DayZ 1.27
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◆ RemoveAllAgentsExcept()

override void SpawnItemOnLocation::RemoveAllAgentsExcept ( int agent_to_keep)
protected

См. определение в файле ItemBase.c строка 8648

8652{
8653 override bool CanPutAsAttachment(EntityAI parent)
8654 {
8655 return true;
8656 }
8657};
8658
8659//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8660
8661class ItemBase extends InventoryItem
8662{
8666
8668
8669 static int m_DebugActionsMask;
8671 // ============================================
8672 // Variable Manipulation System
8673 // ============================================
8674 // Quantity
8675
8676 float m_VarQuantity;
8677 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8679 int m_VarQuantityMin;
8680 int m_VarQuantityMax;
8681 int m_Count;
8682 float m_VarStackMax;
8683 float m_StoreLoadedQuantity = float.LOWEST;
8684 // Wet
8685 float m_VarWet;
8686 float m_VarWetPrev;//for client to know wetness changed during synchronization
8687 float m_VarWetInit;
8688 float m_VarWetMin;
8689 float m_VarWetMax;
8690 // Cleanness
8691 int m_Cleanness;
8692 int m_CleannessInit;
8693 int m_CleannessMin;
8694 int m_CleannessMax;
8695 // impact sounds
8697 bool m_CanPlayImpactSound = true;
8698 float m_ImpactSpeed;
8700 //
8701 float m_HeatIsolation;
8702 float m_ItemModelLength;
8703 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8705 int m_VarLiquidType;
8706 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8707 int m_QuickBarBonus;
8708 bool m_IsBeingPlaced;
8709 bool m_IsHologram;
8710 bool m_IsTakeable;
8711 bool m_ThrowItemOnDrop;
8714 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8715 bool can_this_be_combined; //Check if item can be combined
8716 bool m_CanThisBeSplit; //Check if item can be split
8717 bool m_IsStoreLoad = false;
8718 bool m_CanShowQuantity;
8719 bool m_HasQuantityBar;
8720 protected bool m_CanBeDigged;
8721 protected bool m_IsResultOfSplit
8722
8723 string m_SoundAttType;
8724 // items color variables
8729 //-------------------------------------------------------
8730
8731 // light source managing
8733
8737
8738 //==============================================
8739 // agent system
8740 private int m_AttachedAgents;
8741
8743 void TransferModifiers(PlayerBase reciever);
8744
8745
8746 // Weapons & suppressors particle effects
8751 static int m_LastRegisteredWeaponID = 0;
8752
8753 // Overheating effects
8755 float m_OverheatingShots;
8756 ref Timer m_CheckOverheating;
8757 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8758 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8759 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8760 ref array <ref OverheatingParticle> m_OverheatingParticles;
8761
8763 protected bool m_HideSelectionsBySlot;
8764
8765 // Admin Log
8766 PluginAdminLog m_AdminLog;
8767
8768 // misc
8769 ref Timer m_PhysDropTimer;
8770
8771 // Attachment Locking variables
8772 ref array<int> m_CompatibleLocks;
8773 protected int m_LockType;
8774 protected ref EffectSound m_LockingSound;
8775 protected string m_LockSoundSet;
8776
8777 // ItemSoundHandler
8778 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8779 protected int m_SoundSyncPlay; // id for sound to play
8780 protected int m_SoundSyncStop; // id for sound to stop
8782
8783 //temperature
8784 private float m_TemperaturePerQuantityWeight;
8785
8786 // -------------------------------------------------------------------------
8787 void ItemBase()
8788 {
8789 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8793
8794 if (!GetGame().IsDedicatedServer())
8795 {
8796 if (HasMuzzle())
8797 {
8799
8801 {
8803 }
8804 }
8805
8807 m_ActionsInitialize = false;
8808 }
8809
8810 m_OldLocation = null;
8811
8812 if (GetGame().IsServer())
8813 {
8814 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8815 }
8816
8817 if (ConfigIsExisting("headSelectionsToHide"))
8818 {
8820 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8821 }
8822
8823 m_HideSelectionsBySlot = false;
8824 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8825 {
8826 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8827 }
8828
8829 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8830
8831 m_IsResultOfSplit = false;
8832
8834 }
8835
8836 override void InitItemVariables()
8837 {
8838 super.InitItemVariables();
8839
8840 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8841 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8842 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8843 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8844 m_VarStackMax = ConfigGetFloat("varStackMax");
8845 m_Count = ConfigGetInt("count");
8846
8847 m_CanShowQuantity = ConfigGetBool("quantityShow");
8848 m_HasQuantityBar = ConfigGetBool("quantityBar");
8849
8850 m_CleannessInit = ConfigGetInt("varCleannessInit");
8852 m_CleannessMin = ConfigGetInt("varCleannessMin");
8853 m_CleannessMax = ConfigGetInt("varCleannessMax");
8854
8855 m_WantPlayImpactSound = false;
8856 m_ImpactSpeed = 0.0;
8857
8858 m_VarWetInit = ConfigGetFloat("varWetInit");
8860 m_VarWetMin = ConfigGetFloat("varWetMin");
8861 m_VarWetMax = ConfigGetFloat("varWetMax");
8862
8863 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8864 if (IsLiquidContainer() && GetQuantity() != 0)
8866 m_IsBeingPlaced = false;
8867 m_IsHologram = false;
8868 m_IsTakeable = true;
8869 m_CanBeMovedOverride = false;
8873 m_CanBeDigged = ConfigGetBool("canBeDigged");
8874
8875 m_CompatibleLocks = new array<int>();
8876 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8877 m_LockType = ConfigGetInt("lockType");
8878
8879 //Define if item can be split and set ability to be combined accordingly
8880 m_CanThisBeSplit = false;
8881 can_this_be_combined = false;
8882 if (ConfigIsExisting("canBeSplit"))
8883 {
8884 can_this_be_combined = ConfigGetBool("canBeSplit");
8886 }
8887
8888 m_ItemBehaviour = -1;
8889 if (ConfigIsExisting("itemBehaviour"))
8890 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8891
8892 //RegisterNetSyncVariableInt("m_VariablesMask");
8893 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8894 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8895 RegisterNetSyncVariableInt("m_VarLiquidType");
8896 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8897
8898 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8899 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8900 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8901
8902 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8903 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8904 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8905 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8906
8907 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8908 RegisterNetSyncVariableBool("m_IsTakeable");
8909 RegisterNetSyncVariableBool("m_IsHologram");
8910
8911 InitItemSounds();
8913 {
8914 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8915 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8916 }
8917
8918 m_LockSoundSet = ConfigGetString("lockSoundSet");
8919
8921 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8922 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8923
8924 }
8925
8926 override int GetQuickBarBonus()
8927 {
8928 return m_QuickBarBonus;
8929 }
8930
8931 void InitializeActions()
8932 {
8934 if (!m_InputActionMap)
8935 {
8937 m_InputActionMap = iam;
8938 SetActions();
8940 }
8941 }
8942
8943 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8944 {
8946 {
8947 m_ActionsInitialize = true;
8949 }
8950
8951 actions = m_InputActionMap.Get(action_input_type);
8952 }
8953
8954 void SetActions()
8955 {
8956 AddAction(ActionTakeItem);
8957 AddAction(ActionTakeItemToHands);
8958 AddAction(ActionWorldCraft);
8960 AddAction(ActionAttachWithSwitch);
8961 }
8962
8963 void SetActionAnimOverrides(); // Override action animation for specific item
8964
8965 void AddAction(typename actionName)
8966 {
8967 ActionBase action = ActionManagerBase.GetAction(actionName);
8968
8969 if (!action)
8970 {
8971 Debug.LogError("Action " + actionName + " dosn't exist!");
8972 return;
8973 }
8974
8975 typename ai = action.GetInputType();
8976 if (!ai)
8977 {
8978 m_ActionsInitialize = false;
8979 return;
8980 }
8981
8982 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8983 if (!action_array)
8984 {
8985 action_array = new array<ActionBase_Basic>;
8986 m_InputActionMap.Insert(ai, action_array);
8987 }
8988 if (LogManager.IsActionLogEnable())
8989 {
8990 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8991 }
8992
8993 if (action_array.Find(action) != -1)
8994 {
8995 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8996 }
8997 else
8998 {
8999 action_array.Insert(action);
9000 }
9001 }
9002
9003 void RemoveAction(typename actionName)
9004 {
9005 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9006 ActionBase action = player.GetActionManager().GetAction(actionName);
9007 typename ai = action.GetInputType();
9008 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9009
9010 if (action_array)
9011 {
9012 action_array.RemoveItem(action);
9013 }
9014 }
9015
9016 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9017 // Set -1 for params which should stay in default state
9018 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9019 {
9020 ActionOverrideData overrideData = new ActionOverrideData();
9021 overrideData.m_CommandUID = commandUID;
9022 overrideData.m_CommandUIDProne = commandUIDProne;
9023 overrideData.m_StanceMask = stanceMask;
9024
9025 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9026 if (!actionMap) // create new map of action > overidables map
9027 {
9028 actionMap = new TActionAnimOverrideMap();
9029 m_ItemActionOverrides.Insert(action, actionMap);
9030 }
9031
9032 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9033
9034 }
9035
9036 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9037
9038 ScriptedLightBase GetLight();
9039
9040 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9041 void LoadParticleConfigOnFire(int id)
9042 {
9043 if (!m_OnFireEffect)
9045
9048
9049 string config_to_search = "CfgVehicles";
9050 string muzzle_owner_config;
9051
9052 if (!m_OnFireEffect.Contains(id))
9053 {
9054 if (IsInherited(Weapon))
9055 config_to_search = "CfgWeapons";
9056
9057 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9058
9059 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9060
9061 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9062
9063 if (config_OnFire_subclass_count > 0)
9064 {
9065 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9066
9067 for (int i = 0; i < config_OnFire_subclass_count; i++)
9068 {
9069 string particle_class = "";
9070 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9071 string config_OnFire_entry = config_OnFire_class + particle_class;
9072 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9073 WPOF_array.Insert(WPOF);
9074 }
9075
9076
9077 m_OnFireEffect.Insert(id, WPOF_array);
9078 }
9079 }
9080
9081 if (!m_OnBulletCasingEjectEffect.Contains(id))
9082 {
9083 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9084 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9085
9086 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9087
9088 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9089
9090 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9091 {
9092 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9093
9094 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9095 {
9096 string particle_class2 = "";
9097 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9098 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9099 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9100 WPOBE_array.Insert(WPOBE);
9101 }
9102
9103
9104 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9105 }
9106 }
9107 }
9108
9109 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9111 {
9114
9115 if (!m_OnOverheatingEffect.Contains(id))
9116 {
9117 string config_to_search = "CfgVehicles";
9118
9119 if (IsInherited(Weapon))
9120 config_to_search = "CfgWeapons";
9121
9122 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9123 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9124
9125 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9126 {
9127
9128 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9129
9131 {
9132 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9133 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9134 Error(error);
9135 return;
9136 }
9137
9138 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9139 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9140
9141
9142
9143 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9144 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9145
9146 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9147 {
9148 string particle_class = "";
9149 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9150 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9151 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9152
9153 if (entry_type == CT_CLASS)
9154 {
9155 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9156 WPOOH_array.Insert(WPOF);
9157 }
9158 }
9159
9160
9161 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9162 }
9163 }
9164 }
9165
9166 float GetOverheatingValue()
9167 {
9168 return m_OverheatingShots;
9169 }
9170
9171 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9172 {
9173 if (m_MaxOverheatingValue > 0)
9174 {
9176
9177 if (!m_CheckOverheating)
9179
9181 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9182
9183 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9184 }
9185 }
9186
9187 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9188 {
9190 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9191
9193 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9194
9196 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9197
9199 {
9201 }
9202 }
9203
9205 {
9207 }
9208
9209 void OnOverheatingDecay()
9210 {
9211 if (m_MaxOverheatingValue > 0)
9212 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9213 else
9215
9216 if (m_OverheatingShots <= 0)
9217 {
9220 }
9221 else
9222 {
9223 if (!m_CheckOverheating)
9225
9227 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9228 }
9229
9230 CheckOverheating(this, "", this);
9231 }
9232
9233 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9234 {
9236 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9237 }
9238
9239 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9240 {
9242 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9244 }
9245
9246 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9247 {
9249 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9250 }
9251
9252 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9253 {
9255 m_OverheatingParticles = new array<ref OverheatingParticle>;
9256
9257 OverheatingParticle OP = new OverheatingParticle();
9258 OP.RegisterParticle(p);
9259 OP.SetOverheatingLimitMin(min_heat_coef);
9260 OP.SetOverheatingLimitMax(max_heat_coef);
9261 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9262
9263 m_OverheatingParticles.Insert(OP);
9264 }
9265
9266 float GetOverheatingCoef()
9267 {
9268 if (m_MaxOverheatingValue > 0)
9270
9271 return -1;
9272 }
9273
9275 {
9277 {
9278 float overheat_coef = GetOverheatingCoef();
9279 int count = m_OverheatingParticles.Count();
9280
9281 for (int i = count; i > 0; --i)
9282 {
9283 int id = i - 1;
9284 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9285 Particle p = OP.GetParticle();
9286
9287 float overheat_min = OP.GetOverheatingLimitMin();
9288 float overheat_max = OP.GetOverheatingLimitMax();
9289
9290 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9291 {
9292 if (p)
9293 {
9294 p.Stop();
9295 OP.RegisterParticle(null);
9296 }
9297 }
9298 }
9299 }
9300 }
9301
9303 {
9305 {
9306 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9307 {
9308 int id = i - 1;
9309 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9310
9311 if (OP)
9312 {
9313 Particle p = OP.GetParticle();
9314
9315 if (p)
9316 {
9317 p.Stop();
9318 }
9319
9320 delete OP;
9321 }
9322 }
9323
9324 m_OverheatingParticles.Clear();
9326 }
9327 }
9328
9330 float GetInfectionChance(int system = 0, Param param = null)
9331 {
9332 return 0.0;
9333 }
9334
9335
9336 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9337 {
9338 return 250;//default value
9339 }
9340
9341 float GetFilterDamageRatio()
9342 {
9343 return 0;
9344 }
9345
9347 bool HasMuzzle()
9348 {
9349 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9350 return true;
9351
9352 return false;
9353 }
9354
9356 int GetMuzzleID()
9357 {
9358 if (!m_WeaponTypeToID)
9360
9361 if (m_WeaponTypeToID.Contains(GetType()))
9362 {
9363 return m_WeaponTypeToID.Get(GetType());
9364 }
9365 else
9366 {
9367 // Register new weapon ID
9369 }
9370
9372 }
9373
9380 {
9381 return -1;
9382 }
9383
9384
9385
9386 // -------------------------------------------------------------------------
9387 void ~ItemBase()
9388 {
9389 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9390 {
9391 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9392 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9393
9394 if (r_index >= 0)
9395 {
9396 InventoryLocation r_il = new InventoryLocation;
9397 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9398
9399 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9400 int r_type = r_il.GetType();
9401 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9402 {
9403 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9404 }
9405 else if (r_type == InventoryLocationType.ATTACHMENT)
9406 {
9407 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9408 }
9409
9410 }
9411
9412 player.GetHumanInventory().ClearUserReservedLocation(this);
9413 }
9414
9415 if (m_LockingSound)
9416 SEffectManager.DestroyEffect(m_LockingSound);
9417 }
9418
9419
9420
9421 // -------------------------------------------------------------------------
9422 static int GetDebugActionsMask()
9423 {
9424 return ItemBase.m_DebugActionsMask;
9425 }
9426
9427 static bool HasDebugActionsMask(int mask)
9428 {
9429 return ItemBase.m_DebugActionsMask & mask;
9430 }
9431
9432 static void SetDebugActionsMask(int mask)
9433 {
9434 ItemBase.m_DebugActionsMask = mask;
9435 }
9436
9437 static void AddDebugActionsMask(int mask)
9438 {
9439 ItemBase.m_DebugActionsMask |= mask;
9440 }
9441
9442 static void RemoveDebugActionsMask(int mask)
9443 {
9444 ItemBase.m_DebugActionsMask &= ~mask;
9445 }
9446
9447 static void ToggleDebugActionsMask(int mask)
9448 {
9449 if (HasDebugActionsMask(mask))
9450 {
9452 }
9453 else
9454 {
9455 AddDebugActionsMask(mask);
9456 }
9457 }
9458
9459 // -------------------------------------------------------------------------
9460 void SetCEBasedQuantity()
9461 {
9462 if (GetEconomyProfile())
9463 {
9464 float q_max = GetEconomyProfile().GetQuantityMax();
9465 if (q_max > 0)
9466 {
9467 float q_min = GetEconomyProfile().GetQuantityMin();
9468 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9469
9470 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9471 {
9472 ComponentEnergyManager comp = GetCompEM();
9473 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9474 {
9475 comp.SetEnergy0To1(quantity_randomized);
9476 }
9477 }
9478 else if (HasQuantity())
9479 {
9480 SetQuantityNormalized(quantity_randomized, false);
9481 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9482 }
9483
9484 }
9485 }
9486 }
9487
9489 void LockToParent()
9490 {
9491 EntityAI parent = GetHierarchyParent();
9492
9493 if (parent)
9494 {
9495 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9496 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9497 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9498 }
9499 }
9500
9502 void UnlockFromParent()
9503 {
9504 EntityAI parent = GetHierarchyParent();
9505
9506 if (parent)
9507 {
9508 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9509 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9510 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9511 }
9512 }
9513
9514 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9515 {
9516 /*
9517 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9518 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9519 */
9520 ItemBase item2 = ItemBase.Cast(entity2);
9521
9522 if (GetGame().IsClient())
9523 {
9524 if (ScriptInputUserData.CanStoreInputUserData())
9525 {
9526 ScriptInputUserData ctx = new ScriptInputUserData;
9528 ctx.Write(-1);
9529 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9530 ctx.Write(i1);
9531 ctx.Write(item2);
9532 ctx.Write(use_stack_max);
9533 ctx.Write(-1);
9534 ctx.Send();
9535
9536 if (IsCombineAll(item2, use_stack_max))
9537 {
9538 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9539 }
9540 }
9541 }
9542 else if (!GetGame().IsMultiplayer())
9543 {
9544 CombineItems(item2, use_stack_max);
9545 }
9546 }
9547
9548 bool IsLiquidPresent()
9549 {
9550 return (GetLiquidType() != 0 && HasQuantity());
9551 }
9552
9553 bool IsLiquidContainer()
9554 {
9555 return m_LiquidContainerMask != 0;
9556 }
9557
9559 {
9560 return m_LiquidContainerMask;
9561 }
9562
9563 bool IsBloodContainer()
9564 {
9565 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9566 return false;
9567 }
9568
9569 bool IsNVG()
9570 {
9571 return false;
9572 }
9573
9576 bool IsExplosive()
9577 {
9578 return false;
9579 }
9580
9582 {
9583 return "";
9584 }
9585
9587
9588 bool IsLightSource()
9589 {
9590 return false;
9591 }
9592
9594 {
9595 return true;
9596 }
9597
9598 //--- ACTION CONDITIONS
9599 //direction
9600 bool IsFacingPlayer(PlayerBase player, string selection)
9601 {
9602 return true;
9603 }
9604
9605 bool IsPlayerInside(PlayerBase player, string selection)
9606 {
9607 return true;
9608 }
9609
9610 override bool CanObstruct()
9611 {
9612 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9613 return !player || !IsPlayerInside(player, "");
9614 }
9615
9616 override bool IsBeingPlaced()
9617 {
9618 return m_IsBeingPlaced;
9619 }
9620
9621 void SetIsBeingPlaced(bool is_being_placed)
9622 {
9623 m_IsBeingPlaced = is_being_placed;
9624 if (!is_being_placed)
9626 SetSynchDirty();
9627 }
9628
9629 //server-side
9630 void OnEndPlacement() {}
9631
9632 override bool IsHologram()
9633 {
9634 return m_IsHologram;
9635 }
9636
9637 bool CanBeDigged()
9638 {
9639 return m_CanBeDigged;
9640 }
9641
9643 {
9644 return 1;
9645 }
9646
9647 bool CanMakeGardenplot()
9648 {
9649 return false;
9650 }
9651
9652 void SetIsHologram(bool is_hologram)
9653 {
9654 m_IsHologram = is_hologram;
9655 SetSynchDirty();
9656 }
9657 /*
9658 protected float GetNutritionalEnergy()
9659 {
9660 Edible_Base edible = Edible_Base.Cast(this);
9661 return edible.GetFoodEnergy();
9662 }
9663
9664 protected float GetNutritionalWaterContent()
9665 {
9666 Edible_Base edible = Edible_Base.Cast(this);
9667 return edible.GetFoodWater();
9668 }
9669
9670 protected float GetNutritionalIndex()
9671 {
9672 Edible_Base edible = Edible_Base.Cast(this);
9673 return edible.GetFoodNutritionalIndex();
9674 }
9675
9676 protected float GetNutritionalFullnessIndex()
9677 {
9678 Edible_Base edible = Edible_Base.Cast(this);
9679 return edible.GetFoodTotalVolume();
9680 }
9681
9682 protected float GetNutritionalToxicity()
9683 {
9684 Edible_Base edible = Edible_Base.Cast(this);
9685 return edible.GetFoodToxicity();
9686
9687 }
9688 */
9689
9690
9691 // -------------------------------------------------------------------------
9692 override void OnMovedInsideCargo(EntityAI container)
9693 {
9694 super.OnMovedInsideCargo(container);
9695
9696 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9697 }
9698
9699 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9700 {
9701 super.EEItemLocationChanged(oldLoc,newLoc);
9702
9703 PlayerBase new_player = null;
9704 PlayerBase old_player = null;
9705
9706 if (newLoc.GetParent())
9707 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9708
9709 if (oldLoc.GetParent())
9710 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9711
9712 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9713 {
9714 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9715
9716 if (r_index >= 0)
9717 {
9718 InventoryLocation r_il = new InventoryLocation;
9719 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9720
9721 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9722 int r_type = r_il.GetType();
9723 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9724 {
9725 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9726 }
9727 else if (r_type == InventoryLocationType.ATTACHMENT)
9728 {
9729 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9730 }
9731
9732 }
9733 }
9734
9735 if (newLoc.GetType() == InventoryLocationType.HANDS)
9736 {
9737 if (new_player)
9738 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9739
9740 if (new_player == old_player)
9741 {
9742
9743 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9744 {
9745 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9746 {
9747 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9748 {
9749 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9750 }
9751 }
9752 else
9753 {
9754 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9755 }
9756 }
9757
9758 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9759 {
9760 int type = oldLoc.GetType();
9761 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9762 {
9763 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9764 }
9765 else if (type == InventoryLocationType.ATTACHMENT)
9766 {
9767 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9768 }
9769 }
9770 if (!m_OldLocation)
9771 {
9772 m_OldLocation = new InventoryLocation;
9773 }
9774 m_OldLocation.Copy(oldLoc);
9775 }
9776 else
9777 {
9778 if (m_OldLocation)
9779 {
9780 m_OldLocation.Reset();
9781 }
9782 }
9783
9785 }
9786 else
9787 {
9788 if (new_player)
9789 {
9790 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9791 if (res_index >= 0)
9792 {
9793 InventoryLocation il = new InventoryLocation;
9794 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9795 ItemBase it = ItemBase.Cast(il.GetItem());
9796 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9797 int rel_type = il.GetType();
9798 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9799 {
9800 il.GetParent().GetOnReleaseLock().Invoke(it);
9801 }
9802 else if (rel_type == InventoryLocationType.ATTACHMENT)
9803 {
9804 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9805 }
9806 //it.GetOnReleaseLock().Invoke(it);
9807 }
9808 }
9809 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9810 {
9811 //ThrowPhysically(old_player, vector.Zero);
9812 m_ThrowItemOnDrop = false;
9813 }
9814
9815 if (m_OldLocation)
9816 {
9817 m_OldLocation.Reset();
9818 }
9819 }
9820 }
9821
9822 override void EOnContact(IEntity other, Contact extra)
9823 {
9825 {
9826 int liquidType = -1;
9827 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9828 if (impactSpeed > 0.0)
9829 {
9830 m_ImpactSpeed = impactSpeed;
9831 #ifndef SERVER
9832 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9833 #else
9834 m_WantPlayImpactSound = true;
9835 SetSynchDirty();
9836 #endif
9837 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9838 }
9839 }
9840
9841 #ifdef SERVER
9842 if (GetCompEM() && GetCompEM().IsPlugged())
9843 {
9844 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9845 GetCompEM().UnplugThis();
9846 }
9847 #endif
9848 }
9849
9850 void RefreshPhysics();
9851
9852 override void OnCreatePhysics()
9853 {
9855 }
9856
9857 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9858 {
9859
9860 }
9861 // -------------------------------------------------------------------------
9862 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9863 {
9864 super.OnItemLocationChanged(old_owner, new_owner);
9865
9866 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9867 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9868
9869 if (!relatedPlayer && playerNew)
9870 relatedPlayer = playerNew;
9871
9872 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9873 {
9874 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9875 if (actionMgr)
9876 {
9877 ActionBase currentAction = actionMgr.GetRunningAction();
9878 if (currentAction)
9879 currentAction.OnItemLocationChanged(this);
9880 }
9881 }
9882
9883 Man ownerPlayerOld = null;
9884 Man ownerPlayerNew = null;
9885
9886 if (old_owner)
9887 {
9888 if (old_owner.IsMan())
9889 {
9890 ownerPlayerOld = Man.Cast(old_owner);
9891 }
9892 else
9893 {
9894 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9895 }
9896 }
9897 else
9898 {
9899 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9900 {
9901 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9902
9903 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9904 {
9905 GetCompEM().UnplugThis();
9906 }
9907 }
9908 }
9909
9910 if (new_owner)
9911 {
9912 if (new_owner.IsMan())
9913 {
9914 ownerPlayerNew = Man.Cast(new_owner);
9915 }
9916 else
9917 {
9918 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9919 }
9920 }
9921
9922 if (ownerPlayerOld != ownerPlayerNew)
9923 {
9924 if (ownerPlayerOld)
9925 {
9926 array<EntityAI> subItemsExit = new array<EntityAI>;
9927 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9928 for (int i = 0; i < subItemsExit.Count(); i++)
9929 {
9930 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9931 itemExit.OnInventoryExit(ownerPlayerOld);
9932 }
9933 }
9934
9935 if (ownerPlayerNew)
9936 {
9937 array<EntityAI> subItemsEnter = new array<EntityAI>;
9938 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9939 for (int j = 0; j < subItemsEnter.Count(); j++)
9940 {
9941 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9942 itemEnter.OnInventoryEnter(ownerPlayerNew);
9943 }
9944 }
9945 }
9946 else if (ownerPlayerNew != null)
9947 {
9948 PlayerBase nplayer;
9949 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9950 {
9951 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9952 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9953 for (int k = 0; k < subItemsUpdate.Count(); k++)
9954 {
9955 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9956 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9957 }
9958 }
9959 }
9960
9961 if (old_owner)
9962 old_owner.OnChildItemRemoved(this);
9963 if (new_owner)
9964 new_owner.OnChildItemReceived(this);
9965 }
9966
9967 // -------------------------------------------------------------------------------
9968 override void EEDelete(EntityAI parent)
9969 {
9970 super.EEDelete(parent);
9971 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9972 if (player)
9973 {
9974 OnInventoryExit(player);
9975
9976 if (player.IsAlive())
9977 {
9978 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9979 if (r_index >= 0)
9980 {
9981 InventoryLocation r_il = new InventoryLocation;
9982 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9983
9984 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9985 int r_type = r_il.GetType();
9986 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9987 {
9988 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9989 }
9990 else if (r_type == InventoryLocationType.ATTACHMENT)
9991 {
9992 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9993 }
9994
9995 }
9996
9997 player.RemoveQuickBarEntityShortcut(this);
9998 }
9999 }
10000 }
10001 // -------------------------------------------------------------------------------
10002 override void EEKilled(Object killer)
10003 {
10004 super.EEKilled(killer);
10005
10007 if (killer && killer.IsFireplace() && CanExplodeInFire())
10008 {
10009 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10010 {
10011 if (IsMagazine())
10012 {
10013 if (Magazine.Cast(this).GetAmmoCount() > 0)
10014 {
10015 ExplodeAmmo();
10016 }
10017 }
10018 else
10019 {
10020 Explode(DamageType.EXPLOSION);
10021 }
10022 }
10023 }
10024 }
10025
10026 override void OnWasAttached(EntityAI parent, int slot_id)
10027 {
10028 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10029
10030 super.OnWasAttached(parent, slot_id);
10031
10032 if (HasQuantity())
10033 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10034
10035 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10036 }
10037
10038 override void OnWasDetached(EntityAI parent, int slot_id)
10039 {
10040 super.OnWasDetached(parent, slot_id);
10041
10042 if (HasQuantity())
10043 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10044 }
10045
10046 override string ChangeIntoOnAttach(string slot)
10047 {
10048 int idx;
10049 TStringArray inventory_slots = new TStringArray;
10050 TStringArray attach_types = new TStringArray;
10051
10052 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10053 if (inventory_slots.Count() < 1) //is string
10054 {
10055 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10056 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10057 }
10058 else //is array
10059 {
10060 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10061 }
10062
10063 idx = inventory_slots.Find(slot);
10064 if (idx < 0)
10065 return "";
10066
10067 return attach_types.Get(idx);
10068 }
10069
10070 override string ChangeIntoOnDetach()
10071 {
10072 int idx = -1;
10073 string slot;
10074
10075 TStringArray inventory_slots = new TStringArray;
10076 TStringArray detach_types = new TStringArray;
10077
10078 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10079 if (inventory_slots.Count() < 1) //is string
10080 {
10081 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10082 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10083 }
10084 else //is array
10085 {
10086 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10087 if (detach_types.Count() < 1)
10088 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10089 }
10090
10091 for (int i = 0; i < inventory_slots.Count(); i++)
10092 {
10093 slot = inventory_slots.Get(i);
10094 }
10095
10096 if (slot != "")
10097 {
10098 if (detach_types.Count() == 1)
10099 idx = 0;
10100 else
10101 idx = inventory_slots.Find(slot);
10102 }
10103 if (idx < 0)
10104 return "";
10105
10106 return detach_types.Get(idx);
10107 }
10108
10109 void ExplodeAmmo()
10110 {
10111 //timer
10112 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10113
10114 //min/max time
10115 float min_time = 1;
10116 float max_time = 3;
10117 float delay = Math.RandomFloat(min_time, max_time);
10118
10119 explode_timer.Run(delay, this, "DoAmmoExplosion");
10120 }
10121
10122 void DoAmmoExplosion()
10123 {
10124 Magazine magazine = Magazine.Cast(this);
10125 int pop_sounds_count = 6;
10126 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10127
10128 //play sound
10129 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10130 string sound_name = pop_sounds[ sound_idx ];
10131 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10132
10133 //remove ammo count
10134 magazine.ServerAddAmmoCount(-1);
10135
10136 //if condition then repeat -> ExplodeAmmo
10137 float min_temp_to_explode = 100; //min temperature for item to explode
10138
10139 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10140 {
10141 ExplodeAmmo();
10142 }
10143 }
10144
10145 // -------------------------------------------------------------------------------
10146 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10147 {
10148 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10149
10150 const int CHANCE_DAMAGE_CARGO = 4;
10151 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10152 const int CHANCE_DAMAGE_NOTHING = 2;
10153
10154 if (IsClothing() || IsContainer() || IsItemTent())
10155 {
10156 float dmg = damageResult.GetDamage("","Health") * -0.5;
10157 int chances;
10158 int rnd;
10159
10160 if (GetInventory().GetCargo())
10161 {
10162 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10163 rnd = Math.RandomInt(0,chances);
10164
10165 if (rnd < CHANCE_DAMAGE_CARGO)
10166 {
10167 DamageItemInCargo(dmg);
10168 }
10169 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10170 {
10172 }
10173 }
10174 else
10175 {
10176 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10177 rnd = Math.RandomInt(0,chances);
10178
10179 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10180 {
10182 }
10183 }
10184 }
10185 }
10186
10187 bool DamageItemInCargo(float damage)
10188 {
10189 if (GetInventory().GetCargo())
10190 {
10191 int item_count = GetInventory().GetCargo().GetItemCount();
10192 if (item_count > 0)
10193 {
10194 int random_pick = Math.RandomInt(0, item_count);
10195 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10196 if (!item.IsExplosive())
10197 {
10198 item.AddHealth("","",damage);
10199 return true;
10200 }
10201 }
10202 }
10203 return false;
10204 }
10205
10206 bool DamageItemAttachments(float damage)
10207 {
10208 int attachment_count = GetInventory().AttachmentCount();
10209 if (attachment_count > 0)
10210 {
10211 int random_pick = Math.RandomInt(0, attachment_count);
10212 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10213 if (!attachment.IsExplosive())
10214 {
10215 attachment.AddHealth("","",damage);
10216 return true;
10217 }
10218 }
10219 return false;
10220 }
10221
10222 override bool IsSplitable()
10223 {
10224 return m_CanThisBeSplit;
10225 }
10226 //----------------
10227 override bool CanBeSplit()
10228 {
10229 if (IsSplitable() && (GetQuantity() > 1))
10230 return GetInventory().CanRemoveEntity();
10231
10232 return false;
10233 }
10234
10235 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10236 {
10237 if (!CanBeSplit())
10238 return;
10239
10240 if (GetGame().IsClient())
10241 {
10242 if (ScriptInputUserData.CanStoreInputUserData())
10243 {
10244 ScriptInputUserData ctx = new ScriptInputUserData;
10246 ctx.Write(1);
10247 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10248 ctx.Write(i1);
10249 ctx.Write(destination_entity);
10250 ctx.Write(true);
10251 ctx.Write(slot_id);
10252 ctx.Send();
10253 }
10254 }
10255 else if (!GetGame().IsMultiplayer())
10256 {
10257 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10258 }
10259 }
10260
10261 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10262 {
10263 if (!CanBeSplit())
10264 return;
10265
10266 float split_quantity_new;
10267 ref ItemBase new_item;
10268 float quantity = GetQuantity();
10269 float stack_max = GetTargetQuantityMax(slot_id);
10270 InventoryLocation loc = new InventoryLocation;
10271
10272 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10273 {
10274 if (stack_max <= GetQuantity())
10275 split_quantity_new = stack_max;
10276 else
10277 split_quantity_new = GetQuantity();
10278
10279 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10280 if (new_item)
10281 {
10282 new_item.SetResultOfSplit(true);
10283 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10284 AddQuantity(-split_quantity_new);
10285 new_item.SetQuantity(split_quantity_new);
10286 }
10287 }
10288 else if (destination_entity && slot_id == -1)
10289 {
10290 if (quantity > stack_max)
10291 split_quantity_new = stack_max;
10292 else
10293 split_quantity_new = quantity;
10294
10295 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10296 {
10297 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10298 new_item = ItemBase.Cast(o);
10299 }
10300
10301 if (new_item)
10302 {
10303 new_item.SetResultOfSplit(true);
10304 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10305 AddQuantity(-split_quantity_new);
10306 new_item.SetQuantity(split_quantity_new);
10307 }
10308 }
10309 else
10310 {
10311 if (stack_max != 0)
10312 {
10313 if (stack_max < GetQuantity())
10314 {
10315 split_quantity_new = GetQuantity() - stack_max;
10316 }
10317
10318 if (split_quantity_new == 0)
10319 {
10320 if (!GetGame().IsMultiplayer())
10321 player.PhysicalPredictiveDropItem(this);
10322 else
10323 player.ServerDropEntity(this);
10324 return;
10325 }
10326
10327 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10328
10329 if (new_item)
10330 {
10331 new_item.SetResultOfSplit(true);
10332 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10333 SetQuantity(split_quantity_new);
10334 new_item.SetQuantity(stack_max);
10335 new_item.PlaceOnSurface();
10336 }
10337 }
10338 }
10339 }
10340
10341 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10342 {
10343 if (!CanBeSplit())
10344 return;
10345
10346 float split_quantity_new;
10347 ref ItemBase new_item;
10348 float quantity = GetQuantity();
10349 float stack_max = GetTargetQuantityMax(slot_id);
10350 InventoryLocation loc = new InventoryLocation;
10351
10352 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10353 {
10354 if (stack_max <= GetQuantity())
10355 split_quantity_new = stack_max;
10356 else
10357 split_quantity_new = GetQuantity();
10358
10359 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10360 if (new_item)
10361 {
10362 new_item.SetResultOfSplit(true);
10363 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10364 AddQuantity(-split_quantity_new);
10365 new_item.SetQuantity(split_quantity_new);
10366 }
10367 }
10368 else if (destination_entity && slot_id == -1)
10369 {
10370 if (quantity > stack_max)
10371 split_quantity_new = stack_max;
10372 else
10373 split_quantity_new = quantity;
10374
10375 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10376 {
10377 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10378 new_item = ItemBase.Cast(o);
10379 }
10380
10381 if (new_item)
10382 {
10383 new_item.SetResultOfSplit(true);
10384 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10385 AddQuantity(-split_quantity_new);
10386 new_item.SetQuantity(split_quantity_new);
10387 }
10388 }
10389 else
10390 {
10391 if (stack_max != 0)
10392 {
10393 if (stack_max < GetQuantity())
10394 {
10395 split_quantity_new = GetQuantity() - stack_max;
10396 }
10397
10398 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10399
10400 if (new_item)
10401 {
10402 new_item.SetResultOfSplit(true);
10403 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10404 SetQuantity(split_quantity_new);
10405 new_item.SetQuantity(stack_max);
10406 new_item.PlaceOnSurface();
10407 }
10408 }
10409 }
10410 }
10411
10412 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10413 {
10414 if (!CanBeSplit())
10415 return;
10416
10417 if (GetGame().IsClient())
10418 {
10419 if (ScriptInputUserData.CanStoreInputUserData())
10420 {
10421 ScriptInputUserData ctx = new ScriptInputUserData;
10423 ctx.Write(4);
10424 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10425 ctx.Write(thiz);
10426 dst.WriteToContext(ctx);
10427 ctx.Send();
10428 }
10429 }
10430 else if (!GetGame().IsMultiplayer())
10431 {
10433 }
10434 }
10435
10436 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10437 {
10438 if (!CanBeSplit())
10439 return;
10440
10441 if (GetGame().IsClient())
10442 {
10443 if (ScriptInputUserData.CanStoreInputUserData())
10444 {
10445 ScriptInputUserData ctx = new ScriptInputUserData;
10447 ctx.Write(2);
10448 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10449 ctx.Write(dummy);
10450 ctx.Write(destination_entity);
10451 ctx.Write(true);
10452 ctx.Write(idx);
10453 ctx.Write(row);
10454 ctx.Write(col);
10455 ctx.Send();
10456 }
10457 }
10458 else if (!GetGame().IsMultiplayer())
10459 {
10460 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10461 }
10462 }
10463
10464 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10465 {
10467 }
10468
10469 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10470 {
10471 if (!CanBeSplit())
10472 return this;
10473
10474 float quantity = GetQuantity();
10475 float split_quantity_new;
10476 ItemBase new_item;
10477 if (dst.IsValid())
10478 {
10479 int slot_id = dst.GetSlot();
10480 float stack_max = GetTargetQuantityMax(slot_id);
10481
10482 if (quantity > stack_max)
10483 split_quantity_new = stack_max;
10484 else
10485 split_quantity_new = quantity;
10486
10487 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10488
10489 if (new_item)
10490 {
10491 new_item.SetResultOfSplit(true);
10492 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10493 AddQuantity(-split_quantity_new);
10494 new_item.SetQuantity(split_quantity_new);
10495 }
10496
10497 return new_item;
10498 }
10499
10500 return null;
10501 }
10502
10503 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10504 {
10505 if (!CanBeSplit())
10506 return;
10507
10508 float quantity = GetQuantity();
10509 float split_quantity_new;
10510 ref ItemBase new_item;
10511 if (destination_entity)
10512 {
10513 float stackable = GetTargetQuantityMax();
10514 if (quantity > stackable)
10515 split_quantity_new = stackable;
10516 else
10517 split_quantity_new = quantity;
10518
10519 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10520 if (new_item)
10521 {
10522 new_item.SetResultOfSplit(true);
10523 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10524 AddQuantity(-split_quantity_new);
10525 new_item.SetQuantity(split_quantity_new);
10526 }
10527 }
10528 }
10529
10530 void SplitIntoStackMaxHandsClient(PlayerBase player)
10531 {
10532 if (!CanBeSplit())
10533 return;
10534
10535 if (GetGame().IsClient())
10536 {
10537 if (ScriptInputUserData.CanStoreInputUserData())
10538 {
10539 ScriptInputUserData ctx = new ScriptInputUserData;
10541 ctx.Write(3);
10542 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10543 ctx.Write(i1);
10544 ItemBase destination_entity = this;
10545 ctx.Write(destination_entity);
10546 ctx.Write(true);
10547 ctx.Write(0);
10548 ctx.Send();
10549 }
10550 }
10551 else if (!GetGame().IsMultiplayer())
10552 {
10553 SplitIntoStackMaxHands(player);
10554 }
10555 }
10556
10557 void SplitIntoStackMaxHands(PlayerBase player)
10558 {
10559 if (!CanBeSplit())
10560 return;
10561
10562 float quantity = GetQuantity();
10563 float split_quantity_new;
10564 ref ItemBase new_item;
10565 if (player)
10566 {
10567 float stackable = GetTargetQuantityMax();
10568 if (quantity > stackable)
10569 split_quantity_new = stackable;
10570 else
10571 split_quantity_new = quantity;
10572
10573 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10574 new_item = ItemBase.Cast(in_hands);
10575 if (new_item)
10576 {
10577 new_item.SetResultOfSplit(true);
10578 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10579 AddQuantity(-split_quantity_new);
10580 new_item.SetQuantity(split_quantity_new);
10581 }
10582 }
10583 }
10584
10585 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10586 {
10587 if (!CanBeSplit())
10588 return;
10589
10590 float quantity = GetQuantity();
10591 float split_quantity_new = Math.Floor(quantity * 0.5);
10592
10593 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10594
10595 if (new_item)
10596 {
10597 if (new_item.GetQuantityMax() < split_quantity_new)
10598 {
10599 split_quantity_new = new_item.GetQuantityMax();
10600 }
10601
10602 new_item.SetResultOfSplit(true);
10603 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10604
10605 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10606 {
10607 AddQuantity(-1);
10608 new_item.SetQuantity(1);
10609 }
10610 else
10611 {
10612 AddQuantity(-split_quantity_new);
10613 new_item.SetQuantity(split_quantity_new);
10614 }
10615 }
10616 }
10617
10618 void SplitItem(PlayerBase player)
10619 {
10620 if (!CanBeSplit())
10621 return;
10622
10623 float quantity = GetQuantity();
10624 float split_quantity_new = Math.Floor(quantity / 2);
10625
10626 InventoryLocation invloc = new InventoryLocation;
10627 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10628
10629 ItemBase new_item;
10630 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10631
10632 if (new_item)
10633 {
10634 if (new_item.GetQuantityMax() < split_quantity_new)
10635 {
10636 split_quantity_new = new_item.GetQuantityMax();
10637 }
10638 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10639 {
10640 AddQuantity(-1);
10641 new_item.SetQuantity(1);
10642 }
10643 else
10644 {
10645 AddQuantity(-split_quantity_new);
10646 new_item.SetQuantity(split_quantity_new);
10647 }
10648 }
10649 }
10650
10652 void OnQuantityChanged(float delta)
10653 {
10654 SetWeightDirty();
10655 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10656
10657 if (parent)
10658 parent.OnAttachmentQuantityChangedEx(this, delta);
10659
10660 if (IsLiquidContainer())
10661 {
10662 if (GetQuantityNormalized() <= 0.0)
10663 {
10665 }
10666 else if (GetLiquidType() == LIQUID_NONE)
10667 {
10668 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10670 }
10671 }
10672
10673 }
10674
10677 {
10678 // insert code here
10679 }
10680
10682 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10683 {
10685 }
10686
10687 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10688 {
10689 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10690
10691 if (GetGame().IsServer())
10692 {
10693 if (newLevel == GameConstants.STATE_RUINED)
10694 {
10696 EntityAI parent = GetHierarchyParent();
10697 if (parent && parent.IsFireplace())
10698 {
10699 CargoBase cargo = GetInventory().GetCargo();
10700 if (cargo)
10701 {
10702 for (int i = 0; i < cargo.GetItemCount(); ++i)
10703 {
10704 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10705 }
10706 }
10707 }
10708 }
10709
10710 if (IsResultOfSplit())
10711 {
10712 // reset the splitting result flag, return to normal item behavior
10713 SetResultOfSplit(false);
10714 return;
10715 }
10716
10717 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10718 {
10719 SetCleanness(0);//unclean the item upon damage dealt
10720 }
10721 }
10722 }
10723
10724 // just the split? TODO: verify
10725 override void OnRightClick()
10726 {
10727 super.OnRightClick();
10728
10729 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10730 {
10731 if (GetGame().IsClient())
10732 {
10733 if (ScriptInputUserData.CanStoreInputUserData())
10734 {
10735 vector m4[4];
10736 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10737
10738 EntityAI root = GetHierarchyRoot();
10739
10740 InventoryLocation dst = new InventoryLocation;
10741 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10742 {
10743 if (root)
10744 {
10745 root.GetTransform(m4);
10746 dst.SetGround(this, m4);
10747 }
10748 else
10749 GetInventory().GetCurrentInventoryLocation(dst);
10750 }
10751 else
10752 {
10753 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10754 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10755 this shouldnt cause issues within this scope*/
10756 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10757 {
10758 if (root)
10759 {
10760 root.GetTransform(m4);
10761 dst.SetGround(this, m4);
10762 }
10763 else
10764 GetInventory().GetCurrentInventoryLocation(dst);
10765 }
10766 else
10767 {
10768 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10769 }
10770 }
10771
10772 ScriptInputUserData ctx = new ScriptInputUserData;
10774 ctx.Write(4);
10775 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10776 ctx.Write(thiz);
10777 dst.WriteToContext(ctx);
10778 ctx.Write(true); // dummy
10779 ctx.Send();
10780 }
10781 }
10782 else if (!GetGame().IsMultiplayer())
10783 {
10784 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10785 }
10786 }
10787 }
10788
10789 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10790 {
10791 //TODO: delete check zero quantity check after fix double posts hands fsm events
10792 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10793 return false;
10794
10795 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10796 return false;
10797
10798 //can_this_be_combined = ConfigGetBool("canBeSplit");
10800 return false;
10801
10802
10803 Magazine mag = Magazine.Cast(this);
10804 if (mag)
10805 {
10806 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10807 return false;
10808
10809 if (stack_max_limit)
10810 {
10811 Magazine other_mag = Magazine.Cast(other_item);
10812 if (other_item)
10813 {
10814 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10815 return false;
10816 }
10817
10818 }
10819 }
10820 else
10821 {
10822 //TODO: delete check zero quantity check after fix double posts hands fsm events
10823 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10824 return false;
10825
10826 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10827 return false;
10828 }
10829
10830 PlayerBase player = null;
10831 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10832 {
10833 if (player.GetInventory().HasAttachment(this))
10834 return false;
10835
10836 if (player.IsItemsToDelete())
10837 return false;
10838 }
10839
10840 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10841 return false;
10842
10843 int slotID;
10844 string slotName;
10845 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10846 return false;
10847
10848 return true;
10849 }
10850
10851 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10852 {
10853 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10854 }
10855
10856 bool IsResultOfSplit()
10857 {
10858 return m_IsResultOfSplit;
10859 }
10860
10861 void SetResultOfSplit(bool value)
10862 {
10863 m_IsResultOfSplit = value;
10864 }
10865
10866 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10867 {
10868 return ComputeQuantityUsedEx(other_item, use_stack_max);
10869 }
10870
10871 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10872 {
10873 float other_item_quantity = other_item.GetQuantity();
10874 float this_free_space;
10875
10876 float stack_max = GetQuantityMax();
10877
10878 this_free_space = stack_max - GetQuantity();
10879
10880 if (other_item_quantity > this_free_space)
10881 {
10882 return this_free_space;
10883 }
10884 else
10885 {
10886 return other_item_quantity;
10887 }
10888 }
10889
10890 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10891 {
10892 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10893 }
10894
10895 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10896 {
10897 if (!CanBeCombined(other_item, false))
10898 return;
10899
10900 if (!IsMagazine() && other_item)
10901 {
10902 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10903 if (quantity_used != 0)
10904 {
10905 float hp1 = GetHealth01("","");
10906 float hp2 = other_item.GetHealth01("","");
10907 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10908 hpResult = hpResult / (GetQuantity() + quantity_used);
10909
10910 hpResult *= GetMaxHealth();
10911 Math.Round(hpResult);
10912 SetHealth("", "Health", hpResult);
10913
10914 AddQuantity(quantity_used);
10915 other_item.AddQuantity(-quantity_used);
10916 }
10917 }
10918 OnCombine(other_item);
10919 }
10920
10921 void OnCombine(ItemBase other_item)
10922 {
10923 #ifdef SERVER
10924 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10925 GetHierarchyParent().IncreaseLifetimeUp();
10926 #endif
10927 };
10928
10929 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10930 {
10931 PlayerBase p = PlayerBase.Cast(player);
10932
10933 array<int> recipesIds = p.m_Recipes;
10934 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10935 if (moduleRecipesManager)
10936 {
10937 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10938 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10939 }
10940
10941 for (int i = 0;i < recipesIds.Count(); i++)
10942 {
10943 int key = recipesIds.Get(i);
10944 string recipeName = moduleRecipesManager.GetRecipeName(key);
10945 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10946 }
10947 }
10948
10949 // -------------------------------------------------------------------------
10950 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10951 {
10952 super.GetDebugActions(outputList);
10953
10954 //quantity
10955 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10956 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10957 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10958 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10959
10960 //health
10961 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10962 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10963 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10964 //temperature
10965 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10966 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10967 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10968
10969 //wet
10970 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10971 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10972
10973 //liquidtype
10974 if (IsLiquidContainer())
10975 {
10976 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10977 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10978 }
10979
10980 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10981 // watch
10982 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10983 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10984
10985 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10986 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10987 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10988 }
10989
10990 // -------------------------------------------------------------------------
10991 // -------------------------------------------------------------------------
10992 // -------------------------------------------------------------------------
10993 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10994 {
10995 super.OnAction(action_id, player, ctx);
10996 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10997 {
10998 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10999 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11000 PlayerBase p = PlayerBase.Cast(player);
11001 if (EActions.RECIPES_RANGE_START < 1000)
11002 {
11003 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11004 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11005 }
11006 }
11007 #ifndef SERVER
11008 else if (action_id == EActions.WATCH_PLAYER)
11009 {
11010 PluginDeveloper.SetDeveloperItemClientEx(player);
11011 }
11012 #endif
11013 if (GetGame().IsServer())
11014 {
11015 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11016 {
11017 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11018 OnDebugButtonPressServer(id + 1);
11019 }
11020
11021 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11022 {
11023 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11024 InsertAgent(agent_id,100);
11025 }
11026
11027 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11028 {
11029 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11030 RemoveAgent(agent_id2);
11031 }
11032
11033 else if (action_id == EActions.ADD_QUANTITY)
11034 {
11035 if (IsMagazine())
11036 {
11037 Magazine mag = Magazine.Cast(this);
11038 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11039 }
11040 else
11041 {
11042 AddQuantity(GetQuantityMax() * 0.2);
11043 }
11044
11045 if (m_EM)
11046 {
11047 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11048 }
11049 //PrintVariables();
11050 }
11051
11052 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11053 {
11054 if (IsMagazine())
11055 {
11056 Magazine mag2 = Magazine.Cast(this);
11057 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11058 }
11059 else
11060 {
11061 AddQuantity(- GetQuantityMax() * 0.2);
11062 }
11063 if (m_EM)
11064 {
11065 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11066 }
11067 //PrintVariables();
11068 }
11069
11070 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11071 {
11072 SetQuantity(0);
11073
11074 if (m_EM)
11075 {
11076 m_EM.SetEnergy(0);
11077 }
11078 }
11079
11080 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11081 {
11083
11084 if (m_EM)
11085 {
11086 m_EM.SetEnergy(m_EM.GetEnergyMax());
11087 }
11088 }
11089
11090 else if (action_id == EActions.ADD_HEALTH)
11091 {
11092 AddHealth("","",GetMaxHealth("","Health")/5);
11093 }
11094 else if (action_id == EActions.REMOVE_HEALTH)
11095 {
11096 AddHealth("","",-GetMaxHealth("","Health")/5);
11097 }
11098 else if (action_id == EActions.DESTROY_HEALTH)
11099 {
11100 SetHealth01("","",0);
11101 }
11102 else if (action_id == EActions.WATCH_ITEM)
11103 {
11105 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11106 #ifdef DEVELOPER
11107 SetDebugDeveloper_item(this);
11108 #endif
11109 }
11110
11111 else if (action_id == EActions.ADD_TEMPERATURE)
11112 {
11113 AddTemperature(20);
11114 //PrintVariables();
11115 }
11116
11117 else if (action_id == EActions.REMOVE_TEMPERATURE)
11118 {
11119 AddTemperature(-20);
11120 //PrintVariables();
11121 }
11122
11123 else if (action_id == EActions.FLIP_FROZEN)
11124 {
11125 SetFrozen(!GetIsFrozen());
11126 //PrintVariables();
11127 }
11128
11129 else if (action_id == EActions.ADD_WETNESS)
11130 {
11131 AddWet(GetWetMax()/5);
11132 //PrintVariables();
11133 }
11134
11135 else if (action_id == EActions.REMOVE_WETNESS)
11136 {
11137 AddWet(-GetWetMax()/5);
11138 //PrintVariables();
11139 }
11140
11141 else if (action_id == EActions.LIQUIDTYPE_UP)
11142 {
11143 int curr_type = GetLiquidType();
11144 SetLiquidType(curr_type * 2);
11145 //AddWet(1);
11146 //PrintVariables();
11147 }
11148
11149 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11150 {
11151 int curr_type2 = GetLiquidType();
11152 SetLiquidType(curr_type2 / 2);
11153 }
11154
11155 else if (action_id == EActions.MAKE_SPECIAL)
11156 {
11157 auto debugParams = DebugSpawnParams.WithPlayer(player);
11158 OnDebugSpawnEx(debugParams);
11159 }
11160
11161 else if (action_id == EActions.DELETE)
11162 {
11163 Delete();
11164 }
11165
11166 }
11167
11168
11169 return false;
11170 }
11171
11172 // -------------------------------------------------------------------------
11173
11174
11177 void OnActivatedByTripWire();
11178
11180 void OnActivatedByItem(notnull ItemBase item);
11181
11182 //----------------------------------------------------------------
11183 //returns true if item is able to explode when put in fire
11184 bool CanExplodeInFire()
11185 {
11186 return false;
11187 }
11188
11189 //----------------------------------------------------------------
11190 bool CanEat()
11191 {
11192 return true;
11193 }
11194
11195 //----------------------------------------------------------------
11196 override bool IsIgnoredByConstruction()
11197 {
11198 return true;
11199 }
11200
11201 //----------------------------------------------------------------
11202 //has FoodStages in config?
11203 bool HasFoodStage()
11204 {
11205 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11206 return GetGame().ConfigIsExisting(config_path);
11207 }
11208
11210 FoodStage GetFoodStage()
11211 {
11212 return null;
11213 }
11214
11215 bool CanBeCooked()
11216 {
11217 return false;
11218 }
11219
11220 bool CanBeCookedOnStick()
11221 {
11222 return false;
11223 }
11224
11226 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11228
11229 //----------------------------------------------------------------
11230 bool CanRepair(ItemBase item_repair_kit)
11231 {
11232 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11233 return module_repairing.CanRepair(this, item_repair_kit);
11234 }
11235
11236 //----------------------------------------------------------------
11237 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11238 {
11239 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11240 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11241 }
11242
11243 //----------------------------------------------------------------
11244 int GetItemSize()
11245 {
11246 /*
11247 vector v_size = this.ConfigGetVector("itemSize");
11248 int v_size_x = v_size[0];
11249 int v_size_y = v_size[1];
11250 int size = v_size_x * v_size_y;
11251 return size;
11252 */
11253
11254 return 1;
11255 }
11256
11257 //----------------------------------------------------------------
11258 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11259 bool CanBeMovedOverride()
11260 {
11261 return m_CanBeMovedOverride;
11262 }
11263
11264 //----------------------------------------------------------------
11265 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11266 void SetCanBeMovedOverride(bool setting)
11267 {
11268 m_CanBeMovedOverride = setting;
11269 }
11270
11271 //----------------------------------------------------------------
11279 void MessageToOwnerStatus(string text)
11280 {
11281 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11282
11283 if (player)
11284 {
11285 player.MessageStatus(text);
11286 }
11287 }
11288
11289 //----------------------------------------------------------------
11297 void MessageToOwnerAction(string text)
11298 {
11299 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11300
11301 if (player)
11302 {
11303 player.MessageAction(text);
11304 }
11305 }
11306
11307 //----------------------------------------------------------------
11315 void MessageToOwnerFriendly(string text)
11316 {
11317 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11318
11319 if (player)
11320 {
11321 player.MessageFriendly(text);
11322 }
11323 }
11324
11325 //----------------------------------------------------------------
11333 void MessageToOwnerImportant(string text)
11334 {
11335 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11336
11337 if (player)
11338 {
11339 player.MessageImportant(text);
11340 }
11341 }
11342
11343 override bool IsItemBase()
11344 {
11345 return true;
11346 }
11347
11348 // Checks if item is of questioned kind
11349 override bool KindOf(string tag)
11350 {
11351 bool found = false;
11352 string item_name = this.GetType();
11353 ref TStringArray item_tag_array = new TStringArray;
11354 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11355
11356 int array_size = item_tag_array.Count();
11357 for (int i = 0; i < array_size; i++)
11358 {
11359 if (item_tag_array.Get(i) == tag)
11360 {
11361 found = true;
11362 break;
11363 }
11364 }
11365 return found;
11366 }
11367
11368
11369 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11370 {
11371 //Debug.Log("OnRPC called");
11372 super.OnRPC(sender, rpc_type,ctx);
11373
11374 //Play soundset for attachment locking (ActionLockAttachment.c)
11375 switch (rpc_type)
11376 {
11377 #ifndef SERVER
11378 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11379 Param2<bool, string> p = new Param2<bool, string>(false, "");
11380
11381 if (!ctx.Read(p))
11382 return;
11383
11384 bool play = p.param1;
11385 string soundSet = p.param2;
11386
11387 if (play)
11388 {
11389 if (m_LockingSound)
11390 {
11392 {
11393 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11394 }
11395 }
11396 else
11397 {
11398 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11399 }
11400 }
11401 else
11402 {
11403 SEffectManager.DestroyEffect(m_LockingSound);
11404 }
11405
11406 break;
11407 #endif
11408
11409 }
11410
11411 if (GetWrittenNoteData())
11412 {
11413 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11414 }
11415 }
11416
11417 //-----------------------------
11418 // VARIABLE MANIPULATION SYSTEM
11419 //-----------------------------
11420 int NameToID(string name)
11421 {
11422 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11423 return plugin.GetID(name);
11424 }
11425
11426 string IDToName(int id)
11427 {
11428 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11429 return plugin.GetName(id);
11430 }
11431
11433 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11434 {
11435 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11436 //read the flags
11437 int varFlags;
11438 if (!ctx.Read(varFlags))
11439 return;
11440
11441 if (varFlags & ItemVariableFlags.FLOAT)
11442 {
11443 ReadVarsFromCTX(ctx);
11444 }
11445 }
11446
11447 override void SerializeNumericalVars(array<float> floats_out)
11448 {
11449 //some variables handled on EntityAI level already!
11450 super.SerializeNumericalVars(floats_out);
11451
11452 // the order of serialization must be the same as the order of de-serialization
11453 //--------------------------------------------
11454 if (IsVariableSet(VARIABLE_QUANTITY))
11455 {
11456 floats_out.Insert(m_VarQuantity);
11457 }
11458 //--------------------------------------------
11459 if (IsVariableSet(VARIABLE_WET))
11460 {
11461 floats_out.Insert(m_VarWet);
11462 }
11463 //--------------------------------------------
11464 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11465 {
11466 floats_out.Insert(m_VarLiquidType);
11467 }
11468 //--------------------------------------------
11469 if (IsVariableSet(VARIABLE_COLOR))
11470 {
11471 floats_out.Insert(m_ColorComponentR);
11472 floats_out.Insert(m_ColorComponentG);
11473 floats_out.Insert(m_ColorComponentB);
11474 floats_out.Insert(m_ColorComponentA);
11475 }
11476 //--------------------------------------------
11477 if (IsVariableSet(VARIABLE_CLEANNESS))
11478 {
11479 floats_out.Insert(m_Cleanness);
11480 }
11481 }
11482
11483 override void DeSerializeNumericalVars(array<float> floats)
11484 {
11485 //some variables handled on EntityAI level already!
11486 super.DeSerializeNumericalVars(floats);
11487
11488 // the order of serialization must be the same as the order of de-serialization
11489 int index = 0;
11490 int mask = Math.Round(floats.Get(index));
11491
11492 index++;
11493 //--------------------------------------------
11494 if (mask & VARIABLE_QUANTITY)
11495 {
11496 if (m_IsStoreLoad)
11497 {
11498 SetStoreLoadedQuantity(floats.Get(index));
11499 }
11500 else
11501 {
11502 float quantity = floats.Get(index);
11503 SetQuantity(quantity, true, false, false, false);
11504 }
11505 index++;
11506 }
11507 //--------------------------------------------
11508 if (mask & VARIABLE_WET)
11509 {
11510 float wet = floats.Get(index);
11511 SetWet(wet);
11512 index++;
11513 }
11514 //--------------------------------------------
11515 if (mask & VARIABLE_LIQUIDTYPE)
11516 {
11517 int liquidtype = Math.Round(floats.Get(index));
11518 SetLiquidType(liquidtype);
11519 index++;
11520 }
11521 //--------------------------------------------
11522 if (mask & VARIABLE_COLOR)
11523 {
11524 m_ColorComponentR = Math.Round(floats.Get(index));
11525 index++;
11526 m_ColorComponentG = Math.Round(floats.Get(index));
11527 index++;
11528 m_ColorComponentB = Math.Round(floats.Get(index));
11529 index++;
11530 m_ColorComponentA = Math.Round(floats.Get(index));
11531 index++;
11532 }
11533 //--------------------------------------------
11534 if (mask & VARIABLE_CLEANNESS)
11535 {
11536 int cleanness = Math.Round(floats.Get(index));
11537 SetCleanness(cleanness);
11538 index++;
11539 }
11540 }
11541
11542 override void WriteVarsToCTX(ParamsWriteContext ctx)
11543 {
11544 super.WriteVarsToCTX(ctx);
11545
11546 //--------------------------------------------
11547 if (IsVariableSet(VARIABLE_QUANTITY))
11548 {
11549 ctx.Write(GetQuantity());
11550 }
11551 //--------------------------------------------
11552 if (IsVariableSet(VARIABLE_WET))
11553 {
11554 ctx.Write(GetWet());
11555 }
11556 //--------------------------------------------
11557 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11558 {
11559 ctx.Write(GetLiquidType());
11560 }
11561 //--------------------------------------------
11562 if (IsVariableSet(VARIABLE_COLOR))
11563 {
11564 int r,g,b,a;
11565 GetColor(r,g,b,a);
11566 ctx.Write(r);
11567 ctx.Write(g);
11568 ctx.Write(b);
11569 ctx.Write(a);
11570 }
11571 //--------------------------------------------
11572 if (IsVariableSet(VARIABLE_CLEANNESS))
11573 {
11574 ctx.Write(GetCleanness());
11575 }
11576 }
11577
11578 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11579 {
11580 if (!super.ReadVarsFromCTX(ctx,version))
11581 return false;
11582
11583 int intValue;
11584 float value;
11585
11586 if (version < 140)
11587 {
11588 if (!ctx.Read(intValue))
11589 return false;
11590
11591 m_VariablesMask = intValue;
11592 }
11593
11594 if (m_VariablesMask & VARIABLE_QUANTITY)
11595 {
11596 if (!ctx.Read(value))
11597 return false;
11598
11599 if (IsStoreLoad())
11600 {
11602 }
11603 else
11604 {
11605 SetQuantity(value, true, false, false, false);
11606 }
11607 }
11608 //--------------------------------------------
11609 if (version < 140)
11610 {
11611 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11612 {
11613 if (!ctx.Read(value))
11614 return false;
11615 SetTemperatureDirect(value);
11616 }
11617 }
11618 //--------------------------------------------
11619 if (m_VariablesMask & VARIABLE_WET)
11620 {
11621 if (!ctx.Read(value))
11622 return false;
11623 SetWet(value);
11624 }
11625 //--------------------------------------------
11626 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11627 {
11628 if (!ctx.Read(intValue))
11629 return false;
11630 SetLiquidType(intValue);
11631 }
11632 //--------------------------------------------
11633 if (m_VariablesMask & VARIABLE_COLOR)
11634 {
11635 int r,g,b,a;
11636 if (!ctx.Read(r))
11637 return false;
11638 if (!ctx.Read(g))
11639 return false;
11640 if (!ctx.Read(b))
11641 return false;
11642 if (!ctx.Read(a))
11643 return false;
11644
11645 SetColor(r,g,b,a);
11646 }
11647 //--------------------------------------------
11648 if (m_VariablesMask & VARIABLE_CLEANNESS)
11649 {
11650 if (!ctx.Read(intValue))
11651 return false;
11652 SetCleanness(intValue);
11653 }
11654 //--------------------------------------------
11655 if (version >= 138 && version < 140)
11656 {
11657 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11658 {
11659 if (!ctx.Read(intValue))
11660 return false;
11661 SetFrozen(intValue);
11662 }
11663 }
11664
11665 return true;
11666 }
11667
11668 //----------------------------------------------------------------
11669 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11670 {
11671 m_IsStoreLoad = true;
11673 {
11674 m_FixDamageSystemInit = true;
11675 }
11676
11677 if (!super.OnStoreLoad(ctx, version))
11678 {
11679 m_IsStoreLoad = false;
11680 return false;
11681 }
11682
11683 if (version >= 114)
11684 {
11685 bool hasQuickBarIndexSaved;
11686
11687 if (!ctx.Read(hasQuickBarIndexSaved))
11688 {
11689 m_IsStoreLoad = false;
11690 return false;
11691 }
11692
11693 if (hasQuickBarIndexSaved)
11694 {
11695 int itmQBIndex;
11696
11697 //Load quickbar item bind
11698 if (!ctx.Read(itmQBIndex))
11699 {
11700 m_IsStoreLoad = false;
11701 return false;
11702 }
11703
11704 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11705 if (itmQBIndex != -1 && parentPlayer)
11706 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11707 }
11708 }
11709 else
11710 {
11711 // Backup of how it used to be
11712 PlayerBase player;
11713 int itemQBIndex;
11714 if (version == int.MAX)
11715 {
11716 if (!ctx.Read(itemQBIndex))
11717 {
11718 m_IsStoreLoad = false;
11719 return false;
11720 }
11721 }
11722 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11723 {
11724 //Load quickbar item bind
11725 if (!ctx.Read(itemQBIndex))
11726 {
11727 m_IsStoreLoad = false;
11728 return false;
11729 }
11730 if (itemQBIndex != -1 && player)
11731 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11732 }
11733 }
11734
11735 if (version < 140)
11736 {
11737 // variable management system
11738 if (!LoadVariables(ctx, version))
11739 {
11740 m_IsStoreLoad = false;
11741 return false;
11742 }
11743 }
11744
11745 //agent trasmission system
11746 if (!LoadAgents(ctx, version))
11747 {
11748 m_IsStoreLoad = false;
11749 return false;
11750 }
11751 if (version >= 132)
11752 {
11753 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11754 if (raib)
11755 {
11756 if (!raib.OnStoreLoad(ctx,version))
11757 {
11758 m_IsStoreLoad = false;
11759 return false;
11760 }
11761 }
11762 }
11763
11764 m_IsStoreLoad = false;
11765 return true;
11766 }
11767
11768 //----------------------------------------------------------------
11769
11770 override void OnStoreSave(ParamsWriteContext ctx)
11771 {
11772 super.OnStoreSave(ctx);
11773
11774 PlayerBase player;
11775 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11776 {
11777 ctx.Write(true); // Keep track of if we should actually read this in or not
11778 //Save quickbar item bind
11779 int itemQBIndex = -1;
11780 itemQBIndex = player.FindQuickBarEntityIndex(this);
11781 ctx.Write(itemQBIndex);
11782 }
11783 else
11784 {
11785 ctx.Write(false); // Keep track of if we should actually read this in or not
11786 }
11787
11788 SaveAgents(ctx);//agent trasmission system
11789
11790 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11791 if (raib)
11792 {
11793 raib.OnStoreSave(ctx);
11794 }
11795 }
11796 //----------------------------------------------------------------
11797
11798 override void AfterStoreLoad()
11799 {
11800 super.AfterStoreLoad();
11801
11803 {
11805 }
11806
11807 if (GetStoreLoadedQuantity() != float.LOWEST)
11808 {
11810 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11811 }
11812 }
11813
11814 override void EEOnAfterLoad()
11815 {
11816 super.EEOnAfterLoad();
11817
11819 {
11820 m_FixDamageSystemInit = false;
11821 }
11822
11825 }
11826
11827 bool CanBeDisinfected()
11828 {
11829 return false;
11830 }
11831
11832
11833 //----------------------------------------------------------------
11834 override void OnVariablesSynchronized()
11835 {
11836 if (m_Initialized)
11837 {
11838 #ifdef PLATFORM_CONSOLE
11839 //bruteforce it is
11840 if (IsSplitable())
11841 {
11842 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11843 if (menu)
11844 {
11845 menu.Refresh();
11846 }
11847 }
11848 #endif
11849 }
11850
11852 {
11853 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11854 m_WantPlayImpactSound = false;
11855 }
11856
11858 {
11859 SetWeightDirty();
11861 }
11862 if (m_VarWet != m_VarWetPrev)
11863 {
11866 }
11867
11868 if (m_SoundSyncPlay != 0)
11869 {
11870 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11871 m_SoundSyncPlay = 0;
11872 }
11873 if (m_SoundSyncStop != 0)
11874 {
11875 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11876 m_SoundSyncStop = 0;
11877 }
11878
11879 super.OnVariablesSynchronized();
11880 }
11881
11882 //------------------------- Quantity
11883 //----------------------------------------------------------------
11885 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11886 {
11887 if (!IsServerCheck(allow_client))
11888 return false;
11889
11890 if (!HasQuantity())
11891 return false;
11892
11893 float min = GetQuantityMin();
11894 float max = GetQuantityMax();
11895
11896 if (value <= (min + 0.001))
11897 value = min;
11898
11899 if (value == min)
11900 {
11901 if (destroy_config)
11902 {
11903 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11904 if (dstr)
11905 {
11906 m_VarQuantity = Math.Clamp(value, min, max);
11907 this.Delete();
11908 return true;
11909 }
11910 }
11911 else if (destroy_forced)
11912 {
11913 m_VarQuantity = Math.Clamp(value, min, max);
11914 this.Delete();
11915 return true;
11916 }
11917 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11918 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11919 }
11920
11921 float delta = m_VarQuantity;
11922 m_VarQuantity = Math.Clamp(value, min, max);
11923
11924 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11925 {
11926 delta = m_VarQuantity - delta;
11927
11928 if (delta)
11929 OnQuantityChanged(delta);
11930 }
11931
11932 SetVariableMask(VARIABLE_QUANTITY);
11933
11934 return false;
11935 }
11936
11937 //----------------------------------------------------------------
11939 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11940 {
11941 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11942 }
11943 //----------------------------------------------------------------
11944 void SetQuantityMax()
11945 {
11946 float max = GetQuantityMax();
11947 SetQuantity(max);
11948 }
11949
11950 override void SetQuantityToMinimum()
11951 {
11952 float min = GetQuantityMin();
11953 SetQuantity(min);
11954 }
11955 //----------------------------------------------------------------
11957 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11958 {
11959 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11960 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11961 SetQuantity(result, destroy_config, destroy_forced);
11962 }
11963
11964 //----------------------------------------------------------------
11966 override float GetQuantityNormalized()
11967 {
11968 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11969 }
11970
11972 {
11973 return GetQuantityNormalized();
11974 }
11975
11976 /*void SetAmmoNormalized(float value)
11977 {
11978 float value_clamped = Math.Clamp(value, 0, 1);
11979 Magazine this_mag = Magazine.Cast(this);
11980 int max_rounds = this_mag.GetAmmoMax();
11981 int result = value * max_rounds;//can the rounded if higher precision is required
11982 this_mag.SetAmmoCount(result);
11983 }*/
11984 //----------------------------------------------------------------
11985 override int GetQuantityMax()
11986 {
11987 int slot = -1;
11988 if (GetInventory())
11989 {
11990 InventoryLocation il = new InventoryLocation;
11991 GetInventory().GetCurrentInventoryLocation(il);
11992 slot = il.GetSlot();
11993 }
11994
11995 return GetTargetQuantityMax(slot);
11996 }
11997
11998 override int GetTargetQuantityMax(int attSlotID = -1)
11999 {
12000 float quantity_max = 0;
12001
12002 if (IsSplitable()) //only stackable/splitable items can check for stack size
12003 {
12004 if (attSlotID != -1)
12005 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12006
12007 if (quantity_max <= 0)
12008 quantity_max = m_VarStackMax;
12009 }
12010
12011 if (quantity_max <= 0)
12012 quantity_max = m_VarQuantityMax;
12013
12014 return quantity_max;
12015 }
12016 //----------------------------------------------------------------
12017 override int GetQuantityMin()
12018 {
12019 return m_VarQuantityMin;
12020 }
12021 //----------------------------------------------------------------
12022 int GetQuantityInit()
12023 {
12024 return m_VarQuantityInit;
12025 }
12026
12027 //----------------------------------------------------------------
12028 override bool HasQuantity()
12029 {
12030 return !(GetQuantityMax() - GetQuantityMin() == 0);
12031 }
12032
12033 override float GetQuantity()
12034 {
12035 return m_VarQuantity;
12036 }
12037
12038 bool IsFullQuantity()
12039 {
12040 return GetQuantity() >= GetQuantityMax();
12041 }
12042
12043 //Calculates weight of single item without attachments and cargo
12044 override float GetSingleInventoryItemWeightEx()
12045 {
12046 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12047 float weightEx = GetWeightEx();//overall weight of the item
12048 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12049 return weightEx - special;
12050 }
12051
12052 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12054 {
12056 }
12057
12058 override protected float GetWeightSpecialized(bool forceRecalc = false)
12059 {
12060 if (IsSplitable()) //quantity determines size of the stack
12061 {
12062 #ifdef DEVELOPER
12063 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12064 {
12065 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12066 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12067 }
12068 #endif
12069
12070 return GetQuantity() * GetConfigWeightModified();
12071 }
12072 else if (HasEnergyManager())// items with energy manager
12073 {
12074 #ifdef DEVELOPER
12075 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12076 {
12077 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12078 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12079 }
12080 #endif
12081 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12082 }
12083 else//everything else
12084 {
12085 #ifdef DEVELOPER
12086 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12087 {
12088 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12089 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12090 }
12091 #endif
12092 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12093 }
12094 }
12095
12097 int GetNumberOfItems()
12098 {
12099 int item_count = 0;
12100 ItemBase item;
12101
12102 if (GetInventory().GetCargo() != NULL)
12103 {
12104 item_count = GetInventory().GetCargo().GetItemCount();
12105 }
12106
12107 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12108 {
12109 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12110 if (item)
12111 item_count += item.GetNumberOfItems();
12112 }
12113 return item_count;
12114 }
12115
12117 float GetUnitWeight(bool include_wetness = true)
12118 {
12119 float weight = 0;
12120 float wetness = 1;
12121 if (include_wetness)
12122 wetness += GetWet();
12123 if (IsSplitable()) //quantity determines size of the stack
12124 {
12125 weight = wetness * m_ConfigWeight;
12126 }
12127 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12128 {
12129 weight = 1;
12130 }
12131 return weight;
12132 }
12133
12134 //-----------------------------------------------------------------
12135
12136 override void ClearInventory()
12137 {
12138 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12139 {
12140 GameInventory inv = GetInventory();
12141 array<EntityAI> items = new array<EntityAI>;
12142 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12143 for (int i = 0; i < items.Count(); i++)
12144 {
12145 ItemBase item = ItemBase.Cast(items.Get(i));
12146 if (item)
12147 {
12148 GetGame().ObjectDelete(item);
12149 }
12150 }
12151 }
12152 }
12153
12154 //------------------------- Energy
12155
12156 //----------------------------------------------------------------
12157 float GetEnergy()
12158 {
12159 float energy = 0;
12160 if (HasEnergyManager())
12161 {
12162 energy = GetCompEM().GetEnergy();
12163 }
12164 return energy;
12165 }
12166
12167
12168 override void OnEnergyConsumed()
12169 {
12170 super.OnEnergyConsumed();
12171
12173 }
12174
12175 override void OnEnergyAdded()
12176 {
12177 super.OnEnergyAdded();
12178
12180 }
12181
12182 // Converts energy (from Energy Manager) to quantity, if enabled.
12184 {
12185 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12186 {
12187 if (HasQuantity())
12188 {
12189 float energy_0to1 = GetCompEM().GetEnergy0To1();
12190 SetQuantityNormalized(energy_0to1);
12191 }
12192 }
12193 }
12194
12195 //----------------------------------------------------------------
12196 float GetHeatIsolationInit()
12197 {
12198 return ConfigGetFloat("heatIsolation");
12199 }
12200
12201 float GetHeatIsolation()
12202 {
12203 return m_HeatIsolation;
12204 }
12205
12206 float GetDryingIncrement(string pIncrementName)
12207 {
12208 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12209 if (GetGame().ConfigIsExisting(paramPath))
12210 return GetGame().ConfigGetFloat(paramPath);
12211
12212 return 0.0;
12213 }
12214
12215 float GetSoakingIncrement(string pIncrementName)
12216 {
12217 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12218 if (GetGame().ConfigIsExisting(paramPath))
12219 return GetGame().ConfigGetFloat(paramPath);
12220
12221 return 0.0;
12222 }
12223 //----------------------------------------------------------------
12224 override void SetWet(float value, bool allow_client = false)
12225 {
12226 if (!IsServerCheck(allow_client))
12227 return;
12228
12229 float min = GetWetMin();
12230 float max = GetWetMax();
12231
12232 float previousValue = m_VarWet;
12233
12234 m_VarWet = Math.Clamp(value, min, max);
12235
12236 if (previousValue != m_VarWet)
12237 {
12238 SetVariableMask(VARIABLE_WET);
12239 OnWetChanged(m_VarWet, previousValue);
12240 }
12241 }
12242 //----------------------------------------------------------------
12243 override void AddWet(float value)
12244 {
12245 SetWet(GetWet() + value);
12246 }
12247 //----------------------------------------------------------------
12248 override void SetWetMax()
12249 {
12251 }
12252 //----------------------------------------------------------------
12253 override float GetWet()
12254 {
12255 return m_VarWet;
12256 }
12257 //----------------------------------------------------------------
12258 override float GetWetMax()
12259 {
12260 return m_VarWetMax;
12261 }
12262 //----------------------------------------------------------------
12263 override float GetWetMin()
12264 {
12265 return m_VarWetMin;
12266 }
12267 //----------------------------------------------------------------
12268 override float GetWetInit()
12269 {
12270 return m_VarWetInit;
12271 }
12272 //----------------------------------------------------------------
12273 override void OnWetChanged(float newVal, float oldVal)
12274 {
12275 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12276 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12277 if (newLevel != oldLevel)
12278 {
12279 OnWetLevelChanged(newLevel,oldLevel);
12280 }
12281 }
12282
12283 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12284 {
12285 SetWeightDirty();
12286 }
12287
12288 override EWetnessLevel GetWetLevel()
12289 {
12290 return GetWetLevelInternal(m_VarWet);
12291 }
12292
12293 //----------------------------------------------------------------
12294
12295 override void SetStoreLoad(bool value)
12296 {
12297 m_IsStoreLoad = value;
12298 }
12299
12300 override bool IsStoreLoad()
12301 {
12302 return m_IsStoreLoad;
12303 }
12304
12305 override void SetStoreLoadedQuantity(float value)
12306 {
12307 m_StoreLoadedQuantity = value;
12308 }
12309
12310 override float GetStoreLoadedQuantity()
12311 {
12312 return m_StoreLoadedQuantity;
12313 }
12314
12315 //----------------------------------------------------------------
12316
12317 float GetItemModelLength()
12318 {
12319 if (ConfigIsExisting("itemModelLength"))
12320 {
12321 return ConfigGetFloat("itemModelLength");
12322 }
12323 return 0;
12324 }
12325
12326 float GetItemAttachOffset()
12327 {
12328 if (ConfigIsExisting("itemAttachOffset"))
12329 {
12330 return ConfigGetFloat("itemAttachOffset");
12331 }
12332 return 0;
12333 }
12334
12335 override void SetCleanness(int value, bool allow_client = false)
12336 {
12337 if (!IsServerCheck(allow_client))
12338 return;
12339
12340 int previousValue = m_Cleanness;
12341
12342 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12343
12344 if (previousValue != m_Cleanness)
12345 SetVariableMask(VARIABLE_CLEANNESS);
12346 }
12347
12348 override int GetCleanness()
12349 {
12350 return m_Cleanness;
12351 }
12352
12354 {
12355 return true;
12356 }
12357
12358 //----------------------------------------------------------------
12359 // ATTACHMENT LOCKING
12360 // Getters relevant to generic ActionLockAttachment
12361 int GetLockType()
12362 {
12363 return m_LockType;
12364 }
12365
12366 string GetLockSoundSet()
12367 {
12368 return m_LockSoundSet;
12369 }
12370
12371 //----------------------------------------------------------------
12372 //------------------------- Color
12373 // sets items color variable given color components
12374 override void SetColor(int r, int g, int b, int a)
12375 {
12380 SetVariableMask(VARIABLE_COLOR);
12381 }
12383 override void GetColor(out int r,out int g,out int b,out int a)
12384 {
12389 }
12390
12391 bool IsColorSet()
12392 {
12393 return IsVariableSet(VARIABLE_COLOR);
12394 }
12395
12397 string GetColorString()
12398 {
12399 int r,g,b,a;
12400 GetColor(r,g,b,a);
12401 r = r/255;
12402 g = g/255;
12403 b = b/255;
12404 a = a/255;
12405 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12406 }
12407 //----------------------------------------------------------------
12408 //------------------------- LiquidType
12409
12410 override void SetLiquidType(int value, bool allow_client = false)
12411 {
12412 if (!IsServerCheck(allow_client))
12413 return;
12414
12415 int old = m_VarLiquidType;
12416 m_VarLiquidType = value;
12417 OnLiquidTypeChanged(old,value);
12418 SetVariableMask(VARIABLE_LIQUIDTYPE);
12419 }
12420
12421 int GetLiquidTypeInit()
12422 {
12423 return ConfigGetInt("varLiquidTypeInit");
12424 }
12425
12426 override int GetLiquidType()
12427 {
12428 return m_VarLiquidType;
12429 }
12430
12431 protected void OnLiquidTypeChanged(int oldType, int newType)
12432 {
12433 if (newType == LIQUID_NONE && GetIsFrozen())
12434 SetFrozen(false);
12435 }
12436
12438 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12439 {
12440 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12441 }
12442
12443 // -------------------------------------------------------------------------
12445 void OnInventoryEnter(Man player)
12446 {
12447 PlayerBase nplayer;
12448 if (PlayerBase.CastTo(nplayer, player))
12449 {
12450 m_CanPlayImpactSound = true;
12451 //nplayer.OnItemInventoryEnter(this);
12452 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12453 }
12454 }
12455
12456 // -------------------------------------------------------------------------
12458 void OnInventoryExit(Man player)
12459 {
12460 PlayerBase nplayer;
12461 if (PlayerBase.CastTo(nplayer,player))
12462 {
12463 //nplayer.OnItemInventoryExit(this);
12464 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12465
12466 }
12467
12468 //if (!GetGame().IsDedicatedServer())
12469 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12470
12471
12472 if (HasEnergyManager())
12473 {
12474 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12475 }
12476 }
12477
12478 // ADVANCED PLACEMENT EVENTS
12479 override void OnPlacementStarted(Man player)
12480 {
12481 super.OnPlacementStarted(player);
12482
12483 SetTakeable(false);
12484 }
12485
12486 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12487 {
12488 if (m_AdminLog)
12489 {
12490 m_AdminLog.OnPlacementComplete(player, this);
12491 }
12492
12493 super.OnPlacementComplete(player, position, orientation);
12494 }
12495
12496 //-----------------------------
12497 // AGENT SYSTEM
12498 //-----------------------------
12499 //--------------------------------------------------------------------------
12500 bool ContainsAgent(int agent_id)
12501 {
12502 if (agent_id & m_AttachedAgents)
12503 {
12504 return true;
12505 }
12506 else
12507 {
12508 return false;
12509 }
12510 }
12511
12512 //--------------------------------------------------------------------------
12513 override void RemoveAgent(int agent_id)
12514 {
12515 if (ContainsAgent(agent_id))
12516 {
12517 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12518 }
12519 }
12520
12521 //--------------------------------------------------------------------------
12522 override void RemoveAllAgents()
12523 {
12524 m_AttachedAgents = 0;
12525 }
12526 //--------------------------------------------------------------------------
12527 override void RemoveAllAgentsExcept(int agent_to_keep)
12528 {
12529 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12530 }
12531 // -------------------------------------------------------------------------
12532 override void InsertAgent(int agent, float count = 1)
12533 {
12534 if (count < 1)
12535 return;
12536 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12538 }
12539
12541 void TransferAgents(int agents)
12542 {
12544 }
12545
12546 // -------------------------------------------------------------------------
12547 override int GetAgents()
12548 {
12549 return m_AttachedAgents;
12550 }
12551 //----------------------------------------------------------------------
12552
12553 /*int GetContaminationType()
12554 {
12555 int contamination_type;
12556
12557 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12558 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12559 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12560 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12561
12562 Edible_Base edible = Edible_Base.Cast(this);
12563 int agents = GetAgents();
12564 if (edible)
12565 {
12566 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12567 if (profile)
12568 {
12569 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12570 }
12571 }
12572 if (agents & CONTAMINATED_MASK)
12573 {
12574 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12575 }
12576 if (agents & POISONED_MASK)
12577 {
12578 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12579 }
12580 if (agents & NERVE_GAS_MASK)
12581 {
12582 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12583 }
12584 if (agents & DIRTY_MASK)
12585 {
12586 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12587 }
12588
12589 return agents;
12590 }*/
12591
12592 // -------------------------------------------------------------------------
12593 bool LoadAgents(ParamsReadContext ctx, int version)
12594 {
12595 if (!ctx.Read(m_AttachedAgents))
12596 return false;
12597 return true;
12598 }
12599 // -------------------------------------------------------------------------
12601 {
12602
12604 }
12605 // -------------------------------------------------------------------------
12606
12608 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12609 {
12610 super.CheckForRoofLimited(timeTresholdMS);
12611
12612 float time = GetGame().GetTime();
12613 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12614 {
12615 m_PreviousRoofTestTime = time;
12616 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12617 }
12618 }
12619
12620 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12621 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12622 {
12623 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12624 {
12625 return 0;
12626 }
12627
12628 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12629 {
12630 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12631 if (filter)
12632 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12633 else
12634 return 0;//otherwise return 0 when no filter attached
12635 }
12636
12637 string subclassPath, entryName;
12638
12639 switch (type)
12640 {
12641 case DEF_BIOLOGICAL:
12642 entryName = "biological";
12643 break;
12644 case DEF_CHEMICAL:
12645 entryName = "chemical";
12646 break;
12647 default:
12648 entryName = "biological";
12649 break;
12650 }
12651
12652 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12653
12654 return GetGame().ConfigGetFloat(subclassPath + entryName);
12655 }
12656
12657
12658
12660 override void EEOnCECreate()
12661 {
12662 if (!IsMagazine())
12664
12666 }
12667
12668
12669 //-------------------------
12670 // OPEN/CLOSE USER ACTIONS
12671 //-------------------------
12673 void Open();
12674 void Close();
12675 bool IsOpen()
12676 {
12677 return true;
12678 }
12679
12680 override bool CanDisplayCargo()
12681 {
12682 return IsOpen();
12683 }
12684
12685
12686 // ------------------------------------------------------------
12687 // CONDITIONS
12688 // ------------------------------------------------------------
12689 override bool CanPutInCargo(EntityAI parent)
12690 {
12691 if (parent)
12692 {
12693 if (parent.IsInherited(DayZInfected))
12694 return true;
12695
12696 if (!parent.IsRuined())
12697 return true;
12698 }
12699
12700 return true;
12701 }
12702
12703 override bool CanPutAsAttachment(EntityAI parent)
12704 {
12705 if (!super.CanPutAsAttachment(parent))
12706 {
12707 return false;
12708 }
12709
12710 if (!IsRuined() && !parent.IsRuined())
12711 {
12712 return true;
12713 }
12714
12715 return false;
12716 }
12717
12718 override bool CanReceiveItemIntoCargo(EntityAI item)
12719 {
12720 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12721 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12722 // return false;
12723
12724 return super.CanReceiveItemIntoCargo(item);
12725 }
12726
12727 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12728 {
12729 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12730 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12731 // return false;
12732
12733 GameInventory attachmentInv = attachment.GetInventory();
12734 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12735 {
12736 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12737 return false;
12738 }
12739
12740 InventoryLocation loc = new InventoryLocation();
12741 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12742 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12743 return false;
12744
12745 return super.CanReceiveAttachment(attachment, slotId);
12746 }
12747
12748 override bool CanReleaseAttachment(EntityAI attachment)
12749 {
12750 if (!super.CanReleaseAttachment(attachment))
12751 return false;
12752
12753 return GetInventory().AreChildrenAccessible();
12754 }
12755
12756 /*override bool CanLoadAttachment(EntityAI attachment)
12757 {
12758 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12759 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12760 // return false;
12761
12762 GameInventory attachmentInv = attachment.GetInventory();
12763 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12764 {
12765 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12766 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12767
12768 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12769 return false;
12770 }
12771
12772 return super.CanLoadAttachment(attachment);
12773 }*/
12774
12775 // Plays muzzle flash particle effects
12776 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12777 {
12778 int id = muzzle_owner.GetMuzzleID();
12779 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12780
12781 if (WPOF_array)
12782 {
12783 for (int i = 0; i < WPOF_array.Count(); i++)
12784 {
12785 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12786
12787 if (WPOF)
12788 {
12789 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12790 }
12791 }
12792 }
12793 }
12794
12795 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12796 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12797 {
12798 int id = muzzle_owner.GetMuzzleID();
12799 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12800
12801 if (WPOBE_array)
12802 {
12803 for (int i = 0; i < WPOBE_array.Count(); i++)
12804 {
12805 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12806
12807 if (WPOBE)
12808 {
12809 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12810 }
12811 }
12812 }
12813 }
12814
12815 // Plays all weapon overheating particles
12816 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12817 {
12818 int id = muzzle_owner.GetMuzzleID();
12819 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12820
12821 if (WPOOH_array)
12822 {
12823 for (int i = 0; i < WPOOH_array.Count(); i++)
12824 {
12825 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12826
12827 if (WPOOH)
12828 {
12829 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12830 }
12831 }
12832 }
12833 }
12834
12835 // Updates all weapon overheating particles
12836 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12837 {
12838 int id = muzzle_owner.GetMuzzleID();
12839 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12840
12841 if (WPOOH_array)
12842 {
12843 for (int i = 0; i < WPOOH_array.Count(); i++)
12844 {
12845 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12846
12847 if (WPOOH)
12848 {
12849 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12850 }
12851 }
12852 }
12853 }
12854
12855 // Stops overheating particles
12856 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12857 {
12858 int id = muzzle_owner.GetMuzzleID();
12859 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12860
12861 if (WPOOH_array)
12862 {
12863 for (int i = 0; i < WPOOH_array.Count(); i++)
12864 {
12865 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12866
12867 if (WPOOH)
12868 {
12869 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12870 }
12871 }
12872 }
12873 }
12874
12875 //----------------------------------------------------------------
12876 //Item Behaviour - unified approach
12877 override bool IsHeavyBehaviour()
12878 {
12879 if (m_ItemBehaviour == 0)
12880 {
12881 return true;
12882 }
12883
12884 return false;
12885 }
12886
12887 override bool IsOneHandedBehaviour()
12888 {
12889 if (m_ItemBehaviour == 1)
12890 {
12891 return true;
12892 }
12893
12894 return false;
12895 }
12896
12897 override bool IsTwoHandedBehaviour()
12898 {
12899 if (m_ItemBehaviour == 2)
12900 {
12901 return true;
12902 }
12903
12904 return false;
12905 }
12906
12907 bool IsDeployable()
12908 {
12909 return false;
12910 }
12911
12913 float GetDeployTime()
12914 {
12915 return UATimeSpent.DEFAULT_DEPLOY;
12916 }
12917
12918
12919 //----------------------------------------------------------------
12920 // Item Targeting (User Actions)
12921 override void SetTakeable(bool pState)
12922 {
12923 m_IsTakeable = pState;
12924 SetSynchDirty();
12925 }
12926
12927 override bool IsTakeable()
12928 {
12929 return m_IsTakeable;
12930 }
12931
12932 // For cases where we want to show object widget which cant be taken to hands
12934 {
12935 return false;
12936 }
12937
12939 protected void PreLoadSoundAttachmentType()
12940 {
12941 string att_type = "None";
12942
12943 if (ConfigIsExisting("soundAttType"))
12944 {
12945 att_type = ConfigGetString("soundAttType");
12946 }
12947
12948 m_SoundAttType = att_type;
12949 }
12950
12951 override string GetAttachmentSoundType()
12952 {
12953 return m_SoundAttType;
12954 }
12955
12956 //----------------------------------------------------------------
12957 //SOUNDS - ItemSoundHandler
12958 //----------------------------------------------------------------
12959
12960 string GetPlaceSoundset(); // played when deploy starts
12961 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12962 string GetDeploySoundset(); // played when deploy sucessfully finishes
12963
12965 {
12966 if (!m_ItemSoundHandler)
12968
12969 return m_ItemSoundHandler;
12970 }
12971
12972 // override to initialize sounds
12973 protected void InitItemSounds()
12974 {
12975 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12976 return;
12977
12979
12980 if (GetPlaceSoundset() != string.Empty)
12981 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12982
12983 if (GetDeploySoundset() != string.Empty)
12984 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12985
12986 SoundParameters params = new SoundParameters();
12987 params.m_Loop = true;
12988 if (GetLoopDeploySoundset() != string.Empty)
12989 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12990 }
12991
12992 // Start sound using ItemSoundHandler
12993 void StartItemSoundServer(int id)
12994 {
12995 if (!GetGame().IsServer())
12996 return;
12997
12998 m_SoundSyncPlay = id;
12999 SetSynchDirty();
13000
13001 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13003 }
13004
13005 // Stop sound using ItemSoundHandler
13006 void StopItemSoundServer(int id)
13007 {
13008 if (!GetGame().IsServer())
13009 return;
13010
13011 m_SoundSyncStop = id;
13012 SetSynchDirty();
13013
13014 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13016 }
13017
13018 protected void ClearStartItemSoundServer()
13019 {
13020 m_SoundSyncPlay = 0;
13021 }
13022
13023 protected void ClearStopItemSoundServer()
13024 {
13025 m_SoundSyncStop = 0;
13026 }
13027
13029 void PlayAttachSound(string slot_type)
13030 {
13031 if (!GetGame().IsDedicatedServer())
13032 {
13033 if (ConfigIsExisting("attachSoundSet"))
13034 {
13035 string cfg_path = "";
13036 string soundset = "";
13037 string type_name = GetType();
13038
13039 TStringArray cfg_soundset_array = new TStringArray;
13040 TStringArray cfg_slot_array = new TStringArray;
13041 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13042 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13043
13044 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13045 {
13046 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13047 {
13048 if (cfg_slot_array[i] == slot_type)
13049 {
13050 soundset = cfg_soundset_array[i];
13051 break;
13052 }
13053 }
13054 }
13055
13056 if (soundset != "")
13057 {
13058 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13059 sound.SetAutodestroy(true);
13060 }
13061 }
13062 }
13063 }
13064
13065 void PlayDetachSound(string slot_type)
13066 {
13067 //TODO - evaluate if needed and devise universal config structure if so
13068 }
13069
13070 void OnApply(PlayerBase player);
13071
13073 {
13074 return 1.0;
13075 };
13076 //returns applicable selection
13077 array<string> GetHeadHidingSelection()
13078 {
13080 }
13081
13083 {
13085 }
13086
13087 WrittenNoteData GetWrittenNoteData() {};
13088
13090 {
13091 SetDynamicPhysicsLifeTime(0.01);
13092 m_ItemBeingDroppedPhys = false;
13093 }
13094
13096 {
13097 array<string> zone_names = new array<string>;
13098 GetDamageZones(zone_names);
13099 for (int i = 0; i < zone_names.Count(); i++)
13100 {
13101 SetHealthMax(zone_names.Get(i),"Health");
13102 }
13103 SetHealthMax("","Health");
13104 }
13105
13107 void SetZoneDamageCEInit()
13108 {
13109 float global_health = GetHealth01("","Health");
13110 array<string> zones = new array<string>;
13111 GetDamageZones(zones);
13112 //set damage of all zones to match global health level
13113 for (int i = 0; i < zones.Count(); i++)
13114 {
13115 SetHealth01(zones.Get(i),"Health",global_health);
13116 }
13117 }
13118
13120 bool IsCoverFaceForShave(string slot_name)
13121 {
13122 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13123 }
13124
13125 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13126 {
13127 if (!hasRootAsPlayer)
13128 {
13129 if (refParentIB)
13130 {
13131 // parent is wet
13132 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13133 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13134 // parent has liquid inside
13135 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13136 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13137 // drying
13138 else if (m_VarWet > m_VarWetMin)
13139 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13140 }
13141 else
13142 {
13143 // drying on ground or inside non-itembase (car, ...)
13144 if (m_VarWet > m_VarWetMin)
13145 AddWet(-1 * delta * GetDryingIncrement("ground"));
13146 }
13147 }
13148 }
13149
13150 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13151 {
13153 {
13154 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13155 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13156 {
13157 float heatPermCoef = 1.0;
13158 EntityAI ent = this;
13159 while (ent)
13160 {
13161 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13162 ent = ent.GetHierarchyParent();
13163 }
13164
13165 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13166 }
13167 }
13168 }
13169
13170 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13171 {
13172 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13173 EntityAI parent = GetHierarchyParent();
13174 if (!parent)
13175 {
13176 hasParent = false;
13177 hasRootAsPlayer = false;
13178 }
13179 else
13180 {
13181 hasParent = true;
13182 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13183 refParentIB = ItemBase.Cast(parent);
13184 }
13185 }
13186
13187 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13188 {
13189 // this is stub, implemented on Edible_Base
13190 }
13191
13192 bool CanDecay()
13193 {
13194 // return true used on selected food clases so they can decay
13195 return false;
13196 }
13197
13198 protected bool CanProcessDecay()
13199 {
13200 // this is stub, implemented on Edible_Base class
13201 // used to determine whether it is still necessary for the food to decay
13202 return false;
13203 }
13204
13205 protected bool CanHaveWetness()
13206 {
13207 // return true used on selected items that have a wetness effect
13208 return false;
13209 }
13210
13212 bool CanBeConsumed(ConsumeConditionData data = null)
13213 {
13214 return !GetIsFrozen() && IsOpen();
13215 }
13216
13217 override void ProcessVariables()
13218 {
13219 bool hasParent = false, hasRootAsPlayer = false;
13220 ItemBase refParentIB;
13221
13222 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13223 bool foodDecay = g_Game.IsFoodDecayEnabled();
13224
13225 if (wwtu || foodDecay)
13226 {
13227 bool processWetness = wwtu && CanHaveWetness();
13228 bool processTemperature = wwtu && CanHaveTemperature();
13229 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13230
13231 if (processWetness || processTemperature || processDecay)
13232 {
13233 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13234
13235 if (processWetness)
13236 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13237
13238 if (processTemperature)
13239 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13240
13241 if (processDecay)
13242 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13243 }
13244 }
13245 }
13246
13249 {
13250 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13251 }
13252
13253 override float GetTemperatureFreezeThreshold()
13254 {
13256 return Liquid.GetFreezeThreshold(GetLiquidType());
13257
13258 return super.GetTemperatureFreezeThreshold();
13259 }
13260
13261 override float GetTemperatureThawThreshold()
13262 {
13264 return Liquid.GetThawThreshold(GetLiquidType());
13265
13266 return super.GetTemperatureThawThreshold();
13267 }
13268
13269 override float GetItemOverheatThreshold()
13270 {
13272 return Liquid.GetBoilThreshold(GetLiquidType());
13273
13274 return super.GetItemOverheatThreshold();
13275 }
13276
13277 override float GetTemperatureFreezeTime()
13278 {
13279 if (HasQuantity())
13280 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13281
13282 return super.GetTemperatureFreezeTime();
13283 }
13284
13285 override float GetTemperatureThawTime()
13286 {
13287 if (HasQuantity())
13288 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13289
13290 return super.GetTemperatureThawTime();
13291 }
13292
13294 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13296 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13297
13298 bool IsCargoException4x3(EntityAI item)
13299 {
13300 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13301 }
13302
13304 {
13305 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13306 }
13307
13309 void AddLightSourceItem(ItemBase lightsource)
13310 {
13311 m_LightSourceItem = lightsource;
13312 }
13313
13315 {
13316 m_LightSourceItem = null;
13317 }
13318
13320 {
13321 return m_LightSourceItem;
13322 }
13323
13325 array<int> GetValidFinishers()
13326 {
13327 return null;
13328 }
13329
13331 bool GetActionWidgetOverride(out typename name)
13332 {
13333 return false;
13334 }
13335
13336 bool PairWithDevice(notnull ItemBase otherDevice)
13337 {
13338 if (GetGame().IsServer())
13339 {
13340 ItemBase explosive = otherDevice;
13342 if (!trg)
13343 {
13344 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13345 explosive = this;
13346 }
13347
13348 explosive.PairRemote(trg);
13349 trg.SetControlledDevice(explosive);
13350
13351 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13352 trg.SetPersistentPairID(persistentID);
13353 explosive.SetPersistentPairID(persistentID);
13354
13355 return true;
13356 }
13357 return false;
13358 }
13359
13361 float GetBaitEffectivity()
13362 {
13363 float ret = 1.0;
13364 if (HasQuantity())
13365 ret *= GetQuantityNormalized();
13366 ret *= GetHealth01();
13367
13368 return ret;
13369 }
13370
13371 #ifdef DEVELOPER
13372 override void SetDebugItem()
13373 {
13374 super.SetDebugItem();
13375 _itemBase = this;
13376 }
13377
13378 override string GetDebugText()
13379 {
13380 string text = super.GetDebugText();
13381
13382 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13383 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13384
13385 return text;
13386 }
13387 #endif
13388
13389 bool CanBeUsedForSuicide()
13390 {
13391 return true;
13392 }
13393
13395 //DEPRECATED BELOW
13397 // Backwards compatibility
13398 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13399 {
13400 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13401 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13402 }
13403
13404 // replaced by ItemSoundHandler
13405 protected EffectSound m_SoundDeployFinish;
13406 protected EffectSound m_SoundPlace;
13407 protected EffectSound m_DeployLoopSoundEx;
13408 protected EffectSound m_SoundDeploy;
13409 bool m_IsPlaceSound;
13410 bool m_IsDeploySound;
13412
13413 string GetDeployFinishSoundset();
13414 void PlayDeploySound();
13415 void PlayDeployFinishSound();
13416 void PlayPlaceSound();
13417 void PlayDeployLoopSoundEx();
13418 void StopDeployLoopSoundEx();
13419 void SoundSynchRemoteReset();
13420 void SoundSynchRemote();
13421 bool UsesGlobalDeploy(){return false;}
13422 bool CanPlayDeployLoopSound(){return false;}
13424 bool IsPlaceSound(){return m_IsPlaceSound;}
13425 bool IsDeploySound(){return m_IsDeploySound;}
13426 void SetIsPlaceSound(bool is_place_sound);
13427 void SetIsDeploySound(bool is_deploy_sound);
13428}
13429
13430EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13431{
13432 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13433 if (entity)
13434 {
13435 bool is_item = entity.IsInherited(ItemBase);
13436 if (is_item && full_quantity)
13437 {
13438 ItemBase item = ItemBase.Cast(entity);
13439 item.SetQuantity(item.GetQuantityInit());
13440 }
13441 }
13442 else
13443 {
13444 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13445 return NULL;
13446 }
13447 return entity;
13448}
13449
13450void SetupSpawnedItem(ItemBase item, float health, float quantity)
13451{
13452 if (item)
13453 {
13454 if (health > 0)
13455 item.SetHealth("", "", health);
13456
13457 if (item.CanHaveTemperature())
13458 {
13459 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13460 if (item.CanFreeze())
13461 item.SetFrozen(false);
13462 }
13463
13464 if (item.HasEnergyManager())
13465 {
13466 if (quantity >= 0)
13467 {
13468 item.GetCompEM().SetEnergy0To1(quantity);
13469 }
13470 else
13471 {
13472 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13473 }
13474 }
13475 else if (item.IsMagazine())
13476 {
13477 Magazine mag = Magazine.Cast(item);
13478 if (quantity >= 0)
13479 {
13480 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13481 }
13482 else
13483 {
13484 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13485 }
13486
13487 }
13488 else
13489 {
13490 if (quantity >= 0)
13491 {
13492 item.SetQuantityNormalized(quantity, false);
13493 }
13494 else
13495 {
13496 item.SetQuantity(Math.AbsFloat(quantity));
13497 }
13498
13499 }
13500 }
13501}
13502
13503#ifdef DEVELOPER
13504ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13505#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в Edible_Base::HandleFoodStageChangeAgents().