DayZ 1.30
DayZ Explorer by KGB
 
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◆ Write()

proto bool Serializer::Write ( void value_out)
private

Используется в ActionManagerClient::ActionStart(), CombineItemsClient(), FlushItemSoundQueue(), HandEvent(), ActionBaseCB::Interrupt(), OnlineServices::MutePlayer(), OnInputUserDataProcess(), OnRightClick(), AlarmClock_ColorBase::OnStoreSave(), Barrel_ColorBase::OnStoreSave(), BaseBuildingBase::OnStoreSave(), BleedingSourcesManagerBase::OnStoreSave(), ContainerLockedBase::OnStoreSave(), Edible_Base::OnStoreSave(), Entity::OnStoreSave(), FireplaceBase::OnStoreSave(), FireplaceIndoor::OnStoreSave(), FireworksLauncher::OnStoreSave(), FlammableBase::OnStoreSave(), Grenade_Base::OnStoreSave(), GunCase_ColorBase::OnStoreSave(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreSave(), Inventory_Base::OnStoreSave(), InventoryItemSuper::OnStoreSave(), ItemBase::OnStoreSave(), ItemOptics::OnStoreSave(), ItemTransmitter::OnStoreSave(), KitchenTimer::OnStoreSave(), Land_Radio_PanelBig::OnStoreSave(), Mag_MP18_Drum32Rnd::OnStoreSave(), ManBase::OnStoreSave(), OnStoreSave(), PlayerAgentPool::OnStoreSave(), PowerGeneratorStatic::OnStoreSave(), RemotelyActivatedItemBehaviour::OnStoreSave(), Roadflare::OnStoreSave(), ScientificBriefcase::OnStoreSave(), ThermalBiasHandler::OnStoreSave(), Weapon::OnStoreSave(), OnStoreSaveCustom(), ManBase::OnStoreSaveLifespan(), PostSurrenderRequestServer(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), ManBase::ProcessADSSyncResetRequest(), ProcessInputData(), ActionManagerClient::RequestInterruptAction(), RequestPlayerInfo(), PluginBase::RequestUniversalTemperatureSources(), ArrowManagerPlayer::Save(), BunkerBroadcastPersistenceStorage::Save(), SaveAgents(), ManBase::SaveAreaPersistenceFlag(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentFSMState(), SaveCurrentFSMState(), WeaponStateBase::SaveCurrentFSMState(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::SaveCurrentUnstableFSMState(), Entity::SaveVariables(), DayZPlayerSyncJunctures::SendActionAcknowledgment(), DayZPlayerSyncJunctures::SendBrokenLegs(), DayZPlayerSyncJunctures::SendBrokenLegsEx(), InventoryInputUserData::SendClientInventoryCheck(), DayZPlayerSyncJunctures::SendDamageHit(), DayZPlayerSyncJunctures::SendDamageHitEx(), DayZPlayerSyncJunctures::SendDeath(), PluginBase::SendDebug(), DayZPlayerSyncJunctures::SendDeleteItem(), SendEmoteRequestSync(), SendEmoteRequestSyncEx(), DayZPlayerSyncJunctures::SendInjury(), DayZPlayerSyncJunctures::SendKuruRequest(), ManBase::SendLiftWeaponSync(), MissionBase::SendMuteListToServer(), NotificationSystem::SendNotificationToPlayerIdentity(), NotificationSystem::SendNotificationToPlayerIdentityExtended(), DayZPlayerSyncJunctures::SendPlayerFBModifier(), DayZPlayerSyncJunctures::SendPlayerSymptomADD(), DayZPlayerSyncJunctures::SendPlayerSymptomFB(), DayZPlayerSyncJunctures::SendPlayerUnconsciousness(), DayZPlayerSyncJunctures::SendQuickbarSetShortcut(), SendRPC(), SendRPC(), InventoryInputUserData::SendServerInventoryCheck(), DayZPlayerSyncJunctures::SendShock(), DayZPlayerSyncJunctures::SendWeaponActionAcknowledgment(), DayZPlayerSyncJunctures::SendWeaponJamChance(), Param10< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9, Class T10 >::Serialize(), Param7< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7 >::Serialize(), Param8< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8 >::Serialize(), Param9< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9 >::Serialize(), Param::Serialize(), MenuDefaultCharacterData::SerializeCharacterData(), Rebuilding::SerializeConstructionData(), InventoryInputUserData::SerializeHandEvent(), InventoryInputUserData::SerializeMove(), InventoryInputUserData::SerializeSwap(), ServerRequestEmoteCancel(), SetEntityShortcut(), ManBase::SetUnderground(), ScriptConsoleItemsTab::SpawnPreset(), SplitIntoStackMaxCargoClient(), SplitIntoStackMaxClient(), SplitIntoStackMaxHandsClient(), SplitIntoStackMaxToInventoryLocationClient(), StopItemSoundServer(), StaminaHandler::SyncAdditionalStaminaInfo(), Weapon::SyncEventToRemote(), SyncHandEventToRemote(), WeaponManager::Synchronize(), MissionBase::SyncRespawnModeInfo(), StaminaHandler::SyncStamina(), ManBase::TogglePlacingLocal(), VicinityContainer::TraverseShowedItems(), HumanInventory::Update(), Update(), ValidateInventoryCommandServer(), ActionBuildPart::WriteToContext(), ActionBuildShelter::WriteToContext(), ActionCarHornShort::WriteToContext(), ActionFishingNew::WriteToContext(), ActionGetOutTransport::WriteToContext(), ActionInteractCodeLockItem::WriteToContext(), ActionMountBarbedWire::WriteToContext(), ActionObtainLiquidBase::WriteToContext(), ActionRepairCarPart::WriteToContext(), ActionRepairMotorbikePart::WriteToContext(), ActionRepairPart::WriteToContext(), ActionRepairTent::WriteToContext(), ActionRepairTentPart::WriteToContext(), ActionRepairVehiclePartBase::WriteToContext(), ActionTransferLiquid::WriteToContext(), ActionVehicleHornLong::WriteToContext(), ActionWorldCraft::WriteToContext(), HandEventBase::WriteToContext(), HandEventRemove::WriteToContext(), InventoryLocation::WriteToContext(), WeaponEventBase::WriteToContext(), WriteToContext(), WriteToContext(), Entity::WriteVarsToCTX() и WriteVarsToCTX().