DayZ 1.27
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constants.c
См. документацию.
1
16
17enum VoiceLevel
18{
21 Shout
22}
23
24enum VoiceEffectType
25{
28 Obstruction
29}
30
31enum ObjIntersect
32{
37 None
38}
39
40enum RoadSurfaceDetection
41{
50}
51
53enum EffectWidgetsTypes
54{
55 ROOT = -2, //used when handling the m_Root widget directly
56 NONE = 0,
57
60
63
66
72
74}
75
76enum EffectWidgetHandles
77{
79}
80
81enum EffectWidgetSuspends
82{
85}
86
87class HitDirectionConstants
88{
89 const int ROTATION_DEFAULT = 0; //0 == random
90 const float DURATION_BASE = 2.0;
91 const float BREAKPOINT_BASE = 0.2;
92 const float DISTANCE_ADJUST = 0.0;
93 const float SCATTER = 10.0;
94 const int COLOR_DEFAULT = 0xffbb0a1e;
95}
96
103
104enum HitIndicatorType
105{
108 ARROW
109}
110
111enum EInputRestrictors
112{
114 MAP
115}
116
117enum EPollution // FLAG - 1,2,4,8...
118{
119 NONE = 0,
121 //POLLUTION2 = 2,
122 //POLLUTION3 = 4,
123}
124
126
129
135const int IDC_OK = 1;
136const int IDC_CANCEL = 2;
137const int IDC_RESTART = 5;
138
141
142const int IDC_MAIN_OPTIONS = 102;
143const int IDC_MAIN_MULTIPLAYER = 105;
144const int IDC_MAIN_QUIT = 106;
145const int IDC_MAIN_CONTINUE = 114;
146const int IDC_MAIN_TUTORIAL = 117;
147const int IDC_MAIN_PLAY = 142;
148const int IDC_MAIN_CHARACTER = 143;
149const int IDC_MAIN_ONLINE = 124;
150const int IDC_MAIN_FEEDBACK = 125;
151const int IDC_MULTI_REFRESH = 123;
152const int IDC_MULTI_INVITE = 126;
153
154const int IDC_BOOK_VIEWER_PREV = 102;
155const int IDC_BOOK_VIEWER_NEXT = 103;
156
158const int IDC_INT_RETRY = 105; //default respawn
159const int IDC_INT_RETRY_CUSTOM = 106; //custom respawn
160const int IDC_INT_EXIT = 107;
161//const int IDC_INT_RESPAWN = 108; //respawn dialogue
163
169
170const int MENU_ANY = 1;
171const int MENU_NONE = 2;
172const int MENU_LOC_ADD = 3;
173const int MENU_UNKNOWN = 4;
174const int MENU_CHARACTER = 5;
175const int MENU_CHAT = 6;
176const int MENU_EARLYACCESS = 7;
177const int MENU_SCENE_EDITOR = 8;
178const int MENU_INGAME = 9;
179const int MENU_INSPECT = 10;
180const int MENU_INVENTORY = 11;
181const int MENU_LOADING = 12;
182const int MENU_MAIN = 13;
183const int MENU_OPTIONS = 14;
184const int MENU_STARTUP = 15;
185const int MENU_SCRIPTCONSOLE = 16;
186const int MENU_CHAT_INPUT = 17;
189const int MENU_CONTROLS_PRESET = 20;
190const int MENU_NOTE = 21;
191const int MENU_MAP = 22;
192const int MENU_BOOK = 23;
193const int MENU_HELP_SCREEN = 24;
194const int MENU_GESTURES = 25;
195const int MENU_LOGOUT = 26;
196const int MENU_TITLE_SCREEN = 27;
197const int MENU_XBOX_CONTROLS = 28;
198const int MENU_RADIAL_QUICKBAR = 29;
199const int MENU_LOGIN_QUEUE = 30;
200const int MENU_SERVER_BROWSER = 31;
201const int MENU_CAMERA_TOOLS = 32;
202const int MENU_VIDEO = 33;
203const int MENU_KEYBINDINGS = 34;
204const int MENU_TUTORIAL = 35;
205const int MENU_CREDITS = 36;
206const int MENU_INVITE_TIMER = 37;
207const int MENU_LOGIN_TIME = 38;
211const int MENU_CONNECT_ERROR = 42;
214const int MENU_MISSION_LOADER = 45;
216
217
219
220const string CFG_VEHICLESPATH = "CfgVehicles";
221const string CFG_WEAPONSPATH = "CfgWeapons";
222const string CFG_MAGAZINESPATH = "CfgMagazines";
223const string CFG_AMMO = "CfgAmmo";
224const string CFG_WORLDS = "CfgWorlds";
225const string CFG_SURFACES = "CfgSurfaces";
226const string CFG_RECIPESPATH = "CfgRecipes";
227const string CFG_SOUND_SHADERS = "CfgSoundShaders";
228const string CFG_SOUND_SETS = "CfgSoundSets";
229const string CFG_NONAI_VEHICLES = "CfgNonAIVehicles";
230const string CFG_SOUND_TABLES = "CfgSoundTables";
231
233
239const int CFG_ARRAY_ITEMS_MAX = 64;
240const string CFG_FILE_FIXED_PROFILE = "Scripts/profile_fixed.cfg";
241const string CFG_FILE_USER_PROFILE = "$profile:profile.cfg";
242const string CFG_FILE_DEBUG_PROFILE = "debugProfile.cfg";
243const string CFG_FILE_EMOTES_PROFILE = "$profile:emotesProfile.cfg";
244const string CFG_FILE_SEARCH_HISTORY = "$profile:search_history.history";
245const string CFG_FILE_ENS_HISTORY = "script_enscript.history";
246const string CFG_FILE_ENS_HISTORY_SERVER = "script_enscriptServer.history";
247const string CFG_FILE_SCRIPT_LOG = "$profile:script.log";
248const string CFG_FILE_SCRIPT_LOG_EXT = "$profile:scriptExt.log";
249const string CFG_FILE_DEBUG_DIR = "$profile:ScriptConsole/";
250const string CFG_FILE_MISSION_LIST = "$profile:missionlist.json";
252
258/*
259const int RPC_SYNC_ITEM_VAR = 1;
260const int RPC_SYNC_STAT = 2;
261const int RPC_WRITE_NOTE = 3;
262const int RPC_SYNC_DISPLAY_STATUS = 4;
263const int RPC_RECIPE_SEND = 7;
264const int RPC_ON_SET_CAPTIVE = 8;
265const int RPC_SYNC_SCENE_OBJECT = 9;
266const int RPC_READ_A_BOOK = 10;
267const int RPC_USER_ACTION_PROMPT_SYNCH = 11;
268const int RPC_USER_ACTION_MESSAGE = 12;
269const int RPC_ITEM_DIAG = 13;
270const int RPC_ITEM_DIAG_CLOSE = 14;
271const int RPC_SET_OBJECT_POSITION = 15;
272const int RPC_USER_ACTION_MESSAGES = 16;
273const int RPC_ITEM_SPLIT = 17;
274const int RPC_ITEM_COMBINE = 18;
275const int RPC_PLAYER_STATES_ON = 19;
276const int RPC_PLAYER_STATES_OFF = 20;
277const int RPC_PLACING_DEBUG = 21;
278const int RPC_PLACING_START = 22;
279const int RPC_PLACING_STOP = 23;
280const int RPC_STAMINA = 25;
281const int RPC_DAMAGE_VALUE_SYNC = 26;
282const int RPC_USER_ACTION_PROMPT_PROGRESS = 27;
283const int RPC_PLACING_UPDATE = 28;
284const int RPC_USER_ACTION_PROMPT_CLEAN = 29;
285const int RPC_DISABLE_MODIFIERS = 30;
286const int RPC_KILL_PLAYER = 31;
287const int RPC_ENABLE_INVINCIBILITY = 32;
288const int RPC_ITEM_DEBUG_ACTIONS = 33;
289const int RPC_LOG_PLAYER_STATS = 34;
290const int RPC_EM_IS_PLUGGED = 35;
291const int RPC_EM_IS_UNPLUGGED = 36;
292*/
294
295
301/*
302const int DEV_RPC_SPAWN_GROUND_ITEM = 101;
303const int DEV_RPC_CLEAR_INV = 102;
304const int DEV_RPC_TELEPORT = 103;
305const int DEV_RPC_SET_PLAYER_DIRECTION = 104;
306const int DEV_RPC_SEND_SERVER_LOG = 105;
307const int DEV_RPC_STATS_DATA = 107;
308const int DEV_RPC_MODS_DATA = 108;
309const int DEV_RPC_AGENTS_DATA = 109;
310const int DEV_RPC_CREATE_SCENE_OBJECT = 110;
311const int DEV_RPC_SCENE_LOAD = 111;
312const int DEV_RPC_SPAWN_INV_ITEM = 112;
313const int DEV_RPC_SPAWN_ATTACHMENT_ITEM = 113;
314const int DEV_RPC_SPAWN_ITEM_ON_CURSOR = 114;
315*/
317
323 /*
324const int DEV_STATS_UPDATE = 1;
325const int DEV_MODS_UPDATE = 2;
326const int DEV_AGENTS_UPDATE = 3;
327 */
329
335const int NUM_OF_CHANNELS = 100;
336const int MSG_TEST_CHANNEL = 0;
338const int MSG_STATS_SYNCED = 2;
339const int MSG_NOTIFIERS_TICK = 3;
341
347const int MIN_TICK_MDFR_POOL_MAIN = 10000;//in ms
351const int MIN_TICK_NOTIFIERS = 1000;
353
359{
360 const int ID_EMOTE_GREETING = 1;
361 const int ID_EMOTE_SOS = 2; //FB
362 const int ID_EMOTE_HEART = 3;
363 const int ID_EMOTE_TAUNT = 4;
364 const int ID_EMOTE_LYINGDOWN = 5;
365 const int ID_EMOTE_TAUNTKISS = 6;
366 const int ID_EMOTE_FACEPALM = 7;
367 const int ID_EMOTE_TAUNTELBOW = 8;
368 const int ID_EMOTE_THUMB = 9;
369 const int ID_EMOTE_THROAT = 10;
370 const int ID_EMOTE_SUICIDE = 11; //FB
371 const int ID_EMOTE_DANCE = 12;
372 const int ID_EMOTE_CAMPFIRE = 13;
373 const int ID_EMOTE_SITA = 14;
374 const int ID_EMOTE_SITB = 15;
375 const int ID_EMOTE_THUMBDOWN = 16;
376
377 const int ID_EMOTE_DABBING = 32;
378 const int ID_EMOTE_TIMEOUT = 35;
379 const int ID_EMOTE_CLAP = 39;
380 const int ID_EMOTE_POINT = 40;
381 const int ID_EMOTE_SILENT = 43;
382 const int ID_EMOTE_SALUTE = 44;
383 const int ID_EMOTE_RPS = 45;
384 const int ID_EMOTE_WATCHING = 46;
385 const int ID_EMOTE_HOLD = 47;
386 const int ID_EMOTE_LISTENING = 48;
387 const int ID_EMOTE_POINTSELF = 49;
388 const int ID_EMOTE_LOOKATME = 50;
389 const int ID_EMOTE_TAUNTTHINK = 51;
390 const int ID_EMOTE_MOVE = 52;
391 const int ID_EMOTE_DOWN = 53;
392 const int ID_EMOTE_COME = 54;
393 const int ID_EMOTE_RPS_R = 55;
394 const int ID_EMOTE_RPS_P = 56;
395 const int ID_EMOTE_RPS_S = 57;
396 const int ID_EMOTE_NOD = 58;
397 const int ID_EMOTE_SHAKE = 59;
398 const int ID_EMOTE_SHRUG = 60;
399 const int ID_EMOTE_SURRENDER = 61;
400 const int ID_EMOTE_VOMIT = 62;
401 const int ID_EMOTE_DEBUG = 1000;
402
408 const int EMOTE_SUICIDE_DEATH = 1;
409 const int EMOTE_SUICIDE_BLEED = 2;
412}
413
415class SoundConstants
416{
417 const int ITEM_PLACE = 1;
418 const int ITEM_DEPLOY_LOOP = 2;
419 const int ITEM_DEPLOY = 3;
420
421 const int ITEM_BARREL_OPEN = 20;
422 const int ITEM_BARREL_CLOSE = 21;
423 const int ITEM_TENT_OPEN = 22;
424 const int ITEM_TENT_CLOSE = 23;
425 const int ITEM_TENT_WINDOW_OPEN = 24;
427 const int ITEM_EXPLOSIVE_ARM = 26;
428 const int ITEM_EXPLOSIVE_DISARM = 27;
429 const int ITEM_KEY_BREAK = 28;
430}
431
437const float ITEMSGEN_TICK = 10; //in seconds
438const float ITEMSGEN_MIN_DISTANCE_TO_REPOSITION = 80; //in meters
439const float ITEMSGEN_SPAWN_DISTANCE = 60; //in meters
440const float ITEMSGEN_MAX_SPREAD = 15; //in meters
443
444
451const int SAT_CRAFTING = 2;
452const int SAT_DEBUG_ACTION = 3;
454
460const int UA_NONE = 0;
461const int UA_FAILED = 1;
462const int UA_PROCESSING = 2;
463const int UA_REPEAT = 3;
464const int UA_FINISHED = 4;
465const int UA_CANCEL = 5;
466const int UA_INTERRUPT = 6;
467const int UA_START = 7;
468const int UA_STARTT = 8;
469const int UA_CANCELT = 9;
470const int UA_FINISHEDT = 10;
471const int UA_ANIM_EVENT = 11;
472const int UA_INITIALIZE = 12;
473const int UA_CHECK_CON = 13;
474const int UA_AM_PENDING = 14;
475const int UA_AM_ACCEPTED = 15;
476const int UA_AM_REJECTED = 16;
477const int UA_IN_START = 17;
478const int UA_IN_END = 18;
479const int UA_SPAWN_DUST_A = 19;
480const int UA_SPAWN_DUST_B = 20;
481const int UA_IN_CRAFTING = 21;
482
483const int UA_ERROR = 24;
484
485const int UA_SETEND_2 = 32;
487
494const int AGT_NONE = 0;
495const int AGT_INV_IN = 1;
496const int AGT_INV_OUT = 2;
498const int AGT_TRANSFER_COPY = 4;
499const int AGT_UACTION_TOUCH = 5;
500const int AGT_WATER_POND = 6;
504const int AGT_ITEM_TO_FLESH = 10;
506const int AGT_SNOW = 12;
507const int AGT_WATER_FRESH = 13;
508const int AGT_WATER_HOT_SPRING = 14;
509
510const int DEF_BIOLOGICAL = 1;
511const int DEF_CHEMICAL = 2;
513
514const int QUANTITY_HIDDEN = 0;
515const int QUANTITY_COUNT = 1;
516const int QUANTITY_PROGRESS = 2;
517
518
519
525// BEWARE ALL INDIVIDUAL LIQUID TYPES ARE ALSO REPRESENTED CONFIG-SIDE AND MUST MATCH(all changes must be made on both sides)
526// NOTE ANY NUMBER HERE MUST BE A 0 OR ANY POWER OF TWO, THERE IS A MAXIMUM OF 32 INDIVIDUAL LIQUID TYPES POSSIBLE
527const int LIQUID_NONE = 0;
528
529const int LIQUID_BLOOD_0_P = 1;
530const int LIQUID_BLOOD_0_N = 2;
531const int LIQUID_BLOOD_A_P = 4;
532const int LIQUID_BLOOD_A_N = 8;
533const int LIQUID_BLOOD_B_P = 16;
534const int LIQUID_BLOOD_B_N = 32;
535const int LIQUID_BLOOD_AB_P = 64;
536const int LIQUID_BLOOD_AB_N = 128;
537const int LIQUID_SALINE = 256;
538
539const int LIQUID_WATER = 512; // base water liquid type, LIQUID_GROUP_DRINKWATER translates into this type within script
540const int LIQUID_RIVERWATER = 1024; // unused? river surfaces are using FRESHWATER
541const int LIQUID_VODKA = 2048;
542const int LIQUID_BEER = 4096;
543const int LIQUID_GASOLINE = 8192;
544const int LIQUID_DIESEL = 16384;
545const int LIQUID_DISINFECTANT = 32768;
546const int LIQUID_SOLUTION = 65536;
547const int LIQUID_SNOW = 131072;
548const int LIQUID_SALTWATER = 262144;
549const int LIQUID_FRESHWATER = 524288; // used by river/pond surfaces
550const int LIQUID_STILLWATER = 1048576; // used for unfishable surfaces
551const int LIQUID_HOTWATER = 2097152; // hot springs
552const int LIQUID_CLEANWATER = 4194304; // clean water from wells / rain
553
556
557// these are groups which do not have to correspond with configs
558const int GROUP_LIQUID_BLOOD = 255;
559const int GROUP_LIQUID_ALL = -1;//-1 = all bits to 1
561
567const float LIQUID_THROUGHPUT_TINY = 0.1;
573const float LIQUID_THROUGHPUT_WELL = 15.0;
574const float LIQUID_THROUGHPUT_BARREL = 100.0;
575
577
583const string SYSTEM_CHAT_MSG = "system_chat_msg";
584const string GLOBAL_CHAT_MSG = "global_chat_msg";
585const string DIRECT_CHAT_MSG = "direct_chat_msg";
586const string VEHICLE_CHAT_MSG = "vehicle_chat_msg";
587const string RADIO_CHAT_MSG = "radio_chat_msg";
588const string GAME_CHAT_MSG = "game_chat_msg";
589const string ADMIN_CHAT_MSG = "admin_chat_msg";
590const string PLAYER_CHAT_MSG = "player_chat_msg";
592
598const string SHOW_QUICKBAR = "show_quickbar";
599const string SHOW_HUD = "show_hud";
600const string SHOW_HUD_VEHICLE = "show_hud_vehicle";
601const string HUD_BRIGHTNESS = "hud_brightness";
602const string ENABLE_BLEEDINGINDICATION = "enable_bleedingindication";
603const string SHOW_CONNECTIVITYINFO = "show_connectivityinfo";
604//const string SHOW_HUD_AUTOHIDE = "hud_autohide";
605const string SHOW_CROSSHAIR = "show_crosshair";
606const string SHOW_SERVERINFO = "show_serverinfo";
608
609const string OPTIONS_SOUND_AMBIENT_SOUND_MODE = "ambient_sound_mode";
610
616const string LOCK_SPRINT = "lock_sprint";
617const string LOCK_FREELOOK = "lock_freelook";
618const string LOCK_ZOOM = "lock_zoom";
620
626const int VARIABLE_QUANTITY = 1;
627const int VARIABLE_ENERGY = 2;
629const int VARIABLE_WET = 8;
630const int VARIABLE_LIQUIDTYPE = 16;
631const int VARIABLE_ISLIT = 32;
632const int VARIABLE_COLOR = 64;
633const int VARIABLE_CLEANNESS = 128;
635
636const float CRAFTING_TIME_UNIT_SIZE = 4.0;// time unit size for crafting, this value is multiplied by the length given by a recipe
637
638const float PROJECTED_CURSOR_DISTANCE = 5;//how long is the raycast from the weapon for projected cursor
639
640
644
646const float MELEE_ITEM_DAMAGE = 0.35;
647
648const int HAIR_SELECTION_COUNT = 45;
652const int INPUT_EXCLUDE_ALL = 0;
656const int INPUT_EXCLUDE_MAP = 4;
657
659{
665 // unit = currently percent (stamina max is 100)
666 const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4; //in units (how much sprint depletes stamina)
667 const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 1; //in units (how much sprint in crouch depletes stamina)
668 const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3; //in units (how much sprint in prone depletes stamina)
669 const int STAMINA_DRAIN_SWIM_FAST_PER_SEC = 5; //in units (how much fast swimming depletes stamina)
670 const int STAMINA_DRAIN_LADDER_FAST_PER_SEC = 8; //in units (how much fast ladder climb depletes stamina)
671
672 const float STAMINA_DRAIN_HOLD_BREATH_START = 0.2; //in units (how much holding breath depletes stamina at the start)
673 const float STAMINA_DRAIN_HOLD_BREATH_END = 1.0; //in units (how much holding breath depletes stamina at the end)
674 const float STAMINA_DRAIN_JUMP = 25; // in units (how much jumping depletes stamina)
675 const float STAMINA_DRAIN_VAULT = 20; // in units (how much jumping depletes stamina)
676 const float STAMINA_DRAIN_CLIMB = 42; // in units (how much jumping depletes stamina)
677 const float STAMINA_DRAIN_MELEE_LIGHT = 5; //in units (how much light melee punch depletes stamina)
678 const float STAMINA_DRAIN_MELEE_HEAVY = 25; //in units (how much heavy melee punch depletes stamina)
679 const float STAMINA_DRAIN_MELEE_EVADE = 8; // in units (how much evade depletes stamina)
680 const float STAMINA_DRAIN_ROLL = 5; // in units (how much roll depletes stamina)
681
682 const float STAMINA_DRAIN_HOLD_BREATH_DURATION = 5.0; //in seconds, time it takes to increase stamina drain from STAMINA_DRAIN_HOLD_BREATH_START to STAMINA_DRAIN_HOLD_BREATH_END
683 const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT = 3; //holding breath exponent
684
685 const int STAMINA_GAIN_JOG_PER_SEC = 2; //in units (how much of stamina units is gained while jogging)
686 const int STAMINA_GAIN_WALK_PER_SEC = 4; //in units (how much of stamina units is gained while walking)
687 const int STAMINA_GAIN_IDLE_PER_SEC = 5; //in units (how much of stamina units is gained while iddling)
688 const int STAMINA_GAIN_SWIM_PER_SEC = 1; //in units (how much of stamina units is gained while slowly swim)
689 const int STAMINA_GAIN_LADDER_PER_SEC = 1; //in units (how much of stamina units is gained while slowly swim)
690 const int STAMINA_GAIN_ROLL_PER_SEC = 0; //in units (how much of stamina units is gained while rolling)
691 const float STAMINA_GAIN_BONUS_CAP = 3.0; //in units (tells how much extra units can be added at best to stamina regain)
692
693 const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 1.75; //in units (by how many units is max stamina bar reduced for each 1 kg of load weight)
694 const float STAMINA_MIN_CAP = 5; //in units (overload won't reduce max stamina bar under this value)
695 const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE = 10; // in units
696 const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN = 0; // in units
697 const float STAMINA_JUMP_THRESHOLD = 25; // in units
698 const float STAMINA_VAULT_THRESHOLD = 20; // in units
699 const float STAMINA_CLIMB_THRESHOLD = 42; // in units
700 const float STAMINA_ROLL_THRESHOLD = 5; // in units
701
702
703 const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY; // in units (how many units we need to make a heavy hit in melee)
704 const float STAMINA_MELEE_EVADE_THRESHOLD = 8; // in units
705 const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45; // in secs (how much time we will spend in cooldown before the stamina will starts with regeneration)
708 const float STAMINA_KG_TO_GRAMS = 1000; //for kg to g conversion
709 const float STAMINA_SYNC_RATE = 0.5; //in secs
710 const float STAMINA_MAX = 100;
712
718 const float ENVIRO_TICK_RATE = 3;
720 const float ENVIRO_TICK_ROOF_RC_CHECK = 10;
721 const float ENVIRO_WET_INCREMENT = 0.01;
722 const float ENVIRO_DRY_INCREMENT = 0.00005;
723 const float ENVIRO_SUN_INCREMENT = 0.002;
724 const float ENVIRO_FIRE_INCREMENT = 23.5;
725 const float ENVIRO_CLOUD_DRY_EFFECT = 0.7;
726 const float ENVIRO_FOG_DRY_EFFECT = 0.9;
727 const float ENVIRO_FOG_TEMP_EFFECT = -2;
728 const float ENVIRO_WET_PENALTY = 0.5;
729 const float ENVIRO_WET_PASSTHROUGH_COEF = 0.1;
730 const float ENVIRO_DEFAULT_ENTITY_HEAT = 2.5;
734 const float ENVIRO_WIND_EFFECT = 0.25;
735 const float ENVIRO_HIGH_NOON = 12;
736
738
739 static const float ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT = 0.05;
740 static const float ENVIRO_HEATCOMFORT_MASK_WEIGHT = 0.05;
741 static const float ENVIRO_HEATCOMFORT_VEST_WEIGHT = 0.04;
742 static const float ENVIRO_HEATCOMFORT_BODY_WEIGHT = 0.12;
743 static const float ENVIRO_HEATCOMFORT_BACK_WEIGHT = 0.03;
744 static const float ENVIRO_HEATCOMFORT_GLOVES_WEIGHT = 0.04;
745 static const float ENVIRO_HEATCOMFORT_LEGS_WEIGHT = 0.12;
746 static const float ENVIRO_HEATCOMFORT_FEET_WEIGHT = 0.06;
747 static const float ENVIRO_HEATCOMFORT_HIPS_WEIGHT = 0.00;
750
751 const float ENVIRO_STOMACH_WEIGHT = 0.2;
752 const float ENVIRO_LOW_TEMP_LIMIT = -20;
753 const float ENVIRO_HIGH_TEMP_LIMIT = 70;
754 const float ENVIRO_PLAYER_COMFORT_TEMP = 24;
761
764 {1.0, 1.0}, // not used now
765 {1.82, 4.0},
766 {0.8, 1.6},
767 {1.0, 1.0}, // not used now
768 };
769
782
784
787
790 const float COLD_AREA_DIG_WORMS_MODIF = 1.5;
791
792 const float ENVIRO_WIND_EFFECT_SLOPE = -35.0;
793 const float ENVIRO_WIND_CHILL_LIMIT = 30.0;
794
795 const float ENVIRO_SNOW_WET_COEF = 0.1;
796
797 // --
800
803
805
807
809
815
817 const bool VEHICLE_FLIP_WHEELS_LIMITED = true;
819
825 const int CARS_FLUIDS_TICK = 1;
826 const int CARS_LEAK_TICK_MIN = 0.02;
827 const int CARS_LEAK_TICK_MAX = 0.05;
828 const int CARS_LEAK_THRESHOLD = 0.5;
830
836 const float CARS_CONTACT_DMG_THRESHOLD = 750.0;
837 const float CARS_CONTACT_DMG_MIN = 150.0;
838 const float CARS_CONTACT_DMG_KILLCREW = 1200.0;
840
846 const int STATE_RUINED = 4;
847 const int STATE_BADLY_DAMAGED = 3;
848 const int STATE_DAMAGED = 2;
849 const int STATE_WORN = 1;
850 const int STATE_PRISTINE = 0;
852
858 const float DAMAGE_PRISTINE_VALUE = 1.0;
859 const float DAMAGE_WORN_VALUE = 0.7;
860 const float DAMAGE_DAMAGED_VALUE = 0.5;
861 const float DAMAGE_BADLY_DAMAGED_VALUE = 0.3;
862 const float DAMAGE_RUINED_VALUE = 0.0;
864
870 const float STATE_DRENCHED = 0.8;
871 const float STATE_SOAKING_WET = 0.5;
872 const float STATE_WET = 0.25;
873 const float STATE_DAMP = 0.05;
874 const float STATE_DRY = 0;
876
882 const int STATE_HOT_LVL_FOUR = 600;
883 const int STATE_HOT_LVL_THREE = 250;
884 const int STATE_HOT_LVL_TWO = 70;
885 const int STATE_HOT_LVL_ONE = 35;
886 const int STATE_NEUTRAL_TEMP = 15;
887 const int STATE_COLD_LVL_ONE = 3;
888 const int STATE_COLD_LVL_TWO = -10;
889 const int STATE_COLD_LVL_THREE = -50;
890 const int STATE_COLD_LVL_FOUR = -100;
892
898 const float WEIGHT_DRENCHED = 2.0;
899 const float WEIGHT_SOAKING_WET = 1.66;
900 const float WEIGHT_WET = 1.33;
901 const float WEIGHT_DAMP = 1.0;
902 const float WEIGHT_DRY = 1.0;
904
905 const int OPTICS_STATE_DAY = 0; //default state for most optics
907 //const int OPTICS_STATE_OTHER = 2;
908
909 const float WETNESS_RATE_WETTING_INSIDE = 0.0020;
910 const float WETNESS_RATE_WETTING_LIQUID = 0.015;
911 const float WETNESS_RATE_DRYING_INSIDE = -0.0016;
912 const float WETNESS_RATE_DRYING_GROUND = -0.0008;
913
919
920 static const float TEMPERATURE_RATE_AVERAGE_ABS = 0.17; // °C/s
922 //static const float TEMPERATURE_INTERPOLATION_EXPONENT_MAX = 3.0;
923 static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MIN_ABS = 1.0; //difference in current - target temperatures
924 static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MAX_ABS = 300.0; //difference in current - target temperatures
925
926 static const float TEMPERATURE_FREEZETHAW_LEGACY_COEF = 0.2; //artificially lowers the freeze/thaw progression on reverse-calculated time values
927 static const float TEMPERATURE_FREEZETHAW_ACCELERATION_COEF = 20.0; //accelerates 'lowering' of the FT progress in the oposite direction
928
929 static const float TEMPERATURE_TIME_OVERHEAT_MIN = 180; //minimal time in seconds to overheat any overheatable entity
930 static const float TEMPERATURE_TIME_FREEZE_MIN = 120; //minimal time in seconds to freeze entity
931 static const float TEMPERATURE_TIME_THAW_MIN = 120; //minimal time in seconds to thaw entity
932
933 static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED = 0.25;
934 static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED = 0.25;
935 static const float TEMPERATURE_THAW_TIME_COEF_BURNED = 0.25;
936 static const float TEMPERATURE_THAW_TIME_COEF_DRIED = 0.25;
937
938 static const float TEMPERATURE_SENSITIVITY_THRESHOLD = 0.1; //changes lower than this will usually not be processed (absolute)
939
940 const float TEMP_COEF_WORLD = 1; //entities on the ground
941 const float TEMP_COEF_INVENTORY = 1;
944 const float TEMP_COEF_GAS_STOVE = 1.0;
945 const float TEMP_COEF_UTS = 6.0; //universal temperature sources
946 const float TEMP_COEF_COOKING_DEFAULT = 2.0;
947 const float TEMP_COEF_COOLING_GLOBAL = 1.0; //one universal coef for item cooling
948 const float TEMP_COEF_SWIMMING = 5.0; //speed of change for items in player's inventory during swimming
949
950
951 const float HEATISO_THRESHOLD_BAD = 0.2;
952 const float HEATISO_THRESHOLD_LOW = 0.4;
953 const float HEATISO_THRESHOLD_MEDIUM = 0.6;
954 const float HEATISO_THRESHOLD_HIGH = 0.8;
955
956 //Deprecated temperature constants
957 const float TEMP_COEF_COOKING_CATCHUP = 3.0; //DEPRECEATED, heating of child items that are below minimal cooking temperature (catching up)
959
965 const int BAREL_LIME_PER_PELT = 100; //grams per pelt
966 const int BAREL_BLEACH_PER_CLOTH = 50; //ml per item
967 const float BAREL_LIME_PER_PLANT = 50; //grams per gram
969
974
976 const float DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926; // 45deg
977 const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865; // 70deg
978 const float DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236; // 60deg
979
980 const string DEFAULT_CHARACTER_NAME = "#str_cfgvehicles_survivor0"; //experiment, used to be "Survivor"
981
983
984 const float CLEAN_UNRESTRAIN_DAMAGE = 10;
985
989 const int CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000; // Square distance used for distance check
990
992 const float MINING_WOOD_FAST = 2.0;
993 const float MINING_WOOD_MEDIUM = 2.0;
994 const float MINING_WOOD_SLOW = 3.0;
995
1000
1004
1008
1009 const float ROOF_CHECK_RAYCAST_DIST = 20.0;
1010
1013 const float LOADING_SCREEN_HINT_INTERVAL = 14;//the time that elapses before a hint is switched during loading in screens that support hint switching
1014 const float LOADING_SCREEN_HINT_INTERVAL_MIN = 8;//the minimum time that needs to remain on the count-down counter for a hint to still be changed based on the 'LOADING_SCREEN_HINT_INTERVAL'(prevents last moment hint update where the player has no time to read it)
1015
1016
1021 const int REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40; //max duration of refresher in seconds - 40 days (+ 5 days final refresh )
1022 const int REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5; //frequency of lifetime refreshes/refresher time decreases - 5 days
1023 const float REFRESHER_RADIUS = 60; //meters
1024 // lifetime of refresher itself is in db (3600 * 24 * 7 = 604800 )
1025
1026 const float SALMONELLA_RETENTION_PREDATOR = 0.6; //60% chance cooked predator meat will retain salmonella
1027
1032 const float DECAY_FOOD_RAW_MEAT = 21600;
1033 const float DECAY_FOOD_RAW_CORPSE = 32400;
1034 const float DECAY_FOOD_RAW_FRVG = 43200;
1035 const float DECAY_FOOD_BOILED_MEAT = 259200;
1036 const float DECAY_FOOD_BOILED_FRVG = 172800;
1037 const float DECAY_FOOD_BAKED_MEAT = 345600;
1038 const float DECAY_FOOD_BAKED_FRVG = 259200;
1039 const float DECAY_FOOD_DRIED_MEAT = 691200;
1040 const float DECAY_FOOD_CAN_OPEN = 172800;
1043 const float DECAY_RATE_ON_PLAYER = 2.5;
1044
1045 const int RESPAWN_MODE_CUSTOM = 0;
1046 const int RESPAWN_MODE_RANDOM = 1;
1047
1052 const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2; // How deep should it go looking for a free spot to drop an entity
1058
1059 //----------------------------------------------------------
1060 // AI
1061 //----------------------------------------------------------
1062
1063 const float AI_ATTACKSPEED = 1.5;
1064 const float AI_MAX_BLOCKABLE_ANGLE = 60; // The angle under which an infected must be relative to player to be blockable
1065 const float AI_CONTAMINATION_DMG_PER_SEC = 3; // The amount of damage AI agents take per contaminated area damage event
1066
1067 /*
1068 Noise multiplier works with a 0-1 value which is then multiplied by noise levels. Noise reduction is a value in 0-1 range depending on phenomenon intensity.
1069 noise = (NoiseMultiplier - NoiseReduction) * NOISE_LEVEL_MAX
1070
1071 Reduction is substracted from multiplier before the noise conversion happens, meaning that if:
1072 RAIN_NOISE_REDUCTION_WEIGHT == 1 && rain instensity == 1, any noise would be reduced to 0
1073 RAIN_NOISE_REDUCTION_WEIGHT == 0.5, max possible reduction of noise would be by half
1074
1075 In case of multiple phenomenons happening at the same time, the noise reduction does not stack and the stronger one is picked for calculation
1076 */
1079
1080 //----------------------------------------------------------
1081 // MELEE
1082 //----------------------------------------------------------
1083
1084 const float PVP_MAX_BLOCKABLE_ANGLE = 60; // The angle under which a Player must be relative to player to be blockable
1085
1092
1095
1098 const float ENVIRO_CLOUDS_TEMP_EFFECT = 0.35;
1101
1102 const float ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011;
1103
1107}
1108
1110const string CFG_FILE_ADDITIONAL_INFO= "$profile:serverInfo.cfg";
VIRTUAL_HUD_UPDATE_INTERVAL
how often virtual hud checks if there is a difference since last sync
@ MAP
Определения BiosLobbyService.c:16
Определения constants.c:359
Определения constants.c:659
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
const int AGT_UACTION_CONSUME
Определения constants.c:497
const int AGT_WATER_FRESH
Определения constants.c:507
const int AGT_ITEM_TO_FLESH
Определения constants.c:504
const int AGT_UACTION_TOUCH
Определения constants.c:499
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int AGT_AIRBOURNE_BIOLOGICAL
Определения constants.c:501
const int AGT_NONE
Определения constants.c:494
const int AGT_TRANSFER_COPY
Определения constants.c:498
const int AGT_WATER_HOT_SPRING
Определения constants.c:508
const int AGT_WATER_POND
Определения constants.c:500
const int AGT_INV_OUT
Определения constants.c:496
const int AGT_UACTION_TO_PLAYER
Определения constants.c:502
const int AGT_AIRBOURNE_CHEMICAL
Определения constants.c:505
const int AGT_UACTION_TO_ITEM
Определения constants.c:503
const int AGT_SNOW
Определения constants.c:506
const int AGT_INV_IN
Определения constants.c:495
const int BAREL_BLEACH_PER_CLOTH
Определения constants.c:966
const int BAREL_LIME_PER_PELT
Определения constants.c:965
const float BAREL_LIME_PER_PLANT
Определения constants.c:967
const int CFG_ARRAY_ITEMS_MAX
Определения constants.c:239
const string CFG_FILE_DEBUG_PROFILE
Определения constants.c:242
const string CFG_FILE_SEARCH_HISTORY
Определения constants.c:244
const string CFG_FILE_MISSION_LIST
Определения constants.c:250
const string CFG_FILE_FIXED_PROFILE
Определения constants.c:240
const string CFG_FILE_SCRIPT_LOG_EXT
Определения constants.c:248
const string CFG_FILE_DEBUG_DIR
Определения constants.c:249
const string CFG_FILE_EMOTES_PROFILE
Определения constants.c:243
const string CFG_FILE_USER_PROFILE
Определения constants.c:241
const string CFG_FILE_ENS_HISTORY_SERVER
Определения constants.c:246
const string CFG_FILE_SCRIPT_LOG
Определения constants.c:247
const string CFG_FILE_ENS_HISTORY
Определения constants.c:245
@ None
Определения EnWorld.c:73
const float CARS_CONTACT_DMG_THRESHOLD
Определения constants.c:836
const float CARS_CONTACT_DMG_MIN
Определения constants.c:837
const float CARS_CONTACT_DMG_KILLCREW
Определения constants.c:838
const int CARS_LEAK_TICK_MIN
Определения constants.c:826
const int CARS_LEAK_THRESHOLD
Определения constants.c:828
const int CARS_LEAK_TICK_MAX
Определения constants.c:827
const int CARS_FLUIDS_TICK
Определения constants.c:825
const string GAME_CHAT_MSG
Определения constants.c:588
const string VEHICLE_CHAT_MSG
Определения constants.c:586
const string SYSTEM_CHAT_MSG
Определения constants.c:583
const string GLOBAL_CHAT_MSG
Определения constants.c:584
const string RADIO_CHAT_MSG
Определения constants.c:587
const string PLAYER_CHAT_MSG
Определения constants.c:590
const string DIRECT_CHAT_MSG
Определения constants.c:585
const string ADMIN_CHAT_MSG
Определения constants.c:589
enum ChatChannelType Whisper
VoiceLevelWhisper.
enum ChatChannelType PUMPKIN_OCCLUDER
enum ChatChannelType MASK_BREATH
enum ChatChannelType HELMET2_OCCLUDER
const float BREAKPOINT_BASE
Определения constants.c:91
enum ChatChannelType UNDER
< ObjIntersectNone: No Geometry
enum ChatChannelType Extortion
VoiceEffectExtortion.
HitDirectionModes
Определения constants.c:98
enum ChatChannelType FLASHBANG
enum ChatChannelType Talk
VoiceLevelTalk.
enum ChatChannelType HELMET_OCCLUDER
enum ChatChannelType Mumbling
< VoiceLevelShout
enum ChatChannelType MASK_OCCLUDER
enum ChatChannelType EYEPATCH_OCCLUDER
enum ChatChannelType IFire
ObjIntersectIFire: (Indirect) Fire Geometry.
enum ChatChannelType MOTO_OCCLUDER
const int COLOR_DEFAULT
Определения constants.c:94
enum ChatChannelType ROTATION_DEFAULT
enum ChatChannelType LEGACY
Legacy version, UNDER but without proxy support.
enum ChatChannelType ABOVE
Find nearest surface above given point.
enum ChatChannelType BLEEDING_LAYER
enum HitDirectionModes HEAVYMETAL
enum ChatChannelType NVG_OCCLUDER
enum ChatChannelType ROOT
UserID of a parent widget usually matches this value, unless overriden in the 'InitWidgetSet' method.
enum ChatChannelType CLOSEST
Find nearest surface to given point.
enum ChatChannelType MOTO_BREATH
const float DURATION_BASE
Определения constants.c:90
enum HitDirectionModes SPLASH
enum ChatChannelType View
ObjIntersectView: View Geometry.
const float SCATTER
Определения constants.c:93
enum HitDirectionModes INVENTORY
enum ChatChannelType Fire
< VoiceEffectObstruction
enum ChatChannelType BURLAPSACK
enum ChatChannelType HELMET_BREATH
const float DISTANCE_ADJUST
Определения constants.c:92
ChatChannelType
Определения constants.c:7
@ Direct
CCDirect.
Определения constants.c:10
@ PublicAddressSystem
CCPublicAddressSystem.
Определения constants.c:13
@ System
CCSystem.
Определения constants.c:8
@ BattlEye
CCBattlEye.
Определения constants.c:14
@ Megaphone
CCMegaphone.
Определения constants.c:11
@ Admin
CCAdmin.
Определения constants.c:9
@ Transmitter
CCTransmitter.
Определения constants.c:12
enum ChatChannelType UNCON
enum ChatChannelType COVER_FLASHBANG
enum HitDirectionModes SPIKE
enum ChatChannelType Geom
ObjIntersectGeom: Geometry.
const int EMOTE_SUICIDE_SIMULATION_END
Определения constants.c:410
const int EMOTE_SUICIDE_BLEED
Определения constants.c:409
const int EMOTE_SUICIDE_DEATH
Определения constants.c:408
const int ID_EMOTE_LOOKATME
Определения constants.c:388
const int CAMERA_SHAKE_ARTILLERY_DISTANCE
Определения constants.c:988
const string OPTIONS_SOUND_AMBIENT_SOUND_MODE
Определения constants.c:609
const float PROJECTILE_CONVERSION_PLAYERS
Определения constants.c:999
const int INPUT_EXCLUDE_MOUSE_RADIAL
Определения constants.c:655
const int ID_EMOTE_TIMEOUT
Определения constants.c:378
const float TEMPERATURE_RATE_COOLING_PLAYER
Определения constants.c:1106
const int ITEM_KEY_BREAK
Определения constants.c:429
const float ENVIRO_TEMPERATURE_HEIGHT_REDUCTION
converts temperature of items to entities heatcomfort gain
Определения constants.c:1097
const int ID_EMOTE_SHRUG
Определения constants.c:398
const float WETNESS_RATE_WETTING_INSIDE
Определения constants.c:909
const float AI_MAX_BLOCKABLE_ANGLE
Определения constants.c:1064
const int ID_EMOTE_VOMIT
Определения constants.c:400
const int QUANTITY_PROGRESS
Определения constants.c:516
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const int ID_EMOTE_RPS_P
Определения constants.c:394
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const int ID_EMOTE_CAMPFIRE
Определения constants.c:372
const float CLEAN_UNRESTRAIN_DAMAGE
Определения constants.c:984
const int ID_EMOTE_RPS
Определения constants.c:383
const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH
Определения constants.c:1052
const int ID_EMOTE_SURRENDER
Определения constants.c:399
const int INPUT_EXCLUDE_ALL
Определения constants.c:652
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS
Определения constants.c:1007
const int ID_EMOTE_CLAP
Определения constants.c:379
const float PROJECTILE_CONVERSION_ANIMALS
Non-lethal projectile damage QuantityConversions.
Определения constants.c:997
const float ENVIRO_WATER_TEMPERATURE_COEF
increases temp in interiors
Определения constants.c:1100
const int ITEM_BARREL_OPEN
Определения constants.c:421
const int ID_EMOTE_FACEPALM
Определения constants.c:366
const int ID_EMOTE_SITA
Определения constants.c:373
const float CRAFTING_TIME_UNIT_SIZE
Определения constants.c:636
const int ID_EMOTE_POINT
Определения constants.c:380
const int ITEM_EXPLOSIVE_ARM
Определения constants.c:427
const float WETNESS_RATE_DRYING_INSIDE
Определения constants.c:911
const int HAIR_SELECTION_COUNT
Определения constants.c:648
const int ID_EMOTE_DOWN
Определения constants.c:391
const float TEMPERATURE_RATE_COOLING_INSIDE
Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
Определения constants.c:1104
const float ENVIRO_CLOUDS_TEMP_EFFECT
amount of ?C reduced for each 100 meteres of height above water level
Определения constants.c:1098
const int ID_EMOTE_THUMB
Определения constants.c:368
const int ID_EMOTE_SILENT
Определения constants.c:381
const float AI_CONTAMINATION_DMG_PER_SEC
Определения constants.c:1065
const float ENVIRO_HEATISOLATION_VEST_WEIGHT
weight of back for the sum of heat isolation
Определения constants.c:1094
const float PROJECTED_CURSOR_DISTANCE
Определения constants.c:638
const float ITEM_TEMPERATURE_TO_EXPLODE_MIN
misc
Определения constants.c:1012
const int ID_EMOTE_MOVE
Определения constants.c:390
const int ID_EMOTE_POINTSELF
Определения constants.c:387
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const float DZPLAYER_CAMERA_FOV_EYEZOOM
FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
Определения constants.c:976
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int ID_EMOTE_SHAKE
Определения constants.c:397
const float ENVIRO_ITEM_HEAT_TRANSFER_COEF
weight of vest for the sum of heat isolation
Определения constants.c:1096
const float MINING_WOOD_SLOW
Определения constants.c:994
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const int ID_EMOTE_LISTENING
Определения constants.c:386
const int ITEM_BARREL_CLOSE
Определения constants.c:422
const int ID_EMOTE_TAUNT
Определения constants.c:363
const float DZPLAYER_CAMERA_FOV_IRONSIGHTS
Определения constants.c:978
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DEBUG_QUICK_UNRESTRAIN_TIME
Определения constants.c:645
const int ITEM_DEPLOY_LOOP
Определения constants.c:418
const int INVENTORY_MAX_REACHABLE_DEPTH_ATT
Inventory visibility depth, also governs default direct access for most cases. Actual inventory depth...
Определения constants.c:1057
const int ID_EMOTE_DANCE
Определения constants.c:371
const int ID_EMOTE_WATCHING
Определения constants.c:384
const float ENVIRO_PLAYER_HEATBUFFER_TICK
how many time is water colder than air
Определения constants.c:1102
const int ITEM_TENT_WINDOW_OPEN
Определения constants.c:425
const int INPUT_EXCLUDE_INVENTORY
Определения constants.c:653
const int ID_EMOTE_RPS_S
Определения constants.c:395
const float ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT
how much this head parts (clothing) affects final heatcomfort
Определения constants.c:1090
const float ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT
Определения constants.c:1089
const int ID_EMOTE_GREETING
Определения constants.c:360
const float AI_ATTACKSPEED
Определения constants.c:1063
const int INPUT_EXCLUDE_MAP
Определения constants.c:656
const float ENVIRO_HEATISOLATION_BACK_WEIGHT
how much this feet parts (clothing) affects final heatcomfort
Определения constants.c:1093
const int ID_EMOTE_THROAT
Определения constants.c:369
const float NL_DAMAGE_FIREARM_CONVERSION_ANIMALS
Определения constants.c:1001
const float REFRESHER_RADIUS
Определения constants.c:1023
class EmoteConstants ITEM_PLACE
for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
const int ID_EMOTE_SUICIDE
Определения constants.c:370
const int ID_EMOTE_DEBUG
Определения constants.c:401
const float TEMPERATURE_RATE_COOLING_GROUND
Определения constants.c:1105
const int ID_EMOTE_NOD
Определения constants.c:396
const int INPUT_EXCLUDE_MOUSE_ALL
Определения constants.c:654
const int ID_EMOTE_HEART
Определения constants.c:362
const int QUANTITY_COUNT
Определения constants.c:515
const float PVP_MAX_BLOCKABLE_ANGLE
Определения constants.c:1084
const int DEFAULT_CHARACTER_MENU_ID
Определения constants.c:982
const int ITEM_EXPLOSIVE_DISARM
Определения constants.c:428
const int ITEM_TENT_CLOSE
Определения constants.c:424
const float WETNESS_RATE_WETTING_LIQUID
Определения constants.c:910
const int CAMERA_SHAKE_GRENADE_DISTANCE
Camera shake.
Определения constants.c:987
const int ID_EMOTE_COME
Определения constants.c:392
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float NL_DAMAGE_FIREARM_CONVERSION_PLAYERS
Определения constants.c:1003
static float RAIN_NOISE_REDUCTION_WEIGHT
Определения constants.c:1077
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED
Определения constants.c:1006
const int ID_EMOTE_SOS
Определения constants.c:361
const int ID_EMOTE_TAUNTTHINK
Определения constants.c:389
const float MELEE_ITEM_DAMAGE
Определения constants.c:646
const int REFRESHER_MAX_DURATION_DEFAULT
Определения constants.c:1021
const int ID_EMOTE_RPS_R
Определения constants.c:393
const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW
Определения constants.c:977
const int QUANTITY_HIDDEN
Определения constants.c:514
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS
Определения constants.c:1005
const float NL_DAMAGE_FIREARM_CONVERSION_INFECTED
Определения constants.c:1002
const int ID_EMOTE_SALUTE
Определения constants.c:382
const float MINING_WOOD_MEDIUM
Определения constants.c:993
const int ID_EMOTE_HOLD
Определения constants.c:385
const int ITEM_TENT_OPEN
Определения constants.c:423
const float SALMONELLA_RETENTION_PREDATOR
Определения constants.c:1026
const int ITEM_DEPLOY
Определения constants.c:419
const float LOADING_SCREEN_HINT_INTERVAL
Определения constants.c:1013
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const string DEFAULT_CHARACTER_NAME
Определения constants.c:980
const float ENVIRO_TEMPERATURE_INSIDE_COEF
how many % of environment temperature can be lowered by clouds
Определения constants.c:1099
const float ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT
how much this body parts (clothing) affects final heatcomfort
Определения constants.c:1091
const int ID_EMOTE_SITB
Определения constants.c:374
const float PROJECTILE_CONVERSION_INFECTED
Определения constants.c:998
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const int CAMERA_SHAKE_ARTILLERY_DISTANCE2
Определения constants.c:989
const float WETNESS_RATE_DRYING_GROUND
Определения constants.c:912
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
const int OPTICS_STATE_DAY
Определения constants.c:905
const int RESPAWN_MODE_RANDOM
Определения constants.c:1046
const int ID_EMOTE_LYINGDOWN
Определения constants.c:364
const float LOADING_SCREEN_HINT_INTERVAL_MIN
Определения constants.c:1014
static float SNOWFALL_NOISE_REDUCTION_WEIGHT
Определения constants.c:1078
const float MINING_WOOD_FAST
Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
Определения constants.c:992
const float ROOF_CHECK_RAYCAST_DIST
Определения constants.c:1009
const int REFRESHER_FREQUENCY_DEFAULT
Определения constants.c:1022
const int ID_EMOTE_TAUNTKISS
Определения constants.c:365
class GameConstants CFG_FILE_ADDITIONAL_INFO
DEPRECATED.
const int RESPAWN_MODE_CUSTOM
Определения constants.c:1045
const int ID_EMOTE_THUMBDOWN
Определения constants.c:375
const int ID_EMOTE_TAUNTELBOW
Определения constants.c:367
const int ID_EMOTE_DABBING
Определения constants.c:377
const int ITEM_TENT_WINDOW_CLOSE
Определения constants.c:426
const int OPTICS_STATE_NIGHTVISION
Определения constants.c:906
@ STATIC
Static objects are included in the query.
Определения EnEntity.c:150
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
const float TEMP_COEF_COOLING_GLOBAL
Определения constants.c:947
static const float TEMPERATURE_SENSITIVITY_THRESHOLD
Определения constants.c:938
const float TEMP_COEF_FIREPLACE_COOLING
Определения constants.c:942
const float TEMP_COEF_FIREPLACE_HEATING
Определения constants.c:943
static const float TEMPERATURE_FREEZETHAW_ACCELERATION_COEF
Определения constants.c:927
const float TEMP_COEF_COOKING_CATCHUP
Определения constants.c:957
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
const float TEMP_COEF_UTS
Определения constants.c:945
static const float TEMPERATURE_RATE_MAX_ABS
Определения constants.c:921
static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MIN_ABS
Определения constants.c:923
const float HEATISO_THRESHOLD_HIGH
Определения constants.c:954
const float HEATISO_THRESHOLD_MEDIUM
Определения constants.c:953
static const float TEMPERATURE_TIME_OVERHEAT_MIN
Определения constants.c:929
const float TEMP_COEF_INVENTORY
Определения constants.c:941
const float TEMP_COEF_GAS_STOVE
Определения constants.c:944
const float HEATISO_THRESHOLD_BAD
Определения constants.c:951
const float TEMP_COEF_WORLD
Определения constants.c:940
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
const float HEATISO_THRESHOLD_LOW
Определения constants.c:952
static const float TEMPERATURE_TIME_THAW_MIN
Определения constants.c:931
static const float TEMPERATURE_RATE_AVERAGE_ABS
Определения constants.c:920
static const float TEMPERATURE_FREEZETHAW_LEGACY_COEF
Определения constants.c:926
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
static const float TEMPERATURE_TIME_FREEZE_MIN
Определения constants.c:930
const float TEMP_COEF_SWIMMING
Определения constants.c:948
static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MAX_ABS
Определения constants.c:924
const float TEMP_COEF_COOKING_DEFAULT
Определения constants.c:946
const float ENVIRO_WIND_CHILL_LIMIT
Affects the slope of calculation.
Определения constants.c:793
const float ENVIRO_ISOLATION_WETFACTOR_SOAKED
Определения constants.c:774
const float ENVIRO_NAKED_BODY_PENALTY_SNOWFALL_MIN_VALUE
how intensive a rain should be to enable rain penalty on naked body
Определения constants.c:786
const float ENVIRO_TEMPERATURE_UNDERROOF_COEF
increases temp inside vehicles
Определения constants.c:732
const float ENVIRO_ISOLATION_WETFACTOR_WET
Определения constants.c:773
const float ENVIRO_TEMP_EFFECT_ON_PLAYER
comfort temperature of environment for the player
Определения constants.c:755
static const float ENVIRO_HEATCOMFORT_VEST_WEIGHT
Определения constants.c:741
const float ENVIRO_HIGH_TEMP_LIMIT
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
Определения constants.c:753
const float ENVIRO_HEATCOMFORT_MAX_STEP_SIZE
when is sun highest on sky
Определения constants.c:737
static const float ENVIRO_HEATCOMFORT_HIPS_WEIGHT
Определения constants.c:747
const float ENVIRO_FOG_DRY_EFFECT
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
Определения constants.c:726
const float COLD_AREA_DIG_WORMS_MODIF
(deg Celsius) temperature limit up to which player is allowed to dig garden plots
Определения constants.c:790
const float ENVIRO_ISOLATION_WETFACTOR_DAMP
Определения constants.c:772
const float ENVIRO_WET_PASSTHROUGH_COEF
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort...
Определения constants.c:729
const float COLD_AREA_TEMPERATURE_THRESHOLD
Определения constants.c:789
const float ENVIRO_DRY_INCREMENT
amount of wetness added to items wet value each tick if is raining
Определения constants.c:722
const float ENVIRO_ISOLATION_WETFACTOR_DRENCHED
Определения constants.c:775
const float FIRE_ATTACHMENT_DAMAGE_PER_SECOND
various damage per second constants
Определения constants.c:799
const float ENVIRO_CLOUD_DRY_EFFECT
how much is the generic temp effect increased when player is next to a fireplace
Определения constants.c:725
const float ENVIRO_PLAYER_HEATBUFFER_CAPACITY_MIN
How much heat buffer change rates are affected by temperature.
Определения constants.c:760
const float ENVIRO_WET_INCREMENT
in secs. how often we should check if player is under the roof (raycast)
Определения constants.c:721
const float ENVIRO_PLAYER_HEATBUFFER_WATEREFFECT
impact of enviro temperature on player (lower value = higher, cannot be zero or below!...
Определения constants.c:756
const float ENVIRO_STOMACH_WEIGHT
Определения constants.c:751
const float ENVIRO_ISOLATION_HEALTHFACTOR_RUINED
Определения constants.c:781
const float ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED
Определения constants.c:779
const float ENVIRO_ISOLATION_HEALTHFACTOR_WORN
Определения constants.c:778
const float ENVIRO_TICKS_TO_WETNESS_CALCULATION
in secs. how often should enviro effet process
Определения constants.c:719
const float ENVIRO_FOG_TEMP_EFFECT
how many % of ENVIRO_SUN_INCREMENT is reduced by fog
Определения constants.c:727
const float ENVIRO_ISOLATION_WETFACTOR_DRY
impact of item wetness to the heat isolation
Определения constants.c:771
const float ENVIRO_WET_PENALTY
how strong the effect of fog is
Определения constants.c:728
const float ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE
impact of item health (state) to the heat isolation
Определения constants.c:777
static const float ENVIRO_HEATCOMFORT_LEGS_WEIGHT
Определения constants.c:745
static const float ENVIRO_HEATCOMFORT_WEIGHT_SUMMARY
don't forget to update the weights from above if you are adding/removing them
Определения constants.c:749
const float ENVIRO_PLAYER_HEATBUFFER_DECREASE
impact of water contact on player's heatbuffer
Определения constants.c:757
const float ENVIRO_PLAYER_HEATBUFFER_TEMP_AFFECT
How much heat buffer increases per one enviro tick.
Определения constants.c:759
static const float ENVIRO_HEATCOMFORT_GLOVES_WEIGHT
Определения constants.c:744
const float ENVIRO_FIRE_INCREMENT
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
Определения constants.c:724
static const float ENVIRO_HEATCOMFORT_FEET_WEIGHT
Определения constants.c:746
const float ENVIRO_TICK_ROOF_RC_CHECK
each X (ticks) is processed wetness on items on player
Определения constants.c:720
const float ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT
Определения constants.c:802
const float ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF
heat entity generates if not moving
Определения constants.c:731
const float ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED
Определения constants.c:780
const float ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS
Определения constants.c:783
const float ENVIRO_WIND_EFFECT
windchill effect on base temperature
Определения constants.c:734
const float ENVIRO_WIND_EFFECT_SLOPE
time modifier, how much longer it takes to dig up worms while in a cold area
Определения constants.c:792
const float ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT
damage per second dealt to attachment by fire
Определения constants.c:801
const float ENVIRO_TICK_RATE
Определения constants.c:718
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
static const float ENVIRO_HEATCOMFORT_BODY_WEIGHT
Определения constants.c:742
const float ENVIRO_PLAYER_COMFORT_TEMP
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
Определения constants.c:754
const float ENVIRO_PLAYER_HEATBUFFER_INCREASE
How much heat buffer decreases per one enviro tick.
Определения constants.c:758
const float LIQUID_RAIN_AMOUNT_COEF_BASE
how intensive a snowfall should be to enable snowfall penalty on naked body
Определения constants.c:788
static const float ENVIRO_HEATCOMFORT_BACK_WEIGHT
Определения constants.c:743
const float ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER
Определения constants.c:804
static const float ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT
max step of dynamic heatcomfort change (applies if diff between target and dynamic HC is bigger than ...
Определения constants.c:739
const float ENVIRO_DEFAULT_ENTITY_HEAT
how many times slower is wetting/drying items in backpacks
Определения constants.c:730
const float ENVIRO_HIGH_NOON
amount of % wind affect drying/wetting
Определения constants.c:735
const float ENVIRO_SNOW_WET_COEF
Above this value, the wind effect increases the modified temperature.
Определения constants.c:795
const float ENVIRO_TEMPERATURE_WIND_COEF
underroof wind multiplier
Определения constants.c:733
const float ENVIRO_NAKED_BODY_PENALTY_RAIN_MIN_VALUE
Определения constants.c:785
const float ENVIRO_LOW_TEMP_LIMIT
how much stomach content affects final heatcomfort
Определения constants.c:752
static const float ENVIRO_HEATCOMFORT_MASK_WEIGHT
how much this body part affects final heatcomfort
Определения constants.c:740
static ref array< ref TFloatArray > ENVIRO_PLAYER_HEATBUFFER_STAGE_RATELIMIT
Minimal heatbuffer capacity of naked character.
Определения constants.c:763
const float ENVIRO_SUN_INCREMENT
amount of wetness subtracted from items wet value each tick if is not raining due to player heat
Определения constants.c:723
const string SHOW_QUICKBAR
Определения constants.c:598
const string SHOW_SERVERINFO
Определения constants.c:606
const string SHOW_HUD_VEHICLE
Определения constants.c:600
const string SHOW_HUD
Определения constants.c:599
const string SHOW_CONNECTIVITYINFO
Определения constants.c:603
const string HUD_BRIGHTNESS
Определения constants.c:601
const string ENABLE_BLEEDINGINDICATION
Определения constants.c:602
const string SHOW_CROSSHAIR
Определения constants.c:605
const float DAMAGE_BADLY_DAMAGED_VALUE
Определения constants.c:861
const float DAMAGE_RUINED_VALUE
Определения constants.c:862
const float DAMAGE_DAMAGED_VALUE
Определения constants.c:860
const float DAMAGE_PRISTINE_VALUE
Определения constants.c:858
const float DAMAGE_WORN_VALUE
Определения constants.c:859
const float ITEMSGEN_MIN_DISTANCE_TO_REPOSITION
Определения constants.c:438
const float ITEMSGEN_TICK
Определения constants.c:437
const float ITEMSGEN_SPAWN_DISTANCE
Определения constants.c:439
const float ITEMSGEN_MAX_SPREAD
Определения constants.c:440
const int ITEMSGEN_ITEMS_AMOUNT
Определения constants.c:441
const int STATE_RUINED
Определения constants.c:846
const int STATE_WORN
Определения constants.c:849
const int STATE_DAMAGED
Определения constants.c:848
const int STATE_BADLY_DAMAGED
Определения constants.c:847
const int STATE_PRISTINE
Определения constants.c:850
const int STATE_HOT_LVL_ONE
Определения constants.c:885
const int STATE_NEUTRAL_TEMP
Определения constants.c:886
const int STATE_HOT_LVL_THREE
Определения constants.c:883
const int STATE_COLD_LVL_ONE
Определения constants.c:887
const int STATE_HOT_LVL_TWO
Определения constants.c:884
const int STATE_HOT_LVL_FOUR
Определения constants.c:882
const int STATE_COLD_LVL_TWO
Определения constants.c:888
const int STATE_COLD_LVL_FOUR
Определения constants.c:890
const int STATE_COLD_LVL_THREE
Определения constants.c:889
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_ISLIT
Определения constants.c:631
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int VARIABLE_ENERGY
Определения constants.c:627
const float STATE_DRY
Определения constants.c:874
const float STATE_DAMP
Определения constants.c:873
const float STATE_SOAKING_WET
Определения constants.c:871
const float WEIGHT_DRY
Определения constants.c:902
const float WEIGHT_DAMP
Определения constants.c:901
const float STATE_DRENCHED
Определения constants.c:870
const float WEIGHT_SOAKING_WET
Определения constants.c:899
const float STATE_WET
Определения constants.c:872
const float WEIGHT_WET
Определения constants.c:900
const float WEIGHT_DRENCHED
Определения constants.c:898
@ DYNAMIC
Dynamic objects are included in the query.
Определения EnWorld.c:139
const float LIQUID_THROUGHPUT_FUELSTATION
Определения constants.c:572
const float LIQUID_THROUGHPUT_CAR_DEFAULT
Определения constants.c:570
const float LIQUID_THROUGHPUT_DEFAULT
Определения constants.c:568
const float LIQUID_THROUGHPUT_GENERATOR
Определения constants.c:571
const float LIQUID_THROUGHPUT_GASOLINECANISTER
Определения constants.c:569
const float LIQUID_THROUGHPUT_WELL
Определения constants.c:573
const float LIQUID_THROUGHPUT_TINY
Определения constants.c:567
const float LIQUID_THROUGHPUT_BARREL
Определения constants.c:574
const int LIQUID_BLOOD_AB_P
Определения constants.c:535
const int LIQUID_BLOOD_0_P
Определения constants.c:529
const int LIQUID_BLOOD_B_P
Определения constants.c:533
const int LIQUID_STILLWATER
Определения constants.c:550
const int LIQUID_HOTWATER
Определения constants.c:551
const int LIQUID_NONE
Определения constants.c:527
const int LIQUID_BLOOD_A_N
Определения constants.c:532
const int LIQUID_VODKA
Определения constants.c:541
const int GROUP_LIQUID_BLOOD
Определения constants.c:558
const int LIQUID_GROUP_DRINKWATER
Определения constants.c:554
const int LIQUID_FRESHWATER
Определения constants.c:549
const int LIQUID_DISINFECTANT
Определения constants.c:545
const int LIQUID_BEER
Определения constants.c:542
const int LIQUID_CLEANWATER
Определения constants.c:552
const int LIQUID_GASOLINE
Определения constants.c:543
const int LIQUID_WATER
Определения constants.c:539
const int LIQUID_RIVERWATER
Определения constants.c:540
const int LIQUID_BLOOD_0_N
Определения constants.c:530
const int LIQUID_DIESEL
Определения constants.c:544
const int LIQUID_BLOOD_B_N
Определения constants.c:534
const int LIQUID_SALTWATER
Определения constants.c:548
const int LIQUID_GROUP_WATER
Определения constants.c:555
const int GROUP_LIQUID_ALL
Определения constants.c:559
const int LIQUID_SNOW
Определения constants.c:547
const int LIQUID_BLOOD_A_P
Определения constants.c:531
const int LIQUID_SOLUTION
Определения constants.c:546
const int LIQUID_SALINE
Определения constants.c:537
const int LIQUID_BLOOD_AB_N
Определения constants.c:536
const string LOCK_FREELOOK
Определения constants.c:617
const string LOCK_SPRINT
Определения constants.c:616
const string LOCK_ZOOM
Определения constants.c:618
const int MENU_CONNECT_ERROR
Определения constants.c:211
const int MENU_NONE
Определения constants.c:171
const int MENU_TUTORIAL
Определения constants.c:204
const int MENU_HELP_SCREEN
Определения constants.c:193
const int MENU_TITLE_SCREEN
Определения constants.c:196
const int MENU_KEYBINDINGS
Определения constants.c:203
const int MENU_XBOX_CONTROLS
Определения constants.c:197
const int MENU_SCRIPTCONSOLE
Определения constants.c:185
const string CFG_SOUND_SETS
Определения constants.c:228
const string CFG_AMMO
Определения constants.c:223
const int MENU_WARNING_TELEPORT
Определения constants.c:210
const int MENU_LOGOUT
Определения constants.c:195
const int MENU_INSPECT
Определения constants.c:179
const int MENU_LOGIN_TIME
Определения constants.c:207
const int MENU_MAP
Определения constants.c:191
const int MENU_MAIN
Определения constants.c:182
const int MENU_SERVER_BROWSER
Определения constants.c:200
const string CFG_RECIPESPATH
Определения constants.c:226
const string CFG_VEHICLESPATH
Определения constants.c:220
const int MENU_WARNING_ITEMDROP
Определения constants.c:208
const string CFG_NONAI_VEHICLES
Определения constants.c:229
const int MENU_MISSION_LOADER
Определения constants.c:214
const int MENU_SCRIPTCONSOLE_UNIVERSAL_INFO_DIALOG
Определения constants.c:213
const int MENU_STARTUP
Определения constants.c:184
const string CFG_SOUND_SHADERS
Определения constants.c:227
const int MENU_RESPAWN_DIALOGUE
Определения constants.c:209
const int MENU_OPTIONS
Определения constants.c:183
const int MENU_CREDITS
Определения constants.c:205
const int MENU_CAMERA_TOOLS
Определения constants.c:201
const int MENU_CHARACTER
Определения constants.c:174
const int GUI_WINDOW_MISSION_LOADER
Определения constants.c:218
const int MENU_INVITE_TIMER
Определения constants.c:206
const int MENU_GESTURES
Определения constants.c:194
const int MENU_CONNECTION_DIALOGUE
Определения constants.c:215
const int MENU_CHAT
Определения constants.c:175
const int MENU_LOGIN_QUEUE
Определения constants.c:199
const int MENU_SCENE_EDITOR
Определения constants.c:177
const int MENU_SCRIPTCONSOLE_DIALOG_PRESET_NAME
Определения constants.c:187
const int MENU_WARNING_INPUTDEVICE_DISCONNECT
Определения constants.c:212
const int MENU_CONTROLS_PRESET
Определения constants.c:189
const int MENU_EARLYACCESS
Определения constants.c:176
const int MENU_SCRIPTCONSOLE_DIALOG_PRESET_RENAME
Определения constants.c:188
const int MENU_INVENTORY
Определения constants.c:180
const int MENU_NOTE
Определения constants.c:190
const int MENU_LOADING
Определения constants.c:181
const int MENU_RADIAL_QUICKBAR
Определения constants.c:198
const string CFG_SOUND_TABLES
Определения constants.c:230
const int MENU_BOOK
Определения constants.c:192
const string CFG_SURFACES
Определения constants.c:225
const int MENU_LOC_ADD
Определения constants.c:172
const int MENU_INGAME
Определения constants.c:178
const string CFG_WEAPONSPATH
Определения constants.c:221
const int MENU_CHAT_INPUT
Определения constants.c:186
const int MENU_UNKNOWN
Определения constants.c:173
const int MENU_VIDEO
Определения constants.c:202
const int MENU_ANY
Определения constants.c:170
const string CFG_WORLDS
Определения constants.c:224
const string CFG_MAGAZINESPATH
Определения constants.c:222
const int MSG_NOTIFIERS_TICK
Определения constants.c:339
const int NUM_OF_CHANNELS
Определения constants.c:335
const int MSG_IMMUNE_REACTION
Определения constants.c:337
const int MSG_STATS_SYNCED
Определения constants.c:338
const int MSG_TEST_CHANNEL
Определения constants.c:336
const int MIN_TICK_MDFR_POOL_MAIN
Определения constants.c:347
const int MIN_TICK_MDFR_POOL_DISEASE
Определения constants.c:350
const int MIN_TICK_NOTIFIERS
Определения constants.c:351
const int MIN_TICK_MDFR_POOL_PLAYER
Определения constants.c:348
const int MIN_TICK_MDFR_POOL_ENVIRONMENT
Определения constants.c:349
@ NONE
No flags.
Определения EnProfiler.c:11
const int SAT_INTERACT_ACTION
Определения constants.c:450
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
const float STAMINA_DRAIN_CLIMB
Определения constants.c:676
const float STAMINA_MIN_CAP
Определения constants.c:694
const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN
Определения constants.c:696
const float STAMINA_DRAIN_MELEE_LIGHT
Определения constants.c:677
const float STAMINA_KG_TO_GRAMS
in grams (weight where the player is not penalized by stamina)
Определения constants.c:708
const float STAMINA_ROLL_THRESHOLD
Определения constants.c:700
const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC
Определения constants.c:668
const float STAMINA_CLIMB_THRESHOLD
Определения constants.c:699
const float STAMINA_DRAIN_MELEE_HEAVY
Определения constants.c:678
const int STAMINA_GAIN_IDLE_PER_SEC
Определения constants.c:687
const float STAMINA_GAIN_BONUS_CAP
Определения constants.c:691
const float STAMINA_JUMP_THRESHOLD
Определения constants.c:697
const float STAMINA_REGEN_COOLDOWN_EXHAUSTION
Определения constants.c:706
const float STAMINA_DRAIN_HOLD_BREATH_DURATION
Определения constants.c:682
const int STAMINA_DRAIN_SWIM_FAST_PER_SEC
Определения constants.c:669
const int STAMINA_GAIN_WALK_PER_SEC
Определения constants.c:686
const int STAMINA_GAIN_JOG_PER_SEC
Определения constants.c:685
const float STAMINA_VAULT_THRESHOLD
Определения constants.c:698
const float STAMINA_MELEE_EVADE_THRESHOLD
Определения constants.c:704
const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT
Определения constants.c:683
const float STAMINA_DRAIN_HOLD_BREATH_START
Определения constants.c:672
const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE
Определения constants.c:695
const float STAMINA_MELEE_HEAVY_THRESHOLD
Определения constants.c:703
const int STAMINA_GAIN_ROLL_PER_SEC
Определения constants.c:690
const float STAMINA_DRAIN_JUMP
Определения constants.c:674
const float STAMINA_DRAIN_ROLL
Определения constants.c:680
const float STAMINA_MAX
Определения constants.c:710
const float STAMINA_DRAIN_MELEE_EVADE
Определения constants.c:679
const float STAMINA_REGEN_COOLDOWN_DEPLETION
Определения constants.c:705
const float STAMINA_WEIGHT_LIMIT_THRESHOLD
Определения constants.c:707
const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC
Определения constants.c:666
const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC
Определения constants.c:667
const int STAMINA_DRAIN_LADDER_FAST_PER_SEC
Определения constants.c:670
const float STAMINA_DRAIN_VAULT
Определения constants.c:675
const int STAMINA_GAIN_SWIM_PER_SEC
Определения constants.c:688
const int STAMINA_GAIN_LADDER_PER_SEC
Определения constants.c:689
const float STAMINA_SYNC_RATE
Определения constants.c:709
const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY
Определения constants.c:693
const float STAMINA_DRAIN_HOLD_BREATH_END
Определения constants.c:673
const int UA_STARTT
Определения constants.c:468
const int UA_IN_START
Определения constants.c:477
const int UA_FINISHED
Определения constants.c:464
const int UA_ERROR
Определения constants.c:483
const int UA_START
Определения constants.c:467
const int UA_CHECK_CON
Определения constants.c:473
const int UA_AM_ACCEPTED
Определения constants.c:475
const int UA_REPEAT
Определения constants.c:463
const int UA_AM_REJECTED
Определения constants.c:476
const int UA_FAILED
Определения constants.c:461
const int UA_INITIALIZE
Определения constants.c:472
const int UA_ANIM_EVENT
Определения constants.c:471
const int UA_SETEND_2
Определения constants.c:485
const int UA_NONE
Определения constants.c:460
const int UA_AM_PENDING
Определения constants.c:474
const int UA_CANCELT
Определения constants.c:469
const int UA_SPAWN_DUST_B
Определения constants.c:480
const int UA_SPAWN_DUST_A
Определения constants.c:479
const int UA_INTERRUPT
Определения constants.c:466
const int UA_FINISHEDT
Определения constants.c:470
const int UA_IN_END
Определения constants.c:478
const int UA_IN_CRAFTING
Определения constants.c:481
const int UA_PROCESSING
Определения constants.c:462
const int UA_CANCEL
Определения constants.c:465
const int IDC_RESTART
Определения constants.c:137
const int IDC_INT_EXIT
Определения constants.c:160
const int IDC_MAIN_PREV_CHARACTER
Определения constants.c:140
const int IDC_INT_RETRY_CUSTOM
Определения constants.c:159
const int IDC_BOOK_VIEWER_PREV
Определения constants.c:154
const int IDC_MAIN_OPTIONS
Определения constants.c:142
const int IDC_MAIN_MULTIPLAYER
Определения constants.c:143
const int IDC_MULTI_INVITE
Определения constants.c:152
const int IDC_MAIN_QUIT
Определения constants.c:144
const int IDC_MAIN_CHARACTER
Определения constants.c:148
const int IDC_MAIN_CONTINUE
Определения constants.c:145
const int IDC_INT_RETRY
ingame menu
Определения constants.c:158
const int IDC_MAIN_FEEDBACK
Определения constants.c:150
const int IDC_BOOK_VIEWER_NEXT
Определения constants.c:155
const int IDC_MULTI_REFRESH
Определения constants.c:151
const int IDC_CANCEL
Определения constants.c:136
const int IDC_MAIN_TUTORIAL
Определения constants.c:146
const int IDC_MAIN_NEXT_CHARACTER
Определения constants.c:139
const int IDC_MAIN_ONLINE
Определения constants.c:149
const int IDC_MAIN_PLAY
Определения constants.c:147
const int IDC_OK
Определения constants.c:135
const float VEHICLE_FLIP_ANGLE_TOLERANCE
Определения constants.c:816
const bool VEHICLE_FLIP_WHEELS_LIMITED
Angle of the vehicle from the normal of the surface under the vehicle.
Определения constants.c:817
@ DISABLED
Определения EnWidgets.c:79