DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetStoreLoadedQuantity()

override float SpawnItemOnLocation::GetStoreLoadedQuantity ( )
protected

См. определение в файле ItemBase.c строка 8431

8435{
8436 override bool CanPutAsAttachment(EntityAI parent)
8437 {
8438 return true;
8439 }
8440};
8441
8442//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8443
8444class ItemBase extends InventoryItem
8445{
8449
8451
8452 static int m_DebugActionsMask;
8454 // ============================================
8455 // Variable Manipulation System
8456 // ============================================
8457 // Quantity
8458
8459 float m_VarQuantity;
8460 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8462 int m_VarQuantityMin;
8463 int m_VarQuantityMax;
8464 int m_Count;
8465 float m_VarStackMax;
8466 float m_StoreLoadedQuantity = float.LOWEST;
8467 // Wet
8468 float m_VarWet;
8469 float m_VarWetPrev;//for client to know wetness changed during synchronization
8470 float m_VarWetInit;
8471 float m_VarWetMin;
8472 float m_VarWetMax;
8473 // Cleanness
8474 int m_Cleanness;
8475 int m_CleannessInit;
8476 int m_CleannessMin;
8477 int m_CleannessMax;
8478 // impact sounds
8480 bool m_CanPlayImpactSound = true;
8481 float m_ImpactSpeed;
8483 //
8484 float m_HeatIsolation;
8485 float m_ItemModelLength;
8486 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8488 int m_VarLiquidType;
8489 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8490 int m_QuickBarBonus;
8491 bool m_IsBeingPlaced;
8492 bool m_IsHologram;
8493 bool m_IsTakeable;
8494 bool m_ThrowItemOnDrop;
8497 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8498 bool can_this_be_combined; //Check if item can be combined
8499 bool m_CanThisBeSplit; //Check if item can be split
8500 bool m_IsStoreLoad = false;
8501 bool m_CanShowQuantity;
8502 bool m_HasQuantityBar;
8503 protected bool m_CanBeDigged;
8504 protected bool m_IsResultOfSplit
8505
8506 string m_SoundAttType;
8507 // items color variables
8512 //-------------------------------------------------------
8513
8514 // light source managing
8516
8520
8521 //==============================================
8522 // agent system
8523 private int m_AttachedAgents;
8524
8526 void TransferModifiers(PlayerBase reciever);
8527
8528
8529 // Weapons & suppressors particle effects
8534 static int m_LastRegisteredWeaponID = 0;
8535
8536 // Overheating effects
8538 float m_OverheatingShots;
8539 ref Timer m_CheckOverheating;
8540 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8541 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8542 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8543 ref array <ref OverheatingParticle> m_OverheatingParticles;
8544
8546 protected bool m_HideSelectionsBySlot;
8547
8548 // Admin Log
8549 PluginAdminLog m_AdminLog;
8550
8551 // misc
8552 ref Timer m_PhysDropTimer;
8553
8554 // Attachment Locking variables
8555 ref array<int> m_CompatibleLocks;
8556 protected int m_LockType;
8557 protected ref EffectSound m_LockingSound;
8558 protected string m_LockSoundSet;
8559
8560 // ItemSoundHandler
8561 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8562 protected int m_SoundSyncPlay; // id for sound to play
8563 protected int m_SoundSyncStop; // id for sound to stop
8565
8566 //temperature
8567 private float m_TemperaturePerQuantityWeight;
8568
8569 // -------------------------------------------------------------------------
8570 void ItemBase()
8571 {
8572 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8576
8577 if (!GetGame().IsDedicatedServer())
8578 {
8579 if (HasMuzzle())
8580 {
8582
8584 {
8586 }
8587 }
8588
8590 m_ActionsInitialize = false;
8591 }
8592
8593 m_OldLocation = null;
8594
8595 if (GetGame().IsServer())
8596 {
8597 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8598 }
8599
8600 if (ConfigIsExisting("headSelectionsToHide"))
8601 {
8603 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8604 }
8605
8606 m_HideSelectionsBySlot = false;
8607 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8608 {
8609 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8610 }
8611
8612 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8613
8614 m_IsResultOfSplit = false;
8615
8617 }
8618
8619 override void InitItemVariables()
8620 {
8621 super.InitItemVariables();
8622
8623 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8624 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8625 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8626 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8627 m_VarStackMax = ConfigGetFloat("varStackMax");
8628 m_Count = ConfigGetInt("count");
8629
8630 m_CanShowQuantity = ConfigGetBool("quantityShow");
8631 m_HasQuantityBar = ConfigGetBool("quantityBar");
8632
8633 m_CleannessInit = ConfigGetInt("varCleannessInit");
8635 m_CleannessMin = ConfigGetInt("varCleannessMin");
8636 m_CleannessMax = ConfigGetInt("varCleannessMax");
8637
8638 m_WantPlayImpactSound = false;
8639 m_ImpactSpeed = 0.0;
8640
8641 m_VarWetInit = ConfigGetFloat("varWetInit");
8643 m_VarWetMin = ConfigGetFloat("varWetMin");
8644 m_VarWetMax = ConfigGetFloat("varWetMax");
8645
8646 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8647 if (IsLiquidContainer() && GetQuantity() != 0)
8649 m_IsBeingPlaced = false;
8650 m_IsHologram = false;
8651 m_IsTakeable = true;
8652 m_CanBeMovedOverride = false;
8656 m_CanBeDigged = ConfigGetBool("canBeDigged");
8657
8658 m_CompatibleLocks = new array<int>();
8659 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8660 m_LockType = ConfigGetInt("lockType");
8661
8662 //Define if item can be split and set ability to be combined accordingly
8663 m_CanThisBeSplit = false;
8664 can_this_be_combined = false;
8665 if (ConfigIsExisting("canBeSplit"))
8666 {
8667 can_this_be_combined = ConfigGetBool("canBeSplit");
8669 }
8670
8671 m_ItemBehaviour = -1;
8672 if (ConfigIsExisting("itemBehaviour"))
8673 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8674
8675 //RegisterNetSyncVariableInt("m_VariablesMask");
8676 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8677 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8678 RegisterNetSyncVariableInt("m_VarLiquidType");
8679 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8680
8681 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8682 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8683 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8684
8685 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8686 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8687 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8688 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8689
8690 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8691 RegisterNetSyncVariableBool("m_IsTakeable");
8692 RegisterNetSyncVariableBool("m_IsHologram");
8693
8694 InitItemSounds();
8696 {
8697 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8698 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8699 }
8700
8701 m_LockSoundSet = ConfigGetString("lockSoundSet");
8702
8704 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8705 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8706
8707 }
8708
8709 override int GetQuickBarBonus()
8710 {
8711 return m_QuickBarBonus;
8712 }
8713
8714 void InitializeActions()
8715 {
8717 if (!m_InputActionMap)
8718 {
8720 m_InputActionMap = iam;
8721 SetActions();
8723 }
8724 }
8725
8726 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8727 {
8729 {
8730 m_ActionsInitialize = true;
8732 }
8733
8734 actions = m_InputActionMap.Get(action_input_type);
8735 }
8736
8737 void SetActions()
8738 {
8739 AddAction(ActionTakeItem);
8740 AddAction(ActionTakeItemToHands);
8741 AddAction(ActionWorldCraft);
8743 AddAction(ActionAttachWithSwitch);
8744 }
8745
8746 void SetActionAnimOverrides(); // Override action animation for specific item
8747
8748 void AddAction(typename actionName)
8749 {
8750 ActionBase action = ActionManagerBase.GetAction(actionName);
8751
8752 if (!action)
8753 {
8754 Debug.LogError("Action " + actionName + " dosn't exist!");
8755 return;
8756 }
8757
8758 typename ai = action.GetInputType();
8759 if (!ai)
8760 {
8761 m_ActionsInitialize = false;
8762 return;
8763 }
8764
8765 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8766 if (!action_array)
8767 {
8768 action_array = new array<ActionBase_Basic>;
8769 m_InputActionMap.Insert(ai, action_array);
8770 }
8771 if (LogManager.IsActionLogEnable())
8772 {
8773 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8774 }
8775
8776 if (action_array.Find(action) != -1)
8777 {
8778 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8779 }
8780 else
8781 {
8782 action_array.Insert(action);
8783 }
8784 }
8785
8786 void RemoveAction(typename actionName)
8787 {
8788 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8789 ActionBase action = player.GetActionManager().GetAction(actionName);
8790 typename ai = action.GetInputType();
8791 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8792
8793 if (action_array)
8794 {
8795 action_array.RemoveItem(action);
8796 }
8797 }
8798
8799 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8800 // Set -1 for params which should stay in default state
8801 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8802 {
8803 ActionOverrideData overrideData = new ActionOverrideData();
8804 overrideData.m_CommandUID = commandUID;
8805 overrideData.m_CommandUIDProne = commandUIDProne;
8806 overrideData.m_StanceMask = stanceMask;
8807
8808 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8809 if (!actionMap) // create new map of action > overidables map
8810 {
8811 actionMap = new TActionAnimOverrideMap();
8812 m_ItemActionOverrides.Insert(action, actionMap);
8813 }
8814
8815 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8816
8817 }
8818
8819 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8820
8821 ScriptedLightBase GetLight();
8822
8823 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8824 void LoadParticleConfigOnFire(int id)
8825 {
8826 if (!m_OnFireEffect)
8828
8831
8832 string config_to_search = "CfgVehicles";
8833 string muzzle_owner_config;
8834
8835 if (!m_OnFireEffect.Contains(id))
8836 {
8837 if (IsInherited(Weapon))
8838 config_to_search = "CfgWeapons";
8839
8840 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8841
8842 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8843
8844 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8845
8846 if (config_OnFire_subclass_count > 0)
8847 {
8848 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8849
8850 for (int i = 0; i < config_OnFire_subclass_count; i++)
8851 {
8852 string particle_class = "";
8853 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8854 string config_OnFire_entry = config_OnFire_class + particle_class;
8855 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8856 WPOF_array.Insert(WPOF);
8857 }
8858
8859
8860 m_OnFireEffect.Insert(id, WPOF_array);
8861 }
8862 }
8863
8864 if (!m_OnBulletCasingEjectEffect.Contains(id))
8865 {
8866 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8867 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8868
8869 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8870
8871 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8872
8873 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8874 {
8875 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8876
8877 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8878 {
8879 string particle_class2 = "";
8880 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8881 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8882 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8883 WPOBE_array.Insert(WPOBE);
8884 }
8885
8886
8887 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8888 }
8889 }
8890 }
8891
8892 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8894 {
8897
8898 if (!m_OnOverheatingEffect.Contains(id))
8899 {
8900 string config_to_search = "CfgVehicles";
8901
8902 if (IsInherited(Weapon))
8903 config_to_search = "CfgWeapons";
8904
8905 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8906 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8907
8908 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
8909 {
8910
8911 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8912
8914 {
8915 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8916 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8917 Error(error);
8918 return;
8919 }
8920
8921 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8922 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8923
8924
8925
8926 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
8927 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8928
8929 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8930 {
8931 string particle_class = "";
8932 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8933 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8934 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
8935
8936 if (entry_type == CT_CLASS)
8937 {
8938 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8939 WPOOH_array.Insert(WPOF);
8940 }
8941 }
8942
8943
8944 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8945 }
8946 }
8947 }
8948
8949 float GetOverheatingValue()
8950 {
8951 return m_OverheatingShots;
8952 }
8953
8954 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8955 {
8956 if (m_MaxOverheatingValue > 0)
8957 {
8959
8960 if (!m_CheckOverheating)
8962
8964 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8965
8966 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8967 }
8968 }
8969
8970 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8971 {
8973 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8974
8976 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8977
8979 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8980
8982 {
8984 }
8985 }
8986
8988 {
8990 }
8991
8992 void OnOverheatingDecay()
8993 {
8994 if (m_MaxOverheatingValue > 0)
8995 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8996 else
8998
8999 if (m_OverheatingShots <= 0)
9000 {
9003 }
9004 else
9005 {
9006 if (!m_CheckOverheating)
9008
9010 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9011 }
9012
9013 CheckOverheating(this, "", this);
9014 }
9015
9016 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9017 {
9019 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9020 }
9021
9022 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9023 {
9025 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9027 }
9028
9029 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9030 {
9032 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9033 }
9034
9035 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9036 {
9038 m_OverheatingParticles = new array<ref OverheatingParticle>;
9039
9040 OverheatingParticle OP = new OverheatingParticle();
9041 OP.RegisterParticle(p);
9042 OP.SetOverheatingLimitMin(min_heat_coef);
9043 OP.SetOverheatingLimitMax(max_heat_coef);
9044 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9045
9046 m_OverheatingParticles.Insert(OP);
9047 }
9048
9049 float GetOverheatingCoef()
9050 {
9051 if (m_MaxOverheatingValue > 0)
9053
9054 return -1;
9055 }
9056
9058 {
9060 {
9061 float overheat_coef = GetOverheatingCoef();
9062 int count = m_OverheatingParticles.Count();
9063
9064 for (int i = count; i > 0; --i)
9065 {
9066 int id = i - 1;
9067 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9068 Particle p = OP.GetParticle();
9069
9070 float overheat_min = OP.GetOverheatingLimitMin();
9071 float overheat_max = OP.GetOverheatingLimitMax();
9072
9073 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9074 {
9075 if (p)
9076 {
9077 p.Stop();
9078 OP.RegisterParticle(null);
9079 }
9080 }
9081 }
9082 }
9083 }
9084
9086 {
9088 {
9089 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9090 {
9091 int id = i - 1;
9092 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9093
9094 if (OP)
9095 {
9096 Particle p = OP.GetParticle();
9097
9098 if (p)
9099 {
9100 p.Stop();
9101 }
9102
9103 delete OP;
9104 }
9105 }
9106
9107 m_OverheatingParticles.Clear();
9109 }
9110 }
9111
9113 float GetInfectionChance(int system = 0, Param param = null)
9114 {
9115 return 0.0;
9116 }
9117
9118
9119 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9120 {
9121 return 250;//default value
9122 }
9123
9124 float GetFilterDamageRatio()
9125 {
9126 return 0;
9127 }
9128
9130 bool HasMuzzle()
9131 {
9132 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9133 return true;
9134
9135 return false;
9136 }
9137
9139 int GetMuzzleID()
9140 {
9141 if (!m_WeaponTypeToID)
9143
9144 if (m_WeaponTypeToID.Contains(GetType()))
9145 {
9146 return m_WeaponTypeToID.Get(GetType());
9147 }
9148 else
9149 {
9150 // Register new weapon ID
9152 }
9153
9155 }
9156
9163 {
9164 return -1;
9165 }
9166
9167
9168
9169 // -------------------------------------------------------------------------
9170 void ~ItemBase()
9171 {
9172 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9173 {
9174 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9175 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9176
9177 if (r_index >= 0)
9178 {
9179 InventoryLocation r_il = new InventoryLocation;
9180 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9181
9182 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9183 int r_type = r_il.GetType();
9184 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9185 {
9186 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9187 }
9188 else if (r_type == InventoryLocationType.ATTACHMENT)
9189 {
9190 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9191 }
9192
9193 }
9194
9195 player.GetHumanInventory().ClearUserReservedLocation(this);
9196 }
9197
9198 if (m_LockingSound)
9199 SEffectManager.DestroyEffect(m_LockingSound);
9200 }
9201
9202
9203
9204 // -------------------------------------------------------------------------
9205 static int GetDebugActionsMask()
9206 {
9207 return ItemBase.m_DebugActionsMask;
9208 }
9209
9210 static bool HasDebugActionsMask(int mask)
9211 {
9212 return ItemBase.m_DebugActionsMask & mask;
9213 }
9214
9215 static void SetDebugActionsMask(int mask)
9216 {
9217 ItemBase.m_DebugActionsMask = mask;
9218 }
9219
9220 static void AddDebugActionsMask(int mask)
9221 {
9222 ItemBase.m_DebugActionsMask |= mask;
9223 }
9224
9225 static void RemoveDebugActionsMask(int mask)
9226 {
9227 ItemBase.m_DebugActionsMask &= ~mask;
9228 }
9229
9230 static void ToggleDebugActionsMask(int mask)
9231 {
9232 if (HasDebugActionsMask(mask))
9233 {
9235 }
9236 else
9237 {
9238 AddDebugActionsMask(mask);
9239 }
9240 }
9241
9242 // -------------------------------------------------------------------------
9243 void SetCEBasedQuantity()
9244 {
9245 if (GetEconomyProfile())
9246 {
9247 float q_max = GetEconomyProfile().GetQuantityMax();
9248 if (q_max > 0)
9249 {
9250 float q_min = GetEconomyProfile().GetQuantityMin();
9251 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9252
9253 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9254 {
9255 ComponentEnergyManager comp = GetCompEM();
9256 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9257 {
9258 comp.SetEnergy0To1(quantity_randomized);
9259 }
9260 }
9261 else if (HasQuantity())
9262 {
9263 SetQuantityNormalized(quantity_randomized, false);
9264 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9265 }
9266
9267 }
9268 }
9269 }
9270
9272 void LockToParent()
9273 {
9274 EntityAI parent = GetHierarchyParent();
9275
9276 if (parent)
9277 {
9278 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9279 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9280 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9281 }
9282 }
9283
9285 void UnlockFromParent()
9286 {
9287 EntityAI parent = GetHierarchyParent();
9288
9289 if (parent)
9290 {
9291 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9292 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9293 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9294 }
9295 }
9296
9297 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9298 {
9299 /*
9300 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9301 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9302 */
9303 ItemBase item2 = ItemBase.Cast(entity2);
9304
9305 if (GetGame().IsClient())
9306 {
9307 if (ScriptInputUserData.CanStoreInputUserData())
9308 {
9309 ScriptInputUserData ctx = new ScriptInputUserData;
9311 ctx.Write(-1);
9312 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9313 ctx.Write(i1);
9314 ctx.Write(item2);
9315 ctx.Write(use_stack_max);
9316 ctx.Write(-1);
9317 ctx.Send();
9318
9319 if (IsCombineAll(item2, use_stack_max))
9320 {
9321 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9322 }
9323 }
9324 }
9325 else if (!GetGame().IsMultiplayer())
9326 {
9327 CombineItems(item2, use_stack_max);
9328 }
9329 }
9330
9331 bool IsLiquidPresent()
9332 {
9333 return (GetLiquidType() != 0 && HasQuantity());
9334 }
9335
9336 bool IsLiquidContainer()
9337 {
9338 return m_LiquidContainerMask != 0;
9339 }
9340
9342 {
9343 return m_LiquidContainerMask;
9344 }
9345
9346 bool IsBloodContainer()
9347 {
9348 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9349 return false;
9350 }
9351
9352 bool IsNVG()
9353 {
9354 return false;
9355 }
9356
9359 bool IsExplosive()
9360 {
9361 return false;
9362 }
9363
9365 {
9366 return "";
9367 }
9368
9370
9371 bool IsLightSource()
9372 {
9373 return false;
9374 }
9375
9377 {
9378 return true;
9379 }
9380
9381 //--- ACTION CONDITIONS
9382 //direction
9383 bool IsFacingPlayer(PlayerBase player, string selection)
9384 {
9385 return true;
9386 }
9387
9388 bool IsPlayerInside(PlayerBase player, string selection)
9389 {
9390 return true;
9391 }
9392
9393 override bool CanObstruct()
9394 {
9395 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9396 return !player || !IsPlayerInside(player, "");
9397 }
9398
9399 override bool IsBeingPlaced()
9400 {
9401 return m_IsBeingPlaced;
9402 }
9403
9404 void SetIsBeingPlaced(bool is_being_placed)
9405 {
9406 m_IsBeingPlaced = is_being_placed;
9407 if (!is_being_placed)
9409 SetSynchDirty();
9410 }
9411
9412 //server-side
9413 void OnEndPlacement() {}
9414
9415 override bool IsHologram()
9416 {
9417 return m_IsHologram;
9418 }
9419
9420 bool CanBeDigged()
9421 {
9422 return m_CanBeDigged;
9423 }
9424
9426 {
9427 return 1;
9428 }
9429
9430 bool CanMakeGardenplot()
9431 {
9432 return false;
9433 }
9434
9435 void SetIsHologram(bool is_hologram)
9436 {
9437 m_IsHologram = is_hologram;
9438 SetSynchDirty();
9439 }
9440 /*
9441 protected float GetNutritionalEnergy()
9442 {
9443 Edible_Base edible = Edible_Base.Cast(this);
9444 return edible.GetFoodEnergy();
9445 }
9446
9447 protected float GetNutritionalWaterContent()
9448 {
9449 Edible_Base edible = Edible_Base.Cast(this);
9450 return edible.GetFoodWater();
9451 }
9452
9453 protected float GetNutritionalIndex()
9454 {
9455 Edible_Base edible = Edible_Base.Cast(this);
9456 return edible.GetFoodNutritionalIndex();
9457 }
9458
9459 protected float GetNutritionalFullnessIndex()
9460 {
9461 Edible_Base edible = Edible_Base.Cast(this);
9462 return edible.GetFoodTotalVolume();
9463 }
9464
9465 protected float GetNutritionalToxicity()
9466 {
9467 Edible_Base edible = Edible_Base.Cast(this);
9468 return edible.GetFoodToxicity();
9469
9470 }
9471 */
9472
9473
9474 // -------------------------------------------------------------------------
9475 override void OnMovedInsideCargo(EntityAI container)
9476 {
9477 super.OnMovedInsideCargo(container);
9478
9479 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9480 }
9481
9482 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9483 {
9484 super.EEItemLocationChanged(oldLoc,newLoc);
9485
9486 PlayerBase new_player = null;
9487 PlayerBase old_player = null;
9488
9489 if (newLoc.GetParent())
9490 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9491
9492 if (oldLoc.GetParent())
9493 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9494
9495 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9496 {
9497 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9498
9499 if (r_index >= 0)
9500 {
9501 InventoryLocation r_il = new InventoryLocation;
9502 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9503
9504 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9505 int r_type = r_il.GetType();
9506 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9507 {
9508 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9509 }
9510 else if (r_type == InventoryLocationType.ATTACHMENT)
9511 {
9512 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9513 }
9514
9515 }
9516 }
9517
9518 if (newLoc.GetType() == InventoryLocationType.HANDS)
9519 {
9520 if (new_player)
9521 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9522
9523 if (new_player == old_player)
9524 {
9525
9526 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9527 {
9528 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9529 {
9530 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9531 {
9532 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9533 }
9534 }
9535 else
9536 {
9537 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9538 }
9539 }
9540
9541 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9542 {
9543 int type = oldLoc.GetType();
9544 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9545 {
9546 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9547 }
9548 else if (type == InventoryLocationType.ATTACHMENT)
9549 {
9550 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9551 }
9552 }
9553 if (!m_OldLocation)
9554 {
9555 m_OldLocation = new InventoryLocation;
9556 }
9557 m_OldLocation.Copy(oldLoc);
9558 }
9559 else
9560 {
9561 if (m_OldLocation)
9562 {
9563 m_OldLocation.Reset();
9564 }
9565 }
9566
9568 }
9569 else
9570 {
9571 if (new_player)
9572 {
9573 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9574 if (res_index >= 0)
9575 {
9576 InventoryLocation il = new InventoryLocation;
9577 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9578 ItemBase it = ItemBase.Cast(il.GetItem());
9579 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9580 int rel_type = il.GetType();
9581 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9582 {
9583 il.GetParent().GetOnReleaseLock().Invoke(it);
9584 }
9585 else if (rel_type == InventoryLocationType.ATTACHMENT)
9586 {
9587 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9588 }
9589 //it.GetOnReleaseLock().Invoke(it);
9590 }
9591 }
9592 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9593 {
9594 //ThrowPhysically(old_player, vector.Zero);
9595 m_ThrowItemOnDrop = false;
9596 }
9597
9598 if (m_OldLocation)
9599 {
9600 m_OldLocation.Reset();
9601 }
9602 }
9603 }
9604
9605 override void EOnContact(IEntity other, Contact extra)
9606 {
9608 {
9609 int liquidType = -1;
9610 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9611 if (impactSpeed > 0.0)
9612 {
9613 m_ImpactSpeed = impactSpeed;
9614 #ifndef SERVER
9615 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9616 #else
9617 m_WantPlayImpactSound = true;
9618 SetSynchDirty();
9619 #endif
9620 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9621 }
9622 }
9623
9624 #ifdef SERVER
9625 if (GetCompEM() && GetCompEM().IsPlugged())
9626 {
9627 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9628 GetCompEM().UnplugThis();
9629 }
9630 #endif
9631 }
9632
9633 void RefreshPhysics();
9634
9635 override void OnCreatePhysics()
9636 {
9638 }
9639
9640 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9641 {
9642
9643 }
9644 // -------------------------------------------------------------------------
9645 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9646 {
9647 super.OnItemLocationChanged(old_owner, new_owner);
9648
9649 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9650 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9651
9652 if (!relatedPlayer && playerNew)
9653 relatedPlayer = playerNew;
9654
9655 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9656 {
9657 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9658 if (actionMgr)
9659 {
9660 ActionBase currentAction = actionMgr.GetRunningAction();
9661 if (currentAction)
9662 currentAction.OnItemLocationChanged(this);
9663 }
9664 }
9665
9666 Man ownerPlayerOld = null;
9667 Man ownerPlayerNew = null;
9668
9669 if (old_owner)
9670 {
9671 if (old_owner.IsMan())
9672 {
9673 ownerPlayerOld = Man.Cast(old_owner);
9674 }
9675 else
9676 {
9677 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9678 }
9679 }
9680 else
9681 {
9682 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9683 {
9684 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9685
9686 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9687 {
9688 GetCompEM().UnplugThis();
9689 }
9690 }
9691 }
9692
9693 if (new_owner)
9694 {
9695 if (new_owner.IsMan())
9696 {
9697 ownerPlayerNew = Man.Cast(new_owner);
9698 }
9699 else
9700 {
9701 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9702 }
9703 }
9704
9705 if (ownerPlayerOld != ownerPlayerNew)
9706 {
9707 if (ownerPlayerOld)
9708 {
9709 array<EntityAI> subItemsExit = new array<EntityAI>;
9710 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9711 for (int i = 0; i < subItemsExit.Count(); i++)
9712 {
9713 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9714 itemExit.OnInventoryExit(ownerPlayerOld);
9715 }
9716 }
9717
9718 if (ownerPlayerNew)
9719 {
9720 array<EntityAI> subItemsEnter = new array<EntityAI>;
9721 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9722 for (int j = 0; j < subItemsEnter.Count(); j++)
9723 {
9724 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9725 itemEnter.OnInventoryEnter(ownerPlayerNew);
9726 }
9727 }
9728 }
9729 else if (ownerPlayerNew != null)
9730 {
9731 PlayerBase nplayer;
9732 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9733 {
9734 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9735 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9736 for (int k = 0; k < subItemsUpdate.Count(); k++)
9737 {
9738 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9739 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9740 }
9741 }
9742 }
9743
9744 if (old_owner)
9745 old_owner.OnChildItemRemoved(this);
9746 if (new_owner)
9747 new_owner.OnChildItemReceived(this);
9748 }
9749
9750 // -------------------------------------------------------------------------------
9751 override void EEDelete(EntityAI parent)
9752 {
9753 super.EEDelete(parent);
9754 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9755 if (player)
9756 {
9757 OnInventoryExit(player);
9758
9759 if (player.IsAlive())
9760 {
9761 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9762 if (r_index >= 0)
9763 {
9764 InventoryLocation r_il = new InventoryLocation;
9765 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9766
9767 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9768 int r_type = r_il.GetType();
9769 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9770 {
9771 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9772 }
9773 else if (r_type == InventoryLocationType.ATTACHMENT)
9774 {
9775 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9776 }
9777
9778 }
9779
9780 player.RemoveQuickBarEntityShortcut(this);
9781 }
9782 }
9783 }
9784 // -------------------------------------------------------------------------------
9785 override void EEKilled(Object killer)
9786 {
9787 super.EEKilled(killer);
9788
9790 if (killer && killer.IsFireplace() && CanExplodeInFire())
9791 {
9792 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9793 {
9794 if (IsMagazine())
9795 {
9796 if (Magazine.Cast(this).GetAmmoCount() > 0)
9797 {
9798 ExplodeAmmo();
9799 }
9800 }
9801 else
9802 {
9803 Explode(DamageType.EXPLOSION);
9804 }
9805 }
9806 }
9807 }
9808
9809 override void OnWasAttached(EntityAI parent, int slot_id)
9810 {
9811 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9812
9813 super.OnWasAttached(parent, slot_id);
9814
9815 if (HasQuantity())
9816 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9817
9818 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9819 }
9820
9821 override void OnWasDetached(EntityAI parent, int slot_id)
9822 {
9823 super.OnWasDetached(parent, slot_id);
9824
9825 if (HasQuantity())
9826 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9827 }
9828
9829 override string ChangeIntoOnAttach(string slot)
9830 {
9831 int idx;
9832 TStringArray inventory_slots = new TStringArray;
9833 TStringArray attach_types = new TStringArray;
9834
9835 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9836 if (inventory_slots.Count() < 1) //is string
9837 {
9838 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9839 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9840 }
9841 else //is array
9842 {
9843 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9844 }
9845
9846 idx = inventory_slots.Find(slot);
9847 if (idx < 0)
9848 return "";
9849
9850 return attach_types.Get(idx);
9851 }
9852
9853 override string ChangeIntoOnDetach()
9854 {
9855 int idx = -1;
9856 string slot;
9857
9858 TStringArray inventory_slots = new TStringArray;
9859 TStringArray detach_types = new TStringArray;
9860
9861 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9862 if (inventory_slots.Count() < 1) //is string
9863 {
9864 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9865 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9866 }
9867 else //is array
9868 {
9869 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9870 if (detach_types.Count() < 1)
9871 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9872 }
9873
9874 for (int i = 0; i < inventory_slots.Count(); i++)
9875 {
9876 slot = inventory_slots.Get(i);
9877 }
9878
9879 if (slot != "")
9880 {
9881 if (detach_types.Count() == 1)
9882 idx = 0;
9883 else
9884 idx = inventory_slots.Find(slot);
9885 }
9886 if (idx < 0)
9887 return "";
9888
9889 return detach_types.Get(idx);
9890 }
9891
9892 void ExplodeAmmo()
9893 {
9894 //timer
9895 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9896
9897 //min/max time
9898 float min_time = 1;
9899 float max_time = 3;
9900 float delay = Math.RandomFloat(min_time, max_time);
9901
9902 explode_timer.Run(delay, this, "DoAmmoExplosion");
9903 }
9904
9905 void DoAmmoExplosion()
9906 {
9907 Magazine magazine = Magazine.Cast(this);
9908 int pop_sounds_count = 6;
9909 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9910
9911 //play sound
9912 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9913 string sound_name = pop_sounds[ sound_idx ];
9914 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
9915
9916 //remove ammo count
9917 magazine.ServerAddAmmoCount(-1);
9918
9919 //if condition then repeat -> ExplodeAmmo
9920 float min_temp_to_explode = 100; //min temperature for item to explode
9921
9922 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9923 {
9924 ExplodeAmmo();
9925 }
9926 }
9927
9928 // -------------------------------------------------------------------------------
9929 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9930 {
9931 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9932
9933 const int CHANCE_DAMAGE_CARGO = 4;
9934 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9935 const int CHANCE_DAMAGE_NOTHING = 2;
9936
9937 if (IsClothing() || IsContainer() || IsItemTent())
9938 {
9939 float dmg = damageResult.GetDamage("","Health") * -0.5;
9940 int chances;
9941 int rnd;
9942
9943 if (GetInventory().GetCargo())
9944 {
9945 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9946 rnd = Math.RandomInt(0,chances);
9947
9948 if (rnd < CHANCE_DAMAGE_CARGO)
9949 {
9950 DamageItemInCargo(dmg);
9951 }
9952 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9953 {
9955 }
9956 }
9957 else
9958 {
9959 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9960 rnd = Math.RandomInt(0,chances);
9961
9962 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9963 {
9965 }
9966 }
9967 }
9968 }
9969
9970 bool DamageItemInCargo(float damage)
9971 {
9972 if (GetInventory().GetCargo())
9973 {
9974 int item_count = GetInventory().GetCargo().GetItemCount();
9975 if (item_count > 0)
9976 {
9977 int random_pick = Math.RandomInt(0, item_count);
9978 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
9979 if (!item.IsExplosive())
9980 {
9981 item.AddHealth("","",damage);
9982 return true;
9983 }
9984 }
9985 }
9986 return false;
9987 }
9988
9989 bool DamageItemAttachments(float damage)
9990 {
9991 int attachment_count = GetInventory().AttachmentCount();
9992 if (attachment_count > 0)
9993 {
9994 int random_pick = Math.RandomInt(0, attachment_count);
9995 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
9996 if (!attachment.IsExplosive())
9997 {
9998 attachment.AddHealth("","",damage);
9999 return true;
10000 }
10001 }
10002 return false;
10003 }
10004
10005 override bool IsSplitable()
10006 {
10007 return m_CanThisBeSplit;
10008 }
10009 //----------------
10010 override bool CanBeSplit()
10011 {
10012 if (IsSplitable() && (GetQuantity() > 1))
10013 return GetInventory().CanRemoveEntity();
10014
10015 return false;
10016 }
10017
10018 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10019 {
10020 if (!CanBeSplit())
10021 return;
10022
10023 if (GetGame().IsClient())
10024 {
10025 if (ScriptInputUserData.CanStoreInputUserData())
10026 {
10027 ScriptInputUserData ctx = new ScriptInputUserData;
10029 ctx.Write(1);
10030 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10031 ctx.Write(i1);
10032 ctx.Write(destination_entity);
10033 ctx.Write(true);
10034 ctx.Write(slot_id);
10035 ctx.Send();
10036 }
10037 }
10038 else if (!GetGame().IsMultiplayer())
10039 {
10040 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10041 }
10042 }
10043
10044 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10045 {
10046 if (!CanBeSplit())
10047 return;
10048
10049 float split_quantity_new;
10050 ref ItemBase new_item;
10051 float quantity = GetQuantity();
10052 float stack_max = GetTargetQuantityMax(slot_id);
10053 InventoryLocation loc = new InventoryLocation;
10054
10055 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10056 {
10057 if (stack_max <= GetQuantity())
10058 split_quantity_new = stack_max;
10059 else
10060 split_quantity_new = GetQuantity();
10061
10062 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10063 if (new_item)
10064 {
10065 new_item.SetResultOfSplit(true);
10066 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10067 AddQuantity(-split_quantity_new);
10068 new_item.SetQuantity(split_quantity_new);
10069 }
10070 }
10071 else if (destination_entity && slot_id == -1)
10072 {
10073 if (quantity > stack_max)
10074 split_quantity_new = stack_max;
10075 else
10076 split_quantity_new = quantity;
10077
10078 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10079 {
10080 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10081 new_item = ItemBase.Cast(o);
10082 }
10083
10084 if (new_item)
10085 {
10086 new_item.SetResultOfSplit(true);
10087 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10088 AddQuantity(-split_quantity_new);
10089 new_item.SetQuantity(split_quantity_new);
10090 }
10091 }
10092 else
10093 {
10094 if (stack_max != 0)
10095 {
10096 if (stack_max < GetQuantity())
10097 {
10098 split_quantity_new = GetQuantity() - stack_max;
10099 }
10100
10101 if (split_quantity_new == 0)
10102 {
10103 if (!GetGame().IsMultiplayer())
10104 player.PhysicalPredictiveDropItem(this);
10105 else
10106 player.ServerDropEntity(this);
10107 return;
10108 }
10109
10110 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10111
10112 if (new_item)
10113 {
10114 new_item.SetResultOfSplit(true);
10115 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10116 SetQuantity(split_quantity_new);
10117 new_item.SetQuantity(stack_max);
10118 new_item.PlaceOnSurface();
10119 }
10120 }
10121 }
10122 }
10123
10124 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10125 {
10126 if (!CanBeSplit())
10127 return;
10128
10129 float split_quantity_new;
10130 ref ItemBase new_item;
10131 float quantity = GetQuantity();
10132 float stack_max = GetTargetQuantityMax(slot_id);
10133 InventoryLocation loc = new InventoryLocation;
10134
10135 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10136 {
10137 if (stack_max <= GetQuantity())
10138 split_quantity_new = stack_max;
10139 else
10140 split_quantity_new = GetQuantity();
10141
10142 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10143 if (new_item)
10144 {
10145 new_item.SetResultOfSplit(true);
10146 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10147 AddQuantity(-split_quantity_new);
10148 new_item.SetQuantity(split_quantity_new);
10149 }
10150 }
10151 else if (destination_entity && slot_id == -1)
10152 {
10153 if (quantity > stack_max)
10154 split_quantity_new = stack_max;
10155 else
10156 split_quantity_new = quantity;
10157
10158 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10159 {
10160 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10161 new_item = ItemBase.Cast(o);
10162 }
10163
10164 if (new_item)
10165 {
10166 new_item.SetResultOfSplit(true);
10167 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10168 AddQuantity(-split_quantity_new);
10169 new_item.SetQuantity(split_quantity_new);
10170 }
10171 }
10172 else
10173 {
10174 if (stack_max != 0)
10175 {
10176 if (stack_max < GetQuantity())
10177 {
10178 split_quantity_new = GetQuantity() - stack_max;
10179 }
10180
10181 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10182
10183 if (new_item)
10184 {
10185 new_item.SetResultOfSplit(true);
10186 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10187 SetQuantity(split_quantity_new);
10188 new_item.SetQuantity(stack_max);
10189 new_item.PlaceOnSurface();
10190 }
10191 }
10192 }
10193 }
10194
10195 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10196 {
10197 if (!CanBeSplit())
10198 return;
10199
10200 if (GetGame().IsClient())
10201 {
10202 if (ScriptInputUserData.CanStoreInputUserData())
10203 {
10204 ScriptInputUserData ctx = new ScriptInputUserData;
10206 ctx.Write(4);
10207 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10208 ctx.Write(thiz);
10209 dst.WriteToContext(ctx);
10210 ctx.Send();
10211 }
10212 }
10213 else if (!GetGame().IsMultiplayer())
10214 {
10216 }
10217 }
10218
10219 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10220 {
10221 if (!CanBeSplit())
10222 return;
10223
10224 if (GetGame().IsClient())
10225 {
10226 if (ScriptInputUserData.CanStoreInputUserData())
10227 {
10228 ScriptInputUserData ctx = new ScriptInputUserData;
10230 ctx.Write(2);
10231 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10232 ctx.Write(dummy);
10233 ctx.Write(destination_entity);
10234 ctx.Write(true);
10235 ctx.Write(idx);
10236 ctx.Write(row);
10237 ctx.Write(col);
10238 ctx.Send();
10239 }
10240 }
10241 else if (!GetGame().IsMultiplayer())
10242 {
10243 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10244 }
10245 }
10246
10247 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10248 {
10250 }
10251
10252 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10253 {
10254 if (!CanBeSplit())
10255 return this;
10256
10257 float quantity = GetQuantity();
10258 float split_quantity_new;
10259 ItemBase new_item;
10260 if (dst.IsValid())
10261 {
10262 int slot_id = dst.GetSlot();
10263 float stack_max = GetTargetQuantityMax(slot_id);
10264
10265 if (quantity > stack_max)
10266 split_quantity_new = stack_max;
10267 else
10268 split_quantity_new = quantity;
10269
10270 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10271
10272 if (new_item)
10273 {
10274 new_item.SetResultOfSplit(true);
10275 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10276 AddQuantity(-split_quantity_new);
10277 new_item.SetQuantity(split_quantity_new);
10278 }
10279
10280 return new_item;
10281 }
10282
10283 return null;
10284 }
10285
10286 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10287 {
10288 if (!CanBeSplit())
10289 return;
10290
10291 float quantity = GetQuantity();
10292 float split_quantity_new;
10293 ref ItemBase new_item;
10294 if (destination_entity)
10295 {
10296 float stackable = GetTargetQuantityMax();
10297 if (quantity > stackable)
10298 split_quantity_new = stackable;
10299 else
10300 split_quantity_new = quantity;
10301
10302 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10303 if (new_item)
10304 {
10305 new_item.SetResultOfSplit(true);
10306 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10307 AddQuantity(-split_quantity_new);
10308 new_item.SetQuantity(split_quantity_new);
10309 }
10310 }
10311 }
10312
10313 void SplitIntoStackMaxHandsClient(PlayerBase player)
10314 {
10315 if (!CanBeSplit())
10316 return;
10317
10318 if (GetGame().IsClient())
10319 {
10320 if (ScriptInputUserData.CanStoreInputUserData())
10321 {
10322 ScriptInputUserData ctx = new ScriptInputUserData;
10324 ctx.Write(3);
10325 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10326 ctx.Write(i1);
10327 ItemBase destination_entity = this;
10328 ctx.Write(destination_entity);
10329 ctx.Write(true);
10330 ctx.Write(0);
10331 ctx.Send();
10332 }
10333 }
10334 else if (!GetGame().IsMultiplayer())
10335 {
10336 SplitIntoStackMaxHands(player);
10337 }
10338 }
10339
10340 void SplitIntoStackMaxHands(PlayerBase player)
10341 {
10342 if (!CanBeSplit())
10343 return;
10344
10345 float quantity = GetQuantity();
10346 float split_quantity_new;
10347 ref ItemBase new_item;
10348 if (player)
10349 {
10350 float stackable = GetTargetQuantityMax();
10351 if (quantity > stackable)
10352 split_quantity_new = stackable;
10353 else
10354 split_quantity_new = quantity;
10355
10356 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10357 new_item = ItemBase.Cast(in_hands);
10358 if (new_item)
10359 {
10360 new_item.SetResultOfSplit(true);
10361 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10362 AddQuantity(-split_quantity_new);
10363 new_item.SetQuantity(split_quantity_new);
10364 }
10365 }
10366 }
10367
10368 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10369 {
10370 if (!CanBeSplit())
10371 return;
10372
10373 float quantity = GetQuantity();
10374 float split_quantity_new = Math.Floor(quantity * 0.5);
10375
10376 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10377
10378 if (new_item)
10379 {
10380 if (new_item.GetQuantityMax() < split_quantity_new)
10381 {
10382 split_quantity_new = new_item.GetQuantityMax();
10383 }
10384
10385 new_item.SetResultOfSplit(true);
10386 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10387
10388 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10389 {
10390 AddQuantity(-1);
10391 new_item.SetQuantity(1);
10392 }
10393 else
10394 {
10395 AddQuantity(-split_quantity_new);
10396 new_item.SetQuantity(split_quantity_new);
10397 }
10398 }
10399 }
10400
10401 void SplitItem(PlayerBase player)
10402 {
10403 if (!CanBeSplit())
10404 return;
10405
10406 float quantity = GetQuantity();
10407 float split_quantity_new = Math.Floor(quantity / 2);
10408
10409 InventoryLocation invloc = new InventoryLocation;
10410 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10411
10412 ItemBase new_item;
10413 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10414
10415 if (new_item)
10416 {
10417 if (new_item.GetQuantityMax() < split_quantity_new)
10418 {
10419 split_quantity_new = new_item.GetQuantityMax();
10420 }
10421 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10422 {
10423 AddQuantity(-1);
10424 new_item.SetQuantity(1);
10425 }
10426 else
10427 {
10428 AddQuantity(-split_quantity_new);
10429 new_item.SetQuantity(split_quantity_new);
10430 }
10431 }
10432 }
10433
10435 void OnQuantityChanged(float delta)
10436 {
10437 SetWeightDirty();
10438 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10439
10440 if (parent)
10441 parent.OnAttachmentQuantityChangedEx(this, delta);
10442
10443 if (IsLiquidContainer())
10444 {
10445 if (GetQuantityNormalized() <= 0.0)
10446 {
10448 }
10449 else if (GetLiquidType() == LIQUID_NONE)
10450 {
10451 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10453 }
10454 }
10455
10456 }
10457
10460 {
10461 // insert code here
10462 }
10463
10465 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10466 {
10468 }
10469
10470 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10471 {
10472 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10473
10474 if (GetGame().IsServer())
10475 {
10476 if (newLevel == GameConstants.STATE_RUINED)
10477 {
10479 EntityAI parent = GetHierarchyParent();
10480 if (parent && parent.IsFireplace())
10481 {
10482 CargoBase cargo = GetInventory().GetCargo();
10483 if (cargo)
10484 {
10485 for (int i = 0; i < cargo.GetItemCount(); ++i)
10486 {
10487 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10488 }
10489 }
10490 }
10491 }
10492
10493 if (IsResultOfSplit())
10494 {
10495 // reset the splitting result flag, return to normal item behavior
10496 SetResultOfSplit(false);
10497 return;
10498 }
10499
10500 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10501 {
10502 SetCleanness(0);//unclean the item upon damage dealt
10503 }
10504 }
10505 }
10506
10507 // just the split? TODO: verify
10508 override void OnRightClick()
10509 {
10510 super.OnRightClick();
10511
10512 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10513 {
10514 if (GetGame().IsClient())
10515 {
10516 if (ScriptInputUserData.CanStoreInputUserData())
10517 {
10518 vector m4[4];
10519 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10520
10521 EntityAI root = GetHierarchyRoot();
10522
10523 InventoryLocation dst = new InventoryLocation;
10524 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10525 {
10526 if (root)
10527 {
10528 root.GetTransform(m4);
10529 dst.SetGround(this, m4);
10530 }
10531 else
10532 GetInventory().GetCurrentInventoryLocation(dst);
10533 }
10534 else
10535 {
10536 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10537 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10538 this shouldnt cause issues within this scope*/
10539 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10540 {
10541 if (root)
10542 {
10543 root.GetTransform(m4);
10544 dst.SetGround(this, m4);
10545 }
10546 else
10547 GetInventory().GetCurrentInventoryLocation(dst);
10548 }
10549 else
10550 {
10551 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10552 }
10553 }
10554
10555 ScriptInputUserData ctx = new ScriptInputUserData;
10557 ctx.Write(4);
10558 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10559 ctx.Write(thiz);
10560 dst.WriteToContext(ctx);
10561 ctx.Write(true); // dummy
10562 ctx.Send();
10563 }
10564 }
10565 else if (!GetGame().IsMultiplayer())
10566 {
10567 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10568 }
10569 }
10570 }
10571
10572 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10573 {
10574 //TODO: delete check zero quantity check after fix double posts hands fsm events
10575 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10576 return false;
10577
10578 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10579 return false;
10580
10581 //can_this_be_combined = ConfigGetBool("canBeSplit");
10583 return false;
10584
10585
10586 Magazine mag = Magazine.Cast(this);
10587 if (mag)
10588 {
10589 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10590 return false;
10591
10592 if (stack_max_limit)
10593 {
10594 Magazine other_mag = Magazine.Cast(other_item);
10595 if (other_item)
10596 {
10597 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10598 return false;
10599 }
10600
10601 }
10602 }
10603 else
10604 {
10605 //TODO: delete check zero quantity check after fix double posts hands fsm events
10606 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10607 return false;
10608
10609 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10610 return false;
10611 }
10612
10613 PlayerBase player = null;
10614 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10615 {
10616 if (player.GetInventory().HasAttachment(this))
10617 return false;
10618
10619 if (player.IsItemsToDelete())
10620 return false;
10621 }
10622
10623 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10624 return false;
10625
10626 int slotID;
10627 string slotName;
10628 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10629 return false;
10630
10631 return true;
10632 }
10633
10634 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10635 {
10636 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10637 }
10638
10639 bool IsResultOfSplit()
10640 {
10641 return m_IsResultOfSplit;
10642 }
10643
10644 void SetResultOfSplit(bool value)
10645 {
10646 m_IsResultOfSplit = value;
10647 }
10648
10649 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10650 {
10651 return ComputeQuantityUsedEx(other_item, use_stack_max);
10652 }
10653
10654 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10655 {
10656 float other_item_quantity = other_item.GetQuantity();
10657 float this_free_space;
10658
10659 float stack_max = GetQuantityMax();
10660
10661 this_free_space = stack_max - GetQuantity();
10662
10663 if (other_item_quantity > this_free_space)
10664 {
10665 return this_free_space;
10666 }
10667 else
10668 {
10669 return other_item_quantity;
10670 }
10671 }
10672
10673 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10674 {
10675 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10676 }
10677
10678 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10679 {
10680 if (!CanBeCombined(other_item, false))
10681 return;
10682
10683 if (!IsMagazine() && other_item)
10684 {
10685 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10686 if (quantity_used != 0)
10687 {
10688 float hp1 = GetHealth01("","");
10689 float hp2 = other_item.GetHealth01("","");
10690 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10691 hpResult = hpResult / (GetQuantity() + quantity_used);
10692
10693 hpResult *= GetMaxHealth();
10694 Math.Round(hpResult);
10695 SetHealth("", "Health", hpResult);
10696
10697 AddQuantity(quantity_used);
10698 other_item.AddQuantity(-quantity_used);
10699 }
10700 }
10701 OnCombine(other_item);
10702 }
10703
10704 void OnCombine(ItemBase other_item)
10705 {
10706 #ifdef SERVER
10707 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10708 GetHierarchyParent().IncreaseLifetimeUp();
10709 #endif
10710 };
10711
10712 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10713 {
10714 PlayerBase p = PlayerBase.Cast(player);
10715
10716 array<int> recipesIds = p.m_Recipes;
10717 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10718 if (moduleRecipesManager)
10719 {
10720 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10721 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10722 }
10723
10724 for (int i = 0;i < recipesIds.Count(); i++)
10725 {
10726 int key = recipesIds.Get(i);
10727 string recipeName = moduleRecipesManager.GetRecipeName(key);
10728 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10729 }
10730 }
10731
10732 // -------------------------------------------------------------------------
10733 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10734 {
10735 super.GetDebugActions(outputList);
10736
10737 //quantity
10738 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10739 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10740 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10741 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10742
10743 //health
10744 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10745 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10746 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10747 //temperature
10748 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10749 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10750 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10751
10752 //wet
10753 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10754 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10755
10756 //liquidtype
10757 if (IsLiquidContainer())
10758 {
10759 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10760 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10761 }
10762
10763 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10764 // watch
10765 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10766 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10767
10768 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10769 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10770 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10771 }
10772
10773 // -------------------------------------------------------------------------
10774 // -------------------------------------------------------------------------
10775 // -------------------------------------------------------------------------
10776 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10777 {
10778 super.OnAction(action_id, player, ctx);
10779 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10780 {
10781 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10782 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10783 PlayerBase p = PlayerBase.Cast(player);
10784 if (EActions.RECIPES_RANGE_START < 1000)
10785 {
10786 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10787 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10788 }
10789 }
10790 #ifndef SERVER
10791 else if (action_id == EActions.WATCH_PLAYER)
10792 {
10793 PluginDeveloper.SetDeveloperItemClientEx(player);
10794 }
10795 #endif
10796 if (GetGame().IsServer())
10797 {
10798 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10799 {
10800 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10801 OnDebugButtonPressServer(id + 1);
10802 }
10803
10804 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10805 {
10806 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10807 InsertAgent(agent_id,100);
10808 }
10809
10810 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10811 {
10812 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10813 RemoveAgent(agent_id2);
10814 }
10815
10816 else if (action_id == EActions.ADD_QUANTITY)
10817 {
10818 if (IsMagazine())
10819 {
10820 Magazine mag = Magazine.Cast(this);
10821 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10822 }
10823 else
10824 {
10825 AddQuantity(GetQuantityMax() * 0.2);
10826 }
10827
10828 if (m_EM)
10829 {
10830 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10831 }
10832 //PrintVariables();
10833 }
10834
10835 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10836 {
10837 if (IsMagazine())
10838 {
10839 Magazine mag2 = Magazine.Cast(this);
10840 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10841 }
10842 else
10843 {
10844 AddQuantity(- GetQuantityMax() * 0.2);
10845 }
10846 if (m_EM)
10847 {
10848 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10849 }
10850 //PrintVariables();
10851 }
10852
10853 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10854 {
10855 SetQuantity(0);
10856
10857 if (m_EM)
10858 {
10859 m_EM.SetEnergy(0);
10860 }
10861 }
10862
10863 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10864 {
10866
10867 if (m_EM)
10868 {
10869 m_EM.SetEnergy(m_EM.GetEnergyMax());
10870 }
10871 }
10872
10873 else if (action_id == EActions.ADD_HEALTH)
10874 {
10875 AddHealth("","",GetMaxHealth("","Health")/5);
10876 }
10877 else if (action_id == EActions.REMOVE_HEALTH)
10878 {
10879 AddHealth("","",-GetMaxHealth("","Health")/5);
10880 }
10881 else if (action_id == EActions.DESTROY_HEALTH)
10882 {
10883 SetHealth01("","",0);
10884 }
10885 else if (action_id == EActions.WATCH_ITEM)
10886 {
10888 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10889 #ifdef DEVELOPER
10890 SetDebugDeveloper_item(this);
10891 #endif
10892 }
10893
10894 else if (action_id == EActions.ADD_TEMPERATURE)
10895 {
10896 AddTemperature(20);
10897 //PrintVariables();
10898 }
10899
10900 else if (action_id == EActions.REMOVE_TEMPERATURE)
10901 {
10902 AddTemperature(-20);
10903 //PrintVariables();
10904 }
10905
10906 else if (action_id == EActions.FLIP_FROZEN)
10907 {
10908 SetFrozen(!GetIsFrozen());
10909 //PrintVariables();
10910 }
10911
10912 else if (action_id == EActions.ADD_WETNESS)
10913 {
10914 AddWet(GetWetMax()/5);
10915 //PrintVariables();
10916 }
10917
10918 else if (action_id == EActions.REMOVE_WETNESS)
10919 {
10920 AddWet(-GetWetMax()/5);
10921 //PrintVariables();
10922 }
10923
10924 else if (action_id == EActions.LIQUIDTYPE_UP)
10925 {
10926 int curr_type = GetLiquidType();
10927 SetLiquidType(curr_type * 2);
10928 //AddWet(1);
10929 //PrintVariables();
10930 }
10931
10932 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10933 {
10934 int curr_type2 = GetLiquidType();
10935 SetLiquidType(curr_type2 / 2);
10936 }
10937
10938 else if (action_id == EActions.MAKE_SPECIAL)
10939 {
10940 auto debugParams = DebugSpawnParams.WithPlayer(player);
10941 OnDebugSpawnEx(debugParams);
10942 }
10943
10944 else if (action_id == EActions.DELETE)
10945 {
10946 Delete();
10947 }
10948
10949 }
10950
10951
10952 return false;
10953 }
10954
10955 // -------------------------------------------------------------------------
10956
10957
10960 void OnActivatedByTripWire();
10961
10963 void OnActivatedByItem(notnull ItemBase item);
10964
10965 //----------------------------------------------------------------
10966 //returns true if item is able to explode when put in fire
10967 bool CanExplodeInFire()
10968 {
10969 return false;
10970 }
10971
10972 //----------------------------------------------------------------
10973 bool CanEat()
10974 {
10975 return true;
10976 }
10977
10978 //----------------------------------------------------------------
10979 override bool IsIgnoredByConstruction()
10980 {
10981 return true;
10982 }
10983
10984 //----------------------------------------------------------------
10985 //has FoodStages in config?
10986 bool HasFoodStage()
10987 {
10988 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10989 return GetGame().ConfigIsExisting(config_path);
10990 }
10991
10993 FoodStage GetFoodStage()
10994 {
10995 return null;
10996 }
10997
10998 bool CanBeCooked()
10999 {
11000 return false;
11001 }
11002
11003 bool CanBeCookedOnStick()
11004 {
11005 return false;
11006 }
11007
11009 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11011
11012 //----------------------------------------------------------------
11013 bool CanRepair(ItemBase item_repair_kit)
11014 {
11015 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11016 return module_repairing.CanRepair(this, item_repair_kit);
11017 }
11018
11019 //----------------------------------------------------------------
11020 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11021 {
11022 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11023 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11024 }
11025
11026 //----------------------------------------------------------------
11027 int GetItemSize()
11028 {
11029 /*
11030 vector v_size = this.ConfigGetVector("itemSize");
11031 int v_size_x = v_size[0];
11032 int v_size_y = v_size[1];
11033 int size = v_size_x * v_size_y;
11034 return size;
11035 */
11036
11037 return 1;
11038 }
11039
11040 //----------------------------------------------------------------
11041 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11042 bool CanBeMovedOverride()
11043 {
11044 return m_CanBeMovedOverride;
11045 }
11046
11047 //----------------------------------------------------------------
11048 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11049 void SetCanBeMovedOverride(bool setting)
11050 {
11051 m_CanBeMovedOverride = setting;
11052 }
11053
11054 //----------------------------------------------------------------
11062 void MessageToOwnerStatus(string text)
11063 {
11064 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11065
11066 if (player)
11067 {
11068 player.MessageStatus(text);
11069 }
11070 }
11071
11072 //----------------------------------------------------------------
11080 void MessageToOwnerAction(string text)
11081 {
11082 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11083
11084 if (player)
11085 {
11086 player.MessageAction(text);
11087 }
11088 }
11089
11090 //----------------------------------------------------------------
11098 void MessageToOwnerFriendly(string text)
11099 {
11100 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11101
11102 if (player)
11103 {
11104 player.MessageFriendly(text);
11105 }
11106 }
11107
11108 //----------------------------------------------------------------
11116 void MessageToOwnerImportant(string text)
11117 {
11118 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11119
11120 if (player)
11121 {
11122 player.MessageImportant(text);
11123 }
11124 }
11125
11126 override bool IsItemBase()
11127 {
11128 return true;
11129 }
11130
11131 // Checks if item is of questioned kind
11132 override bool KindOf(string tag)
11133 {
11134 bool found = false;
11135 string item_name = this.GetType();
11136 ref TStringArray item_tag_array = new TStringArray;
11137 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11138
11139 int array_size = item_tag_array.Count();
11140 for (int i = 0; i < array_size; i++)
11141 {
11142 if (item_tag_array.Get(i) == tag)
11143 {
11144 found = true;
11145 break;
11146 }
11147 }
11148 return found;
11149 }
11150
11151
11152 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11153 {
11154 //Debug.Log("OnRPC called");
11155 super.OnRPC(sender, rpc_type,ctx);
11156
11157 //Play soundset for attachment locking (ActionLockAttachment.c)
11158 switch (rpc_type)
11159 {
11160 #ifndef SERVER
11161 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11162 Param2<bool, string> p = new Param2<bool, string>(false, "");
11163
11164 if (!ctx.Read(p))
11165 return;
11166
11167 bool play = p.param1;
11168 string soundSet = p.param2;
11169
11170 if (play)
11171 {
11172 if (m_LockingSound)
11173 {
11175 {
11176 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11177 }
11178 }
11179 else
11180 {
11181 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11182 }
11183 }
11184 else
11185 {
11186 SEffectManager.DestroyEffect(m_LockingSound);
11187 }
11188
11189 break;
11190 #endif
11191
11192 }
11193
11194 if (GetWrittenNoteData())
11195 {
11196 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11197 }
11198 }
11199
11200 //-----------------------------
11201 // VARIABLE MANIPULATION SYSTEM
11202 //-----------------------------
11203 int NameToID(string name)
11204 {
11205 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11206 return plugin.GetID(name);
11207 }
11208
11209 string IDToName(int id)
11210 {
11211 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11212 return plugin.GetName(id);
11213 }
11214
11216 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11217 {
11218 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11219 //read the flags
11220 int varFlags;
11221 if (!ctx.Read(varFlags))
11222 return;
11223
11224 if (varFlags & ItemVariableFlags.FLOAT)
11225 {
11226 ReadVarsFromCTX(ctx);
11227 }
11228 }
11229
11230 override void SerializeNumericalVars(array<float> floats_out)
11231 {
11232 //some variables handled on EntityAI level already!
11233 super.SerializeNumericalVars(floats_out);
11234
11235 // the order of serialization must be the same as the order of de-serialization
11236 //--------------------------------------------
11237 if (IsVariableSet(VARIABLE_QUANTITY))
11238 {
11239 floats_out.Insert(m_VarQuantity);
11240 }
11241 //--------------------------------------------
11242 if (IsVariableSet(VARIABLE_WET))
11243 {
11244 floats_out.Insert(m_VarWet);
11245 }
11246 //--------------------------------------------
11247 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11248 {
11249 floats_out.Insert(m_VarLiquidType);
11250 }
11251 //--------------------------------------------
11252 if (IsVariableSet(VARIABLE_COLOR))
11253 {
11254 floats_out.Insert(m_ColorComponentR);
11255 floats_out.Insert(m_ColorComponentG);
11256 floats_out.Insert(m_ColorComponentB);
11257 floats_out.Insert(m_ColorComponentA);
11258 }
11259 //--------------------------------------------
11260 if (IsVariableSet(VARIABLE_CLEANNESS))
11261 {
11262 floats_out.Insert(m_Cleanness);
11263 }
11264 }
11265
11266 override void DeSerializeNumericalVars(array<float> floats)
11267 {
11268 //some variables handled on EntityAI level already!
11269 super.DeSerializeNumericalVars(floats);
11270
11271 // the order of serialization must be the same as the order of de-serialization
11272 int index = 0;
11273 int mask = Math.Round(floats.Get(index));
11274
11275 index++;
11276 //--------------------------------------------
11277 if (mask & VARIABLE_QUANTITY)
11278 {
11279 if (m_IsStoreLoad)
11280 {
11281 SetStoreLoadedQuantity(floats.Get(index));
11282 }
11283 else
11284 {
11285 float quantity = floats.Get(index);
11286 SetQuantity(quantity, true, false, false, false);
11287 }
11288 index++;
11289 }
11290 //--------------------------------------------
11291 if (mask & VARIABLE_WET)
11292 {
11293 float wet = floats.Get(index);
11294 SetWet(wet);
11295 index++;
11296 }
11297 //--------------------------------------------
11298 if (mask & VARIABLE_LIQUIDTYPE)
11299 {
11300 int liquidtype = Math.Round(floats.Get(index));
11301 SetLiquidType(liquidtype);
11302 index++;
11303 }
11304 //--------------------------------------------
11305 if (mask & VARIABLE_COLOR)
11306 {
11307 m_ColorComponentR = Math.Round(floats.Get(index));
11308 index++;
11309 m_ColorComponentG = Math.Round(floats.Get(index));
11310 index++;
11311 m_ColorComponentB = Math.Round(floats.Get(index));
11312 index++;
11313 m_ColorComponentA = Math.Round(floats.Get(index));
11314 index++;
11315 }
11316 //--------------------------------------------
11317 if (mask & VARIABLE_CLEANNESS)
11318 {
11319 int cleanness = Math.Round(floats.Get(index));
11320 SetCleanness(cleanness);
11321 index++;
11322 }
11323 }
11324
11325 override void WriteVarsToCTX(ParamsWriteContext ctx)
11326 {
11327 super.WriteVarsToCTX(ctx);
11328
11329 //--------------------------------------------
11330 if (IsVariableSet(VARIABLE_QUANTITY))
11331 {
11332 ctx.Write(GetQuantity());
11333 }
11334 //--------------------------------------------
11335 if (IsVariableSet(VARIABLE_WET))
11336 {
11337 ctx.Write(GetWet());
11338 }
11339 //--------------------------------------------
11340 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11341 {
11342 ctx.Write(GetLiquidType());
11343 }
11344 //--------------------------------------------
11345 if (IsVariableSet(VARIABLE_COLOR))
11346 {
11347 int r,g,b,a;
11348 GetColor(r,g,b,a);
11349 ctx.Write(r);
11350 ctx.Write(g);
11351 ctx.Write(b);
11352 ctx.Write(a);
11353 }
11354 //--------------------------------------------
11355 if (IsVariableSet(VARIABLE_CLEANNESS))
11356 {
11357 ctx.Write(GetCleanness());
11358 }
11359 }
11360
11361 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11362 {
11363 if (!super.ReadVarsFromCTX(ctx,version))
11364 return false;
11365
11366 int intValue;
11367 float value;
11368
11369 if (version < 140)
11370 {
11371 if (!ctx.Read(intValue))
11372 return false;
11373
11374 m_VariablesMask = intValue;
11375 }
11376
11377 if (m_VariablesMask & VARIABLE_QUANTITY)
11378 {
11379 if (!ctx.Read(value))
11380 return false;
11381
11382 if (IsStoreLoad())
11383 {
11385 }
11386 else
11387 {
11388 SetQuantity(value, true, false, false, false);
11389 }
11390 }
11391 //--------------------------------------------
11392 if (version < 140)
11393 {
11394 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11395 {
11396 if (!ctx.Read(value))
11397 return false;
11398 SetTemperatureDirect(value);
11399 }
11400 }
11401 //--------------------------------------------
11402 if (m_VariablesMask & VARIABLE_WET)
11403 {
11404 if (!ctx.Read(value))
11405 return false;
11406 SetWet(value);
11407 }
11408 //--------------------------------------------
11409 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11410 {
11411 if (!ctx.Read(intValue))
11412 return false;
11413 SetLiquidType(intValue);
11414 }
11415 //--------------------------------------------
11416 if (m_VariablesMask & VARIABLE_COLOR)
11417 {
11418 int r,g,b,a;
11419 if (!ctx.Read(r))
11420 return false;
11421 if (!ctx.Read(g))
11422 return false;
11423 if (!ctx.Read(b))
11424 return false;
11425 if (!ctx.Read(a))
11426 return false;
11427
11428 SetColor(r,g,b,a);
11429 }
11430 //--------------------------------------------
11431 if (m_VariablesMask & VARIABLE_CLEANNESS)
11432 {
11433 if (!ctx.Read(intValue))
11434 return false;
11435 SetCleanness(intValue);
11436 }
11437 //--------------------------------------------
11438 if (version >= 138 && version < 140)
11439 {
11440 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11441 {
11442 if (!ctx.Read(intValue))
11443 return false;
11444 SetFrozen(intValue);
11445 }
11446 }
11447
11448 return true;
11449 }
11450
11451 //----------------------------------------------------------------
11452 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11453 {
11454 m_IsStoreLoad = true;
11456 {
11457 m_FixDamageSystemInit = true;
11458 }
11459
11460 if (!super.OnStoreLoad(ctx, version))
11461 {
11462 m_IsStoreLoad = false;
11463 return false;
11464 }
11465
11466 if (version >= 114)
11467 {
11468 bool hasQuickBarIndexSaved;
11469
11470 if (!ctx.Read(hasQuickBarIndexSaved))
11471 {
11472 m_IsStoreLoad = false;
11473 return false;
11474 }
11475
11476 if (hasQuickBarIndexSaved)
11477 {
11478 int itmQBIndex;
11479
11480 //Load quickbar item bind
11481 if (!ctx.Read(itmQBIndex))
11482 {
11483 m_IsStoreLoad = false;
11484 return false;
11485 }
11486
11487 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11488 if (itmQBIndex != -1 && parentPlayer)
11489 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11490 }
11491 }
11492 else
11493 {
11494 // Backup of how it used to be
11495 PlayerBase player;
11496 int itemQBIndex;
11497 if (version == int.MAX)
11498 {
11499 if (!ctx.Read(itemQBIndex))
11500 {
11501 m_IsStoreLoad = false;
11502 return false;
11503 }
11504 }
11505 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11506 {
11507 //Load quickbar item bind
11508 if (!ctx.Read(itemQBIndex))
11509 {
11510 m_IsStoreLoad = false;
11511 return false;
11512 }
11513 if (itemQBIndex != -1 && player)
11514 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11515 }
11516 }
11517
11518 if (version < 140)
11519 {
11520 // variable management system
11521 if (!LoadVariables(ctx, version))
11522 {
11523 m_IsStoreLoad = false;
11524 return false;
11525 }
11526 }
11527
11528 //agent trasmission system
11529 if (!LoadAgents(ctx, version))
11530 {
11531 m_IsStoreLoad = false;
11532 return false;
11533 }
11534 if (version >= 132)
11535 {
11536 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11537 if (raib)
11538 {
11539 if (!raib.OnStoreLoad(ctx,version))
11540 {
11541 m_IsStoreLoad = false;
11542 return false;
11543 }
11544 }
11545 }
11546
11547 m_IsStoreLoad = false;
11548 return true;
11549 }
11550
11551 //----------------------------------------------------------------
11552
11553 override void OnStoreSave(ParamsWriteContext ctx)
11554 {
11555 super.OnStoreSave(ctx);
11556
11557 PlayerBase player;
11558 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11559 {
11560 ctx.Write(true); // Keep track of if we should actually read this in or not
11561 //Save quickbar item bind
11562 int itemQBIndex = -1;
11563 itemQBIndex = player.FindQuickBarEntityIndex(this);
11564 ctx.Write(itemQBIndex);
11565 }
11566 else
11567 {
11568 ctx.Write(false); // Keep track of if we should actually read this in or not
11569 }
11570
11571 SaveAgents(ctx);//agent trasmission system
11572
11573 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11574 if (raib)
11575 {
11576 raib.OnStoreSave(ctx);
11577 }
11578 }
11579 //----------------------------------------------------------------
11580
11581 override void AfterStoreLoad()
11582 {
11583 super.AfterStoreLoad();
11584
11586 {
11588 }
11589
11590 if (GetStoreLoadedQuantity() != float.LOWEST)
11591 {
11593 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11594 }
11595 }
11596
11597 override void EEOnAfterLoad()
11598 {
11599 super.EEOnAfterLoad();
11600
11602 {
11603 m_FixDamageSystemInit = false;
11604 }
11605
11608 }
11609
11610 bool CanBeDisinfected()
11611 {
11612 return false;
11613 }
11614
11615
11616 //----------------------------------------------------------------
11617 override void OnVariablesSynchronized()
11618 {
11619 if (m_Initialized)
11620 {
11621 #ifdef PLATFORM_CONSOLE
11622 //bruteforce it is
11623 if (IsSplitable())
11624 {
11625 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11626 if (menu)
11627 {
11628 menu.Refresh();
11629 }
11630 }
11631 #endif
11632 }
11633
11635 {
11636 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11637 m_WantPlayImpactSound = false;
11638 }
11639
11641 {
11642 SetWeightDirty();
11644 }
11645 if (m_VarWet != m_VarWetPrev)
11646 {
11649 }
11650
11651 if (m_SoundSyncPlay != 0)
11652 {
11653 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11654 m_SoundSyncPlay = 0;
11655 }
11656 if (m_SoundSyncStop != 0)
11657 {
11658 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11659 m_SoundSyncStop = 0;
11660 }
11661
11662 super.OnVariablesSynchronized();
11663 }
11664
11665 //------------------------- Quantity
11666 //----------------------------------------------------------------
11668 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11669 {
11670 if (!IsServerCheck(allow_client))
11671 return false;
11672
11673 if (!HasQuantity())
11674 return false;
11675
11676 float min = GetQuantityMin();
11677 float max = GetQuantityMax();
11678
11679 if (value <= (min + 0.001))
11680 value = min;
11681
11682 if (value == min)
11683 {
11684 if (destroy_config)
11685 {
11686 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11687 if (dstr)
11688 {
11689 m_VarQuantity = Math.Clamp(value, min, max);
11690 this.Delete();
11691 return true;
11692 }
11693 }
11694 else if (destroy_forced)
11695 {
11696 m_VarQuantity = Math.Clamp(value, min, max);
11697 this.Delete();
11698 return true;
11699 }
11700 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11701 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11702 }
11703
11704 float delta = m_VarQuantity;
11705 m_VarQuantity = Math.Clamp(value, min, max);
11706
11707 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11708 {
11709 delta = m_VarQuantity - delta;
11710
11711 if (delta)
11712 OnQuantityChanged(delta);
11713 }
11714
11715 SetVariableMask(VARIABLE_QUANTITY);
11716
11717 return false;
11718 }
11719
11720 //----------------------------------------------------------------
11722 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11723 {
11724 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11725 }
11726 //----------------------------------------------------------------
11727 void SetQuantityMax()
11728 {
11729 float max = GetQuantityMax();
11730 SetQuantity(max);
11731 }
11732
11733 override void SetQuantityToMinimum()
11734 {
11735 float min = GetQuantityMin();
11736 SetQuantity(min);
11737 }
11738 //----------------------------------------------------------------
11740 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11741 {
11742 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11743 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11744 SetQuantity(result, destroy_config, destroy_forced);
11745 }
11746
11747 //----------------------------------------------------------------
11749 override float GetQuantityNormalized()
11750 {
11751 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11752 }
11753
11755 {
11756 return GetQuantityNormalized();
11757 }
11758
11759 /*void SetAmmoNormalized(float value)
11760 {
11761 float value_clamped = Math.Clamp(value, 0, 1);
11762 Magazine this_mag = Magazine.Cast(this);
11763 int max_rounds = this_mag.GetAmmoMax();
11764 int result = value * max_rounds;//can the rounded if higher precision is required
11765 this_mag.SetAmmoCount(result);
11766 }*/
11767 //----------------------------------------------------------------
11768 override int GetQuantityMax()
11769 {
11770 int slot = -1;
11771 if (GetInventory())
11772 {
11773 InventoryLocation il = new InventoryLocation;
11774 GetInventory().GetCurrentInventoryLocation(il);
11775 slot = il.GetSlot();
11776 }
11777
11778 return GetTargetQuantityMax(slot);
11779 }
11780
11781 override int GetTargetQuantityMax(int attSlotID = -1)
11782 {
11783 float quantity_max = 0;
11784
11785 if (IsSplitable()) //only stackable/splitable items can check for stack size
11786 {
11787 if (attSlotID != -1)
11788 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11789
11790 if (quantity_max <= 0)
11791 quantity_max = m_VarStackMax;
11792 }
11793
11794 if (quantity_max <= 0)
11795 quantity_max = m_VarQuantityMax;
11796
11797 return quantity_max;
11798 }
11799 //----------------------------------------------------------------
11800 override int GetQuantityMin()
11801 {
11802 return m_VarQuantityMin;
11803 }
11804 //----------------------------------------------------------------
11805 int GetQuantityInit()
11806 {
11807 return m_VarQuantityInit;
11808 }
11809
11810 //----------------------------------------------------------------
11811 override bool HasQuantity()
11812 {
11813 return !(GetQuantityMax() - GetQuantityMin() == 0);
11814 }
11815
11816 override float GetQuantity()
11817 {
11818 return m_VarQuantity;
11819 }
11820
11821 bool IsFullQuantity()
11822 {
11823 return GetQuantity() >= GetQuantityMax();
11824 }
11825
11826 //Calculates weight of single item without attachments and cargo
11827 override float GetSingleInventoryItemWeightEx()
11828 {
11829 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11830 float weightEx = GetWeightEx();//overall weight of the item
11831 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11832 return weightEx - special;
11833 }
11834
11835 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11837 {
11839 }
11840
11841 override protected float GetWeightSpecialized(bool forceRecalc = false)
11842 {
11843 if (IsSplitable()) //quantity determines size of the stack
11844 {
11845 #ifdef DEVELOPER
11846 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11847 {
11848 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11849 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11850 }
11851 #endif
11852
11853 return GetQuantity() * GetConfigWeightModified();
11854 }
11855 else if (HasEnergyManager())// items with energy manager
11856 {
11857 #ifdef DEVELOPER
11858 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11859 {
11860 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11861 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11862 }
11863 #endif
11864 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11865 }
11866 else//everything else
11867 {
11868 #ifdef DEVELOPER
11869 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11870 {
11871 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11872 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11873 }
11874 #endif
11875 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11876 }
11877 }
11878
11880 int GetNumberOfItems()
11881 {
11882 int item_count = 0;
11883 ItemBase item;
11884
11885 if (GetInventory().GetCargo() != NULL)
11886 {
11887 item_count = GetInventory().GetCargo().GetItemCount();
11888 }
11889
11890 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11891 {
11892 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11893 if (item)
11894 item_count += item.GetNumberOfItems();
11895 }
11896 return item_count;
11897 }
11898
11900 float GetUnitWeight(bool include_wetness = true)
11901 {
11902 float weight = 0;
11903 float wetness = 1;
11904 if (include_wetness)
11905 wetness += GetWet();
11906 if (IsSplitable()) //quantity determines size of the stack
11907 {
11908 weight = wetness * m_ConfigWeight;
11909 }
11910 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11911 {
11912 weight = 1;
11913 }
11914 return weight;
11915 }
11916
11917 //-----------------------------------------------------------------
11918
11919 override void ClearInventory()
11920 {
11921 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
11922 {
11923 GameInventory inv = GetInventory();
11924 array<EntityAI> items = new array<EntityAI>;
11925 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
11926 for (int i = 0; i < items.Count(); i++)
11927 {
11928 ItemBase item = ItemBase.Cast(items.Get(i));
11929 if (item)
11930 {
11931 GetGame().ObjectDelete(item);
11932 }
11933 }
11934 }
11935 }
11936
11937 //------------------------- Energy
11938
11939 //----------------------------------------------------------------
11940 float GetEnergy()
11941 {
11942 float energy = 0;
11943 if (HasEnergyManager())
11944 {
11945 energy = GetCompEM().GetEnergy();
11946 }
11947 return energy;
11948 }
11949
11950
11951 override void OnEnergyConsumed()
11952 {
11953 super.OnEnergyConsumed();
11954
11956 }
11957
11958 override void OnEnergyAdded()
11959 {
11960 super.OnEnergyAdded();
11961
11963 }
11964
11965 // Converts energy (from Energy Manager) to quantity, if enabled.
11967 {
11968 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11969 {
11970 if (HasQuantity())
11971 {
11972 float energy_0to1 = GetCompEM().GetEnergy0To1();
11973 SetQuantityNormalized(energy_0to1);
11974 }
11975 }
11976 }
11977
11978 //----------------------------------------------------------------
11979 float GetHeatIsolationInit()
11980 {
11981 return ConfigGetFloat("heatIsolation");
11982 }
11983
11984 float GetHeatIsolation()
11985 {
11986 return m_HeatIsolation;
11987 }
11988
11989 float GetDryingIncrement(string pIncrementName)
11990 {
11991 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
11992 if (GetGame().ConfigIsExisting(paramPath))
11993 return GetGame().ConfigGetFloat(paramPath);
11994
11995 return 0.0;
11996 }
11997
11998 float GetSoakingIncrement(string pIncrementName)
11999 {
12000 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12001 if (GetGame().ConfigIsExisting(paramPath))
12002 return GetGame().ConfigGetFloat(paramPath);
12003
12004 return 0.0;
12005 }
12006 //----------------------------------------------------------------
12007 override void SetWet(float value, bool allow_client = false)
12008 {
12009 if (!IsServerCheck(allow_client))
12010 return;
12011
12012 float min = GetWetMin();
12013 float max = GetWetMax();
12014
12015 float previousValue = m_VarWet;
12016
12017 m_VarWet = Math.Clamp(value, min, max);
12018
12019 if (previousValue != m_VarWet)
12020 {
12021 SetVariableMask(VARIABLE_WET);
12022 OnWetChanged(m_VarWet, previousValue);
12023 }
12024 }
12025 //----------------------------------------------------------------
12026 override void AddWet(float value)
12027 {
12028 SetWet(GetWet() + value);
12029 }
12030 //----------------------------------------------------------------
12031 override void SetWetMax()
12032 {
12034 }
12035 //----------------------------------------------------------------
12036 override float GetWet()
12037 {
12038 return m_VarWet;
12039 }
12040 //----------------------------------------------------------------
12041 override float GetWetMax()
12042 {
12043 return m_VarWetMax;
12044 }
12045 //----------------------------------------------------------------
12046 override float GetWetMin()
12047 {
12048 return m_VarWetMin;
12049 }
12050 //----------------------------------------------------------------
12051 override float GetWetInit()
12052 {
12053 return m_VarWetInit;
12054 }
12055 //----------------------------------------------------------------
12056 override void OnWetChanged(float newVal, float oldVal)
12057 {
12058 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12059 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12060 if (newLevel != oldLevel)
12061 {
12062 OnWetLevelChanged(newLevel,oldLevel);
12063 }
12064 }
12065
12066 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12067 {
12068 SetWeightDirty();
12069 }
12070
12071 override EWetnessLevel GetWetLevel()
12072 {
12073 return GetWetLevelInternal(m_VarWet);
12074 }
12075
12076 //----------------------------------------------------------------
12077
12078 override void SetStoreLoad(bool value)
12079 {
12080 m_IsStoreLoad = value;
12081 }
12082
12083 override bool IsStoreLoad()
12084 {
12085 return m_IsStoreLoad;
12086 }
12087
12088 override void SetStoreLoadedQuantity(float value)
12089 {
12090 m_StoreLoadedQuantity = value;
12091 }
12092
12093 override float GetStoreLoadedQuantity()
12094 {
12095 return m_StoreLoadedQuantity;
12096 }
12097
12098 //----------------------------------------------------------------
12099
12100 float GetItemModelLength()
12101 {
12102 if (ConfigIsExisting("itemModelLength"))
12103 {
12104 return ConfigGetFloat("itemModelLength");
12105 }
12106 return 0;
12107 }
12108
12109 float GetItemAttachOffset()
12110 {
12111 if (ConfigIsExisting("itemAttachOffset"))
12112 {
12113 return ConfigGetFloat("itemAttachOffset");
12114 }
12115 return 0;
12116 }
12117
12118 override void SetCleanness(int value, bool allow_client = false)
12119 {
12120 if (!IsServerCheck(allow_client))
12121 return;
12122
12123 int previousValue = m_Cleanness;
12124
12125 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12126
12127 if (previousValue != m_Cleanness)
12128 SetVariableMask(VARIABLE_CLEANNESS);
12129 }
12130
12131 override int GetCleanness()
12132 {
12133 return m_Cleanness;
12134 }
12135
12137 {
12138 return true;
12139 }
12140
12141 //----------------------------------------------------------------
12142 // ATTACHMENT LOCKING
12143 // Getters relevant to generic ActionLockAttachment
12144 int GetLockType()
12145 {
12146 return m_LockType;
12147 }
12148
12149 string GetLockSoundSet()
12150 {
12151 return m_LockSoundSet;
12152 }
12153
12154 //----------------------------------------------------------------
12155 //------------------------- Color
12156 // sets items color variable given color components
12157 override void SetColor(int r, int g, int b, int a)
12158 {
12163 SetVariableMask(VARIABLE_COLOR);
12164 }
12166 override void GetColor(out int r,out int g,out int b,out int a)
12167 {
12172 }
12173
12174 bool IsColorSet()
12175 {
12176 return IsVariableSet(VARIABLE_COLOR);
12177 }
12178
12180 string GetColorString()
12181 {
12182 int r,g,b,a;
12183 GetColor(r,g,b,a);
12184 r = r/255;
12185 g = g/255;
12186 b = b/255;
12187 a = a/255;
12188 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12189 }
12190 //----------------------------------------------------------------
12191 //------------------------- LiquidType
12192
12193 override void SetLiquidType(int value, bool allow_client = false)
12194 {
12195 if (!IsServerCheck(allow_client))
12196 return;
12197
12198 int old = m_VarLiquidType;
12199 m_VarLiquidType = value;
12200 OnLiquidTypeChanged(old,value);
12201 SetVariableMask(VARIABLE_LIQUIDTYPE);
12202 }
12203
12204 int GetLiquidTypeInit()
12205 {
12206 return ConfigGetInt("varLiquidTypeInit");
12207 }
12208
12209 override int GetLiquidType()
12210 {
12211 return m_VarLiquidType;
12212 }
12213
12214 protected void OnLiquidTypeChanged(int oldType, int newType)
12215 {
12216 if (newType == LIQUID_NONE && GetIsFrozen())
12217 SetFrozen(false);
12218 }
12219
12221 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12222 {
12223 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12224 }
12225
12226 // -------------------------------------------------------------------------
12228 void OnInventoryEnter(Man player)
12229 {
12230 PlayerBase nplayer;
12231 if (PlayerBase.CastTo(nplayer, player))
12232 {
12233 m_CanPlayImpactSound = true;
12234 //nplayer.OnItemInventoryEnter(this);
12235 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12236 }
12237 }
12238
12239 // -------------------------------------------------------------------------
12241 void OnInventoryExit(Man player)
12242 {
12243 PlayerBase nplayer;
12244 if (PlayerBase.CastTo(nplayer,player))
12245 {
12246 //nplayer.OnItemInventoryExit(this);
12247 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12248
12249 }
12250
12251 //if (!GetGame().IsDedicatedServer())
12252 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12253
12254
12255 if (HasEnergyManager())
12256 {
12257 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12258 }
12259 }
12260
12261 // ADVANCED PLACEMENT EVENTS
12262 override void OnPlacementStarted(Man player)
12263 {
12264 super.OnPlacementStarted(player);
12265
12266 SetTakeable(false);
12267 }
12268
12269 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12270 {
12271 if (m_AdminLog)
12272 {
12273 m_AdminLog.OnPlacementComplete(player, this);
12274 }
12275
12276 super.OnPlacementComplete(player, position, orientation);
12277 }
12278
12279 //-----------------------------
12280 // AGENT SYSTEM
12281 //-----------------------------
12282 //--------------------------------------------------------------------------
12283 bool ContainsAgent(int agent_id)
12284 {
12285 if (agent_id & m_AttachedAgents)
12286 {
12287 return true;
12288 }
12289 else
12290 {
12291 return false;
12292 }
12293 }
12294
12295 //--------------------------------------------------------------------------
12296 override void RemoveAgent(int agent_id)
12297 {
12298 if (ContainsAgent(agent_id))
12299 {
12300 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12301 }
12302 }
12303
12304 //--------------------------------------------------------------------------
12305 override void RemoveAllAgents()
12306 {
12307 m_AttachedAgents = 0;
12308 }
12309 //--------------------------------------------------------------------------
12310 override void RemoveAllAgentsExcept(int agent_to_keep)
12311 {
12312 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12313 }
12314 // -------------------------------------------------------------------------
12315 override void InsertAgent(int agent, float count = 1)
12316 {
12317 if (count < 1)
12318 return;
12319 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12321 }
12322
12324 void TransferAgents(int agents)
12325 {
12327 }
12328
12329 // -------------------------------------------------------------------------
12330 override int GetAgents()
12331 {
12332 return m_AttachedAgents;
12333 }
12334 //----------------------------------------------------------------------
12335
12336 /*int GetContaminationType()
12337 {
12338 int contamination_type;
12339
12340 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12341 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12342 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12343 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12344
12345 Edible_Base edible = Edible_Base.Cast(this);
12346 int agents = GetAgents();
12347 if (edible)
12348 {
12349 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12350 if (profile)
12351 {
12352 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12353 }
12354 }
12355 if (agents & CONTAMINATED_MASK)
12356 {
12357 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12358 }
12359 if (agents & POISONED_MASK)
12360 {
12361 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12362 }
12363 if (agents & NERVE_GAS_MASK)
12364 {
12365 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12366 }
12367 if (agents & DIRTY_MASK)
12368 {
12369 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12370 }
12371
12372 return agents;
12373 }*/
12374
12375 // -------------------------------------------------------------------------
12376 bool LoadAgents(ParamsReadContext ctx, int version)
12377 {
12378 if (!ctx.Read(m_AttachedAgents))
12379 return false;
12380 return true;
12381 }
12382 // -------------------------------------------------------------------------
12384 {
12385
12387 }
12388 // -------------------------------------------------------------------------
12389
12391 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12392 {
12393 super.CheckForRoofLimited(timeTresholdMS);
12394
12395 float time = GetGame().GetTime();
12396 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12397 {
12398 m_PreviousRoofTestTime = time;
12399 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12400 }
12401 }
12402
12403 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12404 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12405 {
12406 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12407 {
12408 return 0;
12409 }
12410
12411 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12412 {
12413 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12414 if (filter)
12415 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12416 else
12417 return 0;//otherwise return 0 when no filter attached
12418 }
12419
12420 string subclassPath, entryName;
12421
12422 switch (type)
12423 {
12424 case DEF_BIOLOGICAL:
12425 entryName = "biological";
12426 break;
12427 case DEF_CHEMICAL:
12428 entryName = "chemical";
12429 break;
12430 default:
12431 entryName = "biological";
12432 break;
12433 }
12434
12435 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12436
12437 return GetGame().ConfigGetFloat(subclassPath + entryName);
12438 }
12439
12440
12441
12443 override void EEOnCECreate()
12444 {
12445 if (!IsMagazine())
12447
12449 }
12450
12451
12452 //-------------------------
12453 // OPEN/CLOSE USER ACTIONS
12454 //-------------------------
12456 void Open();
12457 void Close();
12458 bool IsOpen()
12459 {
12460 return true;
12461 }
12462
12463 override bool CanDisplayCargo()
12464 {
12465 return IsOpen();
12466 }
12467
12468
12469 // ------------------------------------------------------------
12470 // CONDITIONS
12471 // ------------------------------------------------------------
12472 override bool CanPutInCargo(EntityAI parent)
12473 {
12474 if (parent)
12475 {
12476 if (parent.IsInherited(DayZInfected))
12477 return true;
12478
12479 if (!parent.IsRuined())
12480 return true;
12481 }
12482
12483 return true;
12484 }
12485
12486 override bool CanPutAsAttachment(EntityAI parent)
12487 {
12488 if (!super.CanPutAsAttachment(parent))
12489 {
12490 return false;
12491 }
12492
12493 if (!IsRuined() && !parent.IsRuined())
12494 {
12495 return true;
12496 }
12497
12498 return false;
12499 }
12500
12501 override bool CanReceiveItemIntoCargo(EntityAI item)
12502 {
12503 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12504 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12505 // return false;
12506
12507 return super.CanReceiveItemIntoCargo(item);
12508 }
12509
12510 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12511 {
12512 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12513 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12514 // return false;
12515
12516 GameInventory attachmentInv = attachment.GetInventory();
12517 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12518 {
12519 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12520 return false;
12521 }
12522
12523 InventoryLocation loc = new InventoryLocation();
12524 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12525 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12526 return false;
12527
12528 return super.CanReceiveAttachment(attachment, slotId);
12529 }
12530
12531 override bool CanReleaseAttachment(EntityAI attachment)
12532 {
12533 if (!super.CanReleaseAttachment(attachment))
12534 return false;
12535
12536 return GetInventory().AreChildrenAccessible();
12537 }
12538
12539 /*override bool CanLoadAttachment(EntityAI attachment)
12540 {
12541 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12542 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12543 // return false;
12544
12545 GameInventory attachmentInv = attachment.GetInventory();
12546 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12547 {
12548 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12549 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12550
12551 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12552 return false;
12553 }
12554
12555 return super.CanLoadAttachment(attachment);
12556 }*/
12557
12558 // Plays muzzle flash particle effects
12559 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12560 {
12561 int id = muzzle_owner.GetMuzzleID();
12562 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12563
12564 if (WPOF_array)
12565 {
12566 for (int i = 0; i < WPOF_array.Count(); i++)
12567 {
12568 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12569
12570 if (WPOF)
12571 {
12572 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12573 }
12574 }
12575 }
12576 }
12577
12578 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12579 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12580 {
12581 int id = muzzle_owner.GetMuzzleID();
12582 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12583
12584 if (WPOBE_array)
12585 {
12586 for (int i = 0; i < WPOBE_array.Count(); i++)
12587 {
12588 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12589
12590 if (WPOBE)
12591 {
12592 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12593 }
12594 }
12595 }
12596 }
12597
12598 // Plays all weapon overheating particles
12599 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12600 {
12601 int id = muzzle_owner.GetMuzzleID();
12602 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12603
12604 if (WPOOH_array)
12605 {
12606 for (int i = 0; i < WPOOH_array.Count(); i++)
12607 {
12608 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12609
12610 if (WPOOH)
12611 {
12612 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12613 }
12614 }
12615 }
12616 }
12617
12618 // Updates all weapon overheating particles
12619 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12620 {
12621 int id = muzzle_owner.GetMuzzleID();
12622 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12623
12624 if (WPOOH_array)
12625 {
12626 for (int i = 0; i < WPOOH_array.Count(); i++)
12627 {
12628 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12629
12630 if (WPOOH)
12631 {
12632 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12633 }
12634 }
12635 }
12636 }
12637
12638 // Stops overheating particles
12639 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12640 {
12641 int id = muzzle_owner.GetMuzzleID();
12642 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12643
12644 if (WPOOH_array)
12645 {
12646 for (int i = 0; i < WPOOH_array.Count(); i++)
12647 {
12648 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12649
12650 if (WPOOH)
12651 {
12652 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12653 }
12654 }
12655 }
12656 }
12657
12658 //----------------------------------------------------------------
12659 //Item Behaviour - unified approach
12660 override bool IsHeavyBehaviour()
12661 {
12662 if (m_ItemBehaviour == 0)
12663 {
12664 return true;
12665 }
12666
12667 return false;
12668 }
12669
12670 override bool IsOneHandedBehaviour()
12671 {
12672 if (m_ItemBehaviour == 1)
12673 {
12674 return true;
12675 }
12676
12677 return false;
12678 }
12679
12680 override bool IsTwoHandedBehaviour()
12681 {
12682 if (m_ItemBehaviour == 2)
12683 {
12684 return true;
12685 }
12686
12687 return false;
12688 }
12689
12690 bool IsDeployable()
12691 {
12692 return false;
12693 }
12694
12696 float GetDeployTime()
12697 {
12698 return UATimeSpent.DEFAULT_DEPLOY;
12699 }
12700
12701
12702 //----------------------------------------------------------------
12703 // Item Targeting (User Actions)
12704 override void SetTakeable(bool pState)
12705 {
12706 m_IsTakeable = pState;
12707 SetSynchDirty();
12708 }
12709
12710 override bool IsTakeable()
12711 {
12712 return m_IsTakeable;
12713 }
12714
12715 // For cases where we want to show object widget which cant be taken to hands
12717 {
12718 return false;
12719 }
12720
12722 protected void PreLoadSoundAttachmentType()
12723 {
12724 string att_type = "None";
12725
12726 if (ConfigIsExisting("soundAttType"))
12727 {
12728 att_type = ConfigGetString("soundAttType");
12729 }
12730
12731 m_SoundAttType = att_type;
12732 }
12733
12734 override string GetAttachmentSoundType()
12735 {
12736 return m_SoundAttType;
12737 }
12738
12739 //----------------------------------------------------------------
12740 //SOUNDS - ItemSoundHandler
12741 //----------------------------------------------------------------
12742
12743 string GetPlaceSoundset(); // played when deploy starts
12744 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12745 string GetDeploySoundset(); // played when deploy sucessfully finishes
12746
12748 {
12749 if (!m_ItemSoundHandler)
12751
12752 return m_ItemSoundHandler;
12753 }
12754
12755 // override to initialize sounds
12756 protected void InitItemSounds()
12757 {
12758 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12759 return;
12760
12762
12763 if (GetPlaceSoundset() != string.Empty)
12764 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12765
12766 if (GetDeploySoundset() != string.Empty)
12767 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12768
12769 SoundParameters params = new SoundParameters();
12770 params.m_Loop = true;
12771 if (GetLoopDeploySoundset() != string.Empty)
12772 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12773 }
12774
12775 // Start sound using ItemSoundHandler
12776 void StartItemSoundServer(int id)
12777 {
12778 if (!GetGame().IsServer())
12779 return;
12780
12781 m_SoundSyncPlay = id;
12782 SetSynchDirty();
12783
12784 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12786 }
12787
12788 // Stop sound using ItemSoundHandler
12789 void StopItemSoundServer(int id)
12790 {
12791 if (!GetGame().IsServer())
12792 return;
12793
12794 m_SoundSyncStop = id;
12795 SetSynchDirty();
12796
12797 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12799 }
12800
12801 protected void ClearStartItemSoundServer()
12802 {
12803 m_SoundSyncPlay = 0;
12804 }
12805
12806 protected void ClearStopItemSoundServer()
12807 {
12808 m_SoundSyncStop = 0;
12809 }
12810
12812 void PlayAttachSound(string slot_type)
12813 {
12814 if (!GetGame().IsDedicatedServer())
12815 {
12816 if (ConfigIsExisting("attachSoundSet"))
12817 {
12818 string cfg_path = "";
12819 string soundset = "";
12820 string type_name = GetType();
12821
12822 TStringArray cfg_soundset_array = new TStringArray;
12823 TStringArray cfg_slot_array = new TStringArray;
12824 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12825 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12826
12827 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12828 {
12829 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12830 {
12831 if (cfg_slot_array[i] == slot_type)
12832 {
12833 soundset = cfg_soundset_array[i];
12834 break;
12835 }
12836 }
12837 }
12838
12839 if (soundset != "")
12840 {
12841 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12842 sound.SetAutodestroy(true);
12843 }
12844 }
12845 }
12846 }
12847
12848 void PlayDetachSound(string slot_type)
12849 {
12850 //TODO - evaluate if needed and devise universal config structure if so
12851 }
12852
12853 void OnApply(PlayerBase player);
12854
12856 {
12857 return 1.0;
12858 };
12859 //returns applicable selection
12860 array<string> GetHeadHidingSelection()
12861 {
12863 }
12864
12866 {
12868 }
12869
12870 WrittenNoteData GetWrittenNoteData() {};
12871
12873 {
12874 SetDynamicPhysicsLifeTime(0.01);
12875 m_ItemBeingDroppedPhys = false;
12876 }
12877
12879 {
12880 array<string> zone_names = new array<string>;
12881 GetDamageZones(zone_names);
12882 for (int i = 0; i < zone_names.Count(); i++)
12883 {
12884 SetHealthMax(zone_names.Get(i),"Health");
12885 }
12886 SetHealthMax("","Health");
12887 }
12888
12890 void SetZoneDamageCEInit()
12891 {
12892 float global_health = GetHealth01("","Health");
12893 array<string> zones = new array<string>;
12894 GetDamageZones(zones);
12895 //set damage of all zones to match global health level
12896 for (int i = 0; i < zones.Count(); i++)
12897 {
12898 SetHealth01(zones.Get(i),"Health",global_health);
12899 }
12900 }
12901
12903 bool IsCoverFaceForShave(string slot_name)
12904 {
12905 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12906 }
12907
12908 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12909 {
12910 if (!hasRootAsPlayer)
12911 {
12912 if (refParentIB)
12913 {
12914 // parent is wet
12915 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12916 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12917 // parent has liquid inside
12918 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12919 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12920 // drying
12921 else if (m_VarWet > m_VarWetMin)
12922 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12923 }
12924 else
12925 {
12926 // drying on ground or inside non-itembase (car, ...)
12927 if (m_VarWet > m_VarWetMin)
12928 AddWet(-1 * delta * GetDryingIncrement("ground"));
12929 }
12930 }
12931 }
12932
12933 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12934 {
12936 {
12937 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12938 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12939 {
12940 float heatPermCoef = 1.0;
12941 EntityAI ent = this;
12942 while (ent)
12943 {
12944 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12945 ent = ent.GetHierarchyParent();
12946 }
12947
12948 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12949 }
12950 }
12951 }
12952
12953 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12954 {
12955 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12956 EntityAI parent = GetHierarchyParent();
12957 if (!parent)
12958 {
12959 hasParent = false;
12960 hasRootAsPlayer = false;
12961 }
12962 else
12963 {
12964 hasParent = true;
12965 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12966 refParentIB = ItemBase.Cast(parent);
12967 }
12968 }
12969
12970 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12971 {
12972 // this is stub, implemented on Edible_Base
12973 }
12974
12975 bool CanDecay()
12976 {
12977 // return true used on selected food clases so they can decay
12978 return false;
12979 }
12980
12981 protected bool CanProcessDecay()
12982 {
12983 // this is stub, implemented on Edible_Base class
12984 // used to determine whether it is still necessary for the food to decay
12985 return false;
12986 }
12987
12988 protected bool CanHaveWetness()
12989 {
12990 // return true used on selected items that have a wetness effect
12991 return false;
12992 }
12993
12995 bool CanBeConsumed(ConsumeConditionData data = null)
12996 {
12997 return !GetIsFrozen() && IsOpen();
12998 }
12999
13000 override void ProcessVariables()
13001 {
13002 bool hasParent = false, hasRootAsPlayer = false;
13003 ItemBase refParentIB;
13004
13005 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13006 bool foodDecay = g_Game.IsFoodDecayEnabled();
13007
13008 if (wwtu || foodDecay)
13009 {
13010 bool processWetness = wwtu && CanHaveWetness();
13011 bool processTemperature = wwtu && CanHaveTemperature();
13012 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13013
13014 if (processWetness || processTemperature || processDecay)
13015 {
13016 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13017
13018 if (processWetness)
13019 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13020
13021 if (processTemperature)
13022 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13023
13024 if (processDecay)
13025 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13026 }
13027 }
13028 }
13029
13032 {
13033 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13034 }
13035
13036 override float GetTemperatureFreezeThreshold()
13037 {
13039 return Liquid.GetFreezeThreshold(GetLiquidType());
13040
13041 return super.GetTemperatureFreezeThreshold();
13042 }
13043
13044 override float GetTemperatureThawThreshold()
13045 {
13047 return Liquid.GetThawThreshold(GetLiquidType());
13048
13049 return super.GetTemperatureThawThreshold();
13050 }
13051
13052 override float GetItemOverheatThreshold()
13053 {
13055 return Liquid.GetBoilThreshold(GetLiquidType());
13056
13057 return super.GetItemOverheatThreshold();
13058 }
13059
13060 override float GetTemperatureFreezeTime()
13061 {
13062 if (HasQuantity())
13063 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13064
13065 return super.GetTemperatureFreezeTime();
13066 }
13067
13068 override float GetTemperatureThawTime()
13069 {
13070 if (HasQuantity())
13071 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13072
13073 return super.GetTemperatureThawTime();
13074 }
13075
13077 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13079 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13080
13081 bool IsCargoException4x3(EntityAI item)
13082 {
13083 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13084 }
13085
13087 {
13088 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13089 }
13090
13092 void AddLightSourceItem(ItemBase lightsource)
13093 {
13094 m_LightSourceItem = lightsource;
13095 }
13096
13098 {
13099 m_LightSourceItem = null;
13100 }
13101
13103 {
13104 return m_LightSourceItem;
13105 }
13106
13108 array<int> GetValidFinishers()
13109 {
13110 return null;
13111 }
13112
13114 bool GetActionWidgetOverride(out typename name)
13115 {
13116 return false;
13117 }
13118
13119 bool PairWithDevice(notnull ItemBase otherDevice)
13120 {
13121 if (GetGame().IsServer())
13122 {
13123 ItemBase explosive = otherDevice;
13125 if (!trg)
13126 {
13127 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13128 explosive = this;
13129 }
13130
13131 explosive.PairRemote(trg);
13132 trg.SetControlledDevice(explosive);
13133
13134 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13135 trg.SetPersistentPairID(persistentID);
13136 explosive.SetPersistentPairID(persistentID);
13137
13138 return true;
13139 }
13140 return false;
13141 }
13142
13144 float GetBaitEffectivity()
13145 {
13146 float ret = 1.0;
13147 if (HasQuantity())
13148 ret *= GetQuantityNormalized();
13149 ret *= GetHealth01();
13150
13151 return ret;
13152 }
13153
13154 #ifdef DEVELOPER
13155 override void SetDebugItem()
13156 {
13157 super.SetDebugItem();
13158 _itemBase = this;
13159 }
13160
13161 override string GetDebugText()
13162 {
13163 string text = super.GetDebugText();
13164
13165 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13166 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13167
13168 return text;
13169 }
13170 #endif
13171
13172 bool CanBeUsedForSuicide()
13173 {
13174 return true;
13175 }
13176
13178 //DEPRECATED BELOW
13180 // Backwards compatibility
13181 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13182 {
13183 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13184 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13185 }
13186
13187 // replaced by ItemSoundHandler
13188 protected EffectSound m_SoundDeployFinish;
13189 protected EffectSound m_SoundPlace;
13190 protected EffectSound m_DeployLoopSoundEx;
13191 protected EffectSound m_SoundDeploy;
13192 bool m_IsPlaceSound;
13193 bool m_IsDeploySound;
13195
13196 string GetDeployFinishSoundset();
13197 void PlayDeploySound();
13198 void PlayDeployFinishSound();
13199 void PlayPlaceSound();
13200 void PlayDeployLoopSoundEx();
13201 void StopDeployLoopSoundEx();
13202 void SoundSynchRemoteReset();
13203 void SoundSynchRemote();
13204 bool UsesGlobalDeploy(){return false;}
13205 bool CanPlayDeployLoopSound(){return false;}
13207 bool IsPlaceSound(){return m_IsPlaceSound;}
13208 bool IsDeploySound(){return m_IsDeploySound;}
13209 void SetIsPlaceSound(bool is_place_sound);
13210 void SetIsDeploySound(bool is_deploy_sound);
13211}
13212
13213EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13214{
13215 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13216 if (entity)
13217 {
13218 bool is_item = entity.IsInherited(ItemBase);
13219 if (is_item && full_quantity)
13220 {
13221 ItemBase item = ItemBase.Cast(entity);
13222 item.SetQuantity(item.GetQuantityInit());
13223 }
13224 }
13225 else
13226 {
13227 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13228 return NULL;
13229 }
13230 return entity;
13231}
13232
13233void SetupSpawnedItem(ItemBase item, float health, float quantity)
13234{
13235 if (item)
13236 {
13237 if (health > 0)
13238 item.SetHealth("", "", health);
13239
13240 if (item.CanHaveTemperature())
13241 {
13242 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13243 if (item.CanFreeze())
13244 item.SetFrozen(false);
13245 }
13246
13247 if (item.HasEnergyManager())
13248 {
13249 if (quantity >= 0)
13250 {
13251 item.GetCompEM().SetEnergy0To1(quantity);
13252 }
13253 else
13254 {
13255 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13256 }
13257 }
13258 else if (item.IsMagazine())
13259 {
13260 Magazine mag = Magazine.Cast(item);
13261 if (quantity >= 0)
13262 {
13263 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13264 }
13265 else
13266 {
13267 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13268 }
13269
13270 }
13271 else
13272 {
13273 if (quantity >= 0)
13274 {
13275 item.SetQuantityNormalized(quantity, false);
13276 }
13277 else
13278 {
13279 item.SetQuantity(Math.AbsFloat(quantity));
13280 }
13281
13282 }
13283 }
13284}
13285
13286#ifdef DEVELOPER
13287ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13288#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::AfterStoreLoad() и InventoryItem::SetQuantity().