ColorComponentR = Math.Round(floats.Get(index));
11346 index++;
11347 m_ColorComponentG = Math.Round(floats.Get(index));
11348 index++;
11349 m_ColorComponentB = Math.Round(floats.Get(index));
11350 index++;
11351 m_ColorComponentA = Math.Round(floats.Get(index));
11352 index++;
11353 }
11354 //--------------------------------------------
11355 if (mask & VARIABLE_CLEANNESS)
11356 {
11357 int cleanness = Math.Round(floats.Get(index));
11358 SetCleanness(cleanness);
11359 index++;
11360 }
11361 }
11362
11363 override void WriteVarsToCTX(ParamsWriteContext ctx)
11364 {
11365 super.WriteVarsToCTX(ctx);
11366
11367 //--------------------------------------------
11368 if (IsVariableSet(VARIABLE_QUANTITY))
11369 {
11370 ctx.Write(GetQuantity());
11371 }
11372 //--------------------------------------------
11373 if (IsVariableSet(VARIABLE_WET))
11374 {
11375 ctx.Write(GetWet());
11376 }
11377 //--------------------------------------------
11378 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11379 {
11380 ctx.Write(GetLiquidType());
11381 }
11382 //--------------------------------------------
11383 if (IsVariableSet(VARIABLE_COLOR))
11384 {
11385 int r,g,b,a;
11386 GetColor(r,g,b,a);
11387 ctx.Write(r);
11388 ctx.Write(g);
11389 ctx.Write(b);
11390 ctx.Write(a);
11391 }
11392 //--------------------------------------------
11393 if (IsVariableSet(VARIABLE_CLEANNESS))
11394 {
11395 ctx.Write(GetCleanness());
11396 }
11397 }
11398
11399 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11400 {
11401 if (!super.ReadVarsFromCTX(ctx,version))
11402 return false;
11403
11404 int intValue;
11405 float value;
11406
11407 if (version < 140)
11408 {
11409 if (!ctx.Read(intValue))
11410 return false;
11411
11412 m_VariablesMask = intValue;
11413 }
11414
11415 if (m_VariablesMask & VARIABLE_QUANTITY)
11416 {
11417 if (!ctx.Read(value))
11418 return false;
11419
11420 if (IsStoreLoad())
11421 {
11423 }
11424 else
11425 {
11426 SetQuantity(value, true, false, false, false);
11427 }
11428 }
11429 //--------------------------------------------
11430 if (version < 140)
11431 {
11432 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11433 {
11434 if (!ctx.Read(value))
11435 return false;
11436 SetTemperatureDirect(value);
11437 }
11438 }
11439 //--------------------------------------------
11440 if (m_VariablesMask & VARIABLE_WET)
11441 {
11442 if (!ctx.Read(value))
11443 return false;
11444 SetWet(value);
11445 }
11446 //--------------------------------------------
11447 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11448 {
11449 if (!ctx.Read(intValue))
11450 return false;
11451 SetLiquidType(intValue);
11452 }
11453 //--------------------------------------------
11454 if (m_VariablesMask & VARIABLE_COLOR)
11455 {
11456 int r,g,b,a;
11457 if (!ctx.Read(r))
11458 return false;
11459 if (!ctx.Read(g))
11460 return false;
11461 if (!ctx.Read(b))
11462 return false;
11463 if (!ctx.Read(a))
11464 return false;
11465
11466 SetColor(r,g,b,a);
11467 }
11468 //--------------------------------------------
11469 if (m_VariablesMask & VARIABLE_CLEANNESS)
11470 {
11471 if (!ctx.Read(intValue))
11472 return false;
11473 SetCleanness(intValue);
11474 }
11475 //--------------------------------------------
11476 if (version >= 138 && version < 140)
11477 {
11478 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11479 {
11480 if (!ctx.Read(intValue))
11481 return false;
11482 SetFrozen(intValue);
11483 }
11484 }
11485
11486 return true;
11487 }
11488
11489 //----------------------------------------------------------------
11490 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11491 {
11492 m_IsStoreLoad = true;
11494 {
11495 m_FixDamageSystemInit = true;
11496 }
11497
11498 if (!super.OnStoreLoad(ctx, version))
11499 {
11500 m_IsStoreLoad = false;
11501 return false;
11502 }
11503
11504 if (version >= 114)
11505 {
11506 bool hasQuickBarIndexSaved;
11507
11508 if (!ctx.Read(hasQuickBarIndexSaved))
11509 {
11510 m_IsStoreLoad = false;
11511 return false;
11512 }
11513
11514 if (hasQuickBarIndexSaved)
11515 {
11516 int itmQBIndex;
11517
11518 //Load quickbar item bind
11519 if (!ctx.Read(itmQBIndex))
11520 {
11521 m_IsStoreLoad = false;
11522 return false;
11523 }
11524
11525 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11526 if (itmQBIndex != -1 && parentPlayer)
11527 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11528 }
11529 }
11530 else
11531 {
11532 // Backup of how it used to be
11533 PlayerBase player;
11534 int itemQBIndex;
11535 if (version == int.MAX)
11536 {
11537 if (!ctx.Read(itemQBIndex))
11538 {
11539 m_IsStoreLoad = false;
11540 return false;
11541 }
11542 }
11543 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11544 {
11545 //Load quickbar item bind
11546 if (!ctx.Read(itemQBIndex))
11547 {
11548 m_IsStoreLoad = false;
11549 return false;
11550 }
11551 if (itemQBIndex != -1 && player)
11552 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11553 }
11554 }
11555
11556 if (version < 140)
11557 {
11558 // variable management system
11559 if (!LoadVariables(ctx, version))
11560 {
11561 m_IsStoreLoad = false;
11562 return false;
11563 }
11564 }
11565
11566 //agent trasmission system
11567 if (!LoadAgents(ctx, version))
11568 {
11569 m_IsStoreLoad = false;
11570 return false;
11571 }
11572 if (version >= 132)
11573 {
11574 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11575 if (raib)
11576 {
11577 if (!raib.OnStoreLoad(ctx,version))
11578 {
11579 m_IsStoreLoad = false;
11580 return false;
11581 }
11582 }
11583 }
11584
11585 m_IsStoreLoad = false;
11586 return true;
11587 }
11588
11589 //----------------------------------------------------------------
11590
11591 override void OnStoreSave(ParamsWriteContext ctx)
11592 {
11593 super.OnStoreSave(ctx);
11594
11595 PlayerBase player;
11596 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11597 {
11598 ctx.Write(true); // Keep track of if we should actually read this in or not
11599 //Save quickbar item bind
11600 int itemQBIndex = -1;
11601 itemQBIndex = player.FindQuickBarEntityIndex(this);
11602 ctx.Write(itemQBIndex);
11603 }
11604 else
11605 {
11606 ctx.Write(false); // Keep track of if we should actually read this in or not
11607 }
11608
11609 SaveAgents(ctx);//agent trasmission system
11610
11611 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11612 if (raib)
11613 {
11614 raib.OnStoreSave(ctx);
11615 }
11616 }
11617 //----------------------------------------------------------------
11618
11619 override void AfterStoreLoad()
11620 {
11621 super.AfterStoreLoad();
11622
11624 {
11626 }
11627
11628 if (GetStoreLoadedQuantity() != float.LOWEST)
11629 {
11631 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11632 }
11633 }
11634
11635 override void EEOnAfterLoad()
11636 {
11637 super.EEOnAfterLoad();
11638
11640 {
11641 m_FixDamageSystemInit = false;
11642 }
11643
11646 }
11647
11648 bool CanBeDisinfected()
11649 {
11650 return false;
11651 }
11652
11653
11654 //----------------------------------------------------------------
11655 override void OnVariablesSynchronized()
11656 {
11657 if (m_Initialized)
11658 {
11659 #ifdef PLATFORM_CONSOLE
11660 //bruteforce it is
11661 if (IsSplitable())
11662 {
11663 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11664 if (menu)
11665 {
11666 menu.Refresh();
11667 }
11668 }
11669 #endif
11670 }
11671
11673 {
11674 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11675 m_WantPlayImpactSound = false;
11676 }
11677
11679 {
11680 SetWeightDirty();
11682 }
11683 if (m_VarWet != m_VarWetPrev)
11684 {
11687 }
11688
11689 if (m_SoundSyncPlay != 0)
11690 {
11691 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11692 m_SoundSyncPlay = 0;
11693 }
11694 if (m_SoundSyncStop != 0)
11695 {
11696 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11697 m_SoundSyncStop = 0;
11698 }
11699
11700 super.OnVariablesSynchronized();
11701 }
11702
11703 //------------------------- Quantity
11704 //----------------------------------------------------------------
11706 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11707 {
11708 if (!IsServerCheck(allow_client))
11709 return false;
11710
11711 if (!HasQuantity())
11712 return false;
11713
11714 float min = GetQuantityMin();
11715 float max = GetQuantityMax();
11716
11717 if (value <= (min + 0.001))
11718 value = min;
11719
11720 if (value == min)
11721 {
11722 if (destroy_config)
11723 {
11724 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11725 if (dstr)
11726 {
11727 m_VarQuantity = Math.Clamp(value, min, max);
11728 this.Delete();
11729 return true;
11730 }
11731 }
11732 else if (destroy_forced)
11733 {
11734 m_VarQuantity = Math.Clamp(value, min, max);
11735 this.Delete();
11736 return true;
11737 }
11738 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11739 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11740 }
11741
11742 float delta = m_VarQuantity;
11743 m_VarQuantity = Math.Clamp(value, min, max);
11744
11745 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11746 {
11747 delta = m_VarQuantity - delta;
11748
11749 if (delta)
11750 OnQuantityChanged(delta);
11751 }
11752
11753 SetVariableMask(VARIABLE_QUANTITY);
11754
11755 return false;
11756 }
11757
11758 //----------------------------------------------------------------
11760 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11761 {
11762 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11763 }
11764 //----------------------------------------------------------------
11765 void SetQuantityMax()
11766 {
11767 float max = GetQuantityMax();
11768 SetQuantity(max);
11769 }
11770
11771 override void SetQuantityToMinimum()
11772 {
11773 float min = GetQuantityMin();
11774 SetQuantity(min);
11775 }
11776 //----------------------------------------------------------------
11778 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11779 {
11780 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11781 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11782 SetQuantity(result, destroy_config, destroy_forced);
11783 }
11784
11785 //----------------------------------------------------------------
11787 override float GetQuantityNormalized()
11788 {
11789 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11790 }
11791
11793 {
11794 return GetQuantityNormalized();
11795 }
11796
11797 /*void SetAmmoNormalized(float value)
11798 {
11799 float value_clamped = Math.Clamp(value, 0, 1);
11800 Magazine this_mag = Magazine.Cast(this);
11801 int max_rounds = this_mag.GetAmmoMax();
11802 int result = value * max_rounds;//can the rounded if higher precision is required
11803 this_mag.SetAmmoCount(result);
11804 }*/
11805 //----------------------------------------------------------------
11806 override int GetQuantityMax()
11807 {
11808 int slot = -1;
11809 if (GetInventory())
11810 {
11811 InventoryLocation il = new InventoryLocation;
11812 GetInventory().GetCurrentInventoryLocation(il);
11813 slot = il.GetSlot();
11814 }
11815
11816 return GetTargetQuantityMax(slot);
11817 }
11818
11819 override int GetTargetQuantityMax(int attSlotID = -1)
11820 {
11821 float quantity_max = 0;
11822
11823 if (IsSplitable()) //only stackable/splitable items can check for stack size
11824 {
11825 if (attSlotID != -1)
11826 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11827
11828 if (quantity_max <= 0)
11829 quantity_max = m_VarStackMax;
11830 }
11831
11832 if (quantity_max <= 0)
11833 quantity_max = m_VarQuantityMax;
11834
11835 return quantity_max;
11836 }
11837 //----------------------------------------------------------------
11838 override int GetQuantityMin()
11839 {
11840 return m_VarQuantityMin;
11841 }
11842 //----------------------------------------------------------------
11843 int GetQuantityInit()
11844 {
11845 return m_VarQuantityInit;
11846 }
11847
11848 //----------------------------------------------------------------
11849 override bool HasQuantity()
11850 {
11851 return !(GetQuantityMax() - GetQuantityMin() == 0);
11852 }
11853
11854 override float GetQuantity()
11855 {
11856 return m_VarQuantity;
11857 }
11858
11859 bool IsFullQuantity()
11860 {
11861 return GetQuantity() >= GetQuantityMax();
11862 }
11863
11864 //Calculates weight of single item without attachments and cargo
11865 override float GetSingleInventoryItemWeightEx()
11866 {
11867 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11868 float weightEx = GetWeightEx();//overall weight of the item
11869 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11870 return weightEx - special;
11871 }
11872
11873 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11875 {
11877 }
11878
11879 override protected float GetWeightSpecialized(bool forceRecalc = false)
11880 {
11881 if (IsSplitable()) //quantity determines size of the stack
11882 {
11883 #ifdef DEVELOPER
11884 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11885 {
11886 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11887 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11888 }
11889 #endif
11890
11891 return GetQuantity() * GetConfigWeightModified();
11892 }
11893 else if (HasEnergyManager())// items with energy manager
11894 {
11895 #ifdef DEVELOPER
11896 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11897 {
11898 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11899 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11900 }
11901 #endif
11902 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11903 }
11904 else//everything else
11905 {
11906 #ifdef DEVELOPER
11907 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11908 {
11909 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11910 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11911 }
11912 #endif
11913 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11914 }
11915 }
11916
11918 int GetNumberOfItems()
11919 {
11920 int item_count = 0;
11921 ItemBase item;
11922
11923 if (GetInventory().GetCargo() != NULL)
11924 {
11925 item_count = GetInventory().GetCargo().GetItemCount();
11926 }
11927
11928 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11929 {
11930 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11931 if (item)
11932 item_count += item.GetNumberOfItems();
11933 }
11934 return item_count;
11935 }
11936
11938 float GetUnitWeight(bool include_wetness = true)
11939 {
11940 float weight = 0;
11941 float wetness = 1;
11942 if (include_wetness)
11943 wetness += GetWet();
11944 if (IsSplitable()) //quantity determines size of the stack
11945 {
11946 weight = wetness * m_ConfigWeight;
11947 }
11948 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11949 {
11950 weight = 1;
11951 }
11952 return weight;
11953 }
11954
11955 //-----------------------------------------------------------------
11956
11957 override void ClearInventory()
11958 {
11959 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
11960 {
11961 GameInventory inv = GetInventory();
11962 array<EntityAI> items = new array<EntityAI>;
11963 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
11964 for (int i = 0; i < items.Count(); i++)
11965 {
11966 ItemBase item = ItemBase.Cast(items.Get(i));
11967 if (item)
11968 {
11969 GetGame().ObjectDelete(item);
11970 }
11971 }
11972 }
11973 }
11974
11975 //------------------------- Energy
11976
11977 //----------------------------------------------------------------
11978 float GetEnergy()
11979 {
11980 float energy = 0;
11981 if (HasEnergyManager())
11982 {
11983 energy = GetCompEM().GetEnergy();
11984 }
11985 return energy;
11986 }
11987
11988
11989 override void OnEnergyConsumed()
11990 {
11991 super.OnEnergyConsumed();
11992
11994 }
11995
11996 override void OnEnergyAdded()
11997 {
11998 super.OnEnergyAdded();
11999
12001 }
12002
12003 // Converts energy (from Energy Manager) to quantity, if enabled.
12005 {
12006 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12007 {
12008 if (HasQuantity())
12009 {
12010 float energy_0to1 = GetCompEM().GetEnergy0To1();
12011 SetQuantityNormalized(energy_0to1);
12012 }
12013 }
12014 }
12015
12016 //----------------------------------------------------------------
12017 float GetHeatIsolationInit()
12018 {
12019 return ConfigGetFloat("heatIsolation");
12020 }
12021
12022 float GetHeatIsolation()
12023 {
12024 return m_HeatIsolation;
12025 }
12026
12027 float GetDryingIncrement(string pIncrementName)
12028 {
12029 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12030 if (GetGame().ConfigIsExisting(paramPath))
12031 return GetGame().ConfigGetFloat(paramPath);
12032
12033 return 0.0;
12034 }
12035
12036 float GetSoakingIncrement(string pIncrementName)
12037 {
12038 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12039 if (GetGame().ConfigIsExisting(paramPath))
12040 return GetGame().ConfigGetFloat(paramPath);
12041
12042 return 0.0;
12043 }
12044 //----------------------------------------------------------------
12045 override void SetWet(float value, bool allow_client = false)
12046 {
12047 if (!IsServerCheck(allow_client))
12048 return;
12049
12050 float min = GetWetMin();
12051 float max = GetWetMax();
12052
12053 float previousValue = m_VarWet;
12054
12055 m_VarWet = Math.Clamp(value, min, max);
12056
12057 if (previousValue != m_VarWet)
12058 {
12059 SetVariableMask(VARIABLE_WET);
12060 OnWetChanged(m_VarWet, previousValue);
12061 }
12062 }
12063 //----------------------------------------------------------------
12064 override void AddWet(float value)
12065 {
12066 SetWet(GetWet() + value);
12067 }
12068 //----------------------------------------------------------------
12069 override void SetWetMax()
12070 {
12072 }
12073 //----------------------------------------------------------------
12074 override float GetWet()
12075 {
12076 return m_VarWet;
12077 }
12078 //----------------------------------------------------------------
12079 override float GetWetMax()
12080 {
12081 return m_VarWetMax;
12082 }
12083 //----------------------------------------------------------------
12084 override float GetWetMin()
12085 {
12086 return m_VarWetMin;
12087 }
12088 //----------------------------------------------------------------
12089 override float GetWetInit()
12090 {
12091 return m_VarWetInit;
12092 }
12093 //----------------------------------------------------------------
12094 override void OnWetChanged(float newVal, float oldVal)
12095 {
12096 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12097 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12098 if (newLevel != oldLevel)
12099 {
12100 OnWetLevelChanged(newLevel,oldLevel);
12101 }
12102 }
12103
12104 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12105 {
12106 SetWeightDirty();
12107 }
12108
12109 override EWetnessLevel GetWetLevel()
12110 {
12111 return GetWetLevelInternal(m_VarWet);
12112 }
12113
12114 //----------------------------------------------------------------
12115
12116 override void SetStoreLoad(bool value)
12117 {
12118 m_IsStoreLoad = value;
12119 }
12120
12121 override bool IsStoreLoad()
12122 {
12123 return m_IsStoreLoad;
12124 }
12125
12126 override void SetStoreLoadedQuantity(float value)
12127 {
12128 m_StoreLoadedQuantity = value;
12129 }
12130
12131 override float GetStoreLoadedQuantity()
12132 {
12133 return m_StoreLoadedQuantity;
12134 }
12135
12136 //----------------------------------------------------------------
12137
12138 float GetItemModelLength()
12139 {
12140 if (ConfigIsExisting("itemModelLength"))
12141 {
12142 return ConfigGetFloat("itemModelLength");
12143 }
12144 return 0;
12145 }
12146
12147 float GetItemAttachOffset()
12148 {
12149 if (ConfigIsExisting("itemAttachOffset"))
12150 {
12151 return ConfigGetFloat("itemAttachOffset");
12152 }
12153 return 0;
12154 }
12155
12156 override void SetCleanness(int value, bool allow_client = false)
12157 {
12158 if (!IsServerCheck(allow_client))
12159 return;
12160
12161 int previousValue = m_Cleanness;
12162
12163 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12164
12165 if (previousValue != m_Cleanness)
12166 SetVariableMask(VARIABLE_CLEANNESS);
12167 }
12168
12169 override int GetCleanness()
12170 {
12171 return m_Cleanness;
12172 }
12173
12175 {
12176 return true;
12177 }
12178
12179 //----------------------------------------------------------------
12180 // ATTACHMENT LOCKING
12181 // Getters relevant to generic ActionLockAttachment
12182 int GetLockType()
12183 {
12184 return m_LockType;
12185 }
12186
12187 string GetLockSoundSet()
12188 {
12189 return m_LockSoundSet;
12190 }
12191
12192 //----------------------------------------------------------------
12193 //------------------------- Color
12194 // sets items color variable given color components
12195 override void SetColor(int r, int g, int b, int a)
12196 {
12201 SetVariableMask(VARIABLE_COLOR);
12202 }
12204 override void GetColor(out int r,out int g,out int b,out int a)
12205 {
12210 }
12211
12212 bool IsColorSet()
12213 {
12214 return IsVariableSet(VARIABLE_COLOR);
12215 }
12216
12218 string GetColorString()
12219 {
12220 int r,g,b,a;
12221 GetColor(r,g,b,a);
12222 r = r/255;
12223 g = g/255;
12224 b = b/255;
12225 a = a/255;
12226 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12227 }
12228 //----------------------------------------------------------------
12229 //------------------------- LiquidType
12230
12231 override void SetLiquidType(int value, bool allow_client = false)
12232 {
12233 if (!IsServerCheck(allow_client))
12234 return;
12235
12236 int old = m_VarLiquidType;
12237 m_VarLiquidType = value;
12238 OnLiquidTypeChanged(old,value);
12239 SetVariableMask(VARIABLE_LIQUIDTYPE);
12240 }
12241
12242 int GetLiquidTypeInit()
12243 {
12244 return ConfigGetInt("varLiquidTypeInit");
12245 }
12246
12247 override int GetLiquidType()
12248 {
12249 return m_VarLiquidType;
12250 }
12251
12252 protected void OnLiquidTypeChanged(int oldType, int newType)
12253 {
12254 if (newType == LIQUID_NONE && GetIsFrozen())
12255 SetFrozen(false);
12256 }
12257
12259 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12260 {
12261 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12262 }
12263
12264 // -------------------------------------------------------------------------
12266 void OnInventoryEnter(Man player)
12267 {
12268 PlayerBase nplayer;
12269 if (PlayerBase.CastTo(nplayer, player))
12270 {
12271 m_CanPlayImpactSound = true;
12272 //nplayer.OnItemInventoryEnter(this);
12273 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12274 }
12275 }
12276
12277 // -------------------------------------------------------------------------
12279 void OnInventoryExit(Man player)
12280 {
12281 PlayerBase nplayer;
12282 if (PlayerBase.CastTo(nplayer,player))
12283 {
12284 //nplayer.OnItemInventoryExit(this);
12285 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12286
12287 }
12288
12289 //if (!GetGame().IsDedicatedServer())
12290 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12291
12292
12293 if (HasEnergyManager())
12294 {
12295 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12296 }
12297 }
12298
12299 // ADVANCED PLACEMENT EVENTS
12300 override void OnPlacementStarted(Man player)
12301 {
12302 super.OnPlacementStarted(player);
12303
12304 SetTakeable(false);
12305 }
12306
12307 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12308 {
12309 if (m_AdminLog)
12310 {
12311 m_AdminLog.OnPlacementComplete(player, this);
12312 }
12313
12314 super.OnPlacementComplete(player, position, orientation);
12315 }
12316
12317 //-----------------------------
12318 // AGENT SYSTEM
12319 //-----------------------------
12320 //--------------------------------------------------------------------------
12321 bool ContainsAgent(int agent_id)
12322 {
12323 if (agent_id & m_AttachedAgents)
12324 {
12325 return true;
12326 }
12327 else
12328 {
12329 return false;
12330 }
12331 }
12332
12333 //--------------------------------------------------------------------------
12334 override void RemoveAgent(int agent_id)
12335 {
12336 if (ContainsAgent(agent_id))
12337 {
12338 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12339 }
12340 }
12341
12342 //--------------------------------------------------------------------------
12343 override void RemoveAllAgents()
12344 {
12345 m_AttachedAgents = 0;
12346 }
12347 //--------------------------------------------------------------------------
12348 override void RemoveAllAgentsExcept(int agent_to_keep)
12349 {
12350 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12351 }
12352 // -------------------------------------------------------------------------
12353 override void InsertAgent(int agent, float count = 1)
12354 {
12355 if (count < 1)
12356 return;
12357 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12359 }
12360
12362 void TransferAgents(int agents)
12363 {
12365 }
12366
12367 // -------------------------------------------------------------------------
12368 override int GetAgents()
12369 {
12370 return m_AttachedAgents;
12371 }
12372 //----------------------------------------------------------------------
12373
12374 /*int GetContaminationType()
12375 {
12376 int contamination_type;
12377
12378 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12379 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12380 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12381 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12382
12383 Edible_Base edible = Edible_Base.Cast(this);
12384 int agents = GetAgents();
12385 if (edible)
12386 {
12387 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12388 if (profile)
12389 {
12390 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12391 }
12392 }
12393 if (agents & CONTAMINATED_MASK)
12394 {
12395 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12396 }
12397 if (agents & POISONED_MASK)
12398 {
12399 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12400 }
12401 if (agents & NERVE_GAS_MASK)
12402 {
12403 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12404 }
12405 if (agents & DIRTY_MASK)
12406 {
12407 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12408 }
12409
12410 return agents;
12411 }*/
12412
12413 // -------------------------------------------------------------------------
12414 bool LoadAgents(ParamsReadContext ctx, int version)
12415 {
12416 if (!ctx.Read(m_AttachedAgents))
12417 return false;
12418 return true;
12419 }
12420 // -------------------------------------------------------------------------
12422 {
12423
12425 }
12426 // -------------------------------------------------------------------------
12427
12429 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12430 {
12431 super.CheckForRoofLimited(timeTresholdMS);
12432
12433 float time = GetGame().GetTime();
12434 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12435 {
12436 m_PreviousRoofTestTime = time;
12437 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12438 }
12439 }
12440
12441 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12442 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12443 {
12444 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12445 {
12446 return 0;
12447 }
12448
12449 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12450 {
12451 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12452 if (filter)
12453 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12454 else
12455 return 0;//otherwise return 0 when no filter attached
12456 }
12457
12458 string subclassPath, entryName;
12459
12460 switch (type)
12461 {
12462 case DEF_BIOLOGICAL:
12463 entryName = "biological";
12464 break;
12465 case DEF_CHEMICAL:
12466 entryName = "chemical";
12467 break;
12468 default:
12469 entryName = "biological";
12470 break;
12471 }
12472
12473 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12474
12475 return GetGame().ConfigGetFloat(subclassPath + entryName);
12476 }
12477
12478
12479
12481 override void EEOnCECreate()
12482 {
12483 if (!IsMagazine())
12485
12487 }
12488
12489
12490 //-------------------------
12491 // OPEN/CLOSE USER ACTIONS
12492 //-------------------------
12494 void Open();
12495 void Close();
12496 bool IsOpen()
12497 {
12498 return true;
12499 }
12500
12501 override bool CanDisplayCargo()
12502 {
12503 return IsOpen();
12504 }
12505
12506
12507 // ------------------------------------------------------------
12508 // CONDITIONS
12509 // ------------------------------------------------------------
12510 override bool CanPutInCargo(EntityAI parent)
12511 {
12512 if (parent)
12513 {
12514 if (parent.IsInherited(DayZInfected))
12515 return true;
12516
12517 if (!parent.IsRuined())
12518 return true;
12519 }
12520
12521 return true;
12522 }
12523
12524 override bool CanPutAsAttachment(EntityAI parent)
12525 {
12526 if (!super.CanPutAsAttachment(parent))
12527 {
12528 return false;
12529 }
12530
12531 if (!IsRuined() && !parent.IsRuined())
12532 {
12533 return true;
12534 }
12535
12536 return false;
12537 }
12538
12539 override bool CanReceiveItemIntoCargo(EntityAI item)
12540 {
12541 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12542 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12543 // return false;
12544
12545 return super.CanReceiveItemIntoCargo(item);
12546 }
12547
12548 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12549 {
12550 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12551 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12552 // return false;
12553
12554 GameInventory attachmentInv = attachment.GetInventory();
12555 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12556 {
12557 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12558 return false;
12559 }
12560
12561 InventoryLocation loc = new InventoryLocation();
12562 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12563 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12564 return false;
12565
12566 return super.CanReceiveAttachment(attachment, slotId);
12567 }
12568
12569 override bool CanReleaseAttachment(EntityAI attachment)
12570 {
12571 if (!super.CanReleaseAttachment(attachment))
12572 return false;
12573
12574 return GetInventory().AreChildrenAccessible();
12575 }
12576
12577 /*override bool CanLoadAttachment(EntityAI attachment)
12578 {
12579 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12580 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12581 // return false;
12582
12583 GameInventory attachmentInv = attachment.GetInventory();
12584 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12585 {
12586 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12587 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12588
12589 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12590 return false;
12591 }
12592
12593 return super.CanLoadAttachment(attachment);
12594 }*/
12595
12596 // Plays muzzle flash particle effects
12597 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12598 {
12599 int id = muzzle_owner.GetMuzzleID();
12600 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12601
12602 if (WPOF_array)
12603 {
12604 for (int i = 0; i < WPOF_array.Count(); i++)
12605 {
12606 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12607
12608 if (WPOF)
12609 {
12610 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12611 }
12612 }
12613 }
12614 }
12615
12616 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12617 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12618 {
12619 int id = muzzle_owner.GetMuzzleID();
12620 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12621
12622 if (WPOBE_array)
12623 {
12624 for (int i = 0; i < WPOBE_array.Count(); i++)
12625 {
12626 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12627
12628 if (WPOBE)
12629 {
12630 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12631 }
12632 }
12633 }
12634 }
12635
12636 // Plays all weapon overheating particles
12637 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12638 {
12639 int id = muzzle_owner.GetMuzzleID();
12640 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12641
12642 if (WPOOH_array)
12643 {
12644 for (int i = 0; i < WPOOH_array.Count(); i++)
12645 {
12646 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12647
12648 if (WPOOH)
12649 {
12650 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12651 }
12652 }
12653 }
12654 }
12655
12656 // Updates all weapon overheating particles
12657 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12658 {
12659 int id = muzzle_owner.GetMuzzleID();
12660 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12661
12662 if (WPOOH_array)
12663 {
12664 for (int i = 0; i < WPOOH_array.Count(); i++)
12665 {
12666 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12667
12668 if (WPOOH)
12669 {
12670 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12671 }
12672 }
12673 }
12674 }
12675
12676 // Stops overheating particles
12677 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12678 {
12679 int id = muzzle_owner.GetMuzzleID();
12680 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12681
12682 if (WPOOH_array)
12683 {
12684 for (int i = 0; i < WPOOH_array.Count(); i++)
12685 {
12686 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12687
12688 if (WPOOH)
12689 {
12690 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12691 }
12692 }
12693 }
12694 }
12695
12696 //----------------------------------------------------------------
12697 //Item Behaviour - unified approach
12698 override bool IsHeavyBehaviour()
12699 {
12700 if (m_ItemBehaviour == 0)
12701 {
12702 return true;
12703 }
12704
12705 return false;
12706 }
12707
12708 override bool IsOneHandedBehaviour()
12709 {
12710 if (m_ItemBehaviour == 1)
12711 {
12712 return true;
12713 }
12714
12715 return false;
12716 }
12717
12718 override bool IsTwoHandedBehaviour()
12719 {
12720 if (m_ItemBehaviour == 2)
12721 {
12722 return true;
12723 }
12724
12725 return false;
12726 }
12727
12728 bool IsDeployable()
12729 {
12730 return false;
12731 }
12732
12734 float GetDeployTime()
12735 {
12736 return UATimeSpent.DEFAULT_DEPLOY;
12737 }
12738
12739
12740 //----------------------------------------------------------------
12741 // Item Targeting (User Actions)
12742 override void SetTakeable(bool pState)
12743 {
12744 m_IsTakeable = pState;
12745 SetSynchDirty();
12746 }
12747
12748 override bool IsTakeable()
12749 {
12750 return m_IsTakeable;
12751 }
12752
12753 // For cases where we want to show object widget which cant be taken to hands
12755 {
12756 return false;
12757 }
12758
12760 protected void PreLoadSoundAttachmentType()
12761 {
12762 string att_type = "None";
12763
12764 if (ConfigIsExisting("soundAttType"))
12765 {
12766 att_type = ConfigGetString("soundAttType");
12767 }
12768
12769 m_SoundAttType = att_type;
12770 }
12771
12772 override string GetAttachmentSoundType()
12773 {
12774 return m_SoundAttType;
12775 }
12776
12777 //----------------------------------------------------------------
12778 //SOUNDS - ItemSoundHandler
12779 //----------------------------------------------------------------
12780
12781 string GetPlaceSoundset(); // played when deploy starts
12782 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12783 string GetDeploySoundset(); // played when deploy sucessfully finishes
12784
12786 {
12787 if (!m_ItemSoundHandler)
12789
12790 return m_ItemSoundHandler;
12791 }
12792
12793 // override to initialize sounds
12794 protected void InitItemSounds()
12795 {
12796 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12797 return;
12798
12800
12801 if (GetPlaceSoundset() != string.Empty)
12802 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12803
12804 if (GetDeploySoundset() != string.Empty)
12805 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12806
12807 SoundParameters params = new SoundParameters();
12808 params.m_Loop = true;
12809 if (GetLoopDeploySoundset() != string.Empty)
12810 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12811 }
12812
12813 // Start sound using ItemSoundHandler
12814 void StartItemSoundServer(int id)
12815 {
12816 if (!GetGame().IsServer())
12817 return;
12818
12819 m_SoundSyncPlay = id;
12820 SetSynchDirty();
12821
12822 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12824 }
12825
12826 // Stop sound using ItemSoundHandler
12827 void StopItemSoundServer(int id)
12828 {
12829 if (!GetGame().IsServer())
12830 return;
12831
12832 m_SoundSyncStop = id;
12833 SetSynchDirty();
12834
12835 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12837 }
12838
12839 protected void ClearStartItemSoundServer()
12840 {
12841 m_SoundSyncPlay = 0;
12842 }
12843
12844 protected void ClearStopItemSoundServer()
12845 {
12846 m_SoundSyncStop = 0;
12847 }
12848
12850 void PlayAttachSound(string slot_type)
12851 {
12852 if (!GetGame().IsDedicatedServer())
12853 {
12854 if (ConfigIsExisting("attachSoundSet"))
12855 {
12856 string cfg_path = "";
12857 string soundset = "";
12858 string type_name = GetType();
12859
12860 TStringArray cfg_soundset_array = new TStringArray;
12861 TStringArray cfg_slot_array = new TStringArray;
12862 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12863 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12864
12865 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12866 {
12867 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12868 {
12869 if (cfg_slot_array[i] == slot_type)
12870 {
12871 soundset = cfg_soundset_array[i];
12872 break;
12873 }
12874 }
12875 }
12876
12877 if (soundset != "")
12878 {
12879 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12880 sound.SetAutodestroy(true);
12881 }
12882 }
12883 }
12884 }
12885
12886 void PlayDetachSound(string slot_type)
12887 {
12888 //TODO - evaluate if needed and devise universal config structure if so
12889 }
12890
12891 void OnApply(PlayerBase player);
12892
12894 {
12895 return 1.0;
12896 };
12897 //returns applicable selection
12898 array<string> GetHeadHidingSelection()
12899 {
12901 }
12902
12904 {
12906 }
12907
12908 WrittenNoteData GetWrittenNoteData() {};
12909
12911 {
12912 SetDynamicPhysicsLifeTime(0.01);
12913 m_ItemBeingDroppedPhys = false;
12914 }
12915
12917 {
12918 array<string> zone_names = new array<string>;
12919 GetDamageZones(zone_names);
12920 for (int i = 0; i < zone_names.Count(); i++)
12921 {
12922 SetHealthMax(zone_names.Get(i),"Health");
12923 }
12924 SetHealthMax("","Health");
12925 }
12926
12928 void SetZoneDamageCEInit()
12929 {
12930 float global_health = GetHealth01("","Health");
12931 array<string> zones = new array<string>;
12932 GetDamageZones(zones);
12933 //set damage of all zones to match global health level
12934 for (int i = 0; i < zones.Count(); i++)
12935 {
12936 SetHealth01(zones.Get(i),"Health",global_health);
12937 }
12938 }
12939
12941 bool IsCoverFaceForShave(string slot_name)
12942 {
12943 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12944 }
12945
12946 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12947 {
12948 if (!hasRootAsPlayer)
12949 {
12950 if (refParentIB)
12951 {
12952 // parent is wet
12953 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12954 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12955 // parent has liquid inside
12956 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12957 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12958 // drying
12959 else if (m_VarWet > m_VarWetMin)
12960 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12961 }
12962 else
12963 {
12964 // drying on ground or inside non-itembase (car, ...)
12965 if (m_VarWet > m_VarWetMin)
12966 AddWet(-1 * delta * GetDryingIncrement("ground"));
12967 }
12968 }
12969 }
12970
12971 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12972 {
12974 {
12975 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12976 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12977 {
12978 float heatPermCoef = 1.0;
12979 EntityAI ent = this;
12980 while (ent)
12981 {
12982 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12983 ent = ent.GetHierarchyParent();
12984 }
12985
12986 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12987 }
12988 }
12989 }
12990
12991 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12992 {
12993 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12994 EntityAI parent = GetHierarchyParent();
12995 if (!parent)
12996 {
12997 hasParent = false;
12998 hasRootAsPlayer = false;
12999 }
13000 else
13001 {
13002 hasParent = true;
13003 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13004 refParentIB = ItemBase.Cast(parent);
13005 }
13006 }
13007
13008 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13009 {
13010 // this is stub, implemented on Edible_Base
13011 }
13012
13013 bool CanDecay()
13014 {
13015 // return true used on selected food clases so they can decay
13016 return false;
13017 }
13018
13019 protected bool CanProcessDecay()
13020 {
13021 // this is stub, implemented on Edible_Base class
13022 // used to determine whether it is still necessary for the food to decay
13023 return false;
13024 }
13025
13026 protected bool CanHaveWetness()
13027 {
13028 // return true used on selected items that have a wetness effect
13029 return false;
13030 }
13031
13033 bool CanBeConsumed(ConsumeConditionData data = null)
13034 {
13035 return !GetIsFrozen() && IsOpen();
13036 }
13037
13038 override void ProcessVariables()
13039 {
13040 bool hasParent = false, hasRootAsPlayer = false;
13041 ItemBase refParentIB;
13042
13043 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13044 bool foodDecay = g_Game.IsFoodDecayEnabled();
13045
13046 if (wwtu || foodDecay)
13047 {
13048 bool processWetness = wwtu && CanHaveWetness();
13049 bool processTemperature = wwtu && CanHaveTemperature();
13050 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13051
13052 if (processWetness || processTemperature || processDecay)
13053 {
13054 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13055
13056 if (processWetness)
13057 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13058
13059 if (processTemperature)
13060 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13061
13062 if (processDecay)
13063 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13064 }
13065 }
13066 }
13067
13070 {
13071 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13072 }
13073
13074 override float GetTemperatureFreezeThreshold()
13075 {
13077 return Liquid.GetFreezeThreshold(GetLiquidType());
13078
13079 return super.GetTemperatureFreezeThreshold();
13080 }
13081
13082 override float GetTemperatureThawThreshold()
13083 {
13085 return Liquid.GetThawThreshold(GetLiquidType());
13086
13087 return super.GetTemperatureThawThreshold();
13088 }
13089
13090 override float GetItemOverheatThreshold()
13091 {
13093 return Liquid.GetBoilThreshold(GetLiquidType());
13094
13095 return super.GetItemOverheatThreshold();
13096 }
13097
13098 override float GetTemperatureFreezeTime()
13099 {
13100 if (HasQuantity())
13101 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13102
13103 return super.GetTemperatureFreezeTime();
13104 }
13105
13106 override float GetTemperatureThawTime()
13107 {
13108 if (HasQuantity())
13109 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13110
13111 return super.GetTemperatureThawTime();
13112 }
13113
13115 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13117 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13118
13119 bool IsCargoException4x3(EntityAI item)
13120 {
13121 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13122 }
13123
13125 {
13126 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13127 }
13128
13130 void AddLightSourceItem(ItemBase lightsource)
13131 {
13132 m_LightSourceItem = lightsource;
13133 }
13134
13136 {
13137 m_LightSourceItem = null;
13138 }
13139
13141 {
13142 return m_LightSourceItem;
13143 }
13144
13146 array<int> GetValidFinishers()
13147 {
13148 return null;
13149 }
13150
13152 bool GetActionWidgetOverride(out typename name)
13153 {
13154 return false;
13155 }
13156
13157 bool PairWithDevice(notnull ItemBase otherDevice)
13158 {
13159 if (GetGame().IsServer())
13160 {
13161 ItemBase explosive = otherDevice;
13163 if (!trg)
13164 {
13165 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13166 explosive = this;
13167 }
13168
13169 explosive.PairRemote(trg);
13170 trg.SetControlledDevice(explosive);
13171
13172 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13173 trg.SetPersistentPairID(persistentID);
13174 explosive.SetPersistentPairID(persistentID);
13175
13176 return true;
13177 }
13178 return false;
13179 }
13180
13182 float GetBaitEffectivity()
13183 {
13184 float ret = 1.0;
13185 if (HasQuantity())
13186 ret *= GetQuantityNormalized();
13187 ret *= GetHealth01();
13188
13189 return ret;
13190 }
13191
13192 #ifdef DEVELOPER
13193 override void SetDebugItem()
13194 {
13195 super.SetDebugItem();
13196 _itemBase = this;
13197 }
13198
13199 override string GetDebugText()
13200 {
13201 string text = super.GetDebugText();
13202
13203 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13204 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13205
13206 return text;
13207 }
13208 #endif
13209
13210 bool CanBeUsedForSuicide()
13211 {
13212 return true;
13213 }
13214
13216 //DEPRECATED BELOW
13218 // Backwards compatibility
13219 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13220 {
13221 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13222 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13223 }
13224
13225 // replaced by ItemSoundHandler
13226 protected EffectSound m_SoundDeployFinish;
13227 protected EffectSound m_SoundPlace;
13228 protected EffectSound m_DeployLoopSoundEx;
13229 protected EffectSound m_SoundDeploy;
13230 bool m_IsPlaceSound;
13231 bool m_IsDeploySound;
13233
13234 string GetDeployFinishSoundset();
13235 void PlayDeploySound();
13236 void PlayDeployFinishSound();
13237 void PlayPlaceSound();
13238 void PlayDeployLoopSoundEx();
13239 void StopDeployLoopSoundEx();
13240 void SoundSynchRemoteReset();
13241 void SoundSynchRemote();
13242 bool UsesGlobalDeploy(){return false;}
13243 bool CanPlayDeployLoopSound(){return false;}
13245 bool IsPlaceSound(){return m_IsPlaceSound;}
13246 bool IsDeploySound(){return m_IsDeploySound;}
13247 void SetIsPlaceSound(bool is_place_sound);
13248 void SetIsDeploySound(bool is_deploy_sound);
13249}
13250
13251EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13252{
13253 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13254 if (entity)
13255 {
13256 bool is_item = entity.IsInherited(ItemBase);
13257 if (is_item && full_quantity)
13258 {
13259 ItemBase item = ItemBase.Cast(entity);
13260 item.SetQuantity(item.GetQuantityInit());
13261 }
13262 }
13263 else
13264 {
13265 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13266 return NULL;
13267 }
13268 return entity;
13269}
13270
13271void SetupSpawnedItem(ItemBase item, float health, float quantity)
13272{
13273 if (item)
13274 {
13275 if (health > 0)
13276 item.SetHealth("", "", health);
13277
13278 if (item.CanHaveTemperature())
13279 {
13280 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13281 if (item.CanFreeze())
13282 item.SetFrozen(false);
13283 }
13284
13285 if (item.HasEnergyManager())
13286 {
13287 if (quantity >= 0)
13288 {
13289 item.GetCompEM().SetEnergy0To1(quantity);
13290 }
13291 else
13292 {
13293 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13294 }
13295 }
13296 else if (item.IsMagazine())
13297 {
13298 Magazine mag = Magazine.Cast(item);
13299 if (quantity >= 0)
13300 {
13301 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13302 }
13303 else
13304 {
13305 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13306 }
13307
13308 }
13309 else
13310 {
13311 if (quantity >= 0)
13312 {
13313 item.SetQuantityNormalized(quantity, false);
13314 }
13315 else
13316 {
13317 item.SetQuantity(Math.AbsFloat(quantity));
13318 }
13319
13320 }
13321 }
13322}
13323
13324#ifdef DEVELOPER
13325ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13326#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::WriteVarsToCTX().