DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetPosition() [1/2]

proto native vector SoundParams::GetPosition ( )

Get the world position of the Effect.

Предупреждения
Only gets the cached variable, for immediate effect use GetCurrent variant
Возвращает
vector The world position of the Effect

См. определение в файле Effect.c строка 473

474 {
475 return m_Position;
476 }
vector m_Position
Cached world position.
Определения Effect.c:43

Перекрестные ссылки m_AreaPosition и m_Position.

Используется в FireplaceBase::AfterStoreLoad(), ManBase::AfterStoreLoad(), DayZInfected::ChaseAttackLogic(), DayZInfected::ComputeHitDirectionAngle(), DayZCreatureAI::ComputeHitDirectionAngleDeg(), DayZInfected::ComputeHitDirectionAngleEx(), CreateLight(), Grenade_Base::CreateLight(), ItemBase::CreateRope(), CreateTrigger(), DayZAnimal::DeathUpdate(), Entity::DeathUpdate(), BoatScript::DecayHealthTick(), DeferredInit(), KitBase::DisassembleKit(), ItemBase::DoMeasurement(), ManBase::DropItem(), House::EEInit(), ItemBase::EEItemAttached(), FlammableBase::EEItemDetached(), Ammo_40mm_Explosive::EEKilled(), EEOnCECreate(), Inventory_Base::EmptySeedPack(), InventoryItem::EOnContact(), DayZSpectator::EOnFrame(), DynamicArea_Flare::EOnFrame(), EOnTouch(), FireplaceBase::EOnTouch(), DayZInfected::EvaluateCrawlTransitionAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDeathAnimation(), Hit_MeatBones::Event_OnStarted(), Explode(), ExplosivesBase(), DayZInfected::FightAttackLogic(), DayZInfected::FightLogic(), BoatScript::FlipVehicle(), Car::GenerateCarHornAINoise(), GeyserTrigger::GetAdjustedPosition(), DayZInfected::GetAttackPitch(), WorldData::GetBaseEnvTemperatureAtObject(), GetCeilingHeight(), IEntity::GetCenter(), Land_WarheadStorage_PowerStation::GetClosestBunker(), GetClosestCarWheel(), GetClosestDoor(), EffectSound::GetCurrentLocalPosition(), EffectSound::GetCurrentPosition(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), BaseBuildingBase::GetKitSpawnPosition(), ItemBase::GetKitSpawnPosition(), IEntity::GetSurfaceNoise(), Entity::GetUniversalTemperatureSourcePosition(), BoatScript::HandleBoatSplashSound(), EntityLightSource::HandleDancingShadows(), BaseBuildingBase::HandleRefreshers(), DayZPlayer::HandleView(), Heating(), BaseBuildingBase::InsertRefresherPosition(), BaseBuildingBase::IsFacingCamera(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), BaseBuildingBase::IsPlayerInside(), TentBase::IsPlayerInside(), ItemBase::IsPlayerInVicinity(), RemoteDetonatorTrigger::OnActivatedByItem(), BaseBuildingBase::OnCEUpdate(), OnCEUpdate(), RemoteDetonatorTrigger::OnCEUpdate(), ManBase::OnConnect(), Grenade_ChemGas::OnDamageDestroyed(), OnDamageDestroyed(), ClaymoreMine::OnDebugSpawn(), FishingRod_Base_New::OnDebugSpawn(), KitBase::OnDebugSpawn(), OnDebugSpawn(), Crossbow_Base::OnDebugSpawnEx(), Anniversary_FireworksLauncher::OnEventServer(), FireworksLauncher::OnEventServer(), Grenade_ChemGas::OnExplode(), IEntity::OnExplodeClient(), Weapon::OnFireModeChange(), FireworksLauncher::OnFuseIgnitedClient(), FireplaceBase::OnIgnitedThis(), GardenBase::OnPlacementComplete(), KitBase::OnPlacementComplete(), InventoryItem::OnRPC(), DayZPlayer::OnStepEvent(), OnSteppedOn(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), OnStoreLoadCustom(), OnStoreSave(), AlarmClock_ColorBase::OnUpdate(), BotStateBase::OnUpdate(), KitchenTimer::OnUpdate(), AnniversarySpotLight::OnVariablesSynchronized(), BoatScript::OnVariablesSynchronized(), InventoryItemSuper::OnWasAttached(), InventoryItemSuper::OnWasDetached(), OnWork(), OnWorkStart(), ItemBase::ParticleTest(), BaseBuildingBase::PerformRoofCheckForBase(), ItemBase::PlaceOnGround(), InventoryItem::PlayAttachSound(), PlayDisarmingLoopSound(), PlayerCheckRequestDst(), PlayerCheckRequestSrc(), PlayerCheckSwapItemsRequest(), EntityAI::PlayImpactSound(), Backpack_Base::PlayRepackingLoopSound(), PlayRepackingLoopSound(), BoatScript::PlaySound(), DayZCreature::PlaySound(), DayZPlayer::PlaySound(), EntityAI::PlaySound(), PlaySoundActivate(), TrapBase::PlaySoundBiteEmpty(), TrapBase::PlaySoundBiteLeg(), Car::PlaySoundEx(), TrapBase::PlaySoundOpen(), PlayVFX(), ItemBase::PrintSlots(), ProcessItemsDryness(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), RefreshFireplaceVisuals(), BaseBuildingBase::RemoveRefresherPosition(), House::RequestSoundEvent(), ManBase::SaySoundSet(), ManBase::SetContaminatedEffectEx(), SetParticlePosition(), BaseBuildingBase::SetRefresherActive(), Edible_Base::SoundCookingStart(), Entity::SoundHardBushFallingPlay(), Entity::SoundHardTreeFallingPlay(), EffectSound::SoundLoadEx(), EffectSound::SoundPlayEx(), Entity::SoundSoftBushFallingPlay(), Entity::SoundSoftTreeFallingPlay(), ManBase::SpawnEntityOnGroundOnCursorDir(), TentBase::SpawnKit(), CrashBase::SpawnRandomDeers(), UndergroundTriggerCarrier::SpawnTrigger(), HotSpringTrigger::SpawnVaporEffect(), VolcanicTrigger::SpawnVaporEffect(), FlammableBase::StandUp(), EffectParticle::Start(), StartActivate(), Particle::StopParticle(), EntityLightSource::TryShadowOptimization(), FlammableBase::TryTransformIntoStick(), AreaDamageTriggerBase::UpdateInsiders(), UpdateMusic(), ManBase::UpdatePlayerMeasures(), ScriptedWidgetEventHandler::UpdatePos() и ItemBase::UpdatePreyPos().