DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ContainsAgent()

bool SpawnItemOnLocation::ContainsAgent ( int agent_id)
protected

См. определение в файле ItemBase.c строка 8621

8625{
8626 override bool CanPutAsAttachment(EntityAI parent)
8627 {
8628 return true;
8629 }
8630};
8631
8632//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8633
8634class ItemBase extends InventoryItem
8635{
8639
8641
8642 static int m_DebugActionsMask;
8644 // ============================================
8645 // Variable Manipulation System
8646 // ============================================
8647 // Quantity
8648
8649 float m_VarQuantity;
8650 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8652 int m_VarQuantityMin;
8653 int m_VarQuantityMax;
8654 int m_Count;
8655 float m_VarStackMax;
8656 float m_StoreLoadedQuantity = float.LOWEST;
8657 // Wet
8658 float m_VarWet;
8659 float m_VarWetPrev;//for client to know wetness changed during synchronization
8660 float m_VarWetInit;
8661 float m_VarWetMin;
8662 float m_VarWetMax;
8663 // Cleanness
8664 int m_Cleanness;
8665 int m_CleannessInit;
8666 int m_CleannessMin;
8667 int m_CleannessMax;
8668 // impact sounds
8670 bool m_CanPlayImpactSound = true;
8671 float m_ImpactSpeed;
8673 //
8674 float m_HeatIsolation;
8675 float m_ItemModelLength;
8676 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8678 int m_VarLiquidType;
8679 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8680 int m_QuickBarBonus;
8681 bool m_IsBeingPlaced;
8682 bool m_IsHologram;
8683 bool m_IsTakeable;
8684 bool m_ThrowItemOnDrop;
8687 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8688 bool can_this_be_combined; //Check if item can be combined
8689 bool m_CanThisBeSplit; //Check if item can be split
8690 bool m_IsStoreLoad = false;
8691 bool m_CanShowQuantity;
8692 bool m_HasQuantityBar;
8693 protected bool m_CanBeDigged;
8694 protected bool m_IsResultOfSplit
8695
8696 string m_SoundAttType;
8697 // items color variables
8702 //-------------------------------------------------------
8703
8704 // light source managing
8706
8710
8711 //==============================================
8712 // agent system
8713 private int m_AttachedAgents;
8714
8716 void TransferModifiers(PlayerBase reciever);
8717
8718
8719 // Weapons & suppressors particle effects
8724 static int m_LastRegisteredWeaponID = 0;
8725
8726 // Overheating effects
8728 float m_OverheatingShots;
8729 ref Timer m_CheckOverheating;
8730 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8731 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8732 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8733 ref array <ref OverheatingParticle> m_OverheatingParticles;
8734
8736 protected bool m_HideSelectionsBySlot;
8737
8738 // Admin Log
8739 PluginAdminLog m_AdminLog;
8740
8741 // misc
8742 ref Timer m_PhysDropTimer;
8743
8744 // Attachment Locking variables
8745 ref array<int> m_CompatibleLocks;
8746 protected int m_LockType;
8747 protected ref EffectSound m_LockingSound;
8748 protected string m_LockSoundSet;
8749
8750 // ItemSoundHandler
8751 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8752 protected int m_SoundSyncPlay; // id for sound to play
8753 protected int m_SoundSyncStop; // id for sound to stop
8755
8756 //temperature
8757 private float m_TemperaturePerQuantityWeight;
8758
8759 // -------------------------------------------------------------------------
8760 void ItemBase()
8761 {
8762 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8766
8767 if (!GetGame().IsDedicatedServer())
8768 {
8769 if (HasMuzzle())
8770 {
8772
8774 {
8776 }
8777 }
8778
8780 m_ActionsInitialize = false;
8781 }
8782
8783 m_OldLocation = null;
8784
8785 if (GetGame().IsServer())
8786 {
8787 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8788 }
8789
8790 if (ConfigIsExisting("headSelectionsToHide"))
8791 {
8793 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8794 }
8795
8796 m_HideSelectionsBySlot = false;
8797 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8798 {
8799 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8800 }
8801
8802 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8803
8804 m_IsResultOfSplit = false;
8805
8807 }
8808
8809 override void InitItemVariables()
8810 {
8811 super.InitItemVariables();
8812
8813 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8814 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8815 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8816 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8817 m_VarStackMax = ConfigGetFloat("varStackMax");
8818 m_Count = ConfigGetInt("count");
8819
8820 m_CanShowQuantity = ConfigGetBool("quantityShow");
8821 m_HasQuantityBar = ConfigGetBool("quantityBar");
8822
8823 m_CleannessInit = ConfigGetInt("varCleannessInit");
8825 m_CleannessMin = ConfigGetInt("varCleannessMin");
8826 m_CleannessMax = ConfigGetInt("varCleannessMax");
8827
8828 m_WantPlayImpactSound = false;
8829 m_ImpactSpeed = 0.0;
8830
8831 m_VarWetInit = ConfigGetFloat("varWetInit");
8833 m_VarWetMin = ConfigGetFloat("varWetMin");
8834 m_VarWetMax = ConfigGetFloat("varWetMax");
8835
8836 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8837 if (IsLiquidContainer() && GetQuantity() != 0)
8839 m_IsBeingPlaced = false;
8840 m_IsHologram = false;
8841 m_IsTakeable = true;
8842 m_CanBeMovedOverride = false;
8846 m_CanBeDigged = ConfigGetBool("canBeDigged");
8847
8848 m_CompatibleLocks = new array<int>();
8849 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8850 m_LockType = ConfigGetInt("lockType");
8851
8852 //Define if item can be split and set ability to be combined accordingly
8853 m_CanThisBeSplit = false;
8854 can_this_be_combined = false;
8855 if (ConfigIsExisting("canBeSplit"))
8856 {
8857 can_this_be_combined = ConfigGetBool("canBeSplit");
8859 }
8860
8861 m_ItemBehaviour = -1;
8862 if (ConfigIsExisting("itemBehaviour"))
8863 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8864
8865 //RegisterNetSyncVariableInt("m_VariablesMask");
8866 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8867 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8868 RegisterNetSyncVariableInt("m_VarLiquidType");
8869 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8870
8871 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8872 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8873 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8874
8875 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8876 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8877 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8878 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8879
8880 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8881 RegisterNetSyncVariableBool("m_IsTakeable");
8882 RegisterNetSyncVariableBool("m_IsHologram");
8883
8884 InitItemSounds();
8886 {
8887 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8888 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8889 }
8890
8891 m_LockSoundSet = ConfigGetString("lockSoundSet");
8892
8894 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8895 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8896
8897 }
8898
8899 override int GetQuickBarBonus()
8900 {
8901 return m_QuickBarBonus;
8902 }
8903
8904 void InitializeActions()
8905 {
8907 if (!m_InputActionMap)
8908 {
8910 m_InputActionMap = iam;
8911 SetActions();
8913 }
8914 }
8915
8916 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8917 {
8919 {
8920 m_ActionsInitialize = true;
8922 }
8923
8924 actions = m_InputActionMap.Get(action_input_type);
8925 }
8926
8927 void SetActions()
8928 {
8929 AddAction(ActionTakeItem);
8930 AddAction(ActionTakeItemToHands);
8931 AddAction(ActionWorldCraft);
8933 AddAction(ActionAttachWithSwitch);
8934 }
8935
8936 void SetActionAnimOverrides(); // Override action animation for specific item
8937
8938 void AddAction(typename actionName)
8939 {
8940 ActionBase action = ActionManagerBase.GetAction(actionName);
8941
8942 if (!action)
8943 {
8944 Debug.LogError("Action " + actionName + " dosn't exist!");
8945 return;
8946 }
8947
8948 typename ai = action.GetInputType();
8949 if (!ai)
8950 {
8951 m_ActionsInitialize = false;
8952 return;
8953 }
8954
8955 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8956 if (!action_array)
8957 {
8958 action_array = new array<ActionBase_Basic>;
8959 m_InputActionMap.Insert(ai, action_array);
8960 }
8961 if (LogManager.IsActionLogEnable())
8962 {
8963 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8964 }
8965
8966 if (action_array.Find(action) != -1)
8967 {
8968 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8969 }
8970 else
8971 {
8972 action_array.Insert(action);
8973 }
8974 }
8975
8976 void RemoveAction(typename actionName)
8977 {
8978 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8979 ActionBase action = player.GetActionManager().GetAction(actionName);
8980 typename ai = action.GetInputType();
8981 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8982
8983 if (action_array)
8984 {
8985 action_array.RemoveItem(action);
8986 }
8987 }
8988
8989 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8990 // Set -1 for params which should stay in default state
8991 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8992 {
8993 ActionOverrideData overrideData = new ActionOverrideData();
8994 overrideData.m_CommandUID = commandUID;
8995 overrideData.m_CommandUIDProne = commandUIDProne;
8996 overrideData.m_StanceMask = stanceMask;
8997
8998 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8999 if (!actionMap) // create new map of action > overidables map
9000 {
9001 actionMap = new TActionAnimOverrideMap();
9002 m_ItemActionOverrides.Insert(action, actionMap);
9003 }
9004
9005 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9006
9007 }
9008
9009 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9010
9011 ScriptedLightBase GetLight();
9012
9013 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9014 void LoadParticleConfigOnFire(int id)
9015 {
9016 if (!m_OnFireEffect)
9018
9021
9022 string config_to_search = "CfgVehicles";
9023 string muzzle_owner_config;
9024
9025 if (!m_OnFireEffect.Contains(id))
9026 {
9027 if (IsInherited(Weapon))
9028 config_to_search = "CfgWeapons";
9029
9030 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9031
9032 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9033
9034 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9035
9036 if (config_OnFire_subclass_count > 0)
9037 {
9038 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9039
9040 for (int i = 0; i < config_OnFire_subclass_count; i++)
9041 {
9042 string particle_class = "";
9043 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9044 string config_OnFire_entry = config_OnFire_class + particle_class;
9045 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9046 WPOF_array.Insert(WPOF);
9047 }
9048
9049
9050 m_OnFireEffect.Insert(id, WPOF_array);
9051 }
9052 }
9053
9054 if (!m_OnBulletCasingEjectEffect.Contains(id))
9055 {
9056 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9057 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9058
9059 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9060
9061 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9062
9063 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9064 {
9065 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9066
9067 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9068 {
9069 string particle_class2 = "";
9070 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9071 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9072 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9073 WPOBE_array.Insert(WPOBE);
9074 }
9075
9076
9077 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9078 }
9079 }
9080 }
9081
9082 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9084 {
9087
9088 if (!m_OnOverheatingEffect.Contains(id))
9089 {
9090 string config_to_search = "CfgVehicles";
9091
9092 if (IsInherited(Weapon))
9093 config_to_search = "CfgWeapons";
9094
9095 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9096 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9097
9098 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9099 {
9100
9101 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9102
9104 {
9105 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9106 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9107 Error(error);
9108 return;
9109 }
9110
9111 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9112 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9113
9114
9115
9116 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9117 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9118
9119 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9120 {
9121 string particle_class = "";
9122 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9123 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9124 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9125
9126 if (entry_type == CT_CLASS)
9127 {
9128 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9129 WPOOH_array.Insert(WPOF);
9130 }
9131 }
9132
9133
9134 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9135 }
9136 }
9137 }
9138
9139 float GetOverheatingValue()
9140 {
9141 return m_OverheatingShots;
9142 }
9143
9144 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9145 {
9146 if (m_MaxOverheatingValue > 0)
9147 {
9149
9150 if (!m_CheckOverheating)
9152
9154 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9155
9156 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9157 }
9158 }
9159
9160 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9161 {
9163 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9164
9166 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9167
9169 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9170
9172 {
9174 }
9175 }
9176
9178 {
9180 }
9181
9182 void OnOverheatingDecay()
9183 {
9184 if (m_MaxOverheatingValue > 0)
9185 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9186 else
9188
9189 if (m_OverheatingShots <= 0)
9190 {
9193 }
9194 else
9195 {
9196 if (!m_CheckOverheating)
9198
9200 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9201 }
9202
9203 CheckOverheating(this, "", this);
9204 }
9205
9206 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9207 {
9209 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9210 }
9211
9212 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9213 {
9215 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9217 }
9218
9219 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9220 {
9222 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9223 }
9224
9225 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9226 {
9228 m_OverheatingParticles = new array<ref OverheatingParticle>;
9229
9230 OverheatingParticle OP = new OverheatingParticle();
9231 OP.RegisterParticle(p);
9232 OP.SetOverheatingLimitMin(min_heat_coef);
9233 OP.SetOverheatingLimitMax(max_heat_coef);
9234 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9235
9236 m_OverheatingParticles.Insert(OP);
9237 }
9238
9239 float GetOverheatingCoef()
9240 {
9241 if (m_MaxOverheatingValue > 0)
9243
9244 return -1;
9245 }
9246
9248 {
9250 {
9251 float overheat_coef = GetOverheatingCoef();
9252 int count = m_OverheatingParticles.Count();
9253
9254 for (int i = count; i > 0; --i)
9255 {
9256 int id = i - 1;
9257 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9258 Particle p = OP.GetParticle();
9259
9260 float overheat_min = OP.GetOverheatingLimitMin();
9261 float overheat_max = OP.GetOverheatingLimitMax();
9262
9263 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9264 {
9265 if (p)
9266 {
9267 p.Stop();
9268 OP.RegisterParticle(null);
9269 }
9270 }
9271 }
9272 }
9273 }
9274
9276 {
9278 {
9279 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9280 {
9281 int id = i - 1;
9282 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9283
9284 if (OP)
9285 {
9286 Particle p = OP.GetParticle();
9287
9288 if (p)
9289 {
9290 p.Stop();
9291 }
9292
9293 delete OP;
9294 }
9295 }
9296
9297 m_OverheatingParticles.Clear();
9299 }
9300 }
9301
9303 float GetInfectionChance(int system = 0, Param param = null)
9304 {
9305 return 0.0;
9306 }
9307
9308
9309 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9310 {
9311 return 250;//default value
9312 }
9313
9314 float GetFilterDamageRatio()
9315 {
9316 return 0;
9317 }
9318
9320 bool HasMuzzle()
9321 {
9322 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9323 return true;
9324
9325 return false;
9326 }
9327
9329 int GetMuzzleID()
9330 {
9331 if (!m_WeaponTypeToID)
9333
9334 if (m_WeaponTypeToID.Contains(GetType()))
9335 {
9336 return m_WeaponTypeToID.Get(GetType());
9337 }
9338 else
9339 {
9340 // Register new weapon ID
9342 }
9343
9345 }
9346
9353 {
9354 return -1;
9355 }
9356
9357
9358
9359 // -------------------------------------------------------------------------
9360 void ~ItemBase()
9361 {
9362 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9363 {
9364 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9365 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9366
9367 if (r_index >= 0)
9368 {
9369 InventoryLocation r_il = new InventoryLocation;
9370 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9371
9372 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9373 int r_type = r_il.GetType();
9374 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9375 {
9376 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9377 }
9378 else if (r_type == InventoryLocationType.ATTACHMENT)
9379 {
9380 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9381 }
9382
9383 }
9384
9385 player.GetHumanInventory().ClearUserReservedLocation(this);
9386 }
9387
9388 if (m_LockingSound)
9389 SEffectManager.DestroyEffect(m_LockingSound);
9390 }
9391
9392
9393
9394 // -------------------------------------------------------------------------
9395 static int GetDebugActionsMask()
9396 {
9397 return ItemBase.m_DebugActionsMask;
9398 }
9399
9400 static bool HasDebugActionsMask(int mask)
9401 {
9402 return ItemBase.m_DebugActionsMask & mask;
9403 }
9404
9405 static void SetDebugActionsMask(int mask)
9406 {
9407 ItemBase.m_DebugActionsMask = mask;
9408 }
9409
9410 static void AddDebugActionsMask(int mask)
9411 {
9412 ItemBase.m_DebugActionsMask |= mask;
9413 }
9414
9415 static void RemoveDebugActionsMask(int mask)
9416 {
9417 ItemBase.m_DebugActionsMask &= ~mask;
9418 }
9419
9420 static void ToggleDebugActionsMask(int mask)
9421 {
9422 if (HasDebugActionsMask(mask))
9423 {
9425 }
9426 else
9427 {
9428 AddDebugActionsMask(mask);
9429 }
9430 }
9431
9432 // -------------------------------------------------------------------------
9433 void SetCEBasedQuantity()
9434 {
9435 if (GetEconomyProfile())
9436 {
9437 float q_max = GetEconomyProfile().GetQuantityMax();
9438 if (q_max > 0)
9439 {
9440 float q_min = GetEconomyProfile().GetQuantityMin();
9441 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9442
9443 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9444 {
9445 ComponentEnergyManager comp = GetCompEM();
9446 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9447 {
9448 comp.SetEnergy0To1(quantity_randomized);
9449 }
9450 }
9451 else if (HasQuantity())
9452 {
9453 SetQuantityNormalized(quantity_randomized, false);
9454 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9455 }
9456
9457 }
9458 }
9459 }
9460
9462 void LockToParent()
9463 {
9464 EntityAI parent = GetHierarchyParent();
9465
9466 if (parent)
9467 {
9468 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9469 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9470 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9471 }
9472 }
9473
9475 void UnlockFromParent()
9476 {
9477 EntityAI parent = GetHierarchyParent();
9478
9479 if (parent)
9480 {
9481 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9482 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9483 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9484 }
9485 }
9486
9487 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9488 {
9489 /*
9490 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9491 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9492 */
9493 ItemBase item2 = ItemBase.Cast(entity2);
9494
9495 if (GetGame().IsClient())
9496 {
9497 if (ScriptInputUserData.CanStoreInputUserData())
9498 {
9499 ScriptInputUserData ctx = new ScriptInputUserData;
9501 ctx.Write(-1);
9502 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9503 ctx.Write(i1);
9504 ctx.Write(item2);
9505 ctx.Write(use_stack_max);
9506 ctx.Write(-1);
9507 ctx.Send();
9508
9509 if (IsCombineAll(item2, use_stack_max))
9510 {
9511 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9512 }
9513 }
9514 }
9515 else if (!GetGame().IsMultiplayer())
9516 {
9517 CombineItems(item2, use_stack_max);
9518 }
9519 }
9520
9521 bool IsLiquidPresent()
9522 {
9523 return (GetLiquidType() != 0 && HasQuantity());
9524 }
9525
9526 bool IsLiquidContainer()
9527 {
9528 return m_LiquidContainerMask != 0;
9529 }
9530
9532 {
9533 return m_LiquidContainerMask;
9534 }
9535
9536 bool IsBloodContainer()
9537 {
9538 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9539 return false;
9540 }
9541
9542 bool IsNVG()
9543 {
9544 return false;
9545 }
9546
9549 bool IsExplosive()
9550 {
9551 return false;
9552 }
9553
9555 {
9556 return "";
9557 }
9558
9560
9561 bool IsLightSource()
9562 {
9563 return false;
9564 }
9565
9567 {
9568 return true;
9569 }
9570
9571 //--- ACTION CONDITIONS
9572 //direction
9573 bool IsFacingPlayer(PlayerBase player, string selection)
9574 {
9575 return true;
9576 }
9577
9578 bool IsPlayerInside(PlayerBase player, string selection)
9579 {
9580 return true;
9581 }
9582
9583 override bool CanObstruct()
9584 {
9585 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9586 return !player || !IsPlayerInside(player, "");
9587 }
9588
9589 override bool IsBeingPlaced()
9590 {
9591 return m_IsBeingPlaced;
9592 }
9593
9594 void SetIsBeingPlaced(bool is_being_placed)
9595 {
9596 m_IsBeingPlaced = is_being_placed;
9597 if (!is_being_placed)
9599 SetSynchDirty();
9600 }
9601
9602 //server-side
9603 void OnEndPlacement() {}
9604
9605 override bool IsHologram()
9606 {
9607 return m_IsHologram;
9608 }
9609
9610 bool CanBeDigged()
9611 {
9612 return m_CanBeDigged;
9613 }
9614
9616 {
9617 return 1;
9618 }
9619
9620 bool CanMakeGardenplot()
9621 {
9622 return false;
9623 }
9624
9625 void SetIsHologram(bool is_hologram)
9626 {
9627 m_IsHologram = is_hologram;
9628 SetSynchDirty();
9629 }
9630 /*
9631 protected float GetNutritionalEnergy()
9632 {
9633 Edible_Base edible = Edible_Base.Cast(this);
9634 return edible.GetFoodEnergy();
9635 }
9636
9637 protected float GetNutritionalWaterContent()
9638 {
9639 Edible_Base edible = Edible_Base.Cast(this);
9640 return edible.GetFoodWater();
9641 }
9642
9643 protected float GetNutritionalIndex()
9644 {
9645 Edible_Base edible = Edible_Base.Cast(this);
9646 return edible.GetFoodNutritionalIndex();
9647 }
9648
9649 protected float GetNutritionalFullnessIndex()
9650 {
9651 Edible_Base edible = Edible_Base.Cast(this);
9652 return edible.GetFoodTotalVolume();
9653 }
9654
9655 protected float GetNutritionalToxicity()
9656 {
9657 Edible_Base edible = Edible_Base.Cast(this);
9658 return edible.GetFoodToxicity();
9659
9660 }
9661 */
9662
9663
9664 // -------------------------------------------------------------------------
9665 override void OnMovedInsideCargo(EntityAI container)
9666 {
9667 super.OnMovedInsideCargo(container);
9668
9669 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9670 }
9671
9672 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9673 {
9674 super.EEItemLocationChanged(oldLoc,newLoc);
9675
9676 PlayerBase new_player = null;
9677 PlayerBase old_player = null;
9678
9679 if (newLoc.GetParent())
9680 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9681
9682 if (oldLoc.GetParent())
9683 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9684
9685 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9686 {
9687 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9688
9689 if (r_index >= 0)
9690 {
9691 InventoryLocation r_il = new InventoryLocation;
9692 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9693
9694 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9695 int r_type = r_il.GetType();
9696 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9697 {
9698 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9699 }
9700 else if (r_type == InventoryLocationType.ATTACHMENT)
9701 {
9702 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9703 }
9704
9705 }
9706 }
9707
9708 if (newLoc.GetType() == InventoryLocationType.HANDS)
9709 {
9710 if (new_player)
9711 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9712
9713 if (new_player == old_player)
9714 {
9715
9716 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9717 {
9718 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9719 {
9720 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9721 {
9722 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9723 }
9724 }
9725 else
9726 {
9727 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9728 }
9729 }
9730
9731 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9732 {
9733 int type = oldLoc.GetType();
9734 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9735 {
9736 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9737 }
9738 else if (type == InventoryLocationType.ATTACHMENT)
9739 {
9740 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9741 }
9742 }
9743 if (!m_OldLocation)
9744 {
9745 m_OldLocation = new InventoryLocation;
9746 }
9747 m_OldLocation.Copy(oldLoc);
9748 }
9749 else
9750 {
9751 if (m_OldLocation)
9752 {
9753 m_OldLocation.Reset();
9754 }
9755 }
9756
9758 }
9759 else
9760 {
9761 if (new_player)
9762 {
9763 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9764 if (res_index >= 0)
9765 {
9766 InventoryLocation il = new InventoryLocation;
9767 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9768 ItemBase it = ItemBase.Cast(il.GetItem());
9769 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9770 int rel_type = il.GetType();
9771 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9772 {
9773 il.GetParent().GetOnReleaseLock().Invoke(it);
9774 }
9775 else if (rel_type == InventoryLocationType.ATTACHMENT)
9776 {
9777 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9778 }
9779 //it.GetOnReleaseLock().Invoke(it);
9780 }
9781 }
9782 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9783 {
9784 //ThrowPhysically(old_player, vector.Zero);
9785 m_ThrowItemOnDrop = false;
9786 }
9787
9788 if (m_OldLocation)
9789 {
9790 m_OldLocation.Reset();
9791 }
9792 }
9793 }
9794
9795 override void EOnContact(IEntity other, Contact extra)
9796 {
9798 {
9799 int liquidType = -1;
9800 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9801 if (impactSpeed > 0.0)
9802 {
9803 m_ImpactSpeed = impactSpeed;
9804 #ifndef SERVER
9805 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9806 #else
9807 m_WantPlayImpactSound = true;
9808 SetSynchDirty();
9809 #endif
9810 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9811 }
9812 }
9813
9814 #ifdef SERVER
9815 if (GetCompEM() && GetCompEM().IsPlugged())
9816 {
9817 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9818 GetCompEM().UnplugThis();
9819 }
9820 #endif
9821 }
9822
9823 void RefreshPhysics();
9824
9825 override void OnCreatePhysics()
9826 {
9828 }
9829
9830 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9831 {
9832
9833 }
9834 // -------------------------------------------------------------------------
9835 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9836 {
9837 super.OnItemLocationChanged(old_owner, new_owner);
9838
9839 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9840 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9841
9842 if (!relatedPlayer && playerNew)
9843 relatedPlayer = playerNew;
9844
9845 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9846 {
9847 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9848 if (actionMgr)
9849 {
9850 ActionBase currentAction = actionMgr.GetRunningAction();
9851 if (currentAction)
9852 currentAction.OnItemLocationChanged(this);
9853 }
9854 }
9855
9856 Man ownerPlayerOld = null;
9857 Man ownerPlayerNew = null;
9858
9859 if (old_owner)
9860 {
9861 if (old_owner.IsMan())
9862 {
9863 ownerPlayerOld = Man.Cast(old_owner);
9864 }
9865 else
9866 {
9867 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9868 }
9869 }
9870 else
9871 {
9872 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9873 {
9874 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9875
9876 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9877 {
9878 GetCompEM().UnplugThis();
9879 }
9880 }
9881 }
9882
9883 if (new_owner)
9884 {
9885 if (new_owner.IsMan())
9886 {
9887 ownerPlayerNew = Man.Cast(new_owner);
9888 }
9889 else
9890 {
9891 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9892 }
9893 }
9894
9895 if (ownerPlayerOld != ownerPlayerNew)
9896 {
9897 if (ownerPlayerOld)
9898 {
9899 array<EntityAI> subItemsExit = new array<EntityAI>;
9900 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9901 for (int i = 0; i < subItemsExit.Count(); i++)
9902 {
9903 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9904 itemExit.OnInventoryExit(ownerPlayerOld);
9905 }
9906 }
9907
9908 if (ownerPlayerNew)
9909 {
9910 array<EntityAI> subItemsEnter = new array<EntityAI>;
9911 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9912 for (int j = 0; j < subItemsEnter.Count(); j++)
9913 {
9914 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9915 itemEnter.OnInventoryEnter(ownerPlayerNew);
9916 }
9917 }
9918 }
9919 else if (ownerPlayerNew != null)
9920 {
9921 PlayerBase nplayer;
9922 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9923 {
9924 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9925 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9926 for (int k = 0; k < subItemsUpdate.Count(); k++)
9927 {
9928 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9929 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9930 }
9931 }
9932 }
9933
9934 if (old_owner)
9935 old_owner.OnChildItemRemoved(this);
9936 if (new_owner)
9937 new_owner.OnChildItemReceived(this);
9938 }
9939
9940 // -------------------------------------------------------------------------------
9941 override void EEDelete(EntityAI parent)
9942 {
9943 super.EEDelete(parent);
9944 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9945 if (player)
9946 {
9947 OnInventoryExit(player);
9948
9949 if (player.IsAlive())
9950 {
9951 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9952 if (r_index >= 0)
9953 {
9954 InventoryLocation r_il = new InventoryLocation;
9955 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9956
9957 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9958 int r_type = r_il.GetType();
9959 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9960 {
9961 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9962 }
9963 else if (r_type == InventoryLocationType.ATTACHMENT)
9964 {
9965 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9966 }
9967
9968 }
9969
9970 player.RemoveQuickBarEntityShortcut(this);
9971 }
9972 }
9973 }
9974 // -------------------------------------------------------------------------------
9975 override void EEKilled(Object killer)
9976 {
9977 super.EEKilled(killer);
9978
9980 if (killer && killer.IsFireplace() && CanExplodeInFire())
9981 {
9982 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9983 {
9984 if (IsMagazine())
9985 {
9986 if (Magazine.Cast(this).GetAmmoCount() > 0)
9987 {
9988 ExplodeAmmo();
9989 }
9990 }
9991 else
9992 {
9993 Explode(DamageType.EXPLOSION);
9994 }
9995 }
9996 }
9997 }
9998
9999 override void OnWasAttached(EntityAI parent, int slot_id)
10000 {
10001 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10002
10003 super.OnWasAttached(parent, slot_id);
10004
10005 if (HasQuantity())
10006 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10007
10008 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10009 }
10010
10011 override void OnWasDetached(EntityAI parent, int slot_id)
10012 {
10013 super.OnWasDetached(parent, slot_id);
10014
10015 if (HasQuantity())
10016 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10017 }
10018
10019 override string ChangeIntoOnAttach(string slot)
10020 {
10021 int idx;
10022 TStringArray inventory_slots = new TStringArray;
10023 TStringArray attach_types = new TStringArray;
10024
10025 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10026 if (inventory_slots.Count() < 1) //is string
10027 {
10028 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10029 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10030 }
10031 else //is array
10032 {
10033 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10034 }
10035
10036 idx = inventory_slots.Find(slot);
10037 if (idx < 0)
10038 return "";
10039
10040 return attach_types.Get(idx);
10041 }
10042
10043 override string ChangeIntoOnDetach()
10044 {
10045 int idx = -1;
10046 string slot;
10047
10048 TStringArray inventory_slots = new TStringArray;
10049 TStringArray detach_types = new TStringArray;
10050
10051 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10052 if (inventory_slots.Count() < 1) //is string
10053 {
10054 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10055 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10056 }
10057 else //is array
10058 {
10059 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10060 if (detach_types.Count() < 1)
10061 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10062 }
10063
10064 for (int i = 0; i < inventory_slots.Count(); i++)
10065 {
10066 slot = inventory_slots.Get(i);
10067 }
10068
10069 if (slot != "")
10070 {
10071 if (detach_types.Count() == 1)
10072 idx = 0;
10073 else
10074 idx = inventory_slots.Find(slot);
10075 }
10076 if (idx < 0)
10077 return "";
10078
10079 return detach_types.Get(idx);
10080 }
10081
10082 void ExplodeAmmo()
10083 {
10084 //timer
10085 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10086
10087 //min/max time
10088 float min_time = 1;
10089 float max_time = 3;
10090 float delay = Math.RandomFloat(min_time, max_time);
10091
10092 explode_timer.Run(delay, this, "DoAmmoExplosion");
10093 }
10094
10095 void DoAmmoExplosion()
10096 {
10097 Magazine magazine = Magazine.Cast(this);
10098 int pop_sounds_count = 6;
10099 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10100
10101 //play sound
10102 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10103 string sound_name = pop_sounds[ sound_idx ];
10104 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10105
10106 //remove ammo count
10107 magazine.ServerAddAmmoCount(-1);
10108
10109 //if condition then repeat -> ExplodeAmmo
10110 float min_temp_to_explode = 100; //min temperature for item to explode
10111
10112 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10113 {
10114 ExplodeAmmo();
10115 }
10116 }
10117
10118 // -------------------------------------------------------------------------------
10119 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10120 {
10121 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10122
10123 const int CHANCE_DAMAGE_CARGO = 4;
10124 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10125 const int CHANCE_DAMAGE_NOTHING = 2;
10126
10127 if (IsClothing() || IsContainer() || IsItemTent())
10128 {
10129 float dmg = damageResult.GetDamage("","Health") * -0.5;
10130 int chances;
10131 int rnd;
10132
10133 if (GetInventory().GetCargo())
10134 {
10135 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10136 rnd = Math.RandomInt(0,chances);
10137
10138 if (rnd < CHANCE_DAMAGE_CARGO)
10139 {
10140 DamageItemInCargo(dmg);
10141 }
10142 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10143 {
10145 }
10146 }
10147 else
10148 {
10149 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10150 rnd = Math.RandomInt(0,chances);
10151
10152 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10153 {
10155 }
10156 }
10157 }
10158 }
10159
10160 bool DamageItemInCargo(float damage)
10161 {
10162 if (GetInventory().GetCargo())
10163 {
10164 int item_count = GetInventory().GetCargo().GetItemCount();
10165 if (item_count > 0)
10166 {
10167 int random_pick = Math.RandomInt(0, item_count);
10168 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10169 if (!item.IsExplosive())
10170 {
10171 item.AddHealth("","",damage);
10172 return true;
10173 }
10174 }
10175 }
10176 return false;
10177 }
10178
10179 bool DamageItemAttachments(float damage)
10180 {
10181 int attachment_count = GetInventory().AttachmentCount();
10182 if (attachment_count > 0)
10183 {
10184 int random_pick = Math.RandomInt(0, attachment_count);
10185 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10186 if (!attachment.IsExplosive())
10187 {
10188 attachment.AddHealth("","",damage);
10189 return true;
10190 }
10191 }
10192 return false;
10193 }
10194
10195 override bool IsSplitable()
10196 {
10197 return m_CanThisBeSplit;
10198 }
10199 //----------------
10200 override bool CanBeSplit()
10201 {
10202 if (IsSplitable() && (GetQuantity() > 1))
10203 return GetInventory().CanRemoveEntity();
10204
10205 return false;
10206 }
10207
10208 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10209 {
10210 if (!CanBeSplit())
10211 return;
10212
10213 if (GetGame().IsClient())
10214 {
10215 if (ScriptInputUserData.CanStoreInputUserData())
10216 {
10217 ScriptInputUserData ctx = new ScriptInputUserData;
10219 ctx.Write(1);
10220 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10221 ctx.Write(i1);
10222 ctx.Write(destination_entity);
10223 ctx.Write(true);
10224 ctx.Write(slot_id);
10225 ctx.Send();
10226 }
10227 }
10228 else if (!GetGame().IsMultiplayer())
10229 {
10230 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10231 }
10232 }
10233
10234 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10235 {
10236 if (!CanBeSplit())
10237 return;
10238
10239 float split_quantity_new;
10240 ref ItemBase new_item;
10241 float quantity = GetQuantity();
10242 float stack_max = GetTargetQuantityMax(slot_id);
10243 InventoryLocation loc = new InventoryLocation;
10244
10245 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10246 {
10247 if (stack_max <= GetQuantity())
10248 split_quantity_new = stack_max;
10249 else
10250 split_quantity_new = GetQuantity();
10251
10252 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10253 if (new_item)
10254 {
10255 new_item.SetResultOfSplit(true);
10256 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10257 AddQuantity(-split_quantity_new);
10258 new_item.SetQuantity(split_quantity_new);
10259 }
10260 }
10261 else if (destination_entity && slot_id == -1)
10262 {
10263 if (quantity > stack_max)
10264 split_quantity_new = stack_max;
10265 else
10266 split_quantity_new = quantity;
10267
10268 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10269 {
10270 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10271 new_item = ItemBase.Cast(o);
10272 }
10273
10274 if (new_item)
10275 {
10276 new_item.SetResultOfSplit(true);
10277 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10278 AddQuantity(-split_quantity_new);
10279 new_item.SetQuantity(split_quantity_new);
10280 }
10281 }
10282 else
10283 {
10284 if (stack_max != 0)
10285 {
10286 if (stack_max < GetQuantity())
10287 {
10288 split_quantity_new = GetQuantity() - stack_max;
10289 }
10290
10291 if (split_quantity_new == 0)
10292 {
10293 if (!GetGame().IsMultiplayer())
10294 player.PhysicalPredictiveDropItem(this);
10295 else
10296 player.ServerDropEntity(this);
10297 return;
10298 }
10299
10300 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10301
10302 if (new_item)
10303 {
10304 new_item.SetResultOfSplit(true);
10305 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10306 SetQuantity(split_quantity_new);
10307 new_item.SetQuantity(stack_max);
10308 new_item.PlaceOnSurface();
10309 }
10310 }
10311 }
10312 }
10313
10314 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10315 {
10316 if (!CanBeSplit())
10317 return;
10318
10319 float split_quantity_new;
10320 ref ItemBase new_item;
10321 float quantity = GetQuantity();
10322 float stack_max = GetTargetQuantityMax(slot_id);
10323 InventoryLocation loc = new InventoryLocation;
10324
10325 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10326 {
10327 if (stack_max <= GetQuantity())
10328 split_quantity_new = stack_max;
10329 else
10330 split_quantity_new = GetQuantity();
10331
10332 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10333 if (new_item)
10334 {
10335 new_item.SetResultOfSplit(true);
10336 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10337 AddQuantity(-split_quantity_new);
10338 new_item.SetQuantity(split_quantity_new);
10339 }
10340 }
10341 else if (destination_entity && slot_id == -1)
10342 {
10343 if (quantity > stack_max)
10344 split_quantity_new = stack_max;
10345 else
10346 split_quantity_new = quantity;
10347
10348 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10349 {
10350 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10351 new_item = ItemBase.Cast(o);
10352 }
10353
10354 if (new_item)
10355 {
10356 new_item.SetResultOfSplit(true);
10357 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10358 AddQuantity(-split_quantity_new);
10359 new_item.SetQuantity(split_quantity_new);
10360 }
10361 }
10362 else
10363 {
10364 if (stack_max != 0)
10365 {
10366 if (stack_max < GetQuantity())
10367 {
10368 split_quantity_new = GetQuantity() - stack_max;
10369 }
10370
10371 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10372
10373 if (new_item)
10374 {
10375 new_item.SetResultOfSplit(true);
10376 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10377 SetQuantity(split_quantity_new);
10378 new_item.SetQuantity(stack_max);
10379 new_item.PlaceOnSurface();
10380 }
10381 }
10382 }
10383 }
10384
10385 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10386 {
10387 if (!CanBeSplit())
10388 return;
10389
10390 if (GetGame().IsClient())
10391 {
10392 if (ScriptInputUserData.CanStoreInputUserData())
10393 {
10394 ScriptInputUserData ctx = new ScriptInputUserData;
10396 ctx.Write(4);
10397 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10398 ctx.Write(thiz);
10399 dst.WriteToContext(ctx);
10400 ctx.Send();
10401 }
10402 }
10403 else if (!GetGame().IsMultiplayer())
10404 {
10406 }
10407 }
10408
10409 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10410 {
10411 if (!CanBeSplit())
10412 return;
10413
10414 if (GetGame().IsClient())
10415 {
10416 if (ScriptInputUserData.CanStoreInputUserData())
10417 {
10418 ScriptInputUserData ctx = new ScriptInputUserData;
10420 ctx.Write(2);
10421 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10422 ctx.Write(dummy);
10423 ctx.Write(destination_entity);
10424 ctx.Write(true);
10425 ctx.Write(idx);
10426 ctx.Write(row);
10427 ctx.Write(col);
10428 ctx.Send();
10429 }
10430 }
10431 else if (!GetGame().IsMultiplayer())
10432 {
10433 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10434 }
10435 }
10436
10437 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10438 {
10440 }
10441
10442 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10443 {
10444 if (!CanBeSplit())
10445 return this;
10446
10447 float quantity = GetQuantity();
10448 float split_quantity_new;
10449 ItemBase new_item;
10450 if (dst.IsValid())
10451 {
10452 int slot_id = dst.GetSlot();
10453 float stack_max = GetTargetQuantityMax(slot_id);
10454
10455 if (quantity > stack_max)
10456 split_quantity_new = stack_max;
10457 else
10458 split_quantity_new = quantity;
10459
10460 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10461
10462 if (new_item)
10463 {
10464 new_item.SetResultOfSplit(true);
10465 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10466 AddQuantity(-split_quantity_new);
10467 new_item.SetQuantity(split_quantity_new);
10468 }
10469
10470 return new_item;
10471 }
10472
10473 return null;
10474 }
10475
10476 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10477 {
10478 if (!CanBeSplit())
10479 return;
10480
10481 float quantity = GetQuantity();
10482 float split_quantity_new;
10483 ref ItemBase new_item;
10484 if (destination_entity)
10485 {
10486 float stackable = GetTargetQuantityMax();
10487 if (quantity > stackable)
10488 split_quantity_new = stackable;
10489 else
10490 split_quantity_new = quantity;
10491
10492 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10493 if (new_item)
10494 {
10495 new_item.SetResultOfSplit(true);
10496 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10497 AddQuantity(-split_quantity_new);
10498 new_item.SetQuantity(split_quantity_new);
10499 }
10500 }
10501 }
10502
10503 void SplitIntoStackMaxHandsClient(PlayerBase player)
10504 {
10505 if (!CanBeSplit())
10506 return;
10507
10508 if (GetGame().IsClient())
10509 {
10510 if (ScriptInputUserData.CanStoreInputUserData())
10511 {
10512 ScriptInputUserData ctx = new ScriptInputUserData;
10514 ctx.Write(3);
10515 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10516 ctx.Write(i1);
10517 ItemBase destination_entity = this;
10518 ctx.Write(destination_entity);
10519 ctx.Write(true);
10520 ctx.Write(0);
10521 ctx.Send();
10522 }
10523 }
10524 else if (!GetGame().IsMultiplayer())
10525 {
10526 SplitIntoStackMaxHands(player);
10527 }
10528 }
10529
10530 void SplitIntoStackMaxHands(PlayerBase player)
10531 {
10532 if (!CanBeSplit())
10533 return;
10534
10535 float quantity = GetQuantity();
10536 float split_quantity_new;
10537 ref ItemBase new_item;
10538 if (player)
10539 {
10540 float stackable = GetTargetQuantityMax();
10541 if (quantity > stackable)
10542 split_quantity_new = stackable;
10543 else
10544 split_quantity_new = quantity;
10545
10546 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10547 new_item = ItemBase.Cast(in_hands);
10548 if (new_item)
10549 {
10550 new_item.SetResultOfSplit(true);
10551 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10552 AddQuantity(-split_quantity_new);
10553 new_item.SetQuantity(split_quantity_new);
10554 }
10555 }
10556 }
10557
10558 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10559 {
10560 if (!CanBeSplit())
10561 return;
10562
10563 float quantity = GetQuantity();
10564 float split_quantity_new = Math.Floor(quantity * 0.5);
10565
10566 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10567
10568 if (new_item)
10569 {
10570 if (new_item.GetQuantityMax() < split_quantity_new)
10571 {
10572 split_quantity_new = new_item.GetQuantityMax();
10573 }
10574
10575 new_item.SetResultOfSplit(true);
10576 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10577
10578 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10579 {
10580 AddQuantity(-1);
10581 new_item.SetQuantity(1);
10582 }
10583 else
10584 {
10585 AddQuantity(-split_quantity_new);
10586 new_item.SetQuantity(split_quantity_new);
10587 }
10588 }
10589 }
10590
10591 void SplitItem(PlayerBase player)
10592 {
10593 if (!CanBeSplit())
10594 return;
10595
10596 float quantity = GetQuantity();
10597 float split_quantity_new = Math.Floor(quantity / 2);
10598
10599 InventoryLocation invloc = new InventoryLocation;
10600 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10601
10602 ItemBase new_item;
10603 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10604
10605 if (new_item)
10606 {
10607 if (new_item.GetQuantityMax() < split_quantity_new)
10608 {
10609 split_quantity_new = new_item.GetQuantityMax();
10610 }
10611 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10612 {
10613 AddQuantity(-1);
10614 new_item.SetQuantity(1);
10615 }
10616 else
10617 {
10618 AddQuantity(-split_quantity_new);
10619 new_item.SetQuantity(split_quantity_new);
10620 }
10621 }
10622 }
10623
10625 void OnQuantityChanged(float delta)
10626 {
10627 SetWeightDirty();
10628 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10629
10630 if (parent)
10631 parent.OnAttachmentQuantityChangedEx(this, delta);
10632
10633 if (IsLiquidContainer())
10634 {
10635 if (GetQuantityNormalized() <= 0.0)
10636 {
10638 }
10639 else if (GetLiquidType() == LIQUID_NONE)
10640 {
10641 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10643 }
10644 }
10645
10646 }
10647
10650 {
10651 // insert code here
10652 }
10653
10655 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10656 {
10658 }
10659
10660 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10661 {
10662 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10663
10664 if (GetGame().IsServer())
10665 {
10666 if (newLevel == GameConstants.STATE_RUINED)
10667 {
10669 EntityAI parent = GetHierarchyParent();
10670 if (parent && parent.IsFireplace())
10671 {
10672 CargoBase cargo = GetInventory().GetCargo();
10673 if (cargo)
10674 {
10675 for (int i = 0; i < cargo.GetItemCount(); ++i)
10676 {
10677 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10678 }
10679 }
10680 }
10681 }
10682
10683 if (IsResultOfSplit())
10684 {
10685 // reset the splitting result flag, return to normal item behavior
10686 SetResultOfSplit(false);
10687 return;
10688 }
10689
10690 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10691 {
10692 SetCleanness(0);//unclean the item upon damage dealt
10693 }
10694 }
10695 }
10696
10697 // just the split? TODO: verify
10698 override void OnRightClick()
10699 {
10700 super.OnRightClick();
10701
10702 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10703 {
10704 if (GetGame().IsClient())
10705 {
10706 if (ScriptInputUserData.CanStoreInputUserData())
10707 {
10708 vector m4[4];
10709 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10710
10711 EntityAI root = GetHierarchyRoot();
10712
10713 InventoryLocation dst = new InventoryLocation;
10714 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10715 {
10716 if (root)
10717 {
10718 root.GetTransform(m4);
10719 dst.SetGround(this, m4);
10720 }
10721 else
10722 GetInventory().GetCurrentInventoryLocation(dst);
10723 }
10724 else
10725 {
10726 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10727 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10728 this shouldnt cause issues within this scope*/
10729 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10730 {
10731 if (root)
10732 {
10733 root.GetTransform(m4);
10734 dst.SetGround(this, m4);
10735 }
10736 else
10737 GetInventory().GetCurrentInventoryLocation(dst);
10738 }
10739 else
10740 {
10741 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10742 }
10743 }
10744
10745 ScriptInputUserData ctx = new ScriptInputUserData;
10747 ctx.Write(4);
10748 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10749 ctx.Write(thiz);
10750 dst.WriteToContext(ctx);
10751 ctx.Write(true); // dummy
10752 ctx.Send();
10753 }
10754 }
10755 else if (!GetGame().IsMultiplayer())
10756 {
10757 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10758 }
10759 }
10760 }
10761
10762 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10763 {
10764 //TODO: delete check zero quantity check after fix double posts hands fsm events
10765 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10766 return false;
10767
10768 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10769 return false;
10770
10771 //can_this_be_combined = ConfigGetBool("canBeSplit");
10773 return false;
10774
10775
10776 Magazine mag = Magazine.Cast(this);
10777 if (mag)
10778 {
10779 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10780 return false;
10781
10782 if (stack_max_limit)
10783 {
10784 Magazine other_mag = Magazine.Cast(other_item);
10785 if (other_item)
10786 {
10787 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10788 return false;
10789 }
10790
10791 }
10792 }
10793 else
10794 {
10795 //TODO: delete check zero quantity check after fix double posts hands fsm events
10796 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10797 return false;
10798
10799 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10800 return false;
10801 }
10802
10803 PlayerBase player = null;
10804 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10805 {
10806 if (player.GetInventory().HasAttachment(this))
10807 return false;
10808
10809 if (player.IsItemsToDelete())
10810 return false;
10811 }
10812
10813 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10814 return false;
10815
10816 int slotID;
10817 string slotName;
10818 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10819 return false;
10820
10821 return true;
10822 }
10823
10824 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10825 {
10826 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10827 }
10828
10829 bool IsResultOfSplit()
10830 {
10831 return m_IsResultOfSplit;
10832 }
10833
10834 void SetResultOfSplit(bool value)
10835 {
10836 m_IsResultOfSplit = value;
10837 }
10838
10839 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10840 {
10841 return ComputeQuantityUsedEx(other_item, use_stack_max);
10842 }
10843
10844 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10845 {
10846 float other_item_quantity = other_item.GetQuantity();
10847 float this_free_space;
10848
10849 float stack_max = GetQuantityMax();
10850
10851 this_free_space = stack_max - GetQuantity();
10852
10853 if (other_item_quantity > this_free_space)
10854 {
10855 return this_free_space;
10856 }
10857 else
10858 {
10859 return other_item_quantity;
10860 }
10861 }
10862
10863 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10864 {
10865 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10866 }
10867
10868 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10869 {
10870 if (!CanBeCombined(other_item, false))
10871 return;
10872
10873 if (!IsMagazine() && other_item)
10874 {
10875 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10876 if (quantity_used != 0)
10877 {
10878 float hp1 = GetHealth01("","");
10879 float hp2 = other_item.GetHealth01("","");
10880 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10881 hpResult = hpResult / (GetQuantity() + quantity_used);
10882
10883 hpResult *= GetMaxHealth();
10884 Math.Round(hpResult);
10885 SetHealth("", "Health", hpResult);
10886
10887 AddQuantity(quantity_used);
10888 other_item.AddQuantity(-quantity_used);
10889 }
10890 }
10891 OnCombine(other_item);
10892 }
10893
10894 void OnCombine(ItemBase other_item)
10895 {
10896 #ifdef SERVER
10897 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10898 GetHierarchyParent().IncreaseLifetimeUp();
10899 #endif
10900 };
10901
10902 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10903 {
10904 PlayerBase p = PlayerBase.Cast(player);
10905
10906 array<int> recipesIds = p.m_Recipes;
10907 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10908 if (moduleRecipesManager)
10909 {
10910 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10911 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10912 }
10913
10914 for (int i = 0;i < recipesIds.Count(); i++)
10915 {
10916 int key = recipesIds.Get(i);
10917 string recipeName = moduleRecipesManager.GetRecipeName(key);
10918 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10919 }
10920 }
10921
10922 // -------------------------------------------------------------------------
10923 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10924 {
10925 super.GetDebugActions(outputList);
10926
10927 //quantity
10928 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10929 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10930 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10931 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10932
10933 //health
10934 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10935 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10936 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10937 //temperature
10938 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10939 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10940 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10941
10942 //wet
10943 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10944 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10945
10946 //liquidtype
10947 if (IsLiquidContainer())
10948 {
10949 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10950 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10951 }
10952
10953 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10954 // watch
10955 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10956 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10957
10958 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10959 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10960 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10961 }
10962
10963 // -------------------------------------------------------------------------
10964 // -------------------------------------------------------------------------
10965 // -------------------------------------------------------------------------
10966 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10967 {
10968 super.OnAction(action_id, player, ctx);
10969 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10970 {
10971 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10972 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10973 PlayerBase p = PlayerBase.Cast(player);
10974 if (EActions.RECIPES_RANGE_START < 1000)
10975 {
10976 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10977 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10978 }
10979 }
10980 #ifndef SERVER
10981 else if (action_id == EActions.WATCH_PLAYER)
10982 {
10983 PluginDeveloper.SetDeveloperItemClientEx(player);
10984 }
10985 #endif
10986 if (GetGame().IsServer())
10987 {
10988 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10989 {
10990 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10991 OnDebugButtonPressServer(id + 1);
10992 }
10993
10994 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10995 {
10996 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10997 InsertAgent(agent_id,100);
10998 }
10999
11000 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11001 {
11002 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11003 RemoveAgent(agent_id2);
11004 }
11005
11006 else if (action_id == EActions.ADD_QUANTITY)
11007 {
11008 if (IsMagazine())
11009 {
11010 Magazine mag = Magazine.Cast(this);
11011 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11012 }
11013 else
11014 {
11015 AddQuantity(GetQuantityMax() * 0.2);
11016 }
11017
11018 if (m_EM)
11019 {
11020 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11021 }
11022 //PrintVariables();
11023 }
11024
11025 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11026 {
11027 if (IsMagazine())
11028 {
11029 Magazine mag2 = Magazine.Cast(this);
11030 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11031 }
11032 else
11033 {
11034 AddQuantity(- GetQuantityMax() * 0.2);
11035 }
11036 if (m_EM)
11037 {
11038 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11039 }
11040 //PrintVariables();
11041 }
11042
11043 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11044 {
11045 SetQuantity(0);
11046
11047 if (m_EM)
11048 {
11049 m_EM.SetEnergy(0);
11050 }
11051 }
11052
11053 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11054 {
11056
11057 if (m_EM)
11058 {
11059 m_EM.SetEnergy(m_EM.GetEnergyMax());
11060 }
11061 }
11062
11063 else if (action_id == EActions.ADD_HEALTH)
11064 {
11065 AddHealth("","",GetMaxHealth("","Health")/5);
11066 }
11067 else if (action_id == EActions.REMOVE_HEALTH)
11068 {
11069 AddHealth("","",-GetMaxHealth("","Health")/5);
11070 }
11071 else if (action_id == EActions.DESTROY_HEALTH)
11072 {
11073 SetHealth01("","",0);
11074 }
11075 else if (action_id == EActions.WATCH_ITEM)
11076 {
11078 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11079 #ifdef DEVELOPER
11080 SetDebugDeveloper_item(this);
11081 #endif
11082 }
11083
11084 else if (action_id == EActions.ADD_TEMPERATURE)
11085 {
11086 AddTemperature(20);
11087 //PrintVariables();
11088 }
11089
11090 else if (action_id == EActions.REMOVE_TEMPERATURE)
11091 {
11092 AddTemperature(-20);
11093 //PrintVariables();
11094 }
11095
11096 else if (action_id == EActions.FLIP_FROZEN)
11097 {
11098 SetFrozen(!GetIsFrozen());
11099 //PrintVariables();
11100 }
11101
11102 else if (action_id == EActions.ADD_WETNESS)
11103 {
11104 AddWet(GetWetMax()/5);
11105 //PrintVariables();
11106 }
11107
11108 else if (action_id == EActions.REMOVE_WETNESS)
11109 {
11110 AddWet(-GetWetMax()/5);
11111 //PrintVariables();
11112 }
11113
11114 else if (action_id == EActions.LIQUIDTYPE_UP)
11115 {
11116 int curr_type = GetLiquidType();
11117 SetLiquidType(curr_type * 2);
11118 //AddWet(1);
11119 //PrintVariables();
11120 }
11121
11122 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11123 {
11124 int curr_type2 = GetLiquidType();
11125 SetLiquidType(curr_type2 / 2);
11126 }
11127
11128 else if (action_id == EActions.MAKE_SPECIAL)
11129 {
11130 auto debugParams = DebugSpawnParams.WithPlayer(player);
11131 OnDebugSpawnEx(debugParams);
11132 }
11133
11134 else if (action_id == EActions.DELETE)
11135 {
11136 Delete();
11137 }
11138
11139 }
11140
11141
11142 return false;
11143 }
11144
11145 // -------------------------------------------------------------------------
11146
11147
11150 void OnActivatedByTripWire();
11151
11153 void OnActivatedByItem(notnull ItemBase item);
11154
11155 //----------------------------------------------------------------
11156 //returns true if item is able to explode when put in fire
11157 bool CanExplodeInFire()
11158 {
11159 return false;
11160 }
11161
11162 //----------------------------------------------------------------
11163 bool CanEat()
11164 {
11165 return true;
11166 }
11167
11168 //----------------------------------------------------------------
11169 override bool IsIgnoredByConstruction()
11170 {
11171 return true;
11172 }
11173
11174 //----------------------------------------------------------------
11175 //has FoodStages in config?
11176 bool HasFoodStage()
11177 {
11178 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11179 return GetGame().ConfigIsExisting(config_path);
11180 }
11181
11183 FoodStage GetFoodStage()
11184 {
11185 return null;
11186 }
11187
11188 bool CanBeCooked()
11189 {
11190 return false;
11191 }
11192
11193 bool CanBeCookedOnStick()
11194 {
11195 return false;
11196 }
11197
11199 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11201
11202 //----------------------------------------------------------------
11203 bool CanRepair(ItemBase item_repair_kit)
11204 {
11205 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11206 return module_repairing.CanRepair(this, item_repair_kit);
11207 }
11208
11209 //----------------------------------------------------------------
11210 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11211 {
11212 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11213 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11214 }
11215
11216 //----------------------------------------------------------------
11217 int GetItemSize()
11218 {
11219 /*
11220 vector v_size = this.ConfigGetVector("itemSize");
11221 int v_size_x = v_size[0];
11222 int v_size_y = v_size[1];
11223 int size = v_size_x * v_size_y;
11224 return size;
11225 */
11226
11227 return 1;
11228 }
11229
11230 //----------------------------------------------------------------
11231 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11232 bool CanBeMovedOverride()
11233 {
11234 return m_CanBeMovedOverride;
11235 }
11236
11237 //----------------------------------------------------------------
11238 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11239 void SetCanBeMovedOverride(bool setting)
11240 {
11241 m_CanBeMovedOverride = setting;
11242 }
11243
11244 //----------------------------------------------------------------
11252 void MessageToOwnerStatus(string text)
11253 {
11254 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11255
11256 if (player)
11257 {
11258 player.MessageStatus(text);
11259 }
11260 }
11261
11262 //----------------------------------------------------------------
11270 void MessageToOwnerAction(string text)
11271 {
11272 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11273
11274 if (player)
11275 {
11276 player.MessageAction(text);
11277 }
11278 }
11279
11280 //----------------------------------------------------------------
11288 void MessageToOwnerFriendly(string text)
11289 {
11290 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11291
11292 if (player)
11293 {
11294 player.MessageFriendly(text);
11295 }
11296 }
11297
11298 //----------------------------------------------------------------
11306 void MessageToOwnerImportant(string text)
11307 {
11308 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11309
11310 if (player)
11311 {
11312 player.MessageImportant(text);
11313 }
11314 }
11315
11316 override bool IsItemBase()
11317 {
11318 return true;
11319 }
11320
11321 // Checks if item is of questioned kind
11322 override bool KindOf(string tag)
11323 {
11324 bool found = false;
11325 string item_name = this.GetType();
11326 ref TStringArray item_tag_array = new TStringArray;
11327 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11328
11329 int array_size = item_tag_array.Count();
11330 for (int i = 0; i < array_size; i++)
11331 {
11332 if (item_tag_array.Get(i) == tag)
11333 {
11334 found = true;
11335 break;
11336 }
11337 }
11338 return found;
11339 }
11340
11341
11342 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11343 {
11344 //Debug.Log("OnRPC called");
11345 super.OnRPC(sender, rpc_type,ctx);
11346
11347 //Play soundset for attachment locking (ActionLockAttachment.c)
11348 switch (rpc_type)
11349 {
11350 #ifndef SERVER
11351 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11352 Param2<bool, string> p = new Param2<bool, string>(false, "");
11353
11354 if (!ctx.Read(p))
11355 return;
11356
11357 bool play = p.param1;
11358 string soundSet = p.param2;
11359
11360 if (play)
11361 {
11362 if (m_LockingSound)
11363 {
11365 {
11366 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11367 }
11368 }
11369 else
11370 {
11371 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11372 }
11373 }
11374 else
11375 {
11376 SEffectManager.DestroyEffect(m_LockingSound);
11377 }
11378
11379 break;
11380 #endif
11381
11382 }
11383
11384 if (GetWrittenNoteData())
11385 {
11386 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11387 }
11388 }
11389
11390 //-----------------------------
11391 // VARIABLE MANIPULATION SYSTEM
11392 //-----------------------------
11393 int NameToID(string name)
11394 {
11395 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11396 return plugin.GetID(name);
11397 }
11398
11399 string IDToName(int id)
11400 {
11401 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11402 return plugin.GetName(id);
11403 }
11404
11406 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11407 {
11408 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11409 //read the flags
11410 int varFlags;
11411 if (!ctx.Read(varFlags))
11412 return;
11413
11414 if (varFlags & ItemVariableFlags.FLOAT)
11415 {
11416 ReadVarsFromCTX(ctx);
11417 }
11418 }
11419
11420 override void SerializeNumericalVars(array<float> floats_out)
11421 {
11422 //some variables handled on EntityAI level already!
11423 super.SerializeNumericalVars(floats_out);
11424
11425 // the order of serialization must be the same as the order of de-serialization
11426 //--------------------------------------------
11427 if (IsVariableSet(VARIABLE_QUANTITY))
11428 {
11429 floats_out.Insert(m_VarQuantity);
11430 }
11431 //--------------------------------------------
11432 if (IsVariableSet(VARIABLE_WET))
11433 {
11434 floats_out.Insert(m_VarWet);
11435 }
11436 //--------------------------------------------
11437 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11438 {
11439 floats_out.Insert(m_VarLiquidType);
11440 }
11441 //--------------------------------------------
11442 if (IsVariableSet(VARIABLE_COLOR))
11443 {
11444 floats_out.Insert(m_ColorComponentR);
11445 floats_out.Insert(m_ColorComponentG);
11446 floats_out.Insert(m_ColorComponentB);
11447 floats_out.Insert(m_ColorComponentA);
11448 }
11449 //--------------------------------------------
11450 if (IsVariableSet(VARIABLE_CLEANNESS))
11451 {
11452 floats_out.Insert(m_Cleanness);
11453 }
11454 }
11455
11456 override void DeSerializeNumericalVars(array<float> floats)
11457 {
11458 //some variables handled on EntityAI level already!
11459 super.DeSerializeNumericalVars(floats);
11460
11461 // the order of serialization must be the same as the order of de-serialization
11462 int index = 0;
11463 int mask = Math.Round(floats.Get(index));
11464
11465 index++;
11466 //--------------------------------------------
11467 if (mask & VARIABLE_QUANTITY)
11468 {
11469 if (m_IsStoreLoad)
11470 {
11471 SetStoreLoadedQuantity(floats.Get(index));
11472 }
11473 else
11474 {
11475 float quantity = floats.Get(index);
11476 SetQuantity(quantity, true, false, false, false);
11477 }
11478 index++;
11479 }
11480 //--------------------------------------------
11481 if (mask & VARIABLE_WET)
11482 {
11483 float wet = floats.Get(index);
11484 SetWet(wet);
11485 index++;
11486 }
11487 //--------------------------------------------
11488 if (mask & VARIABLE_LIQUIDTYPE)
11489 {
11490 int liquidtype = Math.Round(floats.Get(index));
11491 SetLiquidType(liquidtype);
11492 index++;
11493 }
11494 //--------------------------------------------
11495 if (mask & VARIABLE_COLOR)
11496 {
11497 m_ColorComponentR = Math.Round(floats.Get(index));
11498 index++;
11499 m_ColorComponentG = Math.Round(floats.Get(index));
11500 index++;
11501 m_ColorComponentB = Math.Round(floats.Get(index));
11502 index++;
11503 m_ColorComponentA = Math.Round(floats.Get(index));
11504 index++;
11505 }
11506 //--------------------------------------------
11507 if (mask & VARIABLE_CLEANNESS)
11508 {
11509 int cleanness = Math.Round(floats.Get(index));
11510 SetCleanness(cleanness);
11511 index++;
11512 }
11513 }
11514
11515 override void WriteVarsToCTX(ParamsWriteContext ctx)
11516 {
11517 super.WriteVarsToCTX(ctx);
11518
11519 //--------------------------------------------
11520 if (IsVariableSet(VARIABLE_QUANTITY))
11521 {
11522 ctx.Write(GetQuantity());
11523 }
11524 //--------------------------------------------
11525 if (IsVariableSet(VARIABLE_WET))
11526 {
11527 ctx.Write(GetWet());
11528 }
11529 //--------------------------------------------
11530 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11531 {
11532 ctx.Write(GetLiquidType());
11533 }
11534 //--------------------------------------------
11535 if (IsVariableSet(VARIABLE_COLOR))
11536 {
11537 int r,g,b,a;
11538 GetColor(r,g,b,a);
11539 ctx.Write(r);
11540 ctx.Write(g);
11541 ctx.Write(b);
11542 ctx.Write(a);
11543 }
11544 //--------------------------------------------
11545 if (IsVariableSet(VARIABLE_CLEANNESS))
11546 {
11547 ctx.Write(GetCleanness());
11548 }
11549 }
11550
11551 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11552 {
11553 if (!super.ReadVarsFromCTX(ctx,version))
11554 return false;
11555
11556 int intValue;
11557 float value;
11558
11559 if (version < 140)
11560 {
11561 if (!ctx.Read(intValue))
11562 return false;
11563
11564 m_VariablesMask = intValue;
11565 }
11566
11567 if (m_VariablesMask & VARIABLE_QUANTITY)
11568 {
11569 if (!ctx.Read(value))
11570 return false;
11571
11572 if (IsStoreLoad())
11573 {
11575 }
11576 else
11577 {
11578 SetQuantity(value, true, false, false, false);
11579 }
11580 }
11581 //--------------------------------------------
11582 if (version < 140)
11583 {
11584 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11585 {
11586 if (!ctx.Read(value))
11587 return false;
11588 SetTemperatureDirect(value);
11589 }
11590 }
11591 //--------------------------------------------
11592 if (m_VariablesMask & VARIABLE_WET)
11593 {
11594 if (!ctx.Read(value))
11595 return false;
11596 SetWet(value);
11597 }
11598 //--------------------------------------------
11599 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11600 {
11601 if (!ctx.Read(intValue))
11602 return false;
11603 SetLiquidType(intValue);
11604 }
11605 //--------------------------------------------
11606 if (m_VariablesMask & VARIABLE_COLOR)
11607 {
11608 int r,g,b,a;
11609 if (!ctx.Read(r))
11610 return false;
11611 if (!ctx.Read(g))
11612 return false;
11613 if (!ctx.Read(b))
11614 return false;
11615 if (!ctx.Read(a))
11616 return false;
11617
11618 SetColor(r,g,b,a);
11619 }
11620 //--------------------------------------------
11621 if (m_VariablesMask & VARIABLE_CLEANNESS)
11622 {
11623 if (!ctx.Read(intValue))
11624 return false;
11625 SetCleanness(intValue);
11626 }
11627 //--------------------------------------------
11628 if (version >= 138 && version < 140)
11629 {
11630 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11631 {
11632 if (!ctx.Read(intValue))
11633 return false;
11634 SetFrozen(intValue);
11635 }
11636 }
11637
11638 return true;
11639 }
11640
11641 //----------------------------------------------------------------
11642 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11643 {
11644 m_IsStoreLoad = true;
11646 {
11647 m_FixDamageSystemInit = true;
11648 }
11649
11650 if (!super.OnStoreLoad(ctx, version))
11651 {
11652 m_IsStoreLoad = false;
11653 return false;
11654 }
11655
11656 if (version >= 114)
11657 {
11658 bool hasQuickBarIndexSaved;
11659
11660 if (!ctx.Read(hasQuickBarIndexSaved))
11661 {
11662 m_IsStoreLoad = false;
11663 return false;
11664 }
11665
11666 if (hasQuickBarIndexSaved)
11667 {
11668 int itmQBIndex;
11669
11670 //Load quickbar item bind
11671 if (!ctx.Read(itmQBIndex))
11672 {
11673 m_IsStoreLoad = false;
11674 return false;
11675 }
11676
11677 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11678 if (itmQBIndex != -1 && parentPlayer)
11679 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11680 }
11681 }
11682 else
11683 {
11684 // Backup of how it used to be
11685 PlayerBase player;
11686 int itemQBIndex;
11687 if (version == int.MAX)
11688 {
11689 if (!ctx.Read(itemQBIndex))
11690 {
11691 m_IsStoreLoad = false;
11692 return false;
11693 }
11694 }
11695 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11696 {
11697 //Load quickbar item bind
11698 if (!ctx.Read(itemQBIndex))
11699 {
11700 m_IsStoreLoad = false;
11701 return false;
11702 }
11703 if (itemQBIndex != -1 && player)
11704 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11705 }
11706 }
11707
11708 if (version < 140)
11709 {
11710 // variable management system
11711 if (!LoadVariables(ctx, version))
11712 {
11713 m_IsStoreLoad = false;
11714 return false;
11715 }
11716 }
11717
11718 //agent trasmission system
11719 if (!LoadAgents(ctx, version))
11720 {
11721 m_IsStoreLoad = false;
11722 return false;
11723 }
11724 if (version >= 132)
11725 {
11726 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11727 if (raib)
11728 {
11729 if (!raib.OnStoreLoad(ctx,version))
11730 {
11731 m_IsStoreLoad = false;
11732 return false;
11733 }
11734 }
11735 }
11736
11737 m_IsStoreLoad = false;
11738 return true;
11739 }
11740
11741 //----------------------------------------------------------------
11742
11743 override void OnStoreSave(ParamsWriteContext ctx)
11744 {
11745 super.OnStoreSave(ctx);
11746
11747 PlayerBase player;
11748 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11749 {
11750 ctx.Write(true); // Keep track of if we should actually read this in or not
11751 //Save quickbar item bind
11752 int itemQBIndex = -1;
11753 itemQBIndex = player.FindQuickBarEntityIndex(this);
11754 ctx.Write(itemQBIndex);
11755 }
11756 else
11757 {
11758 ctx.Write(false); // Keep track of if we should actually read this in or not
11759 }
11760
11761 SaveAgents(ctx);//agent trasmission system
11762
11763 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11764 if (raib)
11765 {
11766 raib.OnStoreSave(ctx);
11767 }
11768 }
11769 //----------------------------------------------------------------
11770
11771 override void AfterStoreLoad()
11772 {
11773 super.AfterStoreLoad();
11774
11776 {
11778 }
11779
11780 if (GetStoreLoadedQuantity() != float.LOWEST)
11781 {
11783 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11784 }
11785 }
11786
11787 override void EEOnAfterLoad()
11788 {
11789 super.EEOnAfterLoad();
11790
11792 {
11793 m_FixDamageSystemInit = false;
11794 }
11795
11798 }
11799
11800 bool CanBeDisinfected()
11801 {
11802 return false;
11803 }
11804
11805
11806 //----------------------------------------------------------------
11807 override void OnVariablesSynchronized()
11808 {
11809 if (m_Initialized)
11810 {
11811 #ifdef PLATFORM_CONSOLE
11812 //bruteforce it is
11813 if (IsSplitable())
11814 {
11815 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11816 if (menu)
11817 {
11818 menu.Refresh();
11819 }
11820 }
11821 #endif
11822 }
11823
11825 {
11826 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11827 m_WantPlayImpactSound = false;
11828 }
11829
11831 {
11832 SetWeightDirty();
11834 }
11835 if (m_VarWet != m_VarWetPrev)
11836 {
11839 }
11840
11841 if (m_SoundSyncPlay != 0)
11842 {
11843 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11844 m_SoundSyncPlay = 0;
11845 }
11846 if (m_SoundSyncStop != 0)
11847 {
11848 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11849 m_SoundSyncStop = 0;
11850 }
11851
11852 super.OnVariablesSynchronized();
11853 }
11854
11855 //------------------------- Quantity
11856 //----------------------------------------------------------------
11858 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11859 {
11860 if (!IsServerCheck(allow_client))
11861 return false;
11862
11863 if (!HasQuantity())
11864 return false;
11865
11866 float min = GetQuantityMin();
11867 float max = GetQuantityMax();
11868
11869 if (value <= (min + 0.001))
11870 value = min;
11871
11872 if (value == min)
11873 {
11874 if (destroy_config)
11875 {
11876 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11877 if (dstr)
11878 {
11879 m_VarQuantity = Math.Clamp(value, min, max);
11880 this.Delete();
11881 return true;
11882 }
11883 }
11884 else if (destroy_forced)
11885 {
11886 m_VarQuantity = Math.Clamp(value, min, max);
11887 this.Delete();
11888 return true;
11889 }
11890 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11891 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11892 }
11893
11894 float delta = m_VarQuantity;
11895 m_VarQuantity = Math.Clamp(value, min, max);
11896
11897 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11898 {
11899 delta = m_VarQuantity - delta;
11900
11901 if (delta)
11902 OnQuantityChanged(delta);
11903 }
11904
11905 SetVariableMask(VARIABLE_QUANTITY);
11906
11907 return false;
11908 }
11909
11910 //----------------------------------------------------------------
11912 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11913 {
11914 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11915 }
11916 //----------------------------------------------------------------
11917 void SetQuantityMax()
11918 {
11919 float max = GetQuantityMax();
11920 SetQuantity(max);
11921 }
11922
11923 override void SetQuantityToMinimum()
11924 {
11925 float min = GetQuantityMin();
11926 SetQuantity(min);
11927 }
11928 //----------------------------------------------------------------
11930 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11931 {
11932 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11933 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11934 SetQuantity(result, destroy_config, destroy_forced);
11935 }
11936
11937 //----------------------------------------------------------------
11939 override float GetQuantityNormalized()
11940 {
11941 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11942 }
11943
11945 {
11946 return GetQuantityNormalized();
11947 }
11948
11949 /*void SetAmmoNormalized(float value)
11950 {
11951 float value_clamped = Math.Clamp(value, 0, 1);
11952 Magazine this_mag = Magazine.Cast(this);
11953 int max_rounds = this_mag.GetAmmoMax();
11954 int result = value * max_rounds;//can the rounded if higher precision is required
11955 this_mag.SetAmmoCount(result);
11956 }*/
11957 //----------------------------------------------------------------
11958 override int GetQuantityMax()
11959 {
11960 int slot = -1;
11961 if (GetInventory())
11962 {
11963 InventoryLocation il = new InventoryLocation;
11964 GetInventory().GetCurrentInventoryLocation(il);
11965 slot = il.GetSlot();
11966 }
11967
11968 return GetTargetQuantityMax(slot);
11969 }
11970
11971 override int GetTargetQuantityMax(int attSlotID = -1)
11972 {
11973 float quantity_max = 0;
11974
11975 if (IsSplitable()) //only stackable/splitable items can check for stack size
11976 {
11977 if (attSlotID != -1)
11978 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11979
11980 if (quantity_max <= 0)
11981 quantity_max = m_VarStackMax;
11982 }
11983
11984 if (quantity_max <= 0)
11985 quantity_max = m_VarQuantityMax;
11986
11987 return quantity_max;
11988 }
11989 //----------------------------------------------------------------
11990 override int GetQuantityMin()
11991 {
11992 return m_VarQuantityMin;
11993 }
11994 //----------------------------------------------------------------
11995 int GetQuantityInit()
11996 {
11997 return m_VarQuantityInit;
11998 }
11999
12000 //----------------------------------------------------------------
12001 override bool HasQuantity()
12002 {
12003 return !(GetQuantityMax() - GetQuantityMin() == 0);
12004 }
12005
12006 override float GetQuantity()
12007 {
12008 return m_VarQuantity;
12009 }
12010
12011 bool IsFullQuantity()
12012 {
12013 return GetQuantity() >= GetQuantityMax();
12014 }
12015
12016 //Calculates weight of single item without attachments and cargo
12017 override float GetSingleInventoryItemWeightEx()
12018 {
12019 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12020 float weightEx = GetWeightEx();//overall weight of the item
12021 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12022 return weightEx - special;
12023 }
12024
12025 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12027 {
12029 }
12030
12031 override protected float GetWeightSpecialized(bool forceRecalc = false)
12032 {
12033 if (IsSplitable()) //quantity determines size of the stack
12034 {
12035 #ifdef DEVELOPER
12036 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12037 {
12038 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12039 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12040 }
12041 #endif
12042
12043 return GetQuantity() * GetConfigWeightModified();
12044 }
12045 else if (HasEnergyManager())// items with energy manager
12046 {
12047 #ifdef DEVELOPER
12048 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12049 {
12050 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12051 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12052 }
12053 #endif
12054 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12055 }
12056 else//everything else
12057 {
12058 #ifdef DEVELOPER
12059 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12060 {
12061 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12062 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12063 }
12064 #endif
12065 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12066 }
12067 }
12068
12070 int GetNumberOfItems()
12071 {
12072 int item_count = 0;
12073 ItemBase item;
12074
12075 if (GetInventory().GetCargo() != NULL)
12076 {
12077 item_count = GetInventory().GetCargo().GetItemCount();
12078 }
12079
12080 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12081 {
12082 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12083 if (item)
12084 item_count += item.GetNumberOfItems();
12085 }
12086 return item_count;
12087 }
12088
12090 float GetUnitWeight(bool include_wetness = true)
12091 {
12092 float weight = 0;
12093 float wetness = 1;
12094 if (include_wetness)
12095 wetness += GetWet();
12096 if (IsSplitable()) //quantity determines size of the stack
12097 {
12098 weight = wetness * m_ConfigWeight;
12099 }
12100 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12101 {
12102 weight = 1;
12103 }
12104 return weight;
12105 }
12106
12107 //-----------------------------------------------------------------
12108
12109 override void ClearInventory()
12110 {
12111 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12112 {
12113 GameInventory inv = GetInventory();
12114 array<EntityAI> items = new array<EntityAI>;
12115 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12116 for (int i = 0; i < items.Count(); i++)
12117 {
12118 ItemBase item = ItemBase.Cast(items.Get(i));
12119 if (item)
12120 {
12121 GetGame().ObjectDelete(item);
12122 }
12123 }
12124 }
12125 }
12126
12127 //------------------------- Energy
12128
12129 //----------------------------------------------------------------
12130 float GetEnergy()
12131 {
12132 float energy = 0;
12133 if (HasEnergyManager())
12134 {
12135 energy = GetCompEM().GetEnergy();
12136 }
12137 return energy;
12138 }
12139
12140
12141 override void OnEnergyConsumed()
12142 {
12143 super.OnEnergyConsumed();
12144
12146 }
12147
12148 override void OnEnergyAdded()
12149 {
12150 super.OnEnergyAdded();
12151
12153 }
12154
12155 // Converts energy (from Energy Manager) to quantity, if enabled.
12157 {
12158 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12159 {
12160 if (HasQuantity())
12161 {
12162 float energy_0to1 = GetCompEM().GetEnergy0To1();
12163 SetQuantityNormalized(energy_0to1);
12164 }
12165 }
12166 }
12167
12168 //----------------------------------------------------------------
12169 float GetHeatIsolationInit()
12170 {
12171 return ConfigGetFloat("heatIsolation");
12172 }
12173
12174 float GetHeatIsolation()
12175 {
12176 return m_HeatIsolation;
12177 }
12178
12179 float GetDryingIncrement(string pIncrementName)
12180 {
12181 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12182 if (GetGame().ConfigIsExisting(paramPath))
12183 return GetGame().ConfigGetFloat(paramPath);
12184
12185 return 0.0;
12186 }
12187
12188 float GetSoakingIncrement(string pIncrementName)
12189 {
12190 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12191 if (GetGame().ConfigIsExisting(paramPath))
12192 return GetGame().ConfigGetFloat(paramPath);
12193
12194 return 0.0;
12195 }
12196 //----------------------------------------------------------------
12197 override void SetWet(float value, bool allow_client = false)
12198 {
12199 if (!IsServerCheck(allow_client))
12200 return;
12201
12202 float min = GetWetMin();
12203 float max = GetWetMax();
12204
12205 float previousValue = m_VarWet;
12206
12207 m_VarWet = Math.Clamp(value, min, max);
12208
12209 if (previousValue != m_VarWet)
12210 {
12211 SetVariableMask(VARIABLE_WET);
12212 OnWetChanged(m_VarWet, previousValue);
12213 }
12214 }
12215 //----------------------------------------------------------------
12216 override void AddWet(float value)
12217 {
12218 SetWet(GetWet() + value);
12219 }
12220 //----------------------------------------------------------------
12221 override void SetWetMax()
12222 {
12224 }
12225 //----------------------------------------------------------------
12226 override float GetWet()
12227 {
12228 return m_VarWet;
12229 }
12230 //----------------------------------------------------------------
12231 override float GetWetMax()
12232 {
12233 return m_VarWetMax;
12234 }
12235 //----------------------------------------------------------------
12236 override float GetWetMin()
12237 {
12238 return m_VarWetMin;
12239 }
12240 //----------------------------------------------------------------
12241 override float GetWetInit()
12242 {
12243 return m_VarWetInit;
12244 }
12245 //----------------------------------------------------------------
12246 override void OnWetChanged(float newVal, float oldVal)
12247 {
12248 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12249 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12250 if (newLevel != oldLevel)
12251 {
12252 OnWetLevelChanged(newLevel,oldLevel);
12253 }
12254 }
12255
12256 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12257 {
12258 SetWeightDirty();
12259 }
12260
12261 override EWetnessLevel GetWetLevel()
12262 {
12263 return GetWetLevelInternal(m_VarWet);
12264 }
12265
12266 //----------------------------------------------------------------
12267
12268 override void SetStoreLoad(bool value)
12269 {
12270 m_IsStoreLoad = value;
12271 }
12272
12273 override bool IsStoreLoad()
12274 {
12275 return m_IsStoreLoad;
12276 }
12277
12278 override void SetStoreLoadedQuantity(float value)
12279 {
12280 m_StoreLoadedQuantity = value;
12281 }
12282
12283 override float GetStoreLoadedQuantity()
12284 {
12285 return m_StoreLoadedQuantity;
12286 }
12287
12288 //----------------------------------------------------------------
12289
12290 float GetItemModelLength()
12291 {
12292 if (ConfigIsExisting("itemModelLength"))
12293 {
12294 return ConfigGetFloat("itemModelLength");
12295 }
12296 return 0;
12297 }
12298
12299 float GetItemAttachOffset()
12300 {
12301 if (ConfigIsExisting("itemAttachOffset"))
12302 {
12303 return ConfigGetFloat("itemAttachOffset");
12304 }
12305 return 0;
12306 }
12307
12308 override void SetCleanness(int value, bool allow_client = false)
12309 {
12310 if (!IsServerCheck(allow_client))
12311 return;
12312
12313 int previousValue = m_Cleanness;
12314
12315 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12316
12317 if (previousValue != m_Cleanness)
12318 SetVariableMask(VARIABLE_CLEANNESS);
12319 }
12320
12321 override int GetCleanness()
12322 {
12323 return m_Cleanness;
12324 }
12325
12327 {
12328 return true;
12329 }
12330
12331 //----------------------------------------------------------------
12332 // ATTACHMENT LOCKING
12333 // Getters relevant to generic ActionLockAttachment
12334 int GetLockType()
12335 {
12336 return m_LockType;
12337 }
12338
12339 string GetLockSoundSet()
12340 {
12341 return m_LockSoundSet;
12342 }
12343
12344 //----------------------------------------------------------------
12345 //------------------------- Color
12346 // sets items color variable given color components
12347 override void SetColor(int r, int g, int b, int a)
12348 {
12353 SetVariableMask(VARIABLE_COLOR);
12354 }
12356 override void GetColor(out int r,out int g,out int b,out int a)
12357 {
12362 }
12363
12364 bool IsColorSet()
12365 {
12366 return IsVariableSet(VARIABLE_COLOR);
12367 }
12368
12370 string GetColorString()
12371 {
12372 int r,g,b,a;
12373 GetColor(r,g,b,a);
12374 r = r/255;
12375 g = g/255;
12376 b = b/255;
12377 a = a/255;
12378 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12379 }
12380 //----------------------------------------------------------------
12381 //------------------------- LiquidType
12382
12383 override void SetLiquidType(int value, bool allow_client = false)
12384 {
12385 if (!IsServerCheck(allow_client))
12386 return;
12387
12388 int old = m_VarLiquidType;
12389 m_VarLiquidType = value;
12390 OnLiquidTypeChanged(old,value);
12391 SetVariableMask(VARIABLE_LIQUIDTYPE);
12392 }
12393
12394 int GetLiquidTypeInit()
12395 {
12396 return ConfigGetInt("varLiquidTypeInit");
12397 }
12398
12399 override int GetLiquidType()
12400 {
12401 return m_VarLiquidType;
12402 }
12403
12404 protected void OnLiquidTypeChanged(int oldType, int newType)
12405 {
12406 if (newType == LIQUID_NONE && GetIsFrozen())
12407 SetFrozen(false);
12408 }
12409
12411 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12412 {
12413 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12414 }
12415
12416 // -------------------------------------------------------------------------
12418 void OnInventoryEnter(Man player)
12419 {
12420 PlayerBase nplayer;
12421 if (PlayerBase.CastTo(nplayer, player))
12422 {
12423 m_CanPlayImpactSound = true;
12424 //nplayer.OnItemInventoryEnter(this);
12425 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12426 }
12427 }
12428
12429 // -------------------------------------------------------------------------
12431 void OnInventoryExit(Man player)
12432 {
12433 PlayerBase nplayer;
12434 if (PlayerBase.CastTo(nplayer,player))
12435 {
12436 //nplayer.OnItemInventoryExit(this);
12437 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12438
12439 }
12440
12441 //if (!GetGame().IsDedicatedServer())
12442 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12443
12444
12445 if (HasEnergyManager())
12446 {
12447 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12448 }
12449 }
12450
12451 // ADVANCED PLACEMENT EVENTS
12452 override void OnPlacementStarted(Man player)
12453 {
12454 super.OnPlacementStarted(player);
12455
12456 SetTakeable(false);
12457 }
12458
12459 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12460 {
12461 if (m_AdminLog)
12462 {
12463 m_AdminLog.OnPlacementComplete(player, this);
12464 }
12465
12466 super.OnPlacementComplete(player, position, orientation);
12467 }
12468
12469 //-----------------------------
12470 // AGENT SYSTEM
12471 //-----------------------------
12472 //--------------------------------------------------------------------------
12473 bool ContainsAgent(int agent_id)
12474 {
12475 if (agent_id & m_AttachedAgents)
12476 {
12477 return true;
12478 }
12479 else
12480 {
12481 return false;
12482 }
12483 }
12484
12485 //--------------------------------------------------------------------------
12486 override void RemoveAgent(int agent_id)
12487 {
12488 if (ContainsAgent(agent_id))
12489 {
12490 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12491 }
12492 }
12493
12494 //--------------------------------------------------------------------------
12495 override void RemoveAllAgents()
12496 {
12497 m_AttachedAgents = 0;
12498 }
12499 //--------------------------------------------------------------------------
12500 override void RemoveAllAgentsExcept(int agent_to_keep)
12501 {
12502 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12503 }
12504 // -------------------------------------------------------------------------
12505 override void InsertAgent(int agent, float count = 1)
12506 {
12507 if (count < 1)
12508 return;
12509 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12511 }
12512
12514 void TransferAgents(int agents)
12515 {
12517 }
12518
12519 // -------------------------------------------------------------------------
12520 override int GetAgents()
12521 {
12522 return m_AttachedAgents;
12523 }
12524 //----------------------------------------------------------------------
12525
12526 /*int GetContaminationType()
12527 {
12528 int contamination_type;
12529
12530 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12531 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12532 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12533 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12534
12535 Edible_Base edible = Edible_Base.Cast(this);
12536 int agents = GetAgents();
12537 if (edible)
12538 {
12539 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12540 if (profile)
12541 {
12542 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12543 }
12544 }
12545 if (agents & CONTAMINATED_MASK)
12546 {
12547 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12548 }
12549 if (agents & POISONED_MASK)
12550 {
12551 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12552 }
12553 if (agents & NERVE_GAS_MASK)
12554 {
12555 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12556 }
12557 if (agents & DIRTY_MASK)
12558 {
12559 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12560 }
12561
12562 return agents;
12563 }*/
12564
12565 // -------------------------------------------------------------------------
12566 bool LoadAgents(ParamsReadContext ctx, int version)
12567 {
12568 if (!ctx.Read(m_AttachedAgents))
12569 return false;
12570 return true;
12571 }
12572 // -------------------------------------------------------------------------
12574 {
12575
12577 }
12578 // -------------------------------------------------------------------------
12579
12581 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12582 {
12583 super.CheckForRoofLimited(timeTresholdMS);
12584
12585 float time = GetGame().GetTime();
12586 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12587 {
12588 m_PreviousRoofTestTime = time;
12589 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12590 }
12591 }
12592
12593 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12594 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12595 {
12596 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12597 {
12598 return 0;
12599 }
12600
12601 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12602 {
12603 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12604 if (filter)
12605 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12606 else
12607 return 0;//otherwise return 0 when no filter attached
12608 }
12609
12610 string subclassPath, entryName;
12611
12612 switch (type)
12613 {
12614 case DEF_BIOLOGICAL:
12615 entryName = "biological";
12616 break;
12617 case DEF_CHEMICAL:
12618 entryName = "chemical";
12619 break;
12620 default:
12621 entryName = "biological";
12622 break;
12623 }
12624
12625 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12626
12627 return GetGame().ConfigGetFloat(subclassPath + entryName);
12628 }
12629
12630
12631
12633 override void EEOnCECreate()
12634 {
12635 if (!IsMagazine())
12637
12639 }
12640
12641
12642 //-------------------------
12643 // OPEN/CLOSE USER ACTIONS
12644 //-------------------------
12646 void Open();
12647 void Close();
12648 bool IsOpen()
12649 {
12650 return true;
12651 }
12652
12653 override bool CanDisplayCargo()
12654 {
12655 return IsOpen();
12656 }
12657
12658
12659 // ------------------------------------------------------------
12660 // CONDITIONS
12661 // ------------------------------------------------------------
12662 override bool CanPutInCargo(EntityAI parent)
12663 {
12664 if (parent)
12665 {
12666 if (parent.IsInherited(DayZInfected))
12667 return true;
12668
12669 if (!parent.IsRuined())
12670 return true;
12671 }
12672
12673 return true;
12674 }
12675
12676 override bool CanPutAsAttachment(EntityAI parent)
12677 {
12678 if (!super.CanPutAsAttachment(parent))
12679 {
12680 return false;
12681 }
12682
12683 if (!IsRuined() && !parent.IsRuined())
12684 {
12685 return true;
12686 }
12687
12688 return false;
12689 }
12690
12691 override bool CanReceiveItemIntoCargo(EntityAI item)
12692 {
12693 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12694 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12695 // return false;
12696
12697 return super.CanReceiveItemIntoCargo(item);
12698 }
12699
12700 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12701 {
12702 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12703 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12704 // return false;
12705
12706 GameInventory attachmentInv = attachment.GetInventory();
12707 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12708 {
12709 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12710 return false;
12711 }
12712
12713 InventoryLocation loc = new InventoryLocation();
12714 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12715 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12716 return false;
12717
12718 return super.CanReceiveAttachment(attachment, slotId);
12719 }
12720
12721 override bool CanReleaseAttachment(EntityAI attachment)
12722 {
12723 if (!super.CanReleaseAttachment(attachment))
12724 return false;
12725
12726 return GetInventory().AreChildrenAccessible();
12727 }
12728
12729 /*override bool CanLoadAttachment(EntityAI attachment)
12730 {
12731 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12732 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12733 // return false;
12734
12735 GameInventory attachmentInv = attachment.GetInventory();
12736 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12737 {
12738 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12739 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12740
12741 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12742 return false;
12743 }
12744
12745 return super.CanLoadAttachment(attachment);
12746 }*/
12747
12748 // Plays muzzle flash particle effects
12749 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12750 {
12751 int id = muzzle_owner.GetMuzzleID();
12752 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12753
12754 if (WPOF_array)
12755 {
12756 for (int i = 0; i < WPOF_array.Count(); i++)
12757 {
12758 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12759
12760 if (WPOF)
12761 {
12762 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12763 }
12764 }
12765 }
12766 }
12767
12768 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12769 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12770 {
12771 int id = muzzle_owner.GetMuzzleID();
12772 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12773
12774 if (WPOBE_array)
12775 {
12776 for (int i = 0; i < WPOBE_array.Count(); i++)
12777 {
12778 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12779
12780 if (WPOBE)
12781 {
12782 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12783 }
12784 }
12785 }
12786 }
12787
12788 // Plays all weapon overheating particles
12789 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12790 {
12791 int id = muzzle_owner.GetMuzzleID();
12792 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12793
12794 if (WPOOH_array)
12795 {
12796 for (int i = 0; i < WPOOH_array.Count(); i++)
12797 {
12798 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12799
12800 if (WPOOH)
12801 {
12802 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12803 }
12804 }
12805 }
12806 }
12807
12808 // Updates all weapon overheating particles
12809 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12810 {
12811 int id = muzzle_owner.GetMuzzleID();
12812 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12813
12814 if (WPOOH_array)
12815 {
12816 for (int i = 0; i < WPOOH_array.Count(); i++)
12817 {
12818 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12819
12820 if (WPOOH)
12821 {
12822 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12823 }
12824 }
12825 }
12826 }
12827
12828 // Stops overheating particles
12829 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12830 {
12831 int id = muzzle_owner.GetMuzzleID();
12832 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12833
12834 if (WPOOH_array)
12835 {
12836 for (int i = 0; i < WPOOH_array.Count(); i++)
12837 {
12838 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12839
12840 if (WPOOH)
12841 {
12842 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12843 }
12844 }
12845 }
12846 }
12847
12848 //----------------------------------------------------------------
12849 //Item Behaviour - unified approach
12850 override bool IsHeavyBehaviour()
12851 {
12852 if (m_ItemBehaviour == 0)
12853 {
12854 return true;
12855 }
12856
12857 return false;
12858 }
12859
12860 override bool IsOneHandedBehaviour()
12861 {
12862 if (m_ItemBehaviour == 1)
12863 {
12864 return true;
12865 }
12866
12867 return false;
12868 }
12869
12870 override bool IsTwoHandedBehaviour()
12871 {
12872 if (m_ItemBehaviour == 2)
12873 {
12874 return true;
12875 }
12876
12877 return false;
12878 }
12879
12880 bool IsDeployable()
12881 {
12882 return false;
12883 }
12884
12886 float GetDeployTime()
12887 {
12888 return UATimeSpent.DEFAULT_DEPLOY;
12889 }
12890
12891
12892 //----------------------------------------------------------------
12893 // Item Targeting (User Actions)
12894 override void SetTakeable(bool pState)
12895 {
12896 m_IsTakeable = pState;
12897 SetSynchDirty();
12898 }
12899
12900 override bool IsTakeable()
12901 {
12902 return m_IsTakeable;
12903 }
12904
12905 // For cases where we want to show object widget which cant be taken to hands
12907 {
12908 return false;
12909 }
12910
12912 protected void PreLoadSoundAttachmentType()
12913 {
12914 string att_type = "None";
12915
12916 if (ConfigIsExisting("soundAttType"))
12917 {
12918 att_type = ConfigGetString("soundAttType");
12919 }
12920
12921 m_SoundAttType = att_type;
12922 }
12923
12924 override string GetAttachmentSoundType()
12925 {
12926 return m_SoundAttType;
12927 }
12928
12929 //----------------------------------------------------------------
12930 //SOUNDS - ItemSoundHandler
12931 //----------------------------------------------------------------
12932
12933 string GetPlaceSoundset(); // played when deploy starts
12934 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12935 string GetDeploySoundset(); // played when deploy sucessfully finishes
12936
12938 {
12939 if (!m_ItemSoundHandler)
12941
12942 return m_ItemSoundHandler;
12943 }
12944
12945 // override to initialize sounds
12946 protected void InitItemSounds()
12947 {
12948 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12949 return;
12950
12952
12953 if (GetPlaceSoundset() != string.Empty)
12954 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12955
12956 if (GetDeploySoundset() != string.Empty)
12957 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12958
12959 SoundParameters params = new SoundParameters();
12960 params.m_Loop = true;
12961 if (GetLoopDeploySoundset() != string.Empty)
12962 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12963 }
12964
12965 // Start sound using ItemSoundHandler
12966 void StartItemSoundServer(int id)
12967 {
12968 if (!GetGame().IsServer())
12969 return;
12970
12971 m_SoundSyncPlay = id;
12972 SetSynchDirty();
12973
12974 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12976 }
12977
12978 // Stop sound using ItemSoundHandler
12979 void StopItemSoundServer(int id)
12980 {
12981 if (!GetGame().IsServer())
12982 return;
12983
12984 m_SoundSyncStop = id;
12985 SetSynchDirty();
12986
12987 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12989 }
12990
12991 protected void ClearStartItemSoundServer()
12992 {
12993 m_SoundSyncPlay = 0;
12994 }
12995
12996 protected void ClearStopItemSoundServer()
12997 {
12998 m_SoundSyncStop = 0;
12999 }
13000
13002 void PlayAttachSound(string slot_type)
13003 {
13004 if (!GetGame().IsDedicatedServer())
13005 {
13006 if (ConfigIsExisting("attachSoundSet"))
13007 {
13008 string cfg_path = "";
13009 string soundset = "";
13010 string type_name = GetType();
13011
13012 TStringArray cfg_soundset_array = new TStringArray;
13013 TStringArray cfg_slot_array = new TStringArray;
13014 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13015 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13016
13017 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13018 {
13019 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13020 {
13021 if (cfg_slot_array[i] == slot_type)
13022 {
13023 soundset = cfg_soundset_array[i];
13024 break;
13025 }
13026 }
13027 }
13028
13029 if (soundset != "")
13030 {
13031 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13032 sound.SetAutodestroy(true);
13033 }
13034 }
13035 }
13036 }
13037
13038 void PlayDetachSound(string slot_type)
13039 {
13040 //TODO - evaluate if needed and devise universal config structure if so
13041 }
13042
13043 void OnApply(PlayerBase player);
13044
13046 {
13047 return 1.0;
13048 };
13049 //returns applicable selection
13050 array<string> GetHeadHidingSelection()
13051 {
13053 }
13054
13056 {
13058 }
13059
13060 WrittenNoteData GetWrittenNoteData() {};
13061
13063 {
13064 SetDynamicPhysicsLifeTime(0.01);
13065 m_ItemBeingDroppedPhys = false;
13066 }
13067
13069 {
13070 array<string> zone_names = new array<string>;
13071 GetDamageZones(zone_names);
13072 for (int i = 0; i < zone_names.Count(); i++)
13073 {
13074 SetHealthMax(zone_names.Get(i),"Health");
13075 }
13076 SetHealthMax("","Health");
13077 }
13078
13080 void SetZoneDamageCEInit()
13081 {
13082 float global_health = GetHealth01("","Health");
13083 array<string> zones = new array<string>;
13084 GetDamageZones(zones);
13085 //set damage of all zones to match global health level
13086 for (int i = 0; i < zones.Count(); i++)
13087 {
13088 SetHealth01(zones.Get(i),"Health",global_health);
13089 }
13090 }
13091
13093 bool IsCoverFaceForShave(string slot_name)
13094 {
13095 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13096 }
13097
13098 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13099 {
13100 if (!hasRootAsPlayer)
13101 {
13102 if (refParentIB)
13103 {
13104 // parent is wet
13105 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13106 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13107 // parent has liquid inside
13108 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13109 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13110 // drying
13111 else if (m_VarWet > m_VarWetMin)
13112 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13113 }
13114 else
13115 {
13116 // drying on ground or inside non-itembase (car, ...)
13117 if (m_VarWet > m_VarWetMin)
13118 AddWet(-1 * delta * GetDryingIncrement("ground"));
13119 }
13120 }
13121 }
13122
13123 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13124 {
13126 {
13127 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13128 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13129 {
13130 float heatPermCoef = 1.0;
13131 EntityAI ent = this;
13132 while (ent)
13133 {
13134 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13135 ent = ent.GetHierarchyParent();
13136 }
13137
13138 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13139 }
13140 }
13141 }
13142
13143 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13144 {
13145 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13146 EntityAI parent = GetHierarchyParent();
13147 if (!parent)
13148 {
13149 hasParent = false;
13150 hasRootAsPlayer = false;
13151 }
13152 else
13153 {
13154 hasParent = true;
13155 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13156 refParentIB = ItemBase.Cast(parent);
13157 }
13158 }
13159
13160 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13161 {
13162 // this is stub, implemented on Edible_Base
13163 }
13164
13165 bool CanDecay()
13166 {
13167 // return true used on selected food clases so they can decay
13168 return false;
13169 }
13170
13171 protected bool CanProcessDecay()
13172 {
13173 // this is stub, implemented on Edible_Base class
13174 // used to determine whether it is still necessary for the food to decay
13175 return false;
13176 }
13177
13178 protected bool CanHaveWetness()
13179 {
13180 // return true used on selected items that have a wetness effect
13181 return false;
13182 }
13183
13185 bool CanBeConsumed(ConsumeConditionData data = null)
13186 {
13187 return !GetIsFrozen() && IsOpen();
13188 }
13189
13190 override void ProcessVariables()
13191 {
13192 bool hasParent = false, hasRootAsPlayer = false;
13193 ItemBase refParentIB;
13194
13195 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13196 bool foodDecay = g_Game.IsFoodDecayEnabled();
13197
13198 if (wwtu || foodDecay)
13199 {
13200 bool processWetness = wwtu && CanHaveWetness();
13201 bool processTemperature = wwtu && CanHaveTemperature();
13202 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13203
13204 if (processWetness || processTemperature || processDecay)
13205 {
13206 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13207
13208 if (processWetness)
13209 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13210
13211 if (processTemperature)
13212 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13213
13214 if (processDecay)
13215 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13216 }
13217 }
13218 }
13219
13222 {
13223 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13224 }
13225
13226 override float GetTemperatureFreezeThreshold()
13227 {
13229 return Liquid.GetFreezeThreshold(GetLiquidType());
13230
13231 return super.GetTemperatureFreezeThreshold();
13232 }
13233
13234 override float GetTemperatureThawThreshold()
13235 {
13237 return Liquid.GetThawThreshold(GetLiquidType());
13238
13239 return super.GetTemperatureThawThreshold();
13240 }
13241
13242 override float GetItemOverheatThreshold()
13243 {
13245 return Liquid.GetBoilThreshold(GetLiquidType());
13246
13247 return super.GetItemOverheatThreshold();
13248 }
13249
13250 override float GetTemperatureFreezeTime()
13251 {
13252 if (HasQuantity())
13253 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13254
13255 return super.GetTemperatureFreezeTime();
13256 }
13257
13258 override float GetTemperatureThawTime()
13259 {
13260 if (HasQuantity())
13261 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13262
13263 return super.GetTemperatureThawTime();
13264 }
13265
13267 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13269 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13270
13271 bool IsCargoException4x3(EntityAI item)
13272 {
13273 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13274 }
13275
13277 {
13278 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13279 }
13280
13282 void AddLightSourceItem(ItemBase lightsource)
13283 {
13284 m_LightSourceItem = lightsource;
13285 }
13286
13288 {
13289 m_LightSourceItem = null;
13290 }
13291
13293 {
13294 return m_LightSourceItem;
13295 }
13296
13298 array<int> GetValidFinishers()
13299 {
13300 return null;
13301 }
13302
13304 bool GetActionWidgetOverride(out typename name)
13305 {
13306 return false;
13307 }
13308
13309 bool PairWithDevice(notnull ItemBase otherDevice)
13310 {
13311 if (GetGame().IsServer())
13312 {
13313 ItemBase explosive = otherDevice;
13315 if (!trg)
13316 {
13317 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13318 explosive = this;
13319 }
13320
13321 explosive.PairRemote(trg);
13322 trg.SetControlledDevice(explosive);
13323
13324 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13325 trg.SetPersistentPairID(persistentID);
13326 explosive.SetPersistentPairID(persistentID);
13327
13328 return true;
13329 }
13330 return false;
13331 }
13332
13334 float GetBaitEffectivity()
13335 {
13336 float ret = 1.0;
13337 if (HasQuantity())
13338 ret *= GetQuantityNormalized();
13339 ret *= GetHealth01();
13340
13341 return ret;
13342 }
13343
13344 #ifdef DEVELOPER
13345 override void SetDebugItem()
13346 {
13347 super.SetDebugItem();
13348 _itemBase = this;
13349 }
13350
13351 override string GetDebugText()
13352 {
13353 string text = super.GetDebugText();
13354
13355 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13356 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13357
13358 return text;
13359 }
13360 #endif
13361
13362 bool CanBeUsedForSuicide()
13363 {
13364 return true;
13365 }
13366
13368 //DEPRECATED BELOW
13370 // Backwards compatibility
13371 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13372 {
13373 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13374 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13375 }
13376
13377 // replaced by ItemSoundHandler
13378 protected EffectSound m_SoundDeployFinish;
13379 protected EffectSound m_SoundPlace;
13380 protected EffectSound m_DeployLoopSoundEx;
13381 protected EffectSound m_SoundDeploy;
13382 bool m_IsPlaceSound;
13383 bool m_IsDeploySound;
13385
13386 string GetDeployFinishSoundset();
13387 void PlayDeploySound();
13388 void PlayDeployFinishSound();
13389 void PlayPlaceSound();
13390 void PlayDeployLoopSoundEx();
13391 void StopDeployLoopSoundEx();
13392 void SoundSynchRemoteReset();
13393 void SoundSynchRemote();
13394 bool UsesGlobalDeploy(){return false;}
13395 bool CanPlayDeployLoopSound(){return false;}
13397 bool IsPlaceSound(){return m_IsPlaceSound;}
13398 bool IsDeploySound(){return m_IsDeploySound;}
13399 void SetIsPlaceSound(bool is_place_sound);
13400 void SetIsDeploySound(bool is_deploy_sound);
13401}
13402
13403EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13404{
13405 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13406 if (entity)
13407 {
13408 bool is_item = entity.IsInherited(ItemBase);
13409 if (is_item && full_quantity)
13410 {
13411 ItemBase item = ItemBase.Cast(entity);
13412 item.SetQuantity(item.GetQuantityInit());
13413 }
13414 }
13415 else
13416 {
13417 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13418 return NULL;
13419 }
13420 return entity;
13421}
13422
13423void SetupSpawnedItem(ItemBase item, float health, float quantity)
13424{
13425 if (item)
13426 {
13427 if (health > 0)
13428 item.SetHealth("", "", health);
13429
13430 if (item.CanHaveTemperature())
13431 {
13432 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13433 if (item.CanFreeze())
13434 item.SetFrozen(false);
13435 }
13436
13437 if (item.HasEnergyManager())
13438 {
13439 if (quantity >= 0)
13440 {
13441 item.GetCompEM().SetEnergy0To1(quantity);
13442 }
13443 else
13444 {
13445 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13446 }
13447 }
13448 else if (item.IsMagazine())
13449 {
13450 Magazine mag = Magazine.Cast(item);
13451 if (quantity >= 0)
13452 {
13453 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13454 }
13455 else
13456 {
13457 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13458 }
13459
13460 }
13461 else
13462 {
13463 if (quantity >= 0)
13464 {
13465 item.SetQuantityNormalized(quantity, false);
13466 }
13467 else
13468 {
13469 item.SetQuantity(Math.AbsFloat(quantity));
13470 }
13471
13472 }
13473 }
13474}
13475
13476#ifdef DEVELOPER
13477ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13478#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::RemoveAgent().