25    {
   26        super.OnRPC(sender, rpc_type,ctx);
   27        
   28        switch(rpc_type)
   29        {
   30            case PlantType.TREE_HARD:
   31                SoundHardTreeFallingPlay();
   32            break;
   33            
   34            case PlantType.TREE_SOFT:
   35                SoundSoftTreeFallingPlay();
   36            break;
   37            
   38            case PlantType.BUSH_HARD:
   39                SoundHardBushFallingPlay();
   40            break;
   41            
   42            case PlantType.BUSH_SOFT:
   43                SoundSoftBushFallingPlay();
   44            break;
   45        }
   46    }