40enum RoadSurfaceDetection
53enum EffectWidgetsTypes
76enum EffectWidgetHandles
81enum EffectWidgetSuspends
87class HitDirectionConstants
111enum EInputRestrictors
VIRTUAL_HUD_UPDATE_INTERVAL
how often virtual hud checks if there is a difference since last sync
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
const int AGT_UACTION_CONSUME
const int AGT_WATER_FRESH
const int AGT_ITEM_TO_FLESH
const int AGT_UACTION_TOUCH
const int AGT_AIRBOURNE_BIOLOGICAL
const int AGT_TRANSFER_COPY
const int AGT_WATER_HOT_SPRING
const int AGT_UACTION_TO_PLAYER
const int AGT_AIRBOURNE_CHEMICAL
const int AGT_UACTION_TO_ITEM
const int BAREL_BLEACH_PER_CLOTH
const int BAREL_LIME_PER_PELT
const float BAREL_LIME_PER_PLANT
const int CFG_ARRAY_ITEMS_MAX
const string CFG_FILE_DEBUG_PROFILE
const string CFG_FILE_SEARCH_HISTORY
const string CFG_FILE_MISSION_LIST
const string CFG_FILE_FIXED_PROFILE
const string CFG_FILE_SCRIPT_LOG_EXT
const string CFG_FILE_DEBUG_DIR
const string CFG_FILE_EMOTES_PROFILE
const string CFG_FILE_USER_PROFILE
const string CFG_FILE_ENS_HISTORY_SERVER
const string CFG_FILE_SCRIPT_LOG
const string CFG_FILE_ENS_HISTORY
const int CARS_LEAK_TICK_MIN
const int CARS_LEAK_THRESHOLD
const int CARS_LEAK_TICK_MAX
const int CARS_FLUIDS_TICK
const string GAME_CHAT_MSG
const string VEHICLE_CHAT_MSG
const string SYSTEM_CHAT_MSG
const string GLOBAL_CHAT_MSG
const string RADIO_CHAT_MSG
const string PLAYER_CHAT_MSG
const string DIRECT_CHAT_MSG
const string ADMIN_CHAT_MSG
enum ChatChannelType Whisper
VoiceLevelWhisper.
enum ChatChannelType PUMPKIN_OCCLUDER
enum ChatChannelType MASK_BREATH
enum ChatChannelType HELMET2_OCCLUDER
const float BREAKPOINT_BASE
enum ChatChannelType UNDER
< ObjIntersectNone: No Geometry
enum ChatChannelType Extortion
VoiceEffectExtortion.
enum ChatChannelType FLASHBANG
enum ChatChannelType Talk
VoiceLevelTalk.
enum ChatChannelType HELMET_OCCLUDER
enum ChatChannelType Mumbling
< VoiceLevelShout
enum ChatChannelType MASK_OCCLUDER
enum ChatChannelType EYEPATCH_OCCLUDER
enum ChatChannelType IFire
ObjIntersectIFire: (Indirect) Fire Geometry.
enum ChatChannelType MOTO_OCCLUDER
enum ChatChannelType ROTATION_DEFAULT
enum ChatChannelType LEGACY
Legacy version, UNDER but without proxy support.
enum ChatChannelType ABOVE
Find nearest surface above given point.
enum ChatChannelType BLEEDING_LAYER
enum HitDirectionModes HEAVYMETAL
enum ChatChannelType NVG_OCCLUDER
enum ChatChannelType ROOT
UserID of a parent widget usually matches this value, unless overriden in the 'InitWidgetSet' method.
enum ChatChannelType CLOSEST
Find nearest surface to given point.
enum ChatChannelType MOTO_BREATH
const float DURATION_BASE
enum HitDirectionModes SPLASH
enum ChatChannelType View
ObjIntersectView: View Geometry.
enum HitDirectionModes INVENTORY
enum ChatChannelType Fire
< VoiceEffectObstruction
enum ChatChannelType BURLAPSACK
enum ChatChannelType HELMET_BREATH
const float DISTANCE_ADJUST
@ PublicAddressSystem
CCPublicAddressSystem.
@ Transmitter
CCTransmitter.
enum ChatChannelType UNCON
enum ChatChannelType COVER_FLASHBANG
enum HitDirectionModes SPIKE
enum ChatChannelType Geom
ObjIntersectGeom: Geometry.
const int EMOTE_SUICIDE_SIMULATION_END
const int EMOTE_SUICIDE_BLEED
const int EMOTE_SUICIDE_DEATH
const int ID_EMOTE_LOOKATME
const int CAMERA_SHAKE_ARTILLERY_DISTANCE
const string OPTIONS_SOUND_AMBIENT_SOUND_MODE
const float PROJECTILE_CONVERSION_PLAYERS
const int INPUT_EXCLUDE_MOUSE_RADIAL
const int ID_EMOTE_TIMEOUT
const float TEMPERATURE_RATE_COOLING_PLAYER
const float ENVIRO_TEMPERATURE_HEIGHT_REDUCTION
converts temperature of items to entities heatcomfort gain
const float WETNESS_RATE_WETTING_INSIDE
const float AI_MAX_BLOCKABLE_ANGLE
const int QUANTITY_PROGRESS
const float DECAY_FOOD_BAKED_FRVG
const float DECAY_FOOD_CAN_OPEN
const int ID_EMOTE_CAMPFIRE
const float CLEAN_UNRESTRAIN_DAMAGE
const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH
const int ID_EMOTE_SURRENDER
const int INPUT_EXCLUDE_ALL
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS
const float PROJECTILE_CONVERSION_ANIMALS
Non-lethal projectile damage QuantityConversions.
const float ENVIRO_WATER_TEMPERATURE_COEF
increases temp in interiors
const int ITEM_BARREL_OPEN
const int ID_EMOTE_FACEPALM
const float CRAFTING_TIME_UNIT_SIZE
const int ITEM_EXPLOSIVE_ARM
const float WETNESS_RATE_DRYING_INSIDE
const int HAIR_SELECTION_COUNT
const float TEMPERATURE_RATE_COOLING_INSIDE
Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
const float ENVIRO_CLOUDS_TEMP_EFFECT
amount of ?C reduced for each 100 meteres of height above water level
const int ID_EMOTE_SILENT
const float AI_CONTAMINATION_DMG_PER_SEC
const float ENVIRO_HEATISOLATION_VEST_WEIGHT
weight of back for the sum of heat isolation
const float PROJECTED_CURSOR_DISTANCE
const float ITEM_TEMPERATURE_TO_EXPLODE_MIN
misc
const int ID_EMOTE_POINTSELF
const float DECAY_FOOD_RAW_FRVG
const float DZPLAYER_CAMERA_FOV_EYEZOOM
FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
const int DECAY_TIMER_RANDOM_PERCENTAGE
const float ENVIRO_ITEM_HEAT_TRANSFER_COEF
weight of vest for the sum of heat isolation
const float MINING_WOOD_SLOW
const int DECAY_FOOD_FRVG_DRIED_CHANCE
const float DECAY_FOOD_RAW_MEAT
const int ID_EMOTE_LISTENING
const int ITEM_BARREL_CLOSE
const float DZPLAYER_CAMERA_FOV_IRONSIGHTS
const float DECAY_FOOD_BAKED_MEAT
const float DEBUG_QUICK_UNRESTRAIN_TIME
const int ITEM_DEPLOY_LOOP
const int INVENTORY_MAX_REACHABLE_DEPTH_ATT
Inventory visibility depth, also governs default direct access for most cases. Actual inventory depth...
const int ID_EMOTE_WATCHING
const float ENVIRO_PLAYER_HEATBUFFER_TICK
how many time is water colder than air
const int ITEM_TENT_WINDOW_OPEN
const int INPUT_EXCLUDE_INVENTORY
const float ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT
how much this head parts (clothing) affects final heatcomfort
const float ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT
const int ID_EMOTE_GREETING
const float AI_ATTACKSPEED
const int INPUT_EXCLUDE_MAP
const float ENVIRO_HEATISOLATION_BACK_WEIGHT
how much this feet parts (clothing) affects final heatcomfort
const int ID_EMOTE_THROAT
const float NL_DAMAGE_FIREARM_CONVERSION_ANIMALS
const float REFRESHER_RADIUS
class EmoteConstants ITEM_PLACE
for ItemSoundHandler use, values limited by ItemBase.ITEM_SOUNDS_MAX (networking optimization)
const int ID_EMOTE_SUICIDE
const float TEMPERATURE_RATE_COOLING_GROUND
const int INPUT_EXCLUDE_MOUSE_ALL
const float PVP_MAX_BLOCKABLE_ANGLE
const int DEFAULT_CHARACTER_MENU_ID
const int ITEM_EXPLOSIVE_DISARM
const int ITEM_TENT_CLOSE
const float WETNESS_RATE_WETTING_LIQUID
const int CAMERA_SHAKE_GRENADE_DISTANCE
Camera shake.
const float DECAY_FOOD_BOILED_MEAT
const float NL_DAMAGE_FIREARM_CONVERSION_PLAYERS
static float RAIN_NOISE_REDUCTION_WEIGHT
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED
const int ID_EMOTE_TAUNTTHINK
const float MELEE_ITEM_DAMAGE
const int REFRESHER_MAX_DURATION_DEFAULT
const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW
const int QUANTITY_HIDDEN
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS
const float NL_DAMAGE_FIREARM_CONVERSION_INFECTED
const int ID_EMOTE_SALUTE
const float MINING_WOOD_MEDIUM
const float SALMONELLA_RETENTION_PREDATOR
const float LOADING_SCREEN_HINT_INTERVAL
const float DECAY_FOOD_BOILED_FRVG
const string DEFAULT_CHARACTER_NAME
const float ENVIRO_TEMPERATURE_INSIDE_COEF
how many % of environment temperature can be lowered by clouds
const float ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT
how much this body parts (clothing) affects final heatcomfort
const float PROJECTILE_CONVERSION_INFECTED
const float DECAY_FOOD_DRIED_MEAT
const int CAMERA_SHAKE_ARTILLERY_DISTANCE2
const float WETNESS_RATE_DRYING_GROUND
const float DECAY_FOOD_RAW_CORPSE
const float DECAY_RATE_ON_PLAYER
const int OPTICS_STATE_DAY
const int RESPAWN_MODE_RANDOM
const int ID_EMOTE_LYINGDOWN
const float LOADING_SCREEN_HINT_INTERVAL_MIN
static float SNOWFALL_NOISE_REDUCTION_WEIGHT
const float MINING_WOOD_FAST
Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
const float ROOF_CHECK_RAYCAST_DIST
const int REFRESHER_FREQUENCY_DEFAULT
const int ID_EMOTE_TAUNTKISS
class GameConstants CFG_FILE_ADDITIONAL_INFO
DEPRECATED.
const int RESPAWN_MODE_CUSTOM
const int ID_EMOTE_THUMBDOWN
const int ID_EMOTE_TAUNTELBOW
const int ID_EMOTE_DABBING
const int ITEM_TENT_WINDOW_CLOSE
const int OPTICS_STATE_NIGHTVISION
@ STATIC
Static objects are included in the query.
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
const float TEMP_COEF_COOLING_GLOBAL
static const float TEMPERATURE_SENSITIVITY_THRESHOLD
const float TEMP_COEF_FIREPLACE_COOLING
const float TEMP_COEF_FIREPLACE_HEATING
static const float TEMPERATURE_FREEZETHAW_ACCELERATION_COEF
const float TEMP_COEF_COOKING_CATCHUP
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
const float TEMP_COEF_UTS
static const float TEMPERATURE_RATE_MAX_ABS
static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MIN_ABS
const float HEATISO_THRESHOLD_HIGH
const float HEATISO_THRESHOLD_MEDIUM
static const float TEMPERATURE_TIME_OVERHEAT_MIN
const float TEMP_COEF_INVENTORY
const float TEMP_COEF_GAS_STOVE
const float HEATISO_THRESHOLD_BAD
const float TEMP_COEF_WORLD
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
const float HEATISO_THRESHOLD_LOW
static const float TEMPERATURE_TIME_THAW_MIN
static const float TEMPERATURE_RATE_AVERAGE_ABS
static const float TEMPERATURE_FREEZETHAW_LEGACY_COEF
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
static const float TEMPERATURE_TIME_FREEZE_MIN
const float TEMP_COEF_SWIMMING
static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MAX_ABS
const float TEMP_COEF_COOKING_DEFAULT
const float ENVIRO_WIND_CHILL_LIMIT
Affects the slope of calculation.
const float ENVIRO_ISOLATION_WETFACTOR_SOAKED
const float ENVIRO_NAKED_BODY_PENALTY_SNOWFALL_MIN_VALUE
how intensive a rain should be to enable rain penalty on naked body
const float ENVIRO_TEMPERATURE_UNDERROOF_COEF
increases temp inside vehicles
const float ENVIRO_ISOLATION_WETFACTOR_WET
const float ENVIRO_TEMP_EFFECT_ON_PLAYER
comfort temperature of environment for the player
static const float ENVIRO_HEATCOMFORT_VEST_WEIGHT
const float ENVIRO_HIGH_TEMP_LIMIT
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
const float ENVIRO_HEATCOMFORT_MAX_STEP_SIZE
when is sun highest on sky
static const float ENVIRO_HEATCOMFORT_HIPS_WEIGHT
const float ENVIRO_FOG_DRY_EFFECT
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
const float COLD_AREA_DIG_WORMS_MODIF
(deg Celsius) temperature limit up to which player is allowed to dig garden plots
const float ENVIRO_ISOLATION_WETFACTOR_DAMP
const float ENVIRO_WET_PASSTHROUGH_COEF
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort...
const float COLD_AREA_TEMPERATURE_THRESHOLD
const float ENVIRO_DRY_INCREMENT
amount of wetness added to items wet value each tick if is raining
const float ENVIRO_ISOLATION_WETFACTOR_DRENCHED
const float FIRE_ATTACHMENT_DAMAGE_PER_SECOND
various damage per second constants
const float ENVIRO_CLOUD_DRY_EFFECT
how much is the generic temp effect increased when player is next to a fireplace
const float ENVIRO_PLAYER_HEATBUFFER_CAPACITY_MIN
How much heat buffer change rates are affected by temperature.
const float ENVIRO_WET_INCREMENT
in secs. how often we should check if player is under the roof (raycast)
const float ENVIRO_PLAYER_HEATBUFFER_WATEREFFECT
impact of enviro temperature on player (lower value = higher, cannot be zero or below!...
const float ENVIRO_STOMACH_WEIGHT
const float ENVIRO_ISOLATION_HEALTHFACTOR_RUINED
const float ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED
const float ENVIRO_ISOLATION_HEALTHFACTOR_WORN
const float ENVIRO_TICKS_TO_WETNESS_CALCULATION
in secs. how often should enviro effet process
const float ENVIRO_FOG_TEMP_EFFECT
how many % of ENVIRO_SUN_INCREMENT is reduced by fog
const float ENVIRO_ISOLATION_WETFACTOR_DRY
impact of item wetness to the heat isolation
const float ENVIRO_WET_PENALTY
how strong the effect of fog is
const float ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE
impact of item health (state) to the heat isolation
static const float ENVIRO_HEATCOMFORT_LEGS_WEIGHT
static const float ENVIRO_HEATCOMFORT_WEIGHT_SUMMARY
don't forget to update the weights from above if you are adding/removing them
const float ENVIRO_PLAYER_HEATBUFFER_DECREASE
impact of water contact on player's heatbuffer
const float ENVIRO_PLAYER_HEATBUFFER_TEMP_AFFECT
How much heat buffer increases per one enviro tick.
static const float ENVIRO_HEATCOMFORT_GLOVES_WEIGHT
const float ENVIRO_FIRE_INCREMENT
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
static const float ENVIRO_HEATCOMFORT_FEET_WEIGHT
const float ENVIRO_TICK_ROOF_RC_CHECK
each X (ticks) is processed wetness on items on player
const float ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT
const float ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF
heat entity generates if not moving
const float ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED
const float ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS
const float ENVIRO_WIND_EFFECT
windchill effect on base temperature
const float ENVIRO_WIND_EFFECT_SLOPE
time modifier, how much longer it takes to dig up worms while in a cold area
const float ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT
damage per second dealt to attachment by fire
const float ENVIRO_TICK_RATE
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
static const float ENVIRO_HEATCOMFORT_BODY_WEIGHT
const float ENVIRO_PLAYER_COMFORT_TEMP
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
const float ENVIRO_PLAYER_HEATBUFFER_INCREASE
How much heat buffer decreases per one enviro tick.
const float LIQUID_RAIN_AMOUNT_COEF_BASE
how intensive a snowfall should be to enable snowfall penalty on naked body
static const float ENVIRO_HEATCOMFORT_BACK_WEIGHT
const float ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER
static const float ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT
max step of dynamic heatcomfort change (applies if diff between target and dynamic HC is bigger than ...
const float ENVIRO_DEFAULT_ENTITY_HEAT
how many times slower is wetting/drying items in backpacks
const float ENVIRO_HIGH_NOON
amount of % wind affect drying/wetting
const float ENVIRO_SNOW_WET_COEF
Above this value, the wind effect increases the modified temperature.
const float ENVIRO_TEMPERATURE_WIND_COEF
underroof wind multiplier
const float ENVIRO_NAKED_BODY_PENALTY_RAIN_MIN_VALUE
const float ENVIRO_LOW_TEMP_LIMIT
how much stomach content affects final heatcomfort
static const float ENVIRO_HEATCOMFORT_MASK_WEIGHT
how much this body part affects final heatcomfort
static ref array< ref TFloatArray > ENVIRO_PLAYER_HEATBUFFER_STAGE_RATELIMIT
Minimal heatbuffer capacity of naked character.
const float ENVIRO_SUN_INCREMENT
amount of wetness subtracted from items wet value each tick if is not raining due to player heat
const string SHOW_QUICKBAR
const string SHOW_SERVERINFO
const string SHOW_HUD_VEHICLE
const string SHOW_CONNECTIVITYINFO
const string HUD_BRIGHTNESS
const string ENABLE_BLEEDINGINDICATION
const string SHOW_CROSSHAIR
const float DAMAGE_BADLY_DAMAGED_VALUE
const float DAMAGE_RUINED_VALUE
const float DAMAGE_DAMAGED_VALUE
const float DAMAGE_PRISTINE_VALUE
const float DAMAGE_WORN_VALUE
const float ITEMSGEN_MIN_DISTANCE_TO_REPOSITION
const float ITEMSGEN_TICK
const float ITEMSGEN_SPAWN_DISTANCE
const float ITEMSGEN_MAX_SPREAD
const int ITEMSGEN_ITEMS_AMOUNT
const int STATE_BADLY_DAMAGED
const int STATE_HOT_LVL_ONE
const int STATE_NEUTRAL_TEMP
const int STATE_HOT_LVL_THREE
const int STATE_COLD_LVL_ONE
const int STATE_HOT_LVL_TWO
const int STATE_HOT_LVL_FOUR
const int STATE_COLD_LVL_TWO
const int STATE_COLD_LVL_FOUR
const int STATE_COLD_LVL_THREE
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_TEMPERATURE
const int VARIABLE_QUANTITY
const int VARIABLE_ENERGY
const float STATE_SOAKING_WET
const float STATE_DRENCHED
const float WEIGHT_SOAKING_WET
const float WEIGHT_DRENCHED
@ DYNAMIC
Dynamic objects are included in the query.
const float LIQUID_THROUGHPUT_FUELSTATION
const float LIQUID_THROUGHPUT_CAR_DEFAULT
const float LIQUID_THROUGHPUT_DEFAULT
const float LIQUID_THROUGHPUT_GENERATOR
const float LIQUID_THROUGHPUT_GASOLINECANISTER
const float LIQUID_THROUGHPUT_WELL
const float LIQUID_THROUGHPUT_TINY
const float LIQUID_THROUGHPUT_BARREL
const int LIQUID_BLOOD_AB_P
const int LIQUID_BLOOD_0_P
const int LIQUID_BLOOD_B_P
const int LIQUID_STILLWATER
const int LIQUID_HOTWATER
const int LIQUID_BLOOD_A_N
const int GROUP_LIQUID_BLOOD
const int LIQUID_GROUP_DRINKWATER
const int LIQUID_FRESHWATER
const int LIQUID_DISINFECTANT
const int LIQUID_CLEANWATER
const int LIQUID_GASOLINE
const int LIQUID_RIVERWATER
const int LIQUID_BLOOD_0_N
const int LIQUID_BLOOD_B_N
const int LIQUID_SALTWATER
const int LIQUID_GROUP_WATER
const int GROUP_LIQUID_ALL
const int LIQUID_BLOOD_A_P
const int LIQUID_SOLUTION
const int LIQUID_BLOOD_AB_N
const string LOCK_FREELOOK
const int MSG_NOTIFIERS_TICK
const int NUM_OF_CHANNELS
const int MSG_IMMUNE_REACTION
const int MSG_STATS_SYNCED
const int MSG_TEST_CHANNEL
const int MIN_TICK_MDFR_POOL_MAIN
const int MIN_TICK_MDFR_POOL_DISEASE
const int MIN_TICK_NOTIFIERS
const int MIN_TICK_MDFR_POOL_PLAYER
const int MIN_TICK_MDFR_POOL_ENVIRONMENT
const int SAT_INTERACT_ACTION
const int SAT_DEBUG_ACTION
const float STAMINA_DRAIN_CLIMB
const float STAMINA_MIN_CAP
const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN
const float STAMINA_DRAIN_MELEE_LIGHT
const float STAMINA_KG_TO_GRAMS
in grams (weight where the player is not penalized by stamina)
const float STAMINA_ROLL_THRESHOLD
const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC
const float STAMINA_CLIMB_THRESHOLD
const float STAMINA_DRAIN_MELEE_HEAVY
const int STAMINA_GAIN_IDLE_PER_SEC
const float STAMINA_GAIN_BONUS_CAP
const float STAMINA_JUMP_THRESHOLD
const float STAMINA_REGEN_COOLDOWN_EXHAUSTION
const float STAMINA_DRAIN_HOLD_BREATH_DURATION
const int STAMINA_DRAIN_SWIM_FAST_PER_SEC
const int STAMINA_GAIN_WALK_PER_SEC
const int STAMINA_GAIN_JOG_PER_SEC
const float STAMINA_VAULT_THRESHOLD
const float STAMINA_MELEE_EVADE_THRESHOLD
const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT
const float STAMINA_DRAIN_HOLD_BREATH_START
const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE
const float STAMINA_MELEE_HEAVY_THRESHOLD
const int STAMINA_GAIN_ROLL_PER_SEC
const float STAMINA_DRAIN_JUMP
const float STAMINA_DRAIN_ROLL
const float STAMINA_DRAIN_MELEE_EVADE
const float STAMINA_REGEN_COOLDOWN_DEPLETION
const float STAMINA_WEIGHT_LIMIT_THRESHOLD
const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC
const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC
const int STAMINA_DRAIN_LADDER_FAST_PER_SEC
const float STAMINA_DRAIN_VAULT
const int STAMINA_GAIN_SWIM_PER_SEC
const int STAMINA_GAIN_LADDER_PER_SEC
const float STAMINA_SYNC_RATE
const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY
const float STAMINA_DRAIN_HOLD_BREATH_END
const int UA_SPAWN_DUST_B
const int UA_SPAWN_DUST_A
const int IDC_MAIN_PREV_CHARACTER
const int IDC_INT_RETRY_CUSTOM
const int IDC_BOOK_VIEWER_PREV
const int IDC_MAIN_OPTIONS
const int IDC_MAIN_MULTIPLAYER
const int IDC_MULTI_INVITE
const int IDC_MAIN_CHARACTER
const int IDC_MAIN_CONTINUE
const int IDC_INT_RETRY
ingame menu
const int IDC_MAIN_FEEDBACK
const int IDC_BOOK_VIEWER_NEXT
const int IDC_MULTI_REFRESH
const int IDC_MAIN_TUTORIAL
const int IDC_MAIN_NEXT_CHARACTER
const int IDC_MAIN_ONLINE
const float VEHICLE_FLIP_ANGLE_TOLERANCE
const bool VEHICLE_FLIP_WHEELS_LIMITED
Angle of the vehicle from the normal of the surface under the vehicle.