DayZ 1.29
DayZ Explorer by KGB
 
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◆ TransferAgents()

void SpawnItemOnLocation::TransferAgents ( int agents)
protected

transfer agents from another item

См. определение в файле ItemBase.c строка 8904

8909{
8910 override bool CanPutAsAttachment(EntityAI parent)
8911 {
8912 return true;
8913 }
8914};
8915
8917{
8918
8919};
8920
8921//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8922
8923class ItemBase extends InventoryItem
8924{
8928
8930
8931 static int m_DebugActionsMask;
8933 // ============================================
8934 // Variable Manipulation System
8935 // ============================================
8936 // Quantity
8937
8938 float m_VarQuantity;
8939 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8941 int m_VarQuantityMin;
8942 int m_VarQuantityMax;
8943 int m_Count;
8944 float m_VarStackMax;
8945 float m_StoreLoadedQuantity = float.LOWEST;
8946 // Wet
8947 float m_VarWet;
8948 float m_VarWetPrev;//for client to know wetness changed during synchronization
8949 float m_VarWetInit;
8950 float m_VarWetMin;
8951 float m_VarWetMax;
8952 // Cleanness
8953 int m_Cleanness;
8954 int m_CleannessInit;
8955 int m_CleannessMin;
8956 int m_CleannessMax;
8957 // impact sounds
8959 bool m_CanPlayImpactSound = true;
8960 float m_ImpactSpeed;
8962 //
8963 float m_HeatIsolation;
8964 float m_ItemModelLength;
8965 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8967 int m_VarLiquidType;
8968 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8969 int m_QuickBarBonus;
8970 bool m_IsBeingPlaced;
8971 bool m_IsHologram;
8972 bool m_IsTakeable;
8973 bool m_ThrowItemOnDrop;
8976 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8977 bool can_this_be_combined; //Check if item can be combined
8978 bool m_CanThisBeSplit; //Check if item can be split
8979 bool m_IsStoreLoad = false;
8980 bool m_CanShowQuantity;
8981 bool m_HasQuantityBar;
8982 protected bool m_CanBeDigged;
8983 protected bool m_IsResultOfSplit
8984
8985 string m_SoundAttType;
8986 // items color variables
8991 //-------------------------------------------------------
8992
8993 // light source managing
8995
8999
9000 //==============================================
9001 // agent system
9002 private int m_AttachedAgents;
9003
9005 void TransferModifiers(PlayerBase reciever);
9006
9007
9008 // Weapons & suppressors particle effects
9012 ref static map<string, int> m_WeaponTypeToID;
9013 static int m_LastRegisteredWeaponID = 0;
9014
9015 // Overheating effects
9017 float m_OverheatingShots;
9018 ref Timer m_CheckOverheating;
9019 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9020 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9021 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9022 ref array <ref OverheatingParticle> m_OverheatingParticles;
9023
9025 protected bool m_HideSelectionsBySlot;
9026
9027 // Admin Log
9028 PluginAdminLog m_AdminLog;
9029
9030 // misc
9031 ref Timer m_PhysDropTimer;
9032
9033 // Attachment Locking variables
9034 ref array<int> m_CompatibleLocks;
9035 protected int m_LockType;
9036 protected ref EffectSound m_LockingSound;
9037 protected string m_LockSoundSet;
9038
9039 // ItemSoundHandler variables
9040 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9041 protected int m_SoundSyncPlay; // id for sound to play
9042 protected int m_SoundSyncStop; // id for sound to stop
9043 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
9044
9046
9047 //temperature
9048 private float m_TemperaturePerQuantityWeight;
9049
9050 // -------------------------------------------------------------------------
9051 void ItemBase()
9052 {
9053 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9057
9058 if (!g_Game.IsDedicatedServer())
9059 {
9060 if (HasMuzzle())
9061 {
9063
9065 {
9067 }
9068 }
9069
9071 m_ActionsInitialize = false;
9072 }
9073
9074 m_OldLocation = null;
9075
9076 if (g_Game.IsServer())
9077 {
9078 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9079 }
9080
9081 if (ConfigIsExisting("headSelectionsToHide"))
9082 {
9084 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9085 }
9086
9087 m_HideSelectionsBySlot = false;
9088 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9089 {
9090 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9091 }
9092
9093 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9094
9095 m_IsResultOfSplit = false;
9096
9098 }
9099
9100 override void InitItemVariables()
9101 {
9102 super.InitItemVariables();
9103
9104 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9105 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9106 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9107 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9108 m_VarStackMax = ConfigGetFloat("varStackMax");
9109 m_Count = ConfigGetInt("count");
9110
9111 m_CanShowQuantity = ConfigGetBool("quantityShow");
9112 m_HasQuantityBar = ConfigGetBool("quantityBar");
9113
9114 m_CleannessInit = ConfigGetInt("varCleannessInit");
9116 m_CleannessMin = ConfigGetInt("varCleannessMin");
9117 m_CleannessMax = ConfigGetInt("varCleannessMax");
9118
9119 m_WantPlayImpactSound = false;
9120 m_ImpactSpeed = 0.0;
9121
9122 m_VarWetInit = ConfigGetFloat("varWetInit");
9124 m_VarWetMin = ConfigGetFloat("varWetMin");
9125 m_VarWetMax = ConfigGetFloat("varWetMax");
9126
9127 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9128 if (IsLiquidContainer() && GetQuantity() != 0)
9130 m_IsBeingPlaced = false;
9131 m_IsHologram = false;
9132 m_IsTakeable = true;
9133 m_CanBeMovedOverride = false;
9137 m_CanBeDigged = ConfigGetBool("canBeDigged");
9138
9139 m_CompatibleLocks = new array<int>();
9140 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9141 m_LockType = ConfigGetInt("lockType");
9142
9143 //Define if item can be split and set ability to be combined accordingly
9144 m_CanThisBeSplit = false;
9145 can_this_be_combined = false;
9146 if (ConfigIsExisting("canBeSplit"))
9147 {
9148 can_this_be_combined = ConfigGetBool("canBeSplit");
9150 }
9151
9152 m_ItemBehaviour = -1;
9153 if (ConfigIsExisting("itemBehaviour"))
9154 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9155
9156 //RegisterNetSyncVariableInt("m_VariablesMask");
9157 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9158 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9159 RegisterNetSyncVariableInt("m_VarLiquidType");
9160 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9161
9162 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9163 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9164 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9165
9166 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9167 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9168 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9169 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9170
9171 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9172 RegisterNetSyncVariableBool("m_IsTakeable");
9173 RegisterNetSyncVariableBool("m_IsHologram");
9174
9177 {
9178 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9179 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9180 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
9181 }
9182
9183 m_LockSoundSet = ConfigGetString("lockSoundSet");
9184
9186 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9187 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9188
9189 m_SoundSyncSlotID = -1;
9190 }
9191
9192 override int GetQuickBarBonus()
9193 {
9194 return m_QuickBarBonus;
9195 }
9196
9197 void InitializeActions()
9198 {
9200 if (!m_InputActionMap)
9201 {
9203 m_InputActionMap = iam;
9204 SetActions();
9206 }
9207 }
9208
9209 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9210 {
9212 {
9213 m_ActionsInitialize = true;
9215 }
9216
9217 actions = m_InputActionMap.Get(action_input_type);
9218 }
9219
9220 void SetActions()
9221 {
9222 AddAction(ActionTakeItem);
9223 AddAction(ActionTakeItemToHands);
9224 AddAction(ActionWorldCraft);
9226 AddAction(ActionAttachWithSwitch);
9227 }
9228
9229 void SetActionAnimOverrides(); // Override action animation for specific item
9230
9231 void AddAction(typename actionName)
9232 {
9233 ActionBase action = ActionManagerBase.GetAction(actionName);
9234
9235 if (!action)
9236 {
9237 Debug.LogError("Action " + actionName + " dosn't exist!");
9238 return;
9239 }
9240
9241 typename ai = action.GetInputType();
9242 if (!ai)
9243 {
9244 m_ActionsInitialize = false;
9245 return;
9246 }
9247
9248 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9249 if (!action_array)
9250 {
9251 action_array = new array<ActionBase_Basic>;
9252 m_InputActionMap.Insert(ai, action_array);
9253 }
9254 if (LogManager.IsActionLogEnable())
9255 {
9256 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9257 }
9258
9259 if (action_array.Find(action) != -1)
9260 {
9261 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9262 }
9263 else
9264 {
9265 action_array.Insert(action);
9266 }
9267 }
9268
9269 void RemoveAction(typename actionName)
9270 {
9271 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9272 ActionBase action = player.GetActionManager().GetAction(actionName);
9273 typename ai = action.GetInputType();
9274 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9275
9276 if (action_array)
9277 {
9278 action_array.RemoveItem(action);
9279 }
9280 }
9281
9282 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9283 // Set -1 for params which should stay in default state
9284 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9285 {
9286 ActionOverrideData overrideData = new ActionOverrideData();
9287 overrideData.m_CommandUID = commandUID;
9288 overrideData.m_CommandUIDProne = commandUIDProne;
9289 overrideData.m_StanceMask = stanceMask;
9290
9291 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9292 if (!actionMap) // create new map of action > overidables map
9293 {
9294 actionMap = new TActionAnimOverrideMap();
9295 m_ItemActionOverrides.Insert(action, actionMap);
9296 }
9297
9298 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9299
9300 }
9301
9302 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9303
9304 ScriptedLightBase GetLight();
9305
9306 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9307 void LoadParticleConfigOnFire(int id)
9308 {
9309 if (!m_OnFireEffect)
9311
9314
9315 string config_to_search = "CfgVehicles";
9316 string muzzle_owner_config;
9317
9318 if (!m_OnFireEffect.Contains(id))
9319 {
9320 if (IsInherited(Weapon))
9321 config_to_search = "CfgWeapons";
9322
9323 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9324
9325 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9326
9327 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9328
9329 if (config_OnFire_subclass_count > 0)
9330 {
9331 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9332
9333 for (int i = 0; i < config_OnFire_subclass_count; i++)
9334 {
9335 string particle_class = "";
9336 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9337 string config_OnFire_entry = config_OnFire_class + particle_class;
9338 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9339 WPOF_array.Insert(WPOF);
9340 }
9341
9342
9343 m_OnFireEffect.Insert(id, WPOF_array);
9344 }
9345 }
9346
9347 if (!m_OnBulletCasingEjectEffect.Contains(id))
9348 {
9349 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9350 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9351
9352 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9353
9354 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9355
9356 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9357 {
9358 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9359
9360 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9361 {
9362 string particle_class2 = "";
9363 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9364 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9365 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9366 WPOBE_array.Insert(WPOBE);
9367 }
9368
9369
9370 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9371 }
9372 }
9373 }
9374
9375 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9377 {
9380
9381 if (!m_OnOverheatingEffect.Contains(id))
9382 {
9383 string config_to_search = "CfgVehicles";
9384
9385 if (IsInherited(Weapon))
9386 config_to_search = "CfgWeapons";
9387
9388 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9389 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9390
9391 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9392 {
9393
9394 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9395
9397 {
9398 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9399 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9400 Error(error);
9401 return;
9402 }
9403
9404 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9405 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9406
9407
9408
9409 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9410 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9411
9412 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9413 {
9414 string particle_class = "";
9415 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9416 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9417 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9418
9419 if (entry_type == CT_CLASS)
9420 {
9421 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9422 WPOOH_array.Insert(WPOF);
9423 }
9424 }
9425
9426
9427 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9428 }
9429 }
9430 }
9431
9432 float GetOverheatingValue()
9433 {
9434 return m_OverheatingShots;
9435 }
9436
9437 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9438 {
9439 if (m_MaxOverheatingValue > 0)
9440 {
9442
9443 if (!m_CheckOverheating)
9445
9447 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9448
9449 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9450 }
9451 }
9452
9453 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9454 {
9456 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9457
9459 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9460
9462 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9463
9465 {
9467 }
9468 }
9469
9471 {
9473 }
9474
9475 void OnOverheatingDecay()
9476 {
9477 if (m_MaxOverheatingValue > 0)
9478 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9479 else
9481
9482 if (m_OverheatingShots <= 0)
9483 {
9486 }
9487 else
9488 {
9489 if (!m_CheckOverheating)
9491
9493 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9494 }
9495
9496 CheckOverheating(this, "", this);
9497 }
9498
9499 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9500 {
9502 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9503 }
9504
9505 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9506 {
9508 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9510 }
9511
9512 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9513 {
9515 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9516 }
9517
9518 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9519 {
9521 m_OverheatingParticles = new array<ref OverheatingParticle>;
9522
9523 OverheatingParticle OP = new OverheatingParticle();
9524 OP.RegisterParticle(p);
9525 OP.SetOverheatingLimitMin(min_heat_coef);
9526 OP.SetOverheatingLimitMax(max_heat_coef);
9527 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9528
9529 m_OverheatingParticles.Insert(OP);
9530 }
9531
9532 float GetOverheatingCoef()
9533 {
9534 if (m_MaxOverheatingValue > 0)
9536
9537 return -1;
9538 }
9539
9541 {
9543 {
9544 float overheat_coef = GetOverheatingCoef();
9545 int count = m_OverheatingParticles.Count();
9546
9547 for (int i = count; i > 0; --i)
9548 {
9549 int id = i - 1;
9550 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9551 Particle p = OP.GetParticle();
9552
9553 float overheat_min = OP.GetOverheatingLimitMin();
9554 float overheat_max = OP.GetOverheatingLimitMax();
9555
9556 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9557 {
9558 if (p)
9559 {
9560 p.Stop();
9561 OP.RegisterParticle(null);
9562 }
9563 }
9564 }
9565 }
9566 }
9567
9569 {
9571 {
9572 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9573 {
9574 int id = i - 1;
9575 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9576
9577 if (OP)
9578 {
9579 Particle p = OP.GetParticle();
9580
9581 if (p)
9582 {
9583 p.Stop();
9584 }
9585
9586 delete OP;
9587 }
9588 }
9589
9590 m_OverheatingParticles.Clear();
9592 }
9593 }
9594
9596 float GetInfectionChance(int system = 0, Param param = null)
9597 {
9598 return 0.0;
9599 }
9600
9601
9602 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9603 {
9604 return 250;//default value
9605 }
9606
9607 float GetFilterDamageRatio()
9608 {
9609 return 0;
9610 }
9611
9613 bool HasMuzzle()
9614 {
9615 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9616 return true;
9617
9618 return false;
9619 }
9620
9622 int GetMuzzleID()
9623 {
9624 if (!m_WeaponTypeToID)
9625 m_WeaponTypeToID = new map<string, int>;
9626
9627 if (m_WeaponTypeToID.Contains(GetType()))
9628 {
9629 return m_WeaponTypeToID.Get(GetType());
9630 }
9631 else
9632 {
9633 // Register new weapon ID
9635 }
9636
9638 }
9639
9646 {
9647 return -1;
9648 }
9649
9650
9651
9652 // -------------------------------------------------------------------------
9653 void ~ItemBase()
9654 {
9655 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9656 {
9657 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9658 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9659
9660 if (r_index >= 0)
9661 {
9662 InventoryLocation r_il = new InventoryLocation;
9663 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9664
9665 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9666 int r_type = r_il.GetType();
9667 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9668 {
9669 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9670 }
9671 else if (r_type == InventoryLocationType.ATTACHMENT)
9672 {
9673 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9674 }
9675
9676 }
9677
9678 player.GetHumanInventory().ClearUserReservedLocation(this);
9679 }
9680
9681 if (m_LockingSound)
9682 SEffectManager.DestroyEffect(m_LockingSound);
9683 }
9684
9685
9686
9687 // -------------------------------------------------------------------------
9688 static int GetDebugActionsMask()
9689 {
9690 return ItemBase.m_DebugActionsMask;
9691 }
9692
9693 static bool HasDebugActionsMask(int mask)
9694 {
9695 return ItemBase.m_DebugActionsMask & mask;
9696 }
9697
9698 static void SetDebugActionsMask(int mask)
9699 {
9700 ItemBase.m_DebugActionsMask = mask;
9701 }
9702
9703 static void AddDebugActionsMask(int mask)
9704 {
9705 ItemBase.m_DebugActionsMask |= mask;
9706 }
9707
9708 static void RemoveDebugActionsMask(int mask)
9709 {
9710 ItemBase.m_DebugActionsMask &= ~mask;
9711 }
9712
9713 static void ToggleDebugActionsMask(int mask)
9714 {
9715 if (HasDebugActionsMask(mask))
9716 {
9718 }
9719 else
9720 {
9721 AddDebugActionsMask(mask);
9722 }
9723 }
9724
9725 // -------------------------------------------------------------------------
9726 void SetCEBasedQuantity()
9727 {
9728 if (GetEconomyProfile())
9729 {
9730 float q_max = GetEconomyProfile().GetQuantityMax();
9731 if (q_max > 0)
9732 {
9733 float q_min = GetEconomyProfile().GetQuantityMin();
9734 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9735
9736 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9737 {
9738 ComponentEnergyManager comp = GetCompEM();
9739 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9740 {
9741 comp.SetEnergy0To1(quantity_randomized);
9742 }
9743 }
9744 else if (HasQuantity())
9745 {
9746 SetQuantityNormalized(quantity_randomized, false);
9747 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9748 }
9749
9750 }
9751 }
9752 }
9753
9755 void LockToParent()
9756 {
9757 EntityAI parent = GetHierarchyParent();
9758
9759 if (parent)
9760 {
9761 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9762 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9763 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9764 }
9765 }
9766
9768 void UnlockFromParent()
9769 {
9770 EntityAI parent = GetHierarchyParent();
9771
9772 if (parent)
9773 {
9774 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9775 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9776 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9777 }
9778 }
9779
9780 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9781 {
9782 /*
9783 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9784 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9785 */
9786 ItemBase item2 = ItemBase.Cast(entity2);
9787
9788 if (g_Game.IsClient())
9789 {
9790 if (ScriptInputUserData.CanStoreInputUserData())
9791 {
9792 ScriptInputUserData ctx = new ScriptInputUserData;
9794 ctx.Write(-1);
9795 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9796 ctx.Write(i1);
9797 ctx.Write(item2);
9798 ctx.Write(use_stack_max);
9799 ctx.Write(-1);
9800 ctx.Send();
9801
9802 if (IsCombineAll(item2, use_stack_max))
9803 {
9804 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9805 }
9806 }
9807 }
9808 else if (!g_Game.IsMultiplayer())
9809 {
9810 CombineItems(item2, use_stack_max);
9811 }
9812 }
9813
9814 bool IsLiquidPresent()
9815 {
9816 return (GetLiquidType() != 0 && HasQuantity());
9817 }
9818
9819 bool IsLiquidContainer()
9820 {
9821 return m_LiquidContainerMask != 0;
9822 }
9823
9825 {
9826 return m_LiquidContainerMask;
9827 }
9828
9829 bool IsBloodContainer()
9830 {
9831 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9832 return false;
9833 }
9834
9835 bool IsNVG()
9836 {
9837 return false;
9838 }
9839
9842 bool IsExplosive()
9843 {
9844 return false;
9845 }
9846
9848 {
9849 return "";
9850 }
9851
9853
9854 bool IsLightSource()
9855 {
9856 return false;
9857 }
9858
9860 {
9861 return true;
9862 }
9863
9864 //--- ACTION CONDITIONS
9865 //direction
9866 bool IsFacingPlayer(PlayerBase player, string selection)
9867 {
9868 return true;
9869 }
9870
9871 bool IsPlayerInside(PlayerBase player, string selection)
9872 {
9873 return true;
9874 }
9875
9876 override bool CanObstruct()
9877 {
9878 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9879 return !player || !IsPlayerInside(player, "");
9880 }
9881
9882 override bool IsBeingPlaced()
9883 {
9884 return m_IsBeingPlaced;
9885 }
9886
9887 void SetIsBeingPlaced(bool is_being_placed)
9888 {
9889 m_IsBeingPlaced = is_being_placed;
9890 if (!is_being_placed)
9892 SetSynchDirty();
9893 }
9894
9895 //server-side
9896 void OnEndPlacement() {}
9897
9898 override bool IsHologram()
9899 {
9900 return m_IsHologram;
9901 }
9902
9903 bool CanBeDigged()
9904 {
9905 return m_CanBeDigged;
9906 }
9907
9909 {
9910 return 1;
9911 }
9912
9913 bool CanMakeGardenplot()
9914 {
9915 return false;
9916 }
9917
9918 void SetIsHologram(bool is_hologram)
9919 {
9920 m_IsHologram = is_hologram;
9921 SetSynchDirty();
9922 }
9923 /*
9924 protected float GetNutritionalEnergy()
9925 {
9926 Edible_Base edible = Edible_Base.Cast(this);
9927 return edible.GetFoodEnergy();
9928 }
9929
9930 protected float GetNutritionalWaterContent()
9931 {
9932 Edible_Base edible = Edible_Base.Cast(this);
9933 return edible.GetFoodWater();
9934 }
9935
9936 protected float GetNutritionalIndex()
9937 {
9938 Edible_Base edible = Edible_Base.Cast(this);
9939 return edible.GetFoodNutritionalIndex();
9940 }
9941
9942 protected float GetNutritionalFullnessIndex()
9943 {
9944 Edible_Base edible = Edible_Base.Cast(this);
9945 return edible.GetFoodTotalVolume();
9946 }
9947
9948 protected float GetNutritionalToxicity()
9949 {
9950 Edible_Base edible = Edible_Base.Cast(this);
9951 return edible.GetFoodToxicity();
9952
9953 }
9954 */
9955
9956
9957 // -------------------------------------------------------------------------
9958 override void OnMovedInsideCargo(EntityAI container)
9959 {
9960 super.OnMovedInsideCargo(container);
9961
9962 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9963 }
9964
9965 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9966 {
9967 super.EEItemLocationChanged(oldLoc, newLoc);
9968
9969 PlayerBase newPlayer = null;
9970 PlayerBase oldPlayer = null;
9971
9972 if (newLoc.GetParent())
9973 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9974
9975 if (oldLoc.GetParent())
9976 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9977
9978 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9979 {
9980 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9981
9982 if (rIndex >= 0)
9983 {
9984 InventoryLocation rIl = new InventoryLocation;
9985 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9986
9987 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9988 int rType = rIl.GetType();
9989 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9990 {
9991 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9992 }
9993 else if (rType == InventoryLocationType.ATTACHMENT)
9994 {
9995 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9996 }
9997
9998 }
9999 }
10000
10001 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
10002 {
10003 if (newPlayer)
10004 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
10005
10006 if (newPlayer == oldPlayer)
10007 {
10008 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10009 {
10010 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10011 {
10012 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10013 {
10014 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10015 }
10016 }
10017 else
10018 {
10019 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10020 }
10021 }
10022
10023 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10024 {
10025 int type = oldLoc.GetType();
10026 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10027 {
10028 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10029 }
10030 else if (type == InventoryLocationType.ATTACHMENT)
10031 {
10032 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10033 }
10034 }
10035 if (!m_OldLocation)
10036 {
10037 m_OldLocation = new InventoryLocation;
10038 }
10039 m_OldLocation.Copy(oldLoc);
10040 }
10041 else
10042 {
10043 if (m_OldLocation)
10044 {
10045 m_OldLocation.Reset();
10046 }
10047 }
10048
10049 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
10050 }
10051 else
10052 {
10053 if (newPlayer)
10054 {
10055 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10056 if (resIndex >= 0)
10057 {
10058 InventoryLocation il = new InventoryLocation;
10059 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
10060 ItemBase it = ItemBase.Cast(il.GetItem());
10061 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
10062 int rel_type = il.GetType();
10063 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10064 {
10065 il.GetParent().GetOnReleaseLock().Invoke(it);
10066 }
10067 else if (rel_type == InventoryLocationType.ATTACHMENT)
10068 {
10069 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10070 }
10071 //it.GetOnReleaseLock().Invoke(it);
10072 }
10073 }
10074 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10075 {
10076 //ThrowPhysically(oldPlayer, vector.Zero);
10077 m_ThrowItemOnDrop = false;
10078 }
10079
10080 if (m_OldLocation)
10081 {
10082 m_OldLocation.Reset();
10083 }
10084 }
10085
10086 if (oldLoc.GetType() == InventoryLocationType.TEMP)
10087 {
10088 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
10089 }
10090
10091 if (newLoc.GetType() == InventoryLocationType.TEMP)
10092 {
10093 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
10094 }
10095 }
10096
10097 override void EOnContact(IEntity other, Contact extra)
10098 {
10100 {
10101 int liquidType = -1;
10102 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10103 if (impactSpeed > 0.0)
10104 {
10105 m_ImpactSpeed = impactSpeed;
10106 #ifndef SERVER
10107 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10108 #else
10109 m_WantPlayImpactSound = true;
10110 SetSynchDirty();
10111 #endif
10112 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10113 }
10114 }
10115
10116 #ifdef SERVER
10117 if (GetCompEM() && GetCompEM().IsPlugged())
10118 {
10119 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10120 GetCompEM().UnplugThis();
10121 }
10122 #endif
10123 }
10124
10125 void RefreshPhysics();
10126
10127 override void OnCreatePhysics()
10128 {
10130 }
10131
10132 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10133 {
10134
10135 }
10136 // -------------------------------------------------------------------------
10137 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10138 {
10139 super.OnItemLocationChanged(old_owner, new_owner);
10140
10141 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10142 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10143
10144 if (!relatedPlayer && playerNew)
10145 relatedPlayer = playerNew;
10146
10147 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10148 {
10149 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10150 if (actionMgr)
10151 {
10152 ActionBase currentAction = actionMgr.GetRunningAction();
10153 if (currentAction)
10154 currentAction.OnItemLocationChanged(this);
10155 }
10156 }
10157
10158 Man ownerPlayerOld = null;
10159 Man ownerPlayerNew = null;
10160
10161 if (old_owner)
10162 {
10163 if (old_owner.IsMan())
10164 {
10165 ownerPlayerOld = Man.Cast(old_owner);
10166 }
10167 else
10168 {
10169 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10170 }
10171 }
10172 else
10173 {
10174 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10175 {
10176 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10177
10178 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10179 {
10180 GetCompEM().UnplugThis();
10181 }
10182 }
10183 }
10184
10185 if (new_owner)
10186 {
10187 if (new_owner.IsMan())
10188 {
10189 ownerPlayerNew = Man.Cast(new_owner);
10190 }
10191 else
10192 {
10193 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10194 }
10195 }
10196
10197 if (ownerPlayerOld != ownerPlayerNew)
10198 {
10199 if (ownerPlayerOld)
10200 {
10201 array<EntityAI> subItemsExit = new array<EntityAI>;
10202 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10203 for (int i = 0; i < subItemsExit.Count(); i++)
10204 {
10205 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10206 itemExit.OnInventoryExit(ownerPlayerOld);
10207 }
10208 }
10209
10210 if (ownerPlayerNew)
10211 {
10212 array<EntityAI> subItemsEnter = new array<EntityAI>;
10213 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10214 for (int j = 0; j < subItemsEnter.Count(); j++)
10215 {
10216 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10217 itemEnter.OnInventoryEnter(ownerPlayerNew);
10218 }
10219 }
10220 }
10221 else if (ownerPlayerNew != null)
10222 {
10223 PlayerBase nplayer;
10224 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10225 {
10226 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10227 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10228 for (int k = 0; k < subItemsUpdate.Count(); k++)
10229 {
10230 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10231 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10232 }
10233 }
10234 }
10235
10236 if (old_owner)
10237 old_owner.OnChildItemRemoved(this);
10238 if (new_owner)
10239 new_owner.OnChildItemReceived(this);
10240 }
10241
10242 // -------------------------------------------------------------------------------
10243 override void EEDelete(EntityAI parent)
10244 {
10245 super.EEDelete(parent);
10246 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10247 if (player)
10248 {
10249 OnInventoryExit(player);
10250
10251 if (player.IsAlive())
10252 {
10253 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10254 if (r_index >= 0)
10255 {
10256 InventoryLocation r_il = new InventoryLocation;
10257 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10258
10259 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10260 int r_type = r_il.GetType();
10261 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10262 {
10263 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10264 }
10265 else if (r_type == InventoryLocationType.ATTACHMENT)
10266 {
10267 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10268 }
10269
10270 }
10271
10272 player.RemoveQuickBarEntityShortcut(this);
10273 }
10274 }
10275 }
10276 // -------------------------------------------------------------------------------
10277 override void EEKilled(Object killer)
10278 {
10279 super.EEKilled(killer);
10280
10282 if (killer && killer.IsFireplace() && CanExplodeInFire())
10283 {
10284 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10285 {
10286 if (IsMagazine())
10287 {
10288 if (Magazine.Cast(this).GetAmmoCount() > 0)
10289 {
10290 ExplodeAmmo();
10291 }
10292 }
10293 else
10294 {
10295 Explode(DamageType.EXPLOSION);
10296 }
10297 }
10298 }
10299 }
10300
10301 override void OnWasAttached(EntityAI parent, int slot_id)
10302 {
10303 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10304
10305 super.OnWasAttached(parent, slot_id);
10306
10307 if (HasQuantity())
10308 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10309
10310 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10311 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10312 }
10313
10314 override void OnWasDetached(EntityAI parent, int slot_id)
10315 {
10316 super.OnWasDetached(parent, slot_id);
10317
10318 if (HasQuantity())
10319 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10320
10321 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10322 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10323 }
10324
10325 override string ChangeIntoOnAttach(string slot)
10326 {
10327 int idx;
10328 TStringArray inventory_slots = new TStringArray;
10329 TStringArray attach_types = new TStringArray;
10330
10331 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10332 if (inventory_slots.Count() < 1) //is string
10333 {
10334 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10335 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10336 }
10337 else //is array
10338 {
10339 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10340 }
10341
10342 idx = inventory_slots.Find(slot);
10343 if (idx < 0)
10344 return "";
10345
10346 return attach_types.Get(idx);
10347 }
10348
10349 override string ChangeIntoOnDetach()
10350 {
10351 int idx = -1;
10352 string slot;
10353
10354 TStringArray inventory_slots = new TStringArray;
10355 TStringArray detach_types = new TStringArray;
10356
10357 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10358 if (inventory_slots.Count() < 1) //is string
10359 {
10360 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10361 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10362 }
10363 else //is array
10364 {
10365 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10366 if (detach_types.Count() < 1)
10367 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10368 }
10369
10370 for (int i = 0; i < inventory_slots.Count(); i++)
10371 {
10372 slot = inventory_slots.Get(i);
10373 }
10374
10375 if (slot != "")
10376 {
10377 if (detach_types.Count() == 1)
10378 idx = 0;
10379 else
10380 idx = inventory_slots.Find(slot);
10381 }
10382 if (idx < 0)
10383 return "";
10384
10385 return detach_types.Get(idx);
10386 }
10387
10388 void ExplodeAmmo()
10389 {
10390 //timer
10391 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10392
10393 //min/max time
10394 float min_time = 1;
10395 float max_time = 3;
10396 float delay = Math.RandomFloat(min_time, max_time);
10397
10398 explode_timer.Run(delay, this, "DoAmmoExplosion");
10399 }
10400
10401 void DoAmmoExplosion()
10402 {
10403 Magazine magazine = Magazine.Cast(this);
10404 int pop_sounds_count = 6;
10405 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10406
10407 //play sound
10408 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10409 string sound_name = pop_sounds[ sound_idx ];
10410 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10411
10412 //remove ammo count
10413 magazine.ServerAddAmmoCount(-1);
10414
10415 //if condition then repeat -> ExplodeAmmo
10416 float min_temp_to_explode = 100; //min temperature for item to explode
10417
10418 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10419 {
10420 ExplodeAmmo();
10421 }
10422 }
10423
10424 // -------------------------------------------------------------------------------
10425 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10426 {
10427 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10428
10429 const int CHANCE_DAMAGE_CARGO = 4;
10430 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10431 const int CHANCE_DAMAGE_NOTHING = 2;
10432
10433 if (IsClothing() || IsContainer() || IsItemTent())
10434 {
10435 float dmg = damageResult.GetDamage("","Health") * -0.5;
10436 int chances;
10437 int rnd;
10438
10439 if (GetInventory().GetCargo())
10440 {
10441 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10442 rnd = Math.RandomInt(0,chances);
10443
10444 if (rnd < CHANCE_DAMAGE_CARGO)
10445 {
10446 DamageItemInCargo(dmg);
10447 }
10448 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10449 {
10451 }
10452 }
10453 else
10454 {
10455 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10456 rnd = Math.RandomInt(0,chances);
10457
10458 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10459 {
10461 }
10462 }
10463 }
10464 }
10465
10466 bool DamageItemInCargo(float damage)
10467 {
10468 CargoBase cargo = GetInventory().GetCargo();
10469 if (cargo)
10470 {
10471 int item_count = cargo.GetItemCount();
10472 if (item_count > 0)
10473 {
10474 int random_pick = Math.RandomInt(0, item_count);
10475 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10476 if (!item.IsExplosive())
10477 {
10478 item.AddHealth("","",damage);
10479 return true;
10480 }
10481 }
10482 }
10483 return false;
10484 }
10485
10486 bool DamageItemAttachments(float damage)
10487 {
10488 GameInventory inventory = GetInventory();
10489 int attachment_count = inventory.AttachmentCount();
10490 if (attachment_count > 0)
10491 {
10492 int random_pick = Math.RandomInt(0, attachment_count);
10493 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10494 if (!attachment.IsExplosive())
10495 {
10496 attachment.AddHealth("","",damage);
10497 return true;
10498 }
10499 }
10500 return false;
10501 }
10502
10503 override bool IsSplitable()
10504 {
10505 return m_CanThisBeSplit;
10506 }
10507 //----------------
10508 override bool CanBeSplit()
10509 {
10510 if (IsSplitable() && (GetQuantity() > 1))
10511 return GetInventory().CanRemoveEntity();
10512
10513 return false;
10514 }
10515
10516 protected bool ShouldSplitQuantity(float quantity)
10517 {
10518 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10519 if (!IsSplitable())
10520 return false;
10521
10522 // nothing to split?
10523 if (GetQuantity() <= 1)
10524 return false;
10525
10526 // check if we should re-use the item instead of creating a new copy?
10527 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10528 int delta = GetQuantity() - quantity;
10529 if (delta == 0)
10530 return false;
10531
10532 // valid to split
10533 return true;
10534 }
10535
10536 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10537 {
10538 if (g_Game.IsClient())
10539 {
10540 if (ScriptInputUserData.CanStoreInputUserData())
10541 {
10542 ScriptInputUserData ctx = new ScriptInputUserData;
10544 ctx.Write(1);
10545 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10546 ctx.Write(i1);
10547 ctx.Write(destination_entity);
10548 ctx.Write(true);
10549 ctx.Write(slot_id);
10550 ctx.Send();
10551 }
10552 }
10553 else if (!g_Game.IsMultiplayer())
10554 {
10555 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10556 }
10557 }
10558
10559 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10560 {
10561 float split_quantity_new;
10562 ItemBase new_item;
10563 float quantity = GetQuantity();
10564 float stack_max = GetTargetQuantityMax(slot_id);
10565 InventoryLocation loc = new InventoryLocation;
10566
10567 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10568 {
10569 if (stack_max <= GetQuantity())
10570 split_quantity_new = stack_max;
10571 else
10572 split_quantity_new = GetQuantity();
10573
10574 if (ShouldSplitQuantity(split_quantity_new))
10575 {
10576 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10577 if (new_item)
10578 {
10579 new_item.SetResultOfSplit(true);
10580 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10581 AddQuantity(-split_quantity_new, false, true);
10582 new_item.SetQuantity(split_quantity_new, false, true);
10583 }
10584 }
10585 }
10586 else if (destination_entity && slot_id == -1)
10587 {
10588 if (quantity > stack_max)
10589 split_quantity_new = stack_max;
10590 else
10591 split_quantity_new = quantity;
10592
10593 if (ShouldSplitQuantity(split_quantity_new))
10594 {
10595 GameInventory destinationInventory = destination_entity.GetInventory();
10596 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10597 {
10598 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10599 new_item = ItemBase.Cast(o);
10600 }
10601
10602 if (new_item)
10603 {
10604 new_item.SetResultOfSplit(true);
10605 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10606 AddQuantity(-split_quantity_new, false, true);
10607 new_item.SetQuantity(split_quantity_new, false, true);
10608 }
10609 }
10610 }
10611 else
10612 {
10613 if (stack_max != 0)
10614 {
10615 if (stack_max < GetQuantity())
10616 {
10617 split_quantity_new = GetQuantity() - stack_max;
10618 }
10619
10620 if (split_quantity_new == 0)
10621 {
10622 if (!g_Game.IsMultiplayer())
10623 player.PhysicalPredictiveDropItem(this);
10624 else
10625 player.ServerDropEntity(this);
10626 return;
10627 }
10628
10629 if (ShouldSplitQuantity(split_quantity_new))
10630 {
10631 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10632
10633 if (new_item)
10634 {
10635 new_item.SetResultOfSplit(true);
10636 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10637 SetQuantity(split_quantity_new, false, true);
10638 new_item.SetQuantity(stack_max, false, true);
10639 new_item.PlaceOnSurface();
10640 }
10641 }
10642 }
10643 }
10644 }
10645
10646 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10647 {
10648 float split_quantity_new;
10649 ItemBase new_item;
10650 float quantity = GetQuantity();
10651 float stack_max = GetTargetQuantityMax(slot_id);
10652 InventoryLocation loc = new InventoryLocation;
10653
10654 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10655 {
10656 if (stack_max <= GetQuantity())
10657 split_quantity_new = stack_max;
10658 else
10659 split_quantity_new = GetQuantity();
10660
10661 if (ShouldSplitQuantity(split_quantity_new))
10662 {
10663 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10664 if (new_item)
10665 {
10666 new_item.SetResultOfSplit(true);
10667 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10668 AddQuantity(-split_quantity_new, false, true);
10669 new_item.SetQuantity(split_quantity_new, false, true);
10670 }
10671 }
10672 }
10673 else if (destination_entity && slot_id == -1)
10674 {
10675 if (quantity > stack_max)
10676 split_quantity_new = stack_max;
10677 else
10678 split_quantity_new = quantity;
10679
10680 if (ShouldSplitQuantity(split_quantity_new))
10681 {
10682 GameInventory destinationInventory = destination_entity.GetInventory();
10683 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10684 {
10685 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10686 new_item = ItemBase.Cast(o);
10687 }
10688
10689 if (new_item)
10690 {
10691 new_item.SetResultOfSplit(true);
10692 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10693 AddQuantity(-split_quantity_new, false, true);
10694 new_item.SetQuantity(split_quantity_new, false, true);
10695 }
10696 }
10697 }
10698 else
10699 {
10700 if (stack_max != 0)
10701 {
10702 if (stack_max < GetQuantity())
10703 {
10704 split_quantity_new = GetQuantity() - stack_max;
10705 }
10706
10707 if (ShouldSplitQuantity(split_quantity_new))
10708 {
10709 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10710
10711 if (new_item)
10712 {
10713 new_item.SetResultOfSplit(true);
10714 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10715 SetQuantity(split_quantity_new, false, true);
10716 new_item.SetQuantity(stack_max, false, true);
10717 new_item.PlaceOnSurface();
10718 }
10719 }
10720 }
10721 }
10722 }
10723
10724 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10725 {
10726 if (g_Game.IsClient())
10727 {
10728 if (ScriptInputUserData.CanStoreInputUserData())
10729 {
10730 ScriptInputUserData ctx = new ScriptInputUserData;
10732 ctx.Write(4);
10733 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10734 ctx.Write(thiz);
10735 dst.WriteToContext(ctx);
10736 ctx.Send();
10737 }
10738 }
10739 else if (!g_Game.IsMultiplayer())
10740 {
10742 }
10743 }
10744
10745 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10746 {
10747 if (g_Game.IsClient())
10748 {
10749 if (ScriptInputUserData.CanStoreInputUserData())
10750 {
10751 ScriptInputUserData ctx = new ScriptInputUserData;
10753 ctx.Write(2);
10754 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10755 ctx.Write(dummy);
10756 ctx.Write(destination_entity);
10757 ctx.Write(true);
10758 ctx.Write(idx);
10759 ctx.Write(row);
10760 ctx.Write(col);
10761 ctx.Send();
10762 }
10763 }
10764 else if (!g_Game.IsMultiplayer())
10765 {
10766 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10767 }
10768 }
10769
10770 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10771 {
10773 }
10774
10775 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10776 {
10777 float quantity = GetQuantity();
10778 float split_quantity_new;
10779 ItemBase new_item;
10780 if (dst.IsValid())
10781 {
10782 int slot_id = dst.GetSlot();
10783 float stack_max = GetTargetQuantityMax(slot_id);
10784
10785 if (quantity > stack_max)
10786 split_quantity_new = stack_max;
10787 else
10788 split_quantity_new = quantity;
10789
10790 if (ShouldSplitQuantity(split_quantity_new))
10791 {
10792 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10793
10794 if (new_item)
10795 {
10796 new_item.SetResultOfSplit(true);
10797 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10798 AddQuantity(-split_quantity_new, false, true);
10799 new_item.SetQuantity(split_quantity_new, false, true);
10800 }
10801
10802 return new_item;
10803 }
10804 }
10805
10806 return null;
10807 }
10808
10809 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10810 {
10811 float quantity = GetQuantity();
10812 float split_quantity_new;
10813 ItemBase new_item;
10814 if (destination_entity)
10815 {
10816 float stackable = GetTargetQuantityMax();
10817 if (quantity > stackable)
10818 split_quantity_new = stackable;
10819 else
10820 split_quantity_new = quantity;
10821
10822 if (ShouldSplitQuantity(split_quantity_new))
10823 {
10824 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10825 if (new_item)
10826 {
10827 new_item.SetResultOfSplit(true);
10828 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10829 AddQuantity(-split_quantity_new, false, true);
10830 new_item.SetQuantity(split_quantity_new, false, true);
10831 }
10832 }
10833 }
10834 }
10835
10836 void SplitIntoStackMaxHandsClient(PlayerBase player)
10837 {
10838 if (g_Game.IsClient())
10839 {
10840 if (ScriptInputUserData.CanStoreInputUserData())
10841 {
10842 ScriptInputUserData ctx = new ScriptInputUserData;
10844 ctx.Write(3);
10845 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10846 ctx.Write(i1);
10847 ItemBase destination_entity = this;
10848 ctx.Write(destination_entity);
10849 ctx.Write(true);
10850 ctx.Write(0);
10851 ctx.Send();
10852 }
10853 }
10854 else if (!g_Game.IsMultiplayer())
10855 {
10856 SplitIntoStackMaxHands(player);
10857 }
10858 }
10859
10860 void SplitIntoStackMaxHands(PlayerBase player)
10861 {
10862 float quantity = GetQuantity();
10863 float split_quantity_new;
10864 ref ItemBase new_item;
10865 if (player)
10866 {
10867 float stackable = GetTargetQuantityMax();
10868 if (quantity > stackable)
10869 split_quantity_new = stackable;
10870 else
10871 split_quantity_new = quantity;
10872
10873 if (ShouldSplitQuantity(split_quantity_new))
10874 {
10875 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10876 new_item = ItemBase.Cast(in_hands);
10877 if (new_item)
10878 {
10879 new_item.SetResultOfSplit(true);
10880 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10881 AddQuantity(-split_quantity_new, false, true);
10882 new_item.SetQuantity(split_quantity_new, false, true);
10883 }
10884 }
10885 }
10886 }
10887
10888 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10889 {
10890 float quantity = GetQuantity();
10891 float split_quantity_new = Math.Floor(quantity * 0.5);
10892
10893 if (!ShouldSplitQuantity(split_quantity_new))
10894 return;
10895
10896 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10897
10898 if (new_item)
10899 {
10900 if (new_item.GetQuantityMax() < split_quantity_new)
10901 {
10902 split_quantity_new = new_item.GetQuantityMax();
10903 }
10904
10905 new_item.SetResultOfSplit(true);
10906 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10907
10908 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10909 {
10910 AddQuantity(-1, false, true);
10911 new_item.SetQuantity(1, false, true);
10912 }
10913 else
10914 {
10915 AddQuantity(-split_quantity_new, false, true);
10916 new_item.SetQuantity(split_quantity_new, false, true);
10917 }
10918 }
10919 }
10920
10921 void SplitItem(PlayerBase player)
10922 {
10923 float quantity = GetQuantity();
10924 float split_quantity_new = Math.Floor(quantity / 2);
10925
10926 if (!ShouldSplitQuantity(split_quantity_new))
10927 return;
10928
10929 InventoryLocation invloc = new InventoryLocation;
10930 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10931
10932 ItemBase new_item;
10933 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10934
10935 if (new_item)
10936 {
10937 if (new_item.GetQuantityMax() < split_quantity_new)
10938 {
10939 split_quantity_new = new_item.GetQuantityMax();
10940 }
10941 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10942 {
10943 AddQuantity(-1, false, true);
10944 new_item.SetQuantity(1, false, true);
10945 }
10946 else if (split_quantity_new > 1)
10947 {
10948 AddQuantity(-split_quantity_new, false, true);
10949 new_item.SetQuantity(split_quantity_new, false, true);
10950 }
10951 }
10952 }
10953
10955 void OnQuantityChanged(float delta)
10956 {
10957 SetWeightDirty();
10958 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10959
10960 if (parent)
10961 parent.OnAttachmentQuantityChangedEx(this, delta);
10962
10963 if (IsLiquidContainer())
10964 {
10965 if (GetQuantityNormalized() <= 0.0)
10966 {
10968 }
10969 else if (GetLiquidType() == LIQUID_NONE)
10970 {
10971 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10973 }
10974 }
10975 }
10976
10979 {
10980 // insert code here
10981 }
10982
10984 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10985 {
10987 }
10988
10989 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10990 {
10991 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10992
10993 if (g_Game.IsServer())
10994 {
10995 if (newLevel == GameConstants.STATE_RUINED)
10996 {
10998 EntityAI parent = GetHierarchyParent();
10999 if (parent && parent.IsFireplace())
11000 {
11001 CargoBase cargo = GetInventory().GetCargo();
11002 if (cargo)
11003 {
11004 for (int i = 0; i < cargo.GetItemCount(); ++i)
11005 {
11006 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11007 }
11008 }
11009 }
11010 }
11011
11012 if (IsResultOfSplit())
11013 {
11014 // reset the splitting result flag, return to normal item behavior
11015 SetResultOfSplit(false);
11016 return;
11017 }
11018
11019 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11020 {
11021 SetCleanness(0);//unclean the item upon damage dealt
11022 }
11023 }
11024 }
11025
11026 // just the split? TODO: verify
11027 override void OnRightClick()
11028 {
11029 super.OnRightClick();
11030
11031 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
11032 {
11033 if (g_Game.IsClient())
11034 {
11035 if (ScriptInputUserData.CanStoreInputUserData())
11036 {
11037 EntityAI root = GetHierarchyRoot();
11038 Man playerOwner = GetHierarchyRootPlayer();
11039 InventoryLocation dst = new InventoryLocation;
11040
11041 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
11042 if (!playerOwner && root && root == this)
11043 {
11045 }
11046 else
11047 {
11048 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
11049 GetInventory().GetCurrentInventoryLocation(dst);
11050 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
11051 {
11052 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
11053 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
11054 {
11056 }
11057 else
11058 {
11059 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11060 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11061 this shouldnt cause issues within this scope*/
11062 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11063 {
11065 }
11066 else
11067 {
11068 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11069 }
11070 }
11071 }
11072 }
11073
11074 ScriptInputUserData ctx = new ScriptInputUserData;
11076 ctx.Write(4);
11077 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11078 ctx.Write(thiz);
11079 dst.WriteToContext(ctx);
11080 ctx.Write(true); // dummy
11081 ctx.Send();
11082 }
11083 }
11084 else if (!g_Game.IsMultiplayer())
11085 {
11086 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
11087 }
11088 }
11089 }
11090
11091 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
11092 {
11093 if (root)
11094 {
11095 vector m4[4];
11096 root.GetTransform(m4);
11097 dst.SetGround(this, m4);
11098 }
11099 else
11100 {
11101 GetInventory().GetCurrentInventoryLocation(dst);
11102 }
11103 }
11104
11105 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11106 {
11107 //TODO: delete check zero quantity check after fix double posts hands fsm events
11108 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11109 return false;
11110
11111 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11112 return false;
11113
11114 //can_this_be_combined = ConfigGetBool("canBeSplit");
11116 return false;
11117
11118
11119 Magazine mag = Magazine.Cast(this);
11120 if (mag)
11121 {
11122 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11123 return false;
11124
11125 if (stack_max_limit)
11126 {
11127 Magazine other_mag = Magazine.Cast(other_item);
11128 if (other_item)
11129 {
11130 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11131 return false;
11132 }
11133
11134 }
11135 }
11136 else
11137 {
11138 //TODO: delete check zero quantity check after fix double posts hands fsm events
11139 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11140 return false;
11141
11142 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11143 return false;
11144 }
11145
11146 PlayerBase player = null;
11147 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11148 {
11149 if (player.GetInventory().HasAttachment(this))
11150 return false;
11151
11152 if (player.IsItemsToDelete())
11153 return false;
11154 }
11155
11156 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11157 return false;
11158
11159 int slotID;
11160 string slotName;
11161 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11162 return false;
11163
11164 return true;
11165 }
11166
11167 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11168 {
11169 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11170 }
11171
11172 bool IsResultOfSplit()
11173 {
11174 return m_IsResultOfSplit;
11175 }
11176
11177 void SetResultOfSplit(bool value)
11178 {
11179 m_IsResultOfSplit = value;
11180 }
11181
11182 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11183 {
11184 return ComputeQuantityUsedEx(other_item, use_stack_max);
11185 }
11186
11187 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11188 {
11189 float other_item_quantity = other_item.GetQuantity();
11190 float this_free_space;
11191
11192 float stack_max = GetQuantityMax();
11193
11194 this_free_space = stack_max - GetQuantity();
11195
11196 if (other_item_quantity > this_free_space)
11197 {
11198 return this_free_space;
11199 }
11200 else
11201 {
11202 return other_item_quantity;
11203 }
11204 }
11205
11206 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11207 {
11208 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11209 }
11210
11211 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11212 {
11213 if (!CanBeCombined(other_item, false))
11214 return;
11215
11216 if (!IsMagazine() && other_item)
11217 {
11218 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11219 if (quantity_used != 0)
11220 {
11221 float hp1 = GetHealth01("","");
11222 float hp2 = other_item.GetHealth01("","");
11223 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11224 hpResult = hpResult / (GetQuantity() + quantity_used);
11225
11226 hpResult *= GetMaxHealth();
11227 Math.Round(hpResult);
11228 SetHealth("", "Health", hpResult);
11229
11230 AddQuantity(quantity_used);
11231 other_item.AddQuantity(-quantity_used);
11232 }
11233 }
11234 OnCombine(other_item);
11235 }
11236
11237 void OnCombine(ItemBase other_item)
11238 {
11239 #ifdef SERVER
11240 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11241 GetHierarchyParent().IncreaseLifetimeUp();
11242 #endif
11243 };
11244
11245 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11246 {
11247 PlayerBase p = PlayerBase.Cast(player);
11248
11249 array<int> recipesIds = p.m_Recipes;
11250 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11251 if (moduleRecipesManager)
11252 {
11253 EntityAI itemInHands = player.GetEntityInHands();
11254 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11255 }
11256
11257 for (int i = 0;i < recipesIds.Count(); i++)
11258 {
11259 int key = recipesIds.Get(i);
11260 string recipeName = moduleRecipesManager.GetRecipeName(key);
11261 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11262 }
11263 }
11264
11265 // -------------------------------------------------------------------------
11266 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11267 {
11268 super.GetDebugActions(outputList);
11269
11270 //quantity
11271 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11272 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11273 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11274 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11275 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11276
11277 //health
11278 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11279 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11280 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11281 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11282 //temperature
11283 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11284 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11285 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11286 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11287
11288 //wet
11289 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11290 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11291 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11292
11293 //liquidtype
11294 if (IsLiquidContainer())
11295 {
11296 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11297 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11298 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11299 }
11300
11301 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11302 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11303
11304 // watch
11305 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11306 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11307 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11308
11309 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11310
11311 InventoryLocation loc = new InventoryLocation();
11312 GetInventory().GetCurrentInventoryLocation(loc);
11313 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11314 {
11315 if (Gizmo_IsSupported())
11316 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11317 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11318 }
11319
11320 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11321 }
11322
11323 // -------------------------------------------------------------------------
11324 // -------------------------------------------------------------------------
11325 // -------------------------------------------------------------------------
11326 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11327 {
11328 super.OnAction(action_id, player, ctx);
11329
11330 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11331 {
11332 switch (action_id)
11333 {
11334 case EActions.GIZMO_OBJECT:
11335 if (GetGizmoApi())
11336 GetGizmoApi().SelectObject(this);
11337 return true;
11338 case EActions.GIZMO_PHYSICS:
11339 if (GetGizmoApi())
11340 GetGizmoApi().SelectPhysics(GetPhysics());
11341 return true;
11342 }
11343 }
11344
11345 if (g_Game.IsServer())
11346 {
11347 switch (action_id)
11348 {
11349 case EActions.DELETE:
11350 Delete();
11351 return true;
11352 }
11353 }
11354
11355 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11356 {
11357 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11358 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11359 PlayerBase p = PlayerBase.Cast(player);
11360 if (EActions.RECIPES_RANGE_START < 1000)
11361 {
11362 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11363 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11364 }
11365 }
11366 #ifndef SERVER
11367 else if (action_id == EActions.WATCH_PLAYER)
11368 {
11369 PluginDeveloper.SetDeveloperItemClientEx(player);
11370 }
11371 #endif
11372 if (g_Game.IsServer())
11373 {
11374 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11375 {
11376 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11377 OnDebugButtonPressServer(id + 1);
11378 }
11379
11380 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11381 {
11382 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11383 InsertAgent(agent_id,100);
11384 }
11385
11386 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11387 {
11388 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11389 RemoveAgent(agent_id2);
11390 }
11391
11392 else if (action_id == EActions.ADD_QUANTITY)
11393 {
11394 if (IsMagazine())
11395 {
11396 Magazine mag = Magazine.Cast(this);
11397 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11398 }
11399 else
11400 {
11401 AddQuantity(GetQuantityMax() * 0.2);
11402 }
11403
11404 if (m_EM)
11405 {
11406 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11407 }
11408 //PrintVariables();
11409 }
11410
11411 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11412 {
11413 if (IsMagazine())
11414 {
11415 Magazine mag2 = Magazine.Cast(this);
11416 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11417 }
11418 else
11419 {
11420 AddQuantity(- GetQuantityMax() * 0.2);
11421 }
11422 if (m_EM)
11423 {
11424 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11425 }
11426 //PrintVariables();
11427 }
11428
11429 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11430 {
11431 SetQuantity(0);
11432
11433 if (m_EM)
11434 {
11435 m_EM.SetEnergy(0);
11436 }
11437 }
11438
11439 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11440 {
11442
11443 if (m_EM)
11444 {
11445 m_EM.SetEnergy(m_EM.GetEnergyMax());
11446 }
11447 }
11448
11449 else if (action_id == EActions.ADD_HEALTH)
11450 {
11451 AddHealth("","",GetMaxHealth("","Health")/5);
11452 }
11453 else if (action_id == EActions.REMOVE_HEALTH)
11454 {
11455 AddHealth("","",-GetMaxHealth("","Health")/5);
11456 }
11457 else if (action_id == EActions.DESTROY_HEALTH)
11458 {
11459 SetHealth01("","",0);
11460 }
11461 else if (action_id == EActions.WATCH_ITEM)
11462 {
11464 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11465 #ifdef DEVELOPER
11466 SetDebugDeveloper_item(this);
11467 #endif
11468 }
11469
11470 else if (action_id == EActions.ADD_TEMPERATURE)
11471 {
11472 AddTemperature(20);
11473 //PrintVariables();
11474 }
11475
11476 else if (action_id == EActions.REMOVE_TEMPERATURE)
11477 {
11478 AddTemperature(-20);
11479 //PrintVariables();
11480 }
11481
11482 else if (action_id == EActions.FLIP_FROZEN)
11483 {
11484 SetFrozen(!GetIsFrozen());
11485 //PrintVariables();
11486 }
11487
11488 else if (action_id == EActions.ADD_WETNESS)
11489 {
11490 AddWet(GetWetMax()/5);
11491 //PrintVariables();
11492 }
11493
11494 else if (action_id == EActions.REMOVE_WETNESS)
11495 {
11496 AddWet(-GetWetMax()/5);
11497 //PrintVariables();
11498 }
11499
11500 else if (action_id == EActions.LIQUIDTYPE_UP)
11501 {
11502 int curr_type = GetLiquidType();
11503 SetLiquidType(curr_type * 2);
11504 //AddWet(1);
11505 //PrintVariables();
11506 }
11507
11508 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11509 {
11510 int curr_type2 = GetLiquidType();
11511 SetLiquidType(curr_type2 / 2);
11512 }
11513
11514 else if (action_id == EActions.MAKE_SPECIAL)
11515 {
11516 auto debugParams = DebugSpawnParams.WithPlayer(player);
11517 OnDebugSpawnEx(debugParams);
11518 }
11519
11520 }
11521
11522
11523 return false;
11524 }
11525
11526 // -------------------------------------------------------------------------
11527
11528
11531 void OnActivatedByTripWire();
11532
11534 void OnActivatedByItem(notnull ItemBase item);
11535
11536 //----------------------------------------------------------------
11537 //returns true if item is able to explode when put in fire
11538 bool CanExplodeInFire()
11539 {
11540 return false;
11541 }
11542
11543 //----------------------------------------------------------------
11544 bool CanEat()
11545 {
11546 return true;
11547 }
11548
11549 //----------------------------------------------------------------
11550 override bool IsIgnoredByConstruction()
11551 {
11552 return true;
11553 }
11554
11555 //----------------------------------------------------------------
11556 //has FoodStages in config?
11557 bool HasFoodStage()
11558 {
11559 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11560 return g_Game.ConfigIsExisting(config_path);
11561 }
11562
11564 FoodStage GetFoodStage()
11565 {
11566 return null;
11567 }
11568
11569 bool CanBeCooked()
11570 {
11571 return false;
11572 }
11573
11574 bool CanBeCookedOnStick()
11575 {
11576 return false;
11577 }
11578
11580 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11582
11583 //----------------------------------------------------------------
11584 bool CanRepair(ItemBase item_repair_kit)
11585 {
11586 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11587 return module_repairing.CanRepair(this, item_repair_kit);
11588 }
11589
11590 //----------------------------------------------------------------
11591 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11592 {
11593 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11594 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11595 }
11596
11597 //----------------------------------------------------------------
11598 int GetItemSize()
11599 {
11600 /*
11601 vector v_size = this.ConfigGetVector("itemSize");
11602 int v_size_x = v_size[0];
11603 int v_size_y = v_size[1];
11604 int size = v_size_x * v_size_y;
11605 return size;
11606 */
11607
11608 return 1;
11609 }
11610
11611 //----------------------------------------------------------------
11612 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11613 bool CanBeMovedOverride()
11614 {
11615 return m_CanBeMovedOverride;
11616 }
11617
11618 //----------------------------------------------------------------
11619 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11620 void SetCanBeMovedOverride(bool setting)
11621 {
11622 m_CanBeMovedOverride = setting;
11623 }
11624
11625 //----------------------------------------------------------------
11633 void MessageToOwnerStatus(string text)
11634 {
11635 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11636
11637 if (player)
11638 {
11639 player.MessageStatus(text);
11640 }
11641 }
11642
11643 //----------------------------------------------------------------
11651 void MessageToOwnerAction(string text)
11652 {
11653 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11654
11655 if (player)
11656 {
11657 player.MessageAction(text);
11658 }
11659 }
11660
11661 //----------------------------------------------------------------
11669 void MessageToOwnerFriendly(string text)
11670 {
11671 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11672
11673 if (player)
11674 {
11675 player.MessageFriendly(text);
11676 }
11677 }
11678
11679 //----------------------------------------------------------------
11687 void MessageToOwnerImportant(string text)
11688 {
11689 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11690
11691 if (player)
11692 {
11693 player.MessageImportant(text);
11694 }
11695 }
11696
11697 override bool IsItemBase()
11698 {
11699 return true;
11700 }
11701
11702 // Checks if item is of questioned kind
11703 override bool KindOf(string tag)
11704 {
11705 bool found = false;
11706 string item_name = this.GetType();
11707 ref TStringArray item_tag_array = new TStringArray;
11708 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11709
11710 int array_size = item_tag_array.Count();
11711 for (int i = 0; i < array_size; i++)
11712 {
11713 if (item_tag_array.Get(i) == tag)
11714 {
11715 found = true;
11716 break;
11717 }
11718 }
11719 return found;
11720 }
11721
11722
11723 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11724 {
11725 //Debug.Log("OnRPC called");
11726 super.OnRPC(sender, rpc_type,ctx);
11727
11728 //Play soundset for attachment locking (ActionLockAttachment.c)
11729 switch (rpc_type)
11730 {
11731 #ifndef SERVER
11732 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11733 Param2<bool, string> p = new Param2<bool, string>(false, "");
11734
11735 if (!ctx.Read(p))
11736 return;
11737
11738 bool play = p.param1;
11739 string soundSet = p.param2;
11740
11741 if (play)
11742 {
11743 if (m_LockingSound)
11744 {
11746 {
11747 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11748 }
11749 }
11750 else
11751 {
11752 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11753 }
11754 }
11755 else
11756 {
11757 SEffectManager.DestroyEffect(m_LockingSound);
11758 }
11759
11760 break;
11761 #endif
11762
11763 }
11764
11765 if (GetWrittenNoteData())
11766 {
11767 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11768 }
11769 }
11770
11771 //-----------------------------
11772 // VARIABLE MANIPULATION SYSTEM
11773 //-----------------------------
11774 int NameToID(string name)
11775 {
11776 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11777 return plugin.GetID(name);
11778 }
11779
11780 string IDToName(int id)
11781 {
11782 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11783 return plugin.GetName(id);
11784 }
11785
11787 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11788 {
11789 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11790 //read the flags
11791 int varFlags;
11792 if (!ctx.Read(varFlags))
11793 return;
11794
11795 if (varFlags & ItemVariableFlags.FLOAT)
11796 {
11797 ReadVarsFromCTX(ctx);
11798 }
11799 }
11800
11801 override void SerializeNumericalVars(array<float> floats_out)
11802 {
11803 //some variables handled on EntityAI level already!
11804 super.SerializeNumericalVars(floats_out);
11805
11806 // the order of serialization must be the same as the order of de-serialization
11807 //--------------------------------------------
11808 if (IsVariableSet(VARIABLE_QUANTITY))
11809 {
11810 floats_out.Insert(m_VarQuantity);
11811 }
11812 //--------------------------------------------
11813 if (IsVariableSet(VARIABLE_WET))
11814 {
11815 floats_out.Insert(m_VarWet);
11816 }
11817 //--------------------------------------------
11818 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11819 {
11820 floats_out.Insert(m_VarLiquidType);
11821 }
11822 //--------------------------------------------
11823 if (IsVariableSet(VARIABLE_COLOR))
11824 {
11825 floats_out.Insert(m_ColorComponentR);
11826 floats_out.Insert(m_ColorComponentG);
11827 floats_out.Insert(m_ColorComponentB);
11828 floats_out.Insert(m_ColorComponentA);
11829 }
11830 //--------------------------------------------
11831 if (IsVariableSet(VARIABLE_CLEANNESS))
11832 {
11833 floats_out.Insert(m_Cleanness);
11834 }
11835 }
11836
11837 override void DeSerializeNumericalVars(array<float> floats)
11838 {
11839 //some variables handled on EntityAI level already!
11840 super.DeSerializeNumericalVars(floats);
11841
11842 // the order of serialization must be the same as the order of de-serialization
11843 int index = 0;
11844 int mask = Math.Round(floats.Get(index));
11845
11846 index++;
11847 //--------------------------------------------
11848 if (mask & VARIABLE_QUANTITY)
11849 {
11850 if (m_IsStoreLoad)
11851 {
11852 SetStoreLoadedQuantity(floats.Get(index));
11853 }
11854 else
11855 {
11856 float quantity = floats.Get(index);
11857 SetQuantity(quantity, true, false, false, false);
11858 }
11859 index++;
11860 }
11861 //--------------------------------------------
11862 if (mask & VARIABLE_WET)
11863 {
11864 float wet = floats.Get(index);
11865 SetWet(wet);
11866 index++;
11867 }
11868 //--------------------------------------------
11869 if (mask & VARIABLE_LIQUIDTYPE)
11870 {
11871 int liquidtype = Math.Round(floats.Get(index));
11872 SetLiquidType(liquidtype);
11873 index++;
11874 }
11875 //--------------------------------------------
11876 if (mask & VARIABLE_COLOR)
11877 {
11878 m_ColorComponentR = Math.Round(floats.Get(index));
11879 index++;
11880 m_ColorComponentG = Math.Round(floats.Get(index));
11881 index++;
11882 m_ColorComponentB = Math.Round(floats.Get(index));
11883 index++;
11884 m_ColorComponentA = Math.Round(floats.Get(index));
11885 index++;
11886 }
11887 //--------------------------------------------
11888 if (mask & VARIABLE_CLEANNESS)
11889 {
11890 int cleanness = Math.Round(floats.Get(index));
11891 SetCleanness(cleanness);
11892 index++;
11893 }
11894 }
11895
11896 override void WriteVarsToCTX(ParamsWriteContext ctx)
11897 {
11898 super.WriteVarsToCTX(ctx);
11899
11900 //--------------------------------------------
11901 if (IsVariableSet(VARIABLE_QUANTITY))
11902 {
11903 ctx.Write(GetQuantity());
11904 }
11905 //--------------------------------------------
11906 if (IsVariableSet(VARIABLE_WET))
11907 {
11908 ctx.Write(GetWet());
11909 }
11910 //--------------------------------------------
11911 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11912 {
11913 ctx.Write(GetLiquidType());
11914 }
11915 //--------------------------------------------
11916 if (IsVariableSet(VARIABLE_COLOR))
11917 {
11918 int r,g,b,a;
11919 GetColor(r,g,b,a);
11920 ctx.Write(r);
11921 ctx.Write(g);
11922 ctx.Write(b);
11923 ctx.Write(a);
11924 }
11925 //--------------------------------------------
11926 if (IsVariableSet(VARIABLE_CLEANNESS))
11927 {
11928 ctx.Write(GetCleanness());
11929 }
11930 }
11931
11932 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11933 {
11934 if (!super.ReadVarsFromCTX(ctx,version))
11935 return false;
11936
11937 int intValue;
11938 float value;
11939
11940 if (version < 140)
11941 {
11942 if (!ctx.Read(intValue))
11943 return false;
11944
11945 m_VariablesMask = intValue;
11946 }
11947
11948 if (m_VariablesMask & VARIABLE_QUANTITY)
11949 {
11950 if (!ctx.Read(value))
11951 return false;
11952
11953 if (IsStoreLoad())
11954 {
11956 }
11957 else
11958 {
11959 SetQuantity(value, true, false, false, false);
11960 }
11961 }
11962 //--------------------------------------------
11963 if (version < 140)
11964 {
11965 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11966 {
11967 if (!ctx.Read(value))
11968 return false;
11969 SetTemperatureDirect(value);
11970 }
11971 }
11972 //--------------------------------------------
11973 if (m_VariablesMask & VARIABLE_WET)
11974 {
11975 if (!ctx.Read(value))
11976 return false;
11977 SetWet(value);
11978 }
11979 //--------------------------------------------
11980 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11981 {
11982 if (!ctx.Read(intValue))
11983 return false;
11984 SetLiquidType(intValue);
11985 }
11986 //--------------------------------------------
11987 if (m_VariablesMask & VARIABLE_COLOR)
11988 {
11989 int r,g,b,a;
11990 if (!ctx.Read(r))
11991 return false;
11992 if (!ctx.Read(g))
11993 return false;
11994 if (!ctx.Read(b))
11995 return false;
11996 if (!ctx.Read(a))
11997 return false;
11998
11999 SetColor(r,g,b,a);
12000 }
12001 //--------------------------------------------
12002 if (m_VariablesMask & VARIABLE_CLEANNESS)
12003 {
12004 if (!ctx.Read(intValue))
12005 return false;
12006 SetCleanness(intValue);
12007 }
12008 //--------------------------------------------
12009 if (version >= 138 && version < 140)
12010 {
12011 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12012 {
12013 if (!ctx.Read(intValue))
12014 return false;
12015 SetFrozen(intValue);
12016 }
12017 }
12018
12019 return true;
12020 }
12021
12022 //----------------------------------------------------------------
12023 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12024 {
12025 m_IsStoreLoad = true;
12027 {
12028 m_FixDamageSystemInit = true;
12029 }
12030
12031 if (!super.OnStoreLoad(ctx, version))
12032 {
12033 m_IsStoreLoad = false;
12034 return false;
12035 }
12036
12037 if (version >= 114)
12038 {
12039 bool hasQuickBarIndexSaved;
12040
12041 if (!ctx.Read(hasQuickBarIndexSaved))
12042 {
12043 m_IsStoreLoad = false;
12044 return false;
12045 }
12046
12047 if (hasQuickBarIndexSaved)
12048 {
12049 int itmQBIndex;
12050
12051 //Load quickbar item bind
12052 if (!ctx.Read(itmQBIndex))
12053 {
12054 m_IsStoreLoad = false;
12055 return false;
12056 }
12057
12058 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12059 if (itmQBIndex != -1 && parentPlayer)
12060 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12061 }
12062 }
12063 else
12064 {
12065 // Backup of how it used to be
12066 PlayerBase player;
12067 int itemQBIndex;
12068 if (version == int.MAX)
12069 {
12070 if (!ctx.Read(itemQBIndex))
12071 {
12072 m_IsStoreLoad = false;
12073 return false;
12074 }
12075 }
12076 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12077 {
12078 //Load quickbar item bind
12079 if (!ctx.Read(itemQBIndex))
12080 {
12081 m_IsStoreLoad = false;
12082 return false;
12083 }
12084 if (itemQBIndex != -1 && player)
12085 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12086 }
12087 }
12088
12089 if (version < 140)
12090 {
12091 // variable management system
12092 if (!LoadVariables(ctx, version))
12093 {
12094 m_IsStoreLoad = false;
12095 return false;
12096 }
12097 }
12098
12099 //agent trasmission system
12100 if (!LoadAgents(ctx, version))
12101 {
12102 m_IsStoreLoad = false;
12103 return false;
12104 }
12105 if (version >= 132)
12106 {
12107 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12108 if (raib)
12109 {
12110 if (!raib.OnStoreLoad(ctx,version))
12111 {
12112 m_IsStoreLoad = false;
12113 return false;
12114 }
12115 }
12116 }
12117
12118 m_IsStoreLoad = false;
12119 return true;
12120 }
12121
12122 //----------------------------------------------------------------
12123
12124 override void OnStoreSave(ParamsWriteContext ctx)
12125 {
12126 super.OnStoreSave(ctx);
12127
12128 PlayerBase player;
12129 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12130 {
12131 ctx.Write(true); // Keep track of if we should actually read this in or not
12132 //Save quickbar item bind
12133 int itemQBIndex = -1;
12134 itemQBIndex = player.FindQuickBarEntityIndex(this);
12135 ctx.Write(itemQBIndex);
12136 }
12137 else
12138 {
12139 ctx.Write(false); // Keep track of if we should actually read this in or not
12140 }
12141
12142 SaveAgents(ctx);//agent trasmission system
12143
12144 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12145 if (raib)
12146 {
12147 raib.OnStoreSave(ctx);
12148 }
12149 }
12150 //----------------------------------------------------------------
12151
12152 override void AfterStoreLoad()
12153 {
12154 super.AfterStoreLoad();
12155
12157 {
12159 }
12160
12161 if (GetStoreLoadedQuantity() != float.LOWEST)
12162 {
12164 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12165 }
12166 }
12167
12168 override void EEOnAfterLoad()
12169 {
12170 super.EEOnAfterLoad();
12171
12173 {
12174 m_FixDamageSystemInit = false;
12175 }
12176
12179 }
12180
12181 bool CanBeDisinfected()
12182 {
12183 return false;
12184 }
12185
12186
12187 //----------------------------------------------------------------
12188 override void OnVariablesSynchronized()
12189 {
12190 if (m_Initialized)
12191 {
12192 #ifdef PLATFORM_CONSOLE
12193 //bruteforce it is
12194 if (IsSplitable())
12195 {
12196 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
12197 if (menu)
12198 {
12199 menu.Refresh();
12200 }
12201 }
12202 #endif
12203 }
12204
12206 {
12207 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12208 m_WantPlayImpactSound = false;
12209 }
12210
12212 {
12213 SetWeightDirty();
12215 }
12216 if (m_VarWet != m_VarWetPrev)
12217 {
12220 }
12221
12222 if (m_SoundSyncPlay != 0)
12223 {
12226
12227 m_SoundSyncPlay = 0;
12228 m_SoundSyncSlotID = -1;
12229 }
12230 if (m_SoundSyncStop != 0)
12231 {
12233 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12234 m_SoundSyncStop = 0;
12235 }
12236
12237 super.OnVariablesSynchronized();
12238 }
12239
12240 //------------------------- Quantity
12241 //----------------------------------------------------------------
12243 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12244 {
12245 if (!IsServerCheck(allow_client))
12246 return false;
12247
12248 if (!HasQuantity())
12249 return false;
12250
12251 float min = GetQuantityMin();
12252 float max = GetQuantityMax();
12253
12254 if (value <= (min + 0.001))
12255 value = min;
12256
12257 if (value == min)
12258 {
12259 if (destroy_config)
12260 {
12261 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12262 if (dstr)
12263 {
12264 m_VarQuantity = Math.Clamp(value, min, max);
12265 this.Delete();
12266 return true;
12267 }
12268 }
12269 else if (destroy_forced)
12270 {
12271 m_VarQuantity = Math.Clamp(value, min, max);
12272 this.Delete();
12273 return true;
12274 }
12275 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12276 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12277 }
12278
12279 float delta = m_VarQuantity;
12280 m_VarQuantity = Math.Clamp(value, min, max);
12281
12282 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12283 {
12284 EntityAI parent = GetHierarchyRoot();
12285 InventoryLocation iLoc = new InventoryLocation();
12286 GetInventory().GetCurrentInventoryLocation(iLoc);
12287 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12288 {
12289 int iLocSlot = iLoc.GetSlot();
12290 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12291 {
12292 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12293 }
12294 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12295 {
12296 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12297 }
12298 }
12299 }
12300
12301 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12302 {
12303 delta = m_VarQuantity - delta;
12304
12305 if (delta)
12306 OnQuantityChanged(delta);
12307 }
12308
12309 SetVariableMask(VARIABLE_QUANTITY);
12310
12311 return false;
12312 }
12313
12314 //----------------------------------------------------------------
12316 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12317 {
12318 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12319 }
12320 //----------------------------------------------------------------
12321 void SetQuantityMax()
12322 {
12323 float max = GetQuantityMax();
12324 SetQuantity(max);
12325 }
12326
12327 override void SetQuantityToMinimum()
12328 {
12329 float min = GetQuantityMin();
12330 SetQuantity(min);
12331 }
12332 //----------------------------------------------------------------
12334 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12335 {
12336 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12337 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12338 SetQuantity(result, destroy_config, destroy_forced);
12339 }
12340
12341 //----------------------------------------------------------------
12343 override float GetQuantityNormalized()
12344 {
12345 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12346 }
12347
12349 {
12350 return GetQuantityNormalized();
12351 }
12352
12353 /*void SetAmmoNormalized(float value)
12354 {
12355 float value_clamped = Math.Clamp(value, 0, 1);
12356 Magazine this_mag = Magazine.Cast(this);
12357 int max_rounds = this_mag.GetAmmoMax();
12358 int result = value * max_rounds;//can the rounded if higher precision is required
12359 this_mag.SetAmmoCount(result);
12360 }*/
12361 //----------------------------------------------------------------
12362 override int GetQuantityMax()
12363 {
12364 int slot = -1;
12365 GameInventory inventory = GetInventory();
12366 if (inventory)
12367 {
12368 InventoryLocation il = new InventoryLocation;
12369 inventory.GetCurrentInventoryLocation(il);
12370 slot = il.GetSlot();
12371 }
12372
12373 return GetTargetQuantityMax(slot);
12374 }
12375
12376 override int GetTargetQuantityMax(int attSlotID = -1)
12377 {
12378 float quantity_max = 0;
12379
12380 if (IsSplitable()) //only stackable/splitable items can check for stack size
12381 {
12382 if (attSlotID != -1)
12383 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12384
12385 if (quantity_max <= 0)
12386 quantity_max = m_VarStackMax;
12387 }
12388
12389 if (quantity_max <= 0)
12390 quantity_max = m_VarQuantityMax;
12391
12392 return quantity_max;
12393 }
12394 //----------------------------------------------------------------
12395 override int GetQuantityMin()
12396 {
12397 return m_VarQuantityMin;
12398 }
12399 //----------------------------------------------------------------
12400 int GetQuantityInit()
12401 {
12402 return m_VarQuantityInit;
12403 }
12404
12405 //----------------------------------------------------------------
12406 override bool HasQuantity()
12407 {
12408 return !(GetQuantityMax() - GetQuantityMin() == 0);
12409 }
12410
12411 override float GetQuantity()
12412 {
12413 return m_VarQuantity;
12414 }
12415
12416 bool IsFullQuantity()
12417 {
12418 return GetQuantity() >= GetQuantityMax();
12419 }
12420
12421 //Calculates weight of single item without attachments and cargo
12422 override float GetSingleInventoryItemWeightEx()
12423 {
12424 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12425 float weightEx = GetWeightEx();//overall weight of the item
12426 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12427 return weightEx - special;
12428 }
12429
12430 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12432 {
12434 }
12435
12436 override protected float GetWeightSpecialized(bool forceRecalc = false)
12437 {
12438 if (IsSplitable()) //quantity determines size of the stack
12439 {
12440 #ifdef DEVELOPER
12441 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12442 {
12443 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12444 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12445 }
12446 #endif
12447
12448 return GetQuantity() * GetConfigWeightModified();
12449 }
12450 else if (HasEnergyManager())// items with energy manager
12451 {
12452 #ifdef DEVELOPER
12453 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12454 {
12455 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12456 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12457 }
12458 #endif
12459 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12460 }
12461 else//everything else
12462 {
12463 #ifdef DEVELOPER
12464 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12465 {
12466 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12467 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12468 }
12469 #endif
12470 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12471 }
12472 }
12473
12475 int GetNumberOfItems()
12476 {
12477 int item_count = 0;
12478 ItemBase item;
12479
12480 GameInventory inventory = GetInventory();
12481 CargoBase cargo = inventory.GetCargo();
12482 if (cargo != NULL)
12483 {
12484 item_count = cargo.GetItemCount();
12485 }
12486
12487 int nAttachments = inventory.AttachmentCount();
12488 for (int i = 0; i < nAttachments; ++i)
12489 {
12490 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12491 if (item)
12492 item_count += item.GetNumberOfItems();
12493 }
12494 return item_count;
12495 }
12496
12498 float GetUnitWeight(bool include_wetness = true)
12499 {
12500 float weight = 0;
12501 float wetness = 1;
12502 if (include_wetness)
12503 wetness += GetWet();
12504 if (IsSplitable()) //quantity determines size of the stack
12505 {
12506 weight = wetness * m_ConfigWeight;
12507 }
12508 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12509 {
12510 weight = 1;
12511 }
12512 return weight;
12513 }
12514
12515 //-----------------------------------------------------------------
12516
12517 override void ClearInventory()
12518 {
12519 GameInventory inventory = GetInventory();
12520 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12521 {
12522 array<EntityAI> items = new array<EntityAI>;
12523 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12524 for (int i = 0; i < items.Count(); ++i)
12525 {
12526 ItemBase item = ItemBase.Cast(items.Get(i));
12527 if (item)
12528 {
12529 g_Game.ObjectDelete(item);
12530 }
12531 }
12532 }
12533 }
12534
12535 //------------------------- Energy
12536
12537 //----------------------------------------------------------------
12538 float GetEnergy()
12539 {
12540 float energy = 0;
12541 if (HasEnergyManager())
12542 {
12543 energy = GetCompEM().GetEnergy();
12544 }
12545 return energy;
12546 }
12547
12548
12549 override void OnEnergyConsumed()
12550 {
12551 super.OnEnergyConsumed();
12552
12554 }
12555
12556 override void OnEnergyAdded()
12557 {
12558 super.OnEnergyAdded();
12559
12561 }
12562
12563 // Converts energy (from Energy Manager) to quantity, if enabled.
12565 {
12566 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12567 {
12568 if (HasQuantity())
12569 {
12570 float energy_0to1 = GetCompEM().GetEnergy0To1();
12571 SetQuantityNormalized(energy_0to1);
12572 }
12573 }
12574 }
12575
12576 //----------------------------------------------------------------
12577 float GetHeatIsolationInit()
12578 {
12579 return ConfigGetFloat("heatIsolation");
12580 }
12581
12582 float GetHeatIsolation()
12583 {
12584 return m_HeatIsolation;
12585 }
12586
12587 float GetDryingIncrement(string pIncrementName)
12588 {
12589 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12590 if (g_Game.ConfigIsExisting(paramPath))
12591 return g_Game.ConfigGetFloat(paramPath);
12592
12593 return 0.0;
12594 }
12595
12596 float GetSoakingIncrement(string pIncrementName)
12597 {
12598 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12599 if (g_Game.ConfigIsExisting(paramPath))
12600 return g_Game.ConfigGetFloat(paramPath);
12601
12602 return 0.0;
12603 }
12604 //----------------------------------------------------------------
12605 override void SetWet(float value, bool allow_client = false)
12606 {
12607 if (!IsServerCheck(allow_client))
12608 return;
12609
12610 float min = GetWetMin();
12611 float max = GetWetMax();
12612
12613 float previousValue = m_VarWet;
12614
12615 m_VarWet = Math.Clamp(value, min, max);
12616
12617 if (previousValue != m_VarWet)
12618 {
12619 SetVariableMask(VARIABLE_WET);
12620 OnWetChanged(m_VarWet, previousValue);
12621 }
12622 }
12623 //----------------------------------------------------------------
12624 override void AddWet(float value)
12625 {
12626 SetWet(GetWet() + value);
12627 }
12628 //----------------------------------------------------------------
12629 override void SetWetMax()
12630 {
12632 }
12633 //----------------------------------------------------------------
12634 override float GetWet()
12635 {
12636 return m_VarWet;
12637 }
12638 //----------------------------------------------------------------
12639 override float GetWetMax()
12640 {
12641 return m_VarWetMax;
12642 }
12643 //----------------------------------------------------------------
12644 override float GetWetMin()
12645 {
12646 return m_VarWetMin;
12647 }
12648 //----------------------------------------------------------------
12649 override float GetWetInit()
12650 {
12651 return m_VarWetInit;
12652 }
12653 //----------------------------------------------------------------
12654 override void OnWetChanged(float newVal, float oldVal)
12655 {
12656 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12657 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12658 if (newLevel != oldLevel)
12659 {
12660 OnWetLevelChanged(newLevel,oldLevel);
12661 }
12662 }
12663
12664 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12665 {
12666 SetWeightDirty();
12667 }
12668
12669 override EWetnessLevel GetWetLevel()
12670 {
12671 return GetWetLevelInternal(m_VarWet);
12672 }
12673
12674 //----------------------------------------------------------------
12675
12676 override void SetStoreLoad(bool value)
12677 {
12678 m_IsStoreLoad = value;
12679 }
12680
12681 override bool IsStoreLoad()
12682 {
12683 return m_IsStoreLoad;
12684 }
12685
12686 override void SetStoreLoadedQuantity(float value)
12687 {
12688 m_StoreLoadedQuantity = value;
12689 }
12690
12691 override float GetStoreLoadedQuantity()
12692 {
12693 return m_StoreLoadedQuantity;
12694 }
12695
12696 //----------------------------------------------------------------
12697
12698 float GetItemModelLength()
12699 {
12700 if (ConfigIsExisting("itemModelLength"))
12701 {
12702 return ConfigGetFloat("itemModelLength");
12703 }
12704 return 0;
12705 }
12706
12707 float GetItemAttachOffset()
12708 {
12709 if (ConfigIsExisting("itemAttachOffset"))
12710 {
12711 return ConfigGetFloat("itemAttachOffset");
12712 }
12713 return 0;
12714 }
12715
12716 override void SetCleanness(int value, bool allow_client = false)
12717 {
12718 if (!IsServerCheck(allow_client))
12719 return;
12720
12721 int previousValue = m_Cleanness;
12722
12723 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12724
12725 if (previousValue != m_Cleanness)
12726 SetVariableMask(VARIABLE_CLEANNESS);
12727 }
12728
12729 override int GetCleanness()
12730 {
12731 return m_Cleanness;
12732 }
12733
12735 {
12736 return true;
12737 }
12738
12739 //----------------------------------------------------------------
12740 // ATTACHMENT LOCKING
12741 // Getters relevant to generic ActionLockAttachment
12742 int GetLockType()
12743 {
12744 return m_LockType;
12745 }
12746
12747 string GetLockSoundSet()
12748 {
12749 return m_LockSoundSet;
12750 }
12751
12752 //----------------------------------------------------------------
12753 //------------------------- Color
12754 // sets items color variable given color components
12755 override void SetColor(int r, int g, int b, int a)
12756 {
12761 SetVariableMask(VARIABLE_COLOR);
12762 }
12764 override void GetColor(out int r,out int g,out int b,out int a)
12765 {
12770 }
12771
12772 bool IsColorSet()
12773 {
12774 return IsVariableSet(VARIABLE_COLOR);
12775 }
12776
12778 string GetColorString()
12779 {
12780 int r,g,b,a;
12781 GetColor(r,g,b,a);
12782 r = r/255;
12783 g = g/255;
12784 b = b/255;
12785 a = a/255;
12786 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12787 }
12788 //----------------------------------------------------------------
12789 //------------------------- LiquidType
12790
12791 override void SetLiquidType(int value, bool allow_client = false)
12792 {
12793 if (!IsServerCheck(allow_client))
12794 return;
12795
12796 int old = m_VarLiquidType;
12797 m_VarLiquidType = value;
12798 OnLiquidTypeChanged(old,value);
12799 SetVariableMask(VARIABLE_LIQUIDTYPE);
12800 }
12801
12802 int GetLiquidTypeInit()
12803 {
12804 return ConfigGetInt("varLiquidTypeInit");
12805 }
12806
12807 override int GetLiquidType()
12808 {
12809 return m_VarLiquidType;
12810 }
12811
12812 protected void OnLiquidTypeChanged(int oldType, int newType)
12813 {
12814 if (newType == LIQUID_NONE && GetIsFrozen())
12815 SetFrozen(false);
12816 }
12817
12819 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12820 {
12821 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12822 }
12823
12824 // -------------------------------------------------------------------------
12826 void OnInventoryEnter(Man player)
12827 {
12828 PlayerBase nplayer;
12829 if (PlayerBase.CastTo(nplayer, player))
12830 {
12831 m_CanPlayImpactSound = true;
12832 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12833 }
12834 }
12835
12836 // -------------------------------------------------------------------------
12838 void OnInventoryExit(Man player)
12839 {
12840 PlayerBase nplayer;
12841 if (PlayerBase.CastTo(nplayer,player))
12842 {
12843 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12844 }
12845
12846 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12847
12848 if (HasEnergyManager())
12849 {
12850 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12851 }
12852 }
12853
12854 // ADVANCED PLACEMENT EVENTS
12855 override void OnPlacementStarted(Man player)
12856 {
12857 super.OnPlacementStarted(player);
12858
12859 SetTakeable(false);
12860 }
12861
12862 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12863 {
12864 if (m_AdminLog)
12865 {
12866 m_AdminLog.OnPlacementComplete(player, this);
12867 }
12868
12869 super.OnPlacementComplete(player, position, orientation);
12870 }
12871
12872 //-----------------------------
12873 // AGENT SYSTEM
12874 //-----------------------------
12875 //--------------------------------------------------------------------------
12876 bool ContainsAgent(int agent_id)
12877 {
12878 if (agent_id & m_AttachedAgents)
12879 {
12880 return true;
12881 }
12882 else
12883 {
12884 return false;
12885 }
12886 }
12887
12888 //--------------------------------------------------------------------------
12889 override void RemoveAgent(int agent_id)
12890 {
12891 if (ContainsAgent(agent_id))
12892 {
12893 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12894 }
12895 }
12896
12897 //--------------------------------------------------------------------------
12898 override void RemoveAllAgents()
12899 {
12900 m_AttachedAgents = 0;
12901 }
12902 //--------------------------------------------------------------------------
12903 override void RemoveAllAgentsExcept(int agent_to_keep)
12904 {
12905 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12906 }
12907 // -------------------------------------------------------------------------
12908 override void InsertAgent(int agent, float count = 1)
12909 {
12910 if (count < 1)
12911 return;
12912 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12914 }
12915
12917 void TransferAgents(int agents)
12918 {
12920 }
12921
12922 // -------------------------------------------------------------------------
12923 override int GetAgents()
12924 {
12925 return m_AttachedAgents;
12926 }
12927 //----------------------------------------------------------------------
12928
12929 /*int GetContaminationType()
12930 {
12931 int contamination_type;
12932
12933 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12934 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12935 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12936 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12937
12938 Edible_Base edible = Edible_Base.Cast(this);
12939 int agents = GetAgents();
12940 if (edible)
12941 {
12942 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12943 if (profile)
12944 {
12945 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12946 }
12947 }
12948 if (agents & CONTAMINATED_MASK)
12949 {
12950 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12951 }
12952 if (agents & POISONED_MASK)
12953 {
12954 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12955 }
12956 if (agents & NERVE_GAS_MASK)
12957 {
12958 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12959 }
12960 if (agents & DIRTY_MASK)
12961 {
12962 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12963 }
12964
12965 return agents;
12966 }*/
12967
12968 // -------------------------------------------------------------------------
12969 bool LoadAgents(ParamsReadContext ctx, int version)
12970 {
12971 if (!ctx.Read(m_AttachedAgents))
12972 return false;
12973 return true;
12974 }
12975 // -------------------------------------------------------------------------
12977 {
12978
12980 }
12981 // -------------------------------------------------------------------------
12982
12984 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12985 {
12986 super.CheckForRoofLimited(timeTresholdMS);
12987
12988 float time = g_Game.GetTime();
12989 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12990 {
12991 m_PreviousRoofTestTime = time;
12992 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12993 }
12994 }
12995
12996 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12997 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12998 {
12999 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13000 {
13001 return 0;
13002 }
13003
13004 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13005 {
13006 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13007 if (filter)
13008 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13009 else
13010 return 0;//otherwise return 0 when no filter attached
13011 }
13012
13013 string subclassPath, entryName;
13014
13015 switch (type)
13016 {
13017 case DEF_BIOLOGICAL:
13018 entryName = "biological";
13019 break;
13020 case DEF_CHEMICAL:
13021 entryName = "chemical";
13022 break;
13023 default:
13024 entryName = "biological";
13025 break;
13026 }
13027
13028 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13029
13030 return g_Game.ConfigGetFloat(subclassPath + entryName);
13031 }
13032
13033
13034
13036 override void EEOnCECreate()
13037 {
13038 if (!IsMagazine())
13040
13042 }
13043
13044
13045 //-------------------------
13046 // OPEN/CLOSE USER ACTIONS
13047 //-------------------------
13049 void Open();
13050 void Close();
13051 bool IsOpen()
13052 {
13053 return true;
13054 }
13055
13056 override bool CanDisplayCargo()
13057 {
13058 return IsOpen();
13059 }
13060
13061
13062 // ------------------------------------------------------------
13063 // CONDITIONS
13064 // ------------------------------------------------------------
13065 override bool CanPutInCargo(EntityAI parent)
13066 {
13067 if (parent)
13068 {
13069 if (parent.IsInherited(DayZInfected))
13070 return true;
13071
13072 if (!parent.IsRuined())
13073 return true;
13074 }
13075
13076 return true;
13077 }
13078
13079 override bool CanPutAsAttachment(EntityAI parent)
13080 {
13081 if (!super.CanPutAsAttachment(parent))
13082 {
13083 return false;
13084 }
13085
13086 if (!IsRuined() && !parent.IsRuined())
13087 {
13088 return true;
13089 }
13090
13091 return false;
13092 }
13093
13094 override bool CanReceiveItemIntoCargo(EntityAI item)
13095 {
13096 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13097 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13098 // return false;
13099
13100 return super.CanReceiveItemIntoCargo(item);
13101 }
13102
13103 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13104 {
13105 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13106 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13107 // return false;
13108
13109 GameInventory attachmentInv = attachment.GetInventory();
13110 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13111 {
13112 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13113 return false;
13114 }
13115
13116 InventoryLocation loc = new InventoryLocation();
13117 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13118 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13119 return false;
13120
13121 return super.CanReceiveAttachment(attachment, slotId);
13122 }
13123
13124 override bool CanReleaseAttachment(EntityAI attachment)
13125 {
13126 if (!super.CanReleaseAttachment(attachment))
13127 return false;
13128
13129 return GetInventory().AreChildrenAccessible();
13130 }
13131
13132 /*override bool CanLoadAttachment(EntityAI attachment)
13133 {
13134 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13135 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13136 // return false;
13137
13138 GameInventory attachmentInv = attachment.GetInventory();
13139 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13140 {
13141 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13142 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13143
13144 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13145 return false;
13146 }
13147
13148 return super.CanLoadAttachment(attachment);
13149 }*/
13150
13151 // Plays muzzle flash particle effects
13152 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13153 {
13154 int id = muzzle_owner.GetMuzzleID();
13155 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13156
13157 if (WPOF_array)
13158 {
13159 for (int i = 0; i < WPOF_array.Count(); i++)
13160 {
13161 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13162
13163 if (WPOF)
13164 {
13165 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13166 }
13167 }
13168 }
13169 }
13170
13171 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13172 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13173 {
13174 int id = muzzle_owner.GetMuzzleID();
13175 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13176
13177 if (WPOBE_array)
13178 {
13179 for (int i = 0; i < WPOBE_array.Count(); i++)
13180 {
13181 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13182
13183 if (WPOBE)
13184 {
13185 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13186 }
13187 }
13188 }
13189 }
13190
13191 // Plays all weapon overheating particles
13192 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13193 {
13194 int id = muzzle_owner.GetMuzzleID();
13195 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13196
13197 if (WPOOH_array)
13198 {
13199 for (int i = 0; i < WPOOH_array.Count(); i++)
13200 {
13201 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13202
13203 if (WPOOH)
13204 {
13205 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13206 }
13207 }
13208 }
13209 }
13210
13211 // Updates all weapon overheating particles
13212 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13213 {
13214 int id = muzzle_owner.GetMuzzleID();
13215 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13216
13217 if (WPOOH_array)
13218 {
13219 for (int i = 0; i < WPOOH_array.Count(); i++)
13220 {
13221 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13222
13223 if (WPOOH)
13224 {
13225 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13226 }
13227 }
13228 }
13229 }
13230
13231 // Stops overheating particles
13232 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13233 {
13234 int id = muzzle_owner.GetMuzzleID();
13235 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13236
13237 if (WPOOH_array)
13238 {
13239 for (int i = 0; i < WPOOH_array.Count(); i++)
13240 {
13241 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13242
13243 if (WPOOH)
13244 {
13245 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13246 }
13247 }
13248 }
13249 }
13250
13251 //----------------------------------------------------------------
13252 //Item Behaviour - unified approach
13253 override bool IsHeavyBehaviour()
13254 {
13255 if (m_ItemBehaviour == 0)
13256 {
13257 return true;
13258 }
13259
13260 return false;
13261 }
13262
13263 override bool IsOneHandedBehaviour()
13264 {
13265 if (m_ItemBehaviour == 1)
13266 {
13267 return true;
13268 }
13269
13270 return false;
13271 }
13272
13273 override bool IsTwoHandedBehaviour()
13274 {
13275 if (m_ItemBehaviour == 2)
13276 {
13277 return true;
13278 }
13279
13280 return false;
13281 }
13282
13283 bool IsDeployable()
13284 {
13285 return false;
13286 }
13287
13289 float GetDeployTime()
13290 {
13291 return UATimeSpent.DEFAULT_DEPLOY;
13292 }
13293
13294
13295 //----------------------------------------------------------------
13296 // Item Targeting (User Actions)
13297 override void SetTakeable(bool pState)
13298 {
13299 m_IsTakeable = pState;
13300 SetSynchDirty();
13301 }
13302
13303 override bool IsTakeable()
13304 {
13305 return m_IsTakeable;
13306 }
13307
13308 // For cases where we want to show object widget which cant be taken to hands
13310 {
13311 return false;
13312 }
13313
13315 protected void PreLoadSoundAttachmentType()
13316 {
13317 string att_type = "None";
13318
13319 if (ConfigIsExisting("soundAttType"))
13320 {
13321 att_type = ConfigGetString("soundAttType");
13322 }
13323
13324 m_SoundAttType = att_type;
13325 }
13326
13327 override string GetAttachmentSoundType()
13328 {
13329 return m_SoundAttType;
13330 }
13331
13332 //----------------------------------------------------------------
13333 //SOUNDS - ItemSoundHandler
13334 //----------------------------------------------------------------
13335
13336 string GetPlaceSoundset(); // played when deploy starts
13337 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13338 string GetDeploySoundset(); // played when deploy sucessfully finishes
13339 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13340 string GetFoldSoundset(); // played when fold sucessfully finishes
13341
13343 {
13344 if (!m_ItemSoundHandler)
13346
13347 return m_ItemSoundHandler;
13348 }
13349
13350 // override to initialize sounds
13351 protected void InitItemSounds()
13352 {
13353 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13354 return;
13355
13357
13358 if (GetPlaceSoundset() != string.Empty)
13359 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13360
13361 if (GetDeploySoundset() != string.Empty)
13362 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13363
13364 SoundParameters params = new SoundParameters();
13365 params.m_Loop = true;
13366 if (GetLoopDeploySoundset() != string.Empty)
13367 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13368 }
13369
13370 // Start sound using ItemSoundHandler
13371 void StartItemSoundServer(int id, int slotId)
13372 {
13373 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13374 {
13375 m_SoundSyncSlotID = slotId;
13376 m_SoundSyncPlay = id;
13377
13378 SetSynchDirty();
13379
13380 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13381 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13382 }
13383 }
13384
13385 void StartItemSoundServer(int id)
13386 {
13387 StartItemSoundServer(id, InventorySlots.INVALID);
13388 }
13389
13390 // Stop sound using ItemSoundHandler
13391 void StopItemSoundServer(int id)
13392 {
13393 if (!g_Game.IsServer())
13394 return;
13395
13396 m_SoundSyncStop = id;
13397 SetSynchDirty();
13398
13399 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13400 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13401 }
13402
13403 protected void ClearStartItemSoundServer()
13404 {
13405 m_SoundSyncPlay = 0;
13406 m_SoundSyncSlotID = InventorySlots.INVALID;
13407 }
13408
13409 protected void ClearStopItemSoundServer()
13410 {
13411 m_SoundSyncStop = 0;
13412 }
13413
13414 void OnApply(PlayerBase player);
13415
13417 {
13418 return 1.0;
13419 };
13420 //returns applicable selection
13421 array<string> GetHeadHidingSelection()
13422 {
13424 }
13425
13427 {
13429 }
13430
13431 WrittenNoteData GetWrittenNoteData() {};
13432
13434 {
13435 SetDynamicPhysicsLifeTime(0.01);
13436 m_ItemBeingDroppedPhys = false;
13437 }
13438
13440 {
13441 array<string> zone_names = new array<string>;
13442 GetDamageZones(zone_names);
13443 for (int i = 0; i < zone_names.Count(); i++)
13444 {
13445 SetHealthMax(zone_names.Get(i),"Health");
13446 }
13447 SetHealthMax("","Health");
13448 }
13449
13451 void SetZoneDamageCEInit()
13452 {
13453 float global_health = GetHealth01("","Health");
13454 array<string> zones = new array<string>;
13455 GetDamageZones(zones);
13456 //set damage of all zones to match global health level
13457 for (int i = 0; i < zones.Count(); i++)
13458 {
13459 SetHealth01(zones.Get(i),"Health",global_health);
13460 }
13461 }
13462
13464 bool IsCoverFaceForShave(string slot_name)
13465 {
13466 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13467 }
13468
13469 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13470 {
13471 if (!hasRootAsPlayer)
13472 {
13473 if (refParentIB)
13474 {
13475 // parent is wet
13476 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13477 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13478 // parent has liquid inside
13479 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13480 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13481 // drying
13482 else if (m_VarWet > m_VarWetMin)
13483 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13484 }
13485 else
13486 {
13487 // drying on ground or inside non-itembase (car, ...)
13488 if (m_VarWet > m_VarWetMin)
13489 AddWet(-1 * delta * GetDryingIncrement("ground"));
13490 }
13491 }
13492 }
13493
13494 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13495 {
13497 {
13498 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13499 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13500 {
13501 float heatPermCoef = 1.0;
13502 EntityAI ent = this;
13503 while (ent)
13504 {
13505 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13506 ent = ent.GetHierarchyParent();
13507 }
13508
13509 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13510 }
13511 }
13512 }
13513
13514 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13515 {
13516 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13517 EntityAI parent = GetHierarchyParent();
13518 if (!parent)
13519 {
13520 hasParent = false;
13521 hasRootAsPlayer = false;
13522 }
13523 else
13524 {
13525 hasParent = true;
13526 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13527 refParentIB = ItemBase.Cast(parent);
13528 }
13529 }
13530
13531 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13532 {
13533 // this is stub, implemented on Edible_Base
13534 }
13535
13536 bool CanDecay()
13537 {
13538 // return true used on selected food clases so they can decay
13539 return false;
13540 }
13541
13542 protected bool CanProcessDecay()
13543 {
13544 // this is stub, implemented on Edible_Base class
13545 // used to determine whether it is still necessary for the food to decay
13546 return false;
13547 }
13548
13549 protected bool CanHaveWetness()
13550 {
13551 // return true used on selected items that have a wetness effect
13552 return false;
13553 }
13554
13556 bool CanBeConsumed(ConsumeConditionData data = null)
13557 {
13558 return !GetIsFrozen() && IsOpen();
13559 }
13560
13561 override void ProcessVariables()
13562 {
13563 bool hasParent = false, hasRootAsPlayer = false;
13564 ItemBase refParentIB;
13565
13566 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13567 bool foodDecay = g_Game.IsFoodDecayEnabled();
13568
13569 if (wwtu || foodDecay)
13570 {
13571 bool processWetness = wwtu && CanHaveWetness();
13572 bool processTemperature = wwtu && CanHaveTemperature();
13573 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13574
13575 if (processWetness || processTemperature || processDecay)
13576 {
13577 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13578
13579 if (processWetness)
13580 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13581
13582 if (processTemperature)
13583 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13584
13585 if (processDecay)
13586 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13587 }
13588 }
13589 }
13590
13593 {
13594 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13595 }
13596
13597 override float GetTemperatureFreezeThreshold()
13598 {
13600 return Liquid.GetFreezeThreshold(GetLiquidType());
13601
13602 return super.GetTemperatureFreezeThreshold();
13603 }
13604
13605 override float GetTemperatureThawThreshold()
13606 {
13608 return Liquid.GetThawThreshold(GetLiquidType());
13609
13610 return super.GetTemperatureThawThreshold();
13611 }
13612
13613 override float GetItemOverheatThreshold()
13614 {
13616 return Liquid.GetBoilThreshold(GetLiquidType());
13617
13618 return super.GetItemOverheatThreshold();
13619 }
13620
13621 override float GetTemperatureFreezeTime()
13622 {
13623 if (HasQuantity())
13624 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13625
13626 return super.GetTemperatureFreezeTime();
13627 }
13628
13629 override float GetTemperatureThawTime()
13630 {
13631 if (HasQuantity())
13632 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13633
13634 return super.GetTemperatureThawTime();
13635 }
13636
13638 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13640 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13641
13642 bool IsCargoException4x3(EntityAI item)
13643 {
13644 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13645 }
13646
13648 {
13649 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13650 }
13651
13653 void AddLightSourceItem(ItemBase lightsource)
13654 {
13655 m_LightSourceItem = lightsource;
13656 }
13657
13659 {
13660 m_LightSourceItem = null;
13661 }
13662
13664 {
13665 return m_LightSourceItem;
13666 }
13667
13669 array<int> GetValidFinishers()
13670 {
13671 return null;
13672 }
13673
13675 bool GetActionWidgetOverride(out typename name)
13676 {
13677 return false;
13678 }
13679
13680 bool PairWithDevice(notnull ItemBase otherDevice)
13681 {
13682 if (g_Game.IsServer())
13683 {
13684 ItemBase explosive = otherDevice;
13686 if (!trg)
13687 {
13688 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13689 explosive = this;
13690 }
13691
13692 explosive.PairRemote(trg);
13693 trg.SetControlledDevice(explosive);
13694
13695 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13696 trg.SetPersistentPairID(persistentID);
13697 explosive.SetPersistentPairID(persistentID);
13698
13699 return true;
13700 }
13701 return false;
13702 }
13703
13705 float GetBaitEffectivity()
13706 {
13707 float ret = 1.0;
13708 if (HasQuantity())
13709 ret *= GetQuantityNormalized();
13710 ret *= GetHealth01();
13711
13712 return ret;
13713 }
13714
13715 #ifdef DEVELOPER
13716 override void SetDebugItem()
13717 {
13718 super.SetDebugItem();
13719 _itemBase = this;
13720 }
13721
13722 override string GetDebugText()
13723 {
13724 string text = super.GetDebugText();
13725
13726 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13727 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13728
13729 return text;
13730 }
13731 #endif
13732
13733 bool CanBeUsedForSuicide()
13734 {
13735 return true;
13736 }
13737
13739 //DEPRECATED BELOW
13741 // Backwards compatibility
13742 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13743 {
13744 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13745 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13746 }
13747
13748 // replaced by ItemSoundHandler
13749 protected EffectSound m_SoundDeployFinish;
13750 protected EffectSound m_SoundPlace;
13751 protected EffectSound m_DeployLoopSoundEx;
13752 protected EffectSound m_SoundDeploy;
13753 bool m_IsPlaceSound;
13754 bool m_IsDeploySound;
13756
13757 string GetDeployFinishSoundset();
13758 void PlayDeploySound();
13759 void PlayDeployFinishSound();
13760 void PlayPlaceSound();
13761 void PlayDeployLoopSoundEx();
13762 void StopDeployLoopSoundEx();
13763 void SoundSynchRemoteReset();
13764 void SoundSynchRemote();
13765 bool UsesGlobalDeploy(){return false;}
13766 bool CanPlayDeployLoopSound(){return false;}
13768 bool IsPlaceSound(){return m_IsPlaceSound;}
13769 bool IsDeploySound(){return m_IsDeploySound;}
13770 void SetIsPlaceSound(bool is_place_sound);
13771 void SetIsDeploySound(bool is_deploy_sound);
13772
13773 [Obsolete("Use ItemSoundHandler instead")]
13775 void PlayAttachSound(string slot_type)
13776 {
13777 if (!g_Game.IsDedicatedServer())
13778 {
13779 if (ConfigIsExisting("attachSoundSet"))
13780 {
13781 string cfg_path = "";
13782 string soundset = "";
13783 string type_name = GetType();
13784
13785 TStringArray cfg_soundset_array = new TStringArray;
13786 TStringArray cfg_slot_array = new TStringArray;
13787 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13788 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13789
13790 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13791 {
13792 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13793 {
13794 if (cfg_slot_array[i] == slot_type)
13795 {
13796 soundset = cfg_soundset_array[i];
13797 break;
13798 }
13799 }
13800 }
13801
13802 if (soundset != "")
13803 {
13804 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13805 sound.SetAutodestroy(true);
13806 }
13807 }
13808 }
13809 }
13810
13811 void PlayDetachSound(string slot_type) {}
13812}
13813
13814EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13815{
13816 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13817 if (entity)
13818 {
13819 bool is_item = entity.IsInherited(ItemBase);
13820 if (is_item && full_quantity)
13821 {
13822 ItemBase item = ItemBase.Cast(entity);
13823 item.SetQuantity(item.GetQuantityInit());
13824 }
13825 }
13826 else
13827 {
13828 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13829 return NULL;
13830 }
13831 return entity;
13832}
13833
13834void SetupSpawnedItem(ItemBase item, float health, float quantity)
13835{
13836 if (item)
13837 {
13838 if (health > 0)
13839 item.SetHealth("", "", health);
13840
13841 if (item.CanHaveTemperature())
13842 {
13843 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13844 if (item.CanFreeze())
13845 item.SetFrozen(false);
13846 }
13847
13848 if (item.HasEnergyManager())
13849 {
13850 if (quantity >= 0)
13851 {
13852 item.GetCompEM().SetEnergy0To1(quantity);
13853 }
13854 else
13855 {
13856 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13857 }
13858 }
13859 else if (item.IsMagazine())
13860 {
13861 Magazine mag = Magazine.Cast(item);
13862 if (quantity >= 0)
13863 {
13864 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13865 }
13866 else
13867 {
13868 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13869 }
13870
13871 }
13872 else
13873 {
13874 if (quantity >= 0)
13875 {
13876 item.SetQuantityNormalized(quantity, false);
13877 }
13878 else
13879 {
13880 item.SetQuantity(Math.AbsFloat(quantity));
13881 }
13882
13883 }
13884 }
13885}
13886
13887#ifdef DEVELOPER
13888ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13889#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()