| PlayerSpawnPreset slotName |
Используется в ActionLockAttachment::ActionCondition(), ActionRepairCarPart::ActionCondition(), ImprovisedExplosive::CanBeArmed(), CanBeCombined(), InventoryItemSuper::CanDetachAttachment(), BaseBuildingBase::CanDisplayAttachmentSlot(), CanDisplayAttachmentSlot(), ImprovisedExplosive::CanDisplayAttachmentSlot(), Plastic_Explosive::CanDisplayAttachmentSlot(), CanReceiveAttachment(), ImprovisedExplosive::CanReceiveAttachment(), DayZPlayerTypeStepSoundLookupTableImpl(), ActionDismantlePart::DismantleCondition(), DropEssentialAttachments(), ActionAttachToConstruction::FindAndTranslateAttachmentSlot(), GameInventory::FindAttachmentByName(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), GetClosestCarWheel(), GetCodeLock(), GetCombinationLock(), GetDetachSoundSets(), DayZPlayerTypeAttachmentSoundLookupTable::GetSoundBuilder(), GetSoundBuilder(), HandleHeatComfortOverrides(), Motorbike_02_ColorBase::HandleHeatComfortOverrides(), HasConflictingDoorAttachment(), HasMaterialsEx(), AttachmentCategoriesRow::Init(), CatchingContextFishingRodAction::InitItemValues(), Entity::IsExclusionFlagPresent(), IsValid(), LoadPlayerAttachmentIndexes(), InventoryItemSoundDetach::LoadSoundEvents(), ImprovisedExplosive::OnVariablesSynchronized(), DigitalCodeLock::OnWasAttached(), DigitalCodeLock::OnWasDetached(), ActionMountBarbedWire::ReadFromContext(), AttachmentCategoriesRow::RefreshSlot(), PoweredOptic_Base::RotateGoggles(), DigitalCodeLock::SetDoorInfoFromSlot(), TranslateAndValidateSlot(), DigitalCodeLock::UnlockOnServer(), UnlockOnServer(), EntityLightSource::UpdateLightMode(), SpotLightBase::UpdateLightMode(), EntityLightSource::UpdateMode(), ItemBase::UpdatePhysics() и ItemBase::UpdateVisuals().