DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetWetMin()

override float SpawnItemOnLocation::GetWetMin ( )
protected

См. определение в файле ItemBase.c строка 8631

8636{
8637 override bool CanPutAsAttachment(EntityAI parent)
8638 {
8639 return true;
8640 }
8641};
8642
8644{
8645
8646};
8647
8648//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8649
8650class ItemBase extends InventoryItem
8651{
8655
8657
8658 static int m_DebugActionsMask;
8660 // ============================================
8661 // Variable Manipulation System
8662 // ============================================
8663 // Quantity
8664
8665 float m_VarQuantity;
8666 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8668 int m_VarQuantityMin;
8669 int m_VarQuantityMax;
8670 int m_Count;
8671 float m_VarStackMax;
8672 float m_StoreLoadedQuantity = float.LOWEST;
8673 // Wet
8674 float m_VarWet;
8675 float m_VarWetPrev;//for client to know wetness changed during synchronization
8676 float m_VarWetInit;
8677 float m_VarWetMin;
8678 float m_VarWetMax;
8679 // Cleanness
8680 int m_Cleanness;
8681 int m_CleannessInit;
8682 int m_CleannessMin;
8683 int m_CleannessMax;
8684 // impact sounds
8686 bool m_CanPlayImpactSound = true;
8687 float m_ImpactSpeed;
8689 //
8690 float m_HeatIsolation;
8691 float m_ItemModelLength;
8692 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8694 int m_VarLiquidType;
8695 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8696 int m_QuickBarBonus;
8697 bool m_IsBeingPlaced;
8698 bool m_IsHologram;
8699 bool m_IsTakeable;
8700 bool m_ThrowItemOnDrop;
8703 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8704 bool can_this_be_combined; //Check if item can be combined
8705 bool m_CanThisBeSplit; //Check if item can be split
8706 bool m_IsStoreLoad = false;
8707 bool m_CanShowQuantity;
8708 bool m_HasQuantityBar;
8709 protected bool m_CanBeDigged;
8710 protected bool m_IsResultOfSplit
8711
8712 string m_SoundAttType;
8713 // items color variables
8718 //-------------------------------------------------------
8719
8720 // light source managing
8722
8726
8727 //==============================================
8728 // agent system
8729 private int m_AttachedAgents;
8730
8732 void TransferModifiers(PlayerBase reciever);
8733
8734
8735 // Weapons & suppressors particle effects
8739 ref static map<string, int> m_WeaponTypeToID;
8740 static int m_LastRegisteredWeaponID = 0;
8741
8742 // Overheating effects
8744 float m_OverheatingShots;
8745 ref Timer m_CheckOverheating;
8746 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8747 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8748 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8749 ref array <ref OverheatingParticle> m_OverheatingParticles;
8750
8752 protected bool m_HideSelectionsBySlot;
8753
8754 // Admin Log
8755 PluginAdminLog m_AdminLog;
8756
8757 // misc
8758 ref Timer m_PhysDropTimer;
8759
8760 // Attachment Locking variables
8761 ref array<int> m_CompatibleLocks;
8762 protected int m_LockType;
8763 protected ref EffectSound m_LockingSound;
8764 protected string m_LockSoundSet;
8765
8766 // ItemSoundHandler variables
8767 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8768 protected int m_SoundSyncPlay; // id for sound to play
8769 protected int m_SoundSyncStop; // id for sound to stop
8770 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8771
8773
8774 //temperature
8775 private float m_TemperaturePerQuantityWeight;
8776
8777 // -------------------------------------------------------------------------
8778 void ItemBase()
8779 {
8780 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8784
8785 if (!g_Game.IsDedicatedServer())
8786 {
8787 if (HasMuzzle())
8788 {
8790
8792 {
8794 }
8795 }
8796
8798 m_ActionsInitialize = false;
8799 }
8800
8801 m_OldLocation = null;
8802
8803 if (g_Game.IsServer())
8804 {
8805 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8806 }
8807
8808 if (ConfigIsExisting("headSelectionsToHide"))
8809 {
8811 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8812 }
8813
8814 m_HideSelectionsBySlot = false;
8815 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8816 {
8817 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8818 }
8819
8820 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8821
8822 m_IsResultOfSplit = false;
8823
8825 }
8826
8827 override void InitItemVariables()
8828 {
8829 super.InitItemVariables();
8830
8831 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8832 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8833 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8834 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8835 m_VarStackMax = ConfigGetFloat("varStackMax");
8836 m_Count = ConfigGetInt("count");
8837
8838 m_CanShowQuantity = ConfigGetBool("quantityShow");
8839 m_HasQuantityBar = ConfigGetBool("quantityBar");
8840
8841 m_CleannessInit = ConfigGetInt("varCleannessInit");
8843 m_CleannessMin = ConfigGetInt("varCleannessMin");
8844 m_CleannessMax = ConfigGetInt("varCleannessMax");
8845
8846 m_WantPlayImpactSound = false;
8847 m_ImpactSpeed = 0.0;
8848
8849 m_VarWetInit = ConfigGetFloat("varWetInit");
8851 m_VarWetMin = ConfigGetFloat("varWetMin");
8852 m_VarWetMax = ConfigGetFloat("varWetMax");
8853
8854 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8855 if (IsLiquidContainer() && GetQuantity() != 0)
8857 m_IsBeingPlaced = false;
8858 m_IsHologram = false;
8859 m_IsTakeable = true;
8860 m_CanBeMovedOverride = false;
8864 m_CanBeDigged = ConfigGetBool("canBeDigged");
8865
8866 m_CompatibleLocks = new array<int>();
8867 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8868 m_LockType = ConfigGetInt("lockType");
8869
8870 //Define if item can be split and set ability to be combined accordingly
8871 m_CanThisBeSplit = false;
8872 can_this_be_combined = false;
8873 if (ConfigIsExisting("canBeSplit"))
8874 {
8875 can_this_be_combined = ConfigGetBool("canBeSplit");
8877 }
8878
8879 m_ItemBehaviour = -1;
8880 if (ConfigIsExisting("itemBehaviour"))
8881 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8882
8883 //RegisterNetSyncVariableInt("m_VariablesMask");
8884 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8885 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8886 RegisterNetSyncVariableInt("m_VarLiquidType");
8887 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8888
8889 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8890 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8891 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8892
8893 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8894 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8895 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8896 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8897
8898 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8899 RegisterNetSyncVariableBool("m_IsTakeable");
8900 RegisterNetSyncVariableBool("m_IsHologram");
8901
8904 {
8905 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8906 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8907 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8908 }
8909
8910 m_LockSoundSet = ConfigGetString("lockSoundSet");
8911
8913 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8914 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8915
8916 m_SoundSyncSlotID = -1;
8917 }
8918
8919 override int GetQuickBarBonus()
8920 {
8921 return m_QuickBarBonus;
8922 }
8923
8924 void InitializeActions()
8925 {
8927 if (!m_InputActionMap)
8928 {
8930 m_InputActionMap = iam;
8931 SetActions();
8933 }
8934 }
8935
8936 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8937 {
8939 {
8940 m_ActionsInitialize = true;
8942 }
8943
8944 actions = m_InputActionMap.Get(action_input_type);
8945 }
8946
8947 void SetActions()
8948 {
8949 AddAction(ActionTakeItem);
8950 AddAction(ActionTakeItemToHands);
8951 AddAction(ActionWorldCraft);
8953 AddAction(ActionAttachWithSwitch);
8954 }
8955
8956 void SetActionAnimOverrides(); // Override action animation for specific item
8957
8958 void AddAction(typename actionName)
8959 {
8960 ActionBase action = ActionManagerBase.GetAction(actionName);
8961
8962 if (!action)
8963 {
8964 Debug.LogError("Action " + actionName + " dosn't exist!");
8965 return;
8966 }
8967
8968 typename ai = action.GetInputType();
8969 if (!ai)
8970 {
8971 m_ActionsInitialize = false;
8972 return;
8973 }
8974
8975 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8976 if (!action_array)
8977 {
8978 action_array = new array<ActionBase_Basic>;
8979 m_InputActionMap.Insert(ai, action_array);
8980 }
8981 if (LogManager.IsActionLogEnable())
8982 {
8983 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8984 }
8985
8986 if (action_array.Find(action) != -1)
8987 {
8988 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8989 }
8990 else
8991 {
8992 action_array.Insert(action);
8993 }
8994 }
8995
8996 void RemoveAction(typename actionName)
8997 {
8998 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8999 ActionBase action = player.GetActionManager().GetAction(actionName);
9000 typename ai = action.GetInputType();
9001 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9002
9003 if (action_array)
9004 {
9005 action_array.RemoveItem(action);
9006 }
9007 }
9008
9009 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9010 // Set -1 for params which should stay in default state
9011 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9012 {
9013 ActionOverrideData overrideData = new ActionOverrideData();
9014 overrideData.m_CommandUID = commandUID;
9015 overrideData.m_CommandUIDProne = commandUIDProne;
9016 overrideData.m_StanceMask = stanceMask;
9017
9018 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9019 if (!actionMap) // create new map of action > overidables map
9020 {
9021 actionMap = new TActionAnimOverrideMap();
9022 m_ItemActionOverrides.Insert(action, actionMap);
9023 }
9024
9025 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9026
9027 }
9028
9029 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9030
9031 ScriptedLightBase GetLight();
9032
9033 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9034 void LoadParticleConfigOnFire(int id)
9035 {
9036 if (!m_OnFireEffect)
9038
9041
9042 string config_to_search = "CfgVehicles";
9043 string muzzle_owner_config;
9044
9045 if (!m_OnFireEffect.Contains(id))
9046 {
9047 if (IsInherited(Weapon))
9048 config_to_search = "CfgWeapons";
9049
9050 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9051
9052 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9053
9054 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9055
9056 if (config_OnFire_subclass_count > 0)
9057 {
9058 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9059
9060 for (int i = 0; i < config_OnFire_subclass_count; i++)
9061 {
9062 string particle_class = "";
9063 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9064 string config_OnFire_entry = config_OnFire_class + particle_class;
9065 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9066 WPOF_array.Insert(WPOF);
9067 }
9068
9069
9070 m_OnFireEffect.Insert(id, WPOF_array);
9071 }
9072 }
9073
9074 if (!m_OnBulletCasingEjectEffect.Contains(id))
9075 {
9076 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9077 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9078
9079 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9080
9081 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9082
9083 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9084 {
9085 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9086
9087 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9088 {
9089 string particle_class2 = "";
9090 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9091 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9092 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9093 WPOBE_array.Insert(WPOBE);
9094 }
9095
9096
9097 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9098 }
9099 }
9100 }
9101
9102 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9104 {
9107
9108 if (!m_OnOverheatingEffect.Contains(id))
9109 {
9110 string config_to_search = "CfgVehicles";
9111
9112 if (IsInherited(Weapon))
9113 config_to_search = "CfgWeapons";
9114
9115 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9116 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9117
9118 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9119 {
9120
9121 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9122
9124 {
9125 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9126 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9127 Error(error);
9128 return;
9129 }
9130
9131 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9132 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9133
9134
9135
9136 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9137 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9138
9139 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9140 {
9141 string particle_class = "";
9142 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9143 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9144 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9145
9146 if (entry_type == CT_CLASS)
9147 {
9148 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9149 WPOOH_array.Insert(WPOF);
9150 }
9151 }
9152
9153
9154 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9155 }
9156 }
9157 }
9158
9159 float GetOverheatingValue()
9160 {
9161 return m_OverheatingShots;
9162 }
9163
9164 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9165 {
9166 if (m_MaxOverheatingValue > 0)
9167 {
9169
9170 if (!m_CheckOverheating)
9172
9174 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9175
9176 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9177 }
9178 }
9179
9180 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9181 {
9183 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9184
9186 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9187
9189 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9190
9192 {
9194 }
9195 }
9196
9198 {
9200 }
9201
9202 void OnOverheatingDecay()
9203 {
9204 if (m_MaxOverheatingValue > 0)
9205 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9206 else
9208
9209 if (m_OverheatingShots <= 0)
9210 {
9213 }
9214 else
9215 {
9216 if (!m_CheckOverheating)
9218
9220 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9221 }
9222
9223 CheckOverheating(this, "", this);
9224 }
9225
9226 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9227 {
9229 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9230 }
9231
9232 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9233 {
9235 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9237 }
9238
9239 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9240 {
9242 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9243 }
9244
9245 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9246 {
9248 m_OverheatingParticles = new array<ref OverheatingParticle>;
9249
9250 OverheatingParticle OP = new OverheatingParticle();
9251 OP.RegisterParticle(p);
9252 OP.SetOverheatingLimitMin(min_heat_coef);
9253 OP.SetOverheatingLimitMax(max_heat_coef);
9254 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9255
9256 m_OverheatingParticles.Insert(OP);
9257 }
9258
9259 float GetOverheatingCoef()
9260 {
9261 if (m_MaxOverheatingValue > 0)
9263
9264 return -1;
9265 }
9266
9268 {
9270 {
9271 float overheat_coef = GetOverheatingCoef();
9272 int count = m_OverheatingParticles.Count();
9273
9274 for (int i = count; i > 0; --i)
9275 {
9276 int id = i - 1;
9277 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9278 Particle p = OP.GetParticle();
9279
9280 float overheat_min = OP.GetOverheatingLimitMin();
9281 float overheat_max = OP.GetOverheatingLimitMax();
9282
9283 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9284 {
9285 if (p)
9286 {
9287 p.Stop();
9288 OP.RegisterParticle(null);
9289 }
9290 }
9291 }
9292 }
9293 }
9294
9296 {
9298 {
9299 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9300 {
9301 int id = i - 1;
9302 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9303
9304 if (OP)
9305 {
9306 Particle p = OP.GetParticle();
9307
9308 if (p)
9309 {
9310 p.Stop();
9311 }
9312
9313 delete OP;
9314 }
9315 }
9316
9317 m_OverheatingParticles.Clear();
9319 }
9320 }
9321
9323 float GetInfectionChance(int system = 0, Param param = null)
9324 {
9325 return 0.0;
9326 }
9327
9328
9329 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9330 {
9331 return 250;//default value
9332 }
9333
9334 float GetFilterDamageRatio()
9335 {
9336 return 0;
9337 }
9338
9340 bool HasMuzzle()
9341 {
9342 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9343 return true;
9344
9345 return false;
9346 }
9347
9349 int GetMuzzleID()
9350 {
9351 if (!m_WeaponTypeToID)
9352 m_WeaponTypeToID = new map<string, int>;
9353
9354 if (m_WeaponTypeToID.Contains(GetType()))
9355 {
9356 return m_WeaponTypeToID.Get(GetType());
9357 }
9358 else
9359 {
9360 // Register new weapon ID
9362 }
9363
9365 }
9366
9373 {
9374 return -1;
9375 }
9376
9377
9378
9379 // -------------------------------------------------------------------------
9380 void ~ItemBase()
9381 {
9382 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9383 {
9384 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9385 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9386
9387 if (r_index >= 0)
9388 {
9389 InventoryLocation r_il = new InventoryLocation;
9390 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9391
9392 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9393 int r_type = r_il.GetType();
9394 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9395 {
9396 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9397 }
9398 else if (r_type == InventoryLocationType.ATTACHMENT)
9399 {
9400 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9401 }
9402
9403 }
9404
9405 player.GetHumanInventory().ClearUserReservedLocation(this);
9406 }
9407
9408 if (m_LockingSound)
9409 SEffectManager.DestroyEffect(m_LockingSound);
9410 }
9411
9412
9413
9414 // -------------------------------------------------------------------------
9415 static int GetDebugActionsMask()
9416 {
9417 return ItemBase.m_DebugActionsMask;
9418 }
9419
9420 static bool HasDebugActionsMask(int mask)
9421 {
9422 return ItemBase.m_DebugActionsMask & mask;
9423 }
9424
9425 static void SetDebugActionsMask(int mask)
9426 {
9427 ItemBase.m_DebugActionsMask = mask;
9428 }
9429
9430 static void AddDebugActionsMask(int mask)
9431 {
9432 ItemBase.m_DebugActionsMask |= mask;
9433 }
9434
9435 static void RemoveDebugActionsMask(int mask)
9436 {
9437 ItemBase.m_DebugActionsMask &= ~mask;
9438 }
9439
9440 static void ToggleDebugActionsMask(int mask)
9441 {
9442 if (HasDebugActionsMask(mask))
9443 {
9445 }
9446 else
9447 {
9448 AddDebugActionsMask(mask);
9449 }
9450 }
9451
9452 // -------------------------------------------------------------------------
9453 void SetCEBasedQuantity()
9454 {
9455 if (GetEconomyProfile())
9456 {
9457 float q_max = GetEconomyProfile().GetQuantityMax();
9458 if (q_max > 0)
9459 {
9460 float q_min = GetEconomyProfile().GetQuantityMin();
9461 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9462
9463 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9464 {
9465 ComponentEnergyManager comp = GetCompEM();
9466 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9467 {
9468 comp.SetEnergy0To1(quantity_randomized);
9469 }
9470 }
9471 else if (HasQuantity())
9472 {
9473 SetQuantityNormalized(quantity_randomized, false);
9474 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9475 }
9476
9477 }
9478 }
9479 }
9480
9482 void LockToParent()
9483 {
9484 EntityAI parent = GetHierarchyParent();
9485
9486 if (parent)
9487 {
9488 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9489 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9490 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9491 }
9492 }
9493
9495 void UnlockFromParent()
9496 {
9497 EntityAI parent = GetHierarchyParent();
9498
9499 if (parent)
9500 {
9501 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9502 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9503 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9504 }
9505 }
9506
9507 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9508 {
9509 /*
9510 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9511 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9512 */
9513 ItemBase item2 = ItemBase.Cast(entity2);
9514
9515 if (g_Game.IsClient())
9516 {
9517 if (ScriptInputUserData.CanStoreInputUserData())
9518 {
9519 ScriptInputUserData ctx = new ScriptInputUserData;
9521 ctx.Write(-1);
9522 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9523 ctx.Write(i1);
9524 ctx.Write(item2);
9525 ctx.Write(use_stack_max);
9526 ctx.Write(-1);
9527 ctx.Send();
9528
9529 if (IsCombineAll(item2, use_stack_max))
9530 {
9531 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9532 }
9533 }
9534 }
9535 else if (!g_Game.IsMultiplayer())
9536 {
9537 CombineItems(item2, use_stack_max);
9538 }
9539 }
9540
9541 bool IsLiquidPresent()
9542 {
9543 return (GetLiquidType() != 0 && HasQuantity());
9544 }
9545
9546 bool IsLiquidContainer()
9547 {
9548 return m_LiquidContainerMask != 0;
9549 }
9550
9552 {
9553 return m_LiquidContainerMask;
9554 }
9555
9556 bool IsBloodContainer()
9557 {
9558 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9559 return false;
9560 }
9561
9562 bool IsNVG()
9563 {
9564 return false;
9565 }
9566
9569 bool IsExplosive()
9570 {
9571 return false;
9572 }
9573
9575 {
9576 return "";
9577 }
9578
9580
9581 bool IsLightSource()
9582 {
9583 return false;
9584 }
9585
9587 {
9588 return true;
9589 }
9590
9591 //--- ACTION CONDITIONS
9592 //direction
9593 bool IsFacingPlayer(PlayerBase player, string selection)
9594 {
9595 return true;
9596 }
9597
9598 bool IsPlayerInside(PlayerBase player, string selection)
9599 {
9600 return true;
9601 }
9602
9603 override bool CanObstruct()
9604 {
9605 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9606 return !player || !IsPlayerInside(player, "");
9607 }
9608
9609 override bool IsBeingPlaced()
9610 {
9611 return m_IsBeingPlaced;
9612 }
9613
9614 void SetIsBeingPlaced(bool is_being_placed)
9615 {
9616 m_IsBeingPlaced = is_being_placed;
9617 if (!is_being_placed)
9619 SetSynchDirty();
9620 }
9621
9622 //server-side
9623 void OnEndPlacement() {}
9624
9625 override bool IsHologram()
9626 {
9627 return m_IsHologram;
9628 }
9629
9630 bool CanBeDigged()
9631 {
9632 return m_CanBeDigged;
9633 }
9634
9636 {
9637 return 1;
9638 }
9639
9640 bool CanMakeGardenplot()
9641 {
9642 return false;
9643 }
9644
9645 void SetIsHologram(bool is_hologram)
9646 {
9647 m_IsHologram = is_hologram;
9648 SetSynchDirty();
9649 }
9650 /*
9651 protected float GetNutritionalEnergy()
9652 {
9653 Edible_Base edible = Edible_Base.Cast(this);
9654 return edible.GetFoodEnergy();
9655 }
9656
9657 protected float GetNutritionalWaterContent()
9658 {
9659 Edible_Base edible = Edible_Base.Cast(this);
9660 return edible.GetFoodWater();
9661 }
9662
9663 protected float GetNutritionalIndex()
9664 {
9665 Edible_Base edible = Edible_Base.Cast(this);
9666 return edible.GetFoodNutritionalIndex();
9667 }
9668
9669 protected float GetNutritionalFullnessIndex()
9670 {
9671 Edible_Base edible = Edible_Base.Cast(this);
9672 return edible.GetFoodTotalVolume();
9673 }
9674
9675 protected float GetNutritionalToxicity()
9676 {
9677 Edible_Base edible = Edible_Base.Cast(this);
9678 return edible.GetFoodToxicity();
9679
9680 }
9681 */
9682
9683
9684 // -------------------------------------------------------------------------
9685 override void OnMovedInsideCargo(EntityAI container)
9686 {
9687 super.OnMovedInsideCargo(container);
9688
9689 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9690 }
9691
9692 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9693 {
9694 super.EEItemLocationChanged(oldLoc, newLoc);
9695
9696 PlayerBase newPlayer = null;
9697 PlayerBase oldPlayer = null;
9698
9699 if (newLoc.GetParent())
9700 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9701
9702 if (oldLoc.GetParent())
9703 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9704
9705 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9706 {
9707 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9708
9709 if (rIndex >= 0)
9710 {
9711 InventoryLocation rIl = new InventoryLocation;
9712 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9713
9714 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9715 int rType = rIl.GetType();
9716 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9717 {
9718 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9719 }
9720 else if (rType == InventoryLocationType.ATTACHMENT)
9721 {
9722 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9723 }
9724
9725 }
9726 }
9727
9728 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9729 {
9730 if (newPlayer)
9731 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9732
9733 if (newPlayer == oldPlayer)
9734 {
9735 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9736 {
9737 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9738 {
9739 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9740 {
9741 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9742 }
9743 }
9744 else
9745 {
9746 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9747 }
9748 }
9749
9750 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9751 {
9752 int type = oldLoc.GetType();
9753 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9754 {
9755 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9756 }
9757 else if (type == InventoryLocationType.ATTACHMENT)
9758 {
9759 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9760 }
9761 }
9762 if (!m_OldLocation)
9763 {
9764 m_OldLocation = new InventoryLocation;
9765 }
9766 m_OldLocation.Copy(oldLoc);
9767 }
9768 else
9769 {
9770 if (m_OldLocation)
9771 {
9772 m_OldLocation.Reset();
9773 }
9774 }
9775
9776 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9777 }
9778 else
9779 {
9780 if (newPlayer)
9781 {
9782 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9783 if (resIndex >= 0)
9784 {
9785 InventoryLocation il = new InventoryLocation;
9786 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9787 ItemBase it = ItemBase.Cast(il.GetItem());
9788 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9789 int rel_type = il.GetType();
9790 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9791 {
9792 il.GetParent().GetOnReleaseLock().Invoke(it);
9793 }
9794 else if (rel_type == InventoryLocationType.ATTACHMENT)
9795 {
9796 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9797 }
9798 //it.GetOnReleaseLock().Invoke(it);
9799 }
9800 }
9801 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9802 {
9803 //ThrowPhysically(oldPlayer, vector.Zero);
9804 m_ThrowItemOnDrop = false;
9805 }
9806
9807 if (m_OldLocation)
9808 {
9809 m_OldLocation.Reset();
9810 }
9811 }
9812
9813 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9814 {
9815 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9816 }
9817
9818 if (newLoc.GetType() == InventoryLocationType.TEMP)
9819 {
9820 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9821 }
9822 }
9823
9824 override void EOnContact(IEntity other, Contact extra)
9825 {
9827 {
9828 int liquidType = -1;
9829 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9830 if (impactSpeed > 0.0)
9831 {
9832 m_ImpactSpeed = impactSpeed;
9833 #ifndef SERVER
9834 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9835 #else
9836 m_WantPlayImpactSound = true;
9837 SetSynchDirty();
9838 #endif
9839 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9840 }
9841 }
9842
9843 #ifdef SERVER
9844 if (GetCompEM() && GetCompEM().IsPlugged())
9845 {
9846 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9847 GetCompEM().UnplugThis();
9848 }
9849 #endif
9850 }
9851
9852 void RefreshPhysics();
9853
9854 override void OnCreatePhysics()
9855 {
9857 }
9858
9859 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9860 {
9861
9862 }
9863 // -------------------------------------------------------------------------
9864 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9865 {
9866 super.OnItemLocationChanged(old_owner, new_owner);
9867
9868 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9869 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9870
9871 if (!relatedPlayer && playerNew)
9872 relatedPlayer = playerNew;
9873
9874 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9875 {
9876 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9877 if (actionMgr)
9878 {
9879 ActionBase currentAction = actionMgr.GetRunningAction();
9880 if (currentAction)
9881 currentAction.OnItemLocationChanged(this);
9882 }
9883 }
9884
9885 Man ownerPlayerOld = null;
9886 Man ownerPlayerNew = null;
9887
9888 if (old_owner)
9889 {
9890 if (old_owner.IsMan())
9891 {
9892 ownerPlayerOld = Man.Cast(old_owner);
9893 }
9894 else
9895 {
9896 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9897 }
9898 }
9899 else
9900 {
9901 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9902 {
9903 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9904
9905 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9906 {
9907 GetCompEM().UnplugThis();
9908 }
9909 }
9910 }
9911
9912 if (new_owner)
9913 {
9914 if (new_owner.IsMan())
9915 {
9916 ownerPlayerNew = Man.Cast(new_owner);
9917 }
9918 else
9919 {
9920 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9921 }
9922 }
9923
9924 if (ownerPlayerOld != ownerPlayerNew)
9925 {
9926 if (ownerPlayerOld)
9927 {
9928 array<EntityAI> subItemsExit = new array<EntityAI>;
9929 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9930 for (int i = 0; i < subItemsExit.Count(); i++)
9931 {
9932 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9933 itemExit.OnInventoryExit(ownerPlayerOld);
9934 }
9935 }
9936
9937 if (ownerPlayerNew)
9938 {
9939 array<EntityAI> subItemsEnter = new array<EntityAI>;
9940 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9941 for (int j = 0; j < subItemsEnter.Count(); j++)
9942 {
9943 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9944 itemEnter.OnInventoryEnter(ownerPlayerNew);
9945 }
9946 }
9947 }
9948 else if (ownerPlayerNew != null)
9949 {
9950 PlayerBase nplayer;
9951 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9952 {
9953 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9954 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9955 for (int k = 0; k < subItemsUpdate.Count(); k++)
9956 {
9957 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9958 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9959 }
9960 }
9961 }
9962
9963 if (old_owner)
9964 old_owner.OnChildItemRemoved(this);
9965 if (new_owner)
9966 new_owner.OnChildItemReceived(this);
9967 }
9968
9969 // -------------------------------------------------------------------------------
9970 override void EEDelete(EntityAI parent)
9971 {
9972 super.EEDelete(parent);
9973 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9974 if (player)
9975 {
9976 OnInventoryExit(player);
9977
9978 if (player.IsAlive())
9979 {
9980 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9981 if (r_index >= 0)
9982 {
9983 InventoryLocation r_il = new InventoryLocation;
9984 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9985
9986 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9987 int r_type = r_il.GetType();
9988 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9989 {
9990 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9991 }
9992 else if (r_type == InventoryLocationType.ATTACHMENT)
9993 {
9994 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9995 }
9996
9997 }
9998
9999 player.RemoveQuickBarEntityShortcut(this);
10000 }
10001 }
10002 }
10003 // -------------------------------------------------------------------------------
10004 override void EEKilled(Object killer)
10005 {
10006 super.EEKilled(killer);
10007
10009 if (killer && killer.IsFireplace() && CanExplodeInFire())
10010 {
10011 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10012 {
10013 if (IsMagazine())
10014 {
10015 if (Magazine.Cast(this).GetAmmoCount() > 0)
10016 {
10017 ExplodeAmmo();
10018 }
10019 }
10020 else
10021 {
10022 Explode(DamageType.EXPLOSION);
10023 }
10024 }
10025 }
10026 }
10027
10028 override void OnWasAttached(EntityAI parent, int slot_id)
10029 {
10030 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10031
10032 super.OnWasAttached(parent, slot_id);
10033
10034 if (HasQuantity())
10035 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10036
10037 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10038 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10039 }
10040
10041 override void OnWasDetached(EntityAI parent, int slot_id)
10042 {
10043 super.OnWasDetached(parent, slot_id);
10044
10045 if (HasQuantity())
10046 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10047
10048 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10049 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10050 }
10051
10052 override string ChangeIntoOnAttach(string slot)
10053 {
10054 int idx;
10055 TStringArray inventory_slots = new TStringArray;
10056 TStringArray attach_types = new TStringArray;
10057
10058 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10059 if (inventory_slots.Count() < 1) //is string
10060 {
10061 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10062 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10063 }
10064 else //is array
10065 {
10066 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10067 }
10068
10069 idx = inventory_slots.Find(slot);
10070 if (idx < 0)
10071 return "";
10072
10073 return attach_types.Get(idx);
10074 }
10075
10076 override string ChangeIntoOnDetach()
10077 {
10078 int idx = -1;
10079 string slot;
10080
10081 TStringArray inventory_slots = new TStringArray;
10082 TStringArray detach_types = new TStringArray;
10083
10084 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10085 if (inventory_slots.Count() < 1) //is string
10086 {
10087 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10088 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10089 }
10090 else //is array
10091 {
10092 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10093 if (detach_types.Count() < 1)
10094 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10095 }
10096
10097 for (int i = 0; i < inventory_slots.Count(); i++)
10098 {
10099 slot = inventory_slots.Get(i);
10100 }
10101
10102 if (slot != "")
10103 {
10104 if (detach_types.Count() == 1)
10105 idx = 0;
10106 else
10107 idx = inventory_slots.Find(slot);
10108 }
10109 if (idx < 0)
10110 return "";
10111
10112 return detach_types.Get(idx);
10113 }
10114
10115 void ExplodeAmmo()
10116 {
10117 //timer
10118 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10119
10120 //min/max time
10121 float min_time = 1;
10122 float max_time = 3;
10123 float delay = Math.RandomFloat(min_time, max_time);
10124
10125 explode_timer.Run(delay, this, "DoAmmoExplosion");
10126 }
10127
10128 void DoAmmoExplosion()
10129 {
10130 Magazine magazine = Magazine.Cast(this);
10131 int pop_sounds_count = 6;
10132 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10133
10134 //play sound
10135 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10136 string sound_name = pop_sounds[ sound_idx ];
10137 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10138
10139 //remove ammo count
10140 magazine.ServerAddAmmoCount(-1);
10141
10142 //if condition then repeat -> ExplodeAmmo
10143 float min_temp_to_explode = 100; //min temperature for item to explode
10144
10145 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10146 {
10147 ExplodeAmmo();
10148 }
10149 }
10150
10151 // -------------------------------------------------------------------------------
10152 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10153 {
10154 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10155
10156 const int CHANCE_DAMAGE_CARGO = 4;
10157 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10158 const int CHANCE_DAMAGE_NOTHING = 2;
10159
10160 if (IsClothing() || IsContainer() || IsItemTent())
10161 {
10162 float dmg = damageResult.GetDamage("","Health") * -0.5;
10163 int chances;
10164 int rnd;
10165
10166 if (GetInventory().GetCargo())
10167 {
10168 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10169 rnd = Math.RandomInt(0,chances);
10170
10171 if (rnd < CHANCE_DAMAGE_CARGO)
10172 {
10173 DamageItemInCargo(dmg);
10174 }
10175 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10176 {
10178 }
10179 }
10180 else
10181 {
10182 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10183 rnd = Math.RandomInt(0,chances);
10184
10185 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10186 {
10188 }
10189 }
10190 }
10191 }
10192
10193 bool DamageItemInCargo(float damage)
10194 {
10195 CargoBase cargo = GetInventory().GetCargo();
10196 if (cargo)
10197 {
10198 int item_count = cargo.GetItemCount();
10199 if (item_count > 0)
10200 {
10201 int random_pick = Math.RandomInt(0, item_count);
10202 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10203 if (!item.IsExplosive())
10204 {
10205 item.AddHealth("","",damage);
10206 return true;
10207 }
10208 }
10209 }
10210 return false;
10211 }
10212
10213 bool DamageItemAttachments(float damage)
10214 {
10215 GameInventory inventory = GetInventory();
10216 int attachment_count = inventory.AttachmentCount();
10217 if (attachment_count > 0)
10218 {
10219 int random_pick = Math.RandomInt(0, attachment_count);
10220 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10221 if (!attachment.IsExplosive())
10222 {
10223 attachment.AddHealth("","",damage);
10224 return true;
10225 }
10226 }
10227 return false;
10228 }
10229
10230 override bool IsSplitable()
10231 {
10232 return m_CanThisBeSplit;
10233 }
10234 //----------------
10235 override bool CanBeSplit()
10236 {
10237 if (IsSplitable() && (GetQuantity() > 1))
10238 return GetInventory().CanRemoveEntity();
10239
10240 return false;
10241 }
10242
10243 protected bool ShouldSplitQuantity(float quantity)
10244 {
10245 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10246 if (!IsSplitable())
10247 return false;
10248
10249 // nothing to split?
10250 if (GetQuantity() <= 1)
10251 return false;
10252
10253 // check if we should re-use the item instead of creating a new copy?
10254 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10255 int delta = GetQuantity() - quantity;
10256 if (delta == 0)
10257 return false;
10258
10259 // valid to split
10260 return true;
10261 }
10262
10263 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10264 {
10265 if (g_Game.IsClient())
10266 {
10267 if (ScriptInputUserData.CanStoreInputUserData())
10268 {
10269 ScriptInputUserData ctx = new ScriptInputUserData;
10271 ctx.Write(1);
10272 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10273 ctx.Write(i1);
10274 ctx.Write(destination_entity);
10275 ctx.Write(true);
10276 ctx.Write(slot_id);
10277 ctx.Send();
10278 }
10279 }
10280 else if (!g_Game.IsMultiplayer())
10281 {
10282 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10283 }
10284 }
10285
10286 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10287 {
10288 float split_quantity_new;
10289 ItemBase new_item;
10290 float quantity = GetQuantity();
10291 float stack_max = GetTargetQuantityMax(slot_id);
10292 InventoryLocation loc = new InventoryLocation;
10293
10294 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10295 {
10296 if (stack_max <= GetQuantity())
10297 split_quantity_new = stack_max;
10298 else
10299 split_quantity_new = GetQuantity();
10300
10301 if (ShouldSplitQuantity(split_quantity_new))
10302 {
10303 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10304 if (new_item)
10305 {
10306 new_item.SetResultOfSplit(true);
10307 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10308 AddQuantity(-split_quantity_new, false, true);
10309 new_item.SetQuantity(split_quantity_new, false, true);
10310 }
10311 }
10312 }
10313 else if (destination_entity && slot_id == -1)
10314 {
10315 if (quantity > stack_max)
10316 split_quantity_new = stack_max;
10317 else
10318 split_quantity_new = quantity;
10319
10320 if (ShouldSplitQuantity(split_quantity_new))
10321 {
10322 GameInventory destinationInventory = destination_entity.GetInventory();
10323 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10324 {
10325 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10326 new_item = ItemBase.Cast(o);
10327 }
10328
10329 if (new_item)
10330 {
10331 new_item.SetResultOfSplit(true);
10332 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10333 AddQuantity(-split_quantity_new, false, true);
10334 new_item.SetQuantity(split_quantity_new, false, true);
10335 }
10336 }
10337 }
10338 else
10339 {
10340 if (stack_max != 0)
10341 {
10342 if (stack_max < GetQuantity())
10343 {
10344 split_quantity_new = GetQuantity() - stack_max;
10345 }
10346
10347 if (split_quantity_new == 0)
10348 {
10349 if (!g_Game.IsMultiplayer())
10350 player.PhysicalPredictiveDropItem(this);
10351 else
10352 player.ServerDropEntity(this);
10353 return;
10354 }
10355
10356 if (ShouldSplitQuantity(split_quantity_new))
10357 {
10358 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10359
10360 if (new_item)
10361 {
10362 new_item.SetResultOfSplit(true);
10363 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10364 SetQuantity(split_quantity_new, false, true);
10365 new_item.SetQuantity(stack_max, false, true);
10366 new_item.PlaceOnSurface();
10367 }
10368 }
10369 }
10370 }
10371 }
10372
10373 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10374 {
10375 float split_quantity_new;
10376 ItemBase new_item;
10377 float quantity = GetQuantity();
10378 float stack_max = GetTargetQuantityMax(slot_id);
10379 InventoryLocation loc = new InventoryLocation;
10380
10381 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10382 {
10383 if (stack_max <= GetQuantity())
10384 split_quantity_new = stack_max;
10385 else
10386 split_quantity_new = GetQuantity();
10387
10388 if (ShouldSplitQuantity(split_quantity_new))
10389 {
10390 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10391 if (new_item)
10392 {
10393 new_item.SetResultOfSplit(true);
10394 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10395 AddQuantity(-split_quantity_new, false, true);
10396 new_item.SetQuantity(split_quantity_new, false, true);
10397 }
10398 }
10399 }
10400 else if (destination_entity && slot_id == -1)
10401 {
10402 if (quantity > stack_max)
10403 split_quantity_new = stack_max;
10404 else
10405 split_quantity_new = quantity;
10406
10407 if (ShouldSplitQuantity(split_quantity_new))
10408 {
10409 GameInventory destinationInventory = destination_entity.GetInventory();
10410 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10411 {
10412 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10413 new_item = ItemBase.Cast(o);
10414 }
10415
10416 if (new_item)
10417 {
10418 new_item.SetResultOfSplit(true);
10419 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10420 AddQuantity(-split_quantity_new, false, true);
10421 new_item.SetQuantity(split_quantity_new, false, true);
10422 }
10423 }
10424 }
10425 else
10426 {
10427 if (stack_max != 0)
10428 {
10429 if (stack_max < GetQuantity())
10430 {
10431 split_quantity_new = GetQuantity() - stack_max;
10432 }
10433
10434 if (ShouldSplitQuantity(split_quantity_new))
10435 {
10436 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10437
10438 if (new_item)
10439 {
10440 new_item.SetResultOfSplit(true);
10441 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10442 SetQuantity(split_quantity_new, false, true);
10443 new_item.SetQuantity(stack_max, false, true);
10444 new_item.PlaceOnSurface();
10445 }
10446 }
10447 }
10448 }
10449 }
10450
10451 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10452 {
10453 if (g_Game.IsClient())
10454 {
10455 if (ScriptInputUserData.CanStoreInputUserData())
10456 {
10457 ScriptInputUserData ctx = new ScriptInputUserData;
10459 ctx.Write(4);
10460 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10461 ctx.Write(thiz);
10462 dst.WriteToContext(ctx);
10463 ctx.Send();
10464 }
10465 }
10466 else if (!g_Game.IsMultiplayer())
10467 {
10469 }
10470 }
10471
10472 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10473 {
10474 if (g_Game.IsClient())
10475 {
10476 if (ScriptInputUserData.CanStoreInputUserData())
10477 {
10478 ScriptInputUserData ctx = new ScriptInputUserData;
10480 ctx.Write(2);
10481 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10482 ctx.Write(dummy);
10483 ctx.Write(destination_entity);
10484 ctx.Write(true);
10485 ctx.Write(idx);
10486 ctx.Write(row);
10487 ctx.Write(col);
10488 ctx.Send();
10489 }
10490 }
10491 else if (!g_Game.IsMultiplayer())
10492 {
10493 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10494 }
10495 }
10496
10497 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10498 {
10500 }
10501
10502 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10503 {
10504 float quantity = GetQuantity();
10505 float split_quantity_new;
10506 ItemBase new_item;
10507 if (dst.IsValid())
10508 {
10509 int slot_id = dst.GetSlot();
10510 float stack_max = GetTargetQuantityMax(slot_id);
10511
10512 if (quantity > stack_max)
10513 split_quantity_new = stack_max;
10514 else
10515 split_quantity_new = quantity;
10516
10517 if (ShouldSplitQuantity(split_quantity_new))
10518 {
10519 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10520
10521 if (new_item)
10522 {
10523 new_item.SetResultOfSplit(true);
10524 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10525 AddQuantity(-split_quantity_new, false, true);
10526 new_item.SetQuantity(split_quantity_new, false, true);
10527 }
10528
10529 return new_item;
10530 }
10531 }
10532
10533 return null;
10534 }
10535
10536 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10537 {
10538 float quantity = GetQuantity();
10539 float split_quantity_new;
10540 ItemBase new_item;
10541 if (destination_entity)
10542 {
10543 float stackable = GetTargetQuantityMax();
10544 if (quantity > stackable)
10545 split_quantity_new = stackable;
10546 else
10547 split_quantity_new = quantity;
10548
10549 if (ShouldSplitQuantity(split_quantity_new))
10550 {
10551 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10552 if (new_item)
10553 {
10554 new_item.SetResultOfSplit(true);
10555 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10556 AddQuantity(-split_quantity_new, false, true);
10557 new_item.SetQuantity(split_quantity_new, false, true);
10558 }
10559 }
10560 }
10561 }
10562
10563 void SplitIntoStackMaxHandsClient(PlayerBase player)
10564 {
10565 if (g_Game.IsClient())
10566 {
10567 if (ScriptInputUserData.CanStoreInputUserData())
10568 {
10569 ScriptInputUserData ctx = new ScriptInputUserData;
10571 ctx.Write(3);
10572 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10573 ctx.Write(i1);
10574 ItemBase destination_entity = this;
10575 ctx.Write(destination_entity);
10576 ctx.Write(true);
10577 ctx.Write(0);
10578 ctx.Send();
10579 }
10580 }
10581 else if (!g_Game.IsMultiplayer())
10582 {
10583 SplitIntoStackMaxHands(player);
10584 }
10585 }
10586
10587 void SplitIntoStackMaxHands(PlayerBase player)
10588 {
10589 float quantity = GetQuantity();
10590 float split_quantity_new;
10591 ref ItemBase new_item;
10592 if (player)
10593 {
10594 float stackable = GetTargetQuantityMax();
10595 if (quantity > stackable)
10596 split_quantity_new = stackable;
10597 else
10598 split_quantity_new = quantity;
10599
10600 if (ShouldSplitQuantity(split_quantity_new))
10601 {
10602 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10603 new_item = ItemBase.Cast(in_hands);
10604 if (new_item)
10605 {
10606 new_item.SetResultOfSplit(true);
10607 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10608 AddQuantity(-split_quantity_new, false, true);
10609 new_item.SetQuantity(split_quantity_new, false, true);
10610 }
10611 }
10612 }
10613 }
10614
10615 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10616 {
10617 float quantity = GetQuantity();
10618 float split_quantity_new = Math.Floor(quantity * 0.5);
10619
10620 if (!ShouldSplitQuantity(split_quantity_new))
10621 return;
10622
10623 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10624
10625 if (new_item)
10626 {
10627 if (new_item.GetQuantityMax() < split_quantity_new)
10628 {
10629 split_quantity_new = new_item.GetQuantityMax();
10630 }
10631
10632 new_item.SetResultOfSplit(true);
10633 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10634
10635 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10636 {
10637 AddQuantity(-1, false, true);
10638 new_item.SetQuantity(1, false, true);
10639 }
10640 else
10641 {
10642 AddQuantity(-split_quantity_new, false, true);
10643 new_item.SetQuantity(split_quantity_new, false, true);
10644 }
10645 }
10646 }
10647
10648 void SplitItem(PlayerBase player)
10649 {
10650 float quantity = GetQuantity();
10651 float split_quantity_new = Math.Floor(quantity / 2);
10652
10653 if (!ShouldSplitQuantity(split_quantity_new))
10654 return;
10655
10656 InventoryLocation invloc = new InventoryLocation;
10657 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10658
10659 ItemBase new_item;
10660 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10661
10662 if (new_item)
10663 {
10664 if (new_item.GetQuantityMax() < split_quantity_new)
10665 {
10666 split_quantity_new = new_item.GetQuantityMax();
10667 }
10668 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10669 {
10670 AddQuantity(-1, false, true);
10671 new_item.SetQuantity(1, false, true);
10672 }
10673 else if (split_quantity_new > 1)
10674 {
10675 AddQuantity(-split_quantity_new, false, true);
10676 new_item.SetQuantity(split_quantity_new, false, true);
10677 }
10678 }
10679 }
10680
10682 void OnQuantityChanged(float delta)
10683 {
10684 SetWeightDirty();
10685 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10686
10687 if (parent)
10688 parent.OnAttachmentQuantityChangedEx(this, delta);
10689
10690 if (IsLiquidContainer())
10691 {
10692 if (GetQuantityNormalized() <= 0.0)
10693 {
10695 }
10696 else if (GetLiquidType() == LIQUID_NONE)
10697 {
10698 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10700 }
10701 }
10702 }
10703
10706 {
10707 // insert code here
10708 }
10709
10711 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10712 {
10714 }
10715
10716 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10717 {
10718 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10719
10720 if (g_Game.IsServer())
10721 {
10722 if (newLevel == GameConstants.STATE_RUINED)
10723 {
10725 EntityAI parent = GetHierarchyParent();
10726 if (parent && parent.IsFireplace())
10727 {
10728 CargoBase cargo = GetInventory().GetCargo();
10729 if (cargo)
10730 {
10731 for (int i = 0; i < cargo.GetItemCount(); ++i)
10732 {
10733 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10734 }
10735 }
10736 }
10737 }
10738
10739 if (IsResultOfSplit())
10740 {
10741 // reset the splitting result flag, return to normal item behavior
10742 SetResultOfSplit(false);
10743 return;
10744 }
10745
10746 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10747 {
10748 SetCleanness(0);//unclean the item upon damage dealt
10749 }
10750 }
10751 }
10752
10753 // just the split? TODO: verify
10754 override void OnRightClick()
10755 {
10756 super.OnRightClick();
10757
10758 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10759 {
10760 if (g_Game.IsClient())
10761 {
10762 if (ScriptInputUserData.CanStoreInputUserData())
10763 {
10764 EntityAI root = GetHierarchyRoot();
10765 Man playerOwner = GetHierarchyRootPlayer();
10766 InventoryLocation dst = new InventoryLocation;
10767
10768 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10769 if (!playerOwner && root && root == this)
10770 {
10772 }
10773 else
10774 {
10775 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10776 GetInventory().GetCurrentInventoryLocation(dst);
10777 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10778 {
10779 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10780 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10781 {
10783 }
10784 else
10785 {
10786 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10787 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10788 this shouldnt cause issues within this scope*/
10789 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10790 {
10792 }
10793 else
10794 {
10795 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10796 }
10797 }
10798 }
10799 }
10800
10801 ScriptInputUserData ctx = new ScriptInputUserData;
10803 ctx.Write(4);
10804 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10805 ctx.Write(thiz);
10806 dst.WriteToContext(ctx);
10807 ctx.Write(true); // dummy
10808 ctx.Send();
10809 }
10810 }
10811 else if (!g_Game.IsMultiplayer())
10812 {
10813 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10814 }
10815 }
10816 }
10817
10818 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10819 {
10820 if (root)
10821 {
10822 vector m4[4];
10823 root.GetTransform(m4);
10824 dst.SetGround(this, m4);
10825 }
10826 else
10827 {
10828 GetInventory().GetCurrentInventoryLocation(dst);
10829 }
10830 }
10831
10832 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10833 {
10834 //TODO: delete check zero quantity check after fix double posts hands fsm events
10835 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10836 return false;
10837
10838 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10839 return false;
10840
10841 //can_this_be_combined = ConfigGetBool("canBeSplit");
10843 return false;
10844
10845
10846 Magazine mag = Magazine.Cast(this);
10847 if (mag)
10848 {
10849 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10850 return false;
10851
10852 if (stack_max_limit)
10853 {
10854 Magazine other_mag = Magazine.Cast(other_item);
10855 if (other_item)
10856 {
10857 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10858 return false;
10859 }
10860
10861 }
10862 }
10863 else
10864 {
10865 //TODO: delete check zero quantity check after fix double posts hands fsm events
10866 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10867 return false;
10868
10869 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10870 return false;
10871 }
10872
10873 PlayerBase player = null;
10874 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10875 {
10876 if (player.GetInventory().HasAttachment(this))
10877 return false;
10878
10879 if (player.IsItemsToDelete())
10880 return false;
10881 }
10882
10883 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10884 return false;
10885
10886 int slotID;
10887 string slotName;
10888 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10889 return false;
10890
10891 return true;
10892 }
10893
10894 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10895 {
10896 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10897 }
10898
10899 bool IsResultOfSplit()
10900 {
10901 return m_IsResultOfSplit;
10902 }
10903
10904 void SetResultOfSplit(bool value)
10905 {
10906 m_IsResultOfSplit = value;
10907 }
10908
10909 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10910 {
10911 return ComputeQuantityUsedEx(other_item, use_stack_max);
10912 }
10913
10914 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10915 {
10916 float other_item_quantity = other_item.GetQuantity();
10917 float this_free_space;
10918
10919 float stack_max = GetQuantityMax();
10920
10921 this_free_space = stack_max - GetQuantity();
10922
10923 if (other_item_quantity > this_free_space)
10924 {
10925 return this_free_space;
10926 }
10927 else
10928 {
10929 return other_item_quantity;
10930 }
10931 }
10932
10933 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10934 {
10935 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10936 }
10937
10938 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10939 {
10940 if (!CanBeCombined(other_item, false))
10941 return;
10942
10943 if (!IsMagazine() && other_item)
10944 {
10945 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10946 if (quantity_used != 0)
10947 {
10948 float hp1 = GetHealth01("","");
10949 float hp2 = other_item.GetHealth01("","");
10950 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10951 hpResult = hpResult / (GetQuantity() + quantity_used);
10952
10953 hpResult *= GetMaxHealth();
10954 Math.Round(hpResult);
10955 SetHealth("", "Health", hpResult);
10956
10957 AddQuantity(quantity_used);
10958 other_item.AddQuantity(-quantity_used);
10959 }
10960 }
10961 OnCombine(other_item);
10962 }
10963
10964 void OnCombine(ItemBase other_item)
10965 {
10966 #ifdef SERVER
10967 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10968 GetHierarchyParent().IncreaseLifetimeUp();
10969 #endif
10970 };
10971
10972 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10973 {
10974 PlayerBase p = PlayerBase.Cast(player);
10975
10976 array<int> recipesIds = p.m_Recipes;
10977 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10978 if (moduleRecipesManager)
10979 {
10980 EntityAI itemInHands = player.GetEntityInHands();
10981 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10982 }
10983
10984 for (int i = 0;i < recipesIds.Count(); i++)
10985 {
10986 int key = recipesIds.Get(i);
10987 string recipeName = moduleRecipesManager.GetRecipeName(key);
10988 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10989 }
10990 }
10991
10992 // -------------------------------------------------------------------------
10993 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10994 {
10995 super.GetDebugActions(outputList);
10996
10997 //quantity
10998 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10999 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11000 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11001 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11002 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11003
11004 //health
11005 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11006 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11007 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11008 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11009 //temperature
11010 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11011 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11012 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11013 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11014
11015 //wet
11016 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11017 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11018 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11019
11020 //liquidtype
11021 if (IsLiquidContainer())
11022 {
11023 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11024 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11025 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11026 }
11027
11028 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11029 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11030
11031 // watch
11032 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11033 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11034 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11035
11036 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11037
11038 InventoryLocation loc = new InventoryLocation();
11039 GetInventory().GetCurrentInventoryLocation(loc);
11040 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11041 {
11042 if (Gizmo_IsSupported())
11043 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11044 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11045 }
11046
11047 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11048 }
11049
11050 // -------------------------------------------------------------------------
11051 // -------------------------------------------------------------------------
11052 // -------------------------------------------------------------------------
11053 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11054 {
11055 super.OnAction(action_id, player, ctx);
11056
11057 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11058 {
11059 switch (action_id)
11060 {
11061 case EActions.GIZMO_OBJECT:
11062 if (GetGizmoApi())
11063 GetGizmoApi().SelectObject(this);
11064 return true;
11065 case EActions.GIZMO_PHYSICS:
11066 if (GetGizmoApi())
11067 GetGizmoApi().SelectPhysics(GetPhysics());
11068 return true;
11069 }
11070 }
11071
11072 if (g_Game.IsServer())
11073 {
11074 switch (action_id)
11075 {
11076 case EActions.DELETE:
11077 Delete();
11078 return true;
11079 }
11080 }
11081
11082 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11083 {
11084 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11085 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11086 PlayerBase p = PlayerBase.Cast(player);
11087 if (EActions.RECIPES_RANGE_START < 1000)
11088 {
11089 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11090 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11091 }
11092 }
11093 #ifndef SERVER
11094 else if (action_id == EActions.WATCH_PLAYER)
11095 {
11096 PluginDeveloper.SetDeveloperItemClientEx(player);
11097 }
11098 #endif
11099 if (g_Game.IsServer())
11100 {
11101 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11102 {
11103 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11104 OnDebugButtonPressServer(id + 1);
11105 }
11106
11107 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11108 {
11109 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11110 InsertAgent(agent_id,100);
11111 }
11112
11113 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11114 {
11115 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11116 RemoveAgent(agent_id2);
11117 }
11118
11119 else if (action_id == EActions.ADD_QUANTITY)
11120 {
11121 if (IsMagazine())
11122 {
11123 Magazine mag = Magazine.Cast(this);
11124 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11125 }
11126 else
11127 {
11128 AddQuantity(GetQuantityMax() * 0.2);
11129 }
11130
11131 if (m_EM)
11132 {
11133 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11134 }
11135 //PrintVariables();
11136 }
11137
11138 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11139 {
11140 if (IsMagazine())
11141 {
11142 Magazine mag2 = Magazine.Cast(this);
11143 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11144 }
11145 else
11146 {
11147 AddQuantity(- GetQuantityMax() * 0.2);
11148 }
11149 if (m_EM)
11150 {
11151 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11152 }
11153 //PrintVariables();
11154 }
11155
11156 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11157 {
11158 SetQuantity(0);
11159
11160 if (m_EM)
11161 {
11162 m_EM.SetEnergy(0);
11163 }
11164 }
11165
11166 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11167 {
11169
11170 if (m_EM)
11171 {
11172 m_EM.SetEnergy(m_EM.GetEnergyMax());
11173 }
11174 }
11175
11176 else if (action_id == EActions.ADD_HEALTH)
11177 {
11178 AddHealth("","",GetMaxHealth("","Health")/5);
11179 }
11180 else if (action_id == EActions.REMOVE_HEALTH)
11181 {
11182 AddHealth("","",-GetMaxHealth("","Health")/5);
11183 }
11184 else if (action_id == EActions.DESTROY_HEALTH)
11185 {
11186 SetHealth01("","",0);
11187 }
11188 else if (action_id == EActions.WATCH_ITEM)
11189 {
11191 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11192 #ifdef DEVELOPER
11193 SetDebugDeveloper_item(this);
11194 #endif
11195 }
11196
11197 else if (action_id == EActions.ADD_TEMPERATURE)
11198 {
11199 AddTemperature(20);
11200 //PrintVariables();
11201 }
11202
11203 else if (action_id == EActions.REMOVE_TEMPERATURE)
11204 {
11205 AddTemperature(-20);
11206 //PrintVariables();
11207 }
11208
11209 else if (action_id == EActions.FLIP_FROZEN)
11210 {
11211 SetFrozen(!GetIsFrozen());
11212 //PrintVariables();
11213 }
11214
11215 else if (action_id == EActions.ADD_WETNESS)
11216 {
11217 AddWet(GetWetMax()/5);
11218 //PrintVariables();
11219 }
11220
11221 else if (action_id == EActions.REMOVE_WETNESS)
11222 {
11223 AddWet(-GetWetMax()/5);
11224 //PrintVariables();
11225 }
11226
11227 else if (action_id == EActions.LIQUIDTYPE_UP)
11228 {
11229 int curr_type = GetLiquidType();
11230 SetLiquidType(curr_type * 2);
11231 //AddWet(1);
11232 //PrintVariables();
11233 }
11234
11235 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11236 {
11237 int curr_type2 = GetLiquidType();
11238 SetLiquidType(curr_type2 / 2);
11239 }
11240
11241 else if (action_id == EActions.MAKE_SPECIAL)
11242 {
11243 auto debugParams = DebugSpawnParams.WithPlayer(player);
11244 OnDebugSpawnEx(debugParams);
11245 }
11246
11247 }
11248
11249
11250 return false;
11251 }
11252
11253 // -------------------------------------------------------------------------
11254
11255
11258 void OnActivatedByTripWire();
11259
11261 void OnActivatedByItem(notnull ItemBase item);
11262
11263 //----------------------------------------------------------------
11264 //returns true if item is able to explode when put in fire
11265 bool CanExplodeInFire()
11266 {
11267 return false;
11268 }
11269
11270 //----------------------------------------------------------------
11271 bool CanEat()
11272 {
11273 return true;
11274 }
11275
11276 //----------------------------------------------------------------
11277 override bool IsIgnoredByConstruction()
11278 {
11279 return true;
11280 }
11281
11282 //----------------------------------------------------------------
11283 //has FoodStages in config?
11284 bool HasFoodStage()
11285 {
11286 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11287 return g_Game.ConfigIsExisting(config_path);
11288 }
11289
11291 FoodStage GetFoodStage()
11292 {
11293 return null;
11294 }
11295
11296 bool CanBeCooked()
11297 {
11298 return false;
11299 }
11300
11301 bool CanBeCookedOnStick()
11302 {
11303 return false;
11304 }
11305
11307 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11309
11310 //----------------------------------------------------------------
11311 bool CanRepair(ItemBase item_repair_kit)
11312 {
11313 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11314 return module_repairing.CanRepair(this, item_repair_kit);
11315 }
11316
11317 //----------------------------------------------------------------
11318 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11319 {
11320 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11321 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11322 }
11323
11324 //----------------------------------------------------------------
11325 int GetItemSize()
11326 {
11327 /*
11328 vector v_size = this.ConfigGetVector("itemSize");
11329 int v_size_x = v_size[0];
11330 int v_size_y = v_size[1];
11331 int size = v_size_x * v_size_y;
11332 return size;
11333 */
11334
11335 return 1;
11336 }
11337
11338 //----------------------------------------------------------------
11339 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11340 bool CanBeMovedOverride()
11341 {
11342 return m_CanBeMovedOverride;
11343 }
11344
11345 //----------------------------------------------------------------
11346 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11347 void SetCanBeMovedOverride(bool setting)
11348 {
11349 m_CanBeMovedOverride = setting;
11350 }
11351
11352 //----------------------------------------------------------------
11360 void MessageToOwnerStatus(string text)
11361 {
11362 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11363
11364 if (player)
11365 {
11366 player.MessageStatus(text);
11367 }
11368 }
11369
11370 //----------------------------------------------------------------
11378 void MessageToOwnerAction(string text)
11379 {
11380 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11381
11382 if (player)
11383 {
11384 player.MessageAction(text);
11385 }
11386 }
11387
11388 //----------------------------------------------------------------
11396 void MessageToOwnerFriendly(string text)
11397 {
11398 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11399
11400 if (player)
11401 {
11402 player.MessageFriendly(text);
11403 }
11404 }
11405
11406 //----------------------------------------------------------------
11414 void MessageToOwnerImportant(string text)
11415 {
11416 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11417
11418 if (player)
11419 {
11420 player.MessageImportant(text);
11421 }
11422 }
11423
11424 override bool IsItemBase()
11425 {
11426 return true;
11427 }
11428
11429 // Checks if item is of questioned kind
11430 override bool KindOf(string tag)
11431 {
11432 bool found = false;
11433 string item_name = this.GetType();
11434 ref TStringArray item_tag_array = new TStringArray;
11435 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11436
11437 int array_size = item_tag_array.Count();
11438 for (int i = 0; i < array_size; i++)
11439 {
11440 if (item_tag_array.Get(i) == tag)
11441 {
11442 found = true;
11443 break;
11444 }
11445 }
11446 return found;
11447 }
11448
11449
11450 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11451 {
11452 //Debug.Log("OnRPC called");
11453 super.OnRPC(sender, rpc_type,ctx);
11454
11455 //Play soundset for attachment locking (ActionLockAttachment.c)
11456 switch (rpc_type)
11457 {
11458 #ifndef SERVER
11459 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11460 Param2<bool, string> p = new Param2<bool, string>(false, "");
11461
11462 if (!ctx.Read(p))
11463 return;
11464
11465 bool play = p.param1;
11466 string soundSet = p.param2;
11467
11468 if (play)
11469 {
11470 if (m_LockingSound)
11471 {
11473 {
11474 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11475 }
11476 }
11477 else
11478 {
11479 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11480 }
11481 }
11482 else
11483 {
11484 SEffectManager.DestroyEffect(m_LockingSound);
11485 }
11486
11487 break;
11488 #endif
11489
11490 }
11491
11492 if (GetWrittenNoteData())
11493 {
11494 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11495 }
11496 }
11497
11498 //-----------------------------
11499 // VARIABLE MANIPULATION SYSTEM
11500 //-----------------------------
11501 int NameToID(string name)
11502 {
11503 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11504 return plugin.GetID(name);
11505 }
11506
11507 string IDToName(int id)
11508 {
11509 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11510 return plugin.GetName(id);
11511 }
11512
11514 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11515 {
11516 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11517 //read the flags
11518 int varFlags;
11519 if (!ctx.Read(varFlags))
11520 return;
11521
11522 if (varFlags & ItemVariableFlags.FLOAT)
11523 {
11524 ReadVarsFromCTX(ctx);
11525 }
11526 }
11527
11528 override void SerializeNumericalVars(array<float> floats_out)
11529 {
11530 //some variables handled on EntityAI level already!
11531 super.SerializeNumericalVars(floats_out);
11532
11533 // the order of serialization must be the same as the order of de-serialization
11534 //--------------------------------------------
11535 if (IsVariableSet(VARIABLE_QUANTITY))
11536 {
11537 floats_out.Insert(m_VarQuantity);
11538 }
11539 //--------------------------------------------
11540 if (IsVariableSet(VARIABLE_WET))
11541 {
11542 floats_out.Insert(m_VarWet);
11543 }
11544 //--------------------------------------------
11545 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11546 {
11547 floats_out.Insert(m_VarLiquidType);
11548 }
11549 //--------------------------------------------
11550 if (IsVariableSet(VARIABLE_COLOR))
11551 {
11552 floats_out.Insert(m_ColorComponentR);
11553 floats_out.Insert(m_ColorComponentG);
11554 floats_out.Insert(m_ColorComponentB);
11555 floats_out.Insert(m_ColorComponentA);
11556 }
11557 //--------------------------------------------
11558 if (IsVariableSet(VARIABLE_CLEANNESS))
11559 {
11560 floats_out.Insert(m_Cleanness);
11561 }
11562 }
11563
11564 override void DeSerializeNumericalVars(array<float> floats)
11565 {
11566 //some variables handled on EntityAI level already!
11567 super.DeSerializeNumericalVars(floats);
11568
11569 // the order of serialization must be the same as the order of de-serialization
11570 int index = 0;
11571 int mask = Math.Round(floats.Get(index));
11572
11573 index++;
11574 //--------------------------------------------
11575 if (mask & VARIABLE_QUANTITY)
11576 {
11577 if (m_IsStoreLoad)
11578 {
11579 SetStoreLoadedQuantity(floats.Get(index));
11580 }
11581 else
11582 {
11583 float quantity = floats.Get(index);
11584 SetQuantity(quantity, true, false, false, false);
11585 }
11586 index++;
11587 }
11588 //--------------------------------------------
11589 if (mask & VARIABLE_WET)
11590 {
11591 float wet = floats.Get(index);
11592 SetWet(wet);
11593 index++;
11594 }
11595 //--------------------------------------------
11596 if (mask & VARIABLE_LIQUIDTYPE)
11597 {
11598 int liquidtype = Math.Round(floats.Get(index));
11599 SetLiquidType(liquidtype);
11600 index++;
11601 }
11602 //--------------------------------------------
11603 if (mask & VARIABLE_COLOR)
11604 {
11605 m_ColorComponentR = Math.Round(floats.Get(index));
11606 index++;
11607 m_ColorComponentG = Math.Round(floats.Get(index));
11608 index++;
11609 m_ColorComponentB = Math.Round(floats.Get(index));
11610 index++;
11611 m_ColorComponentA = Math.Round(floats.Get(index));
11612 index++;
11613 }
11614 //--------------------------------------------
11615 if (mask & VARIABLE_CLEANNESS)
11616 {
11617 int cleanness = Math.Round(floats.Get(index));
11618 SetCleanness(cleanness);
11619 index++;
11620 }
11621 }
11622
11623 override void WriteVarsToCTX(ParamsWriteContext ctx)
11624 {
11625 super.WriteVarsToCTX(ctx);
11626
11627 //--------------------------------------------
11628 if (IsVariableSet(VARIABLE_QUANTITY))
11629 {
11630 ctx.Write(GetQuantity());
11631 }
11632 //--------------------------------------------
11633 if (IsVariableSet(VARIABLE_WET))
11634 {
11635 ctx.Write(GetWet());
11636 }
11637 //--------------------------------------------
11638 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11639 {
11640 ctx.Write(GetLiquidType());
11641 }
11642 //--------------------------------------------
11643 if (IsVariableSet(VARIABLE_COLOR))
11644 {
11645 int r,g,b,a;
11646 GetColor(r,g,b,a);
11647 ctx.Write(r);
11648 ctx.Write(g);
11649 ctx.Write(b);
11650 ctx.Write(a);
11651 }
11652 //--------------------------------------------
11653 if (IsVariableSet(VARIABLE_CLEANNESS))
11654 {
11655 ctx.Write(GetCleanness());
11656 }
11657 }
11658
11659 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11660 {
11661 if (!super.ReadVarsFromCTX(ctx,version))
11662 return false;
11663
11664 int intValue;
11665 float value;
11666
11667 if (version < 140)
11668 {
11669 if (!ctx.Read(intValue))
11670 return false;
11671
11672 m_VariablesMask = intValue;
11673 }
11674
11675 if (m_VariablesMask & VARIABLE_QUANTITY)
11676 {
11677 if (!ctx.Read(value))
11678 return false;
11679
11680 if (IsStoreLoad())
11681 {
11683 }
11684 else
11685 {
11686 SetQuantity(value, true, false, false, false);
11687 }
11688 }
11689 //--------------------------------------------
11690 if (version < 140)
11691 {
11692 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11693 {
11694 if (!ctx.Read(value))
11695 return false;
11696 SetTemperatureDirect(value);
11697 }
11698 }
11699 //--------------------------------------------
11700 if (m_VariablesMask & VARIABLE_WET)
11701 {
11702 if (!ctx.Read(value))
11703 return false;
11704 SetWet(value);
11705 }
11706 //--------------------------------------------
11707 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11708 {
11709 if (!ctx.Read(intValue))
11710 return false;
11711 SetLiquidType(intValue);
11712 }
11713 //--------------------------------------------
11714 if (m_VariablesMask & VARIABLE_COLOR)
11715 {
11716 int r,g,b,a;
11717 if (!ctx.Read(r))
11718 return false;
11719 if (!ctx.Read(g))
11720 return false;
11721 if (!ctx.Read(b))
11722 return false;
11723 if (!ctx.Read(a))
11724 return false;
11725
11726 SetColor(r,g,b,a);
11727 }
11728 //--------------------------------------------
11729 if (m_VariablesMask & VARIABLE_CLEANNESS)
11730 {
11731 if (!ctx.Read(intValue))
11732 return false;
11733 SetCleanness(intValue);
11734 }
11735 //--------------------------------------------
11736 if (version >= 138 && version < 140)
11737 {
11738 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11739 {
11740 if (!ctx.Read(intValue))
11741 return false;
11742 SetFrozen(intValue);
11743 }
11744 }
11745
11746 return true;
11747 }
11748
11749 //----------------------------------------------------------------
11750 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11751 {
11752 m_IsStoreLoad = true;
11754 {
11755 m_FixDamageSystemInit = true;
11756 }
11757
11758 if (!super.OnStoreLoad(ctx, version))
11759 {
11760 m_IsStoreLoad = false;
11761 return false;
11762 }
11763
11764 if (version >= 114)
11765 {
11766 bool hasQuickBarIndexSaved;
11767
11768 if (!ctx.Read(hasQuickBarIndexSaved))
11769 {
11770 m_IsStoreLoad = false;
11771 return false;
11772 }
11773
11774 if (hasQuickBarIndexSaved)
11775 {
11776 int itmQBIndex;
11777
11778 //Load quickbar item bind
11779 if (!ctx.Read(itmQBIndex))
11780 {
11781 m_IsStoreLoad = false;
11782 return false;
11783 }
11784
11785 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11786 if (itmQBIndex != -1 && parentPlayer)
11787 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11788 }
11789 }
11790 else
11791 {
11792 // Backup of how it used to be
11793 PlayerBase player;
11794 int itemQBIndex;
11795 if (version == int.MAX)
11796 {
11797 if (!ctx.Read(itemQBIndex))
11798 {
11799 m_IsStoreLoad = false;
11800 return false;
11801 }
11802 }
11803 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11804 {
11805 //Load quickbar item bind
11806 if (!ctx.Read(itemQBIndex))
11807 {
11808 m_IsStoreLoad = false;
11809 return false;
11810 }
11811 if (itemQBIndex != -1 && player)
11812 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11813 }
11814 }
11815
11816 if (version < 140)
11817 {
11818 // variable management system
11819 if (!LoadVariables(ctx, version))
11820 {
11821 m_IsStoreLoad = false;
11822 return false;
11823 }
11824 }
11825
11826 //agent trasmission system
11827 if (!LoadAgents(ctx, version))
11828 {
11829 m_IsStoreLoad = false;
11830 return false;
11831 }
11832 if (version >= 132)
11833 {
11834 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11835 if (raib)
11836 {
11837 if (!raib.OnStoreLoad(ctx,version))
11838 {
11839 m_IsStoreLoad = false;
11840 return false;
11841 }
11842 }
11843 }
11844
11845 m_IsStoreLoad = false;
11846 return true;
11847 }
11848
11849 //----------------------------------------------------------------
11850
11851 override void OnStoreSave(ParamsWriteContext ctx)
11852 {
11853 super.OnStoreSave(ctx);
11854
11855 PlayerBase player;
11856 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11857 {
11858 ctx.Write(true); // Keep track of if we should actually read this in or not
11859 //Save quickbar item bind
11860 int itemQBIndex = -1;
11861 itemQBIndex = player.FindQuickBarEntityIndex(this);
11862 ctx.Write(itemQBIndex);
11863 }
11864 else
11865 {
11866 ctx.Write(false); // Keep track of if we should actually read this in or not
11867 }
11868
11869 SaveAgents(ctx);//agent trasmission system
11870
11871 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11872 if (raib)
11873 {
11874 raib.OnStoreSave(ctx);
11875 }
11876 }
11877 //----------------------------------------------------------------
11878
11879 override void AfterStoreLoad()
11880 {
11881 super.AfterStoreLoad();
11882
11884 {
11886 }
11887
11888 if (GetStoreLoadedQuantity() != float.LOWEST)
11889 {
11891 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11892 }
11893 }
11894
11895 override void EEOnAfterLoad()
11896 {
11897 super.EEOnAfterLoad();
11898
11900 {
11901 m_FixDamageSystemInit = false;
11902 }
11903
11906 }
11907
11908 bool CanBeDisinfected()
11909 {
11910 return false;
11911 }
11912
11913
11914 //----------------------------------------------------------------
11915 override void OnVariablesSynchronized()
11916 {
11917 if (m_Initialized)
11918 {
11919 #ifdef PLATFORM_CONSOLE
11920 //bruteforce it is
11921 if (IsSplitable())
11922 {
11923 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11924 if (menu)
11925 {
11926 menu.Refresh();
11927 }
11928 }
11929 #endif
11930 }
11931
11933 {
11934 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11935 m_WantPlayImpactSound = false;
11936 }
11937
11939 {
11940 SetWeightDirty();
11942 }
11943 if (m_VarWet != m_VarWetPrev)
11944 {
11947 }
11948
11949 if (m_SoundSyncPlay != 0)
11950 {
11953
11954 m_SoundSyncPlay = 0;
11955 m_SoundSyncSlotID = -1;
11956 }
11957 if (m_SoundSyncStop != 0)
11958 {
11960 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11961 m_SoundSyncStop = 0;
11962 }
11963
11964 super.OnVariablesSynchronized();
11965 }
11966
11967 //------------------------- Quantity
11968 //----------------------------------------------------------------
11970 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11971 {
11972 if (!IsServerCheck(allow_client))
11973 return false;
11974
11975 if (!HasQuantity())
11976 return false;
11977
11978 float min = GetQuantityMin();
11979 float max = GetQuantityMax();
11980
11981 if (value <= (min + 0.001))
11982 value = min;
11983
11984 if (value == min)
11985 {
11986 if (destroy_config)
11987 {
11988 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11989 if (dstr)
11990 {
11991 m_VarQuantity = Math.Clamp(value, min, max);
11992 this.Delete();
11993 return true;
11994 }
11995 }
11996 else if (destroy_forced)
11997 {
11998 m_VarQuantity = Math.Clamp(value, min, max);
11999 this.Delete();
12000 return true;
12001 }
12002 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12003 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12004 }
12005
12006 float delta = m_VarQuantity;
12007 m_VarQuantity = Math.Clamp(value, min, max);
12008
12009 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12010 {
12011 EntityAI parent = GetHierarchyRoot();
12012 InventoryLocation iLoc = new InventoryLocation();
12013 GetInventory().GetCurrentInventoryLocation(iLoc);
12014 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12015 {
12016 int iLocSlot = iLoc.GetSlot();
12017 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12018 {
12019 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12020 }
12021 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12022 {
12023 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12024 }
12025 }
12026 }
12027
12028 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12029 {
12030 delta = m_VarQuantity - delta;
12031
12032 if (delta)
12033 OnQuantityChanged(delta);
12034 }
12035
12036 SetVariableMask(VARIABLE_QUANTITY);
12037
12038 return false;
12039 }
12040
12041 //----------------------------------------------------------------
12043 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12044 {
12045 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12046 }
12047 //----------------------------------------------------------------
12048 void SetQuantityMax()
12049 {
12050 float max = GetQuantityMax();
12051 SetQuantity(max);
12052 }
12053
12054 override void SetQuantityToMinimum()
12055 {
12056 float min = GetQuantityMin();
12057 SetQuantity(min);
12058 }
12059 //----------------------------------------------------------------
12061 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12062 {
12063 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12064 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12065 SetQuantity(result, destroy_config, destroy_forced);
12066 }
12067
12068 //----------------------------------------------------------------
12070 override float GetQuantityNormalized()
12071 {
12072 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12073 }
12074
12076 {
12077 return GetQuantityNormalized();
12078 }
12079
12080 /*void SetAmmoNormalized(float value)
12081 {
12082 float value_clamped = Math.Clamp(value, 0, 1);
12083 Magazine this_mag = Magazine.Cast(this);
12084 int max_rounds = this_mag.GetAmmoMax();
12085 int result = value * max_rounds;//can the rounded if higher precision is required
12086 this_mag.SetAmmoCount(result);
12087 }*/
12088 //----------------------------------------------------------------
12089 override int GetQuantityMax()
12090 {
12091 int slot = -1;
12092 GameInventory inventory = GetInventory();
12093 if (inventory)
12094 {
12095 InventoryLocation il = new InventoryLocation;
12096 inventory.GetCurrentInventoryLocation(il);
12097 slot = il.GetSlot();
12098 }
12099
12100 return GetTargetQuantityMax(slot);
12101 }
12102
12103 override int GetTargetQuantityMax(int attSlotID = -1)
12104 {
12105 float quantity_max = 0;
12106
12107 if (IsSplitable()) //only stackable/splitable items can check for stack size
12108 {
12109 if (attSlotID != -1)
12110 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12111
12112 if (quantity_max <= 0)
12113 quantity_max = m_VarStackMax;
12114 }
12115
12116 if (quantity_max <= 0)
12117 quantity_max = m_VarQuantityMax;
12118
12119 return quantity_max;
12120 }
12121 //----------------------------------------------------------------
12122 override int GetQuantityMin()
12123 {
12124 return m_VarQuantityMin;
12125 }
12126 //----------------------------------------------------------------
12127 int GetQuantityInit()
12128 {
12129 return m_VarQuantityInit;
12130 }
12131
12132 //----------------------------------------------------------------
12133 override bool HasQuantity()
12134 {
12135 return !(GetQuantityMax() - GetQuantityMin() == 0);
12136 }
12137
12138 override float GetQuantity()
12139 {
12140 return m_VarQuantity;
12141 }
12142
12143 bool IsFullQuantity()
12144 {
12145 return GetQuantity() >= GetQuantityMax();
12146 }
12147
12148 //Calculates weight of single item without attachments and cargo
12149 override float GetSingleInventoryItemWeightEx()
12150 {
12151 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12152 float weightEx = GetWeightEx();//overall weight of the item
12153 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12154 return weightEx - special;
12155 }
12156
12157 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12159 {
12161 }
12162
12163 override protected float GetWeightSpecialized(bool forceRecalc = false)
12164 {
12165 if (IsSplitable()) //quantity determines size of the stack
12166 {
12167 #ifdef DEVELOPER
12168 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12169 {
12170 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12171 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12172 }
12173 #endif
12174
12175 return GetQuantity() * GetConfigWeightModified();
12176 }
12177 else if (HasEnergyManager())// items with energy manager
12178 {
12179 #ifdef DEVELOPER
12180 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12181 {
12182 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12183 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12184 }
12185 #endif
12186 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12187 }
12188 else//everything else
12189 {
12190 #ifdef DEVELOPER
12191 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12192 {
12193 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12194 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12195 }
12196 #endif
12197 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12198 }
12199 }
12200
12202 int GetNumberOfItems()
12203 {
12204 int item_count = 0;
12205 ItemBase item;
12206
12207 GameInventory inventory = GetInventory();
12208 CargoBase cargo = inventory.GetCargo();
12209 if (cargo != NULL)
12210 {
12211 item_count = cargo.GetItemCount();
12212 }
12213
12214 int nAttachments = inventory.AttachmentCount();
12215 for (int i = 0; i < nAttachments; ++i)
12216 {
12217 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12218 if (item)
12219 item_count += item.GetNumberOfItems();
12220 }
12221 return item_count;
12222 }
12223
12225 float GetUnitWeight(bool include_wetness = true)
12226 {
12227 float weight = 0;
12228 float wetness = 1;
12229 if (include_wetness)
12230 wetness += GetWet();
12231 if (IsSplitable()) //quantity determines size of the stack
12232 {
12233 weight = wetness * m_ConfigWeight;
12234 }
12235 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12236 {
12237 weight = 1;
12238 }
12239 return weight;
12240 }
12241
12242 //-----------------------------------------------------------------
12243
12244 override void ClearInventory()
12245 {
12246 GameInventory inventory = GetInventory();
12247 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12248 {
12249 array<EntityAI> items = new array<EntityAI>;
12250 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12251 for (int i = 0; i < items.Count(); ++i)
12252 {
12253 ItemBase item = ItemBase.Cast(items.Get(i));
12254 if (item)
12255 {
12256 g_Game.ObjectDelete(item);
12257 }
12258 }
12259 }
12260 }
12261
12262 //------------------------- Energy
12263
12264 //----------------------------------------------------------------
12265 float GetEnergy()
12266 {
12267 float energy = 0;
12268 if (HasEnergyManager())
12269 {
12270 energy = GetCompEM().GetEnergy();
12271 }
12272 return energy;
12273 }
12274
12275
12276 override void OnEnergyConsumed()
12277 {
12278 super.OnEnergyConsumed();
12279
12281 }
12282
12283 override void OnEnergyAdded()
12284 {
12285 super.OnEnergyAdded();
12286
12288 }
12289
12290 // Converts energy (from Energy Manager) to quantity, if enabled.
12292 {
12293 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12294 {
12295 if (HasQuantity())
12296 {
12297 float energy_0to1 = GetCompEM().GetEnergy0To1();
12298 SetQuantityNormalized(energy_0to1);
12299 }
12300 }
12301 }
12302
12303 //----------------------------------------------------------------
12304 float GetHeatIsolationInit()
12305 {
12306 return ConfigGetFloat("heatIsolation");
12307 }
12308
12309 float GetHeatIsolation()
12310 {
12311 return m_HeatIsolation;
12312 }
12313
12314 float GetDryingIncrement(string pIncrementName)
12315 {
12316 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12317 if (g_Game.ConfigIsExisting(paramPath))
12318 return g_Game.ConfigGetFloat(paramPath);
12319
12320 return 0.0;
12321 }
12322
12323 float GetSoakingIncrement(string pIncrementName)
12324 {
12325 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12326 if (g_Game.ConfigIsExisting(paramPath))
12327 return g_Game.ConfigGetFloat(paramPath);
12328
12329 return 0.0;
12330 }
12331 //----------------------------------------------------------------
12332 override void SetWet(float value, bool allow_client = false)
12333 {
12334 if (!IsServerCheck(allow_client))
12335 return;
12336
12337 float min = GetWetMin();
12338 float max = GetWetMax();
12339
12340 float previousValue = m_VarWet;
12341
12342 m_VarWet = Math.Clamp(value, min, max);
12343
12344 if (previousValue != m_VarWet)
12345 {
12346 SetVariableMask(VARIABLE_WET);
12347 OnWetChanged(m_VarWet, previousValue);
12348 }
12349 }
12350 //----------------------------------------------------------------
12351 override void AddWet(float value)
12352 {
12353 SetWet(GetWet() + value);
12354 }
12355 //----------------------------------------------------------------
12356 override void SetWetMax()
12357 {
12359 }
12360 //----------------------------------------------------------------
12361 override float GetWet()
12362 {
12363 return m_VarWet;
12364 }
12365 //----------------------------------------------------------------
12366 override float GetWetMax()
12367 {
12368 return m_VarWetMax;
12369 }
12370 //----------------------------------------------------------------
12371 override float GetWetMin()
12372 {
12373 return m_VarWetMin;
12374 }
12375 //----------------------------------------------------------------
12376 override float GetWetInit()
12377 {
12378 return m_VarWetInit;
12379 }
12380 //----------------------------------------------------------------
12381 override void OnWetChanged(float newVal, float oldVal)
12382 {
12383 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12384 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12385 if (newLevel != oldLevel)
12386 {
12387 OnWetLevelChanged(newLevel,oldLevel);
12388 }
12389 }
12390
12391 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12392 {
12393 SetWeightDirty();
12394 }
12395
12396 override EWetnessLevel GetWetLevel()
12397 {
12398 return GetWetLevelInternal(m_VarWet);
12399 }
12400
12401 //----------------------------------------------------------------
12402
12403 override void SetStoreLoad(bool value)
12404 {
12405 m_IsStoreLoad = value;
12406 }
12407
12408 override bool IsStoreLoad()
12409 {
12410 return m_IsStoreLoad;
12411 }
12412
12413 override void SetStoreLoadedQuantity(float value)
12414 {
12415 m_StoreLoadedQuantity = value;
12416 }
12417
12418 override float GetStoreLoadedQuantity()
12419 {
12420 return m_StoreLoadedQuantity;
12421 }
12422
12423 //----------------------------------------------------------------
12424
12425 float GetItemModelLength()
12426 {
12427 if (ConfigIsExisting("itemModelLength"))
12428 {
12429 return ConfigGetFloat("itemModelLength");
12430 }
12431 return 0;
12432 }
12433
12434 float GetItemAttachOffset()
12435 {
12436 if (ConfigIsExisting("itemAttachOffset"))
12437 {
12438 return ConfigGetFloat("itemAttachOffset");
12439 }
12440 return 0;
12441 }
12442
12443 override void SetCleanness(int value, bool allow_client = false)
12444 {
12445 if (!IsServerCheck(allow_client))
12446 return;
12447
12448 int previousValue = m_Cleanness;
12449
12450 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12451
12452 if (previousValue != m_Cleanness)
12453 SetVariableMask(VARIABLE_CLEANNESS);
12454 }
12455
12456 override int GetCleanness()
12457 {
12458 return m_Cleanness;
12459 }
12460
12462 {
12463 return true;
12464 }
12465
12466 //----------------------------------------------------------------
12467 // ATTACHMENT LOCKING
12468 // Getters relevant to generic ActionLockAttachment
12469 int GetLockType()
12470 {
12471 return m_LockType;
12472 }
12473
12474 string GetLockSoundSet()
12475 {
12476 return m_LockSoundSet;
12477 }
12478
12479 //----------------------------------------------------------------
12480 //------------------------- Color
12481 // sets items color variable given color components
12482 override void SetColor(int r, int g, int b, int a)
12483 {
12488 SetVariableMask(VARIABLE_COLOR);
12489 }
12491 override void GetColor(out int r,out int g,out int b,out int a)
12492 {
12497 }
12498
12499 bool IsColorSet()
12500 {
12501 return IsVariableSet(VARIABLE_COLOR);
12502 }
12503
12505 string GetColorString()
12506 {
12507 int r,g,b,a;
12508 GetColor(r,g,b,a);
12509 r = r/255;
12510 g = g/255;
12511 b = b/255;
12512 a = a/255;
12513 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12514 }
12515 //----------------------------------------------------------------
12516 //------------------------- LiquidType
12517
12518 override void SetLiquidType(int value, bool allow_client = false)
12519 {
12520 if (!IsServerCheck(allow_client))
12521 return;
12522
12523 int old = m_VarLiquidType;
12524 m_VarLiquidType = value;
12525 OnLiquidTypeChanged(old,value);
12526 SetVariableMask(VARIABLE_LIQUIDTYPE);
12527 }
12528
12529 int GetLiquidTypeInit()
12530 {
12531 return ConfigGetInt("varLiquidTypeInit");
12532 }
12533
12534 override int GetLiquidType()
12535 {
12536 return m_VarLiquidType;
12537 }
12538
12539 protected void OnLiquidTypeChanged(int oldType, int newType)
12540 {
12541 if (newType == LIQUID_NONE && GetIsFrozen())
12542 SetFrozen(false);
12543 }
12544
12546 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12547 {
12548 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12549 }
12550
12551 // -------------------------------------------------------------------------
12553 void OnInventoryEnter(Man player)
12554 {
12555 PlayerBase nplayer;
12556 if (PlayerBase.CastTo(nplayer, player))
12557 {
12558 m_CanPlayImpactSound = true;
12559 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12560 }
12561 }
12562
12563 // -------------------------------------------------------------------------
12565 void OnInventoryExit(Man player)
12566 {
12567 PlayerBase nplayer;
12568 if (PlayerBase.CastTo(nplayer,player))
12569 {
12570 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12571 }
12572
12573 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12574
12575 if (HasEnergyManager())
12576 {
12577 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12578 }
12579 }
12580
12581 // ADVANCED PLACEMENT EVENTS
12582 override void OnPlacementStarted(Man player)
12583 {
12584 super.OnPlacementStarted(player);
12585
12586 SetTakeable(false);
12587 }
12588
12589 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12590 {
12591 if (m_AdminLog)
12592 {
12593 m_AdminLog.OnPlacementComplete(player, this);
12594 }
12595
12596 super.OnPlacementComplete(player, position, orientation);
12597 }
12598
12599 //-----------------------------
12600 // AGENT SYSTEM
12601 //-----------------------------
12602 //--------------------------------------------------------------------------
12603 bool ContainsAgent(int agent_id)
12604 {
12605 if (agent_id & m_AttachedAgents)
12606 {
12607 return true;
12608 }
12609 else
12610 {
12611 return false;
12612 }
12613 }
12614
12615 //--------------------------------------------------------------------------
12616 override void RemoveAgent(int agent_id)
12617 {
12618 if (ContainsAgent(agent_id))
12619 {
12620 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12621 }
12622 }
12623
12624 //--------------------------------------------------------------------------
12625 override void RemoveAllAgents()
12626 {
12627 m_AttachedAgents = 0;
12628 }
12629 //--------------------------------------------------------------------------
12630 override void RemoveAllAgentsExcept(int agent_to_keep)
12631 {
12632 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12633 }
12634 // -------------------------------------------------------------------------
12635 override void InsertAgent(int agent, float count = 1)
12636 {
12637 if (count < 1)
12638 return;
12639 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12641 }
12642
12644 void TransferAgents(int agents)
12645 {
12647 }
12648
12649 // -------------------------------------------------------------------------
12650 override int GetAgents()
12651 {
12652 return m_AttachedAgents;
12653 }
12654 //----------------------------------------------------------------------
12655
12656 /*int GetContaminationType()
12657 {
12658 int contamination_type;
12659
12660 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12661 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12662 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12663 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12664
12665 Edible_Base edible = Edible_Base.Cast(this);
12666 int agents = GetAgents();
12667 if (edible)
12668 {
12669 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12670 if (profile)
12671 {
12672 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12673 }
12674 }
12675 if (agents & CONTAMINATED_MASK)
12676 {
12677 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12678 }
12679 if (agents & POISONED_MASK)
12680 {
12681 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12682 }
12683 if (agents & NERVE_GAS_MASK)
12684 {
12685 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12686 }
12687 if (agents & DIRTY_MASK)
12688 {
12689 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12690 }
12691
12692 return agents;
12693 }*/
12694
12695 // -------------------------------------------------------------------------
12696 bool LoadAgents(ParamsReadContext ctx, int version)
12697 {
12698 if (!ctx.Read(m_AttachedAgents))
12699 return false;
12700 return true;
12701 }
12702 // -------------------------------------------------------------------------
12704 {
12705
12707 }
12708 // -------------------------------------------------------------------------
12709
12711 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12712 {
12713 super.CheckForRoofLimited(timeTresholdMS);
12714
12715 float time = g_Game.GetTime();
12716 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12717 {
12718 m_PreviousRoofTestTime = time;
12719 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12720 }
12721 }
12722
12723 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12724 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12725 {
12726 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12727 {
12728 return 0;
12729 }
12730
12731 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12732 {
12733 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12734 if (filter)
12735 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12736 else
12737 return 0;//otherwise return 0 when no filter attached
12738 }
12739
12740 string subclassPath, entryName;
12741
12742 switch (type)
12743 {
12744 case DEF_BIOLOGICAL:
12745 entryName = "biological";
12746 break;
12747 case DEF_CHEMICAL:
12748 entryName = "chemical";
12749 break;
12750 default:
12751 entryName = "biological";
12752 break;
12753 }
12754
12755 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12756
12757 return g_Game.ConfigGetFloat(subclassPath + entryName);
12758 }
12759
12760
12761
12763 override void EEOnCECreate()
12764 {
12765 if (!IsMagazine())
12767
12769 }
12770
12771
12772 //-------------------------
12773 // OPEN/CLOSE USER ACTIONS
12774 //-------------------------
12776 void Open();
12777 void Close();
12778 bool IsOpen()
12779 {
12780 return true;
12781 }
12782
12783 override bool CanDisplayCargo()
12784 {
12785 return IsOpen();
12786 }
12787
12788
12789 // ------------------------------------------------------------
12790 // CONDITIONS
12791 // ------------------------------------------------------------
12792 override bool CanPutInCargo(EntityAI parent)
12793 {
12794 if (parent)
12795 {
12796 if (parent.IsInherited(DayZInfected))
12797 return true;
12798
12799 if (!parent.IsRuined())
12800 return true;
12801 }
12802
12803 return true;
12804 }
12805
12806 override bool CanPutAsAttachment(EntityAI parent)
12807 {
12808 if (!super.CanPutAsAttachment(parent))
12809 {
12810 return false;
12811 }
12812
12813 if (!IsRuined() && !parent.IsRuined())
12814 {
12815 return true;
12816 }
12817
12818 return false;
12819 }
12820
12821 override bool CanReceiveItemIntoCargo(EntityAI item)
12822 {
12823 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12824 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12825 // return false;
12826
12827 return super.CanReceiveItemIntoCargo(item);
12828 }
12829
12830 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12831 {
12832 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12833 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12834 // return false;
12835
12836 GameInventory attachmentInv = attachment.GetInventory();
12837 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12838 {
12839 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12840 return false;
12841 }
12842
12843 InventoryLocation loc = new InventoryLocation();
12844 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12845 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12846 return false;
12847
12848 return super.CanReceiveAttachment(attachment, slotId);
12849 }
12850
12851 override bool CanReleaseAttachment(EntityAI attachment)
12852 {
12853 if (!super.CanReleaseAttachment(attachment))
12854 return false;
12855
12856 return GetInventory().AreChildrenAccessible();
12857 }
12858
12859 /*override bool CanLoadAttachment(EntityAI attachment)
12860 {
12861 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12862 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12863 // return false;
12864
12865 GameInventory attachmentInv = attachment.GetInventory();
12866 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12867 {
12868 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12869 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12870
12871 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12872 return false;
12873 }
12874
12875 return super.CanLoadAttachment(attachment);
12876 }*/
12877
12878 // Plays muzzle flash particle effects
12879 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12880 {
12881 int id = muzzle_owner.GetMuzzleID();
12882 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12883
12884 if (WPOF_array)
12885 {
12886 for (int i = 0; i < WPOF_array.Count(); i++)
12887 {
12888 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12889
12890 if (WPOF)
12891 {
12892 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12893 }
12894 }
12895 }
12896 }
12897
12898 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12899 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12900 {
12901 int id = muzzle_owner.GetMuzzleID();
12902 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12903
12904 if (WPOBE_array)
12905 {
12906 for (int i = 0; i < WPOBE_array.Count(); i++)
12907 {
12908 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12909
12910 if (WPOBE)
12911 {
12912 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12913 }
12914 }
12915 }
12916 }
12917
12918 // Plays all weapon overheating particles
12919 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12920 {
12921 int id = muzzle_owner.GetMuzzleID();
12922 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12923
12924 if (WPOOH_array)
12925 {
12926 for (int i = 0; i < WPOOH_array.Count(); i++)
12927 {
12928 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12929
12930 if (WPOOH)
12931 {
12932 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12933 }
12934 }
12935 }
12936 }
12937
12938 // Updates all weapon overheating particles
12939 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12940 {
12941 int id = muzzle_owner.GetMuzzleID();
12942 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12943
12944 if (WPOOH_array)
12945 {
12946 for (int i = 0; i < WPOOH_array.Count(); i++)
12947 {
12948 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12949
12950 if (WPOOH)
12951 {
12952 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12953 }
12954 }
12955 }
12956 }
12957
12958 // Stops overheating particles
12959 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12960 {
12961 int id = muzzle_owner.GetMuzzleID();
12962 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12963
12964 if (WPOOH_array)
12965 {
12966 for (int i = 0; i < WPOOH_array.Count(); i++)
12967 {
12968 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12969
12970 if (WPOOH)
12971 {
12972 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12973 }
12974 }
12975 }
12976 }
12977
12978 //----------------------------------------------------------------
12979 //Item Behaviour - unified approach
12980 override bool IsHeavyBehaviour()
12981 {
12982 if (m_ItemBehaviour == 0)
12983 {
12984 return true;
12985 }
12986
12987 return false;
12988 }
12989
12990 override bool IsOneHandedBehaviour()
12991 {
12992 if (m_ItemBehaviour == 1)
12993 {
12994 return true;
12995 }
12996
12997 return false;
12998 }
12999
13000 override bool IsTwoHandedBehaviour()
13001 {
13002 if (m_ItemBehaviour == 2)
13003 {
13004 return true;
13005 }
13006
13007 return false;
13008 }
13009
13010 bool IsDeployable()
13011 {
13012 return false;
13013 }
13014
13016 float GetDeployTime()
13017 {
13018 return UATimeSpent.DEFAULT_DEPLOY;
13019 }
13020
13021
13022 //----------------------------------------------------------------
13023 // Item Targeting (User Actions)
13024 override void SetTakeable(bool pState)
13025 {
13026 m_IsTakeable = pState;
13027 SetSynchDirty();
13028 }
13029
13030 override bool IsTakeable()
13031 {
13032 return m_IsTakeable;
13033 }
13034
13035 // For cases where we want to show object widget which cant be taken to hands
13037 {
13038 return false;
13039 }
13040
13042 protected void PreLoadSoundAttachmentType()
13043 {
13044 string att_type = "None";
13045
13046 if (ConfigIsExisting("soundAttType"))
13047 {
13048 att_type = ConfigGetString("soundAttType");
13049 }
13050
13051 m_SoundAttType = att_type;
13052 }
13053
13054 override string GetAttachmentSoundType()
13055 {
13056 return m_SoundAttType;
13057 }
13058
13059 //----------------------------------------------------------------
13060 //SOUNDS - ItemSoundHandler
13061 //----------------------------------------------------------------
13062
13063 string GetPlaceSoundset(); // played when deploy starts
13064 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13065 string GetDeploySoundset(); // played when deploy sucessfully finishes
13066 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13067 string GetFoldSoundset(); // played when fold sucessfully finishes
13068
13070 {
13071 if (!m_ItemSoundHandler)
13073
13074 return m_ItemSoundHandler;
13075 }
13076
13077 // override to initialize sounds
13078 protected void InitItemSounds()
13079 {
13080 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13081 return;
13082
13084
13085 if (GetPlaceSoundset() != string.Empty)
13086 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13087
13088 if (GetDeploySoundset() != string.Empty)
13089 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13090
13091 SoundParameters params = new SoundParameters();
13092 params.m_Loop = true;
13093 if (GetLoopDeploySoundset() != string.Empty)
13094 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13095 }
13096
13097 // Start sound using ItemSoundHandler
13098 void StartItemSoundServer(int id, int slotId)
13099 {
13100 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13101 {
13102 m_SoundSyncSlotID = slotId;
13103 m_SoundSyncPlay = id;
13104
13105 SetSynchDirty();
13106
13107 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13108 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13109 }
13110 }
13111
13112 void StartItemSoundServer(int id)
13113 {
13114 StartItemSoundServer(id, InventorySlots.INVALID);
13115 }
13116
13117 // Stop sound using ItemSoundHandler
13118 void StopItemSoundServer(int id)
13119 {
13120 if (!g_Game.IsServer())
13121 return;
13122
13123 m_SoundSyncStop = id;
13124 SetSynchDirty();
13125
13126 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13127 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13128 }
13129
13130 protected void ClearStartItemSoundServer()
13131 {
13132 m_SoundSyncPlay = 0;
13133 m_SoundSyncSlotID = InventorySlots.INVALID;
13134 }
13135
13136 protected void ClearStopItemSoundServer()
13137 {
13138 m_SoundSyncStop = 0;
13139 }
13140
13141 void OnApply(PlayerBase player);
13142
13144 {
13145 return 1.0;
13146 };
13147 //returns applicable selection
13148 array<string> GetHeadHidingSelection()
13149 {
13151 }
13152
13154 {
13156 }
13157
13158 WrittenNoteData GetWrittenNoteData() {};
13159
13161 {
13162 SetDynamicPhysicsLifeTime(0.01);
13163 m_ItemBeingDroppedPhys = false;
13164 }
13165
13167 {
13168 array<string> zone_names = new array<string>;
13169 GetDamageZones(zone_names);
13170 for (int i = 0; i < zone_names.Count(); i++)
13171 {
13172 SetHealthMax(zone_names.Get(i),"Health");
13173 }
13174 SetHealthMax("","Health");
13175 }
13176
13178 void SetZoneDamageCEInit()
13179 {
13180 float global_health = GetHealth01("","Health");
13181 array<string> zones = new array<string>;
13182 GetDamageZones(zones);
13183 //set damage of all zones to match global health level
13184 for (int i = 0; i < zones.Count(); i++)
13185 {
13186 SetHealth01(zones.Get(i),"Health",global_health);
13187 }
13188 }
13189
13191 bool IsCoverFaceForShave(string slot_name)
13192 {
13193 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13194 }
13195
13196 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13197 {
13198 if (!hasRootAsPlayer)
13199 {
13200 if (refParentIB)
13201 {
13202 // parent is wet
13203 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13204 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13205 // parent has liquid inside
13206 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13207 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13208 // drying
13209 else if (m_VarWet > m_VarWetMin)
13210 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13211 }
13212 else
13213 {
13214 // drying on ground or inside non-itembase (car, ...)
13215 if (m_VarWet > m_VarWetMin)
13216 AddWet(-1 * delta * GetDryingIncrement("ground"));
13217 }
13218 }
13219 }
13220
13221 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13222 {
13224 {
13225 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13226 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13227 {
13228 float heatPermCoef = 1.0;
13229 EntityAI ent = this;
13230 while (ent)
13231 {
13232 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13233 ent = ent.GetHierarchyParent();
13234 }
13235
13236 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13237 }
13238 }
13239 }
13240
13241 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13242 {
13243 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13244 EntityAI parent = GetHierarchyParent();
13245 if (!parent)
13246 {
13247 hasParent = false;
13248 hasRootAsPlayer = false;
13249 }
13250 else
13251 {
13252 hasParent = true;
13253 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13254 refParentIB = ItemBase.Cast(parent);
13255 }
13256 }
13257
13258 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13259 {
13260 // this is stub, implemented on Edible_Base
13261 }
13262
13263 bool CanDecay()
13264 {
13265 // return true used on selected food clases so they can decay
13266 return false;
13267 }
13268
13269 protected bool CanProcessDecay()
13270 {
13271 // this is stub, implemented on Edible_Base class
13272 // used to determine whether it is still necessary for the food to decay
13273 return false;
13274 }
13275
13276 protected bool CanHaveWetness()
13277 {
13278 // return true used on selected items that have a wetness effect
13279 return false;
13280 }
13281
13283 bool CanBeConsumed(ConsumeConditionData data = null)
13284 {
13285 return !GetIsFrozen() && IsOpen();
13286 }
13287
13288 override void ProcessVariables()
13289 {
13290 bool hasParent = false, hasRootAsPlayer = false;
13291 ItemBase refParentIB;
13292
13293 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13294 bool foodDecay = g_Game.IsFoodDecayEnabled();
13295
13296 if (wwtu || foodDecay)
13297 {
13298 bool processWetness = wwtu && CanHaveWetness();
13299 bool processTemperature = wwtu && CanHaveTemperature();
13300 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13301
13302 if (processWetness || processTemperature || processDecay)
13303 {
13304 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13305
13306 if (processWetness)
13307 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13308
13309 if (processTemperature)
13310 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13311
13312 if (processDecay)
13313 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13314 }
13315 }
13316 }
13317
13320 {
13321 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13322 }
13323
13324 override float GetTemperatureFreezeThreshold()
13325 {
13327 return Liquid.GetFreezeThreshold(GetLiquidType());
13328
13329 return super.GetTemperatureFreezeThreshold();
13330 }
13331
13332 override float GetTemperatureThawThreshold()
13333 {
13335 return Liquid.GetThawThreshold(GetLiquidType());
13336
13337 return super.GetTemperatureThawThreshold();
13338 }
13339
13340 override float GetItemOverheatThreshold()
13341 {
13343 return Liquid.GetBoilThreshold(GetLiquidType());
13344
13345 return super.GetItemOverheatThreshold();
13346 }
13347
13348 override float GetTemperatureFreezeTime()
13349 {
13350 if (HasQuantity())
13351 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13352
13353 return super.GetTemperatureFreezeTime();
13354 }
13355
13356 override float GetTemperatureThawTime()
13357 {
13358 if (HasQuantity())
13359 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13360
13361 return super.GetTemperatureThawTime();
13362 }
13363
13365 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13367 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13368
13369 bool IsCargoException4x3(EntityAI item)
13370 {
13371 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13372 }
13373
13375 {
13376 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13377 }
13378
13380 void AddLightSourceItem(ItemBase lightsource)
13381 {
13382 m_LightSourceItem = lightsource;
13383 }
13384
13386 {
13387 m_LightSourceItem = null;
13388 }
13389
13391 {
13392 return m_LightSourceItem;
13393 }
13394
13396 array<int> GetValidFinishers()
13397 {
13398 return null;
13399 }
13400
13402 bool GetActionWidgetOverride(out typename name)
13403 {
13404 return false;
13405 }
13406
13407 bool PairWithDevice(notnull ItemBase otherDevice)
13408 {
13409 if (g_Game.IsServer())
13410 {
13411 ItemBase explosive = otherDevice;
13413 if (!trg)
13414 {
13415 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13416 explosive = this;
13417 }
13418
13419 explosive.PairRemote(trg);
13420 trg.SetControlledDevice(explosive);
13421
13422 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13423 trg.SetPersistentPairID(persistentID);
13424 explosive.SetPersistentPairID(persistentID);
13425
13426 return true;
13427 }
13428 return false;
13429 }
13430
13432 float GetBaitEffectivity()
13433 {
13434 float ret = 1.0;
13435 if (HasQuantity())
13436 ret *= GetQuantityNormalized();
13437 ret *= GetHealth01();
13438
13439 return ret;
13440 }
13441
13442 #ifdef DEVELOPER
13443 override void SetDebugItem()
13444 {
13445 super.SetDebugItem();
13446 _itemBase = this;
13447 }
13448
13449 override string GetDebugText()
13450 {
13451 string text = super.GetDebugText();
13452
13453 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13454 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13455
13456 return text;
13457 }
13458 #endif
13459
13460 bool CanBeUsedForSuicide()
13461 {
13462 return true;
13463 }
13464
13466 //DEPRECATED BELOW
13468 // Backwards compatibility
13469 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13470 {
13471 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13472 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13473 }
13474
13475 // replaced by ItemSoundHandler
13476 protected EffectSound m_SoundDeployFinish;
13477 protected EffectSound m_SoundPlace;
13478 protected EffectSound m_DeployLoopSoundEx;
13479 protected EffectSound m_SoundDeploy;
13480 bool m_IsPlaceSound;
13481 bool m_IsDeploySound;
13483
13484 string GetDeployFinishSoundset();
13485 void PlayDeploySound();
13486 void PlayDeployFinishSound();
13487 void PlayPlaceSound();
13488 void PlayDeployLoopSoundEx();
13489 void StopDeployLoopSoundEx();
13490 void SoundSynchRemoteReset();
13491 void SoundSynchRemote();
13492 bool UsesGlobalDeploy(){return false;}
13493 bool CanPlayDeployLoopSound(){return false;}
13495 bool IsPlaceSound(){return m_IsPlaceSound;}
13496 bool IsDeploySound(){return m_IsDeploySound;}
13497 void SetIsPlaceSound(bool is_place_sound);
13498 void SetIsDeploySound(bool is_deploy_sound);
13499
13500 [Obsolete("Use ItemSoundHandler instead")]
13502 void PlayAttachSound(string slot_type)
13503 {
13504 if (!g_Game.IsDedicatedServer())
13505 {
13506 if (ConfigIsExisting("attachSoundSet"))
13507 {
13508 string cfg_path = "";
13509 string soundset = "";
13510 string type_name = GetType();
13511
13512 TStringArray cfg_soundset_array = new TStringArray;
13513 TStringArray cfg_slot_array = new TStringArray;
13514 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13515 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13516
13517 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13518 {
13519 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13520 {
13521 if (cfg_slot_array[i] == slot_type)
13522 {
13523 soundset = cfg_soundset_array[i];
13524 break;
13525 }
13526 }
13527 }
13528
13529 if (soundset != "")
13530 {
13531 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13532 sound.SetAutodestroy(true);
13533 }
13534 }
13535 }
13536 }
13537
13538 void PlayDetachSound(string slot_type) {}
13539}
13540
13541EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13542{
13543 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13544 if (entity)
13545 {
13546 bool is_item = entity.IsInherited(ItemBase);
13547 if (is_item && full_quantity)
13548 {
13549 ItemBase item = ItemBase.Cast(entity);
13550 item.SetQuantity(item.GetQuantityInit());
13551 }
13552 }
13553 else
13554 {
13555 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13556 return NULL;
13557 }
13558 return entity;
13559}
13560
13561void SetupSpawnedItem(ItemBase item, float health, float quantity)
13562{
13563 if (item)
13564 {
13565 if (health > 0)
13566 item.SetHealth("", "", health);
13567
13568 if (item.CanHaveTemperature())
13569 {
13570 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13571 if (item.CanFreeze())
13572 item.SetFrozen(false);
13573 }
13574
13575 if (item.HasEnergyManager())
13576 {
13577 if (quantity >= 0)
13578 {
13579 item.GetCompEM().SetEnergy0To1(quantity);
13580 }
13581 else
13582 {
13583 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13584 }
13585 }
13586 else if (item.IsMagazine())
13587 {
13588 Magazine mag = Magazine.Cast(item);
13589 if (quantity >= 0)
13590 {
13591 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13592 }
13593 else
13594 {
13595 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13596 }
13597
13598 }
13599 else
13600 {
13601 if (quantity >= 0)
13602 {
13603 item.SetQuantityNormalized(quantity, false);
13604 }
13605 else
13606 {
13607 item.SetQuantity(Math.AbsFloat(quantity));
13608 }
13609
13610 }
13611 }
13612}
13613
13614#ifdef DEVELOPER
13615ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13616#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в Entity::HasWetness(), InventoryItem::InitItemVariables() и InventoryItem::SetWet().