DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetWetMin()

override float SpawnItemOnLocation::GetWetMin ( )
protected

См. определение в файле ItemBase.c строка 8384

8388{
8389 override bool CanPutAsAttachment(EntityAI parent)
8390 {
8391 return true;
8392 }
8393};
8394
8395//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8396
8397class ItemBase extends InventoryItem
8398{
8402
8404
8405 static int m_DebugActionsMask;
8407 // ============================================
8408 // Variable Manipulation System
8409 // ============================================
8410 // Quantity
8411
8412 float m_VarQuantity;
8413 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8415 int m_VarQuantityMin;
8416 int m_VarQuantityMax;
8417 int m_Count;
8418 float m_VarStackMax;
8419 float m_StoreLoadedQuantity = float.LOWEST;
8420 // Wet
8421 float m_VarWet;
8422 float m_VarWetPrev;//for client to know wetness changed during synchronization
8423 float m_VarWetInit;
8424 float m_VarWetMin;
8425 float m_VarWetMax;
8426 // Cleanness
8427 int m_Cleanness;
8428 int m_CleannessInit;
8429 int m_CleannessMin;
8430 int m_CleannessMax;
8431 // impact sounds
8433 bool m_CanPlayImpactSound = true;
8434 float m_ImpactSpeed;
8436 //
8437 float m_HeatIsolation;
8438 float m_ItemModelLength;
8439 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8441 int m_VarLiquidType;
8442 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8443 int m_QuickBarBonus;
8444 bool m_IsBeingPlaced;
8445 bool m_IsHologram;
8446 bool m_IsTakeable;
8447 bool m_ThrowItemOnDrop;
8450 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8451 bool can_this_be_combined; //Check if item can be combined
8452 bool m_CanThisBeSplit; //Check if item can be split
8453 bool m_IsStoreLoad = false;
8454 bool m_CanShowQuantity;
8455 bool m_HasQuantityBar;
8456 protected bool m_CanBeDigged;
8457 protected bool m_IsResultOfSplit
8458
8459 string m_SoundAttType;
8460 // items color variables
8465 //-------------------------------------------------------
8466
8467 // light source managing
8469
8473
8474 //==============================================
8475 // agent system
8476 private int m_AttachedAgents;
8477
8479 void TransferModifiers(PlayerBase reciever);
8480
8481
8482 // Weapons & suppressors particle effects
8487 static int m_LastRegisteredWeaponID = 0;
8488
8489 // Overheating effects
8491 float m_OverheatingShots;
8492 ref Timer m_CheckOverheating;
8493 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8494 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8495 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8496 ref array <ref OverheatingParticle> m_OverheatingParticles;
8497
8499 protected bool m_HideSelectionsBySlot;
8500
8501 // Admin Log
8502 PluginAdminLog m_AdminLog;
8503
8504 // misc
8505 ref Timer m_PhysDropTimer;
8506
8507 // Attachment Locking variables
8508 ref array<int> m_CompatibleLocks;
8509 protected int m_LockType;
8510 protected ref EffectSound m_LockingSound;
8511 protected string m_LockSoundSet;
8512
8513 // ItemSoundHandler
8514 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8515 protected int m_SoundSyncPlay; // id for sound to play
8516 protected int m_SoundSyncStop; // id for sound to stop
8518
8519 //temperature
8520 private float m_TemperaturePerQuantityWeight;
8521
8522 // -------------------------------------------------------------------------
8523 void ItemBase()
8524 {
8525 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8529
8530 if (!GetGame().IsDedicatedServer())
8531 {
8532 if (HasMuzzle())
8533 {
8535
8537 {
8539 }
8540 }
8541
8543 m_ActionsInitialize = false;
8544 }
8545
8546 m_OldLocation = null;
8547
8548 if (GetGame().IsServer())
8549 {
8550 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8551 }
8552
8553 if (ConfigIsExisting("headSelectionsToHide"))
8554 {
8556 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8557 }
8558
8559 m_HideSelectionsBySlot = false;
8560 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8561 {
8562 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8563 }
8564
8565 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8566
8567 m_IsResultOfSplit = false;
8568
8570 }
8571
8572 override void InitItemVariables()
8573 {
8574 super.InitItemVariables();
8575
8576 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8577 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8578 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8579 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8580 m_VarStackMax = ConfigGetFloat("varStackMax");
8581 m_Count = ConfigGetInt("count");
8582
8583 m_CanShowQuantity = ConfigGetBool("quantityShow");
8584 m_HasQuantityBar = ConfigGetBool("quantityBar");
8585
8586 m_CleannessInit = ConfigGetInt("varCleannessInit");
8588 m_CleannessMin = ConfigGetInt("varCleannessMin");
8589 m_CleannessMax = ConfigGetInt("varCleannessMax");
8590
8591 m_WantPlayImpactSound = false;
8592 m_ImpactSpeed = 0.0;
8593
8594 m_VarWetInit = ConfigGetFloat("varWetInit");
8596 m_VarWetMin = ConfigGetFloat("varWetMin");
8597 m_VarWetMax = ConfigGetFloat("varWetMax");
8598
8599 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8600 if (IsLiquidContainer() && GetQuantity() != 0)
8602 m_IsBeingPlaced = false;
8603 m_IsHologram = false;
8604 m_IsTakeable = true;
8605 m_CanBeMovedOverride = false;
8609 m_CanBeDigged = ConfigGetBool("canBeDigged");
8610
8611 m_CompatibleLocks = new array<int>();
8612 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8613 m_LockType = ConfigGetInt("lockType");
8614
8615 //Define if item can be split and set ability to be combined accordingly
8616 m_CanThisBeSplit = false;
8617 can_this_be_combined = false;
8618 if (ConfigIsExisting("canBeSplit"))
8619 {
8620 can_this_be_combined = ConfigGetBool("canBeSplit");
8622 }
8623
8624 m_ItemBehaviour = -1;
8625 if (ConfigIsExisting("itemBehaviour"))
8626 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8627
8628 //RegisterNetSyncVariableInt("m_VariablesMask");
8629 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8630 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8631 RegisterNetSyncVariableInt("m_VarLiquidType");
8632 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8633
8634 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8635 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8636 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8637
8638 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8639 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8640 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8641 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8642
8643 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8644 RegisterNetSyncVariableBool("m_IsTakeable");
8645 RegisterNetSyncVariableBool("m_IsHologram");
8646
8647 InitItemSounds();
8649 {
8650 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8651 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8652 }
8653
8654 m_LockSoundSet = ConfigGetString("lockSoundSet");
8655
8657 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8658 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8659
8660 }
8661
8662 override int GetQuickBarBonus()
8663 {
8664 return m_QuickBarBonus;
8665 }
8666
8667 void InitializeActions()
8668 {
8670 if (!m_InputActionMap)
8671 {
8673 m_InputActionMap = iam;
8674 SetActions();
8676 }
8677 }
8678
8679 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8680 {
8682 {
8683 m_ActionsInitialize = true;
8685 }
8686
8687 actions = m_InputActionMap.Get(action_input_type);
8688 }
8689
8690 void SetActions()
8691 {
8692 AddAction(ActionTakeItem);
8693 AddAction(ActionTakeItemToHands);
8694 AddAction(ActionWorldCraft);
8696 AddAction(ActionAttachWithSwitch);
8697 }
8698
8699 void SetActionAnimOverrides(); // Override action animation for specific item
8700
8701 void AddAction(typename actionName)
8702 {
8703 ActionBase action = ActionManagerBase.GetAction(actionName);
8704
8705 if (!action)
8706 {
8707 Debug.LogError("Action " + actionName + " dosn't exist!");
8708 return;
8709 }
8710
8711 typename ai = action.GetInputType();
8712 if (!ai)
8713 {
8714 m_ActionsInitialize = false;
8715 return;
8716 }
8717
8718 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8719 if (!action_array)
8720 {
8721 action_array = new array<ActionBase_Basic>;
8722 m_InputActionMap.Insert(ai, action_array);
8723 }
8724 if (LogManager.IsActionLogEnable())
8725 {
8726 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8727 }
8728
8729 if (action_array.Find(action) != -1)
8730 {
8731 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8732 }
8733 else
8734 {
8735 action_array.Insert(action);
8736 }
8737 }
8738
8739 void RemoveAction(typename actionName)
8740 {
8741 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8742 ActionBase action = player.GetActionManager().GetAction(actionName);
8743 typename ai = action.GetInputType();
8744 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8745
8746 if (action_array)
8747 {
8748 action_array.RemoveItem(action);
8749 }
8750 }
8751
8752 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8753 // Set -1 for params which should stay in default state
8754 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8755 {
8756 ActionOverrideData overrideData = new ActionOverrideData();
8757 overrideData.m_CommandUID = commandUID;
8758 overrideData.m_CommandUIDProne = commandUIDProne;
8759 overrideData.m_StanceMask = stanceMask;
8760
8761 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8762 if (!actionMap) // create new map of action > overidables map
8763 {
8764 actionMap = new TActionAnimOverrideMap();
8765 m_ItemActionOverrides.Insert(action, actionMap);
8766 }
8767
8768 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8769
8770 }
8771
8772 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8773
8774 ScriptedLightBase GetLight();
8775
8776 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8777 void LoadParticleConfigOnFire(int id)
8778 {
8779 if (!m_OnFireEffect)
8781
8784
8785 string config_to_search = "CfgVehicles";
8786 string muzzle_owner_config;
8787
8788 if (!m_OnFireEffect.Contains(id))
8789 {
8790 if (IsInherited(Weapon))
8791 config_to_search = "CfgWeapons";
8792
8793 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8794
8795 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8796
8797 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8798
8799 if (config_OnFire_subclass_count > 0)
8800 {
8801 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8802
8803 for (int i = 0; i < config_OnFire_subclass_count; i++)
8804 {
8805 string particle_class = "";
8806 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8807 string config_OnFire_entry = config_OnFire_class + particle_class;
8808 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8809 WPOF_array.Insert(WPOF);
8810 }
8811
8812
8813 m_OnFireEffect.Insert(id, WPOF_array);
8814 }
8815 }
8816
8817 if (!m_OnBulletCasingEjectEffect.Contains(id))
8818 {
8819 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8820 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8821
8822 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8823
8824 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8825
8826 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8827 {
8828 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8829
8830 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8831 {
8832 string particle_class2 = "";
8833 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8834 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8835 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8836 WPOBE_array.Insert(WPOBE);
8837 }
8838
8839
8840 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8841 }
8842 }
8843 }
8844
8845 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8847 {
8850
8851 if (!m_OnOverheatingEffect.Contains(id))
8852 {
8853 string config_to_search = "CfgVehicles";
8854
8855 if (IsInherited(Weapon))
8856 config_to_search = "CfgWeapons";
8857
8858 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8859 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8860
8861 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
8862 {
8863
8864 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8865
8867 {
8868 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8869 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8870 Error(error);
8871 return;
8872 }
8873
8874 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8875 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8876
8877
8878
8879 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
8880 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8881
8882 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8883 {
8884 string particle_class = "";
8885 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8886 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8887 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
8888
8889 if (entry_type == CT_CLASS)
8890 {
8891 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8892 WPOOH_array.Insert(WPOF);
8893 }
8894 }
8895
8896
8897 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8898 }
8899 }
8900 }
8901
8902 float GetOverheatingValue()
8903 {
8904 return m_OverheatingShots;
8905 }
8906
8907 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8908 {
8909 if (m_MaxOverheatingValue > 0)
8910 {
8912
8913 if (!m_CheckOverheating)
8915
8917 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8918
8919 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8920 }
8921 }
8922
8923 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8924 {
8926 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8927
8929 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8930
8932 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8933
8935 {
8937 }
8938 }
8939
8941 {
8943 }
8944
8945 void OnOverheatingDecay()
8946 {
8947 if (m_MaxOverheatingValue > 0)
8948 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8949 else
8951
8952 if (m_OverheatingShots <= 0)
8953 {
8956 }
8957 else
8958 {
8959 if (!m_CheckOverheating)
8961
8963 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8964 }
8965
8966 CheckOverheating(this, "", this);
8967 }
8968
8969 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8970 {
8972 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8973 }
8974
8975 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8976 {
8978 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8980 }
8981
8982 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8983 {
8985 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8986 }
8987
8988 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8989 {
8991 m_OverheatingParticles = new array<ref OverheatingParticle>;
8992
8993 OverheatingParticle OP = new OverheatingParticle();
8994 OP.RegisterParticle(p);
8995 OP.SetOverheatingLimitMin(min_heat_coef);
8996 OP.SetOverheatingLimitMax(max_heat_coef);
8997 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8998
8999 m_OverheatingParticles.Insert(OP);
9000 }
9001
9002 float GetOverheatingCoef()
9003 {
9004 if (m_MaxOverheatingValue > 0)
9006
9007 return -1;
9008 }
9009
9011 {
9013 {
9014 float overheat_coef = GetOverheatingCoef();
9015 int count = m_OverheatingParticles.Count();
9016
9017 for (int i = count; i > 0; --i)
9018 {
9019 int id = i - 1;
9020 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9021 Particle p = OP.GetParticle();
9022
9023 float overheat_min = OP.GetOverheatingLimitMin();
9024 float overheat_max = OP.GetOverheatingLimitMax();
9025
9026 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9027 {
9028 if (p)
9029 {
9030 p.Stop();
9031 OP.RegisterParticle(null);
9032 }
9033 }
9034 }
9035 }
9036 }
9037
9039 {
9041 {
9042 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9043 {
9044 int id = i - 1;
9045 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9046
9047 if (OP)
9048 {
9049 Particle p = OP.GetParticle();
9050
9051 if (p)
9052 {
9053 p.Stop();
9054 }
9055
9056 delete OP;
9057 }
9058 }
9059
9060 m_OverheatingParticles.Clear();
9062 }
9063 }
9064
9066 float GetInfectionChance(int system = 0, Param param = null)
9067 {
9068 return 0.0;
9069 }
9070
9071
9072 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9073 {
9074 return 250;//default value
9075 }
9076
9077 float GetFilterDamageRatio()
9078 {
9079 return 0;
9080 }
9081
9083 bool HasMuzzle()
9084 {
9085 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9086 return true;
9087
9088 return false;
9089 }
9090
9092 int GetMuzzleID()
9093 {
9094 if (!m_WeaponTypeToID)
9096
9097 if (m_WeaponTypeToID.Contains(GetType()))
9098 {
9099 return m_WeaponTypeToID.Get(GetType());
9100 }
9101 else
9102 {
9103 // Register new weapon ID
9105 }
9106
9108 }
9109
9116 {
9117 return -1;
9118 }
9119
9120
9121
9122 // -------------------------------------------------------------------------
9123 void ~ItemBase()
9124 {
9125 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9126 {
9127 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9128 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9129
9130 if (r_index >= 0)
9131 {
9132 InventoryLocation r_il = new InventoryLocation;
9133 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9134
9135 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9136 int r_type = r_il.GetType();
9137 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9138 {
9139 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9140 }
9141 else if (r_type == InventoryLocationType.ATTACHMENT)
9142 {
9143 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9144 }
9145
9146 }
9147
9148 player.GetHumanInventory().ClearUserReservedLocation(this);
9149 }
9150
9151 if (m_LockingSound)
9152 SEffectManager.DestroyEffect(m_LockingSound);
9153 }
9154
9155
9156
9157 // -------------------------------------------------------------------------
9158 static int GetDebugActionsMask()
9159 {
9160 return ItemBase.m_DebugActionsMask;
9161 }
9162
9163 static bool HasDebugActionsMask(int mask)
9164 {
9165 return ItemBase.m_DebugActionsMask & mask;
9166 }
9167
9168 static void SetDebugActionsMask(int mask)
9169 {
9170 ItemBase.m_DebugActionsMask = mask;
9171 }
9172
9173 static void AddDebugActionsMask(int mask)
9174 {
9175 ItemBase.m_DebugActionsMask |= mask;
9176 }
9177
9178 static void RemoveDebugActionsMask(int mask)
9179 {
9180 ItemBase.m_DebugActionsMask &= ~mask;
9181 }
9182
9183 static void ToggleDebugActionsMask(int mask)
9184 {
9185 if (HasDebugActionsMask(mask))
9186 {
9188 }
9189 else
9190 {
9191 AddDebugActionsMask(mask);
9192 }
9193 }
9194
9195 // -------------------------------------------------------------------------
9196 void SetCEBasedQuantity()
9197 {
9198 if (GetEconomyProfile())
9199 {
9200 float q_max = GetEconomyProfile().GetQuantityMax();
9201 if (q_max > 0)
9202 {
9203 float q_min = GetEconomyProfile().GetQuantityMin();
9204 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9205
9206 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9207 {
9208 ComponentEnergyManager comp = GetCompEM();
9209 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9210 {
9211 comp.SetEnergy0To1(quantity_randomized);
9212 }
9213 }
9214 else if (HasQuantity())
9215 {
9216 SetQuantityNormalized(quantity_randomized, false);
9217 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9218 }
9219
9220 }
9221 }
9222 }
9223
9225 void LockToParent()
9226 {
9227 EntityAI parent = GetHierarchyParent();
9228
9229 if (parent)
9230 {
9231 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9232 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9233 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9234 }
9235 }
9236
9238 void UnlockFromParent()
9239 {
9240 EntityAI parent = GetHierarchyParent();
9241
9242 if (parent)
9243 {
9244 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9245 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9246 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9247 }
9248 }
9249
9250 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9251 {
9252 /*
9253 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9254 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9255 */
9256 ItemBase item2 = ItemBase.Cast(entity2);
9257
9258 if (GetGame().IsClient())
9259 {
9260 if (ScriptInputUserData.CanStoreInputUserData())
9261 {
9262 ScriptInputUserData ctx = new ScriptInputUserData;
9264 ctx.Write(-1);
9265 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9266 ctx.Write(i1);
9267 ctx.Write(item2);
9268 ctx.Write(use_stack_max);
9269 ctx.Write(-1);
9270 ctx.Send();
9271
9272 if (IsCombineAll(item2, use_stack_max))
9273 {
9274 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9275 }
9276 }
9277 }
9278 else if (!GetGame().IsMultiplayer())
9279 {
9280 CombineItems(item2, use_stack_max);
9281 }
9282 }
9283
9284 bool IsLiquidPresent()
9285 {
9286 return (GetLiquidType() != 0 && HasQuantity());
9287 }
9288
9289 bool IsLiquidContainer()
9290 {
9291 return m_LiquidContainerMask != 0;
9292 }
9293
9295 {
9296 return m_LiquidContainerMask;
9297 }
9298
9299 bool IsBloodContainer()
9300 {
9301 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9302 return false;
9303 }
9304
9305 bool IsNVG()
9306 {
9307 return false;
9308 }
9309
9312 bool IsExplosive()
9313 {
9314 return false;
9315 }
9316
9318 {
9319 return "";
9320 }
9321
9323
9324 bool IsLightSource()
9325 {
9326 return false;
9327 }
9328
9330 {
9331 return true;
9332 }
9333
9334 //--- ACTION CONDITIONS
9335 //direction
9336 bool IsFacingPlayer(PlayerBase player, string selection)
9337 {
9338 return true;
9339 }
9340
9341 bool IsPlayerInside(PlayerBase player, string selection)
9342 {
9343 return true;
9344 }
9345
9346 override bool CanObstruct()
9347 {
9348 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9349 return !player || !IsPlayerInside(player, "");
9350 }
9351
9352 override bool IsBeingPlaced()
9353 {
9354 return m_IsBeingPlaced;
9355 }
9356
9357 void SetIsBeingPlaced(bool is_being_placed)
9358 {
9359 m_IsBeingPlaced = is_being_placed;
9360 if (!is_being_placed)
9362 SetSynchDirty();
9363 }
9364
9365 //server-side
9366 void OnEndPlacement() {}
9367
9368 override bool IsHologram()
9369 {
9370 return m_IsHologram;
9371 }
9372
9373 bool CanBeDigged()
9374 {
9375 return m_CanBeDigged;
9376 }
9377
9379 {
9380 return 1;
9381 }
9382
9383 bool CanMakeGardenplot()
9384 {
9385 return false;
9386 }
9387
9388 void SetIsHologram(bool is_hologram)
9389 {
9390 m_IsHologram = is_hologram;
9391 SetSynchDirty();
9392 }
9393 /*
9394 protected float GetNutritionalEnergy()
9395 {
9396 Edible_Base edible = Edible_Base.Cast(this);
9397 return edible.GetFoodEnergy();
9398 }
9399
9400 protected float GetNutritionalWaterContent()
9401 {
9402 Edible_Base edible = Edible_Base.Cast(this);
9403 return edible.GetFoodWater();
9404 }
9405
9406 protected float GetNutritionalIndex()
9407 {
9408 Edible_Base edible = Edible_Base.Cast(this);
9409 return edible.GetFoodNutritionalIndex();
9410 }
9411
9412 protected float GetNutritionalFullnessIndex()
9413 {
9414 Edible_Base edible = Edible_Base.Cast(this);
9415 return edible.GetFoodTotalVolume();
9416 }
9417
9418 protected float GetNutritionalToxicity()
9419 {
9420 Edible_Base edible = Edible_Base.Cast(this);
9421 return edible.GetFoodToxicity();
9422
9423 }
9424 */
9425
9426
9427 // -------------------------------------------------------------------------
9428 override void OnMovedInsideCargo(EntityAI container)
9429 {
9430 super.OnMovedInsideCargo(container);
9431
9432 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9433 }
9434
9435 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9436 {
9437 super.EEItemLocationChanged(oldLoc,newLoc);
9438
9439 PlayerBase new_player = null;
9440 PlayerBase old_player = null;
9441
9442 if (newLoc.GetParent())
9443 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9444
9445 if (oldLoc.GetParent())
9446 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9447
9448 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9449 {
9450 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9451
9452 if (r_index >= 0)
9453 {
9454 InventoryLocation r_il = new InventoryLocation;
9455 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9456
9457 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9458 int r_type = r_il.GetType();
9459 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9460 {
9461 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9462 }
9463 else if (r_type == InventoryLocationType.ATTACHMENT)
9464 {
9465 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9466 }
9467
9468 }
9469 }
9470
9471 if (newLoc.GetType() == InventoryLocationType.HANDS)
9472 {
9473 if (new_player)
9474 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9475
9476 if (new_player == old_player)
9477 {
9478
9479 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9480 {
9481 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9482 {
9483 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9484 {
9485 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9486 }
9487 }
9488 else
9489 {
9490 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9491 }
9492 }
9493
9494 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9495 {
9496 int type = oldLoc.GetType();
9497 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9498 {
9499 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9500 }
9501 else if (type == InventoryLocationType.ATTACHMENT)
9502 {
9503 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9504 }
9505 }
9506 if (!m_OldLocation)
9507 {
9508 m_OldLocation = new InventoryLocation;
9509 }
9510 m_OldLocation.Copy(oldLoc);
9511 }
9512 else
9513 {
9514 if (m_OldLocation)
9515 {
9516 m_OldLocation.Reset();
9517 }
9518 }
9519
9521 }
9522 else
9523 {
9524 if (new_player)
9525 {
9526 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9527 if (res_index >= 0)
9528 {
9529 InventoryLocation il = new InventoryLocation;
9530 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9531 ItemBase it = ItemBase.Cast(il.GetItem());
9532 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9533 int rel_type = il.GetType();
9534 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9535 {
9536 il.GetParent().GetOnReleaseLock().Invoke(it);
9537 }
9538 else if (rel_type == InventoryLocationType.ATTACHMENT)
9539 {
9540 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9541 }
9542 //it.GetOnReleaseLock().Invoke(it);
9543 }
9544 }
9545 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9546 {
9547 //ThrowPhysically(old_player, vector.Zero);
9548 m_ThrowItemOnDrop = false;
9549 }
9550
9551 if (m_OldLocation)
9552 {
9553 m_OldLocation.Reset();
9554 }
9555 }
9556 }
9557
9558 override void EOnContact(IEntity other, Contact extra)
9559 {
9561 {
9562 int liquidType = -1;
9563 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9564 if (impactSpeed > 0.0)
9565 {
9566 m_ImpactSpeed = impactSpeed;
9567 #ifndef SERVER
9568 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9569 #else
9570 m_WantPlayImpactSound = true;
9571 SetSynchDirty();
9572 #endif
9573 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9574 }
9575 }
9576
9577 #ifdef SERVER
9578 if (GetCompEM() && GetCompEM().IsPlugged())
9579 {
9580 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9581 GetCompEM().UnplugThis();
9582 }
9583 #endif
9584 }
9585
9586 void RefreshPhysics();
9587
9588 override void OnCreatePhysics()
9589 {
9591 }
9592
9593 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9594 {
9595
9596 }
9597 // -------------------------------------------------------------------------
9598 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9599 {
9600 super.OnItemLocationChanged(old_owner, new_owner);
9601
9602 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9603 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9604
9605 if (!relatedPlayer && playerNew)
9606 relatedPlayer = playerNew;
9607
9608 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9609 {
9610 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9611 if (actionMgr)
9612 {
9613 ActionBase currentAction = actionMgr.GetRunningAction();
9614 if (currentAction)
9615 currentAction.OnItemLocationChanged(this);
9616 }
9617 }
9618
9619 Man ownerPlayerOld = null;
9620 Man ownerPlayerNew = null;
9621
9622 if (old_owner)
9623 {
9624 if (old_owner.IsMan())
9625 {
9626 ownerPlayerOld = Man.Cast(old_owner);
9627 }
9628 else
9629 {
9630 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9631 }
9632 }
9633 else
9634 {
9635 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9636 {
9637 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9638
9639 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9640 {
9641 GetCompEM().UnplugThis();
9642 }
9643 }
9644 }
9645
9646 if (new_owner)
9647 {
9648 if (new_owner.IsMan())
9649 {
9650 ownerPlayerNew = Man.Cast(new_owner);
9651 }
9652 else
9653 {
9654 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9655 }
9656 }
9657
9658 if (ownerPlayerOld != ownerPlayerNew)
9659 {
9660 if (ownerPlayerOld)
9661 {
9662 array<EntityAI> subItemsExit = new array<EntityAI>;
9663 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9664 for (int i = 0; i < subItemsExit.Count(); i++)
9665 {
9666 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9667 itemExit.OnInventoryExit(ownerPlayerOld);
9668 }
9669 }
9670
9671 if (ownerPlayerNew)
9672 {
9673 array<EntityAI> subItemsEnter = new array<EntityAI>;
9674 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9675 for (int j = 0; j < subItemsEnter.Count(); j++)
9676 {
9677 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9678 itemEnter.OnInventoryEnter(ownerPlayerNew);
9679 }
9680 }
9681 }
9682 else if (ownerPlayerNew != null)
9683 {
9684 PlayerBase nplayer;
9685 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9686 {
9687 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9688 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9689 for (int k = 0; k < subItemsUpdate.Count(); k++)
9690 {
9691 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9692 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9693 }
9694 }
9695 }
9696
9697 if (old_owner)
9698 old_owner.OnChildItemRemoved(this);
9699 if (new_owner)
9700 new_owner.OnChildItemReceived(this);
9701 }
9702
9703 // -------------------------------------------------------------------------------
9704 override void EEDelete(EntityAI parent)
9705 {
9706 super.EEDelete(parent);
9707 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9708 if (player)
9709 {
9710 OnInventoryExit(player);
9711
9712 if (player.IsAlive())
9713 {
9714 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9715 if (r_index >= 0)
9716 {
9717 InventoryLocation r_il = new InventoryLocation;
9718 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9719
9720 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9721 int r_type = r_il.GetType();
9722 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9723 {
9724 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9725 }
9726 else if (r_type == InventoryLocationType.ATTACHMENT)
9727 {
9728 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9729 }
9730
9731 }
9732
9733 player.RemoveQuickBarEntityShortcut(this);
9734 }
9735 }
9736 }
9737 // -------------------------------------------------------------------------------
9738 override void EEKilled(Object killer)
9739 {
9740 super.EEKilled(killer);
9741
9743 if (killer && killer.IsFireplace() && CanExplodeInFire())
9744 {
9745 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9746 {
9747 if (IsMagazine())
9748 {
9749 if (Magazine.Cast(this).GetAmmoCount() > 0)
9750 {
9751 ExplodeAmmo();
9752 }
9753 }
9754 else
9755 {
9756 Explode(DamageType.EXPLOSION);
9757 }
9758 }
9759 }
9760 }
9761
9762 override void OnWasAttached(EntityAI parent, int slot_id)
9763 {
9764 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9765
9766 super.OnWasAttached(parent, slot_id);
9767
9768 if (HasQuantity())
9769 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9770
9771 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9772 }
9773
9774 override void OnWasDetached(EntityAI parent, int slot_id)
9775 {
9776 super.OnWasDetached(parent, slot_id);
9777
9778 if (HasQuantity())
9779 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9780 }
9781
9782 override string ChangeIntoOnAttach(string slot)
9783 {
9784 int idx;
9785 TStringArray inventory_slots = new TStringArray;
9786 TStringArray attach_types = new TStringArray;
9787
9788 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9789 if (inventory_slots.Count() < 1) //is string
9790 {
9791 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9792 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9793 }
9794 else //is array
9795 {
9796 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9797 }
9798
9799 idx = inventory_slots.Find(slot);
9800 if (idx < 0)
9801 return "";
9802
9803 return attach_types.Get(idx);
9804 }
9805
9806 override string ChangeIntoOnDetach()
9807 {
9808 int idx = -1;
9809 string slot;
9810
9811 TStringArray inventory_slots = new TStringArray;
9812 TStringArray detach_types = new TStringArray;
9813
9814 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9815 if (inventory_slots.Count() < 1) //is string
9816 {
9817 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9818 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9819 }
9820 else //is array
9821 {
9822 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9823 if (detach_types.Count() < 1)
9824 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9825 }
9826
9827 for (int i = 0; i < inventory_slots.Count(); i++)
9828 {
9829 slot = inventory_slots.Get(i);
9830 }
9831
9832 if (slot != "")
9833 {
9834 if (detach_types.Count() == 1)
9835 idx = 0;
9836 else
9837 idx = inventory_slots.Find(slot);
9838 }
9839 if (idx < 0)
9840 return "";
9841
9842 return detach_types.Get(idx);
9843 }
9844
9845 void ExplodeAmmo()
9846 {
9847 //timer
9848 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9849
9850 //min/max time
9851 float min_time = 1;
9852 float max_time = 3;
9853 float delay = Math.RandomFloat(min_time, max_time);
9854
9855 explode_timer.Run(delay, this, "DoAmmoExplosion");
9856 }
9857
9858 void DoAmmoExplosion()
9859 {
9860 Magazine magazine = Magazine.Cast(this);
9861 int pop_sounds_count = 6;
9862 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9863
9864 //play sound
9865 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9866 string sound_name = pop_sounds[ sound_idx ];
9867 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
9868
9869 //remove ammo count
9870 magazine.ServerAddAmmoCount(-1);
9871
9872 //if condition then repeat -> ExplodeAmmo
9873 float min_temp_to_explode = 100; //min temperature for item to explode
9874
9875 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9876 {
9877 ExplodeAmmo();
9878 }
9879 }
9880
9881 // -------------------------------------------------------------------------------
9882 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9883 {
9884 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9885
9886 const int CHANCE_DAMAGE_CARGO = 4;
9887 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9888 const int CHANCE_DAMAGE_NOTHING = 2;
9889
9890 if (IsClothing() || IsContainer() || IsItemTent())
9891 {
9892 float dmg = damageResult.GetDamage("","Health") * -0.5;
9893 int chances;
9894 int rnd;
9895
9896 if (GetInventory().GetCargo())
9897 {
9898 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9899 rnd = Math.RandomInt(0,chances);
9900
9901 if (rnd < CHANCE_DAMAGE_CARGO)
9902 {
9903 DamageItemInCargo(dmg);
9904 }
9905 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9906 {
9908 }
9909 }
9910 else
9911 {
9912 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9913 rnd = Math.RandomInt(0,chances);
9914
9915 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9916 {
9918 }
9919 }
9920 }
9921 }
9922
9923 bool DamageItemInCargo(float damage)
9924 {
9925 if (GetInventory().GetCargo())
9926 {
9927 int item_count = GetInventory().GetCargo().GetItemCount();
9928 if (item_count > 0)
9929 {
9930 int random_pick = Math.RandomInt(0, item_count);
9931 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
9932 if (!item.IsExplosive())
9933 {
9934 item.AddHealth("","",damage);
9935 return true;
9936 }
9937 }
9938 }
9939 return false;
9940 }
9941
9942 bool DamageItemAttachments(float damage)
9943 {
9944 int attachment_count = GetInventory().AttachmentCount();
9945 if (attachment_count > 0)
9946 {
9947 int random_pick = Math.RandomInt(0, attachment_count);
9948 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
9949 if (!attachment.IsExplosive())
9950 {
9951 attachment.AddHealth("","",damage);
9952 return true;
9953 }
9954 }
9955 return false;
9956 }
9957
9958 override bool IsSplitable()
9959 {
9960 return m_CanThisBeSplit;
9961 }
9962 //----------------
9963 override bool CanBeSplit()
9964 {
9965 if (IsSplitable() && (GetQuantity() > 1))
9966 return GetInventory().CanRemoveEntity();
9967
9968 return false;
9969 }
9970
9971 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9972 {
9973 if (!CanBeSplit())
9974 return;
9975
9976 if (GetGame().IsClient())
9977 {
9978 if (ScriptInputUserData.CanStoreInputUserData())
9979 {
9980 ScriptInputUserData ctx = new ScriptInputUserData;
9982 ctx.Write(1);
9983 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9984 ctx.Write(i1);
9985 ctx.Write(destination_entity);
9986 ctx.Write(true);
9987 ctx.Write(slot_id);
9988 ctx.Send();
9989 }
9990 }
9991 else if (!GetGame().IsMultiplayer())
9992 {
9993 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
9994 }
9995 }
9996
9997 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9998 {
9999 if (!CanBeSplit())
10000 return;
10001
10002 float split_quantity_new;
10003 ref ItemBase new_item;
10004 float quantity = GetQuantity();
10005 float stack_max = GetTargetQuantityMax(slot_id);
10006 InventoryLocation loc = new InventoryLocation;
10007
10008 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10009 {
10010 if (stack_max <= GetQuantity())
10011 split_quantity_new = stack_max;
10012 else
10013 split_quantity_new = GetQuantity();
10014
10015 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10016 if (new_item)
10017 {
10018 new_item.SetResultOfSplit(true);
10019 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10020 AddQuantity(-split_quantity_new);
10021 new_item.SetQuantity(split_quantity_new);
10022 }
10023 }
10024 else if (destination_entity && slot_id == -1)
10025 {
10026 if (quantity > stack_max)
10027 split_quantity_new = stack_max;
10028 else
10029 split_quantity_new = quantity;
10030
10031 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10032 {
10033 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10034 new_item = ItemBase.Cast(o);
10035 }
10036
10037 if (new_item)
10038 {
10039 new_item.SetResultOfSplit(true);
10040 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10041 AddQuantity(-split_quantity_new);
10042 new_item.SetQuantity(split_quantity_new);
10043 }
10044 }
10045 else
10046 {
10047 if (stack_max != 0)
10048 {
10049 if (stack_max < GetQuantity())
10050 {
10051 split_quantity_new = GetQuantity() - stack_max;
10052 }
10053
10054 if (split_quantity_new == 0)
10055 {
10056 if (!GetGame().IsMultiplayer())
10057 player.PhysicalPredictiveDropItem(this);
10058 else
10059 player.ServerDropEntity(this);
10060 return;
10061 }
10062
10063 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10064
10065 if (new_item)
10066 {
10067 new_item.SetResultOfSplit(true);
10068 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10069 SetQuantity(split_quantity_new);
10070 new_item.SetQuantity(stack_max);
10071 new_item.PlaceOnSurface();
10072 }
10073 }
10074 }
10075 }
10076
10077 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10078 {
10079 if (!CanBeSplit())
10080 return;
10081
10082 float split_quantity_new;
10083 ref ItemBase new_item;
10084 float quantity = GetQuantity();
10085 float stack_max = GetTargetQuantityMax(slot_id);
10086 InventoryLocation loc = new InventoryLocation;
10087
10088 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10089 {
10090 if (stack_max <= GetQuantity())
10091 split_quantity_new = stack_max;
10092 else
10093 split_quantity_new = GetQuantity();
10094
10095 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10096 if (new_item)
10097 {
10098 new_item.SetResultOfSplit(true);
10099 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10100 AddQuantity(-split_quantity_new);
10101 new_item.SetQuantity(split_quantity_new);
10102 }
10103 }
10104 else if (destination_entity && slot_id == -1)
10105 {
10106 if (quantity > stack_max)
10107 split_quantity_new = stack_max;
10108 else
10109 split_quantity_new = quantity;
10110
10111 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10112 {
10113 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10114 new_item = ItemBase.Cast(o);
10115 }
10116
10117 if (new_item)
10118 {
10119 new_item.SetResultOfSplit(true);
10120 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10121 AddQuantity(-split_quantity_new);
10122 new_item.SetQuantity(split_quantity_new);
10123 }
10124 }
10125 else
10126 {
10127 if (stack_max != 0)
10128 {
10129 if (stack_max < GetQuantity())
10130 {
10131 split_quantity_new = GetQuantity() - stack_max;
10132 }
10133
10134 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10135
10136 if (new_item)
10137 {
10138 new_item.SetResultOfSplit(true);
10139 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10140 SetQuantity(split_quantity_new);
10141 new_item.SetQuantity(stack_max);
10142 new_item.PlaceOnSurface();
10143 }
10144 }
10145 }
10146 }
10147
10148 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10149 {
10150 if (!CanBeSplit())
10151 return;
10152
10153 if (GetGame().IsClient())
10154 {
10155 if (ScriptInputUserData.CanStoreInputUserData())
10156 {
10157 ScriptInputUserData ctx = new ScriptInputUserData;
10159 ctx.Write(4);
10160 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10161 ctx.Write(thiz);
10162 dst.WriteToContext(ctx);
10163 ctx.Send();
10164 }
10165 }
10166 else if (!GetGame().IsMultiplayer())
10167 {
10169 }
10170 }
10171
10172 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10173 {
10174 if (!CanBeSplit())
10175 return;
10176
10177 if (GetGame().IsClient())
10178 {
10179 if (ScriptInputUserData.CanStoreInputUserData())
10180 {
10181 ScriptInputUserData ctx = new ScriptInputUserData;
10183 ctx.Write(2);
10184 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10185 ctx.Write(dummy);
10186 ctx.Write(destination_entity);
10187 ctx.Write(true);
10188 ctx.Write(idx);
10189 ctx.Write(row);
10190 ctx.Write(col);
10191 ctx.Send();
10192 }
10193 }
10194 else if (!GetGame().IsMultiplayer())
10195 {
10196 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10197 }
10198 }
10199
10200 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10201 {
10203 }
10204
10205 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10206 {
10207 if (!CanBeSplit())
10208 return this;
10209
10210 float quantity = GetQuantity();
10211 float split_quantity_new;
10212 ItemBase new_item;
10213 if (dst.IsValid())
10214 {
10215 int slot_id = dst.GetSlot();
10216 float stack_max = GetTargetQuantityMax(slot_id);
10217
10218 if (quantity > stack_max)
10219 split_quantity_new = stack_max;
10220 else
10221 split_quantity_new = quantity;
10222
10223 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10224
10225 if (new_item)
10226 {
10227 new_item.SetResultOfSplit(true);
10228 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10229 AddQuantity(-split_quantity_new);
10230 new_item.SetQuantity(split_quantity_new);
10231 }
10232
10233 return new_item;
10234 }
10235
10236 return null;
10237 }
10238
10239 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10240 {
10241 if (!CanBeSplit())
10242 return;
10243
10244 float quantity = GetQuantity();
10245 float split_quantity_new;
10246 ref ItemBase new_item;
10247 if (destination_entity)
10248 {
10249 float stackable = GetTargetQuantityMax();
10250 if (quantity > stackable)
10251 split_quantity_new = stackable;
10252 else
10253 split_quantity_new = quantity;
10254
10255 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10256 if (new_item)
10257 {
10258 new_item.SetResultOfSplit(true);
10259 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10260 AddQuantity(-split_quantity_new);
10261 new_item.SetQuantity(split_quantity_new);
10262 }
10263 }
10264 }
10265
10266 void SplitIntoStackMaxHandsClient(PlayerBase player)
10267 {
10268 if (!CanBeSplit())
10269 return;
10270
10271 if (GetGame().IsClient())
10272 {
10273 if (ScriptInputUserData.CanStoreInputUserData())
10274 {
10275 ScriptInputUserData ctx = new ScriptInputUserData;
10277 ctx.Write(3);
10278 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10279 ctx.Write(i1);
10280 ItemBase destination_entity = this;
10281 ctx.Write(destination_entity);
10282 ctx.Write(true);
10283 ctx.Write(0);
10284 ctx.Send();
10285 }
10286 }
10287 else if (!GetGame().IsMultiplayer())
10288 {
10289 SplitIntoStackMaxHands(player);
10290 }
10291 }
10292
10293 void SplitIntoStackMaxHands(PlayerBase player)
10294 {
10295 if (!CanBeSplit())
10296 return;
10297
10298 float quantity = GetQuantity();
10299 float split_quantity_new;
10300 ref ItemBase new_item;
10301 if (player)
10302 {
10303 float stackable = GetTargetQuantityMax();
10304 if (quantity > stackable)
10305 split_quantity_new = stackable;
10306 else
10307 split_quantity_new = quantity;
10308
10309 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10310 new_item = ItemBase.Cast(in_hands);
10311 if (new_item)
10312 {
10313 new_item.SetResultOfSplit(true);
10314 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10315 AddQuantity(-split_quantity_new);
10316 new_item.SetQuantity(split_quantity_new);
10317 }
10318 }
10319 }
10320
10321 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10322 {
10323 if (!CanBeSplit())
10324 return;
10325
10326 float quantity = GetQuantity();
10327 float split_quantity_new = Math.Floor(quantity * 0.5);
10328
10329 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10330
10331 if (new_item)
10332 {
10333 if (new_item.GetQuantityMax() < split_quantity_new)
10334 {
10335 split_quantity_new = new_item.GetQuantityMax();
10336 }
10337
10338 new_item.SetResultOfSplit(true);
10339 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10340
10341 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10342 {
10343 AddQuantity(-1);
10344 new_item.SetQuantity(1);
10345 }
10346 else
10347 {
10348 AddQuantity(-split_quantity_new);
10349 new_item.SetQuantity(split_quantity_new);
10350 }
10351 }
10352 }
10353
10354 void SplitItem(PlayerBase player)
10355 {
10356 if (!CanBeSplit())
10357 return;
10358
10359 float quantity = GetQuantity();
10360 float split_quantity_new = Math.Floor(quantity / 2);
10361
10362 InventoryLocation invloc = new InventoryLocation;
10363 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10364
10365 ItemBase new_item;
10366 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10367
10368 if (new_item)
10369 {
10370 if (new_item.GetQuantityMax() < split_quantity_new)
10371 {
10372 split_quantity_new = new_item.GetQuantityMax();
10373 }
10374 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10375 {
10376 AddQuantity(-1);
10377 new_item.SetQuantity(1);
10378 }
10379 else
10380 {
10381 AddQuantity(-split_quantity_new);
10382 new_item.SetQuantity(split_quantity_new);
10383 }
10384 }
10385 }
10386
10388 void OnQuantityChanged(float delta)
10389 {
10390 SetWeightDirty();
10391 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10392
10393 if (parent)
10394 parent.OnAttachmentQuantityChangedEx(this, delta);
10395
10396 if (IsLiquidContainer())
10397 {
10398 if (GetQuantityNormalized() <= 0.0)
10399 {
10401 }
10402 else if (GetLiquidType() == LIQUID_NONE)
10403 {
10404 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10406 }
10407 }
10408
10409 }
10410
10413 {
10414 // insert code here
10415 }
10416
10418 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10419 {
10421 }
10422
10423 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10424 {
10425 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10426
10427 if (GetGame().IsServer())
10428 {
10429 if (newLevel == GameConstants.STATE_RUINED)
10430 {
10432 EntityAI parent = GetHierarchyParent();
10433 if (parent && parent.IsFireplace())
10434 {
10435 CargoBase cargo = GetInventory().GetCargo();
10436 if (cargo)
10437 {
10438 for (int i = 0; i < cargo.GetItemCount(); ++i)
10439 {
10440 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10441 }
10442 }
10443 }
10444 }
10445
10446 if (IsResultOfSplit())
10447 {
10448 // reset the splitting result flag, return to normal item behavior
10449 SetResultOfSplit(false);
10450 return;
10451 }
10452
10453 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10454 {
10455 SetCleanness(0);//unclean the item upon damage dealt
10456 }
10457 }
10458 }
10459
10460 // just the split? TODO: verify
10461 override void OnRightClick()
10462 {
10463 super.OnRightClick();
10464
10465 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10466 {
10467 if (GetGame().IsClient())
10468 {
10469 if (ScriptInputUserData.CanStoreInputUserData())
10470 {
10471 vector m4[4];
10472 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10473
10474 EntityAI root = GetHierarchyRoot();
10475
10476 InventoryLocation dst = new InventoryLocation;
10477 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10478 {
10479 if (root)
10480 {
10481 root.GetTransform(m4);
10482 dst.SetGround(this, m4);
10483 }
10484 else
10485 GetInventory().GetCurrentInventoryLocation(dst);
10486 }
10487 else
10488 {
10489 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10490 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10491 this shouldnt cause issues within this scope*/
10492 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10493 {
10494 if (root)
10495 {
10496 root.GetTransform(m4);
10497 dst.SetGround(this, m4);
10498 }
10499 else
10500 GetInventory().GetCurrentInventoryLocation(dst);
10501 }
10502 else
10503 {
10504 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10505 }
10506 }
10507
10508 ScriptInputUserData ctx = new ScriptInputUserData;
10510 ctx.Write(4);
10511 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10512 ctx.Write(thiz);
10513 dst.WriteToContext(ctx);
10514 ctx.Write(true); // dummy
10515 ctx.Send();
10516 }
10517 }
10518 else if (!GetGame().IsMultiplayer())
10519 {
10520 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10521 }
10522 }
10523 }
10524
10525 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10526 {
10527 //TODO: delete check zero quantity check after fix double posts hands fsm events
10528 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10529 return false;
10530
10531 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10532 return false;
10533
10534 //can_this_be_combined = ConfigGetBool("canBeSplit");
10536 return false;
10537
10538
10539 Magazine mag = Magazine.Cast(this);
10540 if (mag)
10541 {
10542 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10543 return false;
10544
10545 if (stack_max_limit)
10546 {
10547 Magazine other_mag = Magazine.Cast(other_item);
10548 if (other_item)
10549 {
10550 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10551 return false;
10552 }
10553
10554 }
10555 }
10556 else
10557 {
10558 //TODO: delete check zero quantity check after fix double posts hands fsm events
10559 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10560 return false;
10561
10562 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10563 return false;
10564 }
10565
10566 PlayerBase player = null;
10567 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10568 {
10569 if (player.GetInventory().HasAttachment(this))
10570 return false;
10571
10572 if (player.IsItemsToDelete())
10573 return false;
10574 }
10575
10576 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10577 return false;
10578
10579 int slotID;
10580 string slotName;
10581 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10582 return false;
10583
10584 return true;
10585 }
10586
10587 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10588 {
10589 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10590 }
10591
10592 bool IsResultOfSplit()
10593 {
10594 return m_IsResultOfSplit;
10595 }
10596
10597 void SetResultOfSplit(bool value)
10598 {
10599 m_IsResultOfSplit = value;
10600 }
10601
10602 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10603 {
10604 return ComputeQuantityUsedEx(other_item, use_stack_max);
10605 }
10606
10607 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10608 {
10609 float other_item_quantity = other_item.GetQuantity();
10610 float this_free_space;
10611
10612 float stack_max = GetQuantityMax();
10613
10614 this_free_space = stack_max - GetQuantity();
10615
10616 if (other_item_quantity > this_free_space)
10617 {
10618 return this_free_space;
10619 }
10620 else
10621 {
10622 return other_item_quantity;
10623 }
10624 }
10625
10626 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10627 {
10628 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10629 }
10630
10631 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10632 {
10633 if (!CanBeCombined(other_item, false))
10634 return;
10635
10636 if (!IsMagazine() && other_item)
10637 {
10638 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10639 if (quantity_used != 0)
10640 {
10641 float hp1 = GetHealth01("","");
10642 float hp2 = other_item.GetHealth01("","");
10643 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10644 hpResult = hpResult / (GetQuantity() + quantity_used);
10645
10646 hpResult *= GetMaxHealth();
10647 Math.Round(hpResult);
10648 SetHealth("", "Health", hpResult);
10649
10650 AddQuantity(quantity_used);
10651 other_item.AddQuantity(-quantity_used);
10652 }
10653 }
10654 OnCombine(other_item);
10655 }
10656
10657 void OnCombine(ItemBase other_item)
10658 {
10659 #ifdef SERVER
10660 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10661 GetHierarchyParent().IncreaseLifetimeUp();
10662 #endif
10663 };
10664
10665 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10666 {
10667 PlayerBase p = PlayerBase.Cast(player);
10668
10669 array<int> recipesIds = p.m_Recipes;
10670 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10671 if (moduleRecipesManager)
10672 {
10673 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10674 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10675 }
10676
10677 for (int i = 0;i < recipesIds.Count(); i++)
10678 {
10679 int key = recipesIds.Get(i);
10680 string recipeName = moduleRecipesManager.GetRecipeName(key);
10681 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10682 }
10683 }
10684
10685 // -------------------------------------------------------------------------
10686 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10687 {
10688 super.GetDebugActions(outputList);
10689
10690 //quantity
10691 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10692 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10693 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10694 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10695
10696 //health
10697 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10698 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10699 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10700 //temperature
10701 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10702 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10703 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10704
10705 //wet
10706 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10707 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10708
10709 //liquidtype
10710 if (IsLiquidContainer())
10711 {
10712 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10713 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10714 }
10715
10716 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10717 // watch
10718 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10719 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10720
10721 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10722 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10723 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10724 }
10725
10726 // -------------------------------------------------------------------------
10727 // -------------------------------------------------------------------------
10728 // -------------------------------------------------------------------------
10729 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10730 {
10731 super.OnAction(action_id, player, ctx);
10732 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10733 {
10734 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10735 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10736 PlayerBase p = PlayerBase.Cast(player);
10737 if (EActions.RECIPES_RANGE_START < 1000)
10738 {
10739 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10740 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10741 }
10742 }
10743 #ifndef SERVER
10744 else if (action_id == EActions.WATCH_PLAYER)
10745 {
10746 PluginDeveloper.SetDeveloperItemClientEx(player);
10747 }
10748 #endif
10749 if (GetGame().IsServer())
10750 {
10751 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10752 {
10753 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10754 OnDebugButtonPressServer(id + 1);
10755 }
10756
10757 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10758 {
10759 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10760 InsertAgent(agent_id,100);
10761 }
10762
10763 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10764 {
10765 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10766 RemoveAgent(agent_id2);
10767 }
10768
10769 else if (action_id == EActions.ADD_QUANTITY)
10770 {
10771 if (IsMagazine())
10772 {
10773 Magazine mag = Magazine.Cast(this);
10774 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10775 }
10776 else
10777 {
10778 AddQuantity(GetQuantityMax() * 0.2);
10779 }
10780
10781 if (m_EM)
10782 {
10783 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10784 }
10785 //PrintVariables();
10786 }
10787
10788 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10789 {
10790 if (IsMagazine())
10791 {
10792 Magazine mag2 = Magazine.Cast(this);
10793 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10794 }
10795 else
10796 {
10797 AddQuantity(- GetQuantityMax() * 0.2);
10798 }
10799 if (m_EM)
10800 {
10801 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10802 }
10803 //PrintVariables();
10804 }
10805
10806 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10807 {
10808 SetQuantity(0);
10809
10810 if (m_EM)
10811 {
10812 m_EM.SetEnergy(0);
10813 }
10814 }
10815
10816 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10817 {
10819
10820 if (m_EM)
10821 {
10822 m_EM.SetEnergy(m_EM.GetEnergyMax());
10823 }
10824 }
10825
10826 else if (action_id == EActions.ADD_HEALTH)
10827 {
10828 AddHealth("","",GetMaxHealth("","Health")/5);
10829 }
10830 else if (action_id == EActions.REMOVE_HEALTH)
10831 {
10832 AddHealth("","",-GetMaxHealth("","Health")/5);
10833 }
10834 else if (action_id == EActions.DESTROY_HEALTH)
10835 {
10836 SetHealth01("","",0);
10837 }
10838 else if (action_id == EActions.WATCH_ITEM)
10839 {
10841 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10842 #ifdef DEVELOPER
10843 SetDebugDeveloper_item(this);
10844 #endif
10845 }
10846
10847 else if (action_id == EActions.ADD_TEMPERATURE)
10848 {
10849 AddTemperature(20);
10850 //PrintVariables();
10851 }
10852
10853 else if (action_id == EActions.REMOVE_TEMPERATURE)
10854 {
10855 AddTemperature(-20);
10856 //PrintVariables();
10857 }
10858
10859 else if (action_id == EActions.FLIP_FROZEN)
10860 {
10861 SetFrozen(!GetIsFrozen());
10862 //PrintVariables();
10863 }
10864
10865 else if (action_id == EActions.ADD_WETNESS)
10866 {
10867 AddWet(GetWetMax()/5);
10868 //PrintVariables();
10869 }
10870
10871 else if (action_id == EActions.REMOVE_WETNESS)
10872 {
10873 AddWet(-GetWetMax()/5);
10874 //PrintVariables();
10875 }
10876
10877 else if (action_id == EActions.LIQUIDTYPE_UP)
10878 {
10879 int curr_type = GetLiquidType();
10880 SetLiquidType(curr_type * 2);
10881 //AddWet(1);
10882 //PrintVariables();
10883 }
10884
10885 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10886 {
10887 int curr_type2 = GetLiquidType();
10888 SetLiquidType(curr_type2 / 2);
10889 }
10890
10891 else if (action_id == EActions.MAKE_SPECIAL)
10892 {
10893 auto debugParams = DebugSpawnParams.WithPlayer(player);
10894 OnDebugSpawnEx(debugParams);
10895 }
10896
10897 else if (action_id == EActions.DELETE)
10898 {
10899 Delete();
10900 }
10901
10902 }
10903
10904
10905 return false;
10906 }
10907
10908 // -------------------------------------------------------------------------
10909
10910
10913 void OnActivatedByTripWire();
10914
10916 void OnActivatedByItem(notnull ItemBase item);
10917
10918 //----------------------------------------------------------------
10919 //returns true if item is able to explode when put in fire
10920 bool CanExplodeInFire()
10921 {
10922 return false;
10923 }
10924
10925 //----------------------------------------------------------------
10926 bool CanEat()
10927 {
10928 return true;
10929 }
10930
10931 //----------------------------------------------------------------
10932 override bool IsIgnoredByConstruction()
10933 {
10934 return true;
10935 }
10936
10937 //----------------------------------------------------------------
10938 //has FoodStages in config?
10939 bool HasFoodStage()
10940 {
10941 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10942 return GetGame().ConfigIsExisting(config_path);
10943 }
10944
10946 FoodStage GetFoodStage()
10947 {
10948 return null;
10949 }
10950
10951 bool CanBeCooked()
10952 {
10953 return false;
10954 }
10955
10956 bool CanBeCookedOnStick()
10957 {
10958 return false;
10959 }
10960
10962 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
10964
10965 //----------------------------------------------------------------
10966 bool CanRepair(ItemBase item_repair_kit)
10967 {
10968 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10969 return module_repairing.CanRepair(this, item_repair_kit);
10970 }
10971
10972 //----------------------------------------------------------------
10973 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
10974 {
10975 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10976 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
10977 }
10978
10979 //----------------------------------------------------------------
10980 int GetItemSize()
10981 {
10982 /*
10983 vector v_size = this.ConfigGetVector("itemSize");
10984 int v_size_x = v_size[0];
10985 int v_size_y = v_size[1];
10986 int size = v_size_x * v_size_y;
10987 return size;
10988 */
10989
10990 return 1;
10991 }
10992
10993 //----------------------------------------------------------------
10994 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10995 bool CanBeMovedOverride()
10996 {
10997 return m_CanBeMovedOverride;
10998 }
10999
11000 //----------------------------------------------------------------
11001 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11002 void SetCanBeMovedOverride(bool setting)
11003 {
11004 m_CanBeMovedOverride = setting;
11005 }
11006
11007 //----------------------------------------------------------------
11015 void MessageToOwnerStatus(string text)
11016 {
11017 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11018
11019 if (player)
11020 {
11021 player.MessageStatus(text);
11022 }
11023 }
11024
11025 //----------------------------------------------------------------
11033 void MessageToOwnerAction(string text)
11034 {
11035 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11036
11037 if (player)
11038 {
11039 player.MessageAction(text);
11040 }
11041 }
11042
11043 //----------------------------------------------------------------
11051 void MessageToOwnerFriendly(string text)
11052 {
11053 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11054
11055 if (player)
11056 {
11057 player.MessageFriendly(text);
11058 }
11059 }
11060
11061 //----------------------------------------------------------------
11069 void MessageToOwnerImportant(string text)
11070 {
11071 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11072
11073 if (player)
11074 {
11075 player.MessageImportant(text);
11076 }
11077 }
11078
11079 override bool IsItemBase()
11080 {
11081 return true;
11082 }
11083
11084 // Checks if item is of questioned kind
11085 override bool KindOf(string tag)
11086 {
11087 bool found = false;
11088 string item_name = this.GetType();
11089 ref TStringArray item_tag_array = new TStringArray;
11090 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11091
11092 int array_size = item_tag_array.Count();
11093 for (int i = 0; i < array_size; i++)
11094 {
11095 if (item_tag_array.Get(i) == tag)
11096 {
11097 found = true;
11098 break;
11099 }
11100 }
11101 return found;
11102 }
11103
11104
11105 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11106 {
11107 //Debug.Log("OnRPC called");
11108 super.OnRPC(sender, rpc_type,ctx);
11109
11110 //Play soundset for attachment locking (ActionLockAttachment.c)
11111 switch (rpc_type)
11112 {
11113 #ifndef SERVER
11114 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11115 Param2<bool, string> p = new Param2<bool, string>(false, "");
11116
11117 if (!ctx.Read(p))
11118 return;
11119
11120 bool play = p.param1;
11121 string soundSet = p.param2;
11122
11123 if (play)
11124 {
11125 if (m_LockingSound)
11126 {
11128 {
11129 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11130 }
11131 }
11132 else
11133 {
11134 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11135 }
11136 }
11137 else
11138 {
11139 SEffectManager.DestroyEffect(m_LockingSound);
11140 }
11141
11142 break;
11143 #endif
11144
11145 }
11146
11147 if (GetWrittenNoteData())
11148 {
11149 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11150 }
11151 }
11152
11153 //-----------------------------
11154 // VARIABLE MANIPULATION SYSTEM
11155 //-----------------------------
11156 int NameToID(string name)
11157 {
11158 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11159 return plugin.GetID(name);
11160 }
11161
11162 string IDToName(int id)
11163 {
11164 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11165 return plugin.GetName(id);
11166 }
11167
11169 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11170 {
11171 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11172 //read the flags
11173 int varFlags;
11174 if (!ctx.Read(varFlags))
11175 return;
11176
11177 if (varFlags & ItemVariableFlags.FLOAT)
11178 {
11179 ReadVarsFromCTX(ctx);
11180 }
11181 }
11182
11183 override void SerializeNumericalVars(array<float> floats_out)
11184 {
11185 //some variables handled on EntityAI level already!
11186 super.SerializeNumericalVars(floats_out);
11187
11188 // the order of serialization must be the same as the order of de-serialization
11189 //--------------------------------------------
11190 if (IsVariableSet(VARIABLE_QUANTITY))
11191 {
11192 floats_out.Insert(m_VarQuantity);
11193 }
11194 //--------------------------------------------
11195 if (IsVariableSet(VARIABLE_WET))
11196 {
11197 floats_out.Insert(m_VarWet);
11198 }
11199 //--------------------------------------------
11200 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11201 {
11202 floats_out.Insert(m_VarLiquidType);
11203 }
11204 //--------------------------------------------
11205 if (IsVariableSet(VARIABLE_COLOR))
11206 {
11207 floats_out.Insert(m_ColorComponentR);
11208 floats_out.Insert(m_ColorComponentG);
11209 floats_out.Insert(m_ColorComponentB);
11210 floats_out.Insert(m_ColorComponentA);
11211 }
11212 //--------------------------------------------
11213 if (IsVariableSet(VARIABLE_CLEANNESS))
11214 {
11215 floats_out.Insert(m_Cleanness);
11216 }
11217 }
11218
11219 override void DeSerializeNumericalVars(array<float> floats)
11220 {
11221 //some variables handled on EntityAI level already!
11222 super.DeSerializeNumericalVars(floats);
11223
11224 // the order of serialization must be the same as the order of de-serialization
11225 int index = 0;
11226 int mask = Math.Round(floats.Get(index));
11227
11228 index++;
11229 //--------------------------------------------
11230 if (mask & VARIABLE_QUANTITY)
11231 {
11232 if (m_IsStoreLoad)
11233 {
11234 SetStoreLoadedQuantity(floats.Get(index));
11235 }
11236 else
11237 {
11238 float quantity = floats.Get(index);
11239 SetQuantity(quantity, true, false, false, false);
11240 }
11241 index++;
11242 }
11243 //--------------------------------------------
11244 if (mask & VARIABLE_WET)
11245 {
11246 float wet = floats.Get(index);
11247 SetWet(wet);
11248 index++;
11249 }
11250 //--------------------------------------------
11251 if (mask & VARIABLE_LIQUIDTYPE)
11252 {
11253 int liquidtype = Math.Round(floats.Get(index));
11254 SetLiquidType(liquidtype);
11255 index++;
11256 }
11257 //--------------------------------------------
11258 if (mask & VARIABLE_COLOR)
11259 {
11260 m_ColorComponentR = Math.Round(floats.Get(index));
11261 index++;
11262 m_ColorComponentG = Math.Round(floats.Get(index));
11263 index++;
11264 m_ColorComponentB = Math.Round(floats.Get(index));
11265 index++;
11266 m_ColorComponentA = Math.Round(floats.Get(index));
11267 index++;
11268 }
11269 //--------------------------------------------
11270 if (mask & VARIABLE_CLEANNESS)
11271 {
11272 int cleanness = Math.Round(floats.Get(index));
11273 SetCleanness(cleanness);
11274 index++;
11275 }
11276 }
11277
11278 override void WriteVarsToCTX(ParamsWriteContext ctx)
11279 {
11280 super.WriteVarsToCTX(ctx);
11281
11282 //--------------------------------------------
11283 if (IsVariableSet(VARIABLE_QUANTITY))
11284 {
11285 ctx.Write(GetQuantity());
11286 }
11287 //--------------------------------------------
11288 if (IsVariableSet(VARIABLE_WET))
11289 {
11290 ctx.Write(GetWet());
11291 }
11292 //--------------------------------------------
11293 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11294 {
11295 ctx.Write(GetLiquidType());
11296 }
11297 //--------------------------------------------
11298 if (IsVariableSet(VARIABLE_COLOR))
11299 {
11300 int r,g,b,a;
11301 GetColor(r,g,b,a);
11302 ctx.Write(r);
11303 ctx.Write(g);
11304 ctx.Write(b);
11305 ctx.Write(a);
11306 }
11307 //--------------------------------------------
11308 if (IsVariableSet(VARIABLE_CLEANNESS))
11309 {
11310 ctx.Write(GetCleanness());
11311 }
11312 }
11313
11314 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11315 {
11316 if (!super.ReadVarsFromCTX(ctx,version))
11317 return false;
11318
11319 int intValue;
11320 float value;
11321
11322 if (version < 140)
11323 {
11324 if (!ctx.Read(intValue))
11325 return false;
11326
11327 m_VariablesMask = intValue;
11328 }
11329
11330 if (m_VariablesMask & VARIABLE_QUANTITY)
11331 {
11332 if (!ctx.Read(value))
11333 return false;
11334
11335 if (IsStoreLoad())
11336 {
11338 }
11339 else
11340 {
11341 SetQuantity(value, true, false, false, false);
11342 }
11343 }
11344 //--------------------------------------------
11345 if (version < 140)
11346 {
11347 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11348 {
11349 if (!ctx.Read(value))
11350 return false;
11351 SetTemperatureDirect(value);
11352 }
11353 }
11354 //--------------------------------------------
11355 if (m_VariablesMask & VARIABLE_WET)
11356 {
11357 if (!ctx.Read(value))
11358 return false;
11359 SetWet(value);
11360 }
11361 //--------------------------------------------
11362 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11363 {
11364 if (!ctx.Read(intValue))
11365 return false;
11366 SetLiquidType(intValue);
11367 }
11368 //--------------------------------------------
11369 if (m_VariablesMask & VARIABLE_COLOR)
11370 {
11371 int r,g,b,a;
11372 if (!ctx.Read(r))
11373 return false;
11374 if (!ctx.Read(g))
11375 return false;
11376 if (!ctx.Read(b))
11377 return false;
11378 if (!ctx.Read(a))
11379 return false;
11380
11381 SetColor(r,g,b,a);
11382 }
11383 //--------------------------------------------
11384 if (m_VariablesMask & VARIABLE_CLEANNESS)
11385 {
11386 if (!ctx.Read(intValue))
11387 return false;
11388 SetCleanness(intValue);
11389 }
11390 //--------------------------------------------
11391 if (version >= 138 && version < 140)
11392 {
11393 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11394 {
11395 if (!ctx.Read(intValue))
11396 return false;
11397 SetFrozen(intValue);
11398 }
11399 }
11400
11401 return true;
11402 }
11403
11404 //----------------------------------------------------------------
11405 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11406 {
11407 m_IsStoreLoad = true;
11409 {
11410 m_FixDamageSystemInit = true;
11411 }
11412
11413 if (!super.OnStoreLoad(ctx, version))
11414 {
11415 m_IsStoreLoad = false;
11416 return false;
11417 }
11418
11419 if (version >= 114)
11420 {
11421 bool hasQuickBarIndexSaved;
11422
11423 if (!ctx.Read(hasQuickBarIndexSaved))
11424 {
11425 m_IsStoreLoad = false;
11426 return false;
11427 }
11428
11429 if (hasQuickBarIndexSaved)
11430 {
11431 int itmQBIndex;
11432
11433 //Load quickbar item bind
11434 if (!ctx.Read(itmQBIndex))
11435 {
11436 m_IsStoreLoad = false;
11437 return false;
11438 }
11439
11440 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11441 if (itmQBIndex != -1 && parentPlayer)
11442 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11443 }
11444 }
11445 else
11446 {
11447 // Backup of how it used to be
11448 PlayerBase player;
11449 int itemQBIndex;
11450 if (version == int.MAX)
11451 {
11452 if (!ctx.Read(itemQBIndex))
11453 {
11454 m_IsStoreLoad = false;
11455 return false;
11456 }
11457 }
11458 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11459 {
11460 //Load quickbar item bind
11461 if (!ctx.Read(itemQBIndex))
11462 {
11463 m_IsStoreLoad = false;
11464 return false;
11465 }
11466 if (itemQBIndex != -1 && player)
11467 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11468 }
11469 }
11470
11471 if (version < 140)
11472 {
11473 // variable management system
11474 if (!LoadVariables(ctx, version))
11475 {
11476 m_IsStoreLoad = false;
11477 return false;
11478 }
11479 }
11480
11481 //agent trasmission system
11482 if (!LoadAgents(ctx, version))
11483 {
11484 m_IsStoreLoad = false;
11485 return false;
11486 }
11487 if (version >= 132)
11488 {
11489 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11490 if (raib)
11491 {
11492 if (!raib.OnStoreLoad(ctx,version))
11493 {
11494 m_IsStoreLoad = false;
11495 return false;
11496 }
11497 }
11498 }
11499
11500 m_IsStoreLoad = false;
11501 return true;
11502 }
11503
11504 //----------------------------------------------------------------
11505
11506 override void OnStoreSave(ParamsWriteContext ctx)
11507 {
11508 super.OnStoreSave(ctx);
11509
11510 PlayerBase player;
11511 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11512 {
11513 ctx.Write(true); // Keep track of if we should actually read this in or not
11514 //Save quickbar item bind
11515 int itemQBIndex = -1;
11516 itemQBIndex = player.FindQuickBarEntityIndex(this);
11517 ctx.Write(itemQBIndex);
11518 }
11519 else
11520 {
11521 ctx.Write(false); // Keep track of if we should actually read this in or not
11522 }
11523
11524 SaveAgents(ctx);//agent trasmission system
11525
11526 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11527 if (raib)
11528 {
11529 raib.OnStoreSave(ctx);
11530 }
11531 }
11532 //----------------------------------------------------------------
11533
11534 override void AfterStoreLoad()
11535 {
11536 super.AfterStoreLoad();
11537
11539 {
11541 }
11542
11543 if (GetStoreLoadedQuantity() != float.LOWEST)
11544 {
11546 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11547 }
11548 }
11549
11550 override void EEOnAfterLoad()
11551 {
11552 super.EEOnAfterLoad();
11553
11555 {
11556 m_FixDamageSystemInit = false;
11557 }
11558
11561 }
11562
11563 bool CanBeDisinfected()
11564 {
11565 return false;
11566 }
11567
11568
11569 //----------------------------------------------------------------
11570 override void OnVariablesSynchronized()
11571 {
11572 if (m_Initialized)
11573 {
11574 #ifdef PLATFORM_CONSOLE
11575 //bruteforce it is
11576 if (IsSplitable())
11577 {
11578 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11579 if (menu)
11580 {
11581 menu.Refresh();
11582 }
11583 }
11584 #endif
11585 }
11586
11588 {
11589 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11590 m_WantPlayImpactSound = false;
11591 }
11592
11594 {
11595 SetWeightDirty();
11597 }
11598 if (m_VarWet != m_VarWetPrev)
11599 {
11602 }
11603
11604 if (m_SoundSyncPlay != 0)
11605 {
11606 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11607 m_SoundSyncPlay = 0;
11608 }
11609 if (m_SoundSyncStop != 0)
11610 {
11611 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11612 m_SoundSyncStop = 0;
11613 }
11614
11615 super.OnVariablesSynchronized();
11616 }
11617
11618 //------------------------- Quantity
11619 //----------------------------------------------------------------
11621 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11622 {
11623 if (!IsServerCheck(allow_client))
11624 return false;
11625
11626 if (!HasQuantity())
11627 return false;
11628
11629 float min = GetQuantityMin();
11630 float max = GetQuantityMax();
11631
11632 if (value <= (min + 0.001))
11633 value = min;
11634
11635 if (value == min)
11636 {
11637 if (destroy_config)
11638 {
11639 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11640 if (dstr)
11641 {
11642 m_VarQuantity = Math.Clamp(value, min, max);
11643 this.Delete();
11644 return true;
11645 }
11646 }
11647 else if (destroy_forced)
11648 {
11649 m_VarQuantity = Math.Clamp(value, min, max);
11650 this.Delete();
11651 return true;
11652 }
11653 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11654 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11655 }
11656
11657 float delta = m_VarQuantity;
11658 m_VarQuantity = Math.Clamp(value, min, max);
11659
11660 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11661 {
11662 delta = m_VarQuantity - delta;
11663
11664 if (delta)
11665 OnQuantityChanged(delta);
11666 }
11667
11668 SetVariableMask(VARIABLE_QUANTITY);
11669
11670 return false;
11671 }
11672
11673 //----------------------------------------------------------------
11675 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11676 {
11677 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11678 }
11679 //----------------------------------------------------------------
11680 void SetQuantityMax()
11681 {
11682 float max = GetQuantityMax();
11683 SetQuantity(max);
11684 }
11685
11686 override void SetQuantityToMinimum()
11687 {
11688 float min = GetQuantityMin();
11689 SetQuantity(min);
11690 }
11691 //----------------------------------------------------------------
11693 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11694 {
11695 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11696 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11697 SetQuantity(result, destroy_config, destroy_forced);
11698 }
11699
11700 //----------------------------------------------------------------
11702 override float GetQuantityNormalized()
11703 {
11704 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11705 }
11706
11708 {
11709 return GetQuantityNormalized();
11710 }
11711
11712 /*void SetAmmoNormalized(float value)
11713 {
11714 float value_clamped = Math.Clamp(value, 0, 1);
11715 Magazine this_mag = Magazine.Cast(this);
11716 int max_rounds = this_mag.GetAmmoMax();
11717 int result = value * max_rounds;//can the rounded if higher precision is required
11718 this_mag.SetAmmoCount(result);
11719 }*/
11720 //----------------------------------------------------------------
11721 override int GetQuantityMax()
11722 {
11723 int slot = -1;
11724 if (GetInventory())
11725 {
11726 InventoryLocation il = new InventoryLocation;
11727 GetInventory().GetCurrentInventoryLocation(il);
11728 slot = il.GetSlot();
11729 }
11730
11731 return GetTargetQuantityMax(slot);
11732 }
11733
11734 override int GetTargetQuantityMax(int attSlotID = -1)
11735 {
11736 float quantity_max = 0;
11737
11738 if (IsSplitable()) //only stackable/splitable items can check for stack size
11739 {
11740 if (attSlotID != -1)
11741 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11742
11743 if (quantity_max <= 0)
11744 quantity_max = m_VarStackMax;
11745 }
11746
11747 if (quantity_max <= 0)
11748 quantity_max = m_VarQuantityMax;
11749
11750 return quantity_max;
11751 }
11752 //----------------------------------------------------------------
11753 override int GetQuantityMin()
11754 {
11755 return m_VarQuantityMin;
11756 }
11757 //----------------------------------------------------------------
11758 int GetQuantityInit()
11759 {
11760 return m_VarQuantityInit;
11761 }
11762
11763 //----------------------------------------------------------------
11764 override bool HasQuantity()
11765 {
11766 return !(GetQuantityMax() - GetQuantityMin() == 0);
11767 }
11768
11769 override float GetQuantity()
11770 {
11771 return m_VarQuantity;
11772 }
11773
11774 bool IsFullQuantity()
11775 {
11776 return GetQuantity() >= GetQuantityMax();
11777 }
11778
11779 //Calculates weight of single item without attachments and cargo
11780 override float GetSingleInventoryItemWeightEx()
11781 {
11782 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11783 float weightEx = GetWeightEx();//overall weight of the item
11784 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11785 return weightEx - special;
11786 }
11787
11788 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11790 {
11792 }
11793
11794 override protected float GetWeightSpecialized(bool forceRecalc = false)
11795 {
11796 if (IsSplitable()) //quantity determines size of the stack
11797 {
11798 #ifdef DEVELOPER
11799 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11800 {
11801 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11802 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11803 }
11804 #endif
11805
11806 return GetQuantity() * GetConfigWeightModified();
11807 }
11808 else if (HasEnergyManager())// items with energy manager
11809 {
11810 #ifdef DEVELOPER
11811 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11812 {
11813 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11814 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11815 }
11816 #endif
11817 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11818 }
11819 else//everything else
11820 {
11821 #ifdef DEVELOPER
11822 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11823 {
11824 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11825 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11826 }
11827 #endif
11828 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11829 }
11830 }
11831
11833 int GetNumberOfItems()
11834 {
11835 int item_count = 0;
11836 ItemBase item;
11837
11838 if (GetInventory().GetCargo() != NULL)
11839 {
11840 item_count = GetInventory().GetCargo().GetItemCount();
11841 }
11842
11843 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11844 {
11845 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11846 if (item)
11847 item_count += item.GetNumberOfItems();
11848 }
11849 return item_count;
11850 }
11851
11853 float GetUnitWeight(bool include_wetness = true)
11854 {
11855 float weight = 0;
11856 float wetness = 1;
11857 if (include_wetness)
11858 wetness += GetWet();
11859 if (IsSplitable()) //quantity determines size of the stack
11860 {
11861 weight = wetness * m_ConfigWeight;
11862 }
11863 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11864 {
11865 weight = 1;
11866 }
11867 return weight;
11868 }
11869
11870 //-----------------------------------------------------------------
11871
11872 override void ClearInventory()
11873 {
11874 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
11875 {
11876 GameInventory inv = GetInventory();
11877 array<EntityAI> items = new array<EntityAI>;
11878 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
11879 for (int i = 0; i < items.Count(); i++)
11880 {
11881 ItemBase item = ItemBase.Cast(items.Get(i));
11882 if (item)
11883 {
11884 GetGame().ObjectDelete(item);
11885 }
11886 }
11887 }
11888 }
11889
11890 //------------------------- Energy
11891
11892 //----------------------------------------------------------------
11893 float GetEnergy()
11894 {
11895 float energy = 0;
11896 if (HasEnergyManager())
11897 {
11898 energy = GetCompEM().GetEnergy();
11899 }
11900 return energy;
11901 }
11902
11903
11904 override void OnEnergyConsumed()
11905 {
11906 super.OnEnergyConsumed();
11907
11909 }
11910
11911 override void OnEnergyAdded()
11912 {
11913 super.OnEnergyAdded();
11914
11916 }
11917
11918 // Converts energy (from Energy Manager) to quantity, if enabled.
11920 {
11921 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11922 {
11923 if (HasQuantity())
11924 {
11925 float energy_0to1 = GetCompEM().GetEnergy0To1();
11926 SetQuantityNormalized(energy_0to1);
11927 }
11928 }
11929 }
11930
11931 //----------------------------------------------------------------
11932 float GetHeatIsolationInit()
11933 {
11934 return ConfigGetFloat("heatIsolation");
11935 }
11936
11937 float GetHeatIsolation()
11938 {
11939 return m_HeatIsolation;
11940 }
11941
11942 float GetDryingIncrement(string pIncrementName)
11943 {
11944 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
11945 if (GetGame().ConfigIsExisting(paramPath))
11946 return GetGame().ConfigGetFloat(paramPath);
11947
11948 return 0.0;
11949 }
11950
11951 float GetSoakingIncrement(string pIncrementName)
11952 {
11953 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
11954 if (GetGame().ConfigIsExisting(paramPath))
11955 return GetGame().ConfigGetFloat(paramPath);
11956
11957 return 0.0;
11958 }
11959 //----------------------------------------------------------------
11960 override void SetWet(float value, bool allow_client = false)
11961 {
11962 if (!IsServerCheck(allow_client))
11963 return;
11964
11965 float min = GetWetMin();
11966 float max = GetWetMax();
11967
11968 float previousValue = m_VarWet;
11969
11970 m_VarWet = Math.Clamp(value, min, max);
11971
11972 if (previousValue != m_VarWet)
11973 {
11974 SetVariableMask(VARIABLE_WET);
11975 OnWetChanged(m_VarWet, previousValue);
11976 }
11977 }
11978 //----------------------------------------------------------------
11979 override void AddWet(float value)
11980 {
11981 SetWet(GetWet() + value);
11982 }
11983 //----------------------------------------------------------------
11984 override void SetWetMax()
11985 {
11987 }
11988 //----------------------------------------------------------------
11989 override float GetWet()
11990 {
11991 return m_VarWet;
11992 }
11993 //----------------------------------------------------------------
11994 override float GetWetMax()
11995 {
11996 return m_VarWetMax;
11997 }
11998 //----------------------------------------------------------------
11999 override float GetWetMin()
12000 {
12001 return m_VarWetMin;
12002 }
12003 //----------------------------------------------------------------
12004 override float GetWetInit()
12005 {
12006 return m_VarWetInit;
12007 }
12008 //----------------------------------------------------------------
12009 override void OnWetChanged(float newVal, float oldVal)
12010 {
12011 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12012 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12013 if (newLevel != oldLevel)
12014 {
12015 OnWetLevelChanged(newLevel,oldLevel);
12016 }
12017 }
12018
12019 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12020 {
12021 SetWeightDirty();
12022 }
12023
12024 override EWetnessLevel GetWetLevel()
12025 {
12026 return GetWetLevelInternal(m_VarWet);
12027 }
12028
12029 //----------------------------------------------------------------
12030
12031 override void SetStoreLoad(bool value)
12032 {
12033 m_IsStoreLoad = value;
12034 }
12035
12036 override bool IsStoreLoad()
12037 {
12038 return m_IsStoreLoad;
12039 }
12040
12041 override void SetStoreLoadedQuantity(float value)
12042 {
12043 m_StoreLoadedQuantity = value;
12044 }
12045
12046 override float GetStoreLoadedQuantity()
12047 {
12048 return m_StoreLoadedQuantity;
12049 }
12050
12051 //----------------------------------------------------------------
12052
12053 float GetItemModelLength()
12054 {
12055 if (ConfigIsExisting("itemModelLength"))
12056 {
12057 return ConfigGetFloat("itemModelLength");
12058 }
12059 return 0;
12060 }
12061
12062 float GetItemAttachOffset()
12063 {
12064 if (ConfigIsExisting("itemAttachOffset"))
12065 {
12066 return ConfigGetFloat("itemAttachOffset");
12067 }
12068 return 0;
12069 }
12070
12071 override void SetCleanness(int value, bool allow_client = false)
12072 {
12073 if (!IsServerCheck(allow_client))
12074 return;
12075
12076 int previousValue = m_Cleanness;
12077
12078 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12079
12080 if (previousValue != m_Cleanness)
12081 SetVariableMask(VARIABLE_CLEANNESS);
12082 }
12083
12084 override int GetCleanness()
12085 {
12086 return m_Cleanness;
12087 }
12088
12090 {
12091 return true;
12092 }
12093
12094 //----------------------------------------------------------------
12095 // ATTACHMENT LOCKING
12096 // Getters relevant to generic ActionLockAttachment
12097 int GetLockType()
12098 {
12099 return m_LockType;
12100 }
12101
12102 string GetLockSoundSet()
12103 {
12104 return m_LockSoundSet;
12105 }
12106
12107 //----------------------------------------------------------------
12108 //------------------------- Color
12109 // sets items color variable given color components
12110 override void SetColor(int r, int g, int b, int a)
12111 {
12116 SetVariableMask(VARIABLE_COLOR);
12117 }
12119 override void GetColor(out int r,out int g,out int b,out int a)
12120 {
12125 }
12126
12127 bool IsColorSet()
12128 {
12129 return IsVariableSet(VARIABLE_COLOR);
12130 }
12131
12133 string GetColorString()
12134 {
12135 int r,g,b,a;
12136 GetColor(r,g,b,a);
12137 r = r/255;
12138 g = g/255;
12139 b = b/255;
12140 a = a/255;
12141 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12142 }
12143 //----------------------------------------------------------------
12144 //------------------------- LiquidType
12145
12146 override void SetLiquidType(int value, bool allow_client = false)
12147 {
12148 if (!IsServerCheck(allow_client))
12149 return;
12150
12151 int old = m_VarLiquidType;
12152 m_VarLiquidType = value;
12153 OnLiquidTypeChanged(old,value);
12154 SetVariableMask(VARIABLE_LIQUIDTYPE);
12155 }
12156
12157 int GetLiquidTypeInit()
12158 {
12159 return ConfigGetInt("varLiquidTypeInit");
12160 }
12161
12162 override int GetLiquidType()
12163 {
12164 return m_VarLiquidType;
12165 }
12166
12167 protected void OnLiquidTypeChanged(int oldType, int newType)
12168 {
12169 if (newType == LIQUID_NONE && GetIsFrozen())
12170 SetFrozen(false);
12171 }
12172
12174 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12175 {
12176 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12177 }
12178
12179 // -------------------------------------------------------------------------
12181 void OnInventoryEnter(Man player)
12182 {
12183 PlayerBase nplayer;
12184 if (PlayerBase.CastTo(nplayer, player))
12185 {
12186 m_CanPlayImpactSound = true;
12187 //nplayer.OnItemInventoryEnter(this);
12188 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12189 }
12190 }
12191
12192 // -------------------------------------------------------------------------
12194 void OnInventoryExit(Man player)
12195 {
12196 PlayerBase nplayer;
12197 if (PlayerBase.CastTo(nplayer,player))
12198 {
12199 //nplayer.OnItemInventoryExit(this);
12200 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12201
12202 }
12203
12204 //if (!GetGame().IsDedicatedServer())
12205 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12206
12207
12208 if (HasEnergyManager())
12209 {
12210 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12211 }
12212 }
12213
12214 // ADVANCED PLACEMENT EVENTS
12215 override void OnPlacementStarted(Man player)
12216 {
12217 super.OnPlacementStarted(player);
12218
12219 SetTakeable(false);
12220 }
12221
12222 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12223 {
12224 if (m_AdminLog)
12225 {
12226 m_AdminLog.OnPlacementComplete(player, this);
12227 }
12228
12229 super.OnPlacementComplete(player, position, orientation);
12230 }
12231
12232 //-----------------------------
12233 // AGENT SYSTEM
12234 //-----------------------------
12235 //--------------------------------------------------------------------------
12236 bool ContainsAgent(int agent_id)
12237 {
12238 if (agent_id & m_AttachedAgents)
12239 {
12240 return true;
12241 }
12242 else
12243 {
12244 return false;
12245 }
12246 }
12247
12248 //--------------------------------------------------------------------------
12249 override void RemoveAgent(int agent_id)
12250 {
12251 if (ContainsAgent(agent_id))
12252 {
12253 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12254 }
12255 }
12256
12257 //--------------------------------------------------------------------------
12258 override void RemoveAllAgents()
12259 {
12260 m_AttachedAgents = 0;
12261 }
12262 //--------------------------------------------------------------------------
12263 override void RemoveAllAgentsExcept(int agent_to_keep)
12264 {
12265 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12266 }
12267 // -------------------------------------------------------------------------
12268 override void InsertAgent(int agent, float count = 1)
12269 {
12270 if (count < 1)
12271 return;
12272 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12274 }
12275
12277 void TransferAgents(int agents)
12278 {
12280 }
12281
12282 // -------------------------------------------------------------------------
12283 override int GetAgents()
12284 {
12285 return m_AttachedAgents;
12286 }
12287 //----------------------------------------------------------------------
12288
12289 /*int GetContaminationType()
12290 {
12291 int contamination_type;
12292
12293 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12294 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12295 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12296 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12297
12298 Edible_Base edible = Edible_Base.Cast(this);
12299 int agents = GetAgents();
12300 if (edible)
12301 {
12302 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12303 if (profile)
12304 {
12305 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12306 }
12307 }
12308 if (agents & CONTAMINATED_MASK)
12309 {
12310 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12311 }
12312 if (agents & POISONED_MASK)
12313 {
12314 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12315 }
12316 if (agents & NERVE_GAS_MASK)
12317 {
12318 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12319 }
12320 if (agents & DIRTY_MASK)
12321 {
12322 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12323 }
12324
12325 return agents;
12326 }*/
12327
12328 // -------------------------------------------------------------------------
12329 bool LoadAgents(ParamsReadContext ctx, int version)
12330 {
12331 if (!ctx.Read(m_AttachedAgents))
12332 return false;
12333 return true;
12334 }
12335 // -------------------------------------------------------------------------
12337 {
12338
12340 }
12341 // -------------------------------------------------------------------------
12342
12344 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12345 {
12346 super.CheckForRoofLimited(timeTresholdMS);
12347
12348 float time = GetGame().GetTime();
12349 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12350 {
12351 m_PreviousRoofTestTime = time;
12352 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12353 }
12354 }
12355
12356 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12357 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12358 {
12359 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12360 {
12361 return 0;
12362 }
12363
12364 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12365 {
12366 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12367 if (filter)
12368 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12369 else
12370 return 0;//otherwise return 0 when no filter attached
12371 }
12372
12373 string subclassPath, entryName;
12374
12375 switch (type)
12376 {
12377 case DEF_BIOLOGICAL:
12378 entryName = "biological";
12379 break;
12380 case DEF_CHEMICAL:
12381 entryName = "chemical";
12382 break;
12383 default:
12384 entryName = "biological";
12385 break;
12386 }
12387
12388 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12389
12390 return GetGame().ConfigGetFloat(subclassPath + entryName);
12391 }
12392
12393
12394
12396 override void EEOnCECreate()
12397 {
12398 if (!IsMagazine())
12400
12402 }
12403
12404
12405 //-------------------------
12406 // OPEN/CLOSE USER ACTIONS
12407 //-------------------------
12409 void Open();
12410 void Close();
12411 bool IsOpen()
12412 {
12413 return true;
12414 }
12415
12416 override bool CanDisplayCargo()
12417 {
12418 return IsOpen();
12419 }
12420
12421
12422 // ------------------------------------------------------------
12423 // CONDITIONS
12424 // ------------------------------------------------------------
12425 override bool CanPutInCargo(EntityAI parent)
12426 {
12427 if (parent)
12428 {
12429 if (parent.IsInherited(DayZInfected))
12430 return true;
12431
12432 if (!parent.IsRuined())
12433 return true;
12434 }
12435
12436 return true;
12437 }
12438
12439 override bool CanPutAsAttachment(EntityAI parent)
12440 {
12441 if (!super.CanPutAsAttachment(parent))
12442 {
12443 return false;
12444 }
12445
12446 if (!IsRuined() && !parent.IsRuined())
12447 {
12448 return true;
12449 }
12450
12451 return false;
12452 }
12453
12454 override bool CanReceiveItemIntoCargo(EntityAI item)
12455 {
12456 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12457 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12458 // return false;
12459
12460 return super.CanReceiveItemIntoCargo(item);
12461 }
12462
12463 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12464 {
12465 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12466 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12467 // return false;
12468
12469 GameInventory attachmentInv = attachment.GetInventory();
12470 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12471 {
12472 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12473 return false;
12474 }
12475
12476 InventoryLocation loc = new InventoryLocation();
12477 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12478 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12479 return false;
12480
12481 return super.CanReceiveAttachment(attachment, slotId);
12482 }
12483
12484 override bool CanReleaseAttachment(EntityAI attachment)
12485 {
12486 if (!super.CanReleaseAttachment(attachment))
12487 return false;
12488
12489 return GetInventory().AreChildrenAccessible();
12490 }
12491
12492 /*override bool CanLoadAttachment(EntityAI attachment)
12493 {
12494 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12495 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12496 // return false;
12497
12498 GameInventory attachmentInv = attachment.GetInventory();
12499 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12500 {
12501 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12502 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12503
12504 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12505 return false;
12506 }
12507
12508 return super.CanLoadAttachment(attachment);
12509 }*/
12510
12511 // Plays muzzle flash particle effects
12512 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12513 {
12514 int id = muzzle_owner.GetMuzzleID();
12515 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12516
12517 if (WPOF_array)
12518 {
12519 for (int i = 0; i < WPOF_array.Count(); i++)
12520 {
12521 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12522
12523 if (WPOF)
12524 {
12525 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12526 }
12527 }
12528 }
12529 }
12530
12531 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12532 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12533 {
12534 int id = muzzle_owner.GetMuzzleID();
12535 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12536
12537 if (WPOBE_array)
12538 {
12539 for (int i = 0; i < WPOBE_array.Count(); i++)
12540 {
12541 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12542
12543 if (WPOBE)
12544 {
12545 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12546 }
12547 }
12548 }
12549 }
12550
12551 // Plays all weapon overheating particles
12552 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12553 {
12554 int id = muzzle_owner.GetMuzzleID();
12555 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12556
12557 if (WPOOH_array)
12558 {
12559 for (int i = 0; i < WPOOH_array.Count(); i++)
12560 {
12561 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12562
12563 if (WPOOH)
12564 {
12565 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12566 }
12567 }
12568 }
12569 }
12570
12571 // Updates all weapon overheating particles
12572 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12573 {
12574 int id = muzzle_owner.GetMuzzleID();
12575 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12576
12577 if (WPOOH_array)
12578 {
12579 for (int i = 0; i < WPOOH_array.Count(); i++)
12580 {
12581 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12582
12583 if (WPOOH)
12584 {
12585 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12586 }
12587 }
12588 }
12589 }
12590
12591 // Stops overheating particles
12592 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12593 {
12594 int id = muzzle_owner.GetMuzzleID();
12595 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12596
12597 if (WPOOH_array)
12598 {
12599 for (int i = 0; i < WPOOH_array.Count(); i++)
12600 {
12601 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12602
12603 if (WPOOH)
12604 {
12605 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12606 }
12607 }
12608 }
12609 }
12610
12611 //----------------------------------------------------------------
12612 //Item Behaviour - unified approach
12613 override bool IsHeavyBehaviour()
12614 {
12615 if (m_ItemBehaviour == 0)
12616 {
12617 return true;
12618 }
12619
12620 return false;
12621 }
12622
12623 override bool IsOneHandedBehaviour()
12624 {
12625 if (m_ItemBehaviour == 1)
12626 {
12627 return true;
12628 }
12629
12630 return false;
12631 }
12632
12633 override bool IsTwoHandedBehaviour()
12634 {
12635 if (m_ItemBehaviour == 2)
12636 {
12637 return true;
12638 }
12639
12640 return false;
12641 }
12642
12643 bool IsDeployable()
12644 {
12645 return false;
12646 }
12647
12649 float GetDeployTime()
12650 {
12651 return UATimeSpent.DEFAULT_DEPLOY;
12652 }
12653
12654
12655 //----------------------------------------------------------------
12656 // Item Targeting (User Actions)
12657 override void SetTakeable(bool pState)
12658 {
12659 m_IsTakeable = pState;
12660 SetSynchDirty();
12661 }
12662
12663 override bool IsTakeable()
12664 {
12665 return m_IsTakeable;
12666 }
12667
12668 // For cases where we want to show object widget which cant be taken to hands
12670 {
12671 return false;
12672 }
12673
12675 protected void PreLoadSoundAttachmentType()
12676 {
12677 string att_type = "None";
12678
12679 if (ConfigIsExisting("soundAttType"))
12680 {
12681 att_type = ConfigGetString("soundAttType");
12682 }
12683
12684 m_SoundAttType = att_type;
12685 }
12686
12687 override string GetAttachmentSoundType()
12688 {
12689 return m_SoundAttType;
12690 }
12691
12692 //----------------------------------------------------------------
12693 //SOUNDS - ItemSoundHandler
12694 //----------------------------------------------------------------
12695
12696 string GetPlaceSoundset(); // played when deploy starts
12697 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12698 string GetDeploySoundset(); // played when deploy sucessfully finishes
12699
12701 {
12702 if (!m_ItemSoundHandler)
12704
12705 return m_ItemSoundHandler;
12706 }
12707
12708 // override to initialize sounds
12709 protected void InitItemSounds()
12710 {
12711 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12712 return;
12713
12715
12716 if (GetPlaceSoundset() != string.Empty)
12717 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12718
12719 if (GetDeploySoundset() != string.Empty)
12720 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12721
12722 SoundParameters params = new SoundParameters();
12723 params.m_Loop = true;
12724 if (GetLoopDeploySoundset() != string.Empty)
12725 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12726 }
12727
12728 // Start sound using ItemSoundHandler
12729 void StartItemSoundServer(int id)
12730 {
12731 if (!GetGame().IsServer())
12732 return;
12733
12734 m_SoundSyncPlay = id;
12735 SetSynchDirty();
12736
12737 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12739 }
12740
12741 // Stop sound using ItemSoundHandler
12742 void StopItemSoundServer(int id)
12743 {
12744 if (!GetGame().IsServer())
12745 return;
12746
12747 m_SoundSyncStop = id;
12748 SetSynchDirty();
12749
12750 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12752 }
12753
12754 protected void ClearStartItemSoundServer()
12755 {
12756 m_SoundSyncPlay = 0;
12757 }
12758
12759 protected void ClearStopItemSoundServer()
12760 {
12761 m_SoundSyncStop = 0;
12762 }
12763
12765 void PlayAttachSound(string slot_type)
12766 {
12767 if (!GetGame().IsDedicatedServer())
12768 {
12769 if (ConfigIsExisting("attachSoundSet"))
12770 {
12771 string cfg_path = "";
12772 string soundset = "";
12773 string type_name = GetType();
12774
12775 TStringArray cfg_soundset_array = new TStringArray;
12776 TStringArray cfg_slot_array = new TStringArray;
12777 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12778 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12779
12780 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12781 {
12782 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12783 {
12784 if (cfg_slot_array[i] == slot_type)
12785 {
12786 soundset = cfg_soundset_array[i];
12787 break;
12788 }
12789 }
12790 }
12791
12792 if (soundset != "")
12793 {
12794 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12795 sound.SetAutodestroy(true);
12796 }
12797 }
12798 }
12799 }
12800
12801 void PlayDetachSound(string slot_type)
12802 {
12803 //TODO - evaluate if needed and devise universal config structure if so
12804 }
12805
12806 void OnApply(PlayerBase player);
12807
12809 {
12810 return 1.0;
12811 };
12812 //returns applicable selection
12813 array<string> GetHeadHidingSelection()
12814 {
12816 }
12817
12819 {
12821 }
12822
12823 WrittenNoteData GetWrittenNoteData() {};
12824
12826 {
12827 SetDynamicPhysicsLifeTime(0.01);
12828 m_ItemBeingDroppedPhys = false;
12829 }
12830
12832 {
12833 array<string> zone_names = new array<string>;
12834 GetDamageZones(zone_names);
12835 for (int i = 0; i < zone_names.Count(); i++)
12836 {
12837 SetHealthMax(zone_names.Get(i),"Health");
12838 }
12839 SetHealthMax("","Health");
12840 }
12841
12843 void SetZoneDamageCEInit()
12844 {
12845 float global_health = GetHealth01("","Health");
12846 array<string> zones = new array<string>;
12847 GetDamageZones(zones);
12848 //set damage of all zones to match global health level
12849 for (int i = 0; i < zones.Count(); i++)
12850 {
12851 SetHealth01(zones.Get(i),"Health",global_health);
12852 }
12853 }
12854
12856 bool IsCoverFaceForShave(string slot_name)
12857 {
12858 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12859 }
12860
12861 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12862 {
12863 if (!hasRootAsPlayer)
12864 {
12865 if (refParentIB)
12866 {
12867 // parent is wet
12868 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12869 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12870 // parent has liquid inside
12871 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12872 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12873 // drying
12874 else if (m_VarWet > m_VarWetMin)
12875 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12876 }
12877 else
12878 {
12879 // drying on ground or inside non-itembase (car, ...)
12880 if (m_VarWet > m_VarWetMin)
12881 AddWet(-1 * delta * GetDryingIncrement("ground"));
12882 }
12883 }
12884 }
12885
12886 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12887 {
12889 {
12890 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12891 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12892 {
12893 float heatPermCoef = 1.0;
12894 EntityAI ent = this;
12895 while (ent)
12896 {
12897 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12898 ent = ent.GetHierarchyParent();
12899 }
12900
12901 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12902 }
12903 }
12904 }
12905
12906 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12907 {
12908 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12909 EntityAI parent = GetHierarchyParent();
12910 if (!parent)
12911 {
12912 hasParent = false;
12913 hasRootAsPlayer = false;
12914 }
12915 else
12916 {
12917 hasParent = true;
12918 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12919 refParentIB = ItemBase.Cast(parent);
12920 }
12921 }
12922
12923 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12924 {
12925 // this is stub, implemented on Edible_Base
12926 }
12927
12928 bool CanDecay()
12929 {
12930 // return true used on selected food clases so they can decay
12931 return false;
12932 }
12933
12934 protected bool CanProcessDecay()
12935 {
12936 // this is stub, implemented on Edible_Base class
12937 // used to determine whether it is still necessary for the food to decay
12938 return false;
12939 }
12940
12941 protected bool CanHaveWetness()
12942 {
12943 // return true used on selected items that have a wetness effect
12944 return false;
12945 }
12946
12948 bool CanBeConsumed(ConsumeConditionData data = null)
12949 {
12950 return !GetIsFrozen() && IsOpen();
12951 }
12952
12953 override void ProcessVariables()
12954 {
12955 bool hasParent = false, hasRootAsPlayer = false;
12956 ItemBase refParentIB;
12957
12958 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12959 bool foodDecay = g_Game.IsFoodDecayEnabled();
12960
12961 if (wwtu || foodDecay)
12962 {
12963 bool processWetness = wwtu && CanHaveWetness();
12964 bool processTemperature = wwtu && CanHaveTemperature();
12965 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
12966
12967 if (processWetness || processTemperature || processDecay)
12968 {
12969 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
12970
12971 if (processWetness)
12972 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12973
12974 if (processTemperature)
12975 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12976
12977 if (processDecay)
12978 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
12979 }
12980 }
12981 }
12982
12985 {
12986 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
12987 }
12988
12989 override float GetTemperatureFreezeThreshold()
12990 {
12992 return Liquid.GetFreezeThreshold(GetLiquidType());
12993
12994 return super.GetTemperatureFreezeThreshold();
12995 }
12996
12997 override float GetTemperatureThawThreshold()
12998 {
13000 return Liquid.GetThawThreshold(GetLiquidType());
13001
13002 return super.GetTemperatureThawThreshold();
13003 }
13004
13005 override float GetItemOverheatThreshold()
13006 {
13008 return Liquid.GetBoilThreshold(GetLiquidType());
13009
13010 return super.GetItemOverheatThreshold();
13011 }
13012
13013 override float GetTemperatureFreezeTime()
13014 {
13015 if (HasQuantity())
13016 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13017
13018 return super.GetTemperatureFreezeTime();
13019 }
13020
13021 override float GetTemperatureThawTime()
13022 {
13023 if (HasQuantity())
13024 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13025
13026 return super.GetTemperatureThawTime();
13027 }
13028
13030 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13032 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13033
13034 bool IsCargoException4x3(EntityAI item)
13035 {
13036 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13037 }
13038
13040 {
13041 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13042 }
13043
13045 void AddLightSourceItem(ItemBase lightsource)
13046 {
13047 m_LightSourceItem = lightsource;
13048 }
13049
13051 {
13052 m_LightSourceItem = null;
13053 }
13054
13056 {
13057 return m_LightSourceItem;
13058 }
13059
13061 array<int> GetValidFinishers()
13062 {
13063 return null;
13064 }
13065
13067 bool GetActionWidgetOverride(out typename name)
13068 {
13069 return false;
13070 }
13071
13072 bool PairWithDevice(notnull ItemBase otherDevice)
13073 {
13074 if (GetGame().IsServer())
13075 {
13076 ItemBase explosive = otherDevice;
13078 if (!trg)
13079 {
13080 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13081 explosive = this;
13082 }
13083
13084 explosive.PairRemote(trg);
13085 trg.SetControlledDevice(explosive);
13086
13087 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13088 trg.SetPersistentPairID(persistentID);
13089 explosive.SetPersistentPairID(persistentID);
13090
13091 return true;
13092 }
13093 return false;
13094 }
13095
13097 float GetBaitEffectivity()
13098 {
13099 float ret = 1.0;
13100 if (HasQuantity())
13101 ret *= GetQuantityNormalized();
13102 ret *= GetHealth01();
13103
13104 return ret;
13105 }
13106
13107 #ifdef DEVELOPER
13108 override void SetDebugItem()
13109 {
13110 super.SetDebugItem();
13111 _itemBase = this;
13112 }
13113
13114 override string GetDebugText()
13115 {
13116 string text = super.GetDebugText();
13117
13118 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13119 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13120
13121 return text;
13122 }
13123 #endif
13124
13125 bool CanBeUsedForSuicide()
13126 {
13127 return true;
13128 }
13129
13131 //DEPRECATED BELOW
13133 // Backwards compatibility
13134 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13135 {
13136 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13137 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13138 }
13139
13140 // replaced by ItemSoundHandler
13141 protected EffectSound m_SoundDeployFinish;
13142 protected EffectSound m_SoundPlace;
13143 protected EffectSound m_DeployLoopSoundEx;
13144 protected EffectSound m_SoundDeploy;
13145 bool m_IsPlaceSound;
13146 bool m_IsDeploySound;
13148
13149 string GetDeployFinishSoundset();
13150 void PlayDeploySound();
13151 void PlayDeployFinishSound();
13152 void PlayPlaceSound();
13153 void PlayDeployLoopSoundEx();
13154 void StopDeployLoopSoundEx();
13155 void SoundSynchRemoteReset();
13156 void SoundSynchRemote();
13157 bool UsesGlobalDeploy(){return false;}
13158 bool CanPlayDeployLoopSound(){return false;}
13160 bool IsPlaceSound(){return m_IsPlaceSound;}
13161 bool IsDeploySound(){return m_IsDeploySound;}
13162 void SetIsPlaceSound(bool is_place_sound);
13163 void SetIsDeploySound(bool is_deploy_sound);
13164}
13165
13166EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13167{
13168 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13169 if (entity)
13170 {
13171 bool is_item = entity.IsInherited(ItemBase);
13172 if (is_item && full_quantity)
13173 {
13174 ItemBase item = ItemBase.Cast(entity);
13175 item.SetQuantity(item.GetQuantityInit());
13176 }
13177 }
13178 else
13179 {
13180 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13181 return NULL;
13182 }
13183 return entity;
13184}
13185
13186void SetupSpawnedItem(ItemBase item, float health, float quantity)
13187{
13188 if (item)
13189 {
13190 if (health > 0)
13191 item.SetHealth("", "", health);
13192
13193 if (item.CanHaveTemperature())
13194 {
13195 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13196 if (item.CanFreeze())
13197 item.SetFrozen(false);
13198 }
13199
13200 if (item.HasEnergyManager())
13201 {
13202 if (quantity >= 0)
13203 {
13204 item.GetCompEM().SetEnergy0To1(quantity);
13205 }
13206 else
13207 {
13208 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13209 }
13210 }
13211 else if (item.IsMagazine())
13212 {
13213 Magazine mag = Magazine.Cast(item);
13214 if (quantity >= 0)
13215 {
13216 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13217 }
13218 else
13219 {
13220 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13221 }
13222
13223 }
13224 else
13225 {
13226 if (quantity >= 0)
13227 {
13228 item.SetQuantityNormalized(quantity, false);
13229 }
13230 else
13231 {
13232 item.SetQuantity(Math.AbsFloat(quantity));
13233 }
13234
13235 }
13236 }
13237}
13238
13239#ifdef DEVELOPER
13240ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13241#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в Entity::HasWetness(), InventoryItem::InitItemVariables() и InventoryItem::SetWet().