Returns absolute value.
f | float Value |
float
- Absolute value Используется в ActionCondition(), ActionEnterLadder::ActionCondition(), ActionFillBrakes::ActionCondition(), SoftSkillsManager::AddSpecialty(), DayZPlayerImplementAiming::ApplyHorizontalNoise(), WorldData::CalcBaseEnvironmentTemperature(), CalculateEyeAcco(), CCTWaterSurface::Can(), DebugMonitorValues::CheckBlood(), Managed::CheckBlood(), DebugMonitorValues::CheckHealth(), Managed::CheckHealth(), BaseBuildingBase::CheckMemoryPointVerticalDistance(), DayZPlayerImplementHeading::ClampAngle(), DayZIntroScenePC::DayZIntroScenePC(), StaminaHandler::DepleteStamina(), EOnPostSimulate(), EvaluateComponentEx(), EvaluateHit_Player(), EntityLightSource::FadeBrightnessTo(), EntityLightSource::FadeRadiusTo(), DayZInfected::FightLogic(), FilterObstructedObjectsByGrouping(), DayZInfected::GetAttackPitch(), GetCollisionBoxSize(), Environment::GetEnvironmentTemperature(), GetMeleeTargetEx(), ActionTargetsCursor::GetOnScreenPosition(), SoftSkillsManager::GetPreciseRoughLevels(), GetRadius(), Transport::GetSpeedometerAbsolute(), DayZInfected::HandleMove(), DayZPlayer::HandleView(), InitData(), AttachmentsOutOfReach::IsAttachmentReachable(), Hologram::IsBaseFlat(), Hologram::IsCollidingAngle(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), IsPlayerOrientedTowardPos(), PointLightBase::OnFrameLightSource(), InventoryActionHandler::OnUpdate(), DayZPlayerImplementAiming::ProcessAimFilters(), Environment::ProcessHeatComfort(), Set(), Weapon_Base::SetCylinderRotationAnimationPhase(), EntityLightSource::SetDancingShadowsAmplitude(), EntityLightSource::SetDancingShadowsMovementSpeed(), PPERequester_GameplayBase::SetEffectProgress(), EntityLightSource::SetFlickerAmplitude(), Hologram::SmoothProjectionMovement(), EnProfilerTests::TestClassTimeData(), EnProfilerTests::TestFuncTimeData(), AnimationTimer::Tick(), AnimatorTimer::Tick(), ScriptedWidgetEventHandler::Update(), UIScriptedMenu::Update(), WeaponManager::Update(), UpdateLRAngleUnlocked(), BoatHud::UpdateSpeedPointer(), UpdateUDAngle(), UpdateUDAngleUnlocked(), UniversalTemperatureSourceLambdaBaseImpl::UpdateVicinityTemperatureRecursive() и UniversalTemperatureSourceLambdaBaseImpl::WarmAndCoolItemsInVicinity().