PlayerSpawnPreset slotName |
Используется в ActionLockAttachment::ActionCondition(), ActionRepairCarPart::ActionCondition(), ImprovisedExplosive::CanBeArmed(), InventoryItem::CanBeCombined(), InventoryItemSuper::CanDetachAttachment(), ImprovisedExplosive::CanDisplayAttachmentSlot(), Plastic_Explosive::CanDisplayAttachmentSlot(), ImprovisedExplosive::CanReceiveAttachment(), DayZPlayerTypeStepSoundLookupTableImpl(), GameInventory::FindAttachmentByName(), GetClosestCarWheel(), DayZPlayerTypeAttachmentSoundLookupTable::GetSoundBuilder(), GetSoundBuilder(), AttachmentCategoriesRow::Init(), CatchingContextFishingRodAction::InitItemValues(), Entity::IsExclusionFlagPresent(), IsValid(), LoadPlayerAttachmentIndexes(), ImprovisedExplosive::OnVariablesSynchronized(), ActionMountBarbedWire::ReadFromContext(), TranslateAndValidateSlot(), EntityLightSource::UpdateLightMode(), SpotLightBase::UpdateLightMode(), EntityLightSource::UpdateMode(), ItemBase::UpdatePhysics() и ItemBase::UpdateVisuals().