| const int CALL_CATEGORY_SYSTEM = 0 |
См. определение в файле 3_Game/DayZ/tools/tools.c строка 8
Используется в Ammo_40mm_Smoke_ColorBase::Activate(), ActivateBruteForceProtection(), AnimationTimer::AnimationTimer(), AreaDamageBase::AreaDamageBase(), ItemBase::BarbedWire(), ItemBase::BatteryCharger(), BoatScript::BoatScript(), UIScriptedMenu::Cancel(), CGame::CancelLoginTimeCountdown(), Entity::CheckForDestroy(), ItemBase::CheckRainStart(), CheckUIActionServer(), BoatScript::ClearWaterEffects(), UIScriptedMenu::CloseDialog(), UIManager::CloseWindow(), ScriptConsoleEnfScriptTab::ColorRunButton(), CreateTrigger(), CGame::DayZGame(), ComponentEnergyManager::DebugUpdate(), IEntity::DecreaseHealth(), IEntity::Delete(), EntityLightSource::DeleteLightWithDelay(), Entity::DeleteOnClient(), DeleteThis(), DetermineTrackByCategory(), DynamicArea_Flare::DynamicArea_Flare(), DynamicMusicPlayer(), EEDelete(), FlammableBase::EEItemDetached(), ManBase::EEItemOutOfHands(), Ammo_40mm_Explosive::EEKilled(), Entity::EEKilled(), ItemBase::EEOnAfterLoad(), EndLoading(), Entity::EntityAI(), EOnFrame(), FireplaceBase::EOnPostSimulate(), ComponentEnergyManager::Event_OnAwake(), UIScriptedMenu::Exit(), ExplodeAmmo(), CGame::ForceOvercastReset(), GetPartDecayRate(), HandleEntityFalling(), HandleHideConstructionPart(), HandleSoundEffectsPipeCreaking(), Clothing::Headtorch_ColorBase(), IncreaseOverheating(), ConstructionManagerStatic::Init(), Init(), ManBase::Init(), UIScriptedMenu::Init(), Rebuilding::InitBaseState(), InitZoneServer(), Interact(), UIScriptedMenu::JoinTargetServer(), Land_Underground_EntranceBase::Land_Underground_EntranceBase(), UIScriptedMenu::Leave(), LegacyStopItemSoundServer(), ScriptedWidgetEventHandler::LoadVideo(), DrowningMdfr::OnActivate(), ImprovisedExplosive::OnActivatedByItem(), ClaymoreMine::OnArmed(), ScriptConsoleGeneralTab::OnClick(), UIPopupScript::OnClose(), Grenade_ChemGas::OnDamageDestroyed(), ZombieMaleBase::OnDamageDestroyed(), PluginBase::OnDestroy(), ManBase::OnDrowningEnd(), BoatScript::OnEngineStop(), CGame::OnEvent(), FireworksLauncherClientEvent::OnExplode(), OnExplode(), OnFinishProgressServer(), FireworksLauncher::OnFuseIgnitedServer(), BiosSessionService::OnGetSessionError(), DestructionEffectBase::OnHealthLevelChanged(), PluginBase::OnInit(), ComponentEnergyManager::OnIsPlugged(), BaseBuildingBase::OnItemFallRebuilding(), ItemBase::OnItemFallRebuilding(), TentBase::OnItemFallRebuilding(), CGame::OnLoginTimeEvent(), ConnectErrorScriptModuleUI::OnModalResult(), OnNextTrackSelected(), UIPopupScript::OnOpen(), Land_Underground_Panel_Lever::OnPanelUsedSynchronized(), ItemBase::OnPlacementComplete(), ScriptedWidgetEventHandler::OnPlaybackStart(), ScriptedWidgetEventHandler::OnPlaybackStop(), CGame::OnPostUpdate(), CGame::OnRespawnEvent(), CGame::OnRPC(), PluginBase::OnRPCSyncSceneObject(), OnShow(), PPERequester_SandstormEffect::OnStart(), PPERequester_SandstormEffect::OnStop(), ClaymoreMine::OnTriggeredByFall(), OnTriggeredByFall(), PluginBase::OnUIEditorOpened(), CGame::OnUpdate(), HeadGear_Base::OnWasAttached(), ItemBase::OnWorkStart(), Torch_Video::OnWorkStart(), Roadflare::OnWorkStop(), Torch_Video::OnWorkStop(), OutdoorThermometer(), PerformShowAnim(), PlantBase(), ItemBase::PlantSeed(), MissionBase::PlayerDisconnected(), PresenceNotifierNoiseEvents::PresenceNotifierNoiseEvents(), ComponentEnergyManager::RefreshDebug(), ItemBase::RegenerateNavmesh(), RegisterCooldowns(), UndergroundTriggerCarrier::RequestDelayedTriggerSpawn(), Land_Underground_EntranceBase::RequestLatentTransition(), FireworksLauncherClientEvent::RequestSecondaryExplosion(), ResetWaitingQueue(), AnimationTimer::Run(), ItemBase::RunTrappingTimer(), BiosUserManager::SelectUserEx(), ManBase::SetSurrenderState(), SoftSkillManagerDebug(), ManBase::SpawnDrowningBubbles(), PluginBase::SpawnEntityInPlayerInventory(), StartActivate(), StartBlinking(), UIScriptedMenu::StartCountdown(), StartFire(), StartItemSoundServer(), MissionBase::StartLogoutMenu(), ComponentEnergyManager::StartUpdates(), StopFire(), ComponentEnergyManager::StopUpdates(), Synchronize(), TimerBase::Timer(), Entity::TryDelete(), ItemBase::UpdateNavmesh(), ItemBase::UpdatePhysics(), ScriptedWidgetEventHandler::UpdateTotalTime(), UIScriptedMenu::~InviteMenu(), ~SoftSkillManagerDebug(), UIPopupScript::~UIPopupScriptSceneManager() и UIPopupScript::~UIPopupScriptSceneSettings().