16 layoutRoot =
g_Game.GetWorkspace().CreateWidgets(
"gui/layouts/day_z_chat_input.layout");
31 super.OnChange(w,
x,
y, finished);
33 if (!finished)
return false;
40 if (!
g_Game.IsMultiplayer())
45 MissionGameplay.Cast(
g_Game.GetMission()).m_Chat.Add(chat_params);
64 g_Game.GetMission().HideChat();
66 if (!
g_Game.GetMission().IsVoNActive())
67 g_Game.GetMission().HideVoiceLevelWidgets();
74 override void Update(
float timeslice)
101 case CCPublicAddressSystem:
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
Param4< int, string, string, string > ChatMessageEventParams
channel, from, text, color config class