Get name of subclass in config class on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
index | of subclass in class |
name | output |
Перекрестные ссылки name и path.
Используется в BillboardSetHandler::ActivateBillboardSet(), BaseBuildingBase::CanReceiveAttachment(), ScriptConsoleItemsTab::ChangeFilter(), ScriptConsoleSoundsTab::ChangeFilter(), ConfigFindClassIndex(), PluginBase::ContainsFirstClass(), AttachmentsOutOfReach::CreateAttachmentPosition(), DayZGame(), DayZPlayerTypeSoundTableImpl(), DayZPlayerTypeStepSoundLookupTable::DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTable::DayZPlayerTypeVoiceSoundLookupTableImpl(), DestroyMaterialsServer(), DropNonUsableMaterialsServer(), ScriptConsoleConfigTab::DumpParam(), ComponentEnergyManager::Event_OnAwake(), PluginRecipesManagerBase::GenerateRecipeCache(), AttachmentCategoriesContainer::GetAttachmentCategory(), AttachmentCategoriesSlotsContainer::GetAttachmentCategory(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), PluginBase::GetConfig(), PluginBase::GetConfigRecursive(), Debug::GetFiltredConfigClasses(), GetLiquidConfigProperty(), DayZPlayer::HandleView(), HasMaterials(), ItemBase::HideAllAnimationsAndProxyPhysics(), Entity::HideAllSelections(), SoundSetMap::Init(), InitAllLiquids(), InitData(), DayZCreatureAIType::LoadAnimDamageEvents(), DayZCreatureAIType::LoadAnimSoundEvents(), DayZCreatureAIType::LoadAnimSoundVoiceEvents(), DayZCreatureAIType::LoadAnimStepEvents(), BillboardSetHandler::LoadBillboardConfigs(), LoadConfig(), LoadFromCfg(), PluginBase::LoadFromCfg(), ModLoader::LoadMods(), InventoryItem::LoadParticleConfigOnFire(), InventoryItem::LoadParticleConfigOnOverheating(), InventoryItemType::LoadSoundEvents(), LoadSoundWeaponEvent(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), MaterialIsRuined(), Entity::OnDebugSpawn(), ActionUnpackBox::OnFinishProgressServer(), SetLockOnAttachedMaterials(), Entity::ShowAllSelections(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), TakeMaterialsServer(), UpdateConstructionParts() и Hologram::UpdateSelections().