DayZ 1.27
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◆ GetPlugin()

PluginBase GetPlugin ( typename plugin_type )

См. определение в файле PluginManager.c строка 316

317{
318 PluginBase plugin = null;
319
320 if ( IsPluginManagerExists() )
321 {
322 plugin = GetPluginManager().GetPluginByType(plugin_type);
323
324 if ( plugin == null )
325 {
326 #ifdef DIAG_DEVELOPER
327 if ( IsPluginManagerExists() )
328 {
329 PrintString("Module " + plugin_type.ToString() + " is not Registred in PluginManager.c!");
330 DumpStack();
331 }
332 #endif
333 }
334 }
335
336 return plugin;
337}
PluginManager GetPluginManager()
Returns registred plugin by class type, better is to use global funtion GetPlugin(typename plugin_typ...
Определения PluginManager.c:274
bool IsPluginManagerExists()
Определения PluginManager.c:306
Определения PluginBase.c:2
PluginBase GetPluginByType(typename plugin_type)
Returns registred plugin by class type, better is to use global funtion GetPlugin(typename plugin_typ...
Определения PluginManager.c:157
proto void DumpStack()
Prints current call stack (stack trace)
void PrintString(string s)
Helper for printing out string expression. Example: PrintString("Hello " + var);.
Определения EnScript.c:345

Перекрестные ссылки DumpStack(), PluginManager::GetPluginByType(), GetPluginManager(), IsPluginManagerExists() и PrintString().

Используется в ActionCondition(), ActionRepairShelter::ActionCondition(), ActionRepairTent::ActionCondition(), ActionRepairTentPart::ActionCondition(), ActionWorldCraft::ActionConditionContinue(), ActionContinuousBase::ActionContinuousBase(), ActionBandageBase::ApplyBandage(), ApplyBandage(), ActionEatMeat::ApplyModifiers(), RecipeBase::CanDo(), InventoryItem::CanRepair(), ManBase::Consume(), ActionCollectBloodTargetLambda::CopyOldPropertiesToNew(), Debug(), MessageReceiverBase::DisplayElementBase(), RecipeBase::Do(), ManBase::EEHitBy(), EmoteManager(), CAContinuousCraft::Execute(), FillContainerEnviro(), PluginBase::GetConfig(), ManBase::GetDebugActions(), GetInstance(), PluginBase::GetInstance(), PluginConfigHandler::GetInstance(), Attachments::GetRecipeCount(), Container::GetRecipeCount(), HandsContainer::GetRecipeCount(), ItemManager::GetRecipeCount(), PlayerContainer::GetRecipeCount(), InventoryItem::GetRecipesActions(), UIPopupScript::GetSceneEditor(), ActionWorldCraft::GetSoundCategory(), ActionWorldCraft::GetText(), MissionBase::HandleBody(), HideCrosshairVisibility(), HudDebugWinCharModifiers(), HudDebugWinBase::HudDebugWinTemperature(), InventoryItem::IDToName(), BleedingCheckMdfr::Init(), ManBase::Init(), SceneObject::Init(), ScriptConsoleConfigTab::Init(), UIScriptedMenu::Init(), ManBase::InitEditor(), Inventory(), IsModuleExist(), InventoryItem::ItemBase(), ScriptConsoleGeneralTab::LateInit(), ScriptConsoleItemsTab::ListItemRelatedActions(), BaseBuildingBase::LogAnimateFlag(), MessageReceiverBase::MessageReceiverBase(), ModifierBase(), InventoryItem::NameToID(), NotifierBase::NotifierBase(), InventoryItem::OnAction(), ActionWorldCraft::OnActionInfoUpdate(), VomitSymptom::OnAnimationFinish(), SymptomBase::OnAnimationStart(), ScriptConsoleGeneralTab::OnChange(), ScriptConsoleGeneralTab::OnClick(), UIPopupScript::OnClick(), UIPropertyAttachment::OnClick(), MissionBase::OnClientRespawnEvent(), ActionConsume::OnEndServer(), ActionGiveBloodSelf::OnEndServer(), ActionGiveBloodTarget::OnEndServer(), ActionInteractLoopBase::OnEndServer(), ActionWashHandsItem::OnEndServer(), OnEndServer(), MissionBase::OnEvent(), ActionRepairPart::OnFinishProgressServer(), ActionRepairShelter::OnFinishProgressServer(), ActionRepairTent::OnFinishProgressServer(), ActionTestBloodTarget::OnFinishProgressServer(), ActionWashHandsItemContinuous::OnFinishProgressServer(), ActionWorldCraft::OnFinishProgressServer(), OnFinishProgressServer(), OnInit(), PluginBase::OnInit(), PluginBase::OnKeyPress(), PluginBase::OnMouse(), UIPopupScript::OnOpen(), BaseBuildingBase::OnPartBuiltServer(), ManBase::OnRPC(), PluginBase::OnRPCHealthSet(), PluginBase::OnRPCPluginDayzCreatureDebug(), PluginBase::OnRPCSyncSceneObject(), ManBase::OnSelectPlayer(), DeveloperFreeCamera::OnSetFreeCameraEvent(), ActionTestBloodTarget::OnStartServer(), ManBase::OnUnconsciousUpdate(), PlantBase(), ItemBase::PlantSeed(), RefreshByLocalProfile(), RefreshCrosshairVisibility(), InventoryItem::Repair(), ActionRepairTent::RepairDamageTransfer(), ManBase::ResetPlayer(), PluginConfigHandler::SceneDataSave(), UIScriptedMenu::SceneEditorMenu(), UIScriptedMenu::ScriptConsole(), ScriptConsoleEnfScriptTab::ScriptConsoleEnfScriptTab(), ScriptConsoleGeneralTab::ScriptConsoleGeneralTab(), ScriptConsoleItemsTab::ScriptConsoleItemsTab(), ScriptConsoleTabBase::ScriptConsoleTabBase(), Dispatcher::SendLogAtClient(), PluginBase::SendRPCHealth(), SetAgents(), RecipeBase::SetBloodyHands(), HudDebugWinBase::SetContentValues(), PluginBase::SetDeveloperItemClientEx(), ManBase::SetHairLevelToHide(), CAContinuousCraft::Setup(), ActionWorldCraft::SetupAction(), HudDebugWinBase::SetUpdate(), SetUpdate(), HudDebugWinBase::SetupValues(), HudDebugWinBase::SetValues(), HudDebugWinHorticulture::Show(), Show(), MissionBase::ShowHairDebugValues(), ScriptConsoleItemsTab::SpawnPreset(), ManBase::SpreadAgentsEx(), TeleportCheck(), Transfer(), AreaExposureMdfr::TransmitAgents(), UIPopupScript::UIPopupScriptEditorSettings(), UIPopupScript::UIPopupScriptInitScript(), UIPopupScript::UIPopupScriptPositionManager(), HudDebugWinBase::Update(), MissionBase::UpdatePlayersStats(), UIPopupScript::UpdateSceneList(), HudDebugWinBase::UpdateValues(), UIScriptedMenu::~ScriptConsole() и ScriptConsoleGeneralTab::~ScriptConsoleGeneralTab().