DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetWet()

override float SpawnItemOnLocation::GetWet ( )
protected

См. определение в файле ItemBase.c строка 8374

8378{
8379 override bool CanPutAsAttachment(EntityAI parent)
8380 {
8381 return true;
8382 }
8383};
8384
8385//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8386
8387class ItemBase extends InventoryItem
8388{
8392
8394
8395 static int m_DebugActionsMask;
8397 // ============================================
8398 // Variable Manipulation System
8399 // ============================================
8400 // Quantity
8401
8402 float m_VarQuantity;
8403 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8405 int m_VarQuantityMin;
8406 int m_VarQuantityMax;
8407 int m_Count;
8408 float m_VarStackMax;
8409 float m_StoreLoadedQuantity = float.LOWEST;
8410 // Wet
8411 float m_VarWet;
8412 float m_VarWetPrev;//for client to know wetness changed during synchronization
8413 float m_VarWetInit;
8414 float m_VarWetMin;
8415 float m_VarWetMax;
8416 // Cleanness
8417 int m_Cleanness;
8418 int m_CleannessInit;
8419 int m_CleannessMin;
8420 int m_CleannessMax;
8421 // impact sounds
8423 bool m_CanPlayImpactSound = true;
8424 float m_ImpactSpeed;
8426 //
8427 float m_HeatIsolation;
8428 float m_ItemModelLength;
8429 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8431 int m_VarLiquidType;
8432 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8433 int m_QuickBarBonus;
8434 bool m_IsBeingPlaced;
8435 bool m_IsHologram;
8436 bool m_IsTakeable;
8437 bool m_ThrowItemOnDrop;
8440 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8441 bool can_this_be_combined; //Check if item can be combined
8442 bool m_CanThisBeSplit; //Check if item can be split
8443 bool m_IsStoreLoad = false;
8444 bool m_CanShowQuantity;
8445 bool m_HasQuantityBar;
8446 protected bool m_CanBeDigged;
8447 protected bool m_IsResultOfSplit
8448
8449 string m_SoundAttType;
8450 // items color variables
8455 //-------------------------------------------------------
8456
8457 // light source managing
8459
8463
8464 //==============================================
8465 // agent system
8466 private int m_AttachedAgents;
8467
8469 void TransferModifiers(PlayerBase reciever);
8470
8471
8472 // Weapons & suppressors particle effects
8477 static int m_LastRegisteredWeaponID = 0;
8478
8479 // Overheating effects
8481 float m_OverheatingShots;
8482 ref Timer m_CheckOverheating;
8483 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8484 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8485 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8486 ref array <ref OverheatingParticle> m_OverheatingParticles;
8487
8489 protected bool m_HideSelectionsBySlot;
8490
8491 // Admin Log
8492 PluginAdminLog m_AdminLog;
8493
8494 // misc
8495 ref Timer m_PhysDropTimer;
8496
8497 // Attachment Locking variables
8498 ref array<int> m_CompatibleLocks;
8499 protected int m_LockType;
8500 protected ref EffectSound m_LockingSound;
8501 protected string m_LockSoundSet;
8502
8503 // ItemSoundHandler
8504 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8505 protected int m_SoundSyncPlay; // id for sound to play
8506 protected int m_SoundSyncStop; // id for sound to stop
8508
8509 //temperature
8510 private float m_TemperaturePerQuantityWeight;
8511
8512 // -------------------------------------------------------------------------
8513 void ItemBase()
8514 {
8515 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8519
8520 if (!GetGame().IsDedicatedServer())
8521 {
8522 if (HasMuzzle())
8523 {
8525
8527 {
8529 }
8530 }
8531
8533 m_ActionsInitialize = false;
8534 }
8535
8536 m_OldLocation = null;
8537
8538 if (GetGame().IsServer())
8539 {
8540 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8541 }
8542
8543 if (ConfigIsExisting("headSelectionsToHide"))
8544 {
8546 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8547 }
8548
8549 m_HideSelectionsBySlot = false;
8550 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8551 {
8552 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8553 }
8554
8555 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8556
8557 m_IsResultOfSplit = false;
8558
8560 }
8561
8562 override void InitItemVariables()
8563 {
8564 super.InitItemVariables();
8565
8566 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8567 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8568 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8569 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8570 m_VarStackMax = ConfigGetFloat("varStackMax");
8571 m_Count = ConfigGetInt("count");
8572
8573 m_CanShowQuantity = ConfigGetBool("quantityShow");
8574 m_HasQuantityBar = ConfigGetBool("quantityBar");
8575
8576 m_CleannessInit = ConfigGetInt("varCleannessInit");
8578 m_CleannessMin = ConfigGetInt("varCleannessMin");
8579 m_CleannessMax = ConfigGetInt("varCleannessMax");
8580
8581 m_WantPlayImpactSound = false;
8582 m_ImpactSpeed = 0.0;
8583
8584 m_VarWetInit = ConfigGetFloat("varWetInit");
8586 m_VarWetMin = ConfigGetFloat("varWetMin");
8587 m_VarWetMax = ConfigGetFloat("varWetMax");
8588
8589 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8590 if (IsLiquidContainer() && GetQuantity() != 0)
8592 m_IsBeingPlaced = false;
8593 m_IsHologram = false;
8594 m_IsTakeable = true;
8595 m_CanBeMovedOverride = false;
8599 m_CanBeDigged = ConfigGetBool("canBeDigged");
8600
8601 m_CompatibleLocks = new array<int>();
8602 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8603 m_LockType = ConfigGetInt("lockType");
8604
8605 //Define if item can be split and set ability to be combined accordingly
8606 m_CanThisBeSplit = false;
8607 can_this_be_combined = false;
8608 if (ConfigIsExisting("canBeSplit"))
8609 {
8610 can_this_be_combined = ConfigGetBool("canBeSplit");
8612 }
8613
8614 m_ItemBehaviour = -1;
8615 if (ConfigIsExisting("itemBehaviour"))
8616 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8617
8618 //RegisterNetSyncVariableInt("m_VariablesMask");
8619 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8620 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8621 RegisterNetSyncVariableInt("m_VarLiquidType");
8622 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8623
8624 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8625 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8626 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8627
8628 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8629 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8630 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8631 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8632
8633 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8634 RegisterNetSyncVariableBool("m_IsTakeable");
8635 RegisterNetSyncVariableBool("m_IsHologram");
8636
8637 InitItemSounds();
8639 {
8640 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8641 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8642 }
8643
8644 m_LockSoundSet = ConfigGetString("lockSoundSet");
8645
8647 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8648 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8649
8650 }
8651
8652 override int GetQuickBarBonus()
8653 {
8654 return m_QuickBarBonus;
8655 }
8656
8657 void InitializeActions()
8658 {
8660 if (!m_InputActionMap)
8661 {
8663 m_InputActionMap = iam;
8664 SetActions();
8666 }
8667 }
8668
8669 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8670 {
8672 {
8673 m_ActionsInitialize = true;
8675 }
8676
8677 actions = m_InputActionMap.Get(action_input_type);
8678 }
8679
8680 void SetActions()
8681 {
8682 AddAction(ActionTakeItem);
8683 AddAction(ActionTakeItemToHands);
8684 AddAction(ActionWorldCraft);
8686 AddAction(ActionAttachWithSwitch);
8687 }
8688
8689 void SetActionAnimOverrides(); // Override action animation for specific item
8690
8691 void AddAction(typename actionName)
8692 {
8693 ActionBase action = ActionManagerBase.GetAction(actionName);
8694
8695 if (!action)
8696 {
8697 Debug.LogError("Action " + actionName + " dosn't exist!");
8698 return;
8699 }
8700
8701 typename ai = action.GetInputType();
8702 if (!ai)
8703 {
8704 m_ActionsInitialize = false;
8705 return;
8706 }
8707
8708 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8709 if (!action_array)
8710 {
8711 action_array = new array<ActionBase_Basic>;
8712 m_InputActionMap.Insert(ai, action_array);
8713 }
8714 if (LogManager.IsActionLogEnable())
8715 {
8716 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8717 }
8718
8719 if (action_array.Find(action) != -1)
8720 {
8721 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8722 }
8723 else
8724 {
8725 action_array.Insert(action);
8726 }
8727 }
8728
8729 void RemoveAction(typename actionName)
8730 {
8731 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8732 ActionBase action = player.GetActionManager().GetAction(actionName);
8733 typename ai = action.GetInputType();
8734 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8735
8736 if (action_array)
8737 {
8738 action_array.RemoveItem(action);
8739 }
8740 }
8741
8742 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8743 // Set -1 for params which should stay in default state
8744 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8745 {
8746 ActionOverrideData overrideData = new ActionOverrideData();
8747 overrideData.m_CommandUID = commandUID;
8748 overrideData.m_CommandUIDProne = commandUIDProne;
8749 overrideData.m_StanceMask = stanceMask;
8750
8751 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8752 if (!actionMap) // create new map of action > overidables map
8753 {
8754 actionMap = new TActionAnimOverrideMap();
8755 m_ItemActionOverrides.Insert(action, actionMap);
8756 }
8757
8758 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8759
8760 }
8761
8762 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8763
8764 ScriptedLightBase GetLight();
8765
8766 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8767 void LoadParticleConfigOnFire(int id)
8768 {
8769 if (!m_OnFireEffect)
8771
8774
8775 string config_to_search = "CfgVehicles";
8776 string muzzle_owner_config;
8777
8778 if (!m_OnFireEffect.Contains(id))
8779 {
8780 if (IsInherited(Weapon))
8781 config_to_search = "CfgWeapons";
8782
8783 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8784
8785 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8786
8787 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8788
8789 if (config_OnFire_subclass_count > 0)
8790 {
8791 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8792
8793 for (int i = 0; i < config_OnFire_subclass_count; i++)
8794 {
8795 string particle_class = "";
8796 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8797 string config_OnFire_entry = config_OnFire_class + particle_class;
8798 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8799 WPOF_array.Insert(WPOF);
8800 }
8801
8802
8803 m_OnFireEffect.Insert(id, WPOF_array);
8804 }
8805 }
8806
8807 if (!m_OnBulletCasingEjectEffect.Contains(id))
8808 {
8809 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8810 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8811
8812 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8813
8814 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8815
8816 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8817 {
8818 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8819
8820 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8821 {
8822 string particle_class2 = "";
8823 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8824 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8825 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8826 WPOBE_array.Insert(WPOBE);
8827 }
8828
8829
8830 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8831 }
8832 }
8833 }
8834
8835 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8837 {
8840
8841 if (!m_OnOverheatingEffect.Contains(id))
8842 {
8843 string config_to_search = "CfgVehicles";
8844
8845 if (IsInherited(Weapon))
8846 config_to_search = "CfgWeapons";
8847
8848 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8849 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8850
8851 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
8852 {
8853
8854 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8855
8857 {
8858 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8859 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8860 Error(error);
8861 return;
8862 }
8863
8864 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8865 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8866
8867
8868
8869 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
8870 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8871
8872 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8873 {
8874 string particle_class = "";
8875 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8876 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8877 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
8878
8879 if (entry_type == CT_CLASS)
8880 {
8881 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8882 WPOOH_array.Insert(WPOF);
8883 }
8884 }
8885
8886
8887 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8888 }
8889 }
8890 }
8891
8892 float GetOverheatingValue()
8893 {
8894 return m_OverheatingShots;
8895 }
8896
8897 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8898 {
8899 if (m_MaxOverheatingValue > 0)
8900 {
8902
8903 if (!m_CheckOverheating)
8905
8907 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8908
8909 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8910 }
8911 }
8912
8913 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8914 {
8916 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8917
8919 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8920
8922 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8923
8925 {
8927 }
8928 }
8929
8931 {
8933 }
8934
8935 void OnOverheatingDecay()
8936 {
8937 if (m_MaxOverheatingValue > 0)
8938 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8939 else
8941
8942 if (m_OverheatingShots <= 0)
8943 {
8946 }
8947 else
8948 {
8949 if (!m_CheckOverheating)
8951
8953 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8954 }
8955
8956 CheckOverheating(this, "", this);
8957 }
8958
8959 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8960 {
8962 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8963 }
8964
8965 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8966 {
8968 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8970 }
8971
8972 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8973 {
8975 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8976 }
8977
8978 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8979 {
8981 m_OverheatingParticles = new array<ref OverheatingParticle>;
8982
8983 OverheatingParticle OP = new OverheatingParticle();
8984 OP.RegisterParticle(p);
8985 OP.SetOverheatingLimitMin(min_heat_coef);
8986 OP.SetOverheatingLimitMax(max_heat_coef);
8987 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8988
8989 m_OverheatingParticles.Insert(OP);
8990 }
8991
8992 float GetOverheatingCoef()
8993 {
8994 if (m_MaxOverheatingValue > 0)
8996
8997 return -1;
8998 }
8999
9001 {
9003 {
9004 float overheat_coef = GetOverheatingCoef();
9005 int count = m_OverheatingParticles.Count();
9006
9007 for (int i = count; i > 0; --i)
9008 {
9009 int id = i - 1;
9010 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9011 Particle p = OP.GetParticle();
9012
9013 float overheat_min = OP.GetOverheatingLimitMin();
9014 float overheat_max = OP.GetOverheatingLimitMax();
9015
9016 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9017 {
9018 if (p)
9019 {
9020 p.Stop();
9021 OP.RegisterParticle(null);
9022 }
9023 }
9024 }
9025 }
9026 }
9027
9029 {
9031 {
9032 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9033 {
9034 int id = i - 1;
9035 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9036
9037 if (OP)
9038 {
9039 Particle p = OP.GetParticle();
9040
9041 if (p)
9042 {
9043 p.Stop();
9044 }
9045
9046 delete OP;
9047 }
9048 }
9049
9050 m_OverheatingParticles.Clear();
9052 }
9053 }
9054
9056 float GetInfectionChance(int system = 0, Param param = null)
9057 {
9058 return 0.0;
9059 }
9060
9061
9062 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9063 {
9064 return 250;//default value
9065 }
9066
9067 float GetFilterDamageRatio()
9068 {
9069 return 0;
9070 }
9071
9073 bool HasMuzzle()
9074 {
9075 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9076 return true;
9077
9078 return false;
9079 }
9080
9082 int GetMuzzleID()
9083 {
9084 if (!m_WeaponTypeToID)
9086
9087 if (m_WeaponTypeToID.Contains(GetType()))
9088 {
9089 return m_WeaponTypeToID.Get(GetType());
9090 }
9091 else
9092 {
9093 // Register new weapon ID
9095 }
9096
9098 }
9099
9106 {
9107 return -1;
9108 }
9109
9110
9111
9112 // -------------------------------------------------------------------------
9113 void ~ItemBase()
9114 {
9115 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9116 {
9117 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9118 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9119
9120 if (r_index >= 0)
9121 {
9122 InventoryLocation r_il = new InventoryLocation;
9123 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9124
9125 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9126 int r_type = r_il.GetType();
9127 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9128 {
9129 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9130 }
9131 else if (r_type == InventoryLocationType.ATTACHMENT)
9132 {
9133 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9134 }
9135
9136 }
9137
9138 player.GetHumanInventory().ClearUserReservedLocation(this);
9139 }
9140
9141 if (m_LockingSound)
9142 SEffectManager.DestroyEffect(m_LockingSound);
9143 }
9144
9145
9146
9147 // -------------------------------------------------------------------------
9148 static int GetDebugActionsMask()
9149 {
9150 return ItemBase.m_DebugActionsMask;
9151 }
9152
9153 static bool HasDebugActionsMask(int mask)
9154 {
9155 return ItemBase.m_DebugActionsMask & mask;
9156 }
9157
9158 static void SetDebugActionsMask(int mask)
9159 {
9160 ItemBase.m_DebugActionsMask = mask;
9161 }
9162
9163 static void AddDebugActionsMask(int mask)
9164 {
9165 ItemBase.m_DebugActionsMask |= mask;
9166 }
9167
9168 static void RemoveDebugActionsMask(int mask)
9169 {
9170 ItemBase.m_DebugActionsMask &= ~mask;
9171 }
9172
9173 static void ToggleDebugActionsMask(int mask)
9174 {
9175 if (HasDebugActionsMask(mask))
9176 {
9178 }
9179 else
9180 {
9181 AddDebugActionsMask(mask);
9182 }
9183 }
9184
9185 // -------------------------------------------------------------------------
9186 void SetCEBasedQuantity()
9187 {
9188 if (GetEconomyProfile())
9189 {
9190 float q_max = GetEconomyProfile().GetQuantityMax();
9191 if (q_max > 0)
9192 {
9193 float q_min = GetEconomyProfile().GetQuantityMin();
9194 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9195
9196 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9197 {
9198 ComponentEnergyManager comp = GetCompEM();
9199 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9200 {
9201 comp.SetEnergy0To1(quantity_randomized);
9202 }
9203 }
9204 else if (HasQuantity())
9205 {
9206 SetQuantityNormalized(quantity_randomized, false);
9207 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9208 }
9209
9210 }
9211 }
9212 }
9213
9215 void LockToParent()
9216 {
9217 EntityAI parent = GetHierarchyParent();
9218
9219 if (parent)
9220 {
9221 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9222 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9223 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9224 }
9225 }
9226
9228 void UnlockFromParent()
9229 {
9230 EntityAI parent = GetHierarchyParent();
9231
9232 if (parent)
9233 {
9234 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9235 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9236 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9237 }
9238 }
9239
9240 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9241 {
9242 /*
9243 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9244 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9245 */
9246 ItemBase item2 = ItemBase.Cast(entity2);
9247
9248 if (GetGame().IsClient())
9249 {
9250 if (ScriptInputUserData.CanStoreInputUserData())
9251 {
9252 ScriptInputUserData ctx = new ScriptInputUserData;
9254 ctx.Write(-1);
9255 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9256 ctx.Write(i1);
9257 ctx.Write(item2);
9258 ctx.Write(use_stack_max);
9259 ctx.Write(-1);
9260 ctx.Send();
9261
9262 if (IsCombineAll(item2, use_stack_max))
9263 {
9264 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9265 }
9266 }
9267 }
9268 else if (!GetGame().IsMultiplayer())
9269 {
9270 CombineItems(item2, use_stack_max);
9271 }
9272 }
9273
9274 bool IsLiquidPresent()
9275 {
9276 return (GetLiquidType() != 0 && HasQuantity());
9277 }
9278
9279 bool IsLiquidContainer()
9280 {
9281 return m_LiquidContainerMask != 0;
9282 }
9283
9285 {
9286 return m_LiquidContainerMask;
9287 }
9288
9289 bool IsBloodContainer()
9290 {
9291 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9292 return false;
9293 }
9294
9295 bool IsNVG()
9296 {
9297 return false;
9298 }
9299
9302 bool IsExplosive()
9303 {
9304 return false;
9305 }
9306
9308 {
9309 return "";
9310 }
9311
9313
9314 bool IsLightSource()
9315 {
9316 return false;
9317 }
9318
9320 {
9321 return true;
9322 }
9323
9324 //--- ACTION CONDITIONS
9325 //direction
9326 bool IsFacingPlayer(PlayerBase player, string selection)
9327 {
9328 return true;
9329 }
9330
9331 bool IsPlayerInside(PlayerBase player, string selection)
9332 {
9333 return true;
9334 }
9335
9336 override bool CanObstruct()
9337 {
9338 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9339 return !player || !IsPlayerInside(player, "");
9340 }
9341
9342 override bool IsBeingPlaced()
9343 {
9344 return m_IsBeingPlaced;
9345 }
9346
9347 void SetIsBeingPlaced(bool is_being_placed)
9348 {
9349 m_IsBeingPlaced = is_being_placed;
9350 if (!is_being_placed)
9352 SetSynchDirty();
9353 }
9354
9355 //server-side
9356 void OnEndPlacement() {}
9357
9358 override bool IsHologram()
9359 {
9360 return m_IsHologram;
9361 }
9362
9363 bool CanBeDigged()
9364 {
9365 return m_CanBeDigged;
9366 }
9367
9369 {
9370 return 1;
9371 }
9372
9373 bool CanMakeGardenplot()
9374 {
9375 return false;
9376 }
9377
9378 void SetIsHologram(bool is_hologram)
9379 {
9380 m_IsHologram = is_hologram;
9381 SetSynchDirty();
9382 }
9383 /*
9384 protected float GetNutritionalEnergy()
9385 {
9386 Edible_Base edible = Edible_Base.Cast(this);
9387 return edible.GetFoodEnergy();
9388 }
9389
9390 protected float GetNutritionalWaterContent()
9391 {
9392 Edible_Base edible = Edible_Base.Cast(this);
9393 return edible.GetFoodWater();
9394 }
9395
9396 protected float GetNutritionalIndex()
9397 {
9398 Edible_Base edible = Edible_Base.Cast(this);
9399 return edible.GetFoodNutritionalIndex();
9400 }
9401
9402 protected float GetNutritionalFullnessIndex()
9403 {
9404 Edible_Base edible = Edible_Base.Cast(this);
9405 return edible.GetFoodTotalVolume();
9406 }
9407
9408 protected float GetNutritionalToxicity()
9409 {
9410 Edible_Base edible = Edible_Base.Cast(this);
9411 return edible.GetFoodToxicity();
9412
9413 }
9414 */
9415
9416
9417 // -------------------------------------------------------------------------
9418 override void OnMovedInsideCargo(EntityAI container)
9419 {
9420 super.OnMovedInsideCargo(container);
9421
9422 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9423 }
9424
9425 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9426 {
9427 super.EEItemLocationChanged(oldLoc,newLoc);
9428
9429 PlayerBase new_player = null;
9430 PlayerBase old_player = null;
9431
9432 if (newLoc.GetParent())
9433 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9434
9435 if (oldLoc.GetParent())
9436 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9437
9438 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9439 {
9440 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9441
9442 if (r_index >= 0)
9443 {
9444 InventoryLocation r_il = new InventoryLocation;
9445 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9446
9447 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9448 int r_type = r_il.GetType();
9449 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9450 {
9451 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9452 }
9453 else if (r_type == InventoryLocationType.ATTACHMENT)
9454 {
9455 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9456 }
9457
9458 }
9459 }
9460
9461 if (newLoc.GetType() == InventoryLocationType.HANDS)
9462 {
9463 if (new_player)
9464 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9465
9466 if (new_player == old_player)
9467 {
9468
9469 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9470 {
9471 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9472 {
9473 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9474 {
9475 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9476 }
9477 }
9478 else
9479 {
9480 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9481 }
9482 }
9483
9484 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9485 {
9486 int type = oldLoc.GetType();
9487 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9488 {
9489 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9490 }
9491 else if (type == InventoryLocationType.ATTACHMENT)
9492 {
9493 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9494 }
9495 }
9496 if (!m_OldLocation)
9497 {
9498 m_OldLocation = new InventoryLocation;
9499 }
9500 m_OldLocation.Copy(oldLoc);
9501 }
9502 else
9503 {
9504 if (m_OldLocation)
9505 {
9506 m_OldLocation.Reset();
9507 }
9508 }
9509
9511 }
9512 else
9513 {
9514 if (new_player)
9515 {
9516 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9517 if (res_index >= 0)
9518 {
9519 InventoryLocation il = new InventoryLocation;
9520 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9521 ItemBase it = ItemBase.Cast(il.GetItem());
9522 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9523 int rel_type = il.GetType();
9524 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9525 {
9526 il.GetParent().GetOnReleaseLock().Invoke(it);
9527 }
9528 else if (rel_type == InventoryLocationType.ATTACHMENT)
9529 {
9530 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9531 }
9532 //it.GetOnReleaseLock().Invoke(it);
9533 }
9534 }
9535 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9536 {
9537 //ThrowPhysically(old_player, vector.Zero);
9538 m_ThrowItemOnDrop = false;
9539 }
9540
9541 if (m_OldLocation)
9542 {
9543 m_OldLocation.Reset();
9544 }
9545 }
9546 }
9547
9548 override void EOnContact(IEntity other, Contact extra)
9549 {
9551 {
9552 int liquidType = -1;
9553 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9554 if (impactSpeed > 0.0)
9555 {
9556 m_ImpactSpeed = impactSpeed;
9557 #ifndef SERVER
9558 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9559 #else
9560 m_WantPlayImpactSound = true;
9561 SetSynchDirty();
9562 #endif
9563 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9564 }
9565 }
9566
9567 #ifdef SERVER
9568 if (GetCompEM() && GetCompEM().IsPlugged())
9569 {
9570 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9571 GetCompEM().UnplugThis();
9572 }
9573 #endif
9574 }
9575
9576 void RefreshPhysics();
9577
9578 override void OnCreatePhysics()
9579 {
9581 }
9582
9583 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9584 {
9585
9586 }
9587 // -------------------------------------------------------------------------
9588 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9589 {
9590 super.OnItemLocationChanged(old_owner, new_owner);
9591
9592 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9593 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9594
9595 if (!relatedPlayer && playerNew)
9596 relatedPlayer = playerNew;
9597
9598 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9599 {
9600 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9601 if (actionMgr)
9602 {
9603 ActionBase currentAction = actionMgr.GetRunningAction();
9604 if (currentAction)
9605 currentAction.OnItemLocationChanged(this);
9606 }
9607 }
9608
9609 Man ownerPlayerOld = null;
9610 Man ownerPlayerNew = null;
9611
9612 if (old_owner)
9613 {
9614 if (old_owner.IsMan())
9615 {
9616 ownerPlayerOld = Man.Cast(old_owner);
9617 }
9618 else
9619 {
9620 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9621 }
9622 }
9623 else
9624 {
9625 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9626 {
9627 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9628
9629 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9630 {
9631 GetCompEM().UnplugThis();
9632 }
9633 }
9634 }
9635
9636 if (new_owner)
9637 {
9638 if (new_owner.IsMan())
9639 {
9640 ownerPlayerNew = Man.Cast(new_owner);
9641 }
9642 else
9643 {
9644 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9645 }
9646 }
9647
9648 if (ownerPlayerOld != ownerPlayerNew)
9649 {
9650 if (ownerPlayerOld)
9651 {
9652 array<EntityAI> subItemsExit = new array<EntityAI>;
9653 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9654 for (int i = 0; i < subItemsExit.Count(); i++)
9655 {
9656 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9657 itemExit.OnInventoryExit(ownerPlayerOld);
9658 }
9659 }
9660
9661 if (ownerPlayerNew)
9662 {
9663 array<EntityAI> subItemsEnter = new array<EntityAI>;
9664 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9665 for (int j = 0; j < subItemsEnter.Count(); j++)
9666 {
9667 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9668 itemEnter.OnInventoryEnter(ownerPlayerNew);
9669 }
9670 }
9671 }
9672 else if (ownerPlayerNew != null)
9673 {
9674 PlayerBase nplayer;
9675 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9676 {
9677 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9678 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9679 for (int k = 0; k < subItemsUpdate.Count(); k++)
9680 {
9681 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9682 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9683 }
9684 }
9685 }
9686
9687 if (old_owner)
9688 old_owner.OnChildItemRemoved(this);
9689 if (new_owner)
9690 new_owner.OnChildItemReceived(this);
9691 }
9692
9693 // -------------------------------------------------------------------------------
9694 override void EEDelete(EntityAI parent)
9695 {
9696 super.EEDelete(parent);
9697 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9698 if (player)
9699 {
9700 OnInventoryExit(player);
9701
9702 if (player.IsAlive())
9703 {
9704 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9705 if (r_index >= 0)
9706 {
9707 InventoryLocation r_il = new InventoryLocation;
9708 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9709
9710 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9711 int r_type = r_il.GetType();
9712 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9713 {
9714 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9715 }
9716 else if (r_type == InventoryLocationType.ATTACHMENT)
9717 {
9718 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9719 }
9720
9721 }
9722
9723 player.RemoveQuickBarEntityShortcut(this);
9724 }
9725 }
9726 }
9727 // -------------------------------------------------------------------------------
9728 override void EEKilled(Object killer)
9729 {
9730 super.EEKilled(killer);
9731
9733 if (killer && killer.IsFireplace() && CanExplodeInFire())
9734 {
9735 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9736 {
9737 if (IsMagazine())
9738 {
9739 if (Magazine.Cast(this).GetAmmoCount() > 0)
9740 {
9741 ExplodeAmmo();
9742 }
9743 }
9744 else
9745 {
9746 Explode(DamageType.EXPLOSION);
9747 }
9748 }
9749 }
9750 }
9751
9752 override void OnWasAttached(EntityAI parent, int slot_id)
9753 {
9754 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9755
9756 super.OnWasAttached(parent, slot_id);
9757
9758 if (HasQuantity())
9759 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9760
9761 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9762 }
9763
9764 override void OnWasDetached(EntityAI parent, int slot_id)
9765 {
9766 super.OnWasDetached(parent, slot_id);
9767
9768 if (HasQuantity())
9769 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9770 }
9771
9772 override string ChangeIntoOnAttach(string slot)
9773 {
9774 int idx;
9775 TStringArray inventory_slots = new TStringArray;
9776 TStringArray attach_types = new TStringArray;
9777
9778 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9779 if (inventory_slots.Count() < 1) //is string
9780 {
9781 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9782 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9783 }
9784 else //is array
9785 {
9786 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9787 }
9788
9789 idx = inventory_slots.Find(slot);
9790 if (idx < 0)
9791 return "";
9792
9793 return attach_types.Get(idx);
9794 }
9795
9796 override string ChangeIntoOnDetach()
9797 {
9798 int idx = -1;
9799 string slot;
9800
9801 TStringArray inventory_slots = new TStringArray;
9802 TStringArray detach_types = new TStringArray;
9803
9804 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9805 if (inventory_slots.Count() < 1) //is string
9806 {
9807 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9808 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9809 }
9810 else //is array
9811 {
9812 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9813 if (detach_types.Count() < 1)
9814 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9815 }
9816
9817 for (int i = 0; i < inventory_slots.Count(); i++)
9818 {
9819 slot = inventory_slots.Get(i);
9820 }
9821
9822 if (slot != "")
9823 {
9824 if (detach_types.Count() == 1)
9825 idx = 0;
9826 else
9827 idx = inventory_slots.Find(slot);
9828 }
9829 if (idx < 0)
9830 return "";
9831
9832 return detach_types.Get(idx);
9833 }
9834
9835 void ExplodeAmmo()
9836 {
9837 //timer
9838 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9839
9840 //min/max time
9841 float min_time = 1;
9842 float max_time = 3;
9843 float delay = Math.RandomFloat(min_time, max_time);
9844
9845 explode_timer.Run(delay, this, "DoAmmoExplosion");
9846 }
9847
9848 void DoAmmoExplosion()
9849 {
9850 Magazine magazine = Magazine.Cast(this);
9851 int pop_sounds_count = 6;
9852 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9853
9854 //play sound
9855 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9856 string sound_name = pop_sounds[ sound_idx ];
9857 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
9858
9859 //remove ammo count
9860 magazine.ServerAddAmmoCount(-1);
9861
9862 //if condition then repeat -> ExplodeAmmo
9863 float min_temp_to_explode = 100; //min temperature for item to explode
9864
9865 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9866 {
9867 ExplodeAmmo();
9868 }
9869 }
9870
9871 // -------------------------------------------------------------------------------
9872 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9873 {
9874 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9875
9876 const int CHANCE_DAMAGE_CARGO = 4;
9877 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9878 const int CHANCE_DAMAGE_NOTHING = 2;
9879
9880 if (IsClothing() || IsContainer() || IsItemTent())
9881 {
9882 float dmg = damageResult.GetDamage("","Health") * -0.5;
9883 int chances;
9884 int rnd;
9885
9886 if (GetInventory().GetCargo())
9887 {
9888 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9889 rnd = Math.RandomInt(0,chances);
9890
9891 if (rnd < CHANCE_DAMAGE_CARGO)
9892 {
9893 DamageItemInCargo(dmg);
9894 }
9895 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9896 {
9898 }
9899 }
9900 else
9901 {
9902 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9903 rnd = Math.RandomInt(0,chances);
9904
9905 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9906 {
9908 }
9909 }
9910 }
9911 }
9912
9913 bool DamageItemInCargo(float damage)
9914 {
9915 if (GetInventory().GetCargo())
9916 {
9917 int item_count = GetInventory().GetCargo().GetItemCount();
9918 if (item_count > 0)
9919 {
9920 int random_pick = Math.RandomInt(0, item_count);
9921 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
9922 if (!item.IsExplosive())
9923 {
9924 item.AddHealth("","",damage);
9925 return true;
9926 }
9927 }
9928 }
9929 return false;
9930 }
9931
9932 bool DamageItemAttachments(float damage)
9933 {
9934 int attachment_count = GetInventory().AttachmentCount();
9935 if (attachment_count > 0)
9936 {
9937 int random_pick = Math.RandomInt(0, attachment_count);
9938 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
9939 if (!attachment.IsExplosive())
9940 {
9941 attachment.AddHealth("","",damage);
9942 return true;
9943 }
9944 }
9945 return false;
9946 }
9947
9948 override bool IsSplitable()
9949 {
9950 return m_CanThisBeSplit;
9951 }
9952 //----------------
9953 override bool CanBeSplit()
9954 {
9955 if (IsSplitable() && (GetQuantity() > 1))
9956 return GetInventory().CanRemoveEntity();
9957
9958 return false;
9959 }
9960
9961 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9962 {
9963 if (!CanBeSplit())
9964 return;
9965
9966 if (GetGame().IsClient())
9967 {
9968 if (ScriptInputUserData.CanStoreInputUserData())
9969 {
9970 ScriptInputUserData ctx = new ScriptInputUserData;
9972 ctx.Write(1);
9973 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9974 ctx.Write(i1);
9975 ctx.Write(destination_entity);
9976 ctx.Write(true);
9977 ctx.Write(slot_id);
9978 ctx.Send();
9979 }
9980 }
9981 else if (!GetGame().IsMultiplayer())
9982 {
9983 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
9984 }
9985 }
9986
9987 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9988 {
9989 if (!CanBeSplit())
9990 return;
9991
9992 float split_quantity_new;
9993 ref ItemBase new_item;
9994 float quantity = GetQuantity();
9995 float stack_max = GetTargetQuantityMax(slot_id);
9996 InventoryLocation loc = new InventoryLocation;
9997
9998 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9999 {
10000 if (stack_max <= GetQuantity())
10001 split_quantity_new = stack_max;
10002 else
10003 split_quantity_new = GetQuantity();
10004
10005 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10006 if (new_item)
10007 {
10008 new_item.SetResultOfSplit(true);
10009 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10010 AddQuantity(-split_quantity_new);
10011 new_item.SetQuantity(split_quantity_new);
10012 }
10013 }
10014 else if (destination_entity && slot_id == -1)
10015 {
10016 if (quantity > stack_max)
10017 split_quantity_new = stack_max;
10018 else
10019 split_quantity_new = quantity;
10020
10021 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10022 {
10023 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10024 new_item = ItemBase.Cast(o);
10025 }
10026
10027 if (new_item)
10028 {
10029 new_item.SetResultOfSplit(true);
10030 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10031 AddQuantity(-split_quantity_new);
10032 new_item.SetQuantity(split_quantity_new);
10033 }
10034 }
10035 else
10036 {
10037 if (stack_max != 0)
10038 {
10039 if (stack_max < GetQuantity())
10040 {
10041 split_quantity_new = GetQuantity() - stack_max;
10042 }
10043
10044 if (split_quantity_new == 0)
10045 {
10046 if (!GetGame().IsMultiplayer())
10047 player.PhysicalPredictiveDropItem(this);
10048 else
10049 player.ServerDropEntity(this);
10050 return;
10051 }
10052
10053 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10054
10055 if (new_item)
10056 {
10057 new_item.SetResultOfSplit(true);
10058 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10059 SetQuantity(split_quantity_new);
10060 new_item.SetQuantity(stack_max);
10061 new_item.PlaceOnSurface();
10062 }
10063 }
10064 }
10065 }
10066
10067 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10068 {
10069 if (!CanBeSplit())
10070 return;
10071
10072 float split_quantity_new;
10073 ref ItemBase new_item;
10074 float quantity = GetQuantity();
10075 float stack_max = GetTargetQuantityMax(slot_id);
10076 InventoryLocation loc = new InventoryLocation;
10077
10078 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10079 {
10080 if (stack_max <= GetQuantity())
10081 split_quantity_new = stack_max;
10082 else
10083 split_quantity_new = GetQuantity();
10084
10085 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10086 if (new_item)
10087 {
10088 new_item.SetResultOfSplit(true);
10089 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10090 AddQuantity(-split_quantity_new);
10091 new_item.SetQuantity(split_quantity_new);
10092 }
10093 }
10094 else if (destination_entity && slot_id == -1)
10095 {
10096 if (quantity > stack_max)
10097 split_quantity_new = stack_max;
10098 else
10099 split_quantity_new = quantity;
10100
10101 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10102 {
10103 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10104 new_item = ItemBase.Cast(o);
10105 }
10106
10107 if (new_item)
10108 {
10109 new_item.SetResultOfSplit(true);
10110 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10111 AddQuantity(-split_quantity_new);
10112 new_item.SetQuantity(split_quantity_new);
10113 }
10114 }
10115 else
10116 {
10117 if (stack_max != 0)
10118 {
10119 if (stack_max < GetQuantity())
10120 {
10121 split_quantity_new = GetQuantity() - stack_max;
10122 }
10123
10124 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10125
10126 if (new_item)
10127 {
10128 new_item.SetResultOfSplit(true);
10129 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10130 SetQuantity(split_quantity_new);
10131 new_item.SetQuantity(stack_max);
10132 new_item.PlaceOnSurface();
10133 }
10134 }
10135 }
10136 }
10137
10138 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10139 {
10140 if (!CanBeSplit())
10141 return;
10142
10143 if (GetGame().IsClient())
10144 {
10145 if (ScriptInputUserData.CanStoreInputUserData())
10146 {
10147 ScriptInputUserData ctx = new ScriptInputUserData;
10149 ctx.Write(4);
10150 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10151 ctx.Write(thiz);
10152 dst.WriteToContext(ctx);
10153 ctx.Send();
10154 }
10155 }
10156 else if (!GetGame().IsMultiplayer())
10157 {
10159 }
10160 }
10161
10162 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10163 {
10164 if (!CanBeSplit())
10165 return;
10166
10167 if (GetGame().IsClient())
10168 {
10169 if (ScriptInputUserData.CanStoreInputUserData())
10170 {
10171 ScriptInputUserData ctx = new ScriptInputUserData;
10173 ctx.Write(2);
10174 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10175 ctx.Write(dummy);
10176 ctx.Write(destination_entity);
10177 ctx.Write(true);
10178 ctx.Write(idx);
10179 ctx.Write(row);
10180 ctx.Write(col);
10181 ctx.Send();
10182 }
10183 }
10184 else if (!GetGame().IsMultiplayer())
10185 {
10186 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10187 }
10188 }
10189
10190 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10191 {
10193 }
10194
10195 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10196 {
10197 if (!CanBeSplit())
10198 return this;
10199
10200 float quantity = GetQuantity();
10201 float split_quantity_new;
10202 ItemBase new_item;
10203 if (dst.IsValid())
10204 {
10205 int slot_id = dst.GetSlot();
10206 float stack_max = GetTargetQuantityMax(slot_id);
10207
10208 if (quantity > stack_max)
10209 split_quantity_new = stack_max;
10210 else
10211 split_quantity_new = quantity;
10212
10213 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10214
10215 if (new_item)
10216 {
10217 new_item.SetResultOfSplit(true);
10218 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10219 AddQuantity(-split_quantity_new);
10220 new_item.SetQuantity(split_quantity_new);
10221 }
10222
10223 return new_item;
10224 }
10225
10226 return null;
10227 }
10228
10229 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10230 {
10231 if (!CanBeSplit())
10232 return;
10233
10234 float quantity = GetQuantity();
10235 float split_quantity_new;
10236 ref ItemBase new_item;
10237 if (destination_entity)
10238 {
10239 float stackable = GetTargetQuantityMax();
10240 if (quantity > stackable)
10241 split_quantity_new = stackable;
10242 else
10243 split_quantity_new = quantity;
10244
10245 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10246 if (new_item)
10247 {
10248 new_item.SetResultOfSplit(true);
10249 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10250 AddQuantity(-split_quantity_new);
10251 new_item.SetQuantity(split_quantity_new);
10252 }
10253 }
10254 }
10255
10256 void SplitIntoStackMaxHandsClient(PlayerBase player)
10257 {
10258 if (!CanBeSplit())
10259 return;
10260
10261 if (GetGame().IsClient())
10262 {
10263 if (ScriptInputUserData.CanStoreInputUserData())
10264 {
10265 ScriptInputUserData ctx = new ScriptInputUserData;
10267 ctx.Write(3);
10268 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10269 ctx.Write(i1);
10270 ItemBase destination_entity = this;
10271 ctx.Write(destination_entity);
10272 ctx.Write(true);
10273 ctx.Write(0);
10274 ctx.Send();
10275 }
10276 }
10277 else if (!GetGame().IsMultiplayer())
10278 {
10279 SplitIntoStackMaxHands(player);
10280 }
10281 }
10282
10283 void SplitIntoStackMaxHands(PlayerBase player)
10284 {
10285 if (!CanBeSplit())
10286 return;
10287
10288 float quantity = GetQuantity();
10289 float split_quantity_new;
10290 ref ItemBase new_item;
10291 if (player)
10292 {
10293 float stackable = GetTargetQuantityMax();
10294 if (quantity > stackable)
10295 split_quantity_new = stackable;
10296 else
10297 split_quantity_new = quantity;
10298
10299 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10300 new_item = ItemBase.Cast(in_hands);
10301 if (new_item)
10302 {
10303 new_item.SetResultOfSplit(true);
10304 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10305 AddQuantity(-split_quantity_new);
10306 new_item.SetQuantity(split_quantity_new);
10307 }
10308 }
10309 }
10310
10311 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10312 {
10313 if (!CanBeSplit())
10314 return;
10315
10316 float quantity = GetQuantity();
10317 float split_quantity_new = Math.Floor(quantity * 0.5);
10318
10319 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10320
10321 if (new_item)
10322 {
10323 if (new_item.GetQuantityMax() < split_quantity_new)
10324 {
10325 split_quantity_new = new_item.GetQuantityMax();
10326 }
10327
10328 new_item.SetResultOfSplit(true);
10329 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10330
10331 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10332 {
10333 AddQuantity(-1);
10334 new_item.SetQuantity(1);
10335 }
10336 else
10337 {
10338 AddQuantity(-split_quantity_new);
10339 new_item.SetQuantity(split_quantity_new);
10340 }
10341 }
10342 }
10343
10344 void SplitItem(PlayerBase player)
10345 {
10346 if (!CanBeSplit())
10347 return;
10348
10349 float quantity = GetQuantity();
10350 float split_quantity_new = Math.Floor(quantity / 2);
10351
10352 InventoryLocation invloc = new InventoryLocation;
10353 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10354
10355 ItemBase new_item;
10356 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10357
10358 if (new_item)
10359 {
10360 if (new_item.GetQuantityMax() < split_quantity_new)
10361 {
10362 split_quantity_new = new_item.GetQuantityMax();
10363 }
10364 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10365 {
10366 AddQuantity(-1);
10367 new_item.SetQuantity(1);
10368 }
10369 else
10370 {
10371 AddQuantity(-split_quantity_new);
10372 new_item.SetQuantity(split_quantity_new);
10373 }
10374 }
10375 }
10376
10378 void OnQuantityChanged(float delta)
10379 {
10380 SetWeightDirty();
10381 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10382
10383 if (parent)
10384 parent.OnAttachmentQuantityChangedEx(this, delta);
10385
10386 if (IsLiquidContainer())
10387 {
10388 if (GetQuantityNormalized() <= 0.0)
10389 {
10391 }
10392 else if (GetLiquidType() == LIQUID_NONE)
10393 {
10394 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10396 }
10397 }
10398
10399 }
10400
10403 {
10404 // insert code here
10405 }
10406
10408 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10409 {
10411 }
10412
10413 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10414 {
10415 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10416
10417 if (GetGame().IsServer())
10418 {
10419 if (newLevel == GameConstants.STATE_RUINED)
10420 {
10422 EntityAI parent = GetHierarchyParent();
10423 if (parent && parent.IsFireplace())
10424 {
10425 CargoBase cargo = GetInventory().GetCargo();
10426 if (cargo)
10427 {
10428 for (int i = 0; i < cargo.GetItemCount(); ++i)
10429 {
10430 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10431 }
10432 }
10433 }
10434 }
10435
10436 if (IsResultOfSplit())
10437 {
10438 // reset the splitting result flag, return to normal item behavior
10439 SetResultOfSplit(false);
10440 return;
10441 }
10442
10443 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10444 {
10445 SetCleanness(0);//unclean the item upon damage dealt
10446 }
10447 }
10448 }
10449
10450 // just the split? TODO: verify
10451 override void OnRightClick()
10452 {
10453 super.OnRightClick();
10454
10455 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10456 {
10457 if (GetGame().IsClient())
10458 {
10459 if (ScriptInputUserData.CanStoreInputUserData())
10460 {
10461 vector m4[4];
10462 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10463
10464 EntityAI root = GetHierarchyRoot();
10465
10466 InventoryLocation dst = new InventoryLocation;
10467 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10468 {
10469 if (root)
10470 {
10471 root.GetTransform(m4);
10472 dst.SetGround(this, m4);
10473 }
10474 else
10475 GetInventory().GetCurrentInventoryLocation(dst);
10476 }
10477 else
10478 {
10479 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10480 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10481 this shouldnt cause issues within this scope*/
10482 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10483 {
10484 if (root)
10485 {
10486 root.GetTransform(m4);
10487 dst.SetGround(this, m4);
10488 }
10489 else
10490 GetInventory().GetCurrentInventoryLocation(dst);
10491 }
10492 else
10493 {
10494 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10495 }
10496 }
10497
10498 ScriptInputUserData ctx = new ScriptInputUserData;
10500 ctx.Write(4);
10501 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10502 ctx.Write(thiz);
10503 dst.WriteToContext(ctx);
10504 ctx.Write(true); // dummy
10505 ctx.Send();
10506 }
10507 }
10508 else if (!GetGame().IsMultiplayer())
10509 {
10510 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10511 }
10512 }
10513 }
10514
10515 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10516 {
10517 //TODO: delete check zero quantity check after fix double posts hands fsm events
10518 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10519 return false;
10520
10521 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10522 return false;
10523
10524 //can_this_be_combined = ConfigGetBool("canBeSplit");
10526 return false;
10527
10528
10529 Magazine mag = Magazine.Cast(this);
10530 if (mag)
10531 {
10532 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10533 return false;
10534
10535 if (stack_max_limit)
10536 {
10537 Magazine other_mag = Magazine.Cast(other_item);
10538 if (other_item)
10539 {
10540 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10541 return false;
10542 }
10543
10544 }
10545 }
10546 else
10547 {
10548 //TODO: delete check zero quantity check after fix double posts hands fsm events
10549 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10550 return false;
10551
10552 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10553 return false;
10554 }
10555
10556 PlayerBase player = null;
10557 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10558 {
10559 if (player.GetInventory().HasAttachment(this))
10560 return false;
10561
10562 if (player.IsItemsToDelete())
10563 return false;
10564 }
10565
10566 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10567 return false;
10568
10569 int slotID;
10570 string slotName;
10571 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10572 return false;
10573
10574 return true;
10575 }
10576
10577 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10578 {
10579 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10580 }
10581
10582 bool IsResultOfSplit()
10583 {
10584 return m_IsResultOfSplit;
10585 }
10586
10587 void SetResultOfSplit(bool value)
10588 {
10589 m_IsResultOfSplit = value;
10590 }
10591
10592 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10593 {
10594 return ComputeQuantityUsedEx(other_item, use_stack_max);
10595 }
10596
10597 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10598 {
10599 float other_item_quantity = other_item.GetQuantity();
10600 float this_free_space;
10601
10602 float stack_max = GetQuantityMax();
10603
10604 this_free_space = stack_max - GetQuantity();
10605
10606 if (other_item_quantity > this_free_space)
10607 {
10608 return this_free_space;
10609 }
10610 else
10611 {
10612 return other_item_quantity;
10613 }
10614 }
10615
10616 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10617 {
10618 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10619 }
10620
10621 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10622 {
10623 if (!CanBeCombined(other_item, false))
10624 return;
10625
10626 if (!IsMagazine() && other_item)
10627 {
10628 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10629 if (quantity_used != 0)
10630 {
10631 float hp1 = GetHealth01("","");
10632 float hp2 = other_item.GetHealth01("","");
10633 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10634 hpResult = hpResult / (GetQuantity() + quantity_used);
10635
10636 hpResult *= GetMaxHealth();
10637 Math.Round(hpResult);
10638 SetHealth("", "Health", hpResult);
10639
10640 AddQuantity(quantity_used);
10641 other_item.AddQuantity(-quantity_used);
10642 }
10643 }
10644 OnCombine(other_item);
10645 }
10646
10647 void OnCombine(ItemBase other_item)
10648 {
10649 #ifdef SERVER
10650 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10651 GetHierarchyParent().IncreaseLifetimeUp();
10652 #endif
10653 };
10654
10655 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10656 {
10657 PlayerBase p = PlayerBase.Cast(player);
10658
10659 array<int> recipesIds = p.m_Recipes;
10660 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10661 if (moduleRecipesManager)
10662 {
10663 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10664 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10665 }
10666
10667 for (int i = 0;i < recipesIds.Count(); i++)
10668 {
10669 int key = recipesIds.Get(i);
10670 string recipeName = moduleRecipesManager.GetRecipeName(key);
10671 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10672 }
10673 }
10674
10675 // -------------------------------------------------------------------------
10676 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10677 {
10678 super.GetDebugActions(outputList);
10679
10680 //quantity
10681 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10682 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10683 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10684 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10685
10686 //health
10687 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10688 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10689 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10690 //temperature
10691 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10692 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10693 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10694
10695 //wet
10696 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10697 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10698
10699 //liquidtype
10700 if (IsLiquidContainer())
10701 {
10702 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10703 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10704 }
10705
10706 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10707 // watch
10708 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10709 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10710
10711 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10712 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10713 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10714 }
10715
10716 // -------------------------------------------------------------------------
10717 // -------------------------------------------------------------------------
10718 // -------------------------------------------------------------------------
10719 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10720 {
10721 super.OnAction(action_id, player, ctx);
10722 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10723 {
10724 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10725 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10726 PlayerBase p = PlayerBase.Cast(player);
10727 if (EActions.RECIPES_RANGE_START < 1000)
10728 {
10729 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10730 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10731 }
10732 }
10733 #ifndef SERVER
10734 else if (action_id == EActions.WATCH_PLAYER)
10735 {
10736 PluginDeveloper.SetDeveloperItemClientEx(player);
10737 }
10738 #endif
10739 if (GetGame().IsServer())
10740 {
10741 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10742 {
10743 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10744 OnDebugButtonPressServer(id + 1);
10745 }
10746
10747 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10748 {
10749 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10750 InsertAgent(agent_id,100);
10751 }
10752
10753 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10754 {
10755 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10756 RemoveAgent(agent_id2);
10757 }
10758
10759 else if (action_id == EActions.ADD_QUANTITY)
10760 {
10761 if (IsMagazine())
10762 {
10763 Magazine mag = Magazine.Cast(this);
10764 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10765 }
10766 else
10767 {
10768 AddQuantity(GetQuantityMax() * 0.2);
10769 }
10770
10771 if (m_EM)
10772 {
10773 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10774 }
10775 //PrintVariables();
10776 }
10777
10778 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10779 {
10780 if (IsMagazine())
10781 {
10782 Magazine mag2 = Magazine.Cast(this);
10783 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10784 }
10785 else
10786 {
10787 AddQuantity(- GetQuantityMax() * 0.2);
10788 }
10789 if (m_EM)
10790 {
10791 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10792 }
10793 //PrintVariables();
10794 }
10795
10796 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10797 {
10798 SetQuantity(0);
10799
10800 if (m_EM)
10801 {
10802 m_EM.SetEnergy(0);
10803 }
10804 }
10805
10806 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10807 {
10809
10810 if (m_EM)
10811 {
10812 m_EM.SetEnergy(m_EM.GetEnergyMax());
10813 }
10814 }
10815
10816 else if (action_id == EActions.ADD_HEALTH)
10817 {
10818 AddHealth("","",GetMaxHealth("","Health")/5);
10819 }
10820 else if (action_id == EActions.REMOVE_HEALTH)
10821 {
10822 AddHealth("","",-GetMaxHealth("","Health")/5);
10823 }
10824 else if (action_id == EActions.DESTROY_HEALTH)
10825 {
10826 SetHealth01("","",0);
10827 }
10828 else if (action_id == EActions.WATCH_ITEM)
10829 {
10831 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10832 #ifdef DEVELOPER
10833 SetDebugDeveloper_item(this);
10834 #endif
10835 }
10836
10837 else if (action_id == EActions.ADD_TEMPERATURE)
10838 {
10839 AddTemperature(20);
10840 //PrintVariables();
10841 }
10842
10843 else if (action_id == EActions.REMOVE_TEMPERATURE)
10844 {
10845 AddTemperature(-20);
10846 //PrintVariables();
10847 }
10848
10849 else if (action_id == EActions.FLIP_FROZEN)
10850 {
10851 SetFrozen(!GetIsFrozen());
10852 //PrintVariables();
10853 }
10854
10855 else if (action_id == EActions.ADD_WETNESS)
10856 {
10857 AddWet(GetWetMax()/5);
10858 //PrintVariables();
10859 }
10860
10861 else if (action_id == EActions.REMOVE_WETNESS)
10862 {
10863 AddWet(-GetWetMax()/5);
10864 //PrintVariables();
10865 }
10866
10867 else if (action_id == EActions.LIQUIDTYPE_UP)
10868 {
10869 int curr_type = GetLiquidType();
10870 SetLiquidType(curr_type * 2);
10871 //AddWet(1);
10872 //PrintVariables();
10873 }
10874
10875 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10876 {
10877 int curr_type2 = GetLiquidType();
10878 SetLiquidType(curr_type2 / 2);
10879 }
10880
10881 else if (action_id == EActions.MAKE_SPECIAL)
10882 {
10883 auto debugParams = DebugSpawnParams.WithPlayer(player);
10884 OnDebugSpawnEx(debugParams);
10885 }
10886
10887 else if (action_id == EActions.DELETE)
10888 {
10889 Delete();
10890 }
10891
10892 }
10893
10894
10895 return false;
10896 }
10897
10898 // -------------------------------------------------------------------------
10899
10900
10903 void OnActivatedByTripWire();
10904
10906 void OnActivatedByItem(notnull ItemBase item);
10907
10908 //----------------------------------------------------------------
10909 //returns true if item is able to explode when put in fire
10910 bool CanExplodeInFire()
10911 {
10912 return false;
10913 }
10914
10915 //----------------------------------------------------------------
10916 bool CanEat()
10917 {
10918 return true;
10919 }
10920
10921 //----------------------------------------------------------------
10922 override bool IsIgnoredByConstruction()
10923 {
10924 return true;
10925 }
10926
10927 //----------------------------------------------------------------
10928 //has FoodStages in config?
10929 bool HasFoodStage()
10930 {
10931 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10932 return GetGame().ConfigIsExisting(config_path);
10933 }
10934
10936 FoodStage GetFoodStage()
10937 {
10938 return null;
10939 }
10940
10941 bool CanBeCooked()
10942 {
10943 return false;
10944 }
10945
10946 bool CanBeCookedOnStick()
10947 {
10948 return false;
10949 }
10950
10952 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
10954
10955 //----------------------------------------------------------------
10956 bool CanRepair(ItemBase item_repair_kit)
10957 {
10958 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10959 return module_repairing.CanRepair(this, item_repair_kit);
10960 }
10961
10962 //----------------------------------------------------------------
10963 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
10964 {
10965 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10966 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
10967 }
10968
10969 //----------------------------------------------------------------
10970 int GetItemSize()
10971 {
10972 /*
10973 vector v_size = this.ConfigGetVector("itemSize");
10974 int v_size_x = v_size[0];
10975 int v_size_y = v_size[1];
10976 int size = v_size_x * v_size_y;
10977 return size;
10978 */
10979
10980 return 1;
10981 }
10982
10983 //----------------------------------------------------------------
10984 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10985 bool CanBeMovedOverride()
10986 {
10987 return m_CanBeMovedOverride;
10988 }
10989
10990 //----------------------------------------------------------------
10991 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10992 void SetCanBeMovedOverride(bool setting)
10993 {
10994 m_CanBeMovedOverride = setting;
10995 }
10996
10997 //----------------------------------------------------------------
11005 void MessageToOwnerStatus(string text)
11006 {
11007 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11008
11009 if (player)
11010 {
11011 player.MessageStatus(text);
11012 }
11013 }
11014
11015 //----------------------------------------------------------------
11023 void MessageToOwnerAction(string text)
11024 {
11025 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11026
11027 if (player)
11028 {
11029 player.MessageAction(text);
11030 }
11031 }
11032
11033 //----------------------------------------------------------------
11041 void MessageToOwnerFriendly(string text)
11042 {
11043 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11044
11045 if (player)
11046 {
11047 player.MessageFriendly(text);
11048 }
11049 }
11050
11051 //----------------------------------------------------------------
11059 void MessageToOwnerImportant(string text)
11060 {
11061 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11062
11063 if (player)
11064 {
11065 player.MessageImportant(text);
11066 }
11067 }
11068
11069 override bool IsItemBase()
11070 {
11071 return true;
11072 }
11073
11074 // Checks if item is of questioned kind
11075 override bool KindOf(string tag)
11076 {
11077 bool found = false;
11078 string item_name = this.GetType();
11079 ref TStringArray item_tag_array = new TStringArray;
11080 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11081
11082 int array_size = item_tag_array.Count();
11083 for (int i = 0; i < array_size; i++)
11084 {
11085 if (item_tag_array.Get(i) == tag)
11086 {
11087 found = true;
11088 break;
11089 }
11090 }
11091 return found;
11092 }
11093
11094
11095 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11096 {
11097 //Debug.Log("OnRPC called");
11098 super.OnRPC(sender, rpc_type,ctx);
11099
11100 //Play soundset for attachment locking (ActionLockAttachment.c)
11101 switch (rpc_type)
11102 {
11103 #ifndef SERVER
11104 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11105 Param2<bool, string> p = new Param2<bool, string>(false, "");
11106
11107 if (!ctx.Read(p))
11108 return;
11109
11110 bool play = p.param1;
11111 string soundSet = p.param2;
11112
11113 if (play)
11114 {
11115 if (m_LockingSound)
11116 {
11118 {
11119 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11120 }
11121 }
11122 else
11123 {
11124 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11125 }
11126 }
11127 else
11128 {
11129 SEffectManager.DestroyEffect(m_LockingSound);
11130 }
11131
11132 break;
11133 #endif
11134
11135 }
11136
11137 if (GetWrittenNoteData())
11138 {
11139 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11140 }
11141 }
11142
11143 //-----------------------------
11144 // VARIABLE MANIPULATION SYSTEM
11145 //-----------------------------
11146 int NameToID(string name)
11147 {
11148 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11149 return plugin.GetID(name);
11150 }
11151
11152 string IDToName(int id)
11153 {
11154 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11155 return plugin.GetName(id);
11156 }
11157
11159 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11160 {
11161 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11162 //read the flags
11163 int varFlags;
11164 if (!ctx.Read(varFlags))
11165 return;
11166
11167 if (varFlags & ItemVariableFlags.FLOAT)
11168 {
11169 ReadVarsFromCTX(ctx);
11170 }
11171 }
11172
11173 override void SerializeNumericalVars(array<float> floats_out)
11174 {
11175 //some variables handled on EntityAI level already!
11176 super.SerializeNumericalVars(floats_out);
11177
11178 // the order of serialization must be the same as the order of de-serialization
11179 //--------------------------------------------
11180 if (IsVariableSet(VARIABLE_QUANTITY))
11181 {
11182 floats_out.Insert(m_VarQuantity);
11183 }
11184 //--------------------------------------------
11185 if (IsVariableSet(VARIABLE_WET))
11186 {
11187 floats_out.Insert(m_VarWet);
11188 }
11189 //--------------------------------------------
11190 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11191 {
11192 floats_out.Insert(m_VarLiquidType);
11193 }
11194 //--------------------------------------------
11195 if (IsVariableSet(VARIABLE_COLOR))
11196 {
11197 floats_out.Insert(m_ColorComponentR);
11198 floats_out.Insert(m_ColorComponentG);
11199 floats_out.Insert(m_ColorComponentB);
11200 floats_out.Insert(m_ColorComponentA);
11201 }
11202 //--------------------------------------------
11203 if (IsVariableSet(VARIABLE_CLEANNESS))
11204 {
11205 floats_out.Insert(m_Cleanness);
11206 }
11207 }
11208
11209 override void DeSerializeNumericalVars(array<float> floats)
11210 {
11211 //some variables handled on EntityAI level already!
11212 super.DeSerializeNumericalVars(floats);
11213
11214 // the order of serialization must be the same as the order of de-serialization
11215 int index = 0;
11216 int mask = Math.Round(floats.Get(index));
11217
11218 index++;
11219 //--------------------------------------------
11220 if (mask & VARIABLE_QUANTITY)
11221 {
11222 if (m_IsStoreLoad)
11223 {
11224 SetStoreLoadedQuantity(floats.Get(index));
11225 }
11226 else
11227 {
11228 float quantity = floats.Get(index);
11229 SetQuantity(quantity, true, false, false, false);
11230 }
11231 index++;
11232 }
11233 //--------------------------------------------
11234 if (mask & VARIABLE_WET)
11235 {
11236 float wet = floats.Get(index);
11237 SetWet(wet);
11238 index++;
11239 }
11240 //--------------------------------------------
11241 if (mask & VARIABLE_LIQUIDTYPE)
11242 {
11243 int liquidtype = Math.Round(floats.Get(index));
11244 SetLiquidType(liquidtype);
11245 index++;
11246 }
11247 //--------------------------------------------
11248 if (mask & VARIABLE_COLOR)
11249 {
11250 m_ColorComponentR = Math.Round(floats.Get(index));
11251 index++;
11252 m_ColorComponentG = Math.Round(floats.Get(index));
11253 index++;
11254 m_ColorComponentB = Math.Round(floats.Get(index));
11255 index++;
11256 m_ColorComponentA = Math.Round(floats.Get(index));
11257 index++;
11258 }
11259 //--------------------------------------------
11260 if (mask & VARIABLE_CLEANNESS)
11261 {
11262 int cleanness = Math.Round(floats.Get(index));
11263 SetCleanness(cleanness);
11264 index++;
11265 }
11266 }
11267
11268 override void WriteVarsToCTX(ParamsWriteContext ctx)
11269 {
11270 super.WriteVarsToCTX(ctx);
11271
11272 //--------------------------------------------
11273 if (IsVariableSet(VARIABLE_QUANTITY))
11274 {
11275 ctx.Write(GetQuantity());
11276 }
11277 //--------------------------------------------
11278 if (IsVariableSet(VARIABLE_WET))
11279 {
11280 ctx.Write(GetWet());
11281 }
11282 //--------------------------------------------
11283 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11284 {
11285 ctx.Write(GetLiquidType());
11286 }
11287 //--------------------------------------------
11288 if (IsVariableSet(VARIABLE_COLOR))
11289 {
11290 int r,g,b,a;
11291 GetColor(r,g,b,a);
11292 ctx.Write(r);
11293 ctx.Write(g);
11294 ctx.Write(b);
11295 ctx.Write(a);
11296 }
11297 //--------------------------------------------
11298 if (IsVariableSet(VARIABLE_CLEANNESS))
11299 {
11300 ctx.Write(GetCleanness());
11301 }
11302 }
11303
11304 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11305 {
11306 if (!super.ReadVarsFromCTX(ctx,version))
11307 return false;
11308
11309 int intValue;
11310 float value;
11311
11312 if (version < 140)
11313 {
11314 if (!ctx.Read(intValue))
11315 return false;
11316
11317 m_VariablesMask = intValue;
11318 }
11319
11320 if (m_VariablesMask & VARIABLE_QUANTITY)
11321 {
11322 if (!ctx.Read(value))
11323 return false;
11324
11325 if (IsStoreLoad())
11326 {
11328 }
11329 else
11330 {
11331 SetQuantity(value, true, false, false, false);
11332 }
11333 }
11334 //--------------------------------------------
11335 if (version < 140)
11336 {
11337 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11338 {
11339 if (!ctx.Read(value))
11340 return false;
11341 SetTemperatureDirect(value);
11342 }
11343 }
11344 //--------------------------------------------
11345 if (m_VariablesMask & VARIABLE_WET)
11346 {
11347 if (!ctx.Read(value))
11348 return false;
11349 SetWet(value);
11350 }
11351 //--------------------------------------------
11352 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11353 {
11354 if (!ctx.Read(intValue))
11355 return false;
11356 SetLiquidType(intValue);
11357 }
11358 //--------------------------------------------
11359 if (m_VariablesMask & VARIABLE_COLOR)
11360 {
11361 int r,g,b,a;
11362 if (!ctx.Read(r))
11363 return false;
11364 if (!ctx.Read(g))
11365 return false;
11366 if (!ctx.Read(b))
11367 return false;
11368 if (!ctx.Read(a))
11369 return false;
11370
11371 SetColor(r,g,b,a);
11372 }
11373 //--------------------------------------------
11374 if (m_VariablesMask & VARIABLE_CLEANNESS)
11375 {
11376 if (!ctx.Read(intValue))
11377 return false;
11378 SetCleanness(intValue);
11379 }
11380 //--------------------------------------------
11381 if (version >= 138 && version < 140)
11382 {
11383 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11384 {
11385 if (!ctx.Read(intValue))
11386 return false;
11387 SetFrozen(intValue);
11388 }
11389 }
11390
11391 return true;
11392 }
11393
11394 //----------------------------------------------------------------
11395 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11396 {
11397 m_IsStoreLoad = true;
11399 {
11400 m_FixDamageSystemInit = true;
11401 }
11402
11403 if (!super.OnStoreLoad(ctx, version))
11404 {
11405 m_IsStoreLoad = false;
11406 return false;
11407 }
11408
11409 if (version >= 114)
11410 {
11411 bool hasQuickBarIndexSaved;
11412
11413 if (!ctx.Read(hasQuickBarIndexSaved))
11414 {
11415 m_IsStoreLoad = false;
11416 return false;
11417 }
11418
11419 if (hasQuickBarIndexSaved)
11420 {
11421 int itmQBIndex;
11422
11423 //Load quickbar item bind
11424 if (!ctx.Read(itmQBIndex))
11425 {
11426 m_IsStoreLoad = false;
11427 return false;
11428 }
11429
11430 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11431 if (itmQBIndex != -1 && parentPlayer)
11432 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11433 }
11434 }
11435 else
11436 {
11437 // Backup of how it used to be
11438 PlayerBase player;
11439 int itemQBIndex;
11440 if (version == int.MAX)
11441 {
11442 if (!ctx.Read(itemQBIndex))
11443 {
11444 m_IsStoreLoad = false;
11445 return false;
11446 }
11447 }
11448 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11449 {
11450 //Load quickbar item bind
11451 if (!ctx.Read(itemQBIndex))
11452 {
11453 m_IsStoreLoad = false;
11454 return false;
11455 }
11456 if (itemQBIndex != -1 && player)
11457 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11458 }
11459 }
11460
11461 if (version < 140)
11462 {
11463 // variable management system
11464 if (!LoadVariables(ctx, version))
11465 {
11466 m_IsStoreLoad = false;
11467 return false;
11468 }
11469 }
11470
11471 //agent trasmission system
11472 if (!LoadAgents(ctx, version))
11473 {
11474 m_IsStoreLoad = false;
11475 return false;
11476 }
11477 if (version >= 132)
11478 {
11479 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11480 if (raib)
11481 {
11482 if (!raib.OnStoreLoad(ctx,version))
11483 {
11484 m_IsStoreLoad = false;
11485 return false;
11486 }
11487 }
11488 }
11489
11490 m_IsStoreLoad = false;
11491 return true;
11492 }
11493
11494 //----------------------------------------------------------------
11495
11496 override void OnStoreSave(ParamsWriteContext ctx)
11497 {
11498 super.OnStoreSave(ctx);
11499
11500 PlayerBase player;
11501 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11502 {
11503 ctx.Write(true); // Keep track of if we should actually read this in or not
11504 //Save quickbar item bind
11505 int itemQBIndex = -1;
11506 itemQBIndex = player.FindQuickBarEntityIndex(this);
11507 ctx.Write(itemQBIndex);
11508 }
11509 else
11510 {
11511 ctx.Write(false); // Keep track of if we should actually read this in or not
11512 }
11513
11514 SaveAgents(ctx);//agent trasmission system
11515
11516 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11517 if (raib)
11518 {
11519 raib.OnStoreSave(ctx);
11520 }
11521 }
11522 //----------------------------------------------------------------
11523
11524 override void AfterStoreLoad()
11525 {
11526 super.AfterStoreLoad();
11527
11529 {
11531 }
11532
11533 if (GetStoreLoadedQuantity() != float.LOWEST)
11534 {
11536 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11537 }
11538 }
11539
11540 override void EEOnAfterLoad()
11541 {
11542 super.EEOnAfterLoad();
11543
11545 {
11546 m_FixDamageSystemInit = false;
11547 }
11548
11551 }
11552
11553 bool CanBeDisinfected()
11554 {
11555 return false;
11556 }
11557
11558
11559 //----------------------------------------------------------------
11560 override void OnVariablesSynchronized()
11561 {
11562 if (m_Initialized)
11563 {
11564 #ifdef PLATFORM_CONSOLE
11565 //bruteforce it is
11566 if (IsSplitable())
11567 {
11568 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11569 if (menu)
11570 {
11571 menu.Refresh();
11572 }
11573 }
11574 #endif
11575 }
11576
11578 {
11579 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11580 m_WantPlayImpactSound = false;
11581 }
11582
11584 {
11585 SetWeightDirty();
11587 }
11588 if (m_VarWet != m_VarWetPrev)
11589 {
11592 }
11593
11594 if (m_SoundSyncPlay != 0)
11595 {
11596 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11597 m_SoundSyncPlay = 0;
11598 }
11599 if (m_SoundSyncStop != 0)
11600 {
11601 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11602 m_SoundSyncStop = 0;
11603 }
11604
11605 super.OnVariablesSynchronized();
11606 }
11607
11608 //------------------------- Quantity
11609 //----------------------------------------------------------------
11611 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11612 {
11613 if (!IsServerCheck(allow_client))
11614 return false;
11615
11616 if (!HasQuantity())
11617 return false;
11618
11619 float min = GetQuantityMin();
11620 float max = GetQuantityMax();
11621
11622 if (value <= (min + 0.001))
11623 value = min;
11624
11625 if (value == min)
11626 {
11627 if (destroy_config)
11628 {
11629 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11630 if (dstr)
11631 {
11632 m_VarQuantity = Math.Clamp(value, min, max);
11633 this.Delete();
11634 return true;
11635 }
11636 }
11637 else if (destroy_forced)
11638 {
11639 m_VarQuantity = Math.Clamp(value, min, max);
11640 this.Delete();
11641 return true;
11642 }
11643 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11644 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11645 }
11646
11647 float delta = m_VarQuantity;
11648 m_VarQuantity = Math.Clamp(value, min, max);
11649
11650 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11651 {
11652 delta = m_VarQuantity - delta;
11653
11654 if (delta)
11655 OnQuantityChanged(delta);
11656 }
11657
11658 SetVariableMask(VARIABLE_QUANTITY);
11659
11660 return false;
11661 }
11662
11663 //----------------------------------------------------------------
11665 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11666 {
11667 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11668 }
11669 //----------------------------------------------------------------
11670 void SetQuantityMax()
11671 {
11672 float max = GetQuantityMax();
11673 SetQuantity(max);
11674 }
11675
11676 override void SetQuantityToMinimum()
11677 {
11678 float min = GetQuantityMin();
11679 SetQuantity(min);
11680 }
11681 //----------------------------------------------------------------
11683 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11684 {
11685 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11686 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11687 SetQuantity(result, destroy_config, destroy_forced);
11688 }
11689
11690 //----------------------------------------------------------------
11692 override float GetQuantityNormalized()
11693 {
11694 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11695 }
11696
11698 {
11699 return GetQuantityNormalized();
11700 }
11701
11702 /*void SetAmmoNormalized(float value)
11703 {
11704 float value_clamped = Math.Clamp(value, 0, 1);
11705 Magazine this_mag = Magazine.Cast(this);
11706 int max_rounds = this_mag.GetAmmoMax();
11707 int result = value * max_rounds;//can the rounded if higher precision is required
11708 this_mag.SetAmmoCount(result);
11709 }*/
11710 //----------------------------------------------------------------
11711 override int GetQuantityMax()
11712 {
11713 int slot = -1;
11714 if (GetInventory())
11715 {
11716 InventoryLocation il = new InventoryLocation;
11717 GetInventory().GetCurrentInventoryLocation(il);
11718 slot = il.GetSlot();
11719 }
11720
11721 return GetTargetQuantityMax(slot);
11722 }
11723
11724 override int GetTargetQuantityMax(int attSlotID = -1)
11725 {
11726 float quantity_max = 0;
11727
11728 if (IsSplitable()) //only stackable/splitable items can check for stack size
11729 {
11730 if (attSlotID != -1)
11731 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11732
11733 if (quantity_max <= 0)
11734 quantity_max = m_VarStackMax;
11735 }
11736
11737 if (quantity_max <= 0)
11738 quantity_max = m_VarQuantityMax;
11739
11740 return quantity_max;
11741 }
11742 //----------------------------------------------------------------
11743 override int GetQuantityMin()
11744 {
11745 return m_VarQuantityMin;
11746 }
11747 //----------------------------------------------------------------
11748 int GetQuantityInit()
11749 {
11750 return m_VarQuantityInit;
11751 }
11752
11753 //----------------------------------------------------------------
11754 override bool HasQuantity()
11755 {
11756 return !(GetQuantityMax() - GetQuantityMin() == 0);
11757 }
11758
11759 override float GetQuantity()
11760 {
11761 return m_VarQuantity;
11762 }
11763
11764 bool IsFullQuantity()
11765 {
11766 return GetQuantity() >= GetQuantityMax();
11767 }
11768
11769 //Calculates weight of single item without attachments and cargo
11770 override float GetSingleInventoryItemWeightEx()
11771 {
11772 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11773 float weightEx = GetWeightEx();//overall weight of the item
11774 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11775 return weightEx - special;
11776 }
11777
11778 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11780 {
11782 }
11783
11784 override protected float GetWeightSpecialized(bool forceRecalc = false)
11785 {
11786 if (IsSplitable()) //quantity determines size of the stack
11787 {
11788 #ifdef DEVELOPER
11789 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11790 {
11791 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11792 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11793 }
11794 #endif
11795
11796 return GetQuantity() * GetConfigWeightModified();
11797 }
11798 else if (HasEnergyManager())// items with energy manager
11799 {
11800 #ifdef DEVELOPER
11801 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11802 {
11803 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11804 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11805 }
11806 #endif
11807 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11808 }
11809 else//everything else
11810 {
11811 #ifdef DEVELOPER
11812 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11813 {
11814 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11815 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11816 }
11817 #endif
11818 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11819 }
11820 }
11821
11823 int GetNumberOfItems()
11824 {
11825 int item_count = 0;
11826 ItemBase item;
11827
11828 if (GetInventory().GetCargo() != NULL)
11829 {
11830 item_count = GetInventory().GetCargo().GetItemCount();
11831 }
11832
11833 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11834 {
11835 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11836 if (item)
11837 item_count += item.GetNumberOfItems();
11838 }
11839 return item_count;
11840 }
11841
11843 float GetUnitWeight(bool include_wetness = true)
11844 {
11845 float weight = 0;
11846 float wetness = 1;
11847 if (include_wetness)
11848 wetness += GetWet();
11849 if (IsSplitable()) //quantity determines size of the stack
11850 {
11851 weight = wetness * m_ConfigWeight;
11852 }
11853 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11854 {
11855 weight = 1;
11856 }
11857 return weight;
11858 }
11859
11860 //-----------------------------------------------------------------
11861
11862 override void ClearInventory()
11863 {
11864 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
11865 {
11866 GameInventory inv = GetInventory();
11867 array<EntityAI> items = new array<EntityAI>;
11868 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
11869 for (int i = 0; i < items.Count(); i++)
11870 {
11871 ItemBase item = ItemBase.Cast(items.Get(i));
11872 if (item)
11873 {
11874 GetGame().ObjectDelete(item);
11875 }
11876 }
11877 }
11878 }
11879
11880 //------------------------- Energy
11881
11882 //----------------------------------------------------------------
11883 float GetEnergy()
11884 {
11885 float energy = 0;
11886 if (HasEnergyManager())
11887 {
11888 energy = GetCompEM().GetEnergy();
11889 }
11890 return energy;
11891 }
11892
11893
11894 override void OnEnergyConsumed()
11895 {
11896 super.OnEnergyConsumed();
11897
11899 }
11900
11901 override void OnEnergyAdded()
11902 {
11903 super.OnEnergyAdded();
11904
11906 }
11907
11908 // Converts energy (from Energy Manager) to quantity, if enabled.
11910 {
11911 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11912 {
11913 if (HasQuantity())
11914 {
11915 float energy_0to1 = GetCompEM().GetEnergy0To1();
11916 SetQuantityNormalized(energy_0to1);
11917 }
11918 }
11919 }
11920
11921 //----------------------------------------------------------------
11922 float GetHeatIsolationInit()
11923 {
11924 return ConfigGetFloat("heatIsolation");
11925 }
11926
11927 float GetHeatIsolation()
11928 {
11929 return m_HeatIsolation;
11930 }
11931
11932 float GetDryingIncrement(string pIncrementName)
11933 {
11934 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
11935 if (GetGame().ConfigIsExisting(paramPath))
11936 return GetGame().ConfigGetFloat(paramPath);
11937
11938 return 0.0;
11939 }
11940
11941 float GetSoakingIncrement(string pIncrementName)
11942 {
11943 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
11944 if (GetGame().ConfigIsExisting(paramPath))
11945 return GetGame().ConfigGetFloat(paramPath);
11946
11947 return 0.0;
11948 }
11949 //----------------------------------------------------------------
11950 override void SetWet(float value, bool allow_client = false)
11951 {
11952 if (!IsServerCheck(allow_client))
11953 return;
11954
11955 float min = GetWetMin();
11956 float max = GetWetMax();
11957
11958 float previousValue = m_VarWet;
11959
11960 m_VarWet = Math.Clamp(value, min, max);
11961
11962 if (previousValue != m_VarWet)
11963 {
11964 SetVariableMask(VARIABLE_WET);
11965 OnWetChanged(m_VarWet, previousValue);
11966 }
11967 }
11968 //----------------------------------------------------------------
11969 override void AddWet(float value)
11970 {
11971 SetWet(GetWet() + value);
11972 }
11973 //----------------------------------------------------------------
11974 override void SetWetMax()
11975 {
11977 }
11978 //----------------------------------------------------------------
11979 override float GetWet()
11980 {
11981 return m_VarWet;
11982 }
11983 //----------------------------------------------------------------
11984 override float GetWetMax()
11985 {
11986 return m_VarWetMax;
11987 }
11988 //----------------------------------------------------------------
11989 override float GetWetMin()
11990 {
11991 return m_VarWetMin;
11992 }
11993 //----------------------------------------------------------------
11994 override float GetWetInit()
11995 {
11996 return m_VarWetInit;
11997 }
11998 //----------------------------------------------------------------
11999 override void OnWetChanged(float newVal, float oldVal)
12000 {
12001 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12002 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12003 if (newLevel != oldLevel)
12004 {
12005 OnWetLevelChanged(newLevel,oldLevel);
12006 }
12007 }
12008
12009 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12010 {
12011 SetWeightDirty();
12012 }
12013
12014 override EWetnessLevel GetWetLevel()
12015 {
12016 return GetWetLevelInternal(m_VarWet);
12017 }
12018
12019 //----------------------------------------------------------------
12020
12021 override void SetStoreLoad(bool value)
12022 {
12023 m_IsStoreLoad = value;
12024 }
12025
12026 override bool IsStoreLoad()
12027 {
12028 return m_IsStoreLoad;
12029 }
12030
12031 override void SetStoreLoadedQuantity(float value)
12032 {
12033 m_StoreLoadedQuantity = value;
12034 }
12035
12036 override float GetStoreLoadedQuantity()
12037 {
12038 return m_StoreLoadedQuantity;
12039 }
12040
12041 //----------------------------------------------------------------
12042
12043 float GetItemModelLength()
12044 {
12045 if (ConfigIsExisting("itemModelLength"))
12046 {
12047 return ConfigGetFloat("itemModelLength");
12048 }
12049 return 0;
12050 }
12051
12052 float GetItemAttachOffset()
12053 {
12054 if (ConfigIsExisting("itemAttachOffset"))
12055 {
12056 return ConfigGetFloat("itemAttachOffset");
12057 }
12058 return 0;
12059 }
12060
12061 override void SetCleanness(int value, bool allow_client = false)
12062 {
12063 if (!IsServerCheck(allow_client))
12064 return;
12065
12066 int previousValue = m_Cleanness;
12067
12068 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12069
12070 if (previousValue != m_Cleanness)
12071 SetVariableMask(VARIABLE_CLEANNESS);
12072 }
12073
12074 override int GetCleanness()
12075 {
12076 return m_Cleanness;
12077 }
12078
12080 {
12081 return true;
12082 }
12083
12084 //----------------------------------------------------------------
12085 // ATTACHMENT LOCKING
12086 // Getters relevant to generic ActionLockAttachment
12087 int GetLockType()
12088 {
12089 return m_LockType;
12090 }
12091
12092 string GetLockSoundSet()
12093 {
12094 return m_LockSoundSet;
12095 }
12096
12097 //----------------------------------------------------------------
12098 //------------------------- Color
12099 // sets items color variable given color components
12100 override void SetColor(int r, int g, int b, int a)
12101 {
12106 SetVariableMask(VARIABLE_COLOR);
12107 }
12109 override void GetColor(out int r,out int g,out int b,out int a)
12110 {
12115 }
12116
12117 bool IsColorSet()
12118 {
12119 return IsVariableSet(VARIABLE_COLOR);
12120 }
12121
12123 string GetColorString()
12124 {
12125 int r,g,b,a;
12126 GetColor(r,g,b,a);
12127 r = r/255;
12128 g = g/255;
12129 b = b/255;
12130 a = a/255;
12131 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12132 }
12133 //----------------------------------------------------------------
12134 //------------------------- LiquidType
12135
12136 override void SetLiquidType(int value, bool allow_client = false)
12137 {
12138 if (!IsServerCheck(allow_client))
12139 return;
12140
12141 int old = m_VarLiquidType;
12142 m_VarLiquidType = value;
12143 OnLiquidTypeChanged(old,value);
12144 SetVariableMask(VARIABLE_LIQUIDTYPE);
12145 }
12146
12147 int GetLiquidTypeInit()
12148 {
12149 return ConfigGetInt("varLiquidTypeInit");
12150 }
12151
12152 override int GetLiquidType()
12153 {
12154 return m_VarLiquidType;
12155 }
12156
12157 protected void OnLiquidTypeChanged(int oldType, int newType)
12158 {
12159 if (newType == LIQUID_NONE && GetIsFrozen())
12160 SetFrozen(false);
12161 }
12162
12164 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12165 {
12166 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12167 }
12168
12169 // -------------------------------------------------------------------------
12171 void OnInventoryEnter(Man player)
12172 {
12173 PlayerBase nplayer;
12174 if (PlayerBase.CastTo(nplayer, player))
12175 {
12176 m_CanPlayImpactSound = true;
12177 //nplayer.OnItemInventoryEnter(this);
12178 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12179 }
12180 }
12181
12182 // -------------------------------------------------------------------------
12184 void OnInventoryExit(Man player)
12185 {
12186 PlayerBase nplayer;
12187 if (PlayerBase.CastTo(nplayer,player))
12188 {
12189 //nplayer.OnItemInventoryExit(this);
12190 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12191
12192 }
12193
12194 //if (!GetGame().IsDedicatedServer())
12195 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12196
12197
12198 if (HasEnergyManager())
12199 {
12200 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12201 }
12202 }
12203
12204 // ADVANCED PLACEMENT EVENTS
12205 override void OnPlacementStarted(Man player)
12206 {
12207 super.OnPlacementStarted(player);
12208
12209 SetTakeable(false);
12210 }
12211
12212 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12213 {
12214 if (m_AdminLog)
12215 {
12216 m_AdminLog.OnPlacementComplete(player, this);
12217 }
12218
12219 super.OnPlacementComplete(player, position, orientation);
12220 }
12221
12222 //-----------------------------
12223 // AGENT SYSTEM
12224 //-----------------------------
12225 //--------------------------------------------------------------------------
12226 bool ContainsAgent(int agent_id)
12227 {
12228 if (agent_id & m_AttachedAgents)
12229 {
12230 return true;
12231 }
12232 else
12233 {
12234 return false;
12235 }
12236 }
12237
12238 //--------------------------------------------------------------------------
12239 override void RemoveAgent(int agent_id)
12240 {
12241 if (ContainsAgent(agent_id))
12242 {
12243 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12244 }
12245 }
12246
12247 //--------------------------------------------------------------------------
12248 override void RemoveAllAgents()
12249 {
12250 m_AttachedAgents = 0;
12251 }
12252 //--------------------------------------------------------------------------
12253 override void RemoveAllAgentsExcept(int agent_to_keep)
12254 {
12255 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12256 }
12257 // -------------------------------------------------------------------------
12258 override void InsertAgent(int agent, float count = 1)
12259 {
12260 if (count < 1)
12261 return;
12262 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12264 }
12265
12267 void TransferAgents(int agents)
12268 {
12270 }
12271
12272 // -------------------------------------------------------------------------
12273 override int GetAgents()
12274 {
12275 return m_AttachedAgents;
12276 }
12277 //----------------------------------------------------------------------
12278
12279 /*int GetContaminationType()
12280 {
12281 int contamination_type;
12282
12283 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12284 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12285 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12286 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12287
12288 Edible_Base edible = Edible_Base.Cast(this);
12289 int agents = GetAgents();
12290 if (edible)
12291 {
12292 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12293 if (profile)
12294 {
12295 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12296 }
12297 }
12298 if (agents & CONTAMINATED_MASK)
12299 {
12300 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12301 }
12302 if (agents & POISONED_MASK)
12303 {
12304 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12305 }
12306 if (agents & NERVE_GAS_MASK)
12307 {
12308 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12309 }
12310 if (agents & DIRTY_MASK)
12311 {
12312 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12313 }
12314
12315 return agents;
12316 }*/
12317
12318 // -------------------------------------------------------------------------
12319 bool LoadAgents(ParamsReadContext ctx, int version)
12320 {
12321 if (!ctx.Read(m_AttachedAgents))
12322 return false;
12323 return true;
12324 }
12325 // -------------------------------------------------------------------------
12327 {
12328
12330 }
12331 // -------------------------------------------------------------------------
12332
12334 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12335 {
12336 super.CheckForRoofLimited(timeTresholdMS);
12337
12338 float time = GetGame().GetTime();
12339 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12340 {
12341 m_PreviousRoofTestTime = time;
12342 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12343 }
12344 }
12345
12346 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12347 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12348 {
12349 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12350 {
12351 return 0;
12352 }
12353
12354 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12355 {
12356 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12357 if (filter)
12358 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12359 else
12360 return 0;//otherwise return 0 when no filter attached
12361 }
12362
12363 string subclassPath, entryName;
12364
12365 switch (type)
12366 {
12367 case DEF_BIOLOGICAL:
12368 entryName = "biological";
12369 break;
12370 case DEF_CHEMICAL:
12371 entryName = "chemical";
12372 break;
12373 default:
12374 entryName = "biological";
12375 break;
12376 }
12377
12378 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12379
12380 return GetGame().ConfigGetFloat(subclassPath + entryName);
12381 }
12382
12383
12384
12386 override void EEOnCECreate()
12387 {
12388 if (!IsMagazine())
12390
12392 }
12393
12394
12395 //-------------------------
12396 // OPEN/CLOSE USER ACTIONS
12397 //-------------------------
12399 void Open();
12400 void Close();
12401 bool IsOpen()
12402 {
12403 return true;
12404 }
12405
12406 override bool CanDisplayCargo()
12407 {
12408 return IsOpen();
12409 }
12410
12411
12412 // ------------------------------------------------------------
12413 // CONDITIONS
12414 // ------------------------------------------------------------
12415 override bool CanPutInCargo(EntityAI parent)
12416 {
12417 if (parent)
12418 {
12419 if (parent.IsInherited(DayZInfected))
12420 return true;
12421
12422 if (!parent.IsRuined())
12423 return true;
12424 }
12425
12426 return true;
12427 }
12428
12429 override bool CanPutAsAttachment(EntityAI parent)
12430 {
12431 if (!super.CanPutAsAttachment(parent))
12432 {
12433 return false;
12434 }
12435
12436 if (!IsRuined() && !parent.IsRuined())
12437 {
12438 return true;
12439 }
12440
12441 return false;
12442 }
12443
12444 override bool CanReceiveItemIntoCargo(EntityAI item)
12445 {
12446 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12447 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12448 // return false;
12449
12450 return super.CanReceiveItemIntoCargo(item);
12451 }
12452
12453 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12454 {
12455 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12456 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12457 // return false;
12458
12459 GameInventory attachmentInv = attachment.GetInventory();
12460 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12461 {
12462 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12463 return false;
12464 }
12465
12466 InventoryLocation loc = new InventoryLocation();
12467 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12468 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12469 return false;
12470
12471 return super.CanReceiveAttachment(attachment, slotId);
12472 }
12473
12474 override bool CanReleaseAttachment(EntityAI attachment)
12475 {
12476 if (!super.CanReleaseAttachment(attachment))
12477 return false;
12478
12479 return GetInventory().AreChildrenAccessible();
12480 }
12481
12482 /*override bool CanLoadAttachment(EntityAI attachment)
12483 {
12484 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12485 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12486 // return false;
12487
12488 GameInventory attachmentInv = attachment.GetInventory();
12489 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12490 {
12491 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12492 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12493
12494 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12495 return false;
12496 }
12497
12498 return super.CanLoadAttachment(attachment);
12499 }*/
12500
12501 // Plays muzzle flash particle effects
12502 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12503 {
12504 int id = muzzle_owner.GetMuzzleID();
12505 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12506
12507 if (WPOF_array)
12508 {
12509 for (int i = 0; i < WPOF_array.Count(); i++)
12510 {
12511 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12512
12513 if (WPOF)
12514 {
12515 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12516 }
12517 }
12518 }
12519 }
12520
12521 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12522 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12523 {
12524 int id = muzzle_owner.GetMuzzleID();
12525 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12526
12527 if (WPOBE_array)
12528 {
12529 for (int i = 0; i < WPOBE_array.Count(); i++)
12530 {
12531 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12532
12533 if (WPOBE)
12534 {
12535 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12536 }
12537 }
12538 }
12539 }
12540
12541 // Plays all weapon overheating particles
12542 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12543 {
12544 int id = muzzle_owner.GetMuzzleID();
12545 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12546
12547 if (WPOOH_array)
12548 {
12549 for (int i = 0; i < WPOOH_array.Count(); i++)
12550 {
12551 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12552
12553 if (WPOOH)
12554 {
12555 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12556 }
12557 }
12558 }
12559 }
12560
12561 // Updates all weapon overheating particles
12562 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12563 {
12564 int id = muzzle_owner.GetMuzzleID();
12565 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12566
12567 if (WPOOH_array)
12568 {
12569 for (int i = 0; i < WPOOH_array.Count(); i++)
12570 {
12571 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12572
12573 if (WPOOH)
12574 {
12575 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12576 }
12577 }
12578 }
12579 }
12580
12581 // Stops overheating particles
12582 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12583 {
12584 int id = muzzle_owner.GetMuzzleID();
12585 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12586
12587 if (WPOOH_array)
12588 {
12589 for (int i = 0; i < WPOOH_array.Count(); i++)
12590 {
12591 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12592
12593 if (WPOOH)
12594 {
12595 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12596 }
12597 }
12598 }
12599 }
12600
12601 //----------------------------------------------------------------
12602 //Item Behaviour - unified approach
12603 override bool IsHeavyBehaviour()
12604 {
12605 if (m_ItemBehaviour == 0)
12606 {
12607 return true;
12608 }
12609
12610 return false;
12611 }
12612
12613 override bool IsOneHandedBehaviour()
12614 {
12615 if (m_ItemBehaviour == 1)
12616 {
12617 return true;
12618 }
12619
12620 return false;
12621 }
12622
12623 override bool IsTwoHandedBehaviour()
12624 {
12625 if (m_ItemBehaviour == 2)
12626 {
12627 return true;
12628 }
12629
12630 return false;
12631 }
12632
12633 bool IsDeployable()
12634 {
12635 return false;
12636 }
12637
12639 float GetDeployTime()
12640 {
12641 return UATimeSpent.DEFAULT_DEPLOY;
12642 }
12643
12644
12645 //----------------------------------------------------------------
12646 // Item Targeting (User Actions)
12647 override void SetTakeable(bool pState)
12648 {
12649 m_IsTakeable = pState;
12650 SetSynchDirty();
12651 }
12652
12653 override bool IsTakeable()
12654 {
12655 return m_IsTakeable;
12656 }
12657
12658 // For cases where we want to show object widget which cant be taken to hands
12660 {
12661 return false;
12662 }
12663
12665 protected void PreLoadSoundAttachmentType()
12666 {
12667 string att_type = "None";
12668
12669 if (ConfigIsExisting("soundAttType"))
12670 {
12671 att_type = ConfigGetString("soundAttType");
12672 }
12673
12674 m_SoundAttType = att_type;
12675 }
12676
12677 override string GetAttachmentSoundType()
12678 {
12679 return m_SoundAttType;
12680 }
12681
12682 //----------------------------------------------------------------
12683 //SOUNDS - ItemSoundHandler
12684 //----------------------------------------------------------------
12685
12686 string GetPlaceSoundset(); // played when deploy starts
12687 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12688 string GetDeploySoundset(); // played when deploy sucessfully finishes
12689
12691 {
12692 if (!m_ItemSoundHandler)
12694
12695 return m_ItemSoundHandler;
12696 }
12697
12698 // override to initialize sounds
12699 protected void InitItemSounds()
12700 {
12701 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12702 return;
12703
12705
12706 if (GetPlaceSoundset() != string.Empty)
12707 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12708
12709 if (GetDeploySoundset() != string.Empty)
12710 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12711
12712 SoundParameters params = new SoundParameters();
12713 params.m_Loop = true;
12714 if (GetLoopDeploySoundset() != string.Empty)
12715 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12716 }
12717
12718 // Start sound using ItemSoundHandler
12719 void StartItemSoundServer(int id)
12720 {
12721 if (!GetGame().IsServer())
12722 return;
12723
12724 m_SoundSyncPlay = id;
12725 SetSynchDirty();
12726
12727 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12729 }
12730
12731 // Stop sound using ItemSoundHandler
12732 void StopItemSoundServer(int id)
12733 {
12734 if (!GetGame().IsServer())
12735 return;
12736
12737 m_SoundSyncStop = id;
12738 SetSynchDirty();
12739
12740 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12742 }
12743
12744 protected void ClearStartItemSoundServer()
12745 {
12746 m_SoundSyncPlay = 0;
12747 }
12748
12749 protected void ClearStopItemSoundServer()
12750 {
12751 m_SoundSyncStop = 0;
12752 }
12753
12755 void PlayAttachSound(string slot_type)
12756 {
12757 if (!GetGame().IsDedicatedServer())
12758 {
12759 if (ConfigIsExisting("attachSoundSet"))
12760 {
12761 string cfg_path = "";
12762 string soundset = "";
12763 string type_name = GetType();
12764
12765 TStringArray cfg_soundset_array = new TStringArray;
12766 TStringArray cfg_slot_array = new TStringArray;
12767 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12768 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12769
12770 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12771 {
12772 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12773 {
12774 if (cfg_slot_array[i] == slot_type)
12775 {
12776 soundset = cfg_soundset_array[i];
12777 break;
12778 }
12779 }
12780 }
12781
12782 if (soundset != "")
12783 {
12784 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12785 sound.SetAutodestroy(true);
12786 }
12787 }
12788 }
12789 }
12790
12791 void PlayDetachSound(string slot_type)
12792 {
12793 //TODO - evaluate if needed and devise universal config structure if so
12794 }
12795
12796 void OnApply(PlayerBase player);
12797
12799 {
12800 return 1.0;
12801 };
12802 //returns applicable selection
12803 array<string> GetHeadHidingSelection()
12804 {
12806 }
12807
12809 {
12811 }
12812
12813 WrittenNoteData GetWrittenNoteData() {};
12814
12816 {
12817 SetDynamicPhysicsLifeTime(0.01);
12818 m_ItemBeingDroppedPhys = false;
12819 }
12820
12822 {
12823 array<string> zone_names = new array<string>;
12824 GetDamageZones(zone_names);
12825 for (int i = 0; i < zone_names.Count(); i++)
12826 {
12827 SetHealthMax(zone_names.Get(i),"Health");
12828 }
12829 SetHealthMax("","Health");
12830 }
12831
12833 void SetZoneDamageCEInit()
12834 {
12835 float global_health = GetHealth01("","Health");
12836 array<string> zones = new array<string>;
12837 GetDamageZones(zones);
12838 //set damage of all zones to match global health level
12839 for (int i = 0; i < zones.Count(); i++)
12840 {
12841 SetHealth01(zones.Get(i),"Health",global_health);
12842 }
12843 }
12844
12846 bool IsCoverFaceForShave(string slot_name)
12847 {
12848 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12849 }
12850
12851 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12852 {
12853 if (!hasRootAsPlayer)
12854 {
12855 if (refParentIB)
12856 {
12857 // parent is wet
12858 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12859 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12860 // parent has liquid inside
12861 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12862 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12863 // drying
12864 else if (m_VarWet > m_VarWetMin)
12865 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12866 }
12867 else
12868 {
12869 // drying on ground or inside non-itembase (car, ...)
12870 if (m_VarWet > m_VarWetMin)
12871 AddWet(-1 * delta * GetDryingIncrement("ground"));
12872 }
12873 }
12874 }
12875
12876 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12877 {
12879 {
12880 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12881 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12882 {
12883 float heatPermCoef = 1.0;
12884 EntityAI ent = this;
12885 while (ent)
12886 {
12887 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12888 ent = ent.GetHierarchyParent();
12889 }
12890
12891 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12892 }
12893 }
12894 }
12895
12896 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12897 {
12898 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12899 EntityAI parent = GetHierarchyParent();
12900 if (!parent)
12901 {
12902 hasParent = false;
12903 hasRootAsPlayer = false;
12904 }
12905 else
12906 {
12907 hasParent = true;
12908 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12909 refParentIB = ItemBase.Cast(parent);
12910 }
12911 }
12912
12913 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12914 {
12915 // this is stub, implemented on Edible_Base
12916 }
12917
12918 bool CanDecay()
12919 {
12920 // return true used on selected food clases so they can decay
12921 return false;
12922 }
12923
12924 protected bool CanProcessDecay()
12925 {
12926 // this is stub, implemented on Edible_Base class
12927 // used to determine whether it is still necessary for the food to decay
12928 return false;
12929 }
12930
12931 protected bool CanHaveWetness()
12932 {
12933 // return true used on selected items that have a wetness effect
12934 return false;
12935 }
12936
12938 bool CanBeConsumed(ConsumeConditionData data = null)
12939 {
12940 return !GetIsFrozen() && IsOpen();
12941 }
12942
12943 override void ProcessVariables()
12944 {
12945 bool hasParent = false, hasRootAsPlayer = false;
12946 ItemBase refParentIB;
12947
12948 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12949 bool foodDecay = g_Game.IsFoodDecayEnabled();
12950
12951 if (wwtu || foodDecay)
12952 {
12953 bool processWetness = wwtu && CanHaveWetness();
12954 bool processTemperature = wwtu && CanHaveTemperature();
12955 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
12956
12957 if (processWetness || processTemperature || processDecay)
12958 {
12959 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
12960
12961 if (processWetness)
12962 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12963
12964 if (processTemperature)
12965 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12966
12967 if (processDecay)
12968 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
12969 }
12970 }
12971 }
12972
12975 {
12976 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
12977 }
12978
12979 override float GetTemperatureFreezeThreshold()
12980 {
12982 return Liquid.GetFreezeThreshold(GetLiquidType());
12983
12984 return super.GetTemperatureFreezeThreshold();
12985 }
12986
12987 override float GetTemperatureThawThreshold()
12988 {
12990 return Liquid.GetThawThreshold(GetLiquidType());
12991
12992 return super.GetTemperatureThawThreshold();
12993 }
12994
12995 override float GetItemOverheatThreshold()
12996 {
12998 return Liquid.GetBoilThreshold(GetLiquidType());
12999
13000 return super.GetItemOverheatThreshold();
13001 }
13002
13003 override float GetTemperatureFreezeTime()
13004 {
13005 if (HasQuantity())
13006 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13007
13008 return super.GetTemperatureFreezeTime();
13009 }
13010
13011 override float GetTemperatureThawTime()
13012 {
13013 if (HasQuantity())
13014 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13015
13016 return super.GetTemperatureThawTime();
13017 }
13018
13020 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13022 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13023
13024 bool IsCargoException4x3(EntityAI item)
13025 {
13026 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13027 }
13028
13030 {
13031 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13032 }
13033
13035 void AddLightSourceItem(ItemBase lightsource)
13036 {
13037 m_LightSourceItem = lightsource;
13038 }
13039
13041 {
13042 m_LightSourceItem = null;
13043 }
13044
13046 {
13047 return m_LightSourceItem;
13048 }
13049
13051 array<int> GetValidFinishers()
13052 {
13053 return null;
13054 }
13055
13057 bool GetActionWidgetOverride(out typename name)
13058 {
13059 return false;
13060 }
13061
13062 bool PairWithDevice(notnull ItemBase otherDevice)
13063 {
13064 if (GetGame().IsServer())
13065 {
13066 ItemBase explosive = otherDevice;
13068 if (!trg)
13069 {
13070 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13071 explosive = this;
13072 }
13073
13074 explosive.PairRemote(trg);
13075 trg.SetControlledDevice(explosive);
13076
13077 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13078 trg.SetPersistentPairID(persistentID);
13079 explosive.SetPersistentPairID(persistentID);
13080
13081 return true;
13082 }
13083 return false;
13084 }
13085
13087 float GetBaitEffectivity()
13088 {
13089 float ret = 1.0;
13090 if (HasQuantity())
13091 ret *= GetQuantityNormalized();
13092 ret *= GetHealth01();
13093
13094 return ret;
13095 }
13096
13097 #ifdef DEVELOPER
13098 override void SetDebugItem()
13099 {
13100 super.SetDebugItem();
13101 _itemBase = this;
13102 }
13103
13104 override string GetDebugText()
13105 {
13106 string text = super.GetDebugText();
13107
13108 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13109 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13110
13111 return text;
13112 }
13113 #endif
13114
13115 bool CanBeUsedForSuicide()
13116 {
13117 return true;
13118 }
13119
13121 //DEPRECATED BELOW
13123 // Backwards compatibility
13124 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13125 {
13126 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13127 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13128 }
13129
13130 // replaced by ItemSoundHandler
13131 protected EffectSound m_SoundDeployFinish;
13132 protected EffectSound m_SoundPlace;
13133 protected EffectSound m_DeployLoopSoundEx;
13134 protected EffectSound m_SoundDeploy;
13135 bool m_IsPlaceSound;
13136 bool m_IsDeploySound;
13138
13139 string GetDeployFinishSoundset();
13140 void PlayDeploySound();
13141 void PlayDeployFinishSound();
13142 void PlayPlaceSound();
13143 void PlayDeployLoopSoundEx();
13144 void StopDeployLoopSoundEx();
13145 void SoundSynchRemoteReset();
13146 void SoundSynchRemote();
13147 bool UsesGlobalDeploy(){return false;}
13148 bool CanPlayDeployLoopSound(){return false;}
13150 bool IsPlaceSound(){return m_IsPlaceSound;}
13151 bool IsDeploySound(){return m_IsDeploySound;}
13152 void SetIsPlaceSound(bool is_place_sound);
13153 void SetIsDeploySound(bool is_deploy_sound);
13154}
13155
13156EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13157{
13158 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13159 if (entity)
13160 {
13161 bool is_item = entity.IsInherited(ItemBase);
13162 if (is_item && full_quantity)
13163 {
13164 ItemBase item = ItemBase.Cast(entity);
13165 item.SetQuantity(item.GetQuantityInit());
13166 }
13167 }
13168 else
13169 {
13170 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13171 return NULL;
13172 }
13173 return entity;
13174}
13175
13176void SetupSpawnedItem(ItemBase item, float health, float quantity)
13177{
13178 if (item)
13179 {
13180 if (health > 0)
13181 item.SetHealth("", "", health);
13182
13183 if (item.CanHaveTemperature())
13184 {
13185 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13186 if (item.CanFreeze())
13187 item.SetFrozen(false);
13188 }
13189
13190 if (item.HasEnergyManager())
13191 {
13192 if (quantity >= 0)
13193 {
13194 item.GetCompEM().SetEnergy0To1(quantity);
13195 }
13196 else
13197 {
13198 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13199 }
13200 }
13201 else if (item.IsMagazine())
13202 {
13203 Magazine mag = Magazine.Cast(item);
13204 if (quantity >= 0)
13205 {
13206 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13207 }
13208 else
13209 {
13210 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13211 }
13212
13213 }
13214 else
13215 {
13216 if (quantity >= 0)
13217 {
13218 item.SetQuantityNormalized(quantity, false);
13219 }
13220 else
13221 {
13222 item.SetQuantity(Math.AbsFloat(quantity));
13223 }
13224
13225 }
13226 }
13227}
13228
13229#ifdef DEVELOPER
13230ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13231#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::AddWet(), AddWetnessToFireplace(), CanBeIgnitedBy(), ItemBase::CanIgniteItem(), Cooling(), InventoryItem::GetUnitWeight(), Heating(), StartHeating() и InventoryItem::WriteVarsToCTX().