DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetQuantityNormalized()

override float SpawnItemOnLocation::GetQuantityNormalized ( )
protected

Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config(for Min 0 and Max 5000, value 2500 will result in 0.5)

См. определение в файле ItemBase.c строка 8330

8335{
8336 override bool CanPutAsAttachment(EntityAI parent)
8337 {
8338 return true;
8339 }
8340};
8341
8343{
8344
8345};
8346
8347//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8348
8349class ItemBase extends InventoryItem
8350{
8354
8356
8357 static int m_DebugActionsMask;
8359 // ============================================
8360 // Variable Manipulation System
8361 // ============================================
8362 // Quantity
8363
8364 float m_VarQuantity;
8365 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8367 int m_VarQuantityMin;
8368 int m_VarQuantityMax;
8369 int m_Count;
8370 float m_VarStackMax;
8371 float m_StoreLoadedQuantity = float.LOWEST;
8372 // Wet
8373 float m_VarWet;
8374 float m_VarWetPrev;//for client to know wetness changed during synchronization
8375 float m_VarWetInit;
8376 float m_VarWetMin;
8377 float m_VarWetMax;
8378 // Cleanness
8379 int m_Cleanness;
8380 int m_CleannessInit;
8381 int m_CleannessMin;
8382 int m_CleannessMax;
8383 // impact sounds
8385 bool m_CanPlayImpactSound = true;
8386 float m_ImpactSpeed;
8388 //
8389 float m_HeatIsolation;
8390 float m_ItemModelLength;
8391 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8393 int m_VarLiquidType;
8394 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8395 int m_QuickBarBonus;
8396 bool m_IsBeingPlaced;
8397 bool m_IsHologram;
8398 bool m_IsTakeable;
8399 bool m_ThrowItemOnDrop;
8402 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8403 bool can_this_be_combined; //Check if item can be combined
8404 bool m_CanThisBeSplit; //Check if item can be split
8405 bool m_IsStoreLoad = false;
8406 bool m_CanShowQuantity;
8407 bool m_HasQuantityBar;
8408 protected bool m_CanBeDigged;
8409 protected bool m_IsResultOfSplit
8410
8411 string m_SoundAttType;
8412 // items color variables
8417 //-------------------------------------------------------
8418
8419 // light source managing
8421
8425
8426 //==============================================
8427 // agent system
8428 private int m_AttachedAgents;
8429
8431 void TransferModifiers(PlayerBase reciever);
8432
8433
8434 // Weapons & suppressors particle effects
8438 ref static map<string, int> m_WeaponTypeToID;
8439 static int m_LastRegisteredWeaponID = 0;
8440
8441 // Overheating effects
8443 float m_OverheatingShots;
8444 ref Timer m_CheckOverheating;
8445 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8446 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8447 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8448 ref array <ref OverheatingParticle> m_OverheatingParticles;
8449
8451 protected bool m_HideSelectionsBySlot;
8452
8453 // Admin Log
8454 PluginAdminLog m_AdminLog;
8455
8456 // misc
8457 ref Timer m_PhysDropTimer;
8458
8459 // Attachment Locking variables
8460 ref array<int> m_CompatibleLocks;
8461 protected int m_LockType;
8462 protected ref EffectSound m_LockingSound;
8463 protected string m_LockSoundSet;
8464
8465 // ItemSoundHandler variables
8466 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8467 protected int m_SoundSyncPlay; // id for sound to play
8468 protected int m_SoundSyncStop; // id for sound to stop
8469 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8470
8472
8473 //temperature
8474 private float m_TemperaturePerQuantityWeight;
8475
8476 // -------------------------------------------------------------------------
8477 void ItemBase()
8478 {
8479 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8483
8484 if (!g_Game.IsDedicatedServer())
8485 {
8486 if (HasMuzzle())
8487 {
8489
8491 {
8493 }
8494 }
8495
8497 m_ActionsInitialize = false;
8498 }
8499
8500 m_OldLocation = null;
8501
8502 if (g_Game.IsServer())
8503 {
8504 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8505 }
8506
8507 if (ConfigIsExisting("headSelectionsToHide"))
8508 {
8510 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8511 }
8512
8513 m_HideSelectionsBySlot = false;
8514 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8515 {
8516 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8517 }
8518
8519 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8520
8521 m_IsResultOfSplit = false;
8522
8524 }
8525
8526 override void InitItemVariables()
8527 {
8528 super.InitItemVariables();
8529
8530 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8531 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8532 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8533 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8534 m_VarStackMax = ConfigGetFloat("varStackMax");
8535 m_Count = ConfigGetInt("count");
8536
8537 m_CanShowQuantity = ConfigGetBool("quantityShow");
8538 m_HasQuantityBar = ConfigGetBool("quantityBar");
8539
8540 m_CleannessInit = ConfigGetInt("varCleannessInit");
8542 m_CleannessMin = ConfigGetInt("varCleannessMin");
8543 m_CleannessMax = ConfigGetInt("varCleannessMax");
8544
8545 m_WantPlayImpactSound = false;
8546 m_ImpactSpeed = 0.0;
8547
8548 m_VarWetInit = ConfigGetFloat("varWetInit");
8550 m_VarWetMin = ConfigGetFloat("varWetMin");
8551 m_VarWetMax = ConfigGetFloat("varWetMax");
8552
8553 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8554 if (IsLiquidContainer() && GetQuantity() != 0)
8556 m_IsBeingPlaced = false;
8557 m_IsHologram = false;
8558 m_IsTakeable = true;
8559 m_CanBeMovedOverride = false;
8563 m_CanBeDigged = ConfigGetBool("canBeDigged");
8564
8565 m_CompatibleLocks = new array<int>();
8566 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8567 m_LockType = ConfigGetInt("lockType");
8568
8569 //Define if item can be split and set ability to be combined accordingly
8570 m_CanThisBeSplit = false;
8571 can_this_be_combined = false;
8572 if (ConfigIsExisting("canBeSplit"))
8573 {
8574 can_this_be_combined = ConfigGetBool("canBeSplit");
8576 }
8577
8578 m_ItemBehaviour = -1;
8579 if (ConfigIsExisting("itemBehaviour"))
8580 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8581
8582 //RegisterNetSyncVariableInt("m_VariablesMask");
8583 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8584 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8585 RegisterNetSyncVariableInt("m_VarLiquidType");
8586 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8587
8588 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8589 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8590 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8591
8592 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8593 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8594 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8595 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8596
8597 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8598 RegisterNetSyncVariableBool("m_IsTakeable");
8599 RegisterNetSyncVariableBool("m_IsHologram");
8600
8603 {
8604 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8605 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8606 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8607 }
8608
8609 m_LockSoundSet = ConfigGetString("lockSoundSet");
8610
8612 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8613 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8614
8615 m_SoundSyncSlotID = -1;
8616 }
8617
8618 override int GetQuickBarBonus()
8619 {
8620 return m_QuickBarBonus;
8621 }
8622
8623 void InitializeActions()
8624 {
8626 if (!m_InputActionMap)
8627 {
8629 m_InputActionMap = iam;
8630 SetActions();
8632 }
8633 }
8634
8635 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8636 {
8638 {
8639 m_ActionsInitialize = true;
8641 }
8642
8643 actions = m_InputActionMap.Get(action_input_type);
8644 }
8645
8646 void SetActions()
8647 {
8648 AddAction(ActionTakeItem);
8649 AddAction(ActionTakeItemToHands);
8650 AddAction(ActionWorldCraft);
8652 AddAction(ActionAttachWithSwitch);
8653 }
8654
8655 void SetActionAnimOverrides(); // Override action animation for specific item
8656
8657 void AddAction(typename actionName)
8658 {
8659 ActionBase action = ActionManagerBase.GetAction(actionName);
8660
8661 if (!action)
8662 {
8663 Debug.LogError("Action " + actionName + " dosn't exist!");
8664 return;
8665 }
8666
8667 typename ai = action.GetInputType();
8668 if (!ai)
8669 {
8670 m_ActionsInitialize = false;
8671 return;
8672 }
8673
8674 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8675 if (!action_array)
8676 {
8677 action_array = new array<ActionBase_Basic>;
8678 m_InputActionMap.Insert(ai, action_array);
8679 }
8680 if (LogManager.IsActionLogEnable())
8681 {
8682 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8683 }
8684
8685 if (action_array.Find(action) != -1)
8686 {
8687 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8688 }
8689 else
8690 {
8691 action_array.Insert(action);
8692 }
8693 }
8694
8695 void RemoveAction(typename actionName)
8696 {
8697 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8698 ActionBase action = player.GetActionManager().GetAction(actionName);
8699 typename ai = action.GetInputType();
8700 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8701
8702 if (action_array)
8703 {
8704 action_array.RemoveItem(action);
8705 }
8706 }
8707
8708 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8709 // Set -1 for params which should stay in default state
8710 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8711 {
8712 ActionOverrideData overrideData = new ActionOverrideData();
8713 overrideData.m_CommandUID = commandUID;
8714 overrideData.m_CommandUIDProne = commandUIDProne;
8715 overrideData.m_StanceMask = stanceMask;
8716
8717 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8718 if (!actionMap) // create new map of action > overidables map
8719 {
8720 actionMap = new TActionAnimOverrideMap();
8721 m_ItemActionOverrides.Insert(action, actionMap);
8722 }
8723
8724 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8725
8726 }
8727
8728 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8729
8730 ScriptedLightBase GetLight();
8731
8732 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8733 void LoadParticleConfigOnFire(int id)
8734 {
8735 if (!m_OnFireEffect)
8737
8740
8741 string config_to_search = "CfgVehicles";
8742 string muzzle_owner_config;
8743
8744 if (!m_OnFireEffect.Contains(id))
8745 {
8746 if (IsInherited(Weapon))
8747 config_to_search = "CfgWeapons";
8748
8749 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8750
8751 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8752
8753 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
8754
8755 if (config_OnFire_subclass_count > 0)
8756 {
8757 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8758
8759 for (int i = 0; i < config_OnFire_subclass_count; i++)
8760 {
8761 string particle_class = "";
8762 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
8763 string config_OnFire_entry = config_OnFire_class + particle_class;
8764 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8765 WPOF_array.Insert(WPOF);
8766 }
8767
8768
8769 m_OnFireEffect.Insert(id, WPOF_array);
8770 }
8771 }
8772
8773 if (!m_OnBulletCasingEjectEffect.Contains(id))
8774 {
8775 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8776 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8777
8778 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8779
8780 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8781
8782 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8783 {
8784 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8785
8786 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8787 {
8788 string particle_class2 = "";
8789 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8790 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8791 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8792 WPOBE_array.Insert(WPOBE);
8793 }
8794
8795
8796 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8797 }
8798 }
8799 }
8800
8801 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8803 {
8806
8807 if (!m_OnOverheatingEffect.Contains(id))
8808 {
8809 string config_to_search = "CfgVehicles";
8810
8811 if (IsInherited(Weapon))
8812 config_to_search = "CfgWeapons";
8813
8814 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8815 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8816
8817 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
8818 {
8819
8820 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8821
8823 {
8824 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8825 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8826 Error(error);
8827 return;
8828 }
8829
8830 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8831 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8832
8833
8834
8835 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
8836 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8837
8838 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8839 {
8840 string particle_class = "";
8841 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8842 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8843 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
8844
8845 if (entry_type == CT_CLASS)
8846 {
8847 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8848 WPOOH_array.Insert(WPOF);
8849 }
8850 }
8851
8852
8853 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8854 }
8855 }
8856 }
8857
8858 float GetOverheatingValue()
8859 {
8860 return m_OverheatingShots;
8861 }
8862
8863 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8864 {
8865 if (m_MaxOverheatingValue > 0)
8866 {
8868
8869 if (!m_CheckOverheating)
8871
8873 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8874
8875 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8876 }
8877 }
8878
8879 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8880 {
8882 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8883
8885 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8886
8888 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8889
8891 {
8893 }
8894 }
8895
8897 {
8899 }
8900
8901 void OnOverheatingDecay()
8902 {
8903 if (m_MaxOverheatingValue > 0)
8904 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8905 else
8907
8908 if (m_OverheatingShots <= 0)
8909 {
8912 }
8913 else
8914 {
8915 if (!m_CheckOverheating)
8917
8919 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8920 }
8921
8922 CheckOverheating(this, "", this);
8923 }
8924
8925 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8926 {
8928 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8929 }
8930
8931 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8932 {
8934 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8936 }
8937
8938 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8939 {
8941 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8942 }
8943
8944 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8945 {
8947 m_OverheatingParticles = new array<ref OverheatingParticle>;
8948
8949 OverheatingParticle OP = new OverheatingParticle();
8950 OP.RegisterParticle(p);
8951 OP.SetOverheatingLimitMin(min_heat_coef);
8952 OP.SetOverheatingLimitMax(max_heat_coef);
8953 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8954
8955 m_OverheatingParticles.Insert(OP);
8956 }
8957
8958 float GetOverheatingCoef()
8959 {
8960 if (m_MaxOverheatingValue > 0)
8962
8963 return -1;
8964 }
8965
8967 {
8969 {
8970 float overheat_coef = GetOverheatingCoef();
8971 int count = m_OverheatingParticles.Count();
8972
8973 for (int i = count; i > 0; --i)
8974 {
8975 int id = i - 1;
8976 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8977 Particle p = OP.GetParticle();
8978
8979 float overheat_min = OP.GetOverheatingLimitMin();
8980 float overheat_max = OP.GetOverheatingLimitMax();
8981
8982 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
8983 {
8984 if (p)
8985 {
8986 p.Stop();
8987 OP.RegisterParticle(null);
8988 }
8989 }
8990 }
8991 }
8992 }
8993
8995 {
8997 {
8998 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
8999 {
9000 int id = i - 1;
9001 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9002
9003 if (OP)
9004 {
9005 Particle p = OP.GetParticle();
9006
9007 if (p)
9008 {
9009 p.Stop();
9010 }
9011
9012 delete OP;
9013 }
9014 }
9015
9016 m_OverheatingParticles.Clear();
9018 }
9019 }
9020
9022 float GetInfectionChance(int system = 0, Param param = null)
9023 {
9024 return 0.0;
9025 }
9026
9027
9028 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9029 {
9030 return 250;//default value
9031 }
9032
9033 float GetFilterDamageRatio()
9034 {
9035 return 0;
9036 }
9037
9039 bool HasMuzzle()
9040 {
9041 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9042 return true;
9043
9044 return false;
9045 }
9046
9048 int GetMuzzleID()
9049 {
9050 if (!m_WeaponTypeToID)
9051 m_WeaponTypeToID = new map<string, int>;
9052
9053 if (m_WeaponTypeToID.Contains(GetType()))
9054 {
9055 return m_WeaponTypeToID.Get(GetType());
9056 }
9057 else
9058 {
9059 // Register new weapon ID
9061 }
9062
9064 }
9065
9072 {
9073 return -1;
9074 }
9075
9076
9077
9078 // -------------------------------------------------------------------------
9079 void ~ItemBase()
9080 {
9081 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9082 {
9083 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9084 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9085
9086 if (r_index >= 0)
9087 {
9088 InventoryLocation r_il = new InventoryLocation;
9089 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9090
9091 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9092 int r_type = r_il.GetType();
9093 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9094 {
9095 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9096 }
9097 else if (r_type == InventoryLocationType.ATTACHMENT)
9098 {
9099 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9100 }
9101
9102 }
9103
9104 player.GetHumanInventory().ClearUserReservedLocation(this);
9105 }
9106
9107 if (m_LockingSound)
9108 SEffectManager.DestroyEffect(m_LockingSound);
9109 }
9110
9111
9112
9113 // -------------------------------------------------------------------------
9114 static int GetDebugActionsMask()
9115 {
9116 return ItemBase.m_DebugActionsMask;
9117 }
9118
9119 static bool HasDebugActionsMask(int mask)
9120 {
9121 return ItemBase.m_DebugActionsMask & mask;
9122 }
9123
9124 static void SetDebugActionsMask(int mask)
9125 {
9126 ItemBase.m_DebugActionsMask = mask;
9127 }
9128
9129 static void AddDebugActionsMask(int mask)
9130 {
9131 ItemBase.m_DebugActionsMask |= mask;
9132 }
9133
9134 static void RemoveDebugActionsMask(int mask)
9135 {
9136 ItemBase.m_DebugActionsMask &= ~mask;
9137 }
9138
9139 static void ToggleDebugActionsMask(int mask)
9140 {
9141 if (HasDebugActionsMask(mask))
9142 {
9144 }
9145 else
9146 {
9147 AddDebugActionsMask(mask);
9148 }
9149 }
9150
9151 // -------------------------------------------------------------------------
9152 void SetCEBasedQuantity()
9153 {
9154 if (GetEconomyProfile())
9155 {
9156 float q_max = GetEconomyProfile().GetQuantityMax();
9157 if (q_max > 0)
9158 {
9159 float q_min = GetEconomyProfile().GetQuantityMin();
9160 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9161
9162 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9163 {
9164 ComponentEnergyManager comp = GetCompEM();
9165 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9166 {
9167 comp.SetEnergy0To1(quantity_randomized);
9168 }
9169 }
9170 else if (HasQuantity())
9171 {
9172 SetQuantityNormalized(quantity_randomized, false);
9173 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9174 }
9175
9176 }
9177 }
9178 }
9179
9181 void LockToParent()
9182 {
9183 EntityAI parent = GetHierarchyParent();
9184
9185 if (parent)
9186 {
9187 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9188 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9189 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9190 }
9191 }
9192
9194 void UnlockFromParent()
9195 {
9196 EntityAI parent = GetHierarchyParent();
9197
9198 if (parent)
9199 {
9200 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9201 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9202 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9203 }
9204 }
9205
9206 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9207 {
9208 /*
9209 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9210 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9211 */
9212 ItemBase item2 = ItemBase.Cast(entity2);
9213
9214 if (g_Game.IsClient())
9215 {
9216 if (ScriptInputUserData.CanStoreInputUserData())
9217 {
9218 ScriptInputUserData ctx = new ScriptInputUserData;
9220 ctx.Write(-1);
9221 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9222 ctx.Write(i1);
9223 ctx.Write(item2);
9224 ctx.Write(use_stack_max);
9225 ctx.Write(-1);
9226 ctx.Send();
9227
9228 if (IsCombineAll(item2, use_stack_max))
9229 {
9230 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9231 }
9232 }
9233 }
9234 else if (!g_Game.IsMultiplayer())
9235 {
9236 CombineItems(item2, use_stack_max);
9237 }
9238 }
9239
9240 bool IsLiquidPresent()
9241 {
9242 return (GetLiquidType() != 0 && HasQuantity());
9243 }
9244
9245 bool IsLiquidContainer()
9246 {
9247 return m_LiquidContainerMask != 0;
9248 }
9249
9251 {
9252 return m_LiquidContainerMask;
9253 }
9254
9255 bool IsBloodContainer()
9256 {
9257 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9258 return false;
9259 }
9260
9261 bool IsNVG()
9262 {
9263 return false;
9264 }
9265
9268 bool IsExplosive()
9269 {
9270 return false;
9271 }
9272
9274 {
9275 return "";
9276 }
9277
9279
9280 bool IsLightSource()
9281 {
9282 return false;
9283 }
9284
9286 {
9287 return true;
9288 }
9289
9290 //--- ACTION CONDITIONS
9291 //direction
9292 bool IsFacingPlayer(PlayerBase player, string selection)
9293 {
9294 return true;
9295 }
9296
9297 bool IsPlayerInside(PlayerBase player, string selection)
9298 {
9299 return true;
9300 }
9301
9302 override bool CanObstruct()
9303 {
9304 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9305 return !player || !IsPlayerInside(player, "");
9306 }
9307
9308 override bool IsBeingPlaced()
9309 {
9310 return m_IsBeingPlaced;
9311 }
9312
9313 void SetIsBeingPlaced(bool is_being_placed)
9314 {
9315 m_IsBeingPlaced = is_being_placed;
9316 if (!is_being_placed)
9318 SetSynchDirty();
9319 }
9320
9321 //server-side
9322 void OnEndPlacement() {}
9323
9324 override bool IsHologram()
9325 {
9326 return m_IsHologram;
9327 }
9328
9329 bool CanBeDigged()
9330 {
9331 return m_CanBeDigged;
9332 }
9333
9335 {
9336 return 1;
9337 }
9338
9339 bool CanMakeGardenplot()
9340 {
9341 return false;
9342 }
9343
9344 void SetIsHologram(bool is_hologram)
9345 {
9346 m_IsHologram = is_hologram;
9347 SetSynchDirty();
9348 }
9349 /*
9350 protected float GetNutritionalEnergy()
9351 {
9352 Edible_Base edible = Edible_Base.Cast(this);
9353 return edible.GetFoodEnergy();
9354 }
9355
9356 protected float GetNutritionalWaterContent()
9357 {
9358 Edible_Base edible = Edible_Base.Cast(this);
9359 return edible.GetFoodWater();
9360 }
9361
9362 protected float GetNutritionalIndex()
9363 {
9364 Edible_Base edible = Edible_Base.Cast(this);
9365 return edible.GetFoodNutritionalIndex();
9366 }
9367
9368 protected float GetNutritionalFullnessIndex()
9369 {
9370 Edible_Base edible = Edible_Base.Cast(this);
9371 return edible.GetFoodTotalVolume();
9372 }
9373
9374 protected float GetNutritionalToxicity()
9375 {
9376 Edible_Base edible = Edible_Base.Cast(this);
9377 return edible.GetFoodToxicity();
9378
9379 }
9380 */
9381
9382
9383 // -------------------------------------------------------------------------
9384 override void OnMovedInsideCargo(EntityAI container)
9385 {
9386 super.OnMovedInsideCargo(container);
9387
9388 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9389 }
9390
9391 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9392 {
9393 super.EEItemLocationChanged(oldLoc, newLoc);
9394
9395 PlayerBase newPlayer = null;
9396 PlayerBase oldPlayer = null;
9397
9398 if (newLoc.GetParent())
9399 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9400
9401 if (oldLoc.GetParent())
9402 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9403
9404 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9405 {
9406 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9407
9408 if (rIndex >= 0)
9409 {
9410 InventoryLocation rIl = new InventoryLocation;
9411 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9412
9413 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9414 int rType = rIl.GetType();
9415 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9416 {
9417 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9418 }
9419 else if (rType == InventoryLocationType.ATTACHMENT)
9420 {
9421 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9422 }
9423
9424 }
9425 }
9426
9427 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9428 {
9429 if (newPlayer)
9430 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9431
9432 if (newPlayer == oldPlayer)
9433 {
9434 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9435 {
9436 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9437 {
9438 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9439 {
9440 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9441 }
9442 }
9443 else
9444 {
9445 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9446 }
9447 }
9448
9449 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9450 {
9451 int type = oldLoc.GetType();
9452 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9453 {
9454 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9455 }
9456 else if (type == InventoryLocationType.ATTACHMENT)
9457 {
9458 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9459 }
9460 }
9461 if (!m_OldLocation)
9462 {
9463 m_OldLocation = new InventoryLocation;
9464 }
9465 m_OldLocation.Copy(oldLoc);
9466 }
9467 else
9468 {
9469 if (m_OldLocation)
9470 {
9471 m_OldLocation.Reset();
9472 }
9473 }
9474
9475 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9476 }
9477 else
9478 {
9479 if (newPlayer)
9480 {
9481 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9482 if (resIndex >= 0)
9483 {
9484 InventoryLocation il = new InventoryLocation;
9485 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9486 ItemBase it = ItemBase.Cast(il.GetItem());
9487 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9488 int rel_type = il.GetType();
9489 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9490 {
9491 il.GetParent().GetOnReleaseLock().Invoke(it);
9492 }
9493 else if (rel_type == InventoryLocationType.ATTACHMENT)
9494 {
9495 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9496 }
9497 //it.GetOnReleaseLock().Invoke(it);
9498 }
9499 }
9500 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9501 {
9502 //ThrowPhysically(oldPlayer, vector.Zero);
9503 m_ThrowItemOnDrop = false;
9504 }
9505
9506 if (m_OldLocation)
9507 {
9508 m_OldLocation.Reset();
9509 }
9510 }
9511
9512 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9513 {
9514 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9515 }
9516
9517 if (newLoc.GetType() == InventoryLocationType.TEMP)
9518 {
9519 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9520 }
9521 }
9522
9523 override void EOnContact(IEntity other, Contact extra)
9524 {
9526 {
9527 int liquidType = -1;
9528 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9529 if (impactSpeed > 0.0)
9530 {
9531 m_ImpactSpeed = impactSpeed;
9532 #ifndef SERVER
9533 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9534 #else
9535 m_WantPlayImpactSound = true;
9536 SetSynchDirty();
9537 #endif
9538 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9539 }
9540 }
9541
9542 #ifdef SERVER
9543 if (GetCompEM() && GetCompEM().IsPlugged())
9544 {
9545 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9546 GetCompEM().UnplugThis();
9547 }
9548 #endif
9549 }
9550
9551 void RefreshPhysics();
9552
9553 override void OnCreatePhysics()
9554 {
9556 }
9557
9558 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9559 {
9560
9561 }
9562 // -------------------------------------------------------------------------
9563 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9564 {
9565 super.OnItemLocationChanged(old_owner, new_owner);
9566
9567 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9568 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9569
9570 if (!relatedPlayer && playerNew)
9571 relatedPlayer = playerNew;
9572
9573 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9574 {
9575 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9576 if (actionMgr)
9577 {
9578 ActionBase currentAction = actionMgr.GetRunningAction();
9579 if (currentAction)
9580 currentAction.OnItemLocationChanged(this);
9581 }
9582 }
9583
9584 Man ownerPlayerOld = null;
9585 Man ownerPlayerNew = null;
9586
9587 if (old_owner)
9588 {
9589 if (old_owner.IsMan())
9590 {
9591 ownerPlayerOld = Man.Cast(old_owner);
9592 }
9593 else
9594 {
9595 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9596 }
9597 }
9598 else
9599 {
9600 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9601 {
9602 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9603
9604 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9605 {
9606 GetCompEM().UnplugThis();
9607 }
9608 }
9609 }
9610
9611 if (new_owner)
9612 {
9613 if (new_owner.IsMan())
9614 {
9615 ownerPlayerNew = Man.Cast(new_owner);
9616 }
9617 else
9618 {
9619 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9620 }
9621 }
9622
9623 if (ownerPlayerOld != ownerPlayerNew)
9624 {
9625 if (ownerPlayerOld)
9626 {
9627 array<EntityAI> subItemsExit = new array<EntityAI>;
9628 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9629 for (int i = 0; i < subItemsExit.Count(); i++)
9630 {
9631 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9632 itemExit.OnInventoryExit(ownerPlayerOld);
9633 }
9634 }
9635
9636 if (ownerPlayerNew)
9637 {
9638 array<EntityAI> subItemsEnter = new array<EntityAI>;
9639 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9640 for (int j = 0; j < subItemsEnter.Count(); j++)
9641 {
9642 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9643 itemEnter.OnInventoryEnter(ownerPlayerNew);
9644 }
9645 }
9646 }
9647 else if (ownerPlayerNew != null)
9648 {
9649 PlayerBase nplayer;
9650 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9651 {
9652 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9653 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9654 for (int k = 0; k < subItemsUpdate.Count(); k++)
9655 {
9656 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9657 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9658 }
9659 }
9660 }
9661
9662 if (old_owner)
9663 old_owner.OnChildItemRemoved(this);
9664 if (new_owner)
9665 new_owner.OnChildItemReceived(this);
9666 }
9667
9668 // -------------------------------------------------------------------------------
9669 override void EEDelete(EntityAI parent)
9670 {
9671 super.EEDelete(parent);
9672 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9673 if (player)
9674 {
9675 OnInventoryExit(player);
9676
9677 if (player.IsAlive())
9678 {
9679 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9680 if (r_index >= 0)
9681 {
9682 InventoryLocation r_il = new InventoryLocation;
9683 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9684
9685 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9686 int r_type = r_il.GetType();
9687 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9688 {
9689 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9690 }
9691 else if (r_type == InventoryLocationType.ATTACHMENT)
9692 {
9693 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9694 }
9695
9696 }
9697
9698 player.RemoveQuickBarEntityShortcut(this);
9699 }
9700 }
9701 }
9702 // -------------------------------------------------------------------------------
9703 override void EEKilled(Object killer)
9704 {
9705 super.EEKilled(killer);
9706
9708 if (killer && killer.IsFireplace() && CanExplodeInFire())
9709 {
9710 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9711 {
9712 if (IsMagazine())
9713 {
9714 if (Magazine.Cast(this).GetAmmoCount() > 0)
9715 {
9716 ExplodeAmmo();
9717 }
9718 }
9719 else
9720 {
9721 Explode(DamageType.EXPLOSION);
9722 }
9723 }
9724 }
9725 }
9726
9727 override void OnWasAttached(EntityAI parent, int slot_id)
9728 {
9729 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9730
9731 super.OnWasAttached(parent, slot_id);
9732
9733 if (HasQuantity())
9734 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9735
9736 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9737 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
9738 }
9739
9740 override void OnWasDetached(EntityAI parent, int slot_id)
9741 {
9742 super.OnWasDetached(parent, slot_id);
9743
9744 if (HasQuantity())
9745 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9746
9747 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9748 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
9749 }
9750
9751 override string ChangeIntoOnAttach(string slot)
9752 {
9753 int idx;
9754 TStringArray inventory_slots = new TStringArray;
9755 TStringArray attach_types = new TStringArray;
9756
9757 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9758 if (inventory_slots.Count() < 1) //is string
9759 {
9760 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9761 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9762 }
9763 else //is array
9764 {
9765 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9766 }
9767
9768 idx = inventory_slots.Find(slot);
9769 if (idx < 0)
9770 return "";
9771
9772 return attach_types.Get(idx);
9773 }
9774
9775 override string ChangeIntoOnDetach()
9776 {
9777 int idx = -1;
9778 string slot;
9779
9780 TStringArray inventory_slots = new TStringArray;
9781 TStringArray detach_types = new TStringArray;
9782
9783 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9784 if (inventory_slots.Count() < 1) //is string
9785 {
9786 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9787 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9788 }
9789 else //is array
9790 {
9791 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9792 if (detach_types.Count() < 1)
9793 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9794 }
9795
9796 for (int i = 0; i < inventory_slots.Count(); i++)
9797 {
9798 slot = inventory_slots.Get(i);
9799 }
9800
9801 if (slot != "")
9802 {
9803 if (detach_types.Count() == 1)
9804 idx = 0;
9805 else
9806 idx = inventory_slots.Find(slot);
9807 }
9808 if (idx < 0)
9809 return "";
9810
9811 return detach_types.Get(idx);
9812 }
9813
9814 void ExplodeAmmo()
9815 {
9816 //timer
9817 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9818
9819 //min/max time
9820 float min_time = 1;
9821 float max_time = 3;
9822 float delay = Math.RandomFloat(min_time, max_time);
9823
9824 explode_timer.Run(delay, this, "DoAmmoExplosion");
9825 }
9826
9827 void DoAmmoExplosion()
9828 {
9829 Magazine magazine = Magazine.Cast(this);
9830 int pop_sounds_count = 6;
9831 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9832
9833 //play sound
9834 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9835 string sound_name = pop_sounds[ sound_idx ];
9836 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
9837
9838 //remove ammo count
9839 magazine.ServerAddAmmoCount(-1);
9840
9841 //if condition then repeat -> ExplodeAmmo
9842 float min_temp_to_explode = 100; //min temperature for item to explode
9843
9844 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9845 {
9846 ExplodeAmmo();
9847 }
9848 }
9849
9850 // -------------------------------------------------------------------------------
9851 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9852 {
9853 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9854
9855 const int CHANCE_DAMAGE_CARGO = 4;
9856 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9857 const int CHANCE_DAMAGE_NOTHING = 2;
9858
9859 if (IsClothing() || IsContainer() || IsItemTent())
9860 {
9861 float dmg = damageResult.GetDamage("","Health") * -0.5;
9862 int chances;
9863 int rnd;
9864
9865 if (GetInventory().GetCargo())
9866 {
9867 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9868 rnd = Math.RandomInt(0,chances);
9869
9870 if (rnd < CHANCE_DAMAGE_CARGO)
9871 {
9872 DamageItemInCargo(dmg);
9873 }
9874 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9875 {
9877 }
9878 }
9879 else
9880 {
9881 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9882 rnd = Math.RandomInt(0,chances);
9883
9884 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9885 {
9887 }
9888 }
9889 }
9890 }
9891
9892 bool DamageItemInCargo(float damage)
9893 {
9894 CargoBase cargo = GetInventory().GetCargo();
9895 if (cargo)
9896 {
9897 int item_count = cargo.GetItemCount();
9898 if (item_count > 0)
9899 {
9900 int random_pick = Math.RandomInt(0, item_count);
9901 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
9902 if (!item.IsExplosive())
9903 {
9904 item.AddHealth("","",damage);
9905 return true;
9906 }
9907 }
9908 }
9909 return false;
9910 }
9911
9912 bool DamageItemAttachments(float damage)
9913 {
9914 GameInventory inventory = GetInventory();
9915 int attachment_count = inventory.AttachmentCount();
9916 if (attachment_count > 0)
9917 {
9918 int random_pick = Math.RandomInt(0, attachment_count);
9919 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
9920 if (!attachment.IsExplosive())
9921 {
9922 attachment.AddHealth("","",damage);
9923 return true;
9924 }
9925 }
9926 return false;
9927 }
9928
9929 override bool IsSplitable()
9930 {
9931 return m_CanThisBeSplit;
9932 }
9933 //----------------
9934 override bool CanBeSplit()
9935 {
9936 if (IsSplitable() && (GetQuantity() > 1))
9937 return GetInventory().CanRemoveEntity();
9938
9939 return false;
9940 }
9941
9942 protected bool ShouldSplitQuantity(float quantity)
9943 {
9944 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
9945 if (!IsSplitable())
9946 return false;
9947
9948 // nothing to split?
9949 if (GetQuantity() <= 1)
9950 return false;
9951
9952 // check if we should re-use the item instead of creating a new copy?
9953 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
9954 int delta = GetQuantity() - quantity;
9955 if (delta == 0)
9956 return false;
9957
9958 // valid to split
9959 return true;
9960 }
9961
9962 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9963 {
9964 if (g_Game.IsClient())
9965 {
9966 if (ScriptInputUserData.CanStoreInputUserData())
9967 {
9968 ScriptInputUserData ctx = new ScriptInputUserData;
9970 ctx.Write(1);
9971 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9972 ctx.Write(i1);
9973 ctx.Write(destination_entity);
9974 ctx.Write(true);
9975 ctx.Write(slot_id);
9976 ctx.Send();
9977 }
9978 }
9979 else if (!g_Game.IsMultiplayer())
9980 {
9981 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
9982 }
9983 }
9984
9985 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9986 {
9987 float split_quantity_new;
9988 ItemBase new_item;
9989 float quantity = GetQuantity();
9990 float stack_max = GetTargetQuantityMax(slot_id);
9991 InventoryLocation loc = new InventoryLocation;
9992
9993 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9994 {
9995 if (stack_max <= GetQuantity())
9996 split_quantity_new = stack_max;
9997 else
9998 split_quantity_new = GetQuantity();
9999
10000 if (ShouldSplitQuantity(split_quantity_new))
10001 {
10002 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10003 if (new_item)
10004 {
10005 new_item.SetResultOfSplit(true);
10006 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10007 AddQuantity(-split_quantity_new, false, true);
10008 new_item.SetQuantity(split_quantity_new, false, true);
10009 }
10010 }
10011 }
10012 else if (destination_entity && slot_id == -1)
10013 {
10014 if (quantity > stack_max)
10015 split_quantity_new = stack_max;
10016 else
10017 split_quantity_new = quantity;
10018
10019 if (ShouldSplitQuantity(split_quantity_new))
10020 {
10021 GameInventory destinationInventory = destination_entity.GetInventory();
10022 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10023 {
10024 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10025 new_item = ItemBase.Cast(o);
10026 }
10027
10028 if (new_item)
10029 {
10030 new_item.SetResultOfSplit(true);
10031 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10032 AddQuantity(-split_quantity_new, false, true);
10033 new_item.SetQuantity(split_quantity_new, false, true);
10034 }
10035 }
10036 }
10037 else
10038 {
10039 if (stack_max != 0)
10040 {
10041 if (stack_max < GetQuantity())
10042 {
10043 split_quantity_new = GetQuantity() - stack_max;
10044 }
10045
10046 if (split_quantity_new == 0)
10047 {
10048 if (!g_Game.IsMultiplayer())
10049 player.PhysicalPredictiveDropItem(this);
10050 else
10051 player.ServerDropEntity(this);
10052 return;
10053 }
10054
10055 if (ShouldSplitQuantity(split_quantity_new))
10056 {
10057 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10058
10059 if (new_item)
10060 {
10061 new_item.SetResultOfSplit(true);
10062 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10063 SetQuantity(split_quantity_new, false, true);
10064 new_item.SetQuantity(stack_max, false, true);
10065 new_item.PlaceOnSurface();
10066 }
10067 }
10068 }
10069 }
10070 }
10071
10072 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10073 {
10074 float split_quantity_new;
10075 ItemBase new_item;
10076 float quantity = GetQuantity();
10077 float stack_max = GetTargetQuantityMax(slot_id);
10078 InventoryLocation loc = new InventoryLocation;
10079
10080 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10081 {
10082 if (stack_max <= GetQuantity())
10083 split_quantity_new = stack_max;
10084 else
10085 split_quantity_new = GetQuantity();
10086
10087 if (ShouldSplitQuantity(split_quantity_new))
10088 {
10089 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10090 if (new_item)
10091 {
10092 new_item.SetResultOfSplit(true);
10093 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10094 AddQuantity(-split_quantity_new, false, true);
10095 new_item.SetQuantity(split_quantity_new, false, true);
10096 }
10097 }
10098 }
10099 else if (destination_entity && slot_id == -1)
10100 {
10101 if (quantity > stack_max)
10102 split_quantity_new = stack_max;
10103 else
10104 split_quantity_new = quantity;
10105
10106 if (ShouldSplitQuantity(split_quantity_new))
10107 {
10108 GameInventory destinationInventory = destination_entity.GetInventory();
10109 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10110 {
10111 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10112 new_item = ItemBase.Cast(o);
10113 }
10114
10115 if (new_item)
10116 {
10117 new_item.SetResultOfSplit(true);
10118 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10119 AddQuantity(-split_quantity_new, false, true);
10120 new_item.SetQuantity(split_quantity_new, false, true);
10121 }
10122 }
10123 }
10124 else
10125 {
10126 if (stack_max != 0)
10127 {
10128 if (stack_max < GetQuantity())
10129 {
10130 split_quantity_new = GetQuantity() - stack_max;
10131 }
10132
10133 if (ShouldSplitQuantity(split_quantity_new))
10134 {
10135 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10136
10137 if (new_item)
10138 {
10139 new_item.SetResultOfSplit(true);
10140 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10141 SetQuantity(split_quantity_new, false, true);
10142 new_item.SetQuantity(stack_max, false, true);
10143 new_item.PlaceOnSurface();
10144 }
10145 }
10146 }
10147 }
10148 }
10149
10150 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10151 {
10152 if (g_Game.IsClient())
10153 {
10154 if (ScriptInputUserData.CanStoreInputUserData())
10155 {
10156 ScriptInputUserData ctx = new ScriptInputUserData;
10158 ctx.Write(4);
10159 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10160 ctx.Write(thiz);
10161 dst.WriteToContext(ctx);
10162 ctx.Send();
10163 }
10164 }
10165 else if (!g_Game.IsMultiplayer())
10166 {
10168 }
10169 }
10170
10171 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10172 {
10173 if (g_Game.IsClient())
10174 {
10175 if (ScriptInputUserData.CanStoreInputUserData())
10176 {
10177 ScriptInputUserData ctx = new ScriptInputUserData;
10179 ctx.Write(2);
10180 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10181 ctx.Write(dummy);
10182 ctx.Write(destination_entity);
10183 ctx.Write(true);
10184 ctx.Write(idx);
10185 ctx.Write(row);
10186 ctx.Write(col);
10187 ctx.Send();
10188 }
10189 }
10190 else if (!g_Game.IsMultiplayer())
10191 {
10192 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10193 }
10194 }
10195
10196 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10197 {
10199 }
10200
10201 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10202 {
10203 float quantity = GetQuantity();
10204 float split_quantity_new;
10205 ItemBase new_item;
10206 if (dst.IsValid())
10207 {
10208 int slot_id = dst.GetSlot();
10209 float stack_max = GetTargetQuantityMax(slot_id);
10210
10211 if (quantity > stack_max)
10212 split_quantity_new = stack_max;
10213 else
10214 split_quantity_new = quantity;
10215
10216 if (ShouldSplitQuantity(split_quantity_new))
10217 {
10218 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10219
10220 if (new_item)
10221 {
10222 new_item.SetResultOfSplit(true);
10223 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10224 AddQuantity(-split_quantity_new, false, true);
10225 new_item.SetQuantity(split_quantity_new, false, true);
10226 }
10227
10228 return new_item;
10229 }
10230 }
10231
10232 return null;
10233 }
10234
10235 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10236 {
10237 float quantity = GetQuantity();
10238 float split_quantity_new;
10239 ItemBase new_item;
10240 if (destination_entity)
10241 {
10242 float stackable = GetTargetQuantityMax();
10243 if (quantity > stackable)
10244 split_quantity_new = stackable;
10245 else
10246 split_quantity_new = quantity;
10247
10248 if (ShouldSplitQuantity(split_quantity_new))
10249 {
10250 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10251 if (new_item)
10252 {
10253 new_item.SetResultOfSplit(true);
10254 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10255 AddQuantity(-split_quantity_new, false, true);
10256 new_item.SetQuantity(split_quantity_new, false, true);
10257 }
10258 }
10259 }
10260 }
10261
10262 void SplitIntoStackMaxHandsClient(PlayerBase player)
10263 {
10264 if (g_Game.IsClient())
10265 {
10266 if (ScriptInputUserData.CanStoreInputUserData())
10267 {
10268 ScriptInputUserData ctx = new ScriptInputUserData;
10270 ctx.Write(3);
10271 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10272 ctx.Write(i1);
10273 ItemBase destination_entity = this;
10274 ctx.Write(destination_entity);
10275 ctx.Write(true);
10276 ctx.Write(0);
10277 ctx.Send();
10278 }
10279 }
10280 else if (!g_Game.IsMultiplayer())
10281 {
10282 SplitIntoStackMaxHands(player);
10283 }
10284 }
10285
10286 void SplitIntoStackMaxHands(PlayerBase player)
10287 {
10288 float quantity = GetQuantity();
10289 float split_quantity_new;
10290 ref ItemBase new_item;
10291 if (player)
10292 {
10293 float stackable = GetTargetQuantityMax();
10294 if (quantity > stackable)
10295 split_quantity_new = stackable;
10296 else
10297 split_quantity_new = quantity;
10298
10299 if (ShouldSplitQuantity(split_quantity_new))
10300 {
10301 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10302 new_item = ItemBase.Cast(in_hands);
10303 if (new_item)
10304 {
10305 new_item.SetResultOfSplit(true);
10306 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10307 AddQuantity(-split_quantity_new, false, true);
10308 new_item.SetQuantity(split_quantity_new, false, true);
10309 }
10310 }
10311 }
10312 }
10313
10314 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10315 {
10316 float quantity = GetQuantity();
10317 float split_quantity_new = Math.Floor(quantity * 0.5);
10318
10319 if (!ShouldSplitQuantity(split_quantity_new))
10320 return;
10321
10322 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10323
10324 if (new_item)
10325 {
10326 if (new_item.GetQuantityMax() < split_quantity_new)
10327 {
10328 split_quantity_new = new_item.GetQuantityMax();
10329 }
10330
10331 new_item.SetResultOfSplit(true);
10332 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10333
10334 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10335 {
10336 AddQuantity(-1, false, true);
10337 new_item.SetQuantity(1, false, true);
10338 }
10339 else
10340 {
10341 AddQuantity(-split_quantity_new, false, true);
10342 new_item.SetQuantity(split_quantity_new, false, true);
10343 }
10344 }
10345 }
10346
10347 void SplitItem(PlayerBase player)
10348 {
10349 float quantity = GetQuantity();
10350 float split_quantity_new = Math.Floor(quantity / 2);
10351
10352 if (!ShouldSplitQuantity(split_quantity_new))
10353 return;
10354
10355 InventoryLocation invloc = new InventoryLocation;
10356 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10357
10358 ItemBase new_item;
10359 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10360
10361 if (new_item)
10362 {
10363 if (new_item.GetQuantityMax() < split_quantity_new)
10364 {
10365 split_quantity_new = new_item.GetQuantityMax();
10366 }
10367 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10368 {
10369 AddQuantity(-1, false, true);
10370 new_item.SetQuantity(1, false, true);
10371 }
10372 else if (split_quantity_new > 1)
10373 {
10374 AddQuantity(-split_quantity_new, false, true);
10375 new_item.SetQuantity(split_quantity_new, false, true);
10376 }
10377 }
10378 }
10379
10381 void OnQuantityChanged(float delta)
10382 {
10383 SetWeightDirty();
10384 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10385
10386 if (parent)
10387 parent.OnAttachmentQuantityChangedEx(this, delta);
10388
10389 if (IsLiquidContainer())
10390 {
10391 if (GetQuantityNormalized() <= 0.0)
10392 {
10394 }
10395 else if (GetLiquidType() == LIQUID_NONE)
10396 {
10397 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10399 }
10400 }
10401 }
10402
10405 {
10406 // insert code here
10407 }
10408
10410 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10411 {
10413 }
10414
10415 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10416 {
10417 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10418
10419 if (g_Game.IsServer())
10420 {
10421 if (newLevel == GameConstants.STATE_RUINED)
10422 {
10424 EntityAI parent = GetHierarchyParent();
10425 if (parent && parent.IsFireplace())
10426 {
10427 CargoBase cargo = GetInventory().GetCargo();
10428 if (cargo)
10429 {
10430 for (int i = 0; i < cargo.GetItemCount(); ++i)
10431 {
10432 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10433 }
10434 }
10435 }
10436 }
10437
10438 if (IsResultOfSplit())
10439 {
10440 // reset the splitting result flag, return to normal item behavior
10441 SetResultOfSplit(false);
10442 return;
10443 }
10444
10445 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10446 {
10447 SetCleanness(0);//unclean the item upon damage dealt
10448 }
10449 }
10450 }
10451
10452 // just the split? TODO: verify
10453 override void OnRightClick()
10454 {
10455 super.OnRightClick();
10456
10457 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10458 {
10459 if (g_Game.IsClient())
10460 {
10461 if (ScriptInputUserData.CanStoreInputUserData())
10462 {
10463 EntityAI root = GetHierarchyRoot();
10464 Man playerOwner = GetHierarchyRootPlayer();
10465 InventoryLocation dst = new InventoryLocation;
10466
10467 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10468 if (!playerOwner && root && root == this)
10469 {
10471 }
10472 else
10473 {
10474 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10475 GetInventory().GetCurrentInventoryLocation(dst);
10476 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10477 {
10478 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10479 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10480 {
10482 }
10483 else
10484 {
10485 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10486 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10487 this shouldnt cause issues within this scope*/
10488 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10489 {
10491 }
10492 else
10493 {
10494 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10495 }
10496 }
10497 }
10498 }
10499
10500 ScriptInputUserData ctx = new ScriptInputUserData;
10502 ctx.Write(4);
10503 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10504 ctx.Write(thiz);
10505 dst.WriteToContext(ctx);
10506 ctx.Write(true); // dummy
10507 ctx.Send();
10508 }
10509 }
10510 else if (!g_Game.IsMultiplayer())
10511 {
10512 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10513 }
10514 }
10515 }
10516
10517 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10518 {
10519 if (root)
10520 {
10521 vector m4[4];
10522 root.GetTransform(m4);
10523 dst.SetGround(this, m4);
10524 }
10525 else
10526 {
10527 GetInventory().GetCurrentInventoryLocation(dst);
10528 }
10529 }
10530
10531 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10532 {
10533 //TODO: delete check zero quantity check after fix double posts hands fsm events
10534 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10535 return false;
10536
10537 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10538 return false;
10539
10540 //can_this_be_combined = ConfigGetBool("canBeSplit");
10542 return false;
10543
10544
10545 Magazine mag = Magazine.Cast(this);
10546 if (mag)
10547 {
10548 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10549 return false;
10550
10551 if (stack_max_limit)
10552 {
10553 Magazine other_mag = Magazine.Cast(other_item);
10554 if (other_item)
10555 {
10556 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10557 return false;
10558 }
10559
10560 }
10561 }
10562 else
10563 {
10564 //TODO: delete check zero quantity check after fix double posts hands fsm events
10565 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10566 return false;
10567
10568 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10569 return false;
10570 }
10571
10572 PlayerBase player = null;
10573 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10574 {
10575 if (player.GetInventory().HasAttachment(this))
10576 return false;
10577
10578 if (player.IsItemsToDelete())
10579 return false;
10580 }
10581
10582 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10583 return false;
10584
10585 int slotID;
10586 string slotName;
10587 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10588 return false;
10589
10590 return true;
10591 }
10592
10593 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10594 {
10595 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10596 }
10597
10598 bool IsResultOfSplit()
10599 {
10600 return m_IsResultOfSplit;
10601 }
10602
10603 void SetResultOfSplit(bool value)
10604 {
10605 m_IsResultOfSplit = value;
10606 }
10607
10608 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10609 {
10610 return ComputeQuantityUsedEx(other_item, use_stack_max);
10611 }
10612
10613 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10614 {
10615 float other_item_quantity = other_item.GetQuantity();
10616 float this_free_space;
10617
10618 float stack_max = GetQuantityMax();
10619
10620 this_free_space = stack_max - GetQuantity();
10621
10622 if (other_item_quantity > this_free_space)
10623 {
10624 return this_free_space;
10625 }
10626 else
10627 {
10628 return other_item_quantity;
10629 }
10630 }
10631
10632 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10633 {
10634 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10635 }
10636
10637 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10638 {
10639 if (!CanBeCombined(other_item, false))
10640 return;
10641
10642 if (!IsMagazine() && other_item)
10643 {
10644 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10645 if (quantity_used != 0)
10646 {
10647 float hp1 = GetHealth01("","");
10648 float hp2 = other_item.GetHealth01("","");
10649 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10650 hpResult = hpResult / (GetQuantity() + quantity_used);
10651
10652 hpResult *= GetMaxHealth();
10653 Math.Round(hpResult);
10654 SetHealth("", "Health", hpResult);
10655
10656 AddQuantity(quantity_used);
10657 other_item.AddQuantity(-quantity_used);
10658 }
10659 }
10660 OnCombine(other_item);
10661 }
10662
10663 void OnCombine(ItemBase other_item)
10664 {
10665 #ifdef SERVER
10666 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10667 GetHierarchyParent().IncreaseLifetimeUp();
10668 #endif
10669 };
10670
10671 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10672 {
10673 PlayerBase p = PlayerBase.Cast(player);
10674
10675 array<int> recipesIds = p.m_Recipes;
10676 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10677 if (moduleRecipesManager)
10678 {
10679 EntityAI itemInHands = player.GetEntityInHands();
10680 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10681 }
10682
10683 for (int i = 0;i < recipesIds.Count(); i++)
10684 {
10685 int key = recipesIds.Get(i);
10686 string recipeName = moduleRecipesManager.GetRecipeName(key);
10687 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10688 }
10689 }
10690
10691 // -------------------------------------------------------------------------
10692 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10693 {
10694 super.GetDebugActions(outputList);
10695
10696 //quantity
10697 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10698 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10699 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10700 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10701 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10702
10703 //health
10704 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10705 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10706 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10707 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10708 //temperature
10709 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10710 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10711 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10712 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10713
10714 //wet
10715 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10716 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10717 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10718
10719 //liquidtype
10720 if (IsLiquidContainer())
10721 {
10722 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10723 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10724 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10725 }
10726
10727 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10728 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10729
10730 // watch
10731 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10732 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10733 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10734
10735 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10736
10737 InventoryLocation loc = new InventoryLocation();
10738 GetInventory().GetCurrentInventoryLocation(loc);
10739 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
10740 {
10741 if (Gizmo_IsSupported())
10742 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
10743 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
10744 }
10745
10746 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10747 }
10748
10749 // -------------------------------------------------------------------------
10750 // -------------------------------------------------------------------------
10751 // -------------------------------------------------------------------------
10752 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10753 {
10754 super.OnAction(action_id, player, ctx);
10755
10756 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
10757 {
10758 switch (action_id)
10759 {
10760 case EActions.GIZMO_OBJECT:
10761 if (GetGizmoApi())
10762 GetGizmoApi().SelectObject(this);
10763 return true;
10764 case EActions.GIZMO_PHYSICS:
10765 if (GetGizmoApi())
10766 GetGizmoApi().SelectPhysics(GetPhysics());
10767 return true;
10768 }
10769 }
10770
10771 if (g_Game.IsServer())
10772 {
10773 switch (action_id)
10774 {
10775 case EActions.DELETE:
10776 Delete();
10777 return true;
10778 }
10779 }
10780
10781 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10782 {
10783 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10784 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10785 PlayerBase p = PlayerBase.Cast(player);
10786 if (EActions.RECIPES_RANGE_START < 1000)
10787 {
10788 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10789 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10790 }
10791 }
10792 #ifndef SERVER
10793 else if (action_id == EActions.WATCH_PLAYER)
10794 {
10795 PluginDeveloper.SetDeveloperItemClientEx(player);
10796 }
10797 #endif
10798 if (g_Game.IsServer())
10799 {
10800 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10801 {
10802 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10803 OnDebugButtonPressServer(id + 1);
10804 }
10805
10806 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10807 {
10808 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10809 InsertAgent(agent_id,100);
10810 }
10811
10812 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10813 {
10814 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10815 RemoveAgent(agent_id2);
10816 }
10817
10818 else if (action_id == EActions.ADD_QUANTITY)
10819 {
10820 if (IsMagazine())
10821 {
10822 Magazine mag = Magazine.Cast(this);
10823 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10824 }
10825 else
10826 {
10827 AddQuantity(GetQuantityMax() * 0.2);
10828 }
10829
10830 if (m_EM)
10831 {
10832 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10833 }
10834 //PrintVariables();
10835 }
10836
10837 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10838 {
10839 if (IsMagazine())
10840 {
10841 Magazine mag2 = Magazine.Cast(this);
10842 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10843 }
10844 else
10845 {
10846 AddQuantity(- GetQuantityMax() * 0.2);
10847 }
10848 if (m_EM)
10849 {
10850 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10851 }
10852 //PrintVariables();
10853 }
10854
10855 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10856 {
10857 SetQuantity(0);
10858
10859 if (m_EM)
10860 {
10861 m_EM.SetEnergy(0);
10862 }
10863 }
10864
10865 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10866 {
10868
10869 if (m_EM)
10870 {
10871 m_EM.SetEnergy(m_EM.GetEnergyMax());
10872 }
10873 }
10874
10875 else if (action_id == EActions.ADD_HEALTH)
10876 {
10877 AddHealth("","",GetMaxHealth("","Health")/5);
10878 }
10879 else if (action_id == EActions.REMOVE_HEALTH)
10880 {
10881 AddHealth("","",-GetMaxHealth("","Health")/5);
10882 }
10883 else if (action_id == EActions.DESTROY_HEALTH)
10884 {
10885 SetHealth01("","",0);
10886 }
10887 else if (action_id == EActions.WATCH_ITEM)
10888 {
10890 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10891 #ifdef DEVELOPER
10892 SetDebugDeveloper_item(this);
10893 #endif
10894 }
10895
10896 else if (action_id == EActions.ADD_TEMPERATURE)
10897 {
10898 AddTemperature(20);
10899 //PrintVariables();
10900 }
10901
10902 else if (action_id == EActions.REMOVE_TEMPERATURE)
10903 {
10904 AddTemperature(-20);
10905 //PrintVariables();
10906 }
10907
10908 else if (action_id == EActions.FLIP_FROZEN)
10909 {
10910 SetFrozen(!GetIsFrozen());
10911 //PrintVariables();
10912 }
10913
10914 else if (action_id == EActions.ADD_WETNESS)
10915 {
10916 AddWet(GetWetMax()/5);
10917 //PrintVariables();
10918 }
10919
10920 else if (action_id == EActions.REMOVE_WETNESS)
10921 {
10922 AddWet(-GetWetMax()/5);
10923 //PrintVariables();
10924 }
10925
10926 else if (action_id == EActions.LIQUIDTYPE_UP)
10927 {
10928 int curr_type = GetLiquidType();
10929 SetLiquidType(curr_type * 2);
10930 //AddWet(1);
10931 //PrintVariables();
10932 }
10933
10934 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10935 {
10936 int curr_type2 = GetLiquidType();
10937 SetLiquidType(curr_type2 / 2);
10938 }
10939
10940 else if (action_id == EActions.MAKE_SPECIAL)
10941 {
10942 auto debugParams = DebugSpawnParams.WithPlayer(player);
10943 OnDebugSpawnEx(debugParams);
10944 }
10945
10946 }
10947
10948
10949 return false;
10950 }
10951
10952 // -------------------------------------------------------------------------
10953
10954
10957 void OnActivatedByTripWire();
10958
10960 void OnActivatedByItem(notnull ItemBase item);
10961
10962 //----------------------------------------------------------------
10963 //returns true if item is able to explode when put in fire
10964 bool CanExplodeInFire()
10965 {
10966 return false;
10967 }
10968
10969 //----------------------------------------------------------------
10970 bool CanEat()
10971 {
10972 return true;
10973 }
10974
10975 //----------------------------------------------------------------
10976 override bool IsIgnoredByConstruction()
10977 {
10978 return true;
10979 }
10980
10981 //----------------------------------------------------------------
10982 //has FoodStages in config?
10983 bool HasFoodStage()
10984 {
10985 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10986 return g_Game.ConfigIsExisting(config_path);
10987 }
10988
10990 FoodStage GetFoodStage()
10991 {
10992 return null;
10993 }
10994
10995 bool CanBeCooked()
10996 {
10997 return false;
10998 }
10999
11000 bool CanBeCookedOnStick()
11001 {
11002 return false;
11003 }
11004
11006 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11008
11009 //----------------------------------------------------------------
11010 bool CanRepair(ItemBase item_repair_kit)
11011 {
11012 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11013 return module_repairing.CanRepair(this, item_repair_kit);
11014 }
11015
11016 //----------------------------------------------------------------
11017 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11018 {
11019 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11020 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11021 }
11022
11023 //----------------------------------------------------------------
11024 int GetItemSize()
11025 {
11026 /*
11027 vector v_size = this.ConfigGetVector("itemSize");
11028 int v_size_x = v_size[0];
11029 int v_size_y = v_size[1];
11030 int size = v_size_x * v_size_y;
11031 return size;
11032 */
11033
11034 return 1;
11035 }
11036
11037 //----------------------------------------------------------------
11038 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11039 bool CanBeMovedOverride()
11040 {
11041 return m_CanBeMovedOverride;
11042 }
11043
11044 //----------------------------------------------------------------
11045 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11046 void SetCanBeMovedOverride(bool setting)
11047 {
11048 m_CanBeMovedOverride = setting;
11049 }
11050
11051 //----------------------------------------------------------------
11059 void MessageToOwnerStatus(string text)
11060 {
11061 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11062
11063 if (player)
11064 {
11065 player.MessageStatus(text);
11066 }
11067 }
11068
11069 //----------------------------------------------------------------
11077 void MessageToOwnerAction(string text)
11078 {
11079 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11080
11081 if (player)
11082 {
11083 player.MessageAction(text);
11084 }
11085 }
11086
11087 //----------------------------------------------------------------
11095 void MessageToOwnerFriendly(string text)
11096 {
11097 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11098
11099 if (player)
11100 {
11101 player.MessageFriendly(text);
11102 }
11103 }
11104
11105 //----------------------------------------------------------------
11113 void MessageToOwnerImportant(string text)
11114 {
11115 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11116
11117 if (player)
11118 {
11119 player.MessageImportant(text);
11120 }
11121 }
11122
11123 override bool IsItemBase()
11124 {
11125 return true;
11126 }
11127
11128 // Checks if item is of questioned kind
11129 override bool KindOf(string tag)
11130 {
11131 bool found = false;
11132 string item_name = this.GetType();
11133 ref TStringArray item_tag_array = new TStringArray;
11134 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11135
11136 int array_size = item_tag_array.Count();
11137 for (int i = 0; i < array_size; i++)
11138 {
11139 if (item_tag_array.Get(i) == tag)
11140 {
11141 found = true;
11142 break;
11143 }
11144 }
11145 return found;
11146 }
11147
11148
11149 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11150 {
11151 //Debug.Log("OnRPC called");
11152 super.OnRPC(sender, rpc_type,ctx);
11153
11154 //Play soundset for attachment locking (ActionLockAttachment.c)
11155 switch (rpc_type)
11156 {
11157 #ifndef SERVER
11158 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11159 Param2<bool, string> p = new Param2<bool, string>(false, "");
11160
11161 if (!ctx.Read(p))
11162 return;
11163
11164 bool play = p.param1;
11165 string soundSet = p.param2;
11166
11167 if (play)
11168 {
11169 if (m_LockingSound)
11170 {
11172 {
11173 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11174 }
11175 }
11176 else
11177 {
11178 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11179 }
11180 }
11181 else
11182 {
11183 SEffectManager.DestroyEffect(m_LockingSound);
11184 }
11185
11186 break;
11187 #endif
11188
11189 }
11190
11191 if (GetWrittenNoteData())
11192 {
11193 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11194 }
11195 }
11196
11197 //-----------------------------
11198 // VARIABLE MANIPULATION SYSTEM
11199 //-----------------------------
11200 int NameToID(string name)
11201 {
11202 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11203 return plugin.GetID(name);
11204 }
11205
11206 string IDToName(int id)
11207 {
11208 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11209 return plugin.GetName(id);
11210 }
11211
11213 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11214 {
11215 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11216 //read the flags
11217 int varFlags;
11218 if (!ctx.Read(varFlags))
11219 return;
11220
11221 if (varFlags & ItemVariableFlags.FLOAT)
11222 {
11223 ReadVarsFromCTX(ctx);
11224 }
11225 }
11226
11227 override void SerializeNumericalVars(array<float> floats_out)
11228 {
11229 //some variables handled on EntityAI level already!
11230 super.SerializeNumericalVars(floats_out);
11231
11232 // the order of serialization must be the same as the order of de-serialization
11233 //--------------------------------------------
11234 if (IsVariableSet(VARIABLE_QUANTITY))
11235 {
11236 floats_out.Insert(m_VarQuantity);
11237 }
11238 //--------------------------------------------
11239 if (IsVariableSet(VARIABLE_WET))
11240 {
11241 floats_out.Insert(m_VarWet);
11242 }
11243 //--------------------------------------------
11244 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11245 {
11246 floats_out.Insert(m_VarLiquidType);
11247 }
11248 //--------------------------------------------
11249 if (IsVariableSet(VARIABLE_COLOR))
11250 {
11251 floats_out.Insert(m_ColorComponentR);
11252 floats_out.Insert(m_ColorComponentG);
11253 floats_out.Insert(m_ColorComponentB);
11254 floats_out.Insert(m_ColorComponentA);
11255 }
11256 //--------------------------------------------
11257 if (IsVariableSet(VARIABLE_CLEANNESS))
11258 {
11259 floats_out.Insert(m_Cleanness);
11260 }
11261 }
11262
11263 override void DeSerializeNumericalVars(array<float> floats)
11264 {
11265 //some variables handled on EntityAI level already!
11266 super.DeSerializeNumericalVars(floats);
11267
11268 // the order of serialization must be the same as the order of de-serialization
11269 int index = 0;
11270 int mask = Math.Round(floats.Get(index));
11271
11272 index++;
11273 //--------------------------------------------
11274 if (mask & VARIABLE_QUANTITY)
11275 {
11276 if (m_IsStoreLoad)
11277 {
11278 SetStoreLoadedQuantity(floats.Get(index));
11279 }
11280 else
11281 {
11282 float quantity = floats.Get(index);
11283 SetQuantity(quantity, true, false, false, false);
11284 }
11285 index++;
11286 }
11287 //--------------------------------------------
11288 if (mask & VARIABLE_WET)
11289 {
11290 float wet = floats.Get(index);
11291 SetWet(wet);
11292 index++;
11293 }
11294 //--------------------------------------------
11295 if (mask & VARIABLE_LIQUIDTYPE)
11296 {
11297 int liquidtype = Math.Round(floats.Get(index));
11298 SetLiquidType(liquidtype);
11299 index++;
11300 }
11301 //--------------------------------------------
11302 if (mask & VARIABLE_COLOR)
11303 {
11304 m_ColorComponentR = Math.Round(floats.Get(index));
11305 index++;
11306 m_ColorComponentG = Math.Round(floats.Get(index));
11307 index++;
11308 m_ColorComponentB = Math.Round(floats.Get(index));
11309 index++;
11310 m_ColorComponentA = Math.Round(floats.Get(index));
11311 index++;
11312 }
11313 //--------------------------------------------
11314 if (mask & VARIABLE_CLEANNESS)
11315 {
11316 int cleanness = Math.Round(floats.Get(index));
11317 SetCleanness(cleanness);
11318 index++;
11319 }
11320 }
11321
11322 override void WriteVarsToCTX(ParamsWriteContext ctx)
11323 {
11324 super.WriteVarsToCTX(ctx);
11325
11326 //--------------------------------------------
11327 if (IsVariableSet(VARIABLE_QUANTITY))
11328 {
11329 ctx.Write(GetQuantity());
11330 }
11331 //--------------------------------------------
11332 if (IsVariableSet(VARIABLE_WET))
11333 {
11334 ctx.Write(GetWet());
11335 }
11336 //--------------------------------------------
11337 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11338 {
11339 ctx.Write(GetLiquidType());
11340 }
11341 //--------------------------------------------
11342 if (IsVariableSet(VARIABLE_COLOR))
11343 {
11344 int r,g,b,a;
11345 GetColor(r,g,b,a);
11346 ctx.Write(r);
11347 ctx.Write(g);
11348 ctx.Write(b);
11349 ctx.Write(a);
11350 }
11351 //--------------------------------------------
11352 if (IsVariableSet(VARIABLE_CLEANNESS))
11353 {
11354 ctx.Write(GetCleanness());
11355 }
11356 }
11357
11358 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11359 {
11360 if (!super.ReadVarsFromCTX(ctx,version))
11361 return false;
11362
11363 int intValue;
11364 float value;
11365
11366 if (version < 140)
11367 {
11368 if (!ctx.Read(intValue))
11369 return false;
11370
11371 m_VariablesMask = intValue;
11372 }
11373
11374 if (m_VariablesMask & VARIABLE_QUANTITY)
11375 {
11376 if (!ctx.Read(value))
11377 return false;
11378
11379 if (IsStoreLoad())
11380 {
11382 }
11383 else
11384 {
11385 SetQuantity(value, true, false, false, false);
11386 }
11387 }
11388 //--------------------------------------------
11389 if (version < 140)
11390 {
11391 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11392 {
11393 if (!ctx.Read(value))
11394 return false;
11395 SetTemperatureDirect(value);
11396 }
11397 }
11398 //--------------------------------------------
11399 if (m_VariablesMask & VARIABLE_WET)
11400 {
11401 if (!ctx.Read(value))
11402 return false;
11403 SetWet(value);
11404 }
11405 //--------------------------------------------
11406 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11407 {
11408 if (!ctx.Read(intValue))
11409 return false;
11410 SetLiquidType(intValue);
11411 }
11412 //--------------------------------------------
11413 if (m_VariablesMask & VARIABLE_COLOR)
11414 {
11415 int r,g,b,a;
11416 if (!ctx.Read(r))
11417 return false;
11418 if (!ctx.Read(g))
11419 return false;
11420 if (!ctx.Read(b))
11421 return false;
11422 if (!ctx.Read(a))
11423 return false;
11424
11425 SetColor(r,g,b,a);
11426 }
11427 //--------------------------------------------
11428 if (m_VariablesMask & VARIABLE_CLEANNESS)
11429 {
11430 if (!ctx.Read(intValue))
11431 return false;
11432 SetCleanness(intValue);
11433 }
11434 //--------------------------------------------
11435 if (version >= 138 && version < 140)
11436 {
11437 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11438 {
11439 if (!ctx.Read(intValue))
11440 return false;
11441 SetFrozen(intValue);
11442 }
11443 }
11444
11445 return true;
11446 }
11447
11448 //----------------------------------------------------------------
11449 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11450 {
11451 m_IsStoreLoad = true;
11453 {
11454 m_FixDamageSystemInit = true;
11455 }
11456
11457 if (!super.OnStoreLoad(ctx, version))
11458 {
11459 m_IsStoreLoad = false;
11460 return false;
11461 }
11462
11463 if (version >= 114)
11464 {
11465 bool hasQuickBarIndexSaved;
11466
11467 if (!ctx.Read(hasQuickBarIndexSaved))
11468 {
11469 m_IsStoreLoad = false;
11470 return false;
11471 }
11472
11473 if (hasQuickBarIndexSaved)
11474 {
11475 int itmQBIndex;
11476
11477 //Load quickbar item bind
11478 if (!ctx.Read(itmQBIndex))
11479 {
11480 m_IsStoreLoad = false;
11481 return false;
11482 }
11483
11484 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11485 if (itmQBIndex != -1 && parentPlayer)
11486 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11487 }
11488 }
11489 else
11490 {
11491 // Backup of how it used to be
11492 PlayerBase player;
11493 int itemQBIndex;
11494 if (version == int.MAX)
11495 {
11496 if (!ctx.Read(itemQBIndex))
11497 {
11498 m_IsStoreLoad = false;
11499 return false;
11500 }
11501 }
11502 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11503 {
11504 //Load quickbar item bind
11505 if (!ctx.Read(itemQBIndex))
11506 {
11507 m_IsStoreLoad = false;
11508 return false;
11509 }
11510 if (itemQBIndex != -1 && player)
11511 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11512 }
11513 }
11514
11515 if (version < 140)
11516 {
11517 // variable management system
11518 if (!LoadVariables(ctx, version))
11519 {
11520 m_IsStoreLoad = false;
11521 return false;
11522 }
11523 }
11524
11525 //agent trasmission system
11526 if (!LoadAgents(ctx, version))
11527 {
11528 m_IsStoreLoad = false;
11529 return false;
11530 }
11531 if (version >= 132)
11532 {
11533 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11534 if (raib)
11535 {
11536 if (!raib.OnStoreLoad(ctx,version))
11537 {
11538 m_IsStoreLoad = false;
11539 return false;
11540 }
11541 }
11542 }
11543
11544 m_IsStoreLoad = false;
11545 return true;
11546 }
11547
11548 //----------------------------------------------------------------
11549
11550 override void OnStoreSave(ParamsWriteContext ctx)
11551 {
11552 super.OnStoreSave(ctx);
11553
11554 PlayerBase player;
11555 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11556 {
11557 ctx.Write(true); // Keep track of if we should actually read this in or not
11558 //Save quickbar item bind
11559 int itemQBIndex = -1;
11560 itemQBIndex = player.FindQuickBarEntityIndex(this);
11561 ctx.Write(itemQBIndex);
11562 }
11563 else
11564 {
11565 ctx.Write(false); // Keep track of if we should actually read this in or not
11566 }
11567
11568 SaveAgents(ctx);//agent trasmission system
11569
11570 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11571 if (raib)
11572 {
11573 raib.OnStoreSave(ctx);
11574 }
11575 }
11576 //----------------------------------------------------------------
11577
11578 override void AfterStoreLoad()
11579 {
11580 super.AfterStoreLoad();
11581
11583 {
11585 }
11586
11587 if (GetStoreLoadedQuantity() != float.LOWEST)
11588 {
11590 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11591 }
11592 }
11593
11594 override void EEOnAfterLoad()
11595 {
11596 super.EEOnAfterLoad();
11597
11599 {
11600 m_FixDamageSystemInit = false;
11601 }
11602
11605 }
11606
11607 bool CanBeDisinfected()
11608 {
11609 return false;
11610 }
11611
11612
11613 //----------------------------------------------------------------
11614 override void OnVariablesSynchronized()
11615 {
11616 if (m_Initialized)
11617 {
11618 #ifdef PLATFORM_CONSOLE
11619 //bruteforce it is
11620 if (IsSplitable())
11621 {
11622 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11623 if (menu)
11624 {
11625 menu.Refresh();
11626 }
11627 }
11628 #endif
11629 }
11630
11632 {
11633 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11634 m_WantPlayImpactSound = false;
11635 }
11636
11638 {
11639 SetWeightDirty();
11641 }
11642 if (m_VarWet != m_VarWetPrev)
11643 {
11646 }
11647
11648 if (m_SoundSyncPlay != 0)
11649 {
11652
11653 m_SoundSyncPlay = 0;
11654 m_SoundSyncSlotID = -1;
11655 }
11656 if (m_SoundSyncStop != 0)
11657 {
11659 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11660 m_SoundSyncStop = 0;
11661 }
11662
11663 super.OnVariablesSynchronized();
11664 }
11665
11666 //------------------------- Quantity
11667 //----------------------------------------------------------------
11669 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11670 {
11671 if (!IsServerCheck(allow_client))
11672 return false;
11673
11674 if (!HasQuantity())
11675 return false;
11676
11677 float min = GetQuantityMin();
11678 float max = GetQuantityMax();
11679
11680 if (value <= (min + 0.001))
11681 value = min;
11682
11683 if (value == min)
11684 {
11685 if (destroy_config)
11686 {
11687 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11688 if (dstr)
11689 {
11690 m_VarQuantity = Math.Clamp(value, min, max);
11691 this.Delete();
11692 return true;
11693 }
11694 }
11695 else if (destroy_forced)
11696 {
11697 m_VarQuantity = Math.Clamp(value, min, max);
11698 this.Delete();
11699 return true;
11700 }
11701 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11702 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11703 }
11704
11705 float delta = m_VarQuantity;
11706 m_VarQuantity = Math.Clamp(value, min, max);
11707
11708 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
11709 {
11710 EntityAI parent = GetHierarchyRoot();
11711 InventoryLocation iLoc = new InventoryLocation();
11712 GetInventory().GetCurrentInventoryLocation(iLoc);
11713 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
11714 {
11715 int iLocSlot = iLoc.GetSlot();
11716 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
11717 {
11718 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
11719 }
11720 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
11721 {
11722 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
11723 }
11724 }
11725 }
11726
11727 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11728 {
11729 delta = m_VarQuantity - delta;
11730
11731 if (delta)
11732 OnQuantityChanged(delta);
11733 }
11734
11735 SetVariableMask(VARIABLE_QUANTITY);
11736
11737 return false;
11738 }
11739
11740 //----------------------------------------------------------------
11742 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11743 {
11744 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11745 }
11746 //----------------------------------------------------------------
11747 void SetQuantityMax()
11748 {
11749 float max = GetQuantityMax();
11750 SetQuantity(max);
11751 }
11752
11753 override void SetQuantityToMinimum()
11754 {
11755 float min = GetQuantityMin();
11756 SetQuantity(min);
11757 }
11758 //----------------------------------------------------------------
11760 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11761 {
11762 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11763 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11764 SetQuantity(result, destroy_config, destroy_forced);
11765 }
11766
11767 //----------------------------------------------------------------
11769 override float GetQuantityNormalized()
11770 {
11771 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11772 }
11773
11775 {
11776 return GetQuantityNormalized();
11777 }
11778
11779 /*void SetAmmoNormalized(float value)
11780 {
11781 float value_clamped = Math.Clamp(value, 0, 1);
11782 Magazine this_mag = Magazine.Cast(this);
11783 int max_rounds = this_mag.GetAmmoMax();
11784 int result = value * max_rounds;//can the rounded if higher precision is required
11785 this_mag.SetAmmoCount(result);
11786 }*/
11787 //----------------------------------------------------------------
11788 override int GetQuantityMax()
11789 {
11790 int slot = -1;
11791 GameInventory inventory = GetInventory();
11792 if (inventory)
11793 {
11794 InventoryLocation il = new InventoryLocation;
11795 inventory.GetCurrentInventoryLocation(il);
11796 slot = il.GetSlot();
11797 }
11798
11799 return GetTargetQuantityMax(slot);
11800 }
11801
11802 override int GetTargetQuantityMax(int attSlotID = -1)
11803 {
11804 float quantity_max = 0;
11805
11806 if (IsSplitable()) //only stackable/splitable items can check for stack size
11807 {
11808 if (attSlotID != -1)
11809 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11810
11811 if (quantity_max <= 0)
11812 quantity_max = m_VarStackMax;
11813 }
11814
11815 if (quantity_max <= 0)
11816 quantity_max = m_VarQuantityMax;
11817
11818 return quantity_max;
11819 }
11820 //----------------------------------------------------------------
11821 override int GetQuantityMin()
11822 {
11823 return m_VarQuantityMin;
11824 }
11825 //----------------------------------------------------------------
11826 int GetQuantityInit()
11827 {
11828 return m_VarQuantityInit;
11829 }
11830
11831 //----------------------------------------------------------------
11832 override bool HasQuantity()
11833 {
11834 return !(GetQuantityMax() - GetQuantityMin() == 0);
11835 }
11836
11837 override float GetQuantity()
11838 {
11839 return m_VarQuantity;
11840 }
11841
11842 bool IsFullQuantity()
11843 {
11844 return GetQuantity() >= GetQuantityMax();
11845 }
11846
11847 //Calculates weight of single item without attachments and cargo
11848 override float GetSingleInventoryItemWeightEx()
11849 {
11850 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11851 float weightEx = GetWeightEx();//overall weight of the item
11852 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11853 return weightEx - special;
11854 }
11855
11856 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11858 {
11860 }
11861
11862 override protected float GetWeightSpecialized(bool forceRecalc = false)
11863 {
11864 if (IsSplitable()) //quantity determines size of the stack
11865 {
11866 #ifdef DEVELOPER
11867 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11868 {
11869 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11870 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11871 }
11872 #endif
11873
11874 return GetQuantity() * GetConfigWeightModified();
11875 }
11876 else if (HasEnergyManager())// items with energy manager
11877 {
11878 #ifdef DEVELOPER
11879 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11880 {
11881 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11882 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11883 }
11884 #endif
11885 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11886 }
11887 else//everything else
11888 {
11889 #ifdef DEVELOPER
11890 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11891 {
11892 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11893 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11894 }
11895 #endif
11896 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11897 }
11898 }
11899
11901 int GetNumberOfItems()
11902 {
11903 int item_count = 0;
11904 ItemBase item;
11905
11906 GameInventory inventory = GetInventory();
11907 CargoBase cargo = inventory.GetCargo();
11908 if (cargo != NULL)
11909 {
11910 item_count = cargo.GetItemCount();
11911 }
11912
11913 int nAttachments = inventory.AttachmentCount();
11914 for (int i = 0; i < nAttachments; ++i)
11915 {
11916 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
11917 if (item)
11918 item_count += item.GetNumberOfItems();
11919 }
11920 return item_count;
11921 }
11922
11924 float GetUnitWeight(bool include_wetness = true)
11925 {
11926 float weight = 0;
11927 float wetness = 1;
11928 if (include_wetness)
11929 wetness += GetWet();
11930 if (IsSplitable()) //quantity determines size of the stack
11931 {
11932 weight = wetness * m_ConfigWeight;
11933 }
11934 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11935 {
11936 weight = 1;
11937 }
11938 return weight;
11939 }
11940
11941 //-----------------------------------------------------------------
11942
11943 override void ClearInventory()
11944 {
11945 GameInventory inventory = GetInventory();
11946 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
11947 {
11948 array<EntityAI> items = new array<EntityAI>;
11949 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
11950 for (int i = 0; i < items.Count(); ++i)
11951 {
11952 ItemBase item = ItemBase.Cast(items.Get(i));
11953 if (item)
11954 {
11955 g_Game.ObjectDelete(item);
11956 }
11957 }
11958 }
11959 }
11960
11961 //------------------------- Energy
11962
11963 //----------------------------------------------------------------
11964 float GetEnergy()
11965 {
11966 float energy = 0;
11967 if (HasEnergyManager())
11968 {
11969 energy = GetCompEM().GetEnergy();
11970 }
11971 return energy;
11972 }
11973
11974
11975 override void OnEnergyConsumed()
11976 {
11977 super.OnEnergyConsumed();
11978
11980 }
11981
11982 override void OnEnergyAdded()
11983 {
11984 super.OnEnergyAdded();
11985
11987 }
11988
11989 // Converts energy (from Energy Manager) to quantity, if enabled.
11991 {
11992 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11993 {
11994 if (HasQuantity())
11995 {
11996 float energy_0to1 = GetCompEM().GetEnergy0To1();
11997 SetQuantityNormalized(energy_0to1);
11998 }
11999 }
12000 }
12001
12002 //----------------------------------------------------------------
12003 float GetHeatIsolationInit()
12004 {
12005 return ConfigGetFloat("heatIsolation");
12006 }
12007
12008 float GetHeatIsolation()
12009 {
12010 return m_HeatIsolation;
12011 }
12012
12013 float GetDryingIncrement(string pIncrementName)
12014 {
12015 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12016 if (g_Game.ConfigIsExisting(paramPath))
12017 return g_Game.ConfigGetFloat(paramPath);
12018
12019 return 0.0;
12020 }
12021
12022 float GetSoakingIncrement(string pIncrementName)
12023 {
12024 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12025 if (g_Game.ConfigIsExisting(paramPath))
12026 return g_Game.ConfigGetFloat(paramPath);
12027
12028 return 0.0;
12029 }
12030 //----------------------------------------------------------------
12031 override void SetWet(float value, bool allow_client = false)
12032 {
12033 if (!IsServerCheck(allow_client))
12034 return;
12035
12036 float min = GetWetMin();
12037 float max = GetWetMax();
12038
12039 float previousValue = m_VarWet;
12040
12041 m_VarWet = Math.Clamp(value, min, max);
12042
12043 if (previousValue != m_VarWet)
12044 {
12045 SetVariableMask(VARIABLE_WET);
12046 OnWetChanged(m_VarWet, previousValue);
12047 }
12048 }
12049 //----------------------------------------------------------------
12050 override void AddWet(float value)
12051 {
12052 SetWet(GetWet() + value);
12053 }
12054 //----------------------------------------------------------------
12055 override void SetWetMax()
12056 {
12058 }
12059 //----------------------------------------------------------------
12060 override float GetWet()
12061 {
12062 return m_VarWet;
12063 }
12064 //----------------------------------------------------------------
12065 override float GetWetMax()
12066 {
12067 return m_VarWetMax;
12068 }
12069 //----------------------------------------------------------------
12070 override float GetWetMin()
12071 {
12072 return m_VarWetMin;
12073 }
12074 //----------------------------------------------------------------
12075 override float GetWetInit()
12076 {
12077 return m_VarWetInit;
12078 }
12079 //----------------------------------------------------------------
12080 override void OnWetChanged(float newVal, float oldVal)
12081 {
12082 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12083 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12084 if (newLevel != oldLevel)
12085 {
12086 OnWetLevelChanged(newLevel,oldLevel);
12087 }
12088 }
12089
12090 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12091 {
12092 SetWeightDirty();
12093 }
12094
12095 override EWetnessLevel GetWetLevel()
12096 {
12097 return GetWetLevelInternal(m_VarWet);
12098 }
12099
12100 //----------------------------------------------------------------
12101
12102 override void SetStoreLoad(bool value)
12103 {
12104 m_IsStoreLoad = value;
12105 }
12106
12107 override bool IsStoreLoad()
12108 {
12109 return m_IsStoreLoad;
12110 }
12111
12112 override void SetStoreLoadedQuantity(float value)
12113 {
12114 m_StoreLoadedQuantity = value;
12115 }
12116
12117 override float GetStoreLoadedQuantity()
12118 {
12119 return m_StoreLoadedQuantity;
12120 }
12121
12122 //----------------------------------------------------------------
12123
12124 float GetItemModelLength()
12125 {
12126 if (ConfigIsExisting("itemModelLength"))
12127 {
12128 return ConfigGetFloat("itemModelLength");
12129 }
12130 return 0;
12131 }
12132
12133 float GetItemAttachOffset()
12134 {
12135 if (ConfigIsExisting("itemAttachOffset"))
12136 {
12137 return ConfigGetFloat("itemAttachOffset");
12138 }
12139 return 0;
12140 }
12141
12142 override void SetCleanness(int value, bool allow_client = false)
12143 {
12144 if (!IsServerCheck(allow_client))
12145 return;
12146
12147 int previousValue = m_Cleanness;
12148
12149 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12150
12151 if (previousValue != m_Cleanness)
12152 SetVariableMask(VARIABLE_CLEANNESS);
12153 }
12154
12155 override int GetCleanness()
12156 {
12157 return m_Cleanness;
12158 }
12159
12161 {
12162 return true;
12163 }
12164
12165 //----------------------------------------------------------------
12166 // ATTACHMENT LOCKING
12167 // Getters relevant to generic ActionLockAttachment
12168 int GetLockType()
12169 {
12170 return m_LockType;
12171 }
12172
12173 string GetLockSoundSet()
12174 {
12175 return m_LockSoundSet;
12176 }
12177
12178 //----------------------------------------------------------------
12179 //------------------------- Color
12180 // sets items color variable given color components
12181 override void SetColor(int r, int g, int b, int a)
12182 {
12187 SetVariableMask(VARIABLE_COLOR);
12188 }
12190 override void GetColor(out int r,out int g,out int b,out int a)
12191 {
12196 }
12197
12198 bool IsColorSet()
12199 {
12200 return IsVariableSet(VARIABLE_COLOR);
12201 }
12202
12204 string GetColorString()
12205 {
12206 int r,g,b,a;
12207 GetColor(r,g,b,a);
12208 r = r/255;
12209 g = g/255;
12210 b = b/255;
12211 a = a/255;
12212 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12213 }
12214 //----------------------------------------------------------------
12215 //------------------------- LiquidType
12216
12217 override void SetLiquidType(int value, bool allow_client = false)
12218 {
12219 if (!IsServerCheck(allow_client))
12220 return;
12221
12222 int old = m_VarLiquidType;
12223 m_VarLiquidType = value;
12224 OnLiquidTypeChanged(old,value);
12225 SetVariableMask(VARIABLE_LIQUIDTYPE);
12226 }
12227
12228 int GetLiquidTypeInit()
12229 {
12230 return ConfigGetInt("varLiquidTypeInit");
12231 }
12232
12233 override int GetLiquidType()
12234 {
12235 return m_VarLiquidType;
12236 }
12237
12238 protected void OnLiquidTypeChanged(int oldType, int newType)
12239 {
12240 if (newType == LIQUID_NONE && GetIsFrozen())
12241 SetFrozen(false);
12242 }
12243
12245 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12246 {
12247 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12248 }
12249
12250 // -------------------------------------------------------------------------
12252 void OnInventoryEnter(Man player)
12253 {
12254 PlayerBase nplayer;
12255 if (PlayerBase.CastTo(nplayer, player))
12256 {
12257 m_CanPlayImpactSound = true;
12258 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12259 }
12260 }
12261
12262 // -------------------------------------------------------------------------
12264 void OnInventoryExit(Man player)
12265 {
12266 PlayerBase nplayer;
12267 if (PlayerBase.CastTo(nplayer,player))
12268 {
12269 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12270 }
12271
12272 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12273
12274 if (HasEnergyManager())
12275 {
12276 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12277 }
12278 }
12279
12280 // ADVANCED PLACEMENT EVENTS
12281 override void OnPlacementStarted(Man player)
12282 {
12283 super.OnPlacementStarted(player);
12284
12285 SetTakeable(false);
12286 }
12287
12288 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12289 {
12290 if (m_AdminLog)
12291 {
12292 m_AdminLog.OnPlacementComplete(player, this);
12293 }
12294
12295 super.OnPlacementComplete(player, position, orientation);
12296 }
12297
12298 //-----------------------------
12299 // AGENT SYSTEM
12300 //-----------------------------
12301 //--------------------------------------------------------------------------
12302 bool ContainsAgent(int agent_id)
12303 {
12304 if (agent_id & m_AttachedAgents)
12305 {
12306 return true;
12307 }
12308 else
12309 {
12310 return false;
12311 }
12312 }
12313
12314 //--------------------------------------------------------------------------
12315 override void RemoveAgent(int agent_id)
12316 {
12317 if (ContainsAgent(agent_id))
12318 {
12319 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12320 }
12321 }
12322
12323 //--------------------------------------------------------------------------
12324 override void RemoveAllAgents()
12325 {
12326 m_AttachedAgents = 0;
12327 }
12328 //--------------------------------------------------------------------------
12329 override void RemoveAllAgentsExcept(int agent_to_keep)
12330 {
12331 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12332 }
12333 // -------------------------------------------------------------------------
12334 override void InsertAgent(int agent, float count = 1)
12335 {
12336 if (count < 1)
12337 return;
12338 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12340 }
12341
12343 void TransferAgents(int agents)
12344 {
12346 }
12347
12348 // -------------------------------------------------------------------------
12349 override int GetAgents()
12350 {
12351 return m_AttachedAgents;
12352 }
12353 //----------------------------------------------------------------------
12354
12355 /*int GetContaminationType()
12356 {
12357 int contamination_type;
12358
12359 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12360 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12361 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12362 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12363
12364 Edible_Base edible = Edible_Base.Cast(this);
12365 int agents = GetAgents();
12366 if (edible)
12367 {
12368 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12369 if (profile)
12370 {
12371 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12372 }
12373 }
12374 if (agents & CONTAMINATED_MASK)
12375 {
12376 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12377 }
12378 if (agents & POISONED_MASK)
12379 {
12380 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12381 }
12382 if (agents & NERVE_GAS_MASK)
12383 {
12384 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12385 }
12386 if (agents & DIRTY_MASK)
12387 {
12388 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12389 }
12390
12391 return agents;
12392 }*/
12393
12394 // -------------------------------------------------------------------------
12395 bool LoadAgents(ParamsReadContext ctx, int version)
12396 {
12397 if (!ctx.Read(m_AttachedAgents))
12398 return false;
12399 return true;
12400 }
12401 // -------------------------------------------------------------------------
12403 {
12404
12406 }
12407 // -------------------------------------------------------------------------
12408
12410 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12411 {
12412 super.CheckForRoofLimited(timeTresholdMS);
12413
12414 float time = g_Game.GetTime();
12415 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12416 {
12417 m_PreviousRoofTestTime = time;
12418 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12419 }
12420 }
12421
12422 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12423 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12424 {
12425 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12426 {
12427 return 0;
12428 }
12429
12430 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12431 {
12432 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12433 if (filter)
12434 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12435 else
12436 return 0;//otherwise return 0 when no filter attached
12437 }
12438
12439 string subclassPath, entryName;
12440
12441 switch (type)
12442 {
12443 case DEF_BIOLOGICAL:
12444 entryName = "biological";
12445 break;
12446 case DEF_CHEMICAL:
12447 entryName = "chemical";
12448 break;
12449 default:
12450 entryName = "biological";
12451 break;
12452 }
12453
12454 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12455
12456 return g_Game.ConfigGetFloat(subclassPath + entryName);
12457 }
12458
12459
12460
12462 override void EEOnCECreate()
12463 {
12464 if (!IsMagazine())
12466
12468 }
12469
12470
12471 //-------------------------
12472 // OPEN/CLOSE USER ACTIONS
12473 //-------------------------
12475 void Open();
12476 void Close();
12477 bool IsOpen()
12478 {
12479 return true;
12480 }
12481
12482 override bool CanDisplayCargo()
12483 {
12484 return IsOpen();
12485 }
12486
12487
12488 // ------------------------------------------------------------
12489 // CONDITIONS
12490 // ------------------------------------------------------------
12491 override bool CanPutInCargo(EntityAI parent)
12492 {
12493 if (parent)
12494 {
12495 if (parent.IsInherited(DayZInfected))
12496 return true;
12497
12498 if (!parent.IsRuined())
12499 return true;
12500 }
12501
12502 return true;
12503 }
12504
12505 override bool CanPutAsAttachment(EntityAI parent)
12506 {
12507 if (!super.CanPutAsAttachment(parent))
12508 {
12509 return false;
12510 }
12511
12512 if (!IsRuined() && !parent.IsRuined())
12513 {
12514 return true;
12515 }
12516
12517 return false;
12518 }
12519
12520 override bool CanReceiveItemIntoCargo(EntityAI item)
12521 {
12522 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12523 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12524 // return false;
12525
12526 return super.CanReceiveItemIntoCargo(item);
12527 }
12528
12529 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12530 {
12531 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12532 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12533 // return false;
12534
12535 GameInventory attachmentInv = attachment.GetInventory();
12536 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12537 {
12538 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12539 return false;
12540 }
12541
12542 InventoryLocation loc = new InventoryLocation();
12543 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12544 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12545 return false;
12546
12547 return super.CanReceiveAttachment(attachment, slotId);
12548 }
12549
12550 override bool CanReleaseAttachment(EntityAI attachment)
12551 {
12552 if (!super.CanReleaseAttachment(attachment))
12553 return false;
12554
12555 return GetInventory().AreChildrenAccessible();
12556 }
12557
12558 /*override bool CanLoadAttachment(EntityAI attachment)
12559 {
12560 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12561 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12562 // return false;
12563
12564 GameInventory attachmentInv = attachment.GetInventory();
12565 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12566 {
12567 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12568 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12569
12570 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12571 return false;
12572 }
12573
12574 return super.CanLoadAttachment(attachment);
12575 }*/
12576
12577 // Plays muzzle flash particle effects
12578 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12579 {
12580 int id = muzzle_owner.GetMuzzleID();
12581 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12582
12583 if (WPOF_array)
12584 {
12585 for (int i = 0; i < WPOF_array.Count(); i++)
12586 {
12587 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12588
12589 if (WPOF)
12590 {
12591 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12592 }
12593 }
12594 }
12595 }
12596
12597 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12598 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12599 {
12600 int id = muzzle_owner.GetMuzzleID();
12601 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12602
12603 if (WPOBE_array)
12604 {
12605 for (int i = 0; i < WPOBE_array.Count(); i++)
12606 {
12607 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12608
12609 if (WPOBE)
12610 {
12611 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12612 }
12613 }
12614 }
12615 }
12616
12617 // Plays all weapon overheating particles
12618 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12619 {
12620 int id = muzzle_owner.GetMuzzleID();
12621 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12622
12623 if (WPOOH_array)
12624 {
12625 for (int i = 0; i < WPOOH_array.Count(); i++)
12626 {
12627 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12628
12629 if (WPOOH)
12630 {
12631 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12632 }
12633 }
12634 }
12635 }
12636
12637 // Updates all weapon overheating particles
12638 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12639 {
12640 int id = muzzle_owner.GetMuzzleID();
12641 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12642
12643 if (WPOOH_array)
12644 {
12645 for (int i = 0; i < WPOOH_array.Count(); i++)
12646 {
12647 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12648
12649 if (WPOOH)
12650 {
12651 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12652 }
12653 }
12654 }
12655 }
12656
12657 // Stops overheating particles
12658 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12659 {
12660 int id = muzzle_owner.GetMuzzleID();
12661 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12662
12663 if (WPOOH_array)
12664 {
12665 for (int i = 0; i < WPOOH_array.Count(); i++)
12666 {
12667 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12668
12669 if (WPOOH)
12670 {
12671 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12672 }
12673 }
12674 }
12675 }
12676
12677 //----------------------------------------------------------------
12678 //Item Behaviour - unified approach
12679 override bool IsHeavyBehaviour()
12680 {
12681 if (m_ItemBehaviour == 0)
12682 {
12683 return true;
12684 }
12685
12686 return false;
12687 }
12688
12689 override bool IsOneHandedBehaviour()
12690 {
12691 if (m_ItemBehaviour == 1)
12692 {
12693 return true;
12694 }
12695
12696 return false;
12697 }
12698
12699 override bool IsTwoHandedBehaviour()
12700 {
12701 if (m_ItemBehaviour == 2)
12702 {
12703 return true;
12704 }
12705
12706 return false;
12707 }
12708
12709 bool IsDeployable()
12710 {
12711 return false;
12712 }
12713
12715 float GetDeployTime()
12716 {
12717 return UATimeSpent.DEFAULT_DEPLOY;
12718 }
12719
12720
12721 //----------------------------------------------------------------
12722 // Item Targeting (User Actions)
12723 override void SetTakeable(bool pState)
12724 {
12725 m_IsTakeable = pState;
12726 SetSynchDirty();
12727 }
12728
12729 override bool IsTakeable()
12730 {
12731 return m_IsTakeable;
12732 }
12733
12734 // For cases where we want to show object widget which cant be taken to hands
12736 {
12737 return false;
12738 }
12739
12741 protected void PreLoadSoundAttachmentType()
12742 {
12743 string att_type = "None";
12744
12745 if (ConfigIsExisting("soundAttType"))
12746 {
12747 att_type = ConfigGetString("soundAttType");
12748 }
12749
12750 m_SoundAttType = att_type;
12751 }
12752
12753 override string GetAttachmentSoundType()
12754 {
12755 return m_SoundAttType;
12756 }
12757
12758 //----------------------------------------------------------------
12759 //SOUNDS - ItemSoundHandler
12760 //----------------------------------------------------------------
12761
12762 string GetPlaceSoundset(); // played when deploy starts
12763 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12764 string GetDeploySoundset(); // played when deploy sucessfully finishes
12765 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
12766 string GetFoldSoundset(); // played when fold sucessfully finishes
12767
12769 {
12770 if (!m_ItemSoundHandler)
12772
12773 return m_ItemSoundHandler;
12774 }
12775
12776 // override to initialize sounds
12777 protected void InitItemSounds()
12778 {
12779 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
12780 return;
12781
12783
12784 if (GetPlaceSoundset() != string.Empty)
12785 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12786
12787 if (GetDeploySoundset() != string.Empty)
12788 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12789
12790 SoundParameters params = new SoundParameters();
12791 params.m_Loop = true;
12792 if (GetLoopDeploySoundset() != string.Empty)
12793 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12794 }
12795
12796 // Start sound using ItemSoundHandler
12797 void StartItemSoundServer(int id, int slotId)
12798 {
12799 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12800 {
12801 m_SoundSyncSlotID = slotId;
12802 m_SoundSyncPlay = id;
12803
12804 SetSynchDirty();
12805
12806 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12807 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
12808 }
12809 }
12810
12811 void StartItemSoundServer(int id)
12812 {
12813 StartItemSoundServer(id, InventorySlots.INVALID);
12814 }
12815
12816 // Stop sound using ItemSoundHandler
12817 void StopItemSoundServer(int id)
12818 {
12819 if (!g_Game.IsServer())
12820 return;
12821
12822 m_SoundSyncStop = id;
12823 SetSynchDirty();
12824
12825 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12826 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
12827 }
12828
12829 protected void ClearStartItemSoundServer()
12830 {
12831 m_SoundSyncPlay = 0;
12832 m_SoundSyncSlotID = InventorySlots.INVALID;
12833 }
12834
12835 protected void ClearStopItemSoundServer()
12836 {
12837 m_SoundSyncStop = 0;
12838 }
12839
12840 void OnApply(PlayerBase player);
12841
12843 {
12844 return 1.0;
12845 };
12846 //returns applicable selection
12847 array<string> GetHeadHidingSelection()
12848 {
12850 }
12851
12853 {
12855 }
12856
12857 WrittenNoteData GetWrittenNoteData() {};
12858
12860 {
12861 SetDynamicPhysicsLifeTime(0.01);
12862 m_ItemBeingDroppedPhys = false;
12863 }
12864
12866 {
12867 array<string> zone_names = new array<string>;
12868 GetDamageZones(zone_names);
12869 for (int i = 0; i < zone_names.Count(); i++)
12870 {
12871 SetHealthMax(zone_names.Get(i),"Health");
12872 }
12873 SetHealthMax("","Health");
12874 }
12875
12877 void SetZoneDamageCEInit()
12878 {
12879 float global_health = GetHealth01("","Health");
12880 array<string> zones = new array<string>;
12881 GetDamageZones(zones);
12882 //set damage of all zones to match global health level
12883 for (int i = 0; i < zones.Count(); i++)
12884 {
12885 SetHealth01(zones.Get(i),"Health",global_health);
12886 }
12887 }
12888
12890 bool IsCoverFaceForShave(string slot_name)
12891 {
12892 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12893 }
12894
12895 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12896 {
12897 if (!hasRootAsPlayer)
12898 {
12899 if (refParentIB)
12900 {
12901 // parent is wet
12902 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12903 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12904 // parent has liquid inside
12905 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12906 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12907 // drying
12908 else if (m_VarWet > m_VarWetMin)
12909 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12910 }
12911 else
12912 {
12913 // drying on ground or inside non-itembase (car, ...)
12914 if (m_VarWet > m_VarWetMin)
12915 AddWet(-1 * delta * GetDryingIncrement("ground"));
12916 }
12917 }
12918 }
12919
12920 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12921 {
12923 {
12924 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12925 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12926 {
12927 float heatPermCoef = 1.0;
12928 EntityAI ent = this;
12929 while (ent)
12930 {
12931 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12932 ent = ent.GetHierarchyParent();
12933 }
12934
12935 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12936 }
12937 }
12938 }
12939
12940 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12941 {
12942 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12943 EntityAI parent = GetHierarchyParent();
12944 if (!parent)
12945 {
12946 hasParent = false;
12947 hasRootAsPlayer = false;
12948 }
12949 else
12950 {
12951 hasParent = true;
12952 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12953 refParentIB = ItemBase.Cast(parent);
12954 }
12955 }
12956
12957 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12958 {
12959 // this is stub, implemented on Edible_Base
12960 }
12961
12962 bool CanDecay()
12963 {
12964 // return true used on selected food clases so they can decay
12965 return false;
12966 }
12967
12968 protected bool CanProcessDecay()
12969 {
12970 // this is stub, implemented on Edible_Base class
12971 // used to determine whether it is still necessary for the food to decay
12972 return false;
12973 }
12974
12975 protected bool CanHaveWetness()
12976 {
12977 // return true used on selected items that have a wetness effect
12978 return false;
12979 }
12980
12982 bool CanBeConsumed(ConsumeConditionData data = null)
12983 {
12984 return !GetIsFrozen() && IsOpen();
12985 }
12986
12987 override void ProcessVariables()
12988 {
12989 bool hasParent = false, hasRootAsPlayer = false;
12990 ItemBase refParentIB;
12991
12992 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12993 bool foodDecay = g_Game.IsFoodDecayEnabled();
12994
12995 if (wwtu || foodDecay)
12996 {
12997 bool processWetness = wwtu && CanHaveWetness();
12998 bool processTemperature = wwtu && CanHaveTemperature();
12999 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13000
13001 if (processWetness || processTemperature || processDecay)
13002 {
13003 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13004
13005 if (processWetness)
13006 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13007
13008 if (processTemperature)
13009 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13010
13011 if (processDecay)
13012 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13013 }
13014 }
13015 }
13016
13019 {
13020 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13021 }
13022
13023 override float GetTemperatureFreezeThreshold()
13024 {
13026 return Liquid.GetFreezeThreshold(GetLiquidType());
13027
13028 return super.GetTemperatureFreezeThreshold();
13029 }
13030
13031 override float GetTemperatureThawThreshold()
13032 {
13034 return Liquid.GetThawThreshold(GetLiquidType());
13035
13036 return super.GetTemperatureThawThreshold();
13037 }
13038
13039 override float GetItemOverheatThreshold()
13040 {
13042 return Liquid.GetBoilThreshold(GetLiquidType());
13043
13044 return super.GetItemOverheatThreshold();
13045 }
13046
13047 override float GetTemperatureFreezeTime()
13048 {
13049 if (HasQuantity())
13050 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13051
13052 return super.GetTemperatureFreezeTime();
13053 }
13054
13055 override float GetTemperatureThawTime()
13056 {
13057 if (HasQuantity())
13058 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13059
13060 return super.GetTemperatureThawTime();
13061 }
13062
13064 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13066 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13067
13068 bool IsCargoException4x3(EntityAI item)
13069 {
13070 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13071 }
13072
13074 {
13075 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13076 }
13077
13079 void AddLightSourceItem(ItemBase lightsource)
13080 {
13081 m_LightSourceItem = lightsource;
13082 }
13083
13085 {
13086 m_LightSourceItem = null;
13087 }
13088
13090 {
13091 return m_LightSourceItem;
13092 }
13093
13095 array<int> GetValidFinishers()
13096 {
13097 return null;
13098 }
13099
13101 bool GetActionWidgetOverride(out typename name)
13102 {
13103 return false;
13104 }
13105
13106 bool PairWithDevice(notnull ItemBase otherDevice)
13107 {
13108 if (g_Game.IsServer())
13109 {
13110 ItemBase explosive = otherDevice;
13112 if (!trg)
13113 {
13114 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13115 explosive = this;
13116 }
13117
13118 explosive.PairRemote(trg);
13119 trg.SetControlledDevice(explosive);
13120
13121 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13122 trg.SetPersistentPairID(persistentID);
13123 explosive.SetPersistentPairID(persistentID);
13124
13125 return true;
13126 }
13127 return false;
13128 }
13129
13131 float GetBaitEffectivity()
13132 {
13133 float ret = 1.0;
13134 if (HasQuantity())
13135 ret *= GetQuantityNormalized();
13136 ret *= GetHealth01();
13137
13138 return ret;
13139 }
13140
13141 #ifdef DEVELOPER
13142 override void SetDebugItem()
13143 {
13144 super.SetDebugItem();
13145 _itemBase = this;
13146 }
13147
13148 override string GetDebugText()
13149 {
13150 string text = super.GetDebugText();
13151
13152 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13153 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13154
13155 return text;
13156 }
13157 #endif
13158
13159 bool CanBeUsedForSuicide()
13160 {
13161 return true;
13162 }
13163
13165 //DEPRECATED BELOW
13167 // Backwards compatibility
13168 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13169 {
13170 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13171 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13172 }
13173
13174 // replaced by ItemSoundHandler
13175 protected EffectSound m_SoundDeployFinish;
13176 protected EffectSound m_SoundPlace;
13177 protected EffectSound m_DeployLoopSoundEx;
13178 protected EffectSound m_SoundDeploy;
13179 bool m_IsPlaceSound;
13180 bool m_IsDeploySound;
13182
13183 string GetDeployFinishSoundset();
13184 void PlayDeploySound();
13185 void PlayDeployFinishSound();
13186 void PlayPlaceSound();
13187 void PlayDeployLoopSoundEx();
13188 void StopDeployLoopSoundEx();
13189 void SoundSynchRemoteReset();
13190 void SoundSynchRemote();
13191 bool UsesGlobalDeploy(){return false;}
13192 bool CanPlayDeployLoopSound(){return false;}
13194 bool IsPlaceSound(){return m_IsPlaceSound;}
13195 bool IsDeploySound(){return m_IsDeploySound;}
13196 void SetIsPlaceSound(bool is_place_sound);
13197 void SetIsDeploySound(bool is_deploy_sound);
13198
13199 [Obsolete("Use ItemSoundHandler instead")]
13201 void PlayAttachSound(string slot_type)
13202 {
13203 if (!g_Game.IsDedicatedServer())
13204 {
13205 if (ConfigIsExisting("attachSoundSet"))
13206 {
13207 string cfg_path = "";
13208 string soundset = "";
13209 string type_name = GetType();
13210
13211 TStringArray cfg_soundset_array = new TStringArray;
13212 TStringArray cfg_slot_array = new TStringArray;
13213 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13214 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13215
13216 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13217 {
13218 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13219 {
13220 if (cfg_slot_array[i] == slot_type)
13221 {
13222 soundset = cfg_soundset_array[i];
13223 break;
13224 }
13225 }
13226 }
13227
13228 if (soundset != "")
13229 {
13230 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13231 sound.SetAutodestroy(true);
13232 }
13233 }
13234 }
13235 }
13236
13237 void PlayDetachSound(string slot_type) {}
13238}
13239
13240EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13241{
13242 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13243 if (entity)
13244 {
13245 bool is_item = entity.IsInherited(ItemBase);
13246 if (is_item && full_quantity)
13247 {
13248 ItemBase item = ItemBase.Cast(entity);
13249 item.SetQuantity(item.GetQuantityInit());
13250 }
13251 }
13252 else
13253 {
13254 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13255 return NULL;
13256 }
13257 return entity;
13258}
13259
13260void SetupSpawnedItem(ItemBase item, float health, float quantity)
13261{
13262 if (item)
13263 {
13264 if (health > 0)
13265 item.SetHealth("", "", health);
13266
13267 if (item.CanHaveTemperature())
13268 {
13269 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13270 if (item.CanFreeze())
13271 item.SetFrozen(false);
13272 }
13273
13274 if (item.HasEnergyManager())
13275 {
13276 if (quantity >= 0)
13277 {
13278 item.GetCompEM().SetEnergy0To1(quantity);
13279 }
13280 else
13281 {
13282 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13283 }
13284 }
13285 else if (item.IsMagazine())
13286 {
13287 Magazine mag = Magazine.Cast(item);
13288 if (quantity >= 0)
13289 {
13290 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13291 }
13292 else
13293 {
13294 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13295 }
13296
13297 }
13298 else
13299 {
13300 if (quantity >= 0)
13301 {
13302 item.SetQuantityNormalized(quantity, false);
13303 }
13304 else
13305 {
13306 item.SetQuantity(Math.AbsFloat(quantity));
13307 }
13308
13309 }
13310 }
13311}
13312
13313#ifdef DEVELOPER
13314ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13315#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::GetBaitEffectivity(), InventoryItem::GetQuantityNormalizedScripted() и InventoryItem::OnQuantityChanged().