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См. определение в файле SmokeSimulation.c строка 28
Используется в WeaponParticlesBase::CheckParticleOverride(), Create(), Create(), Particle::Create(), Particle::Create(), ParticleSource::Create(), ParticleSource::Create(), CreateInWorld(), Particle::CreateInWorld(), ParticleSource::CreateInWorld(), CreateOnObject(), Particle::CreateOnObject(), ParticleSource::CreateOnObject(), ParticleList::GetParticleFullPath(), ParticleList::GetParticlePath(), WeaponParticlesBase::OnActivate(), OnFire(), FryingPan::ParticleCookingStart(), ParticleCookingStart(), Particle::Play(), Particle::Play(), Particle::Play(), ParticleSource::Play(), ParticleSource::Play(), Play(), Play(), Particle::PlayInWorld(), ParticleSource::PlayInWorld(), PlayInWorld(), PlayInWorldEx(), Particle::PlayOnObject(), ParticleSource::PlayOnObject(), PlayOnObject(), Particle::PlayParticle(), PlayParticle(), Particle::PlayParticleEx(), ParticleSource::PlayParticleEx(), PlayParticleEx(), InventoryItem::RegisterOverheatingParticle(), OverheatingParticle::SetParticleParams(), Particle::SetSource(), ParticleSource::SetSource() и SmokeSimulation_White().