| Empty = 1 |
См. определение в файле Hand_States.c строка 14
Используется в ActionEnterLadder::ActionCondition(), ScriptConsoleEnfScriptTab::Add(), ScriptConsoleItemsTab::AddItemToClipboard(), ScriptConsoleItemsTab::AddItemToPreset(), CCTLiquid::Can(), CCTLiquid::CheckSurfaceLiquid(), ComponentsBank::CreateComponent(), typename::EnumFlagsToString(), DustEffectManager::GetCeilingEffectType(), Barrel_ColorBase::InitItemSounds(), FireplaceBase::InitItemSounds(), InitItemSounds(), ItemBase::InitItemSounds(), MoveEquipToExistingItemAndDestroyOldRootLambda(), ActionBuildPart::OnActionInfoUpdate(), ActionConstructionPartInfoContinuous::OnActionInfoUpdate(), ActionDismantlePart::OnActionInfoUpdate(), OnActionInfoUpdate(), MissionBase::OnClientNewEvent(), PlayItemSoundClient(), ScriptConsoleSoundsTab::PlaySoundEvent(), MiscEffects::PlayVegetationCollideParticles(), PlayerSpawnHandler::SpawnSimpleChildrenItems(), StopAmbientSound(), ItemBase::ToggleAnimation(), CCTLiquid::TryGetLiquidSurfaceAt() и CCTLiquid::TryGetNonWaterSurfaceAt().