DayZ 1.26
DayZ Explorer by KGB
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Класс GameConstants

Закрытые данные

const int STAMINA_DRAIN_STANDING_SPRINT_PER_SEC = 4
 
const int STAMINA_DRAIN_CROUCHED_SPRINT_PER_SEC = 1
 
const int STAMINA_DRAIN_PRONE_SPRINT_PER_SEC = 3
 
const int STAMINA_DRAIN_SWIM_FAST_PER_SEC = 5
 
const int STAMINA_DRAIN_LADDER_FAST_PER_SEC = 8
 
const float STAMINA_DRAIN_HOLD_BREATH_START = 0.2
 
const float STAMINA_DRAIN_HOLD_BREATH_END = 1.0
 
const float STAMINA_DRAIN_JUMP = 25
 
const float STAMINA_DRAIN_VAULT = 20
 
const float STAMINA_DRAIN_CLIMB = 42
 
const float STAMINA_DRAIN_MELEE_LIGHT = 5
 
const float STAMINA_DRAIN_MELEE_HEAVY = 25
 
const float STAMINA_DRAIN_MELEE_EVADE = 8
 
const float STAMINA_DRAIN_ROLL = 5
 
const float STAMINA_DRAIN_HOLD_BREATH_DURATION = 5.0
 
const float STAMINA_DRAIN_HOLD_BREATH_EXPONENT = 3
 
const int STAMINA_GAIN_JOG_PER_SEC = 2
 
const int STAMINA_GAIN_WALK_PER_SEC = 4
 
const int STAMINA_GAIN_IDLE_PER_SEC = 5
 
const int STAMINA_GAIN_SWIM_PER_SEC = 1
 
const int STAMINA_GAIN_LADDER_PER_SEC = 1
 
const int STAMINA_GAIN_ROLL_PER_SEC = 0
 
const float STAMINA_GAIN_BONUS_CAP = 3.0
 
const float STAMINA_KG_TO_STAMINAPERCENT_PENALTY = 1.75
 
const float STAMINA_MIN_CAP = 5
 
const float STAMINA_HOLD_BREATH_THRESHOLD_ACTIVATE = 10
 
const float STAMINA_HOLD_BREATH_THRESHOLD_DRAIN = 0
 
const float STAMINA_JUMP_THRESHOLD = 25
 
const float STAMINA_VAULT_THRESHOLD = 20
 
const float STAMINA_CLIMB_THRESHOLD = 42
 
const float STAMINA_ROLL_THRESHOLD = 5
 
const float STAMINA_MELEE_HEAVY_THRESHOLD = STAMINA_DRAIN_MELEE_HEAVY
 
const float STAMINA_MELEE_EVADE_THRESHOLD = 8
 
const float STAMINA_REGEN_COOLDOWN_DEPLETION = 0.45
 
const float STAMINA_REGEN_COOLDOWN_EXHAUSTION = 0.5
 
const float STAMINA_WEIGHT_LIMIT_THRESHOLD = 6000
 
const float STAMINA_KG_TO_GRAMS = 1000
 in grams (weight where the player is not penalized by stamina)
 
const float STAMINA_SYNC_RATE = 0.5
 
const float STAMINA_MAX = 100
 
const float ENVIRO_TICK_RATE = 3
 
const float ENVIRO_TICKS_TO_WETNESS_CALCULATION = 2
 in secs. how often should enviro effet process
 
const float ENVIRO_TICK_ROOF_RC_CHECK = 10
 each X (ticks) is processed wetness on items on player
 
const float ENVIRO_WET_INCREMENT = 0.01
 in secs. how often we should check if player is under the roof (raycast)
 
const float ENVIRO_DRY_INCREMENT = 0.00005
 amount of wetness added to items wet value each tick if is raining
 
const float ENVIRO_SUN_INCREMENT = 0.002
 amount of wetness subtracted from items wet value each tick if is not raining due to player heat
 
const float ENVIRO_FIRE_INCREMENT = 23.5
 (not used) amount of wetness subtracted from items wet value each tick if is not raining due to sun
 
const float ENVIRO_CLOUD_DRY_EFFECT = 0.7
 how much is the generic temp effect increased when player is next to a fireplace
 
const float ENVIRO_FOG_DRY_EFFECT = 0.9
 how many % of ENVIRO_SUN_INCREMENT is reduced by cloudy sky
 
const float ENVIRO_FOG_TEMP_EFFECT = -2
 how many % of ENVIRO_SUN_INCREMENT is reduced by fog
 
const float ENVIRO_WET_PENALTY = 0.5
 how strong the effect of fog is
 
const float ENVIRO_WET_PASSTHROUGH_COEF = 0.1
 at which state of item wetness (0-1) will heat isolation start having negative effect on heat comfort of item
 
const float ENVIRO_DEFAULT_ENTITY_HEAT = 2.5
 how many times slower is wetting/drying items in backpacks
 
const float ENVIRO_TEMPERATURE_INSIDE_VEHICLE_COEF = 0.051
 heat entity generates if not moving
 
const float ENVIRO_TEMPERATURE_UNDERROOF_COEF = 0.75
 increases temp inside vehicles
 
const float ENVIRO_TEMPERATURE_WIND_COEF = 2.5
 underroof wind multiplier
 
const float ENVIRO_WIND_EFFECT = 0.25
 windchill effect on base temperature
 
const float ENVIRO_HIGH_NOON = 12
 amount of % wind affect drying/wetting
 
const float ENVIRO_HEATCOMFORT_MAX_STEP_SIZE = 0.25
 when is sun highest on sky
 
const float ENVIRO_STOMACH_WEIGHT = 0.2
 
const float ENVIRO_LOW_TEMP_LIMIT = -20
 how much stomach content affects final heatcomfort
 
const float ENVIRO_HIGH_TEMP_LIMIT = 70
 lowest temperature(deg Celsius) where the player gets lowest possible heat comfort (-1)
 
const float ENVIRO_PLAYER_COMFORT_TEMP = 24
 highest temperature(deg Celsius) where the player gets highest possible heat comfort (1)
 
const float ENVIRO_TEMP_EFFECT_ON_PLAYER = 40
 comfort temperature of environment for the player
 
const float ENVIRO_PLAYER_HEATBUFFER_WATEREFFECT = 20
 impact of enviro temperature on player (lower value = higher, cannot be zero or below!)
 
const float ENVIRO_PLAYER_HEATBUFFER_DECREASE = 0.03
 impact of water contact on player's heatbuffer
 
const float ENVIRO_PLAYER_HEATBUFFER_INCREASE = 0.3
 How much heat buffer decreases per one enviro tick.
 
const float ENVIRO_PLAYER_HEATBUFFER_TEMP_AFFECT = 0.50
 How much heat buffer increases per one enviro tick.
 
const float ENVIRO_PLAYER_HEATBUFFER_CAPACITY_MIN = 0.3
 How much heat buffer change rates are affected by temperature.
 
const float ENVIRO_ISOLATION_WETFACTOR_DRY = 1.0
 Minimal heatbuffer capacity of naked character.
 
const float ENVIRO_ISOLATION_WETFACTOR_DAMP = 0.9
 
const float ENVIRO_ISOLATION_WETFACTOR_WET = 0.5
 
const float ENVIRO_ISOLATION_WETFACTOR_SOAKED = 0.1
 
const float ENVIRO_ISOLATION_WETFACTOR_DRENCHED = -0.15
 
const float ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE = 1.0
 impact of item health (state) to the heat isolation
 
const float ENVIRO_ISOLATION_HEALTHFACTOR_WORN = 0.9
 
const float ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED = 0.8
 
const float ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED = 0.5
 
const float ENVIRO_ISOLATION_HEALTHFACTOR_RUINED = 0.0
 
const float ENVIRO_TEMP_SOURCES_LOOKUP_RADIUS = 20.0
 
const float ENVIRO_NAKED_BODY_PENALTY_RAIN_MIN_VALUE = 0.2
 
const float ENVIRO_NAKED_BODY_PENALTY_SNOWFALL_MIN_VALUE = 0.4
 how intensive a rain should be to enable rain penalty on naked body
 
const float LIQUID_RAIN_AMOUNT_COEF_BASE = 10.0
 how intensive a snowfall should be to enable snowfall penalty on naked body
 
const float COLD_AREA_TEMPERATURE_THRESHOLD = 5
 
const float COLD_AREA_DIG_WORMS_MODIF = 1.5
 (deg Celsius) temperature limit up to which player is allowed to dig garden plots
 
const float ENVIRO_WIND_EFFECT_SLOPE = -35.0
 time modifier, how much longer it takes to dig up worms while in a cold area
 
const float ENVIRO_WIND_CHILL_LIMIT = 30.0
 Affects the slope of calculation.
 
const float ENVIRO_SNOW_WET_COEF = 0.1
 Above this value, the wind effect increases the modified temperature.
 
const float FIRE_ATTACHMENT_DAMAGE_PER_SECOND = 0.07
 various damage per second constants
 
const float ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT = 15.0
 damage per second dealt to attachment by fire
 
const float ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT = 35.0
 
const float ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER = 0.04
 
const int CARS_FLUIDS_TICK = 1
 
const int CARS_LEAK_TICK_MIN = 0.02
 
const int CARS_LEAK_TICK_MAX = 0.05
 
const int CARS_LEAK_THRESHOLD = 0.5
 
const float CARS_CONTACT_DMG_THRESHOLD = 750.0
 
const float CARS_CONTACT_DMG_MIN = 150.0
 
const float CARS_CONTACT_DMG_KILLCREW = 1200.0
 
const int STATE_RUINED = 4
 
const int STATE_BADLY_DAMAGED = 3
 
const int STATE_DAMAGED = 2
 
const int STATE_WORN = 1
 
const int STATE_PRISTINE = 0
 
const float DAMAGE_PRISTINE_VALUE = 1.0
 
const float DAMAGE_WORN_VALUE = 0.7
 
const float DAMAGE_DAMAGED_VALUE = 0.5
 
const float DAMAGE_BADLY_DAMAGED_VALUE = 0.3
 
const float DAMAGE_RUINED_VALUE = 0.0
 
const float STATE_DRENCHED = 0.8
 
const float STATE_SOAKING_WET = 0.5
 
const float STATE_WET = 0.25
 
const float STATE_DAMP = 0.05
 
const float STATE_DRY = 0
 
const int STATE_HOT_LVL_FOUR = 600
 
const int STATE_HOT_LVL_THREE = 250
 
const int STATE_HOT_LVL_TWO = 70
 
const int STATE_HOT_LVL_ONE = 35
 
const int STATE_NEUTRAL_TEMP = 15
 
const int STATE_COLD_LVL_ONE = 3
 
const int STATE_COLD_LVL_TWO = -10
 
const int STATE_COLD_LVL_THREE = -50
 
const int STATE_COLD_LVL_FOUR = -100
 
const float WEIGHT_DRENCHED = 2.0
 
const float WEIGHT_SOAKING_WET = 1.66
 
const float WEIGHT_WET = 1.33
 
const float WEIGHT_DAMP = 1.0
 
const float WEIGHT_DRY = 1.0
 
const int OPTICS_STATE_DAY = 0
 
const int OPTICS_STATE_NIGHTVISION = 1
 
const float WETNESS_RATE_WETTING_INSIDE = 0.0020
 
const float WETNESS_RATE_WETTING_LIQUID = 0.015
 
const float WETNESS_RATE_DRYING_INSIDE = -0.0016
 
const float WETNESS_RATE_DRYING_GROUND = -0.0008
 
const float TEMP_COEF_WORLD = 1
 
const float TEMP_COEF_INVENTORY = 1
 
const float TEMP_COEF_FIREPLACE_COOLING = 2.0
 
const float TEMP_COEF_FIREPLACE_HEATING = 2.0
 
const float TEMP_COEF_GAS_STOVE = 1.0
 
const float TEMP_COEF_UTS = 6.0
 
const float TEMP_COEF_COOKING_CATCHUP = 3.0
 
const float TEMP_COEF_COOKING_DEFAULT = 3.0
 
const float TEMP_COEF_COOLING_GLOBAL = 1.0
 
const float HEATISO_THRESHOLD_BAD = 0.2
 
const float HEATISO_THRESHOLD_LOW = 0.4
 
const float HEATISO_THRESHOLD_MEDIUM = 0.6
 
const float HEATISO_THRESHOLD_HIGH = 0.8
 
const int BAREL_LIME_PER_PELT = 100
 
const int BAREL_BLEACH_PER_CLOTH = 50
 
const float BAREL_LIME_PER_PLANT = 50
 
const float DZPLAYER_CAMERA_FOV_EYEZOOM = 0.3926
 FOV (vertical angle/2) in radians. Take care to modify also in "basicDefines.hpp".
 
const float DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW = 0.610865
 
const float DZPLAYER_CAMERA_FOV_IRONSIGHTS = 0.5236
 
const string DEFAULT_CHARACTER_NAME = "#str_cfgvehicles_survivor0"
 
const int DEFAULT_CHARACTER_MENU_ID = -1
 
const float CLEAN_UNRESTRAIN_DAMAGE = 10
 
const int CAMERA_SHAKE_GRENADE_DISTANCE = 40
 Camera shake.
 
const int CAMERA_SHAKE_ARTILLERY_DISTANCE = 200
 
const int CAMERA_SHAKE_ARTILLERY_DISTANCE2 = 40000
 
const float MINING_WOOD_FAST = 2.0
 Wood mining GameConstants, scaled by output. Should not be lower than ~1.5s!
 
const float MINING_WOOD_MEDIUM = 2.0
 
const float MINING_WOOD_SLOW = 3.0
 
const float PROJECTILE_CONVERSION_ANIMALS = 0.1
 Non-lethal projectile damage QuantityConversions.
 
const float PROJECTILE_CONVERSION_INFECTED = 0.44
 
const float PROJECTILE_CONVERSION_PLAYERS = 0.1
 
const float NL_DAMAGE_FIREARM_CONVERSION_ANIMALS = PROJECTILE_CONVERSION_ANIMALS
 
const float NL_DAMAGE_FIREARM_CONVERSION_INFECTED = PROJECTILE_CONVERSION_INFECTED
 
const float NL_DAMAGE_FIREARM_CONVERSION_PLAYERS = PROJECTILE_CONVERSION_PLAYERS
 
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_ANIMALS = 0.16
 
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_INFECTED = 0.16
 
const float NL_DAMAGE_CLOSECOMBAT_CONVERSION_PLAYERS = 0
 
const float ROOF_CHECK_RAYCAST_DIST = 20.0
 
const float ITEM_TEMPERATURE_TO_EXPLODE_MIN = 100
 misc
 
const float LOADING_SCREEN_HINT_INTERVAL = 14
 
const float LOADING_SCREEN_HINT_INTERVAL_MIN = 8
 
const int REFRESHER_MAX_DURATION_DEFAULT = 3600 * 24 * 40
 
const int REFRESHER_FREQUENCY_DEFAULT = 3600 * 24 * 5
 
const float REFRESHER_RADIUS = 60
 
const float SALMONELLA_RETENTION_PREDATOR = 0.6
 
const float DECAY_FOOD_RAW_MEAT = 21600
 
const float DECAY_FOOD_RAW_CORPSE = 32400
 
const float DECAY_FOOD_RAW_FRVG = 43200
 
const float DECAY_FOOD_BOILED_MEAT = 259200
 
const float DECAY_FOOD_BOILED_FRVG = 172800
 
const float DECAY_FOOD_BAKED_MEAT = 345600
 
const float DECAY_FOOD_BAKED_FRVG = 259200
 
const float DECAY_FOOD_DRIED_MEAT = 691200
 
const float DECAY_FOOD_CAN_OPEN = 172800
 
const int DECAY_FOOD_FRVG_DRIED_CHANCE = 43
 
const int DECAY_TIMER_RANDOM_PERCENTAGE = 25
 
const float DECAY_RATE_ON_PLAYER = 2.5
 
const int RESPAWN_MODE_CUSTOM = 0
 
const int RESPAWN_MODE_RANDOM = 1
 
const int INVENTORY_ENTITY_DROP_OVERLAP_DEPTH = 2
 
const int INVENTORY_MAX_REACHABLE_DEPTH_ATT = 2
 Inventory visibility depth, also governs default direct access for most cases. Actual inventory depth CAN be higher than this, but direct access from player should not be possible in the context of player inventory.
 
const float AI_ATTACKSPEED = 1.5
 
const float AI_MAX_BLOCKABLE_ANGLE = 60
 
const float AI_CONTAMINATION_DMG_PER_SEC = 3
 
const float PVP_MAX_BLOCKABLE_ANGLE = 60
 
const float ENVIRO_HEATCOMFORT_HEADPARTS_WEIGHT = 0.3
 
const float ENVIRO_HEATCOMFORT_BODYPARTS_WEIGHT = 0.8
 how much this head parts (clothing) affects final heatcomfort
 
const float ENVIRO_HEATCOMFORT_FEETPARTS_WEIGHT = 0.4
 how much this body parts (clothing) affects final heatcomfort
 
const float ENVIRO_HEATISOLATION_BACK_WEIGHT = 0.3
 how much this feet parts (clothing) affects final heatcomfort
 
const float ENVIRO_HEATISOLATION_VEST_WEIGHT = 0.5
 weight of back for the sum of heat isolation
 
const float ENVIRO_ITEM_HEAT_TRANSFER_COEF = 0.01
 weight of vest for the sum of heat isolation
 
const float ENVIRO_TEMPERATURE_HEIGHT_REDUCTION = 0.02
 converts temperature of items to entities heatcomfort gain
 
const float ENVIRO_CLOUDS_TEMP_EFFECT = 0.35
 amount of ?C reduced for each 100 meteres of height above water level
 
const float ENVIRO_TEMPERATURE_INSIDE_COEF = 0.085
 how many % of environment temperature can be lowered by clouds
 
const float ENVIRO_WATER_TEMPERATURE_COEF = 1.5
 increases temp in interiors
 
const float ENVIRO_PLAYER_HEATBUFFER_TICK = 0.011
 how many time is water colder than air
 
const float TEMPERATURE_RATE_COOLING_INSIDE = -0.17
 Heat buffer static timer tick (set for 2s enviro tick, 180s to 1.0)
 
const float TEMPERATURE_RATE_COOLING_GROUND = -0.34
 
const float TEMPERATURE_RATE_COOLING_PLAYER = -0.35
 

Закрытые статические данные

static const float ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT = 0.05
 max step of dynamic heatcomfort change (applies if diff between target and dynamic HC is bigger than this value)
 
static const float ENVIRO_HEATCOMFORT_MASK_WEIGHT = 0.05
 how much this body part affects final heatcomfort
 
static const float ENVIRO_HEATCOMFORT_VEST_WEIGHT = 0.04
 
static const float ENVIRO_HEATCOMFORT_BODY_WEIGHT = 0.12
 
static const float ENVIRO_HEATCOMFORT_BACK_WEIGHT = 0.03
 
static const float ENVIRO_HEATCOMFORT_GLOVES_WEIGHT = 0.04
 
static const float ENVIRO_HEATCOMFORT_LEGS_WEIGHT = 0.12
 
static const float ENVIRO_HEATCOMFORT_FEET_WEIGHT = 0.06
 
static const float ENVIRO_HEATCOMFORT_HIPS_WEIGHT = 0.00
 
static const float ENVIRO_HEATCOMFORT_WEIGHT_SUMMARY = ENVIRO_HEATCOMFORT_HEADGEAR_WEIGHT + ENVIRO_HEATCOMFORT_MASK_WEIGHT +ENVIRO_HEATCOMFORT_VEST_WEIGHT + ENVIRO_HEATCOMFORT_BODY_WEIGHT + ENVIRO_HEATCOMFORT_BACK_WEIGHT + ENVIRO_HEATCOMFORT_GLOVES_WEIGHT + ENVIRO_HEATCOMFORT_LEGS_WEIGHT + ENVIRO_HEATCOMFORT_FEET_WEIGHT + ENVIRO_HEATCOMFORT_HIPS_WEIGHT
 don't forget to update the weights from above if you are adding/removing them
 
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE = (GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_UPPER_LIMIT + GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_LOWER_LIMIT) * 0.5
 
static const float TEMPERATURE_RATE_AVERAGE_ABS = 0.17
 
static const float TEMPERATURE_RATE_MAX_ABS = TEMPERATURE_RATE_AVERAGE_ABS * 6
 
static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MIN_ABS = 1.0
 
static const float TEMPERATURE_INTERPOLATION_THRESHOLD_MAX_ABS = 300.0
 
static const float TEMPERATURE_FREEZETHAW_LEGACY_COEF = 0.2
 
static const float TEMPERATURE_TIME_OVERHEAT_MIN = 180
 
static const float TEMPERATURE_TIME_FREEZE_MIN = 120
 
static const float TEMPERATURE_TIME_THAW_MIN = 120
 
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED = 0.25
 
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED = 0.25
 
static const float TEMPERATURE_THAW_TIME_COEF_BURNED = 0.25
 
static const float TEMPERATURE_THAW_TIME_COEF_DRIED = 0.25
 
static const float TEMPERATURE_SENSITIVITY_THRESHOLD = 0.1
 
static float RAIN_NOISE_REDUCTION_WEIGHT = 0.5
 
static float SNOWFALL_NOISE_REDUCTION_WEIGHT = 0.25
 

Подробное описание


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