DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetCleanness()

override int SpawnItemOnLocation::GetCleanness ( )
protected

См. определение в файле ItemBase.c строка 8716

8721{
8722 override bool CanPutAsAttachment(EntityAI parent)
8723 {
8724 return true;
8725 }
8726};
8727
8729{
8730
8731};
8732
8733//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8734
8735class ItemBase extends InventoryItem
8736{
8740
8742
8743 static int m_DebugActionsMask;
8745 // ============================================
8746 // Variable Manipulation System
8747 // ============================================
8748 // Quantity
8749
8750 float m_VarQuantity;
8751 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8753 int m_VarQuantityMin;
8754 int m_VarQuantityMax;
8755 int m_Count;
8756 float m_VarStackMax;
8757 float m_StoreLoadedQuantity = float.LOWEST;
8758 // Wet
8759 float m_VarWet;
8760 float m_VarWetPrev;//for client to know wetness changed during synchronization
8761 float m_VarWetInit;
8762 float m_VarWetMin;
8763 float m_VarWetMax;
8764 // Cleanness
8765 int m_Cleanness;
8766 int m_CleannessInit;
8767 int m_CleannessMin;
8768 int m_CleannessMax;
8769 // impact sounds
8771 bool m_CanPlayImpactSound = true;
8772 float m_ImpactSpeed;
8774 //
8775 float m_HeatIsolation;
8776 float m_ItemModelLength;
8777 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8779 int m_VarLiquidType;
8780 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8781 int m_QuickBarBonus;
8782 bool m_IsBeingPlaced;
8783 bool m_IsHologram;
8784 bool m_IsTakeable;
8785 bool m_ThrowItemOnDrop;
8788 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8789 bool can_this_be_combined; //Check if item can be combined
8790 bool m_CanThisBeSplit; //Check if item can be split
8791 bool m_IsStoreLoad = false;
8792 bool m_CanShowQuantity;
8793 bool m_HasQuantityBar;
8794 protected bool m_CanBeDigged;
8795 protected bool m_IsResultOfSplit
8796
8797 string m_SoundAttType;
8798 // items color variables
8803 //-------------------------------------------------------
8804
8805 // light source managing
8807
8811
8812 //==============================================
8813 // agent system
8814 private int m_AttachedAgents;
8815
8817 void TransferModifiers(PlayerBase reciever);
8818
8819
8820 // Weapons & suppressors particle effects
8824 ref static map<string, int> m_WeaponTypeToID;
8825 static int m_LastRegisteredWeaponID = 0;
8826
8827 // Overheating effects
8829 float m_OverheatingShots;
8830 ref Timer m_CheckOverheating;
8831 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8832 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8833 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8834 ref array <ref OverheatingParticle> m_OverheatingParticles;
8835
8837 protected bool m_HideSelectionsBySlot;
8838
8839 // Admin Log
8840 PluginAdminLog m_AdminLog;
8841
8842 // misc
8843 ref Timer m_PhysDropTimer;
8844
8845 // Attachment Locking variables
8846 ref array<int> m_CompatibleLocks;
8847 protected int m_LockType;
8848 protected ref EffectSound m_LockingSound;
8849 protected string m_LockSoundSet;
8850
8851 // ItemSoundHandler variables
8852 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8853 protected int m_SoundSyncPlay; // id for sound to play
8854 protected int m_SoundSyncStop; // id for sound to stop
8855 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8856
8858
8859 //temperature
8860 private float m_TemperaturePerQuantityWeight;
8861
8862 // -------------------------------------------------------------------------
8863 void ItemBase()
8864 {
8865 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8869
8870 if (!g_Game.IsDedicatedServer())
8871 {
8872 if (HasMuzzle())
8873 {
8875
8877 {
8879 }
8880 }
8881
8883 m_ActionsInitialize = false;
8884 }
8885
8886 m_OldLocation = null;
8887
8888 if (g_Game.IsServer())
8889 {
8890 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8891 }
8892
8893 if (ConfigIsExisting("headSelectionsToHide"))
8894 {
8896 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8897 }
8898
8899 m_HideSelectionsBySlot = false;
8900 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8901 {
8902 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8903 }
8904
8905 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8906
8907 m_IsResultOfSplit = false;
8908
8910 }
8911
8912 override void InitItemVariables()
8913 {
8914 super.InitItemVariables();
8915
8916 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8917 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8918 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8919 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8920 m_VarStackMax = ConfigGetFloat("varStackMax");
8921 m_Count = ConfigGetInt("count");
8922
8923 m_CanShowQuantity = ConfigGetBool("quantityShow");
8924 m_HasQuantityBar = ConfigGetBool("quantityBar");
8925
8926 m_CleannessInit = ConfigGetInt("varCleannessInit");
8928 m_CleannessMin = ConfigGetInt("varCleannessMin");
8929 m_CleannessMax = ConfigGetInt("varCleannessMax");
8930
8931 m_WantPlayImpactSound = false;
8932 m_ImpactSpeed = 0.0;
8933
8934 m_VarWetInit = ConfigGetFloat("varWetInit");
8936 m_VarWetMin = ConfigGetFloat("varWetMin");
8937 m_VarWetMax = ConfigGetFloat("varWetMax");
8938
8939 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8940 if (IsLiquidContainer() && GetQuantity() != 0)
8942 m_IsBeingPlaced = false;
8943 m_IsHologram = false;
8944 m_IsTakeable = true;
8945 m_CanBeMovedOverride = false;
8949 m_CanBeDigged = ConfigGetBool("canBeDigged");
8950
8951 m_CompatibleLocks = new array<int>();
8952 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8953 m_LockType = ConfigGetInt("lockType");
8954
8955 //Define if item can be split and set ability to be combined accordingly
8956 m_CanThisBeSplit = false;
8957 can_this_be_combined = false;
8958 if (ConfigIsExisting("canBeSplit"))
8959 {
8960 can_this_be_combined = ConfigGetBool("canBeSplit");
8962 }
8963
8964 m_ItemBehaviour = -1;
8965 if (ConfigIsExisting("itemBehaviour"))
8966 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8967
8968 //RegisterNetSyncVariableInt("m_VariablesMask");
8969 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8970 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8971 RegisterNetSyncVariableInt("m_VarLiquidType");
8972 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8973
8974 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8975 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8976 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8977
8978 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8979 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8980 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8981 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8982
8983 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8984 RegisterNetSyncVariableBool("m_IsTakeable");
8985 RegisterNetSyncVariableBool("m_IsHologram");
8986
8989 {
8990 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8991 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8992 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8993 }
8994
8995 m_LockSoundSet = ConfigGetString("lockSoundSet");
8996
8998 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8999 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9000
9001 m_SoundSyncSlotID = -1;
9002 }
9003
9004 override int GetQuickBarBonus()
9005 {
9006 return m_QuickBarBonus;
9007 }
9008
9009 void InitializeActions()
9010 {
9012 if (!m_InputActionMap)
9013 {
9015 m_InputActionMap = iam;
9016 SetActions();
9018 }
9019 }
9020
9021 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9022 {
9024 {
9025 m_ActionsInitialize = true;
9027 }
9028
9029 actions = m_InputActionMap.Get(action_input_type);
9030 }
9031
9032 void SetActions()
9033 {
9034 AddAction(ActionTakeItem);
9035 AddAction(ActionTakeItemToHands);
9036 AddAction(ActionWorldCraft);
9038 AddAction(ActionAttachWithSwitch);
9039 }
9040
9041 void SetActionAnimOverrides(); // Override action animation for specific item
9042
9043 void AddAction(typename actionName)
9044 {
9045 ActionBase action = ActionManagerBase.GetAction(actionName);
9046
9047 if (!action)
9048 {
9049 Debug.LogError("Action " + actionName + " dosn't exist!");
9050 return;
9051 }
9052
9053 typename ai = action.GetInputType();
9054 if (!ai)
9055 {
9056 m_ActionsInitialize = false;
9057 return;
9058 }
9059
9060 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9061 if (!action_array)
9062 {
9063 action_array = new array<ActionBase_Basic>;
9064 m_InputActionMap.Insert(ai, action_array);
9065 }
9066 if (LogManager.IsActionLogEnable())
9067 {
9068 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9069 }
9070
9071 if (action_array.Find(action) != -1)
9072 {
9073 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9074 }
9075 else
9076 {
9077 action_array.Insert(action);
9078 }
9079 }
9080
9081 void RemoveAction(typename actionName)
9082 {
9083 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9084 ActionBase action = player.GetActionManager().GetAction(actionName);
9085 typename ai = action.GetInputType();
9086 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9087
9088 if (action_array)
9089 {
9090 action_array.RemoveItem(action);
9091 }
9092 }
9093
9094 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9095 // Set -1 for params which should stay in default state
9096 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9097 {
9098 ActionOverrideData overrideData = new ActionOverrideData();
9099 overrideData.m_CommandUID = commandUID;
9100 overrideData.m_CommandUIDProne = commandUIDProne;
9101 overrideData.m_StanceMask = stanceMask;
9102
9103 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9104 if (!actionMap) // create new map of action > overidables map
9105 {
9106 actionMap = new TActionAnimOverrideMap();
9107 m_ItemActionOverrides.Insert(action, actionMap);
9108 }
9109
9110 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9111
9112 }
9113
9114 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9115
9116 ScriptedLightBase GetLight();
9117
9118 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9119 void LoadParticleConfigOnFire(int id)
9120 {
9121 if (!m_OnFireEffect)
9123
9126
9127 string config_to_search = "CfgVehicles";
9128 string muzzle_owner_config;
9129
9130 if (!m_OnFireEffect.Contains(id))
9131 {
9132 if (IsInherited(Weapon))
9133 config_to_search = "CfgWeapons";
9134
9135 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9136
9137 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9138
9139 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9140
9141 if (config_OnFire_subclass_count > 0)
9142 {
9143 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9144
9145 for (int i = 0; i < config_OnFire_subclass_count; i++)
9146 {
9147 string particle_class = "";
9148 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9149 string config_OnFire_entry = config_OnFire_class + particle_class;
9150 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9151 WPOF_array.Insert(WPOF);
9152 }
9153
9154
9155 m_OnFireEffect.Insert(id, WPOF_array);
9156 }
9157 }
9158
9159 if (!m_OnBulletCasingEjectEffect.Contains(id))
9160 {
9161 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9162 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9163
9164 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9165
9166 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9167
9168 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9169 {
9170 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9171
9172 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9173 {
9174 string particle_class2 = "";
9175 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9176 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9177 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9178 WPOBE_array.Insert(WPOBE);
9179 }
9180
9181
9182 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9183 }
9184 }
9185 }
9186
9187 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9189 {
9192
9193 if (!m_OnOverheatingEffect.Contains(id))
9194 {
9195 string config_to_search = "CfgVehicles";
9196
9197 if (IsInherited(Weapon))
9198 config_to_search = "CfgWeapons";
9199
9200 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9201 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9202
9203 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9204 {
9205
9206 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9207
9209 {
9210 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9211 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9212 Error(error);
9213 return;
9214 }
9215
9216 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9217 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9218
9219
9220
9221 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9222 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9223
9224 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9225 {
9226 string particle_class = "";
9227 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9228 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9229 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9230
9231 if (entry_type == CT_CLASS)
9232 {
9233 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9234 WPOOH_array.Insert(WPOF);
9235 }
9236 }
9237
9238
9239 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9240 }
9241 }
9242 }
9243
9244 float GetOverheatingValue()
9245 {
9246 return m_OverheatingShots;
9247 }
9248
9249 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9250 {
9251 if (m_MaxOverheatingValue > 0)
9252 {
9254
9255 if (!m_CheckOverheating)
9257
9259 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9260
9261 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9262 }
9263 }
9264
9265 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9266 {
9268 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9269
9271 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9272
9274 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9275
9277 {
9279 }
9280 }
9281
9283 {
9285 }
9286
9287 void OnOverheatingDecay()
9288 {
9289 if (m_MaxOverheatingValue > 0)
9290 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9291 else
9293
9294 if (m_OverheatingShots <= 0)
9295 {
9298 }
9299 else
9300 {
9301 if (!m_CheckOverheating)
9303
9305 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9306 }
9307
9308 CheckOverheating(this, "", this);
9309 }
9310
9311 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9312 {
9314 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9315 }
9316
9317 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9318 {
9320 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9322 }
9323
9324 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9325 {
9327 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9328 }
9329
9330 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9331 {
9333 m_OverheatingParticles = new array<ref OverheatingParticle>;
9334
9335 OverheatingParticle OP = new OverheatingParticle();
9336 OP.RegisterParticle(p);
9337 OP.SetOverheatingLimitMin(min_heat_coef);
9338 OP.SetOverheatingLimitMax(max_heat_coef);
9339 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9340
9341 m_OverheatingParticles.Insert(OP);
9342 }
9343
9344 float GetOverheatingCoef()
9345 {
9346 if (m_MaxOverheatingValue > 0)
9348
9349 return -1;
9350 }
9351
9353 {
9355 {
9356 float overheat_coef = GetOverheatingCoef();
9357 int count = m_OverheatingParticles.Count();
9358
9359 for (int i = count; i > 0; --i)
9360 {
9361 int id = i - 1;
9362 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9363 Particle p = OP.GetParticle();
9364
9365 float overheat_min = OP.GetOverheatingLimitMin();
9366 float overheat_max = OP.GetOverheatingLimitMax();
9367
9368 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9369 {
9370 if (p)
9371 {
9372 p.Stop();
9373 OP.RegisterParticle(null);
9374 }
9375 }
9376 }
9377 }
9378 }
9379
9381 {
9383 {
9384 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9385 {
9386 int id = i - 1;
9387 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9388
9389 if (OP)
9390 {
9391 Particle p = OP.GetParticle();
9392
9393 if (p)
9394 {
9395 p.Stop();
9396 }
9397
9398 delete OP;
9399 }
9400 }
9401
9402 m_OverheatingParticles.Clear();
9404 }
9405 }
9406
9408 float GetInfectionChance(int system = 0, Param param = null)
9409 {
9410 return 0.0;
9411 }
9412
9413
9414 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9415 {
9416 return 250;//default value
9417 }
9418
9419 float GetFilterDamageRatio()
9420 {
9421 return 0;
9422 }
9423
9425 bool HasMuzzle()
9426 {
9427 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9428 return true;
9429
9430 return false;
9431 }
9432
9434 int GetMuzzleID()
9435 {
9436 if (!m_WeaponTypeToID)
9437 m_WeaponTypeToID = new map<string, int>;
9438
9439 if (m_WeaponTypeToID.Contains(GetType()))
9440 {
9441 return m_WeaponTypeToID.Get(GetType());
9442 }
9443 else
9444 {
9445 // Register new weapon ID
9447 }
9448
9450 }
9451
9458 {
9459 return -1;
9460 }
9461
9462
9463
9464 // -------------------------------------------------------------------------
9465 void ~ItemBase()
9466 {
9467 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9468 {
9469 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9470 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9471
9472 if (r_index >= 0)
9473 {
9474 InventoryLocation r_il = new InventoryLocation;
9475 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9476
9477 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9478 int r_type = r_il.GetType();
9479 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9480 {
9481 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9482 }
9483 else if (r_type == InventoryLocationType.ATTACHMENT)
9484 {
9485 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9486 }
9487
9488 }
9489
9490 player.GetHumanInventory().ClearUserReservedLocation(this);
9491 }
9492
9493 if (m_LockingSound)
9494 SEffectManager.DestroyEffect(m_LockingSound);
9495 }
9496
9497
9498
9499 // -------------------------------------------------------------------------
9500 static int GetDebugActionsMask()
9501 {
9502 return ItemBase.m_DebugActionsMask;
9503 }
9504
9505 static bool HasDebugActionsMask(int mask)
9506 {
9507 return ItemBase.m_DebugActionsMask & mask;
9508 }
9509
9510 static void SetDebugActionsMask(int mask)
9511 {
9512 ItemBase.m_DebugActionsMask = mask;
9513 }
9514
9515 static void AddDebugActionsMask(int mask)
9516 {
9517 ItemBase.m_DebugActionsMask |= mask;
9518 }
9519
9520 static void RemoveDebugActionsMask(int mask)
9521 {
9522 ItemBase.m_DebugActionsMask &= ~mask;
9523 }
9524
9525 static void ToggleDebugActionsMask(int mask)
9526 {
9527 if (HasDebugActionsMask(mask))
9528 {
9530 }
9531 else
9532 {
9533 AddDebugActionsMask(mask);
9534 }
9535 }
9536
9537 // -------------------------------------------------------------------------
9538 void SetCEBasedQuantity()
9539 {
9540 if (GetEconomyProfile())
9541 {
9542 float q_max = GetEconomyProfile().GetQuantityMax();
9543 if (q_max > 0)
9544 {
9545 float q_min = GetEconomyProfile().GetQuantityMin();
9546 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9547
9548 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9549 {
9550 ComponentEnergyManager comp = GetCompEM();
9551 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9552 {
9553 comp.SetEnergy0To1(quantity_randomized);
9554 }
9555 }
9556 else if (HasQuantity())
9557 {
9558 SetQuantityNormalized(quantity_randomized, false);
9559 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9560 }
9561
9562 }
9563 }
9564 }
9565
9567 void LockToParent()
9568 {
9569 EntityAI parent = GetHierarchyParent();
9570
9571 if (parent)
9572 {
9573 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9574 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9575 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9576 }
9577 }
9578
9580 void UnlockFromParent()
9581 {
9582 EntityAI parent = GetHierarchyParent();
9583
9584 if (parent)
9585 {
9586 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9587 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9588 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9589 }
9590 }
9591
9592 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9593 {
9594 /*
9595 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9596 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9597 */
9598 ItemBase item2 = ItemBase.Cast(entity2);
9599
9600 if (g_Game.IsClient())
9601 {
9602 if (ScriptInputUserData.CanStoreInputUserData())
9603 {
9604 ScriptInputUserData ctx = new ScriptInputUserData;
9606 ctx.Write(-1);
9607 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9608 ctx.Write(i1);
9609 ctx.Write(item2);
9610 ctx.Write(use_stack_max);
9611 ctx.Write(-1);
9612 ctx.Send();
9613
9614 if (IsCombineAll(item2, use_stack_max))
9615 {
9616 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9617 }
9618 }
9619 }
9620 else if (!g_Game.IsMultiplayer())
9621 {
9622 CombineItems(item2, use_stack_max);
9623 }
9624 }
9625
9626 bool IsLiquidPresent()
9627 {
9628 return (GetLiquidType() != 0 && HasQuantity());
9629 }
9630
9631 bool IsLiquidContainer()
9632 {
9633 return m_LiquidContainerMask != 0;
9634 }
9635
9637 {
9638 return m_LiquidContainerMask;
9639 }
9640
9641 bool IsBloodContainer()
9642 {
9643 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9644 return false;
9645 }
9646
9647 bool IsNVG()
9648 {
9649 return false;
9650 }
9651
9654 bool IsExplosive()
9655 {
9656 return false;
9657 }
9658
9660 {
9661 return "";
9662 }
9663
9665
9666 bool IsLightSource()
9667 {
9668 return false;
9669 }
9670
9672 {
9673 return true;
9674 }
9675
9676 //--- ACTION CONDITIONS
9677 //direction
9678 bool IsFacingPlayer(PlayerBase player, string selection)
9679 {
9680 return true;
9681 }
9682
9683 bool IsPlayerInside(PlayerBase player, string selection)
9684 {
9685 return true;
9686 }
9687
9688 override bool CanObstruct()
9689 {
9690 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9691 return !player || !IsPlayerInside(player, "");
9692 }
9693
9694 override bool IsBeingPlaced()
9695 {
9696 return m_IsBeingPlaced;
9697 }
9698
9699 void SetIsBeingPlaced(bool is_being_placed)
9700 {
9701 m_IsBeingPlaced = is_being_placed;
9702 if (!is_being_placed)
9704 SetSynchDirty();
9705 }
9706
9707 //server-side
9708 void OnEndPlacement() {}
9709
9710 override bool IsHologram()
9711 {
9712 return m_IsHologram;
9713 }
9714
9715 bool CanBeDigged()
9716 {
9717 return m_CanBeDigged;
9718 }
9719
9721 {
9722 return 1;
9723 }
9724
9725 bool CanMakeGardenplot()
9726 {
9727 return false;
9728 }
9729
9730 void SetIsHologram(bool is_hologram)
9731 {
9732 m_IsHologram = is_hologram;
9733 SetSynchDirty();
9734 }
9735 /*
9736 protected float GetNutritionalEnergy()
9737 {
9738 Edible_Base edible = Edible_Base.Cast(this);
9739 return edible.GetFoodEnergy();
9740 }
9741
9742 protected float GetNutritionalWaterContent()
9743 {
9744 Edible_Base edible = Edible_Base.Cast(this);
9745 return edible.GetFoodWater();
9746 }
9747
9748 protected float GetNutritionalIndex()
9749 {
9750 Edible_Base edible = Edible_Base.Cast(this);
9751 return edible.GetFoodNutritionalIndex();
9752 }
9753
9754 protected float GetNutritionalFullnessIndex()
9755 {
9756 Edible_Base edible = Edible_Base.Cast(this);
9757 return edible.GetFoodTotalVolume();
9758 }
9759
9760 protected float GetNutritionalToxicity()
9761 {
9762 Edible_Base edible = Edible_Base.Cast(this);
9763 return edible.GetFoodToxicity();
9764
9765 }
9766 */
9767
9768
9769 // -------------------------------------------------------------------------
9770 override void OnMovedInsideCargo(EntityAI container)
9771 {
9772 super.OnMovedInsideCargo(container);
9773
9774 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9775 }
9776
9777 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9778 {
9779 super.EEItemLocationChanged(oldLoc, newLoc);
9780
9781 PlayerBase newPlayer = null;
9782 PlayerBase oldPlayer = null;
9783
9784 if (newLoc.GetParent())
9785 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9786
9787 if (oldLoc.GetParent())
9788 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9789
9790 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9791 {
9792 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9793
9794 if (rIndex >= 0)
9795 {
9796 InventoryLocation rIl = new InventoryLocation;
9797 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9798
9799 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9800 int rType = rIl.GetType();
9801 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9802 {
9803 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9804 }
9805 else if (rType == InventoryLocationType.ATTACHMENT)
9806 {
9807 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9808 }
9809
9810 }
9811 }
9812
9813 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9814 {
9815 if (newPlayer)
9816 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9817
9818 if (newPlayer == oldPlayer)
9819 {
9820 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9821 {
9822 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9823 {
9824 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9825 {
9826 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9827 }
9828 }
9829 else
9830 {
9831 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9832 }
9833 }
9834
9835 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9836 {
9837 int type = oldLoc.GetType();
9838 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9839 {
9840 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9841 }
9842 else if (type == InventoryLocationType.ATTACHMENT)
9843 {
9844 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9845 }
9846 }
9847 if (!m_OldLocation)
9848 {
9849 m_OldLocation = new InventoryLocation;
9850 }
9851 m_OldLocation.Copy(oldLoc);
9852 }
9853 else
9854 {
9855 if (m_OldLocation)
9856 {
9857 m_OldLocation.Reset();
9858 }
9859 }
9860
9861 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9862 }
9863 else
9864 {
9865 if (newPlayer)
9866 {
9867 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9868 if (resIndex >= 0)
9869 {
9870 InventoryLocation il = new InventoryLocation;
9871 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9872 ItemBase it = ItemBase.Cast(il.GetItem());
9873 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9874 int rel_type = il.GetType();
9875 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9876 {
9877 il.GetParent().GetOnReleaseLock().Invoke(it);
9878 }
9879 else if (rel_type == InventoryLocationType.ATTACHMENT)
9880 {
9881 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9882 }
9883 //it.GetOnReleaseLock().Invoke(it);
9884 }
9885 }
9886 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9887 {
9888 //ThrowPhysically(oldPlayer, vector.Zero);
9889 m_ThrowItemOnDrop = false;
9890 }
9891
9892 if (m_OldLocation)
9893 {
9894 m_OldLocation.Reset();
9895 }
9896 }
9897
9898 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9899 {
9900 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9901 }
9902
9903 if (newLoc.GetType() == InventoryLocationType.TEMP)
9904 {
9905 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9906 }
9907 }
9908
9909 override void EOnContact(IEntity other, Contact extra)
9910 {
9912 {
9913 int liquidType = -1;
9914 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9915 if (impactSpeed > 0.0)
9916 {
9917 m_ImpactSpeed = impactSpeed;
9918 #ifndef SERVER
9919 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9920 #else
9921 m_WantPlayImpactSound = true;
9922 SetSynchDirty();
9923 #endif
9924 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9925 }
9926 }
9927
9928 #ifdef SERVER
9929 if (GetCompEM() && GetCompEM().IsPlugged())
9930 {
9931 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9932 GetCompEM().UnplugThis();
9933 }
9934 #endif
9935 }
9936
9937 void RefreshPhysics();
9938
9939 override void OnCreatePhysics()
9940 {
9942 }
9943
9944 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9945 {
9946
9947 }
9948 // -------------------------------------------------------------------------
9949 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9950 {
9951 super.OnItemLocationChanged(old_owner, new_owner);
9952
9953 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9954 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9955
9956 if (!relatedPlayer && playerNew)
9957 relatedPlayer = playerNew;
9958
9959 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9960 {
9961 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9962 if (actionMgr)
9963 {
9964 ActionBase currentAction = actionMgr.GetRunningAction();
9965 if (currentAction)
9966 currentAction.OnItemLocationChanged(this);
9967 }
9968 }
9969
9970 Man ownerPlayerOld = null;
9971 Man ownerPlayerNew = null;
9972
9973 if (old_owner)
9974 {
9975 if (old_owner.IsMan())
9976 {
9977 ownerPlayerOld = Man.Cast(old_owner);
9978 }
9979 else
9980 {
9981 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9982 }
9983 }
9984 else
9985 {
9986 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9987 {
9988 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9989
9990 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9991 {
9992 GetCompEM().UnplugThis();
9993 }
9994 }
9995 }
9996
9997 if (new_owner)
9998 {
9999 if (new_owner.IsMan())
10000 {
10001 ownerPlayerNew = Man.Cast(new_owner);
10002 }
10003 else
10004 {
10005 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10006 }
10007 }
10008
10009 if (ownerPlayerOld != ownerPlayerNew)
10010 {
10011 if (ownerPlayerOld)
10012 {
10013 array<EntityAI> subItemsExit = new array<EntityAI>;
10014 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10015 for (int i = 0; i < subItemsExit.Count(); i++)
10016 {
10017 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10018 itemExit.OnInventoryExit(ownerPlayerOld);
10019 }
10020 }
10021
10022 if (ownerPlayerNew)
10023 {
10024 array<EntityAI> subItemsEnter = new array<EntityAI>;
10025 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10026 for (int j = 0; j < subItemsEnter.Count(); j++)
10027 {
10028 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10029 itemEnter.OnInventoryEnter(ownerPlayerNew);
10030 }
10031 }
10032 }
10033 else if (ownerPlayerNew != null)
10034 {
10035 PlayerBase nplayer;
10036 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10037 {
10038 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10039 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10040 for (int k = 0; k < subItemsUpdate.Count(); k++)
10041 {
10042 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10043 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10044 }
10045 }
10046 }
10047
10048 if (old_owner)
10049 old_owner.OnChildItemRemoved(this);
10050 if (new_owner)
10051 new_owner.OnChildItemReceived(this);
10052 }
10053
10054 // -------------------------------------------------------------------------------
10055 override void EEDelete(EntityAI parent)
10056 {
10057 super.EEDelete(parent);
10058 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10059 if (player)
10060 {
10061 OnInventoryExit(player);
10062
10063 if (player.IsAlive())
10064 {
10065 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10066 if (r_index >= 0)
10067 {
10068 InventoryLocation r_il = new InventoryLocation;
10069 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10070
10071 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10072 int r_type = r_il.GetType();
10073 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10074 {
10075 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10076 }
10077 else if (r_type == InventoryLocationType.ATTACHMENT)
10078 {
10079 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10080 }
10081
10082 }
10083
10084 player.RemoveQuickBarEntityShortcut(this);
10085 }
10086 }
10087 }
10088 // -------------------------------------------------------------------------------
10089 override void EEKilled(Object killer)
10090 {
10091 super.EEKilled(killer);
10092
10094 if (killer && killer.IsFireplace() && CanExplodeInFire())
10095 {
10096 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10097 {
10098 if (IsMagazine())
10099 {
10100 if (Magazine.Cast(this).GetAmmoCount() > 0)
10101 {
10102 ExplodeAmmo();
10103 }
10104 }
10105 else
10106 {
10107 Explode(DamageType.EXPLOSION);
10108 }
10109 }
10110 }
10111 }
10112
10113 override void OnWasAttached(EntityAI parent, int slot_id)
10114 {
10115 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10116
10117 super.OnWasAttached(parent, slot_id);
10118
10119 if (HasQuantity())
10120 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10121
10122 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10123 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10124 }
10125
10126 override void OnWasDetached(EntityAI parent, int slot_id)
10127 {
10128 super.OnWasDetached(parent, slot_id);
10129
10130 if (HasQuantity())
10131 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10132
10133 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10134 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10135 }
10136
10137 override string ChangeIntoOnAttach(string slot)
10138 {
10139 int idx;
10140 TStringArray inventory_slots = new TStringArray;
10141 TStringArray attach_types = new TStringArray;
10142
10143 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10144 if (inventory_slots.Count() < 1) //is string
10145 {
10146 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10147 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10148 }
10149 else //is array
10150 {
10151 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10152 }
10153
10154 idx = inventory_slots.Find(slot);
10155 if (idx < 0)
10156 return "";
10157
10158 return attach_types.Get(idx);
10159 }
10160
10161 override string ChangeIntoOnDetach()
10162 {
10163 int idx = -1;
10164 string slot;
10165
10166 TStringArray inventory_slots = new TStringArray;
10167 TStringArray detach_types = new TStringArray;
10168
10169 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10170 if (inventory_slots.Count() < 1) //is string
10171 {
10172 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10173 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10174 }
10175 else //is array
10176 {
10177 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10178 if (detach_types.Count() < 1)
10179 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10180 }
10181
10182 for (int i = 0; i < inventory_slots.Count(); i++)
10183 {
10184 slot = inventory_slots.Get(i);
10185 }
10186
10187 if (slot != "")
10188 {
10189 if (detach_types.Count() == 1)
10190 idx = 0;
10191 else
10192 idx = inventory_slots.Find(slot);
10193 }
10194 if (idx < 0)
10195 return "";
10196
10197 return detach_types.Get(idx);
10198 }
10199
10200 void ExplodeAmmo()
10201 {
10202 //timer
10203 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10204
10205 //min/max time
10206 float min_time = 1;
10207 float max_time = 3;
10208 float delay = Math.RandomFloat(min_time, max_time);
10209
10210 explode_timer.Run(delay, this, "DoAmmoExplosion");
10211 }
10212
10213 void DoAmmoExplosion()
10214 {
10215 Magazine magazine = Magazine.Cast(this);
10216 int pop_sounds_count = 6;
10217 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10218
10219 //play sound
10220 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10221 string sound_name = pop_sounds[ sound_idx ];
10222 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10223
10224 //remove ammo count
10225 magazine.ServerAddAmmoCount(-1);
10226
10227 //if condition then repeat -> ExplodeAmmo
10228 float min_temp_to_explode = 100; //min temperature for item to explode
10229
10230 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10231 {
10232 ExplodeAmmo();
10233 }
10234 }
10235
10236 // -------------------------------------------------------------------------------
10237 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10238 {
10239 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10240
10241 const int CHANCE_DAMAGE_CARGO = 4;
10242 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10243 const int CHANCE_DAMAGE_NOTHING = 2;
10244
10245 if (IsClothing() || IsContainer() || IsItemTent())
10246 {
10247 float dmg = damageResult.GetDamage("","Health") * -0.5;
10248 int chances;
10249 int rnd;
10250
10251 if (GetInventory().GetCargo())
10252 {
10253 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10254 rnd = Math.RandomInt(0,chances);
10255
10256 if (rnd < CHANCE_DAMAGE_CARGO)
10257 {
10258 DamageItemInCargo(dmg);
10259 }
10260 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10261 {
10263 }
10264 }
10265 else
10266 {
10267 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10268 rnd = Math.RandomInt(0,chances);
10269
10270 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10271 {
10273 }
10274 }
10275 }
10276 }
10277
10278 bool DamageItemInCargo(float damage)
10279 {
10280 CargoBase cargo = GetInventory().GetCargo();
10281 if (cargo)
10282 {
10283 int item_count = cargo.GetItemCount();
10284 if (item_count > 0)
10285 {
10286 int random_pick = Math.RandomInt(0, item_count);
10287 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10288 if (!item.IsExplosive())
10289 {
10290 item.AddHealth("","",damage);
10291 return true;
10292 }
10293 }
10294 }
10295 return false;
10296 }
10297
10298 bool DamageItemAttachments(float damage)
10299 {
10300 GameInventory inventory = GetInventory();
10301 int attachment_count = inventory.AttachmentCount();
10302 if (attachment_count > 0)
10303 {
10304 int random_pick = Math.RandomInt(0, attachment_count);
10305 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10306 if (!attachment.IsExplosive())
10307 {
10308 attachment.AddHealth("","",damage);
10309 return true;
10310 }
10311 }
10312 return false;
10313 }
10314
10315 override bool IsSplitable()
10316 {
10317 return m_CanThisBeSplit;
10318 }
10319 //----------------
10320 override bool CanBeSplit()
10321 {
10322 if (IsSplitable() && (GetQuantity() > 1))
10323 return GetInventory().CanRemoveEntity();
10324
10325 return false;
10326 }
10327
10328 protected bool ShouldSplitQuantity(float quantity)
10329 {
10330 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10331 if (!IsSplitable())
10332 return false;
10333
10334 // nothing to split?
10335 if (GetQuantity() <= 1)
10336 return false;
10337
10338 // check if we should re-use the item instead of creating a new copy?
10339 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10340 int delta = GetQuantity() - quantity;
10341 if (delta == 0)
10342 return false;
10343
10344 // valid to split
10345 return true;
10346 }
10347
10348 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10349 {
10350 if (g_Game.IsClient())
10351 {
10352 if (ScriptInputUserData.CanStoreInputUserData())
10353 {
10354 ScriptInputUserData ctx = new ScriptInputUserData;
10356 ctx.Write(1);
10357 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10358 ctx.Write(i1);
10359 ctx.Write(destination_entity);
10360 ctx.Write(true);
10361 ctx.Write(slot_id);
10362 ctx.Send();
10363 }
10364 }
10365 else if (!g_Game.IsMultiplayer())
10366 {
10367 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10368 }
10369 }
10370
10371 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10372 {
10373 float split_quantity_new;
10374 ItemBase new_item;
10375 float quantity = GetQuantity();
10376 float stack_max = GetTargetQuantityMax(slot_id);
10377 InventoryLocation loc = new InventoryLocation;
10378
10379 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10380 {
10381 if (stack_max <= GetQuantity())
10382 split_quantity_new = stack_max;
10383 else
10384 split_quantity_new = GetQuantity();
10385
10386 if (ShouldSplitQuantity(split_quantity_new))
10387 {
10388 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10389 if (new_item)
10390 {
10391 new_item.SetResultOfSplit(true);
10392 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10393 AddQuantity(-split_quantity_new, false, true);
10394 new_item.SetQuantity(split_quantity_new, false, true);
10395 }
10396 }
10397 }
10398 else if (destination_entity && slot_id == -1)
10399 {
10400 if (quantity > stack_max)
10401 split_quantity_new = stack_max;
10402 else
10403 split_quantity_new = quantity;
10404
10405 if (ShouldSplitQuantity(split_quantity_new))
10406 {
10407 GameInventory destinationInventory = destination_entity.GetInventory();
10408 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10409 {
10410 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10411 new_item = ItemBase.Cast(o);
10412 }
10413
10414 if (new_item)
10415 {
10416 new_item.SetResultOfSplit(true);
10417 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10418 AddQuantity(-split_quantity_new, false, true);
10419 new_item.SetQuantity(split_quantity_new, false, true);
10420 }
10421 }
10422 }
10423 else
10424 {
10425 if (stack_max != 0)
10426 {
10427 if (stack_max < GetQuantity())
10428 {
10429 split_quantity_new = GetQuantity() - stack_max;
10430 }
10431
10432 if (split_quantity_new == 0)
10433 {
10434 if (!g_Game.IsMultiplayer())
10435 player.PhysicalPredictiveDropItem(this);
10436 else
10437 player.ServerDropEntity(this);
10438 return;
10439 }
10440
10441 if (ShouldSplitQuantity(split_quantity_new))
10442 {
10443 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10444
10445 if (new_item)
10446 {
10447 new_item.SetResultOfSplit(true);
10448 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10449 SetQuantity(split_quantity_new, false, true);
10450 new_item.SetQuantity(stack_max, false, true);
10451 new_item.PlaceOnSurface();
10452 }
10453 }
10454 }
10455 }
10456 }
10457
10458 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10459 {
10460 float split_quantity_new;
10461 ItemBase new_item;
10462 float quantity = GetQuantity();
10463 float stack_max = GetTargetQuantityMax(slot_id);
10464 InventoryLocation loc = new InventoryLocation;
10465
10466 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10467 {
10468 if (stack_max <= GetQuantity())
10469 split_quantity_new = stack_max;
10470 else
10471 split_quantity_new = GetQuantity();
10472
10473 if (ShouldSplitQuantity(split_quantity_new))
10474 {
10475 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10476 if (new_item)
10477 {
10478 new_item.SetResultOfSplit(true);
10479 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10480 AddQuantity(-split_quantity_new, false, true);
10481 new_item.SetQuantity(split_quantity_new, false, true);
10482 }
10483 }
10484 }
10485 else if (destination_entity && slot_id == -1)
10486 {
10487 if (quantity > stack_max)
10488 split_quantity_new = stack_max;
10489 else
10490 split_quantity_new = quantity;
10491
10492 if (ShouldSplitQuantity(split_quantity_new))
10493 {
10494 GameInventory destinationInventory = destination_entity.GetInventory();
10495 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10496 {
10497 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10498 new_item = ItemBase.Cast(o);
10499 }
10500
10501 if (new_item)
10502 {
10503 new_item.SetResultOfSplit(true);
10504 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10505 AddQuantity(-split_quantity_new, false, true);
10506 new_item.SetQuantity(split_quantity_new, false, true);
10507 }
10508 }
10509 }
10510 else
10511 {
10512 if (stack_max != 0)
10513 {
10514 if (stack_max < GetQuantity())
10515 {
10516 split_quantity_new = GetQuantity() - stack_max;
10517 }
10518
10519 if (ShouldSplitQuantity(split_quantity_new))
10520 {
10521 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10522
10523 if (new_item)
10524 {
10525 new_item.SetResultOfSplit(true);
10526 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10527 SetQuantity(split_quantity_new, false, true);
10528 new_item.SetQuantity(stack_max, false, true);
10529 new_item.PlaceOnSurface();
10530 }
10531 }
10532 }
10533 }
10534 }
10535
10536 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10537 {
10538 if (g_Game.IsClient())
10539 {
10540 if (ScriptInputUserData.CanStoreInputUserData())
10541 {
10542 ScriptInputUserData ctx = new ScriptInputUserData;
10544 ctx.Write(4);
10545 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10546 ctx.Write(thiz);
10547 dst.WriteToContext(ctx);
10548 ctx.Send();
10549 }
10550 }
10551 else if (!g_Game.IsMultiplayer())
10552 {
10554 }
10555 }
10556
10557 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10558 {
10559 if (g_Game.IsClient())
10560 {
10561 if (ScriptInputUserData.CanStoreInputUserData())
10562 {
10563 ScriptInputUserData ctx = new ScriptInputUserData;
10565 ctx.Write(2);
10566 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10567 ctx.Write(dummy);
10568 ctx.Write(destination_entity);
10569 ctx.Write(true);
10570 ctx.Write(idx);
10571 ctx.Write(row);
10572 ctx.Write(col);
10573 ctx.Send();
10574 }
10575 }
10576 else if (!g_Game.IsMultiplayer())
10577 {
10578 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10579 }
10580 }
10581
10582 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10583 {
10585 }
10586
10587 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10588 {
10589 float quantity = GetQuantity();
10590 float split_quantity_new;
10591 ItemBase new_item;
10592 if (dst.IsValid())
10593 {
10594 int slot_id = dst.GetSlot();
10595 float stack_max = GetTargetQuantityMax(slot_id);
10596
10597 if (quantity > stack_max)
10598 split_quantity_new = stack_max;
10599 else
10600 split_quantity_new = quantity;
10601
10602 if (ShouldSplitQuantity(split_quantity_new))
10603 {
10604 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10605
10606 if (new_item)
10607 {
10608 new_item.SetResultOfSplit(true);
10609 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10610 AddQuantity(-split_quantity_new, false, true);
10611 new_item.SetQuantity(split_quantity_new, false, true);
10612 }
10613
10614 return new_item;
10615 }
10616 }
10617
10618 return null;
10619 }
10620
10621 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10622 {
10623 float quantity = GetQuantity();
10624 float split_quantity_new;
10625 ItemBase new_item;
10626 if (destination_entity)
10627 {
10628 float stackable = GetTargetQuantityMax();
10629 if (quantity > stackable)
10630 split_quantity_new = stackable;
10631 else
10632 split_quantity_new = quantity;
10633
10634 if (ShouldSplitQuantity(split_quantity_new))
10635 {
10636 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10637 if (new_item)
10638 {
10639 new_item.SetResultOfSplit(true);
10640 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10641 AddQuantity(-split_quantity_new, false, true);
10642 new_item.SetQuantity(split_quantity_new, false, true);
10643 }
10644 }
10645 }
10646 }
10647
10648 void SplitIntoStackMaxHandsClient(PlayerBase player)
10649 {
10650 if (g_Game.IsClient())
10651 {
10652 if (ScriptInputUserData.CanStoreInputUserData())
10653 {
10654 ScriptInputUserData ctx = new ScriptInputUserData;
10656 ctx.Write(3);
10657 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10658 ctx.Write(i1);
10659 ItemBase destination_entity = this;
10660 ctx.Write(destination_entity);
10661 ctx.Write(true);
10662 ctx.Write(0);
10663 ctx.Send();
10664 }
10665 }
10666 else if (!g_Game.IsMultiplayer())
10667 {
10668 SplitIntoStackMaxHands(player);
10669 }
10670 }
10671
10672 void SplitIntoStackMaxHands(PlayerBase player)
10673 {
10674 float quantity = GetQuantity();
10675 float split_quantity_new;
10676 ref ItemBase new_item;
10677 if (player)
10678 {
10679 float stackable = GetTargetQuantityMax();
10680 if (quantity > stackable)
10681 split_quantity_new = stackable;
10682 else
10683 split_quantity_new = quantity;
10684
10685 if (ShouldSplitQuantity(split_quantity_new))
10686 {
10687 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10688 new_item = ItemBase.Cast(in_hands);
10689 if (new_item)
10690 {
10691 new_item.SetResultOfSplit(true);
10692 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10693 AddQuantity(-split_quantity_new, false, true);
10694 new_item.SetQuantity(split_quantity_new, false, true);
10695 }
10696 }
10697 }
10698 }
10699
10700 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10701 {
10702 float quantity = GetQuantity();
10703 float split_quantity_new = Math.Floor(quantity * 0.5);
10704
10705 if (!ShouldSplitQuantity(split_quantity_new))
10706 return;
10707
10708 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10709
10710 if (new_item)
10711 {
10712 if (new_item.GetQuantityMax() < split_quantity_new)
10713 {
10714 split_quantity_new = new_item.GetQuantityMax();
10715 }
10716
10717 new_item.SetResultOfSplit(true);
10718 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10719
10720 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10721 {
10722 AddQuantity(-1, false, true);
10723 new_item.SetQuantity(1, false, true);
10724 }
10725 else
10726 {
10727 AddQuantity(-split_quantity_new, false, true);
10728 new_item.SetQuantity(split_quantity_new, false, true);
10729 }
10730 }
10731 }
10732
10733 void SplitItem(PlayerBase player)
10734 {
10735 float quantity = GetQuantity();
10736 float split_quantity_new = Math.Floor(quantity / 2);
10737
10738 if (!ShouldSplitQuantity(split_quantity_new))
10739 return;
10740
10741 InventoryLocation invloc = new InventoryLocation;
10742 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10743
10744 ItemBase new_item;
10745 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10746
10747 if (new_item)
10748 {
10749 if (new_item.GetQuantityMax() < split_quantity_new)
10750 {
10751 split_quantity_new = new_item.GetQuantityMax();
10752 }
10753 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10754 {
10755 AddQuantity(-1, false, true);
10756 new_item.SetQuantity(1, false, true);
10757 }
10758 else if (split_quantity_new > 1)
10759 {
10760 AddQuantity(-split_quantity_new, false, true);
10761 new_item.SetQuantity(split_quantity_new, false, true);
10762 }
10763 }
10764 }
10765
10767 void OnQuantityChanged(float delta)
10768 {
10769 SetWeightDirty();
10770 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10771
10772 if (parent)
10773 parent.OnAttachmentQuantityChangedEx(this, delta);
10774
10775 if (IsLiquidContainer())
10776 {
10777 if (GetQuantityNormalized() <= 0.0)
10778 {
10780 }
10781 else if (GetLiquidType() == LIQUID_NONE)
10782 {
10783 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10785 }
10786 }
10787 }
10788
10791 {
10792 // insert code here
10793 }
10794
10796 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10797 {
10799 }
10800
10801 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10802 {
10803 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10804
10805 if (g_Game.IsServer())
10806 {
10807 if (newLevel == GameConstants.STATE_RUINED)
10808 {
10810 EntityAI parent = GetHierarchyParent();
10811 if (parent && parent.IsFireplace())
10812 {
10813 CargoBase cargo = GetInventory().GetCargo();
10814 if (cargo)
10815 {
10816 for (int i = 0; i < cargo.GetItemCount(); ++i)
10817 {
10818 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10819 }
10820 }
10821 }
10822 }
10823
10824 if (IsResultOfSplit())
10825 {
10826 // reset the splitting result flag, return to normal item behavior
10827 SetResultOfSplit(false);
10828 return;
10829 }
10830
10831 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10832 {
10833 SetCleanness(0);//unclean the item upon damage dealt
10834 }
10835 }
10836 }
10837
10838 // just the split? TODO: verify
10839 override void OnRightClick()
10840 {
10841 super.OnRightClick();
10842
10843 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10844 {
10845 if (g_Game.IsClient())
10846 {
10847 if (ScriptInputUserData.CanStoreInputUserData())
10848 {
10849 EntityAI root = GetHierarchyRoot();
10850 Man playerOwner = GetHierarchyRootPlayer();
10851 InventoryLocation dst = new InventoryLocation;
10852
10853 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10854 if (!playerOwner && root && root == this)
10855 {
10857 }
10858 else
10859 {
10860 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10861 GetInventory().GetCurrentInventoryLocation(dst);
10862 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10863 {
10864 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10865 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10866 {
10868 }
10869 else
10870 {
10871 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10872 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10873 this shouldnt cause issues within this scope*/
10874 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10875 {
10877 }
10878 else
10879 {
10880 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10881 }
10882 }
10883 }
10884 }
10885
10886 ScriptInputUserData ctx = new ScriptInputUserData;
10888 ctx.Write(4);
10889 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10890 ctx.Write(thiz);
10891 dst.WriteToContext(ctx);
10892 ctx.Write(true); // dummy
10893 ctx.Send();
10894 }
10895 }
10896 else if (!g_Game.IsMultiplayer())
10897 {
10898 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10899 }
10900 }
10901 }
10902
10903 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10904 {
10905 if (root)
10906 {
10907 vector m4[4];
10908 root.GetTransform(m4);
10909 dst.SetGround(this, m4);
10910 }
10911 else
10912 {
10913 GetInventory().GetCurrentInventoryLocation(dst);
10914 }
10915 }
10916
10917 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10918 {
10919 //TODO: delete check zero quantity check after fix double posts hands fsm events
10920 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10921 return false;
10922
10923 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10924 return false;
10925
10926 //can_this_be_combined = ConfigGetBool("canBeSplit");
10928 return false;
10929
10930
10931 Magazine mag = Magazine.Cast(this);
10932 if (mag)
10933 {
10934 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10935 return false;
10936
10937 if (stack_max_limit)
10938 {
10939 Magazine other_mag = Magazine.Cast(other_item);
10940 if (other_item)
10941 {
10942 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10943 return false;
10944 }
10945
10946 }
10947 }
10948 else
10949 {
10950 //TODO: delete check zero quantity check after fix double posts hands fsm events
10951 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10952 return false;
10953
10954 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10955 return false;
10956 }
10957
10958 PlayerBase player = null;
10959 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10960 {
10961 if (player.GetInventory().HasAttachment(this))
10962 return false;
10963
10964 if (player.IsItemsToDelete())
10965 return false;
10966 }
10967
10968 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10969 return false;
10970
10971 int slotID;
10972 string slotName;
10973 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10974 return false;
10975
10976 return true;
10977 }
10978
10979 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10980 {
10981 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10982 }
10983
10984 bool IsResultOfSplit()
10985 {
10986 return m_IsResultOfSplit;
10987 }
10988
10989 void SetResultOfSplit(bool value)
10990 {
10991 m_IsResultOfSplit = value;
10992 }
10993
10994 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10995 {
10996 return ComputeQuantityUsedEx(other_item, use_stack_max);
10997 }
10998
10999 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11000 {
11001 float other_item_quantity = other_item.GetQuantity();
11002 float this_free_space;
11003
11004 float stack_max = GetQuantityMax();
11005
11006 this_free_space = stack_max - GetQuantity();
11007
11008 if (other_item_quantity > this_free_space)
11009 {
11010 return this_free_space;
11011 }
11012 else
11013 {
11014 return other_item_quantity;
11015 }
11016 }
11017
11018 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11019 {
11020 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11021 }
11022
11023 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11024 {
11025 if (!CanBeCombined(other_item, false))
11026 return;
11027
11028 if (!IsMagazine() && other_item)
11029 {
11030 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11031 if (quantity_used != 0)
11032 {
11033 float hp1 = GetHealth01("","");
11034 float hp2 = other_item.GetHealth01("","");
11035 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11036 hpResult = hpResult / (GetQuantity() + quantity_used);
11037
11038 hpResult *= GetMaxHealth();
11039 Math.Round(hpResult);
11040 SetHealth("", "Health", hpResult);
11041
11042 AddQuantity(quantity_used);
11043 other_item.AddQuantity(-quantity_used);
11044 }
11045 }
11046 OnCombine(other_item);
11047 }
11048
11049 void OnCombine(ItemBase other_item)
11050 {
11051 #ifdef SERVER
11052 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11053 GetHierarchyParent().IncreaseLifetimeUp();
11054 #endif
11055 };
11056
11057 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11058 {
11059 PlayerBase p = PlayerBase.Cast(player);
11060
11061 array<int> recipesIds = p.m_Recipes;
11062 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11063 if (moduleRecipesManager)
11064 {
11065 EntityAI itemInHands = player.GetEntityInHands();
11066 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11067 }
11068
11069 for (int i = 0;i < recipesIds.Count(); i++)
11070 {
11071 int key = recipesIds.Get(i);
11072 string recipeName = moduleRecipesManager.GetRecipeName(key);
11073 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11074 }
11075 }
11076
11077 // -------------------------------------------------------------------------
11078 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11079 {
11080 super.GetDebugActions(outputList);
11081
11082 //quantity
11083 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11084 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11085 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11086 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11087 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11088
11089 //health
11090 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11091 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11092 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11093 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11094 //temperature
11095 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11096 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11097 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11098 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11099
11100 //wet
11101 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11102 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11103 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11104
11105 //liquidtype
11106 if (IsLiquidContainer())
11107 {
11108 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11109 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11110 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11111 }
11112
11113 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11114 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11115
11116 // watch
11117 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11118 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11119 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11120
11121 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11122
11123 InventoryLocation loc = new InventoryLocation();
11124 GetInventory().GetCurrentInventoryLocation(loc);
11125 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11126 {
11127 if (Gizmo_IsSupported())
11128 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11129 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11130 }
11131
11132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11133 }
11134
11135 // -------------------------------------------------------------------------
11136 // -------------------------------------------------------------------------
11137 // -------------------------------------------------------------------------
11138 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11139 {
11140 super.OnAction(action_id, player, ctx);
11141
11142 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11143 {
11144 switch (action_id)
11145 {
11146 case EActions.GIZMO_OBJECT:
11147 if (GetGizmoApi())
11148 GetGizmoApi().SelectObject(this);
11149 return true;
11150 case EActions.GIZMO_PHYSICS:
11151 if (GetGizmoApi())
11152 GetGizmoApi().SelectPhysics(GetPhysics());
11153 return true;
11154 }
11155 }
11156
11157 if (g_Game.IsServer())
11158 {
11159 switch (action_id)
11160 {
11161 case EActions.DELETE:
11162 Delete();
11163 return true;
11164 }
11165 }
11166
11167 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11168 {
11169 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11170 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11171 PlayerBase p = PlayerBase.Cast(player);
11172 if (EActions.RECIPES_RANGE_START < 1000)
11173 {
11174 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11175 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11176 }
11177 }
11178 #ifndef SERVER
11179 else if (action_id == EActions.WATCH_PLAYER)
11180 {
11181 PluginDeveloper.SetDeveloperItemClientEx(player);
11182 }
11183 #endif
11184 if (g_Game.IsServer())
11185 {
11186 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11187 {
11188 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11189 OnDebugButtonPressServer(id + 1);
11190 }
11191
11192 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11193 {
11194 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11195 InsertAgent(agent_id,100);
11196 }
11197
11198 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11199 {
11200 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11201 RemoveAgent(agent_id2);
11202 }
11203
11204 else if (action_id == EActions.ADD_QUANTITY)
11205 {
11206 if (IsMagazine())
11207 {
11208 Magazine mag = Magazine.Cast(this);
11209 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11210 }
11211 else
11212 {
11213 AddQuantity(GetQuantityMax() * 0.2);
11214 }
11215
11216 if (m_EM)
11217 {
11218 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11219 }
11220 //PrintVariables();
11221 }
11222
11223 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11224 {
11225 if (IsMagazine())
11226 {
11227 Magazine mag2 = Magazine.Cast(this);
11228 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11229 }
11230 else
11231 {
11232 AddQuantity(- GetQuantityMax() * 0.2);
11233 }
11234 if (m_EM)
11235 {
11236 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11237 }
11238 //PrintVariables();
11239 }
11240
11241 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11242 {
11243 SetQuantity(0);
11244
11245 if (m_EM)
11246 {
11247 m_EM.SetEnergy(0);
11248 }
11249 }
11250
11251 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11252 {
11254
11255 if (m_EM)
11256 {
11257 m_EM.SetEnergy(m_EM.GetEnergyMax());
11258 }
11259 }
11260
11261 else if (action_id == EActions.ADD_HEALTH)
11262 {
11263 AddHealth("","",GetMaxHealth("","Health")/5);
11264 }
11265 else if (action_id == EActions.REMOVE_HEALTH)
11266 {
11267 AddHealth("","",-GetMaxHealth("","Health")/5);
11268 }
11269 else if (action_id == EActions.DESTROY_HEALTH)
11270 {
11271 SetHealth01("","",0);
11272 }
11273 else if (action_id == EActions.WATCH_ITEM)
11274 {
11276 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11277 #ifdef DEVELOPER
11278 SetDebugDeveloper_item(this);
11279 #endif
11280 }
11281
11282 else if (action_id == EActions.ADD_TEMPERATURE)
11283 {
11284 AddTemperature(20);
11285 //PrintVariables();
11286 }
11287
11288 else if (action_id == EActions.REMOVE_TEMPERATURE)
11289 {
11290 AddTemperature(-20);
11291 //PrintVariables();
11292 }
11293
11294 else if (action_id == EActions.FLIP_FROZEN)
11295 {
11296 SetFrozen(!GetIsFrozen());
11297 //PrintVariables();
11298 }
11299
11300 else if (action_id == EActions.ADD_WETNESS)
11301 {
11302 AddWet(GetWetMax()/5);
11303 //PrintVariables();
11304 }
11305
11306 else if (action_id == EActions.REMOVE_WETNESS)
11307 {
11308 AddWet(-GetWetMax()/5);
11309 //PrintVariables();
11310 }
11311
11312 else if (action_id == EActions.LIQUIDTYPE_UP)
11313 {
11314 int curr_type = GetLiquidType();
11315 SetLiquidType(curr_type * 2);
11316 //AddWet(1);
11317 //PrintVariables();
11318 }
11319
11320 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11321 {
11322 int curr_type2 = GetLiquidType();
11323 SetLiquidType(curr_type2 / 2);
11324 }
11325
11326 else if (action_id == EActions.MAKE_SPECIAL)
11327 {
11328 auto debugParams = DebugSpawnParams.WithPlayer(player);
11329 OnDebugSpawnEx(debugParams);
11330 }
11331
11332 }
11333
11334
11335 return false;
11336 }
11337
11338 // -------------------------------------------------------------------------
11339
11340
11343 void OnActivatedByTripWire();
11344
11346 void OnActivatedByItem(notnull ItemBase item);
11347
11348 //----------------------------------------------------------------
11349 //returns true if item is able to explode when put in fire
11350 bool CanExplodeInFire()
11351 {
11352 return false;
11353 }
11354
11355 //----------------------------------------------------------------
11356 bool CanEat()
11357 {
11358 return true;
11359 }
11360
11361 //----------------------------------------------------------------
11362 override bool IsIgnoredByConstruction()
11363 {
11364 return true;
11365 }
11366
11367 //----------------------------------------------------------------
11368 //has FoodStages in config?
11369 bool HasFoodStage()
11370 {
11371 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11372 return g_Game.ConfigIsExisting(config_path);
11373 }
11374
11376 FoodStage GetFoodStage()
11377 {
11378 return null;
11379 }
11380
11381 bool CanBeCooked()
11382 {
11383 return false;
11384 }
11385
11386 bool CanBeCookedOnStick()
11387 {
11388 return false;
11389 }
11390
11392 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11394
11395 //----------------------------------------------------------------
11396 bool CanRepair(ItemBase item_repair_kit)
11397 {
11398 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11399 return module_repairing.CanRepair(this, item_repair_kit);
11400 }
11401
11402 //----------------------------------------------------------------
11403 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11404 {
11405 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11406 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11407 }
11408
11409 //----------------------------------------------------------------
11410 int GetItemSize()
11411 {
11412 /*
11413 vector v_size = this.ConfigGetVector("itemSize");
11414 int v_size_x = v_size[0];
11415 int v_size_y = v_size[1];
11416 int size = v_size_x * v_size_y;
11417 return size;
11418 */
11419
11420 return 1;
11421 }
11422
11423 //----------------------------------------------------------------
11424 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11425 bool CanBeMovedOverride()
11426 {
11427 return m_CanBeMovedOverride;
11428 }
11429
11430 //----------------------------------------------------------------
11431 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11432 void SetCanBeMovedOverride(bool setting)
11433 {
11434 m_CanBeMovedOverride = setting;
11435 }
11436
11437 //----------------------------------------------------------------
11445 void MessageToOwnerStatus(string text)
11446 {
11447 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11448
11449 if (player)
11450 {
11451 player.MessageStatus(text);
11452 }
11453 }
11454
11455 //----------------------------------------------------------------
11463 void MessageToOwnerAction(string text)
11464 {
11465 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11466
11467 if (player)
11468 {
11469 player.MessageAction(text);
11470 }
11471 }
11472
11473 //----------------------------------------------------------------
11481 void MessageToOwnerFriendly(string text)
11482 {
11483 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11484
11485 if (player)
11486 {
11487 player.MessageFriendly(text);
11488 }
11489 }
11490
11491 //----------------------------------------------------------------
11499 void MessageToOwnerImportant(string text)
11500 {
11501 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11502
11503 if (player)
11504 {
11505 player.MessageImportant(text);
11506 }
11507 }
11508
11509 override bool IsItemBase()
11510 {
11511 return true;
11512 }
11513
11514 // Checks if item is of questioned kind
11515 override bool KindOf(string tag)
11516 {
11517 bool found = false;
11518 string item_name = this.GetType();
11519 ref TStringArray item_tag_array = new TStringArray;
11520 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11521
11522 int array_size = item_tag_array.Count();
11523 for (int i = 0; i < array_size; i++)
11524 {
11525 if (item_tag_array.Get(i) == tag)
11526 {
11527 found = true;
11528 break;
11529 }
11530 }
11531 return found;
11532 }
11533
11534
11535 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11536 {
11537 //Debug.Log("OnRPC called");
11538 super.OnRPC(sender, rpc_type,ctx);
11539
11540 //Play soundset for attachment locking (ActionLockAttachment.c)
11541 switch (rpc_type)
11542 {
11543 #ifndef SERVER
11544 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11545 Param2<bool, string> p = new Param2<bool, string>(false, "");
11546
11547 if (!ctx.Read(p))
11548 return;
11549
11550 bool play = p.param1;
11551 string soundSet = p.param2;
11552
11553 if (play)
11554 {
11555 if (m_LockingSound)
11556 {
11558 {
11559 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11560 }
11561 }
11562 else
11563 {
11564 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11565 }
11566 }
11567 else
11568 {
11569 SEffectManager.DestroyEffect(m_LockingSound);
11570 }
11571
11572 break;
11573 #endif
11574
11575 }
11576
11577 if (GetWrittenNoteData())
11578 {
11579 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11580 }
11581 }
11582
11583 //-----------------------------
11584 // VARIABLE MANIPULATION SYSTEM
11585 //-----------------------------
11586 int NameToID(string name)
11587 {
11588 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11589 return plugin.GetID(name);
11590 }
11591
11592 string IDToName(int id)
11593 {
11594 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11595 return plugin.GetName(id);
11596 }
11597
11599 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11600 {
11601 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11602 //read the flags
11603 int varFlags;
11604 if (!ctx.Read(varFlags))
11605 return;
11606
11607 if (varFlags & ItemVariableFlags.FLOAT)
11608 {
11609 ReadVarsFromCTX(ctx);
11610 }
11611 }
11612
11613 override void SerializeNumericalVars(array<float> floats_out)
11614 {
11615 //some variables handled on EntityAI level already!
11616 super.SerializeNumericalVars(floats_out);
11617
11618 // the order of serialization must be the same as the order of de-serialization
11619 //--------------------------------------------
11620 if (IsVariableSet(VARIABLE_QUANTITY))
11621 {
11622 floats_out.Insert(m_VarQuantity);
11623 }
11624 //--------------------------------------------
11625 if (IsVariableSet(VARIABLE_WET))
11626 {
11627 floats_out.Insert(m_VarWet);
11628 }
11629 //--------------------------------------------
11630 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11631 {
11632 floats_out.Insert(m_VarLiquidType);
11633 }
11634 //--------------------------------------------
11635 if (IsVariableSet(VARIABLE_COLOR))
11636 {
11637 floats_out.Insert(m_ColorComponentR);
11638 floats_out.Insert(m_ColorComponentG);
11639 floats_out.Insert(m_ColorComponentB);
11640 floats_out.Insert(m_ColorComponentA);
11641 }
11642 //--------------------------------------------
11643 if (IsVariableSet(VARIABLE_CLEANNESS))
11644 {
11645 floats_out.Insert(m_Cleanness);
11646 }
11647 }
11648
11649 override void DeSerializeNumericalVars(array<float> floats)
11650 {
11651 //some variables handled on EntityAI level already!
11652 super.DeSerializeNumericalVars(floats);
11653
11654 // the order of serialization must be the same as the order of de-serialization
11655 int index = 0;
11656 int mask = Math.Round(floats.Get(index));
11657
11658 index++;
11659 //--------------------------------------------
11660 if (mask & VARIABLE_QUANTITY)
11661 {
11662 if (m_IsStoreLoad)
11663 {
11664 SetStoreLoadedQuantity(floats.Get(index));
11665 }
11666 else
11667 {
11668 float quantity = floats.Get(index);
11669 SetQuantity(quantity, true, false, false, false);
11670 }
11671 index++;
11672 }
11673 //--------------------------------------------
11674 if (mask & VARIABLE_WET)
11675 {
11676 float wet = floats.Get(index);
11677 SetWet(wet);
11678 index++;
11679 }
11680 //--------------------------------------------
11681 if (mask & VARIABLE_LIQUIDTYPE)
11682 {
11683 int liquidtype = Math.Round(floats.Get(index));
11684 SetLiquidType(liquidtype);
11685 index++;
11686 }
11687 //--------------------------------------------
11688 if (mask & VARIABLE_COLOR)
11689 {
11690 m_ColorComponentR = Math.Round(floats.Get(index));
11691 index++;
11692 m_ColorComponentG = Math.Round(floats.Get(index));
11693 index++;
11694 m_ColorComponentB = Math.Round(floats.Get(index));
11695 index++;
11696 m_ColorComponentA = Math.Round(floats.Get(index));
11697 index++;
11698 }
11699 //--------------------------------------------
11700 if (mask & VARIABLE_CLEANNESS)
11701 {
11702 int cleanness = Math.Round(floats.Get(index));
11703 SetCleanness(cleanness);
11704 index++;
11705 }
11706 }
11707
11708 override void WriteVarsToCTX(ParamsWriteContext ctx)
11709 {
11710 super.WriteVarsToCTX(ctx);
11711
11712 //--------------------------------------------
11713 if (IsVariableSet(VARIABLE_QUANTITY))
11714 {
11715 ctx.Write(GetQuantity());
11716 }
11717 //--------------------------------------------
11718 if (IsVariableSet(VARIABLE_WET))
11719 {
11720 ctx.Write(GetWet());
11721 }
11722 //--------------------------------------------
11723 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11724 {
11725 ctx.Write(GetLiquidType());
11726 }
11727 //--------------------------------------------
11728 if (IsVariableSet(VARIABLE_COLOR))
11729 {
11730 int r,g,b,a;
11731 GetColor(r,g,b,a);
11732 ctx.Write(r);
11733 ctx.Write(g);
11734 ctx.Write(b);
11735 ctx.Write(a);
11736 }
11737 //--------------------------------------------
11738 if (IsVariableSet(VARIABLE_CLEANNESS))
11739 {
11740 ctx.Write(GetCleanness());
11741 }
11742 }
11743
11744 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11745 {
11746 if (!super.ReadVarsFromCTX(ctx,version))
11747 return false;
11748
11749 int intValue;
11750 float value;
11751
11752 if (version < 140)
11753 {
11754 if (!ctx.Read(intValue))
11755 return false;
11756
11757 m_VariablesMask = intValue;
11758 }
11759
11760 if (m_VariablesMask & VARIABLE_QUANTITY)
11761 {
11762 if (!ctx.Read(value))
11763 return false;
11764
11765 if (IsStoreLoad())
11766 {
11768 }
11769 else
11770 {
11771 SetQuantity(value, true, false, false, false);
11772 }
11773 }
11774 //--------------------------------------------
11775 if (version < 140)
11776 {
11777 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11778 {
11779 if (!ctx.Read(value))
11780 return false;
11781 SetTemperatureDirect(value);
11782 }
11783 }
11784 //--------------------------------------------
11785 if (m_VariablesMask & VARIABLE_WET)
11786 {
11787 if (!ctx.Read(value))
11788 return false;
11789 SetWet(value);
11790 }
11791 //--------------------------------------------
11792 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11793 {
11794 if (!ctx.Read(intValue))
11795 return false;
11796 SetLiquidType(intValue);
11797 }
11798 //--------------------------------------------
11799 if (m_VariablesMask & VARIABLE_COLOR)
11800 {
11801 int r,g,b,a;
11802 if (!ctx.Read(r))
11803 return false;
11804 if (!ctx.Read(g))
11805 return false;
11806 if (!ctx.Read(b))
11807 return false;
11808 if (!ctx.Read(a))
11809 return false;
11810
11811 SetColor(r,g,b,a);
11812 }
11813 //--------------------------------------------
11814 if (m_VariablesMask & VARIABLE_CLEANNESS)
11815 {
11816 if (!ctx.Read(intValue))
11817 return false;
11818 SetCleanness(intValue);
11819 }
11820 //--------------------------------------------
11821 if (version >= 138 && version < 140)
11822 {
11823 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11824 {
11825 if (!ctx.Read(intValue))
11826 return false;
11827 SetFrozen(intValue);
11828 }
11829 }
11830
11831 return true;
11832 }
11833
11834 //----------------------------------------------------------------
11835 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11836 {
11837 m_IsStoreLoad = true;
11839 {
11840 m_FixDamageSystemInit = true;
11841 }
11842
11843 if (!super.OnStoreLoad(ctx, version))
11844 {
11845 m_IsStoreLoad = false;
11846 return false;
11847 }
11848
11849 if (version >= 114)
11850 {
11851 bool hasQuickBarIndexSaved;
11852
11853 if (!ctx.Read(hasQuickBarIndexSaved))
11854 {
11855 m_IsStoreLoad = false;
11856 return false;
11857 }
11858
11859 if (hasQuickBarIndexSaved)
11860 {
11861 int itmQBIndex;
11862
11863 //Load quickbar item bind
11864 if (!ctx.Read(itmQBIndex))
11865 {
11866 m_IsStoreLoad = false;
11867 return false;
11868 }
11869
11870 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11871 if (itmQBIndex != -1 && parentPlayer)
11872 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11873 }
11874 }
11875 else
11876 {
11877 // Backup of how it used to be
11878 PlayerBase player;
11879 int itemQBIndex;
11880 if (version == int.MAX)
11881 {
11882 if (!ctx.Read(itemQBIndex))
11883 {
11884 m_IsStoreLoad = false;
11885 return false;
11886 }
11887 }
11888 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11889 {
11890 //Load quickbar item bind
11891 if (!ctx.Read(itemQBIndex))
11892 {
11893 m_IsStoreLoad = false;
11894 return false;
11895 }
11896 if (itemQBIndex != -1 && player)
11897 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11898 }
11899 }
11900
11901 if (version < 140)
11902 {
11903 // variable management system
11904 if (!LoadVariables(ctx, version))
11905 {
11906 m_IsStoreLoad = false;
11907 return false;
11908 }
11909 }
11910
11911 //agent trasmission system
11912 if (!LoadAgents(ctx, version))
11913 {
11914 m_IsStoreLoad = false;
11915 return false;
11916 }
11917 if (version >= 132)
11918 {
11919 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11920 if (raib)
11921 {
11922 if (!raib.OnStoreLoad(ctx,version))
11923 {
11924 m_IsStoreLoad = false;
11925 return false;
11926 }
11927 }
11928 }
11929
11930 m_IsStoreLoad = false;
11931 return true;
11932 }
11933
11934 //----------------------------------------------------------------
11935
11936 override void OnStoreSave(ParamsWriteContext ctx)
11937 {
11938 super.OnStoreSave(ctx);
11939
11940 PlayerBase player;
11941 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11942 {
11943 ctx.Write(true); // Keep track of if we should actually read this in or not
11944 //Save quickbar item bind
11945 int itemQBIndex = -1;
11946 itemQBIndex = player.FindQuickBarEntityIndex(this);
11947 ctx.Write(itemQBIndex);
11948 }
11949 else
11950 {
11951 ctx.Write(false); // Keep track of if we should actually read this in or not
11952 }
11953
11954 SaveAgents(ctx);//agent trasmission system
11955
11956 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11957 if (raib)
11958 {
11959 raib.OnStoreSave(ctx);
11960 }
11961 }
11962 //----------------------------------------------------------------
11963
11964 override void AfterStoreLoad()
11965 {
11966 super.AfterStoreLoad();
11967
11969 {
11971 }
11972
11973 if (GetStoreLoadedQuantity() != float.LOWEST)
11974 {
11976 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11977 }
11978 }
11979
11980 override void EEOnAfterLoad()
11981 {
11982 super.EEOnAfterLoad();
11983
11985 {
11986 m_FixDamageSystemInit = false;
11987 }
11988
11991 }
11992
11993 bool CanBeDisinfected()
11994 {
11995 return false;
11996 }
11997
11998
11999 //----------------------------------------------------------------
12000 override void OnVariablesSynchronized()
12001 {
12002 if (m_Initialized)
12003 {
12004 #ifdef PLATFORM_CONSOLE
12005 //bruteforce it is
12006 if (IsSplitable())
12007 {
12008 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
12009 if (menu)
12010 {
12011 menu.Refresh();
12012 }
12013 }
12014 #endif
12015 }
12016
12018 {
12019 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12020 m_WantPlayImpactSound = false;
12021 }
12022
12024 {
12025 SetWeightDirty();
12027 }
12028 if (m_VarWet != m_VarWetPrev)
12029 {
12032 }
12033
12034 if (m_SoundSyncPlay != 0)
12035 {
12038
12039 m_SoundSyncPlay = 0;
12040 m_SoundSyncSlotID = -1;
12041 }
12042 if (m_SoundSyncStop != 0)
12043 {
12045 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12046 m_SoundSyncStop = 0;
12047 }
12048
12049 super.OnVariablesSynchronized();
12050 }
12051
12052 //------------------------- Quantity
12053 //----------------------------------------------------------------
12055 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12056 {
12057 if (!IsServerCheck(allow_client))
12058 return false;
12059
12060 if (!HasQuantity())
12061 return false;
12062
12063 float min = GetQuantityMin();
12064 float max = GetQuantityMax();
12065
12066 if (value <= (min + 0.001))
12067 value = min;
12068
12069 if (value == min)
12070 {
12071 if (destroy_config)
12072 {
12073 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12074 if (dstr)
12075 {
12076 m_VarQuantity = Math.Clamp(value, min, max);
12077 this.Delete();
12078 return true;
12079 }
12080 }
12081 else if (destroy_forced)
12082 {
12083 m_VarQuantity = Math.Clamp(value, min, max);
12084 this.Delete();
12085 return true;
12086 }
12087 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12088 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12089 }
12090
12091 float delta = m_VarQuantity;
12092 m_VarQuantity = Math.Clamp(value, min, max);
12093
12094 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12095 {
12096 EntityAI parent = GetHierarchyRoot();
12097 InventoryLocation iLoc = new InventoryLocation();
12098 GetInventory().GetCurrentInventoryLocation(iLoc);
12099 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12100 {
12101 int iLocSlot = iLoc.GetSlot();
12102 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12103 {
12104 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12105 }
12106 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12107 {
12108 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12109 }
12110 }
12111 }
12112
12113 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12114 {
12115 delta = m_VarQuantity - delta;
12116
12117 if (delta)
12118 OnQuantityChanged(delta);
12119 }
12120
12121 SetVariableMask(VARIABLE_QUANTITY);
12122
12123 return false;
12124 }
12125
12126 //----------------------------------------------------------------
12128 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12129 {
12130 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12131 }
12132 //----------------------------------------------------------------
12133 void SetQuantityMax()
12134 {
12135 float max = GetQuantityMax();
12136 SetQuantity(max);
12137 }
12138
12139 override void SetQuantityToMinimum()
12140 {
12141 float min = GetQuantityMin();
12142 SetQuantity(min);
12143 }
12144 //----------------------------------------------------------------
12146 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12147 {
12148 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12149 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12150 SetQuantity(result, destroy_config, destroy_forced);
12151 }
12152
12153 //----------------------------------------------------------------
12155 override float GetQuantityNormalized()
12156 {
12157 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12158 }
12159
12161 {
12162 return GetQuantityNormalized();
12163 }
12164
12165 /*void SetAmmoNormalized(float value)
12166 {
12167 float value_clamped = Math.Clamp(value, 0, 1);
12168 Magazine this_mag = Magazine.Cast(this);
12169 int max_rounds = this_mag.GetAmmoMax();
12170 int result = value * max_rounds;//can the rounded if higher precision is required
12171 this_mag.SetAmmoCount(result);
12172 }*/
12173 //----------------------------------------------------------------
12174 override int GetQuantityMax()
12175 {
12176 int slot = -1;
12177 GameInventory inventory = GetInventory();
12178 if (inventory)
12179 {
12180 InventoryLocation il = new InventoryLocation;
12181 inventory.GetCurrentInventoryLocation(il);
12182 slot = il.GetSlot();
12183 }
12184
12185 return GetTargetQuantityMax(slot);
12186 }
12187
12188 override int GetTargetQuantityMax(int attSlotID = -1)
12189 {
12190 float quantity_max = 0;
12191
12192 if (IsSplitable()) //only stackable/splitable items can check for stack size
12193 {
12194 if (attSlotID != -1)
12195 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12196
12197 if (quantity_max <= 0)
12198 quantity_max = m_VarStackMax;
12199 }
12200
12201 if (quantity_max <= 0)
12202 quantity_max = m_VarQuantityMax;
12203
12204 return quantity_max;
12205 }
12206 //----------------------------------------------------------------
12207 override int GetQuantityMin()
12208 {
12209 return m_VarQuantityMin;
12210 }
12211 //----------------------------------------------------------------
12212 int GetQuantityInit()
12213 {
12214 return m_VarQuantityInit;
12215 }
12216
12217 //----------------------------------------------------------------
12218 override bool HasQuantity()
12219 {
12220 return !(GetQuantityMax() - GetQuantityMin() == 0);
12221 }
12222
12223 override float GetQuantity()
12224 {
12225 return m_VarQuantity;
12226 }
12227
12228 bool IsFullQuantity()
12229 {
12230 return GetQuantity() >= GetQuantityMax();
12231 }
12232
12233 //Calculates weight of single item without attachments and cargo
12234 override float GetSingleInventoryItemWeightEx()
12235 {
12236 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12237 float weightEx = GetWeightEx();//overall weight of the item
12238 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12239 return weightEx - special;
12240 }
12241
12242 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12244 {
12246 }
12247
12248 override protected float GetWeightSpecialized(bool forceRecalc = false)
12249 {
12250 if (IsSplitable()) //quantity determines size of the stack
12251 {
12252 #ifdef DEVELOPER
12253 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12254 {
12255 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12256 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12257 }
12258 #endif
12259
12260 return GetQuantity() * GetConfigWeightModified();
12261 }
12262 else if (HasEnergyManager())// items with energy manager
12263 {
12264 #ifdef DEVELOPER
12265 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12266 {
12267 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12268 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12269 }
12270 #endif
12271 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12272 }
12273 else//everything else
12274 {
12275 #ifdef DEVELOPER
12276 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12277 {
12278 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12279 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12280 }
12281 #endif
12282 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12283 }
12284 }
12285
12287 int GetNumberOfItems()
12288 {
12289 int item_count = 0;
12290 ItemBase item;
12291
12292 GameInventory inventory = GetInventory();
12293 CargoBase cargo = inventory.GetCargo();
12294 if (cargo != NULL)
12295 {
12296 item_count = cargo.GetItemCount();
12297 }
12298
12299 int nAttachments = inventory.AttachmentCount();
12300 for (int i = 0; i < nAttachments; ++i)
12301 {
12302 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12303 if (item)
12304 item_count += item.GetNumberOfItems();
12305 }
12306 return item_count;
12307 }
12308
12310 float GetUnitWeight(bool include_wetness = true)
12311 {
12312 float weight = 0;
12313 float wetness = 1;
12314 if (include_wetness)
12315 wetness += GetWet();
12316 if (IsSplitable()) //quantity determines size of the stack
12317 {
12318 weight = wetness * m_ConfigWeight;
12319 }
12320 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12321 {
12322 weight = 1;
12323 }
12324 return weight;
12325 }
12326
12327 //-----------------------------------------------------------------
12328
12329 override void ClearInventory()
12330 {
12331 GameInventory inventory = GetInventory();
12332 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12333 {
12334 array<EntityAI> items = new array<EntityAI>;
12335 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12336 for (int i = 0; i < items.Count(); ++i)
12337 {
12338 ItemBase item = ItemBase.Cast(items.Get(i));
12339 if (item)
12340 {
12341 g_Game.ObjectDelete(item);
12342 }
12343 }
12344 }
12345 }
12346
12347 //------------------------- Energy
12348
12349 //----------------------------------------------------------------
12350 float GetEnergy()
12351 {
12352 float energy = 0;
12353 if (HasEnergyManager())
12354 {
12355 energy = GetCompEM().GetEnergy();
12356 }
12357 return energy;
12358 }
12359
12360
12361 override void OnEnergyConsumed()
12362 {
12363 super.OnEnergyConsumed();
12364
12366 }
12367
12368 override void OnEnergyAdded()
12369 {
12370 super.OnEnergyAdded();
12371
12373 }
12374
12375 // Converts energy (from Energy Manager) to quantity, if enabled.
12377 {
12378 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12379 {
12380 if (HasQuantity())
12381 {
12382 float energy_0to1 = GetCompEM().GetEnergy0To1();
12383 SetQuantityNormalized(energy_0to1);
12384 }
12385 }
12386 }
12387
12388 //----------------------------------------------------------------
12389 float GetHeatIsolationInit()
12390 {
12391 return ConfigGetFloat("heatIsolation");
12392 }
12393
12394 float GetHeatIsolation()
12395 {
12396 return m_HeatIsolation;
12397 }
12398
12399 float GetDryingIncrement(string pIncrementName)
12400 {
12401 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12402 if (g_Game.ConfigIsExisting(paramPath))
12403 return g_Game.ConfigGetFloat(paramPath);
12404
12405 return 0.0;
12406 }
12407
12408 float GetSoakingIncrement(string pIncrementName)
12409 {
12410 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12411 if (g_Game.ConfigIsExisting(paramPath))
12412 return g_Game.ConfigGetFloat(paramPath);
12413
12414 return 0.0;
12415 }
12416 //----------------------------------------------------------------
12417 override void SetWet(float value, bool allow_client = false)
12418 {
12419 if (!IsServerCheck(allow_client))
12420 return;
12421
12422 float min = GetWetMin();
12423 float max = GetWetMax();
12424
12425 float previousValue = m_VarWet;
12426
12427 m_VarWet = Math.Clamp(value, min, max);
12428
12429 if (previousValue != m_VarWet)
12430 {
12431 SetVariableMask(VARIABLE_WET);
12432 OnWetChanged(m_VarWet, previousValue);
12433 }
12434 }
12435 //----------------------------------------------------------------
12436 override void AddWet(float value)
12437 {
12438 SetWet(GetWet() + value);
12439 }
12440 //----------------------------------------------------------------
12441 override void SetWetMax()
12442 {
12444 }
12445 //----------------------------------------------------------------
12446 override float GetWet()
12447 {
12448 return m_VarWet;
12449 }
12450 //----------------------------------------------------------------
12451 override float GetWetMax()
12452 {
12453 return m_VarWetMax;
12454 }
12455 //----------------------------------------------------------------
12456 override float GetWetMin()
12457 {
12458 return m_VarWetMin;
12459 }
12460 //----------------------------------------------------------------
12461 override float GetWetInit()
12462 {
12463 return m_VarWetInit;
12464 }
12465 //----------------------------------------------------------------
12466 override void OnWetChanged(float newVal, float oldVal)
12467 {
12468 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12469 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12470 if (newLevel != oldLevel)
12471 {
12472 OnWetLevelChanged(newLevel,oldLevel);
12473 }
12474 }
12475
12476 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12477 {
12478 SetWeightDirty();
12479 }
12480
12481 override EWetnessLevel GetWetLevel()
12482 {
12483 return GetWetLevelInternal(m_VarWet);
12484 }
12485
12486 //----------------------------------------------------------------
12487
12488 override void SetStoreLoad(bool value)
12489 {
12490 m_IsStoreLoad = value;
12491 }
12492
12493 override bool IsStoreLoad()
12494 {
12495 return m_IsStoreLoad;
12496 }
12497
12498 override void SetStoreLoadedQuantity(float value)
12499 {
12500 m_StoreLoadedQuantity = value;
12501 }
12502
12503 override float GetStoreLoadedQuantity()
12504 {
12505 return m_StoreLoadedQuantity;
12506 }
12507
12508 //----------------------------------------------------------------
12509
12510 float GetItemModelLength()
12511 {
12512 if (ConfigIsExisting("itemModelLength"))
12513 {
12514 return ConfigGetFloat("itemModelLength");
12515 }
12516 return 0;
12517 }
12518
12519 float GetItemAttachOffset()
12520 {
12521 if (ConfigIsExisting("itemAttachOffset"))
12522 {
12523 return ConfigGetFloat("itemAttachOffset");
12524 }
12525 return 0;
12526 }
12527
12528 override void SetCleanness(int value, bool allow_client = false)
12529 {
12530 if (!IsServerCheck(allow_client))
12531 return;
12532
12533 int previousValue = m_Cleanness;
12534
12535 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12536
12537 if (previousValue != m_Cleanness)
12538 SetVariableMask(VARIABLE_CLEANNESS);
12539 }
12540
12541 override int GetCleanness()
12542 {
12543 return m_Cleanness;
12544 }
12545
12547 {
12548 return true;
12549 }
12550
12551 //----------------------------------------------------------------
12552 // ATTACHMENT LOCKING
12553 // Getters relevant to generic ActionLockAttachment
12554 int GetLockType()
12555 {
12556 return m_LockType;
12557 }
12558
12559 string GetLockSoundSet()
12560 {
12561 return m_LockSoundSet;
12562 }
12563
12564 //----------------------------------------------------------------
12565 //------------------------- Color
12566 // sets items color variable given color components
12567 override void SetColor(int r, int g, int b, int a)
12568 {
12573 SetVariableMask(VARIABLE_COLOR);
12574 }
12576 override void GetColor(out int r,out int g,out int b,out int a)
12577 {
12582 }
12583
12584 bool IsColorSet()
12585 {
12586 return IsVariableSet(VARIABLE_COLOR);
12587 }
12588
12590 string GetColorString()
12591 {
12592 int r,g,b,a;
12593 GetColor(r,g,b,a);
12594 r = r/255;
12595 g = g/255;
12596 b = b/255;
12597 a = a/255;
12598 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12599 }
12600 //----------------------------------------------------------------
12601 //------------------------- LiquidType
12602
12603 override void SetLiquidType(int value, bool allow_client = false)
12604 {
12605 if (!IsServerCheck(allow_client))
12606 return;
12607
12608 int old = m_VarLiquidType;
12609 m_VarLiquidType = value;
12610 OnLiquidTypeChanged(old,value);
12611 SetVariableMask(VARIABLE_LIQUIDTYPE);
12612 }
12613
12614 int GetLiquidTypeInit()
12615 {
12616 return ConfigGetInt("varLiquidTypeInit");
12617 }
12618
12619 override int GetLiquidType()
12620 {
12621 return m_VarLiquidType;
12622 }
12623
12624 protected void OnLiquidTypeChanged(int oldType, int newType)
12625 {
12626 if (newType == LIQUID_NONE && GetIsFrozen())
12627 SetFrozen(false);
12628 }
12629
12631 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12632 {
12633 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12634 }
12635
12636 // -------------------------------------------------------------------------
12638 void OnInventoryEnter(Man player)
12639 {
12640 PlayerBase nplayer;
12641 if (PlayerBase.CastTo(nplayer, player))
12642 {
12643 m_CanPlayImpactSound = true;
12644 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12645 }
12646 }
12647
12648 // -------------------------------------------------------------------------
12650 void OnInventoryExit(Man player)
12651 {
12652 PlayerBase nplayer;
12653 if (PlayerBase.CastTo(nplayer,player))
12654 {
12655 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12656 }
12657
12658 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12659
12660 if (HasEnergyManager())
12661 {
12662 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12663 }
12664 }
12665
12666 // ADVANCED PLACEMENT EVENTS
12667 override void OnPlacementStarted(Man player)
12668 {
12669 super.OnPlacementStarted(player);
12670
12671 SetTakeable(false);
12672 }
12673
12674 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12675 {
12676 if (m_AdminLog)
12677 {
12678 m_AdminLog.OnPlacementComplete(player, this);
12679 }
12680
12681 super.OnPlacementComplete(player, position, orientation);
12682 }
12683
12684 //-----------------------------
12685 // AGENT SYSTEM
12686 //-----------------------------
12687 //--------------------------------------------------------------------------
12688 bool ContainsAgent(int agent_id)
12689 {
12690 if (agent_id & m_AttachedAgents)
12691 {
12692 return true;
12693 }
12694 else
12695 {
12696 return false;
12697 }
12698 }
12699
12700 //--------------------------------------------------------------------------
12701 override void RemoveAgent(int agent_id)
12702 {
12703 if (ContainsAgent(agent_id))
12704 {
12705 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12706 }
12707 }
12708
12709 //--------------------------------------------------------------------------
12710 override void RemoveAllAgents()
12711 {
12712 m_AttachedAgents = 0;
12713 }
12714 //--------------------------------------------------------------------------
12715 override void RemoveAllAgentsExcept(int agent_to_keep)
12716 {
12717 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12718 }
12719 // -------------------------------------------------------------------------
12720 override void InsertAgent(int agent, float count = 1)
12721 {
12722 if (count < 1)
12723 return;
12724 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12726 }
12727
12729 void TransferAgents(int agents)
12730 {
12732 }
12733
12734 // -------------------------------------------------------------------------
12735 override int GetAgents()
12736 {
12737 return m_AttachedAgents;
12738 }
12739 //----------------------------------------------------------------------
12740
12741 /*int GetContaminationType()
12742 {
12743 int contamination_type;
12744
12745 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12746 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12747 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12748 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12749
12750 Edible_Base edible = Edible_Base.Cast(this);
12751 int agents = GetAgents();
12752 if (edible)
12753 {
12754 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12755 if (profile)
12756 {
12757 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12758 }
12759 }
12760 if (agents & CONTAMINATED_MASK)
12761 {
12762 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12763 }
12764 if (agents & POISONED_MASK)
12765 {
12766 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12767 }
12768 if (agents & NERVE_GAS_MASK)
12769 {
12770 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12771 }
12772 if (agents & DIRTY_MASK)
12773 {
12774 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12775 }
12776
12777 return agents;
12778 }*/
12779
12780 // -------------------------------------------------------------------------
12781 bool LoadAgents(ParamsReadContext ctx, int version)
12782 {
12783 if (!ctx.Read(m_AttachedAgents))
12784 return false;
12785 return true;
12786 }
12787 // -------------------------------------------------------------------------
12789 {
12790
12792 }
12793 // -------------------------------------------------------------------------
12794
12796 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12797 {
12798 super.CheckForRoofLimited(timeTresholdMS);
12799
12800 float time = g_Game.GetTime();
12801 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12802 {
12803 m_PreviousRoofTestTime = time;
12804 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12805 }
12806 }
12807
12808 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12809 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12810 {
12811 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12812 {
12813 return 0;
12814 }
12815
12816 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12817 {
12818 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12819 if (filter)
12820 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12821 else
12822 return 0;//otherwise return 0 when no filter attached
12823 }
12824
12825 string subclassPath, entryName;
12826
12827 switch (type)
12828 {
12829 case DEF_BIOLOGICAL:
12830 entryName = "biological";
12831 break;
12832 case DEF_CHEMICAL:
12833 entryName = "chemical";
12834 break;
12835 default:
12836 entryName = "biological";
12837 break;
12838 }
12839
12840 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12841
12842 return g_Game.ConfigGetFloat(subclassPath + entryName);
12843 }
12844
12845
12846
12848 override void EEOnCECreate()
12849 {
12850 if (!IsMagazine())
12852
12854 }
12855
12856
12857 //-------------------------
12858 // OPEN/CLOSE USER ACTIONS
12859 //-------------------------
12861 void Open();
12862 void Close();
12863 bool IsOpen()
12864 {
12865 return true;
12866 }
12867
12868 override bool CanDisplayCargo()
12869 {
12870 return IsOpen();
12871 }
12872
12873
12874 // ------------------------------------------------------------
12875 // CONDITIONS
12876 // ------------------------------------------------------------
12877 override bool CanPutInCargo(EntityAI parent)
12878 {
12879 if (parent)
12880 {
12881 if (parent.IsInherited(DayZInfected))
12882 return true;
12883
12884 if (!parent.IsRuined())
12885 return true;
12886 }
12887
12888 return true;
12889 }
12890
12891 override bool CanPutAsAttachment(EntityAI parent)
12892 {
12893 if (!super.CanPutAsAttachment(parent))
12894 {
12895 return false;
12896 }
12897
12898 if (!IsRuined() && !parent.IsRuined())
12899 {
12900 return true;
12901 }
12902
12903 return false;
12904 }
12905
12906 override bool CanReceiveItemIntoCargo(EntityAI item)
12907 {
12908 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12909 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12910 // return false;
12911
12912 return super.CanReceiveItemIntoCargo(item);
12913 }
12914
12915 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12916 {
12917 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12918 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12919 // return false;
12920
12921 GameInventory attachmentInv = attachment.GetInventory();
12922 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12923 {
12924 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12925 return false;
12926 }
12927
12928 InventoryLocation loc = new InventoryLocation();
12929 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12930 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12931 return false;
12932
12933 return super.CanReceiveAttachment(attachment, slotId);
12934 }
12935
12936 override bool CanReleaseAttachment(EntityAI attachment)
12937 {
12938 if (!super.CanReleaseAttachment(attachment))
12939 return false;
12940
12941 return GetInventory().AreChildrenAccessible();
12942 }
12943
12944 /*override bool CanLoadAttachment(EntityAI attachment)
12945 {
12946 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12947 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12948 // return false;
12949
12950 GameInventory attachmentInv = attachment.GetInventory();
12951 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12952 {
12953 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12954 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12955
12956 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12957 return false;
12958 }
12959
12960 return super.CanLoadAttachment(attachment);
12961 }*/
12962
12963 // Plays muzzle flash particle effects
12964 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12965 {
12966 int id = muzzle_owner.GetMuzzleID();
12967 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12968
12969 if (WPOF_array)
12970 {
12971 for (int i = 0; i < WPOF_array.Count(); i++)
12972 {
12973 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12974
12975 if (WPOF)
12976 {
12977 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12978 }
12979 }
12980 }
12981 }
12982
12983 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12984 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12985 {
12986 int id = muzzle_owner.GetMuzzleID();
12987 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12988
12989 if (WPOBE_array)
12990 {
12991 for (int i = 0; i < WPOBE_array.Count(); i++)
12992 {
12993 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12994
12995 if (WPOBE)
12996 {
12997 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12998 }
12999 }
13000 }
13001 }
13002
13003 // Plays all weapon overheating particles
13004 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13005 {
13006 int id = muzzle_owner.GetMuzzleID();
13007 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13008
13009 if (WPOOH_array)
13010 {
13011 for (int i = 0; i < WPOOH_array.Count(); i++)
13012 {
13013 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13014
13015 if (WPOOH)
13016 {
13017 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13018 }
13019 }
13020 }
13021 }
13022
13023 // Updates all weapon overheating particles
13024 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13025 {
13026 int id = muzzle_owner.GetMuzzleID();
13027 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13028
13029 if (WPOOH_array)
13030 {
13031 for (int i = 0; i < WPOOH_array.Count(); i++)
13032 {
13033 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13034
13035 if (WPOOH)
13036 {
13037 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13038 }
13039 }
13040 }
13041 }
13042
13043 // Stops overheating particles
13044 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13045 {
13046 int id = muzzle_owner.GetMuzzleID();
13047 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13048
13049 if (WPOOH_array)
13050 {
13051 for (int i = 0; i < WPOOH_array.Count(); i++)
13052 {
13053 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13054
13055 if (WPOOH)
13056 {
13057 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13058 }
13059 }
13060 }
13061 }
13062
13063 //----------------------------------------------------------------
13064 //Item Behaviour - unified approach
13065 override bool IsHeavyBehaviour()
13066 {
13067 if (m_ItemBehaviour == 0)
13068 {
13069 return true;
13070 }
13071
13072 return false;
13073 }
13074
13075 override bool IsOneHandedBehaviour()
13076 {
13077 if (m_ItemBehaviour == 1)
13078 {
13079 return true;
13080 }
13081
13082 return false;
13083 }
13084
13085 override bool IsTwoHandedBehaviour()
13086 {
13087 if (m_ItemBehaviour == 2)
13088 {
13089 return true;
13090 }
13091
13092 return false;
13093 }
13094
13095 bool IsDeployable()
13096 {
13097 return false;
13098 }
13099
13101 float GetDeployTime()
13102 {
13103 return UATimeSpent.DEFAULT_DEPLOY;
13104 }
13105
13106
13107 //----------------------------------------------------------------
13108 // Item Targeting (User Actions)
13109 override void SetTakeable(bool pState)
13110 {
13111 m_IsTakeable = pState;
13112 SetSynchDirty();
13113 }
13114
13115 override bool IsTakeable()
13116 {
13117 return m_IsTakeable;
13118 }
13119
13120 // For cases where we want to show object widget which cant be taken to hands
13122 {
13123 return false;
13124 }
13125
13127 protected void PreLoadSoundAttachmentType()
13128 {
13129 string att_type = "None";
13130
13131 if (ConfigIsExisting("soundAttType"))
13132 {
13133 att_type = ConfigGetString("soundAttType");
13134 }
13135
13136 m_SoundAttType = att_type;
13137 }
13138
13139 override string GetAttachmentSoundType()
13140 {
13141 return m_SoundAttType;
13142 }
13143
13144 //----------------------------------------------------------------
13145 //SOUNDS - ItemSoundHandler
13146 //----------------------------------------------------------------
13147
13148 string GetPlaceSoundset(); // played when deploy starts
13149 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13150 string GetDeploySoundset(); // played when deploy sucessfully finishes
13151 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13152 string GetFoldSoundset(); // played when fold sucessfully finishes
13153
13155 {
13156 if (!m_ItemSoundHandler)
13158
13159 return m_ItemSoundHandler;
13160 }
13161
13162 // override to initialize sounds
13163 protected void InitItemSounds()
13164 {
13165 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13166 return;
13167
13169
13170 if (GetPlaceSoundset() != string.Empty)
13171 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13172
13173 if (GetDeploySoundset() != string.Empty)
13174 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13175
13176 SoundParameters params = new SoundParameters();
13177 params.m_Loop = true;
13178 if (GetLoopDeploySoundset() != string.Empty)
13179 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13180 }
13181
13182 // Start sound using ItemSoundHandler
13183 void StartItemSoundServer(int id, int slotId)
13184 {
13185 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13186 {
13187 m_SoundSyncSlotID = slotId;
13188 m_SoundSyncPlay = id;
13189
13190 SetSynchDirty();
13191
13192 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13193 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13194 }
13195 }
13196
13197 void StartItemSoundServer(int id)
13198 {
13199 StartItemSoundServer(id, InventorySlots.INVALID);
13200 }
13201
13202 // Stop sound using ItemSoundHandler
13203 void StopItemSoundServer(int id)
13204 {
13205 if (!g_Game.IsServer())
13206 return;
13207
13208 m_SoundSyncStop = id;
13209 SetSynchDirty();
13210
13211 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13212 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13213 }
13214
13215 protected void ClearStartItemSoundServer()
13216 {
13217 m_SoundSyncPlay = 0;
13218 m_SoundSyncSlotID = InventorySlots.INVALID;
13219 }
13220
13221 protected void ClearStopItemSoundServer()
13222 {
13223 m_SoundSyncStop = 0;
13224 }
13225
13226 void OnApply(PlayerBase player);
13227
13229 {
13230 return 1.0;
13231 };
13232 //returns applicable selection
13233 array<string> GetHeadHidingSelection()
13234 {
13236 }
13237
13239 {
13241 }
13242
13243 WrittenNoteData GetWrittenNoteData() {};
13244
13246 {
13247 SetDynamicPhysicsLifeTime(0.01);
13248 m_ItemBeingDroppedPhys = false;
13249 }
13250
13252 {
13253 array<string> zone_names = new array<string>;
13254 GetDamageZones(zone_names);
13255 for (int i = 0; i < zone_names.Count(); i++)
13256 {
13257 SetHealthMax(zone_names.Get(i),"Health");
13258 }
13259 SetHealthMax("","Health");
13260 }
13261
13263 void SetZoneDamageCEInit()
13264 {
13265 float global_health = GetHealth01("","Health");
13266 array<string> zones = new array<string>;
13267 GetDamageZones(zones);
13268 //set damage of all zones to match global health level
13269 for (int i = 0; i < zones.Count(); i++)
13270 {
13271 SetHealth01(zones.Get(i),"Health",global_health);
13272 }
13273 }
13274
13276 bool IsCoverFaceForShave(string slot_name)
13277 {
13278 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13279 }
13280
13281 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13282 {
13283 if (!hasRootAsPlayer)
13284 {
13285 if (refParentIB)
13286 {
13287 // parent is wet
13288 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13289 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13290 // parent has liquid inside
13291 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13292 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13293 // drying
13294 else if (m_VarWet > m_VarWetMin)
13295 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13296 }
13297 else
13298 {
13299 // drying on ground or inside non-itembase (car, ...)
13300 if (m_VarWet > m_VarWetMin)
13301 AddWet(-1 * delta * GetDryingIncrement("ground"));
13302 }
13303 }
13304 }
13305
13306 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13307 {
13309 {
13310 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13311 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13312 {
13313 float heatPermCoef = 1.0;
13314 EntityAI ent = this;
13315 while (ent)
13316 {
13317 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13318 ent = ent.GetHierarchyParent();
13319 }
13320
13321 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13322 }
13323 }
13324 }
13325
13326 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13327 {
13328 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13329 EntityAI parent = GetHierarchyParent();
13330 if (!parent)
13331 {
13332 hasParent = false;
13333 hasRootAsPlayer = false;
13334 }
13335 else
13336 {
13337 hasParent = true;
13338 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13339 refParentIB = ItemBase.Cast(parent);
13340 }
13341 }
13342
13343 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13344 {
13345 // this is stub, implemented on Edible_Base
13346 }
13347
13348 bool CanDecay()
13349 {
13350 // return true used on selected food clases so they can decay
13351 return false;
13352 }
13353
13354 protected bool CanProcessDecay()
13355 {
13356 // this is stub, implemented on Edible_Base class
13357 // used to determine whether it is still necessary for the food to decay
13358 return false;
13359 }
13360
13361 protected bool CanHaveWetness()
13362 {
13363 // return true used on selected items that have a wetness effect
13364 return false;
13365 }
13366
13368 bool CanBeConsumed(ConsumeConditionData data = null)
13369 {
13370 return !GetIsFrozen() && IsOpen();
13371 }
13372
13373 override void ProcessVariables()
13374 {
13375 bool hasParent = false, hasRootAsPlayer = false;
13376 ItemBase refParentIB;
13377
13378 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13379 bool foodDecay = g_Game.IsFoodDecayEnabled();
13380
13381 if (wwtu || foodDecay)
13382 {
13383 bool processWetness = wwtu && CanHaveWetness();
13384 bool processTemperature = wwtu && CanHaveTemperature();
13385 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13386
13387 if (processWetness || processTemperature || processDecay)
13388 {
13389 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13390
13391 if (processWetness)
13392 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13393
13394 if (processTemperature)
13395 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13396
13397 if (processDecay)
13398 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13399 }
13400 }
13401 }
13402
13405 {
13406 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13407 }
13408
13409 override float GetTemperatureFreezeThreshold()
13410 {
13412 return Liquid.GetFreezeThreshold(GetLiquidType());
13413
13414 return super.GetTemperatureFreezeThreshold();
13415 }
13416
13417 override float GetTemperatureThawThreshold()
13418 {
13420 return Liquid.GetThawThreshold(GetLiquidType());
13421
13422 return super.GetTemperatureThawThreshold();
13423 }
13424
13425 override float GetItemOverheatThreshold()
13426 {
13428 return Liquid.GetBoilThreshold(GetLiquidType());
13429
13430 return super.GetItemOverheatThreshold();
13431 }
13432
13433 override float GetTemperatureFreezeTime()
13434 {
13435 if (HasQuantity())
13436 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13437
13438 return super.GetTemperatureFreezeTime();
13439 }
13440
13441 override float GetTemperatureThawTime()
13442 {
13443 if (HasQuantity())
13444 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13445
13446 return super.GetTemperatureThawTime();
13447 }
13448
13450 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13452 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13453
13454 bool IsCargoException4x3(EntityAI item)
13455 {
13456 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13457 }
13458
13460 {
13461 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13462 }
13463
13465 void AddLightSourceItem(ItemBase lightsource)
13466 {
13467 m_LightSourceItem = lightsource;
13468 }
13469
13471 {
13472 m_LightSourceItem = null;
13473 }
13474
13476 {
13477 return m_LightSourceItem;
13478 }
13479
13481 array<int> GetValidFinishers()
13482 {
13483 return null;
13484 }
13485
13487 bool GetActionWidgetOverride(out typename name)
13488 {
13489 return false;
13490 }
13491
13492 bool PairWithDevice(notnull ItemBase otherDevice)
13493 {
13494 if (g_Game.IsServer())
13495 {
13496 ItemBase explosive = otherDevice;
13498 if (!trg)
13499 {
13500 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13501 explosive = this;
13502 }
13503
13504 explosive.PairRemote(trg);
13505 trg.SetControlledDevice(explosive);
13506
13507 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13508 trg.SetPersistentPairID(persistentID);
13509 explosive.SetPersistentPairID(persistentID);
13510
13511 return true;
13512 }
13513 return false;
13514 }
13515
13517 float GetBaitEffectivity()
13518 {
13519 float ret = 1.0;
13520 if (HasQuantity())
13521 ret *= GetQuantityNormalized();
13522 ret *= GetHealth01();
13523
13524 return ret;
13525 }
13526
13527 #ifdef DEVELOPER
13528 override void SetDebugItem()
13529 {
13530 super.SetDebugItem();
13531 _itemBase = this;
13532 }
13533
13534 override string GetDebugText()
13535 {
13536 string text = super.GetDebugText();
13537
13538 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13539 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13540
13541 return text;
13542 }
13543 #endif
13544
13545 bool CanBeUsedForSuicide()
13546 {
13547 return true;
13548 }
13549
13551 //DEPRECATED BELOW
13553 // Backwards compatibility
13554 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13555 {
13556 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13557 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13558 }
13559
13560 // replaced by ItemSoundHandler
13561 protected EffectSound m_SoundDeployFinish;
13562 protected EffectSound m_SoundPlace;
13563 protected EffectSound m_DeployLoopSoundEx;
13564 protected EffectSound m_SoundDeploy;
13565 bool m_IsPlaceSound;
13566 bool m_IsDeploySound;
13568
13569 string GetDeployFinishSoundset();
13570 void PlayDeploySound();
13571 void PlayDeployFinishSound();
13572 void PlayPlaceSound();
13573 void PlayDeployLoopSoundEx();
13574 void StopDeployLoopSoundEx();
13575 void SoundSynchRemoteReset();
13576 void SoundSynchRemote();
13577 bool UsesGlobalDeploy(){return false;}
13578 bool CanPlayDeployLoopSound(){return false;}
13580 bool IsPlaceSound(){return m_IsPlaceSound;}
13581 bool IsDeploySound(){return m_IsDeploySound;}
13582 void SetIsPlaceSound(bool is_place_sound);
13583 void SetIsDeploySound(bool is_deploy_sound);
13584
13585 [Obsolete("Use ItemSoundHandler instead")]
13587 void PlayAttachSound(string slot_type)
13588 {
13589 if (!g_Game.IsDedicatedServer())
13590 {
13591 if (ConfigIsExisting("attachSoundSet"))
13592 {
13593 string cfg_path = "";
13594 string soundset = "";
13595 string type_name = GetType();
13596
13597 TStringArray cfg_soundset_array = new TStringArray;
13598 TStringArray cfg_slot_array = new TStringArray;
13599 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13600 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13601
13602 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13603 {
13604 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13605 {
13606 if (cfg_slot_array[i] == slot_type)
13607 {
13608 soundset = cfg_soundset_array[i];
13609 break;
13610 }
13611 }
13612 }
13613
13614 if (soundset != "")
13615 {
13616 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13617 sound.SetAutodestroy(true);
13618 }
13619 }
13620 }
13621 }
13622
13623 void PlayDetachSound(string slot_type) {}
13624}
13625
13626EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13627{
13628 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13629 if (entity)
13630 {
13631 bool is_item = entity.IsInherited(ItemBase);
13632 if (is_item && full_quantity)
13633 {
13634 ItemBase item = ItemBase.Cast(entity);
13635 item.SetQuantity(item.GetQuantityInit());
13636 }
13637 }
13638 else
13639 {
13640 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13641 return NULL;
13642 }
13643 return entity;
13644}
13645
13646void SetupSpawnedItem(ItemBase item, float health, float quantity)
13647{
13648 if (item)
13649 {
13650 if (health > 0)
13651 item.SetHealth("", "", health);
13652
13653 if (item.CanHaveTemperature())
13654 {
13655 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13656 if (item.CanFreeze())
13657 item.SetFrozen(false);
13658 }
13659
13660 if (item.HasEnergyManager())
13661 {
13662 if (quantity >= 0)
13663 {
13664 item.GetCompEM().SetEnergy0To1(quantity);
13665 }
13666 else
13667 {
13668 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13669 }
13670 }
13671 else if (item.IsMagazine())
13672 {
13673 Magazine mag = Magazine.Cast(item);
13674 if (quantity >= 0)
13675 {
13676 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13677 }
13678 else
13679 {
13680 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13681 }
13682
13683 }
13684 else
13685 {
13686 if (quantity >= 0)
13687 {
13688 item.SetQuantityNormalized(quantity, false);
13689 }
13690 else
13691 {
13692 item.SetQuantity(Math.AbsFloat(quantity));
13693 }
13694
13695 }
13696 }
13697}
13698
13699#ifdef DEVELOPER
13700ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13701#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::WriteVarsToCTX().