DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetQuantityMin()

override int SpawnItemOnLocation::GetQuantityMin ( )
private

См. определение в файле ItemBase.c строка 8138

8142{
8143 override bool CanPutAsAttachment(EntityAI parent)
8144 {
8145 return true;
8146 }
8147};
8148
8149//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8150
8151class ItemBase extends InventoryItem
8152{
8156
8158
8159 static int m_DebugActionsMask;
8161 // ============================================
8162 // Variable Manipulation System
8163 // ============================================
8164 // Quantity
8165
8166 float m_VarQuantity;
8167 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8169 int m_VarQuantityMin;
8170 int m_VarQuantityMax;
8171 int m_Count;
8172 float m_VarStackMax;
8173 float m_StoreLoadedQuantity = float.LOWEST;
8174 // Wet
8175 float m_VarWet;
8176 float m_VarWetPrev;//for client to know wetness changed during synchronization
8177 float m_VarWetInit;
8178 float m_VarWetMin;
8179 float m_VarWetMax;
8180 // Cleanness
8181 int m_Cleanness;
8182 int m_CleannessInit;
8183 int m_CleannessMin;
8184 int m_CleannessMax;
8185 // impact sounds
8187 bool m_CanPlayImpactSound = true;
8188 float m_ImpactSpeed;
8190 //
8191 float m_HeatIsolation;
8192 float m_ItemModelLength;
8193 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8195 int m_VarLiquidType;
8196 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8197 int m_QuickBarBonus;
8198 bool m_IsBeingPlaced;
8199 bool m_IsHologram;
8200 bool m_IsTakeable;
8201 bool m_ThrowItemOnDrop;
8204 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8205 bool can_this_be_combined; //Check if item can be combined
8206 bool m_CanThisBeSplit; //Check if item can be split
8207 bool m_IsStoreLoad = false;
8208 bool m_CanShowQuantity;
8209 bool m_HasQuantityBar;
8210 protected bool m_CanBeDigged;
8211 protected bool m_IsResultOfSplit
8212
8213 string m_SoundAttType;
8214 // items color variables
8219 //-------------------------------------------------------
8220
8221 // light source managing
8223
8227
8228 //==============================================
8229 // agent system
8230 private int m_AttachedAgents;
8231
8233 void TransferModifiers(PlayerBase reciever);
8234
8235
8236 // Weapons & suppressors particle effects
8241 static int m_LastRegisteredWeaponID = 0;
8242
8243 // Overheating effects
8245 float m_OverheatingShots;
8246 ref Timer m_CheckOverheating;
8247 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8248 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8249 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8250 ref array <ref OverheatingParticle> m_OverheatingParticles;
8251
8253 protected bool m_HideSelectionsBySlot;
8254
8255 // Admin Log
8256 PluginAdminLog m_AdminLog;
8257
8258 // misc
8259 ref Timer m_PhysDropTimer;
8260
8261 // Attachment Locking variables
8262 ref array<int> m_CompatibleLocks;
8263 protected int m_LockType;
8264 protected ref EffectSound m_LockingSound;
8265 protected string m_LockSoundSet;
8266
8267 // ItemSoundHandler
8268 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8269 protected int m_SoundSyncPlay; // id for sound to play
8270 protected int m_SoundSyncStop; // id for sound to stop
8272
8273 //temperature
8274 private float m_TemperaturePerQuantityWeight;
8275
8276 // -------------------------------------------------------------------------
8277 void ItemBase()
8278 {
8279 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8283
8284 if (!GetGame().IsDedicatedServer())
8285 {
8286 if (HasMuzzle())
8287 {
8289
8291 {
8293 }
8294 }
8295
8297 m_ActionsInitialize = false;
8298 }
8299
8300 m_OldLocation = null;
8301
8302 if (GetGame().IsServer())
8303 {
8304 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8305 }
8306
8307 if (ConfigIsExisting("headSelectionsToHide"))
8308 {
8310 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8311 }
8312
8313 m_HideSelectionsBySlot = false;
8314 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8315 {
8316 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8317 }
8318
8319 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8320
8321 m_IsResultOfSplit = false;
8322
8324 }
8325
8326 override void InitItemVariables()
8327 {
8328 super.InitItemVariables();
8329
8330 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8331 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8332 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8333 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8334 m_VarStackMax = ConfigGetFloat("varStackMax");
8335 m_Count = ConfigGetInt("count");
8336
8337 m_CanShowQuantity = ConfigGetBool("quantityShow");
8338 m_HasQuantityBar = ConfigGetBool("quantityBar");
8339
8340 m_CleannessInit = ConfigGetInt("varCleannessInit");
8342 m_CleannessMin = ConfigGetInt("varCleannessMin");
8343 m_CleannessMax = ConfigGetInt("varCleannessMax");
8344
8345 m_WantPlayImpactSound = false;
8346 m_ImpactSpeed = 0.0;
8347
8348 m_VarWetInit = ConfigGetFloat("varWetInit");
8350 m_VarWetMin = ConfigGetFloat("varWetMin");
8351 m_VarWetMax = ConfigGetFloat("varWetMax");
8352
8353 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8354 if (IsLiquidContainer() && GetQuantity() != 0)
8356 m_IsBeingPlaced = false;
8357 m_IsHologram = false;
8358 m_IsTakeable = true;
8359 m_CanBeMovedOverride = false;
8363 m_CanBeDigged = ConfigGetBool("canBeDigged");
8364
8365 m_CompatibleLocks = new array<int>();
8366 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8367 m_LockType = ConfigGetInt("lockType");
8368
8369 //Define if item can be split and set ability to be combined accordingly
8370 m_CanThisBeSplit = false;
8371 can_this_be_combined = false;
8372 if (ConfigIsExisting("canBeSplit"))
8373 {
8374 can_this_be_combined = ConfigGetBool("canBeSplit");
8376 }
8377
8378 m_ItemBehaviour = -1;
8379 if (ConfigIsExisting("itemBehaviour"))
8380 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8381
8382 //RegisterNetSyncVariableInt("m_VariablesMask");
8383 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8384 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8385 RegisterNetSyncVariableInt("m_VarLiquidType");
8386 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8387
8388 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8389 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8390 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8391
8392 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8393 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8394 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8395 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8396
8397 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8398 RegisterNetSyncVariableBool("m_IsTakeable");
8399 RegisterNetSyncVariableBool("m_IsHologram");
8400
8401 InitItemSounds();
8403 {
8404 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8405 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8406 }
8407
8408 m_LockSoundSet = ConfigGetString("lockSoundSet");
8409
8411 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8412 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8413
8414 }
8415
8416 override int GetQuickBarBonus()
8417 {
8418 return m_QuickBarBonus;
8419 }
8420
8421 void InitializeActions()
8422 {
8424 if (!m_InputActionMap)
8425 {
8427 m_InputActionMap = iam;
8428 SetActions();
8430 }
8431 }
8432
8433 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8434 {
8436 {
8437 m_ActionsInitialize = true;
8439 }
8440
8441 actions = m_InputActionMap.Get(action_input_type);
8442 }
8443
8444 void SetActions()
8445 {
8446 AddAction(ActionTakeItem);
8447 AddAction(ActionTakeItemToHands);
8448 AddAction(ActionWorldCraft);
8450 AddAction(ActionAttachWithSwitch);
8451 }
8452
8453 void SetActionAnimOverrides(); // Override action animation for specific item
8454
8455 void AddAction(typename actionName)
8456 {
8457 ActionBase action = ActionManagerBase.GetAction(actionName);
8458
8459 if (!action)
8460 {
8461 Debug.LogError("Action " + actionName + " dosn't exist!");
8462 return;
8463 }
8464
8465 typename ai = action.GetInputType();
8466 if (!ai)
8467 {
8468 m_ActionsInitialize = false;
8469 return;
8470 }
8471
8472 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8473 if (!action_array)
8474 {
8475 action_array = new array<ActionBase_Basic>;
8476 m_InputActionMap.Insert(ai, action_array);
8477 }
8478 if (LogManager.IsActionLogEnable())
8479 {
8480 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8481 }
8482
8483 if (action_array.Find(action) != -1)
8484 {
8485 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8486 }
8487 else
8488 {
8489 action_array.Insert(action);
8490 }
8491 }
8492
8493 void RemoveAction(typename actionName)
8494 {
8495 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8496 ActionBase action = player.GetActionManager().GetAction(actionName);
8497 typename ai = action.GetInputType();
8498 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8499
8500 if (action_array)
8501 {
8502 action_array.RemoveItem(action);
8503 }
8504 }
8505
8506 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8507 // Set -1 for params which should stay in default state
8508 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8509 {
8510 ActionOverrideData overrideData = new ActionOverrideData();
8511 overrideData.m_CommandUID = commandUID;
8512 overrideData.m_CommandUIDProne = commandUIDProne;
8513 overrideData.m_StanceMask = stanceMask;
8514
8515 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8516 if (!actionMap) // create new map of action > overidables map
8517 {
8518 actionMap = new TActionAnimOverrideMap();
8519 m_ItemActionOverrides.Insert(action, actionMap);
8520 }
8521
8522 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8523
8524 }
8525
8526 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8527
8528 ScriptedLightBase GetLight();
8529
8530 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8531 void LoadParticleConfigOnFire(int id)
8532 {
8533 if (!m_OnFireEffect)
8535
8538
8539 string config_to_search = "CfgVehicles";
8540 string muzzle_owner_config;
8541
8542 if (!m_OnFireEffect.Contains(id))
8543 {
8544 if (IsInherited(Weapon))
8545 config_to_search = "CfgWeapons";
8546
8547 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8548
8549 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8550
8551 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8552
8553 if (config_OnFire_subclass_count > 0)
8554 {
8555 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8556
8557 for (int i = 0; i < config_OnFire_subclass_count; i++)
8558 {
8559 string particle_class = "";
8560 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8561 string config_OnFire_entry = config_OnFire_class + particle_class;
8562 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8563 WPOF_array.Insert(WPOF);
8564 }
8565
8566
8567 m_OnFireEffect.Insert(id, WPOF_array);
8568 }
8569 }
8570
8571 if (!m_OnBulletCasingEjectEffect.Contains(id))
8572 {
8573 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8574 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8575
8576 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8577
8578 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8579
8580 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8581 {
8582 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8583
8584 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8585 {
8586 string particle_class2 = "";
8587 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8588 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8589 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8590 WPOBE_array.Insert(WPOBE);
8591 }
8592
8593
8594 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8595 }
8596 }
8597 }
8598
8599 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8601 {
8604
8605 if (!m_OnOverheatingEffect.Contains(id))
8606 {
8607 string config_to_search = "CfgVehicles";
8608
8609 if (IsInherited(Weapon))
8610 config_to_search = "CfgWeapons";
8611
8612 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8613 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8614
8615 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
8616 {
8617
8618 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8619
8621 {
8622 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8623 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8624 Error(error);
8625 return;
8626 }
8627
8628 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8629 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8630
8631
8632
8633 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
8634 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8635
8636 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8637 {
8638 string particle_class = "";
8639 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8640 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8641 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
8642
8643 if (entry_type == CT_CLASS)
8644 {
8645 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8646 WPOOH_array.Insert(WPOF);
8647 }
8648 }
8649
8650
8651 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8652 }
8653 }
8654 }
8655
8656 float GetOverheatingValue()
8657 {
8658 return m_OverheatingShots;
8659 }
8660
8661 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8662 {
8663 if (m_MaxOverheatingValue > 0)
8664 {
8666
8667 if (!m_CheckOverheating)
8669
8671 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8672
8673 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8674 }
8675 }
8676
8677 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8678 {
8680 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8681
8683 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8684
8686 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8687
8689 {
8691 }
8692 }
8693
8695 {
8697 }
8698
8699 void OnOverheatingDecay()
8700 {
8701 if (m_MaxOverheatingValue > 0)
8702 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8703 else
8705
8706 if (m_OverheatingShots <= 0)
8707 {
8710 }
8711 else
8712 {
8713 if (!m_CheckOverheating)
8715
8717 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8718 }
8719
8720 CheckOverheating(this, "", this);
8721 }
8722
8723 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8724 {
8726 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8727 }
8728
8729 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8730 {
8732 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8734 }
8735
8736 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8737 {
8739 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8740 }
8741
8742 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8743 {
8745 m_OverheatingParticles = new array<ref OverheatingParticle>;
8746
8747 OverheatingParticle OP = new OverheatingParticle();
8748 OP.RegisterParticle(p);
8749 OP.SetOverheatingLimitMin(min_heat_coef);
8750 OP.SetOverheatingLimitMax(max_heat_coef);
8751 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8752
8753 m_OverheatingParticles.Insert(OP);
8754 }
8755
8756 float GetOverheatingCoef()
8757 {
8758 if (m_MaxOverheatingValue > 0)
8760
8761 return -1;
8762 }
8763
8765 {
8767 {
8768 float overheat_coef = GetOverheatingCoef();
8769 int count = m_OverheatingParticles.Count();
8770
8771 for (int i = count; i > 0; --i)
8772 {
8773 int id = i - 1;
8774 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8775 Particle p = OP.GetParticle();
8776
8777 float overheat_min = OP.GetOverheatingLimitMin();
8778 float overheat_max = OP.GetOverheatingLimitMax();
8779
8780 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
8781 {
8782 if (p)
8783 {
8784 p.Stop();
8785 OP.RegisterParticle(null);
8786 }
8787 }
8788 }
8789 }
8790 }
8791
8793 {
8795 {
8796 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
8797 {
8798 int id = i - 1;
8799 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8800
8801 if (OP)
8802 {
8803 Particle p = OP.GetParticle();
8804
8805 if (p)
8806 {
8807 p.Stop();
8808 }
8809
8810 delete OP;
8811 }
8812 }
8813
8814 m_OverheatingParticles.Clear();
8816 }
8817 }
8818
8820 float GetInfectionChance(int system = 0, Param param = null)
8821 {
8822 return 0.0;
8823 }
8824
8825
8826 float GetDisinfectQuantity(int system = 0, Param param1 = null)
8827 {
8828 return 250;//default value
8829 }
8830
8831 float GetFilterDamageRatio()
8832 {
8833 return 0;
8834 }
8835
8837 bool HasMuzzle()
8838 {
8839 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
8840 return true;
8841
8842 return false;
8843 }
8844
8846 int GetMuzzleID()
8847 {
8848 if (!m_WeaponTypeToID)
8850
8851 if (m_WeaponTypeToID.Contains(GetType()))
8852 {
8853 return m_WeaponTypeToID.Get(GetType());
8854 }
8855 else
8856 {
8857 // Register new weapon ID
8859 }
8860
8862 }
8863
8870 {
8871 return -1;
8872 }
8873
8874
8875
8876 // -------------------------------------------------------------------------
8877 void ~ItemBase()
8878 {
8879 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
8880 {
8881 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8882 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
8883
8884 if (r_index >= 0)
8885 {
8886 InventoryLocation r_il = new InventoryLocation;
8887 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
8888
8889 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
8890 int r_type = r_il.GetType();
8891 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
8892 {
8893 r_il.GetParent().GetOnReleaseLock().Invoke(this);
8894 }
8895 else if (r_type == InventoryLocationType.ATTACHMENT)
8896 {
8897 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
8898 }
8899
8900 }
8901
8902 player.GetHumanInventory().ClearUserReservedLocation(this);
8903 }
8904
8905 if (m_LockingSound)
8906 SEffectManager.DestroyEffect(m_LockingSound);
8907 }
8908
8909
8910
8911 // -------------------------------------------------------------------------
8912 static int GetDebugActionsMask()
8913 {
8914 return ItemBase.m_DebugActionsMask;
8915 }
8916
8917 static bool HasDebugActionsMask(int mask)
8918 {
8919 return ItemBase.m_DebugActionsMask & mask;
8920 }
8921
8922 static void SetDebugActionsMask(int mask)
8923 {
8924 ItemBase.m_DebugActionsMask = mask;
8925 }
8926
8927 static void AddDebugActionsMask(int mask)
8928 {
8929 ItemBase.m_DebugActionsMask |= mask;
8930 }
8931
8932 static void RemoveDebugActionsMask(int mask)
8933 {
8934 ItemBase.m_DebugActionsMask &= ~mask;
8935 }
8936
8937 static void ToggleDebugActionsMask(int mask)
8938 {
8939 if (HasDebugActionsMask(mask))
8940 {
8942 }
8943 else
8944 {
8945 AddDebugActionsMask(mask);
8946 }
8947 }
8948
8949 // -------------------------------------------------------------------------
8950 void SetCEBasedQuantity()
8951 {
8952 if (GetEconomyProfile())
8953 {
8954 float q_max = GetEconomyProfile().GetQuantityMax();
8955 if (q_max > 0)
8956 {
8957 float q_min = GetEconomyProfile().GetQuantityMin();
8958 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
8959
8960 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
8961 {
8962 ComponentEnergyManager comp = GetCompEM();
8963 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
8964 {
8965 comp.SetEnergy0To1(quantity_randomized);
8966 }
8967 }
8968 else if (HasQuantity())
8969 {
8970 SetQuantityNormalized(quantity_randomized, false);
8971 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
8972 }
8973
8974 }
8975 }
8976 }
8977
8979 void LockToParent()
8980 {
8981 EntityAI parent = GetHierarchyParent();
8982
8983 if (parent)
8984 {
8985 InventoryLocation inventory_location_to_lock = new InventoryLocation;
8986 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
8987 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
8988 }
8989 }
8990
8992 void UnlockFromParent()
8993 {
8994 EntityAI parent = GetHierarchyParent();
8995
8996 if (parent)
8997 {
8998 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
8999 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9000 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9001 }
9002 }
9003
9004 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9005 {
9006 /*
9007 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9008 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9009 */
9010 ItemBase item2 = ItemBase.Cast(entity2);
9011
9012 if (GetGame().IsClient())
9013 {
9014 if (ScriptInputUserData.CanStoreInputUserData())
9015 {
9016 ScriptInputUserData ctx = new ScriptInputUserData;
9018 ctx.Write(-1);
9019 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9020 ctx.Write(i1);
9021 ctx.Write(item2);
9022 ctx.Write(use_stack_max);
9023 ctx.Write(-1);
9024 ctx.Send();
9025
9026 if (IsCombineAll(item2, use_stack_max))
9027 {
9028 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9029 }
9030 }
9031 }
9032 else if (!GetGame().IsMultiplayer())
9033 {
9034 CombineItems(item2, use_stack_max);
9035 }
9036 }
9037
9038 bool IsLiquidPresent()
9039 {
9040 return (GetLiquidType() != 0 && HasQuantity());
9041 }
9042
9043 bool IsLiquidContainer()
9044 {
9045 return m_LiquidContainerMask != 0;
9046 }
9047
9049 {
9050 return m_LiquidContainerMask;
9051 }
9052
9053 bool IsBloodContainer()
9054 {
9055 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9056 return false;
9057 }
9058
9059 bool IsNVG()
9060 {
9061 return false;
9062 }
9063
9066 bool IsExplosive()
9067 {
9068 return false;
9069 }
9070
9072 {
9073 return "";
9074 }
9075
9077
9078 bool IsLightSource()
9079 {
9080 return false;
9081 }
9082
9084 {
9085 return true;
9086 }
9087
9088 //--- ACTION CONDITIONS
9089 //direction
9090 bool IsFacingPlayer(PlayerBase player, string selection)
9091 {
9092 return true;
9093 }
9094
9095 bool IsPlayerInside(PlayerBase player, string selection)
9096 {
9097 return true;
9098 }
9099
9100 override bool CanObstruct()
9101 {
9102 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9103 return !player || !IsPlayerInside(player, "");
9104 }
9105
9106 override bool IsBeingPlaced()
9107 {
9108 return m_IsBeingPlaced;
9109 }
9110
9111 void SetIsBeingPlaced(bool is_being_placed)
9112 {
9113 m_IsBeingPlaced = is_being_placed;
9114 if (!is_being_placed)
9116 SetSynchDirty();
9117 }
9118
9119 //server-side
9120 void OnEndPlacement() {}
9121
9122 override bool IsHologram()
9123 {
9124 return m_IsHologram;
9125 }
9126
9127 bool CanBeDigged()
9128 {
9129 return m_CanBeDigged;
9130 }
9131
9133 {
9134 return 1;
9135 }
9136
9137 bool CanMakeGardenplot()
9138 {
9139 return false;
9140 }
9141
9142 void SetIsHologram(bool is_hologram)
9143 {
9144 m_IsHologram = is_hologram;
9145 SetSynchDirty();
9146 }
9147 /*
9148 protected float GetNutritionalEnergy()
9149 {
9150 Edible_Base edible = Edible_Base.Cast(this);
9151 return edible.GetFoodEnergy();
9152 }
9153
9154 protected float GetNutritionalWaterContent()
9155 {
9156 Edible_Base edible = Edible_Base.Cast(this);
9157 return edible.GetFoodWater();
9158 }
9159
9160 protected float GetNutritionalIndex()
9161 {
9162 Edible_Base edible = Edible_Base.Cast(this);
9163 return edible.GetFoodNutritionalIndex();
9164 }
9165
9166 protected float GetNutritionalFullnessIndex()
9167 {
9168 Edible_Base edible = Edible_Base.Cast(this);
9169 return edible.GetFoodTotalVolume();
9170 }
9171
9172 protected float GetNutritionalToxicity()
9173 {
9174 Edible_Base edible = Edible_Base.Cast(this);
9175 return edible.GetFoodToxicity();
9176
9177 }
9178 */
9179
9180
9181 // -------------------------------------------------------------------------
9182 override void OnMovedInsideCargo(EntityAI container)
9183 {
9184 super.OnMovedInsideCargo(container);
9185
9186 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9187 }
9188
9189 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9190 {
9191 super.EEItemLocationChanged(oldLoc,newLoc);
9192
9193 PlayerBase new_player = null;
9194 PlayerBase old_player = null;
9195
9196 if (newLoc.GetParent())
9197 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9198
9199 if (oldLoc.GetParent())
9200 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9201
9202 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9203 {
9204 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9205
9206 if (r_index >= 0)
9207 {
9208 InventoryLocation r_il = new InventoryLocation;
9209 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9210
9211 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9212 int r_type = r_il.GetType();
9213 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9214 {
9215 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9216 }
9217 else if (r_type == InventoryLocationType.ATTACHMENT)
9218 {
9219 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9220 }
9221
9222 }
9223 }
9224
9225 if (newLoc.GetType() == InventoryLocationType.HANDS)
9226 {
9227 if (new_player)
9228 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9229
9230 if (new_player == old_player)
9231 {
9232
9233 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9234 {
9235 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9236 {
9237 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9238 {
9239 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9240 }
9241 }
9242 else
9243 {
9244 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9245 }
9246 }
9247
9248 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9249 {
9250 int type = oldLoc.GetType();
9251 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9252 {
9253 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9254 }
9255 else if (type == InventoryLocationType.ATTACHMENT)
9256 {
9257 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9258 }
9259 }
9260 if (!m_OldLocation)
9261 {
9262 m_OldLocation = new InventoryLocation;
9263 }
9264 m_OldLocation.Copy(oldLoc);
9265 }
9266 else
9267 {
9268 if (m_OldLocation)
9269 {
9270 m_OldLocation.Reset();
9271 }
9272 }
9273
9275 }
9276 else
9277 {
9278 if (new_player)
9279 {
9280 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9281 if (res_index >= 0)
9282 {
9283 InventoryLocation il = new InventoryLocation;
9284 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9285 ItemBase it = ItemBase.Cast(il.GetItem());
9286 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9287 int rel_type = il.GetType();
9288 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9289 {
9290 il.GetParent().GetOnReleaseLock().Invoke(it);
9291 }
9292 else if (rel_type == InventoryLocationType.ATTACHMENT)
9293 {
9294 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9295 }
9296 //it.GetOnReleaseLock().Invoke(it);
9297 }
9298 }
9299 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9300 {
9301 //ThrowPhysically(old_player, vector.Zero);
9302 m_ThrowItemOnDrop = false;
9303 }
9304
9305 if (m_OldLocation)
9306 {
9307 m_OldLocation.Reset();
9308 }
9309 }
9310 }
9311
9312 override void EOnContact(IEntity other, Contact extra)
9313 {
9315 {
9316 int liquidType = -1;
9317 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9318 if (impactSpeed > 0.0)
9319 {
9320 m_ImpactSpeed = impactSpeed;
9321 #ifndef SERVER
9322 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9323 #else
9324 m_WantPlayImpactSound = true;
9325 SetSynchDirty();
9326 #endif
9327 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9328 }
9329 }
9330
9331 #ifdef SERVER
9332 if (GetCompEM() && GetCompEM().IsPlugged())
9333 {
9334 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9335 GetCompEM().UnplugThis();
9336 }
9337 #endif
9338 }
9339
9340 void RefreshPhysics();
9341
9342 override void OnCreatePhysics()
9343 {
9345 }
9346
9347 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9348 {
9349
9350 }
9351 // -------------------------------------------------------------------------
9352 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9353 {
9354 super.OnItemLocationChanged(old_owner, new_owner);
9355
9356 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9357 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9358
9359 if (!relatedPlayer && playerNew)
9360 relatedPlayer = playerNew;
9361
9362 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9363 {
9364 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9365 if (actionMgr)
9366 {
9367 ActionBase currentAction = actionMgr.GetRunningAction();
9368 if (currentAction)
9369 currentAction.OnItemLocationChanged(this);
9370 }
9371 }
9372
9373 Man ownerPlayerOld = null;
9374 Man ownerPlayerNew = null;
9375
9376 if (old_owner)
9377 {
9378 if (old_owner.IsMan())
9379 {
9380 ownerPlayerOld = Man.Cast(old_owner);
9381 }
9382 else
9383 {
9384 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9385 }
9386 }
9387 else
9388 {
9389 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9390 {
9391 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9392
9393 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9394 {
9395 GetCompEM().UnplugThis();
9396 }
9397 }
9398 }
9399
9400 if (new_owner)
9401 {
9402 if (new_owner.IsMan())
9403 {
9404 ownerPlayerNew = Man.Cast(new_owner);
9405 }
9406 else
9407 {
9408 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9409 }
9410 }
9411
9412 if (ownerPlayerOld != ownerPlayerNew)
9413 {
9414 if (ownerPlayerOld)
9415 {
9416 array<EntityAI> subItemsExit = new array<EntityAI>;
9417 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9418 for (int i = 0; i < subItemsExit.Count(); i++)
9419 {
9420 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9421 itemExit.OnInventoryExit(ownerPlayerOld);
9422 }
9423 }
9424
9425 if (ownerPlayerNew)
9426 {
9427 array<EntityAI> subItemsEnter = new array<EntityAI>;
9428 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9429 for (int j = 0; j < subItemsEnter.Count(); j++)
9430 {
9431 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9432 itemEnter.OnInventoryEnter(ownerPlayerNew);
9433 }
9434 }
9435 }
9436 else if (ownerPlayerNew != null)
9437 {
9438 PlayerBase nplayer;
9439 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9440 {
9441 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9442 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9443 for (int k = 0; k < subItemsUpdate.Count(); k++)
9444 {
9445 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9446 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9447 }
9448 }
9449 }
9450
9451 if (old_owner)
9452 old_owner.OnChildItemRemoved(this);
9453 if (new_owner)
9454 new_owner.OnChildItemReceived(this);
9455 }
9456
9457 // -------------------------------------------------------------------------------
9458 override void EEDelete(EntityAI parent)
9459 {
9460 super.EEDelete(parent);
9461 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9462 if (player)
9463 {
9464 OnInventoryExit(player);
9465
9466 if (player.IsAlive())
9467 {
9468 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9469 if (r_index >= 0)
9470 {
9471 InventoryLocation r_il = new InventoryLocation;
9472 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9473
9474 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9475 int r_type = r_il.GetType();
9476 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9477 {
9478 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9479 }
9480 else if (r_type == InventoryLocationType.ATTACHMENT)
9481 {
9482 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9483 }
9484
9485 }
9486
9487 player.RemoveQuickBarEntityShortcut(this);
9488 }
9489 }
9490 }
9491 // -------------------------------------------------------------------------------
9492 override void EEKilled(Object killer)
9493 {
9494 super.EEKilled(killer);
9495
9497 if (killer && killer.IsFireplace() && CanExplodeInFire())
9498 {
9499 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9500 {
9501 if (IsMagazine())
9502 {
9503 if (Magazine.Cast(this).GetAmmoCount() > 0)
9504 {
9505 ExplodeAmmo();
9506 }
9507 }
9508 else
9509 {
9510 Explode(DamageType.EXPLOSION);
9511 }
9512 }
9513 }
9514 }
9515
9516 override void OnWasAttached(EntityAI parent, int slot_id)
9517 {
9518 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9519
9520 super.OnWasAttached(parent, slot_id);
9521
9522 if (HasQuantity())
9523 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9524
9525 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9526 }
9527
9528 override void OnWasDetached(EntityAI parent, int slot_id)
9529 {
9530 super.OnWasDetached(parent, slot_id);
9531
9532 if (HasQuantity())
9533 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9534 }
9535
9536 override string ChangeIntoOnAttach(string slot)
9537 {
9538 int idx;
9539 TStringArray inventory_slots = new TStringArray;
9540 TStringArray attach_types = new TStringArray;
9541
9542 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9543 if (inventory_slots.Count() < 1) //is string
9544 {
9545 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9546 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9547 }
9548 else //is array
9549 {
9550 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9551 }
9552
9553 idx = inventory_slots.Find(slot);
9554 if (idx < 0)
9555 return "";
9556
9557 return attach_types.Get(idx);
9558 }
9559
9560 override string ChangeIntoOnDetach()
9561 {
9562 int idx = -1;
9563 string slot;
9564
9565 TStringArray inventory_slots = new TStringArray;
9566 TStringArray detach_types = new TStringArray;
9567
9568 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9569 if (inventory_slots.Count() < 1) //is string
9570 {
9571 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9572 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9573 }
9574 else //is array
9575 {
9576 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9577 if (detach_types.Count() < 1)
9578 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9579 }
9580
9581 for (int i = 0; i < inventory_slots.Count(); i++)
9582 {
9583 slot = inventory_slots.Get(i);
9584 }
9585
9586 if (slot != "")
9587 {
9588 if (detach_types.Count() == 1)
9589 idx = 0;
9590 else
9591 idx = inventory_slots.Find(slot);
9592 }
9593 if (idx < 0)
9594 return "";
9595
9596 return detach_types.Get(idx);
9597 }
9598
9599 void ExplodeAmmo()
9600 {
9601 //timer
9602 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9603
9604 //min/max time
9605 float min_time = 1;
9606 float max_time = 3;
9607 float delay = Math.RandomFloat(min_time, max_time);
9608
9609 explode_timer.Run(delay, this, "DoAmmoExplosion");
9610 }
9611
9612 void DoAmmoExplosion()
9613 {
9614 Magazine magazine = Magazine.Cast(this);
9615 int pop_sounds_count = 6;
9616 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9617
9618 //play sound
9619 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9620 string sound_name = pop_sounds[ sound_idx ];
9621 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
9622
9623 //remove ammo count
9624 magazine.ServerAddAmmoCount(-1);
9625
9626 //if condition then repeat -> ExplodeAmmo
9627 float min_temp_to_explode = 100; //min temperature for item to explode
9628
9629 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9630 {
9631 ExplodeAmmo();
9632 }
9633 }
9634
9635 // -------------------------------------------------------------------------------
9636 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9637 {
9638 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9639
9640 const int CHANCE_DAMAGE_CARGO = 4;
9641 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9642 const int CHANCE_DAMAGE_NOTHING = 2;
9643
9644 if (IsClothing() || IsContainer() || IsItemTent())
9645 {
9646 float dmg = damageResult.GetDamage("","Health") * -0.5;
9647 int chances;
9648 int rnd;
9649
9650 if (GetInventory().GetCargo())
9651 {
9652 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9653 rnd = Math.RandomInt(0,chances);
9654
9655 if (rnd < CHANCE_DAMAGE_CARGO)
9656 {
9657 DamageItemInCargo(dmg);
9658 }
9659 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9660 {
9662 }
9663 }
9664 else
9665 {
9666 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9667 rnd = Math.RandomInt(0,chances);
9668
9669 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9670 {
9672 }
9673 }
9674 }
9675 }
9676
9677 bool DamageItemInCargo(float damage)
9678 {
9679 if (GetInventory().GetCargo())
9680 {
9681 int item_count = GetInventory().GetCargo().GetItemCount();
9682 if (item_count > 0)
9683 {
9684 int random_pick = Math.RandomInt(0, item_count);
9685 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
9686 if (!item.IsExplosive())
9687 {
9688 item.AddHealth("","",damage);
9689 return true;
9690 }
9691 }
9692 }
9693 return false;
9694 }
9695
9696 bool DamageItemAttachments(float damage)
9697 {
9698 int attachment_count = GetInventory().AttachmentCount();
9699 if (attachment_count > 0)
9700 {
9701 int random_pick = Math.RandomInt(0, attachment_count);
9702 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
9703 if (!attachment.IsExplosive())
9704 {
9705 attachment.AddHealth("","",damage);
9706 return true;
9707 }
9708 }
9709 return false;
9710 }
9711
9712 override bool IsSplitable()
9713 {
9714 return m_CanThisBeSplit;
9715 }
9716 //----------------
9717 override bool CanBeSplit()
9718 {
9719 if (IsSplitable() && (GetQuantity() > 1))
9720 return GetInventory().CanRemoveEntity();
9721
9722 return false;
9723 }
9724
9725 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9726 {
9727 if (!CanBeSplit())
9728 return;
9729
9730 if (GetGame().IsClient())
9731 {
9732 if (ScriptInputUserData.CanStoreInputUserData())
9733 {
9734 ScriptInputUserData ctx = new ScriptInputUserData;
9736 ctx.Write(1);
9737 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9738 ctx.Write(i1);
9739 ctx.Write(destination_entity);
9740 ctx.Write(true);
9741 ctx.Write(slot_id);
9742 ctx.Send();
9743 }
9744 }
9745 else if (!GetGame().IsMultiplayer())
9746 {
9747 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
9748 }
9749 }
9750
9751 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9752 {
9753 if (!CanBeSplit())
9754 return;
9755
9756 float split_quantity_new;
9757 ref ItemBase new_item;
9758 float quantity = GetQuantity();
9759 float stack_max = GetTargetQuantityMax(slot_id);
9760 InventoryLocation loc = new InventoryLocation;
9761
9762 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9763 {
9764 if (stack_max <= GetQuantity())
9765 split_quantity_new = stack_max;
9766 else
9767 split_quantity_new = GetQuantity();
9768
9769 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
9770 if (new_item)
9771 {
9772 new_item.SetResultOfSplit(true);
9773 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9774 AddQuantity(-split_quantity_new);
9775 new_item.SetQuantity(split_quantity_new);
9776 }
9777 }
9778 else if (destination_entity && slot_id == -1)
9779 {
9780 if (quantity > stack_max)
9781 split_quantity_new = stack_max;
9782 else
9783 split_quantity_new = quantity;
9784
9785 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
9786 {
9787 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
9788 new_item = ItemBase.Cast(o);
9789 }
9790
9791 if (new_item)
9792 {
9793 new_item.SetResultOfSplit(true);
9794 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9795 AddQuantity(-split_quantity_new);
9796 new_item.SetQuantity(split_quantity_new);
9797 }
9798 }
9799 else
9800 {
9801 if (stack_max != 0)
9802 {
9803 if (stack_max < GetQuantity())
9804 {
9805 split_quantity_new = GetQuantity() - stack_max;
9806 }
9807
9808 if (split_quantity_new == 0)
9809 {
9810 if (!GetGame().IsMultiplayer())
9811 player.PhysicalPredictiveDropItem(this);
9812 else
9813 player.ServerDropEntity(this);
9814 return;
9815 }
9816
9817 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
9818
9819 if (new_item)
9820 {
9821 new_item.SetResultOfSplit(true);
9822 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9823 SetQuantity(split_quantity_new);
9824 new_item.SetQuantity(stack_max);
9825 new_item.PlaceOnSurface();
9826 }
9827 }
9828 }
9829 }
9830
9831 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
9832 {
9833 if (!CanBeSplit())
9834 return;
9835
9836 float split_quantity_new;
9837 ref ItemBase new_item;
9838 float quantity = GetQuantity();
9839 float stack_max = GetTargetQuantityMax(slot_id);
9840 InventoryLocation loc = new InventoryLocation;
9841
9842 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9843 {
9844 if (stack_max <= GetQuantity())
9845 split_quantity_new = stack_max;
9846 else
9847 split_quantity_new = GetQuantity();
9848
9849 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
9850 if (new_item)
9851 {
9852 new_item.SetResultOfSplit(true);
9853 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9854 AddQuantity(-split_quantity_new);
9855 new_item.SetQuantity(split_quantity_new);
9856 }
9857 }
9858 else if (destination_entity && slot_id == -1)
9859 {
9860 if (quantity > stack_max)
9861 split_quantity_new = stack_max;
9862 else
9863 split_quantity_new = quantity;
9864
9865 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
9866 {
9867 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
9868 new_item = ItemBase.Cast(o);
9869 }
9870
9871 if (new_item)
9872 {
9873 new_item.SetResultOfSplit(true);
9874 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9875 AddQuantity(-split_quantity_new);
9876 new_item.SetQuantity(split_quantity_new);
9877 }
9878 }
9879 else
9880 {
9881 if (stack_max != 0)
9882 {
9883 if (stack_max < GetQuantity())
9884 {
9885 split_quantity_new = GetQuantity() - stack_max;
9886 }
9887
9888 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
9889
9890 if (new_item)
9891 {
9892 new_item.SetResultOfSplit(true);
9893 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9894 SetQuantity(split_quantity_new);
9895 new_item.SetQuantity(stack_max);
9896 new_item.PlaceOnSurface();
9897 }
9898 }
9899 }
9900 }
9901
9902 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
9903 {
9904 if (!CanBeSplit())
9905 return;
9906
9907 if (GetGame().IsClient())
9908 {
9909 if (ScriptInputUserData.CanStoreInputUserData())
9910 {
9911 ScriptInputUserData ctx = new ScriptInputUserData;
9913 ctx.Write(4);
9914 ItemBase thiz = this; // @NOTE: workaround for correct serialization
9915 ctx.Write(thiz);
9916 dst.WriteToContext(ctx);
9917 ctx.Send();
9918 }
9919 }
9920 else if (!GetGame().IsMultiplayer())
9921 {
9923 }
9924 }
9925
9926 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
9927 {
9928 if (!CanBeSplit())
9929 return;
9930
9931 if (GetGame().IsClient())
9932 {
9933 if (ScriptInputUserData.CanStoreInputUserData())
9934 {
9935 ScriptInputUserData ctx = new ScriptInputUserData;
9937 ctx.Write(2);
9938 ItemBase dummy = this; // @NOTE: workaround for correct serialization
9939 ctx.Write(dummy);
9940 ctx.Write(destination_entity);
9941 ctx.Write(true);
9942 ctx.Write(idx);
9943 ctx.Write(row);
9944 ctx.Write(col);
9945 ctx.Send();
9946 }
9947 }
9948 else if (!GetGame().IsMultiplayer())
9949 {
9950 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
9951 }
9952 }
9953
9954 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
9955 {
9957 }
9958
9959 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
9960 {
9961 if (!CanBeSplit())
9962 return this;
9963
9964 float quantity = GetQuantity();
9965 float split_quantity_new;
9966 ItemBase new_item;
9967 if (dst.IsValid())
9968 {
9969 int slot_id = dst.GetSlot();
9970 float stack_max = GetTargetQuantityMax(slot_id);
9971
9972 if (quantity > stack_max)
9973 split_quantity_new = stack_max;
9974 else
9975 split_quantity_new = quantity;
9976
9977 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
9978
9979 if (new_item)
9980 {
9981 new_item.SetResultOfSplit(true);
9982 MiscGameplayFunctions.TransferItemProperties(this,new_item);
9983 AddQuantity(-split_quantity_new);
9984 new_item.SetQuantity(split_quantity_new);
9985 }
9986
9987 return new_item;
9988 }
9989
9990 return null;
9991 }
9992
9993 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
9994 {
9995 if (!CanBeSplit())
9996 return;
9997
9998 float quantity = GetQuantity();
9999 float split_quantity_new;
10000 ref ItemBase new_item;
10001 if (destination_entity)
10002 {
10003 float stackable = GetTargetQuantityMax();
10004 if (quantity > stackable)
10005 split_quantity_new = stackable;
10006 else
10007 split_quantity_new = quantity;
10008
10009 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10010 if (new_item)
10011 {
10012 new_item.SetResultOfSplit(true);
10013 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10014 AddQuantity(-split_quantity_new);
10015 new_item.SetQuantity(split_quantity_new);
10016 }
10017 }
10018 }
10019
10020 void SplitIntoStackMaxHandsClient(PlayerBase player)
10021 {
10022 if (!CanBeSplit())
10023 return;
10024
10025 if (GetGame().IsClient())
10026 {
10027 if (ScriptInputUserData.CanStoreInputUserData())
10028 {
10029 ScriptInputUserData ctx = new ScriptInputUserData;
10031 ctx.Write(3);
10032 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10033 ctx.Write(i1);
10034 ItemBase destination_entity = this;
10035 ctx.Write(destination_entity);
10036 ctx.Write(true);
10037 ctx.Write(0);
10038 ctx.Send();
10039 }
10040 }
10041 else if (!GetGame().IsMultiplayer())
10042 {
10043 SplitIntoStackMaxHands(player);
10044 }
10045 }
10046
10047 void SplitIntoStackMaxHands(PlayerBase player)
10048 {
10049 if (!CanBeSplit())
10050 return;
10051
10052 float quantity = GetQuantity();
10053 float split_quantity_new;
10054 ref ItemBase new_item;
10055 if (player)
10056 {
10057 float stackable = GetTargetQuantityMax();
10058 if (quantity > stackable)
10059 split_quantity_new = stackable;
10060 else
10061 split_quantity_new = quantity;
10062
10063 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10064 new_item = ItemBase.Cast(in_hands);
10065 if (new_item)
10066 {
10067 new_item.SetResultOfSplit(true);
10068 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10069 AddQuantity(-split_quantity_new);
10070 new_item.SetQuantity(split_quantity_new);
10071 }
10072 }
10073 }
10074
10075 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10076 {
10077 if (!CanBeSplit())
10078 return;
10079
10080 float quantity = GetQuantity();
10081 float split_quantity_new = Math.Floor(quantity * 0.5);
10082
10083 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10084
10085 if (new_item)
10086 {
10087 if (new_item.GetQuantityMax() < split_quantity_new)
10088 {
10089 split_quantity_new = new_item.GetQuantityMax();
10090 }
10091
10092 new_item.SetResultOfSplit(true);
10093 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10094
10095 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10096 {
10097 AddQuantity(-1);
10098 new_item.SetQuantity(1);
10099 }
10100 else
10101 {
10102 AddQuantity(-split_quantity_new);
10103 new_item.SetQuantity(split_quantity_new);
10104 }
10105 }
10106 }
10107
10108 void SplitItem(PlayerBase player)
10109 {
10110 if (!CanBeSplit())
10111 return;
10112
10113 float quantity = GetQuantity();
10114 float split_quantity_new = Math.Floor(quantity / 2);
10115
10116 InventoryLocation invloc = new InventoryLocation;
10117 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10118
10119 ItemBase new_item;
10120 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10121
10122 if (new_item)
10123 {
10124 if (new_item.GetQuantityMax() < split_quantity_new)
10125 {
10126 split_quantity_new = new_item.GetQuantityMax();
10127 }
10128 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10129 {
10130 AddQuantity(-1);
10131 new_item.SetQuantity(1);
10132 }
10133 else
10134 {
10135 AddQuantity(-split_quantity_new);
10136 new_item.SetQuantity(split_quantity_new);
10137 }
10138 }
10139 }
10140
10142 void OnQuantityChanged(float delta)
10143 {
10144 SetWeightDirty();
10145 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10146
10147 if (parent)
10148 parent.OnAttachmentQuantityChangedEx(this, delta);
10149
10150 if (IsLiquidContainer())
10151 {
10152 if (GetQuantityNormalized() <= 0.0)
10153 {
10155 }
10156 else if (GetLiquidType() == LIQUID_NONE)
10157 {
10158 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10160 }
10161 }
10162
10163 }
10164
10167 {
10168 // insert code here
10169 }
10170
10172 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10173 {
10175 }
10176
10177 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10178 {
10179 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10180
10181 if (GetGame().IsServer())
10182 {
10183 if (newLevel == GameConstants.STATE_RUINED)
10184 {
10186 EntityAI parent = GetHierarchyParent();
10187 if (parent && parent.IsFireplace())
10188 {
10189 CargoBase cargo = GetInventory().GetCargo();
10190 if (cargo)
10191 {
10192 for (int i = 0; i < cargo.GetItemCount(); ++i)
10193 {
10194 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10195 }
10196 }
10197 }
10198 }
10199
10200 if (IsResultOfSplit())
10201 {
10202 // reset the splitting result flag, return to normal item behavior
10203 SetResultOfSplit(false);
10204 return;
10205 }
10206
10207 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10208 {
10209 SetCleanness(0);//unclean the item upon damage dealt
10210 }
10211 }
10212 }
10213
10214 // just the split? TODO: verify
10215 override void OnRightClick()
10216 {
10217 super.OnRightClick();
10218
10219 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10220 {
10221 if (GetGame().IsClient())
10222 {
10223 if (ScriptInputUserData.CanStoreInputUserData())
10224 {
10225 vector m4[4];
10226 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10227
10228 EntityAI root = GetHierarchyRoot();
10229
10230 InventoryLocation dst = new InventoryLocation;
10231 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10232 {
10233 if (root)
10234 {
10235 root.GetTransform(m4);
10236 dst.SetGround(this, m4);
10237 }
10238 else
10239 GetInventory().GetCurrentInventoryLocation(dst);
10240 }
10241 else
10242 {
10243 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10244 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10245 this shouldnt cause issues within this scope*/
10246 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10247 {
10248 if (root)
10249 {
10250 root.GetTransform(m4);
10251 dst.SetGround(this, m4);
10252 }
10253 else
10254 GetInventory().GetCurrentInventoryLocation(dst);
10255 }
10256 else
10257 {
10258 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10259 }
10260 }
10261
10262 ScriptInputUserData ctx = new ScriptInputUserData;
10264 ctx.Write(4);
10265 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10266 ctx.Write(thiz);
10267 dst.WriteToContext(ctx);
10268 ctx.Write(true); // dummy
10269 ctx.Send();
10270 }
10271 }
10272 else if (!GetGame().IsMultiplayer())
10273 {
10274 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10275 }
10276 }
10277 }
10278
10279 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10280 {
10281 //TODO: delete check zero quantity check after fix double posts hands fsm events
10282 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10283 return false;
10284
10285 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10286 return false;
10287
10288 //can_this_be_combined = ConfigGetBool("canBeSplit");
10290 return false;
10291
10292
10293 Magazine mag = Magazine.Cast(this);
10294 if (mag)
10295 {
10296 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10297 return false;
10298
10299 if (stack_max_limit)
10300 {
10301 Magazine other_mag = Magazine.Cast(other_item);
10302 if (other_item)
10303 {
10304 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10305 return false;
10306 }
10307
10308 }
10309 }
10310 else
10311 {
10312 //TODO: delete check zero quantity check after fix double posts hands fsm events
10313 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10314 return false;
10315
10316 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10317 return false;
10318 }
10319
10320 PlayerBase player = null;
10321 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10322 {
10323 if (player.GetInventory().HasAttachment(this))
10324 return false;
10325
10326 if (player.IsItemsToDelete())
10327 return false;
10328 }
10329
10330 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10331 return false;
10332
10333 int slotID;
10334 string slotName;
10335 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10336 return false;
10337
10338 return true;
10339 }
10340
10341 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10342 {
10343 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10344 }
10345
10346 bool IsResultOfSplit()
10347 {
10348 return m_IsResultOfSplit;
10349 }
10350
10351 void SetResultOfSplit(bool value)
10352 {
10353 m_IsResultOfSplit = value;
10354 }
10355
10356 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10357 {
10358 return ComputeQuantityUsedEx(other_item, use_stack_max);
10359 }
10360
10361 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10362 {
10363 float other_item_quantity = other_item.GetQuantity();
10364 float this_free_space;
10365
10366 float stack_max = GetQuantityMax();
10367
10368 this_free_space = stack_max - GetQuantity();
10369
10370 if (other_item_quantity > this_free_space)
10371 {
10372 return this_free_space;
10373 }
10374 else
10375 {
10376 return other_item_quantity;
10377 }
10378 }
10379
10380 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10381 {
10382 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10383 }
10384
10385 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10386 {
10387 if (!CanBeCombined(other_item, false))
10388 return;
10389
10390 if (!IsMagazine() && other_item)
10391 {
10392 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10393 if (quantity_used != 0)
10394 {
10395 float hp1 = GetHealth01("","");
10396 float hp2 = other_item.GetHealth01("","");
10397 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10398 hpResult = hpResult / (GetQuantity() + quantity_used);
10399
10400 hpResult *= GetMaxHealth();
10401 Math.Round(hpResult);
10402 SetHealth("", "Health", hpResult);
10403
10404 AddQuantity(quantity_used);
10405 other_item.AddQuantity(-quantity_used);
10406 }
10407 }
10408 OnCombine(other_item);
10409 }
10410
10411 void OnCombine(ItemBase other_item)
10412 {
10413 #ifdef SERVER
10414 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10415 GetHierarchyParent().IncreaseLifetimeUp();
10416 #endif
10417 };
10418
10419 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10420 {
10421 PlayerBase p = PlayerBase.Cast(player);
10422
10423 array<int> recipesIds = p.m_Recipes;
10424 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10425 if (moduleRecipesManager)
10426 {
10427 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10428 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10429 }
10430
10431 for (int i = 0;i < recipesIds.Count(); i++)
10432 {
10433 int key = recipesIds.Get(i);
10434 string recipeName = moduleRecipesManager.GetRecipeName(key);
10435 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10436 }
10437 }
10438
10439 // -------------------------------------------------------------------------
10440 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10441 {
10442 super.GetDebugActions(outputList);
10443
10444 //quantity
10445 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10446 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10447 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10448 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10449
10450 //health
10451 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10452 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10453 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10454 //temperature
10455 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10456 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10457 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10458
10459 //wet
10460 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10461 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10462
10463 //liquidtype
10464 if (IsLiquidContainer())
10465 {
10466 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10467 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10468 }
10469
10470 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10471 // watch
10472 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10473 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10474
10475 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10476 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10477 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10478 }
10479
10480 // -------------------------------------------------------------------------
10481 // -------------------------------------------------------------------------
10482 // -------------------------------------------------------------------------
10483 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10484 {
10485 super.OnAction(action_id, player, ctx);
10486 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10487 {
10488 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10489 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10490 PlayerBase p = PlayerBase.Cast(player);
10491 if (EActions.RECIPES_RANGE_START < 1000)
10492 {
10493 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10494 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10495 }
10496 }
10497 #ifndef SERVER
10498 else if (action_id == EActions.WATCH_PLAYER)
10499 {
10500 PluginDeveloper.SetDeveloperItemClientEx(player);
10501 }
10502 #endif
10503 if (GetGame().IsServer())
10504 {
10505 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10506 {
10507 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10508 OnDebugButtonPressServer(id + 1);
10509 }
10510
10511 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10512 {
10513 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10514 InsertAgent(agent_id,100);
10515 }
10516
10517 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10518 {
10519 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10520 RemoveAgent(agent_id2);
10521 }
10522
10523 else if (action_id == EActions.ADD_QUANTITY)
10524 {
10525 if (IsMagazine())
10526 {
10527 Magazine mag = Magazine.Cast(this);
10528 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10529 }
10530 else
10531 {
10532 AddQuantity(GetQuantityMax() * 0.2);
10533 }
10534
10535 if (m_EM)
10536 {
10537 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10538 }
10539 //PrintVariables();
10540 }
10541
10542 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10543 {
10544 if (IsMagazine())
10545 {
10546 Magazine mag2 = Magazine.Cast(this);
10547 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10548 }
10549 else
10550 {
10551 AddQuantity(- GetQuantityMax() * 0.2);
10552 }
10553 if (m_EM)
10554 {
10555 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10556 }
10557 //PrintVariables();
10558 }
10559
10560 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10561 {
10562 SetQuantity(0);
10563
10564 if (m_EM)
10565 {
10566 m_EM.SetEnergy(0);
10567 }
10568 }
10569
10570 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10571 {
10573
10574 if (m_EM)
10575 {
10576 m_EM.SetEnergy(m_EM.GetEnergyMax());
10577 }
10578 }
10579
10580 else if (action_id == EActions.ADD_HEALTH)
10581 {
10582 AddHealth("","",GetMaxHealth("","Health")/5);
10583 }
10584 else if (action_id == EActions.REMOVE_HEALTH)
10585 {
10586 AddHealth("","",-GetMaxHealth("","Health")/5);
10587 }
10588 else if (action_id == EActions.DESTROY_HEALTH)
10589 {
10590 SetHealth01("","",0);
10591 }
10592 else if (action_id == EActions.WATCH_ITEM)
10593 {
10595 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10596 #ifdef DEVELOPER
10597 SetDebugDeveloper_item(this);
10598 #endif
10599 }
10600
10601 else if (action_id == EActions.ADD_TEMPERATURE)
10602 {
10603 AddTemperature(20);
10604 //PrintVariables();
10605 }
10606
10607 else if (action_id == EActions.REMOVE_TEMPERATURE)
10608 {
10609 AddTemperature(-20);
10610 //PrintVariables();
10611 }
10612
10613 else if (action_id == EActions.FLIP_FROZEN)
10614 {
10615 SetFrozen(!GetIsFrozen());
10616 //PrintVariables();
10617 }
10618
10619 else if (action_id == EActions.ADD_WETNESS)
10620 {
10621 AddWet(GetWetMax()/5);
10622 //PrintVariables();
10623 }
10624
10625 else if (action_id == EActions.REMOVE_WETNESS)
10626 {
10627 AddWet(-GetWetMax()/5);
10628 //PrintVariables();
10629 }
10630
10631 else if (action_id == EActions.LIQUIDTYPE_UP)
10632 {
10633 int curr_type = GetLiquidType();
10634 SetLiquidType(curr_type * 2);
10635 //AddWet(1);
10636 //PrintVariables();
10637 }
10638
10639 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10640 {
10641 int curr_type2 = GetLiquidType();
10642 SetLiquidType(curr_type2 / 2);
10643 }
10644
10645 else if (action_id == EActions.MAKE_SPECIAL)
10646 {
10647 auto debugParams = DebugSpawnParams.WithPlayer(player);
10648 OnDebugSpawnEx(debugParams);
10649 }
10650
10651 else if (action_id == EActions.DELETE)
10652 {
10653 Delete();
10654 }
10655
10656 }
10657
10658
10659 return false;
10660 }
10661
10662 // -------------------------------------------------------------------------
10663
10664
10667 void OnActivatedByTripWire();
10668
10670 void OnActivatedByItem(notnull ItemBase item);
10671
10672 //----------------------------------------------------------------
10673 //returns true if item is able to explode when put in fire
10674 bool CanExplodeInFire()
10675 {
10676 return false;
10677 }
10678
10679 //----------------------------------------------------------------
10680 bool CanEat()
10681 {
10682 return true;
10683 }
10684
10685 //----------------------------------------------------------------
10686 override bool IsIgnoredByConstruction()
10687 {
10688 return true;
10689 }
10690
10691 //----------------------------------------------------------------
10692 //has FoodStages in config?
10693 bool HasFoodStage()
10694 {
10695 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10696 return GetGame().ConfigIsExisting(config_path);
10697 }
10698
10700 FoodStage GetFoodStage()
10701 {
10702 return null;
10703 }
10704
10705 bool CanBeCooked()
10706 {
10707 return false;
10708 }
10709
10710 bool CanBeCookedOnStick()
10711 {
10712 return false;
10713 }
10714
10716 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
10718
10719 //----------------------------------------------------------------
10720 bool CanRepair(ItemBase item_repair_kit)
10721 {
10722 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10723 return module_repairing.CanRepair(this, item_repair_kit);
10724 }
10725
10726 //----------------------------------------------------------------
10727 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
10728 {
10729 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10730 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
10731 }
10732
10733 //----------------------------------------------------------------
10734 int GetItemSize()
10735 {
10736 /*
10737 vector v_size = this.ConfigGetVector("itemSize");
10738 int v_size_x = v_size[0];
10739 int v_size_y = v_size[1];
10740 int size = v_size_x * v_size_y;
10741 return size;
10742 */
10743
10744 return 1;
10745 }
10746
10747 //----------------------------------------------------------------
10748 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10749 bool CanBeMovedOverride()
10750 {
10751 return m_CanBeMovedOverride;
10752 }
10753
10754 //----------------------------------------------------------------
10755 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10756 void SetCanBeMovedOverride(bool setting)
10757 {
10758 m_CanBeMovedOverride = setting;
10759 }
10760
10761 //----------------------------------------------------------------
10769 void MessageToOwnerStatus(string text)
10770 {
10771 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10772
10773 if (player)
10774 {
10775 player.MessageStatus(text);
10776 }
10777 }
10778
10779 //----------------------------------------------------------------
10787 void MessageToOwnerAction(string text)
10788 {
10789 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10790
10791 if (player)
10792 {
10793 player.MessageAction(text);
10794 }
10795 }
10796
10797 //----------------------------------------------------------------
10805 void MessageToOwnerFriendly(string text)
10806 {
10807 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10808
10809 if (player)
10810 {
10811 player.MessageFriendly(text);
10812 }
10813 }
10814
10815 //----------------------------------------------------------------
10823 void MessageToOwnerImportant(string text)
10824 {
10825 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10826
10827 if (player)
10828 {
10829 player.MessageImportant(text);
10830 }
10831 }
10832
10833 override bool IsItemBase()
10834 {
10835 return true;
10836 }
10837
10838 // Checks if item is of questioned kind
10839 override bool KindOf(string tag)
10840 {
10841 bool found = false;
10842 string item_name = this.GetType();
10843 ref TStringArray item_tag_array = new TStringArray;
10844 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
10845
10846 int array_size = item_tag_array.Count();
10847 for (int i = 0; i < array_size; i++)
10848 {
10849 if (item_tag_array.Get(i) == tag)
10850 {
10851 found = true;
10852 break;
10853 }
10854 }
10855 return found;
10856 }
10857
10858
10859 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
10860 {
10861 //Debug.Log("OnRPC called");
10862 super.OnRPC(sender, rpc_type,ctx);
10863
10864 //Play soundset for attachment locking (ActionLockAttachment.c)
10865 switch (rpc_type)
10866 {
10867 #ifndef SERVER
10868 case ERPCs.RPC_SOUND_LOCK_ATTACH:
10869 Param2<bool, string> p = new Param2<bool, string>(false, "");
10870
10871 if (!ctx.Read(p))
10872 return;
10873
10874 bool play = p.param1;
10875 string soundSet = p.param2;
10876
10877 if (play)
10878 {
10879 if (m_LockingSound)
10880 {
10882 {
10883 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
10884 }
10885 }
10886 else
10887 {
10888 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
10889 }
10890 }
10891 else
10892 {
10893 SEffectManager.DestroyEffect(m_LockingSound);
10894 }
10895
10896 break;
10897 #endif
10898
10899 }
10900
10901 if (GetWrittenNoteData())
10902 {
10903 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
10904 }
10905 }
10906
10907 //-----------------------------
10908 // VARIABLE MANIPULATION SYSTEM
10909 //-----------------------------
10910 int NameToID(string name)
10911 {
10912 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
10913 return plugin.GetID(name);
10914 }
10915
10916 string IDToName(int id)
10917 {
10918 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
10919 return plugin.GetName(id);
10920 }
10921
10923 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
10924 {
10925 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
10926 //read the flags
10927 int varFlags;
10928 if (!ctx.Read(varFlags))
10929 return;
10930
10931 if (varFlags & ItemVariableFlags.FLOAT)
10932 {
10933 ReadVarsFromCTX(ctx);
10934 }
10935 }
10936
10937 override void SerializeNumericalVars(array<float> floats_out)
10938 {
10939 //some variables handled on EntityAI level already!
10940 super.SerializeNumericalVars(floats_out);
10941
10942 // the order of serialization must be the same as the order of de-serialization
10943 //--------------------------------------------
10944 if (IsVariableSet(VARIABLE_QUANTITY))
10945 {
10946 floats_out.Insert(m_VarQuantity);
10947 }
10948 //--------------------------------------------
10949 if (IsVariableSet(VARIABLE_WET))
10950 {
10951 floats_out.Insert(m_VarWet);
10952 }
10953 //--------------------------------------------
10954 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
10955 {
10956 floats_out.Insert(m_VarLiquidType);
10957 }
10958 //--------------------------------------------
10959 if (IsVariableSet(VARIABLE_COLOR))
10960 {
10961 floats_out.Insert(m_ColorComponentR);
10962 floats_out.Insert(m_ColorComponentG);
10963 floats_out.Insert(m_ColorComponentB);
10964 floats_out.Insert(m_ColorComponentA);
10965 }
10966 //--------------------------------------------
10967 if (IsVariableSet(VARIABLE_CLEANNESS))
10968 {
10969 floats_out.Insert(m_Cleanness);
10970 }
10971 }
10972
10973 override void DeSerializeNumericalVars(array<float> floats)
10974 {
10975 //some variables handled on EntityAI level already!
10976 super.DeSerializeNumericalVars(floats);
10977
10978 // the order of serialization must be the same as the order of de-serialization
10979 int index = 0;
10980 int mask = Math.Round(floats.Get(index));
10981
10982 index++;
10983 //--------------------------------------------
10984 if (mask & VARIABLE_QUANTITY)
10985 {
10986 if (m_IsStoreLoad)
10987 {
10988 SetStoreLoadedQuantity(floats.Get(index));
10989 }
10990 else
10991 {
10992 float quantity = floats.Get(index);
10993 SetQuantity(quantity, true, false, false, false);
10994 }
10995 index++;
10996 }
10997 //--------------------------------------------
10998 if (mask & VARIABLE_WET)
10999 {
11000 float wet = floats.Get(index);
11001 SetWet(wet);
11002 index++;
11003 }
11004 //--------------------------------------------
11005 if (mask & VARIABLE_LIQUIDTYPE)
11006 {
11007 int liquidtype = Math.Round(floats.Get(index));
11008 SetLiquidType(liquidtype);
11009 index++;
11010 }
11011 //--------------------------------------------
11012 if (mask & VARIABLE_COLOR)
11013 {
11014 m_ColorComponentR = Math.Round(floats.Get(index));
11015 index++;
11016 m_ColorComponentG = Math.Round(floats.Get(index));
11017 index++;
11018 m_ColorComponentB = Math.Round(floats.Get(index));
11019 index++;
11020 m_ColorComponentA = Math.Round(floats.Get(index));
11021 index++;
11022 }
11023 //--------------------------------------------
11024 if (mask & VARIABLE_CLEANNESS)
11025 {
11026 int cleanness = Math.Round(floats.Get(index));
11027 SetCleanness(cleanness);
11028 index++;
11029 }
11030 }
11031
11032 override void WriteVarsToCTX(ParamsWriteContext ctx)
11033 {
11034 super.WriteVarsToCTX(ctx);
11035
11036 //--------------------------------------------
11037 if (IsVariableSet(VARIABLE_QUANTITY))
11038 {
11039 ctx.Write(GetQuantity());
11040 }
11041 //--------------------------------------------
11042 if (IsVariableSet(VARIABLE_WET))
11043 {
11044 ctx.Write(GetWet());
11045 }
11046 //--------------------------------------------
11047 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11048 {
11049 ctx.Write(GetLiquidType());
11050 }
11051 //--------------------------------------------
11052 if (IsVariableSet(VARIABLE_COLOR))
11053 {
11054 int r,g,b,a;
11055 GetColor(r,g,b,a);
11056 ctx.Write(r);
11057 ctx.Write(g);
11058 ctx.Write(b);
11059 ctx.Write(a);
11060 }
11061 //--------------------------------------------
11062 if (IsVariableSet(VARIABLE_CLEANNESS))
11063 {
11064 ctx.Write(GetCleanness());
11065 }
11066 }
11067
11068 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11069 {
11070 if (!super.ReadVarsFromCTX(ctx,version))
11071 return false;
11072
11073 int intValue;
11074 float value;
11075
11076 if (version < 140)
11077 {
11078 if (!ctx.Read(intValue))
11079 return false;
11080
11081 m_VariablesMask = intValue;
11082 }
11083
11084 if (m_VariablesMask & VARIABLE_QUANTITY)
11085 {
11086 if (!ctx.Read(value))
11087 return false;
11088
11089 if (IsStoreLoad())
11090 {
11092 }
11093 else
11094 {
11095 SetQuantity(value, true, false, false, false);
11096 }
11097 }
11098 //--------------------------------------------
11099 if (version < 140)
11100 {
11101 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11102 {
11103 if (!ctx.Read(value))
11104 return false;
11105 SetTemperatureDirect(value);
11106 }
11107 }
11108 //--------------------------------------------
11109 if (m_VariablesMask & VARIABLE_WET)
11110 {
11111 if (!ctx.Read(value))
11112 return false;
11113 SetWet(value);
11114 }
11115 //--------------------------------------------
11116 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11117 {
11118 if (!ctx.Read(intValue))
11119 return false;
11120 SetLiquidType(intValue);
11121 }
11122 //--------------------------------------------
11123 if (m_VariablesMask & VARIABLE_COLOR)
11124 {
11125 int r,g,b,a;
11126 if (!ctx.Read(r))
11127 return false;
11128 if (!ctx.Read(g))
11129 return false;
11130 if (!ctx.Read(b))
11131 return false;
11132 if (!ctx.Read(a))
11133 return false;
11134
11135 SetColor(r,g,b,a);
11136 }
11137 //--------------------------------------------
11138 if (m_VariablesMask & VARIABLE_CLEANNESS)
11139 {
11140 if (!ctx.Read(intValue))
11141 return false;
11142 SetCleanness(intValue);
11143 }
11144 //--------------------------------------------
11145 if (version >= 138 && version < 140)
11146 {
11147 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11148 {
11149 if (!ctx.Read(intValue))
11150 return false;
11151 SetFrozen(intValue);
11152 }
11153 }
11154
11155 return true;
11156 }
11157
11158 //----------------------------------------------------------------
11159 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11160 {
11161 m_IsStoreLoad = true;
11163 {
11164 m_FixDamageSystemInit = true;
11165 }
11166
11167 if (!super.OnStoreLoad(ctx, version))
11168 {
11169 m_IsStoreLoad = false;
11170 return false;
11171 }
11172
11173 if (version >= 114)
11174 {
11175 bool hasQuickBarIndexSaved;
11176
11177 if (!ctx.Read(hasQuickBarIndexSaved))
11178 {
11179 m_IsStoreLoad = false;
11180 return false;
11181 }
11182
11183 if (hasQuickBarIndexSaved)
11184 {
11185 int itmQBIndex;
11186
11187 //Load quickbar item bind
11188 if (!ctx.Read(itmQBIndex))
11189 {
11190 m_IsStoreLoad = false;
11191 return false;
11192 }
11193
11194 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11195 if (itmQBIndex != -1 && parentPlayer)
11196 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11197 }
11198 }
11199 else
11200 {
11201 // Backup of how it used to be
11202 PlayerBase player;
11203 int itemQBIndex;
11204 if (version == int.MAX)
11205 {
11206 if (!ctx.Read(itemQBIndex))
11207 {
11208 m_IsStoreLoad = false;
11209 return false;
11210 }
11211 }
11212 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11213 {
11214 //Load quickbar item bind
11215 if (!ctx.Read(itemQBIndex))
11216 {
11217 m_IsStoreLoad = false;
11218 return false;
11219 }
11220 if (itemQBIndex != -1 && player)
11221 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11222 }
11223 }
11224
11225 if (version < 140)
11226 {
11227 // variable management system
11228 if (!LoadVariables(ctx, version))
11229 {
11230 m_IsStoreLoad = false;
11231 return false;
11232 }
11233 }
11234
11235 //agent trasmission system
11236 if (!LoadAgents(ctx, version))
11237 {
11238 m_IsStoreLoad = false;
11239 return false;
11240 }
11241 if (version >= 132)
11242 {
11243 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11244 if (raib)
11245 {
11246 if (!raib.OnStoreLoad(ctx,version))
11247 {
11248 m_IsStoreLoad = false;
11249 return false;
11250 }
11251 }
11252 }
11253
11254 m_IsStoreLoad = false;
11255 return true;
11256 }
11257
11258 //----------------------------------------------------------------
11259
11260 override void OnStoreSave(ParamsWriteContext ctx)
11261 {
11262 super.OnStoreSave(ctx);
11263
11264 PlayerBase player;
11265 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11266 {
11267 ctx.Write(true); // Keep track of if we should actually read this in or not
11268 //Save quickbar item bind
11269 int itemQBIndex = -1;
11270 itemQBIndex = player.FindQuickBarEntityIndex(this);
11271 ctx.Write(itemQBIndex);
11272 }
11273 else
11274 {
11275 ctx.Write(false); // Keep track of if we should actually read this in or not
11276 }
11277
11278 SaveAgents(ctx);//agent trasmission system
11279
11280 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11281 if (raib)
11282 {
11283 raib.OnStoreSave(ctx);
11284 }
11285 }
11286 //----------------------------------------------------------------
11287
11288 override void AfterStoreLoad()
11289 {
11290 super.AfterStoreLoad();
11291
11293 {
11295 }
11296
11297 if (GetStoreLoadedQuantity() != float.LOWEST)
11298 {
11300 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11301 }
11302 }
11303
11304 override void EEOnAfterLoad()
11305 {
11306 super.EEOnAfterLoad();
11307
11309 {
11310 m_FixDamageSystemInit = false;
11311 }
11312
11315 }
11316
11317 bool CanBeDisinfected()
11318 {
11319 return false;
11320 }
11321
11322
11323 //----------------------------------------------------------------
11324 override void OnVariablesSynchronized()
11325 {
11326 if (m_Initialized)
11327 {
11328 #ifdef PLATFORM_CONSOLE
11329 //bruteforce it is
11330 if (IsSplitable())
11331 {
11332 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11333 if (menu)
11334 {
11335 menu.Refresh();
11336 }
11337 }
11338 #endif
11339 }
11340
11342 {
11343 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11344 m_WantPlayImpactSound = false;
11345 }
11346
11348 {
11349 SetWeightDirty();
11351 }
11352 if (m_VarWet != m_VarWetPrev)
11353 {
11356 }
11357
11358 if (m_SoundSyncPlay != 0)
11359 {
11360 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11361 m_SoundSyncPlay = 0;
11362 }
11363 if (m_SoundSyncStop != 0)
11364 {
11365 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11366 m_SoundSyncStop = 0;
11367 }
11368
11369 super.OnVariablesSynchronized();
11370 }
11371
11372 //------------------------- Quantity
11373 //----------------------------------------------------------------
11375 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11376 {
11377 if (!IsServerCheck(allow_client))
11378 return false;
11379
11380 if (!HasQuantity())
11381 return false;
11382
11383 float min = GetQuantityMin();
11384 float max = GetQuantityMax();
11385
11386 if (value <= (min + 0.001))
11387 value = min;
11388
11389 if (value == min)
11390 {
11391 if (destroy_config)
11392 {
11393 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11394 if (dstr)
11395 {
11396 m_VarQuantity = Math.Clamp(value, min, max);
11397 this.Delete();
11398 return true;
11399 }
11400 }
11401 else if (destroy_forced)
11402 {
11403 m_VarQuantity = Math.Clamp(value, min, max);
11404 this.Delete();
11405 return true;
11406 }
11407 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11408 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11409 }
11410
11411 float delta = m_VarQuantity;
11412 m_VarQuantity = Math.Clamp(value, min, max);
11413
11414 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11415 {
11416 delta = m_VarQuantity - delta;
11417
11418 if (delta)
11419 OnQuantityChanged(delta);
11420 }
11421
11422 SetVariableMask(VARIABLE_QUANTITY);
11423
11424 return false;
11425 }
11426
11427 //----------------------------------------------------------------
11429 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11430 {
11431 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11432 }
11433 //----------------------------------------------------------------
11434 void SetQuantityMax()
11435 {
11436 float max = GetQuantityMax();
11437 SetQuantity(max);
11438 }
11439
11440 override void SetQuantityToMinimum()
11441 {
11442 float min = GetQuantityMin();
11443 SetQuantity(min);
11444 }
11445 //----------------------------------------------------------------
11447 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11448 {
11449 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11450 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11451 SetQuantity(result, destroy_config, destroy_forced);
11452 }
11453
11454 //----------------------------------------------------------------
11456 override float GetQuantityNormalized()
11457 {
11458 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11459 }
11460
11462 {
11463 return GetQuantityNormalized();
11464 }
11465
11466 /*void SetAmmoNormalized(float value)
11467 {
11468 float value_clamped = Math.Clamp(value, 0, 1);
11469 Magazine this_mag = Magazine.Cast(this);
11470 int max_rounds = this_mag.GetAmmoMax();
11471 int result = value * max_rounds;//can the rounded if higher precision is required
11472 this_mag.SetAmmoCount(result);
11473 }*/
11474 //----------------------------------------------------------------
11475 override int GetQuantityMax()
11476 {
11477 int slot = -1;
11478 if (GetInventory())
11479 {
11480 InventoryLocation il = new InventoryLocation;
11481 GetInventory().GetCurrentInventoryLocation(il);
11482 slot = il.GetSlot();
11483 }
11484
11485 return GetTargetQuantityMax(slot);
11486 }
11487
11488 override int GetTargetQuantityMax(int attSlotID = -1)
11489 {
11490 float quantity_max = 0;
11491
11492 if (IsSplitable()) //only stackable/splitable items can check for stack size
11493 {
11494 if (attSlotID != -1)
11495 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11496
11497 if (quantity_max <= 0)
11498 quantity_max = m_VarStackMax;
11499 }
11500
11501 if (quantity_max <= 0)
11502 quantity_max = m_VarQuantityMax;
11503
11504 return quantity_max;
11505 }
11506 //----------------------------------------------------------------
11507 override int GetQuantityMin()
11508 {
11509 return m_VarQuantityMin;
11510 }
11511 //----------------------------------------------------------------
11512 int GetQuantityInit()
11513 {
11514 return m_VarQuantityInit;
11515 }
11516
11517 //----------------------------------------------------------------
11518 override bool HasQuantity()
11519 {
11520 return !(GetQuantityMax() - GetQuantityMin() == 0);
11521 }
11522
11523 override float GetQuantity()
11524 {
11525 return m_VarQuantity;
11526 }
11527
11528 bool IsFullQuantity()
11529 {
11530 return GetQuantity() >= GetQuantityMax();
11531 }
11532
11533 //Calculates weight of single item without attachments and cargo
11534 override float GetSingleInventoryItemWeightEx()
11535 {
11536 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11537 float weightEx = GetWeightEx();//overall weight of the item
11538 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11539 return weightEx - special;
11540 }
11541
11542 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11544 {
11546 }
11547
11548 override protected float GetWeightSpecialized(bool forceRecalc = false)
11549 {
11550 if (IsSplitable()) //quantity determines size of the stack
11551 {
11552 #ifdef DEVELOPER
11553 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11554 {
11555 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11556 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11557 }
11558 #endif
11559
11560 return GetQuantity() * GetConfigWeightModified();
11561 }
11562 else if (HasEnergyManager())// items with energy manager
11563 {
11564 #ifdef DEVELOPER
11565 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11566 {
11567 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11568 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11569 }
11570 #endif
11571 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11572 }
11573 else//everything else
11574 {
11575 #ifdef DEVELOPER
11576 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11577 {
11578 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11579 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11580 }
11581 #endif
11582 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11583 }
11584 }
11585
11587 int GetNumberOfItems()
11588 {
11589 int item_count = 0;
11590 ItemBase item;
11591
11592 if (GetInventory().GetCargo() != NULL)
11593 {
11594 item_count = GetInventory().GetCargo().GetItemCount();
11595 }
11596
11597 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11598 {
11599 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11600 if (item)
11601 item_count += item.GetNumberOfItems();
11602 }
11603 return item_count;
11604 }
11605
11607 float GetUnitWeight(bool include_wetness = true)
11608 {
11609 float weight = 0;
11610 float wetness = 1;
11611 if (include_wetness)
11612 wetness += GetWet();
11613 if (IsSplitable()) //quantity determines size of the stack
11614 {
11615 weight = wetness * m_ConfigWeight;
11616 }
11617 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11618 {
11619 weight = 1;
11620 }
11621 return weight;
11622 }
11623
11624 //-----------------------------------------------------------------
11625
11626 override void ClearInventory()
11627 {
11628 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
11629 {
11630 GameInventory inv = GetInventory();
11631 array<EntityAI> items = new array<EntityAI>;
11632 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
11633 for (int i = 0; i < items.Count(); i++)
11634 {
11635 ItemBase item = ItemBase.Cast(items.Get(i));
11636 if (item)
11637 {
11638 GetGame().ObjectDelete(item);
11639 }
11640 }
11641 }
11642 }
11643
11644 //------------------------- Energy
11645
11646 //----------------------------------------------------------------
11647 float GetEnergy()
11648 {
11649 float energy = 0;
11650 if (HasEnergyManager())
11651 {
11652 energy = GetCompEM().GetEnergy();
11653 }
11654 return energy;
11655 }
11656
11657
11658 override void OnEnergyConsumed()
11659 {
11660 super.OnEnergyConsumed();
11661
11663 }
11664
11665 override void OnEnergyAdded()
11666 {
11667 super.OnEnergyAdded();
11668
11670 }
11671
11672 // Converts energy (from Energy Manager) to quantity, if enabled.
11674 {
11675 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11676 {
11677 if (HasQuantity())
11678 {
11679 float energy_0to1 = GetCompEM().GetEnergy0To1();
11680 SetQuantityNormalized(energy_0to1);
11681 }
11682 }
11683 }
11684
11685 //----------------------------------------------------------------
11686 float GetHeatIsolationInit()
11687 {
11688 return ConfigGetFloat("heatIsolation");
11689 }
11690
11691 float GetHeatIsolation()
11692 {
11693 return m_HeatIsolation;
11694 }
11695
11696 float GetDryingIncrement(string pIncrementName)
11697 {
11698 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
11699 if (GetGame().ConfigIsExisting(paramPath))
11700 return GetGame().ConfigGetFloat(paramPath);
11701
11702 return 0.0;
11703 }
11704
11705 float GetSoakingIncrement(string pIncrementName)
11706 {
11707 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
11708 if (GetGame().ConfigIsExisting(paramPath))
11709 return GetGame().ConfigGetFloat(paramPath);
11710
11711 return 0.0;
11712 }
11713 //----------------------------------------------------------------
11714 override void SetWet(float value, bool allow_client = false)
11715 {
11716 if (!IsServerCheck(allow_client))
11717 return;
11718
11719 float min = GetWetMin();
11720 float max = GetWetMax();
11721
11722 float previousValue = m_VarWet;
11723
11724 m_VarWet = Math.Clamp(value, min, max);
11725
11726 if (previousValue != m_VarWet)
11727 {
11728 SetVariableMask(VARIABLE_WET);
11729 OnWetChanged(m_VarWet, previousValue);
11730 }
11731 }
11732 //----------------------------------------------------------------
11733 override void AddWet(float value)
11734 {
11735 SetWet(GetWet() + value);
11736 }
11737 //----------------------------------------------------------------
11738 override void SetWetMax()
11739 {
11741 }
11742 //----------------------------------------------------------------
11743 override float GetWet()
11744 {
11745 return m_VarWet;
11746 }
11747 //----------------------------------------------------------------
11748 override float GetWetMax()
11749 {
11750 return m_VarWetMax;
11751 }
11752 //----------------------------------------------------------------
11753 override float GetWetMin()
11754 {
11755 return m_VarWetMin;
11756 }
11757 //----------------------------------------------------------------
11758 override float GetWetInit()
11759 {
11760 return m_VarWetInit;
11761 }
11762 //----------------------------------------------------------------
11763 override void OnWetChanged(float newVal, float oldVal)
11764 {
11765 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
11766 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
11767 if (newLevel != oldLevel)
11768 {
11769 OnWetLevelChanged(newLevel,oldLevel);
11770 }
11771 }
11772
11773 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
11774 {
11775 SetWeightDirty();
11776 }
11777
11778 override EWetnessLevel GetWetLevel()
11779 {
11780 return GetWetLevelInternal(m_VarWet);
11781 }
11782
11783 //----------------------------------------------------------------
11784
11785 override void SetStoreLoad(bool value)
11786 {
11787 m_IsStoreLoad = value;
11788 }
11789
11790 override bool IsStoreLoad()
11791 {
11792 return m_IsStoreLoad;
11793 }
11794
11795 override void SetStoreLoadedQuantity(float value)
11796 {
11797 m_StoreLoadedQuantity = value;
11798 }
11799
11800 override float GetStoreLoadedQuantity()
11801 {
11802 return m_StoreLoadedQuantity;
11803 }
11804
11805 //----------------------------------------------------------------
11806
11807 float GetItemModelLength()
11808 {
11809 if (ConfigIsExisting("itemModelLength"))
11810 {
11811 return ConfigGetFloat("itemModelLength");
11812 }
11813 return 0;
11814 }
11815
11816 float GetItemAttachOffset()
11817 {
11818 if (ConfigIsExisting("itemAttachOffset"))
11819 {
11820 return ConfigGetFloat("itemAttachOffset");
11821 }
11822 return 0;
11823 }
11824
11825 override void SetCleanness(int value, bool allow_client = false)
11826 {
11827 if (!IsServerCheck(allow_client))
11828 return;
11829
11830 int previousValue = m_Cleanness;
11831
11832 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
11833
11834 if (previousValue != m_Cleanness)
11835 SetVariableMask(VARIABLE_CLEANNESS);
11836 }
11837
11838 override int GetCleanness()
11839 {
11840 return m_Cleanness;
11841 }
11842
11844 {
11845 return true;
11846 }
11847
11848 //----------------------------------------------------------------
11849 // ATTACHMENT LOCKING
11850 // Getters relevant to generic ActionLockAttachment
11851 int GetLockType()
11852 {
11853 return m_LockType;
11854 }
11855
11856 string GetLockSoundSet()
11857 {
11858 return m_LockSoundSet;
11859 }
11860
11861 //----------------------------------------------------------------
11862 //------------------------- Color
11863 // sets items color variable given color components
11864 override void SetColor(int r, int g, int b, int a)
11865 {
11870 SetVariableMask(VARIABLE_COLOR);
11871 }
11873 override void GetColor(out int r,out int g,out int b,out int a)
11874 {
11879 }
11880
11881 bool IsColorSet()
11882 {
11883 return IsVariableSet(VARIABLE_COLOR);
11884 }
11885
11887 string GetColorString()
11888 {
11889 int r,g,b,a;
11890 GetColor(r,g,b,a);
11891 r = r/255;
11892 g = g/255;
11893 b = b/255;
11894 a = a/255;
11895 return MiscGameplayFunctions.GetColorString(r, g, b, a);
11896 }
11897 //----------------------------------------------------------------
11898 //------------------------- LiquidType
11899
11900 override void SetLiquidType(int value, bool allow_client = false)
11901 {
11902 if (!IsServerCheck(allow_client))
11903 return;
11904
11905 int old = m_VarLiquidType;
11906 m_VarLiquidType = value;
11907 OnLiquidTypeChanged(old,value);
11908 SetVariableMask(VARIABLE_LIQUIDTYPE);
11909 }
11910
11911 int GetLiquidTypeInit()
11912 {
11913 return ConfigGetInt("varLiquidTypeInit");
11914 }
11915
11916 override int GetLiquidType()
11917 {
11918 return m_VarLiquidType;
11919 }
11920
11921 protected void OnLiquidTypeChanged(int oldType, int newType)
11922 {
11923 if (newType == LIQUID_NONE && GetIsFrozen())
11924 SetFrozen(false);
11925 }
11926
11928 void UpdateQuickbarShortcutVisibility(PlayerBase player)
11929 {
11930 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
11931 }
11932
11933 // -------------------------------------------------------------------------
11935 void OnInventoryEnter(Man player)
11936 {
11937 PlayerBase nplayer;
11938 if (PlayerBase.CastTo(nplayer, player))
11939 {
11940 m_CanPlayImpactSound = true;
11941 //nplayer.OnItemInventoryEnter(this);
11942 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
11943 }
11944 }
11945
11946 // -------------------------------------------------------------------------
11948 void OnInventoryExit(Man player)
11949 {
11950 PlayerBase nplayer;
11951 if (PlayerBase.CastTo(nplayer,player))
11952 {
11953 //nplayer.OnItemInventoryExit(this);
11954 nplayer.SetEnableQuickBarEntityShortcut(this,false);
11955
11956 }
11957
11958 //if (!GetGame().IsDedicatedServer())
11959 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
11960
11961
11962 if (HasEnergyManager())
11963 {
11964 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
11965 }
11966 }
11967
11968 // ADVANCED PLACEMENT EVENTS
11969 override void OnPlacementStarted(Man player)
11970 {
11971 super.OnPlacementStarted(player);
11972
11973 SetTakeable(false);
11974 }
11975
11976 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
11977 {
11978 if (m_AdminLog)
11979 {
11980 m_AdminLog.OnPlacementComplete(player, this);
11981 }
11982
11983 super.OnPlacementComplete(player, position, orientation);
11984 }
11985
11986 //-----------------------------
11987 // AGENT SYSTEM
11988 //-----------------------------
11989 //--------------------------------------------------------------------------
11990 bool ContainsAgent(int agent_id)
11991 {
11992 if (agent_id & m_AttachedAgents)
11993 {
11994 return true;
11995 }
11996 else
11997 {
11998 return false;
11999 }
12000 }
12001
12002 //--------------------------------------------------------------------------
12003 override void RemoveAgent(int agent_id)
12004 {
12005 if (ContainsAgent(agent_id))
12006 {
12007 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12008 }
12009 }
12010
12011 //--------------------------------------------------------------------------
12012 override void RemoveAllAgents()
12013 {
12014 m_AttachedAgents = 0;
12015 }
12016 //--------------------------------------------------------------------------
12017 override void RemoveAllAgentsExcept(int agent_to_keep)
12018 {
12019 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12020 }
12021 // -------------------------------------------------------------------------
12022 override void InsertAgent(int agent, float count = 1)
12023 {
12024 if (count < 1)
12025 return;
12026 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12028 }
12029
12031 void TransferAgents(int agents)
12032 {
12034 }
12035
12036 // -------------------------------------------------------------------------
12037 override int GetAgents()
12038 {
12039 return m_AttachedAgents;
12040 }
12041 //----------------------------------------------------------------------
12042
12043 /*int GetContaminationType()
12044 {
12045 int contamination_type;
12046
12047 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12048 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12049 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12050 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12051
12052 Edible_Base edible = Edible_Base.Cast(this);
12053 int agents = GetAgents();
12054 if (edible)
12055 {
12056 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12057 if (profile)
12058 {
12059 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12060 }
12061 }
12062 if (agents & CONTAMINATED_MASK)
12063 {
12064 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12065 }
12066 if (agents & POISONED_MASK)
12067 {
12068 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12069 }
12070 if (agents & NERVE_GAS_MASK)
12071 {
12072 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12073 }
12074 if (agents & DIRTY_MASK)
12075 {
12076 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12077 }
12078
12079 return agents;
12080 }*/
12081
12082 // -------------------------------------------------------------------------
12083 bool LoadAgents(ParamsReadContext ctx, int version)
12084 {
12085 if (!ctx.Read(m_AttachedAgents))
12086 return false;
12087 return true;
12088 }
12089 // -------------------------------------------------------------------------
12091 {
12092
12094 }
12095 // -------------------------------------------------------------------------
12096
12098 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12099 {
12100 super.CheckForRoofLimited(timeTresholdMS);
12101
12102 float time = GetGame().GetTime();
12103 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12104 {
12105 m_PreviousRoofTestTime = time;
12106 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12107 }
12108 }
12109
12110 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12111 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12112 {
12113 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12114 {
12115 return 0;
12116 }
12117
12118 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12119 {
12120 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12121 if (filter)
12122 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12123 else
12124 return 0;//otherwise return 0 when no filter attached
12125 }
12126
12127 string subclassPath, entryName;
12128
12129 switch (type)
12130 {
12131 case DEF_BIOLOGICAL:
12132 entryName = "biological";
12133 break;
12134 case DEF_CHEMICAL:
12135 entryName = "chemical";
12136 break;
12137 default:
12138 entryName = "biological";
12139 break;
12140 }
12141
12142 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12143
12144 return GetGame().ConfigGetFloat(subclassPath + entryName);
12145 }
12146
12147
12148
12150 override void EEOnCECreate()
12151 {
12152 if (!IsMagazine())
12154
12156 }
12157
12158
12159 //-------------------------
12160 // OPEN/CLOSE USER ACTIONS
12161 //-------------------------
12163 void Open();
12164 void Close();
12165 bool IsOpen()
12166 {
12167 return true;
12168 }
12169
12170 override bool CanDisplayCargo()
12171 {
12172 return IsOpen();
12173 }
12174
12175
12176 // ------------------------------------------------------------
12177 // CONDITIONS
12178 // ------------------------------------------------------------
12179 override bool CanPutInCargo(EntityAI parent)
12180 {
12181 if (parent)
12182 {
12183 if (parent.IsInherited(DayZInfected))
12184 return true;
12185
12186 if (!parent.IsRuined())
12187 return true;
12188 }
12189
12190 return true;
12191 }
12192
12193 override bool CanPutAsAttachment(EntityAI parent)
12194 {
12195 if (!super.CanPutAsAttachment(parent))
12196 {
12197 return false;
12198 }
12199
12200 if (!IsRuined() && !parent.IsRuined())
12201 {
12202 return true;
12203 }
12204
12205 return false;
12206 }
12207
12208 override bool CanReceiveItemIntoCargo(EntityAI item)
12209 {
12210 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12211 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12212 // return false;
12213
12214 return super.CanReceiveItemIntoCargo(item);
12215 }
12216
12217 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12218 {
12219 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12220 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12221 // return false;
12222
12223 GameInventory attachmentInv = attachment.GetInventory();
12224 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12225 {
12226 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12227 return false;
12228 }
12229
12230 InventoryLocation loc = new InventoryLocation();
12231 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12232 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12233 return false;
12234
12235 return super.CanReceiveAttachment(attachment, slotId);
12236 }
12237
12238 override bool CanReleaseAttachment(EntityAI attachment)
12239 {
12240 if (!super.CanReleaseAttachment(attachment))
12241 return false;
12242
12243 return GetInventory().AreChildrenAccessible();
12244 }
12245
12246 /*override bool CanLoadAttachment(EntityAI attachment)
12247 {
12248 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12249 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12250 // return false;
12251
12252 GameInventory attachmentInv = attachment.GetInventory();
12253 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12254 {
12255 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12256 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12257
12258 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12259 return false;
12260 }
12261
12262 return super.CanLoadAttachment(attachment);
12263 }*/
12264
12265 // Plays muzzle flash particle effects
12266 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12267 {
12268 int id = muzzle_owner.GetMuzzleID();
12269 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12270
12271 if (WPOF_array)
12272 {
12273 for (int i = 0; i < WPOF_array.Count(); i++)
12274 {
12275 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12276
12277 if (WPOF)
12278 {
12279 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12280 }
12281 }
12282 }
12283 }
12284
12285 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12286 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12287 {
12288 int id = muzzle_owner.GetMuzzleID();
12289 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12290
12291 if (WPOBE_array)
12292 {
12293 for (int i = 0; i < WPOBE_array.Count(); i++)
12294 {
12295 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12296
12297 if (WPOBE)
12298 {
12299 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12300 }
12301 }
12302 }
12303 }
12304
12305 // Plays all weapon overheating particles
12306 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12307 {
12308 int id = muzzle_owner.GetMuzzleID();
12309 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12310
12311 if (WPOOH_array)
12312 {
12313 for (int i = 0; i < WPOOH_array.Count(); i++)
12314 {
12315 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12316
12317 if (WPOOH)
12318 {
12319 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12320 }
12321 }
12322 }
12323 }
12324
12325 // Updates all weapon overheating particles
12326 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12327 {
12328 int id = muzzle_owner.GetMuzzleID();
12329 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12330
12331 if (WPOOH_array)
12332 {
12333 for (int i = 0; i < WPOOH_array.Count(); i++)
12334 {
12335 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12336
12337 if (WPOOH)
12338 {
12339 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12340 }
12341 }
12342 }
12343 }
12344
12345 // Stops overheating particles
12346 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12347 {
12348 int id = muzzle_owner.GetMuzzleID();
12349 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12350
12351 if (WPOOH_array)
12352 {
12353 for (int i = 0; i < WPOOH_array.Count(); i++)
12354 {
12355 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12356
12357 if (WPOOH)
12358 {
12359 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12360 }
12361 }
12362 }
12363 }
12364
12365 //----------------------------------------------------------------
12366 //Item Behaviour - unified approach
12367 override bool IsHeavyBehaviour()
12368 {
12369 if (m_ItemBehaviour == 0)
12370 {
12371 return true;
12372 }
12373
12374 return false;
12375 }
12376
12377 override bool IsOneHandedBehaviour()
12378 {
12379 if (m_ItemBehaviour == 1)
12380 {
12381 return true;
12382 }
12383
12384 return false;
12385 }
12386
12387 override bool IsTwoHandedBehaviour()
12388 {
12389 if (m_ItemBehaviour == 2)
12390 {
12391 return true;
12392 }
12393
12394 return false;
12395 }
12396
12397 bool IsDeployable()
12398 {
12399 return false;
12400 }
12401
12403 float GetDeployTime()
12404 {
12405 return UATimeSpent.DEFAULT_DEPLOY;
12406 }
12407
12408
12409 //----------------------------------------------------------------
12410 // Item Targeting (User Actions)
12411 override void SetTakeable(bool pState)
12412 {
12413 m_IsTakeable = pState;
12414 SetSynchDirty();
12415 }
12416
12417 override bool IsTakeable()
12418 {
12419 return m_IsTakeable;
12420 }
12421
12422 // For cases where we want to show object widget which cant be taken to hands
12424 {
12425 return false;
12426 }
12427
12429 protected void PreLoadSoundAttachmentType()
12430 {
12431 string att_type = "None";
12432
12433 if (ConfigIsExisting("soundAttType"))
12434 {
12435 att_type = ConfigGetString("soundAttType");
12436 }
12437
12438 m_SoundAttType = att_type;
12439 }
12440
12441 override string GetAttachmentSoundType()
12442 {
12443 return m_SoundAttType;
12444 }
12445
12446 //----------------------------------------------------------------
12447 //SOUNDS - ItemSoundHandler
12448 //----------------------------------------------------------------
12449
12450 string GetPlaceSoundset(); // played when deploy starts
12451 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12452 string GetDeploySoundset(); // played when deploy sucessfully finishes
12453
12455 {
12456 if (!m_ItemSoundHandler)
12458
12459 return m_ItemSoundHandler;
12460 }
12461
12462 // override to initialize sounds
12463 protected void InitItemSounds()
12464 {
12465 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12466 return;
12467
12469
12470 if (GetPlaceSoundset() != string.Empty)
12471 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12472
12473 if (GetDeploySoundset() != string.Empty)
12474 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12475
12476 SoundParameters params = new SoundParameters();
12477 params.m_Loop = true;
12478 if (GetLoopDeploySoundset() != string.Empty)
12479 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12480 }
12481
12482 // Start sound using ItemSoundHandler
12483 void StartItemSoundServer(int id)
12484 {
12485 if (!GetGame().IsServer())
12486 return;
12487
12488 m_SoundSyncPlay = id;
12489 SetSynchDirty();
12490
12491 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12493 }
12494
12495 // Stop sound using ItemSoundHandler
12496 void StopItemSoundServer(int id)
12497 {
12498 if (!GetGame().IsServer())
12499 return;
12500
12501 m_SoundSyncStop = id;
12502 SetSynchDirty();
12503
12504 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12506 }
12507
12508 protected void ClearStartItemSoundServer()
12509 {
12510 m_SoundSyncPlay = 0;
12511 }
12512
12513 protected void ClearStopItemSoundServer()
12514 {
12515 m_SoundSyncStop = 0;
12516 }
12517
12519 void PlayAttachSound(string slot_type)
12520 {
12521 if (!GetGame().IsDedicatedServer())
12522 {
12523 if (ConfigIsExisting("attachSoundSet"))
12524 {
12525 string cfg_path = "";
12526 string soundset = "";
12527 string type_name = GetType();
12528
12529 TStringArray cfg_soundset_array = new TStringArray;
12530 TStringArray cfg_slot_array = new TStringArray;
12531 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12532 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12533
12534 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12535 {
12536 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12537 {
12538 if (cfg_slot_array[i] == slot_type)
12539 {
12540 soundset = cfg_soundset_array[i];
12541 break;
12542 }
12543 }
12544 }
12545
12546 if (soundset != "")
12547 {
12548 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12549 sound.SetAutodestroy(true);
12550 }
12551 }
12552 }
12553 }
12554
12555 void PlayDetachSound(string slot_type)
12556 {
12557 //TODO - evaluate if needed and devise universal config structure if so
12558 }
12559
12560 void OnApply(PlayerBase player);
12561
12563 {
12564 return 1.0;
12565 };
12566 //returns applicable selection
12567 array<string> GetHeadHidingSelection()
12568 {
12570 }
12571
12573 {
12575 }
12576
12577 WrittenNoteData GetWrittenNoteData() {};
12578
12580 {
12581 SetDynamicPhysicsLifeTime(0.01);
12582 m_ItemBeingDroppedPhys = false;
12583 }
12584
12586 {
12587 array<string> zone_names = new array<string>;
12588 GetDamageZones(zone_names);
12589 for (int i = 0; i < zone_names.Count(); i++)
12590 {
12591 SetHealthMax(zone_names.Get(i),"Health");
12592 }
12593 SetHealthMax("","Health");
12594 }
12595
12597 void SetZoneDamageCEInit()
12598 {
12599 float global_health = GetHealth01("","Health");
12600 array<string> zones = new array<string>;
12601 GetDamageZones(zones);
12602 //set damage of all zones to match global health level
12603 for (int i = 0; i < zones.Count(); i++)
12604 {
12605 SetHealth01(zones.Get(i),"Health",global_health);
12606 }
12607 }
12608
12610 bool IsCoverFaceForShave(string slot_name)
12611 {
12612 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12613 }
12614
12615 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12616 {
12617 if (!hasRootAsPlayer)
12618 {
12619 if (refParentIB)
12620 {
12621 // parent is wet
12622 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12623 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12624 // parent has liquid inside
12625 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12626 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12627 // drying
12628 else if (m_VarWet > m_VarWetMin)
12629 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12630 }
12631 else
12632 {
12633 // drying on ground or inside non-itembase (car, ...)
12634 if (m_VarWet > m_VarWetMin)
12635 AddWet(-1 * delta * GetDryingIncrement("ground"));
12636 }
12637 }
12638 }
12639
12640 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12641 {
12643 {
12644 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12645 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12646 {
12647 float heatPermCoef = 1.0;
12648 EntityAI ent = this;
12649 while (ent)
12650 {
12651 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12652 ent = ent.GetHierarchyParent();
12653 }
12654
12655 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12656 }
12657 }
12658 }
12659
12660 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12661 {
12662 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12663 EntityAI parent = GetHierarchyParent();
12664 if (!parent)
12665 {
12666 hasParent = false;
12667 hasRootAsPlayer = false;
12668 }
12669 else
12670 {
12671 hasParent = true;
12672 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12673 refParentIB = ItemBase.Cast(parent);
12674 }
12675 }
12676
12677 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12678 {
12679 // this is stub, implemented on Edible_Base
12680 }
12681
12682 bool CanDecay()
12683 {
12684 // return true used on selected food clases so they can decay
12685 return false;
12686 }
12687
12688 protected bool CanProcessDecay()
12689 {
12690 // this is stub, implemented on Edible_Base class
12691 // used to determine whether it is still necessary for the food to decay
12692 return false;
12693 }
12694
12695 protected bool CanHaveWetness()
12696 {
12697 // return true used on selected items that have a wetness effect
12698 return false;
12699 }
12700
12702 bool CanBeConsumed(ConsumeConditionData data = null)
12703 {
12704 return !GetIsFrozen() && IsOpen();
12705 }
12706
12707 override void ProcessVariables()
12708 {
12709 bool hasParent = false, hasRootAsPlayer = false;
12710 ItemBase refParentIB;
12711
12712 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12713 bool foodDecay = g_Game.IsFoodDecayEnabled();
12714
12715 if (wwtu || foodDecay)
12716 {
12717 bool processWetness = wwtu && CanHaveWetness();
12718 bool processTemperature = wwtu && CanHaveTemperature();
12719 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
12720
12721 if (processWetness || processTemperature || processDecay)
12722 {
12723 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
12724
12725 if (processWetness)
12726 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12727
12728 if (processTemperature)
12729 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12730
12731 if (processDecay)
12732 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
12733 }
12734 }
12735 }
12736
12739 {
12740 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
12741 }
12742
12743 override float GetTemperatureFreezeThreshold()
12744 {
12746 return Liquid.GetFreezeThreshold(GetLiquidType());
12747
12748 return super.GetTemperatureFreezeThreshold();
12749 }
12750
12751 override float GetTemperatureThawThreshold()
12752 {
12754 return Liquid.GetThawThreshold(GetLiquidType());
12755
12756 return super.GetTemperatureThawThreshold();
12757 }
12758
12759 override float GetItemOverheatThreshold()
12760 {
12762 return Liquid.GetBoilThreshold(GetLiquidType());
12763
12764 return super.GetItemOverheatThreshold();
12765 }
12766
12767 override float GetTemperatureFreezeTime()
12768 {
12769 if (HasQuantity())
12770 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
12771
12772 return super.GetTemperatureFreezeTime();
12773 }
12774
12775 override float GetTemperatureThawTime()
12776 {
12777 if (HasQuantity())
12778 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
12779
12780 return super.GetTemperatureThawTime();
12781 }
12782
12784 void AffectLiquidContainerOnFill(int liquid_type, float amount);
12786 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
12787
12788 bool IsCargoException4x3(EntityAI item)
12789 {
12790 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
12791 }
12792
12794 {
12795 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
12796 }
12797
12799 void AddLightSourceItem(ItemBase lightsource)
12800 {
12801 m_LightSourceItem = lightsource;
12802 }
12803
12805 {
12806 m_LightSourceItem = null;
12807 }
12808
12810 {
12811 return m_LightSourceItem;
12812 }
12813
12815 array<int> GetValidFinishers()
12816 {
12817 return null;
12818 }
12819
12821 bool GetActionWidgetOverride(out typename name)
12822 {
12823 return false;
12824 }
12825
12826 bool PairWithDevice(notnull ItemBase otherDevice)
12827 {
12828 if (GetGame().IsServer())
12829 {
12830 ItemBase explosive = otherDevice;
12832 if (!trg)
12833 {
12834 trg = RemoteDetonatorTrigger.Cast(otherDevice);
12835 explosive = this;
12836 }
12837
12838 explosive.PairRemote(trg);
12839 trg.SetControlledDevice(explosive);
12840
12841 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
12842 trg.SetPersistentPairID(persistentID);
12843 explosive.SetPersistentPairID(persistentID);
12844
12845 return true;
12846 }
12847 return false;
12848 }
12849
12851 float GetBaitEffectivity()
12852 {
12853 float ret = 1.0;
12854 if (HasQuantity())
12855 ret *= GetQuantityNormalized();
12856 ret *= GetHealth01();
12857
12858 return ret;
12859 }
12860
12861 #ifdef DEVELOPER
12862 override void SetDebugItem()
12863 {
12864 super.SetDebugItem();
12865 _itemBase = this;
12866 }
12867
12868 override string GetDebugText()
12869 {
12870 string text = super.GetDebugText();
12871
12872 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
12873 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
12874
12875 return text;
12876 }
12877 #endif
12878
12879 bool CanBeUsedForSuicide()
12880 {
12881 return true;
12882 }
12883
12885 //DEPRECATED BELOW
12887 // Backwards compatibility
12888 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12889 {
12890 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
12891 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
12892 }
12893
12894 // replaced by ItemSoundHandler
12895 protected EffectSound m_SoundDeployFinish;
12896 protected EffectSound m_SoundPlace;
12897 protected EffectSound m_DeployLoopSoundEx;
12898 protected EffectSound m_SoundDeploy;
12899 bool m_IsPlaceSound;
12900 bool m_IsDeploySound;
12902
12903 string GetDeployFinishSoundset();
12904 void PlayDeploySound();
12905 void PlayDeployFinishSound();
12906 void PlayPlaceSound();
12907 void PlayDeployLoopSoundEx();
12908 void StopDeployLoopSoundEx();
12909 void SoundSynchRemoteReset();
12910 void SoundSynchRemote();
12911 bool UsesGlobalDeploy(){return false;}
12912 bool CanPlayDeployLoopSound(){return false;}
12914 bool IsPlaceSound(){return m_IsPlaceSound;}
12915 bool IsDeploySound(){return m_IsDeploySound;}
12916 void SetIsPlaceSound(bool is_place_sound);
12917 void SetIsDeploySound(bool is_deploy_sound);
12918}
12919
12920EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
12921{
12922 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
12923 if (entity)
12924 {
12925 bool is_item = entity.IsInherited(ItemBase);
12926 if (is_item && full_quantity)
12927 {
12928 ItemBase item = ItemBase.Cast(entity);
12929 item.SetQuantity(item.GetQuantityInit());
12930 }
12931 }
12932 else
12933 {
12934 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
12935 return NULL;
12936 }
12937 return entity;
12938}
12939
12940void SetupSpawnedItem(ItemBase item, float health, float quantity)
12941{
12942 if (item)
12943 {
12944 if (health > 0)
12945 item.SetHealth("", "", health);
12946
12947 if (item.CanHaveTemperature())
12948 {
12949 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
12950 if (item.CanFreeze())
12951 item.SetFrozen(false);
12952 }
12953
12954 if (item.HasEnergyManager())
12955 {
12956 if (quantity >= 0)
12957 {
12958 item.GetCompEM().SetEnergy0To1(quantity);
12959 }
12960 else
12961 {
12962 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
12963 }
12964 }
12965 else if (item.IsMagazine())
12966 {
12967 Magazine mag = Magazine.Cast(item);
12968 if (quantity >= 0)
12969 {
12970 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
12971 }
12972 else
12973 {
12974 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
12975 }
12976
12977 }
12978 else
12979 {
12980 if (quantity >= 0)
12981 {
12982 item.SetQuantityNormalized(quantity, false);
12983 }
12984 else
12985 {
12986 item.SetQuantity(Math.AbsFloat(quantity));
12987 }
12988
12989 }
12990 }
12991}
12992
12993#ifdef DEVELOPER
12994ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
12995#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::GetQuantityNormalized(), InventoryItem::HasQuantity(), InventoryItem::InitItemVariables(), InventoryItem::OnWasAttached(), InventoryItem::OnWasDetached(), Release(), InventoryItem::SetQuantity() и InventoryItem::SetQuantityToMinimum().