DayZ 1.27
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◆ OnActivatedByItem()

override void OnActivatedByItem ( notnull ItemBase item)
protected

Called when this item is activated by other.

См. определение в файле RemoteDetonator.c строка 305

312{
313 override void OnSuccess(EntityAI new_item)
314 {
315 super.OnSuccess(new_item);
316
317 RemoteDetonator detonator = RemoteDetonator.Cast(m_OldItem);
318 if (detonator)
override void OnSuccess(EntityAI new_item)
Определения RemoteDetonator.c:277
Определения Building.c:6