5424{
5426 {
5427 return true;
5428 }
5429};
5430
5432{
5433
5434};
5435
5436
5437
5439{
5443
5445
5448
5449
5450
5451
5452
5461
5467
5472
5477
5498 protected bool m_IsResultOfSplit
5499
5501
5506
5507
5508
5510
5514
5515
5516
5518
5521
5522
5523
5529
5530
5538
5541
5542
5544
5545
5547
5548
5553
5554
5559
5561
5562
5564
5565
5567 {
5572
5573 if (!
g_Game.IsDedicatedServer())
5574 {
5576 {
5578
5580 {
5582 }
5583 }
5584
5587 }
5588
5589 m_OldLocation = null;
5590
5592 {
5594 }
5595
5596 if (ConfigIsExisting("headSelectionsToHide"))
5597 {
5600 }
5601
5603 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
5604 {
5606 }
5607
5609
5610 m_IsResultOfSplit = false;
5611
5613 }
5614
5616 {
5617 super.InitItemVariables();
5618
5624 m_Count = ConfigGetInt(
"count");
5625
5628
5633
5636
5641
5653
5657
5658
5661 if (ConfigIsExisting("canBeSplit"))
5662 {
5665 }
5666
5668 if (ConfigIsExisting("itemBehaviour"))
5670
5671
5674 RegisterNetSyncVariableInt("m_VarLiquidType");
5675 RegisterNetSyncVariableInt("m_Cleanness",0,1);
5676
5677 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
5678 RegisterNetSyncVariableFloat("m_ImpactSpeed");
5679 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
5680
5681 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
5682 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
5683 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
5684 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
5685
5686 RegisterNetSyncVariableBool("m_IsBeingPlaced");
5687 RegisterNetSyncVariableBool("m_IsTakeable");
5688 RegisterNetSyncVariableBool("m_IsHologram");
5689
5692 {
5695 RegisterNetSyncVariableInt(
"m_SoundSyncSlotID",
int.
MIN,
int.
MAX);
5696 }
5697
5699
5701 if (ConfigIsExisting("temperaturePerQuantityWeight"))
5703
5705 }
5706
5708 {
5710 }
5711
5713 {
5716 {
5721 }
5722 }
5723
5724 override void GetActions(
typename action_input_type, out array<ActionBase_Basic> actions)
5725 {
5727 {
5730 }
5731
5733 }
5734
5736 {
5742 }
5743
5745
5747 {
5749
5750 if (!action)
5751 {
5752 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
5753 return;
5754 }
5755
5757 if (!ai)
5758 {
5760 return;
5761 }
5762
5764 if (!action_array)
5765 {
5766 action_array = new array<ActionBase_Basic>;
5768 }
5769 if (LogManager.IsActionLogEnable())
5770 {
5771 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action");
5772 }
5773
5774 if (action_array.Find(action) != -1)
5775 {
5776 Debug.Log(
"Action " + action.Type() +
" already added to " +
this +
", skipping!");
5777 }
5778 else
5779 {
5780 action_array.Insert(action);
5781 }
5782 }
5783
5785 {
5786 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
5787 ActionBase action = player.GetActionManager().GetAction(actionName);
5790
5791 if (action_array)
5792 {
5793 action_array.RemoveItem(action);
5794 }
5795 }
5796
5797
5798
5800 {
5801 ActionOverrideData overrideData = new ActionOverrideData();
5805
5807 if (!actionMap)
5808 {
5811 }
5812
5813 actionMap.Insert(this.
Type(), overrideData);
5814
5815 }
5816
5818
5820
5821
5823 {
5826
5829
5830 string config_to_search = "CfgVehicles";
5831 string muzzle_owner_config;
5832
5834 {
5835 if (IsInherited(Weapon))
5836 config_to_search = "CfgWeapons";
5837
5838 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
5839
5840 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
5841
5842 int config_OnFire_subclass_count =
g_Game.ConfigGetChildrenCount(config_OnFire_class);
5843
5844 if (config_OnFire_subclass_count > 0)
5845 {
5846 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
5847
5848 for (int i = 0; i < config_OnFire_subclass_count; i++)
5849 {
5850 string particle_class = "";
5851 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
5852 string config_OnFire_entry = config_OnFire_class + particle_class;
5853 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
5854 WPOF_array.Insert(WPOF);
5855 }
5856
5857
5859 }
5860 }
5861
5863 {
5864 config_to_search = "CfgWeapons";
5865 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
5866
5867 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
5868
5869 int config_OnBulletCasingEject_count =
g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
5870
5871 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
5872 {
5873 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
5874
5875 for (i = 0; i < config_OnBulletCasingEject_count; i++)
5876 {
5877 string particle_class2 = "";
5878 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
5879 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
5880 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
5881 WPOBE_array.Insert(WPOBE);
5882 }
5883
5884
5886 }
5887 }
5888 }
5889
5890
5892 {
5895
5897 {
5898 string config_to_search = "CfgVehicles";
5899
5900 if (IsInherited(Weapon))
5901 config_to_search = "CfgWeapons";
5902
5903 string muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
5904 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
5905
5906 if (
g_Game.ConfigIsExisting(config_OnOverheating_class))
5907 {
5908
5910
5912 {
5914 string error =
"Error reading config " +
GetType() +
">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
5916 return;
5917 }
5918
5921
5922
5923
5924 int config_OnOverheating_subclass_count =
g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
5925 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
5926
5927 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
5928 {
5929 string particle_class = "";
5930 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
5931 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
5932 int entry_type =
g_Game.ConfigGetType(config_OnOverheating_entry);
5933
5934 if (entry_type == CT_CLASS)
5935 {
5936 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
5937 WPOOH_array.Insert(WPOF);
5938 }
5939 }
5940
5941
5943 }
5944 }
5945 }
5946
5948 {
5950 }
5951
5953 {
5955 {
5957
5960
5963
5964 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5965 }
5966 }
5967
5969 {
5971 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5972
5974 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5975
5977 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5978
5980 {
5982 }
5983 }
5984
5986 {
5988 }
5989
5991 {
5994 else
5996
5998 {
6001 }
6002 else
6003 {
6006
6009 }
6010
6012 }
6013
6015 {
6017 ItemBase.PlayOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
6018 }
6019
6021 {
6023 ItemBase.UpdateOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
6025 }
6026
6028 {
6030 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
6031 }
6032
6034 {
6037
6038 OverheatingParticle OP = new OverheatingParticle();
6043
6045 }
6046
6048 {
6051
6052 return -1;
6053 }
6054
6056 {
6058 {
6061
6062 for (int i = count; i > 0; --i)
6063 {
6064 int id = i - 1;
6067
6070
6071 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
6072 {
6073 if (p)
6074 {
6077 }
6078 }
6079 }
6080 }
6081 }
6082
6084 {
6086 {
6088 {
6089 int id = i - 1;
6091
6092 if (OP)
6093 {
6095
6096 if (p)
6097 {
6099 }
6100
6101 delete OP;
6102 }
6103 }
6104
6107 }
6108 }
6109
6112 {
6113 return 0.0;
6114 }
6115
6116
6118 {
6119 return 250;
6120 }
6121
6123 {
6124 return 0;
6125 }
6126
6129 {
6131 return true;
6132
6133 return false;
6134 }
6135
6138 {
6141
6143 {
6145 }
6146 else
6147 {
6148
6150 }
6151
6153 }
6154
6161 {
6162 return -1;
6163 }
6164
6165
6166
6167
6169 {
6171 {
6172 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
6173 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
6174
6175 if (r_index >= 0)
6176 {
6177 InventoryLocation r_il = new InventoryLocation;
6178 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6179
6180 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6183 {
6184 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
6185 }
6187 {
6188 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
6189 }
6190
6191 }
6192
6193 player.GetHumanInventory().ClearUserReservedLocation(this);
6194 }
6195
6198 }
6199
6200
6201
6202
6204 {
6205 return ItemBase.m_DebugActionsMask;
6206 }
6207
6209 {
6210 return ItemBase.m_DebugActionsMask & mask;
6211 }
6212
6214 {
6215 ItemBase.m_DebugActionsMask = mask;
6216 }
6217
6219 {
6220 ItemBase.m_DebugActionsMask |= mask;
6221 }
6222
6224 {
6225 ItemBase.m_DebugActionsMask &= ~mask;
6226 }
6227
6229 {
6231 {
6233 }
6234 else
6235 {
6237 }
6238 }
6239
6240
6242 {
6243 if (GetEconomyProfile())
6244 {
6245 float q_max = GetEconomyProfile().GetQuantityMax();
6246 if (q_max > 0)
6247 {
6248 float q_min = GetEconomyProfile().GetQuantityMin();
6249 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
6250
6252 {
6253 ComponentEnergyManager comp = GetCompEM();
6255 {
6257 }
6258 }
6260 {
6262
6263 }
6264
6265 }
6266 }
6267 }
6268
6271 {
6272 EntityAI parent = GetHierarchyParent();
6273
6274 if (parent)
6275 {
6276 InventoryLocation inventory_location_to_lock = new InventoryLocation;
6277 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
6278 parent.GetInventory().SetSlotLock(inventory_location_to_lock.
GetSlot(),
true);
6279 }
6280 }
6281
6284 {
6285 EntityAI parent = GetHierarchyParent();
6286
6287 if (parent)
6288 {
6289 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
6290 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
6291 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.
GetSlot(),
false);
6292 }
6293 }
6294
6296 {
6297
6298
6299
6300
6302
6304 {
6305 if (ScriptInputUserData.CanStoreInputUserData())
6306 {
6307 ScriptInputUserData ctx = new ScriptInputUserData;
6313 ctx.
Write(use_stack_max);
6316
6318 {
6319 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
6320 }
6321 }
6322 }
6323 else if (!
g_Game.IsMultiplayer())
6324 {
6326 }
6327 }
6328
6330 {
6332 }
6333
6335 {
6337 }
6338
6340 {
6342 }
6343
6345 {
6346
6347 return false;
6348 }
6349
6351 {
6352 return false;
6353 }
6354
6358 {
6359 return false;
6360 }
6361
6363 {
6364 return "";
6365 }
6366
6368
6370 {
6371 return false;
6372 }
6373
6375 {
6376 return true;
6377 }
6378
6379
6380
6382 {
6383 return true;
6384 }
6385
6387 {
6388 return true;
6389 }
6390
6392 {
6393 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
6395 }
6396
6398 {
6400 }
6401
6403 {
6405 if (!is_being_placed)
6407 SetSynchDirty();
6408 }
6409
6410
6412
6414 {
6416 }
6417
6419 {
6421 }
6422
6424 {
6425 return 1;
6426 }
6427
6429 {
6430 return false;
6431 }
6432
6434 {
6436 SetSynchDirty();
6437 }
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6474 {
6475 super.OnMovedInsideCargo(container);
6476
6477 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
6478 }
6479
6480 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
6481 {
6482 super.EEItemLocationChanged(oldLoc, newLoc);
6483
6484 PlayerBase newPlayer = null;
6485 PlayerBase oldPlayer = null;
6486
6487 if (newLoc.GetParent())
6488 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
6489
6490 if (oldLoc.GetParent())
6491 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
6492
6494 {
6495 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
6496
6497 if (rIndex >= 0)
6498 {
6499 InventoryLocation rIl = new InventoryLocation;
6500 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
6501
6502 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
6505 {
6506 rIl.
GetParent().GetOnReleaseLock().Invoke(
this);
6507 }
6509 {
6511 }
6512
6513 }
6514 }
6515
6517 {
6518 if (newPlayer)
6519 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
6520
6521 if (newPlayer == oldPlayer)
6522 {
6523 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
6524 {
6526 {
6527 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
6528 {
6529 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
6530 }
6531 }
6532 else
6533 {
6534 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
6535 }
6536 }
6537
6538 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
6539 {
6540 int type = oldLoc.GetType();
6542 {
6543 oldLoc.GetParent().GetOnSetLock().Invoke(this);
6544 }
6546 {
6547 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
6548 }
6549 }
6550 if (!m_OldLocation)
6551 {
6552 m_OldLocation = new InventoryLocation;
6553 }
6554 m_OldLocation.Copy(oldLoc);
6555 }
6556 else
6557 {
6558 if (m_OldLocation)
6559 {
6560 m_OldLocation.Reset();
6561 }
6562 }
6563
6564 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(
this,
"Hands");
6565 }
6566 else
6567 {
6568 if (newPlayer)
6569 {
6570 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
6571 if (resIndex >= 0)
6572 {
6573 InventoryLocation il = new InventoryLocation;
6574 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
6576 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
6579 {
6580 il.
GetParent().GetOnReleaseLock().Invoke(it);
6581 }
6583 {
6585 }
6586
6587 }
6588 }
6590 {
6591
6593 }
6594
6595 if (m_OldLocation)
6596 {
6597 m_OldLocation.Reset();
6598 }
6599 }
6600
6602 {
6603 PluginInventoryRepair.Cast(
GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
6604 }
6605
6607 {
6608 PluginInventoryRepair.Cast(
GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
6609 }
6610 }
6611
6612 override void EOnContact(IEntity other, Contact extra)
6613 {
6615 {
6616 int liquidType = -1;
6618 if (impactSpeed > 0.0)
6619 {
6621 #ifndef SERVER
6623 #else
6625 SetSynchDirty();
6626 #endif
6628 }
6629 }
6630
6631 #ifdef SERVER
6632 if (GetCompEM() && GetCompEM().IsPlugged())
6633 {
6634 if (GetCompEM().GetCordLength() < vector.Distance(
GetPosition(), GetCompEM().GetEnergySource().
GetPosition()))
6635 GetCompEM().UnplugThis();
6636 }
6637 #endif
6638 }
6639
6641
6643 {
6645 }
6646
6648 {
6649
6650 }
6651
6653 {
6654 super.OnItemLocationChanged(old_owner, new_owner);
6655
6656 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
6657 PlayerBase playerNew = PlayerBase.Cast(new_owner);
6658
6659 if (!relatedPlayer && playerNew)
6660 relatedPlayer = playerNew;
6661
6662 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
6663 {
6665 if (actionMgr)
6666 {
6667 ActionBase currentAction = actionMgr.GetRunningAction();
6668 if (currentAction)
6670 }
6671 }
6672
6673 Man ownerPlayerOld = null;
6674 Man ownerPlayerNew = null;
6675
6676 if (old_owner)
6677 {
6678 if (old_owner.
IsMan())
6679 {
6680 ownerPlayerOld = Man.Cast(old_owner);
6681 }
6682 else
6683 {
6684 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
6685 }
6686 }
6687 else
6688 {
6690 {
6692
6693 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.
GetID())
6694 {
6695 GetCompEM().UnplugThis();
6696 }
6697 }
6698 }
6699
6700 if (new_owner)
6701 {
6702 if (new_owner.
IsMan())
6703 {
6704 ownerPlayerNew = Man.Cast(new_owner);
6705 }
6706 else
6707 {
6708 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
6709 }
6710 }
6711
6712 if (ownerPlayerOld != ownerPlayerNew)
6713 {
6714 if (ownerPlayerOld)
6715 {
6716 array<EntityAI> subItemsExit = new array<EntityAI>;
6718 for (int i = 0; i < subItemsExit.Count(); i++)
6719 {
6722 }
6723 }
6724
6725 if (ownerPlayerNew)
6726 {
6727 array<EntityAI> subItemsEnter = new array<EntityAI>;
6729 for (int j = 0; j < subItemsEnter.Count(); j++)
6730 {
6733 }
6734 }
6735 }
6736 else if (ownerPlayerNew != null)
6737 {
6738 PlayerBase nplayer;
6739 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
6740 {
6741 array<EntityAI> subItemsUpdate = new array<EntityAI>;
6743 for (int k = 0; k < subItemsUpdate.Count(); k++)
6744 {
6746 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
6747 }
6748 }
6749 }
6750
6751 if (old_owner)
6752 old_owner.OnChildItemRemoved(this);
6753 if (new_owner)
6754 new_owner.OnChildItemReceived(this);
6755 }
6756
6757
6759 {
6760 super.EEDelete(parent);
6761 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
6762 if (player)
6763 {
6765
6766 if (player.IsAlive())
6767 {
6768 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
6769 if (r_index >= 0)
6770 {
6771 InventoryLocation r_il = new InventoryLocation;
6772 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6773
6774 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6777 {
6778 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
6779 }
6781 {
6782 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
6783 }
6784
6785 }
6786
6787 player.RemoveQuickBarEntityShortcut(this);
6788 }
6789 }
6790 }
6791
6793 {
6794 super.EEKilled(killer);
6795
6798 {
6799 if (
GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
6800 {
6801 if (IsMagazine())
6802 {
6803 if (Magazine.Cast(this).GetAmmoCount() > 0)
6804 {
6806 }
6807 }
6808 else
6809 {
6811 }
6812 }
6813 }
6814 }
6815
6817 {
6818 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
6819
6820 super.OnWasAttached(parent, slot_id);
6821
6824
6827 }
6828
6830 {
6831 super.OnWasDetached(parent, slot_id);
6832
6835
6838 }
6839
6841 {
6842 int idx;
6845
6846 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
6847 if (inventory_slots.Count() < 1)
6848 {
6849 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
6850 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
6851 }
6852 else
6853 {
6854 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
6855 }
6856
6857 idx = inventory_slots.Find(slot);
6858 if (idx < 0)
6859 return "";
6860
6861 return attach_types.Get(idx);
6862 }
6863
6865 {
6866 int idx = -1;
6867 string slot;
6868
6871
6872 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
6873 if (inventory_slots.Count() < 1)
6874 {
6875 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
6876 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
6877 }
6878 else
6879 {
6880 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
6881 if (detach_types.Count() < 1)
6882 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
6883 }
6884
6885 for (int i = 0; i < inventory_slots.Count(); i++)
6886 {
6887 slot = inventory_slots.Get(i);
6888 }
6889
6890 if (slot != "")
6891 {
6892 if (detach_types.Count() == 1)
6893 idx = 0;
6894 else
6895 idx = inventory_slots.Find(slot);
6896 }
6897 if (idx < 0)
6898 return "";
6899
6900 return detach_types.Get(idx);
6901 }
6902
6904 {
6905
6907
6908
6909 float min_time = 1;
6910 float max_time = 3;
6911 float delay = Math.RandomFloat(min_time, max_time);
6912
6913 explode_timer.Run(delay, this, "DoAmmoExplosion");
6914 }
6915
6917 {
6918 Magazine magazine = Magazine.Cast(this);
6919 int pop_sounds_count = 6;
6920 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
6921
6922
6923 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
6924 string sound_name = pop_sounds[ sound_idx ];
6925 g_Game.CreateSoundOnObject(
this, sound_name, 20,
false);
6926
6927
6928 magazine.ServerAddAmmoCount(-1);
6929
6930
6931 float min_temp_to_explode = 100;
6932
6933 if (magazine.GetAmmoCount() > 0 &&
GetTemperature() >= min_temp_to_explode)
6934 {
6936 }
6937 }
6938
6939
6940 override void EEHitBy(TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo, vector modelPos,
float speedCoef)
6941 {
6942 super.EEHitBy(damageResult, damageType, source,
component, dmgZone, ammo, modelPos, speedCoef);
6943
6944 const int CHANCE_DAMAGE_CARGO = 4;
6945 const int CHANCE_DAMAGE_ATTACHMENT = 1;
6946 const int CHANCE_DAMAGE_NOTHING = 2;
6947
6949 {
6950 float dmg = damageResult.
GetDamage(
"",
"Health") * -0.5;
6951 int chances;
6952 int rnd;
6953
6954 if (GetInventory().GetCargo())
6955 {
6956 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
6957 rnd = Math.RandomInt(0,chances);
6958
6959 if (rnd < CHANCE_DAMAGE_CARGO)
6960 {
6962 }
6963 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
6964 {
6966 }
6967 }
6968 else
6969 {
6970 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
6971 rnd = Math.RandomInt(0,chances);
6972
6973 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
6974 {
6976 }
6977 }
6978 }
6979 }
6980
6982 {
6983 CargoBase cargo = GetInventory().GetCargo();
6984 if (cargo)
6985 {
6987 if (item_count > 0)
6988 {
6989 int random_pick = Math.RandomInt(0, item_count);
6991 if (!item.IsExplosive())
6992 {
6993 item.AddHealth("","",damage);
6994 return true;
6995 }
6996 }
6997 }
6998 return false;
6999 }
7000
7002 {
7003 GameInventory inventory = GetInventory();
7005 if (attachment_count > 0)
7006 {
7007 int random_pick = Math.RandomInt(0, attachment_count);
7009 if (!attachment.IsExplosive())
7010 {
7011 attachment.AddHealth("","",damage);
7012 return true;
7013 }
7014 }
7015 return false;
7016 }
7017
7019 {
7021 }
7022
7024 {
7026 return GetInventory().CanRemoveEntity();
7027
7028 return false;
7029 }
7030
7032 {
7033
7035 return false;
7036
7037
7039 return false;
7040
7041
7042
7044 if (delta == 0)
7045 return false;
7046
7047
7048 return true;
7049 }
7050
7052 {
7054 {
7055 if (ScriptInputUserData.CanStoreInputUserData())
7056 {
7057 ScriptInputUserData ctx = new ScriptInputUserData;
7062 ctx.
Write(destination_entity);
7066 }
7067 }
7068 else if (!
g_Game.IsMultiplayer())
7069 {
7071 }
7072 }
7073
7075 {
7076 float split_quantity_new;
7080 InventoryLocation loc = new InventoryLocation;
7081
7082 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
7083 {
7085 split_quantity_new = stack_max;
7086 else
7088
7090 {
7091 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
7092 if (new_item)
7093 {
7094 new_item.SetResultOfSplit(true);
7095 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7097 new_item.
SetQuantity(split_quantity_new,
false,
true);
7098 }
7099 }
7100 }
7101 else if (destination_entity && slot_id == -1)
7102 {
7103 if (quantity > stack_max)
7104 split_quantity_new = stack_max;
7105 else
7106 split_quantity_new = quantity;
7107
7109 {
7110 GameInventory destinationInventory = destination_entity.GetInventory();
7112 {
7115 }
7116
7117 if (new_item)
7118 {
7119 new_item.SetResultOfSplit(true);
7120 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7122 new_item.
SetQuantity(split_quantity_new,
false,
true);
7123 }
7124 }
7125 }
7126 else
7127 {
7128 if (stack_max != 0)
7129 {
7131 {
7133 }
7134
7135 if (split_quantity_new == 0)
7136 {
7137 if (!
g_Game.IsMultiplayer())
7138 player.PhysicalPredictiveDropItem(this);
7139 else
7140 player.ServerDropEntity(this);
7141 return;
7142 }
7143
7145 {
7147
7148 if (new_item)
7149 {
7150 new_item.SetResultOfSplit(true);
7151 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7154 new_item.PlaceOnSurface();
7155 }
7156 }
7157 }
7158 }
7159 }
7160
7162 {
7163 float split_quantity_new;
7167 InventoryLocation loc = new InventoryLocation;
7168
7169 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
7170 {
7172 split_quantity_new = stack_max;
7173 else
7175
7177 {
7178 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
7179 if (new_item)
7180 {
7181 new_item.SetResultOfSplit(true);
7182 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7184 new_item.
SetQuantity(split_quantity_new,
false,
true);
7185 }
7186 }
7187 }
7188 else if (destination_entity && slot_id == -1)
7189 {
7190 if (quantity > stack_max)
7191 split_quantity_new = stack_max;
7192 else
7193 split_quantity_new = quantity;
7194
7196 {
7197 GameInventory destinationInventory = destination_entity.GetInventory();
7199 {
7202 }
7203
7204 if (new_item)
7205 {
7206 new_item.SetResultOfSplit(true);
7207 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7209 new_item.
SetQuantity(split_quantity_new,
false,
true);
7210 }
7211 }
7212 }
7213 else
7214 {
7215 if (stack_max != 0)
7216 {
7218 {
7220 }
7221
7223 {
7225
7226 if (new_item)
7227 {
7228 new_item.SetResultOfSplit(true);
7229 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7232 new_item.PlaceOnSurface();
7233 }
7234 }
7235 }
7236 }
7237 }
7238
7240 {
7242 {
7243 if (ScriptInputUserData.CanStoreInputUserData())
7244 {
7245 ScriptInputUserData ctx = new ScriptInputUserData;
7250 dst.WriteToContext(ctx);
7252 }
7253 }
7254 else if (!
g_Game.IsMultiplayer())
7255 {
7257 }
7258 }
7259
7261 {
7263 {
7264 if (ScriptInputUserData.CanStoreInputUserData())
7265 {
7266 ScriptInputUserData ctx = new ScriptInputUserData;
7271 ctx.
Write(destination_entity);
7277 }
7278 }
7279 else if (!
g_Game.IsMultiplayer())
7280 {
7282 }
7283 }
7284
7286 {
7288 }
7289
7291 {
7293 float split_quantity_new;
7295 if (dst.IsValid())
7296 {
7297 int slot_id = dst.GetSlot();
7299
7300 if (quantity > stack_max)
7301 split_quantity_new = stack_max;
7302 else
7303 split_quantity_new = quantity;
7304
7306 {
7308
7309 if (new_item)
7310 {
7311 new_item.SetResultOfSplit(true);
7312 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7314 new_item.
SetQuantity(split_quantity_new,
false,
true);
7315 }
7316
7317 return new_item;
7318 }
7319 }
7320
7321 return null;
7322 }
7323
7325 {
7327 float split_quantity_new;
7329 if (destination_entity)
7330 {
7332 if (quantity > stackable)
7333 split_quantity_new = stackable;
7334 else
7335 split_quantity_new = quantity;
7336
7338 {
7339 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(
this.GetType(), idx, row, col,
false));
7340 if (new_item)
7341 {
7342 new_item.SetResultOfSplit(true);
7343 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7345 new_item.
SetQuantity(split_quantity_new,
false,
true);
7346 }
7347 }
7348 }
7349 }
7350
7352 {
7354 {
7355 if (ScriptInputUserData.CanStoreInputUserData())
7356 {
7357 ScriptInputUserData ctx = new ScriptInputUserData;
7362 ItemBase destination_entity =
this;
7363 ctx.
Write(destination_entity);
7367 }
7368 }
7369 else if (!
g_Game.IsMultiplayer())
7370 {
7372 }
7373 }
7374
7376 {
7378 float split_quantity_new;
7380 if (player)
7381 {
7383 if (quantity > stackable)
7384 split_quantity_new = stackable;
7385 else
7386 split_quantity_new = quantity;
7387
7389 {
7390 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.
GetType());
7391 new_item =
ItemBase.Cast(in_hands);
7392 if (new_item)
7393 {
7394 new_item.SetResultOfSplit(true);
7395 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7397 new_item.SetQuantity(split_quantity_new, false, true);
7398 }
7399 }
7400 }
7401 }
7402
7404 {
7406 float split_quantity_new = Math.Floor(quantity * 0.5);
7407
7409 return;
7410
7412
7413 if (new_item)
7414 {
7415 if (new_item.GetQuantityMax() < split_quantity_new)
7416 {
7417 split_quantity_new = new_item.GetQuantityMax();
7418 }
7419
7420 new_item.SetResultOfSplit(true);
7421 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7422
7424 {
7427 }
7428 else
7429 {
7431 new_item.
SetQuantity(split_quantity_new,
false,
true);
7432 }
7433 }
7434 }
7435
7437 {
7439 float split_quantity_new = Math.Floor(quantity / 2);
7440
7442 return;
7443
7444 InventoryLocation invloc = new InventoryLocation;
7446
7448 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
7449
7450 if (new_item)
7451 {
7452 if (new_item.GetQuantityMax() < split_quantity_new)
7453 {
7454 split_quantity_new = new_item.GetQuantityMax();
7455 }
7457 {
7460 }
7461 else if (split_quantity_new > 1)
7462 {
7464 new_item.
SetQuantity(split_quantity_new,
false,
true);
7465 }
7466 }
7467 }
7468
7471 {
7472 SetWeightDirty();
7474
7475 if (parent)
7476 parent.OnAttachmentQuantityChangedEx(this, delta);
7477
7479 {
7481 {
7483 }
7485 {
7486 ErrorEx(
"Undefined liquid type quantity changed, please define liquid type first! Using init value.",
ErrorExSeverity.INFO);
7488 }
7489 }
7490 }
7491
7494 {
7495
7496 }
7497
7500 {
7502 }
7503
7505 {
7506 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
7507
7509 {
7510 if (newLevel == GameConstants.STATE_RUINED)
7511 {
7513 EntityAI parent = GetHierarchyParent();
7514 if (parent && parent.IsFireplace())
7515 {
7516 CargoBase cargo = GetInventory().GetCargo();
7517 if (cargo)
7518 {
7520 {
7522 }
7523 }
7524 }
7525 }
7526
7528 {
7529
7531 return;
7532 }
7533
7534 if (
m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
7535 {
7537 }
7538 }
7539 }
7540
7541
7543 {
7544 super.OnRightClick();
7545
7547 {
7549 {
7550 if (ScriptInputUserData.CanStoreInputUserData())
7551 {
7552 EntityAI root = GetHierarchyRoot();
7553 Man playerOwner = GetHierarchyRootPlayer();
7554 InventoryLocation dst = new InventoryLocation;
7555
7556
7557 if (!playerOwner && root && root == this)
7558 {
7560 }
7561 else
7562 {
7563
7564 GetInventory().GetCurrentInventoryLocation(dst);
7566 {
7567 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
7569 {
7571 }
7572 else
7573 {
7575
7576
7577 if (
g_Game.GetPlayer().GetInventory().HasInventoryReservation(
this, dst))
7578 {
7580 }
7581 else
7582 {
7583 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
7584 }
7585 }
7586 }
7587 }
7588
7589 ScriptInputUserData ctx = new ScriptInputUserData;
7597 }
7598 }
7599 else if (!
g_Game.IsMultiplayer())
7600 {
7602 }
7603 }
7604 }
7605
7607 {
7608 if (root)
7609 {
7610 vector m4[4];
7611 root.GetTransform(m4);
7612 dst.SetGround(this, m4);
7613 }
7614 else
7615 {
7616 GetInventory().GetCurrentInventoryLocation(dst);
7617 }
7618 }
7619
7620 override bool CanBeCombined(
EntityAI other_item,
bool reservation_check =
true,
bool stack_max_limit =
false)
7621 {
7622
7623 if (!other_item ||
GetType() != other_item.GetType() || (
IsFullQuantity() && other_item.GetQuantity() > 0) || other_item ==
this)
7624 return false;
7625
7626 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
7627 return false;
7628
7629
7631 return false;
7632
7633
7634 Magazine mag = Magazine.Cast(this);
7635 if (mag)
7636 {
7637 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
7638 return false;
7639
7640 if (stack_max_limit)
7641 {
7642 Magazine other_mag = Magazine.Cast(other_item);
7643 if (other_item)
7644 {
7645 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
7646 return false;
7647 }
7648
7649 }
7650 }
7651 else
7652 {
7653
7655 return false;
7656
7658 return false;
7659 }
7660
7661 PlayerBase player = null;
7662 if (CastTo(player, GetHierarchyRootPlayer()))
7663 {
7664 if (player.GetInventory().HasAttachment(this))
7665 return false;
7666
7667 if (player.IsItemsToDelete())
7668 return false;
7669 }
7670
7671 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
7672 return false;
7673
7674 int slotID;
7676 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,
slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
7677 return false;
7678
7679 return true;
7680 }
7681
7683 {
7685 }
7686
7688 {
7689 return m_IsResultOfSplit;
7690 }
7691
7693 {
7694 m_IsResultOfSplit = value;
7695 }
7696
7698 {
7700 }
7701
7703 {
7704 float other_item_quantity = other_item.GetQuantity();
7705 float this_free_space;
7706
7708
7710
7711 if (other_item_quantity > this_free_space)
7712 {
7713 return this_free_space;
7714 }
7715 else
7716 {
7717 return other_item_quantity;
7718 }
7719 }
7720
7722 {
7724 }
7725
7727 {
7729 return;
7730
7731 if (!IsMagazine() && other_item)
7732 {
7734 if (quantity_used != 0)
7735 {
7736 float hp1 = GetHealth01("","");
7737 float hp2 = other_item.GetHealth01("","");
7738 float hpResult = ((hp1*
GetQuantity()) + (hp2*quantity_used));
7739 hpResult = hpResult / (
GetQuantity() + quantity_used);
7740
7741 hpResult *= GetMaxHealth();
7742 Math.Round(hpResult);
7743 SetHealth("", "Health", hpResult);
7744
7746 other_item.AddQuantity(-quantity_used);
7747 }
7748 }
7750 }
7751
7753 {
7754 #ifdef SERVER
7755 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
7756 GetHierarchyParent().IncreaseLifetimeUp();
7757 #endif
7758 };
7759
7761 {
7762 PlayerBase p = PlayerBase.Cast(player);
7763
7764 array<int> recipesIds = p.m_Recipes;
7765 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
7766 if (moduleRecipesManager)
7767 {
7768 EntityAI itemInHands = player.GetEntityInHands();
7769 moduleRecipesManager.GetValidRecipes(
ItemBase.Cast(
this),
ItemBase.Cast(itemInHands), recipesIds, p);
7770 }
7771
7772 for (int i = 0;i < recipesIds.Count(); i++)
7773 {
7774 int key = recipesIds.Get(i);
7775 string recipeName = moduleRecipesManager.GetRecipeName(key);
7777 }
7778 }
7779
7780
7781 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
7782 {
7783 super.GetDebugActions(outputList);
7784
7785
7791
7792
7797
7802
7803
7807
7808
7810 {
7814 }
7815
7818
7819
7823
7825
7826 InventoryLocation loc = new InventoryLocation();
7827 GetInventory().GetCurrentInventoryLocation(loc);
7829 {
7830 if (Gizmo_IsSupported())
7833 }
7834
7836 }
7837
7838
7839
7840
7842 {
7843 super.OnAction(action_id, player, ctx);
7844
7846 {
7847 switch (action_id)
7848 {
7852 return true;
7856 return true;
7857 }
7858 }
7859
7861 {
7862 switch (action_id)
7863 {
7865 Delete();
7866 return true;
7867 }
7868 }
7869
7870 if (action_id >=
EActions.RECIPES_RANGE_START && action_id <
EActions.RECIPES_RANGE_END)
7871 {
7872 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
7873 int idWithoutOffset = action_id -
EActions.RECIPES_RANGE_START;
7874 PlayerBase p = PlayerBase.Cast(player);
7875 if (
EActions.RECIPES_RANGE_START < 1000)
7876 {
7877 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
7878 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
7879 }
7880 }
7881 #ifndef SERVER
7882 else if (action_id ==
EActions.WATCH_PLAYER)
7883 {
7884 PluginDeveloper.SetDeveloperItemClientEx(player);
7885 }
7886 #endif
7888 {
7889 if (action_id >=
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id <
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
7890 {
7891 int id = action_id -
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
7892 OnDebugButtonPressServer(id + 1);
7893 }
7894
7895 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id <
EActions.DEBUG_AGENTS_RANGE_INJECT_END)
7896 {
7897 int agent_id = action_id -
EActions.DEBUG_AGENTS_RANGE_INJECT_START;
7899 }
7900
7901 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id <
EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
7902 {
7903 int agent_id2 = action_id -
EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
7905 }
7906
7907 else if (action_id ==
EActions.ADD_QUANTITY)
7908 {
7909 if (IsMagazine())
7910 {
7911 Magazine mag = Magazine.Cast(this);
7912 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
7913 }
7914 else
7915 {
7917 }
7918
7919 if (m_EM)
7920 {
7921 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
7922 }
7923
7924 }
7925
7926 else if (action_id ==
EActions.REMOVE_QUANTITY)
7927 {
7928 if (IsMagazine())
7929 {
7930 Magazine mag2 = Magazine.Cast(this);
7931 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
7932 }
7933 else
7934 {
7936 }
7937 if (m_EM)
7938 {
7939 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
7940 }
7941
7942 }
7943
7944 else if (action_id ==
EActions.SET_QUANTITY_0)
7945 {
7947
7948 if (m_EM)
7949 {
7950 m_EM.SetEnergy(0);
7951 }
7952 }
7953
7954 else if (action_id ==
EActions.SET_MAX_QUANTITY)
7955 {
7957
7958 if (m_EM)
7959 {
7960 m_EM.SetEnergy(m_EM.GetEnergyMax());
7961 }
7962 }
7963
7964 else if (action_id ==
EActions.ADD_HEALTH)
7965 {
7966 AddHealth("","",GetMaxHealth("","Health")/5);
7967 }
7968 else if (action_id ==
EActions.REMOVE_HEALTH)
7969 {
7970 AddHealth("","",-GetMaxHealth("","Health")/5);
7971 }
7972 else if (action_id ==
EActions.DESTROY_HEALTH)
7973 {
7974 SetHealth01("","",0);
7975 }
7976 else if (action_id ==
EActions.WATCH_ITEM)
7977 {
7979 mid.RegisterDebugItem(
ItemBase.Cast(
this), PlayerBase.Cast(player));
7980 #ifdef DEVELOPER
7981 SetDebugDeveloper_item(this);
7982 #endif
7983 }
7984
7985 else if (action_id ==
EActions.ADD_TEMPERATURE)
7986 {
7987 AddTemperature(20);
7988
7989 }
7990
7991 else if (action_id ==
EActions.REMOVE_TEMPERATURE)
7992 {
7993 AddTemperature(-20);
7994
7995 }
7996
7997 else if (action_id ==
EActions.FLIP_FROZEN)
7998 {
7999 SetFrozen(!GetIsFrozen());
8000
8001 }
8002
8003 else if (action_id ==
EActions.ADD_WETNESS)
8004 {
8006
8007 }
8008
8009 else if (action_id ==
EActions.REMOVE_WETNESS)
8010 {
8012
8013 }
8014
8015 else if (action_id ==
EActions.LIQUIDTYPE_UP)
8016 {
8019
8020
8021 }
8022
8023 else if (action_id ==
EActions.LIQUIDTYPE_DOWN)
8024 {
8027 }
8028
8029 else if (action_id ==
EActions.MAKE_SPECIAL)
8030 {
8031 auto debugParams = DebugSpawnParams.WithPlayer(player);
8032 OnDebugSpawnEx(debugParams);
8033 }
8034
8035 }
8036
8037
8038 return false;
8039 }
8040
8041
8042
8043
8047
8050
8051
8052
8054 {
8055 return false;
8056 }
8057
8058
8060 {
8061 return true;
8062 }
8063
8064
8066 {
8067 return true;
8068 }
8069
8070
8071
8073 {
8074 string config_path =
string.Format(
"CfgVehicles %1 Food FoodStages",
GetType());
8075 return g_Game.ConfigIsExisting(config_path);
8076 }
8077
8080 {
8081 return null;
8082 }
8083
8085 {
8086 return false;
8087 }
8088
8090 {
8091 return false;
8092 }
8093
8097
8098
8100 {
8101 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
8102 return module_repairing.CanRepair(this, item_repair_kit);
8103 }
8104
8105
8106 bool Repair(PlayerBase player,
ItemBase item_repair_kit,
float specialty_weight)
8107 {
8108 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
8109 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
8110 }
8111
8112
8114 {
8115
8116
8117
8118
8119
8120
8121
8122
8123 return 1;
8124 }
8125
8126
8127
8129 {
8131 }
8132
8133
8134
8136 {
8138 }
8139
8140
8149 {
8150 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8151
8152 if (player)
8153 {
8154 player.MessageStatus(text);
8155 }
8156 }
8157
8158
8167 {
8168 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8169
8170 if (player)
8171 {
8172 player.MessageAction(text);
8173 }
8174 }
8175
8176
8185 {
8186 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8187
8188 if (player)
8189 {
8190 player.MessageFriendly(text);
8191 }
8192 }
8193
8194
8203 {
8204 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8205
8206 if (player)
8207 {
8208 player.MessageImportant(text);
8209 }
8210 }
8211
8213 {
8214 return true;
8215 }
8216
8217
8218 override bool KindOf(
string tag)
8219 {
8220 bool found = false;
8221 string item_name = this.
GetType();
8223 g_Game.ConfigGetTextArray(
"cfgVehicles " + item_name +
" itemInfo", item_tag_array);
8224
8225 int array_size = item_tag_array.Count();
8226 for (int i = 0; i < array_size; i++)
8227 {
8228 if (item_tag_array.Get(i) == tag)
8229 {
8230 found = true;
8231 break;
8232 }
8233 }
8234 return found;
8235 }
8236
8237
8239 {
8240
8241 super.OnRPC(sender, rpc_type,ctx);
8242
8243
8244 switch (rpc_type)
8245 {
8246 #ifndef SERVER
8247 case ERPCs.RPC_SOUND_LOCK_ATTACH:
8248 Param2<bool, string> p = new Param2<bool, string>(false, "");
8249
8251 return;
8252
8253 bool play = p.param1;
8254 string soundSet = p.param2;
8255
8256 if (play)
8257 {
8259 {
8261 {
8263 }
8264 }
8265 else
8266 {
8268 }
8269 }
8270 else
8271 {
8273 }
8274
8275 break;
8276 #endif
8277
8278 }
8279
8281 {
8283 }
8284 }
8285
8286
8287
8288
8290 {
8291 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
8292 return plugin.GetID(
name);
8293 }
8294
8296 {
8297 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
8298 return plugin.GetName(id);
8299 }
8300
8303 {
8304
8305
8306 int varFlags;
8307 if (!ctx.
Read(varFlags))
8308 return;
8309
8310 if (varFlags & ItemVariableFlags.FLOAT)
8311 {
8313 }
8314 }
8315
8317 {
8318
8319 super.SerializeNumericalVars(floats_out);
8320
8321
8322
8324 {
8326 }
8327
8329 {
8331 }
8332
8334 {
8336 }
8337
8339 {
8344 }
8345
8347 {
8349 }
8350 }
8351
8353 {
8354
8355 super.DeSerializeNumericalVars(floats);
8356
8357
8358 int index = 0;
8359 int mask = Math.Round(floats.Get(index));
8360
8361 index++;
8362
8364 {
8366 {
8368 }
8369 else
8370 {
8371 float quantity = floats.Get(index);
8373 }
8374 index++;
8375 }
8376
8378 {
8379 float wet = floats.Get(index);
8381 index++;
8382 }
8383
8385 {
8386 int liquidtype = Math.Round(floats.Get(index));
8388 index++;
8389 }
8390
8392 {
8394 index++;
8396 index++;
8398 index++;
8400 index++;
8401 }
8402
8404 {
8405 int cleanness = Math.Round(floats.Get(index));
8407 index++;
8408 }
8409 }
8410
8412 {
8413 super.WriteVarsToCTX(ctx);
8414
8415
8417 {
8419 }
8420
8422 {
8424 }
8425
8427 {
8429 }
8430
8432 {
8433 int r,g,b,a;
8439 }
8440
8442 {
8444 }
8445 }
8446
8448 {
8449 if (!super.ReadVarsFromCTX(ctx,version))
8450 return false;
8451
8452 int intValue;
8453 float value;
8454
8455 if (version < 140)
8456 {
8457 if (!ctx.
Read(intValue))
8458 return false;
8459
8460 m_VariablesMask = intValue;
8461 }
8462
8464 {
8465 if (!ctx.
Read(value))
8466 return false;
8467
8469 {
8471 }
8472 else
8473 {
8475 }
8476 }
8477
8478 if (version < 140)
8479 {
8481 {
8482 if (!ctx.
Read(value))
8483 return false;
8484 SetTemperatureDirect(value);
8485 }
8486 }
8487
8489 {
8490 if (!ctx.
Read(value))
8491 return false;
8493 }
8494
8496 {
8497 if (!ctx.
Read(intValue))
8498 return false;
8500 }
8501
8503 {
8504 int r,g,b,a;
8506 return false;
8508 return false;
8510 return false;
8512 return false;
8513
8515 }
8516
8518 {
8519 if (!ctx.
Read(intValue))
8520 return false;
8522 }
8523
8524 if (version >= 138 && version < 140)
8525 {
8527 {
8528 if (!ctx.
Read(intValue))
8529 return false;
8530 SetFrozen(intValue);
8531 }
8532 }
8533
8534 return true;
8535 }
8536
8537
8539 {
8542 {
8544 }
8545
8546 if (!super.OnStoreLoad(ctx, version))
8547 {
8549 return false;
8550 }
8551
8552 if (version >= 114)
8553 {
8554 bool hasQuickBarIndexSaved;
8555
8556 if (!ctx.
Read(hasQuickBarIndexSaved))
8557 {
8559 return false;
8560 }
8561
8562 if (hasQuickBarIndexSaved)
8563 {
8564 int itmQBIndex;
8565
8566
8567 if (!ctx.
Read(itmQBIndex))
8568 {
8570 return false;
8571 }
8572
8573 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
8574 if (itmQBIndex != -1 && parentPlayer)
8575 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
8576 }
8577 }
8578 else
8579 {
8580
8581 PlayerBase player;
8582 int itemQBIndex;
8583 if (version ==
int.
MAX)
8584 {
8585 if (!ctx.
Read(itemQBIndex))
8586 {
8588 return false;
8589 }
8590 }
8591 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
8592 {
8593
8594 if (!ctx.
Read(itemQBIndex))
8595 {
8597 return false;
8598 }
8599 if (itemQBIndex != -1 && player)
8600 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
8601 }
8602 }
8603
8604 if (version < 140)
8605 {
8606
8607 if (!LoadVariables(ctx, version))
8608 {
8610 return false;
8611 }
8612 }
8613
8614
8616 {
8618 return false;
8619 }
8620 if (version >= 132)
8621 {
8623 if (raib)
8624 {
8626 {
8628 return false;
8629 }
8630 }
8631 }
8632
8634 return true;
8635 }
8636
8637
8638
8640 {
8641 super.OnStoreSave(ctx);
8642
8643 PlayerBase player;
8644 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
8645 {
8647
8648 int itemQBIndex = -1;
8649 itemQBIndex = player.FindQuickBarEntityIndex(this);
8650 ctx.
Write(itemQBIndex);
8651 }
8652 else
8653 {
8655 }
8656
8658
8660 if (raib)
8661 {
8663 }
8664 }
8665
8666
8668 {
8669 super.AfterStoreLoad();
8670
8672 {
8674 }
8675
8677 {
8680 }
8681 }
8682
8684 {
8685 super.EEOnAfterLoad();
8686
8688 {
8690 }
8691
8694 }
8695
8697 {
8698 return false;
8699 }
8700
8701
8702
8704 {
8706 {
8707 #ifdef PLATFORM_CONSOLE
8708
8710 {
8712 if (menu)
8713 {
8715 }
8716 }
8717 #endif
8718 }
8719
8721 {
8724 }
8725
8727 {
8728 SetWeightDirty();
8730 }
8732 {
8735 }
8736
8738 {
8741
8744 }
8746 {
8750 }
8751
8752 super.OnVariablesSynchronized();
8753 }
8754
8755
8756
8758 override bool SetQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false,
bool allow_client =
false,
bool clamp_to_stack_max =
true)
8759 {
8760 if (!IsServerCheck(allow_client))
8761 return false;
8762
8764 return false;
8765
8768
8769 if (value <= (min + 0.001))
8770 value = min;
8771
8772 if (value == min)
8773 {
8774 if (destroy_config)
8775 {
8776 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
8777 if (dstr)
8778 {
8780 this.Delete();
8781 return true;
8782 }
8783 }
8784 else if (destroy_forced)
8785 {
8787 this.Delete();
8788 return true;
8789 }
8790
8792 }
8793
8796
8798 {
8799 EntityAI parent = GetHierarchyRoot();
8800 InventoryLocation iLoc = new InventoryLocation();
8801 GetInventory().GetCurrentInventoryLocation(iLoc);
8803 {
8804 int iLocSlot = iLoc.
GetSlot();
8806 {
8808 }
8810 {
8812 }
8813 }
8814 }
8815
8817 {
8819
8820 if (delta)
8822 }
8823
8825
8826 return false;
8827 }
8828
8829
8831 bool AddQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
8832 {
8834 }
8835
8837 {
8840 }
8841
8843 {
8846 }
8847
8849 override void SetQuantityNormalized(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
8850 {
8851 float value_clamped = Math.Clamp(value, 0, 1);
8853 SetQuantity(result, destroy_config, destroy_forced);
8854 }
8855
8856
8859 {
8861 }
8862
8864 {
8866 }
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8878 {
8879 int slot = -1;
8880 GameInventory inventory = GetInventory();
8881 if (inventory)
8882 {
8883 InventoryLocation il = new InventoryLocation;
8886 }
8887
8889 }
8890
8892 {
8893 float quantity_max = 0;
8894
8896 {
8897 if (attSlotID != -1)
8898 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
8899
8900 if (quantity_max <= 0)
8902 }
8903
8904 if (quantity_max <= 0)
8906
8907 return quantity_max;
8908 }
8909
8911 {
8913 }
8914
8916 {
8918 }
8919
8920
8922 {
8924 }
8925
8927 {
8929 }
8930
8932 {
8934 }
8935
8936
8938 {
8939
8940 float weightEx = GetWeightEx();
8941 float special = GetInventoryAndCargoWeight();
8942 return weightEx - special;
8943 }
8944
8945
8947 {
8949 }
8950
8952 {
8954 {
8955 #ifdef DEVELOPER
8956 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8957 {
8958 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
8960 }
8961 #endif
8962
8964 }
8965 else if (HasEnergyManager())
8966 {
8967 #ifdef DEVELOPER
8968 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8969 {
8970 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
8971 data2.
SetCalcDetails(
"TIB2: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " + GetCompEM().
GetEnergy()+
"(energy) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit)");
8972 }
8973 #endif
8974 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
8975 }
8976 else
8977 {
8978 #ifdef DEVELOPER
8979 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8980 {
8981 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
8982 data3.
SetCalcDetails(
"TIB3: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " +
GetQuantity()+
"(quantity) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit))");
8983 }
8984 #endif
8985 return super.GetWeightSpecialized(forceRecalc) + (
GetQuantity() * ConfigGetFloat(
"weightPerQuantityUnit")) + GetConfigWeightModified();
8986 }
8987 }
8988
8991 {
8992 int item_count = 0;
8994
8995 GameInventory inventory = GetInventory();
8996 CargoBase cargo = inventory.
GetCargo();
8997 if (cargo != NULL)
8998 {
9000 }
9001
9003 for (int i = 0; i < nAttachments; ++i)
9004 {
9006 if (item)
9007 item_count += item.GetNumberOfItems();
9008 }
9009 return item_count;
9010 }
9011
9014 {
9015 float weight = 0;
9016 float wetness = 1;
9017 if (include_wetness)
9020 {
9021 weight = wetness * m_ConfigWeight;
9022 }
9024 {
9025 weight = 1;
9026 }
9027 return weight;
9028 }
9029
9030
9031
9033 {
9034 GameInventory inventory = GetInventory();
9035 if ((
g_Game.IsServer() || !
g_Game.IsMultiplayer()) && inventory)
9036 {
9037 array<EntityAI> items = new array<EntityAI>;
9039 for (int i = 0; i < items.Count(); ++i)
9040 {
9042 if (item)
9043 {
9044 g_Game.ObjectDelete(item);
9045 }
9046 }
9047 }
9048 }
9049
9050
9051
9052
9054 {
9055 float energy = 0;
9056 if (HasEnergyManager())
9057 {
9058 energy = GetCompEM().GetEnergy();
9059 }
9060 return energy;
9061 }
9062
9063
9065 {
9066 super.OnEnergyConsumed();
9067
9069 }
9070
9072 {
9073 super.OnEnergyAdded();
9074
9076 }
9077
9078
9080 {
9081 if (
g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
9082 {
9084 {
9085 float energy_0to1 = GetCompEM().GetEnergy0To1();
9087 }
9088 }
9089 }
9090
9091
9093 {
9094 return ConfigGetFloat("heatIsolation");
9095 }
9096
9098 {
9100 }
9101
9103 {
9104 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
9105 if (
g_Game.ConfigIsExisting(paramPath))
9106 return g_Game.ConfigGetFloat(paramPath);
9107
9108 return 0.0;
9109 }
9110
9112 {
9113 string paramPath =
string.
Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
9114 if (
g_Game.ConfigIsExisting(paramPath))
9115 return g_Game.ConfigGetFloat(paramPath);
9116
9117 return 0.0;
9118 }
9119
9120 override void SetWet(
float value,
bool allow_client =
false)
9121 {
9122 if (!IsServerCheck(allow_client))
9123 return;
9124
9127
9129
9130 m_VarWet = Math.Clamp(value, min, max);
9131
9133 {
9136 }
9137 }
9138
9139 override void AddWet(
float value)
9140 {
9142 }
9143
9145 {
9147 }
9148
9150 {
9152 }
9153
9155 {
9157 }
9158
9160 {
9162 }
9163
9165 {
9167 }
9168
9170 {
9173 if (newLevel != oldLevel)
9174 {
9176 }
9177 }
9178
9180 {
9181 SetWeightDirty();
9182 }
9183
9185 {
9186 return GetWetLevelInternal(
m_VarWet);
9187 }
9188
9189
9190
9192 {
9194 }
9195
9197 {
9199 }
9200
9202 {
9204 }
9205
9207 {
9209 }
9210
9211
9212
9214 {
9215 if (ConfigIsExisting("itemModelLength"))
9216 {
9217 return ConfigGetFloat("itemModelLength");
9218 }
9219 return 0;
9220 }
9221
9223 {
9224 if (ConfigIsExisting("itemAttachOffset"))
9225 {
9226 return ConfigGetFloat("itemAttachOffset");
9227 }
9228 return 0;
9229 }
9230
9231 override void SetCleanness(
int value,
bool allow_client =
false)
9232 {
9233 if (!IsServerCheck(allow_client))
9234 return;
9235
9237
9239
9242 }
9243
9245 {
9247 }
9248
9250 {
9251 return true;
9252 }
9253
9254
9255
9256
9258 {
9260 }
9261
9263 {
9265 }
9266
9267
9268
9269
9270 override void SetColor(
int r,
int g,
int b,
int a)
9271 {
9277 }
9279 override void GetColor(out
int r,out
int g,out
int b,out
int a)
9280 {
9285 }
9286
9288 {
9290 }
9291
9294 {
9295 int r,g,b,a;
9297 r = r/255;
9298 g = g/255;
9299 b = b/255;
9300 a = a/255;
9301 return MiscGameplayFunctions.GetColorString(r, g, b, a);
9302 }
9303
9304
9305
9306 override void SetLiquidType(
int value,
bool allow_client =
false)
9307 {
9308 if (!IsServerCheck(allow_client))
9309 return;
9310
9315 }
9316
9318 {
9319 return ConfigGetInt("varLiquidTypeInit");
9320 }
9321
9323 {
9325 }
9326
9328 {
9330 SetFrozen(false);
9331 }
9332
9335 {
9336 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
9337 }
9338
9339
9342 {
9343 PlayerBase nplayer;
9344 if (PlayerBase.CastTo(nplayer, player))
9345 {
9347 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
9348 }
9349 }
9350
9351
9354 {
9355 PlayerBase nplayer;
9356 if (PlayerBase.CastTo(nplayer,player))
9357 {
9358 nplayer.SetEnableQuickBarEntityShortcut(this, false);
9359 }
9360
9361 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
9362
9363 if (HasEnergyManager())
9364 {
9365 GetCompEM().UpdatePlugState();
9366 }
9367 }
9368
9369
9371 {
9372 super.OnPlacementStarted(player);
9373
9375 }
9376
9377 override void OnPlacementComplete(Man player, vector position =
"0 0 0", vector orientation =
"0 0 0")
9378 {
9380 {
9381 m_AdminLog.OnPlacementComplete(player,
this);
9382 }
9383
9384 super.OnPlacementComplete(player, position, orientation);
9385 }
9386
9387
9388
9389
9390
9392 {
9394 {
9395 return true;
9396 }
9397 else
9398 {
9399 return false;
9400 }
9401 }
9402
9403
9405 {
9407 {
9409 }
9410 }
9411
9412
9414 {
9416 }
9417
9419 {
9421 }
9422
9423 override void InsertAgent(
int agent,
float count = 1)
9424 {
9425 if (count < 1)
9426 return;
9427
9429 }
9430
9433 {
9435 }
9436
9437
9439 {
9441 }
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9485 {
9487 return false;
9488 return true;
9489 }
9490
9492 {
9493
9495 }
9496
9497
9500 {
9501 super.CheckForRoofLimited(timeTresholdMS);
9502
9503 float time =
g_Game.GetTime();
9504 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
9505 {
9506 m_PreviousRoofTestTime = time;
9507 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
9508 }
9509 }
9510
9511
9513 {
9515 {
9516 return 0;
9517 }
9518
9519 if (GetInventory().GetAttachmentSlotsCount() != 0)
9520 {
9521 ItemBase filter =
ItemBase.Cast(FindAttachmentBySlotName(
"GasMaskFilter"));
9522 if (filter)
9523 return filter.GetProtectionLevel(type, false, system);
9524 else
9525 return 0;
9526 }
9527
9528 string subclassPath, entryName;
9529
9530 switch (type)
9531 {
9533 entryName = "biological";
9534 break;
9536 entryName = "chemical";
9537 break;
9538 default:
9539 entryName = "biological";
9540 break;
9541 }
9542
9543 subclassPath =
"CfgVehicles " + this.
GetType() +
" Protection ";
9544
9545 return g_Game.ConfigGetFloat(subclassPath + entryName);
9546 }
9547
9548
9549
9552 {
9553 if (!IsMagazine())
9555
9557 }
9558
9559
9560
9561
9562
9567 {
9568 return true;
9569 }
9570
9572 {
9574 }
9575
9576
9577
9578
9579
9581 {
9582 if (parent)
9583 {
9584 if (parent.IsInherited(DayZInfected))
9585 return true;
9586
9587 if (!parent.IsRuined())
9588 return true;
9589 }
9590
9591 return true;
9592 }
9593
9595 {
9596 if (!super.CanPutAsAttachment(parent))
9597 {
9598 return false;
9599 }
9600
9601 if (!IsRuined() && !parent.IsRuined())
9602 {
9603 return true;
9604 }
9605
9606 return false;
9607 }
9608
9610 {
9611
9612
9613
9614
9615 return super.CanReceiveItemIntoCargo(item);
9616 }
9617
9619 {
9620
9621
9622
9623
9624 GameInventory attachmentInv = attachment.GetInventory();
9626 {
9627 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
9628 return false;
9629 }
9630
9631 InventoryLocation loc = new InventoryLocation();
9632 attachment.GetInventory().GetCurrentInventoryLocation(loc);
9633 if (loc && loc.
IsValid() && !GetInventory().AreChildrenAccessible())
9634 return false;
9635
9636 return super.CanReceiveAttachment(attachment, slotId);
9637 }
9638
9640 {
9641 if (!super.CanReleaseAttachment(attachment))
9642 return false;
9643
9644 return GetInventory().AreChildrenAccessible();
9645 }
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9668 {
9669 int id = muzzle_owner.GetMuzzleID();
9670 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
9671
9672 if (WPOF_array)
9673 {
9674 for (int i = 0; i < WPOF_array.Count(); i++)
9675 {
9676 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
9677
9678 if (WPOF)
9679 {
9680 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
9681 }
9682 }
9683 }
9684 }
9685
9686
9688 {
9689 int id = muzzle_owner.GetMuzzleID();
9691
9692 if (WPOBE_array)
9693 {
9694 for (int i = 0; i < WPOBE_array.Count(); i++)
9695 {
9696 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
9697
9698 if (WPOBE)
9699 {
9700 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
9701 }
9702 }
9703 }
9704 }
9705
9706
9708 {
9709 int id = muzzle_owner.GetMuzzleID();
9710 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9711
9712 if (WPOOH_array)
9713 {
9714 for (int i = 0; i < WPOOH_array.Count(); i++)
9715 {
9716 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9717
9718 if (WPOOH)
9719 {
9720 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
9721 }
9722 }
9723 }
9724 }
9725
9726
9728 {
9729 int id = muzzle_owner.GetMuzzleID();
9730 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9731
9732 if (WPOOH_array)
9733 {
9734 for (int i = 0; i < WPOOH_array.Count(); i++)
9735 {
9736 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9737
9738 if (WPOOH)
9739 {
9740 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9741 }
9742 }
9743 }
9744 }
9745
9746
9748 {
9749 int id = muzzle_owner.GetMuzzleID();
9750 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9751
9752 if (WPOOH_array)
9753 {
9754 for (int i = 0; i < WPOOH_array.Count(); i++)
9755 {
9756 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9757
9758 if (WPOOH)
9759 {
9760 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9761 }
9762 }
9763 }
9764 }
9765
9766
9767
9769 {
9771 {
9772 return true;
9773 }
9774
9775 return false;
9776 }
9777
9779 {
9781 {
9782 return true;
9783 }
9784
9785 return false;
9786 }
9787
9789 {
9791 {
9792 return true;
9793 }
9794
9795 return false;
9796 }
9797
9799 {
9800 return false;
9801 }
9802
9805 {
9806 return UATimeSpent.DEFAULT_DEPLOY;
9807 }
9808
9809
9810
9811
9813 {
9815 SetSynchDirty();
9816 }
9817
9819 {
9821 }
9822
9823
9825 {
9826 return false;
9827 }
9828
9831 {
9832 string att_type = "None";
9833
9834 if (ConfigIsExisting("soundAttType"))
9835 {
9836 att_type = ConfigGetString("soundAttType");
9837 }
9838
9840 }
9841
9843 {
9845 }
9846
9847
9848
9849
9850
9856
9858 {
9861
9863 }
9864
9865
9867 {
9869 return;
9870
9872
9875
9878
9879 SoundParameters params = new SoundParameters();
9883 }
9884
9885
9887 {
9889 {
9892
9893 SetSynchDirty();
9894
9897 }
9898 }
9899
9901 {
9903 }
9904
9905
9907 {
9909 return;
9910
9912 SetSynchDirty();
9913
9916 }
9917
9919 {
9922 }
9923
9925 {
9927 }
9928
9929 void OnApply(PlayerBase player);
9930
9932 {
9933 return 1.0;
9934 };
9935
9937 {
9939 }
9940
9942 {
9944 }
9945
9947
9949 {
9950 SetDynamicPhysicsLifeTime(0.01);
9952 }
9953
9955 {
9956 array<string> zone_names = new array<string>;
9957 GetDamageZones(zone_names);
9958 for (int i = 0; i < zone_names.Count(); i++)
9959 {
9960 SetHealthMax(zone_names.Get(i),"Health");
9961 }
9962 SetHealthMax("","Health");
9963 }
9964
9967 {
9968 float global_health = GetHealth01("","Health");
9969 array<string> zones = new array<string>;
9970 GetDamageZones(zones);
9971
9972 for (int i = 0; i < zones.Count(); i++)
9973 {
9974 SetHealth01(zones.Get(i),"Health",global_health);
9975 }
9976 }
9977
9980 {
9981 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
9982 }
9983
9985 {
9986 if (!hasRootAsPlayer)
9987 {
9988 if (refParentIB)
9989 {
9990
9991 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (
m_VarWet <
m_VarWetMax))
9992 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
9993
9994 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (
m_VarWet <
m_VarWetMax))
9995 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
9996
9999 }
10000 else
10001 {
10002
10005 }
10006 }
10007 }
10008
10010 {
10012 {
10013 float target =
g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(
this);
10014 if (
GetTemperature() != target || !IsFreezeThawProgressFinished())
10015 {
10016 float heatPermCoef = 1.0;
10018 while (ent)
10019 {
10020 heatPermCoef *= ent.GetHeatPermeabilityCoef();
10021 ent = ent.GetHierarchyParent();
10022 }
10023
10024 SetTemperatureEx(
new TemperatureDataInterpolated(target,
ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
10025 }
10026 }
10027 }
10028
10030 {
10031
10032 EntityAI parent = GetHierarchyParent();
10033 if (!parent)
10034 {
10035 hasParent = false;
10036 hasRootAsPlayer = false;
10037 }
10038 else
10039 {
10040 hasParent = true;
10041 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
10042 refParentIB =
ItemBase.Cast(parent);
10043 }
10044 }
10045
10046 protected void ProcessDecay(
float delta,
bool hasRootAsPlayer)
10047 {
10048
10049 }
10050
10052 {
10053
10054 return false;
10055 }
10056
10058 {
10059
10060
10061 return false;
10062 }
10063
10065 {
10066
10067 return false;
10068 }
10069
10072 {
10073 return !GetIsFrozen() &&
IsOpen();
10074 }
10075
10077 {
10078 bool hasParent = false, hasRootAsPlayer = false;
10080
10081 bool wwtu =
g_Game.IsWorldWetTempUpdateEnabled();
10082 bool foodDecay =
g_Game.IsFoodDecayEnabled();
10083
10084 if (wwtu || foodDecay)
10085 {
10089
10090 if (processWetness || processTemperature || processDecay)
10091 {
10093
10094 if (processWetness)
10095 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
10096
10097 if (processTemperature)
10099
10100 if (processDecay)
10101 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
10102 }
10103 }
10104 }
10105
10108 {
10110 }
10111
10113 {
10116
10117 return super.GetTemperatureFreezeThreshold();
10118 }
10119
10121 {
10124
10125 return super.GetTemperatureThawThreshold();
10126 }
10127
10129 {
10132
10133 return super.GetItemOverheatThreshold();
10134 }
10135
10137 {
10139 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
10140
10141 return super.GetTemperatureFreezeTime();
10142 }
10143
10145 {
10147 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),
GetQuantityNormalized());
10148
10149 return super.GetTemperatureThawTime();
10150 }
10151
10156
10158 {
10159 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
10160 }
10161
10163 {
10164 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
10165 }
10166
10169 {
10171 }
10172
10174 {
10176 }
10177
10179 {
10181 }
10182
10185 {
10186 return null;
10187 }
10188
10191 {
10192 return false;
10193 }
10194
10196 {
10198 {
10201 if (!trg)
10202 {
10204 explosive = this;
10205 }
10206
10207 explosive.PairRemote(trg);
10209
10210 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
10211 trg.SetPersistentPairID(persistentID);
10212 explosive.SetPersistentPairID(persistentID);
10213
10214 return true;
10215 }
10216 return false;
10217 }
10218
10221 {
10222 float ret = 1.0;
10225 ret *= GetHealth01();
10226
10227 return ret;
10228 }
10229
10230 #ifdef DEVELOPER
10231 override void SetDebugItem()
10232 {
10233 super.SetDebugItem();
10234 _itemBase = this;
10235 }
10236
10238 {
10239 string text = super.GetDebugText();
10240
10242 text +=
string.
Format(
"Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(
this));
10243
10244 return text;
10245 }
10246 #endif
10247
10249 {
10250 return true;
10251 }
10252
10254
10256
10258 {
10261 }
10262
10263
10271
10287
10288 [
Obsolete(
"Use ItemSoundHandler instead")]
10291 {
10292 if (!
g_Game.IsDedicatedServer())
10293 {
10294 if (ConfigIsExisting("attachSoundSet"))
10295 {
10296 string cfg_path = "";
10297 string soundset = "";
10298 string type_name =
GetType();
10299
10302 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
10303 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
10304
10305 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
10306 {
10307 for (int i = 0; i < cfg_soundset_array.Count(); i++)
10308 {
10309 if (cfg_slot_array[i] == slot_type)
10310 {
10311 soundset = cfg_soundset_array[i];
10312 break;
10313 }
10314 }
10315 }
10316
10317 if (soundset != "")
10318 {
10319 EffectSound sound = SEffectManager.PlaySound(soundset,
GetPosition());
10321 }
10322 }
10323 }
10324 }
10325
10327}
10328
10330{
10332 if (entity)
10333 {
10334 bool is_item = entity.IsInherited(
ItemBase);
10335 if (is_item && full_quantity)
10336 {
10339 }
10340 }
10341 else
10342 {
10344 return NULL;
10345 }
10346 return entity;
10347}
10348
10350{
10351 if (item)
10352 {
10353 if (health > 0)
10354 item.SetHealth("", "", health);
10355
10356 if (item.CanHaveTemperature())
10357 {
10359 if (item.CanFreeze())
10360 item.SetFrozen(false);
10361 }
10362
10363 if (item.HasEnergyManager())
10364 {
10365 if (quantity >= 0)
10366 {
10367 item.GetCompEM().SetEnergy0To1(quantity);
10368 }
10369 else
10370 {
10372 }
10373 }
10374 else if (item.IsMagazine())
10375 {
10376 Magazine mag = Magazine.Cast(item);
10377 if (quantity >= 0)
10378 {
10379 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
10380 }
10381 else
10382 {
10384 }
10385
10386 }
10387 else
10388 {
10389 if (quantity >= 0)
10390 {
10391 item.SetQuantityNormalized(quantity, false);
10392 }
10393 else
10394 {
10396 }
10397
10398 }
10399 }
10400}
10401
10402#ifdef DEVELOPER
10404#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
bool SetAttachSoundEvent()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionManagerBase(PlayerBase player)
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
void RemoveAction(typename actionName)
TInputActionMap m_InputActionMap
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
const int ECE_PLACE_ON_SURFACE
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
DamageType
exposed from C++ (do not change)
PluginAdminLog m_AdminLog
override bool IsExplosive()
override bool IsPrepareToDelete()
override bool CanHaveTemperature()
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
FindInventoryLocationType
flags for searching locations in inventory
InventoryLocationType
types of Inventory Location
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
static bool HasDebugActionsMask(int mask)
bool HidesSelectionBySlot()
void SplitItem(PlayerBase player)
void CopyScriptPropertiesFrom(EntityAI oldItem)
override void InsertAgent(int agent, float count=1)
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
static void SetDebugActionsMask(int mask)
void SetIsDeploySound(bool is_deploy_sound)
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
override bool IsHeavyBehaviour()
override void SetWetMax()
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
void ClearStartItemSoundServer()
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
override void RemoveAllAgentsExcept(int agent_to_keep)
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
bool CanBeMovedOverride()
override void SetWet(float value, bool allow_client=false)
ref TIntArray m_SingleUseActions
void StartItemSoundServer(int id, int slotId)
override void ProcessVariables()
ref TStringArray m_HeadHidingSelections
float GetWeightSpecialized(bool forceRecalc=false)
bool LoadAgents(ParamsReadContext ctx, int version)
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
ref array< ref OverheatingParticle > m_OverheatingParticles
override float GetTemperatureFreezeThreshold()
bool m_IsSoundSynchRemote
void StopItemSoundServer(int id)
static void ToggleDebugActionsMask(int mask)
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetTemperatureFreezeTime()
ref array< int > m_CompatibleLocks
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
float m_TemperaturePerQuantityWeight
bool m_RecipesInitialized
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
override float GetTemperatureThawThreshold()
override void OnEnergyConsumed()
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
override EWetnessLevel GetWetLevel()
float GetSingleInventoryItemWeight()
ref TIntArray m_InteractActions
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
bool CanPlayDeployLoopSound()
override float GetWetMax()
bool CanBeUsedForSuicide()
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
bool m_CanBeMovedOverride
override string ChangeIntoOnAttach(string slot)
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
int m_ShotsToStartOverheating
override void OnWetChanged(float newVal, float oldVal)
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void OnOverheatingDecay()
float GetDryingIncrement(string pIncrementName)
void SoundSynchRemoteReset()
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
override bool CanReleaseAttachment(EntityAI attachment)
override void OnMovedInsideCargo(EntityAI container)
void SetCEBasedQuantity()
bool m_CanPlayImpactSound
override string GetAttachmentSoundType()
float GetOverheatingCoef()
array< string > GetHeadHidingSelection()
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
override bool IsStoreLoad()
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
void SetResultOfSplit(bool value)
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
void UpdateAllOverheatingParticles()
float GetSoakingIncrement(string pIncrementName)
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetStoreLoadedQuantity()
const int ITEM_SOUNDS_MAX
float GetItemModelLength()
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
void CombineItems(ItemBase other_item, bool use_stack_max=true)
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
void TransferAgents(int agents)
transfer agents from another item
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
float GetHeatIsolationInit()
void SetCanBeMovedOverride(bool setting)
override bool HasQuantity()
bool IsCargoException4x3(EntityAI item)
ref TIntArray m_ContinuousActions
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
void LoadParticleConfigOnFire(int id)
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
override float GetWetInit()
int m_ImpactSoundSurfaceHash
int m_MaxOverheatingValue
void SetupSpawnedItem(ItemBase item, float health, float quantity)
bool ShouldSplitQuantity(float quantity)
static ref map< string, int > m_WeaponTypeToID
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
array< int > GetValidFinishers()
returns an array of possible finishers
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
ItemSoundHandler GetItemSoundHandler()
override int GetQuantityMin()
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
override int GetQuickBarBonus()
override void SetTakeable(bool pState)
float m_OverheatingDecayInterval
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
void RemoveAudioVisualsOnClient()
static void AddDebugActionsMask(int mask)
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
bool CanRepair(ItemBase item_repair_kit)
bool can_this_be_combined
EffectSound m_SoundDeploy
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
float GetDeployTime()
how long it takes to deploy this item in seconds
override bool IsSplitable()
bool DamageItemAttachments(float damage)
override void WriteVarsToCTX(ParamsWriteContext ctx)
void ConvertEnergyToQuantity()
override void RemoveAllAgents()
override void SetQuantityToMinimum()
bool m_WantPlayImpactSound
override float GetTemperatureThawTime()
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
float m_StoreLoadedQuantity
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
float GetFilterDamageRatio()
override void SetLiquidType(int value, bool allow_client=false)
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
bool m_HideSelectionsBySlot
bool IsOverheatingEffectActive()
void SetIsBeingPlaced(bool is_being_placed)
int GetLiquidContainerMask()
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
ref Timer m_CheckOverheating
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override bool IsOneHandedBehaviour()
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
override float GetSingleInventoryItemWeightEx()
void SaveAgents(ParamsWriteContext ctx)
override int GetTargetQuantityMax(int attSlotID=-1)
float GetDisinfectQuantity(int system=0, Param param1=null)
override bool IsHologram()
float GetItemAttachOffset()
static int GetDebugActionsMask()
override int GetLiquidType()
void ProcessDecay(float delta, bool hasRootAsPlayer)
override bool IsItemBase()
override bool IsTwoHandedBehaviour()
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override void OnEnergyAdded()
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
EffectSound m_DeployLoopSoundEx
override void DeSerializeNumericalVars(array< float > floats)
void StopItemDynamicPhysics()
override void SetStoreLoad(bool value)
float GetOverheatingValue()
bool ContainsAgent(int agent_id)
override void AddWet(float value)
override void EOnContact(IEntity other, Contact extra)
void SplitIntoStackMaxHands(PlayerBase player)
void SplitIntoStackMaxHandsClient(PlayerBase player)
ref Timer m_PhysDropTimer
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
override void SetStoreLoadedQuantity(float value)
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
void OnLiquidTypeChanged(int oldType, int newType)
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void PlayDeployFinishSound()
bool AllowFoodConsumption()
bool m_IsOverheatingEffectActive
int m_LiquidContainerMask
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override int GetCleanness()
bool PairWithDevice(notnull ItemBase otherDevice)
static void RemoveDebugActionsMask(int mask)
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void PerformDamageSystemReinit()
override void ClearInventory()
static int m_LastRegisteredWeaponID
ItemBase GetLightSourceItem()
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
override float GetItemOverheatThreshold()
void StopDeployLoopSoundEx()
override void SerializeNumericalVars(array< float > floats_out)
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
static int m_DebugActionsMask
void KillAllOverheatingParticles()
bool CanBeCookedOnStick()
override int GetQuantityMax()
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
void OnActivatedByTripWire()
override void RemoveAgent(int agent_id)
bool m_ItemBeingDroppedPhys
override bool CanPutAsAttachment(EntityAI parent)
void PlayDetachSound(string slot_type)
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override bool IsBeingPlaced()
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
bool m_FixDamageSystemInit
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
void LoadParticleConfigOnOverheating(int id)
bool IsSoundSynchRemote()
override void OnRightClick()
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
bool IsActionTargetVisible()
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
int NameToID(string name)
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
void ClearStopItemSoundServer()
override string ChangeIntoOnDetach()
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
EffectSound m_SoundDeployFinish
float GetQuantityNormalizedScripted()
override void SetCleanness(int value, bool allow_client=false)
override float GetWetMin()
ref ItemSoundHandler m_ItemSoundHandler
override bool KindOf(string tag)
void ItemSoundHandler(ItemBase parent)
EffectSound m_LockingSound
void PluginItemDiagnostic()
PluginBase GetPlugin(typename plugin_type)
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
void RemoteDetonatorTrigger()
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
override void Explode(int damageType, string ammoType="")
void OnItemLocationChanged(ItemBase item)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
override bool CanDisplayCargo()
override void OnInventoryEnter(Man player)
override string GetFoldSoundset()
override bool CanPutAsAttachment(EntityAI parent)
override bool CanReceiveItemIntoCargo(EntityAI item)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
override void EEDelete(EntityAI parent)
override bool CanBeRepairedByCrafting()
override void OnPlacementStarted(Man player)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override bool IsElectricAppliance()
override bool IsItemTent()
override void SetActions()
override string GetLoopFoldSoundset()
override bool CanMakeGardenplot()
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override WrittenNoteData GetWrittenNoteData()
override int GetDamageSystemVersionChange()
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override void InitItemVariables()
override void SetActionAnimOverrides()
override void OnCreatePhysics()
override string GetDeploySoundset()
override float GetBandagingEffectivity()
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override int GetOnDigWormsAmount()
override bool IsSelfAdjustingTemperature()
override bool IsPlayerInside(PlayerBase player, string selection)
override void OnVariablesSynchronized()
override void RefreshPhysics()
override bool CanObstruct()
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool CanPutInCargo(EntityAI parent)
override string GetLoopDeploySoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnInventoryExit(Man player)
override bool IsTakeable()
override bool IsIgnoredByConstruction()
override void InitItemSounds()
override void EEKilled(Object killer)
override void OnCombine(ItemBase other_item)
override bool CanExplodeInFire()
override bool IsFacingPlayer(PlayerBase player, string selection)
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
override bool IsBloodContainer()
override bool IsClothing()
override bool CanBeSplit()
override bool IsDeployable()
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
override bool CanBeDisinfected()
override float GetInfectionChance(int system=0, Param param=null)
override void OnEndPlacement()
float GetOverheatingLimitMax()
void SetOverheatingLimitMax(float max)
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
float GetOverheatingLimitMin()
void SetOverheatingLimitMin(float min)
void RegisterParticle(Particle p)
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
void SetControlledDevice(EntityAI pDevice)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native float GetDamage(string zoneName, string healthType)
void SetCalcDetails(string details)
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Serializer ParamsReadContext
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Serializer ParamsWriteContext
const int COMP_TYPE_ENERGY_MANAGER
void Error(string err)
Messagebox with error message.
proto native void SetColor(int color)
array< string > TStringArray
void Obsolete(string msg="")
EntityEvent
Entity events for event-mask, or throwing event from code.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_TEMPERATURE
const int VARIABLE_QUANTITY
static proto float AbsFloat(float f)
Returns absolute value.
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_DEBUG_ACTION
vector GetPosition()
Get the world position of the Effect.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.