DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnWetChanged()

override void SpawnItemOnLocation::OnWetChanged ( float newVal,
float oldVal )
protected

См. определение в файле ItemBase.c строка 8536

8540{
8541 override bool CanPutAsAttachment(EntityAI parent)
8542 {
8543 return true;
8544 }
8545};
8546
8547//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8548
8549class ItemBase extends InventoryItem
8550{
8554
8556
8557 static int m_DebugActionsMask;
8559 // ============================================
8560 // Variable Manipulation System
8561 // ============================================
8562 // Quantity
8563
8564 float m_VarQuantity;
8565 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8567 int m_VarQuantityMin;
8568 int m_VarQuantityMax;
8569 int m_Count;
8570 float m_VarStackMax;
8571 float m_StoreLoadedQuantity = float.LOWEST;
8572 // Wet
8573 float m_VarWet;
8574 float m_VarWetPrev;//for client to know wetness changed during synchronization
8575 float m_VarWetInit;
8576 float m_VarWetMin;
8577 float m_VarWetMax;
8578 // Cleanness
8579 int m_Cleanness;
8580 int m_CleannessInit;
8581 int m_CleannessMin;
8582 int m_CleannessMax;
8583 // impact sounds
8585 bool m_CanPlayImpactSound = true;
8586 float m_ImpactSpeed;
8588 //
8589 float m_HeatIsolation;
8590 float m_ItemModelLength;
8591 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8593 int m_VarLiquidType;
8594 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8595 int m_QuickBarBonus;
8596 bool m_IsBeingPlaced;
8597 bool m_IsHologram;
8598 bool m_IsTakeable;
8599 bool m_ThrowItemOnDrop;
8602 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8603 bool can_this_be_combined; //Check if item can be combined
8604 bool m_CanThisBeSplit; //Check if item can be split
8605 bool m_IsStoreLoad = false;
8606 bool m_CanShowQuantity;
8607 bool m_HasQuantityBar;
8608 protected bool m_CanBeDigged;
8609 protected bool m_IsResultOfSplit
8610
8611 string m_SoundAttType;
8612 // items color variables
8617 //-------------------------------------------------------
8618
8619 // light source managing
8621
8625
8626 //==============================================
8627 // agent system
8628 private int m_AttachedAgents;
8629
8631 void TransferModifiers(PlayerBase reciever);
8632
8633
8634 // Weapons & suppressors particle effects
8639 static int m_LastRegisteredWeaponID = 0;
8640
8641 // Overheating effects
8643 float m_OverheatingShots;
8644 ref Timer m_CheckOverheating;
8645 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8646 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8647 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8648 ref array <ref OverheatingParticle> m_OverheatingParticles;
8649
8651 protected bool m_HideSelectionsBySlot;
8652
8653 // Admin Log
8654 PluginAdminLog m_AdminLog;
8655
8656 // misc
8657 ref Timer m_PhysDropTimer;
8658
8659 // Attachment Locking variables
8660 ref array<int> m_CompatibleLocks;
8661 protected int m_LockType;
8662 protected ref EffectSound m_LockingSound;
8663 protected string m_LockSoundSet;
8664
8665 // ItemSoundHandler
8666 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8667 protected int m_SoundSyncPlay; // id for sound to play
8668 protected int m_SoundSyncStop; // id for sound to stop
8670
8671 //temperature
8672 private float m_TemperaturePerQuantityWeight;
8673
8674 // -------------------------------------------------------------------------
8675 void ItemBase()
8676 {
8677 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8681
8682 if (!GetGame().IsDedicatedServer())
8683 {
8684 if (HasMuzzle())
8685 {
8687
8689 {
8691 }
8692 }
8693
8695 m_ActionsInitialize = false;
8696 }
8697
8698 m_OldLocation = null;
8699
8700 if (GetGame().IsServer())
8701 {
8702 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8703 }
8704
8705 if (ConfigIsExisting("headSelectionsToHide"))
8706 {
8708 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8709 }
8710
8711 m_HideSelectionsBySlot = false;
8712 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8713 {
8714 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8715 }
8716
8717 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8718
8719 m_IsResultOfSplit = false;
8720
8722 }
8723
8724 override void InitItemVariables()
8725 {
8726 super.InitItemVariables();
8727
8728 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8729 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8730 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8731 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8732 m_VarStackMax = ConfigGetFloat("varStackMax");
8733 m_Count = ConfigGetInt("count");
8734
8735 m_CanShowQuantity = ConfigGetBool("quantityShow");
8736 m_HasQuantityBar = ConfigGetBool("quantityBar");
8737
8738 m_CleannessInit = ConfigGetInt("varCleannessInit");
8740 m_CleannessMin = ConfigGetInt("varCleannessMin");
8741 m_CleannessMax = ConfigGetInt("varCleannessMax");
8742
8743 m_WantPlayImpactSound = false;
8744 m_ImpactSpeed = 0.0;
8745
8746 m_VarWetInit = ConfigGetFloat("varWetInit");
8748 m_VarWetMin = ConfigGetFloat("varWetMin");
8749 m_VarWetMax = ConfigGetFloat("varWetMax");
8750
8751 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8752 if (IsLiquidContainer() && GetQuantity() != 0)
8754 m_IsBeingPlaced = false;
8755 m_IsHologram = false;
8756 m_IsTakeable = true;
8757 m_CanBeMovedOverride = false;
8761 m_CanBeDigged = ConfigGetBool("canBeDigged");
8762
8763 m_CompatibleLocks = new array<int>();
8764 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8765 m_LockType = ConfigGetInt("lockType");
8766
8767 //Define if item can be split and set ability to be combined accordingly
8768 m_CanThisBeSplit = false;
8769 can_this_be_combined = false;
8770 if (ConfigIsExisting("canBeSplit"))
8771 {
8772 can_this_be_combined = ConfigGetBool("canBeSplit");
8774 }
8775
8776 m_ItemBehaviour = -1;
8777 if (ConfigIsExisting("itemBehaviour"))
8778 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8779
8780 //RegisterNetSyncVariableInt("m_VariablesMask");
8781 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8782 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8783 RegisterNetSyncVariableInt("m_VarLiquidType");
8784 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8785
8786 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8787 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8788 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8789
8790 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8791 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8792 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8793 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8794
8795 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8796 RegisterNetSyncVariableBool("m_IsTakeable");
8797 RegisterNetSyncVariableBool("m_IsHologram");
8798
8799 InitItemSounds();
8801 {
8802 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8803 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8804 }
8805
8806 m_LockSoundSet = ConfigGetString("lockSoundSet");
8807
8809 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8810 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8811
8812 }
8813
8814 override int GetQuickBarBonus()
8815 {
8816 return m_QuickBarBonus;
8817 }
8818
8819 void InitializeActions()
8820 {
8822 if (!m_InputActionMap)
8823 {
8825 m_InputActionMap = iam;
8826 SetActions();
8828 }
8829 }
8830
8831 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8832 {
8834 {
8835 m_ActionsInitialize = true;
8837 }
8838
8839 actions = m_InputActionMap.Get(action_input_type);
8840 }
8841
8842 void SetActions()
8843 {
8844 AddAction(ActionTakeItem);
8845 AddAction(ActionTakeItemToHands);
8846 AddAction(ActionWorldCraft);
8848 AddAction(ActionAttachWithSwitch);
8849 }
8850
8851 void SetActionAnimOverrides(); // Override action animation for specific item
8852
8853 void AddAction(typename actionName)
8854 {
8855 ActionBase action = ActionManagerBase.GetAction(actionName);
8856
8857 if (!action)
8858 {
8859 Debug.LogError("Action " + actionName + " dosn't exist!");
8860 return;
8861 }
8862
8863 typename ai = action.GetInputType();
8864 if (!ai)
8865 {
8866 m_ActionsInitialize = false;
8867 return;
8868 }
8869
8870 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8871 if (!action_array)
8872 {
8873 action_array = new array<ActionBase_Basic>;
8874 m_InputActionMap.Insert(ai, action_array);
8875 }
8876 if (LogManager.IsActionLogEnable())
8877 {
8878 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8879 }
8880
8881 if (action_array.Find(action) != -1)
8882 {
8883 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8884 }
8885 else
8886 {
8887 action_array.Insert(action);
8888 }
8889 }
8890
8891 void RemoveAction(typename actionName)
8892 {
8893 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8894 ActionBase action = player.GetActionManager().GetAction(actionName);
8895 typename ai = action.GetInputType();
8896 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8897
8898 if (action_array)
8899 {
8900 action_array.RemoveItem(action);
8901 }
8902 }
8903
8904 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8905 // Set -1 for params which should stay in default state
8906 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8907 {
8908 ActionOverrideData overrideData = new ActionOverrideData();
8909 overrideData.m_CommandUID = commandUID;
8910 overrideData.m_CommandUIDProne = commandUIDProne;
8911 overrideData.m_StanceMask = stanceMask;
8912
8913 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8914 if (!actionMap) // create new map of action > overidables map
8915 {
8916 actionMap = new TActionAnimOverrideMap();
8917 m_ItemActionOverrides.Insert(action, actionMap);
8918 }
8919
8920 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8921
8922 }
8923
8924 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8925
8926 ScriptedLightBase GetLight();
8927
8928 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8929 void LoadParticleConfigOnFire(int id)
8930 {
8931 if (!m_OnFireEffect)
8933
8936
8937 string config_to_search = "CfgVehicles";
8938 string muzzle_owner_config;
8939
8940 if (!m_OnFireEffect.Contains(id))
8941 {
8942 if (IsInherited(Weapon))
8943 config_to_search = "CfgWeapons";
8944
8945 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8946
8947 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8948
8949 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8950
8951 if (config_OnFire_subclass_count > 0)
8952 {
8953 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8954
8955 for (int i = 0; i < config_OnFire_subclass_count; i++)
8956 {
8957 string particle_class = "";
8958 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8959 string config_OnFire_entry = config_OnFire_class + particle_class;
8960 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8961 WPOF_array.Insert(WPOF);
8962 }
8963
8964
8965 m_OnFireEffect.Insert(id, WPOF_array);
8966 }
8967 }
8968
8969 if (!m_OnBulletCasingEjectEffect.Contains(id))
8970 {
8971 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8972 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8973
8974 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8975
8976 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8977
8978 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8979 {
8980 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8981
8982 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8983 {
8984 string particle_class2 = "";
8985 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8986 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8987 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8988 WPOBE_array.Insert(WPOBE);
8989 }
8990
8991
8992 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8993 }
8994 }
8995 }
8996
8997 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8999 {
9002
9003 if (!m_OnOverheatingEffect.Contains(id))
9004 {
9005 string config_to_search = "CfgVehicles";
9006
9007 if (IsInherited(Weapon))
9008 config_to_search = "CfgWeapons";
9009
9010 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9011 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9012
9013 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9014 {
9015
9016 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9017
9019 {
9020 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9021 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9022 Error(error);
9023 return;
9024 }
9025
9026 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9027 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9028
9029
9030
9031 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9032 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9033
9034 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9035 {
9036 string particle_class = "";
9037 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9038 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9039 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9040
9041 if (entry_type == CT_CLASS)
9042 {
9043 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9044 WPOOH_array.Insert(WPOF);
9045 }
9046 }
9047
9048
9049 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9050 }
9051 }
9052 }
9053
9054 float GetOverheatingValue()
9055 {
9056 return m_OverheatingShots;
9057 }
9058
9059 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9060 {
9061 if (m_MaxOverheatingValue > 0)
9062 {
9064
9065 if (!m_CheckOverheating)
9067
9069 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9070
9071 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9072 }
9073 }
9074
9075 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9076 {
9078 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9079
9081 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9082
9084 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9085
9087 {
9089 }
9090 }
9091
9093 {
9095 }
9096
9097 void OnOverheatingDecay()
9098 {
9099 if (m_MaxOverheatingValue > 0)
9100 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9101 else
9103
9104 if (m_OverheatingShots <= 0)
9105 {
9108 }
9109 else
9110 {
9111 if (!m_CheckOverheating)
9113
9115 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9116 }
9117
9118 CheckOverheating(this, "", this);
9119 }
9120
9121 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9122 {
9124 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9125 }
9126
9127 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9128 {
9130 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9132 }
9133
9134 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9135 {
9137 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9138 }
9139
9140 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9141 {
9143 m_OverheatingParticles = new array<ref OverheatingParticle>;
9144
9145 OverheatingParticle OP = new OverheatingParticle();
9146 OP.RegisterParticle(p);
9147 OP.SetOverheatingLimitMin(min_heat_coef);
9148 OP.SetOverheatingLimitMax(max_heat_coef);
9149 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9150
9151 m_OverheatingParticles.Insert(OP);
9152 }
9153
9154 float GetOverheatingCoef()
9155 {
9156 if (m_MaxOverheatingValue > 0)
9158
9159 return -1;
9160 }
9161
9163 {
9165 {
9166 float overheat_coef = GetOverheatingCoef();
9167 int count = m_OverheatingParticles.Count();
9168
9169 for (int i = count; i > 0; --i)
9170 {
9171 int id = i - 1;
9172 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9173 Particle p = OP.GetParticle();
9174
9175 float overheat_min = OP.GetOverheatingLimitMin();
9176 float overheat_max = OP.GetOverheatingLimitMax();
9177
9178 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9179 {
9180 if (p)
9181 {
9182 p.Stop();
9183 OP.RegisterParticle(null);
9184 }
9185 }
9186 }
9187 }
9188 }
9189
9191 {
9193 {
9194 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9195 {
9196 int id = i - 1;
9197 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9198
9199 if (OP)
9200 {
9201 Particle p = OP.GetParticle();
9202
9203 if (p)
9204 {
9205 p.Stop();
9206 }
9207
9208 delete OP;
9209 }
9210 }
9211
9212 m_OverheatingParticles.Clear();
9214 }
9215 }
9216
9218 float GetInfectionChance(int system = 0, Param param = null)
9219 {
9220 return 0.0;
9221 }
9222
9223
9224 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9225 {
9226 return 250;//default value
9227 }
9228
9229 float GetFilterDamageRatio()
9230 {
9231 return 0;
9232 }
9233
9235 bool HasMuzzle()
9236 {
9237 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9238 return true;
9239
9240 return false;
9241 }
9242
9244 int GetMuzzleID()
9245 {
9246 if (!m_WeaponTypeToID)
9248
9249 if (m_WeaponTypeToID.Contains(GetType()))
9250 {
9251 return m_WeaponTypeToID.Get(GetType());
9252 }
9253 else
9254 {
9255 // Register new weapon ID
9257 }
9258
9260 }
9261
9268 {
9269 return -1;
9270 }
9271
9272
9273
9274 // -------------------------------------------------------------------------
9275 void ~ItemBase()
9276 {
9277 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9278 {
9279 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9280 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9281
9282 if (r_index >= 0)
9283 {
9284 InventoryLocation r_il = new InventoryLocation;
9285 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9286
9287 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9288 int r_type = r_il.GetType();
9289 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9290 {
9291 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9292 }
9293 else if (r_type == InventoryLocationType.ATTACHMENT)
9294 {
9295 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9296 }
9297
9298 }
9299
9300 player.GetHumanInventory().ClearUserReservedLocation(this);
9301 }
9302
9303 if (m_LockingSound)
9304 SEffectManager.DestroyEffect(m_LockingSound);
9305 }
9306
9307
9308
9309 // -------------------------------------------------------------------------
9310 static int GetDebugActionsMask()
9311 {
9312 return ItemBase.m_DebugActionsMask;
9313 }
9314
9315 static bool HasDebugActionsMask(int mask)
9316 {
9317 return ItemBase.m_DebugActionsMask & mask;
9318 }
9319
9320 static void SetDebugActionsMask(int mask)
9321 {
9322 ItemBase.m_DebugActionsMask = mask;
9323 }
9324
9325 static void AddDebugActionsMask(int mask)
9326 {
9327 ItemBase.m_DebugActionsMask |= mask;
9328 }
9329
9330 static void RemoveDebugActionsMask(int mask)
9331 {
9332 ItemBase.m_DebugActionsMask &= ~mask;
9333 }
9334
9335 static void ToggleDebugActionsMask(int mask)
9336 {
9337 if (HasDebugActionsMask(mask))
9338 {
9340 }
9341 else
9342 {
9343 AddDebugActionsMask(mask);
9344 }
9345 }
9346
9347 // -------------------------------------------------------------------------
9348 void SetCEBasedQuantity()
9349 {
9350 if (GetEconomyProfile())
9351 {
9352 float q_max = GetEconomyProfile().GetQuantityMax();
9353 if (q_max > 0)
9354 {
9355 float q_min = GetEconomyProfile().GetQuantityMin();
9356 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9357
9358 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9359 {
9360 ComponentEnergyManager comp = GetCompEM();
9361 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9362 {
9363 comp.SetEnergy0To1(quantity_randomized);
9364 }
9365 }
9366 else if (HasQuantity())
9367 {
9368 SetQuantityNormalized(quantity_randomized, false);
9369 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9370 }
9371
9372 }
9373 }
9374 }
9375
9377 void LockToParent()
9378 {
9379 EntityAI parent = GetHierarchyParent();
9380
9381 if (parent)
9382 {
9383 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9384 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9385 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9386 }
9387 }
9388
9390 void UnlockFromParent()
9391 {
9392 EntityAI parent = GetHierarchyParent();
9393
9394 if (parent)
9395 {
9396 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9397 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9398 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9399 }
9400 }
9401
9402 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9403 {
9404 /*
9405 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9406 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9407 */
9408 ItemBase item2 = ItemBase.Cast(entity2);
9409
9410 if (GetGame().IsClient())
9411 {
9412 if (ScriptInputUserData.CanStoreInputUserData())
9413 {
9414 ScriptInputUserData ctx = new ScriptInputUserData;
9416 ctx.Write(-1);
9417 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9418 ctx.Write(i1);
9419 ctx.Write(item2);
9420 ctx.Write(use_stack_max);
9421 ctx.Write(-1);
9422 ctx.Send();
9423
9424 if (IsCombineAll(item2, use_stack_max))
9425 {
9426 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9427 }
9428 }
9429 }
9430 else if (!GetGame().IsMultiplayer())
9431 {
9432 CombineItems(item2, use_stack_max);
9433 }
9434 }
9435
9436 bool IsLiquidPresent()
9437 {
9438 return (GetLiquidType() != 0 && HasQuantity());
9439 }
9440
9441 bool IsLiquidContainer()
9442 {
9443 return m_LiquidContainerMask != 0;
9444 }
9445
9447 {
9448 return m_LiquidContainerMask;
9449 }
9450
9451 bool IsBloodContainer()
9452 {
9453 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9454 return false;
9455 }
9456
9457 bool IsNVG()
9458 {
9459 return false;
9460 }
9461
9464 bool IsExplosive()
9465 {
9466 return false;
9467 }
9468
9470 {
9471 return "";
9472 }
9473
9475
9476 bool IsLightSource()
9477 {
9478 return false;
9479 }
9480
9482 {
9483 return true;
9484 }
9485
9486 //--- ACTION CONDITIONS
9487 //direction
9488 bool IsFacingPlayer(PlayerBase player, string selection)
9489 {
9490 return true;
9491 }
9492
9493 bool IsPlayerInside(PlayerBase player, string selection)
9494 {
9495 return true;
9496 }
9497
9498 override bool CanObstruct()
9499 {
9500 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9501 return !player || !IsPlayerInside(player, "");
9502 }
9503
9504 override bool IsBeingPlaced()
9505 {
9506 return m_IsBeingPlaced;
9507 }
9508
9509 void SetIsBeingPlaced(bool is_being_placed)
9510 {
9511 m_IsBeingPlaced = is_being_placed;
9512 if (!is_being_placed)
9514 SetSynchDirty();
9515 }
9516
9517 //server-side
9518 void OnEndPlacement() {}
9519
9520 override bool IsHologram()
9521 {
9522 return m_IsHologram;
9523 }
9524
9525 bool CanBeDigged()
9526 {
9527 return m_CanBeDigged;
9528 }
9529
9531 {
9532 return 1;
9533 }
9534
9535 bool CanMakeGardenplot()
9536 {
9537 return false;
9538 }
9539
9540 void SetIsHologram(bool is_hologram)
9541 {
9542 m_IsHologram = is_hologram;
9543 SetSynchDirty();
9544 }
9545 /*
9546 protected float GetNutritionalEnergy()
9547 {
9548 Edible_Base edible = Edible_Base.Cast(this);
9549 return edible.GetFoodEnergy();
9550 }
9551
9552 protected float GetNutritionalWaterContent()
9553 {
9554 Edible_Base edible = Edible_Base.Cast(this);
9555 return edible.GetFoodWater();
9556 }
9557
9558 protected float GetNutritionalIndex()
9559 {
9560 Edible_Base edible = Edible_Base.Cast(this);
9561 return edible.GetFoodNutritionalIndex();
9562 }
9563
9564 protected float GetNutritionalFullnessIndex()
9565 {
9566 Edible_Base edible = Edible_Base.Cast(this);
9567 return edible.GetFoodTotalVolume();
9568 }
9569
9570 protected float GetNutritionalToxicity()
9571 {
9572 Edible_Base edible = Edible_Base.Cast(this);
9573 return edible.GetFoodToxicity();
9574
9575 }
9576 */
9577
9578
9579 // -------------------------------------------------------------------------
9580 override void OnMovedInsideCargo(EntityAI container)
9581 {
9582 super.OnMovedInsideCargo(container);
9583
9584 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9585 }
9586
9587 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9588 {
9589 super.EEItemLocationChanged(oldLoc,newLoc);
9590
9591 PlayerBase new_player = null;
9592 PlayerBase old_player = null;
9593
9594 if (newLoc.GetParent())
9595 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9596
9597 if (oldLoc.GetParent())
9598 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9599
9600 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9601 {
9602 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9603
9604 if (r_index >= 0)
9605 {
9606 InventoryLocation r_il = new InventoryLocation;
9607 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9608
9609 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9610 int r_type = r_il.GetType();
9611 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9612 {
9613 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9614 }
9615 else if (r_type == InventoryLocationType.ATTACHMENT)
9616 {
9617 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9618 }
9619
9620 }
9621 }
9622
9623 if (newLoc.GetType() == InventoryLocationType.HANDS)
9624 {
9625 if (new_player)
9626 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9627
9628 if (new_player == old_player)
9629 {
9630
9631 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9632 {
9633 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9634 {
9635 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9636 {
9637 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9638 }
9639 }
9640 else
9641 {
9642 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9643 }
9644 }
9645
9646 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9647 {
9648 int type = oldLoc.GetType();
9649 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9650 {
9651 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9652 }
9653 else if (type == InventoryLocationType.ATTACHMENT)
9654 {
9655 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9656 }
9657 }
9658 if (!m_OldLocation)
9659 {
9660 m_OldLocation = new InventoryLocation;
9661 }
9662 m_OldLocation.Copy(oldLoc);
9663 }
9664 else
9665 {
9666 if (m_OldLocation)
9667 {
9668 m_OldLocation.Reset();
9669 }
9670 }
9671
9673 }
9674 else
9675 {
9676 if (new_player)
9677 {
9678 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9679 if (res_index >= 0)
9680 {
9681 InventoryLocation il = new InventoryLocation;
9682 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9683 ItemBase it = ItemBase.Cast(il.GetItem());
9684 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9685 int rel_type = il.GetType();
9686 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9687 {
9688 il.GetParent().GetOnReleaseLock().Invoke(it);
9689 }
9690 else if (rel_type == InventoryLocationType.ATTACHMENT)
9691 {
9692 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9693 }
9694 //it.GetOnReleaseLock().Invoke(it);
9695 }
9696 }
9697 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9698 {
9699 //ThrowPhysically(old_player, vector.Zero);
9700 m_ThrowItemOnDrop = false;
9701 }
9702
9703 if (m_OldLocation)
9704 {
9705 m_OldLocation.Reset();
9706 }
9707 }
9708 }
9709
9710 override void EOnContact(IEntity other, Contact extra)
9711 {
9713 {
9714 int liquidType = -1;
9715 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9716 if (impactSpeed > 0.0)
9717 {
9718 m_ImpactSpeed = impactSpeed;
9719 #ifndef SERVER
9720 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9721 #else
9722 m_WantPlayImpactSound = true;
9723 SetSynchDirty();
9724 #endif
9725 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9726 }
9727 }
9728
9729 #ifdef SERVER
9730 if (GetCompEM() && GetCompEM().IsPlugged())
9731 {
9732 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9733 GetCompEM().UnplugThis();
9734 }
9735 #endif
9736 }
9737
9738 void RefreshPhysics();
9739
9740 override void OnCreatePhysics()
9741 {
9743 }
9744
9745 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9746 {
9747
9748 }
9749 // -------------------------------------------------------------------------
9750 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9751 {
9752 super.OnItemLocationChanged(old_owner, new_owner);
9753
9754 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9755 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9756
9757 if (!relatedPlayer && playerNew)
9758 relatedPlayer = playerNew;
9759
9760 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9761 {
9762 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9763 if (actionMgr)
9764 {
9765 ActionBase currentAction = actionMgr.GetRunningAction();
9766 if (currentAction)
9767 currentAction.OnItemLocationChanged(this);
9768 }
9769 }
9770
9771 Man ownerPlayerOld = null;
9772 Man ownerPlayerNew = null;
9773
9774 if (old_owner)
9775 {
9776 if (old_owner.IsMan())
9777 {
9778 ownerPlayerOld = Man.Cast(old_owner);
9779 }
9780 else
9781 {
9782 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9783 }
9784 }
9785 else
9786 {
9787 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9788 {
9789 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9790
9791 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9792 {
9793 GetCompEM().UnplugThis();
9794 }
9795 }
9796 }
9797
9798 if (new_owner)
9799 {
9800 if (new_owner.IsMan())
9801 {
9802 ownerPlayerNew = Man.Cast(new_owner);
9803 }
9804 else
9805 {
9806 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9807 }
9808 }
9809
9810 if (ownerPlayerOld != ownerPlayerNew)
9811 {
9812 if (ownerPlayerOld)
9813 {
9814 array<EntityAI> subItemsExit = new array<EntityAI>;
9815 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9816 for (int i = 0; i < subItemsExit.Count(); i++)
9817 {
9818 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9819 itemExit.OnInventoryExit(ownerPlayerOld);
9820 }
9821 }
9822
9823 if (ownerPlayerNew)
9824 {
9825 array<EntityAI> subItemsEnter = new array<EntityAI>;
9826 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9827 for (int j = 0; j < subItemsEnter.Count(); j++)
9828 {
9829 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9830 itemEnter.OnInventoryEnter(ownerPlayerNew);
9831 }
9832 }
9833 }
9834 else if (ownerPlayerNew != null)
9835 {
9836 PlayerBase nplayer;
9837 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9838 {
9839 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9840 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9841 for (int k = 0; k < subItemsUpdate.Count(); k++)
9842 {
9843 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9844 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9845 }
9846 }
9847 }
9848
9849 if (old_owner)
9850 old_owner.OnChildItemRemoved(this);
9851 if (new_owner)
9852 new_owner.OnChildItemReceived(this);
9853 }
9854
9855 // -------------------------------------------------------------------------------
9856 override void EEDelete(EntityAI parent)
9857 {
9858 super.EEDelete(parent);
9859 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9860 if (player)
9861 {
9862 OnInventoryExit(player);
9863
9864 if (player.IsAlive())
9865 {
9866 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9867 if (r_index >= 0)
9868 {
9869 InventoryLocation r_il = new InventoryLocation;
9870 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9871
9872 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9873 int r_type = r_il.GetType();
9874 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9875 {
9876 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9877 }
9878 else if (r_type == InventoryLocationType.ATTACHMENT)
9879 {
9880 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9881 }
9882
9883 }
9884
9885 player.RemoveQuickBarEntityShortcut(this);
9886 }
9887 }
9888 }
9889 // -------------------------------------------------------------------------------
9890 override void EEKilled(Object killer)
9891 {
9892 super.EEKilled(killer);
9893
9895 if (killer && killer.IsFireplace() && CanExplodeInFire())
9896 {
9897 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9898 {
9899 if (IsMagazine())
9900 {
9901 if (Magazine.Cast(this).GetAmmoCount() > 0)
9902 {
9903 ExplodeAmmo();
9904 }
9905 }
9906 else
9907 {
9908 Explode(DamageType.EXPLOSION);
9909 }
9910 }
9911 }
9912 }
9913
9914 override void OnWasAttached(EntityAI parent, int slot_id)
9915 {
9916 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9917
9918 super.OnWasAttached(parent, slot_id);
9919
9920 if (HasQuantity())
9921 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9922
9923 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9924 }
9925
9926 override void OnWasDetached(EntityAI parent, int slot_id)
9927 {
9928 super.OnWasDetached(parent, slot_id);
9929
9930 if (HasQuantity())
9931 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9932 }
9933
9934 override string ChangeIntoOnAttach(string slot)
9935 {
9936 int idx;
9937 TStringArray inventory_slots = new TStringArray;
9938 TStringArray attach_types = new TStringArray;
9939
9940 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9941 if (inventory_slots.Count() < 1) //is string
9942 {
9943 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9944 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9945 }
9946 else //is array
9947 {
9948 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9949 }
9950
9951 idx = inventory_slots.Find(slot);
9952 if (idx < 0)
9953 return "";
9954
9955 return attach_types.Get(idx);
9956 }
9957
9958 override string ChangeIntoOnDetach()
9959 {
9960 int idx = -1;
9961 string slot;
9962
9963 TStringArray inventory_slots = new TStringArray;
9964 TStringArray detach_types = new TStringArray;
9965
9966 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9967 if (inventory_slots.Count() < 1) //is string
9968 {
9969 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9970 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9971 }
9972 else //is array
9973 {
9974 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9975 if (detach_types.Count() < 1)
9976 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9977 }
9978
9979 for (int i = 0; i < inventory_slots.Count(); i++)
9980 {
9981 slot = inventory_slots.Get(i);
9982 }
9983
9984 if (slot != "")
9985 {
9986 if (detach_types.Count() == 1)
9987 idx = 0;
9988 else
9989 idx = inventory_slots.Find(slot);
9990 }
9991 if (idx < 0)
9992 return "";
9993
9994 return detach_types.Get(idx);
9995 }
9996
9997 void ExplodeAmmo()
9998 {
9999 //timer
10000 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10001
10002 //min/max time
10003 float min_time = 1;
10004 float max_time = 3;
10005 float delay = Math.RandomFloat(min_time, max_time);
10006
10007 explode_timer.Run(delay, this, "DoAmmoExplosion");
10008 }
10009
10010 void DoAmmoExplosion()
10011 {
10012 Magazine magazine = Magazine.Cast(this);
10013 int pop_sounds_count = 6;
10014 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10015
10016 //play sound
10017 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10018 string sound_name = pop_sounds[ sound_idx ];
10019 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10020
10021 //remove ammo count
10022 magazine.ServerAddAmmoCount(-1);
10023
10024 //if condition then repeat -> ExplodeAmmo
10025 float min_temp_to_explode = 100; //min temperature for item to explode
10026
10027 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10028 {
10029 ExplodeAmmo();
10030 }
10031 }
10032
10033 // -------------------------------------------------------------------------------
10034 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10035 {
10036 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10037
10038 const int CHANCE_DAMAGE_CARGO = 4;
10039 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10040 const int CHANCE_DAMAGE_NOTHING = 2;
10041
10042 if (IsClothing() || IsContainer() || IsItemTent())
10043 {
10044 float dmg = damageResult.GetDamage("","Health") * -0.5;
10045 int chances;
10046 int rnd;
10047
10048 if (GetInventory().GetCargo())
10049 {
10050 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10051 rnd = Math.RandomInt(0,chances);
10052
10053 if (rnd < CHANCE_DAMAGE_CARGO)
10054 {
10055 DamageItemInCargo(dmg);
10056 }
10057 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10058 {
10060 }
10061 }
10062 else
10063 {
10064 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10065 rnd = Math.RandomInt(0,chances);
10066
10067 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10068 {
10070 }
10071 }
10072 }
10073 }
10074
10075 bool DamageItemInCargo(float damage)
10076 {
10077 if (GetInventory().GetCargo())
10078 {
10079 int item_count = GetInventory().GetCargo().GetItemCount();
10080 if (item_count > 0)
10081 {
10082 int random_pick = Math.RandomInt(0, item_count);
10083 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10084 if (!item.IsExplosive())
10085 {
10086 item.AddHealth("","",damage);
10087 return true;
10088 }
10089 }
10090 }
10091 return false;
10092 }
10093
10094 bool DamageItemAttachments(float damage)
10095 {
10096 int attachment_count = GetInventory().AttachmentCount();
10097 if (attachment_count > 0)
10098 {
10099 int random_pick = Math.RandomInt(0, attachment_count);
10100 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10101 if (!attachment.IsExplosive())
10102 {
10103 attachment.AddHealth("","",damage);
10104 return true;
10105 }
10106 }
10107 return false;
10108 }
10109
10110 override bool IsSplitable()
10111 {
10112 return m_CanThisBeSplit;
10113 }
10114 //----------------
10115 override bool CanBeSplit()
10116 {
10117 if (IsSplitable() && (GetQuantity() > 1))
10118 return GetInventory().CanRemoveEntity();
10119
10120 return false;
10121 }
10122
10123 protected bool ShouldSplitQuantity(float quantity)
10124 {
10125 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10126 if (!IsSplitable())
10127 return false;
10128
10129 // nothing to split?
10130 if (GetQuantity() <= 1)
10131 return false;
10132
10133 // check if we should re-use the item instead of creating a new copy?
10134 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10135 int delta = GetQuantity() - quantity;
10136 if (delta == 0)
10137 return false;
10138
10139 // valid to split
10140 return true;
10141 }
10142
10143 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10144 {
10145 if (GetGame().IsClient())
10146 {
10147 if (ScriptInputUserData.CanStoreInputUserData())
10148 {
10149 ScriptInputUserData ctx = new ScriptInputUserData;
10151 ctx.Write(1);
10152 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10153 ctx.Write(i1);
10154 ctx.Write(destination_entity);
10155 ctx.Write(true);
10156 ctx.Write(slot_id);
10157 ctx.Send();
10158 }
10159 }
10160 else if (!GetGame().IsMultiplayer())
10161 {
10162 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10163 }
10164 }
10165
10166 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10167 {
10168 float split_quantity_new;
10169 ItemBase new_item;
10170 float quantity = GetQuantity();
10171 float stack_max = GetTargetQuantityMax(slot_id);
10172 InventoryLocation loc = new InventoryLocation;
10173
10174 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10175 {
10176 if (stack_max <= GetQuantity())
10177 split_quantity_new = stack_max;
10178 else
10179 split_quantity_new = GetQuantity();
10180
10181 if (ShouldSplitQuantity(split_quantity_new))
10182 {
10183 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10184 if (new_item)
10185 {
10186 new_item.SetResultOfSplit(true);
10187 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10188 AddQuantity(-split_quantity_new, false, true);
10189 new_item.SetQuantity(split_quantity_new, false, true);
10190 }
10191 }
10192 }
10193 else if (destination_entity && slot_id == -1)
10194 {
10195 if (quantity > stack_max)
10196 split_quantity_new = stack_max;
10197 else
10198 split_quantity_new = quantity;
10199
10200 if (ShouldSplitQuantity(split_quantity_new))
10201 {
10202 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10203 {
10204 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10205 new_item = ItemBase.Cast(o);
10206 }
10207
10208 if (new_item)
10209 {
10210 new_item.SetResultOfSplit(true);
10211 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10212 AddQuantity(-split_quantity_new, false, true);
10213 new_item.SetQuantity(split_quantity_new, false, true);
10214 }
10215 }
10216 }
10217 else
10218 {
10219 if (stack_max != 0)
10220 {
10221 if (stack_max < GetQuantity())
10222 {
10223 split_quantity_new = GetQuantity() - stack_max;
10224 }
10225
10226 if (split_quantity_new == 0)
10227 {
10228 if (!GetGame().IsMultiplayer())
10229 player.PhysicalPredictiveDropItem(this);
10230 else
10231 player.ServerDropEntity(this);
10232 return;
10233 }
10234
10235 if (ShouldSplitQuantity(split_quantity_new))
10236 {
10237 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10238
10239 if (new_item)
10240 {
10241 new_item.SetResultOfSplit(true);
10242 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10243 SetQuantity(split_quantity_new, false, true);
10244 new_item.SetQuantity(stack_max, false, true);
10245 new_item.PlaceOnSurface();
10246 }
10247 }
10248 }
10249 }
10250 }
10251
10252 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10253 {
10254 float split_quantity_new;
10255 ItemBase new_item;
10256 float quantity = GetQuantity();
10257 float stack_max = GetTargetQuantityMax(slot_id);
10258 InventoryLocation loc = new InventoryLocation;
10259
10260 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10261 {
10262 if (stack_max <= GetQuantity())
10263 split_quantity_new = stack_max;
10264 else
10265 split_quantity_new = GetQuantity();
10266
10267 if (ShouldSplitQuantity(split_quantity_new))
10268 {
10269 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10270 if (new_item)
10271 {
10272 new_item.SetResultOfSplit(true);
10273 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10274 AddQuantity(-split_quantity_new, false, true);
10275 new_item.SetQuantity(split_quantity_new, false, true);
10276 }
10277 }
10278 }
10279 else if (destination_entity && slot_id == -1)
10280 {
10281 if (quantity > stack_max)
10282 split_quantity_new = stack_max;
10283 else
10284 split_quantity_new = quantity;
10285
10286 if (ShouldSplitQuantity(split_quantity_new))
10287 {
10288 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10289 {
10290 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10291 new_item = ItemBase.Cast(o);
10292 }
10293
10294 if (new_item)
10295 {
10296 new_item.SetResultOfSplit(true);
10297 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10298 AddQuantity(-split_quantity_new, false, true);
10299 new_item.SetQuantity(split_quantity_new, false, true);
10300 }
10301 }
10302 }
10303 else
10304 {
10305 if (stack_max != 0)
10306 {
10307 if (stack_max < GetQuantity())
10308 {
10309 split_quantity_new = GetQuantity() - stack_max;
10310 }
10311
10312 if (ShouldSplitQuantity(split_quantity_new))
10313 {
10314 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10315
10316 if (new_item)
10317 {
10318 new_item.SetResultOfSplit(true);
10319 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10320 SetQuantity(split_quantity_new, false, true);
10321 new_item.SetQuantity(stack_max, false, true);
10322 new_item.PlaceOnSurface();
10323 }
10324 }
10325 }
10326 }
10327 }
10328
10329 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10330 {
10331 if (GetGame().IsClient())
10332 {
10333 if (ScriptInputUserData.CanStoreInputUserData())
10334 {
10335 ScriptInputUserData ctx = new ScriptInputUserData;
10337 ctx.Write(4);
10338 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10339 ctx.Write(thiz);
10340 dst.WriteToContext(ctx);
10341 ctx.Send();
10342 }
10343 }
10344 else if (!GetGame().IsMultiplayer())
10345 {
10347 }
10348 }
10349
10350 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10351 {
10352 if (GetGame().IsClient())
10353 {
10354 if (ScriptInputUserData.CanStoreInputUserData())
10355 {
10356 ScriptInputUserData ctx = new ScriptInputUserData;
10358 ctx.Write(2);
10359 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10360 ctx.Write(dummy);
10361 ctx.Write(destination_entity);
10362 ctx.Write(true);
10363 ctx.Write(idx);
10364 ctx.Write(row);
10365 ctx.Write(col);
10366 ctx.Send();
10367 }
10368 }
10369 else if (!GetGame().IsMultiplayer())
10370 {
10371 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10372 }
10373 }
10374
10375 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10376 {
10378 }
10379
10380 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10381 {
10382 float quantity = GetQuantity();
10383 float split_quantity_new;
10384 ItemBase new_item;
10385 if (dst.IsValid())
10386 {
10387 int slot_id = dst.GetSlot();
10388 float stack_max = GetTargetQuantityMax(slot_id);
10389
10390 if (quantity > stack_max)
10391 split_quantity_new = stack_max;
10392 else
10393 split_quantity_new = quantity;
10394
10395 if (ShouldSplitQuantity(split_quantity_new))
10396 {
10397 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10398
10399 if (new_item)
10400 {
10401 new_item.SetResultOfSplit(true);
10402 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10403 AddQuantity(-split_quantity_new, false, true);
10404 new_item.SetQuantity(split_quantity_new, false, true);
10405 }
10406
10407 return new_item;
10408 }
10409 }
10410
10411 return null;
10412 }
10413
10414 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10415 {
10416 float quantity = GetQuantity();
10417 float split_quantity_new;
10418 ItemBase new_item;
10419 if (destination_entity)
10420 {
10421 float stackable = GetTargetQuantityMax();
10422 if (quantity > stackable)
10423 split_quantity_new = stackable;
10424 else
10425 split_quantity_new = quantity;
10426
10427 if (ShouldSplitQuantity(split_quantity_new))
10428 {
10429 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10430 if (new_item)
10431 {
10432 new_item.SetResultOfSplit(true);
10433 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10434 AddQuantity(-split_quantity_new, false, true);
10435 new_item.SetQuantity(split_quantity_new, false, true);
10436 }
10437 }
10438 }
10439 }
10440
10441 void SplitIntoStackMaxHandsClient(PlayerBase player)
10442 {
10443 if (GetGame().IsClient())
10444 {
10445 if (ScriptInputUserData.CanStoreInputUserData())
10446 {
10447 ScriptInputUserData ctx = new ScriptInputUserData;
10449 ctx.Write(3);
10450 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10451 ctx.Write(i1);
10452 ItemBase destination_entity = this;
10453 ctx.Write(destination_entity);
10454 ctx.Write(true);
10455 ctx.Write(0);
10456 ctx.Send();
10457 }
10458 }
10459 else if (!GetGame().IsMultiplayer())
10460 {
10461 SplitIntoStackMaxHands(player);
10462 }
10463 }
10464
10465 void SplitIntoStackMaxHands(PlayerBase player)
10466 {
10467 float quantity = GetQuantity();
10468 float split_quantity_new;
10469 ref ItemBase new_item;
10470 if (player)
10471 {
10472 float stackable = GetTargetQuantityMax();
10473 if (quantity > stackable)
10474 split_quantity_new = stackable;
10475 else
10476 split_quantity_new = quantity;
10477
10478 if (ShouldSplitQuantity(split_quantity_new))
10479 {
10480 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10481 new_item = ItemBase.Cast(in_hands);
10482 if (new_item)
10483 {
10484 new_item.SetResultOfSplit(true);
10485 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10486 AddQuantity(-split_quantity_new, false, true);
10487 new_item.SetQuantity(split_quantity_new, false, true);
10488 }
10489 }
10490 }
10491 }
10492
10493 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10494 {
10495 float quantity = GetQuantity();
10496 float split_quantity_new = Math.Floor(quantity * 0.5);
10497
10498 if (!ShouldSplitQuantity(split_quantity_new))
10499 return;
10500
10501 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10502
10503 if (new_item)
10504 {
10505 if (new_item.GetQuantityMax() < split_quantity_new)
10506 {
10507 split_quantity_new = new_item.GetQuantityMax();
10508 }
10509
10510 new_item.SetResultOfSplit(true);
10511 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10512
10513 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10514 {
10515 AddQuantity(-1, false, true);
10516 new_item.SetQuantity(1, false, true);
10517 }
10518 else
10519 {
10520 AddQuantity(-split_quantity_new, false, true);
10521 new_item.SetQuantity(split_quantity_new, false, true);
10522 }
10523 }
10524 }
10525
10526 void SplitItem(PlayerBase player)
10527 {
10528 float quantity = GetQuantity();
10529 float split_quantity_new = Math.Floor(quantity / 2);
10530
10531 if (!ShouldSplitQuantity(split_quantity_new))
10532 return;
10533
10534 InventoryLocation invloc = new InventoryLocation;
10535 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10536
10537 ItemBase new_item;
10538 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10539
10540 if (new_item)
10541 {
10542 if (new_item.GetQuantityMax() < split_quantity_new)
10543 {
10544 split_quantity_new = new_item.GetQuantityMax();
10545 }
10546 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10547 {
10548 AddQuantity(-1, false, true);
10549 new_item.SetQuantity(1, false, true);
10550 }
10551 else if (split_quantity_new > 1)
10552 {
10553 AddQuantity(-split_quantity_new, false, true);
10554 new_item.SetQuantity(split_quantity_new, false, true);
10555 }
10556 }
10557 }
10558
10560 void OnQuantityChanged(float delta)
10561 {
10562 SetWeightDirty();
10563 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10564
10565 if (parent)
10566 parent.OnAttachmentQuantityChangedEx(this, delta);
10567
10568 if (IsLiquidContainer())
10569 {
10570 if (GetQuantityNormalized() <= 0.0)
10571 {
10573 }
10574 else if (GetLiquidType() == LIQUID_NONE)
10575 {
10576 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10578 }
10579 }
10580
10581 }
10582
10585 {
10586 // insert code here
10587 }
10588
10590 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10591 {
10593 }
10594
10595 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10596 {
10597 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10598
10599 if (GetGame().IsServer())
10600 {
10601 if (newLevel == GameConstants.STATE_RUINED)
10602 {
10604 EntityAI parent = GetHierarchyParent();
10605 if (parent && parent.IsFireplace())
10606 {
10607 CargoBase cargo = GetInventory().GetCargo();
10608 if (cargo)
10609 {
10610 for (int i = 0; i < cargo.GetItemCount(); ++i)
10611 {
10612 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10613 }
10614 }
10615 }
10616 }
10617
10618 if (IsResultOfSplit())
10619 {
10620 // reset the splitting result flag, return to normal item behavior
10621 SetResultOfSplit(false);
10622 return;
10623 }
10624
10625 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10626 {
10627 SetCleanness(0);//unclean the item upon damage dealt
10628 }
10629 }
10630 }
10631
10632 // just the split? TODO: verify
10633 override void OnRightClick()
10634 {
10635 super.OnRightClick();
10636
10637 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10638 {
10639 if (GetGame().IsClient())
10640 {
10641 if (ScriptInputUserData.CanStoreInputUserData())
10642 {
10643 EntityAI root = GetHierarchyRoot();
10644 Man playerOwner = GetHierarchyRootPlayer();
10645 InventoryLocation dst = new InventoryLocation;
10646
10647 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10648 if (!playerOwner && root && root == this)
10649 {
10651 }
10652 else
10653 {
10654 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10655 GetInventory().GetCurrentInventoryLocation(dst);
10656 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10657 {
10658 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10659 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10660 {
10662 }
10663 else
10664 {
10665 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10666 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10667 this shouldnt cause issues within this scope*/
10668 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10669 {
10671 }
10672 else
10673 {
10674 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10675 }
10676 }
10677 }
10678 }
10679
10680 ScriptInputUserData ctx = new ScriptInputUserData;
10682 ctx.Write(4);
10683 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10684 ctx.Write(thiz);
10685 dst.WriteToContext(ctx);
10686 ctx.Write(true); // dummy
10687 ctx.Send();
10688 }
10689 }
10690 else if (!GetGame().IsMultiplayer())
10691 {
10692 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10693 }
10694 }
10695 }
10696
10697 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10698 {
10699 if (root)
10700 {
10701 vector m4[4];
10702 root.GetTransform(m4);
10703 dst.SetGround(this, m4);
10704 }
10705 else
10706 {
10707 GetInventory().GetCurrentInventoryLocation(dst);
10708 }
10709 }
10710
10711 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10712 {
10713 //TODO: delete check zero quantity check after fix double posts hands fsm events
10714 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10715 return false;
10716
10717 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10718 return false;
10719
10720 //can_this_be_combined = ConfigGetBool("canBeSplit");
10722 return false;
10723
10724
10725 Magazine mag = Magazine.Cast(this);
10726 if (mag)
10727 {
10728 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10729 return false;
10730
10731 if (stack_max_limit)
10732 {
10733 Magazine other_mag = Magazine.Cast(other_item);
10734 if (other_item)
10735 {
10736 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10737 return false;
10738 }
10739
10740 }
10741 }
10742 else
10743 {
10744 //TODO: delete check zero quantity check after fix double posts hands fsm events
10745 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10746 return false;
10747
10748 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10749 return false;
10750 }
10751
10752 PlayerBase player = null;
10753 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10754 {
10755 if (player.GetInventory().HasAttachment(this))
10756 return false;
10757
10758 if (player.IsItemsToDelete())
10759 return false;
10760 }
10761
10762 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10763 return false;
10764
10765 int slotID;
10766 string slotName;
10767 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10768 return false;
10769
10770 return true;
10771 }
10772
10773 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10774 {
10775 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10776 }
10777
10778 bool IsResultOfSplit()
10779 {
10780 return m_IsResultOfSplit;
10781 }
10782
10783 void SetResultOfSplit(bool value)
10784 {
10785 m_IsResultOfSplit = value;
10786 }
10787
10788 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10789 {
10790 return ComputeQuantityUsedEx(other_item, use_stack_max);
10791 }
10792
10793 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10794 {
10795 float other_item_quantity = other_item.GetQuantity();
10796 float this_free_space;
10797
10798 float stack_max = GetQuantityMax();
10799
10800 this_free_space = stack_max - GetQuantity();
10801
10802 if (other_item_quantity > this_free_space)
10803 {
10804 return this_free_space;
10805 }
10806 else
10807 {
10808 return other_item_quantity;
10809 }
10810 }
10811
10812 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10813 {
10814 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10815 }
10816
10817 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10818 {
10819 if (!CanBeCombined(other_item, false))
10820 return;
10821
10822 if (!IsMagazine() && other_item)
10823 {
10824 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10825 if (quantity_used != 0)
10826 {
10827 float hp1 = GetHealth01("","");
10828 float hp2 = other_item.GetHealth01("","");
10829 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10830 hpResult = hpResult / (GetQuantity() + quantity_used);
10831
10832 hpResult *= GetMaxHealth();
10833 Math.Round(hpResult);
10834 SetHealth("", "Health", hpResult);
10835
10836 AddQuantity(quantity_used);
10837 other_item.AddQuantity(-quantity_used);
10838 }
10839 }
10840 OnCombine(other_item);
10841 }
10842
10843 void OnCombine(ItemBase other_item)
10844 {
10845 #ifdef SERVER
10846 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10847 GetHierarchyParent().IncreaseLifetimeUp();
10848 #endif
10849 };
10850
10851 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10852 {
10853 PlayerBase p = PlayerBase.Cast(player);
10854
10855 array<int> recipesIds = p.m_Recipes;
10856 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10857 if (moduleRecipesManager)
10858 {
10859 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10860 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10861 }
10862
10863 for (int i = 0;i < recipesIds.Count(); i++)
10864 {
10865 int key = recipesIds.Get(i);
10866 string recipeName = moduleRecipesManager.GetRecipeName(key);
10867 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10868 }
10869 }
10870
10871 // -------------------------------------------------------------------------
10872 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10873 {
10874 super.GetDebugActions(outputList);
10875
10876 //quantity
10877 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10878 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10879 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10880 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10881 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10882
10883 //health
10884 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10885 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10886 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10887 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10888 //temperature
10889 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10890 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10891 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10892 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10893
10894 //wet
10895 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10896 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10897 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10898
10899 //liquidtype
10900 if (IsLiquidContainer())
10901 {
10902 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10903 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10904 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10905 }
10906
10907 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10908 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10909
10910 // watch
10911 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10912 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10913 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10914
10915 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10916
10917 InventoryLocation loc = new InventoryLocation();
10918 GetInventory().GetCurrentInventoryLocation(loc);
10919 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
10920 {
10921 if (Gizmo_IsSupported())
10922 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
10923 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
10924 }
10925
10926 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10927 }
10928
10929 // -------------------------------------------------------------------------
10930 // -------------------------------------------------------------------------
10931 // -------------------------------------------------------------------------
10932 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10933 {
10934 super.OnAction(action_id, player, ctx);
10935
10936 if (GetGame().IsClient() || !GetGame().IsMultiplayer())
10937 {
10938 switch (action_id)
10939 {
10940 case EActions.GIZMO_OBJECT:
10941 GetGame().GizmoSelectObject(this);
10942 return true;
10943 case EActions.GIZMO_PHYSICS:
10944 GetGame().GizmoSelectPhysics(GetPhysics());
10945 return true;
10946 }
10947 }
10948
10949 if (GetGame().IsServer())
10950 {
10951 switch (action_id)
10952 {
10953 case EActions.DELETE:
10954 Delete();
10955 return true;
10956 }
10957 }
10958
10959 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10960 {
10961 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10962 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10963 PlayerBase p = PlayerBase.Cast(player);
10964 if (EActions.RECIPES_RANGE_START < 1000)
10965 {
10966 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10967 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10968 }
10969 }
10970 #ifndef SERVER
10971 else if (action_id == EActions.WATCH_PLAYER)
10972 {
10973 PluginDeveloper.SetDeveloperItemClientEx(player);
10974 }
10975 #endif
10976 if (GetGame().IsServer())
10977 {
10978 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10979 {
10980 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10981 OnDebugButtonPressServer(id + 1);
10982 }
10983
10984 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10985 {
10986 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10987 InsertAgent(agent_id,100);
10988 }
10989
10990 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10991 {
10992 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10993 RemoveAgent(agent_id2);
10994 }
10995
10996 else if (action_id == EActions.ADD_QUANTITY)
10997 {
10998 if (IsMagazine())
10999 {
11000 Magazine mag = Magazine.Cast(this);
11001 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11002 }
11003 else
11004 {
11005 AddQuantity(GetQuantityMax() * 0.2);
11006 }
11007
11008 if (m_EM)
11009 {
11010 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11011 }
11012 //PrintVariables();
11013 }
11014
11015 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11016 {
11017 if (IsMagazine())
11018 {
11019 Magazine mag2 = Magazine.Cast(this);
11020 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11021 }
11022 else
11023 {
11024 AddQuantity(- GetQuantityMax() * 0.2);
11025 }
11026 if (m_EM)
11027 {
11028 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11029 }
11030 //PrintVariables();
11031 }
11032
11033 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11034 {
11035 SetQuantity(0);
11036
11037 if (m_EM)
11038 {
11039 m_EM.SetEnergy(0);
11040 }
11041 }
11042
11043 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11044 {
11046
11047 if (m_EM)
11048 {
11049 m_EM.SetEnergy(m_EM.GetEnergyMax());
11050 }
11051 }
11052
11053 else if (action_id == EActions.ADD_HEALTH)
11054 {
11055 AddHealth("","",GetMaxHealth("","Health")/5);
11056 }
11057 else if (action_id == EActions.REMOVE_HEALTH)
11058 {
11059 AddHealth("","",-GetMaxHealth("","Health")/5);
11060 }
11061 else if (action_id == EActions.DESTROY_HEALTH)
11062 {
11063 SetHealth01("","",0);
11064 }
11065 else if (action_id == EActions.WATCH_ITEM)
11066 {
11068 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11069 #ifdef DEVELOPER
11070 SetDebugDeveloper_item(this);
11071 #endif
11072 }
11073
11074 else if (action_id == EActions.ADD_TEMPERATURE)
11075 {
11076 AddTemperature(20);
11077 //PrintVariables();
11078 }
11079
11080 else if (action_id == EActions.REMOVE_TEMPERATURE)
11081 {
11082 AddTemperature(-20);
11083 //PrintVariables();
11084 }
11085
11086 else if (action_id == EActions.FLIP_FROZEN)
11087 {
11088 SetFrozen(!GetIsFrozen());
11089 //PrintVariables();
11090 }
11091
11092 else if (action_id == EActions.ADD_WETNESS)
11093 {
11094 AddWet(GetWetMax()/5);
11095 //PrintVariables();
11096 }
11097
11098 else if (action_id == EActions.REMOVE_WETNESS)
11099 {
11100 AddWet(-GetWetMax()/5);
11101 //PrintVariables();
11102 }
11103
11104 else if (action_id == EActions.LIQUIDTYPE_UP)
11105 {
11106 int curr_type = GetLiquidType();
11107 SetLiquidType(curr_type * 2);
11108 //AddWet(1);
11109 //PrintVariables();
11110 }
11111
11112 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11113 {
11114 int curr_type2 = GetLiquidType();
11115 SetLiquidType(curr_type2 / 2);
11116 }
11117
11118 else if (action_id == EActions.MAKE_SPECIAL)
11119 {
11120 auto debugParams = DebugSpawnParams.WithPlayer(player);
11121 OnDebugSpawnEx(debugParams);
11122 }
11123
11124 }
11125
11126
11127 return false;
11128 }
11129
11130 // -------------------------------------------------------------------------
11131
11132
11135 void OnActivatedByTripWire();
11136
11138 void OnActivatedByItem(notnull ItemBase item);
11139
11140 //----------------------------------------------------------------
11141 //returns true if item is able to explode when put in fire
11142 bool CanExplodeInFire()
11143 {
11144 return false;
11145 }
11146
11147 //----------------------------------------------------------------
11148 bool CanEat()
11149 {
11150 return true;
11151 }
11152
11153 //----------------------------------------------------------------
11154 override bool IsIgnoredByConstruction()
11155 {
11156 return true;
11157 }
11158
11159 //----------------------------------------------------------------
11160 //has FoodStages in config?
11161 bool HasFoodStage()
11162 {
11163 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11164 return GetGame().ConfigIsExisting(config_path);
11165 }
11166
11168 FoodStage GetFoodStage()
11169 {
11170 return null;
11171 }
11172
11173 bool CanBeCooked()
11174 {
11175 return false;
11176 }
11177
11178 bool CanBeCookedOnStick()
11179 {
11180 return false;
11181 }
11182
11184 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11186
11187 //----------------------------------------------------------------
11188 bool CanRepair(ItemBase item_repair_kit)
11189 {
11190 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11191 return module_repairing.CanRepair(this, item_repair_kit);
11192 }
11193
11194 //----------------------------------------------------------------
11195 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11196 {
11197 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11198 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11199 }
11200
11201 //----------------------------------------------------------------
11202 int GetItemSize()
11203 {
11204 /*
11205 vector v_size = this.ConfigGetVector("itemSize");
11206 int v_size_x = v_size[0];
11207 int v_size_y = v_size[1];
11208 int size = v_size_x * v_size_y;
11209 return size;
11210 */
11211
11212 return 1;
11213 }
11214
11215 //----------------------------------------------------------------
11216 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11217 bool CanBeMovedOverride()
11218 {
11219 return m_CanBeMovedOverride;
11220 }
11221
11222 //----------------------------------------------------------------
11223 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11224 void SetCanBeMovedOverride(bool setting)
11225 {
11226 m_CanBeMovedOverride = setting;
11227 }
11228
11229 //----------------------------------------------------------------
11237 void MessageToOwnerStatus(string text)
11238 {
11239 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11240
11241 if (player)
11242 {
11243 player.MessageStatus(text);
11244 }
11245 }
11246
11247 //----------------------------------------------------------------
11255 void MessageToOwnerAction(string text)
11256 {
11257 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11258
11259 if (player)
11260 {
11261 player.MessageAction(text);
11262 }
11263 }
11264
11265 //----------------------------------------------------------------
11273 void MessageToOwnerFriendly(string text)
11274 {
11275 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11276
11277 if (player)
11278 {
11279 player.MessageFriendly(text);
11280 }
11281 }
11282
11283 //----------------------------------------------------------------
11291 void MessageToOwnerImportant(string text)
11292 {
11293 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11294
11295 if (player)
11296 {
11297 player.MessageImportant(text);
11298 }
11299 }
11300
11301 override bool IsItemBase()
11302 {
11303 return true;
11304 }
11305
11306 // Checks if item is of questioned kind
11307 override bool KindOf(string tag)
11308 {
11309 bool found = false;
11310 string item_name = this.GetType();
11311 ref TStringArray item_tag_array = new TStringArray;
11312 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11313
11314 int array_size = item_tag_array.Count();
11315 for (int i = 0; i < array_size; i++)
11316 {
11317 if (item_tag_array.Get(i) == tag)
11318 {
11319 found = true;
11320 break;
11321 }
11322 }
11323 return found;
11324 }
11325
11326
11327 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11328 {
11329 //Debug.Log("OnRPC called");
11330 super.OnRPC(sender, rpc_type,ctx);
11331
11332 //Play soundset for attachment locking (ActionLockAttachment.c)
11333 switch (rpc_type)
11334 {
11335 #ifndef SERVER
11336 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11337 Param2<bool, string> p = new Param2<bool, string>(false, "");
11338
11339 if (!ctx.Read(p))
11340 return;
11341
11342 bool play = p.param1;
11343 string soundSet = p.param2;
11344
11345 if (play)
11346 {
11347 if (m_LockingSound)
11348 {
11350 {
11351 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11352 }
11353 }
11354 else
11355 {
11356 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11357 }
11358 }
11359 else
11360 {
11361 SEffectManager.DestroyEffect(m_LockingSound);
11362 }
11363
11364 break;
11365 #endif
11366
11367 }
11368
11369 if (GetWrittenNoteData())
11370 {
11371 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11372 }
11373 }
11374
11375 //-----------------------------
11376 // VARIABLE MANIPULATION SYSTEM
11377 //-----------------------------
11378 int NameToID(string name)
11379 {
11380 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11381 return plugin.GetID(name);
11382 }
11383
11384 string IDToName(int id)
11385 {
11386 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11387 return plugin.GetName(id);
11388 }
11389
11391 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11392 {
11393 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11394 //read the flags
11395 int varFlags;
11396 if (!ctx.Read(varFlags))
11397 return;
11398
11399 if (varFlags & ItemVariableFlags.FLOAT)
11400 {
11401 ReadVarsFromCTX(ctx);
11402 }
11403 }
11404
11405 override void SerializeNumericalVars(array<float> floats_out)
11406 {
11407 //some variables handled on EntityAI level already!
11408 super.SerializeNumericalVars(floats_out);
11409
11410 // the order of serialization must be the same as the order of de-serialization
11411 //--------------------------------------------
11412 if (IsVariableSet(VARIABLE_QUANTITY))
11413 {
11414 floats_out.Insert(m_VarQuantity);
11415 }
11416 //--------------------------------------------
11417 if (IsVariableSet(VARIABLE_WET))
11418 {
11419 floats_out.Insert(m_VarWet);
11420 }
11421 //--------------------------------------------
11422 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11423 {
11424 floats_out.Insert(m_VarLiquidType);
11425 }
11426 //--------------------------------------------
11427 if (IsVariableSet(VARIABLE_COLOR))
11428 {
11429 floats_out.Insert(m_ColorComponentR);
11430 floats_out.Insert(m_ColorComponentG);
11431 floats_out.Insert(m_ColorComponentB);
11432 floats_out.Insert(m_ColorComponentA);
11433 }
11434 //--------------------------------------------
11435 if (IsVariableSet(VARIABLE_CLEANNESS))
11436 {
11437 floats_out.Insert(m_Cleanness);
11438 }
11439 }
11440
11441 override void DeSerializeNumericalVars(array<float> floats)
11442 {
11443 //some variables handled on EntityAI level already!
11444 super.DeSerializeNumericalVars(floats);
11445
11446 // the order of serialization must be the same as the order of de-serialization
11447 int index = 0;
11448 int mask = Math.Round(floats.Get(index));
11449
11450 index++;
11451 //--------------------------------------------
11452 if (mask & VARIABLE_QUANTITY)
11453 {
11454 if (m_IsStoreLoad)
11455 {
11456 SetStoreLoadedQuantity(floats.Get(index));
11457 }
11458 else
11459 {
11460 float quantity = floats.Get(index);
11461 SetQuantity(quantity, true, false, false, false);
11462 }
11463 index++;
11464 }
11465 //--------------------------------------------
11466 if (mask & VARIABLE_WET)
11467 {
11468 float wet = floats.Get(index);
11469 SetWet(wet);
11470 index++;
11471 }
11472 //--------------------------------------------
11473 if (mask & VARIABLE_LIQUIDTYPE)
11474 {
11475 int liquidtype = Math.Round(floats.Get(index));
11476 SetLiquidType(liquidtype);
11477 index++;
11478 }
11479 //--------------------------------------------
11480 if (mask & VARIABLE_COLOR)
11481 {
11482 m_ColorComponentR = Math.Round(floats.Get(index));
11483 index++;
11484 m_ColorComponentG = Math.Round(floats.Get(index));
11485 index++;
11486 m_ColorComponentB = Math.Round(floats.Get(index));
11487 index++;
11488 m_ColorComponentA = Math.Round(floats.Get(index));
11489 index++;
11490 }
11491 //--------------------------------------------
11492 if (mask & VARIABLE_CLEANNESS)
11493 {
11494 int cleanness = Math.Round(floats.Get(index));
11495 SetCleanness(cleanness);
11496 index++;
11497 }
11498 }
11499
11500 override void WriteVarsToCTX(ParamsWriteContext ctx)
11501 {
11502 super.WriteVarsToCTX(ctx);
11503
11504 //--------------------------------------------
11505 if (IsVariableSet(VARIABLE_QUANTITY))
11506 {
11507 ctx.Write(GetQuantity());
11508 }
11509 //--------------------------------------------
11510 if (IsVariableSet(VARIABLE_WET))
11511 {
11512 ctx.Write(GetWet());
11513 }
11514 //--------------------------------------------
11515 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11516 {
11517 ctx.Write(GetLiquidType());
11518 }
11519 //--------------------------------------------
11520 if (IsVariableSet(VARIABLE_COLOR))
11521 {
11522 int r,g,b,a;
11523 GetColor(r,g,b,a);
11524 ctx.Write(r);
11525 ctx.Write(g);
11526 ctx.Write(b);
11527 ctx.Write(a);
11528 }
11529 //--------------------------------------------
11530 if (IsVariableSet(VARIABLE_CLEANNESS))
11531 {
11532 ctx.Write(GetCleanness());
11533 }
11534 }
11535
11536 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11537 {
11538 if (!super.ReadVarsFromCTX(ctx,version))
11539 return false;
11540
11541 int intValue;
11542 float value;
11543
11544 if (version < 140)
11545 {
11546 if (!ctx.Read(intValue))
11547 return false;
11548
11549 m_VariablesMask = intValue;
11550 }
11551
11552 if (m_VariablesMask & VARIABLE_QUANTITY)
11553 {
11554 if (!ctx.Read(value))
11555 return false;
11556
11557 if (IsStoreLoad())
11558 {
11560 }
11561 else
11562 {
11563 SetQuantity(value, true, false, false, false);
11564 }
11565 }
11566 //--------------------------------------------
11567 if (version < 140)
11568 {
11569 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11570 {
11571 if (!ctx.Read(value))
11572 return false;
11573 SetTemperatureDirect(value);
11574 }
11575 }
11576 //--------------------------------------------
11577 if (m_VariablesMask & VARIABLE_WET)
11578 {
11579 if (!ctx.Read(value))
11580 return false;
11581 SetWet(value);
11582 }
11583 //--------------------------------------------
11584 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11585 {
11586 if (!ctx.Read(intValue))
11587 return false;
11588 SetLiquidType(intValue);
11589 }
11590 //--------------------------------------------
11591 if (m_VariablesMask & VARIABLE_COLOR)
11592 {
11593 int r,g,b,a;
11594 if (!ctx.Read(r))
11595 return false;
11596 if (!ctx.Read(g))
11597 return false;
11598 if (!ctx.Read(b))
11599 return false;
11600 if (!ctx.Read(a))
11601 return false;
11602
11603 SetColor(r,g,b,a);
11604 }
11605 //--------------------------------------------
11606 if (m_VariablesMask & VARIABLE_CLEANNESS)
11607 {
11608 if (!ctx.Read(intValue))
11609 return false;
11610 SetCleanness(intValue);
11611 }
11612 //--------------------------------------------
11613 if (version >= 138 && version < 140)
11614 {
11615 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11616 {
11617 if (!ctx.Read(intValue))
11618 return false;
11619 SetFrozen(intValue);
11620 }
11621 }
11622
11623 return true;
11624 }
11625
11626 //----------------------------------------------------------------
11627 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11628 {
11629 m_IsStoreLoad = true;
11631 {
11632 m_FixDamageSystemInit = true;
11633 }
11634
11635 if (!super.OnStoreLoad(ctx, version))
11636 {
11637 m_IsStoreLoad = false;
11638 return false;
11639 }
11640
11641 if (version >= 114)
11642 {
11643 bool hasQuickBarIndexSaved;
11644
11645 if (!ctx.Read(hasQuickBarIndexSaved))
11646 {
11647 m_IsStoreLoad = false;
11648 return false;
11649 }
11650
11651 if (hasQuickBarIndexSaved)
11652 {
11653 int itmQBIndex;
11654
11655 //Load quickbar item bind
11656 if (!ctx.Read(itmQBIndex))
11657 {
11658 m_IsStoreLoad = false;
11659 return false;
11660 }
11661
11662 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11663 if (itmQBIndex != -1 && parentPlayer)
11664 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11665 }
11666 }
11667 else
11668 {
11669 // Backup of how it used to be
11670 PlayerBase player;
11671 int itemQBIndex;
11672 if (version == int.MAX)
11673 {
11674 if (!ctx.Read(itemQBIndex))
11675 {
11676 m_IsStoreLoad = false;
11677 return false;
11678 }
11679 }
11680 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11681 {
11682 //Load quickbar item bind
11683 if (!ctx.Read(itemQBIndex))
11684 {
11685 m_IsStoreLoad = false;
11686 return false;
11687 }
11688 if (itemQBIndex != -1 && player)
11689 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11690 }
11691 }
11692
11693 if (version < 140)
11694 {
11695 // variable management system
11696 if (!LoadVariables(ctx, version))
11697 {
11698 m_IsStoreLoad = false;
11699 return false;
11700 }
11701 }
11702
11703 //agent trasmission system
11704 if (!LoadAgents(ctx, version))
11705 {
11706 m_IsStoreLoad = false;
11707 return false;
11708 }
11709 if (version >= 132)
11710 {
11711 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11712 if (raib)
11713 {
11714 if (!raib.OnStoreLoad(ctx,version))
11715 {
11716 m_IsStoreLoad = false;
11717 return false;
11718 }
11719 }
11720 }
11721
11722 m_IsStoreLoad = false;
11723 return true;
11724 }
11725
11726 //----------------------------------------------------------------
11727
11728 override void OnStoreSave(ParamsWriteContext ctx)
11729 {
11730 super.OnStoreSave(ctx);
11731
11732 PlayerBase player;
11733 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11734 {
11735 ctx.Write(true); // Keep track of if we should actually read this in or not
11736 //Save quickbar item bind
11737 int itemQBIndex = -1;
11738 itemQBIndex = player.FindQuickBarEntityIndex(this);
11739 ctx.Write(itemQBIndex);
11740 }
11741 else
11742 {
11743 ctx.Write(false); // Keep track of if we should actually read this in or not
11744 }
11745
11746 SaveAgents(ctx);//agent trasmission system
11747
11748 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11749 if (raib)
11750 {
11751 raib.OnStoreSave(ctx);
11752 }
11753 }
11754 //----------------------------------------------------------------
11755
11756 override void AfterStoreLoad()
11757 {
11758 super.AfterStoreLoad();
11759
11761 {
11763 }
11764
11765 if (GetStoreLoadedQuantity() != float.LOWEST)
11766 {
11768 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11769 }
11770 }
11771
11772 override void EEOnAfterLoad()
11773 {
11774 super.EEOnAfterLoad();
11775
11777 {
11778 m_FixDamageSystemInit = false;
11779 }
11780
11783 }
11784
11785 bool CanBeDisinfected()
11786 {
11787 return false;
11788 }
11789
11790
11791 //----------------------------------------------------------------
11792 override void OnVariablesSynchronized()
11793 {
11794 if (m_Initialized)
11795 {
11796 #ifdef PLATFORM_CONSOLE
11797 //bruteforce it is
11798 if (IsSplitable())
11799 {
11800 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11801 if (menu)
11802 {
11803 menu.Refresh();
11804 }
11805 }
11806 #endif
11807 }
11808
11810 {
11811 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11812 m_WantPlayImpactSound = false;
11813 }
11814
11816 {
11817 SetWeightDirty();
11819 }
11820 if (m_VarWet != m_VarWetPrev)
11821 {
11824 }
11825
11826 if (m_SoundSyncPlay != 0)
11827 {
11828 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11829 m_SoundSyncPlay = 0;
11830 }
11831 if (m_SoundSyncStop != 0)
11832 {
11833 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11834 m_SoundSyncStop = 0;
11835 }
11836
11837 super.OnVariablesSynchronized();
11838 }
11839
11840 //------------------------- Quantity
11841 //----------------------------------------------------------------
11843 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11844 {
11845 if (!IsServerCheck(allow_client))
11846 return false;
11847
11848 if (!HasQuantity())
11849 return false;
11850
11851 float min = GetQuantityMin();
11852 float max = GetQuantityMax();
11853
11854 if (value <= (min + 0.001))
11855 value = min;
11856
11857 if (value == min)
11858 {
11859 if (destroy_config)
11860 {
11861 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11862 if (dstr)
11863 {
11864 m_VarQuantity = Math.Clamp(value, min, max);
11865 this.Delete();
11866 return true;
11867 }
11868 }
11869 else if (destroy_forced)
11870 {
11871 m_VarQuantity = Math.Clamp(value, min, max);
11872 this.Delete();
11873 return true;
11874 }
11875 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11876 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11877 }
11878
11879 float delta = m_VarQuantity;
11880 m_VarQuantity = Math.Clamp(value, min, max);
11881
11882 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11883 {
11884 delta = m_VarQuantity - delta;
11885
11886 if (delta)
11887 OnQuantityChanged(delta);
11888 }
11889
11890 SetVariableMask(VARIABLE_QUANTITY);
11891
11892 return false;
11893 }
11894
11895 //----------------------------------------------------------------
11897 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11898 {
11899 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11900 }
11901 //----------------------------------------------------------------
11902 void SetQuantityMax()
11903 {
11904 float max = GetQuantityMax();
11905 SetQuantity(max);
11906 }
11907
11908 override void SetQuantityToMinimum()
11909 {
11910 float min = GetQuantityMin();
11911 SetQuantity(min);
11912 }
11913 //----------------------------------------------------------------
11915 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11916 {
11917 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11918 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11919 SetQuantity(result, destroy_config, destroy_forced);
11920 }
11921
11922 //----------------------------------------------------------------
11924 override float GetQuantityNormalized()
11925 {
11926 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11927 }
11928
11930 {
11931 return GetQuantityNormalized();
11932 }
11933
11934 /*void SetAmmoNormalized(float value)
11935 {
11936 float value_clamped = Math.Clamp(value, 0, 1);
11937 Magazine this_mag = Magazine.Cast(this);
11938 int max_rounds = this_mag.GetAmmoMax();
11939 int result = value * max_rounds;//can the rounded if higher precision is required
11940 this_mag.SetAmmoCount(result);
11941 }*/
11942 //----------------------------------------------------------------
11943 override int GetQuantityMax()
11944 {
11945 int slot = -1;
11946 if (GetInventory())
11947 {
11948 InventoryLocation il = new InventoryLocation;
11949 GetInventory().GetCurrentInventoryLocation(il);
11950 slot = il.GetSlot();
11951 }
11952
11953 return GetTargetQuantityMax(slot);
11954 }
11955
11956 override int GetTargetQuantityMax(int attSlotID = -1)
11957 {
11958 float quantity_max = 0;
11959
11960 if (IsSplitable()) //only stackable/splitable items can check for stack size
11961 {
11962 if (attSlotID != -1)
11963 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11964
11965 if (quantity_max <= 0)
11966 quantity_max = m_VarStackMax;
11967 }
11968
11969 if (quantity_max <= 0)
11970 quantity_max = m_VarQuantityMax;
11971
11972 return quantity_max;
11973 }
11974 //----------------------------------------------------------------
11975 override int GetQuantityMin()
11976 {
11977 return m_VarQuantityMin;
11978 }
11979 //----------------------------------------------------------------
11980 int GetQuantityInit()
11981 {
11982 return m_VarQuantityInit;
11983 }
11984
11985 //----------------------------------------------------------------
11986 override bool HasQuantity()
11987 {
11988 return !(GetQuantityMax() - GetQuantityMin() == 0);
11989 }
11990
11991 override float GetQuantity()
11992 {
11993 return m_VarQuantity;
11994 }
11995
11996 bool IsFullQuantity()
11997 {
11998 return GetQuantity() >= GetQuantityMax();
11999 }
12000
12001 //Calculates weight of single item without attachments and cargo
12002 override float GetSingleInventoryItemWeightEx()
12003 {
12004 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12005 float weightEx = GetWeightEx();//overall weight of the item
12006 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12007 return weightEx - special;
12008 }
12009
12010 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12012 {
12014 }
12015
12016 override protected float GetWeightSpecialized(bool forceRecalc = false)
12017 {
12018 if (IsSplitable()) //quantity determines size of the stack
12019 {
12020 #ifdef DEVELOPER
12021 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12022 {
12023 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12024 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12025 }
12026 #endif
12027
12028 return GetQuantity() * GetConfigWeightModified();
12029 }
12030 else if (HasEnergyManager())// items with energy manager
12031 {
12032 #ifdef DEVELOPER
12033 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12034 {
12035 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12036 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12037 }
12038 #endif
12039 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12040 }
12041 else//everything else
12042 {
12043 #ifdef DEVELOPER
12044 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12045 {
12046 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12047 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12048 }
12049 #endif
12050 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12051 }
12052 }
12053
12055 int GetNumberOfItems()
12056 {
12057 int item_count = 0;
12058 ItemBase item;
12059
12060 if (GetInventory().GetCargo() != NULL)
12061 {
12062 item_count = GetInventory().GetCargo().GetItemCount();
12063 }
12064
12065 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12066 {
12067 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12068 if (item)
12069 item_count += item.GetNumberOfItems();
12070 }
12071 return item_count;
12072 }
12073
12075 float GetUnitWeight(bool include_wetness = true)
12076 {
12077 float weight = 0;
12078 float wetness = 1;
12079 if (include_wetness)
12080 wetness += GetWet();
12081 if (IsSplitable()) //quantity determines size of the stack
12082 {
12083 weight = wetness * m_ConfigWeight;
12084 }
12085 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12086 {
12087 weight = 1;
12088 }
12089 return weight;
12090 }
12091
12092 //-----------------------------------------------------------------
12093
12094 override void ClearInventory()
12095 {
12096 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12097 {
12098 GameInventory inv = GetInventory();
12099 array<EntityAI> items = new array<EntityAI>;
12100 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12101 for (int i = 0; i < items.Count(); i++)
12102 {
12103 ItemBase item = ItemBase.Cast(items.Get(i));
12104 if (item)
12105 {
12106 GetGame().ObjectDelete(item);
12107 }
12108 }
12109 }
12110 }
12111
12112 //------------------------- Energy
12113
12114 //----------------------------------------------------------------
12115 float GetEnergy()
12116 {
12117 float energy = 0;
12118 if (HasEnergyManager())
12119 {
12120 energy = GetCompEM().GetEnergy();
12121 }
12122 return energy;
12123 }
12124
12125
12126 override void OnEnergyConsumed()
12127 {
12128 super.OnEnergyConsumed();
12129
12131 }
12132
12133 override void OnEnergyAdded()
12134 {
12135 super.OnEnergyAdded();
12136
12138 }
12139
12140 // Converts energy (from Energy Manager) to quantity, if enabled.
12142 {
12143 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12144 {
12145 if (HasQuantity())
12146 {
12147 float energy_0to1 = GetCompEM().GetEnergy0To1();
12148 SetQuantityNormalized(energy_0to1);
12149 }
12150 }
12151 }
12152
12153 //----------------------------------------------------------------
12154 float GetHeatIsolationInit()
12155 {
12156 return ConfigGetFloat("heatIsolation");
12157 }
12158
12159 float GetHeatIsolation()
12160 {
12161 return m_HeatIsolation;
12162 }
12163
12164 float GetDryingIncrement(string pIncrementName)
12165 {
12166 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12167 if (GetGame().ConfigIsExisting(paramPath))
12168 return GetGame().ConfigGetFloat(paramPath);
12169
12170 return 0.0;
12171 }
12172
12173 float GetSoakingIncrement(string pIncrementName)
12174 {
12175 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12176 if (GetGame().ConfigIsExisting(paramPath))
12177 return GetGame().ConfigGetFloat(paramPath);
12178
12179 return 0.0;
12180 }
12181 //----------------------------------------------------------------
12182 override void SetWet(float value, bool allow_client = false)
12183 {
12184 if (!IsServerCheck(allow_client))
12185 return;
12186
12187 float min = GetWetMin();
12188 float max = GetWetMax();
12189
12190 float previousValue = m_VarWet;
12191
12192 m_VarWet = Math.Clamp(value, min, max);
12193
12194 if (previousValue != m_VarWet)
12195 {
12196 SetVariableMask(VARIABLE_WET);
12197 OnWetChanged(m_VarWet, previousValue);
12198 }
12199 }
12200 //----------------------------------------------------------------
12201 override void AddWet(float value)
12202 {
12203 SetWet(GetWet() + value);
12204 }
12205 //----------------------------------------------------------------
12206 override void SetWetMax()
12207 {
12209 }
12210 //----------------------------------------------------------------
12211 override float GetWet()
12212 {
12213 return m_VarWet;
12214 }
12215 //----------------------------------------------------------------
12216 override float GetWetMax()
12217 {
12218 return m_VarWetMax;
12219 }
12220 //----------------------------------------------------------------
12221 override float GetWetMin()
12222 {
12223 return m_VarWetMin;
12224 }
12225 //----------------------------------------------------------------
12226 override float GetWetInit()
12227 {
12228 return m_VarWetInit;
12229 }
12230 //----------------------------------------------------------------
12231 override void OnWetChanged(float newVal, float oldVal)
12232 {
12233 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12234 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12235 if (newLevel != oldLevel)
12236 {
12237 OnWetLevelChanged(newLevel,oldLevel);
12238 }
12239 }
12240
12241 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12242 {
12243 SetWeightDirty();
12244 }
12245
12246 override EWetnessLevel GetWetLevel()
12247 {
12248 return GetWetLevelInternal(m_VarWet);
12249 }
12250
12251 //----------------------------------------------------------------
12252
12253 override void SetStoreLoad(bool value)
12254 {
12255 m_IsStoreLoad = value;
12256 }
12257
12258 override bool IsStoreLoad()
12259 {
12260 return m_IsStoreLoad;
12261 }
12262
12263 override void SetStoreLoadedQuantity(float value)
12264 {
12265 m_StoreLoadedQuantity = value;
12266 }
12267
12268 override float GetStoreLoadedQuantity()
12269 {
12270 return m_StoreLoadedQuantity;
12271 }
12272
12273 //----------------------------------------------------------------
12274
12275 float GetItemModelLength()
12276 {
12277 if (ConfigIsExisting("itemModelLength"))
12278 {
12279 return ConfigGetFloat("itemModelLength");
12280 }
12281 return 0;
12282 }
12283
12284 float GetItemAttachOffset()
12285 {
12286 if (ConfigIsExisting("itemAttachOffset"))
12287 {
12288 return ConfigGetFloat("itemAttachOffset");
12289 }
12290 return 0;
12291 }
12292
12293 override void SetCleanness(int value, bool allow_client = false)
12294 {
12295 if (!IsServerCheck(allow_client))
12296 return;
12297
12298 int previousValue = m_Cleanness;
12299
12300 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12301
12302 if (previousValue != m_Cleanness)
12303 SetVariableMask(VARIABLE_CLEANNESS);
12304 }
12305
12306 override int GetCleanness()
12307 {
12308 return m_Cleanness;
12309 }
12310
12312 {
12313 return true;
12314 }
12315
12316 //----------------------------------------------------------------
12317 // ATTACHMENT LOCKING
12318 // Getters relevant to generic ActionLockAttachment
12319 int GetLockType()
12320 {
12321 return m_LockType;
12322 }
12323
12324 string GetLockSoundSet()
12325 {
12326 return m_LockSoundSet;
12327 }
12328
12329 //----------------------------------------------------------------
12330 //------------------------- Color
12331 // sets items color variable given color components
12332 override void SetColor(int r, int g, int b, int a)
12333 {
12338 SetVariableMask(VARIABLE_COLOR);
12339 }
12341 override void GetColor(out int r,out int g,out int b,out int a)
12342 {
12347 }
12348
12349 bool IsColorSet()
12350 {
12351 return IsVariableSet(VARIABLE_COLOR);
12352 }
12353
12355 string GetColorString()
12356 {
12357 int r,g,b,a;
12358 GetColor(r,g,b,a);
12359 r = r/255;
12360 g = g/255;
12361 b = b/255;
12362 a = a/255;
12363 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12364 }
12365 //----------------------------------------------------------------
12366 //------------------------- LiquidType
12367
12368 override void SetLiquidType(int value, bool allow_client = false)
12369 {
12370 if (!IsServerCheck(allow_client))
12371 return;
12372
12373 int old = m_VarLiquidType;
12374 m_VarLiquidType = value;
12375 OnLiquidTypeChanged(old,value);
12376 SetVariableMask(VARIABLE_LIQUIDTYPE);
12377 }
12378
12379 int GetLiquidTypeInit()
12380 {
12381 return ConfigGetInt("varLiquidTypeInit");
12382 }
12383
12384 override int GetLiquidType()
12385 {
12386 return m_VarLiquidType;
12387 }
12388
12389 protected void OnLiquidTypeChanged(int oldType, int newType)
12390 {
12391 if (newType == LIQUID_NONE && GetIsFrozen())
12392 SetFrozen(false);
12393 }
12394
12396 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12397 {
12398 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12399 }
12400
12401 // -------------------------------------------------------------------------
12403 void OnInventoryEnter(Man player)
12404 {
12405 PlayerBase nplayer;
12406 if (PlayerBase.CastTo(nplayer, player))
12407 {
12408 m_CanPlayImpactSound = true;
12409 //nplayer.OnItemInventoryEnter(this);
12410 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12411 }
12412 }
12413
12414 // -------------------------------------------------------------------------
12416 void OnInventoryExit(Man player)
12417 {
12418 PlayerBase nplayer;
12419 if (PlayerBase.CastTo(nplayer,player))
12420 {
12421 //nplayer.OnItemInventoryExit(this);
12422 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12423
12424 }
12425
12426 //if (!GetGame().IsDedicatedServer())
12427 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12428
12429
12430 if (HasEnergyManager())
12431 {
12432 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12433 }
12434 }
12435
12436 // ADVANCED PLACEMENT EVENTS
12437 override void OnPlacementStarted(Man player)
12438 {
12439 super.OnPlacementStarted(player);
12440
12441 SetTakeable(false);
12442 }
12443
12444 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12445 {
12446 if (m_AdminLog)
12447 {
12448 m_AdminLog.OnPlacementComplete(player, this);
12449 }
12450
12451 super.OnPlacementComplete(player, position, orientation);
12452 }
12453
12454 //-----------------------------
12455 // AGENT SYSTEM
12456 //-----------------------------
12457 //--------------------------------------------------------------------------
12458 bool ContainsAgent(int agent_id)
12459 {
12460 if (agent_id & m_AttachedAgents)
12461 {
12462 return true;
12463 }
12464 else
12465 {
12466 return false;
12467 }
12468 }
12469
12470 //--------------------------------------------------------------------------
12471 override void RemoveAgent(int agent_id)
12472 {
12473 if (ContainsAgent(agent_id))
12474 {
12475 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12476 }
12477 }
12478
12479 //--------------------------------------------------------------------------
12480 override void RemoveAllAgents()
12481 {
12482 m_AttachedAgents = 0;
12483 }
12484 //--------------------------------------------------------------------------
12485 override void RemoveAllAgentsExcept(int agent_to_keep)
12486 {
12487 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12488 }
12489 // -------------------------------------------------------------------------
12490 override void InsertAgent(int agent, float count = 1)
12491 {
12492 if (count < 1)
12493 return;
12494 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12496 }
12497
12499 void TransferAgents(int agents)
12500 {
12502 }
12503
12504 // -------------------------------------------------------------------------
12505 override int GetAgents()
12506 {
12507 return m_AttachedAgents;
12508 }
12509 //----------------------------------------------------------------------
12510
12511 /*int GetContaminationType()
12512 {
12513 int contamination_type;
12514
12515 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12516 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12517 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12518 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12519
12520 Edible_Base edible = Edible_Base.Cast(this);
12521 int agents = GetAgents();
12522 if (edible)
12523 {
12524 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12525 if (profile)
12526 {
12527 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12528 }
12529 }
12530 if (agents & CONTAMINATED_MASK)
12531 {
12532 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12533 }
12534 if (agents & POISONED_MASK)
12535 {
12536 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12537 }
12538 if (agents & NERVE_GAS_MASK)
12539 {
12540 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12541 }
12542 if (agents & DIRTY_MASK)
12543 {
12544 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12545 }
12546
12547 return agents;
12548 }*/
12549
12550 // -------------------------------------------------------------------------
12551 bool LoadAgents(ParamsReadContext ctx, int version)
12552 {
12553 if (!ctx.Read(m_AttachedAgents))
12554 return false;
12555 return true;
12556 }
12557 // -------------------------------------------------------------------------
12559 {
12560
12562 }
12563 // -------------------------------------------------------------------------
12564
12566 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12567 {
12568 super.CheckForRoofLimited(timeTresholdMS);
12569
12570 float time = GetGame().GetTime();
12571 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12572 {
12573 m_PreviousRoofTestTime = time;
12574 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12575 }
12576 }
12577
12578 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12579 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12580 {
12581 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12582 {
12583 return 0;
12584 }
12585
12586 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12587 {
12588 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12589 if (filter)
12590 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12591 else
12592 return 0;//otherwise return 0 when no filter attached
12593 }
12594
12595 string subclassPath, entryName;
12596
12597 switch (type)
12598 {
12599 case DEF_BIOLOGICAL:
12600 entryName = "biological";
12601 break;
12602 case DEF_CHEMICAL:
12603 entryName = "chemical";
12604 break;
12605 default:
12606 entryName = "biological";
12607 break;
12608 }
12609
12610 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12611
12612 return GetGame().ConfigGetFloat(subclassPath + entryName);
12613 }
12614
12615
12616
12618 override void EEOnCECreate()
12619 {
12620 if (!IsMagazine())
12622
12624 }
12625
12626
12627 //-------------------------
12628 // OPEN/CLOSE USER ACTIONS
12629 //-------------------------
12631 void Open();
12632 void Close();
12633 bool IsOpen()
12634 {
12635 return true;
12636 }
12637
12638 override bool CanDisplayCargo()
12639 {
12640 return IsOpen();
12641 }
12642
12643
12644 // ------------------------------------------------------------
12645 // CONDITIONS
12646 // ------------------------------------------------------------
12647 override bool CanPutInCargo(EntityAI parent)
12648 {
12649 if (parent)
12650 {
12651 if (parent.IsInherited(DayZInfected))
12652 return true;
12653
12654 if (!parent.IsRuined())
12655 return true;
12656 }
12657
12658 return true;
12659 }
12660
12661 override bool CanPutAsAttachment(EntityAI parent)
12662 {
12663 if (!super.CanPutAsAttachment(parent))
12664 {
12665 return false;
12666 }
12667
12668 if (!IsRuined() && !parent.IsRuined())
12669 {
12670 return true;
12671 }
12672
12673 return false;
12674 }
12675
12676 override bool CanReceiveItemIntoCargo(EntityAI item)
12677 {
12678 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12679 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12680 // return false;
12681
12682 return super.CanReceiveItemIntoCargo(item);
12683 }
12684
12685 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12686 {
12687 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12688 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12689 // return false;
12690
12691 GameInventory attachmentInv = attachment.GetInventory();
12692 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12693 {
12694 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12695 return false;
12696 }
12697
12698 InventoryLocation loc = new InventoryLocation();
12699 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12700 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12701 return false;
12702
12703 return super.CanReceiveAttachment(attachment, slotId);
12704 }
12705
12706 override bool CanReleaseAttachment(EntityAI attachment)
12707 {
12708 if (!super.CanReleaseAttachment(attachment))
12709 return false;
12710
12711 return GetInventory().AreChildrenAccessible();
12712 }
12713
12714 /*override bool CanLoadAttachment(EntityAI attachment)
12715 {
12716 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12717 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12718 // return false;
12719
12720 GameInventory attachmentInv = attachment.GetInventory();
12721 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12722 {
12723 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12724 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12725
12726 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12727 return false;
12728 }
12729
12730 return super.CanLoadAttachment(attachment);
12731 }*/
12732
12733 // Plays muzzle flash particle effects
12734 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12735 {
12736 int id = muzzle_owner.GetMuzzleID();
12737 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12738
12739 if (WPOF_array)
12740 {
12741 for (int i = 0; i < WPOF_array.Count(); i++)
12742 {
12743 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12744
12745 if (WPOF)
12746 {
12747 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12748 }
12749 }
12750 }
12751 }
12752
12753 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12754 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12755 {
12756 int id = muzzle_owner.GetMuzzleID();
12757 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12758
12759 if (WPOBE_array)
12760 {
12761 for (int i = 0; i < WPOBE_array.Count(); i++)
12762 {
12763 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12764
12765 if (WPOBE)
12766 {
12767 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12768 }
12769 }
12770 }
12771 }
12772
12773 // Plays all weapon overheating particles
12774 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12775 {
12776 int id = muzzle_owner.GetMuzzleID();
12777 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12778
12779 if (WPOOH_array)
12780 {
12781 for (int i = 0; i < WPOOH_array.Count(); i++)
12782 {
12783 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12784
12785 if (WPOOH)
12786 {
12787 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12788 }
12789 }
12790 }
12791 }
12792
12793 // Updates all weapon overheating particles
12794 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12795 {
12796 int id = muzzle_owner.GetMuzzleID();
12797 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12798
12799 if (WPOOH_array)
12800 {
12801 for (int i = 0; i < WPOOH_array.Count(); i++)
12802 {
12803 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12804
12805 if (WPOOH)
12806 {
12807 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12808 }
12809 }
12810 }
12811 }
12812
12813 // Stops overheating particles
12814 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12815 {
12816 int id = muzzle_owner.GetMuzzleID();
12817 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12818
12819 if (WPOOH_array)
12820 {
12821 for (int i = 0; i < WPOOH_array.Count(); i++)
12822 {
12823 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12824
12825 if (WPOOH)
12826 {
12827 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12828 }
12829 }
12830 }
12831 }
12832
12833 //----------------------------------------------------------------
12834 //Item Behaviour - unified approach
12835 override bool IsHeavyBehaviour()
12836 {
12837 if (m_ItemBehaviour == 0)
12838 {
12839 return true;
12840 }
12841
12842 return false;
12843 }
12844
12845 override bool IsOneHandedBehaviour()
12846 {
12847 if (m_ItemBehaviour == 1)
12848 {
12849 return true;
12850 }
12851
12852 return false;
12853 }
12854
12855 override bool IsTwoHandedBehaviour()
12856 {
12857 if (m_ItemBehaviour == 2)
12858 {
12859 return true;
12860 }
12861
12862 return false;
12863 }
12864
12865 bool IsDeployable()
12866 {
12867 return false;
12868 }
12869
12871 float GetDeployTime()
12872 {
12873 return UATimeSpent.DEFAULT_DEPLOY;
12874 }
12875
12876
12877 //----------------------------------------------------------------
12878 // Item Targeting (User Actions)
12879 override void SetTakeable(bool pState)
12880 {
12881 m_IsTakeable = pState;
12882 SetSynchDirty();
12883 }
12884
12885 override bool IsTakeable()
12886 {
12887 return m_IsTakeable;
12888 }
12889
12890 // For cases where we want to show object widget which cant be taken to hands
12892 {
12893 return false;
12894 }
12895
12897 protected void PreLoadSoundAttachmentType()
12898 {
12899 string att_type = "None";
12900
12901 if (ConfigIsExisting("soundAttType"))
12902 {
12903 att_type = ConfigGetString("soundAttType");
12904 }
12905
12906 m_SoundAttType = att_type;
12907 }
12908
12909 override string GetAttachmentSoundType()
12910 {
12911 return m_SoundAttType;
12912 }
12913
12914 //----------------------------------------------------------------
12915 //SOUNDS - ItemSoundHandler
12916 //----------------------------------------------------------------
12917
12918 string GetPlaceSoundset(); // played when deploy starts
12919 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12920 string GetDeploySoundset(); // played when deploy sucessfully finishes
12921 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
12922 string GetFoldSoundset(); // played when fold sucessfully finishes
12923
12925 {
12926 if (!m_ItemSoundHandler)
12928
12929 return m_ItemSoundHandler;
12930 }
12931
12932 // override to initialize sounds
12933 protected void InitItemSounds()
12934 {
12935 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12936 return;
12937
12939
12940 if (GetPlaceSoundset() != string.Empty)
12941 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12942
12943 if (GetDeploySoundset() != string.Empty)
12944 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12945
12946 SoundParameters params = new SoundParameters();
12947 params.m_Loop = true;
12948 if (GetLoopDeploySoundset() != string.Empty)
12949 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12950 }
12951
12952 // Start sound using ItemSoundHandler
12953 void StartItemSoundServer(int id)
12954 {
12955 if (!GetGame().IsServer())
12956 return;
12957
12958 m_SoundSyncPlay = id;
12959 SetSynchDirty();
12960
12961 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12963 }
12964
12965 // Stop sound using ItemSoundHandler
12966 void StopItemSoundServer(int id)
12967 {
12968 if (!GetGame().IsServer())
12969 return;
12970
12971 m_SoundSyncStop = id;
12972 SetSynchDirty();
12973
12974 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12976 }
12977
12978 protected void ClearStartItemSoundServer()
12979 {
12980 m_SoundSyncPlay = 0;
12981 }
12982
12983 protected void ClearStopItemSoundServer()
12984 {
12985 m_SoundSyncStop = 0;
12986 }
12987
12989 void PlayAttachSound(string slot_type)
12990 {
12991 if (!GetGame().IsDedicatedServer())
12992 {
12993 if (ConfigIsExisting("attachSoundSet"))
12994 {
12995 string cfg_path = "";
12996 string soundset = "";
12997 string type_name = GetType();
12998
12999 TStringArray cfg_soundset_array = new TStringArray;
13000 TStringArray cfg_slot_array = new TStringArray;
13001 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13002 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13003
13004 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13005 {
13006 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13007 {
13008 if (cfg_slot_array[i] == slot_type)
13009 {
13010 soundset = cfg_soundset_array[i];
13011 break;
13012 }
13013 }
13014 }
13015
13016 if (soundset != "")
13017 {
13018 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13019 sound.SetAutodestroy(true);
13020 }
13021 }
13022 }
13023 }
13024
13025 void PlayDetachSound(string slot_type)
13026 {
13027 //TODO - evaluate if needed and devise universal config structure if so
13028 }
13029
13030 void OnApply(PlayerBase player);
13031
13033 {
13034 return 1.0;
13035 };
13036 //returns applicable selection
13037 array<string> GetHeadHidingSelection()
13038 {
13040 }
13041
13043 {
13045 }
13046
13047 WrittenNoteData GetWrittenNoteData() {};
13048
13050 {
13051 SetDynamicPhysicsLifeTime(0.01);
13052 m_ItemBeingDroppedPhys = false;
13053 }
13054
13056 {
13057 array<string> zone_names = new array<string>;
13058 GetDamageZones(zone_names);
13059 for (int i = 0; i < zone_names.Count(); i++)
13060 {
13061 SetHealthMax(zone_names.Get(i),"Health");
13062 }
13063 SetHealthMax("","Health");
13064 }
13065
13067 void SetZoneDamageCEInit()
13068 {
13069 float global_health = GetHealth01("","Health");
13070 array<string> zones = new array<string>;
13071 GetDamageZones(zones);
13072 //set damage of all zones to match global health level
13073 for (int i = 0; i < zones.Count(); i++)
13074 {
13075 SetHealth01(zones.Get(i),"Health",global_health);
13076 }
13077 }
13078
13080 bool IsCoverFaceForShave(string slot_name)
13081 {
13082 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13083 }
13084
13085 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13086 {
13087 if (!hasRootAsPlayer)
13088 {
13089 if (refParentIB)
13090 {
13091 // parent is wet
13092 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13093 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13094 // parent has liquid inside
13095 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13096 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13097 // drying
13098 else if (m_VarWet > m_VarWetMin)
13099 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13100 }
13101 else
13102 {
13103 // drying on ground or inside non-itembase (car, ...)
13104 if (m_VarWet > m_VarWetMin)
13105 AddWet(-1 * delta * GetDryingIncrement("ground"));
13106 }
13107 }
13108 }
13109
13110 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13111 {
13113 {
13114 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13115 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13116 {
13117 float heatPermCoef = 1.0;
13118 EntityAI ent = this;
13119 while (ent)
13120 {
13121 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13122 ent = ent.GetHierarchyParent();
13123 }
13124
13125 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13126 }
13127 }
13128 }
13129
13130 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13131 {
13132 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13133 EntityAI parent = GetHierarchyParent();
13134 if (!parent)
13135 {
13136 hasParent = false;
13137 hasRootAsPlayer = false;
13138 }
13139 else
13140 {
13141 hasParent = true;
13142 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13143 refParentIB = ItemBase.Cast(parent);
13144 }
13145 }
13146
13147 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13148 {
13149 // this is stub, implemented on Edible_Base
13150 }
13151
13152 bool CanDecay()
13153 {
13154 // return true used on selected food clases so they can decay
13155 return false;
13156 }
13157
13158 protected bool CanProcessDecay()
13159 {
13160 // this is stub, implemented on Edible_Base class
13161 // used to determine whether it is still necessary for the food to decay
13162 return false;
13163 }
13164
13165 protected bool CanHaveWetness()
13166 {
13167 // return true used on selected items that have a wetness effect
13168 return false;
13169 }
13170
13172 bool CanBeConsumed(ConsumeConditionData data = null)
13173 {
13174 return !GetIsFrozen() && IsOpen();
13175 }
13176
13177 override void ProcessVariables()
13178 {
13179 bool hasParent = false, hasRootAsPlayer = false;
13180 ItemBase refParentIB;
13181
13182 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13183 bool foodDecay = g_Game.IsFoodDecayEnabled();
13184
13185 if (wwtu || foodDecay)
13186 {
13187 bool processWetness = wwtu && CanHaveWetness();
13188 bool processTemperature = wwtu && CanHaveTemperature();
13189 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13190
13191 if (processWetness || processTemperature || processDecay)
13192 {
13193 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13194
13195 if (processWetness)
13196 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13197
13198 if (processTemperature)
13199 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13200
13201 if (processDecay)
13202 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13203 }
13204 }
13205 }
13206
13209 {
13210 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13211 }
13212
13213 override float GetTemperatureFreezeThreshold()
13214 {
13216 return Liquid.GetFreezeThreshold(GetLiquidType());
13217
13218 return super.GetTemperatureFreezeThreshold();
13219 }
13220
13221 override float GetTemperatureThawThreshold()
13222 {
13224 return Liquid.GetThawThreshold(GetLiquidType());
13225
13226 return super.GetTemperatureThawThreshold();
13227 }
13228
13229 override float GetItemOverheatThreshold()
13230 {
13232 return Liquid.GetBoilThreshold(GetLiquidType());
13233
13234 return super.GetItemOverheatThreshold();
13235 }
13236
13237 override float GetTemperatureFreezeTime()
13238 {
13239 if (HasQuantity())
13240 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13241
13242 return super.GetTemperatureFreezeTime();
13243 }
13244
13245 override float GetTemperatureThawTime()
13246 {
13247 if (HasQuantity())
13248 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13249
13250 return super.GetTemperatureThawTime();
13251 }
13252
13254 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13256 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13257
13258 bool IsCargoException4x3(EntityAI item)
13259 {
13260 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13261 }
13262
13264 {
13265 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13266 }
13267
13269 void AddLightSourceItem(ItemBase lightsource)
13270 {
13271 m_LightSourceItem = lightsource;
13272 }
13273
13275 {
13276 m_LightSourceItem = null;
13277 }
13278
13280 {
13281 return m_LightSourceItem;
13282 }
13283
13285 array<int> GetValidFinishers()
13286 {
13287 return null;
13288 }
13289
13291 bool GetActionWidgetOverride(out typename name)
13292 {
13293 return false;
13294 }
13295
13296 bool PairWithDevice(notnull ItemBase otherDevice)
13297 {
13298 if (GetGame().IsServer())
13299 {
13300 ItemBase explosive = otherDevice;
13302 if (!trg)
13303 {
13304 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13305 explosive = this;
13306 }
13307
13308 explosive.PairRemote(trg);
13309 trg.SetControlledDevice(explosive);
13310
13311 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13312 trg.SetPersistentPairID(persistentID);
13313 explosive.SetPersistentPairID(persistentID);
13314
13315 return true;
13316 }
13317 return false;
13318 }
13319
13321 float GetBaitEffectivity()
13322 {
13323 float ret = 1.0;
13324 if (HasQuantity())
13325 ret *= GetQuantityNormalized();
13326 ret *= GetHealth01();
13327
13328 return ret;
13329 }
13330
13331 #ifdef DEVELOPER
13332 override void SetDebugItem()
13333 {
13334 super.SetDebugItem();
13335 _itemBase = this;
13336 }
13337
13338 override string GetDebugText()
13339 {
13340 string text = super.GetDebugText();
13341
13342 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13343 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13344
13345 return text;
13346 }
13347 #endif
13348
13349 bool CanBeUsedForSuicide()
13350 {
13351 return true;
13352 }
13353
13355 //DEPRECATED BELOW
13357 // Backwards compatibility
13358 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13359 {
13360 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13361 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13362 }
13363
13364 // replaced by ItemSoundHandler
13365 protected EffectSound m_SoundDeployFinish;
13366 protected EffectSound m_SoundPlace;
13367 protected EffectSound m_DeployLoopSoundEx;
13368 protected EffectSound m_SoundDeploy;
13369 bool m_IsPlaceSound;
13370 bool m_IsDeploySound;
13372
13373 string GetDeployFinishSoundset();
13374 void PlayDeploySound();
13375 void PlayDeployFinishSound();
13376 void PlayPlaceSound();
13377 void PlayDeployLoopSoundEx();
13378 void StopDeployLoopSoundEx();
13379 void SoundSynchRemoteReset();
13380 void SoundSynchRemote();
13381 bool UsesGlobalDeploy(){return false;}
13382 bool CanPlayDeployLoopSound(){return false;}
13384 bool IsPlaceSound(){return m_IsPlaceSound;}
13385 bool IsDeploySound(){return m_IsDeploySound;}
13386 void SetIsPlaceSound(bool is_place_sound);
13387 void SetIsDeploySound(bool is_deploy_sound);
13388}
13389
13390EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13391{
13392 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13393 if (entity)
13394 {
13395 bool is_item = entity.IsInherited(ItemBase);
13396 if (is_item && full_quantity)
13397 {
13398 ItemBase item = ItemBase.Cast(entity);
13399 item.SetQuantity(item.GetQuantityInit());
13400 }
13401 }
13402 else
13403 {
13404 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13405 return NULL;
13406 }
13407 return entity;
13408}
13409
13410void SetupSpawnedItem(ItemBase item, float health, float quantity)
13411{
13412 if (item)
13413 {
13414 if (health > 0)
13415 item.SetHealth("", "", health);
13416
13417 if (item.CanHaveTemperature())
13418 {
13419 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13420 if (item.CanFreeze())
13421 item.SetFrozen(false);
13422 }
13423
13424 if (item.HasEnergyManager())
13425 {
13426 if (quantity >= 0)
13427 {
13428 item.GetCompEM().SetEnergy0To1(quantity);
13429 }
13430 else
13431 {
13432 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13433 }
13434 }
13435 else if (item.IsMagazine())
13436 {
13437 Magazine mag = Magazine.Cast(item);
13438 if (quantity >= 0)
13439 {
13440 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13441 }
13442 else
13443 {
13444 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13445 }
13446
13447 }
13448 else
13449 {
13450 if (quantity >= 0)
13451 {
13452 item.SetQuantityNormalized(quantity, false);
13453 }
13454 else
13455 {
13456 item.SetQuantity(Math.AbsFloat(quantity));
13457 }
13458
13459 }
13460 }
13461}
13462
13463#ifdef DEVELOPER
13464ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13465#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/Entities/EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
int GetLiquidType()
Определения CCTWaterSurface.c:129
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:497
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6380
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5620
bool HidesSelectionBySlot()
Определения ItemBase.c:9347
float m_VarWetMin
Определения ItemBase.c:4881
void SplitItem(PlayerBase player)
Определения ItemBase.c:6831
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9568
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8229
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5625
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8938
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6798
override bool IsHeavyBehaviour()
Определения ItemBase.c:9140
override void SetWetMax()
Определения ItemBase.c:8511
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9385
void ClearStartItemSoundServer()
Определения ItemBase.c:9283
float m_VarWet
Определения ItemBase.c:4878
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9415
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4941
bool CanBeMovedOverride()
Определения ItemBase.c:7522
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8487
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4927
override void ProcessVariables()
Определения ItemBase.c:9482
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4955
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8321
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8856
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8701
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5211
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4953
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9518
bool m_IsSoundSynchRemote
Определения ItemBase.c:9676
float m_OverheatingShots
Определения ItemBase.c:4948
void StopItemSoundServer(int id)
Определения ItemBase.c:9271
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5640
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5364
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9542
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4965
bool CanBeCooked()
Определения ItemBase.c:7478
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5707
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4977
bool m_RecipesInitialized
Определения ItemBase.c:4863
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6471
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9526
override void OnEnergyConsumed()
Определения ItemBase.c:8431
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8360
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8551
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8316
ref TIntArray m_InteractActions
Определения ItemBase.c:4929
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7542
float m_VarQuantity
Определения ItemBase.c:4869
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9687
override float GetWetMax()
Определения ItemBase.c:8521
bool CanBeUsedForSuicide()
Определения ItemBase.c:9654
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7117
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5845
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7696
void StartItemSoundServer(int id)
Определения ItemBase.c:9258
void DoAmmoExplosion()
Определения ItemBase.c:6315
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4940
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6655
int GetItemSize()
Определения ItemBase.c:7507
bool m_CanBeMovedOverride
Определения ItemBase.c:4906
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6239
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5432
bool CanDecay()
Определения ItemBase.c:9457
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
void SetQuantityMax()
Определения ItemBase.c:8207
override float GetQuantity()
Определения ItemBase.c:8296
int m_ColorComponentR
Определения ItemBase.c:4918
int m_ShotsToStartOverheating
Определения ItemBase.c:4950
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8536
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5439
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9039
void OnOverheatingDecay()
Определения ItemBase.c:5402
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8469
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4884
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5540
bool UsesGlobalDeploy()
Определения ItemBase.c:9686
int m_ItemBehaviour
Определения ItemBase.c:4899
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9011
float m_HeatIsolation
Определения ItemBase.c:4894
float m_VarWetInit
Определения ItemBase.c:4880
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5885
void SetCEBasedQuantity()
Определения ItemBase.c:5653
bool m_CanPlayImpactSound
Определения ItemBase.c:4890
override string GetAttachmentSoundType()
Определения ItemBase.c:9214
float GetOverheatingCoef()
Определения ItemBase.c:5459
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9342
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9294
override bool IsStoreLoad()
Определения ItemBase.c:8563
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7093
bool IsLightSource()
Определения ItemBase.c:5781
bool m_HasQuantityBar
Определения ItemBase.c:4912
void SetResultOfSplit(bool value)
Определения ItemBase.c:7088
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6719
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6889
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5467
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8478
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9119
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8573
int m_LockType
Определения ItemBase.c:4966
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4971
bool m_CanBeDigged
Определения ItemBase.c:4913
float m_ItemAttachOffset
Определения ItemBase.c:4896
float GetItemModelLength()
Определения ItemBase.c:8580
bool m_ThrowItemOnDrop
Определения ItemBase.c:4904
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7841
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8871
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8464
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7122
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9513
bool CanHaveWetness()
Определения ItemBase.c:9470
int m_CleannessMin
Определения ItemBase.c:4886
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8804
string IDToName(int id)
Определения ItemBase.c:7689
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9477
float GetHeatIsolationInit()
Определения ItemBase.c:8459
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7529
override bool HasQuantity()
Определения ItemBase.c:8291
float m_VarWetPrev
Определения ItemBase.c:4879
int m_SoundSyncStop
Определения ItemBase.c:4973
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9563
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4928
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5549
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5234
int m_VarLiquidType
Определения ItemBase.c:4898
int m_QuickBarBonus
Определения ItemBase.c:4900
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9202
override float GetWetInit()
Определения ItemBase.c:8531
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4892
int m_SoundSyncPlay
Определения ItemBase.c:4972
int m_MaxOverheatingValue
Определения ItemBase.c:4951
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4875
bool m_IsTakeable
Определения ItemBase.c:4903
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6428
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4943
string GetLockSoundSet()
Определения ItemBase.c:8629
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8660
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9590
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6895
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4855
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9229
override int GetQuantityMin()
Определения ItemBase.c:8280
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6634
override int GetQuickBarBonus()
Определения ItemBase.c:5119
override void SetTakeable(bool pState)
Определения ItemBase.c:9184
float m_OverheatingDecayInterval
Определения ItemBase.c:4952
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6448
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9435
bool CanProcessDecay()
Определения ItemBase.c:9463
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5630
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9579
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7493
bool can_this_be_combined
Определения ItemBase.c:4908
EffectSound m_SoundDeploy
Определения ItemBase.c:9673
int m_Count
Определения ItemBase.c:4874
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9626
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9176
override bool IsSplitable()
Определения ItemBase.c:6415
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6399
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7805
void ConvertEnergyToQuantity()
Определения ItemBase.c:8446
override void RemoveAllAgents()
Определения ItemBase.c:8785
override void SetQuantityToMinimum()
Определения ItemBase.c:8213
bool m_WantPlayImpactSound
Определения ItemBase.c:4889
override float GetTemperatureThawTime()
Определения ItemBase.c:9550
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4942
int m_ColorComponentG
Определения ItemBase.c:4919
float m_StoreLoadedQuantity
Определения ItemBase.c:4876
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7560
int m_ColorComponentA
Определения ItemBase.c:4921
int m_VarQuantityInit
Определения ItemBase.c:4871
float GetFilterDamageRatio()
Определения ItemBase.c:5534
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8673
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6865
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8220
bool m_HideSelectionsBySlot
Определения ItemBase.c:4956
bool IsOverheatingEffectActive()
Определения ItemBase.c:5397
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5814
int GetLiquidContainerMask()
Определения ItemBase.c:5751
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7002
ref Timer m_CheckOverheating
Определения ItemBase.c:4949
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5445
float GetEnergy()
Определения ItemBase.c:8420
bool CanBeDigged()
Определения ItemBase.c:5830
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9596
bool IsNVG()
Определения ItemBase.c:5762
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8380
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9372
bool m_IsDeploySound
Определения ItemBase.c:9675
bool CanEat()
Определения ItemBase.c:7453
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9079
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9150
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9574
bool IsLiquidContainer()
Определения ItemBase.c:5746
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7473
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8307
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8863
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8261
int m_CleannessInit
Определения ItemBase.c:4885
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5529
override int GetAgents()
Определения ItemBase.c:8810
int m_VarQuantityMax
Определения ItemBase.c:4873
override bool IsHologram()
Определения ItemBase.c:5825
float GetItemAttachOffset()
Определения ItemBase.c:8589
bool IsPlaceSound()
Определения ItemBase.c:9689
static int GetDebugActionsMask()
Определения ItemBase.c:5615
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9452
override bool IsItemBase()
Определения ItemBase.c:7606
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9160
void ExplodeAmmo()
Определения ItemBase.c:6302
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7078
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8884
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9059
override void OnEnergyAdded()
Определения ItemBase.c:8438
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5774
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9672
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7746
void StopItemDynamicPhysics()
Определения ItemBase.c:9354
bool HasFoodStage()
Определения ItemBase.c:7466
override void SetStoreLoad(bool value)
Определения ItemBase.c:8558
float GetOverheatingValue()
Определения ItemBase.c:5359
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8763
override void AddWet(float value)
Определения ItemBase.c:8506
bool IsLiquidPresent()
Определения ItemBase.c:5741
bool IsFullQuantity()
Определения ItemBase.c:8301
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6015
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6770
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6746
int m_CleannessMax
Определения ItemBase.c:4887
float m_VarStackMax
Определения ItemBase.c:4875
ref Timer m_PhysDropTimer
Определения ItemBase.c:4962
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7578
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8568
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4916
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5380
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5695
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7500
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8694
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5426
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8616
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4947
int m_LiquidContainerMask
Определения ItemBase.c:4897
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9390
override int GetCleanness()
Определения ItemBase.c:8611
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9601
bool IsDeploySound()
Определения ItemBase.c:9690
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5635
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9099
int m_VarQuantityMin
Определения ItemBase.c:4872
void PerformDamageSystemReinit()
Определения ItemBase.c:9360
override void ClearInventory()
Определения ItemBase.c:8399
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4944
ItemBase GetLightSourceItem()
Определения ItemBase.c:9584
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7596
override float GetItemOverheatThreshold()
Определения ItemBase.c:9534
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4909
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7710
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6685
float m_ItemModelLength
Определения ItemBase.c:4895
bool m_IsHologram
Определения ItemBase.c:4902
static int m_DebugActionsMask
Определения ItemBase.c:4862
void KillAllOverheatingParticles()
Определения ItemBase.c:5495
bool CanBeCookedOnStick()
Определения ItemBase.c:7483
override int GetQuantityMax()
Определения ItemBase.c:8248
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7156
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8654
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8776
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4905
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8966
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9330
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4856
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9663
override bool IsBeingPlaced()
Определения ItemBase.c:5809
int GetQuantityInit()
Определения ItemBase.c:8285
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7098
bool IsResultOfSplit()
Определения ItemBase.c:7083
bool m_FixDamageSystemInit
Определения ItemBase.c:4907
float m_ImpactSpeed
Определения ItemBase.c:4891
bool m_IsStoreLoad
Определения ItemBase.c:4910
int GetLiquidTypeInit()
Определения ItemBase.c:8684
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4925
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5682
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6557
int m_AttachedAgents
Определения ItemBase.c:4933
string m_LockSoundSet
Определения ItemBase.c:4968
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5303
float m_VarQuantityPrev
Определения ItemBase.c:4870
bool IsSoundSynchRemote()
Определения ItemBase.c:9688
bool m_CanShowQuantity
Определения ItemBase.c:4911
override void OnRightClick()
Определения ItemBase.c:6938
int m_ColorComponentB
Определения ItemBase.c:4920
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4858
bool IsActionTargetVisible()
Определения ItemBase.c:9196
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6050
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6339
bool m_IsBeingPlaced
Определения ItemBase.c:4901
int NameToID(string name)
Определения ItemBase.c:7683
void ~ItemBase()
Определения ItemBase.c:5580
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8546
void ClearStopItemSoundServer()
Определения ItemBase.c:9288
override string ChangeIntoOnDetach()
Определения ItemBase.c:6263
float m_VarWetMax
Определения ItemBase.c:4882
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6680
int GetLockType()
Определения ItemBase.c:8624
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9670
override float GetWet()
Определения ItemBase.c:8516
EffectSound m_SoundPlace
Определения ItemBase.c:9671
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8234
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8598
bool m_IsPlaceSound
Определения ItemBase.c:9674
override float GetWetMin()
Определения ItemBase.c:8526
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4974
override bool KindOf(string tag)
Определения ItemBase.c:7612
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1360
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:998
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native void GizmoSelectObject(Object object)
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto native void GizmoSelectPhysics(Physics physics)
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Global/game.c:1568
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/Entities/Man.c:44
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/tools/Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/constants.c:512
const int DEF_CHEMICAL
Определения 3_Game/constants.c:513
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:709
array< int > TIntArray
Определения EnScript.c:711
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/constants.c:808
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/constants.c:632
const int VARIABLE_CLEANNESS
Определения 3_Game/constants.c:635
const int VARIABLE_COLOR
Определения 3_Game/constants.c:634
const int VARIABLE_TEMPERATURE
Определения 3_Game/constants.c:630
const int VARIABLE_QUANTITY
Определения 3_Game/constants.c:628
const int VARIABLE_WET
Определения 3_Game/constants.c:631
const int LIQUID_NONE
Определения 3_Game/constants.c:529
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/constants.c:453
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::OnVariablesSynchronized() и InventoryItem::SetWet().