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private |
returns type of InventoryLocation
Используется в ActionTurnOffWhileOnGround::ActionCondition(), ActionTurnOnWhileOnGround::ActionCondition(), Entity::AreChildrenAccessible(), ItemBase::CanLoadAttachment(), CarWheel_Ruined::CanPutAsAttachment(), ImprovisedExplosive::CanReceiveAttachment(), ItemBase::CanReceiveAttachment(), Plastic_Explosive::CanReceiveAttachment(), Entity::CheckAttachmentReceiveExclusion(), GameInventory::CreateInInventory(), ItemBase::CreateRope(), Icon::DoubleClick(), DraggingOverCenterPanel(), HumanInventory::DropEntity(), DumpToString(), InventoryItem::EEDelete(), GameInventory::EEInit(), InventoryItem::EEItemLocationChanged(), ItemBase::EEKilled(), HumanInventory::ForceSwapEntities(), GameInventory::GetCurrentAttachmentSlotInfo(), ActionTargetsCursor::GetTarget(), Entity::GetViewIndex(), ItemBase::GetViewIndex(), HandGuardBase::GuardCondition(), GameInventory::IsAttachment(), GameInventory::IsCargoInHiearchy(), GameInventory::IsInCargo(), ItemBase::IsPlaceable(), Weapon::IsRemoteWeapon(), ManBase::IsSwapBetweenHandsAndGroundLargeItem(), GameInventory::LocalDestroyEntity(), HumanInventory::LocalDestroyEntity(), OnCenterPanelDropReceived(), VicinityContainer::OnDropReceivedFromIcon(), OnEndClient(), WeaponStateBase::OnEntry(), OnItemLocationChanged(), ActionDeployBase::OnUpdate(), BotStateBase::OnUpdate(), ManBase::PredictiveForceSwapEntities(), HumanInventory::RedirectToHandEvent(), HumanInventory::ReplaceItemInElsewhereWithNewinHandsImpl(), HumanInventory::ReplaceItemInHandsWithNewImpl(), ItemManager::ShowSourceDropzone(), SlotToAnimType(), InventoryItem::SplitItem(), HumanInventory::SwapEntities(), HumanInventory::SwappingToPreviousLocation(), HumanInventory::TakeEntityAsAttachmentEx(), HumanInventory::TakeEntityToCargoEx(), SplitItemUtils::TakeOrSplitToInventory(), HumanInventory::ThrowEntity(), UpdateConsoleToolbar(), ManBase::UpdateDelete(), EntityLightSource::UpdateMode(), Edible_Base::UpdateVaporParticle(), WriteToContext() и InventoryItem::~ItemBase().