8641{
8643 {
8644 return true;
8645 }
8646};
8647
8649{
8650
8651};
8652
8653
8654
8656{
8660
8662
8665
8666
8667
8668
8669
8678
8684
8689
8694
8715 protected bool m_IsResultOfSplit
8716
8718
8723
8724
8725
8727
8731
8732
8733
8735
8738
8739
8740
8746
8747
8755
8758
8759
8761
8762
8764
8765
8770
8771
8776
8778
8779
8781
8782
8784 {
8789
8790 if (!
g_Game.IsDedicatedServer())
8791 {
8793 {
8795
8797 {
8799 }
8800 }
8801
8804 }
8805
8806 m_OldLocation = null;
8807
8809 {
8811 }
8812
8813 if (ConfigIsExisting("headSelectionsToHide"))
8814 {
8817 }
8818
8820 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8821 {
8823 }
8824
8826
8827 m_IsResultOfSplit = false;
8828
8830 }
8831
8833 {
8834 super.InitItemVariables();
8835
8841 m_Count = ConfigGetInt(
"count");
8842
8845
8850
8853
8858
8870
8874
8875
8878 if (ConfigIsExisting("canBeSplit"))
8879 {
8882 }
8883
8885 if (ConfigIsExisting("itemBehaviour"))
8887
8888
8891 RegisterNetSyncVariableInt("m_VarLiquidType");
8892 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8893
8894 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8895 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8896 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8897
8898 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8899 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8900 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8901 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8902
8903 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8904 RegisterNetSyncVariableBool("m_IsTakeable");
8905 RegisterNetSyncVariableBool("m_IsHologram");
8906
8909 {
8912 RegisterNetSyncVariableInt(
"m_SoundSyncSlotID",
int.
MIN,
int.
MAX);
8913 }
8914
8916
8918 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8920
8922 }
8923
8925 {
8927 }
8928
8930 {
8933 {
8938 }
8939 }
8940
8941 override void GetActions(
typename action_input_type, out array<ActionBase_Basic> actions)
8942 {
8944 {
8947 }
8948
8950 }
8951
8953 {
8959 }
8960
8962
8964 {
8966
8967 if (!action)
8968 {
8969 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
8970 return;
8971 }
8972
8974 if (!ai)
8975 {
8977 return;
8978 }
8979
8981 if (!action_array)
8982 {
8983 action_array = new array<ActionBase_Basic>;
8985 }
8986 if (LogManager.IsActionLogEnable())
8987 {
8988 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action");
8989 }
8990
8991 if (action_array.Find(action) != -1)
8992 {
8993 Debug.Log(
"Action " + action.Type() +
" already added to " +
this +
", skipping!");
8994 }
8995 else
8996 {
8997 action_array.Insert(action);
8998 }
8999 }
9000
9002 {
9003 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9004 ActionBase action = player.GetActionManager().GetAction(actionName);
9007
9008 if (action_array)
9009 {
9010 action_array.RemoveItem(action);
9011 }
9012 }
9013
9014
9015
9017 {
9018 ActionOverrideData overrideData = new ActionOverrideData();
9022
9024 if (!actionMap)
9025 {
9028 }
9029
9030 actionMap.Insert(this.
Type(), overrideData);
9031
9032 }
9033
9035
9037
9038
9040 {
9043
9046
9047 string config_to_search = "CfgVehicles";
9048 string muzzle_owner_config;
9049
9051 {
9052 if (IsInherited(Weapon))
9053 config_to_search = "CfgWeapons";
9054
9055 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9056
9057 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9058
9059 int config_OnFire_subclass_count =
g_Game.ConfigGetChildrenCount(config_OnFire_class);
9060
9061 if (config_OnFire_subclass_count > 0)
9062 {
9063 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9064
9065 for (int i = 0; i < config_OnFire_subclass_count; i++)
9066 {
9067 string particle_class = "";
9068 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9069 string config_OnFire_entry = config_OnFire_class + particle_class;
9070 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9071 WPOF_array.Insert(WPOF);
9072 }
9073
9074
9076 }
9077 }
9078
9080 {
9081 config_to_search = "CfgWeapons";
9082 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9083
9084 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9085
9086 int config_OnBulletCasingEject_count =
g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9087
9088 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9089 {
9090 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9091
9092 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9093 {
9094 string particle_class2 = "";
9095 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9096 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9097 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9098 WPOBE_array.Insert(WPOBE);
9099 }
9100
9101
9103 }
9104 }
9105 }
9106
9107
9109 {
9112
9114 {
9115 string config_to_search = "CfgVehicles";
9116
9117 if (IsInherited(Weapon))
9118 config_to_search = "CfgWeapons";
9119
9120 string muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9121 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9122
9123 if (
g_Game.ConfigIsExisting(config_OnOverheating_class))
9124 {
9125
9127
9129 {
9131 string error =
"Error reading config " +
GetType() +
">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9133 return;
9134 }
9135
9138
9139
9140
9141 int config_OnOverheating_subclass_count =
g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9142 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9143
9144 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9145 {
9146 string particle_class = "";
9147 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9148 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9149 int entry_type =
g_Game.ConfigGetType(config_OnOverheating_entry);
9150
9151 if (entry_type == CT_CLASS)
9152 {
9153 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9154 WPOOH_array.Insert(WPOF);
9155 }
9156 }
9157
9158
9160 }
9161 }
9162 }
9163
9165 {
9167 }
9168
9170 {
9172 {
9174
9177
9180
9181 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9182 }
9183 }
9184
9186 {
9188 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9189
9191 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9192
9194 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9195
9197 {
9199 }
9200 }
9201
9203 {
9205 }
9206
9208 {
9211 else
9213
9215 {
9218 }
9219 else
9220 {
9223
9226 }
9227
9229 }
9230
9232 {
9234 ItemBase.PlayOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9235 }
9236
9238 {
9240 ItemBase.UpdateOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9242 }
9243
9245 {
9247 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9248 }
9249
9251 {
9254
9255 OverheatingParticle OP = new OverheatingParticle();
9260
9262 }
9263
9265 {
9268
9269 return -1;
9270 }
9271
9273 {
9275 {
9278
9279 for (int i = count; i > 0; --i)
9280 {
9281 int id = i - 1;
9284
9287
9288 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9289 {
9290 if (p)
9291 {
9294 }
9295 }
9296 }
9297 }
9298 }
9299
9301 {
9303 {
9305 {
9306 int id = i - 1;
9308
9309 if (OP)
9310 {
9312
9313 if (p)
9314 {
9316 }
9317
9318 delete OP;
9319 }
9320 }
9321
9324 }
9325 }
9326
9329 {
9330 return 0.0;
9331 }
9332
9333
9335 {
9336 return 250;
9337 }
9338
9340 {
9341 return 0;
9342 }
9343
9346 {
9348 return true;
9349
9350 return false;
9351 }
9352
9355 {
9358
9360 {
9362 }
9363 else
9364 {
9365
9367 }
9368
9370 }
9371
9378 {
9379 return -1;
9380 }
9381
9382
9383
9384
9386 {
9388 {
9389 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9390 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9391
9392 if (r_index >= 0)
9393 {
9394 InventoryLocation r_il = new InventoryLocation;
9395 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9396
9397 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9400 {
9401 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9402 }
9404 {
9405 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9406 }
9407
9408 }
9409
9410 player.GetHumanInventory().ClearUserReservedLocation(this);
9411 }
9412
9415 }
9416
9417
9418
9419
9421 {
9422 return ItemBase.m_DebugActionsMask;
9423 }
9424
9426 {
9427 return ItemBase.m_DebugActionsMask & mask;
9428 }
9429
9431 {
9432 ItemBase.m_DebugActionsMask = mask;
9433 }
9434
9436 {
9437 ItemBase.m_DebugActionsMask |= mask;
9438 }
9439
9441 {
9442 ItemBase.m_DebugActionsMask &= ~mask;
9443 }
9444
9446 {
9448 {
9450 }
9451 else
9452 {
9454 }
9455 }
9456
9457
9459 {
9460 if (GetEconomyProfile())
9461 {
9462 float q_max = GetEconomyProfile().GetQuantityMax();
9463 if (q_max > 0)
9464 {
9465 float q_min = GetEconomyProfile().GetQuantityMin();
9466 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9467
9469 {
9470 ComponentEnergyManager comp = GetCompEM();
9472 {
9474 }
9475 }
9477 {
9479
9480 }
9481
9482 }
9483 }
9484 }
9485
9488 {
9489 EntityAI parent = GetHierarchyParent();
9490
9491 if (parent)
9492 {
9493 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9494 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9495 parent.GetInventory().SetSlotLock(inventory_location_to_lock.
GetSlot(),
true);
9496 }
9497 }
9498
9501 {
9502 EntityAI parent = GetHierarchyParent();
9503
9504 if (parent)
9505 {
9506 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9507 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9508 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.
GetSlot(),
false);
9509 }
9510 }
9511
9513 {
9514
9515
9516
9517
9519
9521 {
9522 if (ScriptInputUserData.CanStoreInputUserData())
9523 {
9524 ScriptInputUserData ctx = new ScriptInputUserData;
9530 ctx.
Write(use_stack_max);
9533
9535 {
9536 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9537 }
9538 }
9539 }
9540 else if (!
g_Game.IsMultiplayer())
9541 {
9543 }
9544 }
9545
9547 {
9549 }
9550
9552 {
9554 }
9555
9557 {
9559 }
9560
9562 {
9563
9564 return false;
9565 }
9566
9568 {
9569 return false;
9570 }
9571
9575 {
9576 return false;
9577 }
9578
9580 {
9581 return "";
9582 }
9583
9585
9587 {
9588 return false;
9589 }
9590
9592 {
9593 return true;
9594 }
9595
9596
9597
9599 {
9600 return true;
9601 }
9602
9604 {
9605 return true;
9606 }
9607
9609 {
9610 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9612 }
9613
9615 {
9617 }
9618
9620 {
9622 if (!is_being_placed)
9624 SetSynchDirty();
9625 }
9626
9627
9629
9631 {
9633 }
9634
9636 {
9638 }
9639
9641 {
9642 return 1;
9643 }
9644
9646 {
9647 return false;
9648 }
9649
9651 {
9653 SetSynchDirty();
9654 }
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9691 {
9692 super.OnMovedInsideCargo(container);
9693
9694 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9695 }
9696
9697 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9698 {
9699 super.EEItemLocationChanged(oldLoc, newLoc);
9700
9701 PlayerBase newPlayer = null;
9702 PlayerBase oldPlayer = null;
9703
9704 if (newLoc.GetParent())
9705 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9706
9707 if (oldLoc.GetParent())
9708 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9709
9711 {
9712 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9713
9714 if (rIndex >= 0)
9715 {
9716 InventoryLocation rIl = new InventoryLocation;
9717 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9718
9719 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9722 {
9723 rIl.
GetParent().GetOnReleaseLock().Invoke(
this);
9724 }
9726 {
9728 }
9729
9730 }
9731 }
9732
9734 {
9735 if (newPlayer)
9736 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9737
9738 if (newPlayer == oldPlayer)
9739 {
9740 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9741 {
9743 {
9744 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9745 {
9746 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9747 }
9748 }
9749 else
9750 {
9751 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9752 }
9753 }
9754
9755 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9756 {
9757 int type = oldLoc.GetType();
9759 {
9760 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9761 }
9763 {
9764 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9765 }
9766 }
9767 if (!m_OldLocation)
9768 {
9769 m_OldLocation = new InventoryLocation;
9770 }
9771 m_OldLocation.Copy(oldLoc);
9772 }
9773 else
9774 {
9775 if (m_OldLocation)
9776 {
9777 m_OldLocation.Reset();
9778 }
9779 }
9780
9781 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(
this,
"Hands");
9782 }
9783 else
9784 {
9785 if (newPlayer)
9786 {
9787 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9788 if (resIndex >= 0)
9789 {
9790 InventoryLocation il = new InventoryLocation;
9791 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9793 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9796 {
9797 il.
GetParent().GetOnReleaseLock().Invoke(it);
9798 }
9800 {
9802 }
9803
9804 }
9805 }
9807 {
9808
9810 }
9811
9812 if (m_OldLocation)
9813 {
9814 m_OldLocation.Reset();
9815 }
9816 }
9817
9819 {
9820 PluginInventoryRepair.Cast(
GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9821 }
9822
9824 {
9825 PluginInventoryRepair.Cast(
GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9826 }
9827 }
9828
9829 override void EOnContact(IEntity other, Contact extra)
9830 {
9832 {
9833 int liquidType = -1;
9835 if (impactSpeed > 0.0)
9836 {
9838 #ifndef SERVER
9840 #else
9842 SetSynchDirty();
9843 #endif
9845 }
9846 }
9847
9848 #ifdef SERVER
9849 if (GetCompEM() && GetCompEM().IsPlugged())
9850 {
9851 if (GetCompEM().GetCordLength() < vector.Distance(
GetPosition(), GetCompEM().GetEnergySource().
GetPosition()))
9852 GetCompEM().UnplugThis();
9853 }
9854 #endif
9855 }
9856
9858
9860 {
9862 }
9863
9865 {
9866
9867 }
9868
9870 {
9871 super.OnItemLocationChanged(old_owner, new_owner);
9872
9873 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9874 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9875
9876 if (!relatedPlayer && playerNew)
9877 relatedPlayer = playerNew;
9878
9879 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9880 {
9882 if (actionMgr)
9883 {
9884 ActionBase currentAction = actionMgr.GetRunningAction();
9885 if (currentAction)
9887 }
9888 }
9889
9890 Man ownerPlayerOld = null;
9891 Man ownerPlayerNew = null;
9892
9893 if (old_owner)
9894 {
9895 if (old_owner.
IsMan())
9896 {
9897 ownerPlayerOld = Man.Cast(old_owner);
9898 }
9899 else
9900 {
9901 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9902 }
9903 }
9904 else
9905 {
9907 {
9909
9910 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.
GetID())
9911 {
9912 GetCompEM().UnplugThis();
9913 }
9914 }
9915 }
9916
9917 if (new_owner)
9918 {
9919 if (new_owner.
IsMan())
9920 {
9921 ownerPlayerNew = Man.Cast(new_owner);
9922 }
9923 else
9924 {
9925 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9926 }
9927 }
9928
9929 if (ownerPlayerOld != ownerPlayerNew)
9930 {
9931 if (ownerPlayerOld)
9932 {
9933 array<EntityAI> subItemsExit = new array<EntityAI>;
9935 for (int i = 0; i < subItemsExit.Count(); i++)
9936 {
9939 }
9940 }
9941
9942 if (ownerPlayerNew)
9943 {
9944 array<EntityAI> subItemsEnter = new array<EntityAI>;
9946 for (int j = 0; j < subItemsEnter.Count(); j++)
9947 {
9950 }
9951 }
9952 }
9953 else if (ownerPlayerNew != null)
9954 {
9955 PlayerBase nplayer;
9956 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9957 {
9958 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9960 for (int k = 0; k < subItemsUpdate.Count(); k++)
9961 {
9963 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9964 }
9965 }
9966 }
9967
9968 if (old_owner)
9969 old_owner.OnChildItemRemoved(this);
9970 if (new_owner)
9971 new_owner.OnChildItemReceived(this);
9972 }
9973
9974
9976 {
9977 super.EEDelete(parent);
9978 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9979 if (player)
9980 {
9982
9983 if (player.IsAlive())
9984 {
9985 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9986 if (r_index >= 0)
9987 {
9988 InventoryLocation r_il = new InventoryLocation;
9989 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9990
9991 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9994 {
9995 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9996 }
9998 {
9999 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
10000 }
10001
10002 }
10003
10004 player.RemoveQuickBarEntityShortcut(this);
10005 }
10006 }
10007 }
10008
10010 {
10011 super.EEKilled(killer);
10012
10015 {
10016 if (
GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10017 {
10018 if (IsMagazine())
10019 {
10020 if (Magazine.Cast(this).GetAmmoCount() > 0)
10021 {
10023 }
10024 }
10025 else
10026 {
10028 }
10029 }
10030 }
10031 }
10032
10034 {
10035 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10036
10037 super.OnWasAttached(parent, slot_id);
10038
10041
10044 }
10045
10047 {
10048 super.OnWasDetached(parent, slot_id);
10049
10052
10055 }
10056
10058 {
10059 int idx;
10062
10063 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10064 if (inventory_slots.Count() < 1)
10065 {
10066 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10067 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10068 }
10069 else
10070 {
10071 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10072 }
10073
10074 idx = inventory_slots.Find(slot);
10075 if (idx < 0)
10076 return "";
10077
10078 return attach_types.Get(idx);
10079 }
10080
10082 {
10083 int idx = -1;
10084 string slot;
10085
10088
10089 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10090 if (inventory_slots.Count() < 1)
10091 {
10092 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10093 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10094 }
10095 else
10096 {
10097 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10098 if (detach_types.Count() < 1)
10099 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10100 }
10101
10102 for (int i = 0; i < inventory_slots.Count(); i++)
10103 {
10104 slot = inventory_slots.Get(i);
10105 }
10106
10107 if (slot != "")
10108 {
10109 if (detach_types.Count() == 1)
10110 idx = 0;
10111 else
10112 idx = inventory_slots.Find(slot);
10113 }
10114 if (idx < 0)
10115 return "";
10116
10117 return detach_types.Get(idx);
10118 }
10119
10121 {
10122
10124
10125
10126 float min_time = 1;
10127 float max_time = 3;
10128 float delay = Math.RandomFloat(min_time, max_time);
10129
10130 explode_timer.Run(delay, this, "DoAmmoExplosion");
10131 }
10132
10134 {
10135 Magazine magazine = Magazine.Cast(this);
10136 int pop_sounds_count = 6;
10137 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10138
10139
10140 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10141 string sound_name = pop_sounds[ sound_idx ];
10142 g_Game.CreateSoundOnObject(
this, sound_name, 20,
false);
10143
10144
10145 magazine.ServerAddAmmoCount(-1);
10146
10147
10148 float min_temp_to_explode = 100;
10149
10150 if (magazine.GetAmmoCount() > 0 &&
GetTemperature() >= min_temp_to_explode)
10151 {
10153 }
10154 }
10155
10156
10157 override void EEHitBy(TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo, vector modelPos,
float speedCoef)
10158 {
10159 super.EEHitBy(damageResult, damageType, source,
component, dmgZone, ammo, modelPos, speedCoef);
10160
10161 const int CHANCE_DAMAGE_CARGO = 4;
10162 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10163 const int CHANCE_DAMAGE_NOTHING = 2;
10164
10166 {
10167 float dmg = damageResult.
GetDamage(
"",
"Health") * -0.5;
10168 int chances;
10169 int rnd;
10170
10171 if (GetInventory().GetCargo())
10172 {
10173 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10174 rnd = Math.RandomInt(0,chances);
10175
10176 if (rnd < CHANCE_DAMAGE_CARGO)
10177 {
10179 }
10180 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10181 {
10183 }
10184 }
10185 else
10186 {
10187 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10188 rnd = Math.RandomInt(0,chances);
10189
10190 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10191 {
10193 }
10194 }
10195 }
10196 }
10197
10199 {
10200 CargoBase cargo = GetInventory().GetCargo();
10201 if (cargo)
10202 {
10204 if (item_count > 0)
10205 {
10206 int random_pick = Math.RandomInt(0, item_count);
10208 if (!item.IsExplosive())
10209 {
10210 item.AddHealth("","",damage);
10211 return true;
10212 }
10213 }
10214 }
10215 return false;
10216 }
10217
10219 {
10220 GameInventory inventory = GetInventory();
10222 if (attachment_count > 0)
10223 {
10224 int random_pick = Math.RandomInt(0, attachment_count);
10226 if (!attachment.IsExplosive())
10227 {
10228 attachment.AddHealth("","",damage);
10229 return true;
10230 }
10231 }
10232 return false;
10233 }
10234
10236 {
10238 }
10239
10241 {
10243 return GetInventory().CanRemoveEntity();
10244
10245 return false;
10246 }
10247
10249 {
10250
10252 return false;
10253
10254
10256 return false;
10257
10258
10259
10261 if (delta == 0)
10262 return false;
10263
10264
10265 return true;
10266 }
10267
10269 {
10271 {
10272 if (ScriptInputUserData.CanStoreInputUserData())
10273 {
10274 ScriptInputUserData ctx = new ScriptInputUserData;
10279 ctx.
Write(destination_entity);
10281 ctx.
Write(slot_id);
10283 }
10284 }
10285 else if (!
g_Game.IsMultiplayer())
10286 {
10288 }
10289 }
10290
10292 {
10293 float split_quantity_new;
10297 InventoryLocation loc = new InventoryLocation;
10298
10299 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10300 {
10302 split_quantity_new = stack_max;
10303 else
10305
10307 {
10308 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10309 if (new_item)
10310 {
10311 new_item.SetResultOfSplit(true);
10312 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10314 new_item.
SetQuantity(split_quantity_new,
false,
true);
10315 }
10316 }
10317 }
10318 else if (destination_entity && slot_id == -1)
10319 {
10320 if (quantity > stack_max)
10321 split_quantity_new = stack_max;
10322 else
10323 split_quantity_new = quantity;
10324
10326 {
10327 GameInventory destinationInventory = destination_entity.GetInventory();
10329 {
10332 }
10333
10334 if (new_item)
10335 {
10336 new_item.SetResultOfSplit(true);
10337 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10339 new_item.
SetQuantity(split_quantity_new,
false,
true);
10340 }
10341 }
10342 }
10343 else
10344 {
10345 if (stack_max != 0)
10346 {
10348 {
10350 }
10351
10352 if (split_quantity_new == 0)
10353 {
10354 if (!
g_Game.IsMultiplayer())
10355 player.PhysicalPredictiveDropItem(this);
10356 else
10357 player.ServerDropEntity(this);
10358 return;
10359 }
10360
10362 {
10364
10365 if (new_item)
10366 {
10367 new_item.SetResultOfSplit(true);
10368 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10371 new_item.PlaceOnSurface();
10372 }
10373 }
10374 }
10375 }
10376 }
10377
10379 {
10380 float split_quantity_new;
10384 InventoryLocation loc = new InventoryLocation;
10385
10386 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10387 {
10389 split_quantity_new = stack_max;
10390 else
10392
10394 {
10395 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10396 if (new_item)
10397 {
10398 new_item.SetResultOfSplit(true);
10399 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10401 new_item.
SetQuantity(split_quantity_new,
false,
true);
10402 }
10403 }
10404 }
10405 else if (destination_entity && slot_id == -1)
10406 {
10407 if (quantity > stack_max)
10408 split_quantity_new = stack_max;
10409 else
10410 split_quantity_new = quantity;
10411
10413 {
10414 GameInventory destinationInventory = destination_entity.GetInventory();
10416 {
10419 }
10420
10421 if (new_item)
10422 {
10423 new_item.SetResultOfSplit(true);
10424 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10426 new_item.
SetQuantity(split_quantity_new,
false,
true);
10427 }
10428 }
10429 }
10430 else
10431 {
10432 if (stack_max != 0)
10433 {
10435 {
10437 }
10438
10440 {
10442
10443 if (new_item)
10444 {
10445 new_item.SetResultOfSplit(true);
10446 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10449 new_item.PlaceOnSurface();
10450 }
10451 }
10452 }
10453 }
10454 }
10455
10457 {
10459 {
10460 if (ScriptInputUserData.CanStoreInputUserData())
10461 {
10462 ScriptInputUserData ctx = new ScriptInputUserData;
10467 dst.WriteToContext(ctx);
10469 }
10470 }
10471 else if (!
g_Game.IsMultiplayer())
10472 {
10474 }
10475 }
10476
10478 {
10480 {
10481 if (ScriptInputUserData.CanStoreInputUserData())
10482 {
10483 ScriptInputUserData ctx = new ScriptInputUserData;
10488 ctx.
Write(destination_entity);
10494 }
10495 }
10496 else if (!
g_Game.IsMultiplayer())
10497 {
10499 }
10500 }
10501
10503 {
10505 }
10506
10508 {
10510 float split_quantity_new;
10512 if (dst.IsValid())
10513 {
10514 int slot_id = dst.GetSlot();
10516
10517 if (quantity > stack_max)
10518 split_quantity_new = stack_max;
10519 else
10520 split_quantity_new = quantity;
10521
10523 {
10525
10526 if (new_item)
10527 {
10528 new_item.SetResultOfSplit(true);
10529 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10531 new_item.
SetQuantity(split_quantity_new,
false,
true);
10532 }
10533
10534 return new_item;
10535 }
10536 }
10537
10538 return null;
10539 }
10540
10542 {
10544 float split_quantity_new;
10546 if (destination_entity)
10547 {
10549 if (quantity > stackable)
10550 split_quantity_new = stackable;
10551 else
10552 split_quantity_new = quantity;
10553
10555 {
10556 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(
this.GetType(), idx, row, col,
false));
10557 if (new_item)
10558 {
10559 new_item.SetResultOfSplit(true);
10560 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10562 new_item.
SetQuantity(split_quantity_new,
false,
true);
10563 }
10564 }
10565 }
10566 }
10567
10569 {
10571 {
10572 if (ScriptInputUserData.CanStoreInputUserData())
10573 {
10574 ScriptInputUserData ctx = new ScriptInputUserData;
10579 ItemBase destination_entity =
this;
10580 ctx.
Write(destination_entity);
10584 }
10585 }
10586 else if (!
g_Game.IsMultiplayer())
10587 {
10589 }
10590 }
10591
10593 {
10595 float split_quantity_new;
10597 if (player)
10598 {
10600 if (quantity > stackable)
10601 split_quantity_new = stackable;
10602 else
10603 split_quantity_new = quantity;
10604
10606 {
10607 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.
GetType());
10608 new_item =
ItemBase.Cast(in_hands);
10609 if (new_item)
10610 {
10611 new_item.SetResultOfSplit(true);
10612 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10614 new_item.SetQuantity(split_quantity_new, false, true);
10615 }
10616 }
10617 }
10618 }
10619
10621 {
10623 float split_quantity_new = Math.Floor(quantity * 0.5);
10624
10626 return;
10627
10629
10630 if (new_item)
10631 {
10632 if (new_item.GetQuantityMax() < split_quantity_new)
10633 {
10634 split_quantity_new = new_item.GetQuantityMax();
10635 }
10636
10637 new_item.SetResultOfSplit(true);
10638 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10639
10641 {
10644 }
10645 else
10646 {
10648 new_item.
SetQuantity(split_quantity_new,
false,
true);
10649 }
10650 }
10651 }
10652
10654 {
10656 float split_quantity_new = Math.Floor(quantity / 2);
10657
10659 return;
10660
10661 InventoryLocation invloc = new InventoryLocation;
10663
10665 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10666
10667 if (new_item)
10668 {
10669 if (new_item.GetQuantityMax() < split_quantity_new)
10670 {
10671 split_quantity_new = new_item.GetQuantityMax();
10672 }
10674 {
10677 }
10678 else if (split_quantity_new > 1)
10679 {
10681 new_item.
SetQuantity(split_quantity_new,
false,
true);
10682 }
10683 }
10684 }
10685
10688 {
10689 SetWeightDirty();
10691
10692 if (parent)
10693 parent.OnAttachmentQuantityChangedEx(this, delta);
10694
10696 {
10698 {
10700 }
10702 {
10703 ErrorEx(
"Undefined liquid type quantity changed, please define liquid type first! Using init value.",
ErrorExSeverity.INFO);
10705 }
10706 }
10707 }
10708
10711 {
10712
10713 }
10714
10717 {
10719 }
10720
10722 {
10723 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10724
10726 {
10727 if (newLevel == GameConstants.STATE_RUINED)
10728 {
10730 EntityAI parent = GetHierarchyParent();
10731 if (parent && parent.IsFireplace())
10732 {
10733 CargoBase cargo = GetInventory().GetCargo();
10734 if (cargo)
10735 {
10737 {
10739 }
10740 }
10741 }
10742 }
10743
10745 {
10746
10748 return;
10749 }
10750
10751 if (
m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10752 {
10754 }
10755 }
10756 }
10757
10758
10760 {
10761 super.OnRightClick();
10762
10764 {
10766 {
10767 if (ScriptInputUserData.CanStoreInputUserData())
10768 {
10769 EntityAI root = GetHierarchyRoot();
10770 Man playerOwner = GetHierarchyRootPlayer();
10771 InventoryLocation dst = new InventoryLocation;
10772
10773
10774 if (!playerOwner && root && root == this)
10775 {
10777 }
10778 else
10779 {
10780
10781 GetInventory().GetCurrentInventoryLocation(dst);
10783 {
10784 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
10786 {
10788 }
10789 else
10790 {
10792
10793
10794 if (
g_Game.GetPlayer().GetInventory().HasInventoryReservation(
this, dst))
10795 {
10797 }
10798 else
10799 {
10800 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10801 }
10802 }
10803 }
10804 }
10805
10806 ScriptInputUserData ctx = new ScriptInputUserData;
10814 }
10815 }
10816 else if (!
g_Game.IsMultiplayer())
10817 {
10819 }
10820 }
10821 }
10822
10824 {
10825 if (root)
10826 {
10827 vector m4[4];
10828 root.GetTransform(m4);
10829 dst.SetGround(this, m4);
10830 }
10831 else
10832 {
10833 GetInventory().GetCurrentInventoryLocation(dst);
10834 }
10835 }
10836
10837 override bool CanBeCombined(
EntityAI other_item,
bool reservation_check =
true,
bool stack_max_limit =
false)
10838 {
10839
10840 if (!other_item ||
GetType() != other_item.GetType() || (
IsFullQuantity() && other_item.GetQuantity() > 0) || other_item ==
this)
10841 return false;
10842
10843 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10844 return false;
10845
10846
10848 return false;
10849
10850
10851 Magazine mag = Magazine.Cast(this);
10852 if (mag)
10853 {
10854 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10855 return false;
10856
10857 if (stack_max_limit)
10858 {
10859 Magazine other_mag = Magazine.Cast(other_item);
10860 if (other_item)
10861 {
10862 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10863 return false;
10864 }
10865
10866 }
10867 }
10868 else
10869 {
10870
10872 return false;
10873
10875 return false;
10876 }
10877
10878 PlayerBase player = null;
10879 if (CastTo(player, GetHierarchyRootPlayer()))
10880 {
10881 if (player.GetInventory().HasAttachment(this))
10882 return false;
10883
10884 if (player.IsItemsToDelete())
10885 return false;
10886 }
10887
10888 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10889 return false;
10890
10891 int slotID;
10893 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,
slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10894 return false;
10895
10896 return true;
10897 }
10898
10900 {
10902 }
10903
10905 {
10906 return m_IsResultOfSplit;
10907 }
10908
10910 {
10911 m_IsResultOfSplit = value;
10912 }
10913
10915 {
10917 }
10918
10920 {
10921 float other_item_quantity = other_item.GetQuantity();
10922 float this_free_space;
10923
10925
10927
10928 if (other_item_quantity > this_free_space)
10929 {
10930 return this_free_space;
10931 }
10932 else
10933 {
10934 return other_item_quantity;
10935 }
10936 }
10937
10939 {
10941 }
10942
10944 {
10946 return;
10947
10948 if (!IsMagazine() && other_item)
10949 {
10951 if (quantity_used != 0)
10952 {
10953 float hp1 = GetHealth01("","");
10954 float hp2 = other_item.GetHealth01("","");
10955 float hpResult = ((hp1*
GetQuantity()) + (hp2*quantity_used));
10956 hpResult = hpResult / (
GetQuantity() + quantity_used);
10957
10958 hpResult *= GetMaxHealth();
10959 Math.Round(hpResult);
10960 SetHealth("", "Health", hpResult);
10961
10963 other_item.AddQuantity(-quantity_used);
10964 }
10965 }
10967 }
10968
10970 {
10971 #ifdef SERVER
10972 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10973 GetHierarchyParent().IncreaseLifetimeUp();
10974 #endif
10975 };
10976
10978 {
10979 PlayerBase p = PlayerBase.Cast(player);
10980
10981 array<int> recipesIds = p.m_Recipes;
10982 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
10983 if (moduleRecipesManager)
10984 {
10985 EntityAI itemInHands = player.GetEntityInHands();
10986 moduleRecipesManager.GetValidRecipes(
ItemBase.Cast(
this),
ItemBase.Cast(itemInHands), recipesIds, p);
10987 }
10988
10989 for (int i = 0;i < recipesIds.Count(); i++)
10990 {
10991 int key = recipesIds.Get(i);
10992 string recipeName = moduleRecipesManager.GetRecipeName(key);
10994 }
10995 }
10996
10997
10998 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10999 {
11000 super.GetDebugActions(outputList);
11001
11002
11008
11009
11014
11019
11020
11024
11025
11027 {
11031 }
11032
11035
11036
11040
11042
11043 InventoryLocation loc = new InventoryLocation();
11044 GetInventory().GetCurrentInventoryLocation(loc);
11046 {
11047 if (Gizmo_IsSupported())
11050 }
11051
11053 }
11054
11055
11056
11057
11059 {
11060 super.OnAction(action_id, player, ctx);
11061
11063 {
11064 switch (action_id)
11065 {
11069 return true;
11073 return true;
11074 }
11075 }
11076
11078 {
11079 switch (action_id)
11080 {
11082 Delete();
11083 return true;
11084 }
11085 }
11086
11087 if (action_id >=
EActions.RECIPES_RANGE_START && action_id <
EActions.RECIPES_RANGE_END)
11088 {
11089 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
11090 int idWithoutOffset = action_id -
EActions.RECIPES_RANGE_START;
11091 PlayerBase p = PlayerBase.Cast(player);
11092 if (
EActions.RECIPES_RANGE_START < 1000)
11093 {
11094 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11095 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11096 }
11097 }
11098 #ifndef SERVER
11099 else if (action_id ==
EActions.WATCH_PLAYER)
11100 {
11101 PluginDeveloper.SetDeveloperItemClientEx(player);
11102 }
11103 #endif
11105 {
11106 if (action_id >=
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id <
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11107 {
11108 int id = action_id -
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11109 OnDebugButtonPressServer(id + 1);
11110 }
11111
11112 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id <
EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11113 {
11114 int agent_id = action_id -
EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11116 }
11117
11118 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id <
EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11119 {
11120 int agent_id2 = action_id -
EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11122 }
11123
11124 else if (action_id ==
EActions.ADD_QUANTITY)
11125 {
11126 if (IsMagazine())
11127 {
11128 Magazine mag = Magazine.Cast(this);
11129 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11130 }
11131 else
11132 {
11134 }
11135
11136 if (m_EM)
11137 {
11138 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11139 }
11140
11141 }
11142
11143 else if (action_id ==
EActions.REMOVE_QUANTITY)
11144 {
11145 if (IsMagazine())
11146 {
11147 Magazine mag2 = Magazine.Cast(this);
11148 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11149 }
11150 else
11151 {
11153 }
11154 if (m_EM)
11155 {
11156 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11157 }
11158
11159 }
11160
11161 else if (action_id ==
EActions.SET_QUANTITY_0)
11162 {
11164
11165 if (m_EM)
11166 {
11167 m_EM.SetEnergy(0);
11168 }
11169 }
11170
11171 else if (action_id ==
EActions.SET_MAX_QUANTITY)
11172 {
11174
11175 if (m_EM)
11176 {
11177 m_EM.SetEnergy(m_EM.GetEnergyMax());
11178 }
11179 }
11180
11181 else if (action_id ==
EActions.ADD_HEALTH)
11182 {
11183 AddHealth("","",GetMaxHealth("","Health")/5);
11184 }
11185 else if (action_id ==
EActions.REMOVE_HEALTH)
11186 {
11187 AddHealth("","",-GetMaxHealth("","Health")/5);
11188 }
11189 else if (action_id ==
EActions.DESTROY_HEALTH)
11190 {
11191 SetHealth01("","",0);
11192 }
11193 else if (action_id ==
EActions.WATCH_ITEM)
11194 {
11196 mid.RegisterDebugItem(
ItemBase.Cast(
this), PlayerBase.Cast(player));
11197 #ifdef DEVELOPER
11198 SetDebugDeveloper_item(this);
11199 #endif
11200 }
11201
11202 else if (action_id ==
EActions.ADD_TEMPERATURE)
11203 {
11204 AddTemperature(20);
11205
11206 }
11207
11208 else if (action_id ==
EActions.REMOVE_TEMPERATURE)
11209 {
11210 AddTemperature(-20);
11211
11212 }
11213
11214 else if (action_id ==
EActions.FLIP_FROZEN)
11215 {
11216 SetFrozen(!GetIsFrozen());
11217
11218 }
11219
11220 else if (action_id ==
EActions.ADD_WETNESS)
11221 {
11223
11224 }
11225
11226 else if (action_id ==
EActions.REMOVE_WETNESS)
11227 {
11229
11230 }
11231
11232 else if (action_id ==
EActions.LIQUIDTYPE_UP)
11233 {
11236
11237
11238 }
11239
11240 else if (action_id ==
EActions.LIQUIDTYPE_DOWN)
11241 {
11244 }
11245
11246 else if (action_id ==
EActions.MAKE_SPECIAL)
11247 {
11248 auto debugParams = DebugSpawnParams.WithPlayer(player);
11249 OnDebugSpawnEx(debugParams);
11250 }
11251
11252 }
11253
11254
11255 return false;
11256 }
11257
11258
11259
11260
11264
11267
11268
11269
11271 {
11272 return false;
11273 }
11274
11275
11277 {
11278 return true;
11279 }
11280
11281
11283 {
11284 return true;
11285 }
11286
11287
11288
11290 {
11291 string config_path =
string.Format(
"CfgVehicles %1 Food FoodStages",
GetType());
11292 return g_Game.ConfigIsExisting(config_path);
11293 }
11294
11297 {
11298 return null;
11299 }
11300
11302 {
11303 return false;
11304 }
11305
11307 {
11308 return false;
11309 }
11310
11314
11315
11317 {
11318 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11319 return module_repairing.CanRepair(this, item_repair_kit);
11320 }
11321
11322
11323 bool Repair(PlayerBase player,
ItemBase item_repair_kit,
float specialty_weight)
11324 {
11325 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11326 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11327 }
11328
11329
11331 {
11332
11333
11334
11335
11336
11337
11338
11339
11340 return 1;
11341 }
11342
11343
11344
11346 {
11348 }
11349
11350
11351
11353 {
11355 }
11356
11357
11366 {
11367 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11368
11369 if (player)
11370 {
11371 player.MessageStatus(text);
11372 }
11373 }
11374
11375
11384 {
11385 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11386
11387 if (player)
11388 {
11389 player.MessageAction(text);
11390 }
11391 }
11392
11393
11402 {
11403 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11404
11405 if (player)
11406 {
11407 player.MessageFriendly(text);
11408 }
11409 }
11410
11411
11420 {
11421 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11422
11423 if (player)
11424 {
11425 player.MessageImportant(text);
11426 }
11427 }
11428
11430 {
11431 return true;
11432 }
11433
11434
11435 override bool KindOf(
string tag)
11436 {
11437 bool found = false;
11438 string item_name = this.
GetType();
11440 g_Game.ConfigGetTextArray(
"cfgVehicles " + item_name +
" itemInfo", item_tag_array);
11441
11442 int array_size = item_tag_array.Count();
11443 for (int i = 0; i < array_size; i++)
11444 {
11445 if (item_tag_array.Get(i) == tag)
11446 {
11447 found = true;
11448 break;
11449 }
11450 }
11451 return found;
11452 }
11453
11454
11456 {
11457
11458 super.OnRPC(sender, rpc_type,ctx);
11459
11460
11461 switch (rpc_type)
11462 {
11463 #ifndef SERVER
11464 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11465 Param2<bool, string> p = new Param2<bool, string>(false, "");
11466
11468 return;
11469
11470 bool play = p.param1;
11471 string soundSet = p.param2;
11472
11473 if (play)
11474 {
11476 {
11478 {
11480 }
11481 }
11482 else
11483 {
11485 }
11486 }
11487 else
11488 {
11490 }
11491
11492 break;
11493 #endif
11494
11495 }
11496
11498 {
11500 }
11501 }
11502
11503
11504
11505
11507 {
11508 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11509 return plugin.GetID(
name);
11510 }
11511
11513 {
11514 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11515 return plugin.GetName(id);
11516 }
11517
11520 {
11521
11522
11523 int varFlags;
11524 if (!ctx.
Read(varFlags))
11525 return;
11526
11527 if (varFlags & ItemVariableFlags.FLOAT)
11528 {
11530 }
11531 }
11532
11534 {
11535
11536 super.SerializeNumericalVars(floats_out);
11537
11538
11539
11541 {
11543 }
11544
11546 {
11548 }
11549
11551 {
11553 }
11554
11556 {
11561 }
11562
11564 {
11566 }
11567 }
11568
11570 {
11571
11572 super.DeSerializeNumericalVars(floats);
11573
11574
11575 int index = 0;
11576 int mask = Math.Round(floats.Get(index));
11577
11578 index++;
11579
11581 {
11583 {
11585 }
11586 else
11587 {
11588 float quantity = floats.Get(index);
11589 SetQuantity(quantity,
true,
false,
false,
false);
11590 }
11591 index++;
11592 }
11593
11595 {
11596 float wet = floats.Get(index);
11598 index++;
11599 }
11600
11602 {
11603 int liquidtype = Math.Round(floats.Get(index));
11605 index++;
11606 }
11607
11609 {
11611 index++;
11613 index++;
11615 index++;
11617 index++;
11618 }
11619
11621 {
11622 int cleanness = Math.Round(floats.Get(index));
11624 index++;
11625 }
11626 }
11627
11629 {
11630 super.WriteVarsToCTX(ctx);
11631
11632
11634 {
11636 }
11637
11639 {
11641 }
11642
11644 {
11646 }
11647
11649 {
11650 int r,g,b,a;
11656 }
11657
11659 {
11661 }
11662 }
11663
11665 {
11666 if (!super.ReadVarsFromCTX(ctx,version))
11667 return false;
11668
11669 int intValue;
11670 float value;
11671
11672 if (version < 140)
11673 {
11674 if (!ctx.
Read(intValue))
11675 return false;
11676
11677 m_VariablesMask = intValue;
11678 }
11679
11681 {
11682 if (!ctx.
Read(value))
11683 return false;
11684
11686 {
11688 }
11689 else
11690 {
11692 }
11693 }
11694
11695 if (version < 140)
11696 {
11698 {
11699 if (!ctx.
Read(value))
11700 return false;
11701 SetTemperatureDirect(value);
11702 }
11703 }
11704
11706 {
11707 if (!ctx.
Read(value))
11708 return false;
11710 }
11711
11713 {
11714 if (!ctx.
Read(intValue))
11715 return false;
11717 }
11718
11720 {
11721 int r,g,b,a;
11723 return false;
11725 return false;
11727 return false;
11729 return false;
11730
11732 }
11733
11735 {
11736 if (!ctx.
Read(intValue))
11737 return false;
11739 }
11740
11741 if (version >= 138 && version < 140)
11742 {
11744 {
11745 if (!ctx.
Read(intValue))
11746 return false;
11747 SetFrozen(intValue);
11748 }
11749 }
11750
11751 return true;
11752 }
11753
11754
11756 {
11759 {
11761 }
11762
11763 if (!super.OnStoreLoad(ctx, version))
11764 {
11766 return false;
11767 }
11768
11769 if (version >= 114)
11770 {
11771 bool hasQuickBarIndexSaved;
11772
11773 if (!ctx.
Read(hasQuickBarIndexSaved))
11774 {
11776 return false;
11777 }
11778
11779 if (hasQuickBarIndexSaved)
11780 {
11781 int itmQBIndex;
11782
11783
11784 if (!ctx.
Read(itmQBIndex))
11785 {
11787 return false;
11788 }
11789
11790 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11791 if (itmQBIndex != -1 && parentPlayer)
11792 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11793 }
11794 }
11795 else
11796 {
11797
11798 PlayerBase player;
11799 int itemQBIndex;
11800 if (version ==
int.
MAX)
11801 {
11802 if (!ctx.
Read(itemQBIndex))
11803 {
11805 return false;
11806 }
11807 }
11808 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11809 {
11810
11811 if (!ctx.
Read(itemQBIndex))
11812 {
11814 return false;
11815 }
11816 if (itemQBIndex != -1 && player)
11817 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11818 }
11819 }
11820
11821 if (version < 140)
11822 {
11823
11824 if (!LoadVariables(ctx, version))
11825 {
11827 return false;
11828 }
11829 }
11830
11831
11833 {
11835 return false;
11836 }
11837 if (version >= 132)
11838 {
11840 if (raib)
11841 {
11843 {
11845 return false;
11846 }
11847 }
11848 }
11849
11851 return true;
11852 }
11853
11854
11855
11857 {
11858 super.OnStoreSave(ctx);
11859
11860 PlayerBase player;
11861 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11862 {
11864
11865 int itemQBIndex = -1;
11866 itemQBIndex = player.FindQuickBarEntityIndex(this);
11867 ctx.
Write(itemQBIndex);
11868 }
11869 else
11870 {
11872 }
11873
11875
11877 if (raib)
11878 {
11880 }
11881 }
11882
11883
11885 {
11886 super.AfterStoreLoad();
11887
11889 {
11891 }
11892
11894 {
11897 }
11898 }
11899
11901 {
11902 super.EEOnAfterLoad();
11903
11905 {
11907 }
11908
11911 }
11912
11914 {
11915 return false;
11916 }
11917
11918
11919
11921 {
11923 {
11924 #ifdef PLATFORM_CONSOLE
11925
11927 {
11929 if (menu)
11930 {
11932 }
11933 }
11934 #endif
11935 }
11936
11938 {
11941 }
11942
11944 {
11945 SetWeightDirty();
11947 }
11949 {
11952 }
11953
11955 {
11958
11961 }
11963 {
11967 }
11968
11969 super.OnVariablesSynchronized();
11970 }
11971
11972
11973
11975 override bool SetQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false,
bool allow_client =
false,
bool clamp_to_stack_max =
true)
11976 {
11977 if (!IsServerCheck(allow_client))
11978 return false;
11979
11981 return false;
11982
11985
11986 if (value <= (min + 0.001))
11987 value = min;
11988
11989 if (value == min)
11990 {
11991 if (destroy_config)
11992 {
11993 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11994 if (dstr)
11995 {
11997 this.Delete();
11998 return true;
11999 }
12000 }
12001 else if (destroy_forced)
12002 {
12004 this.Delete();
12005 return true;
12006 }
12007
12009 }
12010
12013
12015 {
12016 EntityAI parent = GetHierarchyRoot();
12017 InventoryLocation iLoc = new InventoryLocation();
12018 GetInventory().GetCurrentInventoryLocation(iLoc);
12020 {
12021 int iLocSlot = iLoc.
GetSlot();
12023 {
12025 }
12027 {
12029 }
12030 }
12031 }
12032
12034 {
12036
12037 if (delta)
12039 }
12040
12042
12043 return false;
12044 }
12045
12046
12048 bool AddQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
12049 {
12051 }
12052
12054 {
12057 }
12058
12060 {
12063 }
12064
12066 override void SetQuantityNormalized(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
12067 {
12068 float value_clamped = Math.Clamp(value, 0, 1);
12070 SetQuantity(result, destroy_config, destroy_forced);
12071 }
12072
12073
12076 {
12078 }
12079
12081 {
12083 }
12084
12085
12086
12087
12088
12089
12090
12091
12092
12093
12095 {
12096 int slot = -1;
12097 GameInventory inventory = GetInventory();
12098 if (inventory)
12099 {
12100 InventoryLocation il = new InventoryLocation;
12103 }
12104
12106 }
12107
12109 {
12110 float quantity_max = 0;
12111
12113 {
12114 if (attSlotID != -1)
12115 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12116
12117 if (quantity_max <= 0)
12119 }
12120
12121 if (quantity_max <= 0)
12123
12124 return quantity_max;
12125 }
12126
12128 {
12130 }
12131
12133 {
12135 }
12136
12137
12139 {
12141 }
12142
12144 {
12146 }
12147
12149 {
12151 }
12152
12153
12155 {
12156
12157 float weightEx = GetWeightEx();
12158 float special = GetInventoryAndCargoWeight();
12159 return weightEx - special;
12160 }
12161
12162
12164 {
12166 }
12167
12169 {
12171 {
12172 #ifdef DEVELOPER
12173 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12174 {
12175 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12177 }
12178 #endif
12179
12180 return GetQuantity() * GetConfigWeightModified();
12181 }
12182 else if (HasEnergyManager())
12183 {
12184 #ifdef DEVELOPER
12185 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12186 {
12187 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12188 data2.
SetCalcDetails(
"TIB2: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " + GetCompEM().
GetEnergy()+
"(energy) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit)");
12189 }
12190 #endif
12191 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12192 }
12193 else
12194 {
12195 #ifdef DEVELOPER
12196 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12197 {
12198 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12199 data3.
SetCalcDetails(
"TIB3: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " +
GetQuantity()+
"(quantity) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit))");
12200 }
12201 #endif
12202 return super.GetWeightSpecialized(forceRecalc) + (
GetQuantity() * ConfigGetFloat(
"weightPerQuantityUnit")) + GetConfigWeightModified();
12203 }
12204 }
12205
12208 {
12209 int item_count = 0;
12211
12212 GameInventory inventory = GetInventory();
12213 CargoBase cargo = inventory.
GetCargo();
12214 if (cargo != NULL)
12215 {
12217 }
12218
12220 for (int i = 0; i < nAttachments; ++i)
12221 {
12223 if (item)
12224 item_count += item.GetNumberOfItems();
12225 }
12226 return item_count;
12227 }
12228
12231 {
12232 float weight = 0;
12233 float wetness = 1;
12234 if (include_wetness)
12237 {
12238 weight = wetness * m_ConfigWeight;
12239 }
12241 {
12242 weight = 1;
12243 }
12244 return weight;
12245 }
12246
12247
12248
12250 {
12251 GameInventory inventory = GetInventory();
12252 if ((
g_Game.IsServer() || !
g_Game.IsMultiplayer()) && inventory)
12253 {
12254 array<EntityAI> items = new array<EntityAI>;
12256 for (int i = 0; i < items.Count(); ++i)
12257 {
12259 if (item)
12260 {
12261 g_Game.ObjectDelete(item);
12262 }
12263 }
12264 }
12265 }
12266
12267
12268
12269
12271 {
12272 float energy = 0;
12273 if (HasEnergyManager())
12274 {
12275 energy = GetCompEM().GetEnergy();
12276 }
12277 return energy;
12278 }
12279
12280
12282 {
12283 super.OnEnergyConsumed();
12284
12286 }
12287
12289 {
12290 super.OnEnergyAdded();
12291
12293 }
12294
12295
12297 {
12298 if (
g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12299 {
12301 {
12302 float energy_0to1 = GetCompEM().GetEnergy0To1();
12304 }
12305 }
12306 }
12307
12308
12310 {
12311 return ConfigGetFloat("heatIsolation");
12312 }
12313
12315 {
12317 }
12318
12320 {
12321 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
12322 if (
g_Game.ConfigIsExisting(paramPath))
12323 return g_Game.ConfigGetFloat(paramPath);
12324
12325 return 0.0;
12326 }
12327
12329 {
12330 string paramPath =
string.
Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
12331 if (
g_Game.ConfigIsExisting(paramPath))
12332 return g_Game.ConfigGetFloat(paramPath);
12333
12334 return 0.0;
12335 }
12336
12337 override void SetWet(
float value,
bool allow_client =
false)
12338 {
12339 if (!IsServerCheck(allow_client))
12340 return;
12341
12344
12346
12347 m_VarWet = Math.Clamp(value, min, max);
12348
12350 {
12353 }
12354 }
12355
12356 override void AddWet(
float value)
12357 {
12359 }
12360
12362 {
12364 }
12365
12367 {
12369 }
12370
12372 {
12374 }
12375
12377 {
12379 }
12380
12382 {
12384 }
12385
12386 override void OnWetChanged(
float newVal,
float oldVal)
12387 {
12390 if (newLevel != oldLevel)
12391 {
12393 }
12394 }
12395
12397 {
12398 SetWeightDirty();
12399 }
12400
12402 {
12403 return GetWetLevelInternal(
m_VarWet);
12404 }
12405
12406
12407
12409 {
12411 }
12412
12414 {
12416 }
12417
12419 {
12421 }
12422
12424 {
12426 }
12427
12428
12429
12431 {
12432 if (ConfigIsExisting("itemModelLength"))
12433 {
12434 return ConfigGetFloat("itemModelLength");
12435 }
12436 return 0;
12437 }
12438
12440 {
12441 if (ConfigIsExisting("itemAttachOffset"))
12442 {
12443 return ConfigGetFloat("itemAttachOffset");
12444 }
12445 return 0;
12446 }
12447
12448 override void SetCleanness(
int value,
bool allow_client =
false)
12449 {
12450 if (!IsServerCheck(allow_client))
12451 return;
12452
12454
12456
12459 }
12460
12462 {
12464 }
12465
12467 {
12468 return true;
12469 }
12470
12471
12472
12473
12475 {
12477 }
12478
12480 {
12482 }
12483
12484
12485
12486
12487 override void SetColor(
int r,
int g,
int b,
int a)
12488 {
12494 }
12496 override void GetColor(out
int r,out
int g,out
int b,out
int a)
12497 {
12502 }
12503
12505 {
12507 }
12508
12511 {
12512 int r,g,b,a;
12514 r = r/255;
12515 g = g/255;
12516 b = b/255;
12517 a = a/255;
12518 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12519 }
12520
12521
12522
12523 override void SetLiquidType(
int value,
bool allow_client =
false)
12524 {
12525 if (!IsServerCheck(allow_client))
12526 return;
12527
12532 }
12533
12535 {
12536 return ConfigGetInt("varLiquidTypeInit");
12537 }
12538
12540 {
12542 }
12543
12545 {
12547 SetFrozen(false);
12548 }
12549
12552 {
12553 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12554 }
12555
12556
12559 {
12560 PlayerBase nplayer;
12561 if (PlayerBase.CastTo(nplayer, player))
12562 {
12564 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12565 }
12566 }
12567
12568
12571 {
12572 PlayerBase nplayer;
12573 if (PlayerBase.CastTo(nplayer,player))
12574 {
12575 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12576 }
12577
12578 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12579
12580 if (HasEnergyManager())
12581 {
12582 GetCompEM().UpdatePlugState();
12583 }
12584 }
12585
12586
12588 {
12589 super.OnPlacementStarted(player);
12590
12592 }
12593
12594 override void OnPlacementComplete(Man player, vector position =
"0 0 0", vector orientation =
"0 0 0")
12595 {
12597 {
12598 m_AdminLog.OnPlacementComplete(player,
this);
12599 }
12600
12601 super.OnPlacementComplete(player, position, orientation);
12602 }
12603
12604
12605
12606
12607
12609 {
12611 {
12612 return true;
12613 }
12614 else
12615 {
12616 return false;
12617 }
12618 }
12619
12620
12622 {
12624 {
12626 }
12627 }
12628
12629
12631 {
12633 }
12634
12636 {
12638 }
12639
12640 override void InsertAgent(
int agent,
float count = 1)
12641 {
12642 if (count < 1)
12643 return;
12644
12646 }
12647
12650 {
12652 }
12653
12654
12656 {
12658 }
12659
12660
12661
12662
12663
12664
12665
12666
12667
12668
12669
12670
12671
12672
12673
12674
12675
12676
12677
12678
12679
12680
12681
12682
12683
12684
12685
12686
12687
12688
12689
12690
12691
12692
12693
12694
12695
12696
12697
12698
12699
12700
12702 {
12704 return false;
12705 return true;
12706 }
12707
12709 {
12710
12712 }
12713
12714
12717 {
12718 super.CheckForRoofLimited(timeTresholdMS);
12719
12720 float time =
g_Game.GetTime();
12721 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12722 {
12723 m_PreviousRoofTestTime = time;
12724 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12725 }
12726 }
12727
12728
12730 {
12732 {
12733 return 0;
12734 }
12735
12736 if (GetInventory().GetAttachmentSlotsCount() != 0)
12737 {
12738 ItemBase filter =
ItemBase.Cast(FindAttachmentBySlotName(
"GasMaskFilter"));
12739 if (filter)
12740 return filter.GetProtectionLevel(type, false, system);
12741 else
12742 return 0;
12743 }
12744
12745 string subclassPath, entryName;
12746
12747 switch (type)
12748 {
12750 entryName = "biological";
12751 break;
12753 entryName = "chemical";
12754 break;
12755 default:
12756 entryName = "biological";
12757 break;
12758 }
12759
12760 subclassPath =
"CfgVehicles " + this.
GetType() +
" Protection ";
12761
12762 return g_Game.ConfigGetFloat(subclassPath + entryName);
12763 }
12764
12765
12766
12769 {
12770 if (!IsMagazine())
12772
12774 }
12775
12776
12777
12778
12779
12784 {
12785 return true;
12786 }
12787
12789 {
12791 }
12792
12793
12794
12795
12796
12798 {
12799 if (parent)
12800 {
12801 if (parent.IsInherited(DayZInfected))
12802 return true;
12803
12804 if (!parent.IsRuined())
12805 return true;
12806 }
12807
12808 return true;
12809 }
12810
12812 {
12813 if (!super.CanPutAsAttachment(parent))
12814 {
12815 return false;
12816 }
12817
12818 if (!IsRuined() && !parent.IsRuined())
12819 {
12820 return true;
12821 }
12822
12823 return false;
12824 }
12825
12827 {
12828
12829
12830
12831
12832 return super.CanReceiveItemIntoCargo(item);
12833 }
12834
12836 {
12837
12838
12839
12840
12841 GameInventory attachmentInv = attachment.GetInventory();
12843 {
12844 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12845 return false;
12846 }
12847
12848 InventoryLocation loc = new InventoryLocation();
12849 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12850 if (loc && loc.
IsValid() && !GetInventory().AreChildrenAccessible())
12851 return false;
12852
12853 return super.CanReceiveAttachment(attachment, slotId);
12854 }
12855
12857 {
12858 if (!super.CanReleaseAttachment(attachment))
12859 return false;
12860
12861 return GetInventory().AreChildrenAccessible();
12862 }
12863
12864
12865
12866
12867
12868
12869
12870
12871
12872
12873
12874
12875
12876
12877
12878
12879
12880
12881
12882
12883
12885 {
12886 int id = muzzle_owner.GetMuzzleID();
12887 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
12888
12889 if (WPOF_array)
12890 {
12891 for (int i = 0; i < WPOF_array.Count(); i++)
12892 {
12893 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12894
12895 if (WPOF)
12896 {
12897 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12898 }
12899 }
12900 }
12901 }
12902
12903
12905 {
12906 int id = muzzle_owner.GetMuzzleID();
12908
12909 if (WPOBE_array)
12910 {
12911 for (int i = 0; i < WPOBE_array.Count(); i++)
12912 {
12913 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12914
12915 if (WPOBE)
12916 {
12917 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12918 }
12919 }
12920 }
12921 }
12922
12923
12925 {
12926 int id = muzzle_owner.GetMuzzleID();
12927 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12928
12929 if (WPOOH_array)
12930 {
12931 for (int i = 0; i < WPOOH_array.Count(); i++)
12932 {
12933 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12934
12935 if (WPOOH)
12936 {
12937 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12938 }
12939 }
12940 }
12941 }
12942
12943
12945 {
12946 int id = muzzle_owner.GetMuzzleID();
12947 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12948
12949 if (WPOOH_array)
12950 {
12951 for (int i = 0; i < WPOOH_array.Count(); i++)
12952 {
12953 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12954
12955 if (WPOOH)
12956 {
12957 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12958 }
12959 }
12960 }
12961 }
12962
12963
12965 {
12966 int id = muzzle_owner.GetMuzzleID();
12967 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12968
12969 if (WPOOH_array)
12970 {
12971 for (int i = 0; i < WPOOH_array.Count(); i++)
12972 {
12973 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12974
12975 if (WPOOH)
12976 {
12977 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12978 }
12979 }
12980 }
12981 }
12982
12983
12984
12986 {
12988 {
12989 return true;
12990 }
12991
12992 return false;
12993 }
12994
12996 {
12998 {
12999 return true;
13000 }
13001
13002 return false;
13003 }
13004
13006 {
13008 {
13009 return true;
13010 }
13011
13012 return false;
13013 }
13014
13016 {
13017 return false;
13018 }
13019
13022 {
13023 return UATimeSpent.DEFAULT_DEPLOY;
13024 }
13025
13026
13027
13028
13030 {
13032 SetSynchDirty();
13033 }
13034
13036 {
13038 }
13039
13040
13042 {
13043 return false;
13044 }
13045
13048 {
13049 string att_type = "None";
13050
13051 if (ConfigIsExisting("soundAttType"))
13052 {
13053 att_type = ConfigGetString("soundAttType");
13054 }
13055
13057 }
13058
13060 {
13062 }
13063
13064
13065
13066
13067
13073
13075 {
13078
13080 }
13081
13082
13084 {
13086 return;
13087
13089
13092
13095
13096 SoundParameters params = new SoundParameters();
13100 }
13101
13102
13104 {
13106 {
13109
13110 SetSynchDirty();
13111
13114 }
13115 }
13116
13118 {
13120 }
13121
13122
13124 {
13126 return;
13127
13129 SetSynchDirty();
13130
13133 }
13134
13136 {
13139 }
13140
13142 {
13144 }
13145
13146 void OnApply(PlayerBase player);
13147
13149 {
13150 return 1.0;
13151 };
13152
13154 {
13156 }
13157
13159 {
13161 }
13162
13164
13166 {
13167 SetDynamicPhysicsLifeTime(0.01);
13169 }
13170
13172 {
13173 array<string> zone_names = new array<string>;
13174 GetDamageZones(zone_names);
13175 for (int i = 0; i < zone_names.Count(); i++)
13176 {
13177 SetHealthMax(zone_names.Get(i),"Health");
13178 }
13179 SetHealthMax("","Health");
13180 }
13181
13184 {
13185 float global_health = GetHealth01("","Health");
13186 array<string> zones = new array<string>;
13187 GetDamageZones(zones);
13188
13189 for (int i = 0; i < zones.Count(); i++)
13190 {
13191 SetHealth01(zones.Get(i),"Health",global_health);
13192 }
13193 }
13194
13197 {
13198 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13199 }
13200
13202 {
13203 if (!hasRootAsPlayer)
13204 {
13205 if (refParentIB)
13206 {
13207
13208 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (
m_VarWet <
m_VarWetMax))
13209 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13210
13211 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (
m_VarWet <
m_VarWetMax))
13212 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13213
13216 }
13217 else
13218 {
13219
13222 }
13223 }
13224 }
13225
13227 {
13229 {
13230 float target =
g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(
this);
13231 if (
GetTemperature() != target || !IsFreezeThawProgressFinished())
13232 {
13233 float heatPermCoef = 1.0;
13235 while (ent)
13236 {
13237 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13238 ent = ent.GetHierarchyParent();
13239 }
13240
13241 SetTemperatureEx(
new TemperatureDataInterpolated(target,
ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13242 }
13243 }
13244 }
13245
13247 {
13248
13249 EntityAI parent = GetHierarchyParent();
13250 if (!parent)
13251 {
13252 hasParent = false;
13253 hasRootAsPlayer = false;
13254 }
13255 else
13256 {
13257 hasParent = true;
13258 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13259 refParentIB =
ItemBase.Cast(parent);
13260 }
13261 }
13262
13263 protected void ProcessDecay(
float delta,
bool hasRootAsPlayer)
13264 {
13265
13266 }
13267
13269 {
13270
13271 return false;
13272 }
13273
13275 {
13276
13277
13278 return false;
13279 }
13280
13282 {
13283
13284 return false;
13285 }
13286
13289 {
13290 return !GetIsFrozen() &&
IsOpen();
13291 }
13292
13294 {
13295 bool hasParent = false, hasRootAsPlayer = false;
13297
13298 bool wwtu =
g_Game.IsWorldWetTempUpdateEnabled();
13299 bool foodDecay =
g_Game.IsFoodDecayEnabled();
13300
13301 if (wwtu || foodDecay)
13302 {
13306
13307 if (processWetness || processTemperature || processDecay)
13308 {
13310
13311 if (processWetness)
13312 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13313
13314 if (processTemperature)
13316
13317 if (processDecay)
13318 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13319 }
13320 }
13321 }
13322
13325 {
13327 }
13328
13330 {
13333
13334 return super.GetTemperatureFreezeThreshold();
13335 }
13336
13338 {
13341
13342 return super.GetTemperatureThawThreshold();
13343 }
13344
13346 {
13349
13350 return super.GetItemOverheatThreshold();
13351 }
13352
13354 {
13356 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
13357
13358 return super.GetTemperatureFreezeTime();
13359 }
13360
13362 {
13364 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),
GetQuantityNormalized());
13365
13366 return super.GetTemperatureThawTime();
13367 }
13368
13373
13375 {
13376 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13377 }
13378
13380 {
13381 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13382 }
13383
13386 {
13388 }
13389
13391 {
13393 }
13394
13396 {
13398 }
13399
13402 {
13403 return null;
13404 }
13405
13408 {
13409 return false;
13410 }
13411
13413 {
13415 {
13418 if (!trg)
13419 {
13421 explosive = this;
13422 }
13423
13424 explosive.PairRemote(trg);
13426
13427 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13428 trg.SetPersistentPairID(persistentID);
13429 explosive.SetPersistentPairID(persistentID);
13430
13431 return true;
13432 }
13433 return false;
13434 }
13435
13438 {
13439 float ret = 1.0;
13442 ret *= GetHealth01();
13443
13444 return ret;
13445 }
13446
13447 #ifdef DEVELOPER
13448 override void SetDebugItem()
13449 {
13450 super.SetDebugItem();
13451 _itemBase = this;
13452 }
13453
13455 {
13456 string text = super.GetDebugText();
13457
13459 text +=
string.
Format(
"Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(
this));
13460
13461 return text;
13462 }
13463 #endif
13464
13466 {
13467 return true;
13468 }
13469
13471
13473
13475 {
13478 }
13479
13480
13488
13504
13505 [
Obsolete(
"Use ItemSoundHandler instead")]
13508 {
13509 if (!
g_Game.IsDedicatedServer())
13510 {
13511 if (ConfigIsExisting("attachSoundSet"))
13512 {
13513 string cfg_path = "";
13514 string soundset = "";
13515 string type_name =
GetType();
13516
13519 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13520 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13521
13522 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13523 {
13524 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13525 {
13526 if (cfg_slot_array[i] == slot_type)
13527 {
13528 soundset = cfg_soundset_array[i];
13529 break;
13530 }
13531 }
13532 }
13533
13534 if (soundset != "")
13535 {
13536 EffectSound sound = SEffectManager.PlaySound(soundset,
GetPosition());
13538 }
13539 }
13540 }
13541 }
13542
13544}
13545
13547{
13549 if (entity)
13550 {
13551 bool is_item = entity.IsInherited(
ItemBase);
13552 if (is_item && full_quantity)
13553 {
13556 }
13557 }
13558 else
13559 {
13561 return NULL;
13562 }
13563 return entity;
13564}
13565
13567{
13568 if (item)
13569 {
13570 if (health > 0)
13571 item.SetHealth("", "", health);
13572
13573 if (item.CanHaveTemperature())
13574 {
13576 if (item.CanFreeze())
13577 item.SetFrozen(false);
13578 }
13579
13580 if (item.HasEnergyManager())
13581 {
13582 if (quantity >= 0)
13583 {
13584 item.GetCompEM().SetEnergy0To1(quantity);
13585 }
13586 else
13587 {
13589 }
13590 }
13591 else if (item.IsMagazine())
13592 {
13593 Magazine mag = Magazine.Cast(item);
13594 if (quantity >= 0)
13595 {
13596 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13597 }
13598 else
13599 {
13601 }
13602
13603 }
13604 else
13605 {
13606 if (quantity >= 0)
13607 {
13608 item.SetQuantityNormalized(quantity, false);
13609 }
13610 else
13611 {
13613 }
13614
13615 }
13616 }
13617}
13618
13619#ifdef DEVELOPER
13621#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
bool SetAttachSoundEvent()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionManagerBase(PlayerBase player)
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
void RemoveAction(typename actionName)
TInputActionMap m_InputActionMap
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
const int ECE_PLACE_ON_SURFACE
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
DamageType
exposed from C++ (do not change)
PluginAdminLog m_AdminLog
override bool IsExplosive()
override bool IsPrepareToDelete()
override bool CanHaveTemperature()
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
FindInventoryLocationType
flags for searching locations in inventory
InventoryLocationType
types of Inventory Location
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
static bool HasDebugActionsMask(int mask)
bool HidesSelectionBySlot()
void SplitItem(PlayerBase player)
void CopyScriptPropertiesFrom(EntityAI oldItem)
override void InsertAgent(int agent, float count=1)
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
static void SetDebugActionsMask(int mask)
void SetIsDeploySound(bool is_deploy_sound)
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
override bool IsHeavyBehaviour()
override void SetWetMax()
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
void ClearStartItemSoundServer()
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
override void RemoveAllAgentsExcept(int agent_to_keep)
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
bool CanBeMovedOverride()
override void SetWet(float value, bool allow_client=false)
ref TIntArray m_SingleUseActions
void StartItemSoundServer(int id, int slotId)
override void ProcessVariables()
ref TStringArray m_HeadHidingSelections
float GetWeightSpecialized(bool forceRecalc=false)
bool LoadAgents(ParamsReadContext ctx, int version)
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
ref array< ref OverheatingParticle > m_OverheatingParticles
override float GetTemperatureFreezeThreshold()
bool m_IsSoundSynchRemote
void StopItemSoundServer(int id)
static void ToggleDebugActionsMask(int mask)
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetTemperatureFreezeTime()
ref array< int > m_CompatibleLocks
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
float m_TemperaturePerQuantityWeight
bool m_RecipesInitialized
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
override float GetTemperatureThawThreshold()
override void OnEnergyConsumed()
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
override EWetnessLevel GetWetLevel()
float GetSingleInventoryItemWeight()
ref TIntArray m_InteractActions
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
bool CanPlayDeployLoopSound()
override float GetWetMax()
bool CanBeUsedForSuicide()
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
bool m_CanBeMovedOverride
override string ChangeIntoOnAttach(string slot)
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
int m_ShotsToStartOverheating
override void OnWetChanged(float newVal, float oldVal)
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void OnOverheatingDecay()
float GetDryingIncrement(string pIncrementName)
void SoundSynchRemoteReset()
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
override bool CanReleaseAttachment(EntityAI attachment)
override void OnMovedInsideCargo(EntityAI container)
void SetCEBasedQuantity()
bool m_CanPlayImpactSound
override string GetAttachmentSoundType()
float GetOverheatingCoef()
array< string > GetHeadHidingSelection()
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
override bool IsStoreLoad()
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
void SetResultOfSplit(bool value)
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
void UpdateAllOverheatingParticles()
float GetSoakingIncrement(string pIncrementName)
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetStoreLoadedQuantity()
const int ITEM_SOUNDS_MAX
float GetItemModelLength()
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
void CombineItems(ItemBase other_item, bool use_stack_max=true)
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
void TransferAgents(int agents)
transfer agents from another item
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
float GetHeatIsolationInit()
void SetCanBeMovedOverride(bool setting)
override bool HasQuantity()
bool IsCargoException4x3(EntityAI item)
ref TIntArray m_ContinuousActions
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
void LoadParticleConfigOnFire(int id)
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
override float GetWetInit()
int m_ImpactSoundSurfaceHash
int m_MaxOverheatingValue
void SetupSpawnedItem(ItemBase item, float health, float quantity)
bool ShouldSplitQuantity(float quantity)
static ref map< string, int > m_WeaponTypeToID
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
array< int > GetValidFinishers()
returns an array of possible finishers
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
ItemSoundHandler GetItemSoundHandler()
override int GetQuantityMin()
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
override int GetQuickBarBonus()
override void SetTakeable(bool pState)
float m_OverheatingDecayInterval
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
void RemoveAudioVisualsOnClient()
static void AddDebugActionsMask(int mask)
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
bool CanRepair(ItemBase item_repair_kit)
bool can_this_be_combined
EffectSound m_SoundDeploy
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
float GetDeployTime()
how long it takes to deploy this item in seconds
override bool IsSplitable()
bool DamageItemAttachments(float damage)
override void WriteVarsToCTX(ParamsWriteContext ctx)
void ConvertEnergyToQuantity()
override void RemoveAllAgents()
override void SetQuantityToMinimum()
bool m_WantPlayImpactSound
override float GetTemperatureThawTime()
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
float m_StoreLoadedQuantity
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
float GetFilterDamageRatio()
override void SetLiquidType(int value, bool allow_client=false)
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
bool m_HideSelectionsBySlot
bool IsOverheatingEffectActive()
void SetIsBeingPlaced(bool is_being_placed)
int GetLiquidContainerMask()
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
ref Timer m_CheckOverheating
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override bool IsOneHandedBehaviour()
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
override float GetSingleInventoryItemWeightEx()
void SaveAgents(ParamsWriteContext ctx)
override int GetTargetQuantityMax(int attSlotID=-1)
float GetDisinfectQuantity(int system=0, Param param1=null)
override bool IsHologram()
float GetItemAttachOffset()
static int GetDebugActionsMask()
override int GetLiquidType()
void ProcessDecay(float delta, bool hasRootAsPlayer)
override bool IsItemBase()
override bool IsTwoHandedBehaviour()
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override void OnEnergyAdded()
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
EffectSound m_DeployLoopSoundEx
override void DeSerializeNumericalVars(array< float > floats)
void StopItemDynamicPhysics()
override void SetStoreLoad(bool value)
float GetOverheatingValue()
bool ContainsAgent(int agent_id)
override void AddWet(float value)
override void EOnContact(IEntity other, Contact extra)
void SplitIntoStackMaxHands(PlayerBase player)
void SplitIntoStackMaxHandsClient(PlayerBase player)
ref Timer m_PhysDropTimer
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
override void SetStoreLoadedQuantity(float value)
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
void OnLiquidTypeChanged(int oldType, int newType)
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void PlayDeployFinishSound()
bool AllowFoodConsumption()
bool m_IsOverheatingEffectActive
int m_LiquidContainerMask
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override int GetCleanness()
bool PairWithDevice(notnull ItemBase otherDevice)
static void RemoveDebugActionsMask(int mask)
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void PerformDamageSystemReinit()
override void ClearInventory()
static int m_LastRegisteredWeaponID
ItemBase GetLightSourceItem()
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
override float GetItemOverheatThreshold()
void StopDeployLoopSoundEx()
override void SerializeNumericalVars(array< float > floats_out)
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
static int m_DebugActionsMask
void KillAllOverheatingParticles()
bool CanBeCookedOnStick()
override int GetQuantityMax()
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
void OnActivatedByTripWire()
override void RemoveAgent(int agent_id)
bool m_ItemBeingDroppedPhys
override bool CanPutAsAttachment(EntityAI parent)
void PlayDetachSound(string slot_type)
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override bool IsBeingPlaced()
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
bool m_FixDamageSystemInit
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
void LoadParticleConfigOnOverheating(int id)
bool IsSoundSynchRemote()
override void OnRightClick()
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
bool IsActionTargetVisible()
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
int NameToID(string name)
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
void ClearStopItemSoundServer()
override string ChangeIntoOnDetach()
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
EffectSound m_SoundDeployFinish
float GetQuantityNormalizedScripted()
override void SetCleanness(int value, bool allow_client=false)
override float GetWetMin()
ref ItemSoundHandler m_ItemSoundHandler
override bool KindOf(string tag)
void ItemSoundHandler(ItemBase parent)
EffectSound m_LockingSound
void PluginItemDiagnostic()
PluginBase GetPlugin(typename plugin_type)
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
void RemoteDetonatorTrigger()
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
override void Explode(int damageType, string ammoType="")
void OnItemLocationChanged(ItemBase item)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
override bool CanDisplayCargo()
override void OnInventoryEnter(Man player)
override string GetFoldSoundset()
override bool CanPutAsAttachment(EntityAI parent)
override bool CanReceiveItemIntoCargo(EntityAI item)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
override void EEDelete(EntityAI parent)
override bool CanBeRepairedByCrafting()
override void OnPlacementStarted(Man player)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override bool IsElectricAppliance()
override bool IsItemTent()
override void SetActions()
override string GetLoopFoldSoundset()
override bool CanMakeGardenplot()
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override WrittenNoteData GetWrittenNoteData()
override int GetDamageSystemVersionChange()
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override void InitItemVariables()
override void SetActionAnimOverrides()
override void OnCreatePhysics()
override string GetDeploySoundset()
override float GetBandagingEffectivity()
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override int GetOnDigWormsAmount()
override bool IsSelfAdjustingTemperature()
override bool IsPlayerInside(PlayerBase player, string selection)
override void OnVariablesSynchronized()
override void RefreshPhysics()
override bool CanObstruct()
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool CanPutInCargo(EntityAI parent)
override string GetLoopDeploySoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnInventoryExit(Man player)
override bool IsTakeable()
override bool IsIgnoredByConstruction()
override void InitItemSounds()
override void EEKilled(Object killer)
override void OnCombine(ItemBase other_item)
override bool CanExplodeInFire()
override bool IsFacingPlayer(PlayerBase player, string selection)
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
override bool IsBloodContainer()
override bool IsClothing()
override bool CanBeSplit()
override bool IsDeployable()
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
override bool CanBeDisinfected()
override float GetInfectionChance(int system=0, Param param=null)
override void OnEndPlacement()
float GetOverheatingLimitMax()
void SetOverheatingLimitMax(float max)
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
float GetOverheatingLimitMin()
void SetOverheatingLimitMin(float min)
void RegisterParticle(Particle p)
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
void SetControlledDevice(EntityAI pDevice)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native float GetDamage(string zoneName, string healthType)
void SetCalcDetails(string details)
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Serializer ParamsReadContext
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Serializer ParamsWriteContext
const int COMP_TYPE_ENERGY_MANAGER
void Error(string err)
Messagebox with error message.
proto native void SetColor(int color)
array< string > TStringArray
void Obsolete(string msg="")
EntityEvent
Entity events for event-mask, or throwing event from code.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_TEMPERATURE
const int VARIABLE_QUANTITY
static proto float AbsFloat(float f)
Returns absolute value.
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_DEBUG_ACTION
vector GetPosition()
Get the world position of the Effect.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.