DayZ 1.27
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◆ CALL_CATEGORY_SYSTEM

const int CALL_CATEGORY_SYSTEM = 0

См. определение в файле tools.c строка 8

Используется в Ammo_40mm_Smoke_ColorBase::Activate(), AnimationTimer::AnimationTimer(), AreaDamageBase::AreaDamageBase(), ItemBase::BarbedWire(), ItemBase::BatteryCharger(), BoatScript::BoatScript(), UIScriptedMenu::Cancel(), CGame::CancelLoginTimeCountdown(), Entity::CheckForDestroy(), ItemBase::CheckRainStart(), BoatScript::ClearWaterEffects(), UIScriptedMenu::CloseDialog(), UIManager::CloseWindow(), ScriptConsoleEnfScriptTab::ColorRunButton(), CreateTrigger(), IEntity::DecreaseHealth(), IEntity::Delete(), EntityLightSource::DeleteLightWithDelay(), Entity::DeleteOnClient(), DeleteThis(), DynamicMusicPlayer::DetermineTrackByCategory(), DynamicArea_Flare::DynamicArea_Flare(), DynamicMusicPlayer::DynamicMusicPlayer(), FlammableBase::EEItemDetached(), ManBase::EEItemOutOfHands(), Ammo_40mm_Explosive::EEKilled(), Entity::EEKilled(), EndLoading(), Entity::EntityAI(), EOnFrame(), ComponentEnergyManager::Event_OnAwake(), UIScriptedMenu::Exit(), InventoryItem::ExplodeAmmo(), HandleSoundEffectsPipeCreaking(), Clothing::Headtorch_ColorBase(), InventoryItem::IncreaseOverheating(), Init(), ManBase::Init(), UIScriptedMenu::Init(), InitZoneServer(), Interact(), Land_Underground_EntranceBase::Land_Underground_EntranceBase(), UIScriptedMenu::Leave(), ScriptedWidgetEventHandler::LoadVideo(), DrowningMdfr::OnActivate(), ImprovisedExplosive::OnActivatedByItem(), ClaymoreMine::OnArmed(), ScriptConsoleGeneralTab::OnClick(), UIPopupScript::OnClose(), Grenade_ChemGas::OnDamageDestroyed(), ZombieMaleBase::OnDamageDestroyed(), PluginBase::OnDestroy(), ManBase::OnDrowningEnd(), BoatScript::OnEngineStop(), CGame::OnEvent(), FireworksLauncherClientEvent::OnExplode(), OnExplode(), OnFinishProgressServer(), FireworksLauncher::OnFuseIgnitedServer(), BiosSessionService::OnGetSessionError(), DestructionEffectBase::OnHealthLevelChanged(), PluginBase::OnInit(), ComponentEnergyManager::OnIsPlugged(), CGame::OnLoginTimeEvent(), ConnectErrorScriptModuleUI::OnModalResult(), DynamicMusicPlayer::OnNextTrackSelected(), UIPopupScript::OnOpen(), Land_Underground_Panel_Lever::OnPanelUsedSynchronized(), ItemBase::OnPlacementComplete(), ScriptedWidgetEventHandler::OnPlaybackStart(), ScriptedWidgetEventHandler::OnPlaybackStop(), CGame::OnPostUpdate(), CGame::OnRespawnEvent(), PluginBase::OnRPCSyncSceneObject(), OnShow(), PluginBase::OnUIEditorOpened(), CGame::OnUpdate(), ItemBase::OnWorkStart(), Torch_Video::OnWorkStart(), Roadflare::OnWorkStop(), Torch_Video::OnWorkStop(), OutdoorThermometer(), PlantBase(), ItemBase::PlantSeed(), MissionBase::PlayerDisconnected(), PresenceNotifierNoiseEvents::PresenceNotifierNoiseEvents(), ComponentEnergyManager::RefreshDebug(), ItemBase::RegenerateNavmesh(), RegisterCooldowns(), UndergroundTriggerCarrierBase::RequestDelayedTriggerSpawn(), Land_Underground_EntranceBase::RequestLatentTransition(), FireworksLauncherClientEvent::RequestSecondaryExplosion(), DynamicMusicPlayer::ResetWaitingQueue(), AnimationTimer::Run(), ItemBase::RunTrappingTimer(), SoftSkillManagerDebug(), ManBase::SpawnDrowningBubbles(), PluginBase::SpawnEntityInPlayerInventory(), StartActivate(), StartFire(), InventoryItem::StartItemSoundServer(), MissionBase::StartLogoutMenu(), ComponentEnergyManager::StartUpdates(), StopFire(), InventoryItem::StopItemSoundServer(), Synchronize(), TimerBase::Timer(), Entity::TryDelete(), UIScriptedMenu::Update(), ItemBase::UpdateNavmesh(), ItemBase::UpdatePhysics(), ScriptedWidgetEventHandler::UpdateTotalTime(), ~SoftSkillManagerDebug(), UIPopupScript::~UIPopupScriptSceneManager() и UIPopupScript::~UIPopupScriptSceneSettings().