@ UNKNOWN
24 - Any other error. Can be returned from any call.
void HandEventBase(Man p=null, InventoryLocation src=null)
override int GetCurrentStateID()
HandStateEquipped OnEntry
class WeaponChambering_Chamber_OnEntry extends WeaponChambering_Base OnExit
static proto native bool ClearInventoryReservation(EntityAI item, InventoryLocation dst)
static proto native bool HasInventoryReservation(EntityAI item, InventoryLocation dst)
Internally: HasInventoryReservationEx(item, dst, FindInventoryReservationMode.LEGACY,...
override InventoryLocation GetDst()
Abstracted event, not to be used, only inherited.
represents stable state (i.e. the basic states that the fsm will spend the most time in)
override void OnExit(HandEventBase e)
override void OnEntry(HandEventBase e)
override int GetCurrentStateID()
inventory for plain man/human
override void OnExit(WeaponEventBase e)