DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetHeatIsolation()

float SpawnItemOnLocation::GetHeatIsolation ( )
protected

См. определение в файле ItemBase.c строка 8322

8326{
8327 override bool CanPutAsAttachment(EntityAI parent)
8328 {
8329 return true;
8330 }
8331};
8332
8333//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8334
8335class ItemBase extends InventoryItem
8336{
8340
8342
8343 static int m_DebugActionsMask;
8345 // ============================================
8346 // Variable Manipulation System
8347 // ============================================
8348 // Quantity
8349
8350 float m_VarQuantity;
8351 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8353 int m_VarQuantityMin;
8354 int m_VarQuantityMax;
8355 int m_Count;
8356 float m_VarStackMax;
8357 float m_StoreLoadedQuantity = float.LOWEST;
8358 // Wet
8359 float m_VarWet;
8360 float m_VarWetPrev;//for client to know wetness changed during synchronization
8361 float m_VarWetInit;
8362 float m_VarWetMin;
8363 float m_VarWetMax;
8364 // Cleanness
8365 int m_Cleanness;
8366 int m_CleannessInit;
8367 int m_CleannessMin;
8368 int m_CleannessMax;
8369 // impact sounds
8371 bool m_CanPlayImpactSound = true;
8372 float m_ImpactSpeed;
8374 //
8375 float m_HeatIsolation;
8376 float m_ItemModelLength;
8377 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8379 int m_VarLiquidType;
8380 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8381 int m_QuickBarBonus;
8382 bool m_IsBeingPlaced;
8383 bool m_IsHologram;
8384 bool m_IsTakeable;
8385 bool m_ThrowItemOnDrop;
8388 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8389 bool can_this_be_combined; //Check if item can be combined
8390 bool m_CanThisBeSplit; //Check if item can be split
8391 bool m_IsStoreLoad = false;
8392 bool m_CanShowQuantity;
8393 bool m_HasQuantityBar;
8394 protected bool m_CanBeDigged;
8395 protected bool m_IsResultOfSplit
8396
8397 string m_SoundAttType;
8398 // items color variables
8403 //-------------------------------------------------------
8404
8405 // light source managing
8407
8411
8412 //==============================================
8413 // agent system
8414 private int m_AttachedAgents;
8415
8417 void TransferModifiers(PlayerBase reciever);
8418
8419
8420 // Weapons & suppressors particle effects
8425 static int m_LastRegisteredWeaponID = 0;
8426
8427 // Overheating effects
8429 float m_OverheatingShots;
8430 ref Timer m_CheckOverheating;
8431 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8432 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8433 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8434 ref array <ref OverheatingParticle> m_OverheatingParticles;
8435
8437 protected bool m_HideSelectionsBySlot;
8438
8439 // Admin Log
8440 PluginAdminLog m_AdminLog;
8441
8442 // misc
8443 ref Timer m_PhysDropTimer;
8444
8445 // Attachment Locking variables
8446 ref array<int> m_CompatibleLocks;
8447 protected int m_LockType;
8448 protected ref EffectSound m_LockingSound;
8449 protected string m_LockSoundSet;
8450
8451 // ItemSoundHandler
8452 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8453 protected int m_SoundSyncPlay; // id for sound to play
8454 protected int m_SoundSyncStop; // id for sound to stop
8456
8457 //temperature
8458 private float m_TemperaturePerQuantityWeight;
8459
8460 // -------------------------------------------------------------------------
8461 void ItemBase()
8462 {
8463 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8467
8468 if (!GetGame().IsDedicatedServer())
8469 {
8470 if (HasMuzzle())
8471 {
8473
8475 {
8477 }
8478 }
8479
8481 m_ActionsInitialize = false;
8482 }
8483
8484 m_OldLocation = null;
8485
8486 if (GetGame().IsServer())
8487 {
8488 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8489 }
8490
8491 if (ConfigIsExisting("headSelectionsToHide"))
8492 {
8494 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8495 }
8496
8497 m_HideSelectionsBySlot = false;
8498 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8499 {
8500 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8501 }
8502
8503 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8504
8505 m_IsResultOfSplit = false;
8506
8508 }
8509
8510 override void InitItemVariables()
8511 {
8512 super.InitItemVariables();
8513
8514 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8515 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8516 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8517 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8518 m_VarStackMax = ConfigGetFloat("varStackMax");
8519 m_Count = ConfigGetInt("count");
8520
8521 m_CanShowQuantity = ConfigGetBool("quantityShow");
8522 m_HasQuantityBar = ConfigGetBool("quantityBar");
8523
8524 m_CleannessInit = ConfigGetInt("varCleannessInit");
8526 m_CleannessMin = ConfigGetInt("varCleannessMin");
8527 m_CleannessMax = ConfigGetInt("varCleannessMax");
8528
8529 m_WantPlayImpactSound = false;
8530 m_ImpactSpeed = 0.0;
8531
8532 m_VarWetInit = ConfigGetFloat("varWetInit");
8534 m_VarWetMin = ConfigGetFloat("varWetMin");
8535 m_VarWetMax = ConfigGetFloat("varWetMax");
8536
8537 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8538 if (IsLiquidContainer() && GetQuantity() != 0)
8540 m_IsBeingPlaced = false;
8541 m_IsHologram = false;
8542 m_IsTakeable = true;
8543 m_CanBeMovedOverride = false;
8547 m_CanBeDigged = ConfigGetBool("canBeDigged");
8548
8549 m_CompatibleLocks = new array<int>();
8550 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8551 m_LockType = ConfigGetInt("lockType");
8552
8553 //Define if item can be split and set ability to be combined accordingly
8554 m_CanThisBeSplit = false;
8555 can_this_be_combined = false;
8556 if (ConfigIsExisting("canBeSplit"))
8557 {
8558 can_this_be_combined = ConfigGetBool("canBeSplit");
8560 }
8561
8562 m_ItemBehaviour = -1;
8563 if (ConfigIsExisting("itemBehaviour"))
8564 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8565
8566 //RegisterNetSyncVariableInt("m_VariablesMask");
8567 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8568 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8569 RegisterNetSyncVariableInt("m_VarLiquidType");
8570 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8571
8572 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8573 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8574 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8575
8576 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8577 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8578 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8579 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8580
8581 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8582 RegisterNetSyncVariableBool("m_IsTakeable");
8583 RegisterNetSyncVariableBool("m_IsHologram");
8584
8585 InitItemSounds();
8587 {
8588 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8589 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8590 }
8591
8592 m_LockSoundSet = ConfigGetString("lockSoundSet");
8593
8595 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8596 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8597
8598 }
8599
8600 override int GetQuickBarBonus()
8601 {
8602 return m_QuickBarBonus;
8603 }
8604
8605 void InitializeActions()
8606 {
8608 if (!m_InputActionMap)
8609 {
8611 m_InputActionMap = iam;
8612 SetActions();
8614 }
8615 }
8616
8617 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8618 {
8620 {
8621 m_ActionsInitialize = true;
8623 }
8624
8625 actions = m_InputActionMap.Get(action_input_type);
8626 }
8627
8628 void SetActions()
8629 {
8630 AddAction(ActionTakeItem);
8631 AddAction(ActionTakeItemToHands);
8632 AddAction(ActionWorldCraft);
8634 AddAction(ActionAttachWithSwitch);
8635 }
8636
8637 void SetActionAnimOverrides(); // Override action animation for specific item
8638
8639 void AddAction(typename actionName)
8640 {
8641 ActionBase action = ActionManagerBase.GetAction(actionName);
8642
8643 if (!action)
8644 {
8645 Debug.LogError("Action " + actionName + " dosn't exist!");
8646 return;
8647 }
8648
8649 typename ai = action.GetInputType();
8650 if (!ai)
8651 {
8652 m_ActionsInitialize = false;
8653 return;
8654 }
8655
8656 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8657 if (!action_array)
8658 {
8659 action_array = new array<ActionBase_Basic>;
8660 m_InputActionMap.Insert(ai, action_array);
8661 }
8662 if (LogManager.IsActionLogEnable())
8663 {
8664 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8665 }
8666
8667 if (action_array.Find(action) != -1)
8668 {
8669 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8670 }
8671 else
8672 {
8673 action_array.Insert(action);
8674 }
8675 }
8676
8677 void RemoveAction(typename actionName)
8678 {
8679 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8680 ActionBase action = player.GetActionManager().GetAction(actionName);
8681 typename ai = action.GetInputType();
8682 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8683
8684 if (action_array)
8685 {
8686 action_array.RemoveItem(action);
8687 }
8688 }
8689
8690 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8691 // Set -1 for params which should stay in default state
8692 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8693 {
8694 ActionOverrideData overrideData = new ActionOverrideData();
8695 overrideData.m_CommandUID = commandUID;
8696 overrideData.m_CommandUIDProne = commandUIDProne;
8697 overrideData.m_StanceMask = stanceMask;
8698
8699 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8700 if (!actionMap) // create new map of action > overidables map
8701 {
8702 actionMap = new TActionAnimOverrideMap();
8703 m_ItemActionOverrides.Insert(action, actionMap);
8704 }
8705
8706 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8707
8708 }
8709
8710 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8711
8712 ScriptedLightBase GetLight();
8713
8714 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8715 void LoadParticleConfigOnFire(int id)
8716 {
8717 if (!m_OnFireEffect)
8719
8722
8723 string config_to_search = "CfgVehicles";
8724 string muzzle_owner_config;
8725
8726 if (!m_OnFireEffect.Contains(id))
8727 {
8728 if (IsInherited(Weapon))
8729 config_to_search = "CfgWeapons";
8730
8731 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8732
8733 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8734
8735 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8736
8737 if (config_OnFire_subclass_count > 0)
8738 {
8739 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8740
8741 for (int i = 0; i < config_OnFire_subclass_count; i++)
8742 {
8743 string particle_class = "";
8744 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8745 string config_OnFire_entry = config_OnFire_class + particle_class;
8746 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8747 WPOF_array.Insert(WPOF);
8748 }
8749
8750
8751 m_OnFireEffect.Insert(id, WPOF_array);
8752 }
8753 }
8754
8755 if (!m_OnBulletCasingEjectEffect.Contains(id))
8756 {
8757 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8758 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8759
8760 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8761
8762 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8763
8764 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8765 {
8766 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8767
8768 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8769 {
8770 string particle_class2 = "";
8771 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8772 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8773 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8774 WPOBE_array.Insert(WPOBE);
8775 }
8776
8777
8778 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8779 }
8780 }
8781 }
8782
8783 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8785 {
8788
8789 if (!m_OnOverheatingEffect.Contains(id))
8790 {
8791 string config_to_search = "CfgVehicles";
8792
8793 if (IsInherited(Weapon))
8794 config_to_search = "CfgWeapons";
8795
8796 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8797 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8798
8799 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
8800 {
8801
8802 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8803
8805 {
8806 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8807 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8808 Error(error);
8809 return;
8810 }
8811
8812 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8813 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8814
8815
8816
8817 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
8818 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8819
8820 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8821 {
8822 string particle_class = "";
8823 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8824 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8825 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
8826
8827 if (entry_type == CT_CLASS)
8828 {
8829 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8830 WPOOH_array.Insert(WPOF);
8831 }
8832 }
8833
8834
8835 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8836 }
8837 }
8838 }
8839
8840 float GetOverheatingValue()
8841 {
8842 return m_OverheatingShots;
8843 }
8844
8845 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8846 {
8847 if (m_MaxOverheatingValue > 0)
8848 {
8850
8851 if (!m_CheckOverheating)
8853
8855 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8856
8857 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8858 }
8859 }
8860
8861 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8862 {
8864 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8865
8867 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8868
8870 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8871
8873 {
8875 }
8876 }
8877
8879 {
8881 }
8882
8883 void OnOverheatingDecay()
8884 {
8885 if (m_MaxOverheatingValue > 0)
8886 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8887 else
8889
8890 if (m_OverheatingShots <= 0)
8891 {
8894 }
8895 else
8896 {
8897 if (!m_CheckOverheating)
8899
8901 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8902 }
8903
8904 CheckOverheating(this, "", this);
8905 }
8906
8907 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8908 {
8910 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8911 }
8912
8913 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8914 {
8916 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8918 }
8919
8920 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8921 {
8923 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8924 }
8925
8926 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8927 {
8929 m_OverheatingParticles = new array<ref OverheatingParticle>;
8930
8931 OverheatingParticle OP = new OverheatingParticle();
8932 OP.RegisterParticle(p);
8933 OP.SetOverheatingLimitMin(min_heat_coef);
8934 OP.SetOverheatingLimitMax(max_heat_coef);
8935 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8936
8937 m_OverheatingParticles.Insert(OP);
8938 }
8939
8940 float GetOverheatingCoef()
8941 {
8942 if (m_MaxOverheatingValue > 0)
8944
8945 return -1;
8946 }
8947
8949 {
8951 {
8952 float overheat_coef = GetOverheatingCoef();
8953 int count = m_OverheatingParticles.Count();
8954
8955 for (int i = count; i > 0; --i)
8956 {
8957 int id = i - 1;
8958 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8959 Particle p = OP.GetParticle();
8960
8961 float overheat_min = OP.GetOverheatingLimitMin();
8962 float overheat_max = OP.GetOverheatingLimitMax();
8963
8964 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
8965 {
8966 if (p)
8967 {
8968 p.Stop();
8969 OP.RegisterParticle(null);
8970 }
8971 }
8972 }
8973 }
8974 }
8975
8977 {
8979 {
8980 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
8981 {
8982 int id = i - 1;
8983 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8984
8985 if (OP)
8986 {
8987 Particle p = OP.GetParticle();
8988
8989 if (p)
8990 {
8991 p.Stop();
8992 }
8993
8994 delete OP;
8995 }
8996 }
8997
8998 m_OverheatingParticles.Clear();
9000 }
9001 }
9002
9004 float GetInfectionChance(int system = 0, Param param = null)
9005 {
9006 return 0.0;
9007 }
9008
9009
9010 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9011 {
9012 return 250;//default value
9013 }
9014
9015 float GetFilterDamageRatio()
9016 {
9017 return 0;
9018 }
9019
9021 bool HasMuzzle()
9022 {
9023 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9024 return true;
9025
9026 return false;
9027 }
9028
9030 int GetMuzzleID()
9031 {
9032 if (!m_WeaponTypeToID)
9034
9035 if (m_WeaponTypeToID.Contains(GetType()))
9036 {
9037 return m_WeaponTypeToID.Get(GetType());
9038 }
9039 else
9040 {
9041 // Register new weapon ID
9043 }
9044
9046 }
9047
9054 {
9055 return -1;
9056 }
9057
9058
9059
9060 // -------------------------------------------------------------------------
9061 void ~ItemBase()
9062 {
9063 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9064 {
9065 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9066 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9067
9068 if (r_index >= 0)
9069 {
9070 InventoryLocation r_il = new InventoryLocation;
9071 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9072
9073 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9074 int r_type = r_il.GetType();
9075 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9076 {
9077 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9078 }
9079 else if (r_type == InventoryLocationType.ATTACHMENT)
9080 {
9081 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9082 }
9083
9084 }
9085
9086 player.GetHumanInventory().ClearUserReservedLocation(this);
9087 }
9088
9089 if (m_LockingSound)
9090 SEffectManager.DestroyEffect(m_LockingSound);
9091 }
9092
9093
9094
9095 // -------------------------------------------------------------------------
9096 static int GetDebugActionsMask()
9097 {
9098 return ItemBase.m_DebugActionsMask;
9099 }
9100
9101 static bool HasDebugActionsMask(int mask)
9102 {
9103 return ItemBase.m_DebugActionsMask & mask;
9104 }
9105
9106 static void SetDebugActionsMask(int mask)
9107 {
9108 ItemBase.m_DebugActionsMask = mask;
9109 }
9110
9111 static void AddDebugActionsMask(int mask)
9112 {
9113 ItemBase.m_DebugActionsMask |= mask;
9114 }
9115
9116 static void RemoveDebugActionsMask(int mask)
9117 {
9118 ItemBase.m_DebugActionsMask &= ~mask;
9119 }
9120
9121 static void ToggleDebugActionsMask(int mask)
9122 {
9123 if (HasDebugActionsMask(mask))
9124 {
9126 }
9127 else
9128 {
9129 AddDebugActionsMask(mask);
9130 }
9131 }
9132
9133 // -------------------------------------------------------------------------
9134 void SetCEBasedQuantity()
9135 {
9136 if (GetEconomyProfile())
9137 {
9138 float q_max = GetEconomyProfile().GetQuantityMax();
9139 if (q_max > 0)
9140 {
9141 float q_min = GetEconomyProfile().GetQuantityMin();
9142 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9143
9144 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9145 {
9146 ComponentEnergyManager comp = GetCompEM();
9147 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9148 {
9149 comp.SetEnergy0To1(quantity_randomized);
9150 }
9151 }
9152 else if (HasQuantity())
9153 {
9154 SetQuantityNormalized(quantity_randomized, false);
9155 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9156 }
9157
9158 }
9159 }
9160 }
9161
9163 void LockToParent()
9164 {
9165 EntityAI parent = GetHierarchyParent();
9166
9167 if (parent)
9168 {
9169 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9170 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9171 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9172 }
9173 }
9174
9176 void UnlockFromParent()
9177 {
9178 EntityAI parent = GetHierarchyParent();
9179
9180 if (parent)
9181 {
9182 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9183 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9184 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9185 }
9186 }
9187
9188 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9189 {
9190 /*
9191 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9192 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9193 */
9194 ItemBase item2 = ItemBase.Cast(entity2);
9195
9196 if (GetGame().IsClient())
9197 {
9198 if (ScriptInputUserData.CanStoreInputUserData())
9199 {
9200 ScriptInputUserData ctx = new ScriptInputUserData;
9202 ctx.Write(-1);
9203 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9204 ctx.Write(i1);
9205 ctx.Write(item2);
9206 ctx.Write(use_stack_max);
9207 ctx.Write(-1);
9208 ctx.Send();
9209
9210 if (IsCombineAll(item2, use_stack_max))
9211 {
9212 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9213 }
9214 }
9215 }
9216 else if (!GetGame().IsMultiplayer())
9217 {
9218 CombineItems(item2, use_stack_max);
9219 }
9220 }
9221
9222 bool IsLiquidPresent()
9223 {
9224 return (GetLiquidType() != 0 && HasQuantity());
9225 }
9226
9227 bool IsLiquidContainer()
9228 {
9229 return m_LiquidContainerMask != 0;
9230 }
9231
9233 {
9234 return m_LiquidContainerMask;
9235 }
9236
9237 bool IsBloodContainer()
9238 {
9239 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9240 return false;
9241 }
9242
9243 bool IsNVG()
9244 {
9245 return false;
9246 }
9247
9250 bool IsExplosive()
9251 {
9252 return false;
9253 }
9254
9256 {
9257 return "";
9258 }
9259
9261
9262 bool IsLightSource()
9263 {
9264 return false;
9265 }
9266
9268 {
9269 return true;
9270 }
9271
9272 //--- ACTION CONDITIONS
9273 //direction
9274 bool IsFacingPlayer(PlayerBase player, string selection)
9275 {
9276 return true;
9277 }
9278
9279 bool IsPlayerInside(PlayerBase player, string selection)
9280 {
9281 return true;
9282 }
9283
9284 override bool CanObstruct()
9285 {
9286 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9287 return !player || !IsPlayerInside(player, "");
9288 }
9289
9290 override bool IsBeingPlaced()
9291 {
9292 return m_IsBeingPlaced;
9293 }
9294
9295 void SetIsBeingPlaced(bool is_being_placed)
9296 {
9297 m_IsBeingPlaced = is_being_placed;
9298 if (!is_being_placed)
9300 SetSynchDirty();
9301 }
9302
9303 //server-side
9304 void OnEndPlacement() {}
9305
9306 override bool IsHologram()
9307 {
9308 return m_IsHologram;
9309 }
9310
9311 bool CanBeDigged()
9312 {
9313 return m_CanBeDigged;
9314 }
9315
9317 {
9318 return 1;
9319 }
9320
9321 bool CanMakeGardenplot()
9322 {
9323 return false;
9324 }
9325
9326 void SetIsHologram(bool is_hologram)
9327 {
9328 m_IsHologram = is_hologram;
9329 SetSynchDirty();
9330 }
9331 /*
9332 protected float GetNutritionalEnergy()
9333 {
9334 Edible_Base edible = Edible_Base.Cast(this);
9335 return edible.GetFoodEnergy();
9336 }
9337
9338 protected float GetNutritionalWaterContent()
9339 {
9340 Edible_Base edible = Edible_Base.Cast(this);
9341 return edible.GetFoodWater();
9342 }
9343
9344 protected float GetNutritionalIndex()
9345 {
9346 Edible_Base edible = Edible_Base.Cast(this);
9347 return edible.GetFoodNutritionalIndex();
9348 }
9349
9350 protected float GetNutritionalFullnessIndex()
9351 {
9352 Edible_Base edible = Edible_Base.Cast(this);
9353 return edible.GetFoodTotalVolume();
9354 }
9355
9356 protected float GetNutritionalToxicity()
9357 {
9358 Edible_Base edible = Edible_Base.Cast(this);
9359 return edible.GetFoodToxicity();
9360
9361 }
9362 */
9363
9364
9365 // -------------------------------------------------------------------------
9366 override void OnMovedInsideCargo(EntityAI container)
9367 {
9368 super.OnMovedInsideCargo(container);
9369
9370 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9371 }
9372
9373 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9374 {
9375 super.EEItemLocationChanged(oldLoc,newLoc);
9376
9377 PlayerBase new_player = null;
9378 PlayerBase old_player = null;
9379
9380 if (newLoc.GetParent())
9381 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9382
9383 if (oldLoc.GetParent())
9384 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9385
9386 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9387 {
9388 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9389
9390 if (r_index >= 0)
9391 {
9392 InventoryLocation r_il = new InventoryLocation;
9393 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9394
9395 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9396 int r_type = r_il.GetType();
9397 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9398 {
9399 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9400 }
9401 else if (r_type == InventoryLocationType.ATTACHMENT)
9402 {
9403 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9404 }
9405
9406 }
9407 }
9408
9409 if (newLoc.GetType() == InventoryLocationType.HANDS)
9410 {
9411 if (new_player)
9412 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9413
9414 if (new_player == old_player)
9415 {
9416
9417 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9418 {
9419 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9420 {
9421 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9422 {
9423 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9424 }
9425 }
9426 else
9427 {
9428 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9429 }
9430 }
9431
9432 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9433 {
9434 int type = oldLoc.GetType();
9435 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9436 {
9437 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9438 }
9439 else if (type == InventoryLocationType.ATTACHMENT)
9440 {
9441 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9442 }
9443 }
9444 if (!m_OldLocation)
9445 {
9446 m_OldLocation = new InventoryLocation;
9447 }
9448 m_OldLocation.Copy(oldLoc);
9449 }
9450 else
9451 {
9452 if (m_OldLocation)
9453 {
9454 m_OldLocation.Reset();
9455 }
9456 }
9457
9459 }
9460 else
9461 {
9462 if (new_player)
9463 {
9464 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9465 if (res_index >= 0)
9466 {
9467 InventoryLocation il = new InventoryLocation;
9468 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9469 ItemBase it = ItemBase.Cast(il.GetItem());
9470 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9471 int rel_type = il.GetType();
9472 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9473 {
9474 il.GetParent().GetOnReleaseLock().Invoke(it);
9475 }
9476 else if (rel_type == InventoryLocationType.ATTACHMENT)
9477 {
9478 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9479 }
9480 //it.GetOnReleaseLock().Invoke(it);
9481 }
9482 }
9483 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9484 {
9485 //ThrowPhysically(old_player, vector.Zero);
9486 m_ThrowItemOnDrop = false;
9487 }
9488
9489 if (m_OldLocation)
9490 {
9491 m_OldLocation.Reset();
9492 }
9493 }
9494 }
9495
9496 override void EOnContact(IEntity other, Contact extra)
9497 {
9499 {
9500 int liquidType = -1;
9501 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9502 if (impactSpeed > 0.0)
9503 {
9504 m_ImpactSpeed = impactSpeed;
9505 #ifndef SERVER
9506 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9507 #else
9508 m_WantPlayImpactSound = true;
9509 SetSynchDirty();
9510 #endif
9511 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9512 }
9513 }
9514
9515 #ifdef SERVER
9516 if (GetCompEM() && GetCompEM().IsPlugged())
9517 {
9518 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9519 GetCompEM().UnplugThis();
9520 }
9521 #endif
9522 }
9523
9524 void RefreshPhysics();
9525
9526 override void OnCreatePhysics()
9527 {
9529 }
9530
9531 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9532 {
9533
9534 }
9535 // -------------------------------------------------------------------------
9536 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9537 {
9538 super.OnItemLocationChanged(old_owner, new_owner);
9539
9540 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9541 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9542
9543 if (!relatedPlayer && playerNew)
9544 relatedPlayer = playerNew;
9545
9546 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9547 {
9548 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9549 if (actionMgr)
9550 {
9551 ActionBase currentAction = actionMgr.GetRunningAction();
9552 if (currentAction)
9553 currentAction.OnItemLocationChanged(this);
9554 }
9555 }
9556
9557 Man ownerPlayerOld = null;
9558 Man ownerPlayerNew = null;
9559
9560 if (old_owner)
9561 {
9562 if (old_owner.IsMan())
9563 {
9564 ownerPlayerOld = Man.Cast(old_owner);
9565 }
9566 else
9567 {
9568 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9569 }
9570 }
9571 else
9572 {
9573 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9574 {
9575 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9576
9577 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9578 {
9579 GetCompEM().UnplugThis();
9580 }
9581 }
9582 }
9583
9584 if (new_owner)
9585 {
9586 if (new_owner.IsMan())
9587 {
9588 ownerPlayerNew = Man.Cast(new_owner);
9589 }
9590 else
9591 {
9592 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9593 }
9594 }
9595
9596 if (ownerPlayerOld != ownerPlayerNew)
9597 {
9598 if (ownerPlayerOld)
9599 {
9600 array<EntityAI> subItemsExit = new array<EntityAI>;
9601 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9602 for (int i = 0; i < subItemsExit.Count(); i++)
9603 {
9604 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9605 itemExit.OnInventoryExit(ownerPlayerOld);
9606 }
9607 }
9608
9609 if (ownerPlayerNew)
9610 {
9611 array<EntityAI> subItemsEnter = new array<EntityAI>;
9612 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9613 for (int j = 0; j < subItemsEnter.Count(); j++)
9614 {
9615 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9616 itemEnter.OnInventoryEnter(ownerPlayerNew);
9617 }
9618 }
9619 }
9620 else if (ownerPlayerNew != null)
9621 {
9622 PlayerBase nplayer;
9623 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9624 {
9625 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9626 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9627 for (int k = 0; k < subItemsUpdate.Count(); k++)
9628 {
9629 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9630 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9631 }
9632 }
9633 }
9634
9635 if (old_owner)
9636 old_owner.OnChildItemRemoved(this);
9637 if (new_owner)
9638 new_owner.OnChildItemReceived(this);
9639 }
9640
9641 // -------------------------------------------------------------------------------
9642 override void EEDelete(EntityAI parent)
9643 {
9644 super.EEDelete(parent);
9645 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9646 if (player)
9647 {
9648 OnInventoryExit(player);
9649
9650 if (player.IsAlive())
9651 {
9652 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9653 if (r_index >= 0)
9654 {
9655 InventoryLocation r_il = new InventoryLocation;
9656 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9657
9658 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9659 int r_type = r_il.GetType();
9660 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9661 {
9662 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9663 }
9664 else if (r_type == InventoryLocationType.ATTACHMENT)
9665 {
9666 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9667 }
9668
9669 }
9670
9671 player.RemoveQuickBarEntityShortcut(this);
9672 }
9673 }
9674 }
9675 // -------------------------------------------------------------------------------
9676 override void EEKilled(Object killer)
9677 {
9678 super.EEKilled(killer);
9679
9681 if (killer && killer.IsFireplace() && CanExplodeInFire())
9682 {
9683 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9684 {
9685 if (IsMagazine())
9686 {
9687 if (Magazine.Cast(this).GetAmmoCount() > 0)
9688 {
9689 ExplodeAmmo();
9690 }
9691 }
9692 else
9693 {
9694 Explode(DamageType.EXPLOSION);
9695 }
9696 }
9697 }
9698 }
9699
9700 override void OnWasAttached(EntityAI parent, int slot_id)
9701 {
9702 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9703
9704 super.OnWasAttached(parent, slot_id);
9705
9706 if (HasQuantity())
9707 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9708
9709 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9710 }
9711
9712 override void OnWasDetached(EntityAI parent, int slot_id)
9713 {
9714 super.OnWasDetached(parent, slot_id);
9715
9716 if (HasQuantity())
9717 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9718 }
9719
9720 override string ChangeIntoOnAttach(string slot)
9721 {
9722 int idx;
9723 TStringArray inventory_slots = new TStringArray;
9724 TStringArray attach_types = new TStringArray;
9725
9726 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9727 if (inventory_slots.Count() < 1) //is string
9728 {
9729 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9730 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9731 }
9732 else //is array
9733 {
9734 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9735 }
9736
9737 idx = inventory_slots.Find(slot);
9738 if (idx < 0)
9739 return "";
9740
9741 return attach_types.Get(idx);
9742 }
9743
9744 override string ChangeIntoOnDetach()
9745 {
9746 int idx = -1;
9747 string slot;
9748
9749 TStringArray inventory_slots = new TStringArray;
9750 TStringArray detach_types = new TStringArray;
9751
9752 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9753 if (inventory_slots.Count() < 1) //is string
9754 {
9755 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9756 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9757 }
9758 else //is array
9759 {
9760 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9761 if (detach_types.Count() < 1)
9762 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9763 }
9764
9765 for (int i = 0; i < inventory_slots.Count(); i++)
9766 {
9767 slot = inventory_slots.Get(i);
9768 }
9769
9770 if (slot != "")
9771 {
9772 if (detach_types.Count() == 1)
9773 idx = 0;
9774 else
9775 idx = inventory_slots.Find(slot);
9776 }
9777 if (idx < 0)
9778 return "";
9779
9780 return detach_types.Get(idx);
9781 }
9782
9783 void ExplodeAmmo()
9784 {
9785 //timer
9786 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9787
9788 //min/max time
9789 float min_time = 1;
9790 float max_time = 3;
9791 float delay = Math.RandomFloat(min_time, max_time);
9792
9793 explode_timer.Run(delay, this, "DoAmmoExplosion");
9794 }
9795
9796 void DoAmmoExplosion()
9797 {
9798 Magazine magazine = Magazine.Cast(this);
9799 int pop_sounds_count = 6;
9800 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9801
9802 //play sound
9803 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9804 string sound_name = pop_sounds[ sound_idx ];
9805 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
9806
9807 //remove ammo count
9808 magazine.ServerAddAmmoCount(-1);
9809
9810 //if condition then repeat -> ExplodeAmmo
9811 float min_temp_to_explode = 100; //min temperature for item to explode
9812
9813 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9814 {
9815 ExplodeAmmo();
9816 }
9817 }
9818
9819 // -------------------------------------------------------------------------------
9820 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9821 {
9822 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9823
9824 const int CHANCE_DAMAGE_CARGO = 4;
9825 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9826 const int CHANCE_DAMAGE_NOTHING = 2;
9827
9828 if (IsClothing() || IsContainer() || IsItemTent())
9829 {
9830 float dmg = damageResult.GetDamage("","Health") * -0.5;
9831 int chances;
9832 int rnd;
9833
9834 if (GetInventory().GetCargo())
9835 {
9836 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9837 rnd = Math.RandomInt(0,chances);
9838
9839 if (rnd < CHANCE_DAMAGE_CARGO)
9840 {
9841 DamageItemInCargo(dmg);
9842 }
9843 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9844 {
9846 }
9847 }
9848 else
9849 {
9850 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9851 rnd = Math.RandomInt(0,chances);
9852
9853 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9854 {
9856 }
9857 }
9858 }
9859 }
9860
9861 bool DamageItemInCargo(float damage)
9862 {
9863 if (GetInventory().GetCargo())
9864 {
9865 int item_count = GetInventory().GetCargo().GetItemCount();
9866 if (item_count > 0)
9867 {
9868 int random_pick = Math.RandomInt(0, item_count);
9869 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
9870 if (!item.IsExplosive())
9871 {
9872 item.AddHealth("","",damage);
9873 return true;
9874 }
9875 }
9876 }
9877 return false;
9878 }
9879
9880 bool DamageItemAttachments(float damage)
9881 {
9882 int attachment_count = GetInventory().AttachmentCount();
9883 if (attachment_count > 0)
9884 {
9885 int random_pick = Math.RandomInt(0, attachment_count);
9886 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
9887 if (!attachment.IsExplosive())
9888 {
9889 attachment.AddHealth("","",damage);
9890 return true;
9891 }
9892 }
9893 return false;
9894 }
9895
9896 override bool IsSplitable()
9897 {
9898 return m_CanThisBeSplit;
9899 }
9900 //----------------
9901 override bool CanBeSplit()
9902 {
9903 if (IsSplitable() && (GetQuantity() > 1))
9904 return GetInventory().CanRemoveEntity();
9905
9906 return false;
9907 }
9908
9909 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9910 {
9911 if (!CanBeSplit())
9912 return;
9913
9914 if (GetGame().IsClient())
9915 {
9916 if (ScriptInputUserData.CanStoreInputUserData())
9917 {
9918 ScriptInputUserData ctx = new ScriptInputUserData;
9920 ctx.Write(1);
9921 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9922 ctx.Write(i1);
9923 ctx.Write(destination_entity);
9924 ctx.Write(true);
9925 ctx.Write(slot_id);
9926 ctx.Send();
9927 }
9928 }
9929 else if (!GetGame().IsMultiplayer())
9930 {
9931 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
9932 }
9933 }
9934
9935 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9936 {
9937 if (!CanBeSplit())
9938 return;
9939
9940 float split_quantity_new;
9941 ref ItemBase new_item;
9942 float quantity = GetQuantity();
9943 float stack_max = GetTargetQuantityMax(slot_id);
9944 InventoryLocation loc = new InventoryLocation;
9945
9946 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9947 {
9948 if (stack_max <= GetQuantity())
9949 split_quantity_new = stack_max;
9950 else
9951 split_quantity_new = GetQuantity();
9952
9953 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
9954 if (new_item)
9955 {
9956 new_item.SetResultOfSplit(true);
9957 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9958 AddQuantity(-split_quantity_new);
9959 new_item.SetQuantity(split_quantity_new);
9960 }
9961 }
9962 else if (destination_entity && slot_id == -1)
9963 {
9964 if (quantity > stack_max)
9965 split_quantity_new = stack_max;
9966 else
9967 split_quantity_new = quantity;
9968
9969 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
9970 {
9971 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
9972 new_item = ItemBase.Cast(o);
9973 }
9974
9975 if (new_item)
9976 {
9977 new_item.SetResultOfSplit(true);
9978 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9979 AddQuantity(-split_quantity_new);
9980 new_item.SetQuantity(split_quantity_new);
9981 }
9982 }
9983 else
9984 {
9985 if (stack_max != 0)
9986 {
9987 if (stack_max < GetQuantity())
9988 {
9989 split_quantity_new = GetQuantity() - stack_max;
9990 }
9991
9992 if (split_quantity_new == 0)
9993 {
9994 if (!GetGame().IsMultiplayer())
9995 player.PhysicalPredictiveDropItem(this);
9996 else
9997 player.ServerDropEntity(this);
9998 return;
9999 }
10000
10001 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10002
10003 if (new_item)
10004 {
10005 new_item.SetResultOfSplit(true);
10006 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10007 SetQuantity(split_quantity_new);
10008 new_item.SetQuantity(stack_max);
10009 new_item.PlaceOnSurface();
10010 }
10011 }
10012 }
10013 }
10014
10015 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10016 {
10017 if (!CanBeSplit())
10018 return;
10019
10020 float split_quantity_new;
10021 ref ItemBase new_item;
10022 float quantity = GetQuantity();
10023 float stack_max = GetTargetQuantityMax(slot_id);
10024 InventoryLocation loc = new InventoryLocation;
10025
10026 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10027 {
10028 if (stack_max <= GetQuantity())
10029 split_quantity_new = stack_max;
10030 else
10031 split_quantity_new = GetQuantity();
10032
10033 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10034 if (new_item)
10035 {
10036 new_item.SetResultOfSplit(true);
10037 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10038 AddQuantity(-split_quantity_new);
10039 new_item.SetQuantity(split_quantity_new);
10040 }
10041 }
10042 else if (destination_entity && slot_id == -1)
10043 {
10044 if (quantity > stack_max)
10045 split_quantity_new = stack_max;
10046 else
10047 split_quantity_new = quantity;
10048
10049 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10050 {
10051 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10052 new_item = ItemBase.Cast(o);
10053 }
10054
10055 if (new_item)
10056 {
10057 new_item.SetResultOfSplit(true);
10058 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10059 AddQuantity(-split_quantity_new);
10060 new_item.SetQuantity(split_quantity_new);
10061 }
10062 }
10063 else
10064 {
10065 if (stack_max != 0)
10066 {
10067 if (stack_max < GetQuantity())
10068 {
10069 split_quantity_new = GetQuantity() - stack_max;
10070 }
10071
10072 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10073
10074 if (new_item)
10075 {
10076 new_item.SetResultOfSplit(true);
10077 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10078 SetQuantity(split_quantity_new);
10079 new_item.SetQuantity(stack_max);
10080 new_item.PlaceOnSurface();
10081 }
10082 }
10083 }
10084 }
10085
10086 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10087 {
10088 if (!CanBeSplit())
10089 return;
10090
10091 if (GetGame().IsClient())
10092 {
10093 if (ScriptInputUserData.CanStoreInputUserData())
10094 {
10095 ScriptInputUserData ctx = new ScriptInputUserData;
10097 ctx.Write(4);
10098 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10099 ctx.Write(thiz);
10100 dst.WriteToContext(ctx);
10101 ctx.Send();
10102 }
10103 }
10104 else if (!GetGame().IsMultiplayer())
10105 {
10107 }
10108 }
10109
10110 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10111 {
10112 if (!CanBeSplit())
10113 return;
10114
10115 if (GetGame().IsClient())
10116 {
10117 if (ScriptInputUserData.CanStoreInputUserData())
10118 {
10119 ScriptInputUserData ctx = new ScriptInputUserData;
10121 ctx.Write(2);
10122 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10123 ctx.Write(dummy);
10124 ctx.Write(destination_entity);
10125 ctx.Write(true);
10126 ctx.Write(idx);
10127 ctx.Write(row);
10128 ctx.Write(col);
10129 ctx.Send();
10130 }
10131 }
10132 else if (!GetGame().IsMultiplayer())
10133 {
10134 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10135 }
10136 }
10137
10138 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10139 {
10141 }
10142
10143 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10144 {
10145 if (!CanBeSplit())
10146 return this;
10147
10148 float quantity = GetQuantity();
10149 float split_quantity_new;
10150 ItemBase new_item;
10151 if (dst.IsValid())
10152 {
10153 int slot_id = dst.GetSlot();
10154 float stack_max = GetTargetQuantityMax(slot_id);
10155
10156 if (quantity > stack_max)
10157 split_quantity_new = stack_max;
10158 else
10159 split_quantity_new = quantity;
10160
10161 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10162
10163 if (new_item)
10164 {
10165 new_item.SetResultOfSplit(true);
10166 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10167 AddQuantity(-split_quantity_new);
10168 new_item.SetQuantity(split_quantity_new);
10169 }
10170
10171 return new_item;
10172 }
10173
10174 return null;
10175 }
10176
10177 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10178 {
10179 if (!CanBeSplit())
10180 return;
10181
10182 float quantity = GetQuantity();
10183 float split_quantity_new;
10184 ref ItemBase new_item;
10185 if (destination_entity)
10186 {
10187 float stackable = GetTargetQuantityMax();
10188 if (quantity > stackable)
10189 split_quantity_new = stackable;
10190 else
10191 split_quantity_new = quantity;
10192
10193 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10194 if (new_item)
10195 {
10196 new_item.SetResultOfSplit(true);
10197 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10198 AddQuantity(-split_quantity_new);
10199 new_item.SetQuantity(split_quantity_new);
10200 }
10201 }
10202 }
10203
10204 void SplitIntoStackMaxHandsClient(PlayerBase player)
10205 {
10206 if (!CanBeSplit())
10207 return;
10208
10209 if (GetGame().IsClient())
10210 {
10211 if (ScriptInputUserData.CanStoreInputUserData())
10212 {
10213 ScriptInputUserData ctx = new ScriptInputUserData;
10215 ctx.Write(3);
10216 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10217 ctx.Write(i1);
10218 ItemBase destination_entity = this;
10219 ctx.Write(destination_entity);
10220 ctx.Write(true);
10221 ctx.Write(0);
10222 ctx.Send();
10223 }
10224 }
10225 else if (!GetGame().IsMultiplayer())
10226 {
10227 SplitIntoStackMaxHands(player);
10228 }
10229 }
10230
10231 void SplitIntoStackMaxHands(PlayerBase player)
10232 {
10233 if (!CanBeSplit())
10234 return;
10235
10236 float quantity = GetQuantity();
10237 float split_quantity_new;
10238 ref ItemBase new_item;
10239 if (player)
10240 {
10241 float stackable = GetTargetQuantityMax();
10242 if (quantity > stackable)
10243 split_quantity_new = stackable;
10244 else
10245 split_quantity_new = quantity;
10246
10247 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10248 new_item = ItemBase.Cast(in_hands);
10249 if (new_item)
10250 {
10251 new_item.SetResultOfSplit(true);
10252 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10253 AddQuantity(-split_quantity_new);
10254 new_item.SetQuantity(split_quantity_new);
10255 }
10256 }
10257 }
10258
10259 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10260 {
10261 if (!CanBeSplit())
10262 return;
10263
10264 float quantity = GetQuantity();
10265 float split_quantity_new = Math.Floor(quantity * 0.5);
10266
10267 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10268
10269 if (new_item)
10270 {
10271 if (new_item.GetQuantityMax() < split_quantity_new)
10272 {
10273 split_quantity_new = new_item.GetQuantityMax();
10274 }
10275
10276 new_item.SetResultOfSplit(true);
10277 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10278
10279 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10280 {
10281 AddQuantity(-1);
10282 new_item.SetQuantity(1);
10283 }
10284 else
10285 {
10286 AddQuantity(-split_quantity_new);
10287 new_item.SetQuantity(split_quantity_new);
10288 }
10289 }
10290 }
10291
10292 void SplitItem(PlayerBase player)
10293 {
10294 if (!CanBeSplit())
10295 return;
10296
10297 float quantity = GetQuantity();
10298 float split_quantity_new = Math.Floor(quantity / 2);
10299
10300 InventoryLocation invloc = new InventoryLocation;
10301 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10302
10303 ItemBase new_item;
10304 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10305
10306 if (new_item)
10307 {
10308 if (new_item.GetQuantityMax() < split_quantity_new)
10309 {
10310 split_quantity_new = new_item.GetQuantityMax();
10311 }
10312 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10313 {
10314 AddQuantity(-1);
10315 new_item.SetQuantity(1);
10316 }
10317 else
10318 {
10319 AddQuantity(-split_quantity_new);
10320 new_item.SetQuantity(split_quantity_new);
10321 }
10322 }
10323 }
10324
10326 void OnQuantityChanged(float delta)
10327 {
10328 SetWeightDirty();
10329 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10330
10331 if (parent)
10332 parent.OnAttachmentQuantityChangedEx(this, delta);
10333
10334 if (IsLiquidContainer())
10335 {
10336 if (GetQuantityNormalized() <= 0.0)
10337 {
10339 }
10340 else if (GetLiquidType() == LIQUID_NONE)
10341 {
10342 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10344 }
10345 }
10346
10347 }
10348
10351 {
10352 // insert code here
10353 }
10354
10356 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10357 {
10359 }
10360
10361 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10362 {
10363 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10364
10365 if (GetGame().IsServer())
10366 {
10367 if (newLevel == GameConstants.STATE_RUINED)
10368 {
10370 EntityAI parent = GetHierarchyParent();
10371 if (parent && parent.IsFireplace())
10372 {
10373 CargoBase cargo = GetInventory().GetCargo();
10374 if (cargo)
10375 {
10376 for (int i = 0; i < cargo.GetItemCount(); ++i)
10377 {
10378 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10379 }
10380 }
10381 }
10382 }
10383
10384 if (IsResultOfSplit())
10385 {
10386 // reset the splitting result flag, return to normal item behavior
10387 SetResultOfSplit(false);
10388 return;
10389 }
10390
10391 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10392 {
10393 SetCleanness(0);//unclean the item upon damage dealt
10394 }
10395 }
10396 }
10397
10398 // just the split? TODO: verify
10399 override void OnRightClick()
10400 {
10401 super.OnRightClick();
10402
10403 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10404 {
10405 if (GetGame().IsClient())
10406 {
10407 if (ScriptInputUserData.CanStoreInputUserData())
10408 {
10409 vector m4[4];
10410 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10411
10412 EntityAI root = GetHierarchyRoot();
10413
10414 InventoryLocation dst = new InventoryLocation;
10415 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10416 {
10417 if (root)
10418 {
10419 root.GetTransform(m4);
10420 dst.SetGround(this, m4);
10421 }
10422 else
10423 GetInventory().GetCurrentInventoryLocation(dst);
10424 }
10425 else
10426 {
10427 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10428 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10429 this shouldnt cause issues within this scope*/
10430 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10431 {
10432 if (root)
10433 {
10434 root.GetTransform(m4);
10435 dst.SetGround(this, m4);
10436 }
10437 else
10438 GetInventory().GetCurrentInventoryLocation(dst);
10439 }
10440 else
10441 {
10442 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10443 }
10444 }
10445
10446 ScriptInputUserData ctx = new ScriptInputUserData;
10448 ctx.Write(4);
10449 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10450 ctx.Write(thiz);
10451 dst.WriteToContext(ctx);
10452 ctx.Write(true); // dummy
10453 ctx.Send();
10454 }
10455 }
10456 else if (!GetGame().IsMultiplayer())
10457 {
10458 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10459 }
10460 }
10461 }
10462
10463 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10464 {
10465 //TODO: delete check zero quantity check after fix double posts hands fsm events
10466 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10467 return false;
10468
10469 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10470 return false;
10471
10472 //can_this_be_combined = ConfigGetBool("canBeSplit");
10474 return false;
10475
10476
10477 Magazine mag = Magazine.Cast(this);
10478 if (mag)
10479 {
10480 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10481 return false;
10482
10483 if (stack_max_limit)
10484 {
10485 Magazine other_mag = Magazine.Cast(other_item);
10486 if (other_item)
10487 {
10488 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10489 return false;
10490 }
10491
10492 }
10493 }
10494 else
10495 {
10496 //TODO: delete check zero quantity check after fix double posts hands fsm events
10497 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10498 return false;
10499
10500 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10501 return false;
10502 }
10503
10504 PlayerBase player = null;
10505 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10506 {
10507 if (player.GetInventory().HasAttachment(this))
10508 return false;
10509
10510 if (player.IsItemsToDelete())
10511 return false;
10512 }
10513
10514 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10515 return false;
10516
10517 int slotID;
10518 string slotName;
10519 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10520 return false;
10521
10522 return true;
10523 }
10524
10525 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10526 {
10527 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10528 }
10529
10530 bool IsResultOfSplit()
10531 {
10532 return m_IsResultOfSplit;
10533 }
10534
10535 void SetResultOfSplit(bool value)
10536 {
10537 m_IsResultOfSplit = value;
10538 }
10539
10540 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10541 {
10542 return ComputeQuantityUsedEx(other_item, use_stack_max);
10543 }
10544
10545 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10546 {
10547 float other_item_quantity = other_item.GetQuantity();
10548 float this_free_space;
10549
10550 float stack_max = GetQuantityMax();
10551
10552 this_free_space = stack_max - GetQuantity();
10553
10554 if (other_item_quantity > this_free_space)
10555 {
10556 return this_free_space;
10557 }
10558 else
10559 {
10560 return other_item_quantity;
10561 }
10562 }
10563
10564 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10565 {
10566 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10567 }
10568
10569 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10570 {
10571 if (!CanBeCombined(other_item, false))
10572 return;
10573
10574 if (!IsMagazine() && other_item)
10575 {
10576 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10577 if (quantity_used != 0)
10578 {
10579 float hp1 = GetHealth01("","");
10580 float hp2 = other_item.GetHealth01("","");
10581 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10582 hpResult = hpResult / (GetQuantity() + quantity_used);
10583
10584 hpResult *= GetMaxHealth();
10585 Math.Round(hpResult);
10586 SetHealth("", "Health", hpResult);
10587
10588 AddQuantity(quantity_used);
10589 other_item.AddQuantity(-quantity_used);
10590 }
10591 }
10592 OnCombine(other_item);
10593 }
10594
10595 void OnCombine(ItemBase other_item)
10596 {
10597 #ifdef SERVER
10598 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10599 GetHierarchyParent().IncreaseLifetimeUp();
10600 #endif
10601 };
10602
10603 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10604 {
10605 PlayerBase p = PlayerBase.Cast(player);
10606
10607 array<int> recipesIds = p.m_Recipes;
10608 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10609 if (moduleRecipesManager)
10610 {
10611 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10612 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10613 }
10614
10615 for (int i = 0;i < recipesIds.Count(); i++)
10616 {
10617 int key = recipesIds.Get(i);
10618 string recipeName = moduleRecipesManager.GetRecipeName(key);
10619 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10620 }
10621 }
10622
10623 // -------------------------------------------------------------------------
10624 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10625 {
10626 super.GetDebugActions(outputList);
10627
10628 //quantity
10629 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10630 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10631 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10632 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10633
10634 //health
10635 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10636 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10637 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10638 //temperature
10639 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10640 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10641 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10642
10643 //wet
10644 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10645 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10646
10647 //liquidtype
10648 if (IsLiquidContainer())
10649 {
10650 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10651 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10652 }
10653
10654 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10655 // watch
10656 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10657 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10658
10659 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10660 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10661 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10662 }
10663
10664 // -------------------------------------------------------------------------
10665 // -------------------------------------------------------------------------
10666 // -------------------------------------------------------------------------
10667 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10668 {
10669 super.OnAction(action_id, player, ctx);
10670 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10671 {
10672 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10673 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10674 PlayerBase p = PlayerBase.Cast(player);
10675 if (EActions.RECIPES_RANGE_START < 1000)
10676 {
10677 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10678 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10679 }
10680 }
10681 #ifndef SERVER
10682 else if (action_id == EActions.WATCH_PLAYER)
10683 {
10684 PluginDeveloper.SetDeveloperItemClientEx(player);
10685 }
10686 #endif
10687 if (GetGame().IsServer())
10688 {
10689 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10690 {
10691 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10692 OnDebugButtonPressServer(id + 1);
10693 }
10694
10695 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10696 {
10697 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10698 InsertAgent(agent_id,100);
10699 }
10700
10701 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10702 {
10703 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10704 RemoveAgent(agent_id2);
10705 }
10706
10707 else if (action_id == EActions.ADD_QUANTITY)
10708 {
10709 if (IsMagazine())
10710 {
10711 Magazine mag = Magazine.Cast(this);
10712 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10713 }
10714 else
10715 {
10716 AddQuantity(GetQuantityMax() * 0.2);
10717 }
10718
10719 if (m_EM)
10720 {
10721 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10722 }
10723 //PrintVariables();
10724 }
10725
10726 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10727 {
10728 if (IsMagazine())
10729 {
10730 Magazine mag2 = Magazine.Cast(this);
10731 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10732 }
10733 else
10734 {
10735 AddQuantity(- GetQuantityMax() * 0.2);
10736 }
10737 if (m_EM)
10738 {
10739 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10740 }
10741 //PrintVariables();
10742 }
10743
10744 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10745 {
10746 SetQuantity(0);
10747
10748 if (m_EM)
10749 {
10750 m_EM.SetEnergy(0);
10751 }
10752 }
10753
10754 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10755 {
10757
10758 if (m_EM)
10759 {
10760 m_EM.SetEnergy(m_EM.GetEnergyMax());
10761 }
10762 }
10763
10764 else if (action_id == EActions.ADD_HEALTH)
10765 {
10766 AddHealth("","",GetMaxHealth("","Health")/5);
10767 }
10768 else if (action_id == EActions.REMOVE_HEALTH)
10769 {
10770 AddHealth("","",-GetMaxHealth("","Health")/5);
10771 }
10772 else if (action_id == EActions.DESTROY_HEALTH)
10773 {
10774 SetHealth01("","",0);
10775 }
10776 else if (action_id == EActions.WATCH_ITEM)
10777 {
10779 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10780 #ifdef DEVELOPER
10781 SetDebugDeveloper_item(this);
10782 #endif
10783 }
10784
10785 else if (action_id == EActions.ADD_TEMPERATURE)
10786 {
10787 AddTemperature(20);
10788 //PrintVariables();
10789 }
10790
10791 else if (action_id == EActions.REMOVE_TEMPERATURE)
10792 {
10793 AddTemperature(-20);
10794 //PrintVariables();
10795 }
10796
10797 else if (action_id == EActions.FLIP_FROZEN)
10798 {
10799 SetFrozen(!GetIsFrozen());
10800 //PrintVariables();
10801 }
10802
10803 else if (action_id == EActions.ADD_WETNESS)
10804 {
10805 AddWet(GetWetMax()/5);
10806 //PrintVariables();
10807 }
10808
10809 else if (action_id == EActions.REMOVE_WETNESS)
10810 {
10811 AddWet(-GetWetMax()/5);
10812 //PrintVariables();
10813 }
10814
10815 else if (action_id == EActions.LIQUIDTYPE_UP)
10816 {
10817 int curr_type = GetLiquidType();
10818 SetLiquidType(curr_type * 2);
10819 //AddWet(1);
10820 //PrintVariables();
10821 }
10822
10823 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10824 {
10825 int curr_type2 = GetLiquidType();
10826 SetLiquidType(curr_type2 / 2);
10827 }
10828
10829 else if (action_id == EActions.MAKE_SPECIAL)
10830 {
10831 auto debugParams = DebugSpawnParams.WithPlayer(player);
10832 OnDebugSpawnEx(debugParams);
10833 }
10834
10835 else if (action_id == EActions.DELETE)
10836 {
10837 Delete();
10838 }
10839
10840 }
10841
10842
10843 return false;
10844 }
10845
10846 // -------------------------------------------------------------------------
10847
10848
10851 void OnActivatedByTripWire();
10852
10854 void OnActivatedByItem(notnull ItemBase item);
10855
10856 //----------------------------------------------------------------
10857 //returns true if item is able to explode when put in fire
10858 bool CanExplodeInFire()
10859 {
10860 return false;
10861 }
10862
10863 //----------------------------------------------------------------
10864 bool CanEat()
10865 {
10866 return true;
10867 }
10868
10869 //----------------------------------------------------------------
10870 override bool IsIgnoredByConstruction()
10871 {
10872 return true;
10873 }
10874
10875 //----------------------------------------------------------------
10876 //has FoodStages in config?
10877 bool HasFoodStage()
10878 {
10879 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10880 return GetGame().ConfigIsExisting(config_path);
10881 }
10882
10884 FoodStage GetFoodStage()
10885 {
10886 return null;
10887 }
10888
10889 bool CanBeCooked()
10890 {
10891 return false;
10892 }
10893
10894 bool CanBeCookedOnStick()
10895 {
10896 return false;
10897 }
10898
10900 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
10902
10903 //----------------------------------------------------------------
10904 bool CanRepair(ItemBase item_repair_kit)
10905 {
10906 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10907 return module_repairing.CanRepair(this, item_repair_kit);
10908 }
10909
10910 //----------------------------------------------------------------
10911 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
10912 {
10913 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10914 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
10915 }
10916
10917 //----------------------------------------------------------------
10918 int GetItemSize()
10919 {
10920 /*
10921 vector v_size = this.ConfigGetVector("itemSize");
10922 int v_size_x = v_size[0];
10923 int v_size_y = v_size[1];
10924 int size = v_size_x * v_size_y;
10925 return size;
10926 */
10927
10928 return 1;
10929 }
10930
10931 //----------------------------------------------------------------
10932 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10933 bool CanBeMovedOverride()
10934 {
10935 return m_CanBeMovedOverride;
10936 }
10937
10938 //----------------------------------------------------------------
10939 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10940 void SetCanBeMovedOverride(bool setting)
10941 {
10942 m_CanBeMovedOverride = setting;
10943 }
10944
10945 //----------------------------------------------------------------
10953 void MessageToOwnerStatus(string text)
10954 {
10955 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10956
10957 if (player)
10958 {
10959 player.MessageStatus(text);
10960 }
10961 }
10962
10963 //----------------------------------------------------------------
10971 void MessageToOwnerAction(string text)
10972 {
10973 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10974
10975 if (player)
10976 {
10977 player.MessageAction(text);
10978 }
10979 }
10980
10981 //----------------------------------------------------------------
10989 void MessageToOwnerFriendly(string text)
10990 {
10991 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10992
10993 if (player)
10994 {
10995 player.MessageFriendly(text);
10996 }
10997 }
10998
10999 //----------------------------------------------------------------
11007 void MessageToOwnerImportant(string text)
11008 {
11009 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11010
11011 if (player)
11012 {
11013 player.MessageImportant(text);
11014 }
11015 }
11016
11017 override bool IsItemBase()
11018 {
11019 return true;
11020 }
11021
11022 // Checks if item is of questioned kind
11023 override bool KindOf(string tag)
11024 {
11025 bool found = false;
11026 string item_name = this.GetType();
11027 ref TStringArray item_tag_array = new TStringArray;
11028 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11029
11030 int array_size = item_tag_array.Count();
11031 for (int i = 0; i < array_size; i++)
11032 {
11033 if (item_tag_array.Get(i) == tag)
11034 {
11035 found = true;
11036 break;
11037 }
11038 }
11039 return found;
11040 }
11041
11042
11043 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11044 {
11045 //Debug.Log("OnRPC called");
11046 super.OnRPC(sender, rpc_type,ctx);
11047
11048 //Play soundset for attachment locking (ActionLockAttachment.c)
11049 switch (rpc_type)
11050 {
11051 #ifndef SERVER
11052 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11053 Param2<bool, string> p = new Param2<bool, string>(false, "");
11054
11055 if (!ctx.Read(p))
11056 return;
11057
11058 bool play = p.param1;
11059 string soundSet = p.param2;
11060
11061 if (play)
11062 {
11063 if (m_LockingSound)
11064 {
11066 {
11067 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11068 }
11069 }
11070 else
11071 {
11072 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11073 }
11074 }
11075 else
11076 {
11077 SEffectManager.DestroyEffect(m_LockingSound);
11078 }
11079
11080 break;
11081 #endif
11082
11083 }
11084
11085 if (GetWrittenNoteData())
11086 {
11087 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11088 }
11089 }
11090
11091 //-----------------------------
11092 // VARIABLE MANIPULATION SYSTEM
11093 //-----------------------------
11094 int NameToID(string name)
11095 {
11096 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11097 return plugin.GetID(name);
11098 }
11099
11100 string IDToName(int id)
11101 {
11102 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11103 return plugin.GetName(id);
11104 }
11105
11107 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11108 {
11109 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11110 //read the flags
11111 int varFlags;
11112 if (!ctx.Read(varFlags))
11113 return;
11114
11115 if (varFlags & ItemVariableFlags.FLOAT)
11116 {
11117 ReadVarsFromCTX(ctx);
11118 }
11119 }
11120
11121 override void SerializeNumericalVars(array<float> floats_out)
11122 {
11123 //some variables handled on EntityAI level already!
11124 super.SerializeNumericalVars(floats_out);
11125
11126 // the order of serialization must be the same as the order of de-serialization
11127 //--------------------------------------------
11128 if (IsVariableSet(VARIABLE_QUANTITY))
11129 {
11130 floats_out.Insert(m_VarQuantity);
11131 }
11132 //--------------------------------------------
11133 if (IsVariableSet(VARIABLE_WET))
11134 {
11135 floats_out.Insert(m_VarWet);
11136 }
11137 //--------------------------------------------
11138 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11139 {
11140 floats_out.Insert(m_VarLiquidType);
11141 }
11142 //--------------------------------------------
11143 if (IsVariableSet(VARIABLE_COLOR))
11144 {
11145 floats_out.Insert(m_ColorComponentR);
11146 floats_out.Insert(m_ColorComponentG);
11147 floats_out.Insert(m_ColorComponentB);
11148 floats_out.Insert(m_ColorComponentA);
11149 }
11150 //--------------------------------------------
11151 if (IsVariableSet(VARIABLE_CLEANNESS))
11152 {
11153 floats_out.Insert(m_Cleanness);
11154 }
11155 }
11156
11157 override void DeSerializeNumericalVars(array<float> floats)
11158 {
11159 //some variables handled on EntityAI level already!
11160 super.DeSerializeNumericalVars(floats);
11161
11162 // the order of serialization must be the same as the order of de-serialization
11163 int index = 0;
11164 int mask = Math.Round(floats.Get(index));
11165
11166 index++;
11167 //--------------------------------------------
11168 if (mask & VARIABLE_QUANTITY)
11169 {
11170 if (m_IsStoreLoad)
11171 {
11172 SetStoreLoadedQuantity(floats.Get(index));
11173 }
11174 else
11175 {
11176 float quantity = floats.Get(index);
11177 SetQuantity(quantity, true, false, false, false);
11178 }
11179 index++;
11180 }
11181 //--------------------------------------------
11182 if (mask & VARIABLE_WET)
11183 {
11184 float wet = floats.Get(index);
11185 SetWet(wet);
11186 index++;
11187 }
11188 //--------------------------------------------
11189 if (mask & VARIABLE_LIQUIDTYPE)
11190 {
11191 int liquidtype = Math.Round(floats.Get(index));
11192 SetLiquidType(liquidtype);
11193 index++;
11194 }
11195 //--------------------------------------------
11196 if (mask & VARIABLE_COLOR)
11197 {
11198 m_ColorComponentR = Math.Round(floats.Get(index));
11199 index++;
11200 m_ColorComponentG = Math.Round(floats.Get(index));
11201 index++;
11202 m_ColorComponentB = Math.Round(floats.Get(index));
11203 index++;
11204 m_ColorComponentA = Math.Round(floats.Get(index));
11205 index++;
11206 }
11207 //--------------------------------------------
11208 if (mask & VARIABLE_CLEANNESS)
11209 {
11210 int cleanness = Math.Round(floats.Get(index));
11211 SetCleanness(cleanness);
11212 index++;
11213 }
11214 }
11215
11216 override void WriteVarsToCTX(ParamsWriteContext ctx)
11217 {
11218 super.WriteVarsToCTX(ctx);
11219
11220 //--------------------------------------------
11221 if (IsVariableSet(VARIABLE_QUANTITY))
11222 {
11223 ctx.Write(GetQuantity());
11224 }
11225 //--------------------------------------------
11226 if (IsVariableSet(VARIABLE_WET))
11227 {
11228 ctx.Write(GetWet());
11229 }
11230 //--------------------------------------------
11231 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11232 {
11233 ctx.Write(GetLiquidType());
11234 }
11235 //--------------------------------------------
11236 if (IsVariableSet(VARIABLE_COLOR))
11237 {
11238 int r,g,b,a;
11239 GetColor(r,g,b,a);
11240 ctx.Write(r);
11241 ctx.Write(g);
11242 ctx.Write(b);
11243 ctx.Write(a);
11244 }
11245 //--------------------------------------------
11246 if (IsVariableSet(VARIABLE_CLEANNESS))
11247 {
11248 ctx.Write(GetCleanness());
11249 }
11250 }
11251
11252 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11253 {
11254 if (!super.ReadVarsFromCTX(ctx,version))
11255 return false;
11256
11257 int intValue;
11258 float value;
11259
11260 if (version < 140)
11261 {
11262 if (!ctx.Read(intValue))
11263 return false;
11264
11265 m_VariablesMask = intValue;
11266 }
11267
11268 if (m_VariablesMask & VARIABLE_QUANTITY)
11269 {
11270 if (!ctx.Read(value))
11271 return false;
11272
11273 if (IsStoreLoad())
11274 {
11276 }
11277 else
11278 {
11279 SetQuantity(value, true, false, false, false);
11280 }
11281 }
11282 //--------------------------------------------
11283 if (version < 140)
11284 {
11285 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11286 {
11287 if (!ctx.Read(value))
11288 return false;
11289 SetTemperatureDirect(value);
11290 }
11291 }
11292 //--------------------------------------------
11293 if (m_VariablesMask & VARIABLE_WET)
11294 {
11295 if (!ctx.Read(value))
11296 return false;
11297 SetWet(value);
11298 }
11299 //--------------------------------------------
11300 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11301 {
11302 if (!ctx.Read(intValue))
11303 return false;
11304 SetLiquidType(intValue);
11305 }
11306 //--------------------------------------------
11307 if (m_VariablesMask & VARIABLE_COLOR)
11308 {
11309 int r,g,b,a;
11310 if (!ctx.Read(r))
11311 return false;
11312 if (!ctx.Read(g))
11313 return false;
11314 if (!ctx.Read(b))
11315 return false;
11316 if (!ctx.Read(a))
11317 return false;
11318
11319 SetColor(r,g,b,a);
11320 }
11321 //--------------------------------------------
11322 if (m_VariablesMask & VARIABLE_CLEANNESS)
11323 {
11324 if (!ctx.Read(intValue))
11325 return false;
11326 SetCleanness(intValue);
11327 }
11328 //--------------------------------------------
11329 if (version >= 138 && version < 140)
11330 {
11331 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11332 {
11333 if (!ctx.Read(intValue))
11334 return false;
11335 SetFrozen(intValue);
11336 }
11337 }
11338
11339 return true;
11340 }
11341
11342 //----------------------------------------------------------------
11343 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11344 {
11345 m_IsStoreLoad = true;
11347 {
11348 m_FixDamageSystemInit = true;
11349 }
11350
11351 if (!super.OnStoreLoad(ctx, version))
11352 {
11353 m_IsStoreLoad = false;
11354 return false;
11355 }
11356
11357 if (version >= 114)
11358 {
11359 bool hasQuickBarIndexSaved;
11360
11361 if (!ctx.Read(hasQuickBarIndexSaved))
11362 {
11363 m_IsStoreLoad = false;
11364 return false;
11365 }
11366
11367 if (hasQuickBarIndexSaved)
11368 {
11369 int itmQBIndex;
11370
11371 //Load quickbar item bind
11372 if (!ctx.Read(itmQBIndex))
11373 {
11374 m_IsStoreLoad = false;
11375 return false;
11376 }
11377
11378 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11379 if (itmQBIndex != -1 && parentPlayer)
11380 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11381 }
11382 }
11383 else
11384 {
11385 // Backup of how it used to be
11386 PlayerBase player;
11387 int itemQBIndex;
11388 if (version == int.MAX)
11389 {
11390 if (!ctx.Read(itemQBIndex))
11391 {
11392 m_IsStoreLoad = false;
11393 return false;
11394 }
11395 }
11396 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11397 {
11398 //Load quickbar item bind
11399 if (!ctx.Read(itemQBIndex))
11400 {
11401 m_IsStoreLoad = false;
11402 return false;
11403 }
11404 if (itemQBIndex != -1 && player)
11405 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11406 }
11407 }
11408
11409 if (version < 140)
11410 {
11411 // variable management system
11412 if (!LoadVariables(ctx, version))
11413 {
11414 m_IsStoreLoad = false;
11415 return false;
11416 }
11417 }
11418
11419 //agent trasmission system
11420 if (!LoadAgents(ctx, version))
11421 {
11422 m_IsStoreLoad = false;
11423 return false;
11424 }
11425 if (version >= 132)
11426 {
11427 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11428 if (raib)
11429 {
11430 if (!raib.OnStoreLoad(ctx,version))
11431 {
11432 m_IsStoreLoad = false;
11433 return false;
11434 }
11435 }
11436 }
11437
11438 m_IsStoreLoad = false;
11439 return true;
11440 }
11441
11442 //----------------------------------------------------------------
11443
11444 override void OnStoreSave(ParamsWriteContext ctx)
11445 {
11446 super.OnStoreSave(ctx);
11447
11448 PlayerBase player;
11449 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11450 {
11451 ctx.Write(true); // Keep track of if we should actually read this in or not
11452 //Save quickbar item bind
11453 int itemQBIndex = -1;
11454 itemQBIndex = player.FindQuickBarEntityIndex(this);
11455 ctx.Write(itemQBIndex);
11456 }
11457 else
11458 {
11459 ctx.Write(false); // Keep track of if we should actually read this in or not
11460 }
11461
11462 SaveAgents(ctx);//agent trasmission system
11463
11464 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11465 if (raib)
11466 {
11467 raib.OnStoreSave(ctx);
11468 }
11469 }
11470 //----------------------------------------------------------------
11471
11472 override void AfterStoreLoad()
11473 {
11474 super.AfterStoreLoad();
11475
11477 {
11479 }
11480
11481 if (GetStoreLoadedQuantity() != float.LOWEST)
11482 {
11484 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11485 }
11486 }
11487
11488 override void EEOnAfterLoad()
11489 {
11490 super.EEOnAfterLoad();
11491
11493 {
11494 m_FixDamageSystemInit = false;
11495 }
11496
11499 }
11500
11501 bool CanBeDisinfected()
11502 {
11503 return false;
11504 }
11505
11506
11507 //----------------------------------------------------------------
11508 override void OnVariablesSynchronized()
11509 {
11510 if (m_Initialized)
11511 {
11512 #ifdef PLATFORM_CONSOLE
11513 //bruteforce it is
11514 if (IsSplitable())
11515 {
11516 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11517 if (menu)
11518 {
11519 menu.Refresh();
11520 }
11521 }
11522 #endif
11523 }
11524
11526 {
11527 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11528 m_WantPlayImpactSound = false;
11529 }
11530
11532 {
11533 SetWeightDirty();
11535 }
11536 if (m_VarWet != m_VarWetPrev)
11537 {
11540 }
11541
11542 if (m_SoundSyncPlay != 0)
11543 {
11544 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11545 m_SoundSyncPlay = 0;
11546 }
11547 if (m_SoundSyncStop != 0)
11548 {
11549 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11550 m_SoundSyncStop = 0;
11551 }
11552
11553 super.OnVariablesSynchronized();
11554 }
11555
11556 //------------------------- Quantity
11557 //----------------------------------------------------------------
11559 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11560 {
11561 if (!IsServerCheck(allow_client))
11562 return false;
11563
11564 if (!HasQuantity())
11565 return false;
11566
11567 float min = GetQuantityMin();
11568 float max = GetQuantityMax();
11569
11570 if (value <= (min + 0.001))
11571 value = min;
11572
11573 if (value == min)
11574 {
11575 if (destroy_config)
11576 {
11577 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11578 if (dstr)
11579 {
11580 m_VarQuantity = Math.Clamp(value, min, max);
11581 this.Delete();
11582 return true;
11583 }
11584 }
11585 else if (destroy_forced)
11586 {
11587 m_VarQuantity = Math.Clamp(value, min, max);
11588 this.Delete();
11589 return true;
11590 }
11591 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11592 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11593 }
11594
11595 float delta = m_VarQuantity;
11596 m_VarQuantity = Math.Clamp(value, min, max);
11597
11598 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11599 {
11600 delta = m_VarQuantity - delta;
11601
11602 if (delta)
11603 OnQuantityChanged(delta);
11604 }
11605
11606 SetVariableMask(VARIABLE_QUANTITY);
11607
11608 return false;
11609 }
11610
11611 //----------------------------------------------------------------
11613 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11614 {
11615 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11616 }
11617 //----------------------------------------------------------------
11618 void SetQuantityMax()
11619 {
11620 float max = GetQuantityMax();
11621 SetQuantity(max);
11622 }
11623
11624 override void SetQuantityToMinimum()
11625 {
11626 float min = GetQuantityMin();
11627 SetQuantity(min);
11628 }
11629 //----------------------------------------------------------------
11631 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11632 {
11633 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11634 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11635 SetQuantity(result, destroy_config, destroy_forced);
11636 }
11637
11638 //----------------------------------------------------------------
11640 override float GetQuantityNormalized()
11641 {
11642 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11643 }
11644
11646 {
11647 return GetQuantityNormalized();
11648 }
11649
11650 /*void SetAmmoNormalized(float value)
11651 {
11652 float value_clamped = Math.Clamp(value, 0, 1);
11653 Magazine this_mag = Magazine.Cast(this);
11654 int max_rounds = this_mag.GetAmmoMax();
11655 int result = value * max_rounds;//can the rounded if higher precision is required
11656 this_mag.SetAmmoCount(result);
11657 }*/
11658 //----------------------------------------------------------------
11659 override int GetQuantityMax()
11660 {
11661 int slot = -1;
11662 if (GetInventory())
11663 {
11664 InventoryLocation il = new InventoryLocation;
11665 GetInventory().GetCurrentInventoryLocation(il);
11666 slot = il.GetSlot();
11667 }
11668
11669 return GetTargetQuantityMax(slot);
11670 }
11671
11672 override int GetTargetQuantityMax(int attSlotID = -1)
11673 {
11674 float quantity_max = 0;
11675
11676 if (IsSplitable()) //only stackable/splitable items can check for stack size
11677 {
11678 if (attSlotID != -1)
11679 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11680
11681 if (quantity_max <= 0)
11682 quantity_max = m_VarStackMax;
11683 }
11684
11685 if (quantity_max <= 0)
11686 quantity_max = m_VarQuantityMax;
11687
11688 return quantity_max;
11689 }
11690 //----------------------------------------------------------------
11691 override int GetQuantityMin()
11692 {
11693 return m_VarQuantityMin;
11694 }
11695 //----------------------------------------------------------------
11696 int GetQuantityInit()
11697 {
11698 return m_VarQuantityInit;
11699 }
11700
11701 //----------------------------------------------------------------
11702 override bool HasQuantity()
11703 {
11704 return !(GetQuantityMax() - GetQuantityMin() == 0);
11705 }
11706
11707 override float GetQuantity()
11708 {
11709 return m_VarQuantity;
11710 }
11711
11712 bool IsFullQuantity()
11713 {
11714 return GetQuantity() >= GetQuantityMax();
11715 }
11716
11717 //Calculates weight of single item without attachments and cargo
11718 override float GetSingleInventoryItemWeightEx()
11719 {
11720 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11721 float weightEx = GetWeightEx();//overall weight of the item
11722 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11723 return weightEx - special;
11724 }
11725
11726 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11728 {
11730 }
11731
11732 override protected float GetWeightSpecialized(bool forceRecalc = false)
11733 {
11734 if (IsSplitable()) //quantity determines size of the stack
11735 {
11736 #ifdef DEVELOPER
11737 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11738 {
11739 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11740 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11741 }
11742 #endif
11743
11744 return GetQuantity() * GetConfigWeightModified();
11745 }
11746 else if (HasEnergyManager())// items with energy manager
11747 {
11748 #ifdef DEVELOPER
11749 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11750 {
11751 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11752 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11753 }
11754 #endif
11755 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11756 }
11757 else//everything else
11758 {
11759 #ifdef DEVELOPER
11760 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11761 {
11762 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11763 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11764 }
11765 #endif
11766 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11767 }
11768 }
11769
11771 int GetNumberOfItems()
11772 {
11773 int item_count = 0;
11774 ItemBase item;
11775
11776 if (GetInventory().GetCargo() != NULL)
11777 {
11778 item_count = GetInventory().GetCargo().GetItemCount();
11779 }
11780
11781 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11782 {
11783 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11784 if (item)
11785 item_count += item.GetNumberOfItems();
11786 }
11787 return item_count;
11788 }
11789
11791 float GetUnitWeight(bool include_wetness = true)
11792 {
11793 float weight = 0;
11794 float wetness = 1;
11795 if (include_wetness)
11796 wetness += GetWet();
11797 if (IsSplitable()) //quantity determines size of the stack
11798 {
11799 weight = wetness * m_ConfigWeight;
11800 }
11801 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11802 {
11803 weight = 1;
11804 }
11805 return weight;
11806 }
11807
11808 //-----------------------------------------------------------------
11809
11810 override void ClearInventory()
11811 {
11812 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
11813 {
11814 GameInventory inv = GetInventory();
11815 array<EntityAI> items = new array<EntityAI>;
11816 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
11817 for (int i = 0; i < items.Count(); i++)
11818 {
11819 ItemBase item = ItemBase.Cast(items.Get(i));
11820 if (item)
11821 {
11822 GetGame().ObjectDelete(item);
11823 }
11824 }
11825 }
11826 }
11827
11828 //------------------------- Energy
11829
11830 //----------------------------------------------------------------
11831 float GetEnergy()
11832 {
11833 float energy = 0;
11834 if (HasEnergyManager())
11835 {
11836 energy = GetCompEM().GetEnergy();
11837 }
11838 return energy;
11839 }
11840
11841
11842 override void OnEnergyConsumed()
11843 {
11844 super.OnEnergyConsumed();
11845
11847 }
11848
11849 override void OnEnergyAdded()
11850 {
11851 super.OnEnergyAdded();
11852
11854 }
11855
11856 // Converts energy (from Energy Manager) to quantity, if enabled.
11858 {
11859 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11860 {
11861 if (HasQuantity())
11862 {
11863 float energy_0to1 = GetCompEM().GetEnergy0To1();
11864 SetQuantityNormalized(energy_0to1);
11865 }
11866 }
11867 }
11868
11869 //----------------------------------------------------------------
11870 float GetHeatIsolationInit()
11871 {
11872 return ConfigGetFloat("heatIsolation");
11873 }
11874
11875 float GetHeatIsolation()
11876 {
11877 return m_HeatIsolation;
11878 }
11879
11880 float GetDryingIncrement(string pIncrementName)
11881 {
11882 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
11883 if (GetGame().ConfigIsExisting(paramPath))
11884 return GetGame().ConfigGetFloat(paramPath);
11885
11886 return 0.0;
11887 }
11888
11889 float GetSoakingIncrement(string pIncrementName)
11890 {
11891 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
11892 if (GetGame().ConfigIsExisting(paramPath))
11893 return GetGame().ConfigGetFloat(paramPath);
11894
11895 return 0.0;
11896 }
11897 //----------------------------------------------------------------
11898 override void SetWet(float value, bool allow_client = false)
11899 {
11900 if (!IsServerCheck(allow_client))
11901 return;
11902
11903 float min = GetWetMin();
11904 float max = GetWetMax();
11905
11906 float previousValue = m_VarWet;
11907
11908 m_VarWet = Math.Clamp(value, min, max);
11909
11910 if (previousValue != m_VarWet)
11911 {
11912 SetVariableMask(VARIABLE_WET);
11913 OnWetChanged(m_VarWet, previousValue);
11914 }
11915 }
11916 //----------------------------------------------------------------
11917 override void AddWet(float value)
11918 {
11919 SetWet(GetWet() + value);
11920 }
11921 //----------------------------------------------------------------
11922 override void SetWetMax()
11923 {
11925 }
11926 //----------------------------------------------------------------
11927 override float GetWet()
11928 {
11929 return m_VarWet;
11930 }
11931 //----------------------------------------------------------------
11932 override float GetWetMax()
11933 {
11934 return m_VarWetMax;
11935 }
11936 //----------------------------------------------------------------
11937 override float GetWetMin()
11938 {
11939 return m_VarWetMin;
11940 }
11941 //----------------------------------------------------------------
11942 override float GetWetInit()
11943 {
11944 return m_VarWetInit;
11945 }
11946 //----------------------------------------------------------------
11947 override void OnWetChanged(float newVal, float oldVal)
11948 {
11949 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
11950 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
11951 if (newLevel != oldLevel)
11952 {
11953 OnWetLevelChanged(newLevel,oldLevel);
11954 }
11955 }
11956
11957 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
11958 {
11959 SetWeightDirty();
11960 }
11961
11962 override EWetnessLevel GetWetLevel()
11963 {
11964 return GetWetLevelInternal(m_VarWet);
11965 }
11966
11967 //----------------------------------------------------------------
11968
11969 override void SetStoreLoad(bool value)
11970 {
11971 m_IsStoreLoad = value;
11972 }
11973
11974 override bool IsStoreLoad()
11975 {
11976 return m_IsStoreLoad;
11977 }
11978
11979 override void SetStoreLoadedQuantity(float value)
11980 {
11981 m_StoreLoadedQuantity = value;
11982 }
11983
11984 override float GetStoreLoadedQuantity()
11985 {
11986 return m_StoreLoadedQuantity;
11987 }
11988
11989 //----------------------------------------------------------------
11990
11991 float GetItemModelLength()
11992 {
11993 if (ConfigIsExisting("itemModelLength"))
11994 {
11995 return ConfigGetFloat("itemModelLength");
11996 }
11997 return 0;
11998 }
11999
12000 float GetItemAttachOffset()
12001 {
12002 if (ConfigIsExisting("itemAttachOffset"))
12003 {
12004 return ConfigGetFloat("itemAttachOffset");
12005 }
12006 return 0;
12007 }
12008
12009 override void SetCleanness(int value, bool allow_client = false)
12010 {
12011 if (!IsServerCheck(allow_client))
12012 return;
12013
12014 int previousValue = m_Cleanness;
12015
12016 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12017
12018 if (previousValue != m_Cleanness)
12019 SetVariableMask(VARIABLE_CLEANNESS);
12020 }
12021
12022 override int GetCleanness()
12023 {
12024 return m_Cleanness;
12025 }
12026
12028 {
12029 return true;
12030 }
12031
12032 //----------------------------------------------------------------
12033 // ATTACHMENT LOCKING
12034 // Getters relevant to generic ActionLockAttachment
12035 int GetLockType()
12036 {
12037 return m_LockType;
12038 }
12039
12040 string GetLockSoundSet()
12041 {
12042 return m_LockSoundSet;
12043 }
12044
12045 //----------------------------------------------------------------
12046 //------------------------- Color
12047 // sets items color variable given color components
12048 override void SetColor(int r, int g, int b, int a)
12049 {
12054 SetVariableMask(VARIABLE_COLOR);
12055 }
12057 override void GetColor(out int r,out int g,out int b,out int a)
12058 {
12063 }
12064
12065 bool IsColorSet()
12066 {
12067 return IsVariableSet(VARIABLE_COLOR);
12068 }
12069
12071 string GetColorString()
12072 {
12073 int r,g,b,a;
12074 GetColor(r,g,b,a);
12075 r = r/255;
12076 g = g/255;
12077 b = b/255;
12078 a = a/255;
12079 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12080 }
12081 //----------------------------------------------------------------
12082 //------------------------- LiquidType
12083
12084 override void SetLiquidType(int value, bool allow_client = false)
12085 {
12086 if (!IsServerCheck(allow_client))
12087 return;
12088
12089 int old = m_VarLiquidType;
12090 m_VarLiquidType = value;
12091 OnLiquidTypeChanged(old,value);
12092 SetVariableMask(VARIABLE_LIQUIDTYPE);
12093 }
12094
12095 int GetLiquidTypeInit()
12096 {
12097 return ConfigGetInt("varLiquidTypeInit");
12098 }
12099
12100 override int GetLiquidType()
12101 {
12102 return m_VarLiquidType;
12103 }
12104
12105 protected void OnLiquidTypeChanged(int oldType, int newType)
12106 {
12107 if (newType == LIQUID_NONE && GetIsFrozen())
12108 SetFrozen(false);
12109 }
12110
12112 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12113 {
12114 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12115 }
12116
12117 // -------------------------------------------------------------------------
12119 void OnInventoryEnter(Man player)
12120 {
12121 PlayerBase nplayer;
12122 if (PlayerBase.CastTo(nplayer, player))
12123 {
12124 m_CanPlayImpactSound = true;
12125 //nplayer.OnItemInventoryEnter(this);
12126 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12127 }
12128 }
12129
12130 // -------------------------------------------------------------------------
12132 void OnInventoryExit(Man player)
12133 {
12134 PlayerBase nplayer;
12135 if (PlayerBase.CastTo(nplayer,player))
12136 {
12137 //nplayer.OnItemInventoryExit(this);
12138 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12139
12140 }
12141
12142 //if (!GetGame().IsDedicatedServer())
12143 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12144
12145
12146 if (HasEnergyManager())
12147 {
12148 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12149 }
12150 }
12151
12152 // ADVANCED PLACEMENT EVENTS
12153 override void OnPlacementStarted(Man player)
12154 {
12155 super.OnPlacementStarted(player);
12156
12157 SetTakeable(false);
12158 }
12159
12160 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12161 {
12162 if (m_AdminLog)
12163 {
12164 m_AdminLog.OnPlacementComplete(player, this);
12165 }
12166
12167 super.OnPlacementComplete(player, position, orientation);
12168 }
12169
12170 //-----------------------------
12171 // AGENT SYSTEM
12172 //-----------------------------
12173 //--------------------------------------------------------------------------
12174 bool ContainsAgent(int agent_id)
12175 {
12176 if (agent_id & m_AttachedAgents)
12177 {
12178 return true;
12179 }
12180 else
12181 {
12182 return false;
12183 }
12184 }
12185
12186 //--------------------------------------------------------------------------
12187 override void RemoveAgent(int agent_id)
12188 {
12189 if (ContainsAgent(agent_id))
12190 {
12191 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12192 }
12193 }
12194
12195 //--------------------------------------------------------------------------
12196 override void RemoveAllAgents()
12197 {
12198 m_AttachedAgents = 0;
12199 }
12200 //--------------------------------------------------------------------------
12201 override void RemoveAllAgentsExcept(int agent_to_keep)
12202 {
12203 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12204 }
12205 // -------------------------------------------------------------------------
12206 override void InsertAgent(int agent, float count = 1)
12207 {
12208 if (count < 1)
12209 return;
12210 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12212 }
12213
12215 void TransferAgents(int agents)
12216 {
12218 }
12219
12220 // -------------------------------------------------------------------------
12221 override int GetAgents()
12222 {
12223 return m_AttachedAgents;
12224 }
12225 //----------------------------------------------------------------------
12226
12227 /*int GetContaminationType()
12228 {
12229 int contamination_type;
12230
12231 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12232 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12233 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12234 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12235
12236 Edible_Base edible = Edible_Base.Cast(this);
12237 int agents = GetAgents();
12238 if (edible)
12239 {
12240 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12241 if (profile)
12242 {
12243 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12244 }
12245 }
12246 if (agents & CONTAMINATED_MASK)
12247 {
12248 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12249 }
12250 if (agents & POISONED_MASK)
12251 {
12252 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12253 }
12254 if (agents & NERVE_GAS_MASK)
12255 {
12256 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12257 }
12258 if (agents & DIRTY_MASK)
12259 {
12260 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12261 }
12262
12263 return agents;
12264 }*/
12265
12266 // -------------------------------------------------------------------------
12267 bool LoadAgents(ParamsReadContext ctx, int version)
12268 {
12269 if (!ctx.Read(m_AttachedAgents))
12270 return false;
12271 return true;
12272 }
12273 // -------------------------------------------------------------------------
12275 {
12276
12278 }
12279 // -------------------------------------------------------------------------
12280
12282 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12283 {
12284 super.CheckForRoofLimited(timeTresholdMS);
12285
12286 float time = GetGame().GetTime();
12287 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12288 {
12289 m_PreviousRoofTestTime = time;
12290 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12291 }
12292 }
12293
12294 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12295 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12296 {
12297 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12298 {
12299 return 0;
12300 }
12301
12302 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12303 {
12304 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12305 if (filter)
12306 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12307 else
12308 return 0;//otherwise return 0 when no filter attached
12309 }
12310
12311 string subclassPath, entryName;
12312
12313 switch (type)
12314 {
12315 case DEF_BIOLOGICAL:
12316 entryName = "biological";
12317 break;
12318 case DEF_CHEMICAL:
12319 entryName = "chemical";
12320 break;
12321 default:
12322 entryName = "biological";
12323 break;
12324 }
12325
12326 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12327
12328 return GetGame().ConfigGetFloat(subclassPath + entryName);
12329 }
12330
12331
12332
12334 override void EEOnCECreate()
12335 {
12336 if (!IsMagazine())
12338
12340 }
12341
12342
12343 //-------------------------
12344 // OPEN/CLOSE USER ACTIONS
12345 //-------------------------
12347 void Open();
12348 void Close();
12349 bool IsOpen()
12350 {
12351 return true;
12352 }
12353
12354 override bool CanDisplayCargo()
12355 {
12356 return IsOpen();
12357 }
12358
12359
12360 // ------------------------------------------------------------
12361 // CONDITIONS
12362 // ------------------------------------------------------------
12363 override bool CanPutInCargo(EntityAI parent)
12364 {
12365 if (parent)
12366 {
12367 if (parent.IsInherited(DayZInfected))
12368 return true;
12369
12370 if (!parent.IsRuined())
12371 return true;
12372 }
12373
12374 return true;
12375 }
12376
12377 override bool CanPutAsAttachment(EntityAI parent)
12378 {
12379 if (!super.CanPutAsAttachment(parent))
12380 {
12381 return false;
12382 }
12383
12384 if (!IsRuined() && !parent.IsRuined())
12385 {
12386 return true;
12387 }
12388
12389 return false;
12390 }
12391
12392 override bool CanReceiveItemIntoCargo(EntityAI item)
12393 {
12394 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12395 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12396 // return false;
12397
12398 return super.CanReceiveItemIntoCargo(item);
12399 }
12400
12401 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12402 {
12403 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12404 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12405 // return false;
12406
12407 GameInventory attachmentInv = attachment.GetInventory();
12408 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12409 {
12410 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12411 return false;
12412 }
12413
12414 InventoryLocation loc = new InventoryLocation();
12415 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12416 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12417 return false;
12418
12419 return super.CanReceiveAttachment(attachment, slotId);
12420 }
12421
12422 override bool CanReleaseAttachment(EntityAI attachment)
12423 {
12424 if (!super.CanReleaseAttachment(attachment))
12425 return false;
12426
12427 return GetInventory().AreChildrenAccessible();
12428 }
12429
12430 /*override bool CanLoadAttachment(EntityAI attachment)
12431 {
12432 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12433 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12434 // return false;
12435
12436 GameInventory attachmentInv = attachment.GetInventory();
12437 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12438 {
12439 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12440 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12441
12442 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12443 return false;
12444 }
12445
12446 return super.CanLoadAttachment(attachment);
12447 }*/
12448
12449 // Plays muzzle flash particle effects
12450 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12451 {
12452 int id = muzzle_owner.GetMuzzleID();
12453 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12454
12455 if (WPOF_array)
12456 {
12457 for (int i = 0; i < WPOF_array.Count(); i++)
12458 {
12459 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12460
12461 if (WPOF)
12462 {
12463 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12464 }
12465 }
12466 }
12467 }
12468
12469 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12470 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12471 {
12472 int id = muzzle_owner.GetMuzzleID();
12473 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12474
12475 if (WPOBE_array)
12476 {
12477 for (int i = 0; i < WPOBE_array.Count(); i++)
12478 {
12479 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12480
12481 if (WPOBE)
12482 {
12483 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12484 }
12485 }
12486 }
12487 }
12488
12489 // Plays all weapon overheating particles
12490 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12491 {
12492 int id = muzzle_owner.GetMuzzleID();
12493 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12494
12495 if (WPOOH_array)
12496 {
12497 for (int i = 0; i < WPOOH_array.Count(); i++)
12498 {
12499 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12500
12501 if (WPOOH)
12502 {
12503 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12504 }
12505 }
12506 }
12507 }
12508
12509 // Updates all weapon overheating particles
12510 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12511 {
12512 int id = muzzle_owner.GetMuzzleID();
12513 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12514
12515 if (WPOOH_array)
12516 {
12517 for (int i = 0; i < WPOOH_array.Count(); i++)
12518 {
12519 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12520
12521 if (WPOOH)
12522 {
12523 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12524 }
12525 }
12526 }
12527 }
12528
12529 // Stops overheating particles
12530 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12531 {
12532 int id = muzzle_owner.GetMuzzleID();
12533 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12534
12535 if (WPOOH_array)
12536 {
12537 for (int i = 0; i < WPOOH_array.Count(); i++)
12538 {
12539 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12540
12541 if (WPOOH)
12542 {
12543 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12544 }
12545 }
12546 }
12547 }
12548
12549 //----------------------------------------------------------------
12550 //Item Behaviour - unified approach
12551 override bool IsHeavyBehaviour()
12552 {
12553 if (m_ItemBehaviour == 0)
12554 {
12555 return true;
12556 }
12557
12558 return false;
12559 }
12560
12561 override bool IsOneHandedBehaviour()
12562 {
12563 if (m_ItemBehaviour == 1)
12564 {
12565 return true;
12566 }
12567
12568 return false;
12569 }
12570
12571 override bool IsTwoHandedBehaviour()
12572 {
12573 if (m_ItemBehaviour == 2)
12574 {
12575 return true;
12576 }
12577
12578 return false;
12579 }
12580
12581 bool IsDeployable()
12582 {
12583 return false;
12584 }
12585
12587 float GetDeployTime()
12588 {
12589 return UATimeSpent.DEFAULT_DEPLOY;
12590 }
12591
12592
12593 //----------------------------------------------------------------
12594 // Item Targeting (User Actions)
12595 override void SetTakeable(bool pState)
12596 {
12597 m_IsTakeable = pState;
12598 SetSynchDirty();
12599 }
12600
12601 override bool IsTakeable()
12602 {
12603 return m_IsTakeable;
12604 }
12605
12606 // For cases where we want to show object widget which cant be taken to hands
12608 {
12609 return false;
12610 }
12611
12613 protected void PreLoadSoundAttachmentType()
12614 {
12615 string att_type = "None";
12616
12617 if (ConfigIsExisting("soundAttType"))
12618 {
12619 att_type = ConfigGetString("soundAttType");
12620 }
12621
12622 m_SoundAttType = att_type;
12623 }
12624
12625 override string GetAttachmentSoundType()
12626 {
12627 return m_SoundAttType;
12628 }
12629
12630 //----------------------------------------------------------------
12631 //SOUNDS - ItemSoundHandler
12632 //----------------------------------------------------------------
12633
12634 string GetPlaceSoundset(); // played when deploy starts
12635 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12636 string GetDeploySoundset(); // played when deploy sucessfully finishes
12637
12639 {
12640 if (!m_ItemSoundHandler)
12642
12643 return m_ItemSoundHandler;
12644 }
12645
12646 // override to initialize sounds
12647 protected void InitItemSounds()
12648 {
12649 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12650 return;
12651
12653
12654 if (GetPlaceSoundset() != string.Empty)
12655 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12656
12657 if (GetDeploySoundset() != string.Empty)
12658 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12659
12660 SoundParameters params = new SoundParameters();
12661 params.m_Loop = true;
12662 if (GetLoopDeploySoundset() != string.Empty)
12663 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12664 }
12665
12666 // Start sound using ItemSoundHandler
12667 void StartItemSoundServer(int id)
12668 {
12669 if (!GetGame().IsServer())
12670 return;
12671
12672 m_SoundSyncPlay = id;
12673 SetSynchDirty();
12674
12675 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12677 }
12678
12679 // Stop sound using ItemSoundHandler
12680 void StopItemSoundServer(int id)
12681 {
12682 if (!GetGame().IsServer())
12683 return;
12684
12685 m_SoundSyncStop = id;
12686 SetSynchDirty();
12687
12688 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12690 }
12691
12692 protected void ClearStartItemSoundServer()
12693 {
12694 m_SoundSyncPlay = 0;
12695 }
12696
12697 protected void ClearStopItemSoundServer()
12698 {
12699 m_SoundSyncStop = 0;
12700 }
12701
12703 void PlayAttachSound(string slot_type)
12704 {
12705 if (!GetGame().IsDedicatedServer())
12706 {
12707 if (ConfigIsExisting("attachSoundSet"))
12708 {
12709 string cfg_path = "";
12710 string soundset = "";
12711 string type_name = GetType();
12712
12713 TStringArray cfg_soundset_array = new TStringArray;
12714 TStringArray cfg_slot_array = new TStringArray;
12715 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12716 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12717
12718 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12719 {
12720 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12721 {
12722 if (cfg_slot_array[i] == slot_type)
12723 {
12724 soundset = cfg_soundset_array[i];
12725 break;
12726 }
12727 }
12728 }
12729
12730 if (soundset != "")
12731 {
12732 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12733 sound.SetAutodestroy(true);
12734 }
12735 }
12736 }
12737 }
12738
12739 void PlayDetachSound(string slot_type)
12740 {
12741 //TODO - evaluate if needed and devise universal config structure if so
12742 }
12743
12744 void OnApply(PlayerBase player);
12745
12747 {
12748 return 1.0;
12749 };
12750 //returns applicable selection
12751 array<string> GetHeadHidingSelection()
12752 {
12754 }
12755
12757 {
12759 }
12760
12761 WrittenNoteData GetWrittenNoteData() {};
12762
12764 {
12765 SetDynamicPhysicsLifeTime(0.01);
12766 m_ItemBeingDroppedPhys = false;
12767 }
12768
12770 {
12771 array<string> zone_names = new array<string>;
12772 GetDamageZones(zone_names);
12773 for (int i = 0; i < zone_names.Count(); i++)
12774 {
12775 SetHealthMax(zone_names.Get(i),"Health");
12776 }
12777 SetHealthMax("","Health");
12778 }
12779
12781 void SetZoneDamageCEInit()
12782 {
12783 float global_health = GetHealth01("","Health");
12784 array<string> zones = new array<string>;
12785 GetDamageZones(zones);
12786 //set damage of all zones to match global health level
12787 for (int i = 0; i < zones.Count(); i++)
12788 {
12789 SetHealth01(zones.Get(i),"Health",global_health);
12790 }
12791 }
12792
12794 bool IsCoverFaceForShave(string slot_name)
12795 {
12796 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12797 }
12798
12799 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12800 {
12801 if (!hasRootAsPlayer)
12802 {
12803 if (refParentIB)
12804 {
12805 // parent is wet
12806 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12807 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12808 // parent has liquid inside
12809 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12810 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12811 // drying
12812 else if (m_VarWet > m_VarWetMin)
12813 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12814 }
12815 else
12816 {
12817 // drying on ground or inside non-itembase (car, ...)
12818 if (m_VarWet > m_VarWetMin)
12819 AddWet(-1 * delta * GetDryingIncrement("ground"));
12820 }
12821 }
12822 }
12823
12824 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12825 {
12827 {
12828 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12829 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12830 {
12831 float heatPermCoef = 1.0;
12832 EntityAI ent = this;
12833 while (ent)
12834 {
12835 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12836 ent = ent.GetHierarchyParent();
12837 }
12838
12839 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12840 }
12841 }
12842 }
12843
12844 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12845 {
12846 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12847 EntityAI parent = GetHierarchyParent();
12848 if (!parent)
12849 {
12850 hasParent = false;
12851 hasRootAsPlayer = false;
12852 }
12853 else
12854 {
12855 hasParent = true;
12856 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12857 refParentIB = ItemBase.Cast(parent);
12858 }
12859 }
12860
12861 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12862 {
12863 // this is stub, implemented on Edible_Base
12864 }
12865
12866 bool CanDecay()
12867 {
12868 // return true used on selected food clases so they can decay
12869 return false;
12870 }
12871
12872 protected bool CanProcessDecay()
12873 {
12874 // this is stub, implemented on Edible_Base class
12875 // used to determine whether it is still necessary for the food to decay
12876 return false;
12877 }
12878
12879 protected bool CanHaveWetness()
12880 {
12881 // return true used on selected items that have a wetness effect
12882 return false;
12883 }
12884
12886 bool CanBeConsumed(ConsumeConditionData data = null)
12887 {
12888 return !GetIsFrozen() && IsOpen();
12889 }
12890
12891 override void ProcessVariables()
12892 {
12893 bool hasParent = false, hasRootAsPlayer = false;
12894 ItemBase refParentIB;
12895
12896 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12897 bool foodDecay = g_Game.IsFoodDecayEnabled();
12898
12899 if (wwtu || foodDecay)
12900 {
12901 bool processWetness = wwtu && CanHaveWetness();
12902 bool processTemperature = wwtu && CanHaveTemperature();
12903 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
12904
12905 if (processWetness || processTemperature || processDecay)
12906 {
12907 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
12908
12909 if (processWetness)
12910 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12911
12912 if (processTemperature)
12913 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12914
12915 if (processDecay)
12916 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
12917 }
12918 }
12919 }
12920
12923 {
12924 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
12925 }
12926
12927 override float GetTemperatureFreezeThreshold()
12928 {
12930 return Liquid.GetFreezeThreshold(GetLiquidType());
12931
12932 return super.GetTemperatureFreezeThreshold();
12933 }
12934
12935 override float GetTemperatureThawThreshold()
12936 {
12938 return Liquid.GetThawThreshold(GetLiquidType());
12939
12940 return super.GetTemperatureThawThreshold();
12941 }
12942
12943 override float GetItemOverheatThreshold()
12944 {
12946 return Liquid.GetBoilThreshold(GetLiquidType());
12947
12948 return super.GetItemOverheatThreshold();
12949 }
12950
12951 override float GetTemperatureFreezeTime()
12952 {
12953 if (HasQuantity())
12954 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
12955
12956 return super.GetTemperatureFreezeTime();
12957 }
12958
12959 override float GetTemperatureThawTime()
12960 {
12961 if (HasQuantity())
12962 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
12963
12964 return super.GetTemperatureThawTime();
12965 }
12966
12968 void AffectLiquidContainerOnFill(int liquid_type, float amount);
12970 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
12971
12972 bool IsCargoException4x3(EntityAI item)
12973 {
12974 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
12975 }
12976
12978 {
12979 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
12980 }
12981
12983 void AddLightSourceItem(ItemBase lightsource)
12984 {
12985 m_LightSourceItem = lightsource;
12986 }
12987
12989 {
12990 m_LightSourceItem = null;
12991 }
12992
12994 {
12995 return m_LightSourceItem;
12996 }
12997
12999 array<int> GetValidFinishers()
13000 {
13001 return null;
13002 }
13003
13005 bool GetActionWidgetOverride(out typename name)
13006 {
13007 return false;
13008 }
13009
13010 bool PairWithDevice(notnull ItemBase otherDevice)
13011 {
13012 if (GetGame().IsServer())
13013 {
13014 ItemBase explosive = otherDevice;
13016 if (!trg)
13017 {
13018 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13019 explosive = this;
13020 }
13021
13022 explosive.PairRemote(trg);
13023 trg.SetControlledDevice(explosive);
13024
13025 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13026 trg.SetPersistentPairID(persistentID);
13027 explosive.SetPersistentPairID(persistentID);
13028
13029 return true;
13030 }
13031 return false;
13032 }
13033
13035 float GetBaitEffectivity()
13036 {
13037 float ret = 1.0;
13038 if (HasQuantity())
13039 ret *= GetQuantityNormalized();
13040 ret *= GetHealth01();
13041
13042 return ret;
13043 }
13044
13045 #ifdef DEVELOPER
13046 override void SetDebugItem()
13047 {
13048 super.SetDebugItem();
13049 _itemBase = this;
13050 }
13051
13052 override string GetDebugText()
13053 {
13054 string text = super.GetDebugText();
13055
13056 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13057 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13058
13059 return text;
13060 }
13061 #endif
13062
13063 bool CanBeUsedForSuicide()
13064 {
13065 return true;
13066 }
13067
13069 //DEPRECATED BELOW
13071 // Backwards compatibility
13072 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13073 {
13074 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13075 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13076 }
13077
13078 // replaced by ItemSoundHandler
13079 protected EffectSound m_SoundDeployFinish;
13080 protected EffectSound m_SoundPlace;
13081 protected EffectSound m_DeployLoopSoundEx;
13082 protected EffectSound m_SoundDeploy;
13083 bool m_IsPlaceSound;
13084 bool m_IsDeploySound;
13086
13087 string GetDeployFinishSoundset();
13088 void PlayDeploySound();
13089 void PlayDeployFinishSound();
13090 void PlayPlaceSound();
13091 void PlayDeployLoopSoundEx();
13092 void StopDeployLoopSoundEx();
13093 void SoundSynchRemoteReset();
13094 void SoundSynchRemote();
13095 bool UsesGlobalDeploy(){return false;}
13096 bool CanPlayDeployLoopSound(){return false;}
13098 bool IsPlaceSound(){return m_IsPlaceSound;}
13099 bool IsDeploySound(){return m_IsDeploySound;}
13100 void SetIsPlaceSound(bool is_place_sound);
13101 void SetIsDeploySound(bool is_deploy_sound);
13102}
13103
13104EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13105{
13106 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13107 if (entity)
13108 {
13109 bool is_item = entity.IsInherited(ItemBase);
13110 if (is_item && full_quantity)
13111 {
13112 ItemBase item = ItemBase.Cast(entity);
13113 item.SetQuantity(item.GetQuantityInit());
13114 }
13115 }
13116 else
13117 {
13118 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13119 return NULL;
13120 }
13121 return entity;
13122}
13123
13124void SetupSpawnedItem(ItemBase item, float health, float quantity)
13125{
13126 if (item)
13127 {
13128 if (health > 0)
13129 item.SetHealth("", "", health);
13130
13131 if (item.CanHaveTemperature())
13132 {
13133 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13134 if (item.CanFreeze())
13135 item.SetFrozen(false);
13136 }
13137
13138 if (item.HasEnergyManager())
13139 {
13140 if (quantity >= 0)
13141 {
13142 item.GetCompEM().SetEnergy0To1(quantity);
13143 }
13144 else
13145 {
13146 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13147 }
13148 }
13149 else if (item.IsMagazine())
13150 {
13151 Magazine mag = Magazine.Cast(item);
13152 if (quantity >= 0)
13153 {
13154 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13155 }
13156 else
13157 {
13158 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13159 }
13160
13161 }
13162 else
13163 {
13164 if (quantity >= 0)
13165 {
13166 item.SetQuantityNormalized(quantity, false);
13167 }
13168 else
13169 {
13170 item.SetQuantity(Math.AbsFloat(quantity));
13171 }
13172
13173 }
13174 }
13175}
13176
13177#ifdef DEVELOPER
13178ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13179#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()