DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetWet()

override float SpawnItemOnLocation::GetWet ( )
protected

См. определение в файле ItemBase.c строка 8621

8626{
8627 override bool CanPutAsAttachment(EntityAI parent)
8628 {
8629 return true;
8630 }
8631};
8632
8634{
8635
8636};
8637
8638//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8639
8640class ItemBase extends InventoryItem
8641{
8645
8647
8648 static int m_DebugActionsMask;
8650 // ============================================
8651 // Variable Manipulation System
8652 // ============================================
8653 // Quantity
8654
8655 float m_VarQuantity;
8656 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8658 int m_VarQuantityMin;
8659 int m_VarQuantityMax;
8660 int m_Count;
8661 float m_VarStackMax;
8662 float m_StoreLoadedQuantity = float.LOWEST;
8663 // Wet
8664 float m_VarWet;
8665 float m_VarWetPrev;//for client to know wetness changed during synchronization
8666 float m_VarWetInit;
8667 float m_VarWetMin;
8668 float m_VarWetMax;
8669 // Cleanness
8670 int m_Cleanness;
8671 int m_CleannessInit;
8672 int m_CleannessMin;
8673 int m_CleannessMax;
8674 // impact sounds
8676 bool m_CanPlayImpactSound = true;
8677 float m_ImpactSpeed;
8679 //
8680 float m_HeatIsolation;
8681 float m_ItemModelLength;
8682 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8684 int m_VarLiquidType;
8685 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8686 int m_QuickBarBonus;
8687 bool m_IsBeingPlaced;
8688 bool m_IsHologram;
8689 bool m_IsTakeable;
8690 bool m_ThrowItemOnDrop;
8693 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8694 bool can_this_be_combined; //Check if item can be combined
8695 bool m_CanThisBeSplit; //Check if item can be split
8696 bool m_IsStoreLoad = false;
8697 bool m_CanShowQuantity;
8698 bool m_HasQuantityBar;
8699 protected bool m_CanBeDigged;
8700 protected bool m_IsResultOfSplit
8701
8702 string m_SoundAttType;
8703 // items color variables
8708 //-------------------------------------------------------
8709
8710 // light source managing
8712
8716
8717 //==============================================
8718 // agent system
8719 private int m_AttachedAgents;
8720
8722 void TransferModifiers(PlayerBase reciever);
8723
8724
8725 // Weapons & suppressors particle effects
8729 ref static map<string, int> m_WeaponTypeToID;
8730 static int m_LastRegisteredWeaponID = 0;
8731
8732 // Overheating effects
8734 float m_OverheatingShots;
8735 ref Timer m_CheckOverheating;
8736 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8737 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8738 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8739 ref array <ref OverheatingParticle> m_OverheatingParticles;
8740
8742 protected bool m_HideSelectionsBySlot;
8743
8744 // Admin Log
8745 PluginAdminLog m_AdminLog;
8746
8747 // misc
8748 ref Timer m_PhysDropTimer;
8749
8750 // Attachment Locking variables
8751 ref array<int> m_CompatibleLocks;
8752 protected int m_LockType;
8753 protected ref EffectSound m_LockingSound;
8754 protected string m_LockSoundSet;
8755
8756 // ItemSoundHandler variables
8757 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8758 protected int m_SoundSyncPlay; // id for sound to play
8759 protected int m_SoundSyncStop; // id for sound to stop
8760 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8761
8763
8764 //temperature
8765 private float m_TemperaturePerQuantityWeight;
8766
8767 // -------------------------------------------------------------------------
8768 void ItemBase()
8769 {
8770 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8774
8775 if (!g_Game.IsDedicatedServer())
8776 {
8777 if (HasMuzzle())
8778 {
8780
8782 {
8784 }
8785 }
8786
8788 m_ActionsInitialize = false;
8789 }
8790
8791 m_OldLocation = null;
8792
8793 if (g_Game.IsServer())
8794 {
8795 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8796 }
8797
8798 if (ConfigIsExisting("headSelectionsToHide"))
8799 {
8801 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8802 }
8803
8804 m_HideSelectionsBySlot = false;
8805 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8806 {
8807 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8808 }
8809
8810 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8811
8812 m_IsResultOfSplit = false;
8813
8815 }
8816
8817 override void InitItemVariables()
8818 {
8819 super.InitItemVariables();
8820
8821 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8822 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8823 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8824 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8825 m_VarStackMax = ConfigGetFloat("varStackMax");
8826 m_Count = ConfigGetInt("count");
8827
8828 m_CanShowQuantity = ConfigGetBool("quantityShow");
8829 m_HasQuantityBar = ConfigGetBool("quantityBar");
8830
8831 m_CleannessInit = ConfigGetInt("varCleannessInit");
8833 m_CleannessMin = ConfigGetInt("varCleannessMin");
8834 m_CleannessMax = ConfigGetInt("varCleannessMax");
8835
8836 m_WantPlayImpactSound = false;
8837 m_ImpactSpeed = 0.0;
8838
8839 m_VarWetInit = ConfigGetFloat("varWetInit");
8841 m_VarWetMin = ConfigGetFloat("varWetMin");
8842 m_VarWetMax = ConfigGetFloat("varWetMax");
8843
8844 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8845 if (IsLiquidContainer() && GetQuantity() != 0)
8847 m_IsBeingPlaced = false;
8848 m_IsHologram = false;
8849 m_IsTakeable = true;
8850 m_CanBeMovedOverride = false;
8854 m_CanBeDigged = ConfigGetBool("canBeDigged");
8855
8856 m_CompatibleLocks = new array<int>();
8857 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8858 m_LockType = ConfigGetInt("lockType");
8859
8860 //Define if item can be split and set ability to be combined accordingly
8861 m_CanThisBeSplit = false;
8862 can_this_be_combined = false;
8863 if (ConfigIsExisting("canBeSplit"))
8864 {
8865 can_this_be_combined = ConfigGetBool("canBeSplit");
8867 }
8868
8869 m_ItemBehaviour = -1;
8870 if (ConfigIsExisting("itemBehaviour"))
8871 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8872
8873 //RegisterNetSyncVariableInt("m_VariablesMask");
8874 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8875 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8876 RegisterNetSyncVariableInt("m_VarLiquidType");
8877 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8878
8879 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8880 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8881 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8882
8883 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8884 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8885 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8886 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8887
8888 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8889 RegisterNetSyncVariableBool("m_IsTakeable");
8890 RegisterNetSyncVariableBool("m_IsHologram");
8891
8894 {
8895 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8896 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8897 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8898 }
8899
8900 m_LockSoundSet = ConfigGetString("lockSoundSet");
8901
8903 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8904 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8905
8906 m_SoundSyncSlotID = -1;
8907 }
8908
8909 override int GetQuickBarBonus()
8910 {
8911 return m_QuickBarBonus;
8912 }
8913
8914 void InitializeActions()
8915 {
8917 if (!m_InputActionMap)
8918 {
8920 m_InputActionMap = iam;
8921 SetActions();
8923 }
8924 }
8925
8926 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8927 {
8929 {
8930 m_ActionsInitialize = true;
8932 }
8933
8934 actions = m_InputActionMap.Get(action_input_type);
8935 }
8936
8937 void SetActions()
8938 {
8939 AddAction(ActionTakeItem);
8940 AddAction(ActionTakeItemToHands);
8941 AddAction(ActionWorldCraft);
8943 AddAction(ActionAttachWithSwitch);
8944 }
8945
8946 void SetActionAnimOverrides(); // Override action animation for specific item
8947
8948 void AddAction(typename actionName)
8949 {
8950 ActionBase action = ActionManagerBase.GetAction(actionName);
8951
8952 if (!action)
8953 {
8954 Debug.LogError("Action " + actionName + " dosn't exist!");
8955 return;
8956 }
8957
8958 typename ai = action.GetInputType();
8959 if (!ai)
8960 {
8961 m_ActionsInitialize = false;
8962 return;
8963 }
8964
8965 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8966 if (!action_array)
8967 {
8968 action_array = new array<ActionBase_Basic>;
8969 m_InputActionMap.Insert(ai, action_array);
8970 }
8971 if (LogManager.IsActionLogEnable())
8972 {
8973 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8974 }
8975
8976 if (action_array.Find(action) != -1)
8977 {
8978 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8979 }
8980 else
8981 {
8982 action_array.Insert(action);
8983 }
8984 }
8985
8986 void RemoveAction(typename actionName)
8987 {
8988 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8989 ActionBase action = player.GetActionManager().GetAction(actionName);
8990 typename ai = action.GetInputType();
8991 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8992
8993 if (action_array)
8994 {
8995 action_array.RemoveItem(action);
8996 }
8997 }
8998
8999 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9000 // Set -1 for params which should stay in default state
9001 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9002 {
9003 ActionOverrideData overrideData = new ActionOverrideData();
9004 overrideData.m_CommandUID = commandUID;
9005 overrideData.m_CommandUIDProne = commandUIDProne;
9006 overrideData.m_StanceMask = stanceMask;
9007
9008 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9009 if (!actionMap) // create new map of action > overidables map
9010 {
9011 actionMap = new TActionAnimOverrideMap();
9012 m_ItemActionOverrides.Insert(action, actionMap);
9013 }
9014
9015 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9016
9017 }
9018
9019 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9020
9021 ScriptedLightBase GetLight();
9022
9023 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9024 void LoadParticleConfigOnFire(int id)
9025 {
9026 if (!m_OnFireEffect)
9028
9031
9032 string config_to_search = "CfgVehicles";
9033 string muzzle_owner_config;
9034
9035 if (!m_OnFireEffect.Contains(id))
9036 {
9037 if (IsInherited(Weapon))
9038 config_to_search = "CfgWeapons";
9039
9040 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9041
9042 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9043
9044 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9045
9046 if (config_OnFire_subclass_count > 0)
9047 {
9048 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9049
9050 for (int i = 0; i < config_OnFire_subclass_count; i++)
9051 {
9052 string particle_class = "";
9053 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9054 string config_OnFire_entry = config_OnFire_class + particle_class;
9055 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9056 WPOF_array.Insert(WPOF);
9057 }
9058
9059
9060 m_OnFireEffect.Insert(id, WPOF_array);
9061 }
9062 }
9063
9064 if (!m_OnBulletCasingEjectEffect.Contains(id))
9065 {
9066 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9067 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9068
9069 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9070
9071 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9072
9073 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9074 {
9075 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9076
9077 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9078 {
9079 string particle_class2 = "";
9080 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9081 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9082 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9083 WPOBE_array.Insert(WPOBE);
9084 }
9085
9086
9087 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9088 }
9089 }
9090 }
9091
9092 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9094 {
9097
9098 if (!m_OnOverheatingEffect.Contains(id))
9099 {
9100 string config_to_search = "CfgVehicles";
9101
9102 if (IsInherited(Weapon))
9103 config_to_search = "CfgWeapons";
9104
9105 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9106 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9107
9108 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9109 {
9110
9111 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9112
9114 {
9115 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9116 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9117 Error(error);
9118 return;
9119 }
9120
9121 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9122 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9123
9124
9125
9126 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9127 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9128
9129 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9130 {
9131 string particle_class = "";
9132 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9133 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9134 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9135
9136 if (entry_type == CT_CLASS)
9137 {
9138 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9139 WPOOH_array.Insert(WPOF);
9140 }
9141 }
9142
9143
9144 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9145 }
9146 }
9147 }
9148
9149 float GetOverheatingValue()
9150 {
9151 return m_OverheatingShots;
9152 }
9153
9154 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9155 {
9156 if (m_MaxOverheatingValue > 0)
9157 {
9159
9160 if (!m_CheckOverheating)
9162
9164 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9165
9166 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9167 }
9168 }
9169
9170 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9171 {
9173 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9174
9176 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9177
9179 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9180
9182 {
9184 }
9185 }
9186
9188 {
9190 }
9191
9192 void OnOverheatingDecay()
9193 {
9194 if (m_MaxOverheatingValue > 0)
9195 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9196 else
9198
9199 if (m_OverheatingShots <= 0)
9200 {
9203 }
9204 else
9205 {
9206 if (!m_CheckOverheating)
9208
9210 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9211 }
9212
9213 CheckOverheating(this, "", this);
9214 }
9215
9216 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9217 {
9219 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9220 }
9221
9222 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9223 {
9225 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9227 }
9228
9229 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9230 {
9232 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9233 }
9234
9235 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9236 {
9238 m_OverheatingParticles = new array<ref OverheatingParticle>;
9239
9240 OverheatingParticle OP = new OverheatingParticle();
9241 OP.RegisterParticle(p);
9242 OP.SetOverheatingLimitMin(min_heat_coef);
9243 OP.SetOverheatingLimitMax(max_heat_coef);
9244 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9245
9246 m_OverheatingParticles.Insert(OP);
9247 }
9248
9249 float GetOverheatingCoef()
9250 {
9251 if (m_MaxOverheatingValue > 0)
9253
9254 return -1;
9255 }
9256
9258 {
9260 {
9261 float overheat_coef = GetOverheatingCoef();
9262 int count = m_OverheatingParticles.Count();
9263
9264 for (int i = count; i > 0; --i)
9265 {
9266 int id = i - 1;
9267 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9268 Particle p = OP.GetParticle();
9269
9270 float overheat_min = OP.GetOverheatingLimitMin();
9271 float overheat_max = OP.GetOverheatingLimitMax();
9272
9273 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9274 {
9275 if (p)
9276 {
9277 p.Stop();
9278 OP.RegisterParticle(null);
9279 }
9280 }
9281 }
9282 }
9283 }
9284
9286 {
9288 {
9289 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9290 {
9291 int id = i - 1;
9292 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9293
9294 if (OP)
9295 {
9296 Particle p = OP.GetParticle();
9297
9298 if (p)
9299 {
9300 p.Stop();
9301 }
9302
9303 delete OP;
9304 }
9305 }
9306
9307 m_OverheatingParticles.Clear();
9309 }
9310 }
9311
9313 float GetInfectionChance(int system = 0, Param param = null)
9314 {
9315 return 0.0;
9316 }
9317
9318
9319 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9320 {
9321 return 250;//default value
9322 }
9323
9324 float GetFilterDamageRatio()
9325 {
9326 return 0;
9327 }
9328
9330 bool HasMuzzle()
9331 {
9332 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9333 return true;
9334
9335 return false;
9336 }
9337
9339 int GetMuzzleID()
9340 {
9341 if (!m_WeaponTypeToID)
9342 m_WeaponTypeToID = new map<string, int>;
9343
9344 if (m_WeaponTypeToID.Contains(GetType()))
9345 {
9346 return m_WeaponTypeToID.Get(GetType());
9347 }
9348 else
9349 {
9350 // Register new weapon ID
9352 }
9353
9355 }
9356
9363 {
9364 return -1;
9365 }
9366
9367
9368
9369 // -------------------------------------------------------------------------
9370 void ~ItemBase()
9371 {
9372 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9373 {
9374 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9375 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9376
9377 if (r_index >= 0)
9378 {
9379 InventoryLocation r_il = new InventoryLocation;
9380 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9381
9382 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9383 int r_type = r_il.GetType();
9384 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9385 {
9386 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9387 }
9388 else if (r_type == InventoryLocationType.ATTACHMENT)
9389 {
9390 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9391 }
9392
9393 }
9394
9395 player.GetHumanInventory().ClearUserReservedLocation(this);
9396 }
9397
9398 if (m_LockingSound)
9399 SEffectManager.DestroyEffect(m_LockingSound);
9400 }
9401
9402
9403
9404 // -------------------------------------------------------------------------
9405 static int GetDebugActionsMask()
9406 {
9407 return ItemBase.m_DebugActionsMask;
9408 }
9409
9410 static bool HasDebugActionsMask(int mask)
9411 {
9412 return ItemBase.m_DebugActionsMask & mask;
9413 }
9414
9415 static void SetDebugActionsMask(int mask)
9416 {
9417 ItemBase.m_DebugActionsMask = mask;
9418 }
9419
9420 static void AddDebugActionsMask(int mask)
9421 {
9422 ItemBase.m_DebugActionsMask |= mask;
9423 }
9424
9425 static void RemoveDebugActionsMask(int mask)
9426 {
9427 ItemBase.m_DebugActionsMask &= ~mask;
9428 }
9429
9430 static void ToggleDebugActionsMask(int mask)
9431 {
9432 if (HasDebugActionsMask(mask))
9433 {
9435 }
9436 else
9437 {
9438 AddDebugActionsMask(mask);
9439 }
9440 }
9441
9442 // -------------------------------------------------------------------------
9443 void SetCEBasedQuantity()
9444 {
9445 if (GetEconomyProfile())
9446 {
9447 float q_max = GetEconomyProfile().GetQuantityMax();
9448 if (q_max > 0)
9449 {
9450 float q_min = GetEconomyProfile().GetQuantityMin();
9451 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9452
9453 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9454 {
9455 ComponentEnergyManager comp = GetCompEM();
9456 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9457 {
9458 comp.SetEnergy0To1(quantity_randomized);
9459 }
9460 }
9461 else if (HasQuantity())
9462 {
9463 SetQuantityNormalized(quantity_randomized, false);
9464 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9465 }
9466
9467 }
9468 }
9469 }
9470
9472 void LockToParent()
9473 {
9474 EntityAI parent = GetHierarchyParent();
9475
9476 if (parent)
9477 {
9478 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9479 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9480 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9481 }
9482 }
9483
9485 void UnlockFromParent()
9486 {
9487 EntityAI parent = GetHierarchyParent();
9488
9489 if (parent)
9490 {
9491 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9492 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9493 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9494 }
9495 }
9496
9497 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9498 {
9499 /*
9500 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9501 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9502 */
9503 ItemBase item2 = ItemBase.Cast(entity2);
9504
9505 if (g_Game.IsClient())
9506 {
9507 if (ScriptInputUserData.CanStoreInputUserData())
9508 {
9509 ScriptInputUserData ctx = new ScriptInputUserData;
9511 ctx.Write(-1);
9512 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9513 ctx.Write(i1);
9514 ctx.Write(item2);
9515 ctx.Write(use_stack_max);
9516 ctx.Write(-1);
9517 ctx.Send();
9518
9519 if (IsCombineAll(item2, use_stack_max))
9520 {
9521 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9522 }
9523 }
9524 }
9525 else if (!g_Game.IsMultiplayer())
9526 {
9527 CombineItems(item2, use_stack_max);
9528 }
9529 }
9530
9531 bool IsLiquidPresent()
9532 {
9533 return (GetLiquidType() != 0 && HasQuantity());
9534 }
9535
9536 bool IsLiquidContainer()
9537 {
9538 return m_LiquidContainerMask != 0;
9539 }
9540
9542 {
9543 return m_LiquidContainerMask;
9544 }
9545
9546 bool IsBloodContainer()
9547 {
9548 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9549 return false;
9550 }
9551
9552 bool IsNVG()
9553 {
9554 return false;
9555 }
9556
9559 bool IsExplosive()
9560 {
9561 return false;
9562 }
9563
9565 {
9566 return "";
9567 }
9568
9570
9571 bool IsLightSource()
9572 {
9573 return false;
9574 }
9575
9577 {
9578 return true;
9579 }
9580
9581 //--- ACTION CONDITIONS
9582 //direction
9583 bool IsFacingPlayer(PlayerBase player, string selection)
9584 {
9585 return true;
9586 }
9587
9588 bool IsPlayerInside(PlayerBase player, string selection)
9589 {
9590 return true;
9591 }
9592
9593 override bool CanObstruct()
9594 {
9595 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9596 return !player || !IsPlayerInside(player, "");
9597 }
9598
9599 override bool IsBeingPlaced()
9600 {
9601 return m_IsBeingPlaced;
9602 }
9603
9604 void SetIsBeingPlaced(bool is_being_placed)
9605 {
9606 m_IsBeingPlaced = is_being_placed;
9607 if (!is_being_placed)
9609 SetSynchDirty();
9610 }
9611
9612 //server-side
9613 void OnEndPlacement() {}
9614
9615 override bool IsHologram()
9616 {
9617 return m_IsHologram;
9618 }
9619
9620 bool CanBeDigged()
9621 {
9622 return m_CanBeDigged;
9623 }
9624
9626 {
9627 return 1;
9628 }
9629
9630 bool CanMakeGardenplot()
9631 {
9632 return false;
9633 }
9634
9635 void SetIsHologram(bool is_hologram)
9636 {
9637 m_IsHologram = is_hologram;
9638 SetSynchDirty();
9639 }
9640 /*
9641 protected float GetNutritionalEnergy()
9642 {
9643 Edible_Base edible = Edible_Base.Cast(this);
9644 return edible.GetFoodEnergy();
9645 }
9646
9647 protected float GetNutritionalWaterContent()
9648 {
9649 Edible_Base edible = Edible_Base.Cast(this);
9650 return edible.GetFoodWater();
9651 }
9652
9653 protected float GetNutritionalIndex()
9654 {
9655 Edible_Base edible = Edible_Base.Cast(this);
9656 return edible.GetFoodNutritionalIndex();
9657 }
9658
9659 protected float GetNutritionalFullnessIndex()
9660 {
9661 Edible_Base edible = Edible_Base.Cast(this);
9662 return edible.GetFoodTotalVolume();
9663 }
9664
9665 protected float GetNutritionalToxicity()
9666 {
9667 Edible_Base edible = Edible_Base.Cast(this);
9668 return edible.GetFoodToxicity();
9669
9670 }
9671 */
9672
9673
9674 // -------------------------------------------------------------------------
9675 override void OnMovedInsideCargo(EntityAI container)
9676 {
9677 super.OnMovedInsideCargo(container);
9678
9679 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9680 }
9681
9682 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9683 {
9684 super.EEItemLocationChanged(oldLoc, newLoc);
9685
9686 PlayerBase newPlayer = null;
9687 PlayerBase oldPlayer = null;
9688
9689 if (newLoc.GetParent())
9690 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9691
9692 if (oldLoc.GetParent())
9693 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9694
9695 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9696 {
9697 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9698
9699 if (rIndex >= 0)
9700 {
9701 InventoryLocation rIl = new InventoryLocation;
9702 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9703
9704 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9705 int rType = rIl.GetType();
9706 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9707 {
9708 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9709 }
9710 else if (rType == InventoryLocationType.ATTACHMENT)
9711 {
9712 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9713 }
9714
9715 }
9716 }
9717
9718 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9719 {
9720 if (newPlayer)
9721 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9722
9723 if (newPlayer == oldPlayer)
9724 {
9725 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9726 {
9727 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9728 {
9729 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9730 {
9731 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9732 }
9733 }
9734 else
9735 {
9736 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9737 }
9738 }
9739
9740 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9741 {
9742 int type = oldLoc.GetType();
9743 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9744 {
9745 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9746 }
9747 else if (type == InventoryLocationType.ATTACHMENT)
9748 {
9749 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9750 }
9751 }
9752 if (!m_OldLocation)
9753 {
9754 m_OldLocation = new InventoryLocation;
9755 }
9756 m_OldLocation.Copy(oldLoc);
9757 }
9758 else
9759 {
9760 if (m_OldLocation)
9761 {
9762 m_OldLocation.Reset();
9763 }
9764 }
9765
9766 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9767 }
9768 else
9769 {
9770 if (newPlayer)
9771 {
9772 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9773 if (resIndex >= 0)
9774 {
9775 InventoryLocation il = new InventoryLocation;
9776 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9777 ItemBase it = ItemBase.Cast(il.GetItem());
9778 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9779 int rel_type = il.GetType();
9780 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9781 {
9782 il.GetParent().GetOnReleaseLock().Invoke(it);
9783 }
9784 else if (rel_type == InventoryLocationType.ATTACHMENT)
9785 {
9786 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9787 }
9788 //it.GetOnReleaseLock().Invoke(it);
9789 }
9790 }
9791 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9792 {
9793 //ThrowPhysically(oldPlayer, vector.Zero);
9794 m_ThrowItemOnDrop = false;
9795 }
9796
9797 if (m_OldLocation)
9798 {
9799 m_OldLocation.Reset();
9800 }
9801 }
9802
9803 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9804 {
9805 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9806 }
9807
9808 if (newLoc.GetType() == InventoryLocationType.TEMP)
9809 {
9810 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9811 }
9812 }
9813
9814 override void EOnContact(IEntity other, Contact extra)
9815 {
9817 {
9818 int liquidType = -1;
9819 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9820 if (impactSpeed > 0.0)
9821 {
9822 m_ImpactSpeed = impactSpeed;
9823 #ifndef SERVER
9824 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9825 #else
9826 m_WantPlayImpactSound = true;
9827 SetSynchDirty();
9828 #endif
9829 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9830 }
9831 }
9832
9833 #ifdef SERVER
9834 if (GetCompEM() && GetCompEM().IsPlugged())
9835 {
9836 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9837 GetCompEM().UnplugThis();
9838 }
9839 #endif
9840 }
9841
9842 void RefreshPhysics();
9843
9844 override void OnCreatePhysics()
9845 {
9847 }
9848
9849 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9850 {
9851
9852 }
9853 // -------------------------------------------------------------------------
9854 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9855 {
9856 super.OnItemLocationChanged(old_owner, new_owner);
9857
9858 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9859 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9860
9861 if (!relatedPlayer && playerNew)
9862 relatedPlayer = playerNew;
9863
9864 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9865 {
9866 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9867 if (actionMgr)
9868 {
9869 ActionBase currentAction = actionMgr.GetRunningAction();
9870 if (currentAction)
9871 currentAction.OnItemLocationChanged(this);
9872 }
9873 }
9874
9875 Man ownerPlayerOld = null;
9876 Man ownerPlayerNew = null;
9877
9878 if (old_owner)
9879 {
9880 if (old_owner.IsMan())
9881 {
9882 ownerPlayerOld = Man.Cast(old_owner);
9883 }
9884 else
9885 {
9886 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9887 }
9888 }
9889 else
9890 {
9891 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9892 {
9893 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9894
9895 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9896 {
9897 GetCompEM().UnplugThis();
9898 }
9899 }
9900 }
9901
9902 if (new_owner)
9903 {
9904 if (new_owner.IsMan())
9905 {
9906 ownerPlayerNew = Man.Cast(new_owner);
9907 }
9908 else
9909 {
9910 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9911 }
9912 }
9913
9914 if (ownerPlayerOld != ownerPlayerNew)
9915 {
9916 if (ownerPlayerOld)
9917 {
9918 array<EntityAI> subItemsExit = new array<EntityAI>;
9919 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9920 for (int i = 0; i < subItemsExit.Count(); i++)
9921 {
9922 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9923 itemExit.OnInventoryExit(ownerPlayerOld);
9924 }
9925 }
9926
9927 if (ownerPlayerNew)
9928 {
9929 array<EntityAI> subItemsEnter = new array<EntityAI>;
9930 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9931 for (int j = 0; j < subItemsEnter.Count(); j++)
9932 {
9933 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9934 itemEnter.OnInventoryEnter(ownerPlayerNew);
9935 }
9936 }
9937 }
9938 else if (ownerPlayerNew != null)
9939 {
9940 PlayerBase nplayer;
9941 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9942 {
9943 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9944 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9945 for (int k = 0; k < subItemsUpdate.Count(); k++)
9946 {
9947 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9948 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9949 }
9950 }
9951 }
9952
9953 if (old_owner)
9954 old_owner.OnChildItemRemoved(this);
9955 if (new_owner)
9956 new_owner.OnChildItemReceived(this);
9957 }
9958
9959 // -------------------------------------------------------------------------------
9960 override void EEDelete(EntityAI parent)
9961 {
9962 super.EEDelete(parent);
9963 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9964 if (player)
9965 {
9966 OnInventoryExit(player);
9967
9968 if (player.IsAlive())
9969 {
9970 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9971 if (r_index >= 0)
9972 {
9973 InventoryLocation r_il = new InventoryLocation;
9974 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9975
9976 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9977 int r_type = r_il.GetType();
9978 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9979 {
9980 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9981 }
9982 else if (r_type == InventoryLocationType.ATTACHMENT)
9983 {
9984 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9985 }
9986
9987 }
9988
9989 player.RemoveQuickBarEntityShortcut(this);
9990 }
9991 }
9992 }
9993 // -------------------------------------------------------------------------------
9994 override void EEKilled(Object killer)
9995 {
9996 super.EEKilled(killer);
9997
9999 if (killer && killer.IsFireplace() && CanExplodeInFire())
10000 {
10001 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10002 {
10003 if (IsMagazine())
10004 {
10005 if (Magazine.Cast(this).GetAmmoCount() > 0)
10006 {
10007 ExplodeAmmo();
10008 }
10009 }
10010 else
10011 {
10012 Explode(DamageType.EXPLOSION);
10013 }
10014 }
10015 }
10016 }
10017
10018 override void OnWasAttached(EntityAI parent, int slot_id)
10019 {
10020 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10021
10022 super.OnWasAttached(parent, slot_id);
10023
10024 if (HasQuantity())
10025 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10026
10027 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10028 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10029 }
10030
10031 override void OnWasDetached(EntityAI parent, int slot_id)
10032 {
10033 super.OnWasDetached(parent, slot_id);
10034
10035 if (HasQuantity())
10036 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10037
10038 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10039 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10040 }
10041
10042 override string ChangeIntoOnAttach(string slot)
10043 {
10044 int idx;
10045 TStringArray inventory_slots = new TStringArray;
10046 TStringArray attach_types = new TStringArray;
10047
10048 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10049 if (inventory_slots.Count() < 1) //is string
10050 {
10051 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10052 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10053 }
10054 else //is array
10055 {
10056 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10057 }
10058
10059 idx = inventory_slots.Find(slot);
10060 if (idx < 0)
10061 return "";
10062
10063 return attach_types.Get(idx);
10064 }
10065
10066 override string ChangeIntoOnDetach()
10067 {
10068 int idx = -1;
10069 string slot;
10070
10071 TStringArray inventory_slots = new TStringArray;
10072 TStringArray detach_types = new TStringArray;
10073
10074 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10075 if (inventory_slots.Count() < 1) //is string
10076 {
10077 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10078 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10079 }
10080 else //is array
10081 {
10082 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10083 if (detach_types.Count() < 1)
10084 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10085 }
10086
10087 for (int i = 0; i < inventory_slots.Count(); i++)
10088 {
10089 slot = inventory_slots.Get(i);
10090 }
10091
10092 if (slot != "")
10093 {
10094 if (detach_types.Count() == 1)
10095 idx = 0;
10096 else
10097 idx = inventory_slots.Find(slot);
10098 }
10099 if (idx < 0)
10100 return "";
10101
10102 return detach_types.Get(idx);
10103 }
10104
10105 void ExplodeAmmo()
10106 {
10107 //timer
10108 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10109
10110 //min/max time
10111 float min_time = 1;
10112 float max_time = 3;
10113 float delay = Math.RandomFloat(min_time, max_time);
10114
10115 explode_timer.Run(delay, this, "DoAmmoExplosion");
10116 }
10117
10118 void DoAmmoExplosion()
10119 {
10120 Magazine magazine = Magazine.Cast(this);
10121 int pop_sounds_count = 6;
10122 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10123
10124 //play sound
10125 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10126 string sound_name = pop_sounds[ sound_idx ];
10127 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10128
10129 //remove ammo count
10130 magazine.ServerAddAmmoCount(-1);
10131
10132 //if condition then repeat -> ExplodeAmmo
10133 float min_temp_to_explode = 100; //min temperature for item to explode
10134
10135 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10136 {
10137 ExplodeAmmo();
10138 }
10139 }
10140
10141 // -------------------------------------------------------------------------------
10142 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10143 {
10144 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10145
10146 const int CHANCE_DAMAGE_CARGO = 4;
10147 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10148 const int CHANCE_DAMAGE_NOTHING = 2;
10149
10150 if (IsClothing() || IsContainer() || IsItemTent())
10151 {
10152 float dmg = damageResult.GetDamage("","Health") * -0.5;
10153 int chances;
10154 int rnd;
10155
10156 if (GetInventory().GetCargo())
10157 {
10158 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10159 rnd = Math.RandomInt(0,chances);
10160
10161 if (rnd < CHANCE_DAMAGE_CARGO)
10162 {
10163 DamageItemInCargo(dmg);
10164 }
10165 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10166 {
10168 }
10169 }
10170 else
10171 {
10172 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10173 rnd = Math.RandomInt(0,chances);
10174
10175 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10176 {
10178 }
10179 }
10180 }
10181 }
10182
10183 bool DamageItemInCargo(float damage)
10184 {
10185 CargoBase cargo = GetInventory().GetCargo();
10186 if (cargo)
10187 {
10188 int item_count = cargo.GetItemCount();
10189 if (item_count > 0)
10190 {
10191 int random_pick = Math.RandomInt(0, item_count);
10192 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10193 if (!item.IsExplosive())
10194 {
10195 item.AddHealth("","",damage);
10196 return true;
10197 }
10198 }
10199 }
10200 return false;
10201 }
10202
10203 bool DamageItemAttachments(float damage)
10204 {
10205 GameInventory inventory = GetInventory();
10206 int attachment_count = inventory.AttachmentCount();
10207 if (attachment_count > 0)
10208 {
10209 int random_pick = Math.RandomInt(0, attachment_count);
10210 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10211 if (!attachment.IsExplosive())
10212 {
10213 attachment.AddHealth("","",damage);
10214 return true;
10215 }
10216 }
10217 return false;
10218 }
10219
10220 override bool IsSplitable()
10221 {
10222 return m_CanThisBeSplit;
10223 }
10224 //----------------
10225 override bool CanBeSplit()
10226 {
10227 if (IsSplitable() && (GetQuantity() > 1))
10228 return GetInventory().CanRemoveEntity();
10229
10230 return false;
10231 }
10232
10233 protected bool ShouldSplitQuantity(float quantity)
10234 {
10235 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10236 if (!IsSplitable())
10237 return false;
10238
10239 // nothing to split?
10240 if (GetQuantity() <= 1)
10241 return false;
10242
10243 // check if we should re-use the item instead of creating a new copy?
10244 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10245 int delta = GetQuantity() - quantity;
10246 if (delta == 0)
10247 return false;
10248
10249 // valid to split
10250 return true;
10251 }
10252
10253 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10254 {
10255 if (g_Game.IsClient())
10256 {
10257 if (ScriptInputUserData.CanStoreInputUserData())
10258 {
10259 ScriptInputUserData ctx = new ScriptInputUserData;
10261 ctx.Write(1);
10262 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10263 ctx.Write(i1);
10264 ctx.Write(destination_entity);
10265 ctx.Write(true);
10266 ctx.Write(slot_id);
10267 ctx.Send();
10268 }
10269 }
10270 else if (!g_Game.IsMultiplayer())
10271 {
10272 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10273 }
10274 }
10275
10276 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10277 {
10278 float split_quantity_new;
10279 ItemBase new_item;
10280 float quantity = GetQuantity();
10281 float stack_max = GetTargetQuantityMax(slot_id);
10282 InventoryLocation loc = new InventoryLocation;
10283
10284 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10285 {
10286 if (stack_max <= GetQuantity())
10287 split_quantity_new = stack_max;
10288 else
10289 split_quantity_new = GetQuantity();
10290
10291 if (ShouldSplitQuantity(split_quantity_new))
10292 {
10293 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10294 if (new_item)
10295 {
10296 new_item.SetResultOfSplit(true);
10297 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10298 AddQuantity(-split_quantity_new, false, true);
10299 new_item.SetQuantity(split_quantity_new, false, true);
10300 }
10301 }
10302 }
10303 else if (destination_entity && slot_id == -1)
10304 {
10305 if (quantity > stack_max)
10306 split_quantity_new = stack_max;
10307 else
10308 split_quantity_new = quantity;
10309
10310 if (ShouldSplitQuantity(split_quantity_new))
10311 {
10312 GameInventory destinationInventory = destination_entity.GetInventory();
10313 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10314 {
10315 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10316 new_item = ItemBase.Cast(o);
10317 }
10318
10319 if (new_item)
10320 {
10321 new_item.SetResultOfSplit(true);
10322 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10323 AddQuantity(-split_quantity_new, false, true);
10324 new_item.SetQuantity(split_quantity_new, false, true);
10325 }
10326 }
10327 }
10328 else
10329 {
10330 if (stack_max != 0)
10331 {
10332 if (stack_max < GetQuantity())
10333 {
10334 split_quantity_new = GetQuantity() - stack_max;
10335 }
10336
10337 if (split_quantity_new == 0)
10338 {
10339 if (!g_Game.IsMultiplayer())
10340 player.PhysicalPredictiveDropItem(this);
10341 else
10342 player.ServerDropEntity(this);
10343 return;
10344 }
10345
10346 if (ShouldSplitQuantity(split_quantity_new))
10347 {
10348 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10349
10350 if (new_item)
10351 {
10352 new_item.SetResultOfSplit(true);
10353 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10354 SetQuantity(split_quantity_new, false, true);
10355 new_item.SetQuantity(stack_max, false, true);
10356 new_item.PlaceOnSurface();
10357 }
10358 }
10359 }
10360 }
10361 }
10362
10363 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10364 {
10365 float split_quantity_new;
10366 ItemBase new_item;
10367 float quantity = GetQuantity();
10368 float stack_max = GetTargetQuantityMax(slot_id);
10369 InventoryLocation loc = new InventoryLocation;
10370
10371 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10372 {
10373 if (stack_max <= GetQuantity())
10374 split_quantity_new = stack_max;
10375 else
10376 split_quantity_new = GetQuantity();
10377
10378 if (ShouldSplitQuantity(split_quantity_new))
10379 {
10380 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10381 if (new_item)
10382 {
10383 new_item.SetResultOfSplit(true);
10384 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10385 AddQuantity(-split_quantity_new, false, true);
10386 new_item.SetQuantity(split_quantity_new, false, true);
10387 }
10388 }
10389 }
10390 else if (destination_entity && slot_id == -1)
10391 {
10392 if (quantity > stack_max)
10393 split_quantity_new = stack_max;
10394 else
10395 split_quantity_new = quantity;
10396
10397 if (ShouldSplitQuantity(split_quantity_new))
10398 {
10399 GameInventory destinationInventory = destination_entity.GetInventory();
10400 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10401 {
10402 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10403 new_item = ItemBase.Cast(o);
10404 }
10405
10406 if (new_item)
10407 {
10408 new_item.SetResultOfSplit(true);
10409 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10410 AddQuantity(-split_quantity_new, false, true);
10411 new_item.SetQuantity(split_quantity_new, false, true);
10412 }
10413 }
10414 }
10415 else
10416 {
10417 if (stack_max != 0)
10418 {
10419 if (stack_max < GetQuantity())
10420 {
10421 split_quantity_new = GetQuantity() - stack_max;
10422 }
10423
10424 if (ShouldSplitQuantity(split_quantity_new))
10425 {
10426 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10427
10428 if (new_item)
10429 {
10430 new_item.SetResultOfSplit(true);
10431 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10432 SetQuantity(split_quantity_new, false, true);
10433 new_item.SetQuantity(stack_max, false, true);
10434 new_item.PlaceOnSurface();
10435 }
10436 }
10437 }
10438 }
10439 }
10440
10441 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10442 {
10443 if (g_Game.IsClient())
10444 {
10445 if (ScriptInputUserData.CanStoreInputUserData())
10446 {
10447 ScriptInputUserData ctx = new ScriptInputUserData;
10449 ctx.Write(4);
10450 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10451 ctx.Write(thiz);
10452 dst.WriteToContext(ctx);
10453 ctx.Send();
10454 }
10455 }
10456 else if (!g_Game.IsMultiplayer())
10457 {
10459 }
10460 }
10461
10462 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10463 {
10464 if (g_Game.IsClient())
10465 {
10466 if (ScriptInputUserData.CanStoreInputUserData())
10467 {
10468 ScriptInputUserData ctx = new ScriptInputUserData;
10470 ctx.Write(2);
10471 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10472 ctx.Write(dummy);
10473 ctx.Write(destination_entity);
10474 ctx.Write(true);
10475 ctx.Write(idx);
10476 ctx.Write(row);
10477 ctx.Write(col);
10478 ctx.Send();
10479 }
10480 }
10481 else if (!g_Game.IsMultiplayer())
10482 {
10483 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10484 }
10485 }
10486
10487 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10488 {
10490 }
10491
10492 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10493 {
10494 float quantity = GetQuantity();
10495 float split_quantity_new;
10496 ItemBase new_item;
10497 if (dst.IsValid())
10498 {
10499 int slot_id = dst.GetSlot();
10500 float stack_max = GetTargetQuantityMax(slot_id);
10501
10502 if (quantity > stack_max)
10503 split_quantity_new = stack_max;
10504 else
10505 split_quantity_new = quantity;
10506
10507 if (ShouldSplitQuantity(split_quantity_new))
10508 {
10509 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10510
10511 if (new_item)
10512 {
10513 new_item.SetResultOfSplit(true);
10514 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10515 AddQuantity(-split_quantity_new, false, true);
10516 new_item.SetQuantity(split_quantity_new, false, true);
10517 }
10518
10519 return new_item;
10520 }
10521 }
10522
10523 return null;
10524 }
10525
10526 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10527 {
10528 float quantity = GetQuantity();
10529 float split_quantity_new;
10530 ItemBase new_item;
10531 if (destination_entity)
10532 {
10533 float stackable = GetTargetQuantityMax();
10534 if (quantity > stackable)
10535 split_quantity_new = stackable;
10536 else
10537 split_quantity_new = quantity;
10538
10539 if (ShouldSplitQuantity(split_quantity_new))
10540 {
10541 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10542 if (new_item)
10543 {
10544 new_item.SetResultOfSplit(true);
10545 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10546 AddQuantity(-split_quantity_new, false, true);
10547 new_item.SetQuantity(split_quantity_new, false, true);
10548 }
10549 }
10550 }
10551 }
10552
10553 void SplitIntoStackMaxHandsClient(PlayerBase player)
10554 {
10555 if (g_Game.IsClient())
10556 {
10557 if (ScriptInputUserData.CanStoreInputUserData())
10558 {
10559 ScriptInputUserData ctx = new ScriptInputUserData;
10561 ctx.Write(3);
10562 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10563 ctx.Write(i1);
10564 ItemBase destination_entity = this;
10565 ctx.Write(destination_entity);
10566 ctx.Write(true);
10567 ctx.Write(0);
10568 ctx.Send();
10569 }
10570 }
10571 else if (!g_Game.IsMultiplayer())
10572 {
10573 SplitIntoStackMaxHands(player);
10574 }
10575 }
10576
10577 void SplitIntoStackMaxHands(PlayerBase player)
10578 {
10579 float quantity = GetQuantity();
10580 float split_quantity_new;
10581 ref ItemBase new_item;
10582 if (player)
10583 {
10584 float stackable = GetTargetQuantityMax();
10585 if (quantity > stackable)
10586 split_quantity_new = stackable;
10587 else
10588 split_quantity_new = quantity;
10589
10590 if (ShouldSplitQuantity(split_quantity_new))
10591 {
10592 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10593 new_item = ItemBase.Cast(in_hands);
10594 if (new_item)
10595 {
10596 new_item.SetResultOfSplit(true);
10597 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10598 AddQuantity(-split_quantity_new, false, true);
10599 new_item.SetQuantity(split_quantity_new, false, true);
10600 }
10601 }
10602 }
10603 }
10604
10605 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10606 {
10607 float quantity = GetQuantity();
10608 float split_quantity_new = Math.Floor(quantity * 0.5);
10609
10610 if (!ShouldSplitQuantity(split_quantity_new))
10611 return;
10612
10613 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10614
10615 if (new_item)
10616 {
10617 if (new_item.GetQuantityMax() < split_quantity_new)
10618 {
10619 split_quantity_new = new_item.GetQuantityMax();
10620 }
10621
10622 new_item.SetResultOfSplit(true);
10623 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10624
10625 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10626 {
10627 AddQuantity(-1, false, true);
10628 new_item.SetQuantity(1, false, true);
10629 }
10630 else
10631 {
10632 AddQuantity(-split_quantity_new, false, true);
10633 new_item.SetQuantity(split_quantity_new, false, true);
10634 }
10635 }
10636 }
10637
10638 void SplitItem(PlayerBase player)
10639 {
10640 float quantity = GetQuantity();
10641 float split_quantity_new = Math.Floor(quantity / 2);
10642
10643 if (!ShouldSplitQuantity(split_quantity_new))
10644 return;
10645
10646 InventoryLocation invloc = new InventoryLocation;
10647 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10648
10649 ItemBase new_item;
10650 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10651
10652 if (new_item)
10653 {
10654 if (new_item.GetQuantityMax() < split_quantity_new)
10655 {
10656 split_quantity_new = new_item.GetQuantityMax();
10657 }
10658 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10659 {
10660 AddQuantity(-1, false, true);
10661 new_item.SetQuantity(1, false, true);
10662 }
10663 else if (split_quantity_new > 1)
10664 {
10665 AddQuantity(-split_quantity_new, false, true);
10666 new_item.SetQuantity(split_quantity_new, false, true);
10667 }
10668 }
10669 }
10670
10672 void OnQuantityChanged(float delta)
10673 {
10674 SetWeightDirty();
10675 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10676
10677 if (parent)
10678 parent.OnAttachmentQuantityChangedEx(this, delta);
10679
10680 if (IsLiquidContainer())
10681 {
10682 if (GetQuantityNormalized() <= 0.0)
10683 {
10685 }
10686 else if (GetLiquidType() == LIQUID_NONE)
10687 {
10688 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10690 }
10691 }
10692 }
10693
10696 {
10697 // insert code here
10698 }
10699
10701 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10702 {
10704 }
10705
10706 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10707 {
10708 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10709
10710 if (g_Game.IsServer())
10711 {
10712 if (newLevel == GameConstants.STATE_RUINED)
10713 {
10715 EntityAI parent = GetHierarchyParent();
10716 if (parent && parent.IsFireplace())
10717 {
10718 CargoBase cargo = GetInventory().GetCargo();
10719 if (cargo)
10720 {
10721 for (int i = 0; i < cargo.GetItemCount(); ++i)
10722 {
10723 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10724 }
10725 }
10726 }
10727 }
10728
10729 if (IsResultOfSplit())
10730 {
10731 // reset the splitting result flag, return to normal item behavior
10732 SetResultOfSplit(false);
10733 return;
10734 }
10735
10736 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10737 {
10738 SetCleanness(0);//unclean the item upon damage dealt
10739 }
10740 }
10741 }
10742
10743 // just the split? TODO: verify
10744 override void OnRightClick()
10745 {
10746 super.OnRightClick();
10747
10748 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10749 {
10750 if (g_Game.IsClient())
10751 {
10752 if (ScriptInputUserData.CanStoreInputUserData())
10753 {
10754 EntityAI root = GetHierarchyRoot();
10755 Man playerOwner = GetHierarchyRootPlayer();
10756 InventoryLocation dst = new InventoryLocation;
10757
10758 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10759 if (!playerOwner && root && root == this)
10760 {
10762 }
10763 else
10764 {
10765 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10766 GetInventory().GetCurrentInventoryLocation(dst);
10767 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10768 {
10769 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10770 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10771 {
10773 }
10774 else
10775 {
10776 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10777 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10778 this shouldnt cause issues within this scope*/
10779 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10780 {
10782 }
10783 else
10784 {
10785 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10786 }
10787 }
10788 }
10789 }
10790
10791 ScriptInputUserData ctx = new ScriptInputUserData;
10793 ctx.Write(4);
10794 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10795 ctx.Write(thiz);
10796 dst.WriteToContext(ctx);
10797 ctx.Write(true); // dummy
10798 ctx.Send();
10799 }
10800 }
10801 else if (!g_Game.IsMultiplayer())
10802 {
10803 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10804 }
10805 }
10806 }
10807
10808 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10809 {
10810 if (root)
10811 {
10812 vector m4[4];
10813 root.GetTransform(m4);
10814 dst.SetGround(this, m4);
10815 }
10816 else
10817 {
10818 GetInventory().GetCurrentInventoryLocation(dst);
10819 }
10820 }
10821
10822 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10823 {
10824 //TODO: delete check zero quantity check after fix double posts hands fsm events
10825 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10826 return false;
10827
10828 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10829 return false;
10830
10831 //can_this_be_combined = ConfigGetBool("canBeSplit");
10833 return false;
10834
10835
10836 Magazine mag = Magazine.Cast(this);
10837 if (mag)
10838 {
10839 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10840 return false;
10841
10842 if (stack_max_limit)
10843 {
10844 Magazine other_mag = Magazine.Cast(other_item);
10845 if (other_item)
10846 {
10847 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10848 return false;
10849 }
10850
10851 }
10852 }
10853 else
10854 {
10855 //TODO: delete check zero quantity check after fix double posts hands fsm events
10856 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10857 return false;
10858
10859 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10860 return false;
10861 }
10862
10863 PlayerBase player = null;
10864 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10865 {
10866 if (player.GetInventory().HasAttachment(this))
10867 return false;
10868
10869 if (player.IsItemsToDelete())
10870 return false;
10871 }
10872
10873 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10874 return false;
10875
10876 int slotID;
10877 string slotName;
10878 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10879 return false;
10880
10881 return true;
10882 }
10883
10884 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10885 {
10886 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10887 }
10888
10889 bool IsResultOfSplit()
10890 {
10891 return m_IsResultOfSplit;
10892 }
10893
10894 void SetResultOfSplit(bool value)
10895 {
10896 m_IsResultOfSplit = value;
10897 }
10898
10899 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10900 {
10901 return ComputeQuantityUsedEx(other_item, use_stack_max);
10902 }
10903
10904 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10905 {
10906 float other_item_quantity = other_item.GetQuantity();
10907 float this_free_space;
10908
10909 float stack_max = GetQuantityMax();
10910
10911 this_free_space = stack_max - GetQuantity();
10912
10913 if (other_item_quantity > this_free_space)
10914 {
10915 return this_free_space;
10916 }
10917 else
10918 {
10919 return other_item_quantity;
10920 }
10921 }
10922
10923 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10924 {
10925 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10926 }
10927
10928 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10929 {
10930 if (!CanBeCombined(other_item, false))
10931 return;
10932
10933 if (!IsMagazine() && other_item)
10934 {
10935 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10936 if (quantity_used != 0)
10937 {
10938 float hp1 = GetHealth01("","");
10939 float hp2 = other_item.GetHealth01("","");
10940 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10941 hpResult = hpResult / (GetQuantity() + quantity_used);
10942
10943 hpResult *= GetMaxHealth();
10944 Math.Round(hpResult);
10945 SetHealth("", "Health", hpResult);
10946
10947 AddQuantity(quantity_used);
10948 other_item.AddQuantity(-quantity_used);
10949 }
10950 }
10951 OnCombine(other_item);
10952 }
10953
10954 void OnCombine(ItemBase other_item)
10955 {
10956 #ifdef SERVER
10957 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10958 GetHierarchyParent().IncreaseLifetimeUp();
10959 #endif
10960 };
10961
10962 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10963 {
10964 PlayerBase p = PlayerBase.Cast(player);
10965
10966 array<int> recipesIds = p.m_Recipes;
10967 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10968 if (moduleRecipesManager)
10969 {
10970 EntityAI itemInHands = player.GetEntityInHands();
10971 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10972 }
10973
10974 for (int i = 0;i < recipesIds.Count(); i++)
10975 {
10976 int key = recipesIds.Get(i);
10977 string recipeName = moduleRecipesManager.GetRecipeName(key);
10978 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10979 }
10980 }
10981
10982 // -------------------------------------------------------------------------
10983 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10984 {
10985 super.GetDebugActions(outputList);
10986
10987 //quantity
10988 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10989 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10990 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10991 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10992 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10993
10994 //health
10995 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10996 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10997 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10998 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10999 //temperature
11000 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11001 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11002 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11003 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11004
11005 //wet
11006 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11007 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11008 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11009
11010 //liquidtype
11011 if (IsLiquidContainer())
11012 {
11013 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11014 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11015 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11016 }
11017
11018 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11019 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11020
11021 // watch
11022 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11023 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11024 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11025
11026 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11027
11028 InventoryLocation loc = new InventoryLocation();
11029 GetInventory().GetCurrentInventoryLocation(loc);
11030 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11031 {
11032 if (Gizmo_IsSupported())
11033 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11034 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11035 }
11036
11037 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11038 }
11039
11040 // -------------------------------------------------------------------------
11041 // -------------------------------------------------------------------------
11042 // -------------------------------------------------------------------------
11043 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11044 {
11045 super.OnAction(action_id, player, ctx);
11046
11047 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11048 {
11049 switch (action_id)
11050 {
11051 case EActions.GIZMO_OBJECT:
11052 if (GetGizmoApi())
11053 GetGizmoApi().SelectObject(this);
11054 return true;
11055 case EActions.GIZMO_PHYSICS:
11056 if (GetGizmoApi())
11057 GetGizmoApi().SelectPhysics(GetPhysics());
11058 return true;
11059 }
11060 }
11061
11062 if (g_Game.IsServer())
11063 {
11064 switch (action_id)
11065 {
11066 case EActions.DELETE:
11067 Delete();
11068 return true;
11069 }
11070 }
11071
11072 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11073 {
11074 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11075 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11076 PlayerBase p = PlayerBase.Cast(player);
11077 if (EActions.RECIPES_RANGE_START < 1000)
11078 {
11079 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11080 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11081 }
11082 }
11083 #ifndef SERVER
11084 else if (action_id == EActions.WATCH_PLAYER)
11085 {
11086 PluginDeveloper.SetDeveloperItemClientEx(player);
11087 }
11088 #endif
11089 if (g_Game.IsServer())
11090 {
11091 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11092 {
11093 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11094 OnDebugButtonPressServer(id + 1);
11095 }
11096
11097 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11098 {
11099 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11100 InsertAgent(agent_id,100);
11101 }
11102
11103 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11104 {
11105 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11106 RemoveAgent(agent_id2);
11107 }
11108
11109 else if (action_id == EActions.ADD_QUANTITY)
11110 {
11111 if (IsMagazine())
11112 {
11113 Magazine mag = Magazine.Cast(this);
11114 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11115 }
11116 else
11117 {
11118 AddQuantity(GetQuantityMax() * 0.2);
11119 }
11120
11121 if (m_EM)
11122 {
11123 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11124 }
11125 //PrintVariables();
11126 }
11127
11128 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11129 {
11130 if (IsMagazine())
11131 {
11132 Magazine mag2 = Magazine.Cast(this);
11133 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11134 }
11135 else
11136 {
11137 AddQuantity(- GetQuantityMax() * 0.2);
11138 }
11139 if (m_EM)
11140 {
11141 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11142 }
11143 //PrintVariables();
11144 }
11145
11146 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11147 {
11148 SetQuantity(0);
11149
11150 if (m_EM)
11151 {
11152 m_EM.SetEnergy(0);
11153 }
11154 }
11155
11156 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11157 {
11159
11160 if (m_EM)
11161 {
11162 m_EM.SetEnergy(m_EM.GetEnergyMax());
11163 }
11164 }
11165
11166 else if (action_id == EActions.ADD_HEALTH)
11167 {
11168 AddHealth("","",GetMaxHealth("","Health")/5);
11169 }
11170 else if (action_id == EActions.REMOVE_HEALTH)
11171 {
11172 AddHealth("","",-GetMaxHealth("","Health")/5);
11173 }
11174 else if (action_id == EActions.DESTROY_HEALTH)
11175 {
11176 SetHealth01("","",0);
11177 }
11178 else if (action_id == EActions.WATCH_ITEM)
11179 {
11181 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11182 #ifdef DEVELOPER
11183 SetDebugDeveloper_item(this);
11184 #endif
11185 }
11186
11187 else if (action_id == EActions.ADD_TEMPERATURE)
11188 {
11189 AddTemperature(20);
11190 //PrintVariables();
11191 }
11192
11193 else if (action_id == EActions.REMOVE_TEMPERATURE)
11194 {
11195 AddTemperature(-20);
11196 //PrintVariables();
11197 }
11198
11199 else if (action_id == EActions.FLIP_FROZEN)
11200 {
11201 SetFrozen(!GetIsFrozen());
11202 //PrintVariables();
11203 }
11204
11205 else if (action_id == EActions.ADD_WETNESS)
11206 {
11207 AddWet(GetWetMax()/5);
11208 //PrintVariables();
11209 }
11210
11211 else if (action_id == EActions.REMOVE_WETNESS)
11212 {
11213 AddWet(-GetWetMax()/5);
11214 //PrintVariables();
11215 }
11216
11217 else if (action_id == EActions.LIQUIDTYPE_UP)
11218 {
11219 int curr_type = GetLiquidType();
11220 SetLiquidType(curr_type * 2);
11221 //AddWet(1);
11222 //PrintVariables();
11223 }
11224
11225 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11226 {
11227 int curr_type2 = GetLiquidType();
11228 SetLiquidType(curr_type2 / 2);
11229 }
11230
11231 else if (action_id == EActions.MAKE_SPECIAL)
11232 {
11233 auto debugParams = DebugSpawnParams.WithPlayer(player);
11234 OnDebugSpawnEx(debugParams);
11235 }
11236
11237 }
11238
11239
11240 return false;
11241 }
11242
11243 // -------------------------------------------------------------------------
11244
11245
11248 void OnActivatedByTripWire();
11249
11251 void OnActivatedByItem(notnull ItemBase item);
11252
11253 //----------------------------------------------------------------
11254 //returns true if item is able to explode when put in fire
11255 bool CanExplodeInFire()
11256 {
11257 return false;
11258 }
11259
11260 //----------------------------------------------------------------
11261 bool CanEat()
11262 {
11263 return true;
11264 }
11265
11266 //----------------------------------------------------------------
11267 override bool IsIgnoredByConstruction()
11268 {
11269 return true;
11270 }
11271
11272 //----------------------------------------------------------------
11273 //has FoodStages in config?
11274 bool HasFoodStage()
11275 {
11276 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11277 return g_Game.ConfigIsExisting(config_path);
11278 }
11279
11281 FoodStage GetFoodStage()
11282 {
11283 return null;
11284 }
11285
11286 bool CanBeCooked()
11287 {
11288 return false;
11289 }
11290
11291 bool CanBeCookedOnStick()
11292 {
11293 return false;
11294 }
11295
11297 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11299
11300 //----------------------------------------------------------------
11301 bool CanRepair(ItemBase item_repair_kit)
11302 {
11303 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11304 return module_repairing.CanRepair(this, item_repair_kit);
11305 }
11306
11307 //----------------------------------------------------------------
11308 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11309 {
11310 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11311 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11312 }
11313
11314 //----------------------------------------------------------------
11315 int GetItemSize()
11316 {
11317 /*
11318 vector v_size = this.ConfigGetVector("itemSize");
11319 int v_size_x = v_size[0];
11320 int v_size_y = v_size[1];
11321 int size = v_size_x * v_size_y;
11322 return size;
11323 */
11324
11325 return 1;
11326 }
11327
11328 //----------------------------------------------------------------
11329 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11330 bool CanBeMovedOverride()
11331 {
11332 return m_CanBeMovedOverride;
11333 }
11334
11335 //----------------------------------------------------------------
11336 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11337 void SetCanBeMovedOverride(bool setting)
11338 {
11339 m_CanBeMovedOverride = setting;
11340 }
11341
11342 //----------------------------------------------------------------
11350 void MessageToOwnerStatus(string text)
11351 {
11352 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11353
11354 if (player)
11355 {
11356 player.MessageStatus(text);
11357 }
11358 }
11359
11360 //----------------------------------------------------------------
11368 void MessageToOwnerAction(string text)
11369 {
11370 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11371
11372 if (player)
11373 {
11374 player.MessageAction(text);
11375 }
11376 }
11377
11378 //----------------------------------------------------------------
11386 void MessageToOwnerFriendly(string text)
11387 {
11388 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11389
11390 if (player)
11391 {
11392 player.MessageFriendly(text);
11393 }
11394 }
11395
11396 //----------------------------------------------------------------
11404 void MessageToOwnerImportant(string text)
11405 {
11406 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11407
11408 if (player)
11409 {
11410 player.MessageImportant(text);
11411 }
11412 }
11413
11414 override bool IsItemBase()
11415 {
11416 return true;
11417 }
11418
11419 // Checks if item is of questioned kind
11420 override bool KindOf(string tag)
11421 {
11422 bool found = false;
11423 string item_name = this.GetType();
11424 ref TStringArray item_tag_array = new TStringArray;
11425 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11426
11427 int array_size = item_tag_array.Count();
11428 for (int i = 0; i < array_size; i++)
11429 {
11430 if (item_tag_array.Get(i) == tag)
11431 {
11432 found = true;
11433 break;
11434 }
11435 }
11436 return found;
11437 }
11438
11439
11440 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11441 {
11442 //Debug.Log("OnRPC called");
11443 super.OnRPC(sender, rpc_type,ctx);
11444
11445 //Play soundset for attachment locking (ActionLockAttachment.c)
11446 switch (rpc_type)
11447 {
11448 #ifndef SERVER
11449 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11450 Param2<bool, string> p = new Param2<bool, string>(false, "");
11451
11452 if (!ctx.Read(p))
11453 return;
11454
11455 bool play = p.param1;
11456 string soundSet = p.param2;
11457
11458 if (play)
11459 {
11460 if (m_LockingSound)
11461 {
11463 {
11464 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11465 }
11466 }
11467 else
11468 {
11469 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11470 }
11471 }
11472 else
11473 {
11474 SEffectManager.DestroyEffect(m_LockingSound);
11475 }
11476
11477 break;
11478 #endif
11479
11480 }
11481
11482 if (GetWrittenNoteData())
11483 {
11484 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11485 }
11486 }
11487
11488 //-----------------------------
11489 // VARIABLE MANIPULATION SYSTEM
11490 //-----------------------------
11491 int NameToID(string name)
11492 {
11493 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11494 return plugin.GetID(name);
11495 }
11496
11497 string IDToName(int id)
11498 {
11499 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11500 return plugin.GetName(id);
11501 }
11502
11504 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11505 {
11506 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11507 //read the flags
11508 int varFlags;
11509 if (!ctx.Read(varFlags))
11510 return;
11511
11512 if (varFlags & ItemVariableFlags.FLOAT)
11513 {
11514 ReadVarsFromCTX(ctx);
11515 }
11516 }
11517
11518 override void SerializeNumericalVars(array<float> floats_out)
11519 {
11520 //some variables handled on EntityAI level already!
11521 super.SerializeNumericalVars(floats_out);
11522
11523 // the order of serialization must be the same as the order of de-serialization
11524 //--------------------------------------------
11525 if (IsVariableSet(VARIABLE_QUANTITY))
11526 {
11527 floats_out.Insert(m_VarQuantity);
11528 }
11529 //--------------------------------------------
11530 if (IsVariableSet(VARIABLE_WET))
11531 {
11532 floats_out.Insert(m_VarWet);
11533 }
11534 //--------------------------------------------
11535 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11536 {
11537 floats_out.Insert(m_VarLiquidType);
11538 }
11539 //--------------------------------------------
11540 if (IsVariableSet(VARIABLE_COLOR))
11541 {
11542 floats_out.Insert(m_ColorComponentR);
11543 floats_out.Insert(m_ColorComponentG);
11544 floats_out.Insert(m_ColorComponentB);
11545 floats_out.Insert(m_ColorComponentA);
11546 }
11547 //--------------------------------------------
11548 if (IsVariableSet(VARIABLE_CLEANNESS))
11549 {
11550 floats_out.Insert(m_Cleanness);
11551 }
11552 }
11553
11554 override void DeSerializeNumericalVars(array<float> floats)
11555 {
11556 //some variables handled on EntityAI level already!
11557 super.DeSerializeNumericalVars(floats);
11558
11559 // the order of serialization must be the same as the order of de-serialization
11560 int index = 0;
11561 int mask = Math.Round(floats.Get(index));
11562
11563 index++;
11564 //--------------------------------------------
11565 if (mask & VARIABLE_QUANTITY)
11566 {
11567 if (m_IsStoreLoad)
11568 {
11569 SetStoreLoadedQuantity(floats.Get(index));
11570 }
11571 else
11572 {
11573 float quantity = floats.Get(index);
11574 SetQuantity(quantity, true, false, false, false);
11575 }
11576 index++;
11577 }
11578 //--------------------------------------------
11579 if (mask & VARIABLE_WET)
11580 {
11581 float wet = floats.Get(index);
11582 SetWet(wet);
11583 index++;
11584 }
11585 //--------------------------------------------
11586 if (mask & VARIABLE_LIQUIDTYPE)
11587 {
11588 int liquidtype = Math.Round(floats.Get(index));
11589 SetLiquidType(liquidtype);
11590 index++;
11591 }
11592 //--------------------------------------------
11593 if (mask & VARIABLE_COLOR)
11594 {
11595 m_ColorComponentR = Math.Round(floats.Get(index));
11596 index++;
11597 m_ColorComponentG = Math.Round(floats.Get(index));
11598 index++;
11599 m_ColorComponentB = Math.Round(floats.Get(index));
11600 index++;
11601 m_ColorComponentA = Math.Round(floats.Get(index));
11602 index++;
11603 }
11604 //--------------------------------------------
11605 if (mask & VARIABLE_CLEANNESS)
11606 {
11607 int cleanness = Math.Round(floats.Get(index));
11608 SetCleanness(cleanness);
11609 index++;
11610 }
11611 }
11612
11613 override void WriteVarsToCTX(ParamsWriteContext ctx)
11614 {
11615 super.WriteVarsToCTX(ctx);
11616
11617 //--------------------------------------------
11618 if (IsVariableSet(VARIABLE_QUANTITY))
11619 {
11620 ctx.Write(GetQuantity());
11621 }
11622 //--------------------------------------------
11623 if (IsVariableSet(VARIABLE_WET))
11624 {
11625 ctx.Write(GetWet());
11626 }
11627 //--------------------------------------------
11628 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11629 {
11630 ctx.Write(GetLiquidType());
11631 }
11632 //--------------------------------------------
11633 if (IsVariableSet(VARIABLE_COLOR))
11634 {
11635 int r,g,b,a;
11636 GetColor(r,g,b,a);
11637 ctx.Write(r);
11638 ctx.Write(g);
11639 ctx.Write(b);
11640 ctx.Write(a);
11641 }
11642 //--------------------------------------------
11643 if (IsVariableSet(VARIABLE_CLEANNESS))
11644 {
11645 ctx.Write(GetCleanness());
11646 }
11647 }
11648
11649 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11650 {
11651 if (!super.ReadVarsFromCTX(ctx,version))
11652 return false;
11653
11654 int intValue;
11655 float value;
11656
11657 if (version < 140)
11658 {
11659 if (!ctx.Read(intValue))
11660 return false;
11661
11662 m_VariablesMask = intValue;
11663 }
11664
11665 if (m_VariablesMask & VARIABLE_QUANTITY)
11666 {
11667 if (!ctx.Read(value))
11668 return false;
11669
11670 if (IsStoreLoad())
11671 {
11673 }
11674 else
11675 {
11676 SetQuantity(value, true, false, false, false);
11677 }
11678 }
11679 //--------------------------------------------
11680 if (version < 140)
11681 {
11682 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11683 {
11684 if (!ctx.Read(value))
11685 return false;
11686 SetTemperatureDirect(value);
11687 }
11688 }
11689 //--------------------------------------------
11690 if (m_VariablesMask & VARIABLE_WET)
11691 {
11692 if (!ctx.Read(value))
11693 return false;
11694 SetWet(value);
11695 }
11696 //--------------------------------------------
11697 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11698 {
11699 if (!ctx.Read(intValue))
11700 return false;
11701 SetLiquidType(intValue);
11702 }
11703 //--------------------------------------------
11704 if (m_VariablesMask & VARIABLE_COLOR)
11705 {
11706 int r,g,b,a;
11707 if (!ctx.Read(r))
11708 return false;
11709 if (!ctx.Read(g))
11710 return false;
11711 if (!ctx.Read(b))
11712 return false;
11713 if (!ctx.Read(a))
11714 return false;
11715
11716 SetColor(r,g,b,a);
11717 }
11718 //--------------------------------------------
11719 if (m_VariablesMask & VARIABLE_CLEANNESS)
11720 {
11721 if (!ctx.Read(intValue))
11722 return false;
11723 SetCleanness(intValue);
11724 }
11725 //--------------------------------------------
11726 if (version >= 138 && version < 140)
11727 {
11728 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11729 {
11730 if (!ctx.Read(intValue))
11731 return false;
11732 SetFrozen(intValue);
11733 }
11734 }
11735
11736 return true;
11737 }
11738
11739 //----------------------------------------------------------------
11740 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11741 {
11742 m_IsStoreLoad = true;
11744 {
11745 m_FixDamageSystemInit = true;
11746 }
11747
11748 if (!super.OnStoreLoad(ctx, version))
11749 {
11750 m_IsStoreLoad = false;
11751 return false;
11752 }
11753
11754 if (version >= 114)
11755 {
11756 bool hasQuickBarIndexSaved;
11757
11758 if (!ctx.Read(hasQuickBarIndexSaved))
11759 {
11760 m_IsStoreLoad = false;
11761 return false;
11762 }
11763
11764 if (hasQuickBarIndexSaved)
11765 {
11766 int itmQBIndex;
11767
11768 //Load quickbar item bind
11769 if (!ctx.Read(itmQBIndex))
11770 {
11771 m_IsStoreLoad = false;
11772 return false;
11773 }
11774
11775 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11776 if (itmQBIndex != -1 && parentPlayer)
11777 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11778 }
11779 }
11780 else
11781 {
11782 // Backup of how it used to be
11783 PlayerBase player;
11784 int itemQBIndex;
11785 if (version == int.MAX)
11786 {
11787 if (!ctx.Read(itemQBIndex))
11788 {
11789 m_IsStoreLoad = false;
11790 return false;
11791 }
11792 }
11793 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11794 {
11795 //Load quickbar item bind
11796 if (!ctx.Read(itemQBIndex))
11797 {
11798 m_IsStoreLoad = false;
11799 return false;
11800 }
11801 if (itemQBIndex != -1 && player)
11802 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11803 }
11804 }
11805
11806 if (version < 140)
11807 {
11808 // variable management system
11809 if (!LoadVariables(ctx, version))
11810 {
11811 m_IsStoreLoad = false;
11812 return false;
11813 }
11814 }
11815
11816 //agent trasmission system
11817 if (!LoadAgents(ctx, version))
11818 {
11819 m_IsStoreLoad = false;
11820 return false;
11821 }
11822 if (version >= 132)
11823 {
11824 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11825 if (raib)
11826 {
11827 if (!raib.OnStoreLoad(ctx,version))
11828 {
11829 m_IsStoreLoad = false;
11830 return false;
11831 }
11832 }
11833 }
11834
11835 m_IsStoreLoad = false;
11836 return true;
11837 }
11838
11839 //----------------------------------------------------------------
11840
11841 override void OnStoreSave(ParamsWriteContext ctx)
11842 {
11843 super.OnStoreSave(ctx);
11844
11845 PlayerBase player;
11846 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11847 {
11848 ctx.Write(true); // Keep track of if we should actually read this in or not
11849 //Save quickbar item bind
11850 int itemQBIndex = -1;
11851 itemQBIndex = player.FindQuickBarEntityIndex(this);
11852 ctx.Write(itemQBIndex);
11853 }
11854 else
11855 {
11856 ctx.Write(false); // Keep track of if we should actually read this in or not
11857 }
11858
11859 SaveAgents(ctx);//agent trasmission system
11860
11861 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11862 if (raib)
11863 {
11864 raib.OnStoreSave(ctx);
11865 }
11866 }
11867 //----------------------------------------------------------------
11868
11869 override void AfterStoreLoad()
11870 {
11871 super.AfterStoreLoad();
11872
11874 {
11876 }
11877
11878 if (GetStoreLoadedQuantity() != float.LOWEST)
11879 {
11881 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11882 }
11883 }
11884
11885 override void EEOnAfterLoad()
11886 {
11887 super.EEOnAfterLoad();
11888
11890 {
11891 m_FixDamageSystemInit = false;
11892 }
11893
11896 }
11897
11898 bool CanBeDisinfected()
11899 {
11900 return false;
11901 }
11902
11903
11904 //----------------------------------------------------------------
11905 override void OnVariablesSynchronized()
11906 {
11907 if (m_Initialized)
11908 {
11909 #ifdef PLATFORM_CONSOLE
11910 //bruteforce it is
11911 if (IsSplitable())
11912 {
11913 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11914 if (menu)
11915 {
11916 menu.Refresh();
11917 }
11918 }
11919 #endif
11920 }
11921
11923 {
11924 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11925 m_WantPlayImpactSound = false;
11926 }
11927
11929 {
11930 SetWeightDirty();
11932 }
11933 if (m_VarWet != m_VarWetPrev)
11934 {
11937 }
11938
11939 if (m_SoundSyncPlay != 0)
11940 {
11943
11944 m_SoundSyncPlay = 0;
11945 m_SoundSyncSlotID = -1;
11946 }
11947 if (m_SoundSyncStop != 0)
11948 {
11950 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11951 m_SoundSyncStop = 0;
11952 }
11953
11954 super.OnVariablesSynchronized();
11955 }
11956
11957 //------------------------- Quantity
11958 //----------------------------------------------------------------
11960 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11961 {
11962 if (!IsServerCheck(allow_client))
11963 return false;
11964
11965 if (!HasQuantity())
11966 return false;
11967
11968 float min = GetQuantityMin();
11969 float max = GetQuantityMax();
11970
11971 if (value <= (min + 0.001))
11972 value = min;
11973
11974 if (value == min)
11975 {
11976 if (destroy_config)
11977 {
11978 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11979 if (dstr)
11980 {
11981 m_VarQuantity = Math.Clamp(value, min, max);
11982 this.Delete();
11983 return true;
11984 }
11985 }
11986 else if (destroy_forced)
11987 {
11988 m_VarQuantity = Math.Clamp(value, min, max);
11989 this.Delete();
11990 return true;
11991 }
11992 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11993 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11994 }
11995
11996 float delta = m_VarQuantity;
11997 m_VarQuantity = Math.Clamp(value, min, max);
11998
11999 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12000 {
12001 EntityAI parent = GetHierarchyRoot();
12002 InventoryLocation iLoc = new InventoryLocation();
12003 GetInventory().GetCurrentInventoryLocation(iLoc);
12004 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12005 {
12006 int iLocSlot = iLoc.GetSlot();
12007 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12008 {
12009 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12010 }
12011 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12012 {
12013 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12014 }
12015 }
12016 }
12017
12018 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12019 {
12020 delta = m_VarQuantity - delta;
12021
12022 if (delta)
12023 OnQuantityChanged(delta);
12024 }
12025
12026 SetVariableMask(VARIABLE_QUANTITY);
12027
12028 return false;
12029 }
12030
12031 //----------------------------------------------------------------
12033 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12034 {
12035 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12036 }
12037 //----------------------------------------------------------------
12038 void SetQuantityMax()
12039 {
12040 float max = GetQuantityMax();
12041 SetQuantity(max);
12042 }
12043
12044 override void SetQuantityToMinimum()
12045 {
12046 float min = GetQuantityMin();
12047 SetQuantity(min);
12048 }
12049 //----------------------------------------------------------------
12051 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12052 {
12053 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12054 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12055 SetQuantity(result, destroy_config, destroy_forced);
12056 }
12057
12058 //----------------------------------------------------------------
12060 override float GetQuantityNormalized()
12061 {
12062 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12063 }
12064
12066 {
12067 return GetQuantityNormalized();
12068 }
12069
12070 /*void SetAmmoNormalized(float value)
12071 {
12072 float value_clamped = Math.Clamp(value, 0, 1);
12073 Magazine this_mag = Magazine.Cast(this);
12074 int max_rounds = this_mag.GetAmmoMax();
12075 int result = value * max_rounds;//can the rounded if higher precision is required
12076 this_mag.SetAmmoCount(result);
12077 }*/
12078 //----------------------------------------------------------------
12079 override int GetQuantityMax()
12080 {
12081 int slot = -1;
12082 GameInventory inventory = GetInventory();
12083 if (inventory)
12084 {
12085 InventoryLocation il = new InventoryLocation;
12086 inventory.GetCurrentInventoryLocation(il);
12087 slot = il.GetSlot();
12088 }
12089
12090 return GetTargetQuantityMax(slot);
12091 }
12092
12093 override int GetTargetQuantityMax(int attSlotID = -1)
12094 {
12095 float quantity_max = 0;
12096
12097 if (IsSplitable()) //only stackable/splitable items can check for stack size
12098 {
12099 if (attSlotID != -1)
12100 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12101
12102 if (quantity_max <= 0)
12103 quantity_max = m_VarStackMax;
12104 }
12105
12106 if (quantity_max <= 0)
12107 quantity_max = m_VarQuantityMax;
12108
12109 return quantity_max;
12110 }
12111 //----------------------------------------------------------------
12112 override int GetQuantityMin()
12113 {
12114 return m_VarQuantityMin;
12115 }
12116 //----------------------------------------------------------------
12117 int GetQuantityInit()
12118 {
12119 return m_VarQuantityInit;
12120 }
12121
12122 //----------------------------------------------------------------
12123 override bool HasQuantity()
12124 {
12125 return !(GetQuantityMax() - GetQuantityMin() == 0);
12126 }
12127
12128 override float GetQuantity()
12129 {
12130 return m_VarQuantity;
12131 }
12132
12133 bool IsFullQuantity()
12134 {
12135 return GetQuantity() >= GetQuantityMax();
12136 }
12137
12138 //Calculates weight of single item without attachments and cargo
12139 override float GetSingleInventoryItemWeightEx()
12140 {
12141 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12142 float weightEx = GetWeightEx();//overall weight of the item
12143 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12144 return weightEx - special;
12145 }
12146
12147 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12149 {
12151 }
12152
12153 override protected float GetWeightSpecialized(bool forceRecalc = false)
12154 {
12155 if (IsSplitable()) //quantity determines size of the stack
12156 {
12157 #ifdef DEVELOPER
12158 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12159 {
12160 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12161 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12162 }
12163 #endif
12164
12165 return GetQuantity() * GetConfigWeightModified();
12166 }
12167 else if (HasEnergyManager())// items with energy manager
12168 {
12169 #ifdef DEVELOPER
12170 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12171 {
12172 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12173 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12174 }
12175 #endif
12176 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12177 }
12178 else//everything else
12179 {
12180 #ifdef DEVELOPER
12181 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12182 {
12183 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12184 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12185 }
12186 #endif
12187 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12188 }
12189 }
12190
12192 int GetNumberOfItems()
12193 {
12194 int item_count = 0;
12195 ItemBase item;
12196
12197 GameInventory inventory = GetInventory();
12198 CargoBase cargo = inventory.GetCargo();
12199 if (cargo != NULL)
12200 {
12201 item_count = cargo.GetItemCount();
12202 }
12203
12204 int nAttachments = inventory.AttachmentCount();
12205 for (int i = 0; i < nAttachments; ++i)
12206 {
12207 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12208 if (item)
12209 item_count += item.GetNumberOfItems();
12210 }
12211 return item_count;
12212 }
12213
12215 float GetUnitWeight(bool include_wetness = true)
12216 {
12217 float weight = 0;
12218 float wetness = 1;
12219 if (include_wetness)
12220 wetness += GetWet();
12221 if (IsSplitable()) //quantity determines size of the stack
12222 {
12223 weight = wetness * m_ConfigWeight;
12224 }
12225 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12226 {
12227 weight = 1;
12228 }
12229 return weight;
12230 }
12231
12232 //-----------------------------------------------------------------
12233
12234 override void ClearInventory()
12235 {
12236 GameInventory inventory = GetInventory();
12237 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12238 {
12239 array<EntityAI> items = new array<EntityAI>;
12240 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12241 for (int i = 0; i < items.Count(); ++i)
12242 {
12243 ItemBase item = ItemBase.Cast(items.Get(i));
12244 if (item)
12245 {
12246 g_Game.ObjectDelete(item);
12247 }
12248 }
12249 }
12250 }
12251
12252 //------------------------- Energy
12253
12254 //----------------------------------------------------------------
12255 float GetEnergy()
12256 {
12257 float energy = 0;
12258 if (HasEnergyManager())
12259 {
12260 energy = GetCompEM().GetEnergy();
12261 }
12262 return energy;
12263 }
12264
12265
12266 override void OnEnergyConsumed()
12267 {
12268 super.OnEnergyConsumed();
12269
12271 }
12272
12273 override void OnEnergyAdded()
12274 {
12275 super.OnEnergyAdded();
12276
12278 }
12279
12280 // Converts energy (from Energy Manager) to quantity, if enabled.
12282 {
12283 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12284 {
12285 if (HasQuantity())
12286 {
12287 float energy_0to1 = GetCompEM().GetEnergy0To1();
12288 SetQuantityNormalized(energy_0to1);
12289 }
12290 }
12291 }
12292
12293 //----------------------------------------------------------------
12294 float GetHeatIsolationInit()
12295 {
12296 return ConfigGetFloat("heatIsolation");
12297 }
12298
12299 float GetHeatIsolation()
12300 {
12301 return m_HeatIsolation;
12302 }
12303
12304 float GetDryingIncrement(string pIncrementName)
12305 {
12306 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12307 if (g_Game.ConfigIsExisting(paramPath))
12308 return g_Game.ConfigGetFloat(paramPath);
12309
12310 return 0.0;
12311 }
12312
12313 float GetSoakingIncrement(string pIncrementName)
12314 {
12315 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12316 if (g_Game.ConfigIsExisting(paramPath))
12317 return g_Game.ConfigGetFloat(paramPath);
12318
12319 return 0.0;
12320 }
12321 //----------------------------------------------------------------
12322 override void SetWet(float value, bool allow_client = false)
12323 {
12324 if (!IsServerCheck(allow_client))
12325 return;
12326
12327 float min = GetWetMin();
12328 float max = GetWetMax();
12329
12330 float previousValue = m_VarWet;
12331
12332 m_VarWet = Math.Clamp(value, min, max);
12333
12334 if (previousValue != m_VarWet)
12335 {
12336 SetVariableMask(VARIABLE_WET);
12337 OnWetChanged(m_VarWet, previousValue);
12338 }
12339 }
12340 //----------------------------------------------------------------
12341 override void AddWet(float value)
12342 {
12343 SetWet(GetWet() + value);
12344 }
12345 //----------------------------------------------------------------
12346 override void SetWetMax()
12347 {
12349 }
12350 //----------------------------------------------------------------
12351 override float GetWet()
12352 {
12353 return m_VarWet;
12354 }
12355 //----------------------------------------------------------------
12356 override float GetWetMax()
12357 {
12358 return m_VarWetMax;
12359 }
12360 //----------------------------------------------------------------
12361 override float GetWetMin()
12362 {
12363 return m_VarWetMin;
12364 }
12365 //----------------------------------------------------------------
12366 override float GetWetInit()
12367 {
12368 return m_VarWetInit;
12369 }
12370 //----------------------------------------------------------------
12371 override void OnWetChanged(float newVal, float oldVal)
12372 {
12373 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12374 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12375 if (newLevel != oldLevel)
12376 {
12377 OnWetLevelChanged(newLevel,oldLevel);
12378 }
12379 }
12380
12381 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12382 {
12383 SetWeightDirty();
12384 }
12385
12386 override EWetnessLevel GetWetLevel()
12387 {
12388 return GetWetLevelInternal(m_VarWet);
12389 }
12390
12391 //----------------------------------------------------------------
12392
12393 override void SetStoreLoad(bool value)
12394 {
12395 m_IsStoreLoad = value;
12396 }
12397
12398 override bool IsStoreLoad()
12399 {
12400 return m_IsStoreLoad;
12401 }
12402
12403 override void SetStoreLoadedQuantity(float value)
12404 {
12405 m_StoreLoadedQuantity = value;
12406 }
12407
12408 override float GetStoreLoadedQuantity()
12409 {
12410 return m_StoreLoadedQuantity;
12411 }
12412
12413 //----------------------------------------------------------------
12414
12415 float GetItemModelLength()
12416 {
12417 if (ConfigIsExisting("itemModelLength"))
12418 {
12419 return ConfigGetFloat("itemModelLength");
12420 }
12421 return 0;
12422 }
12423
12424 float GetItemAttachOffset()
12425 {
12426 if (ConfigIsExisting("itemAttachOffset"))
12427 {
12428 return ConfigGetFloat("itemAttachOffset");
12429 }
12430 return 0;
12431 }
12432
12433 override void SetCleanness(int value, bool allow_client = false)
12434 {
12435 if (!IsServerCheck(allow_client))
12436 return;
12437
12438 int previousValue = m_Cleanness;
12439
12440 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12441
12442 if (previousValue != m_Cleanness)
12443 SetVariableMask(VARIABLE_CLEANNESS);
12444 }
12445
12446 override int GetCleanness()
12447 {
12448 return m_Cleanness;
12449 }
12450
12452 {
12453 return true;
12454 }
12455
12456 //----------------------------------------------------------------
12457 // ATTACHMENT LOCKING
12458 // Getters relevant to generic ActionLockAttachment
12459 int GetLockType()
12460 {
12461 return m_LockType;
12462 }
12463
12464 string GetLockSoundSet()
12465 {
12466 return m_LockSoundSet;
12467 }
12468
12469 //----------------------------------------------------------------
12470 //------------------------- Color
12471 // sets items color variable given color components
12472 override void SetColor(int r, int g, int b, int a)
12473 {
12478 SetVariableMask(VARIABLE_COLOR);
12479 }
12481 override void GetColor(out int r,out int g,out int b,out int a)
12482 {
12487 }
12488
12489 bool IsColorSet()
12490 {
12491 return IsVariableSet(VARIABLE_COLOR);
12492 }
12493
12495 string GetColorString()
12496 {
12497 int r,g,b,a;
12498 GetColor(r,g,b,a);
12499 r = r/255;
12500 g = g/255;
12501 b = b/255;
12502 a = a/255;
12503 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12504 }
12505 //----------------------------------------------------------------
12506 //------------------------- LiquidType
12507
12508 override void SetLiquidType(int value, bool allow_client = false)
12509 {
12510 if (!IsServerCheck(allow_client))
12511 return;
12512
12513 int old = m_VarLiquidType;
12514 m_VarLiquidType = value;
12515 OnLiquidTypeChanged(old,value);
12516 SetVariableMask(VARIABLE_LIQUIDTYPE);
12517 }
12518
12519 int GetLiquidTypeInit()
12520 {
12521 return ConfigGetInt("varLiquidTypeInit");
12522 }
12523
12524 override int GetLiquidType()
12525 {
12526 return m_VarLiquidType;
12527 }
12528
12529 protected void OnLiquidTypeChanged(int oldType, int newType)
12530 {
12531 if (newType == LIQUID_NONE && GetIsFrozen())
12532 SetFrozen(false);
12533 }
12534
12536 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12537 {
12538 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12539 }
12540
12541 // -------------------------------------------------------------------------
12543 void OnInventoryEnter(Man player)
12544 {
12545 PlayerBase nplayer;
12546 if (PlayerBase.CastTo(nplayer, player))
12547 {
12548 m_CanPlayImpactSound = true;
12549 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12550 }
12551 }
12552
12553 // -------------------------------------------------------------------------
12555 void OnInventoryExit(Man player)
12556 {
12557 PlayerBase nplayer;
12558 if (PlayerBase.CastTo(nplayer,player))
12559 {
12560 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12561 }
12562
12563 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12564
12565 if (HasEnergyManager())
12566 {
12567 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12568 }
12569 }
12570
12571 // ADVANCED PLACEMENT EVENTS
12572 override void OnPlacementStarted(Man player)
12573 {
12574 super.OnPlacementStarted(player);
12575
12576 SetTakeable(false);
12577 }
12578
12579 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12580 {
12581 if (m_AdminLog)
12582 {
12583 m_AdminLog.OnPlacementComplete(player, this);
12584 }
12585
12586 super.OnPlacementComplete(player, position, orientation);
12587 }
12588
12589 //-----------------------------
12590 // AGENT SYSTEM
12591 //-----------------------------
12592 //--------------------------------------------------------------------------
12593 bool ContainsAgent(int agent_id)
12594 {
12595 if (agent_id & m_AttachedAgents)
12596 {
12597 return true;
12598 }
12599 else
12600 {
12601 return false;
12602 }
12603 }
12604
12605 //--------------------------------------------------------------------------
12606 override void RemoveAgent(int agent_id)
12607 {
12608 if (ContainsAgent(agent_id))
12609 {
12610 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12611 }
12612 }
12613
12614 //--------------------------------------------------------------------------
12615 override void RemoveAllAgents()
12616 {
12617 m_AttachedAgents = 0;
12618 }
12619 //--------------------------------------------------------------------------
12620 override void RemoveAllAgentsExcept(int agent_to_keep)
12621 {
12622 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12623 }
12624 // -------------------------------------------------------------------------
12625 override void InsertAgent(int agent, float count = 1)
12626 {
12627 if (count < 1)
12628 return;
12629 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12631 }
12632
12634 void TransferAgents(int agents)
12635 {
12637 }
12638
12639 // -------------------------------------------------------------------------
12640 override int GetAgents()
12641 {
12642 return m_AttachedAgents;
12643 }
12644 //----------------------------------------------------------------------
12645
12646 /*int GetContaminationType()
12647 {
12648 int contamination_type;
12649
12650 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12651 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12652 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12653 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12654
12655 Edible_Base edible = Edible_Base.Cast(this);
12656 int agents = GetAgents();
12657 if (edible)
12658 {
12659 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12660 if (profile)
12661 {
12662 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12663 }
12664 }
12665 if (agents & CONTAMINATED_MASK)
12666 {
12667 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12668 }
12669 if (agents & POISONED_MASK)
12670 {
12671 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12672 }
12673 if (agents & NERVE_GAS_MASK)
12674 {
12675 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12676 }
12677 if (agents & DIRTY_MASK)
12678 {
12679 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12680 }
12681
12682 return agents;
12683 }*/
12684
12685 // -------------------------------------------------------------------------
12686 bool LoadAgents(ParamsReadContext ctx, int version)
12687 {
12688 if (!ctx.Read(m_AttachedAgents))
12689 return false;
12690 return true;
12691 }
12692 // -------------------------------------------------------------------------
12694 {
12695
12697 }
12698 // -------------------------------------------------------------------------
12699
12701 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12702 {
12703 super.CheckForRoofLimited(timeTresholdMS);
12704
12705 float time = g_Game.GetTime();
12706 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12707 {
12708 m_PreviousRoofTestTime = time;
12709 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12710 }
12711 }
12712
12713 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12714 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12715 {
12716 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12717 {
12718 return 0;
12719 }
12720
12721 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12722 {
12723 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12724 if (filter)
12725 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12726 else
12727 return 0;//otherwise return 0 when no filter attached
12728 }
12729
12730 string subclassPath, entryName;
12731
12732 switch (type)
12733 {
12734 case DEF_BIOLOGICAL:
12735 entryName = "biological";
12736 break;
12737 case DEF_CHEMICAL:
12738 entryName = "chemical";
12739 break;
12740 default:
12741 entryName = "biological";
12742 break;
12743 }
12744
12745 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12746
12747 return g_Game.ConfigGetFloat(subclassPath + entryName);
12748 }
12749
12750
12751
12753 override void EEOnCECreate()
12754 {
12755 if (!IsMagazine())
12757
12759 }
12760
12761
12762 //-------------------------
12763 // OPEN/CLOSE USER ACTIONS
12764 //-------------------------
12766 void Open();
12767 void Close();
12768 bool IsOpen()
12769 {
12770 return true;
12771 }
12772
12773 override bool CanDisplayCargo()
12774 {
12775 return IsOpen();
12776 }
12777
12778
12779 // ------------------------------------------------------------
12780 // CONDITIONS
12781 // ------------------------------------------------------------
12782 override bool CanPutInCargo(EntityAI parent)
12783 {
12784 if (parent)
12785 {
12786 if (parent.IsInherited(DayZInfected))
12787 return true;
12788
12789 if (!parent.IsRuined())
12790 return true;
12791 }
12792
12793 return true;
12794 }
12795
12796 override bool CanPutAsAttachment(EntityAI parent)
12797 {
12798 if (!super.CanPutAsAttachment(parent))
12799 {
12800 return false;
12801 }
12802
12803 if (!IsRuined() && !parent.IsRuined())
12804 {
12805 return true;
12806 }
12807
12808 return false;
12809 }
12810
12811 override bool CanReceiveItemIntoCargo(EntityAI item)
12812 {
12813 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12814 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12815 // return false;
12816
12817 return super.CanReceiveItemIntoCargo(item);
12818 }
12819
12820 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12821 {
12822 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12823 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12824 // return false;
12825
12826 GameInventory attachmentInv = attachment.GetInventory();
12827 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12828 {
12829 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12830 return false;
12831 }
12832
12833 InventoryLocation loc = new InventoryLocation();
12834 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12835 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12836 return false;
12837
12838 return super.CanReceiveAttachment(attachment, slotId);
12839 }
12840
12841 override bool CanReleaseAttachment(EntityAI attachment)
12842 {
12843 if (!super.CanReleaseAttachment(attachment))
12844 return false;
12845
12846 return GetInventory().AreChildrenAccessible();
12847 }
12848
12849 /*override bool CanLoadAttachment(EntityAI attachment)
12850 {
12851 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12852 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12853 // return false;
12854
12855 GameInventory attachmentInv = attachment.GetInventory();
12856 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12857 {
12858 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12859 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12860
12861 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12862 return false;
12863 }
12864
12865 return super.CanLoadAttachment(attachment);
12866 }*/
12867
12868 // Plays muzzle flash particle effects
12869 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12870 {
12871 int id = muzzle_owner.GetMuzzleID();
12872 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12873
12874 if (WPOF_array)
12875 {
12876 for (int i = 0; i < WPOF_array.Count(); i++)
12877 {
12878 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12879
12880 if (WPOF)
12881 {
12882 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12883 }
12884 }
12885 }
12886 }
12887
12888 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12889 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12890 {
12891 int id = muzzle_owner.GetMuzzleID();
12892 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12893
12894 if (WPOBE_array)
12895 {
12896 for (int i = 0; i < WPOBE_array.Count(); i++)
12897 {
12898 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12899
12900 if (WPOBE)
12901 {
12902 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12903 }
12904 }
12905 }
12906 }
12907
12908 // Plays all weapon overheating particles
12909 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12910 {
12911 int id = muzzle_owner.GetMuzzleID();
12912 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12913
12914 if (WPOOH_array)
12915 {
12916 for (int i = 0; i < WPOOH_array.Count(); i++)
12917 {
12918 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12919
12920 if (WPOOH)
12921 {
12922 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12923 }
12924 }
12925 }
12926 }
12927
12928 // Updates all weapon overheating particles
12929 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12930 {
12931 int id = muzzle_owner.GetMuzzleID();
12932 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12933
12934 if (WPOOH_array)
12935 {
12936 for (int i = 0; i < WPOOH_array.Count(); i++)
12937 {
12938 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12939
12940 if (WPOOH)
12941 {
12942 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12943 }
12944 }
12945 }
12946 }
12947
12948 // Stops overheating particles
12949 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12950 {
12951 int id = muzzle_owner.GetMuzzleID();
12952 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12953
12954 if (WPOOH_array)
12955 {
12956 for (int i = 0; i < WPOOH_array.Count(); i++)
12957 {
12958 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12959
12960 if (WPOOH)
12961 {
12962 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12963 }
12964 }
12965 }
12966 }
12967
12968 //----------------------------------------------------------------
12969 //Item Behaviour - unified approach
12970 override bool IsHeavyBehaviour()
12971 {
12972 if (m_ItemBehaviour == 0)
12973 {
12974 return true;
12975 }
12976
12977 return false;
12978 }
12979
12980 override bool IsOneHandedBehaviour()
12981 {
12982 if (m_ItemBehaviour == 1)
12983 {
12984 return true;
12985 }
12986
12987 return false;
12988 }
12989
12990 override bool IsTwoHandedBehaviour()
12991 {
12992 if (m_ItemBehaviour == 2)
12993 {
12994 return true;
12995 }
12996
12997 return false;
12998 }
12999
13000 bool IsDeployable()
13001 {
13002 return false;
13003 }
13004
13006 float GetDeployTime()
13007 {
13008 return UATimeSpent.DEFAULT_DEPLOY;
13009 }
13010
13011
13012 //----------------------------------------------------------------
13013 // Item Targeting (User Actions)
13014 override void SetTakeable(bool pState)
13015 {
13016 m_IsTakeable = pState;
13017 SetSynchDirty();
13018 }
13019
13020 override bool IsTakeable()
13021 {
13022 return m_IsTakeable;
13023 }
13024
13025 // For cases where we want to show object widget which cant be taken to hands
13027 {
13028 return false;
13029 }
13030
13032 protected void PreLoadSoundAttachmentType()
13033 {
13034 string att_type = "None";
13035
13036 if (ConfigIsExisting("soundAttType"))
13037 {
13038 att_type = ConfigGetString("soundAttType");
13039 }
13040
13041 m_SoundAttType = att_type;
13042 }
13043
13044 override string GetAttachmentSoundType()
13045 {
13046 return m_SoundAttType;
13047 }
13048
13049 //----------------------------------------------------------------
13050 //SOUNDS - ItemSoundHandler
13051 //----------------------------------------------------------------
13052
13053 string GetPlaceSoundset(); // played when deploy starts
13054 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13055 string GetDeploySoundset(); // played when deploy sucessfully finishes
13056 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13057 string GetFoldSoundset(); // played when fold sucessfully finishes
13058
13060 {
13061 if (!m_ItemSoundHandler)
13063
13064 return m_ItemSoundHandler;
13065 }
13066
13067 // override to initialize sounds
13068 protected void InitItemSounds()
13069 {
13070 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13071 return;
13072
13074
13075 if (GetPlaceSoundset() != string.Empty)
13076 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13077
13078 if (GetDeploySoundset() != string.Empty)
13079 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13080
13081 SoundParameters params = new SoundParameters();
13082 params.m_Loop = true;
13083 if (GetLoopDeploySoundset() != string.Empty)
13084 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13085 }
13086
13087 // Start sound using ItemSoundHandler
13088 void StartItemSoundServer(int id, int slotId)
13089 {
13090 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13091 {
13092 m_SoundSyncSlotID = slotId;
13093 m_SoundSyncPlay = id;
13094
13095 SetSynchDirty();
13096
13097 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13098 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13099 }
13100 }
13101
13102 void StartItemSoundServer(int id)
13103 {
13104 StartItemSoundServer(id, InventorySlots.INVALID);
13105 }
13106
13107 // Stop sound using ItemSoundHandler
13108 void StopItemSoundServer(int id)
13109 {
13110 if (!g_Game.IsServer())
13111 return;
13112
13113 m_SoundSyncStop = id;
13114 SetSynchDirty();
13115
13116 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13117 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13118 }
13119
13120 protected void ClearStartItemSoundServer()
13121 {
13122 m_SoundSyncPlay = 0;
13123 m_SoundSyncSlotID = InventorySlots.INVALID;
13124 }
13125
13126 protected void ClearStopItemSoundServer()
13127 {
13128 m_SoundSyncStop = 0;
13129 }
13130
13131 void OnApply(PlayerBase player);
13132
13134 {
13135 return 1.0;
13136 };
13137 //returns applicable selection
13138 array<string> GetHeadHidingSelection()
13139 {
13141 }
13142
13144 {
13146 }
13147
13148 WrittenNoteData GetWrittenNoteData() {};
13149
13151 {
13152 SetDynamicPhysicsLifeTime(0.01);
13153 m_ItemBeingDroppedPhys = false;
13154 }
13155
13157 {
13158 array<string> zone_names = new array<string>;
13159 GetDamageZones(zone_names);
13160 for (int i = 0; i < zone_names.Count(); i++)
13161 {
13162 SetHealthMax(zone_names.Get(i),"Health");
13163 }
13164 SetHealthMax("","Health");
13165 }
13166
13168 void SetZoneDamageCEInit()
13169 {
13170 float global_health = GetHealth01("","Health");
13171 array<string> zones = new array<string>;
13172 GetDamageZones(zones);
13173 //set damage of all zones to match global health level
13174 for (int i = 0; i < zones.Count(); i++)
13175 {
13176 SetHealth01(zones.Get(i),"Health",global_health);
13177 }
13178 }
13179
13181 bool IsCoverFaceForShave(string slot_name)
13182 {
13183 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13184 }
13185
13186 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13187 {
13188 if (!hasRootAsPlayer)
13189 {
13190 if (refParentIB)
13191 {
13192 // parent is wet
13193 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13194 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13195 // parent has liquid inside
13196 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13197 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13198 // drying
13199 else if (m_VarWet > m_VarWetMin)
13200 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13201 }
13202 else
13203 {
13204 // drying on ground or inside non-itembase (car, ...)
13205 if (m_VarWet > m_VarWetMin)
13206 AddWet(-1 * delta * GetDryingIncrement("ground"));
13207 }
13208 }
13209 }
13210
13211 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13212 {
13214 {
13215 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13216 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13217 {
13218 float heatPermCoef = 1.0;
13219 EntityAI ent = this;
13220 while (ent)
13221 {
13222 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13223 ent = ent.GetHierarchyParent();
13224 }
13225
13226 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13227 }
13228 }
13229 }
13230
13231 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13232 {
13233 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13234 EntityAI parent = GetHierarchyParent();
13235 if (!parent)
13236 {
13237 hasParent = false;
13238 hasRootAsPlayer = false;
13239 }
13240 else
13241 {
13242 hasParent = true;
13243 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13244 refParentIB = ItemBase.Cast(parent);
13245 }
13246 }
13247
13248 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13249 {
13250 // this is stub, implemented on Edible_Base
13251 }
13252
13253 bool CanDecay()
13254 {
13255 // return true used on selected food clases so they can decay
13256 return false;
13257 }
13258
13259 protected bool CanProcessDecay()
13260 {
13261 // this is stub, implemented on Edible_Base class
13262 // used to determine whether it is still necessary for the food to decay
13263 return false;
13264 }
13265
13266 protected bool CanHaveWetness()
13267 {
13268 // return true used on selected items that have a wetness effect
13269 return false;
13270 }
13271
13273 bool CanBeConsumed(ConsumeConditionData data = null)
13274 {
13275 return !GetIsFrozen() && IsOpen();
13276 }
13277
13278 override void ProcessVariables()
13279 {
13280 bool hasParent = false, hasRootAsPlayer = false;
13281 ItemBase refParentIB;
13282
13283 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13284 bool foodDecay = g_Game.IsFoodDecayEnabled();
13285
13286 if (wwtu || foodDecay)
13287 {
13288 bool processWetness = wwtu && CanHaveWetness();
13289 bool processTemperature = wwtu && CanHaveTemperature();
13290 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13291
13292 if (processWetness || processTemperature || processDecay)
13293 {
13294 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13295
13296 if (processWetness)
13297 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13298
13299 if (processTemperature)
13300 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13301
13302 if (processDecay)
13303 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13304 }
13305 }
13306 }
13307
13310 {
13311 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13312 }
13313
13314 override float GetTemperatureFreezeThreshold()
13315 {
13317 return Liquid.GetFreezeThreshold(GetLiquidType());
13318
13319 return super.GetTemperatureFreezeThreshold();
13320 }
13321
13322 override float GetTemperatureThawThreshold()
13323 {
13325 return Liquid.GetThawThreshold(GetLiquidType());
13326
13327 return super.GetTemperatureThawThreshold();
13328 }
13329
13330 override float GetItemOverheatThreshold()
13331 {
13333 return Liquid.GetBoilThreshold(GetLiquidType());
13334
13335 return super.GetItemOverheatThreshold();
13336 }
13337
13338 override float GetTemperatureFreezeTime()
13339 {
13340 if (HasQuantity())
13341 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13342
13343 return super.GetTemperatureFreezeTime();
13344 }
13345
13346 override float GetTemperatureThawTime()
13347 {
13348 if (HasQuantity())
13349 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13350
13351 return super.GetTemperatureThawTime();
13352 }
13353
13355 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13357 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13358
13359 bool IsCargoException4x3(EntityAI item)
13360 {
13361 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13362 }
13363
13365 {
13366 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13367 }
13368
13370 void AddLightSourceItem(ItemBase lightsource)
13371 {
13372 m_LightSourceItem = lightsource;
13373 }
13374
13376 {
13377 m_LightSourceItem = null;
13378 }
13379
13381 {
13382 return m_LightSourceItem;
13383 }
13384
13386 array<int> GetValidFinishers()
13387 {
13388 return null;
13389 }
13390
13392 bool GetActionWidgetOverride(out typename name)
13393 {
13394 return false;
13395 }
13396
13397 bool PairWithDevice(notnull ItemBase otherDevice)
13398 {
13399 if (g_Game.IsServer())
13400 {
13401 ItemBase explosive = otherDevice;
13403 if (!trg)
13404 {
13405 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13406 explosive = this;
13407 }
13408
13409 explosive.PairRemote(trg);
13410 trg.SetControlledDevice(explosive);
13411
13412 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13413 trg.SetPersistentPairID(persistentID);
13414 explosive.SetPersistentPairID(persistentID);
13415
13416 return true;
13417 }
13418 return false;
13419 }
13420
13422 float GetBaitEffectivity()
13423 {
13424 float ret = 1.0;
13425 if (HasQuantity())
13426 ret *= GetQuantityNormalized();
13427 ret *= GetHealth01();
13428
13429 return ret;
13430 }
13431
13432 #ifdef DEVELOPER
13433 override void SetDebugItem()
13434 {
13435 super.SetDebugItem();
13436 _itemBase = this;
13437 }
13438
13439 override string GetDebugText()
13440 {
13441 string text = super.GetDebugText();
13442
13443 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13444 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13445
13446 return text;
13447 }
13448 #endif
13449
13450 bool CanBeUsedForSuicide()
13451 {
13452 return true;
13453 }
13454
13456 //DEPRECATED BELOW
13458 // Backwards compatibility
13459 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13460 {
13461 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13462 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13463 }
13464
13465 // replaced by ItemSoundHandler
13466 protected EffectSound m_SoundDeployFinish;
13467 protected EffectSound m_SoundPlace;
13468 protected EffectSound m_DeployLoopSoundEx;
13469 protected EffectSound m_SoundDeploy;
13470 bool m_IsPlaceSound;
13471 bool m_IsDeploySound;
13473
13474 string GetDeployFinishSoundset();
13475 void PlayDeploySound();
13476 void PlayDeployFinishSound();
13477 void PlayPlaceSound();
13478 void PlayDeployLoopSoundEx();
13479 void StopDeployLoopSoundEx();
13480 void SoundSynchRemoteReset();
13481 void SoundSynchRemote();
13482 bool UsesGlobalDeploy(){return false;}
13483 bool CanPlayDeployLoopSound(){return false;}
13485 bool IsPlaceSound(){return m_IsPlaceSound;}
13486 bool IsDeploySound(){return m_IsDeploySound;}
13487 void SetIsPlaceSound(bool is_place_sound);
13488 void SetIsDeploySound(bool is_deploy_sound);
13489
13490 [Obsolete("Use ItemSoundHandler instead")]
13492 void PlayAttachSound(string slot_type)
13493 {
13494 if (!g_Game.IsDedicatedServer())
13495 {
13496 if (ConfigIsExisting("attachSoundSet"))
13497 {
13498 string cfg_path = "";
13499 string soundset = "";
13500 string type_name = GetType();
13501
13502 TStringArray cfg_soundset_array = new TStringArray;
13503 TStringArray cfg_slot_array = new TStringArray;
13504 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13505 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13506
13507 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13508 {
13509 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13510 {
13511 if (cfg_slot_array[i] == slot_type)
13512 {
13513 soundset = cfg_soundset_array[i];
13514 break;
13515 }
13516 }
13517 }
13518
13519 if (soundset != "")
13520 {
13521 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13522 sound.SetAutodestroy(true);
13523 }
13524 }
13525 }
13526 }
13527
13528 void PlayDetachSound(string slot_type) {}
13529}
13530
13531EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13532{
13533 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13534 if (entity)
13535 {
13536 bool is_item = entity.IsInherited(ItemBase);
13537 if (is_item && full_quantity)
13538 {
13539 ItemBase item = ItemBase.Cast(entity);
13540 item.SetQuantity(item.GetQuantityInit());
13541 }
13542 }
13543 else
13544 {
13545 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13546 return NULL;
13547 }
13548 return entity;
13549}
13550
13551void SetupSpawnedItem(ItemBase item, float health, float quantity)
13552{
13553 if (item)
13554 {
13555 if (health > 0)
13556 item.SetHealth("", "", health);
13557
13558 if (item.CanHaveTemperature())
13559 {
13560 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13561 if (item.CanFreeze())
13562 item.SetFrozen(false);
13563 }
13564
13565 if (item.HasEnergyManager())
13566 {
13567 if (quantity >= 0)
13568 {
13569 item.GetCompEM().SetEnergy0To1(quantity);
13570 }
13571 else
13572 {
13573 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13574 }
13575 }
13576 else if (item.IsMagazine())
13577 {
13578 Magazine mag = Magazine.Cast(item);
13579 if (quantity >= 0)
13580 {
13581 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13582 }
13583 else
13584 {
13585 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13586 }
13587
13588 }
13589 else
13590 {
13591 if (quantity >= 0)
13592 {
13593 item.SetQuantityNormalized(quantity, false);
13594 }
13595 else
13596 {
13597 item.SetQuantity(Math.AbsFloat(quantity));
13598 }
13599
13600 }
13601 }
13602}
13603
13604#ifdef DEVELOPER
13605ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13606#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::AddWet(), AddWetnessToFireplace(), CanBeIgnitedBy(), ItemBase::CanIgniteItem(), Cooling(), InventoryItem::GetUnitWeight(), Heating(), StartHeating() и InventoryItem::WriteVarsToCTX().