31 super.OnChange(w,
x,
y, finished);
33 if (!finished)
return false;
45 MissionGameplay.Cast(
GetGame().GetMission()).m_Chat.Add(chat_params);
66 if (!
GetGame().GetMission().IsVoNActive())
74 override void Update(
float timeslice)
101 case CCPublicAddressSystem:
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native WorkspaceWidget GetWorkspace()
proto void GetPlayerName(out string name)
Gets current player name.
proto native void ChatPlayer(string text)
proto native Mission GetMission()
void HideVoiceLevelWidgets()
Param4< int, string, string, string > ChatMessageEventParams
channel, from, text, color config class
proto native CGame GetGame()