DayZ 1.29
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ConvertEnergyToQuantity()

void SpawnItemOnLocation::ConvertEnergyToQuantity ( )
protected

См. определение в файле ItemBase.c строка 8551

8556{
8557 override bool CanPutAsAttachment(EntityAI parent)
8558 {
8559 return true;
8560 }
8561};
8562
8564{
8565
8566};
8567
8568//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8569
8570class ItemBase extends InventoryItem
8571{
8575
8577
8578 static int m_DebugActionsMask;
8580 // ============================================
8581 // Variable Manipulation System
8582 // ============================================
8583 // Quantity
8584
8585 float m_VarQuantity;
8586 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8588 int m_VarQuantityMin;
8589 int m_VarQuantityMax;
8590 int m_Count;
8591 float m_VarStackMax;
8592 float m_StoreLoadedQuantity = float.LOWEST;
8593 // Wet
8594 float m_VarWet;
8595 float m_VarWetPrev;//for client to know wetness changed during synchronization
8596 float m_VarWetInit;
8597 float m_VarWetMin;
8598 float m_VarWetMax;
8599 // Cleanness
8600 int m_Cleanness;
8601 int m_CleannessInit;
8602 int m_CleannessMin;
8603 int m_CleannessMax;
8604 // impact sounds
8606 bool m_CanPlayImpactSound = true;
8607 float m_ImpactSpeed;
8609 //
8610 float m_HeatIsolation;
8611 float m_ItemModelLength;
8612 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8614 int m_VarLiquidType;
8615 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8616 int m_QuickBarBonus;
8617 bool m_IsBeingPlaced;
8618 bool m_IsHologram;
8619 bool m_IsTakeable;
8620 bool m_ThrowItemOnDrop;
8623 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8624 bool can_this_be_combined; //Check if item can be combined
8625 bool m_CanThisBeSplit; //Check if item can be split
8626 bool m_IsStoreLoad = false;
8627 bool m_CanShowQuantity;
8628 bool m_HasQuantityBar;
8629 protected bool m_CanBeDigged;
8630 protected bool m_IsResultOfSplit
8631
8632 string m_SoundAttType;
8633 // items color variables
8638 //-------------------------------------------------------
8639
8640 // light source managing
8642
8646
8647 //==============================================
8648 // agent system
8649 private int m_AttachedAgents;
8650
8652 void TransferModifiers(PlayerBase reciever);
8653
8654
8655 // Weapons & suppressors particle effects
8659 ref static map<string, int> m_WeaponTypeToID;
8660 static int m_LastRegisteredWeaponID = 0;
8661
8662 // Overheating effects
8664 float m_OverheatingShots;
8665 ref Timer m_CheckOverheating;
8666 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8667 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8668 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8669 ref array <ref OverheatingParticle> m_OverheatingParticles;
8670
8672 protected bool m_HideSelectionsBySlot;
8673
8674 // Admin Log
8675 PluginAdminLog m_AdminLog;
8676
8677 // misc
8678 ref Timer m_PhysDropTimer;
8679
8680 // Attachment Locking variables
8681 ref array<int> m_CompatibleLocks;
8682 protected int m_LockType;
8683 protected ref EffectSound m_LockingSound;
8684 protected string m_LockSoundSet;
8685
8686 // ItemSoundHandler variables
8687 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8688 protected int m_SoundSyncPlay; // id for sound to play
8689 protected int m_SoundSyncStop; // id for sound to stop
8690 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8691
8693
8694 //temperature
8695 private float m_TemperaturePerQuantityWeight;
8696
8697 // -------------------------------------------------------------------------
8698 void ItemBase()
8699 {
8700 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8704
8705 if (!g_Game.IsDedicatedServer())
8706 {
8707 if (HasMuzzle())
8708 {
8710
8712 {
8714 }
8715 }
8716
8718 m_ActionsInitialize = false;
8719 }
8720
8721 m_OldLocation = null;
8722
8723 if (g_Game.IsServer())
8724 {
8725 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8726 }
8727
8728 if (ConfigIsExisting("headSelectionsToHide"))
8729 {
8731 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8732 }
8733
8734 m_HideSelectionsBySlot = false;
8735 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8736 {
8737 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8738 }
8739
8740 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8741
8742 m_IsResultOfSplit = false;
8743
8745 }
8746
8747 override void InitItemVariables()
8748 {
8749 super.InitItemVariables();
8750
8751 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8752 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8753 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8754 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8755 m_VarStackMax = ConfigGetFloat("varStackMax");
8756 m_Count = ConfigGetInt("count");
8757
8758 m_CanShowQuantity = ConfigGetBool("quantityShow");
8759 m_HasQuantityBar = ConfigGetBool("quantityBar");
8760
8761 m_CleannessInit = ConfigGetInt("varCleannessInit");
8763 m_CleannessMin = ConfigGetInt("varCleannessMin");
8764 m_CleannessMax = ConfigGetInt("varCleannessMax");
8765
8766 m_WantPlayImpactSound = false;
8767 m_ImpactSpeed = 0.0;
8768
8769 m_VarWetInit = ConfigGetFloat("varWetInit");
8771 m_VarWetMin = ConfigGetFloat("varWetMin");
8772 m_VarWetMax = ConfigGetFloat("varWetMax");
8773
8774 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8775 if (IsLiquidContainer() && GetQuantity() != 0)
8777 m_IsBeingPlaced = false;
8778 m_IsHologram = false;
8779 m_IsTakeable = true;
8780 m_CanBeMovedOverride = false;
8784 m_CanBeDigged = ConfigGetBool("canBeDigged");
8785
8786 m_CompatibleLocks = new array<int>();
8787 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8788 m_LockType = ConfigGetInt("lockType");
8789
8790 //Define if item can be split and set ability to be combined accordingly
8791 m_CanThisBeSplit = false;
8792 can_this_be_combined = false;
8793 if (ConfigIsExisting("canBeSplit"))
8794 {
8795 can_this_be_combined = ConfigGetBool("canBeSplit");
8797 }
8798
8799 m_ItemBehaviour = -1;
8800 if (ConfigIsExisting("itemBehaviour"))
8801 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8802
8803 //RegisterNetSyncVariableInt("m_VariablesMask");
8804 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8805 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8806 RegisterNetSyncVariableInt("m_VarLiquidType");
8807 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8808
8809 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8810 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8811 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8812
8813 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8814 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8815 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8816 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8817
8818 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8819 RegisterNetSyncVariableBool("m_IsTakeable");
8820 RegisterNetSyncVariableBool("m_IsHologram");
8821
8824 {
8825 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8826 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8827 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8828 }
8829
8830 m_LockSoundSet = ConfigGetString("lockSoundSet");
8831
8833 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8834 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8835
8836 m_SoundSyncSlotID = -1;
8837 }
8838
8839 override int GetQuickBarBonus()
8840 {
8841 return m_QuickBarBonus;
8842 }
8843
8844 void InitializeActions()
8845 {
8847 if (!m_InputActionMap)
8848 {
8850 m_InputActionMap = iam;
8851 SetActions();
8853 }
8854 }
8855
8856 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8857 {
8859 {
8860 m_ActionsInitialize = true;
8862 }
8863
8864 actions = m_InputActionMap.Get(action_input_type);
8865 }
8866
8867 void SetActions()
8868 {
8869 AddAction(ActionTakeItem);
8870 AddAction(ActionTakeItemToHands);
8871 AddAction(ActionWorldCraft);
8873 AddAction(ActionAttachWithSwitch);
8874 }
8875
8876 void SetActionAnimOverrides(); // Override action animation for specific item
8877
8878 void AddAction(typename actionName)
8879 {
8880 ActionBase action = ActionManagerBase.GetAction(actionName);
8881
8882 if (!action)
8883 {
8884 Debug.LogError("Action " + actionName + " dosn't exist!");
8885 return;
8886 }
8887
8888 typename ai = action.GetInputType();
8889 if (!ai)
8890 {
8891 m_ActionsInitialize = false;
8892 return;
8893 }
8894
8895 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8896 if (!action_array)
8897 {
8898 action_array = new array<ActionBase_Basic>;
8899 m_InputActionMap.Insert(ai, action_array);
8900 }
8901 if (LogManager.IsActionLogEnable())
8902 {
8903 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8904 }
8905
8906 if (action_array.Find(action) != -1)
8907 {
8908 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8909 }
8910 else
8911 {
8912 action_array.Insert(action);
8913 }
8914 }
8915
8916 void RemoveAction(typename actionName)
8917 {
8918 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8919 ActionBase action = player.GetActionManager().GetAction(actionName);
8920 typename ai = action.GetInputType();
8921 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8922
8923 if (action_array)
8924 {
8925 action_array.RemoveItem(action);
8926 }
8927 }
8928
8929 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8930 // Set -1 for params which should stay in default state
8931 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8932 {
8933 ActionOverrideData overrideData = new ActionOverrideData();
8934 overrideData.m_CommandUID = commandUID;
8935 overrideData.m_CommandUIDProne = commandUIDProne;
8936 overrideData.m_StanceMask = stanceMask;
8937
8938 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8939 if (!actionMap) // create new map of action > overidables map
8940 {
8941 actionMap = new TActionAnimOverrideMap();
8942 m_ItemActionOverrides.Insert(action, actionMap);
8943 }
8944
8945 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8946
8947 }
8948
8949 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8950
8951 ScriptedLightBase GetLight();
8952
8953 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8954 void LoadParticleConfigOnFire(int id)
8955 {
8956 if (!m_OnFireEffect)
8958
8961
8962 string config_to_search = "CfgVehicles";
8963 string muzzle_owner_config;
8964
8965 if (!m_OnFireEffect.Contains(id))
8966 {
8967 if (IsInherited(Weapon))
8968 config_to_search = "CfgWeapons";
8969
8970 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8971
8972 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8973
8974 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
8975
8976 if (config_OnFire_subclass_count > 0)
8977 {
8978 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8979
8980 for (int i = 0; i < config_OnFire_subclass_count; i++)
8981 {
8982 string particle_class = "";
8983 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
8984 string config_OnFire_entry = config_OnFire_class + particle_class;
8985 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8986 WPOF_array.Insert(WPOF);
8987 }
8988
8989
8990 m_OnFireEffect.Insert(id, WPOF_array);
8991 }
8992 }
8993
8994 if (!m_OnBulletCasingEjectEffect.Contains(id))
8995 {
8996 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8997 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8998
8999 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9000
9001 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9002
9003 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9004 {
9005 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9006
9007 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9008 {
9009 string particle_class2 = "";
9010 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9011 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9012 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9013 WPOBE_array.Insert(WPOBE);
9014 }
9015
9016
9017 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9018 }
9019 }
9020 }
9021
9022 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9024 {
9027
9028 if (!m_OnOverheatingEffect.Contains(id))
9029 {
9030 string config_to_search = "CfgVehicles";
9031
9032 if (IsInherited(Weapon))
9033 config_to_search = "CfgWeapons";
9034
9035 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9036 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9037
9038 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9039 {
9040
9041 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9042
9044 {
9045 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9046 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9047 Error(error);
9048 return;
9049 }
9050
9051 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9052 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9053
9054
9055
9056 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9057 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9058
9059 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9060 {
9061 string particle_class = "";
9062 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9063 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9064 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9065
9066 if (entry_type == CT_CLASS)
9067 {
9068 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9069 WPOOH_array.Insert(WPOF);
9070 }
9071 }
9072
9073
9074 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9075 }
9076 }
9077 }
9078
9079 float GetOverheatingValue()
9080 {
9081 return m_OverheatingShots;
9082 }
9083
9084 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9085 {
9086 if (m_MaxOverheatingValue > 0)
9087 {
9089
9090 if (!m_CheckOverheating)
9092
9094 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9095
9096 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9097 }
9098 }
9099
9100 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9101 {
9103 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9104
9106 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9107
9109 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9110
9112 {
9114 }
9115 }
9116
9118 {
9120 }
9121
9122 void OnOverheatingDecay()
9123 {
9124 if (m_MaxOverheatingValue > 0)
9125 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9126 else
9128
9129 if (m_OverheatingShots <= 0)
9130 {
9133 }
9134 else
9135 {
9136 if (!m_CheckOverheating)
9138
9140 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9141 }
9142
9143 CheckOverheating(this, "", this);
9144 }
9145
9146 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9147 {
9149 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9150 }
9151
9152 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9153 {
9155 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9157 }
9158
9159 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9160 {
9162 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9163 }
9164
9165 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9166 {
9168 m_OverheatingParticles = new array<ref OverheatingParticle>;
9169
9170 OverheatingParticle OP = new OverheatingParticle();
9171 OP.RegisterParticle(p);
9172 OP.SetOverheatingLimitMin(min_heat_coef);
9173 OP.SetOverheatingLimitMax(max_heat_coef);
9174 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9175
9176 m_OverheatingParticles.Insert(OP);
9177 }
9178
9179 float GetOverheatingCoef()
9180 {
9181 if (m_MaxOverheatingValue > 0)
9183
9184 return -1;
9185 }
9186
9188 {
9190 {
9191 float overheat_coef = GetOverheatingCoef();
9192 int count = m_OverheatingParticles.Count();
9193
9194 for (int i = count; i > 0; --i)
9195 {
9196 int id = i - 1;
9197 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9198 Particle p = OP.GetParticle();
9199
9200 float overheat_min = OP.GetOverheatingLimitMin();
9201 float overheat_max = OP.GetOverheatingLimitMax();
9202
9203 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9204 {
9205 if (p)
9206 {
9207 p.Stop();
9208 OP.RegisterParticle(null);
9209 }
9210 }
9211 }
9212 }
9213 }
9214
9216 {
9218 {
9219 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9220 {
9221 int id = i - 1;
9222 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9223
9224 if (OP)
9225 {
9226 Particle p = OP.GetParticle();
9227
9228 if (p)
9229 {
9230 p.Stop();
9231 }
9232
9233 delete OP;
9234 }
9235 }
9236
9237 m_OverheatingParticles.Clear();
9239 }
9240 }
9241
9243 float GetInfectionChance(int system = 0, Param param = null)
9244 {
9245 return 0.0;
9246 }
9247
9248
9249 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9250 {
9251 return 250;//default value
9252 }
9253
9254 float GetFilterDamageRatio()
9255 {
9256 return 0;
9257 }
9258
9260 bool HasMuzzle()
9261 {
9262 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9263 return true;
9264
9265 return false;
9266 }
9267
9269 int GetMuzzleID()
9270 {
9271 if (!m_WeaponTypeToID)
9272 m_WeaponTypeToID = new map<string, int>;
9273
9274 if (m_WeaponTypeToID.Contains(GetType()))
9275 {
9276 return m_WeaponTypeToID.Get(GetType());
9277 }
9278 else
9279 {
9280 // Register new weapon ID
9282 }
9283
9285 }
9286
9293 {
9294 return -1;
9295 }
9296
9297
9298
9299 // -------------------------------------------------------------------------
9300 void ~ItemBase()
9301 {
9302 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9303 {
9304 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9305 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9306
9307 if (r_index >= 0)
9308 {
9309 InventoryLocation r_il = new InventoryLocation;
9310 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9311
9312 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9313 int r_type = r_il.GetType();
9314 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9315 {
9316 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9317 }
9318 else if (r_type == InventoryLocationType.ATTACHMENT)
9319 {
9320 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9321 }
9322
9323 }
9324
9325 player.GetHumanInventory().ClearUserReservedLocation(this);
9326 }
9327
9328 if (m_LockingSound)
9329 SEffectManager.DestroyEffect(m_LockingSound);
9330 }
9331
9332
9333
9334 // -------------------------------------------------------------------------
9335 static int GetDebugActionsMask()
9336 {
9337 return ItemBase.m_DebugActionsMask;
9338 }
9339
9340 static bool HasDebugActionsMask(int mask)
9341 {
9342 return ItemBase.m_DebugActionsMask & mask;
9343 }
9344
9345 static void SetDebugActionsMask(int mask)
9346 {
9347 ItemBase.m_DebugActionsMask = mask;
9348 }
9349
9350 static void AddDebugActionsMask(int mask)
9351 {
9352 ItemBase.m_DebugActionsMask |= mask;
9353 }
9354
9355 static void RemoveDebugActionsMask(int mask)
9356 {
9357 ItemBase.m_DebugActionsMask &= ~mask;
9358 }
9359
9360 static void ToggleDebugActionsMask(int mask)
9361 {
9362 if (HasDebugActionsMask(mask))
9363 {
9365 }
9366 else
9367 {
9368 AddDebugActionsMask(mask);
9369 }
9370 }
9371
9372 // -------------------------------------------------------------------------
9373 void SetCEBasedQuantity()
9374 {
9375 if (GetEconomyProfile())
9376 {
9377 float q_max = GetEconomyProfile().GetQuantityMax();
9378 if (q_max > 0)
9379 {
9380 float q_min = GetEconomyProfile().GetQuantityMin();
9381 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9382
9383 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9384 {
9385 ComponentEnergyManager comp = GetCompEM();
9386 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9387 {
9388 comp.SetEnergy0To1(quantity_randomized);
9389 }
9390 }
9391 else if (HasQuantity())
9392 {
9393 SetQuantityNormalized(quantity_randomized, false);
9394 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9395 }
9396
9397 }
9398 }
9399 }
9400
9402 void LockToParent()
9403 {
9404 EntityAI parent = GetHierarchyParent();
9405
9406 if (parent)
9407 {
9408 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9409 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9410 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9411 }
9412 }
9413
9415 void UnlockFromParent()
9416 {
9417 EntityAI parent = GetHierarchyParent();
9418
9419 if (parent)
9420 {
9421 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9422 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9423 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9424 }
9425 }
9426
9427 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9428 {
9429 /*
9430 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9431 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9432 */
9433 ItemBase item2 = ItemBase.Cast(entity2);
9434
9435 if (g_Game.IsClient())
9436 {
9437 if (ScriptInputUserData.CanStoreInputUserData())
9438 {
9439 ScriptInputUserData ctx = new ScriptInputUserData;
9441 ctx.Write(-1);
9442 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9443 ctx.Write(i1);
9444 ctx.Write(item2);
9445 ctx.Write(use_stack_max);
9446 ctx.Write(-1);
9447 ctx.Send();
9448
9449 if (IsCombineAll(item2, use_stack_max))
9450 {
9451 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9452 }
9453 }
9454 }
9455 else if (!g_Game.IsMultiplayer())
9456 {
9457 CombineItems(item2, use_stack_max);
9458 }
9459 }
9460
9461 bool IsLiquidPresent()
9462 {
9463 return (GetLiquidType() != 0 && HasQuantity());
9464 }
9465
9466 bool IsLiquidContainer()
9467 {
9468 return m_LiquidContainerMask != 0;
9469 }
9470
9472 {
9473 return m_LiquidContainerMask;
9474 }
9475
9476 bool IsBloodContainer()
9477 {
9478 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9479 return false;
9480 }
9481
9482 bool IsNVG()
9483 {
9484 return false;
9485 }
9486
9489 bool IsExplosive()
9490 {
9491 return false;
9492 }
9493
9495 {
9496 return "";
9497 }
9498
9500
9501 bool IsLightSource()
9502 {
9503 return false;
9504 }
9505
9507 {
9508 return true;
9509 }
9510
9511 //--- ACTION CONDITIONS
9512 //direction
9513 bool IsFacingPlayer(PlayerBase player, string selection)
9514 {
9515 return true;
9516 }
9517
9518 bool IsPlayerInside(PlayerBase player, string selection)
9519 {
9520 return true;
9521 }
9522
9523 override bool CanObstruct()
9524 {
9525 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9526 return !player || !IsPlayerInside(player, "");
9527 }
9528
9529 override bool IsBeingPlaced()
9530 {
9531 return m_IsBeingPlaced;
9532 }
9533
9534 void SetIsBeingPlaced(bool is_being_placed)
9535 {
9536 m_IsBeingPlaced = is_being_placed;
9537 if (!is_being_placed)
9539 SetSynchDirty();
9540 }
9541
9542 //server-side
9543 void OnEndPlacement() {}
9544
9545 override bool IsHologram()
9546 {
9547 return m_IsHologram;
9548 }
9549
9550 bool CanBeDigged()
9551 {
9552 return m_CanBeDigged;
9553 }
9554
9556 {
9557 return 1;
9558 }
9559
9560 bool CanMakeGardenplot()
9561 {
9562 return false;
9563 }
9564
9565 void SetIsHologram(bool is_hologram)
9566 {
9567 m_IsHologram = is_hologram;
9568 SetSynchDirty();
9569 }
9570 /*
9571 protected float GetNutritionalEnergy()
9572 {
9573 Edible_Base edible = Edible_Base.Cast(this);
9574 return edible.GetFoodEnergy();
9575 }
9576
9577 protected float GetNutritionalWaterContent()
9578 {
9579 Edible_Base edible = Edible_Base.Cast(this);
9580 return edible.GetFoodWater();
9581 }
9582
9583 protected float GetNutritionalIndex()
9584 {
9585 Edible_Base edible = Edible_Base.Cast(this);
9586 return edible.GetFoodNutritionalIndex();
9587 }
9588
9589 protected float GetNutritionalFullnessIndex()
9590 {
9591 Edible_Base edible = Edible_Base.Cast(this);
9592 return edible.GetFoodTotalVolume();
9593 }
9594
9595 protected float GetNutritionalToxicity()
9596 {
9597 Edible_Base edible = Edible_Base.Cast(this);
9598 return edible.GetFoodToxicity();
9599
9600 }
9601 */
9602
9603
9604 // -------------------------------------------------------------------------
9605 override void OnMovedInsideCargo(EntityAI container)
9606 {
9607 super.OnMovedInsideCargo(container);
9608
9609 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9610 }
9611
9612 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9613 {
9614 super.EEItemLocationChanged(oldLoc, newLoc);
9615
9616 PlayerBase newPlayer = null;
9617 PlayerBase oldPlayer = null;
9618
9619 if (newLoc.GetParent())
9620 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9621
9622 if (oldLoc.GetParent())
9623 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9624
9625 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9626 {
9627 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9628
9629 if (rIndex >= 0)
9630 {
9631 InventoryLocation rIl = new InventoryLocation;
9632 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9633
9634 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9635 int rType = rIl.GetType();
9636 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9637 {
9638 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9639 }
9640 else if (rType == InventoryLocationType.ATTACHMENT)
9641 {
9642 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9643 }
9644
9645 }
9646 }
9647
9648 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9649 {
9650 if (newPlayer)
9651 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9652
9653 if (newPlayer == oldPlayer)
9654 {
9655 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9656 {
9657 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9658 {
9659 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9660 {
9661 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9662 }
9663 }
9664 else
9665 {
9666 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9667 }
9668 }
9669
9670 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9671 {
9672 int type = oldLoc.GetType();
9673 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9674 {
9675 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9676 }
9677 else if (type == InventoryLocationType.ATTACHMENT)
9678 {
9679 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9680 }
9681 }
9682 if (!m_OldLocation)
9683 {
9684 m_OldLocation = new InventoryLocation;
9685 }
9686 m_OldLocation.Copy(oldLoc);
9687 }
9688 else
9689 {
9690 if (m_OldLocation)
9691 {
9692 m_OldLocation.Reset();
9693 }
9694 }
9695
9696 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9697 }
9698 else
9699 {
9700 if (newPlayer)
9701 {
9702 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9703 if (resIndex >= 0)
9704 {
9705 InventoryLocation il = new InventoryLocation;
9706 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9707 ItemBase it = ItemBase.Cast(il.GetItem());
9708 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9709 int rel_type = il.GetType();
9710 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9711 {
9712 il.GetParent().GetOnReleaseLock().Invoke(it);
9713 }
9714 else if (rel_type == InventoryLocationType.ATTACHMENT)
9715 {
9716 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9717 }
9718 //it.GetOnReleaseLock().Invoke(it);
9719 }
9720 }
9721 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9722 {
9723 //ThrowPhysically(oldPlayer, vector.Zero);
9724 m_ThrowItemOnDrop = false;
9725 }
9726
9727 if (m_OldLocation)
9728 {
9729 m_OldLocation.Reset();
9730 }
9731 }
9732
9733 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9734 {
9735 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9736 }
9737
9738 if (newLoc.GetType() == InventoryLocationType.TEMP)
9739 {
9740 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9741 }
9742 }
9743
9744 override void EOnContact(IEntity other, Contact extra)
9745 {
9747 {
9748 int liquidType = -1;
9749 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9750 if (impactSpeed > 0.0)
9751 {
9752 m_ImpactSpeed = impactSpeed;
9753 #ifndef SERVER
9754 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9755 #else
9756 m_WantPlayImpactSound = true;
9757 SetSynchDirty();
9758 #endif
9759 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9760 }
9761 }
9762
9763 #ifdef SERVER
9764 if (GetCompEM() && GetCompEM().IsPlugged())
9765 {
9766 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9767 GetCompEM().UnplugThis();
9768 }
9769 #endif
9770 }
9771
9772 void RefreshPhysics();
9773
9774 override void OnCreatePhysics()
9775 {
9777 }
9778
9779 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9780 {
9781
9782 }
9783 // -------------------------------------------------------------------------
9784 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9785 {
9786 super.OnItemLocationChanged(old_owner, new_owner);
9787
9788 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9789 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9790
9791 if (!relatedPlayer && playerNew)
9792 relatedPlayer = playerNew;
9793
9794 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9795 {
9796 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9797 if (actionMgr)
9798 {
9799 ActionBase currentAction = actionMgr.GetRunningAction();
9800 if (currentAction)
9801 currentAction.OnItemLocationChanged(this);
9802 }
9803 }
9804
9805 Man ownerPlayerOld = null;
9806 Man ownerPlayerNew = null;
9807
9808 if (old_owner)
9809 {
9810 if (old_owner.IsMan())
9811 {
9812 ownerPlayerOld = Man.Cast(old_owner);
9813 }
9814 else
9815 {
9816 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9817 }
9818 }
9819 else
9820 {
9821 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9822 {
9823 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9824
9825 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9826 {
9827 GetCompEM().UnplugThis();
9828 }
9829 }
9830 }
9831
9832 if (new_owner)
9833 {
9834 if (new_owner.IsMan())
9835 {
9836 ownerPlayerNew = Man.Cast(new_owner);
9837 }
9838 else
9839 {
9840 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9841 }
9842 }
9843
9844 if (ownerPlayerOld != ownerPlayerNew)
9845 {
9846 if (ownerPlayerOld)
9847 {
9848 array<EntityAI> subItemsExit = new array<EntityAI>;
9849 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9850 for (int i = 0; i < subItemsExit.Count(); i++)
9851 {
9852 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9853 itemExit.OnInventoryExit(ownerPlayerOld);
9854 }
9855 }
9856
9857 if (ownerPlayerNew)
9858 {
9859 array<EntityAI> subItemsEnter = new array<EntityAI>;
9860 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9861 for (int j = 0; j < subItemsEnter.Count(); j++)
9862 {
9863 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9864 itemEnter.OnInventoryEnter(ownerPlayerNew);
9865 }
9866 }
9867 }
9868 else if (ownerPlayerNew != null)
9869 {
9870 PlayerBase nplayer;
9871 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9872 {
9873 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9874 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9875 for (int k = 0; k < subItemsUpdate.Count(); k++)
9876 {
9877 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9878 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9879 }
9880 }
9881 }
9882
9883 if (old_owner)
9884 old_owner.OnChildItemRemoved(this);
9885 if (new_owner)
9886 new_owner.OnChildItemReceived(this);
9887 }
9888
9889 // -------------------------------------------------------------------------------
9890 override void EEDelete(EntityAI parent)
9891 {
9892 super.EEDelete(parent);
9893 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9894 if (player)
9895 {
9896 OnInventoryExit(player);
9897
9898 if (player.IsAlive())
9899 {
9900 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9901 if (r_index >= 0)
9902 {
9903 InventoryLocation r_il = new InventoryLocation;
9904 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9905
9906 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9907 int r_type = r_il.GetType();
9908 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9909 {
9910 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9911 }
9912 else if (r_type == InventoryLocationType.ATTACHMENT)
9913 {
9914 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9915 }
9916
9917 }
9918
9919 player.RemoveQuickBarEntityShortcut(this);
9920 }
9921 }
9922 }
9923 // -------------------------------------------------------------------------------
9924 override void EEKilled(Object killer)
9925 {
9926 super.EEKilled(killer);
9927
9929 if (killer && killer.IsFireplace() && CanExplodeInFire())
9930 {
9931 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9932 {
9933 if (IsMagazine())
9934 {
9935 if (Magazine.Cast(this).GetAmmoCount() > 0)
9936 {
9937 ExplodeAmmo();
9938 }
9939 }
9940 else
9941 {
9942 Explode(DamageType.EXPLOSION);
9943 }
9944 }
9945 }
9946 }
9947
9948 override void OnWasAttached(EntityAI parent, int slot_id)
9949 {
9950 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9951
9952 super.OnWasAttached(parent, slot_id);
9953
9954 if (HasQuantity())
9955 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9956
9957 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9958 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
9959 }
9960
9961 override void OnWasDetached(EntityAI parent, int slot_id)
9962 {
9963 super.OnWasDetached(parent, slot_id);
9964
9965 if (HasQuantity())
9966 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9967
9968 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9969 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
9970 }
9971
9972 override string ChangeIntoOnAttach(string slot)
9973 {
9974 int idx;
9975 TStringArray inventory_slots = new TStringArray;
9976 TStringArray attach_types = new TStringArray;
9977
9978 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9979 if (inventory_slots.Count() < 1) //is string
9980 {
9981 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9982 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9983 }
9984 else //is array
9985 {
9986 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9987 }
9988
9989 idx = inventory_slots.Find(slot);
9990 if (idx < 0)
9991 return "";
9992
9993 return attach_types.Get(idx);
9994 }
9995
9996 override string ChangeIntoOnDetach()
9997 {
9998 int idx = -1;
9999 string slot;
10000
10001 TStringArray inventory_slots = new TStringArray;
10002 TStringArray detach_types = new TStringArray;
10003
10004 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10005 if (inventory_slots.Count() < 1) //is string
10006 {
10007 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10008 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10009 }
10010 else //is array
10011 {
10012 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10013 if (detach_types.Count() < 1)
10014 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10015 }
10016
10017 for (int i = 0; i < inventory_slots.Count(); i++)
10018 {
10019 slot = inventory_slots.Get(i);
10020 }
10021
10022 if (slot != "")
10023 {
10024 if (detach_types.Count() == 1)
10025 idx = 0;
10026 else
10027 idx = inventory_slots.Find(slot);
10028 }
10029 if (idx < 0)
10030 return "";
10031
10032 return detach_types.Get(idx);
10033 }
10034
10035 void ExplodeAmmo()
10036 {
10037 //timer
10038 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10039
10040 //min/max time
10041 float min_time = 1;
10042 float max_time = 3;
10043 float delay = Math.RandomFloat(min_time, max_time);
10044
10045 explode_timer.Run(delay, this, "DoAmmoExplosion");
10046 }
10047
10048 void DoAmmoExplosion()
10049 {
10050 Magazine magazine = Magazine.Cast(this);
10051 int pop_sounds_count = 6;
10052 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10053
10054 //play sound
10055 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10056 string sound_name = pop_sounds[ sound_idx ];
10057 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10058
10059 //remove ammo count
10060 magazine.ServerAddAmmoCount(-1);
10061
10062 //if condition then repeat -> ExplodeAmmo
10063 float min_temp_to_explode = 100; //min temperature for item to explode
10064
10065 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10066 {
10067 ExplodeAmmo();
10068 }
10069 }
10070
10071 // -------------------------------------------------------------------------------
10072 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10073 {
10074 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10075
10076 const int CHANCE_DAMAGE_CARGO = 4;
10077 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10078 const int CHANCE_DAMAGE_NOTHING = 2;
10079
10080 if (IsClothing() || IsContainer() || IsItemTent())
10081 {
10082 float dmg = damageResult.GetDamage("","Health") * -0.5;
10083 int chances;
10084 int rnd;
10085
10086 if (GetInventory().GetCargo())
10087 {
10088 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10089 rnd = Math.RandomInt(0,chances);
10090
10091 if (rnd < CHANCE_DAMAGE_CARGO)
10092 {
10093 DamageItemInCargo(dmg);
10094 }
10095 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10096 {
10098 }
10099 }
10100 else
10101 {
10102 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10103 rnd = Math.RandomInt(0,chances);
10104
10105 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10106 {
10108 }
10109 }
10110 }
10111 }
10112
10113 bool DamageItemInCargo(float damage)
10114 {
10115 CargoBase cargo = GetInventory().GetCargo();
10116 if (cargo)
10117 {
10118 int item_count = cargo.GetItemCount();
10119 if (item_count > 0)
10120 {
10121 int random_pick = Math.RandomInt(0, item_count);
10122 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10123 if (!item.IsExplosive())
10124 {
10125 item.AddHealth("","",damage);
10126 return true;
10127 }
10128 }
10129 }
10130 return false;
10131 }
10132
10133 bool DamageItemAttachments(float damage)
10134 {
10135 GameInventory inventory = GetInventory();
10136 int attachment_count = inventory.AttachmentCount();
10137 if (attachment_count > 0)
10138 {
10139 int random_pick = Math.RandomInt(0, attachment_count);
10140 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10141 if (!attachment.IsExplosive())
10142 {
10143 attachment.AddHealth("","",damage);
10144 return true;
10145 }
10146 }
10147 return false;
10148 }
10149
10150 override bool IsSplitable()
10151 {
10152 return m_CanThisBeSplit;
10153 }
10154 //----------------
10155 override bool CanBeSplit()
10156 {
10157 if (IsSplitable() && (GetQuantity() > 1))
10158 return GetInventory().CanRemoveEntity();
10159
10160 return false;
10161 }
10162
10163 protected bool ShouldSplitQuantity(float quantity)
10164 {
10165 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10166 if (!IsSplitable())
10167 return false;
10168
10169 // nothing to split?
10170 if (GetQuantity() <= 1)
10171 return false;
10172
10173 // check if we should re-use the item instead of creating a new copy?
10174 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10175 int delta = GetQuantity() - quantity;
10176 if (delta == 0)
10177 return false;
10178
10179 // valid to split
10180 return true;
10181 }
10182
10183 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10184 {
10185 if (g_Game.IsClient())
10186 {
10187 if (ScriptInputUserData.CanStoreInputUserData())
10188 {
10189 ScriptInputUserData ctx = new ScriptInputUserData;
10191 ctx.Write(1);
10192 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10193 ctx.Write(i1);
10194 ctx.Write(destination_entity);
10195 ctx.Write(true);
10196 ctx.Write(slot_id);
10197 ctx.Send();
10198 }
10199 }
10200 else if (!g_Game.IsMultiplayer())
10201 {
10202 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10203 }
10204 }
10205
10206 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10207 {
10208 float split_quantity_new;
10209 ItemBase new_item;
10210 float quantity = GetQuantity();
10211 float stack_max = GetTargetQuantityMax(slot_id);
10212 InventoryLocation loc = new InventoryLocation;
10213
10214 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10215 {
10216 if (stack_max <= GetQuantity())
10217 split_quantity_new = stack_max;
10218 else
10219 split_quantity_new = GetQuantity();
10220
10221 if (ShouldSplitQuantity(split_quantity_new))
10222 {
10223 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10224 if (new_item)
10225 {
10226 new_item.SetResultOfSplit(true);
10227 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10228 AddQuantity(-split_quantity_new, false, true);
10229 new_item.SetQuantity(split_quantity_new, false, true);
10230 }
10231 }
10232 }
10233 else if (destination_entity && slot_id == -1)
10234 {
10235 if (quantity > stack_max)
10236 split_quantity_new = stack_max;
10237 else
10238 split_quantity_new = quantity;
10239
10240 if (ShouldSplitQuantity(split_quantity_new))
10241 {
10242 GameInventory destinationInventory = destination_entity.GetInventory();
10243 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10244 {
10245 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10246 new_item = ItemBase.Cast(o);
10247 }
10248
10249 if (new_item)
10250 {
10251 new_item.SetResultOfSplit(true);
10252 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10253 AddQuantity(-split_quantity_new, false, true);
10254 new_item.SetQuantity(split_quantity_new, false, true);
10255 }
10256 }
10257 }
10258 else
10259 {
10260 if (stack_max != 0)
10261 {
10262 if (stack_max < GetQuantity())
10263 {
10264 split_quantity_new = GetQuantity() - stack_max;
10265 }
10266
10267 if (split_quantity_new == 0)
10268 {
10269 if (!g_Game.IsMultiplayer())
10270 player.PhysicalPredictiveDropItem(this);
10271 else
10272 player.ServerDropEntity(this);
10273 return;
10274 }
10275
10276 if (ShouldSplitQuantity(split_quantity_new))
10277 {
10278 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10279
10280 if (new_item)
10281 {
10282 new_item.SetResultOfSplit(true);
10283 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10284 SetQuantity(split_quantity_new, false, true);
10285 new_item.SetQuantity(stack_max, false, true);
10286 new_item.PlaceOnSurface();
10287 }
10288 }
10289 }
10290 }
10291 }
10292
10293 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10294 {
10295 float split_quantity_new;
10296 ItemBase new_item;
10297 float quantity = GetQuantity();
10298 float stack_max = GetTargetQuantityMax(slot_id);
10299 InventoryLocation loc = new InventoryLocation;
10300
10301 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10302 {
10303 if (stack_max <= GetQuantity())
10304 split_quantity_new = stack_max;
10305 else
10306 split_quantity_new = GetQuantity();
10307
10308 if (ShouldSplitQuantity(split_quantity_new))
10309 {
10310 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10311 if (new_item)
10312 {
10313 new_item.SetResultOfSplit(true);
10314 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10315 AddQuantity(-split_quantity_new, false, true);
10316 new_item.SetQuantity(split_quantity_new, false, true);
10317 }
10318 }
10319 }
10320 else if (destination_entity && slot_id == -1)
10321 {
10322 if (quantity > stack_max)
10323 split_quantity_new = stack_max;
10324 else
10325 split_quantity_new = quantity;
10326
10327 if (ShouldSplitQuantity(split_quantity_new))
10328 {
10329 GameInventory destinationInventory = destination_entity.GetInventory();
10330 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10331 {
10332 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10333 new_item = ItemBase.Cast(o);
10334 }
10335
10336 if (new_item)
10337 {
10338 new_item.SetResultOfSplit(true);
10339 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10340 AddQuantity(-split_quantity_new, false, true);
10341 new_item.SetQuantity(split_quantity_new, false, true);
10342 }
10343 }
10344 }
10345 else
10346 {
10347 if (stack_max != 0)
10348 {
10349 if (stack_max < GetQuantity())
10350 {
10351 split_quantity_new = GetQuantity() - stack_max;
10352 }
10353
10354 if (ShouldSplitQuantity(split_quantity_new))
10355 {
10356 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10357
10358 if (new_item)
10359 {
10360 new_item.SetResultOfSplit(true);
10361 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10362 SetQuantity(split_quantity_new, false, true);
10363 new_item.SetQuantity(stack_max, false, true);
10364 new_item.PlaceOnSurface();
10365 }
10366 }
10367 }
10368 }
10369 }
10370
10371 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10372 {
10373 if (g_Game.IsClient())
10374 {
10375 if (ScriptInputUserData.CanStoreInputUserData())
10376 {
10377 ScriptInputUserData ctx = new ScriptInputUserData;
10379 ctx.Write(4);
10380 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10381 ctx.Write(thiz);
10382 dst.WriteToContext(ctx);
10383 ctx.Send();
10384 }
10385 }
10386 else if (!g_Game.IsMultiplayer())
10387 {
10389 }
10390 }
10391
10392 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10393 {
10394 if (g_Game.IsClient())
10395 {
10396 if (ScriptInputUserData.CanStoreInputUserData())
10397 {
10398 ScriptInputUserData ctx = new ScriptInputUserData;
10400 ctx.Write(2);
10401 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10402 ctx.Write(dummy);
10403 ctx.Write(destination_entity);
10404 ctx.Write(true);
10405 ctx.Write(idx);
10406 ctx.Write(row);
10407 ctx.Write(col);
10408 ctx.Send();
10409 }
10410 }
10411 else if (!g_Game.IsMultiplayer())
10412 {
10413 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10414 }
10415 }
10416
10417 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10418 {
10420 }
10421
10422 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10423 {
10424 float quantity = GetQuantity();
10425 float split_quantity_new;
10426 ItemBase new_item;
10427 if (dst.IsValid())
10428 {
10429 int slot_id = dst.GetSlot();
10430 float stack_max = GetTargetQuantityMax(slot_id);
10431
10432 if (quantity > stack_max)
10433 split_quantity_new = stack_max;
10434 else
10435 split_quantity_new = quantity;
10436
10437 if (ShouldSplitQuantity(split_quantity_new))
10438 {
10439 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10440
10441 if (new_item)
10442 {
10443 new_item.SetResultOfSplit(true);
10444 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10445 AddQuantity(-split_quantity_new, false, true);
10446 new_item.SetQuantity(split_quantity_new, false, true);
10447 }
10448
10449 return new_item;
10450 }
10451 }
10452
10453 return null;
10454 }
10455
10456 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10457 {
10458 float quantity = GetQuantity();
10459 float split_quantity_new;
10460 ItemBase new_item;
10461 if (destination_entity)
10462 {
10463 float stackable = GetTargetQuantityMax();
10464 if (quantity > stackable)
10465 split_quantity_new = stackable;
10466 else
10467 split_quantity_new = quantity;
10468
10469 if (ShouldSplitQuantity(split_quantity_new))
10470 {
10471 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10472 if (new_item)
10473 {
10474 new_item.SetResultOfSplit(true);
10475 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10476 AddQuantity(-split_quantity_new, false, true);
10477 new_item.SetQuantity(split_quantity_new, false, true);
10478 }
10479 }
10480 }
10481 }
10482
10483 void SplitIntoStackMaxHandsClient(PlayerBase player)
10484 {
10485 if (g_Game.IsClient())
10486 {
10487 if (ScriptInputUserData.CanStoreInputUserData())
10488 {
10489 ScriptInputUserData ctx = new ScriptInputUserData;
10491 ctx.Write(3);
10492 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10493 ctx.Write(i1);
10494 ItemBase destination_entity = this;
10495 ctx.Write(destination_entity);
10496 ctx.Write(true);
10497 ctx.Write(0);
10498 ctx.Send();
10499 }
10500 }
10501 else if (!g_Game.IsMultiplayer())
10502 {
10503 SplitIntoStackMaxHands(player);
10504 }
10505 }
10506
10507 void SplitIntoStackMaxHands(PlayerBase player)
10508 {
10509 float quantity = GetQuantity();
10510 float split_quantity_new;
10511 ref ItemBase new_item;
10512 if (player)
10513 {
10514 float stackable = GetTargetQuantityMax();
10515 if (quantity > stackable)
10516 split_quantity_new = stackable;
10517 else
10518 split_quantity_new = quantity;
10519
10520 if (ShouldSplitQuantity(split_quantity_new))
10521 {
10522 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10523 new_item = ItemBase.Cast(in_hands);
10524 if (new_item)
10525 {
10526 new_item.SetResultOfSplit(true);
10527 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10528 AddQuantity(-split_quantity_new, false, true);
10529 new_item.SetQuantity(split_quantity_new, false, true);
10530 }
10531 }
10532 }
10533 }
10534
10535 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10536 {
10537 float quantity = GetQuantity();
10538 float split_quantity_new = Math.Floor(quantity * 0.5);
10539
10540 if (!ShouldSplitQuantity(split_quantity_new))
10541 return;
10542
10543 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10544
10545 if (new_item)
10546 {
10547 if (new_item.GetQuantityMax() < split_quantity_new)
10548 {
10549 split_quantity_new = new_item.GetQuantityMax();
10550 }
10551
10552 new_item.SetResultOfSplit(true);
10553 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10554
10555 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10556 {
10557 AddQuantity(-1, false, true);
10558 new_item.SetQuantity(1, false, true);
10559 }
10560 else
10561 {
10562 AddQuantity(-split_quantity_new, false, true);
10563 new_item.SetQuantity(split_quantity_new, false, true);
10564 }
10565 }
10566 }
10567
10568 void SplitItem(PlayerBase player)
10569 {
10570 float quantity = GetQuantity();
10571 float split_quantity_new = Math.Floor(quantity / 2);
10572
10573 if (!ShouldSplitQuantity(split_quantity_new))
10574 return;
10575
10576 InventoryLocation invloc = new InventoryLocation;
10577 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10578
10579 ItemBase new_item;
10580 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10581
10582 if (new_item)
10583 {
10584 if (new_item.GetQuantityMax() < split_quantity_new)
10585 {
10586 split_quantity_new = new_item.GetQuantityMax();
10587 }
10588 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10589 {
10590 AddQuantity(-1, false, true);
10591 new_item.SetQuantity(1, false, true);
10592 }
10593 else if (split_quantity_new > 1)
10594 {
10595 AddQuantity(-split_quantity_new, false, true);
10596 new_item.SetQuantity(split_quantity_new, false, true);
10597 }
10598 }
10599 }
10600
10602 void OnQuantityChanged(float delta)
10603 {
10604 SetWeightDirty();
10605 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10606
10607 if (parent)
10608 parent.OnAttachmentQuantityChangedEx(this, delta);
10609
10610 if (IsLiquidContainer())
10611 {
10612 if (GetQuantityNormalized() <= 0.0)
10613 {
10615 }
10616 else if (GetLiquidType() == LIQUID_NONE)
10617 {
10618 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10620 }
10621 }
10622 }
10623
10626 {
10627 // insert code here
10628 }
10629
10631 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10632 {
10634 }
10635
10636 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10637 {
10638 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10639
10640 if (g_Game.IsServer())
10641 {
10642 if (newLevel == GameConstants.STATE_RUINED)
10643 {
10645 EntityAI parent = GetHierarchyParent();
10646 if (parent && parent.IsFireplace())
10647 {
10648 CargoBase cargo = GetInventory().GetCargo();
10649 if (cargo)
10650 {
10651 for (int i = 0; i < cargo.GetItemCount(); ++i)
10652 {
10653 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10654 }
10655 }
10656 }
10657 }
10658
10659 if (IsResultOfSplit())
10660 {
10661 // reset the splitting result flag, return to normal item behavior
10662 SetResultOfSplit(false);
10663 return;
10664 }
10665
10666 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10667 {
10668 SetCleanness(0);//unclean the item upon damage dealt
10669 }
10670 }
10671 }
10672
10673 // just the split? TODO: verify
10674 override void OnRightClick()
10675 {
10676 super.OnRightClick();
10677
10678 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10679 {
10680 if (g_Game.IsClient())
10681 {
10682 if (ScriptInputUserData.CanStoreInputUserData())
10683 {
10684 EntityAI root = GetHierarchyRoot();
10685 Man playerOwner = GetHierarchyRootPlayer();
10686 InventoryLocation dst = new InventoryLocation;
10687
10688 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10689 if (!playerOwner && root && root == this)
10690 {
10692 }
10693 else
10694 {
10695 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10696 GetInventory().GetCurrentInventoryLocation(dst);
10697 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10698 {
10699 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10700 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10701 {
10703 }
10704 else
10705 {
10706 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10707 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10708 this shouldnt cause issues within this scope*/
10709 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10710 {
10712 }
10713 else
10714 {
10715 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10716 }
10717 }
10718 }
10719 }
10720
10721 ScriptInputUserData ctx = new ScriptInputUserData;
10723 ctx.Write(4);
10724 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10725 ctx.Write(thiz);
10726 dst.WriteToContext(ctx);
10727 ctx.Write(true); // dummy
10728 ctx.Send();
10729 }
10730 }
10731 else if (!g_Game.IsMultiplayer())
10732 {
10733 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10734 }
10735 }
10736 }
10737
10738 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10739 {
10740 if (root)
10741 {
10742 vector m4[4];
10743 root.GetTransform(m4);
10744 dst.SetGround(this, m4);
10745 }
10746 else
10747 {
10748 GetInventory().GetCurrentInventoryLocation(dst);
10749 }
10750 }
10751
10752 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10753 {
10754 //TODO: delete check zero quantity check after fix double posts hands fsm events
10755 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10756 return false;
10757
10758 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10759 return false;
10760
10761 //can_this_be_combined = ConfigGetBool("canBeSplit");
10763 return false;
10764
10765
10766 Magazine mag = Magazine.Cast(this);
10767 if (mag)
10768 {
10769 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10770 return false;
10771
10772 if (stack_max_limit)
10773 {
10774 Magazine other_mag = Magazine.Cast(other_item);
10775 if (other_item)
10776 {
10777 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10778 return false;
10779 }
10780
10781 }
10782 }
10783 else
10784 {
10785 //TODO: delete check zero quantity check after fix double posts hands fsm events
10786 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10787 return false;
10788
10789 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10790 return false;
10791 }
10792
10793 PlayerBase player = null;
10794 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10795 {
10796 if (player.GetInventory().HasAttachment(this))
10797 return false;
10798
10799 if (player.IsItemsToDelete())
10800 return false;
10801 }
10802
10803 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10804 return false;
10805
10806 int slotID;
10807 string slotName;
10808 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10809 return false;
10810
10811 return true;
10812 }
10813
10814 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10815 {
10816 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10817 }
10818
10819 bool IsResultOfSplit()
10820 {
10821 return m_IsResultOfSplit;
10822 }
10823
10824 void SetResultOfSplit(bool value)
10825 {
10826 m_IsResultOfSplit = value;
10827 }
10828
10829 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10830 {
10831 return ComputeQuantityUsedEx(other_item, use_stack_max);
10832 }
10833
10834 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10835 {
10836 float other_item_quantity = other_item.GetQuantity();
10837 float this_free_space;
10838
10839 float stack_max = GetQuantityMax();
10840
10841 this_free_space = stack_max - GetQuantity();
10842
10843 if (other_item_quantity > this_free_space)
10844 {
10845 return this_free_space;
10846 }
10847 else
10848 {
10849 return other_item_quantity;
10850 }
10851 }
10852
10853 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10854 {
10855 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10856 }
10857
10858 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10859 {
10860 if (!CanBeCombined(other_item, false))
10861 return;
10862
10863 if (!IsMagazine() && other_item)
10864 {
10865 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10866 if (quantity_used != 0)
10867 {
10868 float hp1 = GetHealth01("","");
10869 float hp2 = other_item.GetHealth01("","");
10870 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10871 hpResult = hpResult / (GetQuantity() + quantity_used);
10872
10873 hpResult *= GetMaxHealth();
10874 Math.Round(hpResult);
10875 SetHealth("", "Health", hpResult);
10876
10877 AddQuantity(quantity_used);
10878 other_item.AddQuantity(-quantity_used);
10879 }
10880 }
10881 OnCombine(other_item);
10882 }
10883
10884 void OnCombine(ItemBase other_item)
10885 {
10886 #ifdef SERVER
10887 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10888 GetHierarchyParent().IncreaseLifetimeUp();
10889 #endif
10890 };
10891
10892 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10893 {
10894 PlayerBase p = PlayerBase.Cast(player);
10895
10896 array<int> recipesIds = p.m_Recipes;
10897 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10898 if (moduleRecipesManager)
10899 {
10900 EntityAI itemInHands = player.GetEntityInHands();
10901 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10902 }
10903
10904 for (int i = 0;i < recipesIds.Count(); i++)
10905 {
10906 int key = recipesIds.Get(i);
10907 string recipeName = moduleRecipesManager.GetRecipeName(key);
10908 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10909 }
10910 }
10911
10912 // -------------------------------------------------------------------------
10913 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10914 {
10915 super.GetDebugActions(outputList);
10916
10917 //quantity
10918 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10919 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10920 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10921 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10922 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10923
10924 //health
10925 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10926 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10927 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10928 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10929 //temperature
10930 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10931 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10932 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10933 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10934
10935 //wet
10936 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10937 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10938 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10939
10940 //liquidtype
10941 if (IsLiquidContainer())
10942 {
10943 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10944 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10945 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10946 }
10947
10948 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10949 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10950
10951 // watch
10952 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10953 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10954 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10955
10956 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10957
10958 InventoryLocation loc = new InventoryLocation();
10959 GetInventory().GetCurrentInventoryLocation(loc);
10960 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
10961 {
10962 if (Gizmo_IsSupported())
10963 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
10964 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
10965 }
10966
10967 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10968 }
10969
10970 // -------------------------------------------------------------------------
10971 // -------------------------------------------------------------------------
10972 // -------------------------------------------------------------------------
10973 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10974 {
10975 super.OnAction(action_id, player, ctx);
10976
10977 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
10978 {
10979 switch (action_id)
10980 {
10981 case EActions.GIZMO_OBJECT:
10982 if (GetGizmoApi())
10983 GetGizmoApi().SelectObject(this);
10984 return true;
10985 case EActions.GIZMO_PHYSICS:
10986 if (GetGizmoApi())
10987 GetGizmoApi().SelectPhysics(GetPhysics());
10988 return true;
10989 }
10990 }
10991
10992 if (g_Game.IsServer())
10993 {
10994 switch (action_id)
10995 {
10996 case EActions.DELETE:
10997 Delete();
10998 return true;
10999 }
11000 }
11001
11002 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11003 {
11004 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11005 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11006 PlayerBase p = PlayerBase.Cast(player);
11007 if (EActions.RECIPES_RANGE_START < 1000)
11008 {
11009 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11010 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11011 }
11012 }
11013 #ifndef SERVER
11014 else if (action_id == EActions.WATCH_PLAYER)
11015 {
11016 PluginDeveloper.SetDeveloperItemClientEx(player);
11017 }
11018 #endif
11019 if (g_Game.IsServer())
11020 {
11021 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11022 {
11023 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11024 OnDebugButtonPressServer(id + 1);
11025 }
11026
11027 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11028 {
11029 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11030 InsertAgent(agent_id,100);
11031 }
11032
11033 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11034 {
11035 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11036 RemoveAgent(agent_id2);
11037 }
11038
11039 else if (action_id == EActions.ADD_QUANTITY)
11040 {
11041 if (IsMagazine())
11042 {
11043 Magazine mag = Magazine.Cast(this);
11044 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11045 }
11046 else
11047 {
11048 AddQuantity(GetQuantityMax() * 0.2);
11049 }
11050
11051 if (m_EM)
11052 {
11053 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11054 }
11055 //PrintVariables();
11056 }
11057
11058 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11059 {
11060 if (IsMagazine())
11061 {
11062 Magazine mag2 = Magazine.Cast(this);
11063 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11064 }
11065 else
11066 {
11067 AddQuantity(- GetQuantityMax() * 0.2);
11068 }
11069 if (m_EM)
11070 {
11071 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11072 }
11073 //PrintVariables();
11074 }
11075
11076 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11077 {
11078 SetQuantity(0);
11079
11080 if (m_EM)
11081 {
11082 m_EM.SetEnergy(0);
11083 }
11084 }
11085
11086 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11087 {
11089
11090 if (m_EM)
11091 {
11092 m_EM.SetEnergy(m_EM.GetEnergyMax());
11093 }
11094 }
11095
11096 else if (action_id == EActions.ADD_HEALTH)
11097 {
11098 AddHealth("","",GetMaxHealth("","Health")/5);
11099 }
11100 else if (action_id == EActions.REMOVE_HEALTH)
11101 {
11102 AddHealth("","",-GetMaxHealth("","Health")/5);
11103 }
11104 else if (action_id == EActions.DESTROY_HEALTH)
11105 {
11106 SetHealth01("","",0);
11107 }
11108 else if (action_id == EActions.WATCH_ITEM)
11109 {
11111 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11112 #ifdef DEVELOPER
11113 SetDebugDeveloper_item(this);
11114 #endif
11115 }
11116
11117 else if (action_id == EActions.ADD_TEMPERATURE)
11118 {
11119 AddTemperature(20);
11120 //PrintVariables();
11121 }
11122
11123 else if (action_id == EActions.REMOVE_TEMPERATURE)
11124 {
11125 AddTemperature(-20);
11126 //PrintVariables();
11127 }
11128
11129 else if (action_id == EActions.FLIP_FROZEN)
11130 {
11131 SetFrozen(!GetIsFrozen());
11132 //PrintVariables();
11133 }
11134
11135 else if (action_id == EActions.ADD_WETNESS)
11136 {
11137 AddWet(GetWetMax()/5);
11138 //PrintVariables();
11139 }
11140
11141 else if (action_id == EActions.REMOVE_WETNESS)
11142 {
11143 AddWet(-GetWetMax()/5);
11144 //PrintVariables();
11145 }
11146
11147 else if (action_id == EActions.LIQUIDTYPE_UP)
11148 {
11149 int curr_type = GetLiquidType();
11150 SetLiquidType(curr_type * 2);
11151 //AddWet(1);
11152 //PrintVariables();
11153 }
11154
11155 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11156 {
11157 int curr_type2 = GetLiquidType();
11158 SetLiquidType(curr_type2 / 2);
11159 }
11160
11161 else if (action_id == EActions.MAKE_SPECIAL)
11162 {
11163 auto debugParams = DebugSpawnParams.WithPlayer(player);
11164 OnDebugSpawnEx(debugParams);
11165 }
11166
11167 }
11168
11169
11170 return false;
11171 }
11172
11173 // -------------------------------------------------------------------------
11174
11175
11178 void OnActivatedByTripWire();
11179
11181 void OnActivatedByItem(notnull ItemBase item);
11182
11183 //----------------------------------------------------------------
11184 //returns true if item is able to explode when put in fire
11185 bool CanExplodeInFire()
11186 {
11187 return false;
11188 }
11189
11190 //----------------------------------------------------------------
11191 bool CanEat()
11192 {
11193 return true;
11194 }
11195
11196 //----------------------------------------------------------------
11197 override bool IsIgnoredByConstruction()
11198 {
11199 return true;
11200 }
11201
11202 //----------------------------------------------------------------
11203 //has FoodStages in config?
11204 bool HasFoodStage()
11205 {
11206 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11207 return g_Game.ConfigIsExisting(config_path);
11208 }
11209
11211 FoodStage GetFoodStage()
11212 {
11213 return null;
11214 }
11215
11216 bool CanBeCooked()
11217 {
11218 return false;
11219 }
11220
11221 bool CanBeCookedOnStick()
11222 {
11223 return false;
11224 }
11225
11227 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11229
11230 //----------------------------------------------------------------
11231 bool CanRepair(ItemBase item_repair_kit)
11232 {
11233 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11234 return module_repairing.CanRepair(this, item_repair_kit);
11235 }
11236
11237 //----------------------------------------------------------------
11238 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11239 {
11240 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11241 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11242 }
11243
11244 //----------------------------------------------------------------
11245 int GetItemSize()
11246 {
11247 /*
11248 vector v_size = this.ConfigGetVector("itemSize");
11249 int v_size_x = v_size[0];
11250 int v_size_y = v_size[1];
11251 int size = v_size_x * v_size_y;
11252 return size;
11253 */
11254
11255 return 1;
11256 }
11257
11258 //----------------------------------------------------------------
11259 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11260 bool CanBeMovedOverride()
11261 {
11262 return m_CanBeMovedOverride;
11263 }
11264
11265 //----------------------------------------------------------------
11266 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11267 void SetCanBeMovedOverride(bool setting)
11268 {
11269 m_CanBeMovedOverride = setting;
11270 }
11271
11272 //----------------------------------------------------------------
11280 void MessageToOwnerStatus(string text)
11281 {
11282 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11283
11284 if (player)
11285 {
11286 player.MessageStatus(text);
11287 }
11288 }
11289
11290 //----------------------------------------------------------------
11298 void MessageToOwnerAction(string text)
11299 {
11300 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11301
11302 if (player)
11303 {
11304 player.MessageAction(text);
11305 }
11306 }
11307
11308 //----------------------------------------------------------------
11316 void MessageToOwnerFriendly(string text)
11317 {
11318 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11319
11320 if (player)
11321 {
11322 player.MessageFriendly(text);
11323 }
11324 }
11325
11326 //----------------------------------------------------------------
11334 void MessageToOwnerImportant(string text)
11335 {
11336 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11337
11338 if (player)
11339 {
11340 player.MessageImportant(text);
11341 }
11342 }
11343
11344 override bool IsItemBase()
11345 {
11346 return true;
11347 }
11348
11349 // Checks if item is of questioned kind
11350 override bool KindOf(string tag)
11351 {
11352 bool found = false;
11353 string item_name = this.GetType();
11354 ref TStringArray item_tag_array = new TStringArray;
11355 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11356
11357 int array_size = item_tag_array.Count();
11358 for (int i = 0; i < array_size; i++)
11359 {
11360 if (item_tag_array.Get(i) == tag)
11361 {
11362 found = true;
11363 break;
11364 }
11365 }
11366 return found;
11367 }
11368
11369
11370 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11371 {
11372 //Debug.Log("OnRPC called");
11373 super.OnRPC(sender, rpc_type,ctx);
11374
11375 //Play soundset for attachment locking (ActionLockAttachment.c)
11376 switch (rpc_type)
11377 {
11378 #ifndef SERVER
11379 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11380 Param2<bool, string> p = new Param2<bool, string>(false, "");
11381
11382 if (!ctx.Read(p))
11383 return;
11384
11385 bool play = p.param1;
11386 string soundSet = p.param2;
11387
11388 if (play)
11389 {
11390 if (m_LockingSound)
11391 {
11393 {
11394 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11395 }
11396 }
11397 else
11398 {
11399 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11400 }
11401 }
11402 else
11403 {
11404 SEffectManager.DestroyEffect(m_LockingSound);
11405 }
11406
11407 break;
11408 #endif
11409
11410 }
11411
11412 if (GetWrittenNoteData())
11413 {
11414 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11415 }
11416 }
11417
11418 //-----------------------------
11419 // VARIABLE MANIPULATION SYSTEM
11420 //-----------------------------
11421 int NameToID(string name)
11422 {
11423 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11424 return plugin.GetID(name);
11425 }
11426
11427 string IDToName(int id)
11428 {
11429 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11430 return plugin.GetName(id);
11431 }
11432
11434 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11435 {
11436 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11437 //read the flags
11438 int varFlags;
11439 if (!ctx.Read(varFlags))
11440 return;
11441
11442 if (varFlags & ItemVariableFlags.FLOAT)
11443 {
11444 ReadVarsFromCTX(ctx);
11445 }
11446 }
11447
11448 override void SerializeNumericalVars(array<float> floats_out)
11449 {
11450 //some variables handled on EntityAI level already!
11451 super.SerializeNumericalVars(floats_out);
11452
11453 // the order of serialization must be the same as the order of de-serialization
11454 //--------------------------------------------
11455 if (IsVariableSet(VARIABLE_QUANTITY))
11456 {
11457 floats_out.Insert(m_VarQuantity);
11458 }
11459 //--------------------------------------------
11460 if (IsVariableSet(VARIABLE_WET))
11461 {
11462 floats_out.Insert(m_VarWet);
11463 }
11464 //--------------------------------------------
11465 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11466 {
11467 floats_out.Insert(m_VarLiquidType);
11468 }
11469 //--------------------------------------------
11470 if (IsVariableSet(VARIABLE_COLOR))
11471 {
11472 floats_out.Insert(m_ColorComponentR);
11473 floats_out.Insert(m_ColorComponentG);
11474 floats_out.Insert(m_ColorComponentB);
11475 floats_out.Insert(m_ColorComponentA);
11476 }
11477 //--------------------------------------------
11478 if (IsVariableSet(VARIABLE_CLEANNESS))
11479 {
11480 floats_out.Insert(m_Cleanness);
11481 }
11482 }
11483
11484 override void DeSerializeNumericalVars(array<float> floats)
11485 {
11486 //some variables handled on EntityAI level already!
11487 super.DeSerializeNumericalVars(floats);
11488
11489 // the order of serialization must be the same as the order of de-serialization
11490 int index = 0;
11491 int mask = Math.Round(floats.Get(index));
11492
11493 index++;
11494 //--------------------------------------------
11495 if (mask & VARIABLE_QUANTITY)
11496 {
11497 if (m_IsStoreLoad)
11498 {
11499 SetStoreLoadedQuantity(floats.Get(index));
11500 }
11501 else
11502 {
11503 float quantity = floats.Get(index);
11504 SetQuantity(quantity, true, false, false, false);
11505 }
11506 index++;
11507 }
11508 //--------------------------------------------
11509 if (mask & VARIABLE_WET)
11510 {
11511 float wet = floats.Get(index);
11512 SetWet(wet);
11513 index++;
11514 }
11515 //--------------------------------------------
11516 if (mask & VARIABLE_LIQUIDTYPE)
11517 {
11518 int liquidtype = Math.Round(floats.Get(index));
11519 SetLiquidType(liquidtype);
11520 index++;
11521 }
11522 //--------------------------------------------
11523 if (mask & VARIABLE_COLOR)
11524 {
11525 m_ColorComponentR = Math.Round(floats.Get(index));
11526 index++;
11527 m_ColorComponentG = Math.Round(floats.Get(index));
11528 index++;
11529 m_ColorComponentB = Math.Round(floats.Get(index));
11530 index++;
11531 m_ColorComponentA = Math.Round(floats.Get(index));
11532 index++;
11533 }
11534 //--------------------------------------------
11535 if (mask & VARIABLE_CLEANNESS)
11536 {
11537 int cleanness = Math.Round(floats.Get(index));
11538 SetCleanness(cleanness);
11539 index++;
11540 }
11541 }
11542
11543 override void WriteVarsToCTX(ParamsWriteContext ctx)
11544 {
11545 super.WriteVarsToCTX(ctx);
11546
11547 //--------------------------------------------
11548 if (IsVariableSet(VARIABLE_QUANTITY))
11549 {
11550 ctx.Write(GetQuantity());
11551 }
11552 //--------------------------------------------
11553 if (IsVariableSet(VARIABLE_WET))
11554 {
11555 ctx.Write(GetWet());
11556 }
11557 //--------------------------------------------
11558 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11559 {
11560 ctx.Write(GetLiquidType());
11561 }
11562 //--------------------------------------------
11563 if (IsVariableSet(VARIABLE_COLOR))
11564 {
11565 int r,g,b,a;
11566 GetColor(r,g,b,a);
11567 ctx.Write(r);
11568 ctx.Write(g);
11569 ctx.Write(b);
11570 ctx.Write(a);
11571 }
11572 //--------------------------------------------
11573 if (IsVariableSet(VARIABLE_CLEANNESS))
11574 {
11575 ctx.Write(GetCleanness());
11576 }
11577 }
11578
11579 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11580 {
11581 if (!super.ReadVarsFromCTX(ctx,version))
11582 return false;
11583
11584 int intValue;
11585 float value;
11586
11587 if (version < 140)
11588 {
11589 if (!ctx.Read(intValue))
11590 return false;
11591
11592 m_VariablesMask = intValue;
11593 }
11594
11595 if (m_VariablesMask & VARIABLE_QUANTITY)
11596 {
11597 if (!ctx.Read(value))
11598 return false;
11599
11600 if (IsStoreLoad())
11601 {
11603 }
11604 else
11605 {
11606 SetQuantity(value, true, false, false, false);
11607 }
11608 }
11609 //--------------------------------------------
11610 if (version < 140)
11611 {
11612 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11613 {
11614 if (!ctx.Read(value))
11615 return false;
11616 SetTemperatureDirect(value);
11617 }
11618 }
11619 //--------------------------------------------
11620 if (m_VariablesMask & VARIABLE_WET)
11621 {
11622 if (!ctx.Read(value))
11623 return false;
11624 SetWet(value);
11625 }
11626 //--------------------------------------------
11627 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11628 {
11629 if (!ctx.Read(intValue))
11630 return false;
11631 SetLiquidType(intValue);
11632 }
11633 //--------------------------------------------
11634 if (m_VariablesMask & VARIABLE_COLOR)
11635 {
11636 int r,g,b,a;
11637 if (!ctx.Read(r))
11638 return false;
11639 if (!ctx.Read(g))
11640 return false;
11641 if (!ctx.Read(b))
11642 return false;
11643 if (!ctx.Read(a))
11644 return false;
11645
11646 SetColor(r,g,b,a);
11647 }
11648 //--------------------------------------------
11649 if (m_VariablesMask & VARIABLE_CLEANNESS)
11650 {
11651 if (!ctx.Read(intValue))
11652 return false;
11653 SetCleanness(intValue);
11654 }
11655 //--------------------------------------------
11656 if (version >= 138 && version < 140)
11657 {
11658 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11659 {
11660 if (!ctx.Read(intValue))
11661 return false;
11662 SetFrozen(intValue);
11663 }
11664 }
11665
11666 return true;
11667 }
11668
11669 //----------------------------------------------------------------
11670 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11671 {
11672 m_IsStoreLoad = true;
11674 {
11675 m_FixDamageSystemInit = true;
11676 }
11677
11678 if (!super.OnStoreLoad(ctx, version))
11679 {
11680 m_IsStoreLoad = false;
11681 return false;
11682 }
11683
11684 if (version >= 114)
11685 {
11686 bool hasQuickBarIndexSaved;
11687
11688 if (!ctx.Read(hasQuickBarIndexSaved))
11689 {
11690 m_IsStoreLoad = false;
11691 return false;
11692 }
11693
11694 if (hasQuickBarIndexSaved)
11695 {
11696 int itmQBIndex;
11697
11698 //Load quickbar item bind
11699 if (!ctx.Read(itmQBIndex))
11700 {
11701 m_IsStoreLoad = false;
11702 return false;
11703 }
11704
11705 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11706 if (itmQBIndex != -1 && parentPlayer)
11707 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11708 }
11709 }
11710 else
11711 {
11712 // Backup of how it used to be
11713 PlayerBase player;
11714 int itemQBIndex;
11715 if (version == int.MAX)
11716 {
11717 if (!ctx.Read(itemQBIndex))
11718 {
11719 m_IsStoreLoad = false;
11720 return false;
11721 }
11722 }
11723 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11724 {
11725 //Load quickbar item bind
11726 if (!ctx.Read(itemQBIndex))
11727 {
11728 m_IsStoreLoad = false;
11729 return false;
11730 }
11731 if (itemQBIndex != -1 && player)
11732 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11733 }
11734 }
11735
11736 if (version < 140)
11737 {
11738 // variable management system
11739 if (!LoadVariables(ctx, version))
11740 {
11741 m_IsStoreLoad = false;
11742 return false;
11743 }
11744 }
11745
11746 //agent trasmission system
11747 if (!LoadAgents(ctx, version))
11748 {
11749 m_IsStoreLoad = false;
11750 return false;
11751 }
11752 if (version >= 132)
11753 {
11754 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11755 if (raib)
11756 {
11757 if (!raib.OnStoreLoad(ctx,version))
11758 {
11759 m_IsStoreLoad = false;
11760 return false;
11761 }
11762 }
11763 }
11764
11765 m_IsStoreLoad = false;
11766 return true;
11767 }
11768
11769 //----------------------------------------------------------------
11770
11771 override void OnStoreSave(ParamsWriteContext ctx)
11772 {
11773 super.OnStoreSave(ctx);
11774
11775 PlayerBase player;
11776 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11777 {
11778 ctx.Write(true); // Keep track of if we should actually read this in or not
11779 //Save quickbar item bind
11780 int itemQBIndex = -1;
11781 itemQBIndex = player.FindQuickBarEntityIndex(this);
11782 ctx.Write(itemQBIndex);
11783 }
11784 else
11785 {
11786 ctx.Write(false); // Keep track of if we should actually read this in or not
11787 }
11788
11789 SaveAgents(ctx);//agent trasmission system
11790
11791 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11792 if (raib)
11793 {
11794 raib.OnStoreSave(ctx);
11795 }
11796 }
11797 //----------------------------------------------------------------
11798
11799 override void AfterStoreLoad()
11800 {
11801 super.AfterStoreLoad();
11802
11804 {
11806 }
11807
11808 if (GetStoreLoadedQuantity() != float.LOWEST)
11809 {
11811 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11812 }
11813 }
11814
11815 override void EEOnAfterLoad()
11816 {
11817 super.EEOnAfterLoad();
11818
11820 {
11821 m_FixDamageSystemInit = false;
11822 }
11823
11826 }
11827
11828 bool CanBeDisinfected()
11829 {
11830 return false;
11831 }
11832
11833
11834 //----------------------------------------------------------------
11835 override void OnVariablesSynchronized()
11836 {
11837 if (m_Initialized)
11838 {
11839 #ifdef PLATFORM_CONSOLE
11840 //bruteforce it is
11841 if (IsSplitable())
11842 {
11843 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11844 if (menu)
11845 {
11846 menu.Refresh();
11847 }
11848 }
11849 #endif
11850 }
11851
11853 {
11854 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11855 m_WantPlayImpactSound = false;
11856 }
11857
11859 {
11860 SetWeightDirty();
11862 }
11863 if (m_VarWet != m_VarWetPrev)
11864 {
11867 }
11868
11869 if (m_SoundSyncPlay != 0)
11870 {
11873
11874 m_SoundSyncPlay = 0;
11875 m_SoundSyncSlotID = -1;
11876 }
11877 if (m_SoundSyncStop != 0)
11878 {
11880 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11881 m_SoundSyncStop = 0;
11882 }
11883
11884 super.OnVariablesSynchronized();
11885 }
11886
11887 //------------------------- Quantity
11888 //----------------------------------------------------------------
11890 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11891 {
11892 if (!IsServerCheck(allow_client))
11893 return false;
11894
11895 if (!HasQuantity())
11896 return false;
11897
11898 float min = GetQuantityMin();
11899 float max = GetQuantityMax();
11900
11901 if (value <= (min + 0.001))
11902 value = min;
11903
11904 if (value == min)
11905 {
11906 if (destroy_config)
11907 {
11908 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11909 if (dstr)
11910 {
11911 m_VarQuantity = Math.Clamp(value, min, max);
11912 this.Delete();
11913 return true;
11914 }
11915 }
11916 else if (destroy_forced)
11917 {
11918 m_VarQuantity = Math.Clamp(value, min, max);
11919 this.Delete();
11920 return true;
11921 }
11922 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11923 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11924 }
11925
11926 float delta = m_VarQuantity;
11927 m_VarQuantity = Math.Clamp(value, min, max);
11928
11929 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
11930 {
11931 EntityAI parent = GetHierarchyRoot();
11932 InventoryLocation iLoc = new InventoryLocation();
11933 GetInventory().GetCurrentInventoryLocation(iLoc);
11934 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
11935 {
11936 int iLocSlot = iLoc.GetSlot();
11937 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
11938 {
11939 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
11940 }
11941 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
11942 {
11943 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
11944 }
11945 }
11946 }
11947
11948 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11949 {
11950 delta = m_VarQuantity - delta;
11951
11952 if (delta)
11953 OnQuantityChanged(delta);
11954 }
11955
11956 SetVariableMask(VARIABLE_QUANTITY);
11957
11958 return false;
11959 }
11960
11961 //----------------------------------------------------------------
11963 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11964 {
11965 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11966 }
11967 //----------------------------------------------------------------
11968 void SetQuantityMax()
11969 {
11970 float max = GetQuantityMax();
11971 SetQuantity(max);
11972 }
11973
11974 override void SetQuantityToMinimum()
11975 {
11976 float min = GetQuantityMin();
11977 SetQuantity(min);
11978 }
11979 //----------------------------------------------------------------
11981 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11982 {
11983 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11984 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11985 SetQuantity(result, destroy_config, destroy_forced);
11986 }
11987
11988 //----------------------------------------------------------------
11990 override float GetQuantityNormalized()
11991 {
11992 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11993 }
11994
11996 {
11997 return GetQuantityNormalized();
11998 }
11999
12000 /*void SetAmmoNormalized(float value)
12001 {
12002 float value_clamped = Math.Clamp(value, 0, 1);
12003 Magazine this_mag = Magazine.Cast(this);
12004 int max_rounds = this_mag.GetAmmoMax();
12005 int result = value * max_rounds;//can the rounded if higher precision is required
12006 this_mag.SetAmmoCount(result);
12007 }*/
12008 //----------------------------------------------------------------
12009 override int GetQuantityMax()
12010 {
12011 int slot = -1;
12012 GameInventory inventory = GetInventory();
12013 if (inventory)
12014 {
12015 InventoryLocation il = new InventoryLocation;
12016 inventory.GetCurrentInventoryLocation(il);
12017 slot = il.GetSlot();
12018 }
12019
12020 return GetTargetQuantityMax(slot);
12021 }
12022
12023 override int GetTargetQuantityMax(int attSlotID = -1)
12024 {
12025 float quantity_max = 0;
12026
12027 if (IsSplitable()) //only stackable/splitable items can check for stack size
12028 {
12029 if (attSlotID != -1)
12030 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12031
12032 if (quantity_max <= 0)
12033 quantity_max = m_VarStackMax;
12034 }
12035
12036 if (quantity_max <= 0)
12037 quantity_max = m_VarQuantityMax;
12038
12039 return quantity_max;
12040 }
12041 //----------------------------------------------------------------
12042 override int GetQuantityMin()
12043 {
12044 return m_VarQuantityMin;
12045 }
12046 //----------------------------------------------------------------
12047 int GetQuantityInit()
12048 {
12049 return m_VarQuantityInit;
12050 }
12051
12052 //----------------------------------------------------------------
12053 override bool HasQuantity()
12054 {
12055 return !(GetQuantityMax() - GetQuantityMin() == 0);
12056 }
12057
12058 override float GetQuantity()
12059 {
12060 return m_VarQuantity;
12061 }
12062
12063 bool IsFullQuantity()
12064 {
12065 return GetQuantity() >= GetQuantityMax();
12066 }
12067
12068 //Calculates weight of single item without attachments and cargo
12069 override float GetSingleInventoryItemWeightEx()
12070 {
12071 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12072 float weightEx = GetWeightEx();//overall weight of the item
12073 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12074 return weightEx - special;
12075 }
12076
12077 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12079 {
12081 }
12082
12083 override protected float GetWeightSpecialized(bool forceRecalc = false)
12084 {
12085 if (IsSplitable()) //quantity determines size of the stack
12086 {
12087 #ifdef DEVELOPER
12088 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12089 {
12090 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12091 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12092 }
12093 #endif
12094
12095 return GetQuantity() * GetConfigWeightModified();
12096 }
12097 else if (HasEnergyManager())// items with energy manager
12098 {
12099 #ifdef DEVELOPER
12100 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12101 {
12102 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12103 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12104 }
12105 #endif
12106 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12107 }
12108 else//everything else
12109 {
12110 #ifdef DEVELOPER
12111 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12112 {
12113 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12114 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12115 }
12116 #endif
12117 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12118 }
12119 }
12120
12122 int GetNumberOfItems()
12123 {
12124 int item_count = 0;
12125 ItemBase item;
12126
12127 GameInventory inventory = GetInventory();
12128 CargoBase cargo = inventory.GetCargo();
12129 if (cargo != NULL)
12130 {
12131 item_count = cargo.GetItemCount();
12132 }
12133
12134 int nAttachments = inventory.AttachmentCount();
12135 for (int i = 0; i < nAttachments; ++i)
12136 {
12137 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12138 if (item)
12139 item_count += item.GetNumberOfItems();
12140 }
12141 return item_count;
12142 }
12143
12145 float GetUnitWeight(bool include_wetness = true)
12146 {
12147 float weight = 0;
12148 float wetness = 1;
12149 if (include_wetness)
12150 wetness += GetWet();
12151 if (IsSplitable()) //quantity determines size of the stack
12152 {
12153 weight = wetness * m_ConfigWeight;
12154 }
12155 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12156 {
12157 weight = 1;
12158 }
12159 return weight;
12160 }
12161
12162 //-----------------------------------------------------------------
12163
12164 override void ClearInventory()
12165 {
12166 GameInventory inventory = GetInventory();
12167 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12168 {
12169 array<EntityAI> items = new array<EntityAI>;
12170 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12171 for (int i = 0; i < items.Count(); ++i)
12172 {
12173 ItemBase item = ItemBase.Cast(items.Get(i));
12174 if (item)
12175 {
12176 g_Game.ObjectDelete(item);
12177 }
12178 }
12179 }
12180 }
12181
12182 //------------------------- Energy
12183
12184 //----------------------------------------------------------------
12185 float GetEnergy()
12186 {
12187 float energy = 0;
12188 if (HasEnergyManager())
12189 {
12190 energy = GetCompEM().GetEnergy();
12191 }
12192 return energy;
12193 }
12194
12195
12196 override void OnEnergyConsumed()
12197 {
12198 super.OnEnergyConsumed();
12199
12201 }
12202
12203 override void OnEnergyAdded()
12204 {
12205 super.OnEnergyAdded();
12206
12208 }
12209
12210 // Converts energy (from Energy Manager) to quantity, if enabled.
12212 {
12213 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12214 {
12215 if (HasQuantity())
12216 {
12217 float energy_0to1 = GetCompEM().GetEnergy0To1();
12218 SetQuantityNormalized(energy_0to1);
12219 }
12220 }
12221 }
12222
12223 //----------------------------------------------------------------
12224 float GetHeatIsolationInit()
12225 {
12226 return ConfigGetFloat("heatIsolation");
12227 }
12228
12229 float GetHeatIsolation()
12230 {
12231 return m_HeatIsolation;
12232 }
12233
12234 float GetDryingIncrement(string pIncrementName)
12235 {
12236 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12237 if (g_Game.ConfigIsExisting(paramPath))
12238 return g_Game.ConfigGetFloat(paramPath);
12239
12240 return 0.0;
12241 }
12242
12243 float GetSoakingIncrement(string pIncrementName)
12244 {
12245 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12246 if (g_Game.ConfigIsExisting(paramPath))
12247 return g_Game.ConfigGetFloat(paramPath);
12248
12249 return 0.0;
12250 }
12251 //----------------------------------------------------------------
12252 override void SetWet(float value, bool allow_client = false)
12253 {
12254 if (!IsServerCheck(allow_client))
12255 return;
12256
12257 float min = GetWetMin();
12258 float max = GetWetMax();
12259
12260 float previousValue = m_VarWet;
12261
12262 m_VarWet = Math.Clamp(value, min, max);
12263
12264 if (previousValue != m_VarWet)
12265 {
12266 SetVariableMask(VARIABLE_WET);
12267 OnWetChanged(m_VarWet, previousValue);
12268 }
12269 }
12270 //----------------------------------------------------------------
12271 override void AddWet(float value)
12272 {
12273 SetWet(GetWet() + value);
12274 }
12275 //----------------------------------------------------------------
12276 override void SetWetMax()
12277 {
12279 }
12280 //----------------------------------------------------------------
12281 override float GetWet()
12282 {
12283 return m_VarWet;
12284 }
12285 //----------------------------------------------------------------
12286 override float GetWetMax()
12287 {
12288 return m_VarWetMax;
12289 }
12290 //----------------------------------------------------------------
12291 override float GetWetMin()
12292 {
12293 return m_VarWetMin;
12294 }
12295 //----------------------------------------------------------------
12296 override float GetWetInit()
12297 {
12298 return m_VarWetInit;
12299 }
12300 //----------------------------------------------------------------
12301 override void OnWetChanged(float newVal, float oldVal)
12302 {
12303 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12304 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12305 if (newLevel != oldLevel)
12306 {
12307 OnWetLevelChanged(newLevel,oldLevel);
12308 }
12309 }
12310
12311 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12312 {
12313 SetWeightDirty();
12314 }
12315
12316 override EWetnessLevel GetWetLevel()
12317 {
12318 return GetWetLevelInternal(m_VarWet);
12319 }
12320
12321 //----------------------------------------------------------------
12322
12323 override void SetStoreLoad(bool value)
12324 {
12325 m_IsStoreLoad = value;
12326 }
12327
12328 override bool IsStoreLoad()
12329 {
12330 return m_IsStoreLoad;
12331 }
12332
12333 override void SetStoreLoadedQuantity(float value)
12334 {
12335 m_StoreLoadedQuantity = value;
12336 }
12337
12338 override float GetStoreLoadedQuantity()
12339 {
12340 return m_StoreLoadedQuantity;
12341 }
12342
12343 //----------------------------------------------------------------
12344
12345 float GetItemModelLength()
12346 {
12347 if (ConfigIsExisting("itemModelLength"))
12348 {
12349 return ConfigGetFloat("itemModelLength");
12350 }
12351 return 0;
12352 }
12353
12354 float GetItemAttachOffset()
12355 {
12356 if (ConfigIsExisting("itemAttachOffset"))
12357 {
12358 return ConfigGetFloat("itemAttachOffset");
12359 }
12360 return 0;
12361 }
12362
12363 override void SetCleanness(int value, bool allow_client = false)
12364 {
12365 if (!IsServerCheck(allow_client))
12366 return;
12367
12368 int previousValue = m_Cleanness;
12369
12370 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12371
12372 if (previousValue != m_Cleanness)
12373 SetVariableMask(VARIABLE_CLEANNESS);
12374 }
12375
12376 override int GetCleanness()
12377 {
12378 return m_Cleanness;
12379 }
12380
12382 {
12383 return true;
12384 }
12385
12386 //----------------------------------------------------------------
12387 // ATTACHMENT LOCKING
12388 // Getters relevant to generic ActionLockAttachment
12389 int GetLockType()
12390 {
12391 return m_LockType;
12392 }
12393
12394 string GetLockSoundSet()
12395 {
12396 return m_LockSoundSet;
12397 }
12398
12399 //----------------------------------------------------------------
12400 //------------------------- Color
12401 // sets items color variable given color components
12402 override void SetColor(int r, int g, int b, int a)
12403 {
12408 SetVariableMask(VARIABLE_COLOR);
12409 }
12411 override void GetColor(out int r,out int g,out int b,out int a)
12412 {
12417 }
12418
12419 bool IsColorSet()
12420 {
12421 return IsVariableSet(VARIABLE_COLOR);
12422 }
12423
12425 string GetColorString()
12426 {
12427 int r,g,b,a;
12428 GetColor(r,g,b,a);
12429 r = r/255;
12430 g = g/255;
12431 b = b/255;
12432 a = a/255;
12433 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12434 }
12435 //----------------------------------------------------------------
12436 //------------------------- LiquidType
12437
12438 override void SetLiquidType(int value, bool allow_client = false)
12439 {
12440 if (!IsServerCheck(allow_client))
12441 return;
12442
12443 int old = m_VarLiquidType;
12444 m_VarLiquidType = value;
12445 OnLiquidTypeChanged(old,value);
12446 SetVariableMask(VARIABLE_LIQUIDTYPE);
12447 }
12448
12449 int GetLiquidTypeInit()
12450 {
12451 return ConfigGetInt("varLiquidTypeInit");
12452 }
12453
12454 override int GetLiquidType()
12455 {
12456 return m_VarLiquidType;
12457 }
12458
12459 protected void OnLiquidTypeChanged(int oldType, int newType)
12460 {
12461 if (newType == LIQUID_NONE && GetIsFrozen())
12462 SetFrozen(false);
12463 }
12464
12466 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12467 {
12468 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12469 }
12470
12471 // -------------------------------------------------------------------------
12473 void OnInventoryEnter(Man player)
12474 {
12475 PlayerBase nplayer;
12476 if (PlayerBase.CastTo(nplayer, player))
12477 {
12478 m_CanPlayImpactSound = true;
12479 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12480 }
12481 }
12482
12483 // -------------------------------------------------------------------------
12485 void OnInventoryExit(Man player)
12486 {
12487 PlayerBase nplayer;
12488 if (PlayerBase.CastTo(nplayer,player))
12489 {
12490 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12491 }
12492
12493 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12494
12495 if (HasEnergyManager())
12496 {
12497 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12498 }
12499 }
12500
12501 // ADVANCED PLACEMENT EVENTS
12502 override void OnPlacementStarted(Man player)
12503 {
12504 super.OnPlacementStarted(player);
12505
12506 SetTakeable(false);
12507 }
12508
12509 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12510 {
12511 if (m_AdminLog)
12512 {
12513 m_AdminLog.OnPlacementComplete(player, this);
12514 }
12515
12516 super.OnPlacementComplete(player, position, orientation);
12517 }
12518
12519 //-----------------------------
12520 // AGENT SYSTEM
12521 //-----------------------------
12522 //--------------------------------------------------------------------------
12523 bool ContainsAgent(int agent_id)
12524 {
12525 if (agent_id & m_AttachedAgents)
12526 {
12527 return true;
12528 }
12529 else
12530 {
12531 return false;
12532 }
12533 }
12534
12535 //--------------------------------------------------------------------------
12536 override void RemoveAgent(int agent_id)
12537 {
12538 if (ContainsAgent(agent_id))
12539 {
12540 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12541 }
12542 }
12543
12544 //--------------------------------------------------------------------------
12545 override void RemoveAllAgents()
12546 {
12547 m_AttachedAgents = 0;
12548 }
12549 //--------------------------------------------------------------------------
12550 override void RemoveAllAgentsExcept(int agent_to_keep)
12551 {
12552 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12553 }
12554 // -------------------------------------------------------------------------
12555 override void InsertAgent(int agent, float count = 1)
12556 {
12557 if (count < 1)
12558 return;
12559 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12561 }
12562
12564 void TransferAgents(int agents)
12565 {
12567 }
12568
12569 // -------------------------------------------------------------------------
12570 override int GetAgents()
12571 {
12572 return m_AttachedAgents;
12573 }
12574 //----------------------------------------------------------------------
12575
12576 /*int GetContaminationType()
12577 {
12578 int contamination_type;
12579
12580 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12581 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12582 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12583 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12584
12585 Edible_Base edible = Edible_Base.Cast(this);
12586 int agents = GetAgents();
12587 if (edible)
12588 {
12589 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12590 if (profile)
12591 {
12592 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12593 }
12594 }
12595 if (agents & CONTAMINATED_MASK)
12596 {
12597 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12598 }
12599 if (agents & POISONED_MASK)
12600 {
12601 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12602 }
12603 if (agents & NERVE_GAS_MASK)
12604 {
12605 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12606 }
12607 if (agents & DIRTY_MASK)
12608 {
12609 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12610 }
12611
12612 return agents;
12613 }*/
12614
12615 // -------------------------------------------------------------------------
12616 bool LoadAgents(ParamsReadContext ctx, int version)
12617 {
12618 if (!ctx.Read(m_AttachedAgents))
12619 return false;
12620 return true;
12621 }
12622 // -------------------------------------------------------------------------
12624 {
12625
12627 }
12628 // -------------------------------------------------------------------------
12629
12631 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12632 {
12633 super.CheckForRoofLimited(timeTresholdMS);
12634
12635 float time = g_Game.GetTime();
12636 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12637 {
12638 m_PreviousRoofTestTime = time;
12639 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12640 }
12641 }
12642
12643 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12644 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12645 {
12646 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12647 {
12648 return 0;
12649 }
12650
12651 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12652 {
12653 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12654 if (filter)
12655 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12656 else
12657 return 0;//otherwise return 0 when no filter attached
12658 }
12659
12660 string subclassPath, entryName;
12661
12662 switch (type)
12663 {
12664 case DEF_BIOLOGICAL:
12665 entryName = "biological";
12666 break;
12667 case DEF_CHEMICAL:
12668 entryName = "chemical";
12669 break;
12670 default:
12671 entryName = "biological";
12672 break;
12673 }
12674
12675 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12676
12677 return g_Game.ConfigGetFloat(subclassPath + entryName);
12678 }
12679
12680
12681
12683 override void EEOnCECreate()
12684 {
12685 if (!IsMagazine())
12687
12689 }
12690
12691
12692 //-------------------------
12693 // OPEN/CLOSE USER ACTIONS
12694 //-------------------------
12696 void Open();
12697 void Close();
12698 bool IsOpen()
12699 {
12700 return true;
12701 }
12702
12703 override bool CanDisplayCargo()
12704 {
12705 return IsOpen();
12706 }
12707
12708
12709 // ------------------------------------------------------------
12710 // CONDITIONS
12711 // ------------------------------------------------------------
12712 override bool CanPutInCargo(EntityAI parent)
12713 {
12714 if (parent)
12715 {
12716 if (parent.IsInherited(DayZInfected))
12717 return true;
12718
12719 if (!parent.IsRuined())
12720 return true;
12721 }
12722
12723 return true;
12724 }
12725
12726 override bool CanPutAsAttachment(EntityAI parent)
12727 {
12728 if (!super.CanPutAsAttachment(parent))
12729 {
12730 return false;
12731 }
12732
12733 if (!IsRuined() && !parent.IsRuined())
12734 {
12735 return true;
12736 }
12737
12738 return false;
12739 }
12740
12741 override bool CanReceiveItemIntoCargo(EntityAI item)
12742 {
12743 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12744 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12745 // return false;
12746
12747 return super.CanReceiveItemIntoCargo(item);
12748 }
12749
12750 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12751 {
12752 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12753 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12754 // return false;
12755
12756 GameInventory attachmentInv = attachment.GetInventory();
12757 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12758 {
12759 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12760 return false;
12761 }
12762
12763 InventoryLocation loc = new InventoryLocation();
12764 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12765 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12766 return false;
12767
12768 return super.CanReceiveAttachment(attachment, slotId);
12769 }
12770
12771 override bool CanReleaseAttachment(EntityAI attachment)
12772 {
12773 if (!super.CanReleaseAttachment(attachment))
12774 return false;
12775
12776 return GetInventory().AreChildrenAccessible();
12777 }
12778
12779 /*override bool CanLoadAttachment(EntityAI attachment)
12780 {
12781 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12782 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12783 // return false;
12784
12785 GameInventory attachmentInv = attachment.GetInventory();
12786 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12787 {
12788 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12789 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12790
12791 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12792 return false;
12793 }
12794
12795 return super.CanLoadAttachment(attachment);
12796 }*/
12797
12798 // Plays muzzle flash particle effects
12799 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12800 {
12801 int id = muzzle_owner.GetMuzzleID();
12802 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12803
12804 if (WPOF_array)
12805 {
12806 for (int i = 0; i < WPOF_array.Count(); i++)
12807 {
12808 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12809
12810 if (WPOF)
12811 {
12812 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12813 }
12814 }
12815 }
12816 }
12817
12818 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12819 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12820 {
12821 int id = muzzle_owner.GetMuzzleID();
12822 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12823
12824 if (WPOBE_array)
12825 {
12826 for (int i = 0; i < WPOBE_array.Count(); i++)
12827 {
12828 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12829
12830 if (WPOBE)
12831 {
12832 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12833 }
12834 }
12835 }
12836 }
12837
12838 // Plays all weapon overheating particles
12839 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12840 {
12841 int id = muzzle_owner.GetMuzzleID();
12842 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12843
12844 if (WPOOH_array)
12845 {
12846 for (int i = 0; i < WPOOH_array.Count(); i++)
12847 {
12848 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12849
12850 if (WPOOH)
12851 {
12852 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12853 }
12854 }
12855 }
12856 }
12857
12858 // Updates all weapon overheating particles
12859 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12860 {
12861 int id = muzzle_owner.GetMuzzleID();
12862 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12863
12864 if (WPOOH_array)
12865 {
12866 for (int i = 0; i < WPOOH_array.Count(); i++)
12867 {
12868 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12869
12870 if (WPOOH)
12871 {
12872 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12873 }
12874 }
12875 }
12876 }
12877
12878 // Stops overheating particles
12879 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12880 {
12881 int id = muzzle_owner.GetMuzzleID();
12882 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12883
12884 if (WPOOH_array)
12885 {
12886 for (int i = 0; i < WPOOH_array.Count(); i++)
12887 {
12888 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12889
12890 if (WPOOH)
12891 {
12892 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12893 }
12894 }
12895 }
12896 }
12897
12898 //----------------------------------------------------------------
12899 //Item Behaviour - unified approach
12900 override bool IsHeavyBehaviour()
12901 {
12902 if (m_ItemBehaviour == 0)
12903 {
12904 return true;
12905 }
12906
12907 return false;
12908 }
12909
12910 override bool IsOneHandedBehaviour()
12911 {
12912 if (m_ItemBehaviour == 1)
12913 {
12914 return true;
12915 }
12916
12917 return false;
12918 }
12919
12920 override bool IsTwoHandedBehaviour()
12921 {
12922 if (m_ItemBehaviour == 2)
12923 {
12924 return true;
12925 }
12926
12927 return false;
12928 }
12929
12930 bool IsDeployable()
12931 {
12932 return false;
12933 }
12934
12936 float GetDeployTime()
12937 {
12938 return UATimeSpent.DEFAULT_DEPLOY;
12939 }
12940
12941
12942 //----------------------------------------------------------------
12943 // Item Targeting (User Actions)
12944 override void SetTakeable(bool pState)
12945 {
12946 m_IsTakeable = pState;
12947 SetSynchDirty();
12948 }
12949
12950 override bool IsTakeable()
12951 {
12952 return m_IsTakeable;
12953 }
12954
12955 // For cases where we want to show object widget which cant be taken to hands
12957 {
12958 return false;
12959 }
12960
12962 protected void PreLoadSoundAttachmentType()
12963 {
12964 string att_type = "None";
12965
12966 if (ConfigIsExisting("soundAttType"))
12967 {
12968 att_type = ConfigGetString("soundAttType");
12969 }
12970
12971 m_SoundAttType = att_type;
12972 }
12973
12974 override string GetAttachmentSoundType()
12975 {
12976 return m_SoundAttType;
12977 }
12978
12979 //----------------------------------------------------------------
12980 //SOUNDS - ItemSoundHandler
12981 //----------------------------------------------------------------
12982
12983 string GetPlaceSoundset(); // played when deploy starts
12984 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12985 string GetDeploySoundset(); // played when deploy sucessfully finishes
12986 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
12987 string GetFoldSoundset(); // played when fold sucessfully finishes
12988
12990 {
12991 if (!m_ItemSoundHandler)
12993
12994 return m_ItemSoundHandler;
12995 }
12996
12997 // override to initialize sounds
12998 protected void InitItemSounds()
12999 {
13000 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13001 return;
13002
13004
13005 if (GetPlaceSoundset() != string.Empty)
13006 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13007
13008 if (GetDeploySoundset() != string.Empty)
13009 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13010
13011 SoundParameters params = new SoundParameters();
13012 params.m_Loop = true;
13013 if (GetLoopDeploySoundset() != string.Empty)
13014 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13015 }
13016
13017 // Start sound using ItemSoundHandler
13018 void StartItemSoundServer(int id, int slotId)
13019 {
13020 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13021 {
13022 m_SoundSyncSlotID = slotId;
13023 m_SoundSyncPlay = id;
13024
13025 SetSynchDirty();
13026
13027 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13028 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13029 }
13030 }
13031
13032 void StartItemSoundServer(int id)
13033 {
13034 StartItemSoundServer(id, InventorySlots.INVALID);
13035 }
13036
13037 // Stop sound using ItemSoundHandler
13038 void StopItemSoundServer(int id)
13039 {
13040 if (!g_Game.IsServer())
13041 return;
13042
13043 m_SoundSyncStop = id;
13044 SetSynchDirty();
13045
13046 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13047 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13048 }
13049
13050 protected void ClearStartItemSoundServer()
13051 {
13052 m_SoundSyncPlay = 0;
13053 m_SoundSyncSlotID = InventorySlots.INVALID;
13054 }
13055
13056 protected void ClearStopItemSoundServer()
13057 {
13058 m_SoundSyncStop = 0;
13059 }
13060
13061 void OnApply(PlayerBase player);
13062
13064 {
13065 return 1.0;
13066 };
13067 //returns applicable selection
13068 array<string> GetHeadHidingSelection()
13069 {
13071 }
13072
13074 {
13076 }
13077
13078 WrittenNoteData GetWrittenNoteData() {};
13079
13081 {
13082 SetDynamicPhysicsLifeTime(0.01);
13083 m_ItemBeingDroppedPhys = false;
13084 }
13085
13087 {
13088 array<string> zone_names = new array<string>;
13089 GetDamageZones(zone_names);
13090 for (int i = 0; i < zone_names.Count(); i++)
13091 {
13092 SetHealthMax(zone_names.Get(i),"Health");
13093 }
13094 SetHealthMax("","Health");
13095 }
13096
13098 void SetZoneDamageCEInit()
13099 {
13100 float global_health = GetHealth01("","Health");
13101 array<string> zones = new array<string>;
13102 GetDamageZones(zones);
13103 //set damage of all zones to match global health level
13104 for (int i = 0; i < zones.Count(); i++)
13105 {
13106 SetHealth01(zones.Get(i),"Health",global_health);
13107 }
13108 }
13109
13111 bool IsCoverFaceForShave(string slot_name)
13112 {
13113 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13114 }
13115
13116 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13117 {
13118 if (!hasRootAsPlayer)
13119 {
13120 if (refParentIB)
13121 {
13122 // parent is wet
13123 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13124 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13125 // parent has liquid inside
13126 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13127 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13128 // drying
13129 else if (m_VarWet > m_VarWetMin)
13130 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13131 }
13132 else
13133 {
13134 // drying on ground or inside non-itembase (car, ...)
13135 if (m_VarWet > m_VarWetMin)
13136 AddWet(-1 * delta * GetDryingIncrement("ground"));
13137 }
13138 }
13139 }
13140
13141 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13142 {
13144 {
13145 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13146 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13147 {
13148 float heatPermCoef = 1.0;
13149 EntityAI ent = this;
13150 while (ent)
13151 {
13152 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13153 ent = ent.GetHierarchyParent();
13154 }
13155
13156 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13157 }
13158 }
13159 }
13160
13161 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13162 {
13163 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13164 EntityAI parent = GetHierarchyParent();
13165 if (!parent)
13166 {
13167 hasParent = false;
13168 hasRootAsPlayer = false;
13169 }
13170 else
13171 {
13172 hasParent = true;
13173 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13174 refParentIB = ItemBase.Cast(parent);
13175 }
13176 }
13177
13178 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13179 {
13180 // this is stub, implemented on Edible_Base
13181 }
13182
13183 bool CanDecay()
13184 {
13185 // return true used on selected food clases so they can decay
13186 return false;
13187 }
13188
13189 protected bool CanProcessDecay()
13190 {
13191 // this is stub, implemented on Edible_Base class
13192 // used to determine whether it is still necessary for the food to decay
13193 return false;
13194 }
13195
13196 protected bool CanHaveWetness()
13197 {
13198 // return true used on selected items that have a wetness effect
13199 return false;
13200 }
13201
13203 bool CanBeConsumed(ConsumeConditionData data = null)
13204 {
13205 return !GetIsFrozen() && IsOpen();
13206 }
13207
13208 override void ProcessVariables()
13209 {
13210 bool hasParent = false, hasRootAsPlayer = false;
13211 ItemBase refParentIB;
13212
13213 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13214 bool foodDecay = g_Game.IsFoodDecayEnabled();
13215
13216 if (wwtu || foodDecay)
13217 {
13218 bool processWetness = wwtu && CanHaveWetness();
13219 bool processTemperature = wwtu && CanHaveTemperature();
13220 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13221
13222 if (processWetness || processTemperature || processDecay)
13223 {
13224 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13225
13226 if (processWetness)
13227 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13228
13229 if (processTemperature)
13230 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13231
13232 if (processDecay)
13233 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13234 }
13235 }
13236 }
13237
13240 {
13241 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13242 }
13243
13244 override float GetTemperatureFreezeThreshold()
13245 {
13247 return Liquid.GetFreezeThreshold(GetLiquidType());
13248
13249 return super.GetTemperatureFreezeThreshold();
13250 }
13251
13252 override float GetTemperatureThawThreshold()
13253 {
13255 return Liquid.GetThawThreshold(GetLiquidType());
13256
13257 return super.GetTemperatureThawThreshold();
13258 }
13259
13260 override float GetItemOverheatThreshold()
13261 {
13263 return Liquid.GetBoilThreshold(GetLiquidType());
13264
13265 return super.GetItemOverheatThreshold();
13266 }
13267
13268 override float GetTemperatureFreezeTime()
13269 {
13270 if (HasQuantity())
13271 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13272
13273 return super.GetTemperatureFreezeTime();
13274 }
13275
13276 override float GetTemperatureThawTime()
13277 {
13278 if (HasQuantity())
13279 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13280
13281 return super.GetTemperatureThawTime();
13282 }
13283
13285 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13287 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13288
13289 bool IsCargoException4x3(EntityAI item)
13290 {
13291 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13292 }
13293
13295 {
13296 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13297 }
13298
13300 void AddLightSourceItem(ItemBase lightsource)
13301 {
13302 m_LightSourceItem = lightsource;
13303 }
13304
13306 {
13307 m_LightSourceItem = null;
13308 }
13309
13311 {
13312 return m_LightSourceItem;
13313 }
13314
13316 array<int> GetValidFinishers()
13317 {
13318 return null;
13319 }
13320
13322 bool GetActionWidgetOverride(out typename name)
13323 {
13324 return false;
13325 }
13326
13327 bool PairWithDevice(notnull ItemBase otherDevice)
13328 {
13329 if (g_Game.IsServer())
13330 {
13331 ItemBase explosive = otherDevice;
13333 if (!trg)
13334 {
13335 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13336 explosive = this;
13337 }
13338
13339 explosive.PairRemote(trg);
13340 trg.SetControlledDevice(explosive);
13341
13342 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13343 trg.SetPersistentPairID(persistentID);
13344 explosive.SetPersistentPairID(persistentID);
13345
13346 return true;
13347 }
13348 return false;
13349 }
13350
13352 float GetBaitEffectivity()
13353 {
13354 float ret = 1.0;
13355 if (HasQuantity())
13356 ret *= GetQuantityNormalized();
13357 ret *= GetHealth01();
13358
13359 return ret;
13360 }
13361
13362 #ifdef DEVELOPER
13363 override void SetDebugItem()
13364 {
13365 super.SetDebugItem();
13366 _itemBase = this;
13367 }
13368
13369 override string GetDebugText()
13370 {
13371 string text = super.GetDebugText();
13372
13373 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13374 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13375
13376 return text;
13377 }
13378 #endif
13379
13380 bool CanBeUsedForSuicide()
13381 {
13382 return true;
13383 }
13384
13386 //DEPRECATED BELOW
13388 // Backwards compatibility
13389 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13390 {
13391 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13392 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13393 }
13394
13395 // replaced by ItemSoundHandler
13396 protected EffectSound m_SoundDeployFinish;
13397 protected EffectSound m_SoundPlace;
13398 protected EffectSound m_DeployLoopSoundEx;
13399 protected EffectSound m_SoundDeploy;
13400 bool m_IsPlaceSound;
13401 bool m_IsDeploySound;
13403
13404 string GetDeployFinishSoundset();
13405 void PlayDeploySound();
13406 void PlayDeployFinishSound();
13407 void PlayPlaceSound();
13408 void PlayDeployLoopSoundEx();
13409 void StopDeployLoopSoundEx();
13410 void SoundSynchRemoteReset();
13411 void SoundSynchRemote();
13412 bool UsesGlobalDeploy(){return false;}
13413 bool CanPlayDeployLoopSound(){return false;}
13415 bool IsPlaceSound(){return m_IsPlaceSound;}
13416 bool IsDeploySound(){return m_IsDeploySound;}
13417 void SetIsPlaceSound(bool is_place_sound);
13418 void SetIsDeploySound(bool is_deploy_sound);
13419
13420 [Obsolete("Use ItemSoundHandler instead")]
13422 void PlayAttachSound(string slot_type)
13423 {
13424 if (!g_Game.IsDedicatedServer())
13425 {
13426 if (ConfigIsExisting("attachSoundSet"))
13427 {
13428 string cfg_path = "";
13429 string soundset = "";
13430 string type_name = GetType();
13431
13432 TStringArray cfg_soundset_array = new TStringArray;
13433 TStringArray cfg_slot_array = new TStringArray;
13434 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13435 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13436
13437 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13438 {
13439 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13440 {
13441 if (cfg_slot_array[i] == slot_type)
13442 {
13443 soundset = cfg_soundset_array[i];
13444 break;
13445 }
13446 }
13447 }
13448
13449 if (soundset != "")
13450 {
13451 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13452 sound.SetAutodestroy(true);
13453 }
13454 }
13455 }
13456 }
13457
13458 void PlayDetachSound(string slot_type) {}
13459}
13460
13461EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13462{
13463 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13464 if (entity)
13465 {
13466 bool is_item = entity.IsInherited(ItemBase);
13467 if (is_item && full_quantity)
13468 {
13469 ItemBase item = ItemBase.Cast(entity);
13470 item.SetQuantity(item.GetQuantityInit());
13471 }
13472 }
13473 else
13474 {
13475 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13476 return NULL;
13477 }
13478 return entity;
13479}
13480
13481void SetupSpawnedItem(ItemBase item, float health, float quantity)
13482{
13483 if (item)
13484 {
13485 if (health > 0)
13486 item.SetHealth("", "", health);
13487
13488 if (item.CanHaveTemperature())
13489 {
13490 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13491 if (item.CanFreeze())
13492 item.SetFrozen(false);
13493 }
13494
13495 if (item.HasEnergyManager())
13496 {
13497 if (quantity >= 0)
13498 {
13499 item.GetCompEM().SetEnergy0To1(quantity);
13500 }
13501 else
13502 {
13503 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13504 }
13505 }
13506 else if (item.IsMagazine())
13507 {
13508 Magazine mag = Magazine.Cast(item);
13509 if (quantity >= 0)
13510 {
13511 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13512 }
13513 else
13514 {
13515 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13516 }
13517
13518 }
13519 else
13520 {
13521 if (quantity >= 0)
13522 {
13523 item.SetQuantityNormalized(quantity, false);
13524 }
13525 else
13526 {
13527 item.SetQuantity(Math.AbsFloat(quantity));
13528 }
13529
13530 }
13531 }
13532}
13533
13534#ifdef DEVELOPER
13535ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13536#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::OnEnergyAdded() и InventoryItem::OnEnergyConsumed().