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private |
Get array of strings from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
value | output usage : GetGame().ConfigGetTextArray("CfgMovesMaleSdr2 States menu_idleUnarmed0 variantsPlayer", characterAnimations);
proto native void ConfigGetTextArray(string path, out TStringArray values) Get array of strings from config on path. proto native CGame GetGame() |
Перекрестные ссылки path.
Используется в CheckAmmoCompability(), AttachmentsOutOfReach::CreateAttachmentPosition(), DropNonUsableMaterialsServer(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), ItemBase::GetAttachmentSlots(), GetCollisionBoxData(), GetComponentNamesFromDamageZone(), GetConfigArrayCountFromSlotID(), SceneObject::GetConfigAttachments(), GetConfigAttachmentTypes(), PluginBase::GetConfigRecursive(), GetDamageZoneMap(), HiddenSelectionsData::GetHiddenSelectionsConfig(), HiddenSelectionsData::GetHiddenSelectionsMaterialsConfig(), HiddenSelectionsData::GetHiddenSelectionsTexturesConfig(), Attachments::GetItemSlots(), GetRequiredParts(), DayZPlayer::HandleView(), HasConflictPart(), HasRequiredPart(), HiddenSelectionsData::HiddenSelectionsData(), AttachmentCategoriesRow::Init(), ZombieContainer::InitGhostSlots(), InventoryItem::KindOf(), LoadConfig(), LoadFromCfg(), LoadPlayerAttachmentIndexes(), SoundLookupTable::LoadTable(), LockOvenAttachments(), PlayerContainer::PlayerContainer(), ActionRepairTent::RepairDamageTransfer(), BetaSound::SaySound(), PlayerContainer::SetPlayer() и SpawnItems().