Returns absolute value.
| f | float Value |
float - Absolute value Используется в ActionCondition(), ActionEnterLadder::ActionCondition(), ActionFillBrakes::ActionCondition(), SoftSkillsManager::AddSpecialty(), DayZPlayerImplementAiming::ApplyHorizontalNoise(), Math3D::BoxSize(), WorldData::CalcBaseEnvironmentTemperature(), CalculateEyeAcco(), CCTWaterSurface::Can(), DebugMonitorValues::CheckBlood(), Managed::CheckBlood(), DebugMonitorValues::CheckHealth(), Managed::CheckHealth(), BaseBuildingBase::CheckMemoryPointVerticalDistance(), CCTLiquid::CheckSurfaceLiquid(), DayZPlayerImplementHeading::ClampAngle(), StaminaHandler::DepleteStaminaEx(), Car::EOnPostFrame(), EOnPostFrame(), EvaluateComponentEx(), EvaluateHit_Player(), EntityLightSource::FadeBrightnessTo(), EntityLightSource::FadeRadiusTo(), DayZInfected::FightLogic(), FilterObstructedObjectsByGrouping(), Weapon::GetApproximateMovementOffset(), Weapon_Base::GetApproximateMovementOffset(), DayZInfected::GetAttackPitch(), GetCollisionBoxSize(), GetMeleeTargetEx(), ActionTargetsCursor::GetOnScreenPosition(), SoftSkillsManager::GetPreciseRoughLevels(), GetRadius(), GetSpeedometerAbsolute(), Transport::GetSpeedometerAbsolute(), DayZInfected::HandleMove(), DayZPlayer::HandleView(), DayZPlayer::HandleWeapons(), HSVToRGB(), InitData(), CCTLiquid::IsAllowedPondLiquidSurface(), AttachmentsOutOfReach::IsAttachmentReachable(), Hologram::IsBaseFlat(), AttachmentCategoriesRow::IsCategoryReachable(), Hologram::IsCollidingAngle(), BaseBuildingBase::IsFacingPlayer(), ManBase::IsFacingTarget(), IsPlayerOrientedTowardPos(), CCTLiquid::IsValidTargetObject(), PointLightBase::OnFrameLightSource(), Car::OnInput(), OnInput(), DayZPlayerCamera3rdPersonVehicleMotorbike::OnUpdate(), InventoryActionHandler::OnUpdate(), OnUpdate(), DayZPlayerImplementAiming::ProcessAimFilters(), ManBase::SendLiftWeaponSync(), Set(), Weapon_Base::SetCylinderRotationAnimationPhase(), EntityLightSource::SetDancingShadowsAmplitude(), EntityLightSource::SetDancingShadowsMovementSpeed(), PPERequester_GameplayBase::SetEffectProgress(), EntityLightSource::SetFlickerAmplitude(), DayZIntroScenePC::SetScene(), SetupSpawnedItem(), Hologram::SmoothProjectionMovement(), EnProfilerTests::TestClassTimeData(), EnProfilerTests::TestFuncTimeData(), AnimationTimer::Tick(), AnimatorTimer::Tick(), CCTLiquid::TryBuildPondHitPosition(), CCTLiquid::TryGetNormalizedSeaHitPoint(), CCTLiquid::TryValidatePondHitPosition(), ScriptedWidgetEventHandler::Update(), StaminaHandler::Update(), Update(), WeaponManager::Update(), UpdateLRAngleUnlocked(), BoatHud::UpdateSpeedPointer(), GameplayEffectsMetaDataSquinting::UpdateSquint(), UpdateUDAngle(), UniversalTemperatureSourceLambdaBaseImpl::UpdateVicinityTemperatureRecursive() и UniversalTemperatureSourceLambdaBaseImpl::WarmAndCoolItemsInVicinity().