DayZ 1.29
DayZ Explorer by KGB
 
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◆ SetStoreLoad()

override void SpawnItemOnLocation::SetStoreLoad ( bool value)
protected

См. определение в файле ItemBase.c строка 8663

8668{
8669 override bool CanPutAsAttachment(EntityAI parent)
8670 {
8671 return true;
8672 }
8673};
8674
8676{
8677
8678};
8679
8680//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8681
8682class ItemBase extends InventoryItem
8683{
8687
8689
8690 static int m_DebugActionsMask;
8692 // ============================================
8693 // Variable Manipulation System
8694 // ============================================
8695 // Quantity
8696
8697 float m_VarQuantity;
8698 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8700 int m_VarQuantityMin;
8701 int m_VarQuantityMax;
8702 int m_Count;
8703 float m_VarStackMax;
8704 float m_StoreLoadedQuantity = float.LOWEST;
8705 // Wet
8706 float m_VarWet;
8707 float m_VarWetPrev;//for client to know wetness changed during synchronization
8708 float m_VarWetInit;
8709 float m_VarWetMin;
8710 float m_VarWetMax;
8711 // Cleanness
8712 int m_Cleanness;
8713 int m_CleannessInit;
8714 int m_CleannessMin;
8715 int m_CleannessMax;
8716 // impact sounds
8718 bool m_CanPlayImpactSound = true;
8719 float m_ImpactSpeed;
8721 //
8722 float m_HeatIsolation;
8723 float m_ItemModelLength;
8724 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8726 int m_VarLiquidType;
8727 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8728 int m_QuickBarBonus;
8729 bool m_IsBeingPlaced;
8730 bool m_IsHologram;
8731 bool m_IsTakeable;
8732 bool m_ThrowItemOnDrop;
8735 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8736 bool can_this_be_combined; //Check if item can be combined
8737 bool m_CanThisBeSplit; //Check if item can be split
8738 bool m_IsStoreLoad = false;
8739 bool m_CanShowQuantity;
8740 bool m_HasQuantityBar;
8741 protected bool m_CanBeDigged;
8742 protected bool m_IsResultOfSplit
8743
8744 string m_SoundAttType;
8745 // items color variables
8750 //-------------------------------------------------------
8751
8752 // light source managing
8754
8758
8759 //==============================================
8760 // agent system
8761 private int m_AttachedAgents;
8762
8764 void TransferModifiers(PlayerBase reciever);
8765
8766
8767 // Weapons & suppressors particle effects
8771 ref static map<string, int> m_WeaponTypeToID;
8772 static int m_LastRegisteredWeaponID = 0;
8773
8774 // Overheating effects
8776 float m_OverheatingShots;
8777 ref Timer m_CheckOverheating;
8778 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8779 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8780 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8781 ref array <ref OverheatingParticle> m_OverheatingParticles;
8782
8784 protected bool m_HideSelectionsBySlot;
8785
8786 // Admin Log
8787 PluginAdminLog m_AdminLog;
8788
8789 // misc
8790 ref Timer m_PhysDropTimer;
8791
8792 // Attachment Locking variables
8793 ref array<int> m_CompatibleLocks;
8794 protected int m_LockType;
8795 protected ref EffectSound m_LockingSound;
8796 protected string m_LockSoundSet;
8797
8798 // ItemSoundHandler variables
8799 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8800 protected int m_SoundSyncPlay; // id for sound to play
8801 protected int m_SoundSyncStop; // id for sound to stop
8802 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8803
8805
8806 //temperature
8807 private float m_TemperaturePerQuantityWeight;
8808
8809 // -------------------------------------------------------------------------
8810 void ItemBase()
8811 {
8812 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8816
8817 if (!g_Game.IsDedicatedServer())
8818 {
8819 if (HasMuzzle())
8820 {
8822
8824 {
8826 }
8827 }
8828
8830 m_ActionsInitialize = false;
8831 }
8832
8833 m_OldLocation = null;
8834
8835 if (g_Game.IsServer())
8836 {
8837 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8838 }
8839
8840 if (ConfigIsExisting("headSelectionsToHide"))
8841 {
8843 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8844 }
8845
8846 m_HideSelectionsBySlot = false;
8847 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8848 {
8849 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8850 }
8851
8852 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8853
8854 m_IsResultOfSplit = false;
8855
8857 }
8858
8859 override void InitItemVariables()
8860 {
8861 super.InitItemVariables();
8862
8863 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8864 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8865 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8866 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8867 m_VarStackMax = ConfigGetFloat("varStackMax");
8868 m_Count = ConfigGetInt("count");
8869
8870 m_CanShowQuantity = ConfigGetBool("quantityShow");
8871 m_HasQuantityBar = ConfigGetBool("quantityBar");
8872
8873 m_CleannessInit = ConfigGetInt("varCleannessInit");
8875 m_CleannessMin = ConfigGetInt("varCleannessMin");
8876 m_CleannessMax = ConfigGetInt("varCleannessMax");
8877
8878 m_WantPlayImpactSound = false;
8879 m_ImpactSpeed = 0.0;
8880
8881 m_VarWetInit = ConfigGetFloat("varWetInit");
8883 m_VarWetMin = ConfigGetFloat("varWetMin");
8884 m_VarWetMax = ConfigGetFloat("varWetMax");
8885
8886 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8887 if (IsLiquidContainer() && GetQuantity() != 0)
8889 m_IsBeingPlaced = false;
8890 m_IsHologram = false;
8891 m_IsTakeable = true;
8892 m_CanBeMovedOverride = false;
8896 m_CanBeDigged = ConfigGetBool("canBeDigged");
8897
8898 m_CompatibleLocks = new array<int>();
8899 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8900 m_LockType = ConfigGetInt("lockType");
8901
8902 //Define if item can be split and set ability to be combined accordingly
8903 m_CanThisBeSplit = false;
8904 can_this_be_combined = false;
8905 if (ConfigIsExisting("canBeSplit"))
8906 {
8907 can_this_be_combined = ConfigGetBool("canBeSplit");
8909 }
8910
8911 m_ItemBehaviour = -1;
8912 if (ConfigIsExisting("itemBehaviour"))
8913 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8914
8915 //RegisterNetSyncVariableInt("m_VariablesMask");
8916 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8917 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8918 RegisterNetSyncVariableInt("m_VarLiquidType");
8919 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8920
8921 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8922 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8923 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8924
8925 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8926 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8927 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8928 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8929
8930 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8931 RegisterNetSyncVariableBool("m_IsTakeable");
8932 RegisterNetSyncVariableBool("m_IsHologram");
8933
8936 {
8937 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8938 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8939 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8940 }
8941
8942 m_LockSoundSet = ConfigGetString("lockSoundSet");
8943
8945 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8946 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8947
8948 m_SoundSyncSlotID = -1;
8949 }
8950
8951 override int GetQuickBarBonus()
8952 {
8953 return m_QuickBarBonus;
8954 }
8955
8956 void InitializeActions()
8957 {
8959 if (!m_InputActionMap)
8960 {
8962 m_InputActionMap = iam;
8963 SetActions();
8965 }
8966 }
8967
8968 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8969 {
8971 {
8972 m_ActionsInitialize = true;
8974 }
8975
8976 actions = m_InputActionMap.Get(action_input_type);
8977 }
8978
8979 void SetActions()
8980 {
8981 AddAction(ActionTakeItem);
8982 AddAction(ActionTakeItemToHands);
8983 AddAction(ActionWorldCraft);
8985 AddAction(ActionAttachWithSwitch);
8986 }
8987
8988 void SetActionAnimOverrides(); // Override action animation for specific item
8989
8990 void AddAction(typename actionName)
8991 {
8992 ActionBase action = ActionManagerBase.GetAction(actionName);
8993
8994 if (!action)
8995 {
8996 Debug.LogError("Action " + actionName + " dosn't exist!");
8997 return;
8998 }
8999
9000 typename ai = action.GetInputType();
9001 if (!ai)
9002 {
9003 m_ActionsInitialize = false;
9004 return;
9005 }
9006
9007 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9008 if (!action_array)
9009 {
9010 action_array = new array<ActionBase_Basic>;
9011 m_InputActionMap.Insert(ai, action_array);
9012 }
9013 if (LogManager.IsActionLogEnable())
9014 {
9015 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9016 }
9017
9018 if (action_array.Find(action) != -1)
9019 {
9020 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9021 }
9022 else
9023 {
9024 action_array.Insert(action);
9025 }
9026 }
9027
9028 void RemoveAction(typename actionName)
9029 {
9030 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9031 ActionBase action = player.GetActionManager().GetAction(actionName);
9032 typename ai = action.GetInputType();
9033 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9034
9035 if (action_array)
9036 {
9037 action_array.RemoveItem(action);
9038 }
9039 }
9040
9041 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9042 // Set -1 for params which should stay in default state
9043 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9044 {
9045 ActionOverrideData overrideData = new ActionOverrideData();
9046 overrideData.m_CommandUID = commandUID;
9047 overrideData.m_CommandUIDProne = commandUIDProne;
9048 overrideData.m_StanceMask = stanceMask;
9049
9050 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9051 if (!actionMap) // create new map of action > overidables map
9052 {
9053 actionMap = new TActionAnimOverrideMap();
9054 m_ItemActionOverrides.Insert(action, actionMap);
9055 }
9056
9057 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9058
9059 }
9060
9061 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9062
9063 ScriptedLightBase GetLight();
9064
9065 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9066 void LoadParticleConfigOnFire(int id)
9067 {
9068 if (!m_OnFireEffect)
9070
9073
9074 string config_to_search = "CfgVehicles";
9075 string muzzle_owner_config;
9076
9077 if (!m_OnFireEffect.Contains(id))
9078 {
9079 if (IsInherited(Weapon))
9080 config_to_search = "CfgWeapons";
9081
9082 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9083
9084 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9085
9086 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9087
9088 if (config_OnFire_subclass_count > 0)
9089 {
9090 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9091
9092 for (int i = 0; i < config_OnFire_subclass_count; i++)
9093 {
9094 string particle_class = "";
9095 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9096 string config_OnFire_entry = config_OnFire_class + particle_class;
9097 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9098 WPOF_array.Insert(WPOF);
9099 }
9100
9101
9102 m_OnFireEffect.Insert(id, WPOF_array);
9103 }
9104 }
9105
9106 if (!m_OnBulletCasingEjectEffect.Contains(id))
9107 {
9108 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9109 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9110
9111 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9112
9113 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9114
9115 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9116 {
9117 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9118
9119 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9120 {
9121 string particle_class2 = "";
9122 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9123 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9124 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9125 WPOBE_array.Insert(WPOBE);
9126 }
9127
9128
9129 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9130 }
9131 }
9132 }
9133
9134 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9136 {
9139
9140 if (!m_OnOverheatingEffect.Contains(id))
9141 {
9142 string config_to_search = "CfgVehicles";
9143
9144 if (IsInherited(Weapon))
9145 config_to_search = "CfgWeapons";
9146
9147 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9148 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9149
9150 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9151 {
9152
9153 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9154
9156 {
9157 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9158 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9159 Error(error);
9160 return;
9161 }
9162
9163 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9164 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9165
9166
9167
9168 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9169 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9170
9171 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9172 {
9173 string particle_class = "";
9174 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9175 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9176 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9177
9178 if (entry_type == CT_CLASS)
9179 {
9180 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9181 WPOOH_array.Insert(WPOF);
9182 }
9183 }
9184
9185
9186 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9187 }
9188 }
9189 }
9190
9191 float GetOverheatingValue()
9192 {
9193 return m_OverheatingShots;
9194 }
9195
9196 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9197 {
9198 if (m_MaxOverheatingValue > 0)
9199 {
9201
9202 if (!m_CheckOverheating)
9204
9206 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9207
9208 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9209 }
9210 }
9211
9212 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9213 {
9215 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9216
9218 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9219
9221 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9222
9224 {
9226 }
9227 }
9228
9230 {
9232 }
9233
9234 void OnOverheatingDecay()
9235 {
9236 if (m_MaxOverheatingValue > 0)
9237 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9238 else
9240
9241 if (m_OverheatingShots <= 0)
9242 {
9245 }
9246 else
9247 {
9248 if (!m_CheckOverheating)
9250
9252 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9253 }
9254
9255 CheckOverheating(this, "", this);
9256 }
9257
9258 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9259 {
9261 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9262 }
9263
9264 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9265 {
9267 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9269 }
9270
9271 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9272 {
9274 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9275 }
9276
9277 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9278 {
9280 m_OverheatingParticles = new array<ref OverheatingParticle>;
9281
9282 OverheatingParticle OP = new OverheatingParticle();
9283 OP.RegisterParticle(p);
9284 OP.SetOverheatingLimitMin(min_heat_coef);
9285 OP.SetOverheatingLimitMax(max_heat_coef);
9286 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9287
9288 m_OverheatingParticles.Insert(OP);
9289 }
9290
9291 float GetOverheatingCoef()
9292 {
9293 if (m_MaxOverheatingValue > 0)
9295
9296 return -1;
9297 }
9298
9300 {
9302 {
9303 float overheat_coef = GetOverheatingCoef();
9304 int count = m_OverheatingParticles.Count();
9305
9306 for (int i = count; i > 0; --i)
9307 {
9308 int id = i - 1;
9309 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9310 Particle p = OP.GetParticle();
9311
9312 float overheat_min = OP.GetOverheatingLimitMin();
9313 float overheat_max = OP.GetOverheatingLimitMax();
9314
9315 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9316 {
9317 if (p)
9318 {
9319 p.Stop();
9320 OP.RegisterParticle(null);
9321 }
9322 }
9323 }
9324 }
9325 }
9326
9328 {
9330 {
9331 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9332 {
9333 int id = i - 1;
9334 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9335
9336 if (OP)
9337 {
9338 Particle p = OP.GetParticle();
9339
9340 if (p)
9341 {
9342 p.Stop();
9343 }
9344
9345 delete OP;
9346 }
9347 }
9348
9349 m_OverheatingParticles.Clear();
9351 }
9352 }
9353
9355 float GetInfectionChance(int system = 0, Param param = null)
9356 {
9357 return 0.0;
9358 }
9359
9360
9361 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9362 {
9363 return 250;//default value
9364 }
9365
9366 float GetFilterDamageRatio()
9367 {
9368 return 0;
9369 }
9370
9372 bool HasMuzzle()
9373 {
9374 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9375 return true;
9376
9377 return false;
9378 }
9379
9381 int GetMuzzleID()
9382 {
9383 if (!m_WeaponTypeToID)
9384 m_WeaponTypeToID = new map<string, int>;
9385
9386 if (m_WeaponTypeToID.Contains(GetType()))
9387 {
9388 return m_WeaponTypeToID.Get(GetType());
9389 }
9390 else
9391 {
9392 // Register new weapon ID
9394 }
9395
9397 }
9398
9405 {
9406 return -1;
9407 }
9408
9409
9410
9411 // -------------------------------------------------------------------------
9412 void ~ItemBase()
9413 {
9414 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9415 {
9416 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9417 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9418
9419 if (r_index >= 0)
9420 {
9421 InventoryLocation r_il = new InventoryLocation;
9422 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9423
9424 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9425 int r_type = r_il.GetType();
9426 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9427 {
9428 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9429 }
9430 else if (r_type == InventoryLocationType.ATTACHMENT)
9431 {
9432 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9433 }
9434
9435 }
9436
9437 player.GetHumanInventory().ClearUserReservedLocation(this);
9438 }
9439
9440 if (m_LockingSound)
9441 SEffectManager.DestroyEffect(m_LockingSound);
9442 }
9443
9444
9445
9446 // -------------------------------------------------------------------------
9447 static int GetDebugActionsMask()
9448 {
9449 return ItemBase.m_DebugActionsMask;
9450 }
9451
9452 static bool HasDebugActionsMask(int mask)
9453 {
9454 return ItemBase.m_DebugActionsMask & mask;
9455 }
9456
9457 static void SetDebugActionsMask(int mask)
9458 {
9459 ItemBase.m_DebugActionsMask = mask;
9460 }
9461
9462 static void AddDebugActionsMask(int mask)
9463 {
9464 ItemBase.m_DebugActionsMask |= mask;
9465 }
9466
9467 static void RemoveDebugActionsMask(int mask)
9468 {
9469 ItemBase.m_DebugActionsMask &= ~mask;
9470 }
9471
9472 static void ToggleDebugActionsMask(int mask)
9473 {
9474 if (HasDebugActionsMask(mask))
9475 {
9477 }
9478 else
9479 {
9480 AddDebugActionsMask(mask);
9481 }
9482 }
9483
9484 // -------------------------------------------------------------------------
9485 void SetCEBasedQuantity()
9486 {
9487 if (GetEconomyProfile())
9488 {
9489 float q_max = GetEconomyProfile().GetQuantityMax();
9490 if (q_max > 0)
9491 {
9492 float q_min = GetEconomyProfile().GetQuantityMin();
9493 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9494
9495 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9496 {
9497 ComponentEnergyManager comp = GetCompEM();
9498 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9499 {
9500 comp.SetEnergy0To1(quantity_randomized);
9501 }
9502 }
9503 else if (HasQuantity())
9504 {
9505 SetQuantityNormalized(quantity_randomized, false);
9506 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9507 }
9508
9509 }
9510 }
9511 }
9512
9514 void LockToParent()
9515 {
9516 EntityAI parent = GetHierarchyParent();
9517
9518 if (parent)
9519 {
9520 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9521 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9522 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9523 }
9524 }
9525
9527 void UnlockFromParent()
9528 {
9529 EntityAI parent = GetHierarchyParent();
9530
9531 if (parent)
9532 {
9533 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9534 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9535 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9536 }
9537 }
9538
9539 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9540 {
9541 /*
9542 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9543 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9544 */
9545 ItemBase item2 = ItemBase.Cast(entity2);
9546
9547 if (g_Game.IsClient())
9548 {
9549 if (ScriptInputUserData.CanStoreInputUserData())
9550 {
9551 ScriptInputUserData ctx = new ScriptInputUserData;
9553 ctx.Write(-1);
9554 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9555 ctx.Write(i1);
9556 ctx.Write(item2);
9557 ctx.Write(use_stack_max);
9558 ctx.Write(-1);
9559 ctx.Send();
9560
9561 if (IsCombineAll(item2, use_stack_max))
9562 {
9563 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9564 }
9565 }
9566 }
9567 else if (!g_Game.IsMultiplayer())
9568 {
9569 CombineItems(item2, use_stack_max);
9570 }
9571 }
9572
9573 bool IsLiquidPresent()
9574 {
9575 return (GetLiquidType() != 0 && HasQuantity());
9576 }
9577
9578 bool IsLiquidContainer()
9579 {
9580 return m_LiquidContainerMask != 0;
9581 }
9582
9584 {
9585 return m_LiquidContainerMask;
9586 }
9587
9588 bool IsBloodContainer()
9589 {
9590 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9591 return false;
9592 }
9593
9594 bool IsNVG()
9595 {
9596 return false;
9597 }
9598
9601 bool IsExplosive()
9602 {
9603 return false;
9604 }
9605
9607 {
9608 return "";
9609 }
9610
9612
9613 bool IsLightSource()
9614 {
9615 return false;
9616 }
9617
9619 {
9620 return true;
9621 }
9622
9623 //--- ACTION CONDITIONS
9624 //direction
9625 bool IsFacingPlayer(PlayerBase player, string selection)
9626 {
9627 return true;
9628 }
9629
9630 bool IsPlayerInside(PlayerBase player, string selection)
9631 {
9632 return true;
9633 }
9634
9635 override bool CanObstruct()
9636 {
9637 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9638 return !player || !IsPlayerInside(player, "");
9639 }
9640
9641 override bool IsBeingPlaced()
9642 {
9643 return m_IsBeingPlaced;
9644 }
9645
9646 void SetIsBeingPlaced(bool is_being_placed)
9647 {
9648 m_IsBeingPlaced = is_being_placed;
9649 if (!is_being_placed)
9651 SetSynchDirty();
9652 }
9653
9654 //server-side
9655 void OnEndPlacement() {}
9656
9657 override bool IsHologram()
9658 {
9659 return m_IsHologram;
9660 }
9661
9662 bool CanBeDigged()
9663 {
9664 return m_CanBeDigged;
9665 }
9666
9668 {
9669 return 1;
9670 }
9671
9672 bool CanMakeGardenplot()
9673 {
9674 return false;
9675 }
9676
9677 void SetIsHologram(bool is_hologram)
9678 {
9679 m_IsHologram = is_hologram;
9680 SetSynchDirty();
9681 }
9682 /*
9683 protected float GetNutritionalEnergy()
9684 {
9685 Edible_Base edible = Edible_Base.Cast(this);
9686 return edible.GetFoodEnergy();
9687 }
9688
9689 protected float GetNutritionalWaterContent()
9690 {
9691 Edible_Base edible = Edible_Base.Cast(this);
9692 return edible.GetFoodWater();
9693 }
9694
9695 protected float GetNutritionalIndex()
9696 {
9697 Edible_Base edible = Edible_Base.Cast(this);
9698 return edible.GetFoodNutritionalIndex();
9699 }
9700
9701 protected float GetNutritionalFullnessIndex()
9702 {
9703 Edible_Base edible = Edible_Base.Cast(this);
9704 return edible.GetFoodTotalVolume();
9705 }
9706
9707 protected float GetNutritionalToxicity()
9708 {
9709 Edible_Base edible = Edible_Base.Cast(this);
9710 return edible.GetFoodToxicity();
9711
9712 }
9713 */
9714
9715
9716 // -------------------------------------------------------------------------
9717 override void OnMovedInsideCargo(EntityAI container)
9718 {
9719 super.OnMovedInsideCargo(container);
9720
9721 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9722 }
9723
9724 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9725 {
9726 super.EEItemLocationChanged(oldLoc, newLoc);
9727
9728 PlayerBase newPlayer = null;
9729 PlayerBase oldPlayer = null;
9730
9731 if (newLoc.GetParent())
9732 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9733
9734 if (oldLoc.GetParent())
9735 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9736
9737 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9738 {
9739 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9740
9741 if (rIndex >= 0)
9742 {
9743 InventoryLocation rIl = new InventoryLocation;
9744 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9745
9746 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9747 int rType = rIl.GetType();
9748 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9749 {
9750 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9751 }
9752 else if (rType == InventoryLocationType.ATTACHMENT)
9753 {
9754 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9755 }
9756
9757 }
9758 }
9759
9760 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9761 {
9762 if (newPlayer)
9763 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9764
9765 if (newPlayer == oldPlayer)
9766 {
9767 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9768 {
9769 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9770 {
9771 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9772 {
9773 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9774 }
9775 }
9776 else
9777 {
9778 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9779 }
9780 }
9781
9782 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9783 {
9784 int type = oldLoc.GetType();
9785 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9786 {
9787 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9788 }
9789 else if (type == InventoryLocationType.ATTACHMENT)
9790 {
9791 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9792 }
9793 }
9794 if (!m_OldLocation)
9795 {
9796 m_OldLocation = new InventoryLocation;
9797 }
9798 m_OldLocation.Copy(oldLoc);
9799 }
9800 else
9801 {
9802 if (m_OldLocation)
9803 {
9804 m_OldLocation.Reset();
9805 }
9806 }
9807
9808 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9809 }
9810 else
9811 {
9812 if (newPlayer)
9813 {
9814 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9815 if (resIndex >= 0)
9816 {
9817 InventoryLocation il = new InventoryLocation;
9818 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9819 ItemBase it = ItemBase.Cast(il.GetItem());
9820 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9821 int rel_type = il.GetType();
9822 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9823 {
9824 il.GetParent().GetOnReleaseLock().Invoke(it);
9825 }
9826 else if (rel_type == InventoryLocationType.ATTACHMENT)
9827 {
9828 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9829 }
9830 //it.GetOnReleaseLock().Invoke(it);
9831 }
9832 }
9833 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9834 {
9835 //ThrowPhysically(oldPlayer, vector.Zero);
9836 m_ThrowItemOnDrop = false;
9837 }
9838
9839 if (m_OldLocation)
9840 {
9841 m_OldLocation.Reset();
9842 }
9843 }
9844
9845 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9846 {
9847 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9848 }
9849
9850 if (newLoc.GetType() == InventoryLocationType.TEMP)
9851 {
9852 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9853 }
9854 }
9855
9856 override void EOnContact(IEntity other, Contact extra)
9857 {
9859 {
9860 int liquidType = -1;
9861 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9862 if (impactSpeed > 0.0)
9863 {
9864 m_ImpactSpeed = impactSpeed;
9865 #ifndef SERVER
9866 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9867 #else
9868 m_WantPlayImpactSound = true;
9869 SetSynchDirty();
9870 #endif
9871 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9872 }
9873 }
9874
9875 #ifdef SERVER
9876 if (GetCompEM() && GetCompEM().IsPlugged())
9877 {
9878 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9879 GetCompEM().UnplugThis();
9880 }
9881 #endif
9882 }
9883
9884 void RefreshPhysics();
9885
9886 override void OnCreatePhysics()
9887 {
9889 }
9890
9891 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9892 {
9893
9894 }
9895 // -------------------------------------------------------------------------
9896 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9897 {
9898 super.OnItemLocationChanged(old_owner, new_owner);
9899
9900 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9901 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9902
9903 if (!relatedPlayer && playerNew)
9904 relatedPlayer = playerNew;
9905
9906 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9907 {
9908 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9909 if (actionMgr)
9910 {
9911 ActionBase currentAction = actionMgr.GetRunningAction();
9912 if (currentAction)
9913 currentAction.OnItemLocationChanged(this);
9914 }
9915 }
9916
9917 Man ownerPlayerOld = null;
9918 Man ownerPlayerNew = null;
9919
9920 if (old_owner)
9921 {
9922 if (old_owner.IsMan())
9923 {
9924 ownerPlayerOld = Man.Cast(old_owner);
9925 }
9926 else
9927 {
9928 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9929 }
9930 }
9931 else
9932 {
9933 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9934 {
9935 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9936
9937 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9938 {
9939 GetCompEM().UnplugThis();
9940 }
9941 }
9942 }
9943
9944 if (new_owner)
9945 {
9946 if (new_owner.IsMan())
9947 {
9948 ownerPlayerNew = Man.Cast(new_owner);
9949 }
9950 else
9951 {
9952 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9953 }
9954 }
9955
9956 if (ownerPlayerOld != ownerPlayerNew)
9957 {
9958 if (ownerPlayerOld)
9959 {
9960 array<EntityAI> subItemsExit = new array<EntityAI>;
9961 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9962 for (int i = 0; i < subItemsExit.Count(); i++)
9963 {
9964 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9965 itemExit.OnInventoryExit(ownerPlayerOld);
9966 }
9967 }
9968
9969 if (ownerPlayerNew)
9970 {
9971 array<EntityAI> subItemsEnter = new array<EntityAI>;
9972 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9973 for (int j = 0; j < subItemsEnter.Count(); j++)
9974 {
9975 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9976 itemEnter.OnInventoryEnter(ownerPlayerNew);
9977 }
9978 }
9979 }
9980 else if (ownerPlayerNew != null)
9981 {
9982 PlayerBase nplayer;
9983 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9984 {
9985 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9986 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9987 for (int k = 0; k < subItemsUpdate.Count(); k++)
9988 {
9989 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9990 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9991 }
9992 }
9993 }
9994
9995 if (old_owner)
9996 old_owner.OnChildItemRemoved(this);
9997 if (new_owner)
9998 new_owner.OnChildItemReceived(this);
9999 }
10000
10001 // -------------------------------------------------------------------------------
10002 override void EEDelete(EntityAI parent)
10003 {
10004 super.EEDelete(parent);
10005 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10006 if (player)
10007 {
10008 OnInventoryExit(player);
10009
10010 if (player.IsAlive())
10011 {
10012 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10013 if (r_index >= 0)
10014 {
10015 InventoryLocation r_il = new InventoryLocation;
10016 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10017
10018 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10019 int r_type = r_il.GetType();
10020 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10021 {
10022 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10023 }
10024 else if (r_type == InventoryLocationType.ATTACHMENT)
10025 {
10026 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10027 }
10028
10029 }
10030
10031 player.RemoveQuickBarEntityShortcut(this);
10032 }
10033 }
10034 }
10035 // -------------------------------------------------------------------------------
10036 override void EEKilled(Object killer)
10037 {
10038 super.EEKilled(killer);
10039
10041 if (killer && killer.IsFireplace() && CanExplodeInFire())
10042 {
10043 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10044 {
10045 if (IsMagazine())
10046 {
10047 if (Magazine.Cast(this).GetAmmoCount() > 0)
10048 {
10049 ExplodeAmmo();
10050 }
10051 }
10052 else
10053 {
10054 Explode(DamageType.EXPLOSION);
10055 }
10056 }
10057 }
10058 }
10059
10060 override void OnWasAttached(EntityAI parent, int slot_id)
10061 {
10062 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10063
10064 super.OnWasAttached(parent, slot_id);
10065
10066 if (HasQuantity())
10067 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10068
10069 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10070 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10071 }
10072
10073 override void OnWasDetached(EntityAI parent, int slot_id)
10074 {
10075 super.OnWasDetached(parent, slot_id);
10076
10077 if (HasQuantity())
10078 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10079
10080 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10081 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10082 }
10083
10084 override string ChangeIntoOnAttach(string slot)
10085 {
10086 int idx;
10087 TStringArray inventory_slots = new TStringArray;
10088 TStringArray attach_types = new TStringArray;
10089
10090 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10091 if (inventory_slots.Count() < 1) //is string
10092 {
10093 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10094 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10095 }
10096 else //is array
10097 {
10098 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10099 }
10100
10101 idx = inventory_slots.Find(slot);
10102 if (idx < 0)
10103 return "";
10104
10105 return attach_types.Get(idx);
10106 }
10107
10108 override string ChangeIntoOnDetach()
10109 {
10110 int idx = -1;
10111 string slot;
10112
10113 TStringArray inventory_slots = new TStringArray;
10114 TStringArray detach_types = new TStringArray;
10115
10116 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10117 if (inventory_slots.Count() < 1) //is string
10118 {
10119 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10120 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10121 }
10122 else //is array
10123 {
10124 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10125 if (detach_types.Count() < 1)
10126 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10127 }
10128
10129 for (int i = 0; i < inventory_slots.Count(); i++)
10130 {
10131 slot = inventory_slots.Get(i);
10132 }
10133
10134 if (slot != "")
10135 {
10136 if (detach_types.Count() == 1)
10137 idx = 0;
10138 else
10139 idx = inventory_slots.Find(slot);
10140 }
10141 if (idx < 0)
10142 return "";
10143
10144 return detach_types.Get(idx);
10145 }
10146
10147 void ExplodeAmmo()
10148 {
10149 //timer
10150 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10151
10152 //min/max time
10153 float min_time = 1;
10154 float max_time = 3;
10155 float delay = Math.RandomFloat(min_time, max_time);
10156
10157 explode_timer.Run(delay, this, "DoAmmoExplosion");
10158 }
10159
10160 void DoAmmoExplosion()
10161 {
10162 Magazine magazine = Magazine.Cast(this);
10163 int pop_sounds_count = 6;
10164 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10165
10166 //play sound
10167 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10168 string sound_name = pop_sounds[ sound_idx ];
10169 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10170
10171 //remove ammo count
10172 magazine.ServerAddAmmoCount(-1);
10173
10174 //if condition then repeat -> ExplodeAmmo
10175 float min_temp_to_explode = 100; //min temperature for item to explode
10176
10177 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10178 {
10179 ExplodeAmmo();
10180 }
10181 }
10182
10183 // -------------------------------------------------------------------------------
10184 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10185 {
10186 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10187
10188 const int CHANCE_DAMAGE_CARGO = 4;
10189 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10190 const int CHANCE_DAMAGE_NOTHING = 2;
10191
10192 if (IsClothing() || IsContainer() || IsItemTent())
10193 {
10194 float dmg = damageResult.GetDamage("","Health") * -0.5;
10195 int chances;
10196 int rnd;
10197
10198 if (GetInventory().GetCargo())
10199 {
10200 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10201 rnd = Math.RandomInt(0,chances);
10202
10203 if (rnd < CHANCE_DAMAGE_CARGO)
10204 {
10205 DamageItemInCargo(dmg);
10206 }
10207 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10208 {
10210 }
10211 }
10212 else
10213 {
10214 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10215 rnd = Math.RandomInt(0,chances);
10216
10217 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10218 {
10220 }
10221 }
10222 }
10223 }
10224
10225 bool DamageItemInCargo(float damage)
10226 {
10227 CargoBase cargo = GetInventory().GetCargo();
10228 if (cargo)
10229 {
10230 int item_count = cargo.GetItemCount();
10231 if (item_count > 0)
10232 {
10233 int random_pick = Math.RandomInt(0, item_count);
10234 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10235 if (!item.IsExplosive())
10236 {
10237 item.AddHealth("","",damage);
10238 return true;
10239 }
10240 }
10241 }
10242 return false;
10243 }
10244
10245 bool DamageItemAttachments(float damage)
10246 {
10247 GameInventory inventory = GetInventory();
10248 int attachment_count = inventory.AttachmentCount();
10249 if (attachment_count > 0)
10250 {
10251 int random_pick = Math.RandomInt(0, attachment_count);
10252 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10253 if (!attachment.IsExplosive())
10254 {
10255 attachment.AddHealth("","",damage);
10256 return true;
10257 }
10258 }
10259 return false;
10260 }
10261
10262 override bool IsSplitable()
10263 {
10264 return m_CanThisBeSplit;
10265 }
10266 //----------------
10267 override bool CanBeSplit()
10268 {
10269 if (IsSplitable() && (GetQuantity() > 1))
10270 return GetInventory().CanRemoveEntity();
10271
10272 return false;
10273 }
10274
10275 protected bool ShouldSplitQuantity(float quantity)
10276 {
10277 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10278 if (!IsSplitable())
10279 return false;
10280
10281 // nothing to split?
10282 if (GetQuantity() <= 1)
10283 return false;
10284
10285 // check if we should re-use the item instead of creating a new copy?
10286 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10287 int delta = GetQuantity() - quantity;
10288 if (delta == 0)
10289 return false;
10290
10291 // valid to split
10292 return true;
10293 }
10294
10295 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10296 {
10297 if (g_Game.IsClient())
10298 {
10299 if (ScriptInputUserData.CanStoreInputUserData())
10300 {
10301 ScriptInputUserData ctx = new ScriptInputUserData;
10303 ctx.Write(1);
10304 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10305 ctx.Write(i1);
10306 ctx.Write(destination_entity);
10307 ctx.Write(true);
10308 ctx.Write(slot_id);
10309 ctx.Send();
10310 }
10311 }
10312 else if (!g_Game.IsMultiplayer())
10313 {
10314 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10315 }
10316 }
10317
10318 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10319 {
10320 float split_quantity_new;
10321 ItemBase new_item;
10322 float quantity = GetQuantity();
10323 float stack_max = GetTargetQuantityMax(slot_id);
10324 InventoryLocation loc = new InventoryLocation;
10325
10326 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10327 {
10328 if (stack_max <= GetQuantity())
10329 split_quantity_new = stack_max;
10330 else
10331 split_quantity_new = GetQuantity();
10332
10333 if (ShouldSplitQuantity(split_quantity_new))
10334 {
10335 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10336 if (new_item)
10337 {
10338 new_item.SetResultOfSplit(true);
10339 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10340 AddQuantity(-split_quantity_new, false, true);
10341 new_item.SetQuantity(split_quantity_new, false, true);
10342 }
10343 }
10344 }
10345 else if (destination_entity && slot_id == -1)
10346 {
10347 if (quantity > stack_max)
10348 split_quantity_new = stack_max;
10349 else
10350 split_quantity_new = quantity;
10351
10352 if (ShouldSplitQuantity(split_quantity_new))
10353 {
10354 GameInventory destinationInventory = destination_entity.GetInventory();
10355 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10356 {
10357 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10358 new_item = ItemBase.Cast(o);
10359 }
10360
10361 if (new_item)
10362 {
10363 new_item.SetResultOfSplit(true);
10364 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10365 AddQuantity(-split_quantity_new, false, true);
10366 new_item.SetQuantity(split_quantity_new, false, true);
10367 }
10368 }
10369 }
10370 else
10371 {
10372 if (stack_max != 0)
10373 {
10374 if (stack_max < GetQuantity())
10375 {
10376 split_quantity_new = GetQuantity() - stack_max;
10377 }
10378
10379 if (split_quantity_new == 0)
10380 {
10381 if (!g_Game.IsMultiplayer())
10382 player.PhysicalPredictiveDropItem(this);
10383 else
10384 player.ServerDropEntity(this);
10385 return;
10386 }
10387
10388 if (ShouldSplitQuantity(split_quantity_new))
10389 {
10390 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10391
10392 if (new_item)
10393 {
10394 new_item.SetResultOfSplit(true);
10395 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10396 SetQuantity(split_quantity_new, false, true);
10397 new_item.SetQuantity(stack_max, false, true);
10398 new_item.PlaceOnSurface();
10399 }
10400 }
10401 }
10402 }
10403 }
10404
10405 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10406 {
10407 float split_quantity_new;
10408 ItemBase new_item;
10409 float quantity = GetQuantity();
10410 float stack_max = GetTargetQuantityMax(slot_id);
10411 InventoryLocation loc = new InventoryLocation;
10412
10413 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10414 {
10415 if (stack_max <= GetQuantity())
10416 split_quantity_new = stack_max;
10417 else
10418 split_quantity_new = GetQuantity();
10419
10420 if (ShouldSplitQuantity(split_quantity_new))
10421 {
10422 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10423 if (new_item)
10424 {
10425 new_item.SetResultOfSplit(true);
10426 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10427 AddQuantity(-split_quantity_new, false, true);
10428 new_item.SetQuantity(split_quantity_new, false, true);
10429 }
10430 }
10431 }
10432 else if (destination_entity && slot_id == -1)
10433 {
10434 if (quantity > stack_max)
10435 split_quantity_new = stack_max;
10436 else
10437 split_quantity_new = quantity;
10438
10439 if (ShouldSplitQuantity(split_quantity_new))
10440 {
10441 GameInventory destinationInventory = destination_entity.GetInventory();
10442 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10443 {
10444 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10445 new_item = ItemBase.Cast(o);
10446 }
10447
10448 if (new_item)
10449 {
10450 new_item.SetResultOfSplit(true);
10451 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10452 AddQuantity(-split_quantity_new, false, true);
10453 new_item.SetQuantity(split_quantity_new, false, true);
10454 }
10455 }
10456 }
10457 else
10458 {
10459 if (stack_max != 0)
10460 {
10461 if (stack_max < GetQuantity())
10462 {
10463 split_quantity_new = GetQuantity() - stack_max;
10464 }
10465
10466 if (ShouldSplitQuantity(split_quantity_new))
10467 {
10468 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10469
10470 if (new_item)
10471 {
10472 new_item.SetResultOfSplit(true);
10473 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10474 SetQuantity(split_quantity_new, false, true);
10475 new_item.SetQuantity(stack_max, false, true);
10476 new_item.PlaceOnSurface();
10477 }
10478 }
10479 }
10480 }
10481 }
10482
10483 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10484 {
10485 if (g_Game.IsClient())
10486 {
10487 if (ScriptInputUserData.CanStoreInputUserData())
10488 {
10489 ScriptInputUserData ctx = new ScriptInputUserData;
10491 ctx.Write(4);
10492 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10493 ctx.Write(thiz);
10494 dst.WriteToContext(ctx);
10495 ctx.Send();
10496 }
10497 }
10498 else if (!g_Game.IsMultiplayer())
10499 {
10501 }
10502 }
10503
10504 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10505 {
10506 if (g_Game.IsClient())
10507 {
10508 if (ScriptInputUserData.CanStoreInputUserData())
10509 {
10510 ScriptInputUserData ctx = new ScriptInputUserData;
10512 ctx.Write(2);
10513 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10514 ctx.Write(dummy);
10515 ctx.Write(destination_entity);
10516 ctx.Write(true);
10517 ctx.Write(idx);
10518 ctx.Write(row);
10519 ctx.Write(col);
10520 ctx.Send();
10521 }
10522 }
10523 else if (!g_Game.IsMultiplayer())
10524 {
10525 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10526 }
10527 }
10528
10529 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10530 {
10532 }
10533
10534 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10535 {
10536 float quantity = GetQuantity();
10537 float split_quantity_new;
10538 ItemBase new_item;
10539 if (dst.IsValid())
10540 {
10541 int slot_id = dst.GetSlot();
10542 float stack_max = GetTargetQuantityMax(slot_id);
10543
10544 if (quantity > stack_max)
10545 split_quantity_new = stack_max;
10546 else
10547 split_quantity_new = quantity;
10548
10549 if (ShouldSplitQuantity(split_quantity_new))
10550 {
10551 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10552
10553 if (new_item)
10554 {
10555 new_item.SetResultOfSplit(true);
10556 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10557 AddQuantity(-split_quantity_new, false, true);
10558 new_item.SetQuantity(split_quantity_new, false, true);
10559 }
10560
10561 return new_item;
10562 }
10563 }
10564
10565 return null;
10566 }
10567
10568 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10569 {
10570 float quantity = GetQuantity();
10571 float split_quantity_new;
10572 ItemBase new_item;
10573 if (destination_entity)
10574 {
10575 float stackable = GetTargetQuantityMax();
10576 if (quantity > stackable)
10577 split_quantity_new = stackable;
10578 else
10579 split_quantity_new = quantity;
10580
10581 if (ShouldSplitQuantity(split_quantity_new))
10582 {
10583 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10584 if (new_item)
10585 {
10586 new_item.SetResultOfSplit(true);
10587 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10588 AddQuantity(-split_quantity_new, false, true);
10589 new_item.SetQuantity(split_quantity_new, false, true);
10590 }
10591 }
10592 }
10593 }
10594
10595 void SplitIntoStackMaxHandsClient(PlayerBase player)
10596 {
10597 if (g_Game.IsClient())
10598 {
10599 if (ScriptInputUserData.CanStoreInputUserData())
10600 {
10601 ScriptInputUserData ctx = new ScriptInputUserData;
10603 ctx.Write(3);
10604 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10605 ctx.Write(i1);
10606 ItemBase destination_entity = this;
10607 ctx.Write(destination_entity);
10608 ctx.Write(true);
10609 ctx.Write(0);
10610 ctx.Send();
10611 }
10612 }
10613 else if (!g_Game.IsMultiplayer())
10614 {
10615 SplitIntoStackMaxHands(player);
10616 }
10617 }
10618
10619 void SplitIntoStackMaxHands(PlayerBase player)
10620 {
10621 float quantity = GetQuantity();
10622 float split_quantity_new;
10623 ref ItemBase new_item;
10624 if (player)
10625 {
10626 float stackable = GetTargetQuantityMax();
10627 if (quantity > stackable)
10628 split_quantity_new = stackable;
10629 else
10630 split_quantity_new = quantity;
10631
10632 if (ShouldSplitQuantity(split_quantity_new))
10633 {
10634 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10635 new_item = ItemBase.Cast(in_hands);
10636 if (new_item)
10637 {
10638 new_item.SetResultOfSplit(true);
10639 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10640 AddQuantity(-split_quantity_new, false, true);
10641 new_item.SetQuantity(split_quantity_new, false, true);
10642 }
10643 }
10644 }
10645 }
10646
10647 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10648 {
10649 float quantity = GetQuantity();
10650 float split_quantity_new = Math.Floor(quantity * 0.5);
10651
10652 if (!ShouldSplitQuantity(split_quantity_new))
10653 return;
10654
10655 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10656
10657 if (new_item)
10658 {
10659 if (new_item.GetQuantityMax() < split_quantity_new)
10660 {
10661 split_quantity_new = new_item.GetQuantityMax();
10662 }
10663
10664 new_item.SetResultOfSplit(true);
10665 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10666
10667 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10668 {
10669 AddQuantity(-1, false, true);
10670 new_item.SetQuantity(1, false, true);
10671 }
10672 else
10673 {
10674 AddQuantity(-split_quantity_new, false, true);
10675 new_item.SetQuantity(split_quantity_new, false, true);
10676 }
10677 }
10678 }
10679
10680 void SplitItem(PlayerBase player)
10681 {
10682 float quantity = GetQuantity();
10683 float split_quantity_new = Math.Floor(quantity / 2);
10684
10685 if (!ShouldSplitQuantity(split_quantity_new))
10686 return;
10687
10688 InventoryLocation invloc = new InventoryLocation;
10689 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10690
10691 ItemBase new_item;
10692 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10693
10694 if (new_item)
10695 {
10696 if (new_item.GetQuantityMax() < split_quantity_new)
10697 {
10698 split_quantity_new = new_item.GetQuantityMax();
10699 }
10700 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10701 {
10702 AddQuantity(-1, false, true);
10703 new_item.SetQuantity(1, false, true);
10704 }
10705 else if (split_quantity_new > 1)
10706 {
10707 AddQuantity(-split_quantity_new, false, true);
10708 new_item.SetQuantity(split_quantity_new, false, true);
10709 }
10710 }
10711 }
10712
10714 void OnQuantityChanged(float delta)
10715 {
10716 SetWeightDirty();
10717 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10718
10719 if (parent)
10720 parent.OnAttachmentQuantityChangedEx(this, delta);
10721
10722 if (IsLiquidContainer())
10723 {
10724 if (GetQuantityNormalized() <= 0.0)
10725 {
10727 }
10728 else if (GetLiquidType() == LIQUID_NONE)
10729 {
10730 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10732 }
10733 }
10734 }
10735
10738 {
10739 // insert code here
10740 }
10741
10743 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10744 {
10746 }
10747
10748 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10749 {
10750 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10751
10752 if (g_Game.IsServer())
10753 {
10754 if (newLevel == GameConstants.STATE_RUINED)
10755 {
10757 EntityAI parent = GetHierarchyParent();
10758 if (parent && parent.IsFireplace())
10759 {
10760 CargoBase cargo = GetInventory().GetCargo();
10761 if (cargo)
10762 {
10763 for (int i = 0; i < cargo.GetItemCount(); ++i)
10764 {
10765 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10766 }
10767 }
10768 }
10769 }
10770
10771 if (IsResultOfSplit())
10772 {
10773 // reset the splitting result flag, return to normal item behavior
10774 SetResultOfSplit(false);
10775 return;
10776 }
10777
10778 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10779 {
10780 SetCleanness(0);//unclean the item upon damage dealt
10781 }
10782 }
10783 }
10784
10785 // just the split? TODO: verify
10786 override void OnRightClick()
10787 {
10788 super.OnRightClick();
10789
10790 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10791 {
10792 if (g_Game.IsClient())
10793 {
10794 if (ScriptInputUserData.CanStoreInputUserData())
10795 {
10796 EntityAI root = GetHierarchyRoot();
10797 Man playerOwner = GetHierarchyRootPlayer();
10798 InventoryLocation dst = new InventoryLocation;
10799
10800 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10801 if (!playerOwner && root && root == this)
10802 {
10804 }
10805 else
10806 {
10807 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10808 GetInventory().GetCurrentInventoryLocation(dst);
10809 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10810 {
10811 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10812 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10813 {
10815 }
10816 else
10817 {
10818 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10819 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10820 this shouldnt cause issues within this scope*/
10821 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10822 {
10824 }
10825 else
10826 {
10827 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10828 }
10829 }
10830 }
10831 }
10832
10833 ScriptInputUserData ctx = new ScriptInputUserData;
10835 ctx.Write(4);
10836 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10837 ctx.Write(thiz);
10838 dst.WriteToContext(ctx);
10839 ctx.Write(true); // dummy
10840 ctx.Send();
10841 }
10842 }
10843 else if (!g_Game.IsMultiplayer())
10844 {
10845 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10846 }
10847 }
10848 }
10849
10850 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10851 {
10852 if (root)
10853 {
10854 vector m4[4];
10855 root.GetTransform(m4);
10856 dst.SetGround(this, m4);
10857 }
10858 else
10859 {
10860 GetInventory().GetCurrentInventoryLocation(dst);
10861 }
10862 }
10863
10864 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10865 {
10866 //TODO: delete check zero quantity check after fix double posts hands fsm events
10867 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10868 return false;
10869
10870 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10871 return false;
10872
10873 //can_this_be_combined = ConfigGetBool("canBeSplit");
10875 return false;
10876
10877
10878 Magazine mag = Magazine.Cast(this);
10879 if (mag)
10880 {
10881 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10882 return false;
10883
10884 if (stack_max_limit)
10885 {
10886 Magazine other_mag = Magazine.Cast(other_item);
10887 if (other_item)
10888 {
10889 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10890 return false;
10891 }
10892
10893 }
10894 }
10895 else
10896 {
10897 //TODO: delete check zero quantity check after fix double posts hands fsm events
10898 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10899 return false;
10900
10901 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10902 return false;
10903 }
10904
10905 PlayerBase player = null;
10906 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10907 {
10908 if (player.GetInventory().HasAttachment(this))
10909 return false;
10910
10911 if (player.IsItemsToDelete())
10912 return false;
10913 }
10914
10915 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10916 return false;
10917
10918 int slotID;
10919 string slotName;
10920 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10921 return false;
10922
10923 return true;
10924 }
10925
10926 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10927 {
10928 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10929 }
10930
10931 bool IsResultOfSplit()
10932 {
10933 return m_IsResultOfSplit;
10934 }
10935
10936 void SetResultOfSplit(bool value)
10937 {
10938 m_IsResultOfSplit = value;
10939 }
10940
10941 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10942 {
10943 return ComputeQuantityUsedEx(other_item, use_stack_max);
10944 }
10945
10946 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10947 {
10948 float other_item_quantity = other_item.GetQuantity();
10949 float this_free_space;
10950
10951 float stack_max = GetQuantityMax();
10952
10953 this_free_space = stack_max - GetQuantity();
10954
10955 if (other_item_quantity > this_free_space)
10956 {
10957 return this_free_space;
10958 }
10959 else
10960 {
10961 return other_item_quantity;
10962 }
10963 }
10964
10965 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10966 {
10967 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10968 }
10969
10970 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10971 {
10972 if (!CanBeCombined(other_item, false))
10973 return;
10974
10975 if (!IsMagazine() && other_item)
10976 {
10977 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10978 if (quantity_used != 0)
10979 {
10980 float hp1 = GetHealth01("","");
10981 float hp2 = other_item.GetHealth01("","");
10982 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10983 hpResult = hpResult / (GetQuantity() + quantity_used);
10984
10985 hpResult *= GetMaxHealth();
10986 Math.Round(hpResult);
10987 SetHealth("", "Health", hpResult);
10988
10989 AddQuantity(quantity_used);
10990 other_item.AddQuantity(-quantity_used);
10991 }
10992 }
10993 OnCombine(other_item);
10994 }
10995
10996 void OnCombine(ItemBase other_item)
10997 {
10998 #ifdef SERVER
10999 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11000 GetHierarchyParent().IncreaseLifetimeUp();
11001 #endif
11002 };
11003
11004 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11005 {
11006 PlayerBase p = PlayerBase.Cast(player);
11007
11008 array<int> recipesIds = p.m_Recipes;
11009 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11010 if (moduleRecipesManager)
11011 {
11012 EntityAI itemInHands = player.GetEntityInHands();
11013 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11014 }
11015
11016 for (int i = 0;i < recipesIds.Count(); i++)
11017 {
11018 int key = recipesIds.Get(i);
11019 string recipeName = moduleRecipesManager.GetRecipeName(key);
11020 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11021 }
11022 }
11023
11024 // -------------------------------------------------------------------------
11025 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11026 {
11027 super.GetDebugActions(outputList);
11028
11029 //quantity
11030 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11031 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11032 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11033 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11034 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11035
11036 //health
11037 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11038 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11039 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11040 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11041 //temperature
11042 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11043 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11044 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11045 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11046
11047 //wet
11048 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11049 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11050 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11051
11052 //liquidtype
11053 if (IsLiquidContainer())
11054 {
11055 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11056 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11057 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11058 }
11059
11060 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11061 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11062
11063 // watch
11064 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11065 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11066 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11067
11068 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11069
11070 InventoryLocation loc = new InventoryLocation();
11071 GetInventory().GetCurrentInventoryLocation(loc);
11072 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11073 {
11074 if (Gizmo_IsSupported())
11075 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11076 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11077 }
11078
11079 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11080 }
11081
11082 // -------------------------------------------------------------------------
11083 // -------------------------------------------------------------------------
11084 // -------------------------------------------------------------------------
11085 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11086 {
11087 super.OnAction(action_id, player, ctx);
11088
11089 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11090 {
11091 switch (action_id)
11092 {
11093 case EActions.GIZMO_OBJECT:
11094 if (GetGizmoApi())
11095 GetGizmoApi().SelectObject(this);
11096 return true;
11097 case EActions.GIZMO_PHYSICS:
11098 if (GetGizmoApi())
11099 GetGizmoApi().SelectPhysics(GetPhysics());
11100 return true;
11101 }
11102 }
11103
11104 if (g_Game.IsServer())
11105 {
11106 switch (action_id)
11107 {
11108 case EActions.DELETE:
11109 Delete();
11110 return true;
11111 }
11112 }
11113
11114 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11115 {
11116 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11117 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11118 PlayerBase p = PlayerBase.Cast(player);
11119 if (EActions.RECIPES_RANGE_START < 1000)
11120 {
11121 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11122 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11123 }
11124 }
11125 #ifndef SERVER
11126 else if (action_id == EActions.WATCH_PLAYER)
11127 {
11128 PluginDeveloper.SetDeveloperItemClientEx(player);
11129 }
11130 #endif
11131 if (g_Game.IsServer())
11132 {
11133 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11134 {
11135 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11136 OnDebugButtonPressServer(id + 1);
11137 }
11138
11139 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11140 {
11141 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11142 InsertAgent(agent_id,100);
11143 }
11144
11145 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11146 {
11147 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11148 RemoveAgent(agent_id2);
11149 }
11150
11151 else if (action_id == EActions.ADD_QUANTITY)
11152 {
11153 if (IsMagazine())
11154 {
11155 Magazine mag = Magazine.Cast(this);
11156 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11157 }
11158 else
11159 {
11160 AddQuantity(GetQuantityMax() * 0.2);
11161 }
11162
11163 if (m_EM)
11164 {
11165 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11166 }
11167 //PrintVariables();
11168 }
11169
11170 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11171 {
11172 if (IsMagazine())
11173 {
11174 Magazine mag2 = Magazine.Cast(this);
11175 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11176 }
11177 else
11178 {
11179 AddQuantity(- GetQuantityMax() * 0.2);
11180 }
11181 if (m_EM)
11182 {
11183 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11184 }
11185 //PrintVariables();
11186 }
11187
11188 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11189 {
11190 SetQuantity(0);
11191
11192 if (m_EM)
11193 {
11194 m_EM.SetEnergy(0);
11195 }
11196 }
11197
11198 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11199 {
11201
11202 if (m_EM)
11203 {
11204 m_EM.SetEnergy(m_EM.GetEnergyMax());
11205 }
11206 }
11207
11208 else if (action_id == EActions.ADD_HEALTH)
11209 {
11210 AddHealth("","",GetMaxHealth("","Health")/5);
11211 }
11212 else if (action_id == EActions.REMOVE_HEALTH)
11213 {
11214 AddHealth("","",-GetMaxHealth("","Health")/5);
11215 }
11216 else if (action_id == EActions.DESTROY_HEALTH)
11217 {
11218 SetHealth01("","",0);
11219 }
11220 else if (action_id == EActions.WATCH_ITEM)
11221 {
11223 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11224 #ifdef DEVELOPER
11225 SetDebugDeveloper_item(this);
11226 #endif
11227 }
11228
11229 else if (action_id == EActions.ADD_TEMPERATURE)
11230 {
11231 AddTemperature(20);
11232 //PrintVariables();
11233 }
11234
11235 else if (action_id == EActions.REMOVE_TEMPERATURE)
11236 {
11237 AddTemperature(-20);
11238 //PrintVariables();
11239 }
11240
11241 else if (action_id == EActions.FLIP_FROZEN)
11242 {
11243 SetFrozen(!GetIsFrozen());
11244 //PrintVariables();
11245 }
11246
11247 else if (action_id == EActions.ADD_WETNESS)
11248 {
11249 AddWet(GetWetMax()/5);
11250 //PrintVariables();
11251 }
11252
11253 else if (action_id == EActions.REMOVE_WETNESS)
11254 {
11255 AddWet(-GetWetMax()/5);
11256 //PrintVariables();
11257 }
11258
11259 else if (action_id == EActions.LIQUIDTYPE_UP)
11260 {
11261 int curr_type = GetLiquidType();
11262 SetLiquidType(curr_type * 2);
11263 //AddWet(1);
11264 //PrintVariables();
11265 }
11266
11267 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11268 {
11269 int curr_type2 = GetLiquidType();
11270 SetLiquidType(curr_type2 / 2);
11271 }
11272
11273 else if (action_id == EActions.MAKE_SPECIAL)
11274 {
11275 auto debugParams = DebugSpawnParams.WithPlayer(player);
11276 OnDebugSpawnEx(debugParams);
11277 }
11278
11279 }
11280
11281
11282 return false;
11283 }
11284
11285 // -------------------------------------------------------------------------
11286
11287
11290 void OnActivatedByTripWire();
11291
11293 void OnActivatedByItem(notnull ItemBase item);
11294
11295 //----------------------------------------------------------------
11296 //returns true if item is able to explode when put in fire
11297 bool CanExplodeInFire()
11298 {
11299 return false;
11300 }
11301
11302 //----------------------------------------------------------------
11303 bool CanEat()
11304 {
11305 return true;
11306 }
11307
11308 //----------------------------------------------------------------
11309 override bool IsIgnoredByConstruction()
11310 {
11311 return true;
11312 }
11313
11314 //----------------------------------------------------------------
11315 //has FoodStages in config?
11316 bool HasFoodStage()
11317 {
11318 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11319 return g_Game.ConfigIsExisting(config_path);
11320 }
11321
11323 FoodStage GetFoodStage()
11324 {
11325 return null;
11326 }
11327
11328 bool CanBeCooked()
11329 {
11330 return false;
11331 }
11332
11333 bool CanBeCookedOnStick()
11334 {
11335 return false;
11336 }
11337
11339 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11341
11342 //----------------------------------------------------------------
11343 bool CanRepair(ItemBase item_repair_kit)
11344 {
11345 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11346 return module_repairing.CanRepair(this, item_repair_kit);
11347 }
11348
11349 //----------------------------------------------------------------
11350 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11351 {
11352 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11353 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11354 }
11355
11356 //----------------------------------------------------------------
11357 int GetItemSize()
11358 {
11359 /*
11360 vector v_size = this.ConfigGetVector("itemSize");
11361 int v_size_x = v_size[0];
11362 int v_size_y = v_size[1];
11363 int size = v_size_x * v_size_y;
11364 return size;
11365 */
11366
11367 return 1;
11368 }
11369
11370 //----------------------------------------------------------------
11371 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11372 bool CanBeMovedOverride()
11373 {
11374 return m_CanBeMovedOverride;
11375 }
11376
11377 //----------------------------------------------------------------
11378 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11379 void SetCanBeMovedOverride(bool setting)
11380 {
11381 m_CanBeMovedOverride = setting;
11382 }
11383
11384 //----------------------------------------------------------------
11392 void MessageToOwnerStatus(string text)
11393 {
11394 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11395
11396 if (player)
11397 {
11398 player.MessageStatus(text);
11399 }
11400 }
11401
11402 //----------------------------------------------------------------
11410 void MessageToOwnerAction(string text)
11411 {
11412 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11413
11414 if (player)
11415 {
11416 player.MessageAction(text);
11417 }
11418 }
11419
11420 //----------------------------------------------------------------
11428 void MessageToOwnerFriendly(string text)
11429 {
11430 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11431
11432 if (player)
11433 {
11434 player.MessageFriendly(text);
11435 }
11436 }
11437
11438 //----------------------------------------------------------------
11446 void MessageToOwnerImportant(string text)
11447 {
11448 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11449
11450 if (player)
11451 {
11452 player.MessageImportant(text);
11453 }
11454 }
11455
11456 override bool IsItemBase()
11457 {
11458 return true;
11459 }
11460
11461 // Checks if item is of questioned kind
11462 override bool KindOf(string tag)
11463 {
11464 bool found = false;
11465 string item_name = this.GetType();
11466 ref TStringArray item_tag_array = new TStringArray;
11467 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11468
11469 int array_size = item_tag_array.Count();
11470 for (int i = 0; i < array_size; i++)
11471 {
11472 if (item_tag_array.Get(i) == tag)
11473 {
11474 found = true;
11475 break;
11476 }
11477 }
11478 return found;
11479 }
11480
11481
11482 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11483 {
11484 //Debug.Log("OnRPC called");
11485 super.OnRPC(sender, rpc_type,ctx);
11486
11487 //Play soundset for attachment locking (ActionLockAttachment.c)
11488 switch (rpc_type)
11489 {
11490 #ifndef SERVER
11491 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11492 Param2<bool, string> p = new Param2<bool, string>(false, "");
11493
11494 if (!ctx.Read(p))
11495 return;
11496
11497 bool play = p.param1;
11498 string soundSet = p.param2;
11499
11500 if (play)
11501 {
11502 if (m_LockingSound)
11503 {
11505 {
11506 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11507 }
11508 }
11509 else
11510 {
11511 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11512 }
11513 }
11514 else
11515 {
11516 SEffectManager.DestroyEffect(m_LockingSound);
11517 }
11518
11519 break;
11520 #endif
11521
11522 }
11523
11524 if (GetWrittenNoteData())
11525 {
11526 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11527 }
11528 }
11529
11530 //-----------------------------
11531 // VARIABLE MANIPULATION SYSTEM
11532 //-----------------------------
11533 int NameToID(string name)
11534 {
11535 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11536 return plugin.GetID(name);
11537 }
11538
11539 string IDToName(int id)
11540 {
11541 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11542 return plugin.GetName(id);
11543 }
11544
11546 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11547 {
11548 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11549 //read the flags
11550 int varFlags;
11551 if (!ctx.Read(varFlags))
11552 return;
11553
11554 if (varFlags & ItemVariableFlags.FLOAT)
11555 {
11556 ReadVarsFromCTX(ctx);
11557 }
11558 }
11559
11560 override void SerializeNumericalVars(array<float> floats_out)
11561 {
11562 //some variables handled on EntityAI level already!
11563 super.SerializeNumericalVars(floats_out);
11564
11565 // the order of serialization must be the same as the order of de-serialization
11566 //--------------------------------------------
11567 if (IsVariableSet(VARIABLE_QUANTITY))
11568 {
11569 floats_out.Insert(m_VarQuantity);
11570 }
11571 //--------------------------------------------
11572 if (IsVariableSet(VARIABLE_WET))
11573 {
11574 floats_out.Insert(m_VarWet);
11575 }
11576 //--------------------------------------------
11577 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11578 {
11579 floats_out.Insert(m_VarLiquidType);
11580 }
11581 //--------------------------------------------
11582 if (IsVariableSet(VARIABLE_COLOR))
11583 {
11584 floats_out.Insert(m_ColorComponentR);
11585 floats_out.Insert(m_ColorComponentG);
11586 floats_out.Insert(m_ColorComponentB);
11587 floats_out.Insert(m_ColorComponentA);
11588 }
11589 //--------------------------------------------
11590 if (IsVariableSet(VARIABLE_CLEANNESS))
11591 {
11592 floats_out.Insert(m_Cleanness);
11593 }
11594 }
11595
11596 override void DeSerializeNumericalVars(array<float> floats)
11597 {
11598 //some variables handled on EntityAI level already!
11599 super.DeSerializeNumericalVars(floats);
11600
11601 // the order of serialization must be the same as the order of de-serialization
11602 int index = 0;
11603 int mask = Math.Round(floats.Get(index));
11604
11605 index++;
11606 //--------------------------------------------
11607 if (mask & VARIABLE_QUANTITY)
11608 {
11609 if (m_IsStoreLoad)
11610 {
11611 SetStoreLoadedQuantity(floats.Get(index));
11612 }
11613 else
11614 {
11615 float quantity = floats.Get(index);
11616 SetQuantity(quantity, true, false, false, false);
11617 }
11618 index++;
11619 }
11620 //--------------------------------------------
11621 if (mask & VARIABLE_WET)
11622 {
11623 float wet = floats.Get(index);
11624 SetWet(wet);
11625 index++;
11626 }
11627 //--------------------------------------------
11628 if (mask & VARIABLE_LIQUIDTYPE)
11629 {
11630 int liquidtype = Math.Round(floats.Get(index));
11631 SetLiquidType(liquidtype);
11632 index++;
11633 }
11634 //--------------------------------------------
11635 if (mask & VARIABLE_COLOR)
11636 {
11637 m_ColorComponentR = Math.Round(floats.Get(index));
11638 index++;
11639 m_ColorComponentG = Math.Round(floats.Get(index));
11640 index++;
11641 m_ColorComponentB = Math.Round(floats.Get(index));
11642 index++;
11643 m_ColorComponentA = Math.Round(floats.Get(index));
11644 index++;
11645 }
11646 //--------------------------------------------
11647 if (mask & VARIABLE_CLEANNESS)
11648 {
11649 int cleanness = Math.Round(floats.Get(index));
11650 SetCleanness(cleanness);
11651 index++;
11652 }
11653 }
11654
11655 override void WriteVarsToCTX(ParamsWriteContext ctx)
11656 {
11657 super.WriteVarsToCTX(ctx);
11658
11659 //--------------------------------------------
11660 if (IsVariableSet(VARIABLE_QUANTITY))
11661 {
11662 ctx.Write(GetQuantity());
11663 }
11664 //--------------------------------------------
11665 if (IsVariableSet(VARIABLE_WET))
11666 {
11667 ctx.Write(GetWet());
11668 }
11669 //--------------------------------------------
11670 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11671 {
11672 ctx.Write(GetLiquidType());
11673 }
11674 //--------------------------------------------
11675 if (IsVariableSet(VARIABLE_COLOR))
11676 {
11677 int r,g,b,a;
11678 GetColor(r,g,b,a);
11679 ctx.Write(r);
11680 ctx.Write(g);
11681 ctx.Write(b);
11682 ctx.Write(a);
11683 }
11684 //--------------------------------------------
11685 if (IsVariableSet(VARIABLE_CLEANNESS))
11686 {
11687 ctx.Write(GetCleanness());
11688 }
11689 }
11690
11691 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11692 {
11693 if (!super.ReadVarsFromCTX(ctx,version))
11694 return false;
11695
11696 int intValue;
11697 float value;
11698
11699 if (version < 140)
11700 {
11701 if (!ctx.Read(intValue))
11702 return false;
11703
11704 m_VariablesMask = intValue;
11705 }
11706
11707 if (m_VariablesMask & VARIABLE_QUANTITY)
11708 {
11709 if (!ctx.Read(value))
11710 return false;
11711
11712 if (IsStoreLoad())
11713 {
11715 }
11716 else
11717 {
11718 SetQuantity(value, true, false, false, false);
11719 }
11720 }
11721 //--------------------------------------------
11722 if (version < 140)
11723 {
11724 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11725 {
11726 if (!ctx.Read(value))
11727 return false;
11728 SetTemperatureDirect(value);
11729 }
11730 }
11731 //--------------------------------------------
11732 if (m_VariablesMask & VARIABLE_WET)
11733 {
11734 if (!ctx.Read(value))
11735 return false;
11736 SetWet(value);
11737 }
11738 //--------------------------------------------
11739 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11740 {
11741 if (!ctx.Read(intValue))
11742 return false;
11743 SetLiquidType(intValue);
11744 }
11745 //--------------------------------------------
11746 if (m_VariablesMask & VARIABLE_COLOR)
11747 {
11748 int r,g,b,a;
11749 if (!ctx.Read(r))
11750 return false;
11751 if (!ctx.Read(g))
11752 return false;
11753 if (!ctx.Read(b))
11754 return false;
11755 if (!ctx.Read(a))
11756 return false;
11757
11758 SetColor(r,g,b,a);
11759 }
11760 //--------------------------------------------
11761 if (m_VariablesMask & VARIABLE_CLEANNESS)
11762 {
11763 if (!ctx.Read(intValue))
11764 return false;
11765 SetCleanness(intValue);
11766 }
11767 //--------------------------------------------
11768 if (version >= 138 && version < 140)
11769 {
11770 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11771 {
11772 if (!ctx.Read(intValue))
11773 return false;
11774 SetFrozen(intValue);
11775 }
11776 }
11777
11778 return true;
11779 }
11780
11781 //----------------------------------------------------------------
11782 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11783 {
11784 m_IsStoreLoad = true;
11786 {
11787 m_FixDamageSystemInit = true;
11788 }
11789
11790 if (!super.OnStoreLoad(ctx, version))
11791 {
11792 m_IsStoreLoad = false;
11793 return false;
11794 }
11795
11796 if (version >= 114)
11797 {
11798 bool hasQuickBarIndexSaved;
11799
11800 if (!ctx.Read(hasQuickBarIndexSaved))
11801 {
11802 m_IsStoreLoad = false;
11803 return false;
11804 }
11805
11806 if (hasQuickBarIndexSaved)
11807 {
11808 int itmQBIndex;
11809
11810 //Load quickbar item bind
11811 if (!ctx.Read(itmQBIndex))
11812 {
11813 m_IsStoreLoad = false;
11814 return false;
11815 }
11816
11817 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11818 if (itmQBIndex != -1 && parentPlayer)
11819 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11820 }
11821 }
11822 else
11823 {
11824 // Backup of how it used to be
11825 PlayerBase player;
11826 int itemQBIndex;
11827 if (version == int.MAX)
11828 {
11829 if (!ctx.Read(itemQBIndex))
11830 {
11831 m_IsStoreLoad = false;
11832 return false;
11833 }
11834 }
11835 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11836 {
11837 //Load quickbar item bind
11838 if (!ctx.Read(itemQBIndex))
11839 {
11840 m_IsStoreLoad = false;
11841 return false;
11842 }
11843 if (itemQBIndex != -1 && player)
11844 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11845 }
11846 }
11847
11848 if (version < 140)
11849 {
11850 // variable management system
11851 if (!LoadVariables(ctx, version))
11852 {
11853 m_IsStoreLoad = false;
11854 return false;
11855 }
11856 }
11857
11858 //agent trasmission system
11859 if (!LoadAgents(ctx, version))
11860 {
11861 m_IsStoreLoad = false;
11862 return false;
11863 }
11864 if (version >= 132)
11865 {
11866 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11867 if (raib)
11868 {
11869 if (!raib.OnStoreLoad(ctx,version))
11870 {
11871 m_IsStoreLoad = false;
11872 return false;
11873 }
11874 }
11875 }
11876
11877 m_IsStoreLoad = false;
11878 return true;
11879 }
11880
11881 //----------------------------------------------------------------
11882
11883 override void OnStoreSave(ParamsWriteContext ctx)
11884 {
11885 super.OnStoreSave(ctx);
11886
11887 PlayerBase player;
11888 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11889 {
11890 ctx.Write(true); // Keep track of if we should actually read this in or not
11891 //Save quickbar item bind
11892 int itemQBIndex = -1;
11893 itemQBIndex = player.FindQuickBarEntityIndex(this);
11894 ctx.Write(itemQBIndex);
11895 }
11896 else
11897 {
11898 ctx.Write(false); // Keep track of if we should actually read this in or not
11899 }
11900
11901 SaveAgents(ctx);//agent trasmission system
11902
11903 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11904 if (raib)
11905 {
11906 raib.OnStoreSave(ctx);
11907 }
11908 }
11909 //----------------------------------------------------------------
11910
11911 override void AfterStoreLoad()
11912 {
11913 super.AfterStoreLoad();
11914
11916 {
11918 }
11919
11920 if (GetStoreLoadedQuantity() != float.LOWEST)
11921 {
11923 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11924 }
11925 }
11926
11927 override void EEOnAfterLoad()
11928 {
11929 super.EEOnAfterLoad();
11930
11932 {
11933 m_FixDamageSystemInit = false;
11934 }
11935
11938 }
11939
11940 bool CanBeDisinfected()
11941 {
11942 return false;
11943 }
11944
11945
11946 //----------------------------------------------------------------
11947 override void OnVariablesSynchronized()
11948 {
11949 if (m_Initialized)
11950 {
11951 #ifdef PLATFORM_CONSOLE
11952 //bruteforce it is
11953 if (IsSplitable())
11954 {
11955 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11956 if (menu)
11957 {
11958 menu.Refresh();
11959 }
11960 }
11961 #endif
11962 }
11963
11965 {
11966 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11967 m_WantPlayImpactSound = false;
11968 }
11969
11971 {
11972 SetWeightDirty();
11974 }
11975 if (m_VarWet != m_VarWetPrev)
11976 {
11979 }
11980
11981 if (m_SoundSyncPlay != 0)
11982 {
11985
11986 m_SoundSyncPlay = 0;
11987 m_SoundSyncSlotID = -1;
11988 }
11989 if (m_SoundSyncStop != 0)
11990 {
11992 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11993 m_SoundSyncStop = 0;
11994 }
11995
11996 super.OnVariablesSynchronized();
11997 }
11998
11999 //------------------------- Quantity
12000 //----------------------------------------------------------------
12002 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12003 {
12004 if (!IsServerCheck(allow_client))
12005 return false;
12006
12007 if (!HasQuantity())
12008 return false;
12009
12010 float min = GetQuantityMin();
12011 float max = GetQuantityMax();
12012
12013 if (value <= (min + 0.001))
12014 value = min;
12015
12016 if (value == min)
12017 {
12018 if (destroy_config)
12019 {
12020 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12021 if (dstr)
12022 {
12023 m_VarQuantity = Math.Clamp(value, min, max);
12024 this.Delete();
12025 return true;
12026 }
12027 }
12028 else if (destroy_forced)
12029 {
12030 m_VarQuantity = Math.Clamp(value, min, max);
12031 this.Delete();
12032 return true;
12033 }
12034 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12035 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12036 }
12037
12038 float delta = m_VarQuantity;
12039 m_VarQuantity = Math.Clamp(value, min, max);
12040
12041 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12042 {
12043 EntityAI parent = GetHierarchyRoot();
12044 InventoryLocation iLoc = new InventoryLocation();
12045 GetInventory().GetCurrentInventoryLocation(iLoc);
12046 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12047 {
12048 int iLocSlot = iLoc.GetSlot();
12049 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12050 {
12051 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12052 }
12053 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12054 {
12055 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12056 }
12057 }
12058 }
12059
12060 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12061 {
12062 delta = m_VarQuantity - delta;
12063
12064 if (delta)
12065 OnQuantityChanged(delta);
12066 }
12067
12068 SetVariableMask(VARIABLE_QUANTITY);
12069
12070 return false;
12071 }
12072
12073 //----------------------------------------------------------------
12075 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12076 {
12077 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12078 }
12079 //----------------------------------------------------------------
12080 void SetQuantityMax()
12081 {
12082 float max = GetQuantityMax();
12083 SetQuantity(max);
12084 }
12085
12086 override void SetQuantityToMinimum()
12087 {
12088 float min = GetQuantityMin();
12089 SetQuantity(min);
12090 }
12091 //----------------------------------------------------------------
12093 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12094 {
12095 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12096 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12097 SetQuantity(result, destroy_config, destroy_forced);
12098 }
12099
12100 //----------------------------------------------------------------
12102 override float GetQuantityNormalized()
12103 {
12104 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12105 }
12106
12108 {
12109 return GetQuantityNormalized();
12110 }
12111
12112 /*void SetAmmoNormalized(float value)
12113 {
12114 float value_clamped = Math.Clamp(value, 0, 1);
12115 Magazine this_mag = Magazine.Cast(this);
12116 int max_rounds = this_mag.GetAmmoMax();
12117 int result = value * max_rounds;//can the rounded if higher precision is required
12118 this_mag.SetAmmoCount(result);
12119 }*/
12120 //----------------------------------------------------------------
12121 override int GetQuantityMax()
12122 {
12123 int slot = -1;
12124 GameInventory inventory = GetInventory();
12125 if (inventory)
12126 {
12127 InventoryLocation il = new InventoryLocation;
12128 inventory.GetCurrentInventoryLocation(il);
12129 slot = il.GetSlot();
12130 }
12131
12132 return GetTargetQuantityMax(slot);
12133 }
12134
12135 override int GetTargetQuantityMax(int attSlotID = -1)
12136 {
12137 float quantity_max = 0;
12138
12139 if (IsSplitable()) //only stackable/splitable items can check for stack size
12140 {
12141 if (attSlotID != -1)
12142 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12143
12144 if (quantity_max <= 0)
12145 quantity_max = m_VarStackMax;
12146 }
12147
12148 if (quantity_max <= 0)
12149 quantity_max = m_VarQuantityMax;
12150
12151 return quantity_max;
12152 }
12153 //----------------------------------------------------------------
12154 override int GetQuantityMin()
12155 {
12156 return m_VarQuantityMin;
12157 }
12158 //----------------------------------------------------------------
12159 int GetQuantityInit()
12160 {
12161 return m_VarQuantityInit;
12162 }
12163
12164 //----------------------------------------------------------------
12165 override bool HasQuantity()
12166 {
12167 return !(GetQuantityMax() - GetQuantityMin() == 0);
12168 }
12169
12170 override float GetQuantity()
12171 {
12172 return m_VarQuantity;
12173 }
12174
12175 bool IsFullQuantity()
12176 {
12177 return GetQuantity() >= GetQuantityMax();
12178 }
12179
12180 //Calculates weight of single item without attachments and cargo
12181 override float GetSingleInventoryItemWeightEx()
12182 {
12183 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12184 float weightEx = GetWeightEx();//overall weight of the item
12185 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12186 return weightEx - special;
12187 }
12188
12189 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12191 {
12193 }
12194
12195 override protected float GetWeightSpecialized(bool forceRecalc = false)
12196 {
12197 if (IsSplitable()) //quantity determines size of the stack
12198 {
12199 #ifdef DEVELOPER
12200 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12201 {
12202 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12203 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12204 }
12205 #endif
12206
12207 return GetQuantity() * GetConfigWeightModified();
12208 }
12209 else if (HasEnergyManager())// items with energy manager
12210 {
12211 #ifdef DEVELOPER
12212 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12213 {
12214 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12215 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12216 }
12217 #endif
12218 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12219 }
12220 else//everything else
12221 {
12222 #ifdef DEVELOPER
12223 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12224 {
12225 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12226 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12227 }
12228 #endif
12229 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12230 }
12231 }
12232
12234 int GetNumberOfItems()
12235 {
12236 int item_count = 0;
12237 ItemBase item;
12238
12239 GameInventory inventory = GetInventory();
12240 CargoBase cargo = inventory.GetCargo();
12241 if (cargo != NULL)
12242 {
12243 item_count = cargo.GetItemCount();
12244 }
12245
12246 int nAttachments = inventory.AttachmentCount();
12247 for (int i = 0; i < nAttachments; ++i)
12248 {
12249 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12250 if (item)
12251 item_count += item.GetNumberOfItems();
12252 }
12253 return item_count;
12254 }
12255
12257 float GetUnitWeight(bool include_wetness = true)
12258 {
12259 float weight = 0;
12260 float wetness = 1;
12261 if (include_wetness)
12262 wetness += GetWet();
12263 if (IsSplitable()) //quantity determines size of the stack
12264 {
12265 weight = wetness * m_ConfigWeight;
12266 }
12267 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12268 {
12269 weight = 1;
12270 }
12271 return weight;
12272 }
12273
12274 //-----------------------------------------------------------------
12275
12276 override void ClearInventory()
12277 {
12278 GameInventory inventory = GetInventory();
12279 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12280 {
12281 array<EntityAI> items = new array<EntityAI>;
12282 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12283 for (int i = 0; i < items.Count(); ++i)
12284 {
12285 ItemBase item = ItemBase.Cast(items.Get(i));
12286 if (item)
12287 {
12288 g_Game.ObjectDelete(item);
12289 }
12290 }
12291 }
12292 }
12293
12294 //------------------------- Energy
12295
12296 //----------------------------------------------------------------
12297 float GetEnergy()
12298 {
12299 float energy = 0;
12300 if (HasEnergyManager())
12301 {
12302 energy = GetCompEM().GetEnergy();
12303 }
12304 return energy;
12305 }
12306
12307
12308 override void OnEnergyConsumed()
12309 {
12310 super.OnEnergyConsumed();
12311
12313 }
12314
12315 override void OnEnergyAdded()
12316 {
12317 super.OnEnergyAdded();
12318
12320 }
12321
12322 // Converts energy (from Energy Manager) to quantity, if enabled.
12324 {
12325 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12326 {
12327 if (HasQuantity())
12328 {
12329 float energy_0to1 = GetCompEM().GetEnergy0To1();
12330 SetQuantityNormalized(energy_0to1);
12331 }
12332 }
12333 }
12334
12335 //----------------------------------------------------------------
12336 float GetHeatIsolationInit()
12337 {
12338 return ConfigGetFloat("heatIsolation");
12339 }
12340
12341 float GetHeatIsolation()
12342 {
12343 return m_HeatIsolation;
12344 }
12345
12346 float GetDryingIncrement(string pIncrementName)
12347 {
12348 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12349 if (g_Game.ConfigIsExisting(paramPath))
12350 return g_Game.ConfigGetFloat(paramPath);
12351
12352 return 0.0;
12353 }
12354
12355 float GetSoakingIncrement(string pIncrementName)
12356 {
12357 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12358 if (g_Game.ConfigIsExisting(paramPath))
12359 return g_Game.ConfigGetFloat(paramPath);
12360
12361 return 0.0;
12362 }
12363 //----------------------------------------------------------------
12364 override void SetWet(float value, bool allow_client = false)
12365 {
12366 if (!IsServerCheck(allow_client))
12367 return;
12368
12369 float min = GetWetMin();
12370 float max = GetWetMax();
12371
12372 float previousValue = m_VarWet;
12373
12374 m_VarWet = Math.Clamp(value, min, max);
12375
12376 if (previousValue != m_VarWet)
12377 {
12378 SetVariableMask(VARIABLE_WET);
12379 OnWetChanged(m_VarWet, previousValue);
12380 }
12381 }
12382 //----------------------------------------------------------------
12383 override void AddWet(float value)
12384 {
12385 SetWet(GetWet() + value);
12386 }
12387 //----------------------------------------------------------------
12388 override void SetWetMax()
12389 {
12391 }
12392 //----------------------------------------------------------------
12393 override float GetWet()
12394 {
12395 return m_VarWet;
12396 }
12397 //----------------------------------------------------------------
12398 override float GetWetMax()
12399 {
12400 return m_VarWetMax;
12401 }
12402 //----------------------------------------------------------------
12403 override float GetWetMin()
12404 {
12405 return m_VarWetMin;
12406 }
12407 //----------------------------------------------------------------
12408 override float GetWetInit()
12409 {
12410 return m_VarWetInit;
12411 }
12412 //----------------------------------------------------------------
12413 override void OnWetChanged(float newVal, float oldVal)
12414 {
12415 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12416 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12417 if (newLevel != oldLevel)
12418 {
12419 OnWetLevelChanged(newLevel,oldLevel);
12420 }
12421 }
12422
12423 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12424 {
12425 SetWeightDirty();
12426 }
12427
12428 override EWetnessLevel GetWetLevel()
12429 {
12430 return GetWetLevelInternal(m_VarWet);
12431 }
12432
12433 //----------------------------------------------------------------
12434
12435 override void SetStoreLoad(bool value)
12436 {
12437 m_IsStoreLoad = value;
12438 }
12439
12440 override bool IsStoreLoad()
12441 {
12442 return m_IsStoreLoad;
12443 }
12444
12445 override void SetStoreLoadedQuantity(float value)
12446 {
12447 m_StoreLoadedQuantity = value;
12448 }
12449
12450 override float GetStoreLoadedQuantity()
12451 {
12452 return m_StoreLoadedQuantity;
12453 }
12454
12455 //----------------------------------------------------------------
12456
12457 float GetItemModelLength()
12458 {
12459 if (ConfigIsExisting("itemModelLength"))
12460 {
12461 return ConfigGetFloat("itemModelLength");
12462 }
12463 return 0;
12464 }
12465
12466 float GetItemAttachOffset()
12467 {
12468 if (ConfigIsExisting("itemAttachOffset"))
12469 {
12470 return ConfigGetFloat("itemAttachOffset");
12471 }
12472 return 0;
12473 }
12474
12475 override void SetCleanness(int value, bool allow_client = false)
12476 {
12477 if (!IsServerCheck(allow_client))
12478 return;
12479
12480 int previousValue = m_Cleanness;
12481
12482 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12483
12484 if (previousValue != m_Cleanness)
12485 SetVariableMask(VARIABLE_CLEANNESS);
12486 }
12487
12488 override int GetCleanness()
12489 {
12490 return m_Cleanness;
12491 }
12492
12494 {
12495 return true;
12496 }
12497
12498 //----------------------------------------------------------------
12499 // ATTACHMENT LOCKING
12500 // Getters relevant to generic ActionLockAttachment
12501 int GetLockType()
12502 {
12503 return m_LockType;
12504 }
12505
12506 string GetLockSoundSet()
12507 {
12508 return m_LockSoundSet;
12509 }
12510
12511 //----------------------------------------------------------------
12512 //------------------------- Color
12513 // sets items color variable given color components
12514 override void SetColor(int r, int g, int b, int a)
12515 {
12520 SetVariableMask(VARIABLE_COLOR);
12521 }
12523 override void GetColor(out int r,out int g,out int b,out int a)
12524 {
12529 }
12530
12531 bool IsColorSet()
12532 {
12533 return IsVariableSet(VARIABLE_COLOR);
12534 }
12535
12537 string GetColorString()
12538 {
12539 int r,g,b,a;
12540 GetColor(r,g,b,a);
12541 r = r/255;
12542 g = g/255;
12543 b = b/255;
12544 a = a/255;
12545 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12546 }
12547 //----------------------------------------------------------------
12548 //------------------------- LiquidType
12549
12550 override void SetLiquidType(int value, bool allow_client = false)
12551 {
12552 if (!IsServerCheck(allow_client))
12553 return;
12554
12555 int old = m_VarLiquidType;
12556 m_VarLiquidType = value;
12557 OnLiquidTypeChanged(old,value);
12558 SetVariableMask(VARIABLE_LIQUIDTYPE);
12559 }
12560
12561 int GetLiquidTypeInit()
12562 {
12563 return ConfigGetInt("varLiquidTypeInit");
12564 }
12565
12566 override int GetLiquidType()
12567 {
12568 return m_VarLiquidType;
12569 }
12570
12571 protected void OnLiquidTypeChanged(int oldType, int newType)
12572 {
12573 if (newType == LIQUID_NONE && GetIsFrozen())
12574 SetFrozen(false);
12575 }
12576
12578 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12579 {
12580 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12581 }
12582
12583 // -------------------------------------------------------------------------
12585 void OnInventoryEnter(Man player)
12586 {
12587 PlayerBase nplayer;
12588 if (PlayerBase.CastTo(nplayer, player))
12589 {
12590 m_CanPlayImpactSound = true;
12591 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12592 }
12593 }
12594
12595 // -------------------------------------------------------------------------
12597 void OnInventoryExit(Man player)
12598 {
12599 PlayerBase nplayer;
12600 if (PlayerBase.CastTo(nplayer,player))
12601 {
12602 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12603 }
12604
12605 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12606
12607 if (HasEnergyManager())
12608 {
12609 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12610 }
12611 }
12612
12613 // ADVANCED PLACEMENT EVENTS
12614 override void OnPlacementStarted(Man player)
12615 {
12616 super.OnPlacementStarted(player);
12617
12618 SetTakeable(false);
12619 }
12620
12621 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12622 {
12623 if (m_AdminLog)
12624 {
12625 m_AdminLog.OnPlacementComplete(player, this);
12626 }
12627
12628 super.OnPlacementComplete(player, position, orientation);
12629 }
12630
12631 //-----------------------------
12632 // AGENT SYSTEM
12633 //-----------------------------
12634 //--------------------------------------------------------------------------
12635 bool ContainsAgent(int agent_id)
12636 {
12637 if (agent_id & m_AttachedAgents)
12638 {
12639 return true;
12640 }
12641 else
12642 {
12643 return false;
12644 }
12645 }
12646
12647 //--------------------------------------------------------------------------
12648 override void RemoveAgent(int agent_id)
12649 {
12650 if (ContainsAgent(agent_id))
12651 {
12652 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12653 }
12654 }
12655
12656 //--------------------------------------------------------------------------
12657 override void RemoveAllAgents()
12658 {
12659 m_AttachedAgents = 0;
12660 }
12661 //--------------------------------------------------------------------------
12662 override void RemoveAllAgentsExcept(int agent_to_keep)
12663 {
12664 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12665 }
12666 // -------------------------------------------------------------------------
12667 override void InsertAgent(int agent, float count = 1)
12668 {
12669 if (count < 1)
12670 return;
12671 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12673 }
12674
12676 void TransferAgents(int agents)
12677 {
12679 }
12680
12681 // -------------------------------------------------------------------------
12682 override int GetAgents()
12683 {
12684 return m_AttachedAgents;
12685 }
12686 //----------------------------------------------------------------------
12687
12688 /*int GetContaminationType()
12689 {
12690 int contamination_type;
12691
12692 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12693 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12694 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12695 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12696
12697 Edible_Base edible = Edible_Base.Cast(this);
12698 int agents = GetAgents();
12699 if (edible)
12700 {
12701 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12702 if (profile)
12703 {
12704 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12705 }
12706 }
12707 if (agents & CONTAMINATED_MASK)
12708 {
12709 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12710 }
12711 if (agents & POISONED_MASK)
12712 {
12713 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12714 }
12715 if (agents & NERVE_GAS_MASK)
12716 {
12717 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12718 }
12719 if (agents & DIRTY_MASK)
12720 {
12721 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12722 }
12723
12724 return agents;
12725 }*/
12726
12727 // -------------------------------------------------------------------------
12728 bool LoadAgents(ParamsReadContext ctx, int version)
12729 {
12730 if (!ctx.Read(m_AttachedAgents))
12731 return false;
12732 return true;
12733 }
12734 // -------------------------------------------------------------------------
12736 {
12737
12739 }
12740 // -------------------------------------------------------------------------
12741
12743 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12744 {
12745 super.CheckForRoofLimited(timeTresholdMS);
12746
12747 float time = g_Game.GetTime();
12748 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12749 {
12750 m_PreviousRoofTestTime = time;
12751 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12752 }
12753 }
12754
12755 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12756 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12757 {
12758 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12759 {
12760 return 0;
12761 }
12762
12763 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12764 {
12765 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12766 if (filter)
12767 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12768 else
12769 return 0;//otherwise return 0 when no filter attached
12770 }
12771
12772 string subclassPath, entryName;
12773
12774 switch (type)
12775 {
12776 case DEF_BIOLOGICAL:
12777 entryName = "biological";
12778 break;
12779 case DEF_CHEMICAL:
12780 entryName = "chemical";
12781 break;
12782 default:
12783 entryName = "biological";
12784 break;
12785 }
12786
12787 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12788
12789 return g_Game.ConfigGetFloat(subclassPath + entryName);
12790 }
12791
12792
12793
12795 override void EEOnCECreate()
12796 {
12797 if (!IsMagazine())
12799
12801 }
12802
12803
12804 //-------------------------
12805 // OPEN/CLOSE USER ACTIONS
12806 //-------------------------
12808 void Open();
12809 void Close();
12810 bool IsOpen()
12811 {
12812 return true;
12813 }
12814
12815 override bool CanDisplayCargo()
12816 {
12817 return IsOpen();
12818 }
12819
12820
12821 // ------------------------------------------------------------
12822 // CONDITIONS
12823 // ------------------------------------------------------------
12824 override bool CanPutInCargo(EntityAI parent)
12825 {
12826 if (parent)
12827 {
12828 if (parent.IsInherited(DayZInfected))
12829 return true;
12830
12831 if (!parent.IsRuined())
12832 return true;
12833 }
12834
12835 return true;
12836 }
12837
12838 override bool CanPutAsAttachment(EntityAI parent)
12839 {
12840 if (!super.CanPutAsAttachment(parent))
12841 {
12842 return false;
12843 }
12844
12845 if (!IsRuined() && !parent.IsRuined())
12846 {
12847 return true;
12848 }
12849
12850 return false;
12851 }
12852
12853 override bool CanReceiveItemIntoCargo(EntityAI item)
12854 {
12855 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12856 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12857 // return false;
12858
12859 return super.CanReceiveItemIntoCargo(item);
12860 }
12861
12862 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12863 {
12864 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12865 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12866 // return false;
12867
12868 GameInventory attachmentInv = attachment.GetInventory();
12869 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12870 {
12871 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12872 return false;
12873 }
12874
12875 InventoryLocation loc = new InventoryLocation();
12876 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12877 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12878 return false;
12879
12880 return super.CanReceiveAttachment(attachment, slotId);
12881 }
12882
12883 override bool CanReleaseAttachment(EntityAI attachment)
12884 {
12885 if (!super.CanReleaseAttachment(attachment))
12886 return false;
12887
12888 return GetInventory().AreChildrenAccessible();
12889 }
12890
12891 /*override bool CanLoadAttachment(EntityAI attachment)
12892 {
12893 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12894 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12895 // return false;
12896
12897 GameInventory attachmentInv = attachment.GetInventory();
12898 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12899 {
12900 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12901 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12902
12903 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12904 return false;
12905 }
12906
12907 return super.CanLoadAttachment(attachment);
12908 }*/
12909
12910 // Plays muzzle flash particle effects
12911 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12912 {
12913 int id = muzzle_owner.GetMuzzleID();
12914 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12915
12916 if (WPOF_array)
12917 {
12918 for (int i = 0; i < WPOF_array.Count(); i++)
12919 {
12920 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12921
12922 if (WPOF)
12923 {
12924 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12925 }
12926 }
12927 }
12928 }
12929
12930 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12931 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12932 {
12933 int id = muzzle_owner.GetMuzzleID();
12934 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12935
12936 if (WPOBE_array)
12937 {
12938 for (int i = 0; i < WPOBE_array.Count(); i++)
12939 {
12940 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12941
12942 if (WPOBE)
12943 {
12944 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12945 }
12946 }
12947 }
12948 }
12949
12950 // Plays all weapon overheating particles
12951 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12952 {
12953 int id = muzzle_owner.GetMuzzleID();
12954 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12955
12956 if (WPOOH_array)
12957 {
12958 for (int i = 0; i < WPOOH_array.Count(); i++)
12959 {
12960 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12961
12962 if (WPOOH)
12963 {
12964 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12965 }
12966 }
12967 }
12968 }
12969
12970 // Updates all weapon overheating particles
12971 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12972 {
12973 int id = muzzle_owner.GetMuzzleID();
12974 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12975
12976 if (WPOOH_array)
12977 {
12978 for (int i = 0; i < WPOOH_array.Count(); i++)
12979 {
12980 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12981
12982 if (WPOOH)
12983 {
12984 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12985 }
12986 }
12987 }
12988 }
12989
12990 // Stops overheating particles
12991 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12992 {
12993 int id = muzzle_owner.GetMuzzleID();
12994 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12995
12996 if (WPOOH_array)
12997 {
12998 for (int i = 0; i < WPOOH_array.Count(); i++)
12999 {
13000 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13001
13002 if (WPOOH)
13003 {
13004 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13005 }
13006 }
13007 }
13008 }
13009
13010 //----------------------------------------------------------------
13011 //Item Behaviour - unified approach
13012 override bool IsHeavyBehaviour()
13013 {
13014 if (m_ItemBehaviour == 0)
13015 {
13016 return true;
13017 }
13018
13019 return false;
13020 }
13021
13022 override bool IsOneHandedBehaviour()
13023 {
13024 if (m_ItemBehaviour == 1)
13025 {
13026 return true;
13027 }
13028
13029 return false;
13030 }
13031
13032 override bool IsTwoHandedBehaviour()
13033 {
13034 if (m_ItemBehaviour == 2)
13035 {
13036 return true;
13037 }
13038
13039 return false;
13040 }
13041
13042 bool IsDeployable()
13043 {
13044 return false;
13045 }
13046
13048 float GetDeployTime()
13049 {
13050 return UATimeSpent.DEFAULT_DEPLOY;
13051 }
13052
13053
13054 //----------------------------------------------------------------
13055 // Item Targeting (User Actions)
13056 override void SetTakeable(bool pState)
13057 {
13058 m_IsTakeable = pState;
13059 SetSynchDirty();
13060 }
13061
13062 override bool IsTakeable()
13063 {
13064 return m_IsTakeable;
13065 }
13066
13067 // For cases where we want to show object widget which cant be taken to hands
13069 {
13070 return false;
13071 }
13072
13074 protected void PreLoadSoundAttachmentType()
13075 {
13076 string att_type = "None";
13077
13078 if (ConfigIsExisting("soundAttType"))
13079 {
13080 att_type = ConfigGetString("soundAttType");
13081 }
13082
13083 m_SoundAttType = att_type;
13084 }
13085
13086 override string GetAttachmentSoundType()
13087 {
13088 return m_SoundAttType;
13089 }
13090
13091 //----------------------------------------------------------------
13092 //SOUNDS - ItemSoundHandler
13093 //----------------------------------------------------------------
13094
13095 string GetPlaceSoundset(); // played when deploy starts
13096 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13097 string GetDeploySoundset(); // played when deploy sucessfully finishes
13098 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13099 string GetFoldSoundset(); // played when fold sucessfully finishes
13100
13102 {
13103 if (!m_ItemSoundHandler)
13105
13106 return m_ItemSoundHandler;
13107 }
13108
13109 // override to initialize sounds
13110 protected void InitItemSounds()
13111 {
13112 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13113 return;
13114
13116
13117 if (GetPlaceSoundset() != string.Empty)
13118 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13119
13120 if (GetDeploySoundset() != string.Empty)
13121 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13122
13123 SoundParameters params = new SoundParameters();
13124 params.m_Loop = true;
13125 if (GetLoopDeploySoundset() != string.Empty)
13126 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13127 }
13128
13129 // Start sound using ItemSoundHandler
13130 void StartItemSoundServer(int id, int slotId)
13131 {
13132 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13133 {
13134 m_SoundSyncSlotID = slotId;
13135 m_SoundSyncPlay = id;
13136
13137 SetSynchDirty();
13138
13139 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13140 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13141 }
13142 }
13143
13144 void StartItemSoundServer(int id)
13145 {
13146 StartItemSoundServer(id, InventorySlots.INVALID);
13147 }
13148
13149 // Stop sound using ItemSoundHandler
13150 void StopItemSoundServer(int id)
13151 {
13152 if (!g_Game.IsServer())
13153 return;
13154
13155 m_SoundSyncStop = id;
13156 SetSynchDirty();
13157
13158 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13159 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13160 }
13161
13162 protected void ClearStartItemSoundServer()
13163 {
13164 m_SoundSyncPlay = 0;
13165 m_SoundSyncSlotID = InventorySlots.INVALID;
13166 }
13167
13168 protected void ClearStopItemSoundServer()
13169 {
13170 m_SoundSyncStop = 0;
13171 }
13172
13173 void OnApply(PlayerBase player);
13174
13176 {
13177 return 1.0;
13178 };
13179 //returns applicable selection
13180 array<string> GetHeadHidingSelection()
13181 {
13183 }
13184
13186 {
13188 }
13189
13190 WrittenNoteData GetWrittenNoteData() {};
13191
13193 {
13194 SetDynamicPhysicsLifeTime(0.01);
13195 m_ItemBeingDroppedPhys = false;
13196 }
13197
13199 {
13200 array<string> zone_names = new array<string>;
13201 GetDamageZones(zone_names);
13202 for (int i = 0; i < zone_names.Count(); i++)
13203 {
13204 SetHealthMax(zone_names.Get(i),"Health");
13205 }
13206 SetHealthMax("","Health");
13207 }
13208
13210 void SetZoneDamageCEInit()
13211 {
13212 float global_health = GetHealth01("","Health");
13213 array<string> zones = new array<string>;
13214 GetDamageZones(zones);
13215 //set damage of all zones to match global health level
13216 for (int i = 0; i < zones.Count(); i++)
13217 {
13218 SetHealth01(zones.Get(i),"Health",global_health);
13219 }
13220 }
13221
13223 bool IsCoverFaceForShave(string slot_name)
13224 {
13225 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13226 }
13227
13228 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13229 {
13230 if (!hasRootAsPlayer)
13231 {
13232 if (refParentIB)
13233 {
13234 // parent is wet
13235 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13236 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13237 // parent has liquid inside
13238 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13239 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13240 // drying
13241 else if (m_VarWet > m_VarWetMin)
13242 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13243 }
13244 else
13245 {
13246 // drying on ground or inside non-itembase (car, ...)
13247 if (m_VarWet > m_VarWetMin)
13248 AddWet(-1 * delta * GetDryingIncrement("ground"));
13249 }
13250 }
13251 }
13252
13253 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13254 {
13256 {
13257 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13258 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13259 {
13260 float heatPermCoef = 1.0;
13261 EntityAI ent = this;
13262 while (ent)
13263 {
13264 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13265 ent = ent.GetHierarchyParent();
13266 }
13267
13268 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13269 }
13270 }
13271 }
13272
13273 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13274 {
13275 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13276 EntityAI parent = GetHierarchyParent();
13277 if (!parent)
13278 {
13279 hasParent = false;
13280 hasRootAsPlayer = false;
13281 }
13282 else
13283 {
13284 hasParent = true;
13285 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13286 refParentIB = ItemBase.Cast(parent);
13287 }
13288 }
13289
13290 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13291 {
13292 // this is stub, implemented on Edible_Base
13293 }
13294
13295 bool CanDecay()
13296 {
13297 // return true used on selected food clases so they can decay
13298 return false;
13299 }
13300
13301 protected bool CanProcessDecay()
13302 {
13303 // this is stub, implemented on Edible_Base class
13304 // used to determine whether it is still necessary for the food to decay
13305 return false;
13306 }
13307
13308 protected bool CanHaveWetness()
13309 {
13310 // return true used on selected items that have a wetness effect
13311 return false;
13312 }
13313
13315 bool CanBeConsumed(ConsumeConditionData data = null)
13316 {
13317 return !GetIsFrozen() && IsOpen();
13318 }
13319
13320 override void ProcessVariables()
13321 {
13322 bool hasParent = false, hasRootAsPlayer = false;
13323 ItemBase refParentIB;
13324
13325 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13326 bool foodDecay = g_Game.IsFoodDecayEnabled();
13327
13328 if (wwtu || foodDecay)
13329 {
13330 bool processWetness = wwtu && CanHaveWetness();
13331 bool processTemperature = wwtu && CanHaveTemperature();
13332 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13333
13334 if (processWetness || processTemperature || processDecay)
13335 {
13336 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13337
13338 if (processWetness)
13339 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13340
13341 if (processTemperature)
13342 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13343
13344 if (processDecay)
13345 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13346 }
13347 }
13348 }
13349
13352 {
13353 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13354 }
13355
13356 override float GetTemperatureFreezeThreshold()
13357 {
13359 return Liquid.GetFreezeThreshold(GetLiquidType());
13360
13361 return super.GetTemperatureFreezeThreshold();
13362 }
13363
13364 override float GetTemperatureThawThreshold()
13365 {
13367 return Liquid.GetThawThreshold(GetLiquidType());
13368
13369 return super.GetTemperatureThawThreshold();
13370 }
13371
13372 override float GetItemOverheatThreshold()
13373 {
13375 return Liquid.GetBoilThreshold(GetLiquidType());
13376
13377 return super.GetItemOverheatThreshold();
13378 }
13379
13380 override float GetTemperatureFreezeTime()
13381 {
13382 if (HasQuantity())
13383 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13384
13385 return super.GetTemperatureFreezeTime();
13386 }
13387
13388 override float GetTemperatureThawTime()
13389 {
13390 if (HasQuantity())
13391 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13392
13393 return super.GetTemperatureThawTime();
13394 }
13395
13397 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13399 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13400
13401 bool IsCargoException4x3(EntityAI item)
13402 {
13403 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13404 }
13405
13407 {
13408 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13409 }
13410
13412 void AddLightSourceItem(ItemBase lightsource)
13413 {
13414 m_LightSourceItem = lightsource;
13415 }
13416
13418 {
13419 m_LightSourceItem = null;
13420 }
13421
13423 {
13424 return m_LightSourceItem;
13425 }
13426
13428 array<int> GetValidFinishers()
13429 {
13430 return null;
13431 }
13432
13434 bool GetActionWidgetOverride(out typename name)
13435 {
13436 return false;
13437 }
13438
13439 bool PairWithDevice(notnull ItemBase otherDevice)
13440 {
13441 if (g_Game.IsServer())
13442 {
13443 ItemBase explosive = otherDevice;
13445 if (!trg)
13446 {
13447 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13448 explosive = this;
13449 }
13450
13451 explosive.PairRemote(trg);
13452 trg.SetControlledDevice(explosive);
13453
13454 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13455 trg.SetPersistentPairID(persistentID);
13456 explosive.SetPersistentPairID(persistentID);
13457
13458 return true;
13459 }
13460 return false;
13461 }
13462
13464 float GetBaitEffectivity()
13465 {
13466 float ret = 1.0;
13467 if (HasQuantity())
13468 ret *= GetQuantityNormalized();
13469 ret *= GetHealth01();
13470
13471 return ret;
13472 }
13473
13474 #ifdef DEVELOPER
13475 override void SetDebugItem()
13476 {
13477 super.SetDebugItem();
13478 _itemBase = this;
13479 }
13480
13481 override string GetDebugText()
13482 {
13483 string text = super.GetDebugText();
13484
13485 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13486 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13487
13488 return text;
13489 }
13490 #endif
13491
13492 bool CanBeUsedForSuicide()
13493 {
13494 return true;
13495 }
13496
13498 //DEPRECATED BELOW
13500 // Backwards compatibility
13501 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13502 {
13503 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13504 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13505 }
13506
13507 // replaced by ItemSoundHandler
13508 protected EffectSound m_SoundDeployFinish;
13509 protected EffectSound m_SoundPlace;
13510 protected EffectSound m_DeployLoopSoundEx;
13511 protected EffectSound m_SoundDeploy;
13512 bool m_IsPlaceSound;
13513 bool m_IsDeploySound;
13515
13516 string GetDeployFinishSoundset();
13517 void PlayDeploySound();
13518 void PlayDeployFinishSound();
13519 void PlayPlaceSound();
13520 void PlayDeployLoopSoundEx();
13521 void StopDeployLoopSoundEx();
13522 void SoundSynchRemoteReset();
13523 void SoundSynchRemote();
13524 bool UsesGlobalDeploy(){return false;}
13525 bool CanPlayDeployLoopSound(){return false;}
13527 bool IsPlaceSound(){return m_IsPlaceSound;}
13528 bool IsDeploySound(){return m_IsDeploySound;}
13529 void SetIsPlaceSound(bool is_place_sound);
13530 void SetIsDeploySound(bool is_deploy_sound);
13531
13532 [Obsolete("Use ItemSoundHandler instead")]
13534 void PlayAttachSound(string slot_type)
13535 {
13536 if (!g_Game.IsDedicatedServer())
13537 {
13538 if (ConfigIsExisting("attachSoundSet"))
13539 {
13540 string cfg_path = "";
13541 string soundset = "";
13542 string type_name = GetType();
13543
13544 TStringArray cfg_soundset_array = new TStringArray;
13545 TStringArray cfg_slot_array = new TStringArray;
13546 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13547 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13548
13549 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13550 {
13551 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13552 {
13553 if (cfg_slot_array[i] == slot_type)
13554 {
13555 soundset = cfg_soundset_array[i];
13556 break;
13557 }
13558 }
13559 }
13560
13561 if (soundset != "")
13562 {
13563 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13564 sound.SetAutodestroy(true);
13565 }
13566 }
13567 }
13568 }
13569
13570 void PlayDetachSound(string slot_type) {}
13571}
13572
13573EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13574{
13575 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13576 if (entity)
13577 {
13578 bool is_item = entity.IsInherited(ItemBase);
13579 if (is_item && full_quantity)
13580 {
13581 ItemBase item = ItemBase.Cast(entity);
13582 item.SetQuantity(item.GetQuantityInit());
13583 }
13584 }
13585 else
13586 {
13587 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13588 return NULL;
13589 }
13590 return entity;
13591}
13592
13593void SetupSpawnedItem(ItemBase item, float health, float quantity)
13594{
13595 if (item)
13596 {
13597 if (health > 0)
13598 item.SetHealth("", "", health);
13599
13600 if (item.CanHaveTemperature())
13601 {
13602 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13603 if (item.CanFreeze())
13604 item.SetFrozen(false);
13605 }
13606
13607 if (item.HasEnergyManager())
13608 {
13609 if (quantity >= 0)
13610 {
13611 item.GetCompEM().SetEnergy0To1(quantity);
13612 }
13613 else
13614 {
13615 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13616 }
13617 }
13618 else if (item.IsMagazine())
13619 {
13620 Magazine mag = Magazine.Cast(item);
13621 if (quantity >= 0)
13622 {
13623 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13624 }
13625 else
13626 {
13627 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13628 }
13629
13630 }
13631 else
13632 {
13633 if (quantity >= 0)
13634 {
13635 item.SetQuantityNormalized(quantity, false);
13636 }
13637 else
13638 {
13639 item.SetQuantity(Math.AbsFloat(quantity));
13640 }
13641
13642 }
13643 }
13644}
13645
13646#ifdef DEVELOPER
13647ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13648#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()