DayZ 1.27
DayZ Explorer by KGB
 
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◆ Write()

proto bool Serializer::Write ( void value_out)
private

Используется в ActionManagerClient::ActionStart(), InventoryItem::CombineItemsClient(), HandEvent(), ActionBaseCB::Interrupt(), OnlineServices::MutePlayer(), OnInputUserDataProcess(), InventoryItem::OnRightClick(), AlarmClock_ColorBase::OnStoreSave(), Barrel_ColorBase::OnStoreSave(), BaseBuildingBase::OnStoreSave(), BleedingSourcesManagerBase::OnStoreSave(), ContainerLockedBase::OnStoreSave(), Edible_Base::OnStoreSave(), Entity::OnStoreSave(), FireplaceBase::OnStoreSave(), FireplaceIndoor::OnStoreSave(), FireworksLauncher::OnStoreSave(), FlammableBase::OnStoreSave(), Grenade_Base::OnStoreSave(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreSave(), Inventory_Base::OnStoreSave(), InventoryItem::OnStoreSave(), InventoryItemSuper::OnStoreSave(), ItemBase::OnStoreSave(), ItemOptics::OnStoreSave(), ItemTransmitter::OnStoreSave(), KitchenTimer::OnStoreSave(), Land_Radio_PanelBig::OnStoreSave(), ManBase::OnStoreSave(), OnStoreSave(), PlayerAgentPool::OnStoreSave(), PowerGeneratorStatic::OnStoreSave(), RemotelyActivatedItemBehaviour::OnStoreSave(), Roadflare::OnStoreSave(), ScientificBriefcase::OnStoreSave(), SymptomManager::OnStoreSave(), Weapon::OnStoreSave(), OnStoreSaveCustom(), ManBase::OnStoreSaveLifespan(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ManBase::ProcessADSSyncResetRequest(), ProcessInputData(), ActionManagerClient::RequestInterruptAction(), RequestPlayerInfo(), PluginBase::RequestUniversalTemperatureSources(), ArrowManagerPlayer::Save(), InventoryItem::SaveAgents(), ManBase::SaveAreaPersistenceFlag(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentFSMState(), SaveCurrentFSMState(), WeaponStateBase::SaveCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentUnstableFSMState(), Entity::SaveVariables(), DayZPlayerSyncJunctures::SendActionAcknowledgment(), DayZPlayerSyncJunctures::SendBrokenLegs(), DayZPlayerSyncJunctures::SendBrokenLegsEx(), DayZPlayerSyncJunctures::SendDamageHit(), DayZPlayerSyncJunctures::SendDamageHitEx(), DayZPlayerSyncJunctures::SendDeath(), PluginBase::SendDebug(), DayZPlayerSyncJunctures::SendDeleteItem(), SendEmoteRequestSync(), DayZPlayerSyncJunctures::SendInjury(), DayZPlayerSyncJunctures::SendKuruRequest(), ManBase::SendLiftWeaponSync(), MissionBase::SendMuteListToServer(), NotificationSystem::SendNotificationToPlayerIdentity(), NotificationSystem::SendNotificationToPlayerIdentityExtended(), DayZPlayerSyncJunctures::SendPlayerFBModifier(), DayZPlayerSyncJunctures::SendPlayerSymptomADD(), DayZPlayerSyncJunctures::SendPlayerSymptomFB(), DayZPlayerSyncJunctures::SendPlayerUnconsciousness(), DayZPlayerSyncJunctures::SendQuickbarSetShortcut(), SendRPC(), DayZPlayerSyncJunctures::SendShock(), DayZPlayerSyncJunctures::SendWeaponActionAcknowledgment(), DayZPlayerSyncJunctures::SendWeaponJamChance(), Param10< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9, Class T10 >::Serialize(), Param7< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7 >::Serialize(), Param8< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8 >::Serialize(), Param9< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9 >::Serialize(), Param::Serialize(), MenuDefaultCharacterData::SerializeCharacterData(), InventoryInputUserData::SerializeHandEvent(), InventoryInputUserData::SerializeMove(), InventoryInputUserData::SerializeSwap(), ServerRequestEmoteCancel(), SetEntityShortcut(), ScriptConsoleItemsTab::SpawnPreset(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), StaminaHandler::SyncAdditionalStaminaInfo(), Weapon::SyncEventToRemote(), SyncHandEventToRemote(), WeaponManager::Synchronize(), MissionBase::SyncRespawnModeInfo(), StaminaHandler::SyncStamina(), ManBase::TogglePlacingLocal(), VicinityContainer::TraverseShowedItems(), HumanInventory::Update(), Update(), ActionBase::WriteToContext(), ActionBuildPart::WriteToContext(), ActionBuildShelter::WriteToContext(), ActionCarHornLong::WriteToContext(), ActionFishingNew::WriteToContext(), ActionGetOutTransport::WriteToContext(), ActionMountBarbedWire::WriteToContext(), ActionRepairCarPart::WriteToContext(), ActionRepairPart::WriteToContext(), ActionRepairTent::WriteToContext(), ActionRepairTentPart::WriteToContext(), ActionRepairVehiclePartBase::WriteToContext(), ActionTransferLiquid::WriteToContext(), ActionWorldCraft::WriteToContext(), HandEventBase::WriteToContext(), HandEventRemove::WriteToContext(), InventoryLocation::WriteToContext(), WeaponEventBase::WriteToContext(), WriteToContext(), WriteToContext(), Entity::WriteVarsToCTX() и InventoryItem::WriteVarsToCTX().