Dayz
1.25
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Закрытые данные
Класс GameConstants
Emote ids
Закрытые данные
const
int
STAMINA_DRAIN_STANDING_SPRINT_PER_SEC
= 4
const
int
STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC
= 1
const
int
STAMINA_DRAIN_PRONE_SPRINT_PER_SEC
= 3
const
int
STAMINA_DRAIN_SWIM_FAST_PER_SEC
= 5
const
int
STAMINA_DRAIN_LADDER_FAST_PER_SEC
= 8
const
float
STAMINA_DRAIN_HOLD_BREATH_START
= 0.2
const
float
STAMINA_DRAIN_HOLD_BREATH_END
= 1.0
const
float
STAMINA_DRAIN_JUMP
= 25
const
float
STAMINA_DRAIN_VAULT
= 20
const
float
STAMINA_DRAIN_CLIMB
= 42
const
float
STAMINA_DRAIN_MELEE_LIGHT
= 5
const
float
STAMINA_DRAIN_MELEE_HEAVY
= 25
const
float
STAMINA_DRAIN_MELEE_EVADE
= 8
const
float
STAMINA_DRAIN_ROLL
= 5
const
float
STAMINA_DRAIN_HOLD_BREATH_DURATION
= 5.0
const
float
STAMINA_DRAIN_HOLD_BREATH_EXPONENT
= 3
const
int
STAMINA_GAIN_JOG_PER_SEC
= 2
const
int
STAMINA_GAIN_WALK_PER_SEC
= 4
const
int
STAMINA_GAIN_IDLE_PER_SEC
= 5
const
int
STAMINA_GAIN_SWIM_PER_SEC
= 1
const
int
STAMINA_GAIN_LADDER_PER_SEC
= 1
const
int
STAMINA_GAIN_ROLL_PER_SEC
= 0
const
float
STAMINA_GAIN_BONUS_CAP
= 3.0
const
float
STAMINA_KG_TO_STAMINAPERCENT_PENALTY
= 1.75
const
float
STAMINA_MIN_CAP
= 5
const
float
STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE
= 10
const
float
STAMINA_HOLD_BREATH_THRESHOLD_DRAIN
= 0
const
float
STAMINA_JUMP_THRESHOLD
= 25
const
float
STAMINA_VAULT_THRESHOLD
= 20
const
float
STAMINA_CLIMB_THRESHOLD
= 42
const
float
STAMINA_ROLL_THRESHOLD
= 5
const
float
STAMINA_MELEE_HEAVY_THRESHOLD
=
STAMINA_DRAIN_MELEE_HEAVY
const
float
STAMINA_MELEE_EVADE_THRESHOLD
= 8
const
float
STAMINA_REGEN_COOLDOWN_DEPLETION
= 0.45
const
float
STAMINA_REGEN_COOLDOWN_EXHAUSTION
= 0.5
const
float
STAMINA_WEIGHT_LIMIT_THRESHOLD
= 6000
const
float
STAMINA_KG_TO_GRAMS
= 1000
in grams (weight where the player is not penalized by stamina)
const
float
STAMINA_SYNC_RATE
= 0.5
const
float
STAMINA_MAX
= 100
const
float
ENVIRO_TICK_RATE
= 3
const
float
ENVIRO_TICKS_TO_WETNESS_CALCULATION
= 2
in secs. how often should enviro effet process
const
float
ENVIRO_TICK_ROOF_RC_CHECK
= 10
each X (ticks) is processed wetness on items on player
const
float
ENVIRO_WET_INCREMENT
= 0.01
in secs. how often we should check if player is under the roof (raycast)
const
float
ENVIRO_DRY_INCREMENT
= 0.00005
amount of wetness added to items wet value each tick if is raining
const
float
ENVIRO_SUN_INCREMENT
= 0.002
amount of wetness subtracted from items wet value each tick if is not raining due to player heat
const
float
ENVIRO_FIRE_INCREMENT
= 23.5
(not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
const
float
ENVIRO_CLOUD_DRY_EFFECT
= 0.7
how much is the generic temp effect increased when player is next to a fireplace
const
float
ENVIRO_FOG_DRY_EFFECT
= 0.9
how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
const
float
ENVIRO_CLOUDS_TEMP_EFFECT
= 0.35
how many % of ENVIRO_SUN_INCREMENT is reduced by fog
const
float
ENVIRO_FOG_TEMP_EFFECT
= 0.24
how many % of environment temperature can be lowered by clouds
const
float
ENVIRO_WET_PENALTY
= 0.5
how many % of environment temperature can be lowered by fog
const
float
ENVIRO_WET_PASSTHROUGH_COEF
= 0.1
at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item
const
float
ENVIRO_ITEM_HEAT_TRANSFER_COEF
= 0.01
how many times slower is wetting/drying items in backpacks
const
float
ENVIRO_WATER_TEMPERATURE_COEF
= 1.5
converts temperature of items to entities heatcomfort gain
const
float
ENVIRO_DEFAULT_ENTITY_HEAT
= 2.5
how many time is water colder than air
const
float
ENVIRO_TEMPERATURE_HEIGHT_REDUCTION
= 0.02
heat entity generates if not moving
const
float
ENVIRO_TEMPERATURE_INSIDE_COEF
= 0.085
amount of ?C reduced for each 100 meteres of height above water level
const
float
ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF
= 0.051
increases temp in interiors
const
float
ENVIRO_TEMPERATURE_UNDERROOF_COEF
= 0.072
increases temp inside vehicles
const
float
ENVIRO_TEMPERATURE_WIND_COEF
= 2.5
const
float
ENVIRO_WIND_EFFECT
= 0.25
windchill effect on base temperature
const
float
ENVIRO_HIGH_NOON
= 12
amount of % wind affect drying/wetting
const
float
ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT
= 0.3
when is sun highest on sky
const
float
ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT
= 1.0
how much this head parts (clothing) affects final heatcomfort
const
float
ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT
= 0.5
how much this body parts (clothing) affects final heatcomfort
const
float
ENVIRO_HEATISOLATION_BACK_WEIGHT
= 0.45
how much this feet parts (clothing) affects final heatcomfort
const
float
ENVIRO_HEATISOLATION_VEST_WEIGHT
= 0.64
weight of back for the sum of heat isolation
const
float
ENVIRO_LOW_TEMP_LIMIT
= -40
weight of vest for the sum of heat isolation
const
float
ENVIRO_HIGH_TEMP_LIMIT
= 50
lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
const
float
ENVIRO_PLAYER_COMFORT_TEMP
= 26
highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
const
float
ENVIRO_TEMP_EFFECT_ON_PLAYER
= 60
comfort temperature of environment for the player
const
float
ENVIRO_PLAYER_HEATBUFFER_DECREASE
= 0.34
impact of enviro temperature on player (lower value = higher, cannot be zero or below!)
const
float
ENVIRO_PLAYER_HEATBUFFER_INCREASE
= 0.51
Multiplier of enviro temperature for heat buffer decrease (after its static timer runs out)
const
float
ENVIRO_PLAYER_HEATBUFFER_TICK
= 0.011
How much heat buffer increases per one enviro tick.
const
float
ENVIRO_ISOLATION_WETFACTOR_DRY
= 1.0
Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
const
float
ENVIRO_ISOLATION_WETFACTOR_DAMP
= 0.9
const
float
ENVIRO_ISOLATION_WETFACTOR_WET
= 0.75
const
float
ENVIRO_ISOLATION_WETFACTOR_SOAKED
= 0.5
const
float
ENVIRO_ISOLATION_WETFACTOR_DRENCHED
= 0.0
const
float
ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE
= 1.0
impact of item health (state) to the heat isolation
const
float
ENVIRO_ISOLATION_HEALTHFACTOR_WORN
= 0.9
const
float
ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED
= 0.8
const
float
ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED
= 0.5
const
float
ENVIRO_ISOLATION_HEALTHFACTOR_RUINED
= 0.0
const
float
ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS
= 20.0
const
float
LIQUID_RAIN_AMOUNT_COEF_BASE
= 10.0
const
float
FIRE_ATTACHMENT_DAMAGE_PER_SECOND
= 0.07
various damage per second constants
const
int
CARS_FLUIDS_TICK
= 1
const
int
CARS_LEAK_TICK_MIN
= 0.02
const
int
CARS_LEAK_TICK_MAX
= 0.05
const
int
CARS_LEAK_THRESHOLD
= 0.5
const
float
CARS_CONTACT_DMG_THRESHOLD
= 750.0
const
float
CARS_CONTACT_DMG_MIN
= 150.0
const
float
CARS_CONTACT_DMG_KILLCREW
= 1200.0
const
int
STATE_RUINED
= 4
const
int
STATE_BADLY_DAMAGED
= 3
const
int
STATE_DAMAGED
= 2
const
int
STATE_WORN
= 1
const
int
STATE_PRISTINE
= 0
const
float
DAMAGE_PRISTINE_VALUE
= 1.0
const
float
DAMAGE_WORN_VALUE
= 0.7
const
float
DAMAGE_DAMAGED_VALUE
= 0.5
const
float
DAMAGE_BADLY_DAMAGED_VALUE
= 0.3
const
float
DAMAGE_RUINED_VALUE
= 0.0
const
float
STATE_DRENCHED
= 0.8
const
float
STATE_SOAKING_WET
= 0.5
const
float
STATE_WET
= 0.25
const
float
STATE_DAMP
= 0.05
const
float
STATE_DRY
= 0
const
float
WEIGHT_DRENCHED
= 2.0
const
float
WEIGHT_SOAKING_WET
= 1.66
const
float
WEIGHT_WET
= 1.33
const
float
WEIGHT_DAMP
= 1.0
const
float
WEIGHT_DRY
= 1.0
const
int
OPTICS_STATE_DAY
= 0
const
int
OPTICS_STATE_NIGHTVISION
= 1
const
float
WETNESS_RATE_WETTING_INSIDE
= 0.0020
const
float
WETNESS_RATE_WETTING_LIQUID
= 0.015
const
float
WETNESS_RATE_DRYING_INSIDE
= -0.0016
const
float
WETNESS_RATE_DRYING_GROUND
= -0.0008
const
float
TEMPERATURE_RATE_COOLING_INSIDE
= -0.17
const
float
TEMPERATURE_RATE_COOLING_GROUND
= -0.34
const
float
TEMPERATURE_RATE_COOLING_PLAYER
= -0.35
const
float
HEATISO_THRESHOLD_BAD
= 0.2
const
float
HEATISO_THRESHOLD_LOW
= 0.4
const
float
HEATISO_THRESHOLD_MEDIUM
= 0.6
const
float
HEATISO_THRESHOLD_HIGH
= 0.8
const
int
BAREL_LIME_PER_PELT
= 100
const
int
BAREL_BLEACH_PER_CLOTH
= 50
const
float
BAREL_LIME_PER_PLANT
= 50
const
float
DZPLAYER_CAMERA_FOV_EYEZOOM
= 0.3926
FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
const
float
DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW
= 0.610865
const
float
DZPLAYER_CAMERA_FOV_IRONSIGHTS
= 0.5236
const
string
DEFAULT_CHARACTER_NAME
= "#str_cfgvehicles_survivor0"
const
int
DEFAULT_CHARACTER_MENU_ID
= -1
const
float
CLEAN_UNRESTRAIN_DAMAGE
= 10
const
int
CAMERA_SHAKE_GRENADE_DISTANCE
= 40
Camera
shake.
const
int
CAMERA_SHAKE_ARTILLERY_DISTANCE
= 200
const
int
CAMERA_SHAKE_ARTILLERY_DISTANCE2
= 40000
const
float
MINING_WOOD_FAST
= 2.0
Wood mining
GameConstants
, scaled by output. Should not be lower than ~1.5s!
const
float
MINING_WOOD_MEDIUM
= 2.0
const
float
MINING_WOOD_SLOW
= 3.0
const
float
PROJECTILE_CONVERSION_ANIMALS
= 0.1
Non-lethal projectile damage
QuantityConversions
.
const
float
PROJECTILE_CONVERSION_INFECTED
= 0.44
const
float
PROJECTILE_CONVERSION_PLAYERS
= 0.1
const
float
NL_DAMAGE_FIREARM_CONVERSION_ANIMALS
=
PROJECTILE_CONVERSION_ANIMALS
const
float
NL_DAMAGE_FIREARM_CONVERSION_INFECTED
=
PROJECTILE_CONVERSION_INFECTED
const
float
NL_DAMAGE_FIREARM_CONVERSION_PLAYERS
=
PROJECTILE_CONVERSION_PLAYERS
const
float
NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS
= 0.16
const
float
NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED
= 0.16
const
float
NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS
= 0
const
float
ROOF_CHECK_RAYCAST_DIST
= 20.0
const
float
ITEM_TEMPERATURE_TO_EXPLODE_MIN
= 100
misc
const
float
LOADING_SCREEN_HINT_INTERVAL
= 14
const
float
LOADING_SCREEN_HINT_INTERVAL_MIN
= 8
const
int
REFRESHER_MAX_DURATION_DEFAULT
= 3600 * 24 * 40
const
int
REFRESHER_FREQUENCY_DEFAULT
= 3600 * 24 * 5
const
float
REFRESHER_RADIUS
= 60
const
float
DECAY_FOOD_RAW_MEAT
= 21600
const
float
DECAY_FOOD_RAW_CORPSE
= 32400
const
float
DECAY_FOOD_RAW_FRVG
= 43200
const
float
DECAY_FOOD_BOILED_MEAT
= 259200
const
float
DECAY_FOOD_BOILED_FRVG
= 172800
const
float
DECAY_FOOD_BAKED_MEAT
= 345600
const
float
DECAY_FOOD_BAKED_FRVG
= 259200
const
float
DECAY_FOOD_DRIED_MEAT
= 691200
const
float
DECAY_FOOD_CAN_OPEN
= 172800
const
int
DECAY_FOOD_FRVG_DRIED_CHANCE
= 43
const
int
DECAY_TIMER_RANDOM_PERCENTAGE
= 25
const
float
DECAY_RATE_ON_PLAYER
= 2.5
const
int
RESPAWN_MODE_CUSTOM
= 0
const
int
RESPAWN_MODE_RANDOM
= 1
const
int
INVENTORY_ENTITY_DROP_OVERLAP_DEPTH
= 2
const
int
INVENTORY_MAX_REACHABLE_DEPTH_ATT
= 2
const
float
AI_ATTACKSPEED
= 1.5
const
float
AI_MAX_BLOCKABLE_ANGLE
= 60
const
float
AI_CONTAMINATION_DMG_PER_SEC
= 3
const
float
PVP_MAX_BLOCKABLE_ANGLE
= 60
Подробное описание
Объявления и описания членов класса находятся в файле:
D:/Ishodniki/scripts/3_Game/
constants.c
GameConstants
Создано системой
1.10.0